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+# coding: utf-8
+# /*##########################################################################
+#
+# Copyright (c) 2017-2020 European Synchrotron Radiation Facility
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+# ###########################################################################*/
+"""This module provides 2D and 3D scatter data item class.
+"""
+
+from __future__ import absolute_import
+
+__authors__ = ["T. Vincent"]
+__license__ = "MIT"
+__date__ = "15/11/2017"
+
+try:
+ from collections import abc
+except ImportError: # Python2 support
+ import collections as abc
+import logging
+import numpy
+
+from ....utils.deprecation import deprecated
+from ... import _glutils as glu
+from ...plot._utils.delaunay import delaunay
+from ..scene import function, primitives, utils
+
+from ...plot.items import ScatterVisualizationMixIn
+from .core import DataItem3D, Item3DChangedType, ItemChangedType
+from .mixins import ColormapMixIn, SymbolMixIn
+from ._pick import PickingResult
+
+
+_logger = logging.getLogger(__name__)
+
+
+class Scatter3D(DataItem3D, ColormapMixIn, SymbolMixIn):
+ """Description of a 3D scatter plot.
+
+ :param parent: The View widget this item belongs to.
+ """
+
+ # TODO supports different size for each point
+
+ def __init__(self, parent=None):
+ DataItem3D.__init__(self, parent=parent)
+ ColormapMixIn.__init__(self)
+ SymbolMixIn.__init__(self)
+
+ noData = numpy.zeros((0, 1), dtype=numpy.float32)
+ symbol, size = self._getSceneSymbol()
+ self._scatter = primitives.Points(
+ x=noData, y=noData, z=noData, value=noData, size=size)
+ self._scatter.marker = symbol
+ self._getScenePrimitive().children.append(self._scatter)
+
+ # Connect scene primitive to mix-in class
+ ColormapMixIn._setSceneColormap(self, self._scatter.colormap)
+
+ def _updated(self, event=None):
+ """Handle mix-in class updates"""
+ if event in (ItemChangedType.SYMBOL, ItemChangedType.SYMBOL_SIZE):
+ symbol, size = self._getSceneSymbol()
+ self._scatter.marker = symbol
+ self._scatter.setAttribute('size', size, copy=True)
+
+ super(Scatter3D, self)._updated(event)
+
+ def setData(self, x, y, z, value, copy=True):
+ """Set the data of the scatter plot
+
+ :param numpy.ndarray x: Array of X coordinates (single value not accepted)
+ :param y: Points Y coordinate (array-like or single value)
+ :param z: Points Z coordinate (array-like or single value)
+ :param value: Points values (array-like or single value)
+ :param bool copy:
+ True (default) to copy the data,
+ False to use provided data (do not modify!)
+ """
+ self._scatter.setAttribute('x', x, copy=copy)
+ self._scatter.setAttribute('y', y, copy=copy)
+ self._scatter.setAttribute('z', z, copy=copy)
+ self._scatter.setAttribute('value', value, copy=copy)
+
+ self._setColormappedData(self.getValueData(copy=False), copy=False)
+ self._updated(ItemChangedType.DATA)
+
+ def getData(self, copy=True):
+ """Returns data as provided to :meth:`setData`.
+
+ :param bool copy: True to get a copy,
+ False to return internal data (do not modify!)
+ :return: (x, y, z, value)
+ """
+ return (self.getXData(copy),
+ self.getYData(copy),
+ self.getZData(copy),
+ self.getValueData(copy))
+
+ def getXData(self, copy=True):
+ """Returns X data coordinates.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: X coordinates
+ :rtype: numpy.ndarray
+ """
+ return self._scatter.getAttribute('x', copy=copy).reshape(-1)
+
+ def getYData(self, copy=True):
+ """Returns Y data coordinates.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: Y coordinates
+ :rtype: numpy.ndarray
+ """
+ return self._scatter.getAttribute('y', copy=copy).reshape(-1)
+
+ def getZData(self, copy=True):
+ """Returns Z data coordinates.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: Z coordinates
+ :rtype: numpy.ndarray
+ """
+ return self._scatter.getAttribute('z', copy=copy).reshape(-1)
+
+ def getValueData(self, copy=True):
+ """Returns data values.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: data values
+ :rtype: numpy.ndarray
+ """
+ return self._scatter.getAttribute('value', copy=copy).reshape(-1)
+
+ @deprecated(reason="Consistency with PlotWidget items",
+ replacement="getValueData", since_version="0.10.0")
+ def getValues(self, copy=True):
+ return self.getValueData(copy)
+
+ def _pickFull(self, context, threshold=0., sort='depth'):
+ """Perform picking in this item at given widget position.
