diff options
author | Manoj Srivastava <srivasta@debian.org> | 2016-01-27 14:58:59 -0800 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2016-01-27 14:58:59 -0800 |
commit | 17afaf664eeca4f972356e65a619bb42d5bd4283 (patch) | |
tree | c1d93d415b96238aae3c54eb83cb0815af2e4bca /lib/edit |
Import tome_2.4~0.git.2015.12.29.orig.tar.gz
[dgit import orig tome_2.4~0.git.2015.12.29.orig.tar.gz]
Diffstat (limited to 'lib/edit')
66 files changed, 45494 insertions, 0 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt new file mode 100644 index 00000000..2e9c38b2 --- /dev/null +++ b/lib/edit/a_info.txt @@ -0,0 +1,2885 @@ +# File: a_info.txt + + +# This file is used to initialize the "lib/raw/a_info.raw" file, which is +# used to initialize the "artifact" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/a_info.raw" file. + + +# The artifact indexes are defined in "defines.h", and must not be changed. + +# Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons". + +# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might +# not be dropped when Morgoth is killed. Note that they, like the "special" +# artifacts, are never created "accidentally". + +# Artifacts now have descriptions. Special thanks to J.R.R Tolkien, +# without whom the words would be unwritten, the images unconceived, +# the deed undone. +# -Leon Marrick +# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia + + + +# The Phial of Galadriel + +N:1:of Galadriel +I:39:100:4 +W:20:10:10:10000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEARCH | LITE3 | LUCK +F:INSTA_ART | HIDE_TYPE +a:LIGHT +D:A small crystal phial, with the light of Earendil's Star contained inside. +D:Its light is imperishable, and near it darkness cannot endure. + + +# The Star of Elendil + +N:2:of Elendil +I:39:101:1 +W:30:25:5:32500 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | +F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE +a:MAP_LIGHT +Z:detect curses +D:The shining Star of the West, a famed heirloom of Elendil's house. + + +# The Arkenstone of Thrain +# Was +2 WIS/DEX + +N:3:of Thrain +I:39:102:3 +W:50:50:5:50000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK +F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 +a:THRAIN +D:A great globe seemingly filled with moonlight, the famed Heart of the +D:Mountain, which splinters the light that falls upon it into a thousand +D:glowing shards. + + +# The Amulet of Carlammas + +N:4:of Carlammas +I:40:10:2 +W:50:10:3:60000 +F:CON | HIDE_TYPE | +F:ACTIVATE | RES_FIRE | +F:INSTA_ART +a:PROT_EVIL +D:A fiery circle of bronze, with mighty spells to ward off evil. + + +# The Amulet of Ingwe + +N:5:of Ingwe +I:40:11:3 +W:65:30:3:90000 +F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | ACTIVATE | +F:RES_ACID | RES_COLD | RES_ELEC | +F:INSTA_ART +a:DISP_EVIL +D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing +D:of evil could stand. + + +# The Necklace 'Nauglamir' + +N:6:'Nauglamir' +I:40:12:3 +W:70:50:3:75000 +F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR | +F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED | +F:INSTA_ART +D:A carencet of gold, set with a multitude of shining gems of +D:Valinor. Despite its size, its weight seems as that of gossamer. + + +# The Ring of Flare +# (note: pval reduced to 3, otherwise it would probably be preferable +# even to The One Ring!) + +N:7:of Flare +I:45:52:3 +W:50:35:2:75000 +F:STR | CON | CHR | HIDE_TYPE | +F:IM_FIRE | ACTIVATE | SEARCH | +F:ESP_THUNDERLORD | SEE_INVIS | FLY | +F:INSTA_ART +a:DIM_DOOR +Z:swap position +D:The mighty ring of the Thunderlord Flare that makes the wearer +D:strong and healthy. Once a ring of power, it was +D:given to Flare by Celegorm when he arrived on Middle-earth with a full nest +D:of Thunderlords. + + +# The Ring of Barahir + +N:8:of Barahir +I:45:32:1 +W:50:25:2:75000 +F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | +F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | +F:INSTA_ART +a:BARAHIR +D:A ring shaped into twinned serpents with eyes of emerald meeting beneath +D:a crown of flowers, an ancient treasure of Isildur's house. + + +# The Ring of Tulkas + +N:9:of Tulkas +I:45:33:4 +W:70:50:2:175000 +F:STR | DEX | CON | HIDE_TYPE | +F:ACTIVATE | SPEED | ESP_EVIL | +F:INSTA_ART +a:TULKAS +D:The treasure of Tulkas, most fleet and wrathful of the Valar. + + +# The Ring of Power 'Narya' + +N:10:of Power 'Narya' +I:45:34:1 +W:70:30:2:100000 +P:0:1d1:6:6:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | FREE_ACT | SEE_INVIS | +F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | +F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | +F:INSTA_ART +a:NARYA +D:The Ring of Fire, set with a ruby that glows like flame. Narya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Nenya' + +N:11:of Power 'Nenya' +I:45:35:2 +W:80:40:2:200000 +P:0:1d1:9:9:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | +F:INSTA_ART +a:NENYA +D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Vilya' + +N:12:of Power 'Vilya' +I:45:36:3 +W:90:50:2:300000 +P:0:1d1:12:12:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:FEATHER | SLOW_DIGEST | REGEN | +F:SUST_STR | SUST_DEX | SUST_CON | +F:IM_ELEC | RES_POIS | RES_DISEN | +F:INSTA_ART +a:VILYA +D:The Ring of Sapphire, with clear blue gems that shine like stars, +D:glittering untouchable despite all that Sauron ever wrought. Vilya is +D:one of the three Rings of Power created by the Elves and hidden by them +D:from Sauron. + + +# The Ring of Power 'The One Ring' + +N:13:of Power 'The One Ring' +I:45:37:5 +W:100:100:2:5000000 +P:0:1d1:15:15:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | +F:ACTIVATE | AUTO_CURSE | HEAVY_CURSE | INVIS | SPELL | MANA | +F:SEE_INVIS | REGEN | FREE_ACT | CURSED | CURSE_NO_DROP | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | PERMA_CURSE | +F:SUST_STR | SUST_DEX | SUST_CON | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | +F:INSTA_ART +a:POWER +Z:change the world +D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh +D:burzum-ishi krimpatul". Unadorned, made of massive gold, +D:set with runes in the foul speech of Mordor, with power so great that it +D:inevitably twists and masters any earthly being who wears it. + + +# The Anchor of Space-Time + +N:14:of Space-Time +I:39:105:0 +W:30:12:15:50000 +P:0:1d1:0:0:0 +F:INSTA_ART | LITE1 +D:A powerful stone that provides a strong light for any who +D:wields it. It is rumoured that it may even protect the wearer from +D:the passing of time. + + +# This artifact has a low artifact level to prevent it being worthless for +# chars with poor magic skills. + +# The Stone of Lore + +N:15:of Lore +I:39:106:0 +W:15:12:15:20000 +P:0:1d1:0:0:0 +F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | +F:INSTA_ART +a:STONE_LORE +D:A great emerald that fills your mind with images of knowledge and dreadful +D:understanding as you stare into its depths. + + +# The Multi-Hued Dragon Scale Mail 'Razorback' + +N:16:'Razorback' +I:38:6:0 +W:90:9:500:400000 +P:30:2d4:-4:0:25 +F:FREE_ACT | IM_ELEC | SPECIAL_GENE | +F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | +F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON +F:ACTIVATE +a:RAZORBACK +D:A massive suit of heavy dragon scales deeply saturated with many colours. +D:It throbs with angry energies, and you feel the raw elemental might of +D:untamed Lightning as you put it on. + + +# The Power Dragon Scale Mail of Eternity +# The ULTIMATE armour + +N:17:of Eternity +I:38:30:0 +W:100:16:600:500000 +P:50:2d4:-8:0:35 +F:HOLD_LIFE | REGEN | ESP_DRAGON | +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FEATHER | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE +F:ACTIVATE +a:BLADETURNER +D:A suit of adamant, set with scales of every colour, surrounded in a nimbus +D:of perfectly untramelled yet inextricably intermingled and utterly mastered +D:powers elemental and ethereal. + + +# The Spear of Melkor + +N:18:of Melkor +I:22:2:-4 +W:65:45:200:100000 +P:0:4d6:12:24:0 +F:STEALTH | WIS | CURSED | HEAVY_CURSE | TY_CURSE | ESP_GOOD | +F:DRAIN_MANA | DRAIN_HP | +F:RES_DARK | RES_BLIND | RES_LITE | RES_NETHER | BRAND_POIS | RES_CONF +D:The mighty spear used once by Melkor to slay the trees of Valinor. + + +# The Adamantite Plate Mail 'Soulkeeper' + +N:19:'Soulkeeper' +I:37:30:2 +W:75:9:420:300000 +P:40:2d4:-4:0:20 +F:CON | +F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | +F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | +F:ACTIVATE +a:CURE_1000 +D:A suit of imperishable adamant, with unconquerable strength to endure evil +D:and disruptive magics, that protects the life force of its wearer as +D:nothing else can. + + +# The Full Plate Armour of Isildur + +N:20:of Isildur +I:37:15:1 +W:30:3:300:50000 +P:25:2d4:0:0:25 +F:CON | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_SOUND | RES_CONF | RES_NEXUS +D:A gleaming steel suit covering the wearer from neck to foot, with runes of +D:warding and stability deeply engraved into its surface. + + +# The Metal Brigandine Armour of the Rohirrim + +N:21:of the Rohirrim +I:37:9:2 +W:30:3:200:30000 +P:19:1d4:0:0:15 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND +D:A stiff suit of armour composed of small metal plates sewn to an +D:inner layer of heavy canvas, and covered with a second layer of +D:cloth. Within it is the spirit of Eorl the Young, matchless in combat. + + +# The Mithril Chain Mail 'Belegennon' + +N:22:'Belegennon' +I:37:20:4 +W:40:10:150:135000 +P:28:1d4:-1:0:20 +F:STEALTH | WIS | INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:HOLD_LIFE | RES_DARK | RES_FEAR | +F:SEE_INVIS | +F:ACTIVATE +a:BELEGENNON +D:This wondrous suit of fine-linked chain shimmers as though of pure silver. +D:It stands untouched amidst the fury of the elements, and a power of +D:concealment rests within. + + +# The Mithril Plate Mail of Celeborn + +N:23:of Celeborn +I:37:25:4 +W:40:3:250:150000 +P:35:2d4:-3:0:25 +F:STR | CHR | HIDE_TYPE | ESP_ORC +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | +F:RES_DISEN | ACTIVATE +a:GENOCIDE +D:A shimmering suit of true-silver, forged long ago by dwarven smiths of +D:legend. It gleams with purest white as you gaze upon it, and mighty are +D:its powers to protect and banish. + + +# The Chain Mail of Arvedui + +N:24:of Arvedui +I:37:4:2 +W:20:3:220:32000 +P:14:1d4:-2:0:15 +F:STR | CHR | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS +D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded +D:with leather. You feel strong and tall as Arvedui, last king of Arnor, +D:as you put it on. + + +# The Augmented Chain Mail of Caspanion + +N:25:of Caspanion +I:37:6:3 +W:25:9:270:40000 +P:16:1d4:-2:0:20 +F:INT | WIS | CON | HIDE_TYPE | +F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE +a:DEST_DOOR +D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically +D:reinforced at vital locations with a second layer of chain. Magics to +D:enhance body and mind lie within, and no door can hope to resist the wearer. + + +# The Thunderlord Coat of Marda + +N:26:of Marda +I:36:16:5 +W:70:3:80:80000 +P:9:0d0:0:0:25 +F:FREE_ACT | RES_BLIND | RES_CONF | RES_FEAR | DRAIN_MANA | +F:REFLECT | RES_NEXUS | SH_FIRE | SUST_INT | SUST_CON | SUST_CHR | +F:ESP_THUNDERLORD | CON | CHR | INT | +F:RES_ACID | RES_ELEC | IM_COLD | RES_COLD | AGGRAVATE | HEAVY_CURSE | +F:CURSED +D:The flying suit of Marda, very powerful armour that protects +D:the wearer from cold. Wonderful as this mighty +D:armour is, beware wearing it, for it has been cursed by a +D:powerful wizard since Marda had it and is said to have gained +D:a couple of undesirable side-effects... + + +# The Thunderlord Coat of Trone + +N:27:of Trone +I:36:16:4 +W:30:3:80:65000 +P:9:0d0:0:0:20 +F:REFLECT | RES_NEXUS | SH_FIRE | FLY | SPECIAL_GENE | +F:STEALTH | ESP_THUNDERLORD | CON | INT | SPEED | +F:RES_ACID | RES_ELEC | IM_FIRE | RES_COLD +D:The flying suit of Trone. It protects the user from fire and +D:imps are said to be less annoying with this on. + + +# The Leather Scale Mail 'Thalkettoth' + +N:28:'Thalkettoth' +I:36:11:3 +W:20:3:60:25000 +P:11:1d1:-1:0:25 +F:DEX | SPEED | HIDE_TYPE | SPECIAL_GENE | +F:RES_ACID | RES_SHARDS +D:A tunic and skirt sewn with thick, overlapping scales of hardened +D:leather whose wearer moves with agility and assurance. + + +# The Pair of Soft Leather Boots of Wormtongue + +N:29:of Wormtongue +I:30:2:3 +W:40:20:20:50000 +P:2:1d1:-10:-10:10 +F:INT | DEX | CHR | STEALTH | SEARCH | SPEED | HIDE_TYPE | +F:FREE_ACT | FEATHER | RES_DARK | RES_LITE | ESP_GOOD | ESP_UNIQUE +Z:panic hit +D:The pair of boots used by Grima son of Galmod, also named the Wormtongue: +D:a treacherous but persuasive counsellor, ever ready to betray, sneak, +D:lie, cheat and steal - but never ready to actually fight. + + +# The Small Metal Shield of Thorin + +N:30:of Thorin +I:34:3:4 +W:30:6:65:60000 +P:3:1d2:0:0:25 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | IM_ACID | RES_SOUND | +F:RES_CHAOS | ESP_ORC +D:Invoking the strength and endurance of Thorin, King under the Mountain, +D:this little metal shield is proof against the Element of Earth. + + +# The Large Leather Shield of Celegorm + +N:31:of Celegorm +I:34:4:0 +W:30:3:60:12000 +P:4:1d2:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK +D:This shield emblazoned with a multitude of creatures not seen for ages +D:once protected Celegorm, lord of Himlad; around it lies a mystic balance +D:that contains the conflicts of the elements. + + +# The Large Metal Shield of Anarion + +N:32:of Anarion +I:34:5:0 +W:40:9:120:160000 +P:5:1d3:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT | +F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | ESP_EVIL +D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found +D:himself powerless to wither or diminish. + + +# The Beaked Axe of Hurin + +N:33:of Hurin +I:22:10:3 +W:20:15:180:90000 +P:0:2d6:12:20:0 +F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | +F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS +F:MUST2H +f:MUST2H +a:HURIN +D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this +D:troll-bane smoked in the black blood of Gothmog's guards. + + +# The Massive Iron Crown of Morgoth + +N:34:of Morgoth +I:33:50:125 +W:100:1:20:10000000 +P:0:1d1:0:0:0 +F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:RES_LITE | RES_DARK | RES_CONF | RES_NEXUS | RES_NETHER | +F:LITE1 | SEE_INVIS | ESP_ALL | +F:CURSED | HEAVY_CURSE | PERMA_CURSE | +F:INSTA_ART | SPECIAL_GENE +D:Two Silmarils of Feanor blaze from the thunderous crown of twisted +D:iron. The corrupted metal feels at once as infernal as hellfire +D:and as chilling as the Outer Darkness. One protrusion from the +D:crown is abruptly ended where a third jewel might have shone. + + +# The Iron Crown of Beruthiel + +N:35:of Beruthiel +I:33:10:-5 +W:40:12:20:0 +P:0:1d1:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:FREE_ACT | SEE_INVIS | ESP_ANIMAL | ESP_EVIL | ESP_NONLIVING | ESP_ALL | +F:CURSED | AUTO_CURSE +D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which +D:grants extraordinary powers of sight and awareness at a terrible physical +D:cost. + + +# The Hard Leather Cap of Thranduil + +N:36:of Thranduil +I:32:2:2 +W:20:2:15:50000 +P:2:0d0:0:0:10 +F:INT | WIS | HIDE_TYPE | +F:RES_BLIND | ESP_ORC | ESP_EVIL | ESP_TROLL +D:The hunting cap of King Thranduil, to whose ears come all the secrets of +D:his forest domain. + + +# The Metal Cap of Thengel + +N:37:of Thengel +I:32:3:3 +W:10:2:20:22000 +P:3:1d1:0:0:12 +F:WIS | CHR | RES_CONF | HIDE_TYPE | LUCK +D:A ridged helmet made of steel, and embossed with scenes of valour in fine- +D:engraved silver. It grants the wearer nobility, clarity of thought and +D:understanding. + + +# The Steel Helm of Hammerhand + +N:38:of Hammerhand +I:32:6:3 +W:20:2:60:45000 +P:6:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | SPECIAL_GENE | RES_FEAR | +F:SUST_STR | SUST_DEX | SUST_CON | +F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK | SLOW_DIGEST | +Z:berserk +D:A great helm as steady as the heroes of the Westdike. Mighty were the +D:blows of Helm, the Hammerhand! + + +# The Dragon Helm of Dor-Lomin + +N:39:of Dor-Lomin +I:32:7:4 +W:40:12:75:300000 +P:8:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | +F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE +a:GORLIM +D:The legendary dragon helm of Turin Turambar, an object of dread to the +D:servants of Morgoth. + +# The Iron Helm 'Holhenneth' + +N:40:'Holhenneth' +I:32:5:2 +W:20:5:75:100000 +P:5:1d3:0:0:10 +F:INT | WIS | SEARCH | HIDE_TYPE | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:DETECT_ALL +D:A famous helm of forged iron granting extraordinary powers of mind and +D:awareness. + + +# The Iron Helm of Gorlim + +N:41:of Gorlim +I:32:5:-5 +W:20:5:75:0 +P:5:1d3:25:25:10 +F:INT | WIS | SEARCH | HIDE_TYPE | SHOW_MODS | +F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE +F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | +F:IM_COLD | ACTIVATE | DRAIN_HP | +F:TELEPORT | CURSED +a:GORLIM +D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most +D:needed succor. + + +# The Golden Crown of Gondor + +N:42:of Gondor +I:33:11:3 +W:40:40:30:125000 +P:0:1d1:0:0:15 +F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | +F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | +F:LITE1 | SEE_INVIS | REGEN | ACTIVATE +a:CURE_700 +D:The shining winged circlet brought by Elendil from dying Numenor, emblem of +D:Gondor through an age of the world. + + +# The Jewel Encrusted Crown of Numenor +# Stolen from Oangband + +N:43:of Numenor +I:33:12:3 +W:60:30:40:50000 +P:0:1d1:0:0:18 +F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | +F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | +F:LITE1 | ACTIVATE | DRAIN_MANA +a:NUMENOR +D:A crown of massive gold, set with wondrous jewels of thought and warding, +D:worn by the kings of ancient Numenor. Its wearer may go into battle +D:always knowing what he faces - unless his own folly blinds him to the +D:nature and magnitude of the task. + + +# The Cloak 'Colluin' + +N:44:'Colluin' +I:35:1:0 +W:5:45:10:40000 +P:1:0d0:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD +a:COLLUIN +D:A cape worn by a hero from Valinor, a land utterly beyond the strife +D:of Elements. + + +# The Cloak 'Holcolleth' + +N:45:'Holcolleth' +I:35:1:2 +W:5:25:10:13000 +P:1:0d0:0:0:4 +F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | +F:RES_ACID | ACTIVATE +a:SLEEP +D:This elven-grey mantle possesses great powers of tranquility and of +D:concealment, and grants the wearer the knowledge and understanding of +D:the Sindar. + + +# The Cloak of Thingol + +N:46:of Thingol +I:35:1:3 +W:10:50:10:35000 +P:1:0d0:0:0:18 +F:DEX | CHR | HIDE_TYPE | +F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE +a:RECHARGE +D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm +D:and clear as moonlight on still water. + + +# The Cloak of Thorongil + +N:47:of Thorongil +I:35:1:0 +W:5:10:10:8000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_ACID | SEE_INVIS | RES_FEAR +D:A cloak of shimmering green and brown that grants sight beyond sight and +D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth +D:as he adventured under the name of Thorongil. + + +# The Cloak 'Colannon' + +N:48:'Colannon' +I:35:1:3 +W:5:20:10:11000 +P:1:0d0:0:0:15 +F:STEALTH | SPEED | RES_NEXUS | +F:RES_ACID | ACTIVATE +a:TELEPORT +D:A crystal-blue cape of fine silk worn by a silent messenger of +D:the forces of Law. Somehow, its wearer is always able to escape +D:trouble. + + +# The Shadow Cloak of Luthien + +N:49:of Luthien +I:35:6:2 +W:40:40:5:55000 +P:6:0d0:0:0:20 +F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK +F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:REST_LIFE +D:The opaque midnight folds, inset with a multitude of tiny diamonds, of +D:this cloak swirl around you and you feel a hint, a fragment of the +D:knowledge and power to restore that lay in Luthien, the most beautiful +D:being that ever knew death. + + +# The Shadow Cloak of Tuor + +N:50:of Tuor +I:35:6:4 +W:40:40:5:35000 +P:6:0d0:0:0:12 +F:STEALTH | DEX | HIDE_TYPE | INVIS | WATER_BREATH +F:FREE_ACT | IM_ACID | SEE_INVIS | CLIMB +D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, +D:shielded by his cloak from a multitude of hostile eyes. + + +# The Main Gauche of Azaghal, which wounded Glaurung +N:51:of Azaghal +I:23:5:0 +W:15:30:30:40000 +P:0:2d5:12:14:0 +F:KILL_DRAGON | IM_FIRE | ESP_DRAGON | RES_FEAR +D:The weapon of Azaghal when he wounded Glaurung. It is deadly +D:when fighting dragons and is said to make the breaths of fire +D:completely harmless. + + +# The Set of Leather Gloves 'Cambeleg' + +N:52:'Cambeleg' +I:31:1:2 +W:10:6:5:36000 +P:1:0d0:8:8:15 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | SHOW_MODS +D:A hero's handgear that lends great prowess in battle. + + +# The Set of Leather Gloves 'Cammithrim' + +N:53:'Cammithrim' +I:31:1:0 +W:10:3:5:30000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE +F:SPECIAL_GENE +a:BO_MISS_1 +D:These gloves glow so brightly as to light the way for their owner and cast +D:magical bolts with great frequency. + + +# The Set of Gauntlets 'Paurhach' + +N:54:'Paurhach' +I:31:2:0 +W:10:5:25:15000 +P:2:1d1:0:0:15 +F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:BO_FIRE_1 +D:A fiery set of gauntlets that can even shoot fire from the user's +D:hands. + + +# The Set of Gauntlets 'Paurnimmen' + +N:55:'Paurnimmen' +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_COLD | ACTIVATE +F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST +a:BO_COLD_1 +D:A set of handgear so icy as to be able to fire frost bolts. + + +# The Set of Gauntlets 'Pauraegen' + +N:56:'Pauraegen' +I:31:2:0 +W:10:5:25:11000 +P:2:1d1:0:0:15 +F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:BO_ELEC_1 +D:A set of handgear with sparks surrounding it, able to fire +D:bolts of electricity. + + +# The Set of Gauntlets 'Paurnen' + +N:57:'Paurnen' +I:31:2:0 +W:10:5:25:12000 +P:2:1d1:0:0:15 +F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:BO_ACID_1 +D:A set of handgear so corrosive that it may fire bolts of acid. + + +# The Set of Gauntlets 'Camlost' + +N:58:'Camlost' +I:31:2:-3 +W:10:20:25:0 +P:2:1d1:-11:-12:0 +F:STR | DEX | HIDE_TYPE | DRAIN_MANA | +F:RES_POIS | IM_FIRE | IM_COLD | RES_DISEN | RES_NETHER | FREE_ACT | +F:AGGRAVATE | SHOW_MODS | HEAVY_CURSE | TY_CURSE | TELEPORT | CURSED +D:A pair of gauntlets that sap combat ability, named after the empty hand +D:of Beren that once clasped a Silmaril. + + +# The Set of Cesti of Fingolfin + +N:59:of Fingolfin +I:31:5:4 +W:40:15:40:110000 +P:5:1d1:10:10:20 +F:DEX | HIDE_TYPE | LUCK +F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS +a:BO_MISS_2 +Z:magic missile +D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave +D:Morgoth seven mighty wounds and pain that will last forever. + + +# The Pair of Hard Leather Boots of Feanor + +N:60:of Feanor +I:30:3:15 +W:40:120:40:300000 +P:3:1d1:0:0:20 +F:SPEED | HIDE_TYPE | +F:RES_NEXUS | ACTIVATE +a:SPEED +D:This wondrous pair of leather boots once sped Feanor, creator of the +D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to +D:Middle-earth at last. + + +# The Pair of Soft Leather Boots 'Dal-i-thalion' + +N:61:'Dal-i-thalion' +I:30:2:5 +W:10:25:20:40000 +P:2:1d1:0:0:15 +F:DEX | HIDE_TYPE | CHR | SUST_CHR | +F:ACTIVATE | FREE_ACT | +F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON +a:CURE_POISON +D:A pair of high-laced shoes, strong