diff options
author | Bardur Arantsson <bardur@scientician.net> | 2013-03-25 16:43:50 +0100 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2013-09-27 14:46:41 +0200 |
commit | de312e85022558780a3357a655b9742793b6484f (patch) | |
tree | 1e2b2b73bf1f25ca1f38c3b29b6b971e78894e25 | |
parent | 3f0417be80c0cd9bae1d2aa9a81bc0bcc9ef4841 (diff) |
Remove unused second parameter for disturb()
-rw-r--r-- | src/cave.c | 7 | ||||
-rw-r--r-- | src/cmd1.c | 38 | ||||
-rw-r--r-- | src/cmd2.c | 18 | ||||
-rw-r--r-- | src/dungeon.c | 34 | ||||
-rw-r--r-- | src/externs.h | 2 | ||||
-rw-r--r-- | src/files.c | 2 | ||||
-rw-r--r-- | src/melee1.c | 8 | ||||
-rw-r--r-- | src/melee2.c | 370 | ||||
-rw-r--r-- | src/monster2.c | 8 | ||||
-rw-r--r-- | src/object1.c | 2 | ||||
-rw-r--r-- | src/spells1.c | 10 | ||||
-rw-r--r-- | src/traps.c | 2 | ||||
-rw-r--r-- | src/xtra2.c | 24 |
13 files changed, 260 insertions, 265 deletions
@@ -4899,15 +4899,10 @@ void object_track(object_type *o_ptr) * * The first arg indicates a major disturbance, which affects search. * - * The second arg is currently unused, but could induce output flush. - * * All disturbance cancels repeated commands, resting, and running. */ -void disturb(int stop_search, int unused_flag) +void disturb(int stop_search) { - /* Unused */ - unused_flag = unused_flag; - /* Cancel auto-commands */ /* command_new = 0; */ @@ -563,7 +563,7 @@ void search(void) msg_print("You have found a trap."); /* Disturb */ - disturb(0, 0); + disturb(0); } /* Secret door */ @@ -578,7 +578,7 @@ void search(void) lite_spot(y, x); /* Disturb */ - disturb(0, 0); + disturb(0); } /* Scan all objects in the grid */ @@ -609,7 +609,7 @@ void search(void) object_known(o_ptr); /* Notice it */ - disturb(0, 0); + disturb(0); } } } @@ -645,7 +645,7 @@ static void hit_trap(void) /* Disturb the player */ - disturb(0, 0); + disturb(0); /* Get the cave grid */ c_ptr = &cave[p_ptr->py][p_ptr->px]; @@ -815,7 +815,7 @@ static void carried_monster_attack(s16b m_idx, bool_ *fear, bool_ *mdeath, if (!effect || check_hit2(power, rlev, ac)) { /* Always disturbing */ - disturb(1, 0); + disturb(1); /* Describe the attack method */ switch (method) @@ -1208,7 +1208,7 @@ static void carried_monster_attack(s16b m_idx, bool_ *fear, bool_ *mdeath, case RBM_CHARGE: { /* Disturb */ - disturb(1, 0); + disturb(1); /* Message */ msg_format("%s misses %s.", sym_name, t_name); @@ -1334,7 +1334,7 @@ static void incarnate_monster_attack(s16b m_idx, bool_ *fear, bool_ *mdeath, if (!effect || check_hit2(power, rlev, ac)) { /* Always disturbing */ - disturb(1, 0); + disturb(1); /* Describe the attack method */ switch (method) @@ -1727,7 +1727,7 @@ static void incarnate_monster_attack(s16b m_idx, bool_ *fear, bool_ *mdeath, case RBM_CHARGE: { /* Disturb */ - disturb(1, 0); + disturb(1); /* Message */ msg_format("You miss %s.", t_name); @@ -2187,7 +2187,7 @@ void py_attack(int y, int x, int max_blow) int weap; /* Disturb the player */ - disturb(0, 0); + disturb(0); if (r_info[p_ptr->body_monster].flags1 & RF1_NEVER_BLOW) { @@ -3210,7 +3210,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) oktomove = FALSE; /* Disturb the player */ - disturb(0, 0); + disturb(0); if (p_ptr->prob_travel) { @@ -3327,7 +3327,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) energy_use = 0; } - disturb(0, 0); /* To avoid a loop with running */ + disturb(0); /* To avoid a loop with running */ oktomove = FALSE; } @@ -3350,7 +3350,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) if (old_dtrap && !new_dtrap) { /* Disturb player */ - disturb(0, 0); + disturb(0); /* but don't take a turn */ energy_use = 0; @@ -3459,7 +3459,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) if (c_ptr->feat == FEAT_SHOP) { /* Disturb */ - disturb(0, 0); + disturb(0); /* Hack -- Enter store */ command_new = '_'; @@ -3482,7 +3482,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) !(f_info[cave[y][x].feat].flags1 & FF1_DOOR)) { /* Disturb */ - disturb(0, 0); + disturb(0); if (!(c_ptr->info & (CAVE_TRDT))) { @@ -3501,7 +3501,7 @@ void move_player_aux(int dir, int do_pickup, int run, bool_ disarm) else if (c_ptr->inscription) { /* Disturb */ - disturb(0, 0); + disturb(0); msg_format("There is an inscription here: %s", inscription_info[c_ptr->inscription].text); @@ -4284,7 +4284,7 @@ void run_step(int dir) msg_print("You cannot run in that direction."); /* Disturb */ - disturb(0, 0); + disturb(0); /* Done */ return; @@ -4304,7 +4304,7 @@ void run_step(int dir) if (run_test()) { /* Disturb */ - disturb(0, 0); + disturb(0); /* Done */ return; @@ -4336,7 +4336,7 @@ void step_effects(int y, int x, int do_pickup) if (cave[y][x].feat == FEAT_SHOP) { /* Disturb */ - disturb(0, 0); + disturb(0); /* Hack -- Enter store */ command_new = KTRL('V'); @@ -4346,7 +4346,7 @@ void step_effects(int y, int x, int do_pickup) else if (cave[y][x].t_idx != 0) { /* Disturb */ - disturb(0, 0); + disturb(0); if (!(cave[y][x].info & CAVE_TRDT)) { @@ -1225,7 +1225,7 @@ void do_cmd_open(void) process_hooks(HOOK_OPEN, "(d)", is_quest(dun_level)); /* Cancel repeat unless we may continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -1378,7 +1378,7 @@ void do_cmd_close(void) } /* Cancel repeat unless we may continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -1822,7 +1822,7 @@ void do_cmd_tunnel(void) } /* Cancel repetition unless we can continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -2235,7 +2235,7 @@ void do_cmd_disarm(void) } /* Cancel repeat unless told not to */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -2444,7 +2444,7 @@ void do_cmd_bash(void) } /* Unless valid action taken, cancel bash */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -2532,7 +2532,7 @@ void do_cmd_alter(void) } /* Cancel repetition unless we can continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -2699,7 +2699,7 @@ static void do_cmd_walk_jump(int pickup, bool_ disarm) } /* Cancel repeat unless we may continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } @@ -2811,7 +2811,7 @@ void do_cmd_stay(int pickup) if (c_ptr->feat == FEAT_SHOP) { /* Disturb */ - disturb(0, 0); + disturb(0); /* Hack -- enter store */ command_new = '_'; @@ -4364,7 +4364,7 @@ void do_cmd_unwalk() } /* Cancel repetition unless we can continue */ - if (!more) disturb(0, 0); + if (!more) disturb(0); } diff --git a/src/dungeon.c b/src/dungeon.c index 5b462bb8..5f3d9ab6 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -1013,7 +1013,7 @@ static void process_world_corruptions() } else { - disturb(0, 0); + disturb(0); msg_print("Your corruption takes over you, you teleport!"); teleport_player(50); } @@ -1800,7 +1800,7 @@ static void process_world(void) { /* Message */ msg_print("You faint from the lack of food."); - disturb(1, 0); + disturb(1); /* Hack -- faint (bypass free action) */ (void)set_paralyzed(1 + rand_int(5)); @@ -2443,7 +2443,7 @@ static void