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#ifdef USE_DYNAMIC_LIBASS
#include <SDL2/SDL_loadso.h>
#include "kitchensink/internal/libass.h"
int load_libass(void *handle) {
ass_library_init = SDL_LoadFunction(handle, "ass_library_init");
ass_library_done = SDL_LoadFunction(handle, "ass_library_done");
ass_set_message_cb = SDL_LoadFunction(handle, "ass_set_message_cb");
ass_renderer_init = SDL_LoadFunction(handle, "ass_renderer_init");
ass_renderer_done = SDL_LoadFunction(handle, "ass_renderer_done");
ass_set_frame_size = SDL_LoadFunction(handle, "ass_set_frame_size");
ass_set_hinting = SDL_LoadFunction(handle, "ass_set_hinting");
ass_set_fonts = SDL_LoadFunction(handle, "ass_set_fonts");
ass_render_frame = SDL_LoadFunction(handle, "ass_render_frame");
ass_new_track = SDL_LoadFunction(handle, "ass_new_track");
ass_free_track = SDL_LoadFunction(handle, "ass_free_track");
ass_process_data = SDL_LoadFunction(handle, "ass_process_data");
ass_add_font = SDL_LoadFunction(handle, "ass_add_font");
ass_process_codec_private = SDL_LoadFunction(handle, "ass_process_codec_private");
ass_process_chunk = SDL_LoadFunction(handle, "ass_process_chunk");
ass_set_storage_size = SDL_LoadFunction(handle, "ass_set_storage_size");
return 0;
}
#endif // USE_DYNAMIC_LIBASS
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