|author||Bardur Arantsson <email@example.com>||2015-12-29 11:23:25 +0100|
|committer||Bardur Arantsson <firstname.lastname@example.org>||2015-12-29 11:23:25 +0100|
Move most text files from / to /doc
Diffstat (limited to 'doc')
4 files changed, 291 insertions, 0 deletions
diff --git a/doc/DEBUG.txt b/doc/DEBUG.txt
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+To turn on Debug mode when compiling run cmake with the
diff --git a/doc/RELEASE.txt b/doc/RELEASE.txt
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+* Bump version number.
+* Update changes.txt
+* Update IS_CVS in defines.h before tagging; undo post-tagging.
+* Check that system-wide installation succeeds.
+* Disable C/C++ compiler sanitization options
diff --git a/doc/changes.txt b/doc/changes.txt
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+T.O.M.E 2.4.x (ah)
+- Removed Alchemist class from ToME module. They were
+ horribly broken and encouraged only scummy play. They
+ were also indirectly responsible for a lot of items
+ that were junk to every other character class.
+- Increased size of the home drastically.
+T.o.M.E 2.3.10 (ah)
+- Always display list of selectable objects, i.e. remove the option of
+ pressing '*' to hide list.
+- GTK2: Allow running with Shift + arrow keys. (Thanks to Lord
+- SDL fixes. (Thanks to Lord Estraven.)
+- System-wide character scores were removed. Use the ladder at
+ http://angband.oook.cz instead.
+- Panic saves are no longer created. Saving state when memory is
+ likely corrupted seems like a bad idea.
+- Remove long-obsolete front-ends.
+- Unix: Removed pointless and error-prone signal handling aimed at
+ preventing cheating.
+- Removed gamma correction.
+- Killerbunnies: Character dump now lists companions.
+- Killerbunnies: Fix dodge messages.
+- Imported Theme 1.2.0 since this excellent module by Furiosity seems
+ to not be downloadable any more.
+- Further Thaumaturgy tweaks by Lord Estraven
+- Setuid support REMOVED; do NOT install ToME as setuid!
+- Fixes for system installation. Thanks to 'darwin' for reporting.
+- Fix linking problem with the 'curses' front-end.
+- Add DEBUG.txt file for information on enabling debugging in builds.
+T.o.M.E 2.3.9 (ah)
+- Always display list of selectable objects immediately
+ instead of requiring user to press '*'.
+- Fix display issues with extremely wide terminals.
+- Automatizer: Fix memory corruption issues.
+- Remove obsolete and pointless options.
+- Items are now immediately pseudo-identified upon pickup.
+- Psycometry now always Identifies regardless of level.
+- Remove the need to instantly leave for a certain quest. Lots
+ of players would get caught out by this.
+- A few Mindcraft powers now scale with skill level. (Credit
+ for these goes to Lord Estraven.)
+- "Far reaching attack" now works for *all* polearms.
+- Fixes and tweaks for Thaumaturgy to make view/area spells less
+ overpowered and to make bolt/ball spells more useful. (Credit
+ goes to Lord Estraven.)
+T.o.M.E 2.3.8 (ah)
+- Fix duration display for the Shapeshift Mimicry power. Thanks
+ to morchant for the fix.
+- Fix for creating "inventory" and "equipment" rules from the
+ Automatizer UI. Thanks to morchant for the fix.
+- Fix for Lua code which should hopefully get things working better
+ for OpenBSD users. Thanks to Kernigh for the patch.
+- Change "molten glass wall" to use a different internal code to
+ hopefully avoid clashes with modules such as Theme.
+- Removed the check on low fuel on your light source when traveling.
+ It doesn't make sense since you can already travel without any light
+- Added support for building the GTK2 interface; only lightly tested.
+- Added support for building on Windows with MinGW. Thanks to wino45
+ for help with this.
+- Miscellaneous fixes to the CMake files. Thanks to Kernigh for
+ contributing these.
