summaryrefslogtreecommitdiff
path: root/silx/gui/plot/backends/glutils/GLSupport.py
diff options
context:
space:
mode:
Diffstat (limited to 'silx/gui/plot/backends/glutils/GLSupport.py')
-rw-r--r--silx/gui/plot/backends/glutils/GLSupport.py192
1 files changed, 192 insertions, 0 deletions
diff --git a/silx/gui/plot/backends/glutils/GLSupport.py b/silx/gui/plot/backends/glutils/GLSupport.py
new file mode 100644
index 0000000..3f473be
--- /dev/null
+++ b/silx/gui/plot/backends/glutils/GLSupport.py
@@ -0,0 +1,192 @@
+# coding: utf-8
+# /*##########################################################################
+#
+# Copyright (c) 2014-2017 European Synchrotron Radiation Facility
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+# ############################################################################*/
+"""
+This module provides convenient classes and functions for OpenGL rendering.
+"""
+
+__authors__ = ["T. Vincent"]
+__license__ = "MIT"
+__date__ = "03/04/2017"
+
+
+import numpy
+
+from ...._glutils import gl
+
+
+def buildFillMaskIndices(nIndices):
+ if nIndices <= numpy.iinfo(numpy.uint16).max + 1:
+ dtype = numpy.uint16
+ else:
+ dtype = numpy.uint32
+
+ lastIndex = nIndices - 1
+ splitIndex = lastIndex // 2 + 1
+ indices = numpy.empty(nIndices, dtype=dtype)
+ indices[::2] = numpy.arange(0, splitIndex, step=1, dtype=dtype)
+ indices[1::2] = numpy.arange(lastIndex, splitIndex - 1, step=-1,
+ dtype=dtype)
+ return indices
+
+
+class Shape2D(object):
+ _NO_HATCH = 0
+ _HATCH_STEP = 20
+
+ def __init__(self, points, fill='solid', stroke=True,
+ fillColor=(0., 0., 0., 1.), strokeColor=(0., 0., 0., 1.),
+ strokeClosed=True):
+ self.vertices = numpy.array(points, dtype=numpy.float32, copy=False)
+ self.strokeClosed = strokeClosed
+
+ self._indices = buildFillMaskIndices(len(self.vertices))
+
+ tVertex = numpy.transpose(self.vertices)
+ xMin, xMax = min(tVertex[0]), max(tVertex[0])
+ yMin, yMax = min(tVertex[1]), max(tVertex[1])
+ self.bboxVertices = numpy.array(((xMin, yMin), (xMin, yMax),
+ (xMax, yMin), (xMax, yMax)),
+ dtype=numpy.float32)
+ self._xMin, self._xMax = xMin, xMax
+ self._yMin, self._yMax = yMin, yMax
+
+ self.fill = fill
+ self.fillColor = fillColor
+ self.stroke = stroke
+ self.strokeColor = strokeColor
+
+ @property
+ def xMin(self):
+ return self._xMin
+
+ @property
+ def xMax(self):
+ return self._xMax
+
+ @property
+ def yMin(self):
+ return self._yMin
+
+ @property
+ def yMax(self):
+ return self._yMax
+
+ def prepareFillMask(self, posAttrib):
+ gl.glEnableVertexAttribArray(posAttrib)
+ gl.glVertexAttribPointer(posAttrib,
+ 2,
+ gl.GL_FLOAT,
+ gl.GL_FALSE,
+ 0, self.vertices)
+
+ gl.glEnable(gl.GL_STENCIL_TEST)
+ gl.glStencilMask(1)
+ gl.glStencilFunc(gl.GL_ALWAYS, 1, 1)
+ gl.glStencilOp(gl.GL_INVERT, gl.GL_INVERT, gl.GL_INVERT)
+ gl.glColorMask(gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE)
+ gl.glDepthMask(gl.GL_FALSE)
+
+ gl.glDrawElements(gl.GL_TRIANGLE_STRIP, len(self._indices),
+ gl.GL_UNSIGNED_SHORT, self._indices)
+
+ gl.glStencilFunc(gl.GL_EQUAL, 1, 1)
+ # Reset stencil while drawing
+ gl.glStencilOp(gl.GL_ZERO, gl.GL_ZERO, gl.GL_ZERO)
+ gl.glColorMask(gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE)
+ gl.glDepthMask(gl.GL_TRUE)
+
+ def renderFill(self, posAttrib):
+ self.prepareFillMask(posAttrib)
+
+ gl.glVertexAttribPointer(posAttrib,
+ 2,
+ gl.GL_FLOAT,
+ gl.GL_FALSE,
+ 0, self.bboxVertices)
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, len(self.bboxVertices))
+
+ gl.glDisable(gl.GL_STENCIL_TEST)
+
+ def renderStroke(self, posAttrib):
+ gl.glEnableVertexAttribArray(posAttrib)
+ gl.glVertexAttribPointer(posAttrib,
+ 2,
+ gl.GL_FLOAT,
+ gl.GL_FALSE,
+ 0, self.vertices)
+ gl.glLineWidth(1)
+ drawMode = gl.GL_LINE_LOOP if self.strokeClosed else gl.GL_LINE_STRIP
+ gl.glDrawArrays(drawMode, 0, len(self.vertices))
+
+ def render(self, posAttrib, colorUnif, hatchStepUnif):
+ assert self.fill in ['hatch', 'solid', None]
+ if self.fill is not None:
+ gl.glUniform4f(colorUnif, *self.fillColor)
+ step = self._HATCH_STEP if self.fill == 'hatch' else self._NO_HATCH
+ gl.glUniform1i(hatchStepUnif, step)
+ self.renderFill(posAttrib)
+
+ if self.stroke:
+ gl.glUniform4f(colorUnif, *self.strokeColor)
+ gl.glUniform1i(hatchStepUnif, self._NO_HATCH)
+ self.renderStroke(posAttrib)
+
+
+# matrix ######################################################################
+
+def mat4Ortho(left, right, bottom, top, near, far):
+ """Orthographic projection matrix (row-major)"""
+ return numpy.matrix((
+ (2./(right - left), 0., 0., -(right+left)/float(right-left)),
+ (0., 2./(top - bottom), 0., -(top+bottom)/float(top-bottom)),
+ (0., 0., -2./(far-near), -(far+near)/float(far-near)),
+ (0., 0., 0., 1.)), dtype=numpy.float32)
+
+
+def mat4Translate(x=0., y=0., z=0.):
+ """Translation matrix (row-major)"""
+ return numpy.matrix((
+ (1., 0., 0., x),
+ (0., 1., 0., y),
+ (0., 0., 1., z),
+ (0., 0., 0., 1.)), dtype=numpy.float32)
+
+
+def mat4Scale(sx=1., sy=1., sz=1.):
+ """Scale matrix (row-major)"""
+ return numpy.matrix((
+ (sx, 0., 0., 0.),
+ (0., sy, 0., 0.),
+ (0., 0., sz, 0.),
+ (0., 0., 0., 1.)), dtype=numpy.float32)
+
+
+def mat4Identity():
+ """Identity matrix"""
+ return numpy.matrix((
+ (1., 0., 0., 0.),
+ (0., 1., 0., 0.),
+ (0., 0., 1., 0.),
+ (0., 0., 0., 1.)), dtype=numpy.float32)