#include "loudness.h" #include "common.h" #include loudness_processor loudness_r; loudness_processor loudness_l; void _loudness_set_volume(loudness_processor *p, float volume) { float gain = -(volume - config.loudness_reference_volume_db) * 0.5; if (gain < 0) gain = 0; float Fc = 10.0; float Q = 0.5; // Formula from http://www.earlevel.com/main/2011/01/02/biquad-formulas/ float Fs = 44100.0; float K = tan(M_PI * Fc / Fs); float V = pow(10.0, gain / 20.0); float norm = 1 / (1 + 1 / Q * K + K * K); p->a0 = (1 + V / Q * K + K * K) * norm; p->a1 = 2 * (K * K - 1) * norm; p->a2 = (1 - V / Q * K + K * K) * norm; p->b1 = p->a1; p->b2 = (1 - 1 / Q * K + K * K) * norm; } float loudness_process(loudness_processor *p, float i0) { float o0 = p->a0 * i0 + p->a1 * p->i1 + p->a2 * p->i2 - p->b1 * p->o1 - p->b2 * p->o2; p->o2 = p->o1; p->o1 = o0; p->i2 = p->i1; p->i1 = i0; return o0; } void loudness_set_volume(float volume) { float gain = -(volume - config.loudness_reference_volume_db) * 0.5; if (gain < 0) gain = 0; inform("Volume: %.1f dB - Loudness gain @10Hz: %.1f dB", volume, gain); _loudness_set_volume(&loudness_l, volume); _loudness_set_volume(&loudness_r, volume); }