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authorBardur Arantsson <bardur@scientician.net>2010-07-29 19:49:41 +0200
committerBardur Arantsson <bardur@scientician.net>2010-07-29 19:49:41 +0200
commit7c261c21cf67b4e093652ddda5bc73f514afad6b (patch)
tree579974ab809bffffcd16bf3c754e6484a9ff41fd
parent2c04e5788424ad6e69115b4e439101f1a9895a04 (diff)
"Far reaching attack" now works for *all* polearms.
-rw-r--r--changes.txt1
-rw-r--r--lib/scpt/mkeys.lua2
2 files changed, 2 insertions, 1 deletions
diff --git a/changes.txt b/changes.txt
index 6bd3d630..3f6f94ed 100644
--- a/changes.txt
+++ b/changes.txt
@@ -2,6 +2,7 @@ T.o.M.E 2.3.9 (ah)
Game:
+- "Far reaching attack" now works for *all* polearms.
- Fixes and tweaks for Thaumaturgy to make view/area spells less
overpowered and to make bolt/ball spells more useful. (Credit
goes to Lord Estraven.)
diff --git a/lib/scpt/mkeys.lua b/lib/scpt/mkeys.lua
index 15e23546..07105c64 100644
--- a/lib/scpt/mkeys.lua
+++ b/lib/scpt/mkeys.lua
@@ -66,7 +66,7 @@ add_mkey
["mkey"] = 102,
["fct"] = function()
local weapon = get_object(INVEN_WIELD);
- if weapon.tval == TV_POLEARM and (weapon.sval == SV_HALBERD or weapon.sval == SV_PIKE or weapon.sval == SV_HEAVY_LANCE or weapon.sval == SV_LANCE) then
+ if weapon.tval == TV_POLEARM then
else
msg_print("You will need a long polearm for this!")
return