diff options
author | Bardur Arantsson <bardur@scientician.net> | 2016-10-05 18:45:09 +0200 |
---|---|---|
committer | Bardur Arantsson <bardur@scientician.net> | 2016-10-05 18:49:38 +0200 |
commit | cbafbc638c2e1d5bb40ee6bc419007062e9615e4 (patch) | |
tree | 0a4644c9c935a2a54d8b52613c67a09fc2fbf4be /lib/edit/k_info.txt | |
parent | 551339813797a9b274ccf5f3f0c4f0d0b44cbf64 (diff) |
Remove traps
Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most
of the actual work. I just did a few minor tweaks and fixes + rebased
onto master.
Diffstat (limited to 'lib/edit/k_info.txt')
-rw-r--r-- | lib/edit/k_info.txt | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt index 7bc01b5e..e998ac71 100644 --- a/lib/edit/k_info.txt +++ b/lib/edit/k_info.txt @@ -2015,14 +2015,6 @@ A:0/1 D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, D:however, not those carried by creatures. -N:194:Trap Detection -G:?:d -I:70:28:0 -W:5:0:5:35 -A:5/1:10/1 -D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you -D:might otherwise blunder into. - ##### Extra ammunition ##### N:195:& Sheaf Arrow~ @@ -2095,22 +2087,6 @@ W:5:0:5:0 A:5/1 D:This nasty scroll will make a loud noise, waking up foes in your vicinity. -N:203:Trap Creation -G:?:d -I:70:7:0 -W:10:0:5:0 -A:10/1 -D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around -D:you, ready to do nasty things to you once you walk onto them. - -N:204:Trap/Door Destruction -G:?:d -I:70:39:0 -W:10:0:5:50 -A:10/1 -D:A very specifically destructive spell is written on this scroll. It will smash all traps and all -D:doors immediately next to you. - N:205:Artifact Creation G:?:d I:70:52:0 @@ -2982,13 +2958,6 @@ W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 -N:307:Disarm -G:_:d -I:55:8:-1:SPELL=Disarm -W:2:0:50:100 -A:2/1 -P:0:1d2:0:0:0 - N:308:Teleportation G:_:d I:55:9:-1:SPELL=Teleportation @@ -3330,14 +3299,6 @@ A:15/1 P:0:1d1:0:0:0 D:When fuelled with enough ambient mana, this rod can detect nearby passages. -N:352:Trap Location -G:-:d -I:66:29:8 -W:5:0:15:100 -A:5/1:10/1:20/1 -P:0:1d1:0:0:0 -D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. - N:354:Recall G:-:d I:66:3:80 @@ -3427,14 +3388,6 @@ A:45/2 P:0:1d1:0:0:0 D:This rod of movement will displace its target to another location. -N:365:Disarming -G:-:d -I:66:14:50 -W:35:0:15:2100 -A:35/1 -P:0:1d1:0:0:0 -D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. - N:366:Lightning Balls G:-:d I:66:25:50 @@ -4960,27 +4913,6 @@ f:MUST2H D:This is a larger version of the curved oriental blade. D:Runes of war decorate its golden hilt. - -### Trapping Kits - -N:549:Arrow -G:`:r -I:46:2:0 -W:10:0:60:150 -A:10/2:50/2 -F:SHOW_MODS -D:It must be loaded with arrows, which will be -D:fired at the monster who triggers the trap. - -N:550:Bolt -G:`:o -I:46:3:0 -W:20:0:220:300 -A:20/2:50/2 -F:SHOW_MODS -D:It must be loaded with crossbow bolts, which will -D:be fired at the monster who triggers the trap. - N:551:& Fauchard~ G:/:s I:22:6:0 @@ -5028,17 +4960,6 @@ D:This is a two-edged dagger with a long blade. A favourite among travellers D:and warriors alike, it can be worn comfortably with plain clothes D:as well as armour. -### Trapping Kits - -N:555:Catapult -G:`:R -I:46:1:0 -W:1:0:50:40 -A:1/2:20/2 -F:SHOW_MODS -D:It must be loaded with sling bullets, which will -D:be fired at the monster who triggers the trap. - N:556:& Ring Mail~ G:[:s I:37:2:0 @@ -5075,16 +4996,6 @@ P:4:1d1:0:0:0 D:Heavy, multi-layered cloth sewn together to cover the body, D:with extra padding between layers. -### Trapping Kits - -N:560:Fumes -G:`:G -I:46:4:0 -W:2:0:20:50 -A:2/2:30/2 -D:It must be loaded with potions, which will splatter -D:over the monster who triggers the trap. - N:561:& Stone and Hide Armour~ G:(:U I:36:15:0 @@ -5093,32 +5004,6 @@ A:35/7 P:15:1d1:-1:0:0 D:A primitive armour made from a thick hide reinforced by stone shards. -### Trapping Kits - -N:562:Magic -G:`:g -I:46:5:0 -W:5:0:20:50 -A:5/2:40/2 -F:IGNORE_ACID -F:IGNORE_COLD -F:IGNORE_ELEC -F:IGNORE_FIRE -D:It must be loaded with scrolls, which will release -D:their spells at the monster who triggers the trap. - -N:563:Device -G:`:v -I:46:6:0 -W:20:0:20:50 -A:20/2:40/2:60/2 -F:IGNORE_ACID -F:IGNORE_COLD -F:IGNORE_ELEC -F:IGNORE_FIRE -D:It must be loaded with a magic device (wand, staff, or rod), which -D:will fire its spell at the monster who triggers the trap. - N:564:Nothing G:?:d I:70:53:0 |