against the powers of corruption and +D:withering, that grant the wearer extraordinary agility. + + +# The Pair of Metal Shod Boots of Thror + +N:62:of Thror +I:30:6:3 +W:30:25:80:15000 +P:6:1d1:0:0:20 +F:STR | CON | HIDE_TYPE | SPEED | RES_FEAR | CLIMB +D:Sturdy footwear of leather and steel as enduring as the long-suffering +D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will +D:make their wearer completely at home in the mountains. + + +# The Seeker Arrow of Bard +# This is, of course, from my 'Artifact Ammo' thread and doesn't need much +# explanation. It's rather nasty and deals 1000 or more damage on a +# normal hit to a dragon. :) Doesn't put a dent in Sky Drakes and Power +# Dragons, tho it's still good for helping to take down Smaug, Tiamat and +# the other dragon uniques. +# P+ changed name, rarity to 30 + +N:63:of Bard +I:17:2:0 +W:55:30:2:50000 +P:0:8d4:20:15:0 +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | KILL_DRAGON | +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:Deadliest of arrows, imbued with elemental strength, this shaft is +D:feared especially by the wyrmkin. + + +# The Main Gauche of Maedhros + +N:64:of Maedhros +I:23:5:3 +W:15:30:30:22500 +P:0:2d5:12:15:0 +F:INT | DEX | HIDE_TYPE | SPEED | SPECIAL_GENE +F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS +D:A short thrusting blade with a large guard worn by Maedhros the Tall, +D:eldest son of Feanor, and wielded with his left hand after the loss of +D:his right hand in the pits of Thangorodrim. + + +# The Dagger 'Angrist' + +N:65:'Angrist' +I:23:4:4 +W:20:80:12:125000 +P:0:2d4:10:15:5 +F:DEX | HIDE_TYPE | STEALTH | SEARCH | BRAND_POIS | +F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | BRAND_ACID | +F:FREE_ACT | RES_DARK | SUST_DEX | SEE_INVIS | +F:SHOW_MODS +D:Forged from meteoric iron, this long chopping dagger slices through +D:ordinary metal as easily as its title, "Iron Cleaver", suggests. + + +# The Dagger 'Narthanc' + +N:66:'Narthanc' +I:23:4:0 +W:4:100:12:12000 +P:0:1d4:4:6:0 +F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS +a:BO_FIRE_1 +D:A fiery dagger finely balanced for deadly throws. + + +# The Dagger 'Nimthanc' + +N:67:'Nimthanc' +I:23:4:0 +W:3:100:12:11000 +P:0:1d4:4:6:0 +F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS +a:BO_COLD_1 +D:A frosty dagger finely balanced for deadly throws. + + +# The Dagger 'Dethanc' + +N:68:'Dethanc' +I:23:4:0 +W:5:100:12:13000 +P:0:1d4:4:6:0 +F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS +a:BO_ELEC_1 +D:A dagger covered in sparks and finely balanced for deadly throws. + + +# The Dagger of Rilia + +N:69:of Rilia +I:23:4:0 +W:5:40:12:35000 +P:0:2d4:4:3:0 +F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS +a:BA_POIS_1 +D:A large stiletto dagger that glistens with odourless poison, to which the +D:wearer seems oddly immune. + + +# The Dagger 'Belangil' + +N:70:'Belangil' +I:23:4:2 +W:10:40:12:50000 +P:0:2d4:6:9:0 +F:DEX | HIDE_TYPE | SPEED | BLOWS | +F:BRAND_COLD | RES_COLD | +F:SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BRAND_POIS +a:BELANGIL +D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and +D:an edge to wound the wind. + + +# The Bastard Sword 'Calris' + +N:71:'Calris' +I:23:21:5 +W:30:15:140:100000 +P:0:5d4:-20:20:0 +F:CON | HIDE_TYPE | DRAIN_HP | +F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | ESP_DRAGON | ESP_DEMON +F:AUTO_CURSE +F:COULD2H +f:COULD2H +D:This sword has runes of power incised on its ornate hilt and a single +D:blood channel that gleams coldly blue as you grasp this mighty weapon of +D:peril. + + +# The Broad Sword 'Aranruth' + +N:72:'Aranruth' +I:23:16:4 +W:20:45:150:125000 +P:0:3d5:20:12:0 +F:STR | DEX | CON | SUST_CON | SUST_STR +F:REGEN | FREE_ACT | SEE_INVIS | +F:RES_CHAOS | RES_NETHER | HOLD_LIFE | RES_FEAR | +F:RES_COLD | +F:SLAY_DEMON | SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | +F:BRAND_COLD | +F:SLOW_DIGEST | SHOW_MODS | HIDE_TYPE | BLESSED +D:The beautiful sword of Thingol with a hilt of gold and silver inlay, +D:glistening icily enough to freeze the hearts of demons. You feel supple +D:and lightfooted as you hold it. + + +# The Broad Sword 'Glamdring' + +N:73:'Glamdring' +I:23:16:1 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | HIDE_TYPE | BLESSED | SLAY_DEMON | +F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE1 | +F:SLOW_DIGEST | SHOW_MODS | ESP_ORC | SPECIAL_GENE | +D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs +D:who dared to come near hidden Gondolin. + + +# The Broad Sword 'Aeglin' + +N:74:'Aeglin' +I:23:16:4 +W:20:90:150:95000 +P:0:2d5:12:16:0 +F:SEARCH | BLESSED | LITE1 | HIDE_TYPE | +F:BRAND_ELEC | SLAY_ORC | SLAY_GIANT | SLAY_TROLL | RES_FEAR | +F:RES_ELEC | RES_FIRE | RES_BLIND | ESP_ORC | ESP_GIANT | ESP_TROLL | +F:SLOW_DIGEST | SHOW_MODS +D:Like unto Orcrist and Glamdring, and like them long lost, this sword is +D:continually coved in tiny arcs of captive lightning that flash and dance +D:eerily in the globe of light they create. + + +# The Broad Sword 'Orcrist' + +N:75:'Orcrist' +I:23:16:3 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | ESP_ORC | SLAY_DRAGON | ESP_DRAGON | RES_COLD | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE1 | RES_DARK | +F:SLOW_DIGEST | SHOW_MODS +D:This coldly gleaming blade is called simply "Biter", by orcs who came to +D:know its power all too well. + + +# The Two-Handed Sword 'Gurthang' + +N:76:'Gurthang' +I:23:25:2 +W:30:30:200:100000 +P:0:3d6:13:17:0 +F:STR | HIDE_TYPE | VORPAL | ESP_DRAGON | DRAIN_HP | +F:RES_FIRE | RES_POIS | BRAND_FIRE | BRAND_POIS | +F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS +F:MUST2H +f:MUST2H +D:A giant sword once wielded by mighty Turin, and a great dragonbane which +D:bathed in Glaurung's blood: but beware, it will drink the blood of those +D:who wield it eventually. + + +# The Two-Handed Sword 'Zarcuthra' + +N:77:'Zarcuthra' +I:23:25:4 +W:30:180:250:205000 +P:0:4d6:19:21:0 +F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | DRAIN_MANA | +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE | +F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:RES_FIRE | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE | SHOW_MODS +F:MUST2H +f:MUST2H +D:Dark and deadly runes stand stark against the naked steel of this awesome +D:weapon, and you feel a stunning power of slaying and rending as you +D:slowly approach. + + +# The Dark Sword 'Mormegil' + +N:78:'Mormegil' +I:23:33:2 +W:30:15:250:0 +P:0:6d7:0:0:-20 +F:SPEED | IM_FIRE | RES_FIRE | BRAND_FIRE | RES_DISEN | RES_FEAR | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | LEVELS | TY_CURSE | +F:BLOWS | SLAY_DRAGON | RES_CHAOS | ANTIMAGIC_50 | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP +D:A foul, twisted sword with blackened spines and knobs, whose very name is a +D:curse upon the lips of Elves and Men. + + +# The Cutlass 'Gondricam' + +N:79:'Gondricam' +I:23:12:3 +W:20:8:110:28000 +P:0:1d7:10:11:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS +D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade +D:with a perfect edge shining cleanly in the sun, an object of hate to the +D:men of Umbar who met it in combat. + + +# The Executioner's Sword 'Crisdurian' + +N:80:'Crisdurian' +I:23:28:0 +W:40:15:260:111000 +P:0:4d5:18:19:0 +F:SLAY_DRAGON | SLAY_EVIL | SLAY_UNDEAD | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SEE_INVIS | SHOW_MODS | VORPAL | BRAND_POIS | WOUNDING +F:MUST2H +f:MUST2H +D:A giant's weapon, with a long blade tall and straight thrusting out from a +D:massive double-pronged hilt. On its blade are written doomspells against +D:both the living and undead. + + +# The Katana 'Aglarang' + +N:81:'Aglarang' +I:23:20:5 +W:35:25:50:40000 +P:0:8d4:0:0:0 +F:DEX | TUNNEL | SPEED | HIDE_TYPE | +F:SUST_DEX | SHOW_MODS +F:COULD2H +f:COULD2H +D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly +D:slices rock and bone, and spells to render the wearer lithe and nimble. It +D:is combat incarnate. + + +# The Long Sword 'Ringil' + +N:82:'Ringil' +I:23:17:10 +W:20:120:130:300000 +P:0:4d5:22:25:0 +F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | +F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | +F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS +a:BA_COLD_2 +D:The weapon of Fingolfin, High King of the Noldor; it shines like a column +D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it +D:of old; his lame foot will remind him of its might should he meet it again. + + +# The Long Sword 'Anduril' + +N:83:'Anduril' +I:23:17:4 +W:20:40:130:100000 +P:0:3d5:10:15:5 +F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 +F:RES_DISEN | SPECIAL_GENE +a:BA_FIRE_1 +D:The famed "Flame of the West", the sword that was broken and is forged +D:again. It glows with the essence of fire, its wearer is mighty in combat, +D:and no creature of Sauron can withstand it. It will never be stained or +D:broken even in defeat. + + +# The Long Sword 'Anguirel' + +N:84:'Anguirel' +I:23:17:2 +W:20:30:130:40000 +P:0:2d5:8:12:0 +F:STR | CON | SPEED | HIDE_TYPE | +F:SLAY_EVIL | BRAND_ELEC | SLAY_DEMON | FREE_ACT | RES_ELEC | +F:RES_LITE | RES_DARK | SEE_INVIS | SHOW_MODS | VORPAL | WOUNDING +F:AGGRAVATE | CURSED +D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the +D:living lightning trapped inside. + + +# The Long Sword 'Elvagil' + +N:85:'Elvagil' +I:23:17:2 +W:20:8:130:20000 +P:0:2d5:5:7:0 +F:DEX | CHR | STEALTH | HIDE_TYPE | ESP_ORC | ESP_TROLL +F:SLAY_TROLL | SLAY_ORC | FEATHER | SEE_INVIS | SHOW_MODS +D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden +D:and secret places of the earth. + + +# The Rapier 'Forasgil' + +N:86:'Forasgil' +I:23:7:0 +W:15:8:40:15000 +P:0:1d6:12:19:0 +F:SLAY_ANIMAL | BRAND_COLD | RES_COLD | RES_LITE | SHOW_MODS +D:A slender, tapered blade whose wielder strikes icy blows with deadly +D:accuracy. + + +# The Sabre 'Careth Asdriag' + +N:87:'Careth Asdriag' +I:23:11:2 +W:15:8:50:25000 +P:0:2d7:6:8:0 +F:DEX | BLOWS | SPEED | CON | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SHOW_MODS | ESP_ANIMAL +D:An heirloom of the Lords of Rhun far to the east, and a name of +D:dismay to creatures natural and unnatural. + + +# The Small Sword 'Sting' + +N:88:'Sting' +I:23:8:2 +W:20:205:75:100000 +P:0:1d6:7:8:0 +F:STR | DEX | CON | BLOWS | SPEED | LEVELS | +F:ESP_ORC | ESP_UNDEAD | ESP_SPIDER | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_ORC | SLAY_ANIMAL | LITE1 | +F:FREE_ACT | RES_LITE | SEE_INVIS | SHOW_MODS | +D:"I will give you a name, and I shall call you Sting." The perfect size +D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this +D:sturdy little blade grants the wearer combat prowess and survival +D:abilities they did not know they had. + + +# The Scimitar 'Haradekket' + +N:89:'Haradekket' +I:23:18:2 +W:20:8:130:111111 +P:0:2d5:9:11:0 +F:INT | WIS | BLOWS | +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON | +F:RES_CHAOS | RES_DISEN | RES_NEXUS | +F:SEE_INVIS | BLESSED | +F:SHOW_MODS +D:A damascened scimitar that seems wondrously easy to hold. Famed in song as +D:the "Sickle of Harad", and a deadly foe to the undead. + + +# The Short Sword 'Gilettar' + +N:90:'Gilettar' +I:23:10:2 +W:20:8:80:35000 +P:0:1d7:3:7:0 +F:BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLOW_DIGEST | REGEN | SHOW_MODS | SEE_INVIS | RES_DISEN +D:A stubby blade worn by Beren, whose horn sounded of old in the glades of +D:Brethil. + + +# The Blade of Chaos 'Doomcaller' + +N:91:'Doomcaller' +I:23:30:0 +W:70:25:180:250000 +P:0:6d5:18:28:-50 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_COLD | SLAY_TROLL | +F:SLAY_ORC | FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_CHAOS | SEE_INVIS | ESP_EVIL | AGGRAVATE | SHOW_MODS | +F:CHAOTIC | VORPAL | BRAND_FIRE | BRAND_POIS | SPECIAL_GENE +D:This weapon of wrath, cursed with a violent anger, dives hungrily +D:into the flesh of its enemies. It gathers shadows of death into its +D:owner as they inflict wounds that will never heal. + + +# The Long Sword 'Vorpal Blade' + +N:92:'Vorpal Blade' +I:23:17:2 +W:50:30:150:250000 +P:0:5d5:32:32:0 +F:VORPAL | SLAY_EVIL | WOUNDING +F:FREE_ACT | SEE_INVIS | SLOW_DIGEST | REGEN | SPEED | STR | DEX +D:"One, two! One, two! And through, and through, the vorpal blade +D:went snicker-snack!" + + +# The Beaked Axe of Theoden + +N:93:of Theoden +I:22:10:3 +W:20:15:180:40000 +P:0:2d6:8:10:0 +F:WIS | CON | HIDE_TYPE | +F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS +a:DRAIN_2 +D:The narrow axe head of this weapon, finely balanced by a crow's beak, +D:would pierce even the armour of Smaug, and its wielder becomes aware of +D:the minds of their enemies. + + +# The Glaive of Pain + +N:94:of Pain +I:22:13:0 +W:30:155:190:50000 +P:0:9d6:0:30:0 +F:SHOW_MODS | LEVELS | DRAIN_MANA +F:COULD2H +f:COULD2H +D:The massive chopper that crowns this glaive glows blood-red and black; +D:fell spells of annihilation swirl and dance as you swing death's myrmidon +D:down. + + +# The Halberd 'Osondir' + +N:95:'Osondir' +I:22:15:3 +W:20:8:190:22000 +P:0:3d5:6:9:0 +F:CHR | HIDE_TYPE | +F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND | +F:FEATHER | SEE_INVIS | SHOW_MODS | ESP_GIANT +F:COULD2H +f:COULD2H +D:Lordly and tall did Osondir stand against the wrath of giants, and +D:clear-eyed in barrows fell, wielding a halberd glowing ruby red. + + +# The Pike 'Til-i-arc' + +N:96:'Til-i-arc' +I:22:8:2 +W:20:15:160:32000 +P:0:2d5:10:12:10 +F:INT | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | ESP_GIANT +F:RES_FIRE | RES_COLD | SUST_INT | SLOW_DIGEST | SHOW_MODS | +F:COULD2H +f:COULD2H +D:Within this long thrusting spear lie the spirits of frost giants and fire +D:demons, who war forever, trapped by magely spells. + + +# The Spear 'Aeglos' + +N:97:'Aeglos' +I:22:2:4 +W:15:45:50:180000 +P:0:3d6:15:25:5 +F:DEX | WIS | HIDE_TYPE | +F:BRAND_COLD | BRAND_ELEC | LITE1 | +F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | +F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | +F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS | +a:BA_ELEC_2 +D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of +D:Elves, against which all the foul corruptions of Sauron dashed in vain. + + +# The Spear of Orome + +N:98:of Orome +I:22:2:4 +W:15:45:50:77777 +P:0:4d6:15:15:0 +F:INT | WIS | SPEED | TUNNEL | INFRA | HIDE_TYPE | SEARCH | +F:BRAND_FIRE | +F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON | +F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | +F:FEATHER | ESP_GIANT +F:SEE_INVIS | +F:ACTIVATE | BLESSED | SHOW_MODS +a:STONE_MUD +D:The thrusting spear of wise Orome the Vala, strong against giants of frost, +D:which can melt rock or flesh with ease. + + +# The Spear 'Nimloth' + +N:99:'Nimloth' +I:22:2:3 +W:15:12:50:30000 +P:0:1d6:11:13:0 +F:STEALTH | RES_DARK | INFRA | SPEED | BLESSED | +F:BRAND_COLD | SLAY_UNDEAD | RES_COLD | SEE_INVIS | SHOW_MODS +D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from +D:a legendary tree; spells to break the will of the undead and strike cold +D:fear into the hearts of foes lie on this perfectly balanced spear. + + +# The Lance of Eorlingas + +N:100:of Eorlingas +I:22:20:2 +W:20:23:360:55000 +P:0:3d8:3:21:0 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | SEE_INVIS | SHOW_MODS +F:MUST2H +f:MUST2H +D:"Forth Eorlingas!" To the field of Cormallen came Eorl the Young +D:to save beleaguered Gondor, and from his lance fled massive trolls +D:and dire wolves. + + +# The Great Axe of Durin + +N:101:of Durin +I:24:25:3 +W:30:90:230:150000 +P:0:4d4:10:20:15 +F:STR | CON | TUNNEL | HIDE_TYPE | ESP_EVIL | RES_FEAR | +F:SLAY_DRAGON | KILL_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_FIRE | RES_LITE | RES_DARK | RES_CHAOS | SHOW_MODS | +F:BRAND_ACID | BRAND_FIRE +F:MUST2H +f:MUST2H +D:The twin massive axe heads of this ancient demon's dread gleam with +D:mithril inlay, which tell sagas of endurance, invoking the powers of +D:Khazad-dum to protect the wearer and slay all evils found underground. + + +# The Great Axe of Eonwe + +N:102:of Eonwe +I:24:25:2 +W:30:120:230:200000 +P:0:4d4:15:18:8 +F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING +F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | +F:BLESSED | SHOW_MODS +a:MASS_GENO +D:The axe of Eonwe, leader of the Hosts of the West before the gates of +D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of +D:evil at a word, and grants Maia-like powers of body and mind. + + +# The Battle Axe of Balli Stonehand + +N:103:of Balli Stonehand +I:22:22:3 +W:30:15:170:90000 +P:0:3d8:8:11:5 +F:STR | CON | STEALTH | HIDE_TYPE | ESP_NONLIVING +F:SLAY_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_BLIND | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS +F:COULD2H +f:COULD2H +D:The twin blades of this weapon were forged in Belegost, and powerful forces +D:to resist and endure lie ready for he who shall wield it once more. + + +# The Battle Axe 'Lotharang' + +N:104:'Lotharang' +I:22:22:1 +W:30:15:170:21000 +P:0:2d8:4:3:0 +F:STR | DEX | HIDE_TYPE | +F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS +a:CURE_MW +D:A superbly crafted double-bladed axe that slays the creatures of earth and +D:allows rapid recovery from their blows. + + +# The Lochaber Axe 'Mundwine' -> of the Dwarves + +N:105:of the Dwarves +I:22:28:10 +W:30:8:250:80000 +P:0:3d8:12:17:0 +F:SLAY_EVIL | TUNNEL | INFRA | SEARCH | SLAY_GIANT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_FEAR | +F:SHOW_MODS +F:COULD2H +f:COULD2H +D:A massive axe with twin razor-sharp heads, so large that it usually +D:requires two hands to wield, intricately engraved in gold with spells +D:to ward off the elements and smite evil. + + +# The Broad Axe 'Barukkheled' + +N:106:'Barukkheled' +I:24:11:3 +W:20:8:160:50000 +P:0:2d6:13:19:0 +F:CON | HIDE_TYPE | +F:SLAY_EVIL | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:SEE_INVIS | SHOW_MODS +F:COULD2H +f:COULD2H +D:A royal heirloom of the southern coast, strong in combat against evil +D:creatures of the earth. + + +# The Trident of Wrath + +N:107:of Wrath +I:22:5:2 +W:15:35:300:90000 +P:0:3d8:16:18:0 +F:STR | DEX | HIDE_TYPE | CHAOTIC | DRAIN_MANA | +F:SLAY_EVIL | KILL_UNDEAD | RES_LITE | RES_DARK | SEE_INVIS | +F:BLESSED | SHOW_MODS +F:COULD2H +f:COULD2H +D:A massive triple-pronged spear, so great it normally requires two hands to +D:wield, evoking the spirit of Osse who with it pierced legions of +D:evil and undead. + + +# The Trident of Ulmo + +N:108:of Ulmo +I:22:5:4 +W:30:90:70:120000 +P:0:4d8:15:19:0 +F:DEX | HIDE_TYPE | +F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | +F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | +F:BLESSED | SHOW_MODS | WATER_BREATH +a:TELE_AWAY +D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the +D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers +D:of the undead, and is utterly in command of the element of water. + + +# The Scythe 'Avavir' + +N:109:'Avavir' +I:22:17:3 +W:40:8:250:18000 +P:0:5d3:8:8:10 +F:DEX | CHR | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | +F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +F:COULD2H +f:COULD2H +a:RECALL +D:With elemental powers whose struggles turn this weapon red and purest +D:white, this shining reaper bears within it a power of going forth and +D:returning. + + +# The Long Sword of the Dawn + +N:110:of the Dawn +I:23:17:3 +W:40:160:130:250000 +P:0:3d5:20:20:0 +F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS | +F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE | +F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS +a:DAWN +D:Forged in the farthest East by a race of mighty spellcasters, this +D:shiny pale sword gleams with the rays of rising sun as you invoke +D:its power of commanding legions of powerful immortal warriors... + + +# The Mighty Hammer 'Grond' + +N:111:'Grond' +I:21:50:2 +W:100:1:1000:500000 +P:0:9d9:25:25:10 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | IMPACT | KILL_UNDEAD | NO_MAGIC | +F:KILL_DEMON | SLAY_TROLL | SLAY_ORC | RES_ACID | RES_ELEC | RES_FIRE | +F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | +F:LEVELS | ACTIVATE | SPECIAL_GENE +F:MUST2H +f:MUST2H +a:GROND +D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, +D:whose wielder holds the lives of all Morgoth's servants in his hand. + + +# The Flail 'Totila' + +N:112:'Totila' +I:21:13:2 +W:20:8:150:55000 +P:0:3d6:6:8:0 +F:STEALTH | +F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | +F:SHOW_MODS | LITE1 +F:COULD2H +f:COULD2H +a:CONFUSE +D:A flail whose head befuddles those who stare as you whirl it around, and +D:becomes a fiery comet as you bring it down. + + +# The Two-Handed Flail 'Thunderfist' + +N:113:'Thunderfist' +I:21:18:4 +W:45:38:300:160000 +P:0:3d6:5:18:0 +F:STR | CON | HIDE_TYPE | RES_FEAR | +F:SLAY_ANIMAL | BRAND_FIRE | BRAND_ELEC | SLAY_TROLL | SLAY_ORC | +F:RES_ELEC | RES_FIRE | RES_DARK | SHOW_MODS | +F:MUST2H +f:MUST2H +D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, +D:with runes of strength in its handle, and flames and sparks that roar and +D:crackle around its massive head. + + +# The Morning Star 'Bloodspike' + +N:114:'Bloodspike' +I:21:12:4 +W:20:30:150:30000 +P:0:2d6:8:22:0 +F:STR | HIDE_TYPE | BRAND_POIS | +F:SLAY_ANIMAL | SLAY_TROLL | SLAY_ORC | RES_NEXUS | SEE_INVIS | +F:SHOW_MODS +D:You feel strong and firm of foot as you whip the chain-suspended spiked orb +D:around - and bathe it in the blood of your foes. + + +# The Morning Star 'Firestar' + +N:115:'Firestar' +I:21:12:0 +W:20:100:150:35000 +P:0:2d6:5:7:2 +F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 +a:FIRESTAR +D:A famed battle-lord of old, with a ruddy head, coloured as embers are that +D:can yet rise up in wrath. + + +# The Mace 'Taratol' + +N:116:'Taratol' +I:21:5:0 +W:20:15:200:50000 +P:0:3d4:12:12:0 +F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS +F:COULD2H +f:COULD2H +a:SPEED +D:A great ridged mace that calls around you a nimbus of living lightning; +D:you remain utterly untouched even as fat sparks arc around your +D:fingers and eyebrows. + + +# The War Hammer of Aule + +N:117:of Aule +I:21:8:4 +W:40:75:120:250000 +P:0:9d3:19:21:5 +F:WIS | TUNNEL | HIDE_TYPE | RES_FEAR | +F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON | +F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS | +F:SEE_INVIS | SHOW_MODS +F:COULD2H +f:COULD2H +D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old. +D:It bears magics of demolishing that no serpent or demon can withstand, and +D:invokes the strength of mountains to ward off the tumult of the elements. + + +# The Quarterstaff 'Nar-i-vagil' + +N:118:'Nar-i-vagil' +I:21:3:3 +W:20:18:150:70000 +P:0:1d9:10:20:0 +F:INT | HIDE_TYPE | +F:SLAY_ANIMAL | BRAND_FIRE | RES_FIRE | SHOW_MODS +F:COULD2H +f:COULD2H +D:Named for a fiery star and set with gems of great worth binding mystic +D:virtues of protection and thought. + + +# The Quarterstaff 'Eriril' + +N:119:'Eriril' +I:21:3:4 +W:20:18:150:20000 +P:0:1d9:3:5:0 +F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST +F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +a:ID_PLAIN +D:The radiant golden staff of an Istari of legend, this wizard's companion +D:grants keen sight and the knowledge of many hidden things. + + +# The Quarterstaff of Olorin + +N:120:of Olorin +I:21:3:4 +W:30:105:150:140000 +P:0:2d9:10:13:0 +F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST +F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS +a:DETECT_XTRA +D:A staff tall and sturdy, with rough-hewn