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+# /*##########################################################################
+#
+# Copyright (c) 2018-2020 European Synchrotron Radiation Facility
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+# ###########################################################################*/
+"""This module provides classes supporting item picking.
+"""
+
+__authors__ = ["T. Vincent"]
+__license__ = "MIT"
+__date__ = "24/09/2018"
+
+import logging
+import numpy
+
+from ...plot.items._pick import PickingResult as _PickingResult
+from ..scene import Viewport, Base
+
+
+_logger = logging.getLogger(__name__)
+
+
+class PickContext(object):
+ """Store information related to current picking
+
+ :param int x: Widget coordinate
+ :param int y: Widget coordinate
+ :param ~silx.gui.plot3d.scene.Viewport viewport:
+ Viewport where picking occurs
+ :param Union[None,callable] condition:
+ Test whether each item needs to be picked or not.
+ """
+
+ def __init__(self, x, y, viewport, condition):
+ self._widgetPosition = x, y
+ assert isinstance(viewport, Viewport)
+ self._viewport = viewport
+ self._ndcZRange = -1.0, 1.0
+ self._enabled = True
+ self._condition = condition
+
+ def copy(self):
+ """Returns a copy
+
+ :rtype: PickContent
+ """
+ x, y = self.getWidgetPosition()
+ context = PickContext(x, y, self.getViewport(), self._condition)
+ context.setNDCZRange(*self._ndcZRange)
+ context.setEnabled(self.isEnabled())
+ return context
+
+ def isItemPickable(self, item):
+ """Check condition for the given item.
+
+ :param Item3D item:
+ :return: Whether to process the item (True) or to skip it (False)
+ :rtype: bool
+ """
+ return self._condition is None or self._condition(item)
+
+ def getViewport(self):
+ """Returns viewport where picking occurs
+
+ :rtype: ~silx.gui.plot3d.scene.Viewport
+ """
+ return self._viewport
+
+ def getWidgetPosition(self):
+ """Returns (x, y) position in pixel in the widget
+
+ Origin is at the top-left corner of the widget,
+ X from left to right, Y goes downward.
+
+ :rtype: List[int]
+ """
+ return self._widgetPosition
+
+ def setEnabled(self, enabled):
+ """Set whether picking is enabled or not
+
+ :param bool enabled: True to enable picking, False otherwise
+ """
+ self._enabled = bool(enabled)
+
+ def isEnabled(self):
+ """Returns True if picking is currently enabled, False otherwise.
+
+ :rtype: bool
+ """
+ return self._enabled
+
+ def setNDCZRange(self, near=-1.0, far=1.0):
+ """Set near and far Z value in normalized device coordinates
+
+ This allows to clip the ray to a subset of the NDC range
+
+ :param float near: Near segment end point Z coordinate
+ :param float far: Far segment end point Z coordinate
+ """
+ self._ndcZRange = near, far
+
+ def getNDCPosition(self):
+ """Return Normalized device coordinates of picked point.
+
+ :return: (x, y) in NDC coordinates or None if outside viewport.
+ :rtype: Union[None,List[float]]
+ """
+ if not self.isEnabled():
+ return None
+
+ # Convert x, y from window to NDC
+ x, y = self.getWidgetPosition()
+ return self.getViewport().windowToNdc(x, y, checkInside=True)
+
+ def getPickingSegment(self, frame):
+ """Returns picking segment in requested coordinate frame.
+
+ :param Union[str,Base] frame:
+ The frame in which to get the picking segment,
+ either a keyword: 'ndc', 'camera', 'scene' or a scene
+ :class:`~silx.gui.plot3d.scene.Base` object.
+ :return: Near and far points of the segment as (x, y, z, w)
+ or None if picked point is outside viewport
+ :rtype: Union[None,numpy.ndarray]
+ """
+ assert frame in ("ndc", "camera", "scene") or isinstance(frame, Base)
+
+ positionNdc = self.getNDCPosition()
+ if positionNdc is None:
+ return None
+
+ near, far = self._ndcZRange
+ rayNdc = numpy.array(
+ (positionNdc + (near, 1.0), positionNdc + (far, 1.0)), dtype=numpy.float64
+ )
+ if frame == "ndc":
+ return rayNdc
+
+ viewport = self.getViewport()
+
+ rayCamera = viewport.camera.intrinsic.transformPoints(
+ rayNdc, direct=False, perspectiveDivide=True
+ )
+ if frame == "camera":
+ return rayCamera
+
+ rayScene = viewport.camera.extrinsic.transformPoints(rayCamera, direct=False)
+ if frame == "scene":
+ return rayScene
+
+ # frame is a scene Base object
+ rayObject = frame.objectToSceneTransform.transformPoints(rayScene, direct=False)
+ return rayObject
+
+
+class PickingResult(_PickingResult):
+ """Class to access picking information in a 3D scene."""
+
+ def __init__(self, item, positions, indices=None, fetchdata=None):
+ """Init
+
+ :param ~silx.gui.plot3d.items.Item3D item: The picked item
+ :param numpy.ndarray positions:
+ Nx3 array-like of picked positions (x, y, z) in item coordinates.
+ :param numpy.ndarray indices: Array-like of indices of picked data.
+ Either 1D or 2D with dim0: data dimension and dim1: indices.
+ No copy is made.
+ :param callable fetchdata: Optional function with a bool copy argument
+ to provide an alternative function to access item data.
+ Default is to use `item.getData`.
+ """
+ super(PickingResult, self).__init__(item, indices)
+
+ self._objectPositions = numpy.array(positions, copy=False, dtype=numpy.float64)
+
+ # Store matrices to generate positions on demand
+ primitive = item._getScenePrimitive()
+ self._objectToSceneTransform = primitive.objectToSceneTransform
+ self._objectToNDCTransform = primitive.objectToNDCTransform
+ self._scenePositions = None
+ self._ndcPositions = None
+
+ self._fetchdata = fetchdata
+
+ def getData(self, copy=True):
+ """Returns picked data values
+
+ :param bool copy: True (default) to get a copy,
+ False to return internal arrays
+ :rtype: Union[None,numpy.ndarray]
+ """
+
+ indices = self.getIndices(copy=False)
+ if indices is None or len(indices) == 0:
+ return None
+
+ item = self.getItem()
+ if self._fetchdata is None:
+ if hasattr(item, "getData"):
+ data = item.getData(copy=False)
+ else:
+ return None
+ else:
+ data = self._fetchdata(copy=False)
+
+ return numpy.array(data[indices], copy=copy)
+
+ def getPositions(self, frame="scene", copy=True):
+ """Returns picking positions in item coordinates.
+
+ :param str frame: The frame in which the positions are returned
+ Either 'scene' for world space,
+ 'ndc' for normalized device coordinates or 'object' for item frame.
+ :param bool copy: True (default) to get a copy,
+ False to return internal arrays
+ :return: Nx3 array of (x, y, z) coordinates
+ :rtype: numpy.ndarray
+ """
+ if frame == "ndc":
+ if self._ndcPositions is None: # Lazy-loading
+ self._ndcPositions = self._objectToNDCTransform.transformPoints(
+ self._objectPositions, perspectiveDivide=True
+ )
+
+ positions = self._ndcPositions
+
+ elif frame == "scene":
+ if self._scenePositions is None: # Lazy-loading
+ self._scenePositions = self._objectToSceneTransform.transformPoints(
+ self._objectPositions
+ )
+
+ positions = self._scenePositions
+
+ elif frame == "object":
+ positions = self._objectPositions
+
+ else:
+ raise ValueError("Unsupported frame argument: %s" % str(frame))
+
+ return numpy.array(positions, copy=copy)