+
+ :param PickContext context: Current picking context
+ :param float threshold: Picking threshold in pixel.
+ Perform picking in a square of size threshold x threshold.
+ :param str sort: How returned indices are sorted:
+
+ - 'index' (default): sort by the value of the indices
+ - 'depth': Sort by the depth of the points from the current
+ camera point of view.
+ :return: Object holding the results or None
+ :rtype: Union[None,PickingResult]
+ """
+ assert sort in ('index', 'depth')
+
+ rayNdc = context.getPickingSegment(frame='ndc')
+ if rayNdc is None: # No picking outside viewport
+ return None
+
+ # Project data to NDC
+ xData = self.getXData(copy=False)
+ if len(xData) == 0: # No data in the scatter
+ return None
+
+ primitive = self._getScenePrimitive()
+
+ dataPoints = numpy.transpose((xData,
+ self.getYData(copy=False),
+ self.getZData(copy=False),
+ numpy.ones_like(xData)))
+
+ pointsNdc = primitive.objectToNDCTransform.transformPoints(
+ dataPoints, perspectiveDivide=True)
+
+ # Perform picking
+ distancesNdc = numpy.abs(pointsNdc[:, :2] - rayNdc[0, :2])
+ # TODO issue with symbol size: using pixel instead of points
+ threshold += self.getSymbolSize()
+ thresholdNdc = 2. * threshold / numpy.array(primitive.viewport.size)
+ picked = numpy.where(numpy.logical_and(
+ numpy.all(distancesNdc < thresholdNdc, axis=1),
+ numpy.logical_and(rayNdc[0, 2] <= pointsNdc[:, 2],
+ pointsNdc[:, 2] <= rayNdc[1, 2])))[0]
+
+ if sort == 'depth':
+ # Sort picked points from front to back
+ picked = picked[numpy.argsort(pointsNdc[picked, 2])]
+
+ if picked.size > 0:
+ return PickingResult(self,
+ positions=dataPoints[picked, :3],
+ indices=picked,
+ fetchdata=self.getValueData)
+ else:
+ return None
+
+
+class Scatter2D(DataItem3D, ColormapMixIn, SymbolMixIn,
+ ScatterVisualizationMixIn):
+ """2D scatter data with settable visualization mode.
+
+ :param parent: The View widget this item belongs to.
+ """
+
+ _VISUALIZATION_PROPERTIES = {
+ ScatterVisualizationMixIn.Visualization.POINTS:
+ ('symbol', 'symbolSize'),
+ ScatterVisualizationMixIn.Visualization.LINES:
+ ('lineWidth',),
+ ScatterVisualizationMixIn.Visualization.SOLID: (),
+ }
+ """Dict {visualization mode: property names used in this mode}"""
+
+ _SUPPORTED_SCATTER_VISUALIZATION = tuple(_VISUALIZATION_PROPERTIES.keys())
+ """Overrides supported Visualizations"""
+
+ def __init__(self, parent=None):
+ DataItem3D.__init__(self, parent=parent)
+ ColormapMixIn.__init__(self)
+ SymbolMixIn.__init__(self)
+ ScatterVisualizationMixIn.__init__(self)
+
+ self._heightMap = False
+ self._lineWidth = 1.