runes that invoke the element of +D:Earth, and which strikes down all creatures who live in the shadow of +D:mountains. + + +# The Mace of Disruption 'Deathwreaker' + +N:121:'Deathwreaker' +I:21:20:6 +W:80:38:400:444444 +P:0:7d8:18:18:0 +F:STR | TUNNEL | HIDE_TYPE | NO_TELE | DRAIN_MANA | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | KILL_UNDEAD | BRAND_FIRE | +F:IM_FIRE | RES_DARK | RES_CHAOS | RES_DISEN | AGGRAVATE | +F:SHOW_MODS | BRAND_POIS | VAMPIRIC +F:MUST2H +f:MUST2H +D:A weapon so massive it seems beyond the strength of mortals, yet you feel +D:the might of giants within you as you heft it. As you grip the handle +D:of ebony and steel, coronas of fire blaze and mighty spells to preserve +D:magic activate around you. You wield the Fear of Dragons and the Despair +D:of the Undead! + + +# The Lucerne Hammer 'Turmil' + +N:122:'Turmil' +I:21:10:4 +W:20:15:120:30000 +P:0:2d5:10:6:8 +F:WIS | INFRA | HIDE_TYPE | +F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | +F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT +F:COULD2H +f:COULD2H +a:TURMIL +D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as +D:though moonlit, and it can strike as mighty a blow spiritually as +D:physically. + + +# The Whip of Gothmog + +N:123:of Gothmog +I:21:2:-2 +W:20:15:120:100000 +P:0:3d6:15:16:0 +F:INT | DEX | INFRA | HIDE_TYPE | DRAIN_HP | +F:HEAVY_CURSE | CURSED | AGGRAVATE | +F:BRAND_FIRE | SLAY_ANIMAL | SLAY_DEMON | RES_FIRE | ESP_SPIDER +F:VORPAL | RES_LITE | LITE1 | REGEN | ESP_DEMON | WOUNDING +F:SHOW_MODS +D:With this unbearably bright whip of flame, the Balrog Gothmog has become +D:known for never having lost in combat. + + +# The Long Bow 'Belthronding' + +N:124:'Belthronding' +I:19:13:3 +W:40:20:40:35000 +P:0:0d0:20:22:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_DISEN | XTRA_SHOTS | SHOW_MODS +D:The great bow of Beleg, made of black yew and strung with elven hair that +D:faintly shines a pale clear gold. + + +# The Long Bow of Bard + +N:125:of Bard +I:19:13:2 +W:30:20:40:20000 +P:0:0d0:17:19:0 +F:DEX | HIDE_TYPE | ESP_DRAGON | LUCK +F:FREE_ACT | XTRA_MIGHT | SHOW_MODS +D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that +D:songs record. + + +# The Light Crossbow 'Cubragol' + +N:126:'Cubragol' +I:19:23:10 +W:50:25:110:50000 +P:0:0d0:10:14:0 +F:SPEED | HIDE_TYPE | +F:RES_FIRE | ACTIVATE | SHOW_MODS +a:CUBRAGOL +D:A crossbow that grants fiery speed to he who finds it, and from which +D:shoot bolts that blaze with flame unquenchable. + + +# The Mage Staff of Eternity +# Really powerful for a mage but extremely rare +# The ULTIMATE "weapon" for a Sorceror or a magic class + +N:127:of Eternity +I:6:1:12 +W:127:220:20:9000000 +P:0:1d4:-19:-19:0 +F:INT | CHR | WIS | MANA | SPELL | ACTIVATE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | LUCK | SPECIAL_GENE +F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA +F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST +F:COULD2H +f:COULD2H +a:GANDALF +D:A simple, wooden wizard's staff. Unremarkable in all aspects... +D:except that it pulses with overwhelming power. + + +# Boomerang Artifacts +# The Metal Boomerang of Beor + +N:128:of Beor +I:15:4:4 +W:20:10:20:40000 +P:0:4d5:8:12:0 +F:DEX | SPEED | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +D:Beor's boomerang makes its wielder as agile as the winds, +D:and as hard to harm. + + +# The Metal Boomerang 'Glimdrir' + +N:129:'Glimdrir' +I:15:4:3 +W:40:20:20:60000 +P:0:5d5:15:16:0 +F:DEX | SPEED | FREE_ACT | BRAND_POIS | SLAY_EVIL | SLAY_UNDEAD | REGEN +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SOUND | NO_TELE | CURSED +D:A powerful boomerang that makes one agile and fast, with a thirst for +D:evil and undead creatures, but demands its wielder not teleport, for fear +D:of desertion. + + +# The Robe of Incanus [aka Gandalf] + +N:130:of Incanus +I:36:2:3 +W:30:20:20:60000 +P:2:0d0:0:0:20 +F:INT | WIS | SEARCH | HIDE_TYPE | SPELL_CONTAIN | WIELD_CAST +F:SUST_INT | SUST_WIS | FREE_ACT | SEE_INVIS | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +Z:weigh magic +D:Gandalf's long, flowing robe. It provides insight and allows the +D:wearer to see things not seen by all. + + +# The Sling of the Thain + +N:131:of the Thain +I:19:2:4 +W:40:20:40:35000 +P:0:0d0:15:15:0 +F:HIDE_TYPE | DEX | CON +F:RES_NETHER | XTRA_SHOTS | XTRA_MIGHT | SHOW_MODS +D:This sling was crafted by Faramir I, Thain of the Shire, just in case +D:the nasties of his father's stories ever dare to enter the Shire again. + + +# The Whip 'Lasher' + +N:134:'Lasher' +I:21:2:3 +W:20:5:30:50000 +P:0:1d6:12:15:0 +F:DEX | BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLAY_ORC | BRAND_POIS | VORPAL | +F:RES_POIS | FREE_ACT | ESP_ORC +D:A powerful whip that is deadly against orcs. It poisons your foes +D:and is said to go "snicker snack". + + +# The Seeker Arrow 'Bullseye' + +N:135:'Bullseye' +I:17:2:0 +W:45:1:2:50000 +P:0:7d4:20:15:0 +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | KILL_DEMON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:A powerful arrow that is feared by even the mightiest demons. + + +# The Rounded Pebble 'Travak' + +N:136:'Travak' +I:16:0:0 +W:5:1:2:5000 +P:0:3d6:8:5:0 +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:A rounded pebble imbued with the powers of the elements. + + +# The Harp of Maglor + +N:137:of Maglor +I:14:59:3 +W:60:10:20:100000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ESP_UNIQUE | WIELD_CAST +D:This harp that once belonged to Maglor makes those who use it seem +D:more forceful and convincing. It is also said that those who have +D:used it found themselves walking faster, as if to an unheard beat. + + +# The Drum of the Sky + +N:138:of the Sky +I:14:58:2 +W:40:10:15:80000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +D:The drum is decorated with the images of the stars, the clouds, the +D:Sun guided by Arien and the Moon with Tilion. It imparts to the +D:wearer an echo of the beauty of the sky, and protects him from the +D:elements day or night. The beat of the drum marks the passage of +D:time, and will make time pass differently for the wearer. + + +# The Harp of Daeron + +N:139:of Daeron +I:14:59:1 +W:20:10:10:50000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +D:A pretty harp that makes those who play it beautiful, wise and +D:fast. + + +# The Dwarven Pick of Erebor + +N:140:of Erebor +I:20:6:5 +W:50:15:200:55000 +P:0:3d4:0:0:0 +F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB +F:RES_CHAOS | RES_LITE | RES_DARK +a:EREBOR +D:A pick that provides a magical light by which to see while tunnelling. + + +# The Drum of the Druedain + +N:141:of the Druedain +I:14:58:4 +W:19:10:15:10000 +P:0:3d4:0:0:0 +F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST +a:DRUEDAIN +D:The fabled Drum of the Druedain that will protect those who play it +D:from darkness and poison attacks. It also aids in the seeing of +D:warm-blooded creatures. + + +# The Horn of Rohan + +N:142:of Rohan +I:14:60:2 +W:14:10:15:80000 +P:0:3d4:0:0:0 +F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST +a:ROHAN +D:A horn carved from the bones of the Dragon of Ered-Mithrin, this +D:heirloom of the House of Eorl bestows to its user the gifts of +D:courage and command. + + +# The Horn of Helm + +N:143:of Helm +I:14:60:2 +W:16:10:15:15000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST +a:HELM +D:Heedless of cold, fearless of darkness -- besiegers fled at the wind +D:of the solitary coming of King Helm Hammerhand, proclaimed by a single +D:horn-blast in the dead of winter. + + +# The Horn of Boromir + +N:144:of Boromir +I:14:60:3 +W:18:10:15:18000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST +a:BOROMIR +D:Boromir's horn gives courage and endurance to the wearer, provided he does +D:not wish to travel in secrecy: for it must always sound when its wielder +D:sets forth on a journey. "Loud and clear it sounds in the valleys of the +D:hills... and then let all the foes of Gondor flee!" + + +# The Lochaber Axe of Gothmog, which slew Fingon + +N:145:of Gothmog +I:22:28:-4 +W:30:8:250:30000 +P:0:3d8:14:19:0 +F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE +a:AXE_GOTHMOG +D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty +D:spells of evil make it unsafe in any hands but those of its original wielder. + + +# The Seeker Arrow of Gondor + +N:146:of Gondor +I:17:2:0 +W:20:5:3:25000 +P:0:10d8:10:20:0 +F:SLAY_EVIL | SLAY_DEMON +D:An arrow that was created to rid the world of demons. + + +# The Long Sword of Eternity +# The ULTIMATE weapon for a warrior class + +N:147:of Eternity +I:23:17:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:LIFE | CON | CHR | LUCK +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | VORPAL | IM_COLD | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | +F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BLESSED | +F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +a:ERU +D:A warm light bathes this translucent blade. The power of the fates are +D:at the command of its wielder as the weapon passes Supreme Judgment on +D:the inhabitants of Angband. + + +# The Robe of Great Luck + +N:148:of Great Luck +I:36:2:60 +W:50:120:20:60000 +P:-30:0d0:0:0:-20 +F:LUCK | HIDE_TYPE | +F:FREE_ACT | DRAIN_HP | DRAIN_MANA +D:A powerful wizard once created this robe to grant him incredible luck.... +D:It seems he forgot to wear it. + + +# The Sling of Farmer Maggot + +N:149:of Farmer Maggot +I:19:2:2 +W:10:10:5:20000 +P:0:0d0:20:0:0 +F:INFRA | SEARCH | HIDE_TYPE | +F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE +a:MAGGOT +D:This ordinary seeming leather sling has been raised to legendary +D:status amongst generations of hobbit children. Farmer Maggot's +D:ability to notice and strike any mushroom thief anywhere within +D:his patch almost keeps young poachers at bay, but once they get +D:within range they soon flee for less painful pastures, frequently +D:with rounded pebbles stinging their backsides... + + +# The Long Sword of Angmar (a.k.a. anti-Ringil) +# The next time someone wields an unidentified Long Sword (4d5) ... + +N:150:of Angmar +I:23:17:-10 +W:20:40:130:30000 +P:0:4d5:-22:-25:0 +F:SPEED | STR | WIS | CHR | ESP_UNDEAD +F:BRAND_FIRE | SEE_INVIS | SLOW_DIGEST | FREE_ACT | +F:VAMPIRIC | NO_TELE | AGGRAVATE | WRAITH | INVIS | +F:CURSED | HEAVY_CURSE | DG_CURSE | SHOW_MODS | CLONE | +D:Dark flames wreath the naked steel of the Witch-King of Angmar. +D:A mighty curse to all those who wield it apart from its master, +D:the torture of the wraithworld awaits those who dare. + + +# The Seeker Bolt of Feanor + +N:151:of Feanor +I:18:2:0 +W:127:220:130:100000 +P:0:5d5:5:6:0 +F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID | BRAND_POIS | +F:SLAY_DRAGON | SLAY_GIANT | SLAY_TROLL | KILL_UNDEAD | SLAY_ORC | +F:SLAY_DEMON | SLAY_EVIL | SPECIAL_GENE +D:Made during the war against Morgoth by Feanor, this powerful +D:bolt is the bane of Morgoth's power, and has especial strength +D:against those foes who are already dead. + + +# The Heavy Crossbow of Eternity +# The ULTIMATE bow for an archer class + +N:152:of Eternity +I:19:24:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:SEE_INVIS | SLOW_DIGEST | FREE_ACT | SPEED | DEX | CON | FLY | LUCK +F:XTRA_MIGHT | XTRA_SHOTS | IM_ELEC | REFLECT | INVIS | STEALTH | +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:RES_CHAOS | RES_DISEN | RES_CONF | RES_BLIND | INFRA | ESP_ORC | ESP_TROLL | ESP_EVIL | +F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow +D:is perfect against the terrible powers of Morgoth. + + +# The Soft Leather Armour of the Sandworm + +N:153:of the Sandworm +I:36:4:5 +W:30:3:80:65000 +P:30:0d0:0:0:0 +F:RES_POIS | RES_ELEC | RES_FIRE | RES_ACID | SPECIAL_GENE +F:TUNNEL | STR | STEALTH | INFRA | ESP_ANIMAL +D:This powerful piece of armour was made using the remains of +D:the Sandworm Queen. + + +# The Lochaber Axe 'Dragonbane' + +N:154:'Dragonbane' +I:22:28:2 +W:70:20:260:33000 +P:0:3d8:20:20:0 +F:BLOWS | KILL_DRAGON | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_POIS | SHOW_MODS +D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, +D:this axe has been lost to time... until now. + + +# The Light War Axe 'Limbslicer' + +N:155:'Limbslicer' +I:24:8:4 +W:15:3:140:12000 +P:0:2d5:12:15:0 +F:DEX | VORPAL | HIDE_TYPE | SHOW_MODS | WOUNDING +D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst +D:for blood. + + +# The Broad Axe 'Orchast' + +N:156:'Orchast' +I:24:11:4 +W:15:2:170:12000 +P:0:2d7:20:14:0 +F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS +F:COULD2H +f:COULD2H +a:ORCHAST +D:Forged by the dwarves of Khazad-dum in a time of desperation, +D:this axe turned many a battle against the invading orcs. + + +# The Hatchet of the Night + +N:157:of the Night +I:24:1:4 +W:45:20:45:34000 +P:0:2d6:34:22:0 +F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | +F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP +a:NIGHT +D:Found on an unmarked grave after a violent storm, this hatchet +D:has a sinister aura of darkness and decay. + + +# The Slaughter Axe 'Naturebane' + +N:158:'Naturebane' +I:24:30:3 +W:70:20:300:28400 +P:0:5d7:31:27:0 +F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | +F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP +a:NATUREBANE +D:Used by the orcs in their battle at Dagor Bragollach against the elves, this +D:axe has a bloodthirst for nature. + + +# The Light War Axe of Ice + +N:159:of Ice +I:24:8:3 +W:30:25:140:26550 +P:0:2d5:3:15:0 +F:INT | CHR | SUST_DEX | BRAND_COLD | IM_COLD | RES_NEXUS | HIDE_TYPE | +F:SHOW_MODS +D:Crafted of purest ice and held solid by powerful spells, this icy axe +D:delivers a chill of death to its victims. + + +# The Iron Helm of Knowledge + +N:160:of Knowledge +I:32:5:-6 +W:20:5:75:100000 +P:6:1d3:0:0:20 +F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK +F:AUTO_ID | ACTIVATE +a:KNOWLEDGE +D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a +D:long lost project, is made of finest glass. Its light banishes all secrets, +D:and makes audible whispers from the deceased. + + +### Trapping Kits ### + +### note prices and rarities may have to be adjusted ### + +# The Catapult Trap Set of Ahromarwar + +N:161:of Ahromarwar +I:46:1:3 +W:20:10:40:20000 +P:0:0d0:25:15:30 +F:STEALTH | AUTOMATIC_99 | XTRA_MIGHT | HIDE_TYPE +D:A trap that can almost never be detected. Its missiles may be mere pebbles, +D:but fired at an incredibly high velocity to penetrate even the toughest +D:hide or armour. + + +# The Device Trap Set 'Hanisbroner's Surprise' + +N:162:'Hanisbroner's Surprise' +I:46:6:3 +W:20:20:40:20000 +P:0:0d0:0:0:25 +F:STEALTH | XTRA_SHOTS | TELEPORT_TO | HIDE_TYPE | AUTOMATIC_99 +D:A magical trap, armed with a wand. Unaccountably, its victims keep +D:on coming back for more... + + +# The Bolt Trap Set 'Merlion Karc's Demonbane' + +N:163:'Merlion Karc's Demonbane' +I:46:3:2 +W:20:20:200:20000 +P:0:0d0:17:27:37 +F:STEALTH | XTRA_SHOTS | XTRA_MIGHT | HIDE_TYPE | ONLY_DEMON +D:A snare set not for animals, or people, but for demons alone, and +D:enchanted so that whenever the demon sets foot or claw into the +D:(hidden) pentagram, its hide is immediately pierced by many magical +D:crossbow bolts. + + +# The Broken Sword 'Narsil' + +N:164:'Narsil' +I:23:2:2 +W:20:5:30:2000 +P:0:3d2:6:10:0 +F:STR | DEX | HIDE_TYPE | BLESSED | +F:SLAY_ORC | SLAY_TROLL | RES_FIRE +D:The sword that was broken shall be reforged... + + +# The Steel Helm 'Lebohaum' +# The name comes from a french parody of dungeon dwelling in mp3 +# http://penofchaos.com/warham.htm + +N:165:'Lebohaum' +I:32:6:0 +W:20:15:15:25000 +P:20:0d0:0:0:80 +F:ACTIVATE | EASY_USE +a:LEBOHAUM +D:With the Helm 'Lebohaum' your head is safe! + + +# The Power Dragon Scale Mail 'Mediator' + +N:166:'Mediator' +I:38:30:0 +W:95:12:500:400000 +P:50:2d4:-8:0:35 +F:FEATHER | FLY | ESP_DRAGON | +F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:ACTIVATE +a:MEDIATOR +D:A mighty suit of dragon armour, set with the scales of dragons of both +D:Law and Chaos, and with power over both. + + +# The Hard Leather Armour of Himring + +N:167:of Himring +I:36:6:0 +W:50:20:100:35000 +P:6:0d0:0:0:15 +F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE +a:PROT_EVIL +D:Contained within this studded cuirass of pliable leather is the memory of +D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. + + +# The Soft Leather Armour 'Hithlomir' + +N:168:'Hithlomir' +I:36:4:4 +W:20:3:80:45000 +P:4:0d0:0:0:20 +F:STEALTH | HIDE_TYPE | SEARCH | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK +D:Familiar with the secret ways hidden in darkness, this leather cuirass is +D:truly more than it appears. + + +# The Shield of Deflection of Gil-galad +# Description from Sangband + +N:169:of Gil-galad +I:34:10:5 +W:70:4:80:65000 +P:10:1d3:0:0:20 +F:ACTIVATE | +F:LITE1 | WIS | CHR | SEARCH | LUCK +F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | +F:SUST_WIS | SUST_DEX | SUST_CHR +a:GILGALAD +D:The legendary shield of Gil-Galad, who fought his way to the gates of +D:the Dark Tower, and with whom came light even to Gorgoroth. + + +# The Metal Cap of Celebrimbor + +N:170:of Celebrimbor +I:32:3:3 +W:55:12:20:45000 +P:3:1d1:0:0:18 +F:INT | DEX | CHR | SPELL | SEARCH | +F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | +F:ACTIVATE +a:CELEBRIMBOR +D:This once belonged to Celebrimbor, maker of the Rings of Power. One who +D:knows both fire and acid, from the business of forging and engraving, will +D:fear neither: nor have his enchantments ever faded. Celebrimbor was even +D:aware of Sauron before Sauron became aware of him, when Sauron put on the +D:One Ring for the first time. + + +# The Heavy Crossbow of Umbar + +N:171:of Umbar +I:19:24:2 +W:60:20:200:35000 +P:0:4d1:18:18:0 +F:STR | CON | XTRA_MIGHT | AGGRAVATE | +F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | +F:HIDE_TYPE | ACTIVATE | SHOW_MODS +a:UMBAR +D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with +D:speed and power for those brave enough to risk betrayal. + + +# The Short Bows of Amrod and Amras, Feanor's twin sons +# The Short Bow of Amrod + +N:172:of Amrod +I:19:12:2 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:STR | CON | XTRA_MIGHT | +F:RES_FIRE | RES_ELEC | RES_COLD | REGEN +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives endurance +D:and strength, while the other gives quickness and subtlety. + + +# The Short Bow of Amras + +N:173:of Amras +I:19:12:1 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:INT | WIS | DEX | XTRA_SHOTS | XTRA_MIGHT | SPEED | +F:RES_FIRE | RES_ELEC | RES_COLD | SLOW_DIGEST +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives quickness +D:and subtlety, while the other gives endurance and strength. + + +# The Mattock of Nain + +N:174:of Nain +I:20:7:6 +W:60:5:250:30000 +P:0:3d8:12:18:0 +F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | +F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | +F:ACTIVATE +a:STONE_MUD +D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great +D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain +D:himself fell at the last, even with victory already assured. + + +# The Ball-and-Chain of Fundin Bluecloak + +N:175:of Fundin Bluecloak +I:21:6:4 +W:25:100:130:60000 +P:0:5d4:13:17:10 +F:STR | WIS | SPEED | LITE1 | HIDE_TYPE | +F:SLAY_EVIL | SLAY_UNDEAD | +F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | +F:ACTIVATE +F:COULD2H +f:COULD2H +a:FUNDIN +D:The weapon of one of the great dwarven priests, with powers +D:to preserve body, soul and enchantments, and the bane of those +D:who seek life beyond death. + + +# The Large Leather Shield of the Haradrim + +N:176:of the Haradrim +I:34:4:2 +W:35:12:120:25000 +P:4:1d2:0:0:15 +F:ACTIVATE | +F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | +F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE +a:HARADRIM +D:A great shield from the far lands of the South, whose wielder +D:will go charging into battle heedless of danger, with the +D:strength and endurance of a madman. Nor will he fear poison, for +D:the Southron barbarians handle poisoned darts naturally. + + +# The Lead-Filled Mace 'Skullcleaver' + +N:177:'Skullcleaver' +I:21:15:5 +W:30:15:500:60000 +P:0:5d4:11:23:20 +F:STR | TUNNEL | INFRA | HIDE_TYPE | +F:CURSED | AGGRAVATE | NO_MAGIC | +F:RES_NEXUS | RES_BLIND | RES_SOUND | +F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | +F:ACTIVATE +F:COULD2H +f:COULD2H +a:SKULLCLEAVER +D:This mighty bludgeon brings destruction to all around it, and is the +D:bane of dragons and magic. + + +# The Set of Gauntlets of Eol + +N:178:of Eol +I:31:2:3 +W:55:35:25:40000 +P:3:1d1:0:0:15 +F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE +F:LUCK | SPELL_CONTAIN | WIELD_CAST +a:EOL +D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics +D:that he could channel in battle. + + +# The Pair of Hard Leather Boots of Nevrast + +N:179:of Nevrast +I:30:3:3 +W:20:8:40:35000 +P:3:1d1:0:0:13 +F:STEALTH | CON | SPEED | HIDE_TYPE +D:Footgear made of bear leather and set with opals, which grant the wearer +D:silent, hasted movement. + + +# The Pair of Metal Shod Boots of Gimli + +N:180:of Gimli +I:30:6:4 +W:40:8:60:22500 +P:4:1d1:5:5:10 +F:INFRA | SEARCH | TUNNEL | CLIMB | HIDE_TYPE +Z:magic map +D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless +D:ally to those journeying through halls of stone under mountains. + + +# The demon garbs of Gothmog +# The Demonblade of Gothmog + +N:181:of Gothmog +I:115:55:-20 +W:10:0:150:500 +P:0:7d6:13:13:0 +F:SHOW_MODS | SLAY_DEMON | SLAY_EVIL | BRAND_FIRE | BRAND_POIS +F:LUCK | CHAOTIC | LITE1 | WOUNDING | RES_MORGUL | WIELD_CAST +F:HEAVY_CURSE | AUTO_CURSE + + +# The Demonshield of Gothmog + +N:182:of Gothmog +I:115:56:4 +W:15:0:70:500 +P:13:1d1:0:0:13 +F:DEX | INVIS | SUST_STR | SUST_CON | SUST_DEX +F:FEATHER | SH_FIRE | FREE_ACT | HOLD_LIFE +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + + +# The Demonhorn of Gothmog + +N:183:of Gothmog +I:115:57:-5 +W:20:0:30:500 +P:2:1d1:0:0:13 +F:LITE2 | REGEN | ESP_DEMON +F:CHR | SLOW_DIGEST | SEE_INVIS +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + + +# The Long Sword 'Durandil' +# The name comes from a french parody of dungeon dwelling in mp3 +# http://penofchaos.com/warham.htm +N:184:'Durandil' +I:23:17:3 +W:5:10:130:500 +P:0:2d5:5:6:0 +F:RES_FEAR | LUCK +F:ACTIVATE | EASY_USE | SHOW_MODS +a:DURANDIL +D:Don't go adventuring without your Durandil sword! + + +# The Phial of Undeath + +N:200:of Undeath +I:39:103:-5 +W:20:10:10:0 +P:0:1d1:0:0:0 +F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE | +F:LITE3 | LITE2 | LUCK | MAGIC_BREATH +F:INSTA_ART | DG_CURSE | ESP_UNDEAD | +a:UNDEATH +D:It appears like the Phial of Galadriel at first - but wait! It +D:is a cursed phial created by an evil wizard to lure adventurers +D:into wielding it unknowingly. + + +# The template for artifacts corpses + +N:201: +I:9:1:0 +W:200:1:10:0 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +# The Palantir of Orthanc + +N:202:of Orthanc +I:39:104:2 +W:75:60:200:100000 +P:0:10d10:0:0:0 +F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | +F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 +F:INSTA_ART +a:PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. Nothing is hidden from one who +D:gazes into a Palantir, but the observed will also be aware of the +D:observer, as was Sauron when Saruman tried to spy on him with this +D:particular Palantir. + + +# The Ring of Phasing + +N:203:of