# coding: utf-8 # /*########################################################################## # # Copyright (c) 2014-2018 European Synchrotron Radiation Facility # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ###########################################################################*/ """This module provides a class wrapping OpenGL 2D and 3D texture.""" __authors__ = ["T. Vincent"] __license__ = "MIT" __date__ = "04/10/2016" import collections from ctypes import c_void_p import logging import numpy from . import gl, utils _logger = logging.getLogger(__name__) class Texture(object): """Base class to wrap OpenGL 2D and 3D texture :param internalFormat: OpenGL texture internal format :param data: The data to copy to the texture or None for an empty texture :type data: numpy.ndarray or None :param format_: Input data format if different from internalFormat :param shape: If data is None, shape of the texture (height, width) or (depth, height, width) :type shape: List[int] :param int texUnit: The texture unit to use :param minFilter: OpenGL texture minimization filter (default: GL_NEAREST) :param magFilter: OpenGL texture magnification filter (default: GL_LINEAR) :param wrap: Texture wrap mode for dimensions: (t, s) or (r, t, s) If a single value is provided, it used for all dimensions. :type wrap: OpenGL wrap mode or 2 or 3-tuple of wrap mode """ def __init__(self, internalFormat, data=None, format_=None, shape=None, texUnit=0, minFilter=None, magFilter=None, wrap=None): self._internalFormat = internalFormat if format_ is None: format_ = self.internalFormat if data is None: assert shape is not None else: assert shape is None data = numpy.array(data, copy=False, order='C') if format_ != gl.GL_RED: shape = data.shape[:-1] # Last dimension is channels else: shape = data.shape assert len(shape) in (2, 3) self._shape = tuple(shape) self._ndim = len(shape) self.texUnit = texUnit self._name = gl.glGenTextures(1) self.bind(self.texUnit) self._minFilter = None self.minFilter = minFilter if minFilter is not None else gl.GL_NEAREST self._magFilter = None self.magFilter = magFilter if magFilter is not None else gl.GL_LINEAR if wrap is not None: if not isinstance(wrap, collections.Iterable): wrap = [wrap] * self.ndim assert len(wrap) == self.ndim gl.glTexParameter(self.target, gl.GL_TEXTURE_WRAP_S, wrap[-1]) gl.glTexParameter(self.target, gl.GL_TEXTURE_WRAP_T, wrap[-2]) if self.ndim == 3: gl.glTexParameter(self.target, gl.GL_TEXTURE_WRAP_R, wrap[0]) gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) # This are the defaults, useless to set if not modified # gl.glPixelStorei(gl.GL_UNPACK_ROW_LENGTH, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_ROWS, 0) # gl.glPixelStorei(gl.GL_UNPACK_IMAGE_HEIGHT, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_IMAGES, 0) if data is None: data = c_void_p(0) type_ = gl.GL_UNSIGNED_BYTE else: type_ = utils.numpyToGLType(data.dtype) if self.ndim == 2: _logger.debug( 'Creating 2D texture shape: (%d, %d),' ' internal format: %s, format: %s, type: %s', self.shape[0], self.shape[1], str(self.internalFormat), str(format_), str(type_)) gl.glTexImage2D( gl.GL_TEXTURE_2D, 0, self.internalFormat, self.shape[1], self.shape[0], 0, format_, type_, data) else: _logger.debug( 'Creating 3D texture shape: (%d, %d, %d),' ' internal format: %s, format: %s, type: %s', self.shape[0], self.shape[1], self.shape[2], str(self.internalFormat), str(format_), str(type_)) gl.glTexImage3D( gl.GL_TEXTURE_3D, 0, self.internalFormat, self.shape[2], self.shape[1], self.shape[0], 0, format_, type_, data) gl.glBindTexture(self.target, 0) @property def target(self): """OpenGL target type of this texture""" return gl.GL_TEXTURE_2D if self.ndim == 2 else gl.GL_TEXTURE_3D @property def ndim(self): """The number of dimensions: 2 or 3""" return self._ndim @property def internalFormat(self): """Texture internal format""" return self._internalFormat @property def shape(self): """Shape of the texture: (height, width) or (depth, height, width)""" return self._shape @property def name(self): """OpenGL texture name""" if self._name is not None: return self._name else: raise RuntimeError( "No OpenGL texture resource, discard has already been called") @property def minFilter(self): """Minifying function parameter (GL_TEXTURE_MIN_FILTER)""" return self._minFilter @minFilter.setter def minFilter(self, minFilter): if minFilter != self.minFilter: self._minFilter = minFilter self.bind() gl.glTexParameter(self.target, gl.GL_TEXTURE_MIN_FILTER, self.minFilter) @property def magFilter(self): """Magnification function parameter (GL_TEXTURE_MAG_FILTER)""" return self._magFilter @magFilter.setter def magFilter(self, magFilter): if magFilter != self.magFilter: self._magFilter = magFilter self.bind() gl.glTexParameter(self.target, gl.GL_TEXTURE_MAG_FILTER, self.magFilter) def discard(self): """Delete associated OpenGL texture""" if self._name is not None: gl.glDeleteTextures(self._name) self._name = None else: _logger.warning("Discard as already been called") def bind(self, texUnit=None): """Bind the texture to a texture unit. :param int texUnit: The texture unit to use """ if texUnit is None: texUnit = self.texUnit gl.glActiveTexture(gl.GL_TEXTURE0 + texUnit) gl.glBindTexture(self.target, self.name) # with statement def __enter__(self): self.bind() def __exit__(self, exc_type, exc_val, exc_tb): gl.glActiveTexture(gl.GL_TEXTURE0 + self.texUnit) gl.glBindTexture(self.target, 0) def update(self, format_, data, offset=(0, 0, 0), texUnit=None): """Update the content of the texture. Texture is not resized, so data must fit into texture with the given offset. :param format_: The OpenGL format of the data :param data: The data to use to update the texture :param offset: The offset in the texture where to copy the data :type offset: List[int] :param int texUnit: The texture unit to use (default: the one provided at init) """ data = numpy.array(data, copy=False, order='C') assert data.ndim == self.ndim assert len(offset) >= self.ndim for i in range(self.ndim): assert offset[i] + data.shape[i] <= self.shape[i] gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) # This are the defaults, useless to set if not modified # gl.glPixelStorei(gl.GL_UNPACK_ROW_LENGTH, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_ROWS, 0) # gl.glPixelStorei(gl.GL_UNPACK_IMAGE_HEIGHT, 0) # gl.glPixelStorei(gl.GL_UNPACK_SKIP_IMAGES, 0) self.bind(texUnit) type_ = utils.numpyToGLType(data.dtype) if self.ndim == 2: gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, offset[1], offset[0], data.shape[1], data.shape[0], format_, type_, data) gl.glBindTexture(gl.GL_TEXTURE_2D, 0) else: gl.glTexSubImage3D(gl.GL_TEXTURE_3D, 0, offset[2], offset[1], offset[0], data.shape[2], data.shape[1], data.shape[0], format_, type_, data) gl.glBindTexture(gl.GL_TEXTURE_3D, 0)