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authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:12:01 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:12:01 +0100
commit22d802ecbdbee5b06d32d1643af01744689c8b87 (patch)
tree99fa11335897190a53b565336eb16b66f097dae1
parentf6c92e5a7b0e0612864b45cebbff138dc8d0e108 (diff)
Split spells2.cc function declarations to separate header file
-rw-r--r--src/birth.cc1
-rw-r--r--src/bldg.cc1
-rw-r--r--src/cmd1.cc1
-rw-r--r--src/cmd2.cc1
-rw-r--r--src/cmd5.cc1
-rw-r--r--src/cmd6.cc1
-rw-r--r--src/cmd7.cc1
-rw-r--r--src/dungeon.cc1
-rw-r--r--src/externs.h110
-rw-r--r--src/files.cc1
-rw-r--r--src/lua_bind.cc1
-rw-r--r--src/melee1.cc1
-rw-r--r--src/melee2.cc1
-rw-r--r--src/modules.cc1
-rw-r--r--src/monster2.cc1
-rw-r--r--src/object2.cc1
-rw-r--r--src/powers.cc1
-rw-r--r--src/q_thief.cc1
-rw-r--r--src/randart.cc1
-rw-r--r--src/spells1.cc1
-rw-r--r--src/spells2.cc1
-rw-r--r--src/spells2.hpp112
-rw-r--r--src/spells3.cc1
-rw-r--r--src/traps.cc1
-rw-r--r--src/wizard2.cc1
-rw-r--r--src/xtra2.cc1
26 files changed, 136 insertions, 110 deletions
diff --git a/src/birth.cc b/src/birth.cc
index ef723220..fe65ad45 100644
--- a/src/birth.cc
+++ b/src/birth.cc
@@ -20,6 +20,7 @@
#include "notes.hpp"
#include "q_rand.h"
#include "skills.hpp"
+#include "spells2.hpp"
#include "spells3.hpp"
#include "spells5.hpp"
#include "store.hpp"
diff --git a/src/bldg.cc b/src/bldg.cc
index 59d9fa60..414f1758 100644
--- a/src/bldg.cc
+++ b/src/bldg.cc
@@ -20,6 +20,7 @@
#include "q_library.h"
#include "q_fireprof.h"
#include "q_bounty.h"
+#include "spells2.hpp"
#include "store.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/cmd1.cc b/src/cmd1.cc
index a37d3788..4dff0df2 100644
--- a/src/cmd1.cc
+++ b/src/cmd1.cc
@@ -18,6 +18,7 @@
#include "quark.h"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells3.hpp"
#include "traps.hpp"
#include "xtra1.hpp"
diff --git a/src/cmd2.cc b/src/cmd2.cc
index 9f0c186f..b1504acb 100644
--- a/src/cmd2.cc
+++ b/src/cmd2.cc
@@ -16,6 +16,7 @@
#include "hooks.h"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells3.hpp"
#include "traps.hpp"
#include "xtra1.hpp"
diff --git a/src/cmd5.cc b/src/cmd5.cc
index c475fff3..b58df8f0 100644
--- a/src/cmd5.cc
+++ b/src/cmd5.cc
@@ -15,6 +15,7 @@
#include "skills.hpp"
#include "spell_type.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "quark.h"
#include "wizard2.hpp"
diff --git a/src/cmd6.cc b/src/cmd6.cc
index 220d945b..43033fbe 100644
--- a/src/cmd6.cc
+++ b/src/cmd6.cc
@@ -20,6 +20,7 @@
#include "skills.hpp"
#include "spell_type.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "store.hpp"
#include "wizard2.hpp"
diff --git a/src/cmd7.cc b/src/cmd7.cc
index 012d72de..4b3e4ec0 100644
--- a/src/cmd7.cc
+++ b/src/cmd7.cc
@@ -18,6 +18,7 @@
#include "quark.h"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/dungeon.cc b/src/dungeon.cc
index 2a067110..e52b00e7 100644
--- a/src/dungeon.cc
+++ b/src/dungeon.cc
@@ -28,6 +28,7 @@
#include "skills.hpp"
#include "spell_type.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "squeltch.hpp"
#include "store.hpp"
diff --git a/src/externs.h b/src/externs.h
index e49b79d3..cf90a208 100644
--- a/src/externs.h
+++ b/src/externs.h
@@ -760,116 +760,6 @@ extern s16b m_bonus(int max, int level);
extern void object_gain_level(object_type *o_ptr);
extern s32b flag_cost(object_type * o_ptr, int plusses);
-/* spells2.c */
-extern void curse_artifact(object_type * o_ptr);
-extern void grow_things(s16b type, int rad);
-extern void grow_grass(int rad);
-extern void grow_trees(int rad);
-extern bool_ hp_player(int num);
-extern bool_ heal_insanity(int val);
-extern void warding_glyph(void);
-extern void explosive_rune(void);