Phasing +I:45:55:15 +W:110:0:2:3000000 +P:0:1d1:0:0:0 +F:SPEED | SEE_INVIS | LUCK | MAGIC_BREATH +F:CURSED | HEAVY_CURSE | REGEN +F:WRAITH | IM_NETHER | DRAIN_EXP | HOLD_LIFE | SPECIAL_GENE | +F:INSTA_ART +Z:teleport +D:Imbued with the screams of the victims of undead everywhere, this +D:ring is more a hole in reality than anything else. Strange forces ripple over +D:its surface, giving you visions of a reality considerably less solid than this +D:one. You feel your senses reel, and must make a conscious effort not to throw +D:this ring as far from you as possible. + + +# The Blue Stone 'Toris Mejistos' + +N:204:'Toris Mejistos' +I:40:18:2 +W:50:10:3:60000 +Z:restore life +F:INT | WIS | HIDE_TYPE | MANA | LUCK +F:SUST_INT | SUST_WIS | LITE1 | REGEN +F:SLOW_DIGEST | AUTO_CURSE | HEAVY_CURSE +F:ESP_GOOD | ESP_EVIL | HOLD_LIFE +F:INSTA_ART | SPECIAL_GENE | WATER_BREATH +F:SPELL_CONTAIN | WIELD_CAST +D:A blue stone, with an incredible number of incredibly small runes of power +D:on it. It carries many secrets. + + +# The Ring of Durin - last of the Seven Rings of the Dwarf-lords + +N:205:of Durin +I:45:57:2 +W:70:70:2:65000 +F:CON | CHR | STR | SUST_CHR | SUST_CON | SUST_STR | HIDE_TYPE | +F:ESP_EVIL | AGGRAVATE | HEAVY_CURSE | HOLD_LIFE | DRAIN_EXP | +F:RES_DARK | RES_CHAOS | RES_NETHER | RES_COLD | RES_ACID | +F:INSTA_ART | SPECIAL_GENE | CURSED +Z:Midas touch +D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be +D:lost. Alone among the Seven, it was not taken by Sauron when he made +D:war on the Elves, but was given as a gift from Celebrimbor to King Durin +D:III of Moria in token of friendship: nevertheless, Sauron in disguise +D:had a hand in its making, and so it is cursed, and draws evil towards it. + + +# The Elfstone 'Elessar' + +N:206:'Elessar' +I:40:19:4 +W:60:60:3:40000 +P:0:0d0:7:7:10 +F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | +F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | +F:ACTIVATE +a:ELESSAR +D:This green gem glows with inner light. Aragorn son of Arathorn wore +D:it at the Battle of the Pelennor Fields, and he was himself given the +D:name of 'Elessar' by the people of Gondor because of this. + + +# The Jewel 'Evenstar' + +N:207:'Evenstar' +I:40:20:3 +W:50:50:3:35000 +F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | +F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | +F:ACTIVATE +a:REST_ALL +D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo +D:Baggins, intended to be worn around his neck on the chain that had +D:once borne the One Ring. + + +# The Palantir of Minas Ithil (be warned - it's *cursed*!) + +N:208:of Minas Ithil +I:39:107:-3 +W:75:60:200:0 +P:0:10d10:0:0:-30 +F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 +F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. This Palantir, however, was +D:taken by Sauron long ago, and mastered to his evil uses, to the +D:destruction of all others who would gaze into it. + + +# some artifact bolts +# The Silver Bolt 'Balefire' + +N:209:'Balefire' +I:18:3:0 +W:55:30:2:50000 +P:0:6d5:20:15:0 +F:ESP_DEMON | ESP_UNDEAD | LITE1 | +F:BRAND_FIRE | KILL_DEMON | KILL_UNDEAD | +D:This silver-tipped bolt, ablaze with undying celestial fire, +D:is especially potent against undead and creatures of the +D:netherworld; it even points the way to places where such +D:enemies lurk. + + +# The Silver Bolt 'Stone-biter' + +N:210:'Stone-biter' +I:18:3:3 +W:55:30:2:50000 +P:0:6d5:20:15:0 +F:ESP_ORC | ESP_TROLL | +F:INFRA | SEARCH | TUNNEL | LUCK +F:BRAND_ACID | SLAY_ORC | SLAY_TROLL | +D:Wherever it strikes, this silver-tipped bolt eats through rock +D:and metal as easily as through flesh. The dwarf-smith who +D:crafted Stone-biter also inscribed the shaft with powerful +D:doom-spells against the orcs and trolls who had destroyed his +D:ancestral home. + + +# The Seeker Bolt 'Heart's Blood' + +N:211:'Heart's Blood' +I:18:2:5 +W:85:40:3:35000 +P:0:8d5:15:20:0 +F:VORPAL | WOUNDING | CRIT | +D:The barbed head of this bolt glows deep red with terrible runes +D:of destruction; legend has it that Heart's Blood cannot hit its +D:mark without causing a mortal wound. + + +# The Seeker Bolt 'Scale-piercer' + +N:212:'Scale-piercer' +I:18:2:0 +W:85:40:3:35000 +P:0:8d5:15:20:0 +F:ESP_DRAGON | RES_FEAR | +F:KILL_DRAGON | +D:This bolt, crafted from the bones of a Great Wyrm, is less famous +D:and less powerful than Bard's black arrow. Nonetheless it enables +D:the owner to find dragons unerringly, face them bravely, and kill +D:them swiftly. + + +# Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit +# The pval was set to the average of the flag values. + + +# The Mage Staff of Forochel + +N:213:of Forochel +I:6:1:3 +W:65:70:60:60000 +P:0:3d4:-12:-8:0 +F:INT | WIS | MANA | SPELL | INFRA | SEE_INVIS +F:SUST_INT | SUST_WIS | RES_BLIND | IM_COLD | SENS_FIRE +F:SPECIAL_GENE | WIELD_CAST +F:COULD2H +f:COULD2H +D:A shaft of pure, invincible crystal cut from the heart of one +D:of the great glaciers ringing the Ice-Bay of Forochel. +D:While you hold it, your mind feels as clear as the winter sky. + + +# The Elven Cloak of Mellyrn + +N:214:of Mellyrn +I:35:2:4 +W:40:40:5:65000 +P:4:0d0:0:0:20 +F:HIDE_TYPE | INVIS | DEX | SPEED | STEALTH | LUCK +F:SUST_DEX | RES_LITE | RES_DARK | SPECIAL_GENE +D:Bearing the same lyrical name as the great trees of Lothlorien +D:and containing in its close-woven folds the speed and skill of +D:the Galadrim, this grey cloak is ideal for those who travel in +D:forests. + + +# The Bluesteel Blade of Ephel Duath + +N:215:of Ephel Duath +I:23:31:-3 +W:60:60:50:30000 +P:0:2d6:-20:-18:0 +F:STR | WIS | CHR | BRAND_POIS | VAMPIRIC | VORPAL +F:INVIS | AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS +F:SPECIAL_GENE +D:This filthy orc-blade is famed for vile deeds of torture and blood, +D:and its wielder will never cease to fear treachery. + + +# The Slaughter Axe 'Garachoth' + +N:216:'Garachoth' +I:24:30:2 +W:70:300:400:91000 +P:0:7d5:18:18:-20 +F:STR | CON | SPEED | LEVELS | BLACK_BREATH +F:KILL_DEMON | SLAY_ANIMAL | BRAND_FIRE | VORPAL +F:RES_FEAR | RES_FIRE | RES_CHAOS | RES_NETHER +F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying +D:creation reverberates with the screams of the damned. As you gaze into its +D:glassy, translucent blade, it seems that endless sulphrous wastelands +D:stretch away from you into the distance, obscured by sheets of fire. + + +# The Set of Cesti 'Skycleaver' + +N:217:'Skycleaver' +I:31:5:1 +W:40:45:40:100000 +P:5:1d1:16:7:16 +F:STR | CON | DEX | CHR | LUCK | FLY +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS +F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +D:The handgear of a legendary dragonslaying hero. The wearer of these +D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no +D:dragon that walks or flies. + + +# The Pair of Metal Shod Boots of the Machine +# Replaced the stealth malus with AGGRAVATE + +N:218:of the Machine +I:30:6:3 +W:30:100:170:19000 +P:6:1d1:0:0:24 +F:INT | SPEED | TUNNEL | AGGRAVATE +F:RES_CHAOS | RES_SHARDS | RES_CONF +F:ESP_NONLIVING | HIDE_TYPE | SPECIAL_GENE +D:A massive pair of adamantine boots studded with gold, the final and +D:greatest product of the petty-dwarven magical forge. Despite +D:the great powers they contain, they are heavy and awkward enough to +D:make quite a racket whenever you move. diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt new file mode 100644 index 00000000..976c6d03 --- /dev/null +++ b/lib/edit/ab_info.txt @@ -0,0 +1,103 @@ +# File: ab_info.txt + + +# This file is used to initialize the "lib/data/ab_info.raw" file, which is +# used to initialize the "abilities" information for the ToME game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# The ToME abilities indexes are defined in "defines.h", and must not be changed. +# If you want to add new ones, add them after the tome ones + +# N:idx:name +# D:desc +# I:cost(in skill points) +# A:action mkey:action desc + +# Prerequisites +# k:level:skill +# S:level(linear mode):stats +# a:needed ability + +# E:excluding ability:excluding ability + +# Do not forget to update misc.txt with an entry like the following : +# Maximum number of traits in ab_info.txt +# M:b:50 + +N:0:Spread blows +D:If a monster dies to your attack but you still have blows left +D:you won't lose the full turn, allowing you to attack some other +D:monster in the same turn +D:Prereq: Combat@30, Dex@17 +I:5 +k:30:Combat +S:17:DEX + +N:1:Tree walking +D:Allows you to walk in dense forest +D:Prereq: Nature skill@20 +I:7 +k:20:Nature + +N:2:Perfect casting +D:Allows you to reach 0% failure rate on spells +D:Prereq: Magic skill@35 +I:6 +k:35:Magic + +N:3:Extra Max Blow(1) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@10 +I:7 +k:10:Combat + +N:4:Extra Max Blow(2) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@20, Extra Max Blow(1) +I:7 +k:20:Combat +a:Extra Max Blow(1) + +N:5:Ammo creation +D:Allows you to create shots, arrows and bolts from various materials +D:Prereq: Archery@10 +A:10:Forge ammo +I:8 +k:10:Archery + +N:6:Touch of death +D:Your melee blows can insta-kill, but you only receive 1/3 of the experience +D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 +A:100:Activate touch of death +I:15 +k:50:Necromancy +k:40:Combat +S:30:DEX +S:30:STR + +N:8:Far reaching attack +D:You can attack an enemy one square far using a long polearm. +D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. +D:Prereq: Combat@15, Polearm-mastery@15 +I:10 +A:102:Far reaching attack +k:15:Combat +k:15:Polearm-mastery + +N:9:Trapping +D:Ability to set monster traps +D:Prereq: Disarming@15 +I:10 +A:14:Set trap +k:15:Disarming + +N:10:Undead Form +D:Ability to turn into a weak undead being when you "die". +D:You must then kill enough monsters to absorb enough life energy +D:to come back to life. +D:Prereq: Necromancy@30, INT@25 +I:15 +k:30:Necromancy +S:25:INT diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt new file mode 100644 index 00000000..e5c49759 --- /dev/null +++ b/lib/edit/ba_info.txt @@ -0,0 +1,233 @@ +# File: ba_info.txt + + +# This file is used to initialize the "lib/raw/ba_info.raw" file, which is +# used to initialize the "store/building actions type" information for +# the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# C:<hated cost>:<normal cost>:<liked cost> +# I:<action>:<acttion restriction>:<letter> + +# Restriction: +# 0 = No restrictions +# 1 = Restrict to normal & liked +# 2 = Restrict to liked + +N:0:Nothing +C:0:0:0 +I:0:0:. + +N:1:Sell an item +C:0:0:0 +I:43:0:s:d + +N:2:Purchase an item +C:0:0:0 +I:44:0:p:g + +N:3:Examine an item +C:0:0:0 +I:45:0:x + +N:4:Steal an item +C:0:0:0 +I:46:0:Z + +N:5:Rest for the night +C:25:20:15 +I:17:0:r + +N:6:Buy food and drink +C:3:2:1 +I:18:0:f + +N:7:Listen for rumours +C:0:0:0 +I:19:0:u + +N:8:Presage fate +C:600:500:480 +I:42:0:l + +N:9:In-Between +C:0:0:0 +I:12:0:b + +N:10:Play craps +C:0:0:0 +I:14:0:c + +N:12:Play dice slots +C:0:0:0 +I:16:0:d + +N:13:Game rules +C:0:0:0 +I:13:0:r + +N:14:Research item +C:1400:1300:1200 +I:1:0:a + +N:15:Town history +C:0:0:0 +I:2:0:h + +N:16:Race legends +C:0:0:0 +I:3:0:l + +N:17:Look at busts of Kings +C:0:0:0 +I:5:0:l + +N:18:Research monster +C:1600:1500:1400 +I:20:0:r + +N:21:Get quest monster +C:0:0:0 +I:54:0:q + +N:22:Turn in quest corpse +C:0:0:0 +I:55:0:m + +N:23:Compare weapons +C:220:200:180 +I:21:0:c + +N:24:Enchant weapon +C:750:700:150 +I:23:0:w + +N:25:Enchant armour +C:750:700:150 +I:24:0:a + +N:26:Recharge item +C:350:300:75 +I:25:0:r + +N:27:Identify possessions +C:900:800:100 +I:26:0:i + +N:28:Healing prayer +C:600:400:0 +I:28:0:h + +N:29:Restoration +C:600:500:100 +I:29:0:r + +N:30:Get share of stolen gold +C:0:0:0 +I:7:2:g + +N:31:Enchant arrows +C:550:500:100 +I:30:0:a + +N:32:Enchant bow +C:550:500:100 +I:31:0:b + +N:33:Recall to dungeon +C:300:200:100 +I:33:0:r + +N:34:Teleport to dungeon-level +C:15000:10000:1000 +I:34:0:t + +N:35:Get a quest +C:0:0:0 +I:6:0:q + +N:39:Herbal Healing +C:32000:10000:0 +I:50:0:h + +N:40:Song of Lore +C:2000:800:50 +I:26:0:s + +N:41:Distribute earnings +C:0:0:0 +I:7:2:d + +#for The Mirror +N:43:View fate +C:500:500:500 +I:42:0:v + +#for The Mirror +N:44:Research item +C:1500:1500:1500 +I:1:0:a + +#for Star-Dome +N:46:Identify possessions +C:1200:1000:250 +I:26:0:i + +#for Star-Dome +N:47:Recharge item +C:1200:1000:150 +I:25:0:r + +#for Valarin Temple +N:48:Restoration +C:1200:1000:200 +I:29:0:r + +#for Sea-Dome +N:49:Morph restoration +C:1500:1500:1500 +I:37:0:r + +#for The Golden Flower +N:50:Enchant arrows +C:1100:1000:200 +I:30:0:a + +#for The Golden Flower +N:51:Enchant bow +C:1100:1000:200 +I:31:0:b + +#for The Fountain +N:52:Enchant armour +C:1100:1000:200 +I:24:0:a + +#for The Fountain +N:53:See Healers +C:1100:1000:0 +I:28:0:h + +N:54:Drop an item +C:0:0:0 +I:43:0:d:s + +N:55:Get an item +C:0:0:0 +I:44:0:g:p + +N:59:Donate an item +C:0:0:0 +I:43:0:d + +# Mage Tower quest in Lothlorien +N:60:Get a quest +C:0:0:0 +I:56:0:q + +N:61:Get a quest +C:0:0:0 +I:61:0:q diff --git a/lib/edit/between.map b/lib/edit/between.map new file mode 100644 index 00000000..1458cdb7 --- /dev/null +++ b/lib/edit/between.map @@ -0,0 +1,71 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 14/08/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Floor with dirt +F:.:88:3 + +# Floor with grass +F:,:89:3 + +# Tree +F:T:96:3 + +# Floor with grass with a green thunderlord +F:G:89:5:955 + +# Floor with grass with a blue thunderlord +F:L:89:5:956 + +# Floor with grass with a brown thunderlord +F:B:89:5:957:0:0:0:0:0:0:2 + +# Floor with grass with a bronze thunderlord +F:z:89:5:958:0:0:0:0:0:0:2 + +# Floor with dirt with a bronze thunderlord +F:Z:88:5:958:0:0:0:0:0:0:2 + +# Floor with dirt with a gold thunderlord +F:D:88:5:959:0:0:0:0:0:0:2 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..T.TT..T...T...T...T.....T....T......T...T.,,.....T......T....T...T.T..T..TT...T..T.TT.T.TT.TX +D:X.T.TTTTT...T..TT..T..T.T.T.T...T.....T..T.TT,,..T...T.....T..T......T..T.T..T.T.TT.T.T.T..TTT.X +D:XTTT.T.T.T.T..TTT.T.T.TTT.T.T.T..T..T.T..T..T.,,..T....T....T..T.T.T..T.T..T.T.TT.T.TT.TT.TTT.TX +D:XTTT.T...T....T....T..T.TT..T.T.T...T...GG....,,...GG....T...T...T.TTT.T..TTTT.TT...T.TT..T.T.TX +D:X.TTT..T.T..TTTT.T.T..T..T.TT...T......G..L..,,...L..G..T..T.T...T....T.TTTTTT..TTTTT.T..TT..T.X +D:XTT.T.TTT.T.T.T.T.T.T.T...T..T...T..T.G..L..B,,.B..L..G....T..T...TT.T.T..TTT.T.TTTT.TTTT..T.T.X +D:X.T.TT..T.TT.TTT.T.T.T.T.T.T...T.T.T.G..L..B.,,..B..L..G..T..T...T...T.T.T..TTTT.T.T.TT.T.T.TT.X +D:X.TT.T.TTT.T.T.T.T..T.T..T....T..T..G..L..B..,Z...B..L..G..T...T.T..T...T...T.T.T.TTT.T.T.T..T.X +D:XT.T.TT.TTTT.TT.T.TTT...T.T.T...T.T.G..L..B..ZDz..B..L..G...T.T...T.T...T..T..T...T..T.TT.T.T.TX +D:XTTT..TTTT.T.T.T..T.T....T...T..T.T..G..L..B.,,..B..L..G..T....T...T....T....T..T..TT.T.T.TTT..X +D:XTT.TT..T.T.T.T.T...T...T....T.T..T.T.G..L...,,....L..G..T..T...T..T.......T...T....T..T..TT...X +D:XTTT.T..T.T..T.T..T...T..T....TT..T.T..GG....,,.....GG...T.T...T.T...T..T.T...T....T...T..T.T..X +D:XTT...T.T..T....T....T....T....T...T....T.T..,,,.....T...T..T...T.....T...T...T..T..T...T..T.T.X +D:XT..T.T...T...T...T.....T....T....T....T...TTTTTTTT...T...T...T....T.....T......T....T.....T..TX +D:XT.T...T...T..T.T...T.T.T..T...T.T...T...T.T...,.T...T...T...T...T..T.....T....T....T...T...T.TX +D:XTT.T.T.T.T..T..T.T.T.....T....T..T...T.......,,..T........T...T...T...T...T.....T..T..T...TTT.X +D:X..TT...T..T.....T...T....T...T...T...T..T...,,.....T..T..T.....T.T...T...T...T..T..T.T...T.TT.X +D:X.TT..T....T.T..T...T..T...T..T.T.T..T..T.T.,,..T..T..T....T..T..T...T.T....T....T...TT.TTTTTT.X +D:X.T.TTTTTT.T.T.T...T..T..T.....T.T..T...T.T.,,...T...T......T.....T....T...T..T....T..TT.TTTTTTX +D:XTTT.T.T.TTTTT.TTT...T..T...TT.T.T...T.T....,,.T...T.....T.....T....T.......T..T...T.TT.T.T.TT.X +D:XTT.T..T.TT.T.T.TT.T...T.T..T.T.......T..T.,,.....T....T....T...........T..T...TT.TTTTTTTTTTTTTX +D:XTTTT....TT.T.T.TTTTT.T...T..T.T..T......T.,,T......T....T....T.....T...T...T..TTTT.T.TT.T.TTTTX +D:XTT.TTTTTT.T.TT.TTTTTT...T....TT.T...T....,,.T...T....T.....T....T....T....T..TT.T.TTT.T.T.T.TTX +D:XTT.T..TTT.T.T.TTTTTTTT.T...T....T....T.T,,.........T....T....T....T...T.T.T.TTT.T.T.T.T..T.T.TX +D:XTT.T..TTT..T.T.T.T.TT..T.T.T......T.T.T.,,..T...T...T...T..T...T...T.T.TTT.T.T.T.T.T.T.T.T..T.X +D:X.T.T.T.T.T.T..T.T.T.T.T.T..T...T..T.TT.T.,,..T...T.....T.....T.....T..TTT.T.T.TTTTT.T.TTT.TT.TX +D:XTT.T.T.T.TTTT.T..T.T.T.TTTT.T..T.T..T.TT.,,.T...T..T..T.......T.T....TTTTT.TTTT.T.TTT.TTTT.T.TX +D:XT.T.TT.TTTT.T.T.T.TTT.T.T.TT......T...T...,,..T...T...T....T....T.TTT.T.T.T.T.T.T..T.T.T.T.TT.X +D:XT.TTT.T.T.TTTT.T.T.T.T.TTT.TT..T...T...T..,,..T...T....T....T..TT.T.TT.TTTTT.T.T.TT.TT.TT.T.T.T +D:XTT.T.T.TT.T.TTTT.T..TT.T.T.TT.T.T.T..T....,,.T...T...T....T..TTTTTTTT.T.T.T.T.T.TT.T.TTTTT.T.TX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:17:47 diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt new file mode 100644 index 00000000..24526ea2 --- /dev/null +++ b/lib/edit/d_info.txt @@ -0,0 +1,508 @@ +# File: d_info.txt + + +# This file is used to initialize the "lib/raw/d_info.raw" file, which is +# used to initialize the "dungeon type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Some store indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> + +# Note for <flags mode> : +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR + +### Wilderness(purely cosmetic, never used) ### + +N:0:Wilderness +D:Wil:a way to the Wilderness +W:0:0:0:0:14:500 +L:89:80:199:20:1:0 +A:96:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | FLAT | NO_RECALL +R:100:0 + +### The principal dungeons, they were created by spliting the vanilla dungeon ### + +N:1:Mirkwood +D:Mkw:a way to the Mirkwood Forest. +W:11:33:5:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +N:2:Mordor +D:Mdr:a door to the Land of Mordor. +W:34:66:15:0:14:160 +L:88:67:93:33:1:0 +L:0:100:0 +A:97:50:56:50:56:0:57:97 +A:0:100:0 +O:20:20:20:20 +F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS +F:FILL_METHOD_2 +R:100:0 + +N:3:Angband +D:Ang:an entrance to the Pits of Angband. +W:67:127:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +N:4:Barrow-Downs +D:BDw:a way to the Barrow-Downs. +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:96:34:97:66:56:0:57:97 +A:100:0:0 +O:20:20:20:20 +F:PRINCIPAL | FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# The Additional dungeons + +# Mount Doom +# Levels 85-99 +N:5:Mount Doom +D:MDm:a way to the top of the Mount Doom. +W:85:99:18:0:14:160 +L:86:90:205:10:1:0 +A:177:100:0:0:0:0:85:87 +O:10:10:30:30 +E:2d10:10:FIRE +F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS | NO_UP +F:FILL_METHOD_0 | NO_EASY_MOVE +R:100:1 +M:IM_FIRE + +# Nether Realm +# Levels 666-696 (!!!) +# guarded by Tik'srvzllat, who has the Ring of Phasing +N:6:Nether Realm +D:Nth:a magical portal to the Nether Realm. +W:666:696:40:0:14:160 +L:102:80:86:15:85:5 +A:85:80:87:20:87:0:57:85 +A:50:50:0 +O:25:25:25:25 +E:10d10:3:NETHER +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT +F:RANDOM_TOWNS | ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS +F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 +F:FILL_METHOD_2 | NO_RECALL_OUT | NO_UP +R:5:0 +R:95:3 +M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U + +# The Lost Land of Numenor +# levels 35-50 +# guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos". +N:7:Submerged Ruins +D:Num:a submerged way to the lost land of Numenor. +W:35:50:25:0:14:160 +L:84:95:187:5:1:0 +A:187:80:84:10:56:10:57:187 +A:60:0:40 +O:30:30:10:10 +E:1d1:1:ACID +F:NO_STREAMERS +F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 +F:FILL_METHOD_3 | WATER_BREATH +R:20:0 +R:80:3 +M:AQUATIC | CAN_SWIM | CAN_FLY + +# Used for astral mode +N:8:Halls of Mandos +D:HMa:*A BUG*YOU should see this message!* +W:1:98:1:0:14:160 +L:1:100:1:0:1:0 +O:20:20:20:20 +A:56:100:56:0:56:0:57:58 +F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT +F:FILL_METHOD_0 +R:100:2 +M:UNIQUE + +# Cirith Ungol +# levels 25-50 +# guarded by Shelob. +N:9:Cirith Ungol +D:CUg:an entrance to Cirith Ungol. +W:25:50:10:0:14:160 +L:87:5:88:65:16:30 +A:97:90:16:10:56:0:16:58 +O:30:30:30:10 +E:4d4:20:POISON +F:FINAL_GUARDIAN_481 +F:CIRCULAR_ROOMS +F:FILL_METHOD_2 +R:2:0 +R:49:3 +M:SPIDER | R_CHAR_c | R_CHAR_a | R_CHAR_I | +R:49:3 +M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j + +# The Heart of the Earth +# levels 25-36 +# guarded by Golgarach, the Living Rock +N:10:Heart of the Earth +D:HoE:a passage leading into the very heart of the world. +W:25:36:10:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:40:10:10:20 +G:life +F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT | NO_UP +R:40:3 +M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +R:30:3 +M:PASS_WALL | KILL_WALL | HURT_ROCK +R:30:0 + +# The Void +# Levels 128-150 +# Where Melkor lurks for the final battle! +N:11:The Void +D:Vod:a jumpgate to the Void +W:128:150:40:0:20:160 +L:183:97:102:3:0:0 +A:183:90:102:10:0:0:102:102 +A:40:60:0 +O:25:25:25:25 +E:20d6:100:DARK +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1044 | +R:1:0 +R:99:3 +M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT + +# TEST dungeon +N:12:Test +D:Tst:a way to test dungeon gen +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:177:100:0:0:0:0:85:87 +A:100:0:0 +O:20:20:20:20 +F:FILL_METHOD_3 | SMALL +R:100:0 +G:dungeon2 + + +# The Paths of the Dead +# levels 40-70 +# Feagwath is there, guarding Doomcaller +N:16:Paths of the Dead +D:PoD:the entrance to the Paths of the Dead. +W:40:70:18:0:24:100 +L:88:85:84:15:1:0 +A:56:75:87:25:56:0:57:58 +O:30:30:30:2 +E:1d1:20:RAISE +F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 +F:FILL_METHOD_3 +R:5:0 +R:10:3 +M:R_CHAR_p +R:85:3 +M:UNDEAD | NONLIVING + +# The Illusory Castle +# levels 35-52 +# Guarded by The Glass Golem guarding The Helm of Knowledge +N:17:Illusory Castle +D:Ill:an entrance to the Illusory Castle. +W:35:52:10:0:24:100 +L:1:98:188:2:1:0 +A:56:50:189:50:56:0:57:58 +O:50:10:20:20 +E:6d2:6:CONFUSION +F:RANDOM_TOWNS | NO_STREAMERS +F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 +F:FILL_METHOD_1 +R:30:0 +R:70:3 +M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | +M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL +S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY + +# The Maze +# Levels 25-37 +# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand +N:18:Maze +D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. +W:25:37:15:0:20:160 +L:1:100:1:0:1:0 +A:56:98:48:2:56:0:57:58 +O:2:40:10:40 +G:maze +F:SMALLEST | FORGET +F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +R:80:0 +R:20:3 +M:R_CHAR_p + +# The Orc Cave +# levels 10-22 +# There is Azog with the Wand of Thrain at the bottom +N:19:Orc Cave +D:Orc:a dark tunnel leading to an Orc Cave. +W:10:22:8:0:35:200 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:5:50:10:25 +F:RANDOM_TOWNS | +F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:FILL_METHOD_0 +R:30:3 +M:TROLL +R:20:0 +R:50:3 +M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O + +# Erebor +# levels 60-72 +# There is Glaurung +N:20:Erebor +D:Ere:a tunnel leading into depths of the Lonely Mountain. +W:60:72:30:0:20:140 +L:88:100:1:0:1:0 +A:97:90:87:10:56:0:57:97 +O:40:40:40:40 +F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS +F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:FILL_METHOD_2 +R:10:0 +R:60:1 +M:DRAGON | R_CHAR_D +R:30:1 +M:DRAGON | R_CHAR_d + +# The