process_world(void) att &= ~(CLASS_LEGS); att &= ~(CLASS_WALL); - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); } p_ptr->update |= (PU_BODY); @@ -2780,7 +2780,7 @@ static void process_world(void) if (!be_silent) { cmsg_print(TERM_L_DARK, "The Black Breath saps your soul!"); - disturb(0, 0); + disturb(0); } } @@ -2819,14 +2819,14 @@ static void process_world(void) /* The light is now out */ else if (o_ptr->timeout < 1) { - disturb(0, 0); + disturb(0); cmsg_print(TERM_YELLOW, "Your light has gone out!"); } /* The light is getting dim */ else if ((o_ptr->timeout < 100) && (o_ptr->timeout % 10 == 0)) { - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(0); cmsg_print(TERM_YELLOW, "Your light is growing faint."); } } @@ -2869,7 +2869,7 @@ static void process_world(void) if (p_ptr->csp < 0) { p_ptr->csp = 0; - disturb(0, 0); + disturb(0); } /* Redraw */ @@ -2888,7 +2888,7 @@ static void process_world(void) if (p_ptr->csp < 0) { p_ptr->csp = 0; - disturb(0, 0); + disturb(0); p_ptr->maintain_sum = 0; } @@ -2915,7 +2915,7 @@ static void process_world(void) if (p_ptr->chp == 0) { - disturb(0, 0); + disturb(0); } /* Redraw */ @@ -2976,7 +2976,7 @@ static void process_world(void) { if ((o_ptr->ident & IDENT_CURSED) && !p_ptr->anti_tele) { - disturb(0, 0); + disturb(0); /* Teleport player */ teleport_player(40); @@ -2991,7 +2991,7 @@ static void process_world(void) } else if (get_check("Teleport? ")) { - disturb(0, 0); + disturb(0); teleport_player(50); } } @@ -3330,7 +3330,7 @@ static void process_world(void) if (p_ptr->word_recall == 0) { /* Disturbing! */ - disturb(0, 0); + disturb(0); /* Determine the level */ if (p_ptr->inside_quest) @@ -4554,7 +4554,7 @@ void process_player(void) /* Stop resting */ if ((p_ptr->chp == p_ptr->mhp) && (p_ptr->csp >= p_ptr->msp)) { - disturb(0, 0); + disturb(0); } } @@ -4585,7 +4585,7 @@ void process_player(void) if (stop) { - disturb(0, 0); + disturb(0); } p_ptr->redraw |= (PR_STATE); } @@ -4607,7 +4607,7 @@ void process_player(void) flush(); /* Disturb */ - disturb(0, 0); + disturb(0); /* Hack -- Show a Message */ msg_print("Cancelled."); @@ -4657,7 +4657,7 @@ void process_player(void) o_ptr = &p_ptr->inventory[item]; /* Disturbing */ - disturb(0, 0); + disturb(0); /* Warning */ msg_print("Your pack overflows!"); @@ -5003,7 +5003,7 @@ static void dungeon(void) /* Disturb */ - disturb(1, 0); + disturb(1); /* Track maximum player level */ if (p_ptr->max_plv < p_ptr->lev) diff --git a/src/externs.h b/src/externs.h index 28e99e1c..41b59cb3 100644 --- a/src/externs.h +++ b/src/externs.h @@ -614,7 +614,7 @@ extern void scatter(int *yp, int *xp, int y, int x, int d); extern void health_track(int m_idx); extern void monster_race_track(int r_idx, int ego); extern void object_track(object_type *o_ptr); -extern void disturb(int stop_search, int flush_output); +extern void disturb(int stop_search); extern int is_quest(int level); extern int random_quest_number(void); extern int new_effect(int type, int dam, int time, int cy, int cx, int rad, s32b flags); diff --git a/src/files.c b/src/files.c index c97315fc..d056c125 100644 --- a/src/files.c +++ b/src/files.c @@ -4216,7 +4216,7 @@ void do_cmd_save_game(void) if (!is_autosave) { /* Disturb the player */ - disturb(1, 0); + disturb(1); } /* Clear messages */ diff --git a/src/melee1.c b/src/melee1.c index 157656a9..cc0f8ee3 100644 --- a/src/melee1.c +++ b/src/melee1.c @@ -261,7 +261,7 @@ bool_ carried_make_attack_normal(int r_idx) if (!effect || check_hit(power, rlev)) { /* Always disturbing */ - disturb(1, 0); + disturb(1); /* Hack -- Apply "protection from evil" */ if ((p_ptr->protevil > 0) && @@ -1280,7 +1280,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBM_CHARGE: /* Disturbing */ - disturb(1, 0); + disturb(1); /* Message */ msg_format("%s misses you.", sym_name); @@ -1525,7 +1525,7 @@ bool_ make_attack_normal(int m_idx, byte divis) int chance = p_ptr->dodge_chance - ((rlev * 5) / 6); /* Always disturbing */ - disturb(1, 0); + disturb(1); if ((chance > 0) && magik(chance)) { @@ -3011,7 +3011,7 @@ bool_ make_attack_normal(int m_idx, byte divis) if (m_ptr->ml) { /* Disturbing */ - disturb(1, 0); + disturb(1); /* Message */ msg_format("%^s misses you.", m_name); diff --git a/src/melee2.c b/src/melee2.c index bc3fc75b..0a139f89 100644 --- a/src/melee2.c +++ b/src/melee2.c @@ -1156,7 +1156,7 @@ static bool_ monst_spell_monst(int m_idx) case 96 + 0: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_m) monster_msg("You hear a shriek."); else monster_msg("%^s shrieks at %s.", m_name, t_name); wake_up = TRUE; @@ -1172,7 +1172,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_S_ANIMAL */ case 96 + 2: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons an animal!", m_name); for (k = 0; k < 1; k++) @@ -1189,7 +1189,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_ROCKET */ case 96 + 3: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear an explosion!"); else if (blind) monster_msg("%^s shoots something.", m_name); else monster_msg("%^s fires a rocket at %s.", m_name, t_name); @@ -1201,7 +1201,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_ARROW_1 */ case 96 + 4: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear a strange noise."); else if (blind) monster_msg("%^s makes a strange noise.", m_name); else monster_msg("%^s fires an arrow at %s.", m_name, t_name); @@ -1213,7 +1213,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_ARROW_2 */ case 96 + 5: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear a strange noise."); else if (blind) monster_msg("%^s makes a strange noise.", m_name); else monster_msg("%^s fires an arrow at %s.", m_name, t_name); @@ -1225,7 +1225,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_ARROW_3 */ case 96 + 6: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear a strange noise."); else if (blind) monster_msg("%^s makes a strange noise.", m_name); @@ -1239,7 +1239,7 @@ static bool_ monst_spell_monst(int m_idx) case 96 + 7: { if (!see_either) monster_msg("You hear a strange noise."); - else if (disturb_other) disturb(1, 0); + else if (disturb_other) disturb(1); if (blind) monster_msg("%^s makes a strange noise.", m_name); else monster_msg("%^s fires a missile at %s.", m_name, t_name); sound(SOUND_SHOOT); @@ -1250,7 +1250,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_ACID */ case 96 + 8: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes acid at %s.", m_name, t_name); @@ -1263,7 +1263,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_ELEC */ case 96 + 9: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes lightning at %s.", m_name, t_name); @@ -1276,7 +1276,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_FIRE */ case 96 + 10: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes fire at %s.", m_name, t_name); @@ -1289,7 +1289,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_COLD */ case 