/* * Copyright (C) 2012 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "engine_cylinder.h" Engine_Cylinder::Engine_Cylinder(const Operator_Cylinder* op) : Engine_Multithread(op) { m_Op_Cyl = op; } Engine_Cylinder::~Engine_Cylinder() { } Engine_Cylinder* Engine_Cylinder::New(const Operator_Cylinder* op, unsigned int numThreads) { cout << "Create FDTD engine (cylindrical mesh using sse compression + multithreading)" << endl; Engine_Cylinder* e = new Engine_Cylinder(op); e->setNumThreads(numThreads); e->Init(); return e; }