diff options
author | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 20:28:34 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 23:46:06 +0100 |
commit | 6aa48afdd57d03314fdf4be6c9da911c32277c84 (patch) | |
tree | 2dc401f9aae2dc6736d2fc3811c8f8099d3eabe6 /lib/edit/ab_info.txt |
Import tome-2.3.5.
Diffstat (limited to 'lib/edit/ab_info.txt')
-rw-r--r-- | lib/edit/ab_info.txt | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt new file mode 100644 index 00000000..7b9aa152 --- /dev/null +++ b/lib/edit/ab_info.txt @@ -0,0 +1,118 @@ +# File: ab_info.txt + + +# This file is used to initialize the "lib/data/ab_info.raw" file, which is +# used to initialize the "abilities" information for the ToME game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# The ToME abilities indexes are defined in "defines.h", and must not be changed. +# If you want to add new ones, add them after the tome ones + +# N:idx:name +# D:desc +# I:cost(in skill points) +# A:action mkey:action desc + +# Prerequisites +# k:level:skill +# S:level(linear mode):stats +# a:needed ability + +# E:excluding ability:excluding ability + +# If you need more sophisticated prereqs use the HOOK_LEARN_ABILITY + +# Version stamp (required) + +# Do not forget to update misc.txt with an entry like the following : +# Maximum number of traits in ab_info.txt +# M:b:50 + +V:2.2.0 + +N:0:Spread blows +D:If a monster dies to your attack but you still have blows left +D:you won't lose the full turn, allowing you to attack some other +D:monster in the same turn +D:Prereq: Weaponmastery skill@30, Dex@17 +I:5 +k:30:Weaponmastery +S:17:DEX + +N:1:Tree walking +D:Allows you to walk in dense forest +D:Prereq: Nature skill@20 +I:7 +k:20:Nature + +N:2:Perfect casting +D:Allows you to reach 0% failure rate on spells +D:Prereq: Magic skill@35 +I:6 +k:35:Magic + +N:3:Extra Max Blow(1) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@10 +I:7 +k:10:Combat + +N:4:Extra Max Blow(2) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@20, Extra Max Blow(1) +I:7 +k:20:Combat +a:Extra Max Blow(1) + +N:5:Ammo creation +D:Allows you to create shots, arrows and bolts from various materials +D:Prereq: Archery@10 +A:10:Forge ammo +I:8 +k:10:Archery + +N:6:Touch of death +D:Your melee blows can insta-kill, but you only receive 1/3 of the experience +D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 +A:100:Activate touch of death +I:15 +k:50:Necromancy +k:40:Combat +S:30:DEX +S:30:STR + +N:7:Artifact Creation +D:In combination with a high alchemy skill this ability will let you +D:design your very own artifacts +D:Prereq: Alchemy@40, INT@35, WIS@35 +I:70 +k:40:Alchemy +S:35:INT +S:35:WIS + +N:8:Far reaching attack +D:You can attack an enemy one square far using a long polearm. +D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. +D:Prereq: Combat@15, Polearm-mastery@15 +I:10 +A:102:Far reaching attack +k:15:Combat +k:15:Polearm-mastery + +N:9:Trapping +D:Ability to set monster traps +D:Prereq: Disarming@15 +I:10 +A:14:Set trap +k:15:Disarming + +N:10:Undead Form +D:Ability to turn into a weak undead being when you "die". +D:You must then kill enough monsters to absorb enough life energy +D:to come back to life. +D:Prereq: Necromancy@30, INT@25 +I:15 +k:30:Necromancy +S:25:INT |