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authorManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
committerManoj Srivastava <srivasta@debian.org>2014-05-14 23:54:09 -0700
commit4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f (patch)
treea0a9cad00e7916b9a97e14831fb362f21871cbef /debian/NEWS.Debian
tome (2.3.11-ah-2) unstable; urgency=low
* Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive
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+tome (2.3.11-ah-2) unstable; urgency=low
+
+ T.o.M.E 2.3.10 (ah)
+
+ User Interface:
+
+ - Always display list of selectable objects, i.e. remove the option of
+ pressing '*' to hide list.
+ - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord
+ Estraven.)
+ - SDL fixes. (Thanks to Lord Estraven.)
+ - System-wide character scores were removed. Use the ladder at
+ http://angband.oook.cz instead.
+ - Panic saves are no longer created. Saving state when memory is
+ likely corrupted seems like a bad idea.
+ - Remove long-obsolete front-ends.
+ - Unix: Removed pointless and error-prone signal handling aimed at
+ preventing cheating.
+ - Removed gamma correction.
+
+ Game:
+
+ - Killerbunnies: Character dump now lists companions.
+ - Killerbunnies: Fix dodge messages.
+ - Imported Theme 1.2.0 since this excellent module by Furiosity seems
+ to not be downloadable any more.
+ - Further Thaumaturgy tweaks by Lord Estraven
+
+ T.o.M.E 2.3.9 (ah)
+
+ User Interface:
+
+ - Always display list of selectable objects immediately
+ instead of requiring user to press '*'.
+ - Fix display issues with extremely wide terminals.
+ - Automatizer: Fix memory corruption issues.
+ - Remove obsolete and pointless options.
+
+ Game:
+
+ - Items are now immediately pseudo-identified upon pickup.
+ - Psycometry now always Identifies regardless of level.
+ - Remove the need to instantly leave for a certain quest. Lots
+ of players would get caught out by this.
+ - A few Mindcraft powers now scale with skill level. (Credit
+ for these goes to Lord Estraven.)
+ - "Far reaching attack" now works for *all* polearms.
+ - Fixes and tweaks for Thaumaturgy to make view/area spells less
+ overpowered and to make bolt/ball spells more useful. (Credit
+ goes to Lord Estraven.)
+
+ T.o.M.E 2.3.8 (ah)
+
+ Game:
+
+ - Fix duration display for the Shapeshift Mimicry power. Thanks
+ to morchant for the fix.
+ - Fix for creating "inventory" and "equipment" rules from the
+ Automatizer UI. Thanks to morchant for the fix.
+ - Fix for Lua code which should hopefully get things working better
+ for OpenBSD users. Thanks to Kernigh for the patch.
+ - Change "molten glass wall" to use a different internal code to
+ hopefully avoid clashes with modules such as Theme.
+ - Removed the check on low fuel on your light source when traveling.
+ It doesn't make sense since you can already travel without any light
+ equipped.
+
+ T.o.M.E 2.3.7 (ah)
+
+ - Remove item pval from antimagic field strength calculation since it
+ may be both non-zero and invisible (to the player).
+ - Miscellaneous 64 bit fixes.
+ - Fix Lua errors when hitting <ESC> while choosing spell.
+ - Killerbunnies: Automatizer: Add patch which adds new <inventory/>
+ and <equipment/> rules.
+ - Killerbunnies: Add "you do not know all your fate" to Fate menu
+ if you haven't been discovered all your fates.
+ - Killerbunnies: Display a message if trying to activate Piercing Shots
+ without the necessary skill levels.
+
+ T.o.M.E 2.3.6 (ah)
+
+ - Don't generate impassable glass walls.
+ - Mark *all* quest monsters properly.
+ - Avoid generating up staircases in selected dungeons.
+ - Mimicry cloaks of Abomination now aggravate properly.
+ - Properly handle item set effects with certain traps.
+ - Fix crash bug during character dumps.
+ - Misc. Mimicry fixes.
+ - Prevent immunities from Balrog Form persisting too long.
+ - Fix for loading/saving on Linux distribution using Fortify.
+ - Fix for module directory paths.
+ - Fix miscellaneous problems on 64-bit platforms.
+ - Princess room should now always be generated.
+ - Extra Blows applies to barehand combat too.
+
+ -- Manoj Srivastava <srivasta@debian.org> Wed, 14 May 2014 23:56:28 -0700
+
+tome (2.3.1-1) unstable; urgency=low
+
+ * Yet again, the save file format has changed incompatibly, requiring
+ that a new character be created from scratch.
+
+ -- Manoj Srivastava <srivasta@debian.org> Sun, 23 Jan 2005 10:57:26 -0600
+
+tome (2.3.0-1) unstable; urgency=low
+
+ * This version changed the save format, so older save files can not be
+ read by this version.
+
+ -- Manoj Srivastava <srivasta@debian.org> Sun, 23 Jan 2005 10:56:42 -0600