1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/******************************************************************************
*
* stringmgr.h - A class which provides string handling functions which
* can be reimplemented by frontends
*
* $Id: stringmgr.h 2833 2013-06-29 06:40:28Z chrislit $
*
* Copyright 2004-2013 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef STRINGMGR_H
#define STRINGMGR_H
#include <defs.h>
#include <swbuf.h>
#include <utilstr.h>
SWORD_NAMESPACE_START
/** StringMgr is a way to provide UTf8 handling by the Sword frontend
* Each platform, if it's up-to-date, should provide functions to handle unicode and utf8. This class makes it possible to implement Unicode support on the user-side and not in Sword itself.
*/
class SWDLLEXPORT StringMgr {
public:
/** Sets the global StringMgr handle
* @param newStringMgr The new global StringMgr. This pointer will be deleted by this StringMgr
*/
static void setSystemStringMgr(StringMgr *newStringMgr);
/** Returns the global StringMgr handle
* @return The global string handle
*/
static StringMgr *getSystemStringMgr();
/** Checks whether Utf8 support is available.
* Override the function supportsUnicode() to tell whether your implementation has utf8 support.
* @return True if this implementation provides support for Utf8 handling or false if just latin1 handling is available
*/
static inline bool hasUTF8Support() {
return getSystemStringMgr()->supportsUnicode();
};
/** Converts the param to an upper case Utf8 string
* @param text The text encoded in utf8 which should be turned into an upper case string
* @param max Max buffer size
* @return text buffer (only for convenience)
*/
virtual char *upperUTF8(char *text, unsigned int max = 0) const;
/** Converts the param to an uppercase latin1 string
* @param text The text encoded in latin1 which should be turned into an upper case string
* @param max Max buffer size
* @return text buffer (only for convenience)
*/
virtual char *upperLatin1(char *text, unsigned int max = 0) const;
protected:
friend class __staticsystemStringMgr;
/** Default constructor. Protected to make instances on user side impossible, because this is a Singleton
*/
StringMgr();
/** Copy constructor
*/
StringMgr(const StringMgr &);
/** Destructor
*/
virtual ~StringMgr();
virtual bool supportsUnicode() const;
private:
static StringMgr *systemStringMgr;
};
inline char *toupperstr(char *t, unsigned int max = 0) {
return StringMgr::getSystemStringMgr()->upperUTF8(t, max);
}
inline char *toupperstr_utf8(char *t, unsigned int max = 0) {
return StringMgr::getSystemStringMgr()->upperUTF8(t, max);
}
/**
* Converts an SWBuf filled with UTF-8 to upper case
*
* @param b SWBuf to change to upper case
*
* @return b for convenience
*/
inline SWBuf &toupperstr(SWBuf &b) {
char *utf8 = 0;
stdstr(&utf8, b.c_str(), 2);
toupperstr(utf8, (unsigned int)strlen(utf8)*2);
b = utf8;
delete [] utf8;
return b;
}
SWORD_NAMESPACE_END
#endif //STRINGMGR_H
|