|author||Bardur Arantsson <email@example.com>||2015-02-23 09:11:55 +0100|
|committer||Bardur Arantsson <firstname.lastname@example.org>||2015-02-23 09:11:55 +0100|
channel_the_elements() on sand should use *Fire* skill level
It seems very weird that the sand-based variant of channel_the_elements uses a *spell* which is only related via the "Fire" skill to determine whether to use hellfire or regular fire. This change ensures that it is consistent with the rest of channel_the_elements and ensures that we're in line with the documentation of Geomancy.
Diffstat (limited to 'CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions