# coding: utf-8 # /*########################################################################## # # Copyright (c) 2017-2018 European Synchrotron Radiation Facility # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ###########################################################################*/ """This module provides the base class for items of the :class:`.SceneWidget`. """ from __future__ import absolute_import __authors__ = ["T. Vincent"] __license__ = "MIT" __date__ = "15/11/2017" from collections import defaultdict import enum import numpy import six from ... import qt from ...plot.items import ItemChangedType from .. import scene from ..scene import axes, primitives, transform from ._pick import PickContext @enum.unique class Item3DChangedType(enum.Enum): """Type of modification provided by :attr:`Item3D.sigItemChanged` signal.""" INTERPOLATION = 'interpolationChanged' """Item3D image interpolation changed flag.""" TRANSFORM = 'transformChanged' """Item3D transform changed flag.""" HEIGHT_MAP = 'heightMapChanged' """Item3D height map changed flag.""" ISO_LEVEL = 'isoLevelChanged' """Isosurface level changed flag.""" LABEL = 'labelChanged' """Item's label changed flag.""" BOUNDING_BOX_VISIBLE = 'boundingBoxVisibleChanged' """Item's bounding box visibility changed""" ROOT_ITEM = 'rootItemChanged' """Item's root changed flag.""" class Item3D(qt.QObject): """Base class representing an item in the scene. :param parent: The View widget this item belongs to. :param primitive: An optional primitive to use as scene primitive """ _LABEL_INDICES = defaultdict(int) """Store per class label indices""" sigItemChanged = qt.Signal(object) """Signal emitted when an item's property has changed. It provides a flag describing which property of the item has changed. See :class:`ItemChangedType` and :class:`Item3DChangedType` for flags description. """ def __init__(self, parent, primitive=None): qt.QObject.__init__(self, parent) if primitive is None: primitive = scene.Group() self._primitive = primitive self.__syncForegroundColor() labelIndex = self._LABEL_INDICES[self.__class__] self._label = six.text_type(self.__class__.__name__) if labelIndex != 0: self._label += u' %d' % labelIndex self._LABEL_INDICES[self.__class__] += 1 if isinstance(parent, Item3D): parent.sigItemChanged.connect(self.__parentItemChanged) def setParent(self, parent): """Override set parent to handle root item change""" previousParent = self.parent() if isinstance(previousParent, Item3D): previousParent.sigItemChanged.disconnect(self.__parentItemChanged) super(Item3D, self).setParent(parent) if isinstance(parent, Item3D): parent.sigItemChanged.connect(self.__parentItemChanged) self._updated(Item3DChangedType.ROOT_ITEM) def __parentItemChanged(self, event): """Handle updates of the parent if it is an Item3D :param Item3DChangedType event: """ if event == Item3DChangedType.ROOT_ITEM: self._updated(Item3DChangedType.ROOT_ITEM) def root(self): """Returns the root of the scene this item belongs to. The root is the up-most Item3D in the scene tree hierarchy. :rtype: Union[Item3D, None] """ root = None ancestor = self.parent() while isinstance(ancestor, Item3D): root = ancestor ancestor = ancestor.parent() return root def _getScenePrimitive(self): """Return the group containing the item rendering""" return self._primitive def _updated(self, event=None): """Handle MixIn class updates. :param event: The event to send to :attr:`sigItemChanged` signal. """ if event == Item3DChangedType.ROOT_ITEM: self.__syncForegroundColor() if event is not None: self.sigItemChanged.emit(event) # Label def getLabel(self): """Returns the label associated to this item. :rtype: str """ return self._label def setLabel(self, label): """Set the label associated to this item. :param str label: """ label = six.text_type(label) if label != self._label: self._label = label self._updated(Item3DChangedType.LABEL) # Visibility def isVisible(self): """Returns True if item is visible, else False :rtype: bool """ return self._getScenePrimitive().visible def setVisible(self, visible=True): """Set the visibility of the item in the scene. :param bool visible: True (default) to show the item, False to hide """ visible = bool(visible) primitive = self._getScenePrimitive() if visible != primitive.visible: primitive.visible = visible self._updated(ItemChangedType.VISIBLE) # Foreground color def _setForegroundColor(self, color): """Set the foreground color of the item. The default implementation does nothing, override it in subclass. :param color: RGBA color :type color: tuple of 4 float in [0., 1.] """ if hasattr(super(Item3D, self), '_setForegroundColor'): super(Item3D, self)._setForegroundColor(color) def __syncForegroundColor(self): """Retrieve foreground color from parent and update this item""" # Look-up for SceneWidget to get its foreground color root = self.root() if root is not None: widget = root.parent() if isinstance(widget, qt.QWidget): self._setForegroundColor( widget.getForegroundColor().getRgbF()) # picking