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authorBardur Arantsson <bardur@scientician.net>2012-06-11 20:26:42 +0200
committerBardur Arantsson <bardur@scientician.net>2012-06-19 18:36:20 +0200
commitf9df262f44fe8b971813d9f136d8a6c6f44a0251 (patch)
treee3bca3f9bb898f1798674b3b79739df916851def /lib/core/init.lua
parentfe752bb67a2a43c49c3f1b6d25eb646b1f7d9847 (diff)
Lua: Remove dead load/save code
Diffstat (limited to 'lib/core/init.lua')
-rw-r--r--lib/core/init.lua11
1 files changed, 0 insertions, 11 deletions
diff --git a/lib/core/init.lua b/lib/core/init.lua
index 74486ba2..be3d40a3 100644
--- a/lib/core/init.lua
+++ b/lib/core/init.lua
@@ -3,9 +3,6 @@
-- Load the system functions
--
--- Name of globals to save
-tome_dofile_anywhere(ANGBAND_DIR_CORE, "load.lua")
-
-- Very thin xml parser(49 lines ;)
tome_dofile_anywhere(ANGBAND_DIR_CORE, "xml.lua")
@@ -15,11 +12,3 @@ tome_dofile_anywhere(ANGBAND_DIR_CORE, "player.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "objects.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "monsters.lua")
tome_dofile_anywhere(ANGBAND_DIR_CORE, "dungeon.lua")
-
---------------------------------------------------------------
---------------------------------------------------------------
---------------------------------------------------------------
---
--- Do not thouch after this line
---
-tome_dofile_anywhere(ANGBAND_DIR_CORE, "load2.lua")