+T.o.M.E 2.3.7 (ah)
+- Remove item pval from antimagic field strength calculation since it
+ may be both non-zero and invisible (to the player).
+- Miscellaneous 64 bit fixes.
+- Fix Lua errors when hitting <ESC> while choosing spell.
+- Killerbunnies: Automatizer: Add patch which adds new <inventory/>
+ and <equipment/> rules.
+- Killerbunnies: Add "you do not know all your fate" to Fate menu
+ if you haven't been discovered all your fates.
+- Killerbunnies: Display a message if trying to activate Piercing Shots
+ without the necessary skill levels.
+T.o.M.E 2.3.6 (ah)
+- Don't generate impassable glass walls.
+- Mark *all* quest monsters properly.
+- Avoid generating up staircases in selected dungeons.
+- Mimicry cloaks of Abomination now aggravate properly.
+- Properly handle item set effects with certain traps.
+- Fix crash bug during character dumps.
+- Misc. Mimicry fixes.
+- Prevent immunities from Balrog Form persisting too long.
+- Fix for loading/saving on Linux distribution using Fortify.
+- Fix for module directory paths.
+- Fix miscellaneous problems on 64-bit platforms.
+- Princess room should now always be generated.
+- Extra Blows applies to barehand combat too.
+T.o.M.E 2.3.5 aka "Into the unknown" changes
+- The X11 and Xaw interfaces now save the dungeon and player when the
+ window is closed.
+- Fixed cpu churning bug that occurs when using certain window managers and
+ ToME is maximized.
+- Player speed now set correctly when Demon Hide corruption is enabled.
+- ToME now correctly sets various Balrog flags when player in Balrog form.
+- ToME now correctly sets the teleport flags when teleport corruption is
+- ToME now uses the qrand7.map file when generating princess quests.
+- Bigs changes for generate.c to get it to produce the princess and thrain
+ rooms. Also code clean up of room geranation code.
+- Slings of Buckland can now be generated.
+- Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to
+ fix problems when casting spells.
+- Fixed small typo in the commands help file.
+- Added help for the Mathom House.
+- Fixed various compile time warnings in various files.
+- Added makefile support for main-gtk2.c in makefile.std
+- Values found in documentation for spectral race modifiers now match values
+ found in p_info.txt.
+- Wiki Bug 837. Removed references to old inscriptions handling code in
+- Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore.
+ It conflicts with keywords used by the Sun Studio Compiler.
+- Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
+- Changed description of Disarm spell to more accurately reflect what it
+- ToME now correctly compiles main-gtk2.c on 64-bit machines.
+- Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit
+- Applied killerbunnies patch to identify objects on grid before squelching.
+- Applied killer bunnies patch to keep the fate "you are fated to find
+ something special" from creating something special with an inappropriate
+ base object.
+- Applied killerbunnies patch stops symbiotes from gaining levels simply
+ by being hypnotized and released.
+- ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
+- Stores now display the inventory correctly after a purchase.
+- The race the legends display now works correctly with more than 10 dead
+ characters in history.
+- Characters are no longer generated with 0 mana points.
+- Wiki Bug 839. ToME no longer penalizes an object when it is not actually
+- Wiki Bug 838. The melee style will now switch correctly from Bear to the
+ primary melee style when switching out of Bear form.
+- Wiki Bug 826. The inventory and equipment windows now update when the
+ player identifies the entire pack or uses the *Greater Identify* spell.
+- Wiki Bug 819. No more bogus level leaving messages.
+- Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
+- Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
+- Wiki Bug 537. Partial fix of infinite loop during stair allocation on
+ small levels.
+- Wiki Bug 530. ToME no longer drops items inappropriately when changing
+ melee styles.
+- Wiki Bug 528. Character dumps now show the correct number of princess and
+ lost sword quests.
+- Wiki Bug 526. ToME no longer enters an infinite loop when fighting in
+ bare-hand combat sylte and bare-hand skill is < 1.
+- Wiki Bug 523. All types of recall check if the user really wants to leave
+ a unique level.
