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+/*
+* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef OPERATOR_MULTITHREAD_H
+#define OPERATOR_MULTITHREAD_H
+
+#include "operator_sse_compressed.h"
+
+#include <boost/thread.hpp>
+
+#ifdef MPI_SUPPORT
+ #define OPERATOR_MULTITHREAD_BASE Operator_MPI
+ #include "operator_mpi.h"
+#else
+ #define OPERATOR_MULTITHREAD_BASE Operator_SSE_Compressed
+#endif
+
+class Operator_Multithread : public OPERATOR_MULTITHREAD_BASE
+{
+ friend class Engine_Multithread;
+ friend class Operator_Thread;
+public:
+ //! Create a new operator
+ static Operator_Multithread* New(unsigned int numThreads = 0);
+ virtual ~Operator_Multithread();
+
+ virtual void setNumThreads( unsigned int numThreads );
+
+ virtual Engine* CreateEngine();
+
+protected:
+ Operator_Multithread();
+ virtual void Init();
+ void Delete();
+ virtual void Reset();
+
+ virtual bool Calc_EC(); //this method is using multi-threading
+
+ unsigned int (*m_Nr_PEC_thread)[3]; //count PEC edges per thread
+ virtual bool CalcPEC(); //this method is using multi-threading
+
+ virtual int CalcECOperator( DebugFlags debugFlags = None );
+
+ //Calc_EC barrier
+ boost::barrier* m_CalcEC_Start;
+ boost::barrier* m_CalcEC_Stop;
+ //CalcPEC barrier
+ boost::barrier* m_CalcPEC_Start;
+ boost::barrier* m_CalcPEC_Stop;
+
+ boost::thread_group m_thread_group;
+ unsigned int m_numThreads; // number of worker threads
+
+ //! Calculate the start/stop lines for the multithreading operator and engine.
+ /*!
+ It depends on the number of threads and number of lines to simulate.
+ This method is also used by the multithreading engine!
+ This method may also reduce the usable number of thread in case of too few lines or otherwise bad utilization.
+ */
+ virtual void CalcStartStopLines(unsigned int &numThreads, vector<unsigned int> &start, vector<unsigned int> &stop) const;
+};
+
+class Operator_Thread
+{
+public:
+ Operator_Thread( Operator_Multithread* ptr, unsigned int start, unsigned int stop, unsigned int threadID );
+ void operator()();
+
+protected:
+ unsigned int m_start, m_stop, m_threadID;
+ Operator_Multithread *m_OpPtr;
+};
+
+
+#endif // OPERATOR_MULTITHREAD_H