-extern bool_ do_dec_stat(int stat, int mode);
-extern bool_ do_res_stat(int stat, bool_ full);
-extern bool_ do_inc_stat(int stat);
-extern void identify_hooks(int i, object_type *o_ptr, identify_mode type);
-extern bool_ identify_pack(void);
-extern void identify_pack_fully(void);
-extern bool_ remove_curse(void);
-extern bool_ remove_all_curse(void);
-extern bool_ restore_level(void);
-extern void self_knowledge(FILE *fff);
-extern bool_ lose_all_info(void);
-extern bool_ detect_traps(int rad);
-extern bool_ detect_doors(int rad);
-extern bool_ detect_stairs(int rad);
-extern bool_ detect_treasure(int rad);
-extern bool_ detect_objects_gold(int rad);
-extern bool_ detect_objects_normal(int rad);
-extern bool_ detect_monsters_normal(int rad);
-extern bool_ detect_monsters_invis(int rad);
-extern bool_ detect_monsters_xxx(u32b match_flag, int rad);
-extern bool_ detect_all(int rad);
-extern void stair_creation(void);
-extern bool_ wall_stone(int y, int x);
-extern bool_ enchant(object_type *o_ptr, int n, int eflag);
-extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval);
-extern bool_ ident_spell(void);
-extern bool_ ident_all(void);
-extern bool_ identify_fully(void);
-extern bool_ recharge(int num);
-extern void aggravate_monsters(int who);
-extern bool_ genocide_aux(bool_ player_cast, char typ);
-extern bool_ genocide(bool_ player_cast);
-extern bool_ mass_genocide(bool_ player_cast);
-extern void do_probe(int m_idx);
-extern bool_ probing(void);
-extern void change_wild_mode(void);
-extern bool_ banish_evil(int dist);
-extern bool_ dispel_evil(int dam);
-extern bool_ dispel_good(int dam);
-extern bool_ dispel_undead(int dam);
-extern bool_ dispel_monsters(int dam);
-extern void destroy_area(int y1, int x1, int r);
-extern void earthquake(int cy, int cx, int r);
-extern void lite_room(int y1, int x1);
-extern void unlite_room(int y1, int x1);
-extern bool_ lite_area(int dam, int rad);
-extern bool_ unlite_area(int dam, int rad);
-extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time);
-extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff);
-extern bool_ fire_wall(int typ, int dir, int dam, int time);
-extern bool_ fire_ball(int typ, int dir, int dam, int rad);
-extern bool_ fire_bolt(int typ, int dir, int dam);
-extern bool_ fire_beam(int typ, int dir, int dam);
-extern void call_chaos(void);
-extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam);
-extern bool_ lite_line(int dir);
-extern bool_ drain_life(int dir, int dam);
-extern bool_ wall_to_mud(int dir);
-extern bool_ disarm_trap(int dir);
-extern bool_ wizard_lock(int dir);
-extern bool_ slow_monster(int dir);
-extern bool_ sleep_monster(int dir);
-extern bool_ confuse_monster(int dir, int plev);
-extern bool_ fear_monster(int dir, int plev);
-extern bool_ poly_monster(int dir);
-extern bool_ teleport_monster(int dir);
-extern bool_ trap_creation(void);
-extern bool_ destroy_doors_touch(void);
-extern bool_ destroy_traps_touch(void);
-extern bool_ sleep_monsters_touch(void);
-extern bool_ alchemy(void);
-extern void activate_ty_curse(void);
-extern void activate_dg_curse(void);
-extern void summon_cyber(void);
-extern bool_ confuse_monsters(int dam);
-extern bool_ charm_monsters(int dam);
-extern bool_ charm_animals(int dam);
-extern bool_ stun_monsters(int dam);
-extern bool_ banish_monsters(int dist);
-extern bool_ turn_monsters(int dam);
-extern bool_ charm_monster(int dir, int plev);
-extern bool_ control_one_undead(int dir, int plev);
-extern bool_ charm_animal(int dir, int plev);
-extern bool_ mindblast_monsters(int dam);
-extern void alter_reality(void);
-extern void report_magics(void);
-extern void teleport_swap(int dir);
-extern void swap_position(int lty, int ltx);