Old Forest +# levels 13-25 +# Old Man Willow protects it +N:21:The Old Forest +D:OFr:a path into the Old Forest. +W:13:25:5:0:15:100 +L:88:76:84:16:199:8 +L:68:16:16 +A:96:100:56:0:56:0:202:96 +O:20:5:15:30 +F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS +F:RANDOM_TOWNS | FINAL_GUARDIAN_206 +F:FILL_METHOD_3 +R:30:0 +R:40:3 +M:ANIMAL +R:30:3 +M:UNDEAD | R_CHAR_h + +# The Mines of Moria +# levels 30-50 +# There is Durin's Bane +N:22:Moria +D:MoM:a stone door leading to the Mines of Moria. +W:30:50:20:0:40:40 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:30:50:10:5 +F:FINAL_GUARDIAN_872 | WATER_RIVER | BIG | NO_STREAMERS +F:FORCE_DOWN +F:RANDOM_TOWNS +F:WILD_45_30__44_37 +F:FILL_METHOD_0 +R:40:3 +M:ORC +R:30:3 +M:TROLL | GIANT +R:20:3 +M:DEMON +R:10:0 + +# The tower of Dol Guldur +# Levels 57-70 +# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin +N:23:Dol Guldur +D:TDG:a gate leading to the tower of Dol Guldur. +W:57:70:34:0:24:160 +L:1:80:174:20:1:0 +A:56:100:56:0:56:0:57:58 +O:20:1:70:9 +F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 +F:FILL_METHOD_3 +R:30:3 +M:R_CHAR_p | R_CHAR_P +R:10:3 +M:ORC | TROLL +R:20:3 +M:UNDEAD +R:30:3 +M:DEMON | DRAGON +R:10:0 + +# Dungeons from Variaz + +# The Small Water Cave +# levels 32-34 +# The Watcher in the Water is at the bottom +N:24:The Small Water Cave +D:SWC:the entrance to a small water cave. +W:32:34:20:0:14:160 +L:84:100:84:0:84:0 +A:97:100:56:0:56:0:57:58 +O:10:10:30:30 +E:1d1:20:ACID +F:FINAL_GUARDIAN_517 | NO_RECALL | NO_UP +F:FILL_METHOD_0 +R:10:0 +R:10:3 +M:AQUATIC +R:40:1 +M:IM_COLD +S:BA_WATE +R:40:3 +M:IM_COLD + +# The Land of Mountains +# Trone the rebel Thunderlord is hiding here, with his suit of +# thunderlord armour. +# Levels 45-70 +N:25:The Sacred Land Of Mountains +D:LoM:the way to the Sacred Land of Mountains. +W:45:70:20:0:14:160 +L:89:100:89:0:89:0 +A:97:100:56:0:56:0:97:97 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS +F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27 +F:FILL_METHOD_0 +R:60:3 +M:CAN_FLY +R:40:0 + +# The Land of Rhun +# levels 26-40 +# Guarded by Ulfang the Black, Morgoth's first Easterling follower. +N:26:The Land Of Rhun +D:LoR:a way to the Land of Rhun. +W:26:40:15:0:14:160 +L:89:100:1:0:1:0 +A:89:50:96:25:84:25:57:58 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 +F:FILL_METHOD_1 +R:30:3 +M:R_CHAR_p | R_CHAR_h +R:30:3 +M:ANIMAL +R:40:0 + +# The Sandworm's Lair +# level 22-30 +# guarded by the Sandworm Queen (and her children), who will drop her armour +N:27:The Sandworm lair +D:SwL:a sandhole. +W:22:30:12:0:5:200 +L:91:85:94:10:93:5 +A:98:100:96:0:84:0:94:94 +O:15:5:60:20 +F:NO_DOORS | SAND_VEIN | +F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 +F:FILL_METHOD_0 +R:90:3 +M:R_CHAR_w +R:10:3 +S:MULTIPLY + +# Used by the death fate +N:28:Death fate +D:Dth:a fated death. +W:1:1:1:0:30:255 +L:1:100:1:0:1:0 +A:1:100:1:0:1:0:1:1 +O:1:1:1:1 +F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 +R:100:0 + +# The Grinding Ice +# levels 20-40 +# Guarded by the White Balrog +N:29:The Helcaraxe +D:Ice:the entrance to the Grinding Ice of the Helcaraxe. +W:20:40:10:0:14:160 +L:90:0:88:70:84:30 +L:90:0:10 +A:95:0:56:100:56:0:57:58 +A:100:0:0 +O:20:20:20:20 +E:1d4:15:COLD +F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS +F:FINAL_GUARDIAN_1034 | +F:FILL_METHOD_2 +R:100:1 +M:IM_COLD + +# The Lost Temple of "..player.pgod.." +# Generated in god quest. +# Most dungeon attributes altered during the quest. +# See god.lua for details +N:30:a lost temple +D:LTm:the entrance to a lost temple. +W:1:50:1:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:FILL_METHOD_4 | NO_RECALL +R:100:0 + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR diff --git a/lib/edit/dragons.map b/lib/edit/dragons.map new file mode 100644 index 00000000..164c97c8 --- /dev/null +++ b/lib/edit/dragons.map @@ -0,0 +1,43 @@ +# permanent wall +F:X:61:0 + +# Mountain Chain +F:^:97:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^.....................^^^^^X +D:X^^^.........................^^^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^^^........................<^^^X +D:X^^^^^.....................^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:6:6 + diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt new file mode 100644 index 00000000..f3bc1d31 --- /dev/null +++ b/lib/edit/e_info.txt @@ -0,0 +1,2206 @@ +# File: e_info.txt + + +# This file is used to initialize the "lib/data/e_info.raw" file, which is +# used to initialize the "ego-item" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/e_info.raw" file. + +# The ego-item indexes are defined in "defines.h", and must not be changed. + +# Note that every "ego-item" type has a different "index", and can only be +# created from items that belong to a certain "slot" in the equipment, if +# one assumes that "ammo" belongs to an imaginary slot (23). However, it +# is possible for several "ego-item" types to have the same "textual name", +# such as with "Armor of Resistance" and "Shield of Resistance". + +# === Understanding e_info.txt === + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags + +# 'N' indicated the beginning of an entry. The serial number must increase +# for each new item. + +# 'D' contains description. This field is currently not supported. + +# 'T' is for possible tval and sval value of the base item. +# Up to 5 entries are possible. + +# 'R' stands for rarity, or randomness. It specifies percentual chance +# of generated item to have following 'F' flags. I.e. 'R:40' followed +# by 'F:SPEED' means, that 40% of item of this ego type will boost speed. + +# 'X' is for extra information. Position value 'A' means that ego-type name +# will appear after base-item name ('Robe of Permanence'), value 'B' means +# that ego-type name will appear before base-item name ('Elven Plate Mail'). +# Slot is determining in which equipment slots item could be equipped. This +# value is currently ignored. Rating determines how level feeling will be +# affected. + +# 'W' is for extra information. Depth is the depth the object is normally +# found at, rarity determines how common the object is and cost is the items +# value. + +# 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and +# stats (pval) values item can get. + +# 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943). + +# 'F' contains flags. Most are self explaining, rest could be found in source. + + + +### Mage Staff ### + +N:1:of Mana +X:A:24:20 +T:6:0:255 +W:5:3:8:10000 +C:-30:-30:0:3 +R:100 +F:MANA +f:MANA +R:70 +F:PVAL_M2 + +N:2:of Power +X:A:24:30 +T:6:0:255 +W:5:5:8:20000 +C:-30:-30:0:10 +R:100 +F:SPELL +f:SPELL +R:70 +F:PVAL_M2 + +N:3:of Wizardry +X:A:24:60 +T:6:0:255 +W:10:1:8:50000 +C:-40:-40:0:3 +R:100 +F:MANA | SPELL +R:50 +F:PVAL_M2 + +N:4:of Spell +T:6:0:255 +X:A:24:60 +W:0:2:8:40000 +C:0:0:0:0 +R:100 +F:ACTIVATE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +### Body Armor ### + +N:5:of Resist Acid +T:36:0:255 +T:37:0:255 +X:A:30:16 +W:0:4:20:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:6:of Resist Lightning +T:36:0:255 +T:37:0:255 +X:A:30:10 +W:0:4:20:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:7:of Resist Fire +T:36:0:15 +T:36:17:255 +T:37:0:255 +X:A:30:14 +W:0:4:20:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:8:of Resist Cold +T:36:0:15 +T:36:17:255 +T:37:0:255 +X:A:30:12 +W:0:4:20:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:9:of Resistance +T:36:0:255 +T:37:0:255 +X:A:30:20 +W:0:2:20:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +R:25 +F:R_HIGH + +N:10:Elven +T:36:0:255 +T:37:0:255 +X:B:30:25 +W:0:2:20:15000 +C:0:0:10:3 +R:100 +F:STEALTH | ESP_ORC +f:STEALTH +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:25 +F:RES_POIS + +# Robe +N:11:of Permanence +T:36:2:2 +X:A:30:30 +W:0:1:10:30000 +C:0:0:10:0 +R:100 +F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | +F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:2 +F:R_IMMUNITY + +# Filthy rags of leprousness +N:12:of Leprousness +T:36:1:1 +X:A:30:0 +W:0:1:10:0 +C:0:0:0:-6 +R:100 +F:CON | STR | R_STAT | CURSED +# No CURSE_NO_DROP here, players seems to unlike surprises + +# Mithirl & Adamantite mails & PDSM +N:13:of Immunity +T:37:25:25 +T:37:30:30 +T:38:30:30 +X:A:30:40 +W:60:10:100:30000 +C:0:0:5:0 +R:100 +F:R_IMMUNITY + +# Ego DSM +N:14:of Defense +T:38:0:255 +X:A:30:5 +W:20:40:100:1000 +C:0:0:8:0 +R:100 +F:SUSTAIN + +# Boots of Jumping +N:15:of Jumping +T:30:0:255 +X:A:35:16 +W:0:3:27:500 +C:0:0:0:3 +Z:blink +R:100 +F:ACTIVATE +a:JUMP + +### Shields ### + +N:16:of Resist Acid +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:16 +W:0:6:22:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:17:of Resist Lightning +T:34:0:5 +T:34:7:255 +T:115:56:56 +X:A:32:10 +W:0:6:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:18:of Resist Fire +T:34:0:5 +T:34:7:255 +T:115:56:56 +X:A:32:14 +W:0:6:22:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:19:of Resist Cold +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:12 +W:0:6:22:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:20:of Resistance +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:20 +W:0:2:22:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:21:of Reflection +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:20 +W:0:2:22:15000 +C:0:0:5:0 +R:100 +F:REFLECT +f:REFLECT +F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE + +# Metal shields only +N:22:of Electricity +T:34:3:3 +T:34:5:5 +T:34:10:10 +X:A:32:10 +W:0:2:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC | SH_ELEC +f:SH_ELEC + +### Crowns and Helms ### + +N:23:of the Noldor +T:115:57:57 +T:32:0:6 +T:32:8:99 +X:A:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:DEX | SUST_DEX | ACTIVATE | ESP_ORC +a:NOLDOR + +N:24:of Intelligence +X:A:33:13 +C:0:0:0:2 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | SUST_INT +f:INT + +N:25:of Wisdom +X:A:33:13 +W:0:2:15:500 +C:0:0:0:2 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS | SUST_WIS +f:WIS + +N:26:of Beauty +X:A:33:8 +W:0:2:15:1000 +C:0:0:0:4 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR | SUST_CHR +f:CHR + +# 40% chance of increase spell power +N:27:of the Magi +X:A:33:15 +W:0:1:8:7500 +C:0:0:0:3 +T:33:0:99 +R:100 +F:INT | SUST_INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ABILITY | R_HIGH +R:40 +F:SPELL +R:50 +F:SPELL_CONTAIN | WIELD_CAST + +N:28:of Might +X:A:33:19 +W:0:1:8:2000 +C:0:0:0:3 +T:33:0:99 +R:100 +F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT +F:R_HIGH + +N:29:of Lordliness +X:A:33:17 +W:0:1:8:2000 +C:0:0:0:3 +T:33:0:99 +R:100 +F:WIS | CHR | SUST_WIS | SUST_CHR +F:R_HIGH + +N:30:of Seeing +X:A:33:8 +W:0:1:8:1000 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:SEARCH | RES_BLIND | SEE_INVIS +f:SEARCH +R:20 +F:ESP_ALL + +N:31:of Infravision +X:A:33:11 +W:0:1:15:500 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INFRA | HIDE_TYPE +f:INFRA + +N:32:of Light +X:A:33:6 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:LITE1 | RES_LITE +f:LITE1 + +N:33:of Telepathy +X:A:33:20 +W:0:1:8:50000 +T:33:0:99 +R:100 +F:ESP_ALL +f:ESP_ALL + +N:34:of Regeneration +X:A:33:10 +W:0:1:8:1500 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:REGEN +f:REGEN + +N:35:of Teleportation +X:A:33:0 +W:0:1:7:50 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:TELEPORT +f:TELEPORT +R:90 +F:CURSED + +N:36:of Stupidity +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | CURSED +f:INT +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:37:of Naivety +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS +f:WIS + +N:38:of Ugliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR +f:CHR + +N:39:of Sickliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:33:0:99 +R:100 +F:STR | DEX | CON + +N:40:Dwarven +T:32:0:6 +T:32:8:99 +X:B:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON + + +### Cloaks ### + +N:41:of Protection +X:A:31:10 +W:0:4:19:1500 +C:0:0:10:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS + +N:42:of Stealth +X:A:31:10 +W:0:8:18:500 +C:0:0:0:3 +T:35:0:99 +R:100 +F:STEALTH +f:STEALTH + +N:43:of Aman +X:A:31:20 +W:0:1:28:4000 +C:0:0:20:3 +T:35:0:255 +R:100 +F:STEALTH | +f:STEALTH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST + +# Aura, Fire +N:44:of Immolation +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE +f:SH_FIRE + +N:45:of Enveloping +X:A:31:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:35:0:255 +R:100 +F:SHOW_MODS + +N:46:of Vulnerability +X:A:31:0 +W:0:1:3:0 +C:0:0:-50:0 +T:35:0:255 +R:100 +F:AGGRAVATE + +N:47:of Irritation +X:A:31:0 +W:0:1:3:0 +C:-15:-15:0:0 +T:35:0:255 +R:100 +F:AGGRAVATE | SHOW_MODS + +# Aura, Electricity +N:48:of Electricity +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC + +### Gloves ### + +N:49:of Free Action +X:A:34:11 +W:0:4:10:1000 +T:31:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:50:of Slaying +X:A:34:17 +W:0:3:10:1500 +C:6:6:0:0 +T:31:0:99 +R:100 +F:SHOW_MODS + +N:51:of Agility +X:A:34:14 +W:0:2:10:1000 +C:0:0:0:5 +T:31:0:99 +R:100 +F:DEX | HIDE_TYPE +f:DEX + +N:52:of Power +T:31:0:99 +X:A:34:22 +W:0:1:10:2500 +C:5:5:0:5 +R:100 +F:STR | SHOW_MODS | HIDE_TYPE +f:STR +F:R_HIGH + +# 53 Gauntlets only +N:53:of Peace +X:A:34:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:31:2:2 +R:100 +F:HEAVY_CURSE | CURSED + +# 54 Gloves only +N:54:of Charming +X:A:34:5 +T:31:1:1 +W:0:1:11:400 +C:0:0:0:6 +R:100 +F:CHR +R:33 +F:STEALTH +f:STEALTH + +N:55:of Weakness +T:31:0:99 +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:STR + +N:56:of Clumsiness +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:DEX +T:31:0:99 + + +### Boots ### + +N:57:of Levitation +X:A:35:7 +W:0:8:27:250 +T:30:0:99 +R:100 +F:FEATHER +f:FEATHER +R:40 +F:R_HIGH + +N:58:of Stealth +X:A:35:16 +W:0:8:27:500 +C:0:0:0:3 +T:30:0:99 +R:100 +F:STEALTH +f:STEALTH + +N:59:of Free Action +X:A:35:15 +W:0:5:27:1000 +T:30:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:60:of Speed +X:A:35:25 +W:0:1:27:200000 +C:0:0:0:10 +T:30:0:99 +R:100 +F:SPEED | HIDE_TYPE +f:SPEED +R:10 +F:PVAL_M3 + +# 61 Metal boots only + +N:61:of Dwarvish Endurance +X:A:35:15 +W:0:1:20:5000 +C:0:0:0:6 +T:30:6:6 +R:100 +F:CON | INFRA | RES_DARK +R:33 +F:STR + +N:62:of Noise +X:A:35:0 +W:0:1:3:0 +T:30:0:99 +R:100 +F:AGGRAVATE +f:AGGRAVATE + +N:63:of Slowness +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-5 +T:30:0:99 +R:100 +F:SPEED +f:SPEED + +N:64:of Annoyance +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-10 +T:30:0:99 +R:100 +F:SPEED | AGGRAVATE + + +### Weapons ### + +N:65:of Aman +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:30 +W:0:2:44:20000 +C:6:6:4:3 +R:100 +F:WIS | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL +F:SUSTAIN | LIMIT_BLOWS +R:10 +F:BLOWS +R:1 +F:PVAL_M1 + +N:66:(Defender) +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:25 +W:0:2:44:15000 +C:4:4:8:4 +R:100 +F:STEALTH | +f:STEALTH | +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SUSTAIN | R_HIGH +R:33 +F:RES_POIS + +N:67:Blessed +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:B:24:20 +W:0:1:44:5000 +C:0:0:0:3 +R:100 +F:WIS | ESP_GOOD +F:BLESSED | ABILITY +f:BLESSED + +N:68:of Greater Life +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:3 +r:N:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +N:69:of Westernesse +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:20 +W:0:2:44:20000 +C:5:5:0:2 +R:100 +F:STR | DEX | CON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | +F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT +R:33 +F:RES_FEAR +R:50 +F:RES_MORGUL + +N:70:of Extra Attacks +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:44:10000 +C:0:0:0:3 +R:100 +F:BLOWS +f:BLOWS + +N:71:of Slaying +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:15 +W:0:2:44:2500 +C:0:0:0:0 +R:100 +F:SLAY_WEAP | WOUNDING + +N:72:of Spinning +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:1:44:9000 +C:8:8:0:2 +R:100 +F:DEX | STR | VORPAL | ACTIVATE +a:SPIN + +# The "Elemental" brands (4) (6) + +N:73:Acidic +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:15 +W:0:4:44:5000 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +f:BRAND_ACID + +N:74:Shocking +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:4500 +R:100 +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +f:BRAND_ELEC + +N:75:Fiery +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:3500 +R:100 +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1 +f:BRAND_FIRE | + +N:76:Frozen +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:15 +W:0:4:44:3000 +R:100 +F:BRAND_COLD | RES_COLD | IGNORE_COLD +f:BRAND_COLD | + +N:77:Venomous +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:4000 +R:100 +F:BRAND_POIS | RES_POIS +f:BRAND_POIS | + +N:78:Chaotic +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:29 +T:23:31:255 +T:24:0:255 +T:115:55:55 +X:B:24:28 +W:0:1:44:10000 +R:100 +F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE +f:CHAOTIC +F:R_ANY + +N:79:Sharp +T:125:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:2:44:5000 +R:100 +F:VORPAL +f:VORPAL + +N:80:of Earthquakes +T:125:0:255 +T:21:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:44:4000 +C:10:10:0:6 +R:100 +F:IMPACT | STR | TUNNEL | HIDE_TYPE +f:IMPACT + +# The "Slay" brands (8) + +N:81:of Slay Animal +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:82:of Slay Evil +T:15:0:255 +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:83:of Slay Undead +T:15:0:255 +T:21:0:19 +T:21:21:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:84:of Slay Demon +T:15:0:255 +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:85:of Slay Orc +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_ORC +f:SLAY_ORC + +N:86:of Slay Troll +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_TROLL +f:SLAY_TROLL + +N:87:of Slay Giant +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_GIANT +f:SLAY_GIANT + +N:88:of Slay Dragon +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON + +# The "Kill" brands (8) + +N:89:of *Slay Animal* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL +f:SLAY_ANIMAL | STEALTH + +N:90:of *Slay Evil* +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY +f:SLAY_EVIL | + +N:91:of *Slay Undead* +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER +f:KILL_UNDEAD | + +N:92:of *Slay Demon* +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:16 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS +f:KILL_DEMON | + +N:93:of *Slay Orc* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX | +f:SLAY_ORC | + +N:94:of *Slay Troll* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR +f:SLAY_TROLL | + +N:95:of *Slay Giant* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:16 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR +f:SLAY_GIANT | + +N:96:of *Slay Dragon* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR | +f:KILL_DRAGON +F:R_LOW | R_ELEM +R:20 +F:RES_POIS + +N:97:Vampiric +T:125:0:255 +T:23:0:255 +T:115:55:55 +X:B:24:25 +W:0:2:44:10000 +C:0:0:0:-2 +R:100 +F:LIFE | VAMPIRIC | HOLD_LIFE +f:LIFE | VAMPIRIC + +N:98:(*Defender*) +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:35 +W:0:1:100:50000 +C:-15:-15:20:4 +R:100 +F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE | +f:STEALTH +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +N:99:of the Thunderlords +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:22 +W:0:1:100:7000 +C:4:4:0:2 +a:TELEPORT +R:100 +F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC +F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON +F:R_HIGH +R:12 +F:ABILITY +R:2 +F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS + +N:100:of Gondolin +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:26 +W:0:1:44:25000 +C:7:7:0:3 +R:100 +F:STR | CON | ESP_EVIL | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON | +F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY | +F:IGNORE_ACID | IGNORE_FIRE +R:33 +F:R_HIGH +R:33 +F:HOLD_LIFE +R:22 +F:DEX + +# Diggers only + +N:101:of Digging +T:20:0:255 +X:A:24:4 +W:0:1:2:500 +C:0:0:0:5 +R:100 +F:TUNNEL | +f:TUNNEL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# More weapons + +N:102:Spectral +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:30 +W:0:1:5:5000 +R:100 +F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP +F:ACTIVATE +a:SPECTRAL + +N:103:of Morgul +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:0 +W:0:1:1:0 +C:-20:-20:-10:-10 +R:100 +F:LUCK +F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP | +F:AUTO_CURSE | WOUNDING +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:104:of Nothingness +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:0 +W:0:1:2:0 +C:-100:-100:0:0 +R:100 +F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE + + +### Missile Launchers ### + +N:105:of Accuracy +T:19:0:255 +T:15:0:255 +X:A:25:10 +W:0:8:21:1000 +C:15:5:0:0 + +N:106:of Power +T:19:0:255 +T:15:0:255 +X:A:25:10 +W:0:8:21:1000 +C:5:15:0:0 + +N:107:of Extra Might +T:19:0:255 +X:A:25:20 +W:0:4:21:10000 +C:5:10:0:1 +R:100 +F:XTRA_MIGHT | PVAL_M3 | R_ANY +f:XTRA_MIGHT | + +N:108:of Extra Shots +T:19:0:255 +X:A:25:20 +C:10:5:0:1 +W:0:4:21:10000 +R:100 +F:XTRA_SHOTS | PVAL_M2 +f:XTRA_SHOTS | + +# Bows only +N:109:of Lothlorien +T:19:12:13 +X:A:25:20 +W:50:2:21:30000 +C:10:10:0:2 +R:100 +F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | +F:BLESSED | ABILITY + +# Crossbows only +N:110:of the Haradrim +T:19:23:24 +X:A:25:30 +W:50:2:21:20000 +C:5:15:0:1 +R:100 +F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + +# Slings only +N:111:of Buckland +X:A:25:25 +W:40:2:21:20000 +C:8:8:0:2 +T:19:2:2 +R:100 +F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + + +### Ammo ### + +N:112:of Slay Animal +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:113:of Slay Evil +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:114:of Slay Undead +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:115:of Venom +T:16:0:99 +T:17:0:2 +T:18:0:2 +X:A:23:10 +R:100 +F:BRAND_POIS +f:BRAND_POIS +W:0:2:12:25 + +N:116:of Acid +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ACID | IGNORE_ACID +f:BRAND_ACID | +W:0:1:12:30 + +# 117 All Elements at once - melee weapon +N:117:Elemental +X:B:24:30 +W:10:1:50:26000 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE +F:BRAND_COLD | RES_COLD | IGNORE_COLD +F:BRAND_POIS | RES_POIS | DRAIN_MANA +f:BRAND_ACID | +f:BRAND_ELEC | +f:BRAND_FIRE | +f:BRAND_COLD | +f:BRAND_POIS | + +N:118:of Slay Demon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:119:of Slay Dragon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON +W:0:1:12:35 + +N:120:of Slaying +X:A:23:15 +W:0:1:12:20 +C:12:12:0:0 +R:100 +F:DAM_DIE + +N:121:of Lightning +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ELEC | IGNORE_ELEC +f:BRAND_ELEC | +W:0:1:12:30 + +N:122:of Flame +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_FIRE | IGNORE_FIRE +f:BRAND_FIRE | +W:0:2:12:25 + +N:123:of Frost +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_COLD | IGNORE_COLD +f:BRAND_COLD | +W:0:2:12:25 + +N:124:of Wounding +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:5 +W:0:3:12:20 +C:6:6:0:0 + +N:125:of Backbiting +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:0 +W:0:1:2:0 +C:-50:-50:0:0 + + +### Special Broken Items ### + +# Destroyed Weapon +N:126:Shattered +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:24:0 +W:0:1:2:0 +C:-5:-5:0:0 + +# Destroyed Body Armor + +N:127:Blasted +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:30:0 +W:0:1:2:0 +C:0:0:-10:0 + + +# Instruments + +N:128:of the Eldar +T:14:0:59 +T:14:61:255 +X:A:25:20 +W:0:2:3:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M2 +R:25 +F:PVAL_M1 + +N:129:of Power +T:14:0:59 +T:14:61:255 +X:A:25:20 +W:0:1:3:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR | +F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M3 +R:50 +F:PVAL_M1 +R:35 +F:PVAL_M1 + +# Horn, now four different ego items (for different GF_ values) +# see items 181, 182 & 183. +N:130:Dragon +T:14:60:60 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE +F:R_ANY | PVAL_M2 +R:50 +F:PVAL_M1 +R:25 +F:PVAL_M1 +a:BA_ACID_H + +# Rods ego +N:131:Capacity of +T:67:0:255 +X:A:51:10 +W:0:2:10:1000 +C:0:0:0:0 +R:100 +F:CAPACITY +f:CAPACITY + +N:132:Cheapness of +T:67:0:255 +X:A:51:10 +W:0:2:10:700 +C:0:0:0:0 +R:100 +F:CHEAPNESS +f:CHEAPNESS + +N:133:Quickness of +T:67:0:255 +X:A:51:15 +W:0:3:10:1100 +C:0:0:0:0 +R:100 +F:FAST_CAST +f:FAST_CAST + +N:134:Charging of +T:67:0:255 +X:A:51:15 +W:0:2:10:1500 +C:0:0:0:0 +R:100 +F:CHARGING +f:CHARGING + +N:135:the Istari of +T:67:0:255 +X:A:51:10 +W:0:1:10:10000 +C:0:0:0:0 +R:100 +F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST | + +### Lights ### + +N:136:of Boldness +X:A:0:5 +T:39:0:99 +W:0:1:5:1000 +Z:remove fear + +N:137:of Fearlessness +X:A:0:5 +T:39:0:99 +W:0:1:10:1500 +R:100 +F:RES_FEAR + +N:138:of Illumination +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +Z:illuminate +R:10 +F:LITE1 +R:5 +F:LITE2 +R:2 +F:LITE3 + +N:139:of Brightness +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +R:100 +F:LITE1 +f:LITE1 +R:60 +F:LITE2 +R:30 +F:LITE3 +R:30 +F:RES_DARK + +N:140:of *Brightness* +X:A:0:9 +T:39:0:99 +W:0:1:40:5000 +R:100 +F:LITE1 +F:LITE2 +F:LITE3 +f:LITE1 +f:LITE2 +f:LITE3 +F:RES_DARK + +N:141:of the Shadows +X:A:0:6 +T:39:0:99 +W:0:1:20:3000 +C:0:0:0:2 +R:100 +F:INVIS +R:70 +F:RES_DARK +R:50 +F:RES_LITE + +N:142:of Infravision +X:A:0:3 +T:39:0:99 +W:0:1:10:700 +C:0:0:0:3 +R:100 +F:INFRA +f:INFRA + +N:143:of the Eternal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +R:100 +F:RES_BLIND | SEE_INVIS + +N:144:of the Ethereal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +Z:magic map + +N:145:of Fading +X:A:0:0 +T:39:2:99 +W:0:1:1:0 +C:0:0:0:0 +R:100 +F:FUEL_LITE + +# Armor (dwarven): must be heavy metal, and not rusty chain mail + +N:146:Dwarven +T:37:2:255 +X:B:30:18 +W:0:2:20:5000 +C:0:0:15:2 +R:100 +F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# Ring and Amulet egos + +N:147:Indestructible +X:B:0:2 +T:40:0:255 +T:45:0:255 +W:0:1:10:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:148:Cursed +X:B:0:0 +T:40:0:255 +T:45:0:255 +W:0:1:10:0 +C:0:0:0:0 +R:100 +F:AUTO_CURSE +f:AUTO_CURSE + +# Scrolls & school spellbooks & staves +N:149:Fireproof +X:B:0:1 +T:70:0:255 +T:111:0:255 +T:55:0:255 +W:0:1:10:1000 +C:0:0:0:0 +R:100 +F:IGNORE_FIRE +f:IGNORE_FIRE + +# Wands & Staffs(NOT wishing nor nothing) +N:150:of Plenty +X:A:0:1 +T:55:0:29 +T:55:32:255 +T:65:0:29 +T:65:31:255 +W:0:1:20:1000 +C:0:0:0:3 +R:100 +F:PVAL_M5 | PVAL_M3 +R:50 +F:PVAL_M5 | PVAL_M3 +R:10 +F:PVAL_M5 | PVAL_M3 +R:1 +F:PVAL_M5 | PVAL_M3 + + +### Trapping Kits ### + +N:151:of Extra Might +X:A:0:5 +T:46:1:3 +W:0:1:10:1000 +C:20:20:0:2 +R:100 +F:XTRA_MIGHT +f:XTRA_MIGHT + +N:152:of Extra Shots +X:A:0:10 +T:46:0:99 +W:0:1:10:2000 +C:20:20:0:3 +R:100 +F:XTRA_SHOTS +f:XTRA_SHOTS + +N:153:Automatic +X:B:0:15 +T:46:0:99 +W:0:1:10:3000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_5 +f:AUTOMATIC_5 + +N:154:Fully Automatic +X:B:0:15 +T:46:0:99 +W:0:1:15:5000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_99 +f:AUTOMATIC_99 + +N:155:Well-hidden +X:B:0:5 +T:46:0:99 +W:0:1:8:1000 +C:15:15:5:12 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:STEALTH | HIDE_TYPE +f:STEALTH + +N:156:Complicated +X:B:0:10 +T:46:0:99 +W:0:1:12:2000 +C:15:15:30:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE + +N:157:Obvious +X:B:0:0 +T:46:0:99 +W:0:1:1:0 +C:-20:-20:-20:-20 +R:100 +F:STEALTH | CURSED | HIDE_TYPE +f:STEALTH + +N:158:for Dragons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS | +F:IGNORE_ACID | IGNORE_FIRE + +N:159:for Demons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS +F:IGNORE_ACID | IGNORE_FIRE + +N:160:for Animals +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS + +N:161:for Undead +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +N:162:for Evil +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +# Lite ego +N:163:of the Magi +X:A:0:0 +T:39:1:99 +W:0:1:150:2000 +C:0:0:0:3 +Z:magic map +R:100 +F:INT | WIS | CHR +R:60 +F:INVIS | RES_BLIND +R:30 +F:R_HIGH +R:30 +F:PVAL_M2 +R:50: +F:SPELL_CONTAIN | WIELD_CAST + +### New ego-items added by JLE + +# Armor of Vulnerability (the only cursed armor) +N:164:of Vulnerability +X:A:30:0 +W:0:2:20:0 +C:0:0:-50:0 +T:36:0:99 +T:37:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Vulnerability (the only cursed shield) +N:165:of Vulnerability +X:A:32:0 +W:0:2:22:0 +C:0:0:-50:0 +T:115:56:56 +T:34:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Preservation - +N:166:of Preservation +X:A:32:25 +W:40:2:44:20000 +C:-10:-10:20:0 +T:115:56:56 +T:34:0:99 +R:100 +F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +R:33 +F:R_LOW +R:33 +F:R_LOW + +# Helm/Crown of Serenity +N:167:of Serenity +X:A:33:20 +W:35:1:15:4000 +T:32:0:6 +T:32:8:99 +T:33:0:99 +R:100 +F:RES_SOUND | RES_CONF | RES_FEAR + +# Crown of Night and Day +N:168:of Night and Day +X:A:33:18 +W:35:1:15:4000 +T:33:0:99 +R:100 +F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS | RES_BLIND | IGNORE_ACID + +# Cloak of the Magi +N:169:of the Magi +X:A:31:15 +W:30:1:18:2000 +C:-5:-5:5:3 +T:35:0:99 +R:100 +F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID +R:30 +F:SPELL_CONTAIN | WIELD_CAST + +# Cloak of Invisibility +N:170:of Invisibility +X:A:31:20 +W:40:1:18:3000 +C:0:0:10:5 +T:35:0:99 +R:100 +F:STEALTH | HIDE_TYPE | INVIS +f:INVIS + +# Cloak of the Bat +N:171:of the Bat +X:A:31:15 +W:50:1:35:3000 +C:-10:-10:10:3 +T:35:0:99 +R:100 +F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH + +# Leather Gloves of Thievery +N:172:of Thievery +X:A:34:22 +W:40:1:15:5000 +C:8:3:0:5 +T:31:1:1 +R:100 +F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID +R:10 +F:SPEED + +# Gauntlets and Cesti of Combat +N:173:of Combat +X:A:34:22 +W:50:1:15:7000 +C:6:8:-20:2 +T:31:2:99 +R:100 +F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR | +F:DRAIN_HP +R:25 +F:BLOWS + +# Boots of Stability +N:174:of Stability +X:A:35:20 +W:0:3:27:5000 +T:30:0:99 +R:100 +F:RES_NEXUS | FEATHER + +# Boots of Elvenkind (leather boots only) +N:175:of Elvenkind +X:A:35:30 +W:60:1:36:200000 +C:0:0:0:5 +T:30:2:3 +R:100 +F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY + +# Weapon of Fury (must be big heavy type of weapon, no daggers or whips) +N:176:of Fury +X:A:24:30 +W:40:1:66:20000 +T:21:12:99 +T:22:10:99 +T:23:16:99 +T:24:8:99 +T:125:0:99 +C:10:10:-20:2 +R:100 +F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | +F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA + +# Staffs of wishing +N:177:of Plenty +X:A:0:1 +T:55:31:31 +W:0:1:20:1000 +C:0:0:0:2 +R:100 +F:PVAL_M2 + + +# Diggers only + +N:178:Magical +T:20:0:255 +X:B:24:4 +W:0:1:10:500 +C:0:0:0:0 +Z:stone to mud +R:100 + +# Rod +N:179:Simplicity of +T:67:0:255 +X:A:51:8 +W:3:2:8:1000 +C:0:0:0:0 +R:100 +F:EASY_USE +f:EASY_USE + +# Lite ego +N:180:of Warmth +X:A:0:0 +T:39:1:99 +W:0:1:10:500 +C:0:0:0:0 +R:100 +F:RES_COLD + +#Three more horn types, for different activation types... +N:181:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:BA_COLD_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:182:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:BA_ELEC_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:183:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:BA_FIRE_H +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +# Helm of water breathing +N:184:of Water Breathing +X:A:33:13 +C:0:0:0:2 +W:15:1:25:1000 +T:32:5:10 +R:100 +F:WATER_BREATH | IGNORE_ACID +f:WATER_BREATH + +# A second of life for non MUST2H weapons, much lower value tho +N:185:of Life +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:1 +r:F:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +# Cloak of Air +N:186:of Air +X:A:31:10 +W:30:1:35:1500 +C:0:0:0:0 +T:35:0:255 +R:100 +F:MAGIC_BREATH + +# Ego DSM +N:187:Polished +T:38:0:255 +X:B:30:5 +W:40:25:100:25000 +C:0:0:0:0 +R:100 +F:REFLECT + +# Ego Heavy Crossbow +N:188:of Siegecraft +T:19:24:24 +X:A:25:30 +W:60:5:30:30000 +C:10:15:20:2 +R:120 +F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags diff --git a/lib/edit/evil.map b/lib/edit/evil.map new file mode 100644 index 00000000..a2f00914 --- /dev/null +++ b/lib/edit/evil.map @@ -0,0 +1,52 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# Mountain Chain +F:^:97:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Lesser Balrog +F:b:88:0:996:0:0:0:0:0:0:2 + +# Greater Balrog +F:B:88:0:807:0:0:0:0:0:0:2 + +# Pit Fiend +F:P:88:0:812:0:0:0:0:0:0:2 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^^^^^..^^^^^^^^^^^^^^^^^X +D:X^...^^^^^^.........^^^^^^^^^^^^X +D:X^^..^^^^^..^^^^..^B^^^^^^^^^^^^X +D:X^...^^^^...^^^^^..^^^^^^^^^^^^^X +D:X^^..^^^..^^.^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^.....^^^^^.^^^^^^^^^^^^X +D:X^^..^^^^..^^.^^^.^......^^^^^^^X +D:X^..^^^^..^^...^^...^..^.^^^^^^^X +D:X^^..^^^..^^^..^...^^^....^^^^^^X +D:X^^^...^.^^^.....^^^^P...<^^^^^^X +D:X^^^.....^^^^..^^^^^^^^..^^^^^^^X +D:X^^^^^^.^^^^..^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^...^^^^^^^^^^^^^^^^^X +D:X^^^^^.^^^^.^..^^^^^^^^^^^^^^^^^X +D:X^^^^...^^...^^^...^^^^^^...^^^^X +D:X^^^^.^....^^^^.^.....^..^..^^^^X +D:X^^^^..^^^^^.....^...^..^^^B^^^^X +D:X^^^P........^.....^^^^^^^^^^^^^X +D:X^^^^^^...^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:4 + diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt new file mode 100644 index 00000000..5ab0cbdc --- /dev/null +++ b/lib/edit/f_info.txt @@ -0,0 +1,936 @@ +# File: f_info.txt + + +# This file is used to initialize the "lib/raw/f_info.raw" file, which is +# used to initialize the "terrain feature" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/f_info.raw" file. + +# Note that the terrain feature are grouped into very regular groups, +# such that each of the bits in the feature type conveys information. + +# Note that terrain feature zero contains the "darkness" picture. + + +# 0x00 --> nothing + +N:0:nothing +G: :w +F:FLOOR + +# 0x01 --> open floor + +N:1:open floor +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:SUPPORT_GROWTH + +# 0x02 -> fountain +N:2:fountain +G:_:w +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The liquid here seems magical. + +# 0x03 --> glyph of warding + +N:3:glyph of warding +G:;:y +F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +D:0:There is a mighty spell of protection here. + +# 0x04 --> open door + +N:4:open door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x05 --> broken door + +N:5:broken door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x06 --> up stairs (perm) + +N:6:up staircase +G:<:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is an up staircase here. +D:1:You cannot tunnel a stair. + +# 0x07 --> down stairs (perm) + +N:7:down staircase +G:>:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is a down staircase here. +D:1:You cannot tunnel a stair. + +N:8:quest entrance +G:>:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest entrance. + +N:9:quest exit +G:<:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest exit. + +N:10:quest down level +G:>:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:11:quest up level +G:<:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:12:town exit +G:>:g +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:13:shaft down +G:>:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft down here. +D:1:You cannot tunnel a shaft. + +N:14:shaft up +G:<:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft up here. +D:1:You cannot tunnel a shaft. + +# 0x0F -> empty fountain +N:15:fountain +G:_:D +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The fountain seems empty. + +N:16:web +G:+:y +F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +D:1:You tunnel through the web. +D:2:a web blocking your way + +# Trap -- the flags are not used by the program +N:17:trap +G:^:w +F:FLOOR | NOTICE | REMEMBER + +# 0x12 --> 0x1F -- UNUSED + +# 0x2x --> locked door (power 0) + +N:32:door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 1) + +N:33:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 2) + +N:34:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 3) + +N:35:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 4) + +N:36:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 5) + +N:37:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 6) + +N:38:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 7) + +N:39:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 0) + +N:40:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 1) + +N:41:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 2) + +N:42:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 3) + +N:43:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 4) + +N:44:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 5) + +N:45:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 6) + +N:46:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 7) + +N:47:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x30 --> secret door + +N:48:secret door +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel. + +# 0x31 --> rubble + +N:49:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT +F:TUNNELABLE +D:1:You dig in the rubble. + +# 0x32 --> magma vein + +N:50:magma vein +G:%:s +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x33 --> quartz vein + +N:51:quartz vein +G:%:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x34 --> magma vein + treasure + +N:52:magma vein +G:%:s +M:50 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x35 --> quartz vein + treasure + +N:53:quartz vein +G:%:w +M:51 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x36 --> magma vein + known treasure + +N:54:magma vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x37 --> quartz vein + known treasure + +N:55:quartz vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x38 --> granite wall -- basic + +N:56:granite wall +G:#:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x39 --> granite wall -- inner + +N:57:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3A --> granite wall -- outer + +N:58:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3B --> granite wall -- solid + +N:59:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3C --> permanent wall -- basic (perm) + +N:60:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3D --> permanent wall -- inner (perm) + +N:61:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3E --> permanent wall -- outer (perm) + +N:62:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3F --> permanent wall -- solid (perm) + +N:63:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:64:explosive rune +G:*:R +F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +D:0:This rune seems unstable. + +N:65:Straight Road startpoint +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:66:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:67:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:68:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:69:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:70:section of the Straight Road +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:71:section of the Straight Road (discharged) +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:72:Straight Road exit +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:73:corrupted section of the Straight Road +G:*:D +F:FLOOR | REMEMBER | NOTICE + +# 74 --> shop + +N:74:Building +G:1:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +# 75 --> 78 Quests index + +N:75:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:76:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:77:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:78:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 79 --> 83 UNSUSED + +N:84:stream of shallow water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# -1 = player level +N:85:pool of deep lava +G:.:R +E:-1d2:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the deep lava. + +N:86:stream of shallow lava +G:.:r +E:-1d1:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the shallow lava. + +N:87:dark pit +G:#:D +F:CAN_LEVITATE | CAN_FLY +F:NO_WALK | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +D:0:Ohhh, it is dark and deep. + +N:88:dirt +G:.:U +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:89:patch of grass +G:.:G +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:90:ice +G:.:W +E:1d1:50:ICE +F:FLOOR | NOTICE + +N:91:sand +G:.:y +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:92:dead tree +G:#:D +F:CAN_FLY | CAN_PASS +F:WALL | NO_WALK | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the dead tree. +D:2:a tree blocking your way + +N:93:ash +G:.:s +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:94:mud +G:.:u +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:95:ice wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the ice wall... #BOh chilly#w. +D:2:an ice wall blocking your way + +N:96:tree +G:#:G +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the tree. +D:2:a tree blocking your way + +N:97:mountain chain +G:^:U +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +# 0x62 --> sandwall + +N:98:sandwall +G:#:y +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x63 --> sandwall + treasure + +N:99:sandwall +G:%:y +M:98 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x64 --> sandwall + known treasure + +N:100:sandwall with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily tunnel into the sandwall. +D:2:a sandwall blocking your way + +N:101:high mountain chain +G:^:W +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:This rock is far too hard. +D:2:a very hard stone block blocking your way + +N:102:nether mist +G:.:v +S:v:R:r:v:R:r:D +E:1d1:40:NETHER +F:ATTR_MULTI +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# A diggable glass wall. +N:103:molten glass wall +G:.:B +F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE +F:DONT_NOTICE_RUNNING +D:1:You tunnel into the molten glass wall... +D:2:a molten glass wall blocking your way + +N:160:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +###### Here are the altars. ###### + +N:161:Altar of Being +G:0:W +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel at peace. + +N:162:Altar of Winds +G:0:B +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to become a bird. + +N:163:Altar of Force +G:0:R +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to fight evil. + +N:164:Altar of Darkness +G:0:D +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:Images of pain and death fill your mind. + +N:165:Altar of Nature +G:0:g +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel the desire to walk in a great forest. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Used as a marker for random quests +N:172:open floor +G:.:w +F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# Underground Tunnel +N:173:Underground Tunnel +G:#:s +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Tainted water +N:174:stream of tainted water +G:~:u +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:175:monster trap +G:;:v +F:FLOOR + +N:176:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +N:177:lava wall +G:#:R +S:R:R:r:r:U:u:R +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +D:1:The lava is far too hot to tunnel into it. +D:2:a lava wall blocking your way + +N:178:Great Fire +G:%:v +S:R:R:y:v:y:v:R +E:150d2:1:HELL_FIRE +F:ATTR_MULTI +F:FLOOR | REMEMBER | NOTICE | PERMANENT +D:0:This fire is so powerful it could destroy even the most powerful artifacts. + +N:179:path to the next area +G:>:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the next area here. +D:1:You cannot tunnel a path. + +N:180:path to the previous area +G:<:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the previous area here. +D:1:You cannot tunnel a path. + +N:181:field +G:::g +F:FLOOR | PERMANENT | NOTICE | REMEMBER +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel a field. + +N:182:Ekkaia, the Encircling Sea +G:*:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:183:void +G: :d +F:FLOOR + +# XXX 182 - 186 + +# 187 --> terrain -- deep water + +N:187:pool of deep water +G:~:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +# Glass wall -- can see but not pass +N:188:glass wall +G:.:B +F:NO_WALK | WALL | PERMANENT | NOTICE +F:DONT_NOTICE_RUNNING +D:1:This glass seems to be totaly impenetrable. +D:2:a glass wall blocking your way + +# Illusion wall -- can't see but can pass +N:189:illusion wall +G:#:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +D:0:Looks like this wall is not so real. + +# Grass roof +N:190:Grass roof +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof top +N:191:grass roof top +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof chimney +N:192:grass roof chimney +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof +N:193:brick roof +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof top +N:194:brick roof top +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof chimney +N:195:brick roof chimney +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# window +N:196:window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# small window +N:197:small window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# rain barrel +N:198:rain barrel +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass with flowers +N:199:grass with flowers +G:;:G +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +# cobblestone road +N:200:cobblestone road +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# cobblestone with outlet +N:201:cobblestone with outlet +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:202:small tree +G:#:g +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + +# Just to have a town entrance picture +N:203:town +G:*:w +F:FLOOR | NOTICE + +# Underground Tunnel +N:204:Underground Tunnel +G:^:U +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Fire +N:205:a blazing fire +G:%:y +S:y:y:y:R:r:y:R +E:-1d2:1:FIRE +D:0:The blazing fire burns you! +F:ATTR_MULTI +F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# Permanent rubble -- town use +N:206:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +D:1:Looks like this pile of rubble is quite hard. + +# Rocky ground - rougher terrain. +N:207:rocky ground +G:.:s +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# cloud-like vapour. Floor for Eru's temple +N:208:cloud-like vapour +G:.:W +S:W:B:B:W:w:W:B +F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT +F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING + +# condensing water +N:209:condensing water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# Dense mist. Can pass through, but not see through +N:210:dense mist +G:#:w +S:w:W:s:s:s:w:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT +F:ATTR_MULTI | DONT_NOTICE_RUNNING +D:0:You wander through the mist. +D:1:You cannot tunnel through mist! + +# Hail-stone wall +N:211:hail-stone wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the hail-stone wall. + +N:212:dead small tree +G:#:D +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + + +# New features for the Maps of Lord Dimwit + +N:213:copper pillar +G:#:u +S:u:u:u:o:u:u:u +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | ATTR_MULTI +D:1:The copper is too tough to tunnel through. +D:2:a copper pillar blocking your way + +N:214:ethereal wall +G:.:w +F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +D:1:You can't even see your obstruction! +D:2:an unseen force blocking your way + +N:215:glacial wall +G:#:B +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the glacial wall... #BOh chilly#w. +D:2:a hard glacial wall blocking your way + +N:216:battlement +G:#:w +F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the battlement. +D:2:a hard stone battlement blocking your way diff --git a/lib/edit/fireprof.map b/lib/edit/fireprof.map new file mode 100644 index 00000000..35f6bec4 --- /dev/null +++ b/lib/edit/fireprof.map @@ -0,0 +1,60 @@ +# Created by fearoffours (fearoffours@moppy.co.uk) +# Made for ToME 2.1.x on 03/09/02 + +# Permanent wall +F:X:63:3 + +# Floor with dirt +F:.:88:3 + +# shallow lava +F:f:86:3 + +# Deep lava +F:F:85:3 + +### Random Monsters and/or Items +# Random object (upto 3 levels ood) +F:!:88:5:0:*21 + +# red mold +F:m:88:5:324 + +# Chimaera +F:H:88:5:341 + +# Red dragon bat +F:b:88:5:377 + +# Hellhound and +# Random object (upto 7 levels ood) on normal floor +F:C:88:5:613:*25 + +# Quest exit +F:<:6:3 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X......m.................H.........b...m......X +D:X.............b...............................X +D:X.......................m.....m.......H...b.C.X +D:X...............m.!........b.............FFFf.X +D:X.........m!............H....!........fffFFFffX +D:X..................................fffFFFFFFfFX +D:XFFf..............................fFFFFff..fffX +D:XFFFff........FFFFFF...........fffFFFfff......X +D:XfFFFFfff....FFFFFFFf.......fffFFFFFf.........X +D:X.fFFFFFFff.FFFFFFFFFfF..fffFFFFFFff..........X +D:X..fFFFFFFFffFFFfffFFFfffFFFFFFFFf............X +D:X...fFFFFFFFFFFff.ffFFFFFFFFFFFff.............X +D:X....fffFFFFFFff...ffFFFFFFFFFf...............X +D:X.......ffFFFf.......ffffFFfff................X +D:X.........fff.................................X +D:X.............................................X +D:X.............................................X +D:X.............................................X +D:X..................................