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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:25 +0100
commit468e258e01fada1118c50a992ec797d31157cc3b (patch)
tree72bd400698e7feed0f76bf09579bd630f4952484
parent00518e2030b0ddf66777ee71301017b78220d006 (diff)
Add missing 'const' to a couple of functions
-rw-r--r--src/monster2.cc2
-rw-r--r--src/monster2.hpp2
-rw-r--r--src/monster3.cc2
-rw-r--r--src/monster3.hpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/monster2.cc b/src/monster2.cc
index 35bfba6d..4d732e44 100644
--- a/src/monster2.cc
+++ b/src/monster2.cc
@@ -1161,7 +1161,7 @@ s16b get_mon_num(int level)
* 0x22 --> Possessive, genderized if visible ("his") or "its"
* 0x23 --> Reflexive, genderized if visible ("himself") or "itself"
*/
-void monster_desc(char *desc, monster_type *m_ptr, int mode)
+void monster_desc(char *desc, monster_type const *m_ptr, int mode)
{
auto const &re_info = game->edit_data.re_info;
auto const &r_info = game->edit_data.r_info;
diff --git a/src/monster2.hpp b/src/monster2.hpp
index 6f39b2dc..9d36ba73 100644
--- a/src/monster2.hpp
+++ b/src/monster2.hpp
@@ -21,7 +21,7 @@ void wipe_m_list();
s16b m_pop();
void get_mon_num_prep();
s16b get_mon_num(int level);
-void monster_desc(char *desc, monster_type *m_ptr, int mode);
+void monster_desc(char *desc, const monster_type *m_ptr, int mode);
void monster_race_desc(char *desc, int r_idx, int ego);
void update_mon(int m_idx, bool_ full);
void update_monsters(bool_ full);
diff --git a/src/monster3.cc b/src/monster3.cc
index f6b36aeb..9cbd04ec 100644
--- a/src/monster3.cc
+++ b/src/monster3.cc
@@ -33,7 +33,7 @@
* Is the mon,ster in friendly state(pet, friend, ..)
* -1 = enemy, 0 = neutral, 1 = friend
*/
-int is_friend(monster_type *m_ptr)
+int is_friend(monster_type const *m_ptr)
{
switch (m_ptr->status)
{
diff --git a/src/monster3.hpp b/src/monster3.hpp
index d34d86f2..23f707ee 100644
--- a/src/monster3.hpp
+++ b/src/monster3.hpp
@@ -18,5 +18,5 @@ void ai_deincarnate(int m_idx);
void ai_possessor(int m_idx, int o_idx);
bool ai_multiply(int m_idx);
bool change_side(monster_type *m_ptr);
-int is_friend(monster_type *m_ptr);
+int is_friend(const monster_type *m_ptr);
bool is_enemy(monster_type *m_ptr, monster_type *t_ptr);