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author | Bardur Arantsson <bardur@scientician.net> | 2012-03-03 20:59:35 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 20:57:25 +0200 |
commit | 4af6ba94c8310fd058d23e781d04c9b6056bda53 (patch) | |
tree | f0be344d0851a048ed02c69cff2d25a65cd3a49d | |
parent | 1d054725dd5165d349f5c8fd425e6161bf67c6f5 (diff) |
Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always set
-rw-r--r-- | src/cave.c | 4 | ||||
-rw-r--r-- | src/config.h | 3 |
2 files changed, 0 insertions, 7 deletions
@@ -1474,8 +1474,6 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, break; } -#ifdef VARIABLE_PLAYER_GRAPH - case GRAPHICS_OLD: { if (player_symbols) @@ -1487,8 +1485,6 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp, break; } -#endif /* VARIABLE_PLAYER_GRAPH */ - case GRAPHICS_ISO: case GRAPHICS_NEW: { diff --git a/src/config.h b/src/config.h index 8c1b6360..af99b03b 100644 --- a/src/config.h +++ b/src/config.h @@ -291,9 +291,6 @@ /* Should the player know his / her starting life rate? */ /* #define SHOW_LIFE_RATE */ -/* Do we want different characters for different races? */ -#define VARIABLE_PLAYER_GRAPH - /* Allow hordes of 'similar' monsters */ #define MONSTER_HORDES |