<..........X +D:X.............................................X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:22:26 diff --git a/lib/edit/haunted.map b/lib/edit/haunted.map new file mode 100644 index 00000000..49f72d5b --- /dev/null +++ b/lib/edit/haunted.map @@ -0,0 +1,49 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Floor +F:.:1:0 + +# Locked Door +F:D:38:0 + +# Secret Door +F:S:48:0 + +# Great item +F:g:1:0:0:*:* + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXX...D.........................X +D:XXX...XXXXXXXXXXXXXXXXXXXXXXXXX.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXXDXXXDXXXXDXXXXDXXXXDXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X +D:X.S.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:XgX.....X.....X.....X.....X...X.X +D:XXXDXXXXXDXXXXXDXXXXXDXXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXDXXXXXDXXXXXDXXXXXDXXXXXDX +D:XgX<....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.S.....X.....X.....X.....X.....X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:5 + diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt new file mode 100644 index 00000000..612bdc5c --- /dev/null +++ b/lib/edit/k_info.txt @@ -0,0 +1,6271 @@ +# File: k_info.txt + + +# This file is used to initialize the "lib/data/k_info.raw" file, which is +# used to initialize the "object kind" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/k_info.raw" file. + +# Available slots are marked with # XXX: 294, 299, 444-464, ... + +# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. + +# The old "MULTI_HUED" objects are now "violet", and no other object +# is violet, so all six violet objects can be made "multi-hued", though +# this would be a heinous hack. XXX XXX + +# Note that object zero is used for the "stack" picture (unused). + + +##### Something special ##### + +N:0:something +G:&:w + + +##### Mushrooms ##### + +N:1:Blindness +G:,:d +I:80:1:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushrooms will blind you. You cannot cast magic +D:or see monsters when you are blinded. You can still use magic items or +D:quaff potions. + +N:2:Paranoia +G:,:d +I:80:2:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will make you scared. +D:You will not be able to hit your enemies in combat if you're scared. + +N:3:Confusion +G:,:d +I:80:3:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will confuse you. You will not be able to cast spells, +D:use wands, staves or scrolls. You can still quaff potions, though. + +N:4:Hallucination +G:,:d +I:80:4:500 +W:10:0:1:0 +A:10/1 +D:'E'ating this mushroom will make you hallucinate. +D:You will not be able to recognise any monster or item. + +N:5:Cure Poison +G:,:d +I:80:12:500 +W:10:0:1:60 +A:10/1 +D:'E'ating this mushroom will cure you from poison. + +N:6:Cure Blindness +G:,:d +I:80:13:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure you from blindness. + +N:7:Cure Paranoia +G:,:d +I:80:14:500 +W:10:0:1:25 +A:10/1 +D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are +D:too afraid to attack monsters. + +N:8:Cure Confusion +G:,:d +I:80:15:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused +D:to cast spells, zap staves, aim wands or read scrolls. + +N:9:Weakness +G:,:d +I:80:6:500 +W:10:0:1:0 +A:10/1 +P:0:5d5:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. + +N:10:Unhealth +G:,:d +I:80:10:500 +W:15:0:1:50 +A:15/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. + +N:11:Restore Constitution +G:,:d +I:80:18:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your constitution. Your constitution +D:needs restoring when it is displayed in yellow. + +N:12:Restoring +G:,:d +I:80:19:500 +W:20:0:1:1000 +A:20/8:30/4:40/1 +D:'E'ating this mushroom will restore your strength, dexterity, constitution, +D:intelligence, wisdom and charisma. These need restoring when they +D:are displayed in yellow. + +N:13:Stupidity +G:,:d +I:80:8:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your intelligence by one point. +D:That's a bad thing. + +N:14:Naivety +G:,:d +I:80:9:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your wisdom by one point. +D:That's a bad thing. + +N:15:Poison +G:,:d +I:80:0:500 +W:5:0:1:0 +A:5/1:5/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint +D:per turn until you magically stop the poison or until your body has +D:fought off the poison. +D:That's a bad thing. + +N:16:Sickness +G:,:d +I:80:7:500 +W:10:0:1:0 +A:10/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:17:Paralysis +G:,:d +I:80:5:500 +W:20:0:1:0 +A:20/1 +D:'E'ating this mushroom will paralyse you for a certain time. +D:Any nearby monsters will take this opportunity to kill you. +D:That's a bad thing. + +N:18:Restore Strength +G:,:d +I:80:17:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your strength. Your strength +D:needs restoring when it is displayed in yellow. + +N:19:Disease +G:,:d +I:80:11:500 +W:20:0:1:50 +A:20/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:20:Cure Serious Wounds +G:,:d +I:80:16:500 +W:15:0:1:75 +A:15/1 +D:'E'ating this mushroom will heal several hit points. Your hit points +D:need healing when they are displayed in yellow or red. + +##### Normal Food ##### + +N:21:& Ration~ of Food +G:,:U +I:80:35:5000 +W:0:0:10:3 +A:0/1:5/1:10/1 +D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much. +D:You can 'E'at it. + +N:22:& Hard Biscuit~ +G:,:U +I:80:32:500 +W:0:0:2:1 +D:It doesn't look great, and 'E'ating it will only fill your stomach a bit, +D:for a short time. + +N:23:& Strip~ of Venison +G:,:u +I:80:33:1500 +W:0:0:2:2 +D:It looks great, and 'E'ating it will fill your stomach well. + +N:24:& Slime Mold~ +G:,:g +I:80:36:3000 +W:1:0:5:2 +A:1/1 +D:It looks disgusting, but if you really want to you can 'E'at it. +D:Not an incredible taste experience, but that'd be asking a bit much. + +# New - now Lembas works as a scroll of Satisfy Hunger +N:25:& Lembas~ +G:,:B +I:80:37:0 +W:5:0:3:10 +A:5/1:10/1:20/1 +D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication +D:is a secret of the elves. If you 'E'at it, you will be full. + +N:26:& Pint~ of Fine Ale +G:,:y +I:80:38:500 +W:0:0:5:1 +D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'. + +N:27:& Pint~ of Fine Wine +G:,:r +I:80:39:1000 +W:0:0:10:2 +D:A bottle of fine wine. You can drink it by pressing 'E'. + +##### Extra digger ##### + +N:28:& Mattock~ +G:\:D +I:20:7:3 +W:50:0:250:700 +A:50/2 +P:0:1d8:0:0:0 +F:TUNNEL +f:TUNNEL +D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. + +# The Blue Stone 'Toris Mejistos' -- see artifact list + +N:29:& Blue Stone~ +G:":B +I:40:18:0 +W:60:0:3:90000 +F:INSTA_ART | SPECIAL_GENE + +##### Edged Weapons ##### + +N:30:& Broken Dagger~ +G:|:D +I:23:1:0 +W:0:0:5:1 +A:0/2:5/2 +P:0:1d1:-2:-4:0 +F:SHOW_MODS +D:The blade itself is a foot long and broken off not far above the hilt. + +N:31:& Bastard Sword~ +G:|:W +I:23:21:0 +W:15:0:140:350 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a long, double-edged sword with a plain hilt that could +D:be wielded in one or two hands. It's called a "bastard sword" because in +D:size, it falls between the broad sword and the two-handed sword, thus not +D:having a family of its own. It's typically around 51 inches long. +D:It is effective for cutting through tougher armours. It could be used for +D:thrusting, but most wielders swing it like a bat. + +N:32:& Scimitar~ +G:|:W +I:23:18:0 +W:10:0:130:250 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This oriental blade has 2 edges and is deeply curved. It has a wide +D:and very sharp end. It is the forefather of the sabre. + +N:33:& Tulwar~ +G:|:W +I:23:15:0 +W:5:0:100:200 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This vicious sword is half sword and half club, with a slight hook on the tip. + +N:34:& Broad Sword~ +G:|:W +I:23:16:0 +W:10:0:150:255 +A:10/1:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This broader version of the long sword is a standard weapon in the army +D:of Gondolin. + +N:35:& Short Sword~ +G:|:W +I:23:10:0 +W:5:0:80:90 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This shorter version of the long sword is a common weapon for rogues +D:and mages. + +N:36:& Blade~ of Chaos +G:|:v +I:23:30:0 +W:70:0:180:4000 +A:70/8 +P:0:6d5:0:0:0 +F:ATTR_MULTI +F:RES_CHAOS | CHAOTIC | SHOW_MODS +f:RES_CHAOS | CHAOTIC +D:A mighty sword which seems to be completely blunt. However, it is a conduit +D:into the realms of pure chaos and strikes its victims with the devastating +D:might of chaos itself whenever it connects. It gives you resistance to chaos +D:and it can polymorph, teleport, confuse or drain hit points from the monster +D:you hit. It occasionally causes earthquakes as well. + +N:37:& Two-Handed Sword~ +G:|:W +I:23:25:0 +W:30:0:200:775 +A:30/1:40/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This blade is lot longer, wider and heavier than a long sword. You have to +D:wield it with two hands. This means that wielding a shield makes fighting +D:very difficult. + +N:38:& Main Gauche~ +G:|:W +I:23:5:0 +W:3:0:30:25 +A:3/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:This blade is sinuously curved and tipped with a harpoon-like end. +D:This blade has a large handguard and was designed as an off-hand weapon. +D:This short but cruel blade is a favourite among orcs. + +N:39:& Cutlass~ +G:|:W +I:23:12:0 +W:5:0:110:85 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This oriental weapon is a short, thick, curving sword +D:with a single cutting edge. This simple slashing weapon +D:is typically carried by buccaneers, pirates, and sailors. + +N:40:& Executioner's Sword~ +G:|:r +I:23:28:0 +W:40:0:260:850 +A:40/1 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:These weapons have been built in all sizes. They are custom-made +D:for warriors that want to set out and kill their archenemy. These +D:blades are rare, costly and very deadly. + +N:41:& Katana~ +G:|:W +I:23:20:0 +W:20:0:120:400 +A:20/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The katana is a long blade with only a small disk for a guard. +D:Its hilt is long enough for two hands, though it could be used +D:with only one hand, and is usually wrapped in cloth or leather. +D:The art of forging such swords is largely unknown in this part +D:of Middle-earth, and such weapons are typically imported from +D:distant lands. + +N:42:& Long Sword~ +G:|:W +I:23:17:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A long straight sword, tapering to a pronounced point. Mainly good for +D:piercing attacks, but it can be used for slashing, too. It is a very +D:popular design and has become standard issue in many armies. + +N:43:& Dagger~ +G:|:W +I:23:4:0 +W:0:0:12:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:It's the standard weapon of rogues and thieves. The blade is +D:a foot long. + +N:44:& Rapier~ +G:|:W +I:23:7:0 +W:5:0:40:42 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:The rapier's hilt consisted of a pair of oval guards pierced with holes, +D:recurved quillions, and a knuckle guard. The guard is very intricate +D:and very effective as protection. + +N:45:& Sabre~ +G:|:W +I:23:11:0 +W:5:0:50:50 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:A long, one-edged, slightly curved sword with a knuckle guard and short +D:hilt. It is two-edged in its lower part. + +N:46:& Small Sword~ +G:|:W +I:23:8:0 +W:5:0:75:48 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:It's the favourite weapon of strong mages and thieves. The blade is +D:about twenty inches long. It's very easy to handle, although it is a lot less +D:efficient than the longer and heavier designs. + +N:47:& Broken Sword~ +G:|:D +I:23:2:0 +W:0:0:30:2 +A:0/2:5/2 +P:0:1d2:-2:-4:0 +F:SHOW_MODS +D:Just a hilt and a few inches of blade, broken off in a jagged stump. +D:Probably worthless. + +##### Hafted Weapons ##### + +N:48:& Ball-and-Chain~ +G:\:D +I:21:6:0 +W:20:0:150:200 +A:20/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon has a ball linked with a chain to a wooden handle. +D:Preferred tactic is smashing the brains of your opponent. + +N:49:& Whip~ +G:\:D +I:21:2:0 +W:3:0:30:30 +A:3/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Think Doctor Jones. This weapon is light and easy to fight with. +D:It has nasty barbs and hooks fixed to the thong to make it useful +D:in combat. Whips give easily multiple attacks. + +N:50:& Flail~ +G:\:D +I:21:13:0 +W:10:0:150:353 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon was originally used to cut corn. More warlike versions +D:sport a large blade stuck on a wooden handle. The hinge allows it to get +D:past enemy defences or to strike with added momentum when used skillfully. + +N:51:& Two-Handed Flail~ +G:\:y +I:21:18:0 +W:45:0:280:590 +A:45/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This two-handed version of the flail gives the fighter a fearsome +D:weapon that can do a fair amount of damage. It typically has several +D:spiked metal lumps on chains. + +N:52:& Morning Star~ +G:\:D +I:21:12:0 +W:10:0:150:396 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS +D:This weapon consists of a large club with chains that have wooden balls +D:with metal spikes on the end. + +N:53:& Mace~ +G:\:D +I:21:5:0 +W:5:0:120:130 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon is a club ending in a sphere. The sphere is studded +D:with metal shards, and thus can both crush and cut your adversary. + +N:54:& Quarterstaff~ +G:\:U +I:21:3:0 +W:10:0:150:200 +A:10/1 +P:0:1d9:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A long, wooden pole, usually the height of the wielder. Four of them can be +D:made out of the trunk of one young tree, hence the name. The quarterstaff +D:is an excellent weapon for travellers as it doubles both as a walking staff +D:and as a deterrent against brigands. The quarterstaff is used more in +D:fencing and brawling than melee combat. + +N:55:& War Hammer~ +G:\:D8 +I:21:8:0 +W:5:0:120:225 +A:5/1 +P:0:3d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large hammer, designed to crush skulls with mighty strikes. + +N:56:& Lead-Filled Mace~ +G:\:D +I:21:15:0 +W:15:0:180:502 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large, mean mace filled with lead in order to wreak a maximum of havoc. + +N:57:& Mace~ of Disruption +G:\:v +I:21:20:0 +W:80:0:400:4300 +A:80/5 +P:0:5d8:0:0:0 +F:SLAY_UNDEAD | SHOW_MODS | MUST2H +f:MUST2H | SLAY_UNDEAD +D:This mace is custom-made for priests that go out to destroy evil. +D:It is deadly, especially for undead. + +N:58:& Lucerne Hammer~ +G:\:B +I:21:10:0 +W:10:0:120:376 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A war hammer combined with a spearpoint, mounted on a long pole. + +##### Polearms ##### + +N:59:& Beaked Axe~ +G:/:s +I:22:10:0 +W:15:0:180:408 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This polearm has a beak mounted opposite the blade. + +N:60:& Glaive~ +G:/:s +I:22:13:0 +W:20:0:190:363 +A:20/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A polearm with a long, slightly curved knife-like blade. It has spurs on +D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives +D:are often used to protect archers, crossbowmen, and gunners while they reload. +D:Outside of combat they are a popular processional weapon and therefore many +D:have ornately carved blades. + +N:61:& Halberd~ +G:/:s +I:22:15:0 +W:25:0:190:430 +A:25/1 +P:0:3d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a +D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to +D:combat heavier armour. It's usually used for cutting and stabbing. It's the most +D:versatile polearm in Middle-earth. The axe is used in general melee. The top +D:pike is used to pierce armour, or is set against a cavalry charge. The back +D:hook could unseat horses, trip opponents, parry a blow, or be a general +D:piercing weapon. + +N:62:& Awl-Pike~ +G:/:s +I:22:4:0 +W:10:0:160:340 +A:10/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a polearm with a long square-sectioned spike on the end. + +N:63:& Pike~ +G:/:s +I:22:8:0 +W:15:0:160:358 +A:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A staff, 16-18 feet long, that has a small piercing head about 10 inches +D:long. The pike is often used by infantry to fend off cavalry. It is very +D:effective against mounted troops. + +N:64:& Spear~ +G:/:s +I:22:2:0 +W:5:0:50:36 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the +D:middle. The spearhead is attached to the wooden shaft by a socket. The +D:sockets are usually riveted to the shaft and some have two small lugs near +D:the base of the socket to allow the head to be possibly bound on as well. +D:This spear is 7 feet long. + +N:65:& Trident~ +G:/:y +I:22:5:0 +W:5:0:70:120 +A:5/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The trident is based on the pitchfork. In fact, when not used as a weapon, +D:it is often employed as a pitchfork. It is famous for its uses in +D:gladiatorial arenas. It is used much like a spear and could even be thrown +D:like one in desperate situations. + +N:66:& Lance~ +G:/:s +I:22:20:0 +W:10:0:300:230 +A:10/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the original polearm. It is shaped like a spear but is bigger. It's +D:meant to fend off enemies, not to be thrown. + +N:67:& Great Axe~ +G:/:s +I:24:25:0 +W:40:0:230:500 +A:40/1 +P:0:4d4:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A huge and heavy two-headed axe. + +N:68:& Battle Axe~ +G:/:s +I:22:22:0 +W:15:0:170:334 +A:15/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:The Nordics' take on the halberd. The polearm of choice for many Nordics, +D:ideally suited for slashing, thrusting, and unseating cavalry. + +N:69:& Lochaber Axe~ +G:/:D +I:22:28:0 +W:45:0:250:750 +A:45/1 +P:0:3d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:A Nordic version of the halberd. The polearm of choice for many Nordics, +D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. + +N:70:& Broad Axe~ +G:/:s +I:24:11:0 +W:15:0:160:304 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A one-headed axe made for combat, with an elongated moon-shaped blade. + +N:71:& Scythe~ +G:/:s +I:22:17:0 +W:45:0:250:800 +A:45/1 +P:0:5d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A simple farm implement, converted into a weapon by slightly straightening +D:its blade and putting it in line with its pole, instead of the typical +D:right angle. + +N:72:& Scythe~ of Slicing +G:/:r +I:22:30:0 +W:80:0:250:10000 +A:80/20 +P:0:8d4:0:0:0 +F:SHOW_MODS | MUST2H | WOUNDING | VORPAL +f:MUST2H | VORPAL | WOUNDING +D:The simple design of the war scythe, but this one uses a finely crafted and +D:incredibly sharp steel blade which causes terrible wounds when it hits. + +##### Bows, Crossbows, Slings ##### + +N:73:& Short Bow~ +G:}:U +I:19:12:0 +W:3:0:30:50 +A:3/1:50/2 +F:SHOW_MODS +D:A piece of bent wood, fitted with a string. Easy to transport and use, but +D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. + +N:74:& Long Bow~ +G:}:U +I:19:13:0 +W:10:0:40:120 +A:10/1:70/2 +F:SHOW_MODS +D:A bow almost as long as a human. It takes considerable strength and skill to +D:use and is rather awkward to carry around inside buildings. Nevertheless, it +D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. + +N:75:& Light Crossbow~ +G:}:s +I:19:23:0 +W:15:0:110:140 +A:15/1:60/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This +D:design is relatively light and not too difficult to cock, but also shoots its +D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. + +N:76:& Heavy Crossbow~ +G:}:s +I:19:24:0 +W:30:0:200:300 +A:30/1:80/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It +D:takes considerable time and strength to cock it and it's rather heavy. +D:However, it hurls its ammunition with incredible force. You can 'f'ire with +D:it after you 'w'ield it. + +N:77:& Sling~ +G:}:u +I:19:2:0 +W:1:0:5:5 +A:1/1:40/2 +F:SHOW_MODS +D:A simple cloth or leather pouch with two strings attached. It is used to hurl +D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. + +##### Missiles ##### + +N:78:& Arrow~ +G:{:U +I:17:1:0 +W:3:0:2:1 +A:3/1:15/1:50/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. +D:You can use it for 'f'iring a bow. + +N:79:& Seeker Arrow~ +G:{:G +I:17:2:0 +W:55:0:2:20 +A:55/2:80/2 +P:0:4d4:0:0:0 +F:SHOW_MODS +D:A precision-made arrow, which allows you to hit precisely the most vulnerable +D:place of an opponent. You can use it for 'f'iring a bow. + +N:80:& Bolt~ +G:{:s +I:18:1:0 +W:3:0:3:2 +A:3/1:25/1:60/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:A short metal arrow, to be 'f'ired with a crossbow. + +N:81:& Seeker Bolt~ +G:{:B +I:18:2:0 +W:65:0:3:25 +A:65/2:90/2 +P:0:4d5:0:0:0 +F:SHOW_MODS +D:A precision-made bolt, which allows you to hit exactly the most vulnerable +D:place of an opponent. You can use it for 'f'iring a crossbow. + +N:82:& Rounded