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authorBardur Arantsson <bardur@scientician.net>2012-02-18 18:45:38 +0100
committerBardur Arantsson <bardur@scientician.net>2012-03-29 20:57:29 +0200
commitdb5ec646ef4c0d802221ea10a543c38ce59b5d16 (patch)
treea2c943946df572cc88017218ee6bf3d01323cfdd
parentc4928a52cb100f696f2ff54d27a87f2ff2ae37c2 (diff)
Remove unused parameter from level generating function.
-rw-r--r--src/externs.h8
-rw-r--r--src/gen_evol.c5
-rw-r--r--src/gen_maze.c5
-rw-r--r--src/generate.c7
4 files changed, 8 insertions, 17 deletions
diff --git a/src/externs.h b/src/externs.h
index a463831a..5ccc13a9 100644
--- a/src/externs.h
+++ b/src/externs.h
@@ -907,16 +907,16 @@ extern void show_highclass(int building);
extern errr get_xtra_line(char * file_name, monster_type *m_ptr, char * output);
/* gen_maze.c */
-extern bool_ level_generate_maze(cptr name);
+extern bool_ level_generate_maze();
/* gen_life.c */
-extern bool_ level_generate_life(cptr name);
+extern bool_ level_generate_life();
extern void evolve_level(bool_ noise);
/* generate.c */
extern bool_ new_player_spot(int branch);
-extern void add_level_generator(cptr name, bool_ (*generator)(cptr), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs);
-extern bool_ level_generate_dungeon(cptr name);
+extern void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs);
+extern bool_ level_generate_dungeon();
extern bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room);
extern void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff);
extern bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy);
diff --git a/src/gen_evol.c b/src/gen_evol.c
index 85bad1a3..bfdfbd68 100644
--- a/src/gen_evol.c
+++ b/src/gen_evol.c
@@ -130,13 +130,10 @@ void evolve_level(bool_ noise)
}
-bool_ level_generate_life(cptr name)
+bool_ level_generate_life()
{
int i, j;
- /* unused */
- name = name;
-
for (i = 1; i < cur_wid - 1; i++)
{
for (j = 1; j < cur_hgt - 1; j++)
diff --git a/src/gen_maze.c b/src/gen_maze.c
index c3333083..92cb482f 100644
--- a/src/gen_maze.c
+++ b/src/gen_maze.c
@@ -139,7 +139,7 @@ void dig(maze_row *maze, int y, int x, int d)
}
-bool_ level_generate_maze(cptr name)
+bool_ level_generate_maze()
{
int i, j, d;
int y, dy = 0;
@@ -147,9 +147,6 @@ bool_ level_generate_maze(cptr name)
int m_1 = 0, m_2 = 0;
maze_row *maze;
- /* unused */
- name = name;
-
/* Allocate temporary memory */
C_MAKE(maze, (MAX_HGT / 2) + 2, maze_row);
diff --git a/src/generate.c b/src/generate.c
index 0e8cfa59..ab74dffe 100644
--- a/src/generate.c
+++ b/src/generate.c
@@ -288,7 +288,7 @@ static level_generator_type *level_generators = NULL;
/*
* Add a new generator
*/
-void add_level_generator(cptr name, bool_ (*generator)(cptr name), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs)
+void add_level_generator(cptr name, bool_ (*generator)(), bool_ stairs, bool_ monsters, bool_ objects, bool_ miscs)
{
level_generator_type *g;
@@ -6722,7 +6722,7 @@ static void fill_level(bool_ use_floor, byte smooth);
/*
* Generate a normal dungeon level
*/
-bool_ level_generate_dungeon(cptr name)
+bool_ level_generate_dungeon()
{
int i, k, y, x, y1, x1, branch = get_branch();
dungeon_info_type *d_ptr = &d_info[dungeon_type];
@@ -6740,9 +6740,6 @@ bool_ level_generate_dungeon(cptr name)
if (d_ptr->t_level[i] == dun_level) town_level = d_ptr->t_idx[i];
}
- /* unused */
- name = name;
-
/* Check for arena level */
if ((dungeon_flags1 & (DF1_EMPTY)) ||
(empty_levels && (rand_int(EMPTY_LEVEL) == 0)))