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authorBardur Arantsson <bardur@scientician.net>2010-01-08 20:28:34 +0100
committerBardur Arantsson <bardur@scientician.net>2010-01-08 23:46:06 +0100
commit6aa48afdd57d03314fdf4be6c9da911c32277c84 (patch)
tree2dc401f9aae2dc6736d2fc3811c8f8099d3eabe6 /lib/core/crpt_aux.lua
Import tome-2.3.5.
Diffstat (limited to 'lib/core/crpt_aux.lua')
-rw-r--r--lib/core/crpt_aux.lua243
1 files changed, 243 insertions, 0 deletions
diff --git a/lib/core/crpt_aux.lua b/lib/core/crpt_aux.lua
new file mode 100644
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+++ b/lib/core/crpt_aux.lua
@@ -0,0 +1,243 @@
+-- Core functions for corruptions
+
+__corruptions = {}
+__corruptions_max = 0
+__corruptions_callbacks_max = 0
+
+-- Get the corruption
+function player.corruption(c, set)
+ if set then
+ player.corruptions_aux[c + 1] = set
+ player.redraw = bor(player.redraw, PR_BASIC)
+ player.update = bor(player.update, PU_BONUS, PU_TORCH, PU_BODY, PU_POWERS)
+ if (set == TRUE) and (__corruptions[c].gain) then
+ __corruptions[c].gain()
+ end
+ if (set == FALSE) and (__corruptions[c].lose) then
+ __corruptions[c].lose()
+ end
+ else
+ return player.corruptions_aux[c + 1]
+ end
+end
+
+-- Test if we have that corruption
+-- We must:
+-- 1) have it or be willing to get it
+-- 2) have all its dependancies
+-- 3) have none of its opposing corruptions
+-- 4) pass the possible tests
+function test_depend_corrupt(corrupt, can_gain)
+ local i, c
+
+ if not can_gain then can_gain = FALSE end
+
+ if can_gain == TRUE then
+ if (player.corruption(corrupt) ~= FALSE) then
+ return FALSE
+ end
+ else
+ if (player.corruption(corrupt) ~= TRUE) then
+ return FALSE
+ end
+ end
+
+ for c, i in __corruptions[corrupt].depends do
+ if test_depend_corrupt(c) ~= TRUE then
+ return FALSE
+ end
+ end
+
+ for c, i in __corruptions[corrupt].oppose do
+ if test_depend_corrupt(c) ~= FALSE then
+ return FALSE
+ end
+ end
+
+ -- are we even allowed to get it?
+ if __corruptions[corrupt].can_gain and (not __corruptions[corrupt].can_gain()) then
+ return FALSE
+ end
+
+ return TRUE
+end
+
+-- Gain a new corruption
+function gain_corruption(group)
+ local i, max
+ local pos = {}
+
+ -- Get the list of all possible ones
+ max = 0
+ for i = 0, __corruptions_max - 1 do
+ if __corruptions[i].group == group and test_depend_corrupt(i, TRUE) == TRUE and __corruptions[i].random == TRUE and __corruptions[i].allow() then
+ pos[max] = i
+ max = max + 1
+ end
+ end
+
+ -- Ok now get one of them
+ if (max > 0) then
+ local ret = rand_int(max)
+
+ player.corruption(pos[ret], TRUE)
+ cmsg_print(TERM_L_RED, __corruptions[pos[ret]].get_text)
+
+ return pos[ret]
+ else
+ return -1
+ end
+end
+
+-- Lose an existing corruption
+function lose_corruption()
+ local i, max
+ local pos = {}
+
+ -- Get the list of all possible ones
+ max = 0
+ for i = 0, __corruptions_max - 1 do
+ if test_depend_corrupt(i) == TRUE and __corruptions[i].removable == TRUE then
+ pos[max] = i
+ max = max + 1
+ end
+ end
+
+ -- Ok now get one of them
+ if (max > 0) then
+ local ret = rand_int(max)
+
+ player.corruption(pos[ret], FALSE)
+ cmsg_print(TERM_L_RED, __corruptions[pos[ret]].lose_text)
+
+ -- Ok now lets see if it broke some dependancies
+ for i = 0, max - 1 do
+ if player.corruption(pos[i]) ~= test_depend_corrupt(pos[i]) then
+ player.corruption(pos[i], FALSE)
+ cmsg_print(TERM_L_RED, __corruptions[pos[i]].lose_text)
+ end
+ end
+
+ return pos[ret]
+ else
+ return -1
+ end
+end
+
+-- Lose all corruptions (for e.g. Potion of New Life)
