/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ENGINE_H #define ENGINE_H #include #include "operator.h" namespace NS_Engine_Multithread { class thread; // evil hack to access numTS from multithreading context } class Engine_Extension; class Engine { public: enum EngineType { BASIC, SSE, UNKNOWN }; static Engine* New(const Operator* op); virtual ~Engine(); virtual void Init(); virtual void Reset(); //!Iterate a number of timesteps virtual bool IterateTS(unsigned int iterTS); virtual unsigned int GetNumberOfTimesteps() {return numTS;} //this access functions muss be overloaded by any new engine using a different storage model inline virtual FDTD_FLOAT GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return volt[n][x][y][z]; } inline virtual FDTD_FLOAT GetVolt( unsigned int n, const unsigned int pos[3] ) const { return volt[n][pos[0]][pos[1]][pos[2]]; } inline virtual FDTD_FLOAT GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return curr[n][x][y][z]; } inline virtual FDTD_FLOAT GetCurr( unsigned int n, const unsigned int pos[3] ) const { return curr[n][pos[0]][pos[1]][pos[2]]; } inline virtual void SetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { volt[n][x][y][z]=value; } inline virtual void SetVolt( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { volt[n][pos[0]][pos[1]][pos[2]]=value; } inline virtual void SetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { curr[n][x][y][z]=value; } inline virtual void SetCurr( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { curr[n][pos[0]][pos[1]][pos[2]]=value; } //! Execute Pre-Voltage extension updates virtual void DoPreVoltageUpdates(); //! Main FDTD engine voltage updates virtual void UpdateVoltages(unsigned int startX, unsigned int numX); //! Execute Post-Voltage extension updates virtual void DoPostVoltageUpdates(); //! Apply extension voltage changes virtual void Apply2Voltages(); //! Execute Pre-Current extension updates virtual void DoPreCurrentUpdates(); //! Main FDTD engine current updates virtual void UpdateCurrents(unsigned int startX, unsigned int numX); //! Execute Post-Current extension updates virtual void DoPostCurrentUpdates(); //! Apply extension current changes virtual void Apply2Current(); inline size_t GetExtensionCount() {return m_Eng_exts.size();} inline Engine_Extension* GetExtension(size_t nr) {return m_Eng_exts.at(nr);} virtual void SortExtensionByPriority(); EngineType GetType() const {return m_type;} protected: EngineType m_type; Engine(const Operator* op); const Operator* Op; unsigned int numLines[3]; FDTD_FLOAT**** volt; FDTD_FLOAT**** curr; unsigned int numTS; virtual void InitExtensions(); virtual void ClearExtensions(); vector m_Eng_exts; friend class NS_Engine_Multithread::thread; // evil hack to access numTS from multithreading context }; #endif // ENGINE_H