-extern bool_ item_tester_hook_recharge(object_type *o_ptr);
-extern bool_ project_hack(int typ, int dam);
-extern void project_meteor(int radius, int typ, int dam, u32b flg);
-extern bool_ item_tester_hook_artifactable(object_type *o_ptr);
-extern bool_ passwall(int dir, bool_ safe);
-extern bool_ project_hook(int typ, int dir, int dam, int flg);
-extern bool_ reset_recall(bool_ no_trepas_max_depth);
-extern void geomancy_random_wall(int y, int x);
-extern void geomancy_random_floor(int y, int x, bool_ kill_wall);
-extern void geomancy_dig(int oy, int ox, int dir, int length);
-extern void channel_the_elements(int y, int x, int level);
-extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific);
-
/* spells4.c */
extern s32b SCHOOL_AIR;
diff --git a/src/files.cc b/src/files.cc
index 57f0ea99..f4621afd 100644
--- a/src/files.cc
+++ b/src/files.cc
@@ -15,6 +15,7 @@
#include "mimic.hpp"
#include "notes.hpp"
#include "skills.hpp"
+#include "spells2.hpp"
#include "xtra1.hpp"
#include <memory>
diff --git a/src/lua_bind.cc b/src/lua_bind.cc
index 624e7e09..428dfc26 100644
--- a/src/lua_bind.cc
+++ b/src/lua_bind.cc
@@ -16,6 +16,7 @@
#include "corrupt.hpp"
#include "skills.hpp"
#include "spell_type.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "range.h"
diff --git a/src/melee1.cc b/src/melee1.cc
index bacf8986..b8a119f5 100644
--- a/src/melee1.cc
+++ b/src/melee1.cc
@@ -12,6 +12,7 @@
#include "mimic.hpp"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "store.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/melee2.cc b/src/melee2.cc
index 5a3f2301..860c7f94 100644
--- a/src/melee2.cc
+++ b/src/melee2.cc
@@ -20,6 +20,7 @@
#include "quark.h"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "traps.hpp"
#include "xtra2.hpp"
diff --git a/src/modules.cc b/src/modules.cc
index ed4df558..2c6d886c 100644
--- a/src/modules.cc
+++ b/src/modules.cc
@@ -10,6 +10,7 @@
#include "birth.hpp"
#include "corrupt.hpp"
#include "hooks.h"
+#include "spells2.hpp"
#include <cassert>
#include <chrono>
diff --git a/src/monster2.cc b/src/monster2.cc
index 1998a2c1..12cb81af 100644
--- a/src/monster2.cc
+++ b/src/monster2.cc
@@ -11,6 +11,7 @@
#include "mimic.hpp"
#include "randart.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/object2.cc b/src/object2.cc
index 97bbc31f..14e56b2d 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -14,6 +14,7 @@
#include "mimic.hpp"
#include "randart.hpp"
#include "skills.hpp"
+#include "spells2.hpp"
#include "spells3.hpp"
#include "spells5.hpp"
#include "traps.hpp"
diff --git a/src/powers.cc b/src/powers.cc
index b0459feb..cef654c6 100644
--- a/src/powers.cc
+++ b/src/powers.cc
@@ -16,6 +16,7 @@
#include "mimic.hpp"
#include "quark.h"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "traps.hpp"
#include "xtra2.hpp"
diff --git a/src/q_thief.cc b/src/q_thief.cc
index 425c8e93..eb686a48 100644
--- a/src/q_thief.cc
+++ b/src/q_thief.cc
@@ -2,6 +2,7 @@
#include "cave.hpp"
#include "hooks.h"
+#include "spells2.hpp"
#define cquest (quest[QUEST_THIEVES])
diff --git a/src/randart.cc b/src/randart.cc
index 4ac8df8d..95bd6b1c 100644
--- a/src/randart.cc
+++ b/src/randart.cc
@@ -9,6 +9,7 @@
#include "randart.hpp"
#include "mimic.hpp"
#include "quark.h"
+#include "spells2.hpp"
#include <memory>
#include <vector>
diff --git a/src/spells1.cc b/src/spells1.cc
index 83cdd0a0..e51b8ee8 100644
--- a/src/spells1.cc
+++ b/src/spells1.cc
@@ -15,6 +15,7 @@
#include "gods.hpp"
#include "skills.hpp"
#include "spell_type.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "squeltch.hpp"
#include "traps.hpp"
diff --git a/src/spells2.cc b/src/spells2.cc
index 8ed3a0b7..ad851251 100644
--- a/src/spells2.cc
+++ b/src/spells2.cc
@@ -6,6 +6,7 @@
* included in all such copies.
