/* * Copyright (C) 2008-2012 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #pragma once #include "CSProperties.h" #include "CSPropMaterial.h" //! Continuous Structure Dispersive Material Property /*! This abstarct Property can hold information about the special properties of dispersive materials. */ class CSXCAD_EXPORT CSPropDispersiveMaterial : public CSPropMaterial { public: virtual ~CSPropDispersiveMaterial(); //! Get the dispersion order virtual int GetDispersionOrder() {return m_Order;} //! Get PropertyType as a xml element name \sa PropertyType and GetType virtual const std::string GetTypeXMLString() const {return std::string("DispersiveMaterial");} protected: int m_Order; virtual bool Update(std::string *ErrStr=NULL); virtual bool Write2XML(TiXmlNode& root, bool parameterised=true, bool sparse=false); virtual bool ReadFromXML(TiXmlNode &root); CSPropDispersiveMaterial(ParameterSet* paraSet); CSPropDispersiveMaterial(CSProperties* prop); CSPropDispersiveMaterial(unsigned int ID, ParameterSet* paraSet); };