def _pick(self, context): """Implement picking on this item. :param PickContext context: Current picking context :return: Data indices at picked position or None :rtype: Union[None,PickingResult] """ if (self.isVisible() and context.isEnabled() and context.isItemPickable(self) and self._pickFastCheck(context)): return self._pickFull(context) return None def _pickFastCheck(self, context): """Approximate item pick test (e.g., bounding box-based picking). :param PickContext context: Current picking context :return: True if item might be picked :rtype: bool """ primitive = self._getScenePrimitive() positionNdc = context.getNDCPosition() if positionNdc is None: # No picking outside viewport return False bounds = primitive.bounds(transformed=False, dataBounds=False) if bounds is None: # primitive has no bounds return False bounds = primitive.objectToNDCTransform.transformBounds(bounds) return (bounds[0, 0] <= positionNdc[0] <= bounds[1, 0] and bounds[0, 1] <= positionNdc[1] <= bounds[1, 1]) def _pickFull(self, context): """Perform precise picking in this item at given widget position. :param PickContext context: Current picking context :return: Object holding the results or None :rtype: Union[None,PickingResult] """ return None class DataItem3D(Item3D): """Base class representing a data item with transform in the scene. :param parent: The View widget this item belongs to. :param Union[GroupBBox, None] group: The scene group to use for rendering """ def __init__(self, parent, group=None): if group is None: group = primitives.GroupBBox() # Set-up bounding box group.boxVisible = False group.axesVisible = False else: assert isinstance(group, primitives.GroupBBox) Item3D.__init__(self, parent=parent, primitive=group) # Transformations self._translate = transform.Translate() self._rotateForwardTranslation = transform.Translate() self._rotate = transform.Rotate() self._rotateBackwardTranslation = transform.Translate() self._translateFromRotationCenter = transform.Translate() self._matrix = transform.Matrix() self._scale = transform.Scale() # Group transforms to do to data before rotation # This is useful to handle rotation center relative to bbox self._transformObjectToRotate = transform.TransformList( [self._matrix, self._scale]) self._transformObjectToRotate.addListener(self._updateRotationCenter) self._rotationCenter = 0., 0., 0. self.__transforms = transform.TransformList([ self._translate, self._rotateForwardTranslation, self._rotate, self._rotateBackwardTranslation, self._transformObjectToRotate]) self._getScenePrimitive().transforms = self.__transforms def _updated(self, event=None): """Handle MixIn class updates. :param event: The event to send to :attr:`sigItemChanged` signal. """ if event == ItemChangedType.DATA: self._updateRotationCenter() super(DataItem3D, self)._updated(event) # Transformations def _getSceneTransforms(self): """Return TransformList corresponding to current transforms :rtype: TransformList """ return self.__transforms def setScale(self, sx=1., sy=1., sz=1.): """Set the scale of the item in the scene. :param float sx: Scale factor along the X axis :param float sy: Scale factor along the Y axis :param float sz: Scale factor along the Z axis """ scale = numpy.array((sx, sy, sz), dtype=numpy.float32) if not numpy.all(numpy.equal(scale, self.getScale())): self._scale.scale = scale self._updated(Item3DChangedType.TRANSFORM) def getScale(self): """Returns the scales provided by :meth:`setScale`. :rtype: numpy.ndarray """ return self._scale.scale def setTranslation(self, x=0., y=0., z=0.): """Set the translation of the origin of the item in the scene. :param float x: Offset of the data origin on the X axis :param float y: Offset of the data origin on the Y axis :param float z: Offset of the data origin on the Z axis """ translation = numpy.array((x, y, z), dtype=numpy.float32) if not numpy.all(numpy.equal(translation, self.getTranslation())): self._translate.translation = translation self._updated(Item3DChangedType.TRANSFORM) def getTranslation(self): """Returns the offset set by :meth:`setTranslation`. :rtype: numpy.ndarray """ return self._translate.translation _ROTATION_CENTER_TAGS = 'lower', 'center', 'upper' def _updateRotationCenter(self, *args, **kwargs): """Update rotation center relative to bounding box""" center = [] for index, position in enumerate(self.getRotationCenter()): # Patch position relative to bounding box if position in self._ROTATION_CENTER_TAGS: bounds = self._getScenePrimitive().bounds( transformed=False, dataBounds=True) bounds = self._transformObjectToRotate.transformBounds(bounds) if bounds is None: position = 0. elif position == 'lower': position = bounds[0, index] elif position == 'center': position = 0.5 * (bounds[0, index] + bounds[1, index]) elif position == 'upper': position = bounds[1, index] center.append(position) if not numpy.all(numpy.equal( center, self._rotateForwardTranslation.translation)): self._rotateForwardTranslation.translation = center self._rotateBackwardTranslation.translation = \ - self._rotateForwardTranslation.translation self._updated(Item3DChangedType.TRANSFORM) def setRotationCenter(self, x=0., y=0., z=0.): """Set the center of rotation of the item. Position of the rotation center is either a float for an absolute position or one of the following string to define a position relative to the item's bounding box: 'lower', 'center', 'upper' :param x: rotation center position on the X axis :rtype: float or str :param y: rotation center position on the Y axis :rtype: float or str :param z: rotation center position on the Z axis :rtype: float or str """ center = [] for position in (x, y, z): if isinstance(position, six.string_types): assert position in self._ROTATION_CENTER_TAGS else: position = float(position) center.append(position) center = tuple(center) if center != self._rotationCenter: self._rotationCenter = center self._updateRotationCenter() def getRotationCenter(self): """Returns the rotation center set by :meth:`setRotationCenter`. :rtype: 3-tuple of float or str """ return self._rotationCenter def setRotation(self, angle=0., axis=(0., 0., 1.)): """Set the rotation of the item in the scene :param float angle: The rotation angle in degrees. :param axis: The (x, y, z) coordinates of the rotation axis. """ axis = numpy.array(axis, dtype=numpy.float32) assert axis.ndim == 1 assert axis.size == 3 if (self._rotate.angle != angle or not numpy.all(numpy.equal(axis, self._rotate.axis))): self._rotate.setAngleAxis(angle, axis) self._updated(Item3DChangedType.TRANSFORM) def getRotation(self): """Returns the rotation set by :meth:`setRotation`. :return: (angle, axis) :rtype: 2-tuple (float, numpy.ndarray) """ return self._rotate.angle, self._rotate.axis def setMatrix(self, matrix=None): """Set the transform matrix :param numpy.ndarray matrix: 3x3 transform matrix """ matrix4x4 = numpy.identity(4, dtype=numpy.float32) if matrix is not None: matrix = numpy.array(matrix, dtype=numpy.float32) assert matrix.shape == (3, 3) matrix4x4[:3, :3] = matrix if not numpy.all(numpy.equal(matrix4x4, self._matrix.getMatrix())): self._matrix.setMatrix(matrix4x4) self._updated(Item3DChangedType.TRANSFORM) def getMatrix(self): """Returns the matrix set by :meth:`setMatrix` :return: 3x3 matrix :rtype: numpy.ndarray""" return self._matrix.getMatrix(copy=True)[:3, :3] # Bounding box def _setForegroundColor(self, color): """Set the color of the bounding box :param color: RGBA color as 4 floats in [0, 1] """ self._getScenePrimitive().color = color super(DataItem3D, self)._setForegroundColor(color) def isBoundingBoxVisible(self): """Returns item's bounding box visibility. :rtype: bool """ return self._getScenePrimitive().boxVisible def setBoundingBoxVisible(self, visible): """Set item's bounding box visibility. :param bool visible: True to show the bounding box, False (default) to hide it """ visible = bool(visible) primitive = self._getScenePrimitive() if visible != primitive.boxVisible: primitive.boxVisible = visible self._updated(Item3DChangedType.BOUNDING_BOX_VISIBLE) class BaseNodeItem(DataItem3D): """Base class for data item having children (e.g., group, 3d volume).""" def __init__(self, parent=None, group=None): """Base class representing a group of items in the scene. :param parent: The View widget this item belongs to. :param Union[GroupBBox, None] group: The scene group to use for rendering """ DataItem3D.__init__(self, parent=parent, group=group) def getItems(self): """Returns the list of items currently present in the group. :rtype: tuple """ raise NotImplementedError('getItems must be implemented in subclass') def visit(self, included=True): """Generator visiting the group content. It traverses the group sub-tree in a top-down left-to-right way. :param bool included: True (default) to include self in visit """ if included: yield self for child in self.getItems(): yield child if hasattr(child, 'visit'): for item in child.visit(included=False): yield item def pickItems(self, x, y, condition=None): """Iterator over picked items in the group at given position. Each picked item yield a :class:`PickingResult` object holding the picking information. It traverses the group sub-tree in a left-to-right top-down way. :param int x: X widget device pixel coordinate :param int y: Y widget device pixel coordinate :param callable condition: Optional test called for each item checking whether to process it or not. """ viewport = self._getScenePrimitive().viewport if viewport is None: raise RuntimeError( 'Cannot perform picking: Item not attached to a widget') context = PickContext(x, y, viewport, condition) for result in self._pickItems(context): yield result def _pickItems(self, context): """Implement :meth:`pickItems` :param PickContext context: Current picking context """ if not self.isVisible() or not context.isEnabled(): return # empty iterator # Use a copy to discard context changes once this returns context = context.copy() if not self._pickFastCheck(context): return # empty iterator result = self._pick(context) if result is not None: yield result for child in self.getItems(): if isinstance(child, BaseNodeItem): for result in child._pickItems(context): yield result # Flatten result else: result = child._pick(context) if result is not None: yield result class _BaseGroupItem(BaseNodeItem): """Base class for group of items sharing a common transform.""" sigItemAdded = qt.Signal(object) """Signal emitted when a new item is added to the group. The newly added item is provided by this signal """ sigItemRemoved = qt.Signal(object) """Signal emitted when an item is removed from the group. The removed item is provided by this signal. """ def __init__(self, parent=None, group=None): """Base class representing a group of items in the scene. :param parent: The View widget this item belongs to. :param Union[GroupBBox, None] group: The scene group to use for rendering """ BaseNodeItem.__init__(self, parent=parent, group=group) self._items = [] def _getGroupPrimitive(self): """Returns the group for which to handle children. This allows this group to be different from the primitive. """ return self._getScenePrimitive() def addItem(self, item, index=None): """Add an item to the group :param Item3D item: The item to add :param int index: The index at which to place the item. By default it is appended to the end of the list. :raise ValueError: If the item is already in the group. """ assert isinstance(item, Item3D) assert item.parent() in (None, self) if item in self.getItems(): raise ValueError("Item3D already in group: %s" % item) item.setParent(self) if index is None: self._getGroupPrimitive().children.append( item._getScenePrimitive()) self._items.append(item) else: self._getGroupPrimitive().children.insert( index, item._getScenePrimitive()) self._items.insert(index, item) self.sigItemAdded.emit(item) def getItems(self): """Returns the list of items currently present in the group. :rtype: tuple """ return tuple(self._items) def removeItem(self, item): """Remove an item from the scene. :param Item3D item: The item to remove from the scene :raises ValueError: If the item does not belong to the group """ if item not in self.getItems(): raise ValueError("Item3D not in group: %s" % str(item)) self._getGroupPrimitive().children.remove(item._getScenePrimitive()) self._items.remove(item) item.setParent(None) self.sigItemRemoved.emit(item) def clearItems(self): """Remove all item from the group.""" for item in self.getItems(): self.removeItem(item) class GroupItem(_BaseGroupItem): """Group of items sharing a common transform.""" def __init__(self, parent=None): super(GroupItem, self).__init__(parent=parent) class GroupWithAxesItem(_BaseGroupItem): """ Group of items sharing a common transform surrounded with labelled axes. """ def __init__(self, parent=None): """Class representing a group of items in the scene with labelled axes. :param parent: The View widget this item belongs to. """ super(GroupWithAxesItem, self).__init__(parent=parent, group=axes.LabelledAxes()) # Axes labels def setAxesLabels(self, xlabel=None, ylabel=None, zlabel=None): """Set the text labels of the axes. :param str xlabel: Label of the X axis, None to leave unchanged. :param str ylabel: Label of the Y axis, None to leave unchanged. :param str zlabel: Label of the Z axis, None to leave unchanged. """ labelledAxes = self._getScenePrimitive() if xlabel is not None: labelledAxes.xlabel = xlabel if ylabel is not None: labelledAxes.ylabel = ylabel if zlabel is not None: labelledAxes.zlabel = zlabel class _Labels(tuple): """Return type of :meth:`getAxesLabels`""" def getXLabel(self): """Label of the X axis (str)""" return self[0] def getYLabel(self): """Label of the Y axis (str)""" return self[1] def getZLabel(self): """Label of the Z axis (str)""" return self[2] def getAxesLabels(self): """Returns the text labels of the axes >>> group = GroupWithAxesItem() >>> group.setAxesLabels(xlabel='X') You can get the labels either as a 3-tuple: >>> xlabel, ylabel, zlabel = group.getAxesLabels() Or as an object with methods getXLabel, getYLabel and getZLabel: >>> labels = group.getAxesLabels() >>> labels.getXLabel() ... 'X' :return: object describing the labels """ labelledAxes = self._getScenePrimitive() return self._Labels((labelledAxes.xlabel, labelledAxes.ylabel, labelledAxes.zlabel)) class RootGroupWithAxesItem(GroupWithAxesItem): """Special group with axes item for root of the scene. Uses 2 groups so that axes take transforms into account. """ def __init__(self, parent=None): super(RootGroupWithAxesItem, self).__init__(parent) self.__group = scene.Group() self.__group.transforms = self._getSceneTransforms() groupWithAxes = self._getScenePrimitive() groupWithAxes.transforms = [] # Do not apply transforms here groupWithAxes.children.append(self.__group) def _getGroupPrimitive(self): """Returns the group for which to handle children. This allows this group to be different from the primitive. """ return self.__group