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author | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:56 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:56 +0100 |
commit | d63789e481ea6cc451934ca868f7de1aec6abc38 (patch) | |
tree | 3d01cc44331d8a119d1f9c333a37622dee71ecc8 /lib/edit/k_info.txt | |
parent | e479a53de8b12bc754b966bb486bb1cbc78f5ed0 (diff) |
Change "activation spells" to use the old style
This fits in better with the rest of the code and lets us clean up the
spell handling a bit.
Activation failure rate for the moved items may have changed slightly,
but it doesn't seem like this would be much of an issue.
Diffstat (limited to 'lib/edit/k_info.txt')
-rw-r--r-- | lib/edit/k_info.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt index aba86074..361c2bb4 100644 --- a/lib/edit/k_info.txt +++ b/lib/edit/k_info.txt @@ -2775,9 +2775,9 @@ W:127:0:4:0 A:127/255 P:0:1d1:0:0:0 T:39:2 -F:NORM_ART | FULL_NAME | SPECIAL_GENE +F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE F:ACTIVATE | ACTIVATE_NO_WIELD -a:SPELL=Artifact Eternal Flame +a:HARDCORE=ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. |