*/
+#include "spells2.hpp"
#include "angband.h"
#include "cave.hpp"
#include "cmd1.hpp"
diff --git a/src/spells2.hpp b/src/spells2.hpp
new file mode 100644
index 00000000..515cf3c7
--- /dev/null
+++ b/src/spells2.hpp
@@ -0,0 +1,112 @@
+#pragma once
+
+#include "angband.h"
+
+extern void curse_artifact(object_type * o_ptr);
+extern void grow_things(s16b type, int rad);
+extern void grow_grass(int rad);
+extern void grow_trees(int rad);
+extern bool_ hp_player(int num);
+extern bool_ heal_insanity(int val);
+extern void warding_glyph(void);
+extern void explosive_rune(void);
+extern bool_ do_dec_stat(int stat, int mode);
+extern bool_ do_res_stat(int stat, bool_ full);
+extern bool_ do_inc_stat(int stat);
+extern void identify_hooks(int i, object_type *o_ptr, identify_mode type);
+extern bool_ identify_pack(void);
+extern void identify_pack_fully(void);
+extern bool_ remove_curse(void);
+extern bool_ remove_all_curse(void);
+extern bool_ restore_level(void);
+extern void self_knowledge(FILE *fff);
+extern bool_ lose_all_info(void);
+extern bool_ detect_traps(int rad);
+extern bool_ detect_doors(int rad);
+extern bool_ detect_stairs(int rad);
+extern bool_ detect_treasure(int rad);
+extern bool_ detect_objects_gold(int rad);
+extern bool_ detect_objects_normal(int rad);
+extern bool_ detect_monsters_normal(int rad);
+extern bool_ detect_monsters_invis(int rad);
+extern bool_ detect_monsters_xxx(u32b match_flag, int rad);
+extern bool_ detect_all(int rad);
+extern void stair_creation(void);
+extern bool_ wall_stone(int y, int x);
+extern bool_ enchant(object_type *o_ptr, int n, int eflag);
+extern bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval);
+extern bool_ ident_spell(void);
+extern bool_ ident_all(void);
+extern bool_ identify_fully(void);
+extern bool_ recharge(int num);
+extern void aggravate_monsters(int who);
+extern bool_ genocide_aux(bool_ player_cast, char typ);
+extern bool_ genocide(bool_ player_cast);
+extern bool_ mass_genocide(bool_ player_cast);
+extern void do_probe(int m_idx);
+extern bool_ probing(void);
+extern void change_wild_mode(void);
+extern bool_ banish_evil(int dist);
+extern bool_ dispel_evil(int dam);
+extern bool_ dispel_good(int dam);
+extern bool_ dispel_undead(int dam);
+extern bool_ dispel_monsters(int dam);
+extern void destroy_area(int y1, int x1, int r);
+extern void earthquake(int cy, int cx, int r);
+extern void lite_room(int y1, int x1);
+extern void unlite_room(int y1, int x1);
+extern bool_ lite_area(int dam, int rad);
+extern bool_ unlite_area(int dam, int rad);
+extern bool_ fire_cloud(int typ, int dir, int dam, int rad, int time);
+extern bool_ fire_wave(int typ, int dir, int dam, int rad, int time, s32b eff);
+extern bool_ fire_wall(int typ, int dir, int dam, int time);
+extern bool_ fire_ball(int typ, int dir, int dam, int rad);
+extern bool_ fire_bolt(int typ, int dir, int dam);
+extern bool_ fire_beam(int typ, int dir, int dam);
+extern void call_chaos(void);
+extern bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam);
+extern bool_ lite_line(int dir);
