// SparkleShare, a collaboration and sharing tool. // Copyright (C) 2010 Hylke Bons // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.Net.Sockets; using System.Text; using System.Threading; namespace Sparkles { public class TcpListener : BaseListener { private Socket socket; private Thread thread; private bool is_connected = false; private bool is_connecting = false; private DateTime last_ping = DateTime.Now; public TcpListener (Uri server, string folder_identifier) : base (server, folder_identifier) { } public override bool IsConnected { get { return this.is_connected; } } public override bool IsConnecting { get { return this.is_connecting; } } // Starts a new thread and listens to the channel public override void Connect () { this.is_connecting = true; this.thread = new Thread (() => { int port = Server.Port; if (port < 0) port = 443; try { this.socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { ReceiveTimeout = 5 * 1000, SendTimeout = 5 * 1000 }; // Try to connect to the server this.socket.Connect (Server.Host, port); this.is_connecting = false; this.is_connected = true; OnConnected (); } catch (Exception e) { this.is_connected = false; this.is_connecting = false; if (this.socket != null) this.socket.Close (); OnDisconnected (Sparkles.DisconnectReason.TimeOut, e.Message); return; } byte [] bytes = new byte [4096]; int bytes_read = 0; this.last_ping = DateTime.Now; // Wait for messages while (this.is_connected) { try { int i = 0; int timeout = 300; DisconnectReason reason = DisconnectReason.TimeOut; // This blocks the thread while (this.socket.Available < 1) { try { // We've timed out, let's ping the server to // see if the connection is still up if (i == timeout) { Logger.LogInfo ("ListenerTcp", "Pinging " + Server); byte [] ping_bytes = Encoding.UTF8.GetBytes ("ping\n"); byte [] pong_bytes = new byte [4096]; this.socket.Send (ping_bytes); if (this.socket.Receive (pong_bytes) < 1) // 10057 means "Socket is not connected" throw new SocketException (10057); Logger.LogInfo ("ListenerTcp", "Received pong from " + Server); i = 0; this.last_ping = DateTime.Now; } else { // Check when the last ping occured. If it's // significantly longer than our regular interval the // system likely woke up from sleep and we want to // simulate a disconnect int sleepiness = DateTime.Compare ( this.last_ping.AddMilliseconds (timeout * 1000 * 1.2), DateTime.Now ); if (sleepiness <= 0) { Logger.LogInfo ("ListenerTcp", "System woke up from sleep"); reason = DisconnectReason.SystemSleep; // 10057 means "Socket is not connected" throw new SocketException (10057); } } // The ping failed: disconnect completely } catch (SocketException e) { Disconnect(reason, "Ping timeout: " + e.Message); return; } Thread.Sleep (1000); i++; } } catch (Exception) { return; } try { if (this.socket.Available > 0) bytes_read = this.socket.Receive (bytes); // Parse the received message if (bytes_read > 0) { string received = Encoding.UTF8.GetString (bytes); string line = received.Substring (0, received.IndexOf ("\n")); if (!line.Contains ("!")) continue; string folder_identifier = line.Substring (0, line.IndexOf ("!")); string message = CleanMessage (line.Substring (line.IndexOf ("!") + 1)); // We have a message! if (!folder_identifier.Equals ("debug") && !string.IsNullOrEmpty (message)) OnAnnouncement (new Announcement (folder_identifier, message)); } } catch (SocketException e) { Disconnect (DisconnectReason.TimeOut, "Timeout during receiving: " + e.Message); return; } } }); this.thread.Start (); } private void Disconnect (DisconnectReason reason, string message) { this.is_connected = false; this.is_connecting = false; if (this.socket != null) { this.socket.Close (); this.socket = null; } OnDisconnected (reason, message); } protected override void AlsoListenToInternal (string folder_identifier) { string to_send = "subscribe " + folder_identifier + "\n"; try { this.socket.Send (Encoding.UTF8.GetBytes (to_send)); this.last_ping = DateTime.Now; } catch (Exception e) { this.is_connected = false; this.is_connecting = false; OnDisconnected (DisconnectReason.TimeOut, e.Message); } } protected override void AnnounceInternal (Announcement announcement) { string to_send = "announce " + announcement.FolderIdentifier + " " + announcement.Message + "\n"; try { if (this.socket != null) this.socket.Send (Encoding.UTF8.GetBytes (to_send)); this.last_ping = DateTime.Now; } catch (Exception e) { this.is_connected = false; this.is_connecting = false; OnDisconnected (DisconnectReason.TimeOut, e.Message); } } public override void Dispose () { if (this.socket != null) { this.socket.Close (); this.socket = null; } this.thread.Abort (); this.thread.Join (); base.Dispose (); } private string CleanMessage (string message) { message = message.Replace ("\n", ""); message = message.Replace ("\0", ""); return message.Trim (); } } }