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//
// SwordLocaleManager.mm
// ObjCSword
//
// Created by Manfred Bergmann on 01.08.10.
// Copyright 2010 Software by MABE. All rights reserved.
//
#import "SwordLocaleManager.h"
#include <swmgr.h> // C++ Sword API
#include <localemgr.h>
@implementation SwordLocaleManager
+ (SwordLocaleManager *)defaultManager {
static SwordLocaleManager *instance = nil;
if(instance == nil) {
// use default path
instance = [[SwordLocaleManager alloc] init];
}
return instance;
}
- (void)initLocale {
// set locale swManager
NSString *resourcePath = [[NSBundle bundleForClass:[SwordLocaleManager class]] resourcePath];
NSString *localePath = [resourcePath stringByAppendingPathComponent:@"locales.d"];
[self initLocaleWithLocaledPath:localePath];
}
- (void)initLocaleWithLocaledPath:(NSString *)aPath {
sword::LocaleMgr *lManager = sword::LocaleMgr::getSystemLocaleMgr();
lManager->loadConfigDir([aPath UTF8String]);
//get the language
NSArray *availLocales = [NSLocale preferredLanguages];
NSString *lang = nil;
NSString *loc;
BOOL haveLocale = NO;
// for every language, check if we know the locales
sword::StringList localeList = lManager->getAvailableLocales();
NSEnumerator *iter = [availLocales objectEnumerator];
while((loc = [iter nextObject]) && !haveLocale) {
// check if this locale is available in SWORD
sword::StringList::iterator it;
sword::SWBuf locale;
for(it = localeList.begin(); it != localeList.end(); ++it) {
locale = *it;
NSString *swLoc = [NSString stringWithCString:locale.c_str() encoding:NSUTF8StringEncoding];
if([swLoc hasPrefix:loc]) {
haveLocale = YES;
lang = loc;
break;
}
}
}
if(haveLocale) {
lManager->setDefaultLocaleName([lang UTF8String]);
}
}
@end
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