+extern bool_ drain_life(int dir, int dam);
+extern bool_ wall_to_mud(int dir);
+extern bool_ disarm_trap(int dir);
+extern bool_ wizard_lock(int dir);
+extern bool_ slow_monster(int dir);
+extern bool_ sleep_monster(int dir);
+extern bool_ confuse_monster(int dir, int plev);
+extern bool_ fear_monster(int dir, int plev);
+extern bool_ poly_monster(int dir);
+extern bool_ teleport_monster(int dir);
+extern bool_ trap_creation(void);
+extern bool_ destroy_doors_touch(void);
+extern bool_ destroy_traps_touch(void);
+extern bool_ sleep_monsters_touch(void);
+extern bool_ alchemy(void);
+extern void activate_ty_curse(void);
+extern void activate_dg_curse(void);
+extern void summon_cyber(void);
+extern bool_ confuse_monsters(int dam);
+extern bool_ charm_monsters(int dam);
+extern bool_ charm_animals(int dam);
+extern bool_ stun_monsters(int dam);
+extern bool_ banish_monsters(int dist);
+extern bool_ turn_monsters(int dam);
+extern bool_ charm_monster(int dir, int plev);
+extern bool_ control_one_undead(int dir, int plev);
+extern bool_ charm_animal(int dir, int plev);
+extern bool_ mindblast_monsters(int dam);
+extern void alter_reality(void);
+extern void report_magics(void);
+extern void teleport_swap(int dir);
+extern void swap_position(int lty, int ltx);
+extern bool_ item_tester_hook_recharge(object_type *o_ptr);
+extern bool_ project_hack(int typ, int dam);
+extern void project_meteor(int radius, int typ, int dam, u32b flg);
+extern bool_ item_tester_hook_artifactable(object_type *o_ptr);
+extern bool_ passwall(int dir, bool_ safe);
+extern bool_ project_hook(int typ, int dir, int dam, int flg);
+extern bool_ reset_recall(bool_ no_trepas_max_depth);
+extern void geomancy_random_wall(int y, int x);
+extern void geomancy_random_floor(int y, int x, bool_ kill_wall);
+extern void geomancy_dig(int oy, int ox, int dir, int length);
+extern void channel_the_elements(int y, int x, int level);
+extern void random_resistance (object_type * o_ptr, bool_ is_scroll, int specific);
diff --git a/src/spells3.cc b/src/spells3.cc
index 5f24e934..a36dcf1d 100644
--- a/src/spells3.cc
+++ b/src/spells3.cc
@@ -7,6 +7,7 @@
#include "spell_type.hpp"
#include "spell_idx_list.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "spells5.hpp"
#include "mimic.hpp"
#include "xtra2.hpp"
diff --git a/src/traps.cc b/src/traps.cc
index b6cb0b85..a45dfd59 100644
--- a/src/traps.cc
+++ b/src/traps.cc
@@ -13,6 +13,7 @@
#include "cmd2.hpp"
#include "gods.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/wizard2.cc b/src/wizard2.cc
index c1ad19e6..2be1dba6 100644
--- a/src/wizard2.cc
+++ b/src/wizard2.cc
@@ -16,6 +16,7 @@
#include "randart.hpp"
#include "status.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "traps.hpp"
#include "xtra1.hpp"
#include "xtra2.hpp"
diff --git a/src/xtra2.cc b/src/xtra2.cc
index de8245eb..2f374fde 100644
--- a/src/xtra2.cc
+++ b/src/xtra2.cc
@@ -19,6 +19,7 @@
#include "randart.hpp"
#include "skills.hpp"
#include "spells1.hpp"
+#include "spells2.hpp"
#include "wizard2.hpp"
#include "xtra1.hpp"