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+# coding: utf-8
+# /*##########################################################################
+#
+# Copyright (c) 2019 European Synchrotron Radiation Facility
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+# ###########################################################################*/
+"""This script illustrates the update of a
+:class:`~silx.gui.plot3d.SceneWindow.SceneWindow` widget from a thread.
+
+The problem is that GUI methods should be called from the main thread.
+To safely update the scene from another thread, one need to execute the update
+asynchronously in the main thread.
+In this example, this is achieved with
+:func:`~silx.gui.utils.concurrent.submitToQtMainThread`.
+
+In this example a thread calls submitToQtMainThread to append data to a 3D scatter.
+"""
+
+__authors__ = ["T. Vincent"]
+__license__ = "MIT"
+__date__ = "08/03/2019"
+
+
+import threading
+import time
+
+import numpy
+
+from silx.gui import qt
+from silx.gui.utils import concurrent
+from silx.gui.plot3d.SceneWindow import SceneWindow
+from silx.gui.plot3d import items
+
+
+MAX_NUMBER_OF_POINTS = 10**6
+
+
+class UpdateScatterThread(threading.Thread):
+ """Thread updating the scatter 3D item data
+
+ :param ~silx.gui.plot3d.items.Scatter3D scatter3d: 3D scatter to update.
+ """
+
+ def __init__(self, scatter3d):
+ self.scatter3d = scatter3d
+ self.running = False
+ self.future_result = None
+ super(UpdateScatterThread, self).__init__()
+
+ def start(self):
+ """Start the update thread"""
+ self.running = True
+ super(UpdateScatterThread, self).start()
+
+ def _appendScatterData(self, x, y, z, value):
+ """Add some data points to the Scatter3D item.
+
+ This method MUST be called in the Qt main thread.
+
+ :param numpy.ndarray x:
+ :param numpy.ndarray y:
+ :param numpy.ndarray z:
+ :param numpy.ndarray value:
+ """
+ # use copy=False to avoid useless copy of numpy arrays
+ curX, curY, curZ, curValue = self.scatter3d.getData(copy=False)
+
+ x = numpy.append(curX, x)
+ y = numpy.append(curY, y)
+ z = numpy.append(curZ, z)
+ value = numpy.append(curValue, value)
+
+ # Update data
+ self.scatter3d.setData(x, y, z, value, copy=False)
+
+ def run(self):
+ """Method implementing thread loop that updates the scatter data
+
+ It produces adds scatter points every 10 ms or so, up to 1 million.
+ """
+ count = 0 # Number of data points currently rendered
+
+ # Init arrays that accumulate scatter points
+ x = numpy.array((), dtype=numpy.float32)
+ y = numpy.array((), dtype=numpy.float32)
+ z = numpy.array((), dtype=numpy.float32)
+ value = numpy.array((), dtype=numpy.float32)
+
+ while self.running:
+ time.sleep(0.01)
+
+ # Generate new data points
+ inclination = numpy.random.random(1000).astype(numpy.float32) * numpy.pi
+ azimuth = numpy.random.random(1000).astype(numpy.float32) * 2. * numpy.pi
+ radius = numpy.random.normal(loc=10., scale=.5, size=1000)
+ newX = radius * numpy.sin(inclination) * numpy.cos(azimuth)
+ newY = radius * numpy.sin(inclination) * numpy.sin(azimuth)
+ newZ = radius * numpy.cos(inclination)
+ newValue = numpy.random.random(1000).astype(numpy.float32)
+
+ # Accumulate data points
+ x = numpy.append(x, newX)
+ y = numpy.append(y, newY)
+ z = numpy.append(z, newZ)
+ value = numpy.append(value, newValue)
+
+ # Only append data if the previous one has been added
+ if self.future_result is None or self.future_result.done():
+ if count > MAX_NUMBER_OF_POINTS:
+ # Restart a new scatter plot asyn
+ self.future_result = concurrent.submitToQtMainThread(
+ self.scatter3d.setData, x, y, z, value)
+
+ count = len(x)
+ else:
+ # Append data asynchronously
+ self.future_result = concurrent.submitToQtMainThread(
+ self._appendScatterData, x, y, z, value)
+
+ count += len(x)
+
+ # Reset accumulators
+ x = numpy.array((), dtype=numpy.float32)
+ y = numpy.array((), dtype=numpy.float32)
+ z = numpy.array((), dtype=numpy.float32)
+ value = numpy.array((), dtype=numpy.float32)
+
+ def stop(self):
+ """Stop the update thread"""
+ self.running = False
+ self.join(2)
+
+
+def main():
+ global app
+ app = qt.QApplication([])
+
+ # Create a SceneWindow
+ window = SceneWindow()
+ window.show()
+
+ sceneWidget = window.getSceneWidget()
+ scatter = items.Scatter3D()
+ scatter.setSymbol(',')
+ scatter.getColormap().setName('magma')
+ sceneWidget.addItem(scatter)
+
+ # Create the thread that calls submitToQtMainThread
+ updateThread = UpdateScatterThread(scatter)
+ updateThread.start() # Start updating the plot
+
+ app.exec_()
+
+ updateThread.stop() # Stop updating the plot
+
+
+if __name__ == '__main__':
+ main()