|author||Manoj Srivastava <firstname.lastname@example.org>||2020-05-23 00:33:19 -0700|
|committer||Manoj Srivastava <email@example.com>||2020-05-23 00:33:19 -0700|
Diffstat (limited to 'doc/changes.txt')
1 files changed, 31 insertions, 5 deletions
diff --git a/doc/changes.txt b/doc/changes.txt
index 7835ab9a..a880e203 100644
@@ -1,12 +1,38 @@
-T.O.M.E 2.4.x (ah)
+T.o.M.E 2.4.0 (ah)
-- Removed Alchemist class from ToME module. They were
- horribly broken and encouraged only scummy play. They
- were also indirectly responsible for a lot of items
- that were junk to every other character class.
+- Removed traps and related skills. (Thanks to "miramor" for doing
+ most of the actual work on this.)
+- Removed Alchemist class from ToME module. They were horribly broken
+ and encouraged only scummy play. They were also indirectly
+ responsible for a lot of items that were junk to every other
+ character class.
+- Remove Runecrafer class.
- Increased size of the home drastically.
+- Fix "far reaching attack" skill. (Thanks to "miramor".)
+- Remove pointless player stats such as "gender", "age", "height",
+- Disallow casting for Posessors when they don't have enought SP.
+ (aka "Remove system shock".)
+- Magic Mapping now maps the whole level instead of only the display
+- Summoned monsters appear around summoner instead of player.
+- Remove various mostly inconsequential options.
+- Use PCG random number generator instead of the old custom one.
+- Grant player full monster knowledge.
+- Theme: Fix final guardian artifact for Land of Mountains.
+- Theme: Remove armor restriction for Eagle/Dragon races.
+- Use C++14.
+- Use (vendored) "cppformat" for string formatting.
+- Use (vendored) "jsoncons" instead of "jansson".
+- Produce individual executables for each of the supported platforms
+ instead of a single executable.
T.o.M.E 2.3.10 (ah)