+
+ self._x = numpy.zeros((0,), dtype=numpy.float32)
+ self._y = numpy.zeros((0,), dtype=numpy.float32)
+ self._value = numpy.zeros((0,), dtype=numpy.float32)
+
+ self._cachedLinesIndices = None
+ self._cachedTrianglesIndices = None
+
+ # Connect scene primitive to mix-in class
+ ColormapMixIn._setSceneColormap(self, function.Colormap())
+
+ def _updated(self, event=None):
+ """Handle mix-in class updates"""
+ if event in (ItemChangedType.SYMBOL, ItemChangedType.SYMBOL_SIZE):
+ symbol, size = self._getSceneSymbol()
+ for child in self._getScenePrimitive().children:
+ if isinstance(child, primitives.Points):
+ child.marker = symbol
+ child.setAttribute('size', size, copy=True)
+
+ elif event is ItemChangedType.VISIBLE:
+ # TODO smart update?, need dirty flags
+ self._updateScene()
+
+ elif event is ItemChangedType.VISUALIZATION_MODE:
+ self._updateScene()
+
+ super(Scatter2D, self)._updated(event)
+
+ def isPropertyEnabled(self, name, visualization=None):
+ """Returns true if the property is used with visualization mode.
+
+ :param str name: The name of the property to check, in:
+ 'lineWidth', 'symbol', 'symbolSize'
+ :param str visualization:
+ The visualization mode for which to get the info.
+ By default, it is the current visualization mode.
+ :return:
+ """
+ assert name in ('lineWidth', 'symbol', 'symbolSize')
+ if visualization is None:
+ visualization = self.getVisualization()
+ assert visualization in self.supportedVisualizations()
+ return name in self._VISUALIZATION_PROPERTIES[visualization]
+
+ def setHeightMap(self, heightMap):
+ """Set whether to display the data has a height map or not.
+
+ When displayed as a height map, the data values are used as
+ z coordinates.
+
+ :param bool heightMap:
+ True to display a height map,
+ False to display as 2D data with z=0
+ """
+ heightMap = bool(heightMap)
+ if heightMap != self.isHeightMap():
+ self._heightMap = heightMap
+ self._updateScene()
+ self._updated(Item3DChangedType.HEIGHT_MAP)
+
+ def isHeightMap(self):
+ """Returns True if data is displayed as a height map.
+
+ :rtype: bool
+ """
+ return self._heightMap
+
+ def getLineWidth(self):
+ """Return the curve line width in pixels (float)"""
+ return self._lineWidth
+
+ def setLineWidth(self, width):
+ """Set the width in pixel of the curve line
+
+ See :meth:`getLineWidth`.
+
+ :param float width: Width in pixels
+ """
+ width = float(width)
+ assert width >= 1.
+ if width != self._lineWidth:
+ self._lineWidth = width
+ for child in self._getScenePrimitive().children:
+ if hasattr(child, 'lineWidth'):
+ child.lineWidth = width
+ self._updated(ItemChangedType.LINE_WIDTH)
+
+ def setData(self, x, y, value, copy=True):
+ """Set the data represented by this item.
+
+ Provided arrays must have the same length.
+
+ :param numpy.ndarray x: X coordinates (array-like)
+ :param numpy.ndarray y: Y coordinates (array-like)
+ :param value: Points value: array-like or single scalar
+ :param bool copy:
+ True (default) to make a copy of the data,
+ False to avoid copy if possible (do not modify the arrays).
+ """
+ x = numpy.array(
+ x, copy=copy, dtype=numpy.float32, order='C').reshape(-1)
+ y = numpy.array(
+ y, copy=copy, dtype=numpy.float32, order='C').reshape(-1)
+ assert len(x) == len(y)
+
+ if isinstance(value, abc.Iterable):
+ value = numpy.array(
+ value, copy=copy, dtype=numpy.float32, order='C').reshape(-1)
+ assert len(value) == len(x)
+ else: # Single scalar
+ value = numpy.array((float(value),), dtype=numpy.float32)
+
+ self._x = x
+ self._y = y
+ self._value = value
+
+ # Reset cache
+ self._cachedLinesIndices = None
+ self._cachedTrianglesIndices = None
+
+ self._setColormappedData(self.getValueData(copy=False), copy=False)
+
+ self._updateScene()
+
+ self._updated(ItemChangedType.DATA)
+
+ def getData(self, copy=True):
+ """Returns data as provided to :meth:`setData`.