+function lose_all_corruptions()
+ local i;
+ for i = 0, __corruptions_max - 1 do
+ lose_corruption()
+ end
+ return -1
+end
+
+-- Creates a new corruption
+function add_corruption(c)
+ assert(c.color, "No corruption color")
+ assert(c.name, "No corruption name")
+ assert(c.get_text, "No corruption get_text")
+ assert(c.lose_text, "No corruption lose_text")
+ assert(c.desc, "No corruption desc")
+ assert(c.hooks, "Nothing to do for corruption")
+ if not c.random then c.random = TRUE end
+ if not c.removable then c.removable = TRUE end
+ if not c.allow then c.allow = function() return not nil end end
+
+ if c.depends == nil then c.depends = {} end
+ if c.oppose == nil then c.oppose = {} end
+
+ -- We must make sure the other ones opposes too
+ local o, i
+ for o, i in c.oppose do
+ __corruptions[o].oppose[__corruptions_max] = TRUE
+ end
+
+ local index, h
+ for index, h in c.hooks do
+ add_hook_script(index, "__lua__corrupt_callback"..__corruptions_callbacks_max, "__lua__corrupt_callback"..__corruptions_callbacks_max)
+ setglobal("__lua__corrupt_callback"..__corruptions_callbacks_max,
+ function (...)
+ if test_depend_corrupt(%__corruptions_max) == TRUE then
+ return call(%h, arg)
+ end
+ end
+ )
+ __corruptions_callbacks_max = __corruptions_callbacks_max + 1
+ end
+
+ if type(c.desc) == "table" then
+ local new_desc = ""
+ for index, h in c.desc do
+ new_desc = new_desc..h.."\n"
+ end
+ c.desc = new_desc
+ end
+
+ __corruptions[__corruptions_max] = c
+ __corruptions_max = __corruptions_max + 1
+ return (__corruptions_max - 1)
+end
+
+
+
+---------- Corruption spoiler generator -----------
+function corruption_spoiler_generate()
+ make_temp_file()
+ print_hook(
+[[~~~~~01|Corruptions (Spoiler)
+~~~~~02|Spoilers|Corruptions
+#####R=== ToME Corruptions Spoiler ===
+
+Sometimes adventurers become exposed to the dark powers of Morgoth. If they
+are unable to resist these powers, they become corrupted. Corruptions can
+change their physical or mental abilities, some of which can be good, and
+some bad. Most corruptions will affect you permanently, although some only
+operate when they are activated (whether by player choice or as a random
+event). You can check which corruptions you have in the knowledge screen 6
+(accessed through the '~' menu) or in a character dump.
+
+#####GGaining and (not) losing corruptions
+There are several ways that you can become corrupted.
+
+You can become corrupted by quaffing a Potion of Corruption or by drinking
+from a Fountain of Corruption. Also some strange items can be activated
+for corruption.
+
+Corruptions are permanent. Once you have one, you have it for life.
+
+]])
+ local i, e
+ for i = 0, __corruptions_max - 1 do
+ print_hook("[[[[[B"..__corruptions[i].name.."]\n")
+ print_hook(__corruptions[i].desc)
+ print_hook("[[[[[GGain message: "..__corruptions[i].get_text.."]\n")
+ if __corruptions[i].removable == TRUE then
+ print_hook("[[[[[RLose message: "..__corruptions[i].lose_text.."]\n")
+ else
+ print_hook("It is not removable.\n")
+ end
+
+ local ok
+ ok = nil
+ for e, _ in __corruptions[i].depends do ok = not nil end
+ if ok then
+ print_hook("It depends on:\n")
+ for e, _ in __corruptions[i].depends do
+ print_hook(" "..__corruptions[e].name.."\n")
+ end
+ end
+ ok = nil
+ for e, _ in __corruptions[i].oppose do ok = not nil end
+ if ok then
+ print_hook("It is opposed to:\n")
+ for e, _ in __corruptions[i].oppose do
+ print_hook(" "..__corruptions[e].name.."\n")
+ end
+ end
+ print_hook("\n\n")
+ end
+ close_temp_file()
+ msg_print("File created as: "..get_temp_name())
+end