summaryrefslogtreecommitdiff
path: root/lib/core/player.lua
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2010-01-08 20:28:34 +0100
committerBardur Arantsson <bardur@scientician.net>2010-01-08 23:46:06 +0100
commit6aa48afdd57d03314fdf4be6c9da911c32277c84 (patch)
tree2dc401f9aae2dc6736d2fc3811c8f8099d3eabe6 /lib/core/player.lua
Import tome-2.3.5.
Diffstat (limited to 'lib/core/player.lua')
-rw-r--r--lib/core/player.lua140
1 files changed, 140 insertions, 0 deletions
diff --git a/lib/core/player.lua b/lib/core/player.lua
new file mode 100644
index 00000000..3017d94f
--- /dev/null
+++ b/lib/core/player.lua
@@ -0,0 +1,140 @@
+-- SYSTEM FILE
+--
+-- Lua player funtions
+--
+
+-- Gods
+function deity(i)
+ return deity_info[1 + i]
+end
+
+-------- skill stuff ---------
+
+-- Easy skill access
+function skill(i)
+ return s_info[i + 1]
+end
+
+-- Sart a lasting spell
+function player.start_lasting_spell(spl)
+ player.music_extra = -spl
+end
+
+-- stat mods
+function player.modify_stat(stat, inc)
+ player.stat_add[1 + stat] = player.stat_add[1 + stat] + inc
+end
+
+-- powers mods
+function player.add_power(pow)
+ player.powers[1 + pow] = TRUE
+end
+
+-- easier inventory access
+function player.inventory(i)
+ return player.inventory_real[i + 1]
+end
+
+-- modify mana
+-- returns TRUE if there is a pb
+function increase_mana(amt)
+ player.csp = player.csp + amt
+ player.redraw = bor(player.redraw, PR_MANA)
+ if (player.csp < 0) then
+ player.csp = 0
+ return TRUE
+ end
+ if (player.csp > player.msp) then
+ player.csp = player.msp
+ end
+ return FALSE
+end
+
+
+-- Return the coordinates of the player whether in wild or not
+function player.get_wild_coord()
+ if player.wild_mode == TRUE then
+ return player.py, player.px
+ else
+ return player.wilderness_y, player.wilderness_x
+ end
+end
+
+-- Create a new power
+__power_fct = {}
+function add_power(p)
+ local i
+
+ assert(p.name, "No power name!")
+ assert(p.desc, "No power desc!")
+ assert(p.desc_get, "No power desc get!")
+ assert(p.desc_lose, "No power desc lose!")
+ assert(p.stat, "No power stat!")
+ assert(p.level, "No power level!")
+ assert(p.cost, "No power cost!")
+ assert(p.fail, "No power fail!")
+ assert(p.power, "No power power!")
+
+ i = add_new_power(p.name, p.desc, p.desc_get, p.desc_lose, p.level, p.cost, p.stat, p.fail)
+ __power_fct[i] = p.power
+ return i
+end
+
+function __power_fct_activate(power)
+ if __power_fct[power] then
+ __power_fct[power]()
+ return TRUE
+ else
+ return FALSE
+ end
+end
+
+-- Register in the hook list
+add_hook_script(HOOK_ACTIVATE_POWER, "__power_fct_activate", "__power_fct_activate")
+
+
+--- Mkeys
+
+-- Create a new power
+__mkey_fct = {}
+function add_mkey(p)
+ local i
+
+ assert(p.mkey, "No mkey mkey!")
+ assert(p.fct, "No mkeey fct!")
+
+ __mkey_fct[p.mkey] = p.fct
+end
+
+function __mkey_fct_activate(power)
+ if __mkey_fct[power] then
+ __mkey_fct[power]()
+ return TRUE
+ else
+ return FALSE
+ end
+end
+
+-- Register in the hook list
+add_hook_script(HOOK_MKEY, "__mkey_fct_activate", "__mkey_fct_activate")
+
+
+-- Subraces
+function subrace(racem)
+ return race_mod_info[racem + 1]
+end
+
+function subrace_add_power(subrace, power)
+ for i = 1, 4 do
+ if subrace.powers[i] == -1 then
+ subrace.powers[i] = power
+ return not nil
+ end
+ end
+ return nil
+end
+
+-- Body parts
+function player.add_body_part(part, nb)
+ player.extra_body_parts[part + 1] = player.extra_body_parts[part + 1] + nb
+end