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authorBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:26 +0100
committerBardur Arantsson <bardur@scientician.net>2019-02-15 19:20:26 +0100
commit72cd5135a9a453f3f823ae7a48cdfc7410ce29b8 (patch)
tree69992f610a54db333a38badb85ac98b389162a0b
parent2e99a42ceec2685b9d9d416edc182ee34b8ef0bc (diff)
Remove A_COLOR conditional compilation
Let's just assume that any reasonable curses implementation supports colors.
-rw-r--r--src/main-gcu.cc15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/main-gcu.cc b/src/main-gcu.cc
index d518e30c..9fb7724f 100644
--- a/src/main-gcu.cc
+++ b/src/main-gcu.cc
@@ -210,8 +210,6 @@ static term_data data[MAX_TERM_DATA];
static int active = 0;
-#ifdef A_COLOR
-
/*
* Hack -- define "A_BRIGHT" to be "A_BOLD", because on many
* machines, "A_BRIGHT" produces ugly "inverse" video.
@@ -235,8 +233,6 @@ static int can_fix_color = false;
*/
static int colortable[16];
-#endif
-
/*
@@ -471,10 +467,8 @@ static void Term_nuke_gcu(void *data)
/* Count nuke's, handle last */
if (--active != 0) return;
-#ifdef A_COLOR
/* Reset colors to defaults */
start_color();
-#endif
/* Get current cursor position */
getyx(curscr, y, x);
@@ -551,8 +545,6 @@ static errr Term_xtra_gcu_event(int v)
static void Term_xtra_gcu_react()
{
-#ifdef A_COLOR
-
int i;
/* Cannot handle color redefinition */
@@ -571,7 +563,6 @@ static void Term_xtra_gcu_react()
angband_color_table[i][3] * 1000 / 255);
}
-#endif
}
@@ -638,10 +629,8 @@ static void Term_text_gcu(void *data, int x, int y, int n, byte a, const char *s
{
term_data *td = (term_data *) data;
-#ifdef A_COLOR
/* Set the color */
if (can_use_color) wattrset(td->win, colortable[a & 0x0F]);
-#endif
/* Move the cursor */
wmove(td->win, y, x);
@@ -753,8 +742,6 @@ int init_gcu(int argc, char **argv)
-#ifdef A_COLOR
-
/*** Init the Color-pairs and set up a translation table ***/
/* Do we have color, and enough color, available? */
@@ -825,8 +812,6 @@ int init_gcu(int argc, char **argv)
colortable[15] = (COLOR_PAIR(3) | A_NORMAL); /* Light Umber XXX */
}
-#endif
-
/*** Low level preparation ***/