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authorBardur Arantsson <bardur@scientician.net>2012-06-11 20:08:36 +0200
committerBardur Arantsson <bardur@scientician.net>2012-06-19 18:36:19 +0200
commita00ed11376064353475b29c23b6deebc1cc1dfc9 (patch)
treee800dc12b19535752efc9907f128ab78da38825b /lib/core/init.lua
parentcd328f56d295a6e8c17cd12110368a489cf82b58 (diff)
Lua: Move the last game-specific scripting files to C
Diffstat (limited to 'lib/core/init.lua')
-rw-r--r--lib/core/init.lua9
1 files changed, 0 insertions, 9 deletions
diff --git a/lib/core/init.lua b/lib/core/init.lua
index 5abc1571..de104e52 100644
--- a/lib/core/init.lua
+++ b/lib/core/init.lua
@@ -17,15 +17,6 @@ tome_dofile_anywhere(ANGBAND_DIR_CORE, "monsters.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "building.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "dungeon.lua")
---------------------------------------------------------------
---------------------------------------------------------------
---------------------------------------------------------------
--------------Here we load the non vital scripts---------------
------------------------from lib/scpt--------------------------
---------------------------------------------------------------
---------------------------------------------------------------
-tome_dofile("init.lua")
-
-- The dofile functions for each patch
patch_dofile = {}