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diff --git a/silx/gui/plot/backends/glutils/GLPlotTriangles.py b/silx/gui/plot/backends/glutils/GLPlotTriangles.py
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+# coding: utf-8
+# /*##########################################################################
+#
+# Copyright (c) 2019 European Synchrotron Radiation Facility
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+# ############################################################################*/
+"""
+This module provides a class to render a set of 2D triangles
+"""
+
+__authors__ = ["T. Vincent"]
+__license__ = "MIT"
+__date__ = "03/04/2017"
+
+
+import ctypes
+
+import numpy
+
+from .....math.combo import min_max
+from .... import _glutils as glutils
+from ...._glutils import gl
+
+
+class GLPlotTriangles(object):
+ """Handle rendering of a set of colored triangles"""
+
+ _PROGRAM = glutils.Program(
+ vertexShader="""
+ #version 120
+
+ uniform mat4 matrix;
+ attribute float xPos;
+ attribute float yPos;
+ attribute vec4 color;
+
+ varying vec4 vColor;
+
+ void main(void) {
+ gl_Position = matrix * vec4(xPos, yPos, 0.0, 1.0);
+ vColor = color;
+ }
+ """,
+ fragmentShader="""
+ #version 120
+
+ uniform float alpha;
+ varying vec4 vColor;
+
+ void main(void) {
+ gl_FragColor = vColor;
+ gl_FragColor.a *= alpha;
+ }
+ """,
+ attrib0='xPos')
+
+ def __init__(self, x, y, color, triangles, alpha=1.):
+ """
+
+ :param numpy.ndarray x: X coordinates of triangle corners
+ :param numpy.ndarray y: Y coordinates of triangle corners
+ :param numpy.ndarray color: color for each point
+ :param numpy.ndarray triangles: (N, 3) array of indices of triangles
+ :param float alpha: Opacity in [0, 1]
+ """
+ # Check and convert input data
+ x = numpy.ravel(numpy.array(x, dtype=numpy.float32))
+ y = numpy.ravel(numpy.array(y, dtype=numpy.float32))
+ color = numpy.array(color, copy=False)
+ # Cast to uint32
+ triangles = numpy.array(triangles, copy=False, dtype=numpy.uint32)
+
+ assert x.size == y.size
+ assert x.size == len(color)
+ assert color.ndim == 2 and color.shape[1] in (3, 4)
+ if numpy.issubdtype(color.dtype, numpy.floating):
+ color = numpy.array(color, dtype=numpy.float32, copy=False)
+ elif numpy.issubdtype(color.dtype, numpy.integer):
+ color = numpy.array(color, dtype=numpy.uint8, copy=False)
+ else:
+ raise ValueError('Unsupported color type')
+ assert triangles.ndim == 2 and triangles.shape[1] == 3
+
+ self.__x_y_color = x, y, color
+ self.xMin, self.xMax = min_max(x, finite=True)
+ self.yMin, self.yMax = min_max(y, finite=True)
+ self.__triangles = triangles
+ self.__alpha = numpy.clip(float(alpha), 0., 1.)
+ self.__vbos = None
+ self.__indicesVbo = None
+ self.__picking_triangles = None
+
+ def pick(self, x, y):
+ """Perform picking
+
+ :param float x: X coordinates in plot data frame
+ :param float y: Y coordinates in plot data frame
+ :return: List of picked data point indices
+ :rtype: numpy.ndarray
+ """
+ if (x < self.xMin or x > self.xMax or
+ y < self.yMin or y > self.yMax):
+ return ()
+ xPts, yPts = self.__x_y_color[:2]
+ if self.__picking_triangles is None:
+ self.__picking_triangles = numpy.zeros(
+ self.__triangles.shape + (3,), dtype=numpy.float32)
+ self.__picking_triangles[:, :, 0] = xPts[self.__triangles]
+ self.__picking_triangles[:, :, 1] = yPts[self.__triangles]
+
+ segment = numpy.array(((x, y, -1), (x, y, 1)), dtype=numpy.float32)
+ # Picked triangle indices
+ indices = glutils.segmentTrianglesIntersection(
+ segment, self.__picking_triangles)[0]
+ # Point indices
+ indices = numpy.unique(numpy.ravel(self.__triangles[indices]))
+
+ # Sorted from furthest to closest point
+ dists = (xPts[indices] - x) ** 2 + (yPts[indices] - y) ** 2
+ indices = indices[numpy.flip(numpy.argsort(dists))]
+
+ return tuple(indices)
+
+ def discard(self):
+ """Release resources on the GPU"""
+ if self.__vbos is not None:
+ self.__vbos[0].vbo.discard()
+ self.__vbos = None
+ self.__indicesVbo.discard()
+ self.__indicesVbo = None
+
+ def prepare(self):
+ """Allocate resources on the GPU"""
+ if self.__vbos is None:
+ self.__vbos = glutils.vertexBuffer(self.__x_y_color)
+ # Normalization is need for color
+ self.__vbos[-1].normalization = True
+
+ if self.__indicesVbo is None:
+ self.__indicesVbo = glutils.VertexBuffer(
+ numpy.ravel(self.__triangles),
+ usage=gl.GL_STATIC_DRAW,
+ target=gl.GL_ELEMENT_ARRAY_BUFFER)
+
+ def render(self, matrix, isXLog, isYLog):
+ """Perform rendering
+
+ :param numpy.ndarray matrix: 4x4 transform matrix to use
+ :param bool isXLog:
+ :param bool isYLog:
+ """
+ self.prepare()
+
+ if self.__vbos is None or self.__indicesVbo is None:
+ return # Nothing to display
+
+ self._PROGRAM.use()
+
+ gl.glUniformMatrix4fv(self._PROGRAM.uniforms['matrix'],
+ 1,
+ gl.GL_TRUE,
+ matrix.astype(numpy.float32))
+
+ gl.glUniform1f(self._PROGRAM.uniforms['alpha'], self.__alpha)
+
+ for index, name in enumerate(('xPos', 'yPos', 'color')):
+ attr = self._PROGRAM.attributes[name]
+ gl.glEnableVertexAttribArray(attr)
+ self.__vbos[index].setVertexAttrib(attr)
+
+ with self.__indicesVbo:
+ gl.glDrawElements(gl.GL_TRIANGLES,
+ self.__triangles.size,
+ glutils.numpyToGLType(self.__triangles.dtype),
+ ctypes.c_void_p(0))