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authorRuben Undheim <ruben.undheim@gmail.com>2016-07-05 18:02:38 +0200
committerRuben Undheim <ruben.undheim@gmail.com>2016-07-05 18:02:38 +0200
commitef962f6008f25ab7cbd4ca21bcc72b97a1e2d76f (patch)
tree8149bee93d1a3f91d4503bfb3853adac4af0a85e /CSXCAD/src/CSPropExcitation.h
Imported Upstream version 0.0.34
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+/*
+* Copyright (C) 2008-2012 Thorsten Liebig (Thorsten.Liebig@gmx.de)
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU Lesser General Public License as published
+* by the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "CSProperties.h"
+
+//! Continuous Structure Excitation Property
+/*!
+ This Property defines an excitation which can be location and direction dependent.
+ */
+class CSXCAD_EXPORT CSPropExcitation : public CSProperties
+{
+public:
+ CSPropExcitation(ParameterSet* paraSet,unsigned int number=0);
+ CSPropExcitation(CSProperties* prop);
+ CSPropExcitation(unsigned int ID, ParameterSet* paraSet);
+ virtual ~CSPropExcitation();
+
+ //! Get PropertyType as a xml element name \sa PropertyType and GetType
+ virtual const std::string GetTypeXMLString() const {return std::string("Excitation");}
+
+ //! Set the number for this excitation
+ void SetNumber(unsigned int val);
+ //! Get the number for this excitation
+ unsigned int GetNumber();
+
+ //! Set the excitation type
+ void SetExcitType(int val);
+ //! Get the excitation type
+ int GetExcitType();
+
+ //! Set the active direction for the source, only necessary with hard sources (by default all active)
+ void SetActiveDir(bool active, int Component=0);
+ //! Get the active direction for the source, only necessary with hard sources (by default all active)
+ bool GetActiveDir(int Component=0);
+
+ //! Set the excitation frequency
+ void SetFrequency(double val) {m_Frequency.SetValue(val);}
+ //! Set the excitation frequency
+ void SetFrequency(const std::string val) {m_Frequency.SetValue(val);}
+ //! Get the excitation frequency
+ double GetFrequency() {return m_Frequency.GetValue();}
+ //! Get the excitation frequency as a string
+ const std::string GetFrequencyString() {return m_Frequency.GetValueString();}
+
+ //! Set the excitation amplitude for a given component
+ void SetExcitation(double val, int Component=0);
+ //! Set the excitation amplitude for a given component
+ void SetExcitation(const std::string val, int Component=0);
+ //! Get the excitation amplitude for a given component
+ double GetExcitation(int Component=0);
+ //! Get the excitation amplitude as a string for a given component
+ const std::string GetExcitationString(int Comp=0);
+
+ //! Set a weighting factor for the given component. This will override the weighting function!
+ void SetWeight(double val, int ny);
+ //! Set a weighting function for the given excitation component
+ int SetWeightFunction(const std::string fct, int ny);
+ //! Get the weighting function for the given excitation component
+ const std::string GetWeightFunction(int ny);
+
+ double GetWeightedExcitation(int ny, const double* coords);
+
+ //! Set the propagation direction for a given component
+ void SetPropagationDir(double val, int Component=0);
+ //! Set the propagation direction for a given component
+ void SetPropagationDir(const std::string val, int Component=0);
+ //! Get the propagation direction for a given component
+ double GetPropagationDir(int Component=0);
+ //! Get the propagation direction as a string for a given component
+ const std::string GetPropagationDirString(int Comp=0);
+
+ //! Set the excitation delay
+ void SetDelay(double val);
+ //! Set the excitation delay
+ void SetDelay(const std::string val);
+ //! Get the excitation delay
+ double GetDelay();
+ //! Get the excitation delay as a string
+ const std::string GetDelayString();
+
+ virtual void Init();
+ virtual bool Update(std::string *ErrStr=NULL);
+
+ virtual bool Write2XML(TiXmlNode& root, bool parameterised=true, bool sparse=false);
+ virtual bool ReadFromXML(TiXmlNode &root);
+
+ virtual void ShowPropertyStatus(std::ostream& stream);
+
+protected:
+ unsigned int uiNumber;
+ int iExcitType;
+ bool ActiveDir[3];
+ ParameterScalar m_Frequency;
+ ParameterScalar Excitation[3]; // excitation amplitude vector
+ ParameterScalar WeightFct[3]; // excitation amplitude weighting function
+ ParameterScalar PropagationDir[3]; // direction of propagation (should be a unit vector), needed for plane wave excitations
+ ParameterScalar Delay; // excitation delay only, for time-domain solver e.g. FDTD
+};