96 + 11: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes frost at %s.", m_name, t_name); @@ -1302,7 +1302,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_POIS */ case 96 + 12: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes gas at %s.", m_name, t_name); @@ -1315,7 +1315,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_NETH */ case 96 + 13: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes nether at %s.", m_name, t_name); @@ -1328,7 +1328,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_LITE */ case 96 + 14: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes light at %s.", m_name, t_name); @@ -1341,7 +1341,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_DARK */ case 96 + 15: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes darkness at %s.", m_name, t_name); @@ -1354,7 +1354,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_CONF */ case 96 + 16: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes confusion at %s.", m_name, t_name); @@ -1367,7 +1367,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_SOUN */ case 96 + 17: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes sound at %s.", m_name, t_name); @@ -1380,7 +1380,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_CHAO */ case 96 + 18: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes chaos at %s.", m_name, t_name); @@ -1393,7 +1393,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_DISE */ case 96 + 19: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes disenchantment at %s.", m_name, t_name); @@ -1406,7 +1406,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_NEXU */ case 96 + 20: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes nexus at %s.", m_name, t_name); @@ -1419,7 +1419,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_TIME */ case 96 + 21: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes time at %s.", m_name, t_name); @@ -1432,7 +1432,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_INER */ case 96 + 22: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes inertia at %s.", m_name, t_name); @@ -1445,7 +1445,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_GRAV */ case 96 + 23: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes gravity at %s.", m_name, t_name); @@ -1458,7 +1458,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_SHAR */ case 96 + 24: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes shards at %s.", m_name, t_name); @@ -1471,7 +1471,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_PLAS */ case 96 + 25: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes plasma at %s.", m_name, t_name); @@ -1484,7 +1484,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_WALL */ case 96 + 26: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes force at %s.", m_name, t_name); @@ -1497,7 +1497,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_MANA */ case 96 + 27: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes magical energy at %s.", m_name, t_name); @@ -1510,7 +1510,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BA_NUKE */ case 96 + 28: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a ball of radiation at %s.", m_name, t_name); @@ -1523,7 +1523,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_NUKE */ case 96 + 29: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes toxic waste at %s.", m_name, t_name); @@ -1536,7 +1536,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BA_CHAO */ case 96 + 30: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear someone mumble frighteningly."); else if (blind) monster_msg("%^s mumbles frighteningly.", m_name); else monster_msg("%^s invokes a raw Chaos upon %s.", m_name, t_name); @@ -1549,7 +1549,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF4_BR_DISI -> Breathe Disintegration */ case 96 + 31: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg("You hear breathing noise."); else if (blind) monster_msg("%^s breathes.", m_name); else monster_msg("%^s breathes disintegration at %s.", m_name, t_name); @@ -1562,7 +1562,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_ACID */ case 128 + 0: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts an acid ball at %s.", m_name, t_name); @@ -1573,7 +1573,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_ELEC */ case 128 + 1: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1585,7 +1585,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_FIRE */ case 128 + 2: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1597,7 +1597,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_COLD */ case 128 + 3: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1609,7 +1609,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_POIS */ case 128 + 4: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1621,7 +1621,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_NETH */ case 128 + 5: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1633,7 +1633,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_WATE */ case 128 + 6: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble."); else if (blind) monster_msg("%^s mumbles.", m_name); @@ -1646,7 +1646,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_MANA */ case 128 + 7: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble powerfully."); else if (blind) monster_msg("%^s mumbles powerfully.", m_name); @@ -1658,7 +1658,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BA_DARK */ case 128 + 8: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_either) monster_msg ("You hear someone mumble powerfully."); else if (blind) monster_msg("%^s mumbles powerfully.", m_name); @@ -1713,7 +1713,7 @@ static bool_ monst_spell_monst(int m_idx) { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!seen) { @@ -1758,7 +1758,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 11: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!seen) { /* */ @@ -1804,7 +1804,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 12: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s points at %s and curses.", m_name, t_name); if (t_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) @@ -1825,7 +1825,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 13: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s points at %s and curses horribly.", m_name, t_name); if (t_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) @@ -1845,7 +1845,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 14: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s points at %s, incanting terribly!", m_name, t_name); if (t_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) @@ -1865,7 +1865,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 15: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s points at %s, screaming the word 'DIE!'", m_name, t_name); if (t_ptr->level > randint((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10) @@ -1884,7 +1884,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_ACID */ case 128 + 16: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts an acid bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_ACID, @@ -1895,7 +1895,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_ELEC */ case 128 + 17: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a lightning bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_ELEC, @@ -1906,7 +1906,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_FIRE */ case 128 + 18: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a fire bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_FIRE, @@ -1917,7 +1917,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_COLD */ case 128 + 19: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a frost bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_COLD, @@ -1935,7 +1935,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_NETH */ case 128 + 21: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a nether bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_NETHER, @@ -1946,7 +1946,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_WATE */ case 128 + 22: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a water bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_WATER, @@ -1957,7 +1957,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_MANA */ case 128 + 23: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a mana bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_MANA, @@ -1968,7 +1968,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_PLAS */ case 128 + 24: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a plasma bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_PLASMA, @@ -1979,7 +1979,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_BO_ICEE */ case 128 + 25: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts an ice bolt at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_ICE, @@ -1990,7 +1990,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF5_MISSILE */ case 128 + 26: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a magic missile at %s.", m_name, t_name); monst_bolt_monst(m_idx, y, x, GF_MISSILE, @@ -2002,7 +2002,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 27: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles, and you hear scary noises.", m_name); else monster_msg("%^s casts a fearful illusion at %s.", m_name, t_name); if (tr_ptr->flags3 & RF3_NO_FEAR) @@ -2026,7 +2026,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 28: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s casts a spell, burning %s%s eyes.", m_name, t_name, (!strcmp(t_name, "it") ? "s" : "'s")); @@ -2052,7 +2052,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 29: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles, and you hear puzzling noises.", m_name); else monster_msg("%^s creates a mesmerising illusion in front of %s.", m_name, t_name); if (tr_ptr->flags3 & RF3_NO_CONF) @@ -2076,7 +2076,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 30: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!blind && see_either) monster_msg("%^s drains power from %s%s muscles.", m_name, t_name, (!strcmp(t_name, "it") ? "s" : "'s")); if (tr_ptr->flags1 & RF1_UNIQUE) @@ -2100,7 +2100,7 @@ static bool_ monst_spell_monst(int m_idx) case 128 + 31: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!blind && see_m) monster_msg("%^s stares intently at %s.", m_name, t_name); if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_NO_STUN)) @@ -2124,7 +2124,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_HASTE */ case 160 + 0: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) { monster_msg("%^s mumbles.", m_name); @@ -2155,7 +2155,7 @@ static bool_ monst_spell_monst(int m_idx) case 160 + 1: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (!see_m) monster_msg("You hear someone invoke the Hand of Doom!"); else if (!blind) monster_msg("%^s invokes the Hand of Doom on %s.", m_name, t_name); else @@ -2186,7 +2186,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_HEAL */ case 160 + 2: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); /* Message */ if (blind || !see_m) @@ -2251,7 +2251,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_ANIMALS */ case 160 + 3: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons some animals!", m_name); for (k = 0; k < 4; k++) @@ -2268,7 +2268,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_BLINK */ case 160 + 4: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (see_m) monster_msg("%^s blinks away.", m_name); teleport_away(m_idx, 10); break; @@ -2280,7 +2280,7 @@ static bool_ monst_spell_monst(int m_idx) if (dungeon_flags2 & DF2_NO_TELEPORT) break; /* No teleport on special levels */ else { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (see_m) monster_msg("%^s teleports away.", m_name); teleport_away(m_idx, MAX_SIGHT * 2 + 5); break; @@ -2303,7 +2303,7 @@ static bool_ monst_spell_monst(int m_idx) else { bool_ resists_tele = FALSE; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); monster_msg("%^s teleports %s away.", m_name, t_name); @@ -2349,7 +2349,7 @@ static bool_ monst_spell_monst(int m_idx) case 160 + 9: { if (!direct) break; - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s gestures in shadow.", m_name); if (seen) @@ -2383,7 +2383,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_BUG */ case 160 + 13: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically codes some software bugs.", m_name); for (k = 0; k < 6; k++) @@ -2400,7 +2400,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_RNG */ case 160 + 14: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically codes some RNGs.", m_name); for (k = 0; k < 6; k++) @@ -2418,7 +2418,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_THUNDERLORD */ case 160 + 15: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons a Thunderlord!", m_name); for (k = 0; k < 1; k++) @@ -2435,7 +2435,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_SUMMON_KIN */ case 160 + 16: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons %s %s.", m_name, m_poss, @@ -2458,7 +2458,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_HI_DEMON */ case 160 + 17: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons greater demons!", m_name); if (blind && count) monster_msg("You hear heavy steps nearby."); @@ -2472,7 +2472,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_MONSTER */ case 160 + 18: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons help!", m_name); for (k = 0; k < 1; k++) @@ -2489,7 +2489,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_MONSTERS */ case 160 + 19: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons monsters!", m_name); for (k = 0; k < 8; k++) @@ -2506,7 +2506,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_ANT */ case 160 + 