+- Wiki Bug 506. ToME no longer crashes attempting to drop non-existant
+- Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing
+ a boulder.
+- Wiki Bug 411. Black breath no longer gets 3 chances to happen.
+- Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a
+ spell when antimagic field > 0 or when wielding a dark sword.
+- Wiki Bug 334. Companions are no longer saved in dungone save files.
+- Work around Mac OS 10.4.11 getlogin() bug - Neil
+- Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing
+ quests or other info from the knowledge menu.
diff --git a/doc/credits.txt b/doc/credits.txt
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+Credit list(lots are still not present here, if you think you should
+drop me a line please) in no particular order:
+- Chris Weisiger <email@example.com>, lots and lots of stuff,
+ and mainly lots of vaults, a whole magic realm, some special levels,
+- Ceilti <Ceilti@aol.com>, idea of weapons gaining xp, comments, ideas,
+ lots of PernAngband related posts on rgra
+- Static Chaos <firstname.lastname@example.org>, huge numbers of patches, ideas, ...
+- Improv <email@example.com>, spelling/grammar fixes, ideas, safer_panics patch,
+ some new monster and artifact descriptions, cmovie stuff, and lots
+ of things
+- Mynstral, new towns and more
+- Kusunose Toru <firstname.lastname@example.org> for LOTS of bugfixes
+- Akhronath for the ideas of the magic system, new realms and much more
+ oh yeah the Nazguls :)
+- Jerome Wojcik <Jerome.Wojcik@lmcp.jussieu.fr> for monster susceptibilities
+- Andreas Koch(email@example.com) for the tiles, the
+ graphic editor and surely more :)
+- Gob for the mac ports and a nasty bug fix
+- Iain McFall for bug fixes, auto squelch and more
+- Bablos for the amiga port
+- Arch for the windows port
+- Dawnmist for the new docs
+- Jonathan Ellis for the rework of the info files
+- Hansjoerg Malthaner for the Isometric engine
+- Pelpel for bugfixes and other mac things
+- Tom Le for the website hosting
+- Willam Tanksley for lots of useful comments, ideas and bitching ;)
+- Tom Demuyt for the unbeliever idea
+- Luc French for lots of ideas & code
+- Kieron for some patches
+- Runescrye for ra_info.txt and surely more :)
+- Fearof4s for lua patches, lua tutorial, quests and stuff.
+- Pav Lucistnik for some patches and hosting the CVS
+- Mef for the huge task of updating class and magic help documents for 2.x
+ and lots and lots of other help updates!
+- Erik J Brown for some changes to help docs.
+- vrak (Per-Arne Holtmon Akoe) for magic.txt
+- Kat B for other help updates.
+- Chris Hadgis for Luck spoiler, lua *.pkg help docs, and other help docs.
+- lemming for skills.txt and stuff
+- Paladin Rithe (Brian Ronk) for birth.txt
+- John Gilmore for alchemy improvements patch
+- Massimiliano Marangio for lots and lots of help updates, typo corrections,
+ bug fixes etc.
+- Neil Stevens <firstname.lastname@example.org> for making stable releases
+- Jeff Epler for automatizer improvements, and certainly more in the future ;)
+- Scott Bigham for some cool patches
+- Magua(email@example.com) who wrote the java applet to play cmovies online
+- Maylith for lots of help with the documentation, especially on the wiki
+- Furiosity for some missing item descriptions
+- SimonSorc for bugfixes
+- Greg Wooledge <firstname.lastname@example.org> for still more bug fixes
+- Phillip Neiswanger for tons of bug fixes and mainly 2.3.5 and possibly 2.4.0
+- All that I forgot in the list, hit me a bit then email me to get added
+- All the friendly people of the ToME mailing list
+- All the friendly people of #angband
+- TeCGraf for the Lua scripting language(www.lua.org)
+- Reuben Thomas for the lua bitlib
+- Waldemar Celes for tolua(automatic wrapper generator for lua, like swig, but
+ this one actually works :)
+- J.R.R. Tolkien for the best fantasy ever !