|author||Bardur Arantsson <email@example.com>||2015-02-23 09:11:56 +0100|
|committer||Bardur Arantsson <firstname.lastname@example.org>||2015-02-23 09:11:56 +0100|
Change "activation spells" to use the old style
This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
Diffstat (limited to 'lib/edit/k_info.txt')
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt
index aba86074..361c2bb4 100644
@@ -2775,9 +2775,9 @@ W:127:0:4:0
-F:NORM_ART | FULL_NAME | SPECIAL_GENE
+F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE
F:ACTIVATE | ACTIVATE_NO_WIELD
-a:SPELL=Artifact Eternal Flame
D:An impossibly bright, flickering living flame. It can be used
D:once to imbue an object with the power of Eru Iluvatar himself.