20: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons ants.", m_name); for (k = 0; k < 6; k++) @@ -2523,7 +2523,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_SPIDER */ case 160 + 21: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons spiders.", m_name); for (k = 0; k < 6; k++) @@ -2540,7 +2540,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_HOUND */ case 160 + 22: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons hounds.", m_name); for (k = 0; k < 6; k++) @@ -2557,7 +2557,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_HYDRA */ case 160 + 23: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons hydras.", m_name); for (k = 0; k < 6; k++) @@ -2574,7 +2574,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_ANGEL */ case 160 + 24: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons an angel!", m_name); for (k = 0; k < 1; k++) @@ -2591,7 +2591,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_DEMON */ case 160 + 25: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons a demon!", m_name); for (k = 0; k < 1; k++) @@ -2608,7 +2608,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_UNDEAD */ case 160 + 26: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons an undead adversary!", m_name); for (k = 0; k < 1; k++) @@ -2625,7 +2625,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_DRAGON */ case 160 + 27: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons a dragon!", m_name); for (k = 0; k < 1; k++) @@ -2642,7 +2642,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_HI_UNDEAD */ case 160 + 28: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons greater undead!", m_name); for (k = 0; k < 8; k++) @@ -2662,7 +2662,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_HI_DRAGON */ case 160 + 29: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons ancient dragons!", m_name); for (k = 0; k < 8; k++) @@ -2682,7 +2682,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_WRAITH */ case 160 + 30: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons a wraith!", m_name); @@ -2702,7 +2702,7 @@ static bool_ monst_spell_monst(int m_idx) /* RF6_S_UNIQUE */ case 160 + 31: { - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); if (blind || !see_m) monster_msg("%^s mumbles.", m_name); else monster_msg("%^s magically summons special opponents!", m_name); for (k = 0; k < 8; k++) @@ -3154,7 +3154,7 @@ bool_ make_attack_spell(int m_idx) case 96 + 0: { if (!direct) break; - disturb(1, 0); + disturb(1); msg_format("%^s makes a high pitched shriek.", m_name); aggravate_monsters(m_idx); break; @@ -3169,7 +3169,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_S_ANIMAL */ case 96 + 2: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons an animal!", m_name); for (k = 0; k < 1; k++) @@ -3183,7 +3183,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_ROCKET */ case 96 + 3: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s shoots something.", m_name); else msg_format("%^s fires a rocket.", m_name); breath(m_idx, GF_ROCKET, @@ -3195,7 +3195,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_ARROW_1 */ case 96 + 4: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s makes a strange noise.", m_name); else msg_format("%^s fires an arrow.", m_name); bolt(m_idx, GF_ARROW, damroll(1, 6)); @@ -3206,7 +3206,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_ARROW_2 */ case 96 + 5: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s makes a strange noise.", m_name); else msg_format("%^s fires an arrow!", m_name); bolt(m_idx, GF_ARROW, damroll(3, 6)); @@ -3217,7 +3217,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_ARROW_3 */ case 96 + 6: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s makes a strange noise.", m_name); else msg_format("%^s fires a missile.", m_name); bolt(m_idx, GF_ARROW, damroll(5, 6)); @@ -3228,7 +3228,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_ARROW_4 */ case 96 + 7: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s makes a strange noise.", m_name); else msg_format("%^s fires a missile!", m_name); bolt(m_idx, GF_ARROW, damroll(7, 6)); @@ -3239,7 +3239,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_ACID */ case 96 + 8: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes acid.", m_name); breath(m_idx, GF_ACID, @@ -3251,7 +3251,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_ELEC */ case 96 + 9: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes lightning.", m_name); breath(m_idx, GF_ELEC, @@ -3263,7 +3263,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_FIRE */ case 96 + 10: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes fire.", m_name); breath(m_idx, GF_FIRE, @@ -3275,7 +3275,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_COLD */ case 96 + 11: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes frost.", m_name); breath(m_idx, GF_COLD, @@ -3287,7 +3287,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_POIS */ case 96 + 12: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes gas.", m_name); breath(m_idx, GF_POIS, @@ -3300,7 +3300,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_NETH */ case 96 + 13: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes nether.", m_name); breath(m_idx, GF_NETHER, @@ -3312,7 +3312,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_LITE */ case 96 + 14: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes light.", m_name); breath(m_idx, GF_LITE, @@ -3324,7 +3324,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_DARK */ case 96 + 15: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes darkness.", m_name); breath(m_idx, GF_DARK, @@ -3336,7 +3336,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_CONF */ case 96 + 16: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes confusion.", m_name); breath(m_idx, GF_CONFUSION, @@ -3348,7 +3348,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_SOUN */ case 96 + 17: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes sound.", m_name); breath(m_idx, GF_SOUND, @@ -3360,7 +3360,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_CHAO */ case 96 + 18: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes chaos.", m_name); breath(m_idx, GF_CHAOS, @@ -3372,7 +3372,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_DISE */ case 96 + 19: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes disenchantment.", m_name); breath(m_idx, GF_DISENCHANT, @@ -3384,7 +3384,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_NEXU */ case 96 + 20: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes nexus.", m_name); breath(m_idx, GF_NEXUS, @@ -3396,7 +3396,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_TIME */ case 96 + 21: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes time.", m_name); breath(m_idx, GF_TIME, @@ -3407,7 +3407,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_INER */ case 96 + 