;;; Perry Cook's maraca from CMJ vol 21 no 3 (Fall 97) p 44 ;;; translated from CLM's maraca.ins (provide 'snd-maraca.scm) (if (provided? 'snd) (require snd-ws.scm) (require sndlib-ws.scm)) (define two-pi (* 2 pi)) (define num-beans 64) (definstrument (maraca beg dur (amp .1) (sound-decay 0.95) (system-decay 0.999) (probability .0625) (shell-freq 3200.0) (shell-reso 0.96)) (let ((st (seconds->samples beg)) (nd (seconds->samples (+ beg dur))) (temp 0.0) (shake-energy 0.0) (snd-level 0.0) (input 0.0) (stop 0) (h20 (hz->radians 20.0)) (sndamp (/ amp 16384.0)) (srate4 (floor (/ *clm-srate* 4))) (gain (/ (* (log num-beans 4.0) 40) num-beans)) (tz (make-two-pole 1.0 (* -2.0 shell-reso (cos (hz->radians shell-freq))) (* shell-reso shell-reso))) (oz (make-one-zero 1.0 -1.0)) ;; gourd resonance filter ) (do ((i st (+ i srate4))) ((>= i nd)) (set! temp 0.0) (set! stop (min nd (+ i srate4))) (do ((k i (+ k 1))) ((= k stop)) (if (< temp two-pi) (begin ;; shake over 50msec and add shake energy (set! temp (+ temp h20)) (set! shake-energy (- (+ shake-energy 1.0) (cos temp))))) (set! shake-energy (* shake-energy system-decay)) ;; if collision, add energy (if (< (random 1.0) probability) (set! snd-level (+ snd-level (* gain shake-energy)))) ;; actual sound is random (set! input (mus-random snd-level)) ;; compute exponential sound decay (set! snd-level (* snd-level sound-decay)) ;; gourd resonance filter calc (outa k (* sndamp (one-zero oz (two-pole tz input)))))))) ;;; maraca: (with-sound (:statistics #t :play #t) (maraca 0 5 .5)) ;;; cabasa: (with-sound (:statistics #t :play #t) (maraca 0 5 .5 0.95 0.997 0.5 3000.0 0.7)) (definstrument (big-maraca beg dur (amp .1) (sound-decay 0.95) (system-decay 0.999) (probability .0625) (shell-freqs '(3200.0)) (shell-resos '(0.96)) (randiff .01) (with-filters #t)) ;; like maraca, but takes a list of resonances and includes low-pass filter (or no filter) (let ((resn (length shell-freqs))) (let ((st (seconds->samples beg)) (nd (seconds->samples (+ beg dur))) (temp 0.0) (shake-energy 0.0) (snd-level 0.0) (input 0.0) (sum 0.0) (last-sum 0.0) (tzs (make-vector resn)) (h20 (hz->radians 20.0)) (stop 0) (sndamp (/ amp (* 16384.0 resn))) (srate4 (floor (/ *clm-srate* 4))) (gain (/ (* (log num-beans 4) 40) num-beans)) (oz (make-one-zero (/ amp (* resn 16384.0)) (/ amp (* resn 16384.0))))) ;; we need to fixup Perry's frequency dithering amount since we're going through our mus-frequency method (set! randiff (radians->hz randiff)) ;; gourd resonance filters (do ((i 0 (+ i 1))) ((= i resn)) (vector-set! tzs i (make-two-pole 1.0 (* -2.0 (shell-resos i) (cos (hz->radians (shell-freqs i)))) (* (shell-resos i) (shell-resos i))))) (do ((i st (+ i srate4))) ((>= i nd)) (set! temp 0.0) (set! stop (min nd (+ i srate4))) (do ((k i (+ k 1))) ((= k stop)) (if (< temp two-pi) (begin ;; shake over 50msec and add shake energy (set! temp (+ temp h20)) (set! shake-energy (- (+ shake-energy 1.0) (cos temp))))) (set! shake-energy (* shake-energy system-decay)) ;; if collision, add energy (if (< (random 1.0) probability) (begin (set! snd-level (+ snd-level (* gain shake-energy))) ;; randomize res freqs a bit (do ((j 0 (+ j 1))) ((= j resn)) (set! (mus-frequency (vector-ref tzs j)) (+ (shell-freqs j) (mus-random randiff)))))) ;; actual sound is random (set! input (mus-random snd-level)) ;; compute exponential sound decay (set! snd-level (* snd-level sound-decay)) ;; gourd resonance filter calcs (set! last-sum sum) (set! sum 0.0) (do ((j 0 (+ j 1))) ((= j resn)) (set! sum (+ sum (two-pole (vector-ref tzs j) input)))) (outa k (if with-filters (one-zero oz (- sum last-sum)) (* sndamp sum)))))))) ;;; tambourine: (with-sound (:play #t :statistics #t) (big-maraca 0 1 .25 0.95 0.9985 .03125 '(2300 5600 8100) '(0.96 0.995 0.995) .01)) ;;; sleighbells: (with-sound (:play #t :statistics #t) (big-maraca 0 2 .15 0.97 0.9994 0.03125 '(2500 5300 6500 8300 9800) '(0.999 0.999 0.999 0.999 0.999))) ;;; sekere: (with-sound (:play #t :statistics #t) (big-maraca 0 2 .5 0.96 0.999 .0625 '(5500) '(0.6))) ;;; windchimes: (with-sound (:play #t :statistics #t) (big-maraca 0 2 .5 0.99995 0.95 .001 '(2200 2800 3400) '(0.995 0.995 0.995) .01 #f))