+
+ :param bool copy: True to get a copy,
+ False to return internal data (do not modify!)
+ :return: (x, y, value)
+ """
+ return (self.getXData(copy=copy),
+ self.getYData(copy=copy),
+ self.getValueData(copy=copy))
+
+ def getXData(self, copy=True):
+ """Returns X data coordinates.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: X coordinates
+ :rtype: numpy.ndarray
+ """
+ return numpy.array(self._x, copy=copy)
+
+ def getYData(self, copy=True):
+ """Returns Y data coordinates.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: Y coordinates
+ :rtype: numpy.ndarray
+ """
+ return numpy.array(self._y, copy=copy)
+
+ def getValueData(self, copy=True):
+ """Returns data values.
+
+ :param bool copy: True to get a copy,
+ False to return internal array (do not modify!)
+ :return: data values
+ :rtype: numpy.ndarray
+ """
+ return numpy.array(self._value, copy=copy)
+
+ @deprecated(reason="Consistency with PlotWidget items",
+ replacement="getValueData", since_version="0.10.0")
+ def getValues(self, copy=True):
+ return self.getValueData(copy)
+
+ def _pickPoints(self, context, points, threshold=1., sort='depth'):
+ """Perform picking while in 'points' visualization mode
+
+ :param PickContext context: Current picking context
+ :param float threshold: Picking threshold in pixel.
+ Perform picking in a square of size threshold x threshold.
+ :param str sort: How returned indices are sorted:
+
+ - 'index' (default): sort by the value of the indices
+ - 'depth': Sort by the depth of the points from the current
+ camera point of view.
+ :return: Object holding the results or None
+ :rtype: Union[None,PickingResult]
+ """
+ assert sort in ('index', 'depth')
+
+ rayNdc = context.getPickingSegment(frame='ndc')
+ if rayNdc is None: # No picking outside viewport
+ return None
+
+ # Project data to NDC
+ primitive = self._getScenePrimitive()
+ pointsNdc = primitive.objectToNDCTransform.transformPoints(
+ points, perspectiveDivide=True)
+
+ # Perform picking
+ distancesNdc = numpy.abs(pointsNdc[:, :2] - rayNdc[0, :2])
+ thresholdNdc = threshold / numpy.array(primitive.viewport.size)
+ picked = numpy.where(numpy.logical_and(
+ numpy.all(distancesNdc < thresholdNdc, axis=1),
+ numpy.logical_and(rayNdc[0, 2] <= pointsNdc[:, 2],
+ pointsNdc[:, 2] <= rayNdc[1, 2])))[0]
+
+ if sort == 'depth':
+ # Sort picked points from front to back
+ picked = picked[numpy.argsort(pointsNdc[picked, 2])]
+
+ if picked.size > 0:
+ return PickingResult(self,
+ positions=points[picked, :3],
+ indices=picked,
+ fetchdata=self.getValueData)
+ else:
+ return None
+
+ def _pickSolid(self, context, points):
+ """Perform picking while in 'solid' visualization mode
+
+ :param PickContext context: Current picking context
+ """
+ if self._cachedTrianglesIndices is None:
+ _logger.info("Picking on Scatter2D before rendering")
+ return None
+
+ rayObject = context.getPickingSegment(frame=self._getScenePrimitive())
+ if rayObject is None: # No picking outside viewport
+ return None
+ rayObject = rayObject[:, :3]
+
+ trianglesIndices = self._cachedTrianglesIndices.reshape(-1, 3)
+ triangles = points[trianglesIndices, :3]
+ selectedIndices, t, barycentric = glu.segmentTrianglesIntersection(
+ rayObject, triangles)
+ closest = numpy.argmax(barycentric, axis=1)
+
+ indices = trianglesIndices.reshape(-1, 3)[selectedIndices, closest]
+
+ if len(indices) == 0: # No point is picked
+ return None
+
+ # Compute intersection points and get closest data point
+ positions = t.reshape(-1, 1) * (rayObject[1] - rayObject[0]) + rayObject[0]
+
+ return PickingResult(self,
+ positions=positions,
+ indices=indices,
+ fetchdata=self.getValueData)
+
+ def _pickFull(self, context):
+ """Perform picking in this item at given widget position.
