# coding: utf-8 # /*########################################################################## # # Copyright (c) 2014-2018 European Synchrotron Radiation Facility # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ############################################################################*/ """ This module provides convenient classes and functions for OpenGL rendering. """ __authors__ = ["T. Vincent"] __license__ = "MIT" __date__ = "03/04/2017" import numpy from ...._glutils import gl def buildFillMaskIndices(nIndices, dtype=None): """Returns triangle strip indices for rendering a filled polygon mask :param int nIndices: Number of points :param Union[numpy.dtype,None] dtype: If specified the dtype of the returned indices array :return: 1D array of indices constructing a triangle strip :rtype: numpy.ndarray """ if dtype is None: if nIndices <= numpy.iinfo(numpy.uint16).max + 1: dtype = numpy.uint16 else: dtype = numpy.uint32 lastIndex = nIndices - 1 splitIndex = lastIndex // 2 + 1 indices = numpy.empty(nIndices, dtype=dtype) indices[::2] = numpy.arange(0, splitIndex, step=1, dtype=dtype) indices[1::2] = numpy.arange(lastIndex, splitIndex - 1, step=-1, dtype=dtype) return indices class FilledShape2D(object): _NO_HATCH = 0 _HATCH_STEP = 20 def __init__(self, points, style='solid', color=(0., 0., 0., 1.)): self.vertices = numpy.array(points, dtype=numpy.float32, copy=False) self._indices = buildFillMaskIndices(len(self.vertices)) tVertex = numpy.transpose(self.vertices) xMin, xMax = min(tVertex[0]), max(tVertex[0]) yMin, yMax = min(tVertex[1]), max(tVertex[1]) self.bboxVertices = numpy.array(((xMin, yMin), (xMin, yMax), (xMax, yMin), (xMax, yMax)), dtype=numpy.float32) self._xMin, self._xMax = xMin, xMax self._yMin, self._yMax = yMin, yMax self.style = style self.color = color def render(self, posAttrib, colorUnif, hatchStepUnif): assert self.style in ('hatch', 'solid') gl.glUniform4f(colorUnif, *self.color) step = self._HATCH_STEP if self.style == 'hatch' else self._NO_HATCH gl.glUniform1i(hatchStepUnif, step) # Prepare fill mask gl.glEnableVertexAttribArray(posAttrib) gl.glVertexAttribPointer(posAttrib, 2, gl.GL_FLOAT, gl.GL_FALSE, 0, self.vertices) gl.glEnable(gl.GL_STENCIL_TEST) gl.glStencilMask(1) gl.glStencilFunc(gl.GL_ALWAYS, 1, 1) gl.glStencilOp(gl.GL_INVERT, gl.GL_INVERT, gl.GL_INVERT) gl.glColorMask(gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE, gl.GL_FALSE) gl.glDepthMask(gl.GL_FALSE) gl.glDrawElements(gl.GL_TRIANGLE_STRIP, len(self._indices), gl.GL_UNSIGNED_SHORT, self._indices) gl.glStencilFunc(gl.GL_EQUAL, 1, 1) # Reset stencil while drawing gl.glStencilOp(gl.GL_ZERO, gl.GL_ZERO, gl.GL_ZERO) gl.glColorMask(gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE, gl.GL_TRUE) gl.glDepthMask(gl.GL_TRUE) gl.glVertexAttribPointer(posAttrib, 2, gl.GL_FLOAT, gl.GL_FALSE, 0, self.bboxVertices) gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, len(self.bboxVertices)) gl.glDisable(gl.GL_STENCIL_TEST) # matrix ###################################################################### def mat4Ortho(left, right, bottom, top, near, far): """Orthographic projection matrix (row-major)""" return numpy.array(( (2./(right - left), 0., 0., -(right+left)/float(right-left)), (0., 2./(top - bottom), 0., -(top+bottom)/float(top-bottom)), (0., 0., -2./(far-near), -(far+near)/float(far-near)), (0., 0., 0., 1.)), dtype=numpy.float64) def mat4Translate(x=0., y=0., z=0.): """Translation matrix (row-major)""" return numpy.array(( (1., 0., 0., x), (0., 1., 0., y), (0., 0., 1., z), (0., 0., 0., 1.)), dtype=numpy.float64) def mat4Scale(sx=1., sy=1., sz=1.): """Scale matrix (row-major)""" return numpy.array(( (sx, 0., 0., 0.), (0., sy, 0., 0.), (0., 0., sz, 0.), (0., 0., 0., 1.)), dtype=numpy.float64) def mat4Identity(): """Identity matrix""" return numpy.array(( (1., 0., 0., 0.), (0., 1., 0., 0.), (0., 0., 1., 0.), (0., 0., 0., 1.)), dtype=numpy.float64)