/*--------------------------------------------------------------*/ /* maze.h -- details of maze router */ /*--------------------------------------------------------------*/ /* Written by Tim Edwards, June 2011, based on work of Steve */ /* Beccue. */ /*--------------------------------------------------------------*/ #ifndef MAZE_H int set_powerbus_to_net(int netnum); int set_node_to_net(NODE node, int newnet, POINT *pushlist, SEG bbox, u_char stage); int disable_node_nets(NODE node); int set_routes_to_net(NODE node, NET net, int newnet, POINT *pushlist, SEG bbox, u_char stage); NODE find_unrouted_node(NET net); void remove_routes(ROUTE netroutes, u_char flagged); u_char ripup_net(NET net, u_char restore, u_char topmost, u_char retain); POINT eval_pt(GRIDP *ept, u_char flags, u_char stage); int commit_proute(ROUTE rt, GRIDP *ept, u_char stage); void writeback_segment(SEG seg, int netnum); int writeback_route(ROUTE rt); int writeback_all_routes(NET net); NETLIST find_colliding(NET net, int *ripnum); void clear_non_source_targets(NET net, POINT *pushlist); void clear_target_node(NODE node); int count_targets(NET net); int set_route_to_net(NET net, ROUTE rt, int newflags, POINT *pushlist, SEG bbox, u_char stage); void route_set_connections(NET net, ROUTE route); #define MAZE_H #endif /* end of maze.h */