22: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes inertia.", m_name); breath(m_idx, GF_INERTIA, @@ -3418,7 +3418,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_GRAV */ case 96 + 23: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes gravity.", m_name); breath(m_idx, GF_GRAVITY, @@ -3429,7 +3429,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_SHAR */ case 96 + 24: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes shards.", m_name); breath(m_idx, GF_SHARDS, @@ -3441,7 +3441,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_PLAS */ case 96 + 25: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes plasma.", m_name); breath(m_idx, GF_PLASMA, @@ -3452,7 +3452,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_WALL */ case 96 + 26: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes force.", m_name); breath(m_idx, GF_FORCE, @@ -3463,7 +3463,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_MANA */ case 96 + 27: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes magical energy.", m_name); breath(m_idx, GF_MANA, @@ -3474,7 +3474,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BA_NUKE */ case 96 + 28: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a ball of radiation.", m_name); breath(m_idx, GF_NUKE, (rlev + damroll(10, 6)), 2); @@ -3485,7 +3485,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_NUKE */ case 96 + 29: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes toxic waste.", m_name); breath(m_idx, GF_NUKE, @@ -3497,7 +3497,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BA_CHAO */ case 96 + 30: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles frighteningly.", m_name); else msg_format("%^s invokes a raw chaos.", m_name); breath(m_idx, GF_CHAOS, (rlev * 2) + damroll(10, 10), 4); @@ -3508,7 +3508,7 @@ bool_ make_attack_spell(int m_idx) /* RF4_BR_DISI -> Disintegration breath! */ case 96 + 31: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s breathes.", m_name); else msg_format("%^s breathes disintegration.", m_name); breath(m_idx, GF_DISINTEGRATE, @@ -3521,7 +3521,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_ACID */ case 128 + 0: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts an acid ball.", m_name); breath(m_idx, GF_ACID, @@ -3533,7 +3533,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_ELEC */ case 128 + 1: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a lightning ball.", m_name); breath(m_idx, GF_ELEC, @@ -3545,7 +3545,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_FIRE */ case 128 + 2: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a fire ball.", m_name); breath(m_idx, GF_FIRE, @@ -3557,7 +3557,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_COLD */ case 128 + 3: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a frost ball.", m_name); breath(m_idx, GF_COLD, @@ -3569,7 +3569,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_POIS */ case 128 + 4: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a stinking cloud.", m_name); breath(m_idx, GF_POIS, @@ -3581,7 +3581,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_NETH */ case 128 + 5: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a nether ball.", m_name); breath(m_idx, GF_NETHER, @@ -3593,7 +3593,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_WATE */ case 128 + 6: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s gestures fluidly.", m_name); msg_print("You are engulfed in a whirlpool."); @@ -3605,7 +3605,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_MANA */ case 128 + 7: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles powerfully.", m_name); else msg_format("%^s invokes a mana storm.", m_name); breath(m_idx, GF_MANA, @@ -3616,7 +3616,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BA_DARK */ case 128 + 8: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles powerfully.", m_name); else msg_format("%^s invokes a darkness storm.", m_name); breath(m_idx, GF_DARK, @@ -3634,7 +3634,7 @@ bool_ make_attack_spell(int m_idx) int r1; /* Disturb if legal */ - disturb(1, 0); + disturb(1); /* Basic message */ msg_format("%^s draws psychic energy from you!", m_name); @@ -3687,7 +3687,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 10: { if (!direct) break; - disturb(1, 0); + disturb(1); if (!seen) { msg_print("You feel something focusing on your mind."); @@ -3724,7 +3724,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 11: { if (!direct) break; - disturb(1, 0); + disturb(1); if (!seen) { msg_print("You feel something focusing on your mind."); @@ -3773,7 +3773,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 12: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s points at you and curses.", m_name); if (rand_int(100) < p_ptr->skill_sav) @@ -3792,7 +3792,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 13: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s points at you and curses horribly.", m_name); if (rand_int(100) < p_ptr->skill_sav) @@ -3811,7 +3811,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 14: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles loudly.", m_name); else msg_format("%^s points at you, incanting terribly!", m_name); if (rand_int(100) < p_ptr->skill_sav) @@ -3830,7 +3830,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 15: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s screams the word 'DIE!'", m_name); else msg_format("%^s points at you, screaming the word DIE!", m_name); if (rand_int(100) < p_ptr->skill_sav) @@ -3848,7 +3848,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_ACID */ case 128 + 16: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a acid bolt.", m_name); bolt(m_idx, GF_ACID, damroll(7, 8) + (rlev / 3)); @@ -3860,7 +3860,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_ELEC */ case 128 + 17: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a lightning bolt.", m_name); bolt(m_idx, GF_ELEC, damroll(4, 8) + (rlev / 3)); @@ -3872,7 +3872,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_FIRE */ case 128 + 18: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a fire bolt.", m_name); bolt(m_idx, GF_FIRE, damroll(9, 8) + (rlev / 3)); @@ -3884,7 +3884,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_COLD */ case 128 + 19: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a frost bolt.", m_name); bolt(m_idx, GF_COLD, damroll(6, 8) + (rlev / 3)); @@ -3903,7 +3903,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_NETH */ case 128 + 21: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a nether bolt.", m_name); bolt(m_idx, GF_NETHER, 30 + damroll(5, 5) + (rlev * 3) / 2); @@ -3915,7 +3915,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_WATE */ case 128 + 22: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a water bolt.", m_name); bolt(m_idx, GF_WATER, damroll(10, 10) + (rlev)); @@ -3926,7 +3926,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_MANA */ case 128 + 23: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a mana bolt.", m_name); bolt(m_idx, GF_MANA, randint(rlev * 7 / 2) + 50); @@ -3937,7 +3937,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_PLAS */ case 128 + 24: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a plasma bolt.", m_name); bolt(m_idx, GF_PLASMA, 10 + damroll(8, 7) + (rlev)); @@ -3948,7 +3948,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_BO_ICEE */ case 128 + 25: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts an ice bolt.", m_name); bolt(m_idx, GF_ICE, damroll(6, 6) + (rlev)); @@ -3960,7 +3960,7 @@ bool_ make_attack_spell(int m_idx) /* RF5_MISSILE */ case 128 + 26: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a magic missile.", m_name); bolt(m_idx, GF_MISSILE, damroll(2, 6) + (rlev / 3)); @@ -3972,7 +3972,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 27: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles, and you hear scary noises.", m_name); else msg_format("%^s casts a fearful illusion.", m_name); if (p_ptr->resist_fear) @@ -3995,7 +3995,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 28: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s casts a spell, burning your eyes!", m_name); if (p_ptr->resist_blind) @@ -4018,7 +4018,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 29: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles, and you hear puzzling noises.", m_name); else msg_format("%^s creates a mesmerizing illusion.", m_name); if (p_ptr->resist_conf) @@ -4041,7 +4041,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 30: { if (!direct) break; - disturb(1, 0); + disturb(1); msg_format("%^s drains power from your muscles!", m_name); if (p_ptr->free_act) { @@ -4063,7 +4063,7 @@ bool_ make_attack_spell(int m_idx) case 128 + 31: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s stares deep into your eyes!", m_name); if (p_ptr->free_act) @@ -4087,7 +4087,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_HASTE */ case 160 + 0: { - disturb(1, 0); + disturb(1); if (blind) { msg_format("%^s mumbles.", m_name); @@ -4117,7 +4117,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_HAND_DOOM */ case 160 + 1: { - disturb(1, 0); + disturb(1); msg_format("%^s invokes the Hand of Doom!", m_name); if (rand_int(100) < p_ptr->skill_sav) { @@ -4138,7 +4138,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_HEAL */ case 160 + 2: { - disturb(1, 0); + disturb(1); /* Message */ if (blind) @@ -4202,7 +4202,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_ANIMALS */ case 160 + 3: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons some animals!", m_name); for (k = 0; k < 4; k++) @@ -4216,7 +4216,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_BLINK */ case 160 + 4: { - disturb(1, 0); + disturb(1); msg_format("%^s blinks away.", m_name); teleport_away(m_idx, 10); break; @@ -4225,7 +4225,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_TPORT */ case 160 + 5: { - disturb(1, 0); + disturb(1); msg_format("%^s teleports away.", m_name); teleport_away(m_idx, MAX_SIGHT * 2 + 5); break; @@ -4235,7 +4235,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 6: { if (!direct) break; - disturb(1, 0); + disturb(1); msg_format("%^s commands you to return.", m_name); teleport_player_to(m_ptr->fy, m_ptr->fx); break; @@ -4245,7 +4245,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 7: { if (!direct) break; - disturb(1, 0); + disturb(1); msg_format("%^s teleports you away.", m_name); teleport_player(100); break; @@ -4255,7 +4255,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 8: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles strangely.", m_name); else msg_format("%^s gestures at your feet.", m_name); if (p_ptr->resist_nexus) @@ -4278,7 +4278,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 9: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s gestures in shadow.", m_name); (void)unlite_area(0, 3); @@ -4289,7 +4289,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 10: { if (!direct) break; - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles, and then cackles evilly.", m_name); else msg_format("%^s casts a spell and cackles evilly.", m_name); (void)trap_creation(); @@ -4300,7 +4300,7 @@ bool_ make_attack_spell(int m_idx) case 160 + 11: { if (!direct) break; - disturb(1, 0); + disturb(1); msg_format("%^s tries to blank your mind.", m_name); if (rand_int(100) < p_ptr->skill_sav) @@ -4321,7 +4321,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_BUG */ case 160 + 13: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically codes some software bugs.", m_name); for (k = 0; k < 6; k++) @@ -4335,7 +4335,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_RNG */ case 160 + 14: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically codes some RNGs.", m_name); for (k = 0; k < 6; k++) @@ -4349,7 +4349,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_THUNDERLORD */ case 160 + 15: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons a Thunderlord!", m_name); for (k = 0; k < 1; k++) @@ -4363,7 +4363,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_SUMMON_KIN */ case 160 + 16: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons %s %s.", m_name, m_poss, @@ -4383,7 +4383,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_HI_DEMON */ case 160 + 17: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons greater demons!", m_name); if (blind && count) msg_print("You hear heavy steps nearby."); @@ -4394,7 +4394,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_MONSTER */ case 160 + 18: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons help!", m_name); for (k = 0; k < 1; k++) @@ -4408,7 +4408,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_MONSTERS */ case 160 + 19: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons monsters!", m_name); for (k = 0; k < 8; k++) @@ -4422,7 +4422,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_ANT */ case 160 + 20: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons ants.", m_name); for (k = 0; k < 6; k++) @@ -4436,7 +4436,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_SPIDER */ case 160 + 21: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons spiders.", m_name); for (k = 0; k < 6; k++) @@ -4450,7 +4450,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_HOUND */ case 160 + 22: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons hounds.", m_name); for (k = 0; k < 6; k++) @@ -4464,7 +4464,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_HYDRA */ case 160 + 23: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons hydras.", m_name); for (k = 0; k < 6; k++) @@ -4478,7 +4478,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_ANGEL */ case 160 + 24: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons an angel!", m_name); for (k = 0; k < 1; k++) @@ -4492,7 +4492,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_DEMON */ case 160 + 25: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons a demon!", m_name); for (k = 0; k < 1; k++) @@ -4506,7 +4506,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_UNDEAD */ case 160 + 26: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons an undead adversary!", m_name); for (k = 0; k < 1; k++) @@ -4520,7 +4520,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_DRAGON */ case 160 + 27: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons a dragon!", m_name); for (k = 0; k < 1; k++) @@ -4534,7 +4534,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_HI_UNDEAD */ case 160 + 28: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons greater undead!", m_name); for (k = 0; k < 8; k++) @@ -4551,7 +4551,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_HI_DRAGON */ case 160 + 29: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons ancient dragons!", m_name); for (k = 0; k < 8; k++) @@ -4568,7 +4568,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_WRAITH */ case 160 + 30: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons Wraith!", m_name); @@ -4588,7 +4588,7 @@ bool_ make_attack_spell(int m_idx) /* RF6_S_UNIQUE */ case 160 + 31: { - disturb(1, 0); + disturb(1); if (blind) msg_format("%^s mumbles.", m_name); else msg_format("%^s magically summons special opponents!", m_name); for (k = 0; k < 8; k++) @@ -5542,7 +5542,7 @@ static bool_ monst_attack_monst(int m_idx, int t_idx) if (!effect || check_hit2(power, rlev, ac)) { /* Always disturbing */ - if (disturb_other) disturb(1, 0); + if (disturb_other) disturb(1); /* Describe the attack method */ switch (method) @@ -5947,7 +5947,7 @@ static bool_ monst_attack_monst(int m_idx, int t_idx) if (m_ptr->ml) { /* Disturbing */ - disturb(1, 0); + disturb(1); /* Message */ monster_msg("%^s misses %s.", m_name, t_name); @@ -6742,7 +6742,7 @@ static void process_monster(int m_idx, bool_ is_frien) msg_print("You hear a door burst open!"); /* Disturb (sometimes) */ - if (disturb_minor) disturb(0, 0); + if (disturb_minor) disturb(0); /* The door was bashed open */ did_bash_door = TRUE; @@ -7044,7 +7044,7 @@ static void process_monster(int m_idx, bool_ is_frien) { /* Disturb */ if ((is_friend(m_ptr) < 0) || disturb_pets) - disturb(0, 0); + disturb(0); } /* Check for monster trap */ diff --git a/src/monster2.c b/src/monster2.c index 9d79f73a..175bf991 100644 --- a/src/monster2.c +++ b/src/monster2.c @@ -1884,7 +1884,7 @@ void update_mon(int m_idx, bool_ full) /* Disturb on appearance */ if (disturb_move) { - if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1, 0); + if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1); } } @@ -1924,7 +1924,7 @@ void update_mon(int m_idx, bool_ full) /* Disturb on disappearance*/ if (disturb_move) { - if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1, 0); + if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1); } } } @@ -1951,7 +1951,7 @@ void update_mon(int m_idx, bool_ full) /* Disturb on appearance */ if (disturb_near) { - if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1, 0); + if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1); } } @@ -1972,7 +1972,7 @@ void update_mon(int m_idx, bool_ full) /* Disturb on disappearance */ if (disturb_near) { - if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1, 0); + if (disturb_pets || (is_friend(m_ptr) <= 0)) disturb(1); } } } diff --git a/src/object1.c b/src/object1.c index 72ccd5af..a5dbc3d5 100644 --- a/src/object1.c +++ b/src/object1.c @@ -6253,7 +6253,7 @@ void py_pickup_floor(int pickup) next_o_idx = o_ptr->next_o_idx; /* Hack -- disturb */ - disturb(0, 0); + disturb(0); /* Pick up gold */ if (o_ptr->tval == TV_GOLD) diff --git a/src/spells1.c b/src/spells1.c index 5aec03bf..45bea042 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -175,7 +175,7 @@ void teleport_player_directed(int rad, int dir) if (c_ptr->feat == FEAT_SHOP) { /* Disturb */ - disturb(0, 0); + disturb(0); /* Hack -- enter store */ command_new = '_'; @@ -1294,7 +1294,7 @@ void take_hit(int damage, cptr hit_from) if (death) return; /* Disturb */ - disturb(1, 0); + disturb(1); /* Apply "invulnerability" */ if (p_ptr->invuln && (damage < 9000)) @@ -1527,7 +1527,7 @@ void take_sanity_hit(int damage, cptr hit_from) if (death) return; /* Disturb */ - disturb(1, 0); + disturb(1); /* Hurt the player */ @@ -7216,7 +7216,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP | PROJECT_KILL)); - disturb(1, 0); + disturb(1); return TRUE; } @@ -8118,7 +8118,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad /* Disturb */ - disturb(1, 0); + disturb(1); /* Return "Anything seen?" */ diff --git a/src/traps.c b/src/traps.c index 999f9acc..bb56bb20 100644 --- a/src/traps.c +++ b/src/traps.c @@ -1974,7 +1974,7 @@ void player_activate_door_trap(s16b y, s16b x) !(f_info[c_ptr->feat].flags1 & FF1_DOOR)) return; /* Disturb */ - disturb(0, 0); + disturb(0); /* Message */ msg_print("You found a trap!"); diff --git a/src/xtra2.c b/src/xtra2.c index 84f3b540..3e0a1800 100644 --- a/src/xtra2.c +++ b/src/xtra2.c @@ -119,7 +119,7 @@ bool_ set_parasite(int v, int r) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -173,7 +173,7 @@ static bool_ set_simple_field( /* Disturb */ if (disturb_state) - disturb(0, 0); + disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -520,7 +520,7 @@ bool_ set_mimic(int v, int p, int level) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Redraw title */ p_ptr->redraw |= (PR_TITLE); @@ -817,7 +817,7 @@ bool_ set_fast(int v, int p) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -1179,7 +1179,7 @@ bool_ set_tim_thunder(int v, int p1, int p2) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -1406,7 +1406,7 @@ bool_ set_tim_regen(int v, int p) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Handle stuff */ handle_stuff(); @@ -1546,7 +1546,7 @@ bool_ set_stun(int v) /* None */ case 0: msg_print("You are no longer stunned."); - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); break; } @@ -1561,7 +1561,7 @@ bool_ set_stun(int v) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -1754,7 +1754,7 @@ bool_ set_cut(int v) /* None */ case 0: msg_print("You are no longer bleeding."); - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); break; } @@ -1769,7 +1769,7 @@ bool_ set_cut(int v) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -1983,7 +1983,7 @@ bool_ set_food(int v) if (!notice) return (FALSE); /* Disturb */ - if (disturb_state) disturb(0, 0); + if (disturb_state) disturb(0); /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); @@ -3690,7 +3690,7 @@ void verify_panel(void) panel_col_min = pcol_min; /* Hack -- optional disturb on "panel change" */ - if (disturb_panel && !center_player) disturb(0, 0); + if (disturb_panel && !center_player) disturb(0); /* Recalculate the boundaries */ panel_bounds(); |