+
+ :param PickContext context: Current picking context
+ :return: Object holding the results or None
+ :rtype: Union[None,PickingResult]
+ """
+ xData = self.getXData(copy=False)
+ if len(xData) == 0: # No data in the scatter
+ return None
+
+ if self.isHeightMap():
+ zData = self.getValueData(copy=False)
+ else:
+ zData = numpy.zeros_like(xData)
+
+ points = numpy.transpose((xData,
+ self.getYData(copy=False),
+ zData,
+ numpy.ones_like(xData)))
+
+ mode = self.getVisualization()
+ if mode is self.Visualization.POINTS:
+ # TODO issue with symbol size: using pixel instead of points
+ # Get "corrected" symbol size
+ _, threshold = self._getSceneSymbol()
+ return self._pickPoints(
+ context, points, threshold=max(3., threshold))
+
+ elif mode is self.Visualization.LINES:
+ # Picking only at point
+ return self._pickPoints(context, points, threshold=5.)
+
+ else: # mode == 'solid'
+ return self._pickSolid(context, points)
+
+ def _updateScene(self):
+ self._getScenePrimitive().children = [] # Remove previous primitives
+
+ if not self.isVisible():
+ return # Update when visible
+
+ x, y, value = self.getData(copy=False)
+ if len(x) == 0:
+ return # Nothing to display
+
+ mode = self.getVisualization()
+ heightMap = self.isHeightMap()
+
+ if mode is self.Visualization.POINTS:
+ z = value if heightMap else 0.
+ symbol, size = self._getSceneSymbol()
+ primitive = primitives.Points(
+ x=x, y=y, z=z, value=value,
+ size=size,
+ colormap=self._getSceneColormap())
+ primitive.marker = symbol
+
+ else:
+ # TODO run delaunay in a thread
+ # Compute lines/triangles indices if not cached
+ if self._cachedTrianglesIndices is None:
+ triangulation = delaunay(x, y)
+ if triangulation is None:
+ return None
+ self._cachedTrianglesIndices = numpy.ravel(
+ triangulation.simplices.astype(numpy.uint32))
+
+ if (mode is self.Visualization.LINES and
+ self._cachedLinesIndices is None):
+ # Compute line indices
+ self._cachedLinesIndices = utils.triangleToLineIndices(
+ self._cachedTrianglesIndices, unicity=True)
+
+ if mode is self.Visualization.LINES:
+ indices = self._cachedLinesIndices
+ renderMode = 'lines'
+ else:
+ indices = self._cachedTrianglesIndices
+ renderMode = 'triangles'
+
+ # TODO supports x, y instead of copy
+ if heightMap:
+ if len(value) == 1:
+ value = numpy.ones_like(x) * value
+ coordinates = numpy.array((x, y, value), dtype=numpy.float32).T
+ else:
+ coordinates = numpy.array((x, y), dtype=numpy.float32).T
+
+ # TODO option to enable/disable light, cache normals
+ # TODO smooth surface
+ if mode is self.Visualization.SOLID:
+ if heightMap:
+ coordinates = coordinates[indices]
+ if len(value) > 1:
+ value = value[indices]
+ triangleNormals = utils.trianglesNormal(coordinates)
+ normal = numpy.empty((len(triangleNormals) * 3, 3),
+ dtype=numpy.float32)
+ normal[0::3, :] = triangleNormals
+ normal[1::3, :] = triangleNormals
+ normal[2::3, :] = triangleNormals
+ indices = None
+ else:
+ normal = (0., 0., 1.)
+ else:
+ normal = None
+
+ primitive = primitives.ColormapMesh3D(
+ coordinates,
+ value.reshape(-1, 1), # Makes it a 2D array
+ normal=normal,
+ colormap=self._getSceneColormap(),
+ indices=indices,
+ mode=renderMode)
+ primitive.lineWidth = self.getLineWidth()
+ primitive.lineSmooth = False
+
+ self._getScenePrimitive().children = [primitive]