Pebble~ +G:{:s +I:16:0:0 +W:0:0:4:1 +A:0/1:10/2 +P:0:1d2:0:0:0 +F:SHOW_MODS +D:Small round stones. When fired with a sling, they could even hurt a giant. +D:You can use them for 'f'iring a sling. + +N:83:& Iron Shot~ +G:{:s +I:16:1:0 +W:3:0:5:2 +A:3/1:40/2 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:Metal balls, made for shooting with slings. You can use them for 'f'iring a +D:sling. + +##### Shovels and Picks ##### + +N:84:& Shovel~ +G:\:s +I:20:1:1 +W:1:0:60:10 +A:5/2 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:A simple digging tool for shovelling away rubble and maybe even soft rock. + +N:85:& Gnomish Shovel~ +G:\:G +I:20:2:2 +W:20:0:60:100 +A:20/3 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise +D:honed in the burrowing of their hovels. + +N:86:& Dwarven Shovel~ +G:\:B +I:20:3:3 +W:40:0:120:200 +A:40/4 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:The lighter digging tool used by dwarves to remove debris, but also good +D:enough to clear away bits of rock when no pick is easily available. + +N:87:& Pick~ +G:\:s +I:20:4:1 +W:5:0:150:50 +A:10/2 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:A heavy digging tool, primarily for earthworking, but also good for tunnelling +D:through stone, if one is willing to perform the time-consuming labour. + +N:88:& Orcish Pick~ +G:\:g +I:20:5:2 +W:30:0:180:300 +A:30/3 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:Although orcs tend to dig rather untidy mines and overcome difficulties in +D:this work less by skill than mere stubbornness, they have amassed +D:quite some expertise in mining, which has gone into this digging tool. + +N:89:& Dwarven Pick~ +G:\:b +I:20:6:3 +W:50:0:200:600 +A:50/4 +P:0:1d4:0:0:0 +F:TUNNEL +f:TUNNEL +D:The dwarves, miners of legend, have made this pick, which is so expertly +D:crafted that even weaklings can bore through solid rock with it. + +##### Armour ##### + +N:90:& Elven Cloak~ +G:(:G +I:35:2:0 +W:30:0:5:1500 +A:30/4 +P:4:0d0:0:0:4 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC +F:STEALTH | SEARCH | LUCK +f:STEALTH +D:A wonderfully light cloak coloured in brown and green hues. Its colouring +D:greatly helps the wearer to avoid undesired attention. Wearing it makes you +D:feel lucky and somehow you seem to see what was meant to stay unseen. + +N:91:& Pair~ of Soft Leather Boots +G:]:U +I:30:2:0 +W:3:0:20:7 +A:3/1 +P:2:1d1:0:0:0 +D:A pair of low boots, comfortable to wear. + +N:92:& Pair~ of Hard Leather Boots +G:]:U +I:30:3:0 +W:5:0:40:12 +A:5/1 +P:3:1d1:0:0:0 +D:A pair of boots, with hardened leather at the caps, offering a little +D:extra protection for the feet. + +N:93:& Pair~ of Metal Shod Boots +G:]:s +I:30:6:0 +W:20:0:80:50 +A:20/1 +P:6:1d1:0:0:0 +D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, +D:to better protect the wearer's feet from harm. + +N:94:& Hard Leather Cap~ +G:]:u +I:32:2:0 +W:3:0:15:12 +A:3/1 +P:2:0d0:0:0:0 +D:A piece of protective headgear made from hardened leather, just covering the +D:skull. + +N:95:& Metal Cap~ +G:]:s +I:32:3:0 +W:10:0:20:30 +A:10/1 +P:3:1d1:0:0:0 +D:A metal skullcap with nose and cheekguards. + +N:96:& Iron Helm~ +G:]:s +I:32:5:0 +W:20:0:75:75 +A:20/1 +P:5:1d3:0:0:0 +D:A large helmet that can protect the entire head. Ventilation and bad vision +D:can be a problem, however. + +N:97:& Steel Helm~ +G:]:W +I:32:6:0 +W:40:0:60:200 +A:40/1 +P:6:1d3:0:0:0 +D:A helmet which protects the entire head. The expensive steel as base material +D:allows it to offer very good protection while being fairly light. + +N:98:& Iron Crown~ +G:]:s +I:33:10:0 +W:45:0:20:500 +A:45/1 +P:0:1d1:0:0:0 +D:An iron circlet which might be worn, but which is purely ornamental unless it +D:has special powers. + +N:99:& Golden Crown~ +G:]:y +I:33:11:0 +W:45:0:30:1000 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gilded crown, which just looks good. Sometimes such headgear also has +D:additional properties which might make it worth wearing. + +N:100:& Jewel Encrusted Crown~ +G:]:v +I:33:12:0 +W:50:0:40:2000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gorgeous-looking silver crown, adorned with several gems. You might wear it +D:on your head, if you really think you're worthy. + +N:101:& Robe~ +G:(:b +I:36:2:0 +W:1:0:20:4 +A:1/1:50/1 +P:2:0d0:0:0:0 +D:A full-length garment which can be worn on the body. It is not really +D:armour, but mages often wear them as they are very light and don't hinder +D:movement much. + +N:102:& Filthy Rag~ +G:(:D +I:36:1:0 +W:0:0:20:1 +A:0/1 +P:1:0d0:0:0:-1 +D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to +D:wear this, are you? + +N:103:& Soft Leather Armour~ +G:(:U +I:36:4:0 +W:3:0:80:18 +A:3/1 +P:4:0d0:0:0:0 +D:A leather jerkin, light and unencumbering, but not very protective. + +N:104:& Soft Studded Leather~ +G:(:U +I:36:5:0 +W:3:0:90:35 +A:3/1 +P:5:1d1:0:0:0 +D:A leather jerkin with metal studs in critical places offering slightly better +D:protection. + +N:105:& Hard Leather Armour~ +G:(:U +I:36:6:0 +W:5:0:100:150 +A:5/1 +P:6:1d1:-1:0:0 +D:A leather armour covering only the body. It is made of hardened leather to +D:make it harder to penetrate. It's also a bit harder to move in, as it is +D:rather stiff. + +N:106:& Hard Studded Leather~ +G:(:U +I:36:7:0 +W:10:0:110:200 +A:10/1 +P:7:1d2:-1:0:0 +D:A suit of hardened leather armour, reinforced with metal studs. + +N:107:& Leather Scale Mail~ +G:(:U +I:36:11:0 +W:15:0:140:450 +A:15/1 +P:11:1d1:-1:0:0 +D:A suit of armour made of overlapping hardened leather scales. It offers good +D:protection while still being rather lightweight. + +N:108:& Metal Scale Mail~ +G:[:s +I:37:3:0 +W:25:0:250:550 +A:25/1 +P:13:1d4:-2:0:0 +D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. + +N:109:& Chain Mail~ +G:[:s +I:37:4:0 +W:25:0:220:750 +A:25/1 +P:14:1d4:-2:0:0 +D:A suit of interlinked metal rings, to be worn over a woollen garment. + +N:110:& Rusty Chain Mail~ +G:[:r +I:37:1:0 +W:25:0:200:550 +A:25/1 +P:14:1d4:-5:0:-8 +D:This chain mail has rusted beyond repair. It can still be worn, but some of +D:the rings have gone missing and the rust has made the suit inflexible. +D:Consequently, it offers very poor protection and is cumbersome to move in. + +N:111:& Augmented Chain Mail~ +G:[:s +I:37:6:0 +W:30:0:270:900 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional metal plates or scales +D:covering vulnerable parts of the wearer. + +N:112:& Bar Chain Mail~ +G:[:s +I:37:8:0 +W:35:0:280:950 +A:35/1 +P:18:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional short metal bars added in +D:many places to prevent penetration of the armour by piercing attacks. + +N:113:& Metal Brigandine Armour~ +G:[:s +I:37:9:0 +W:35:0:290:1100 +A:35/1 +P:19:1d4:-3:0:0 +D:This is a leather armour with many small metal plates fixed to it, covering +D:it entirely. + +N:114:& Partial Plate Armour~ +G:[:W +I:37:12:0 +W:45:0:260:1200 +A:45/1 +P:22:1d6:-3:0:0 +D:An armour made of steel plates, covering only the body of the wearer. + +N:115:& Metal Lamellar Armour~ +G:[:W +I:37:13:0 +W:45:0:340:1250 +A:45/1 +P:23:1d6:-3:0:0 +D:Lamellar consists of small rectangular plates (lames) attached to each other +D:at each edge or corner with leather lacings through small holes in the plates. + +N:116:& Full Plate Armour~ +G:[:W +I:37:15:0 +W:45:0:380:1350 +A:45/1 +P:25:2d4:-3:0:0 +D:A suit of armour made of metal plates, covering the body, arms and upper legs. +D:A very effective but very heavy armour. + +N:117:& Ribbed Plate Armour~ +G:[:W +I:37:18:0 +W:50:0:380:1500 +A:50/1 +P:28:2d4:-3:0:0 +D:This full suit of armour has been strengthened in places to better deflect or +D:absorb blows. + +N:118:& Adamantite Plate Mail~ +G:[:G +I:37:30:0 +W:75:0:420:20000 +A:75/4 +P:40:2d4:-4:0:0 +F:IGNORE_ACID +D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths. + +N:119:& Mithril Plate Mail~ +G:[:B +I:37:25:0 +W:60:0:300:15000 +A:60/3 +P:35:2d4:-3:0:0 +F:IGNORE_ACID +D:A full suit of plate armour, fashioned from the rare true-silver. Only the +D:dwarves know the secret of making armour or weapons of this metal. + +N:120:& Mithril Chain Mail~ +G:[:B +I:37:20:0 +W:55:0:150:7000 +A:55/3 +P:28:1d4:-1:0:0 +F:IGNORE_ACID +D:A suit of chain mail, made by dwarven smiths from the rare and precious metal +D:also called true-silver. + +N:121:& Double Chain Mail~ +G:[:s +I:37:7:0 +W:30:0:250:850 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of chain mail, with an additional layer of mail in some places. + +# This shield does not belong here + +N:122:& Shield~ of Deflection +G:[:B +I:34:10:0 +W:70:0:100:10000 +A:70/3 +P:10:1d1:0:0:10 +F:IGNORE_ACID +D:A large shield fashioned from a metal alloy that is not subject to corrosion. +D:It was especially crafted to better deflect attacks. + +### The Cloaks ### + +N:123:& Cloak~ +G:(:g +I:35:1:0 +W:1:0:10:3 +A:1/1:20/1 +P:1:0d0:0:0:0 +D:A cloth coat typically worn as a loose outer garment. It is spacious enough +D:to be worn even over bulky metal armour. + +N:124:& Shadow Cloak~ +G:(:D +I:35:6:1 +W:60:0:5:7500 +A:75/4 +P:6:0d0:0:0:4 +F:RES_DARK | RES_LITE | STEALTH +f:STEALTH +D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both +D:extreme brightness and darkness. + +### The Gloves ### + +N:125:& Set~ of Leather Gloves +G:]:U +I:31:1:0 +W:1:0:5:3 +A:1/1 +P:1:0d0:0:0:0 +D:Light gloves which do not seriously hinder finger movements, while still +D:protecting the hands somewhat. + +N:126:& Set~ of Gauntlets +G:]:U +I:31:2:0 +W:10:0:25:35 +A:10/1 +P:2:1d1:0:0:0 +D:Metal gloves protecting the hands up to the middle of the lower arm. + +N:127:& Set~ of Cesti +G:]:W +I:31:5:0 +W:50:0:40:100 +A:50/1 +P:5:1d1:0:0:0 +D:A set of metal gloves with nasty spikes and barbs. Though originally made to +D:help in combat, the additional metal on the backs of the hands also offers a +D:lot more protection. + +### The shields ### + +N:128:& Small Leather Shield~ +G:):U +I:34:2:0 +W:3:0:50:30 +A:3/1 +P:2:1d1:0:0:0 +D:A small disc of lindenwood, with a leather covering on one side. + +N:129:& Large Leather Shield~ +G:):U +I:34:4:0 +W:15:0:100:120 +A:15/1 +P:4:1d2:0:0:0 +D:A large oval or rectangular shield. It is made of wood, typically linden, and +D:covered with a layer of hardened leather to offer better protection. + +N:130:& Small Metal Shield~ +G:):s +I:34:3:0 +W:10:0:65:50 +A:10/1 +P:3:1d2:0:0:0 +D:A small shield strengthened with a layer of metal. + +N:131:& Large Metal Shield~ +G:):s +I:34:5:0 +W:30:0:120:200 +A:30/1 +P:5:1d3:0:0:0 +D:A large piece of wood, rectangular or oval in shape, and covered with metal +D:to strengthen it. It's to be worn strapped to the arm not occupied by the +D:weapon when fighting. + +##### Rings ##### + +N:132:Strength +G:=:d +I:45:24:0 +W:30:0:2:500 +A:30/1 +F:STR | HIDE_TYPE +f:STR +D:This bauble magically improves your strength. + +N:133:Dexterity +G:=:d +I:45:26:0 +W:30:0:2:500 +A:30/1 +F:DEX | HIDE_TYPE +f:DEX +D:This piece of jewellery magically improves your agility. + +N:134:Constitution +G:=:d +I:45:27:0 +W:30:0:2:500 +A:30/1 +F:CON | HIDE_TYPE +f:CON +D:This ring magically grants you health, improving your constitution. + +N:135:Intelligence +G:=:d +I:45:25:0 +W:30:0:2:500 +A:30/1 +F:INT | HIDE_TYPE +f:INT +D:This magical piece of jewellery makes you smarter. + +N:136:Speed +G:=:d +I:45:31:0 +W:75:0:2:100000 +A:75/1 +F:SPEED | HIDE_TYPE +f:SPEED +D:This wonderful ring grants you additional energy, allowing you to act faster. + +N:137:Searching +G:=:d +I:45:23:0 +W:5:0:2:250 +A:5/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This ring magically improves your attention, so you can detect hidden things better. + +# New : It can be activated but at the cost of its destruction +N:138:Teleportation +G:=:d +I:45:4:0 +W:5:0:2:250 +A:5/1 +a:DEST_TELE +F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE +f:TELEPORT +D:This ring will uncontrollably send you to different places at its whim. +D:You can use its power once at your will, but it will destroy the ring. + +N:139:Slow Digestion +G:=:d +I:45:6:0 +W:5:0:2:250 +A:5/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This magical bauble grants you some sustenance, allowing you to subsist on less food. + +N:140:Fire Resistance +G:=:d +I:45:8:0 +W:10:0:2:250 +A:10/1 +F:RES_FIRE | IGNORE_FIRE | EASY_KNOW +f:RES_FIRE +D:This piece of jewellery grants you some protection from the burning heat of fire. + +N:141:Cold Resistance +G:=:d +I:45:9:0 +W:10:0:2:250 +A:10/1 +F:RES_COLD | IGNORE_COLD | EASY_KNOW +f:RES_COLD +D:This piece of jewellery grants you some protection from the chilling forces of cold. + +N:142:Levitation +G:=:d +I:45:7:0 +W:5:0:2:200 +A:5/1 +F:FEATHER | EASY_KNOW +f:FEATHER +D:When you put on this ring, you will be able to float just above the floor. +D:It prevents you from drowning, and all your falls will be painless. + +N:143:Poison Resistance +G:=:d +I:45:20:0 +W:60:0:2:16000 +A:60/2 +F:RES_POIS | EASY_KNOW +f:RES_POIS +D:This magical ring grants protection from poison. +D:It is rumoured that in deep dungeons monsters can kill you at once if you +D:don't have poison resistance. + +N:144:Free Action +G:=:d +I:45:21:0 +W:20:0:2:1500 +A:20/1 +F:FREE_ACT | EASY_KNOW +f:FREE_ACT +D:This magical bauble prevents you from being held. +D:Some monsters will paralyse you and then kill you if you lack free action. + +N:145:Weakness +G:=:d +I:45:2:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | STR | HIDE_TYPE +f:STR +D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. + +N:146:Flames +G:=:d +I:45:18:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:BA_FIRE_4 +F:RES_FIRE | IGNORE_FIRE | ACTIVATE +f:RES_FIRE +D:This fiery circlet grants you protection, makes fire less dangerous and even +D:allows you to call forth a ball of flame. + +N:147:Acid +G:=:d +I:45:17:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:BA_ACID_4 +F:RES_ACID | IGNORE_ACID | ACTIVATE +f:RES_ACID +D:This magical ring is imbued with spells of devouring acid, granting protection against such +D:assaults and the ability to shoot acid at your foes. + +N:148:Ice +G:=:d +I:45:19:0 +W:50:0:2:3000 +A:50/1 +a:BA_COLD_4 +P:0:0d0:0:0:15 +F:RES_COLD | IGNORE_COLD | ACTIVATE +f:RES_COLD +D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects +D:and occasionally allows you to throw balls of ice at your foes. + +N:149:Woe +G:=:d +I:45:0:-5 +W:50:0:2:0 +A:50/1 +F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE +D:This accursed ring will turn you into a bumbling fool and, in addition, magically +D:transports you to places you never wanted to see. It can recurse itself if +D:you leave it on too long. + +N:150:Stupidity +G:=:d +I:45:3:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | INT | HIDE_TYPE +f:INT +D:This wicked ring feeds off your intellect, magically making you stupid. + +N:151:Damage +G:=:d +I:45:29:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring makes your hands magically strong in combat, allowing you to inflict +D:greater pain with your hand-to-hand attacks. + +N:152:Accuracy +G:=:d +I:45:28:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring magically improves your control in combat, allowing you to hit more often. + +N:153:Protection +G:=:d +I:45:16:0 +W:10:0:2:500 +A:10/1 +D:This ring creates a magical aura around you, protecting you against the blows of your enemies. + +N:154:Aggravate Monster +G:=:d +I:45:1:0 +W:5:0:2:0 +A:5/1 +F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE +f:AGGRAVATE +D:This faithless ring will draw opponents' attention towards its hapless owner. + +N:155:See Invisible +G:=:d +I:45:22:0 +W:30:0:2:340 +A:30/1 +F:SEE_INVIS | EASY_KNOW +f:SEE_INVIS +D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. + +N:156:Sustain Strength +G:=:d +I:45:10:0 +W:20:0:2:400 +A:20/1 +F:SUST_STR | EASY_KNOW +f:SUST_STR +D:This magical bauble protects your physical force against attacks attempting to drain it. + +N:157:Sustain Intelligence +G:=:d +I:45:11:0 +W:20:0:2:400 +A:20/1 +F:SUST_INT | EASY_KNOW +f:SUST_INT +D:This magical ring protects your intellect against attempts to lower it. + +N:158:Sustain Wisdom +G:=:d +I:45:12:0 +W:20:0:2:400 +A:20/1 +F:SUST_WIS | EASY_KNOW +f:SUST_WIS +D:This magical ring protects you from attempts to make you more foolish. + +N:159:Sustain Constitution +G:=:d +I:45:13:0 +W:20:0:2:400 +A:20/1 +F:SUST_CON | EASY_KNOW +f:SUST_CON +D:This magical ring protects your health, making it impossible for your opponents to lower it. + +N:160:Sustain Dexterity +G:=:d +I:45:14:0 +W:20:0:2:400 +A:20/1 +F:SUST_DEX | EASY_KNOW +f:SUST_DEX +D:This magical ring protects your nerves, so that you will never become clumsy. + +N:161:Sustain Charisma +G:=:d +I:45:15:0 +W:20:0:2:400 +A:20/1 +F:SUST_CHR | EASY_KNOW +f:SUST_CHR +D:This ring magically protects your beauty and charm from attempts to make you ugly. + +N:162:Slaying +G:=:d +I:45:30:0 +W:40:0:2:1000 +A:40/1 +F:SHOW_MODS +D:This ring magically improves your fighting prowess, allowing to hit more often and harder. + +##### Amulets ##### + +N:163:Brilliance +G:":d +I:40:6:0 +W:50:0:3:1000 +A:50/4 +F:INT | WIS | HIDE_TYPE | LITE1 +D:This talisman grants a sharper wit, greater insight and brightness to light dark places. + +N:164:Charisma +G:":d +I:40:7:0 +W:30:0:3:500 +A:30/1 +F:CHR | HIDE_TYPE +f:CHR +D:This amulet grants beauty beyond mere looks. + +N:165:Searching +G:":d +I:40:5:0 +W:15:0:3:600 +A:15/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This amulet grants keen sight, finding things that are hidden. + +N:166:Teleportation +G:":d +I:40:1:0 +W:10:0:3:250 +A:10/1 +F:CURSED | TELEPORT | EASY_KNOW +f:TELEPORT +D:This amulet nastily throws you all over the place. + +N:167:Slow Digestion +G:":d +I:40:3:0 +W:15:0:3:200 +A:15/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This talisman will make you hungry less quickly when worn. + +N:168:Acid Resistance +G:":d +I:40:4:0 +W:10:0:3:250 +A:10/1 +F:RES_ACID | IGNORE_ACID | EASY_KNOW +f:RES_ACID +D:This magical talisman will make the corroding forces of acid less threatening to your health. + +N:169:Adornment +G:":d +I:40:2:0 +W:10:0:3:20 +A:10/1 +F:EASY_KNOW +D:This amulet is not magical. It just looks good. + +##### Extra armour ##### + +N:170:& Double Ring Mail~ +G:[:s +I:37:5:0 +W:25:0:230:700 +A:25/1 +P:15:1d4:-2:0:0 +D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is +D:reinforced with mail. + +##### Additional amulets ##### + +N:171:the Magi +G:":d +I:40:8:0 +W:70:0:3:30000 +A:70/8 +P:0:0d0:-4:-4:0 +F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST +F:FREE_ACT | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive +D:and impervious to magics which would make their own magic-use impossible. + +N:172:Doom +G:":d +I:40:0:-5 +W:50:0:3:0 +A:50/1 +F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE +F:AUTO_CURSE | CURSE_NO_DROP +D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It +D:is exceedingly hard to get rid of. + +##### Scrolls ##### + +N:173:Enchant Weapon To-Hit +G:?:d +I:70:17:0 +W:15:0:5:125 +A:15/1 +D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. +D:However, weapons which are already very highly enchanted are more difficult to improve +D:further. + +N:174:Enchant Weapon To-Dam +G:?:d +I:70:18:0 +W:15:0:5:125 +A:15/1 +D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your +D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this +D:enchantment may fail, wasting the scroll. + +N:175:Enchant Armour +G:?:d +I:70:16:0 +W:15:0:5:125 +A:15/1 +D:This scroll will try to enchant a piece of armour in your possession, making it more effective +D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. + +N:176:Identify +G:?:d +I:70:12:0 +W:1:0:5:50 +A:1/1:5/1:10/1:30/1 +D:If you read this scroll, the identity of an item you specify will be laid open to you. + +N:177:*Identify* +G:?:d +I:70:13:0 +W:30:0:5:1000 +A:30/1:50/2:80/1:100/1 +D:This scroll will allow you to gain insight into an object's special properties. +D:Only the highly magical objects, like rare rings and amulets or very unusual weapons +D:and armour possess abilities which warrant the use of this magic. + +N:178:Rumour +G:?:d +I:70:51:0 +W:1:0:5:10 +A:1/1 +D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your +D:leisure. + +N:179:Chaos +G:?:d +I:70:50:0 +W:100:0:5:10000 +A:100/8 +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release +D:a blast of chaotic forces. + +N:180:Remove Curse +G:?:d +I:70:14:0 +W:10:0:5:100 +A:10/1:20/2:40/2 +D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed +D:from your possessions. + +N:181:Light +G:?:d +I:70:24:0 +W:0:0:5:15 +A:0/1:3/1:10/1 +D:A scroll which will create a permanent magical light, illuminating the surroundings. + +N:182:Fire +G:?:d +I:70:48:0 +W:50:0:5:1000 +A:50/4 +F:IGNORE_FIRE +D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast +D:of fire will be released. + +N:183:Ice +G:?:d +I:70:49:0 +W:75:0:5:5000 +A:75/6 +F:IGNORE_COLD +D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, +D:a large icy blast will be released. + +N:184:Summon Monsters +G:?:d +I:70:4:0 +W:1:0:5:0 +A:1/1 +D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight +D:you. + +N:185:Phase Door +G:?:d +I:70:8:0 +W:1:0:5:15 +A:1/1 +D:Upon reading this scroll, you will be translocated over a short distance. + +N:186:Teleportation +G:?:d +I:70:9:0 +W:10:0:5:40 +A:10/1 +D:If you read this scroll, you will immediately be transported to another place on the level. + +N:187:Teleport Level +G:?:d +I:70:10:0 +W:20:0:5:50 +A:20/1 +D:This scroll will magically transport you to the level directly above or below, when read. + +N:188:Monster Confusion +G:?:d +I:70:36:0 +W:5:0:5:30 +A:5/1 +D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will +D:attempt to confuse the next creature you hit with a hand or weapon attack. + +N:189:Magic Mapping +G:?:d +I:70:25:0 +W:5:0:5:40 +A:5/1 +D:Reading this scroll will reveal the layout of your immediate surroundings to you. + +N:190:Rune of Protection +G:?:d +I:70:38:0 +W:50:0:5:500 +A:50/2:90/4 +D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a +D:strong magical ward around the location you currently stand on. Be aware that this magic is +D:easily disturbed by already present structures and thus cannot work where an object is lying, or +D:on a trap. + +N:191:*Remove Curse* +G:?:d +I:70:15:0 +W:50:0:5:8000 +A:50/2:75/2:85/2:95/1 +D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the +D:mightiest curses which may have been laid on your possessions. + +N:192:Treasure Detection +G:?:d +I:70:26:0 +W:0:0:5:15 +A:0/1 +D:This scroll magically reveals the locations of nearby loose change to you. + +N:193:Object Detection +G:?:d +I:70:27:0 +W:0:0:5:15 +A:0/1 +D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, +D:however, not those carried by creatures. + +N:194:Trap Detection +G:?:d +I:70:28:0 +W:5:0:5:35 +A:5/1:10/1 +D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you +D:might otherwise blunder into. + +##### Extra ammunition ##### + +N:195:& Sheaf Arrow~ +G:{:o +I:17:1:0 +W:10:0:4:3 +A:15/2:50/2 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:These arrows have bigger arrowheads and bigger feathers. +D:They also make bigger holes. + +N:196:& Mithril Shot~ +G:{:B +I:16:2:0 +W:40:0:4:20 +A:40/2:65/1 +P:0:3d4:5:5:0 +F:SHOW_MODS | IGNORE_ACID +D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting +D:with great force, and are almost imperishable. + +##### Additional scrolls ##### + +N:197:Door/Stair Location +G:?:d +I:70:29:0 +W:5:0:5:35 +A:5/1:10/1:15/1 +D:This scroll will reveal nearby passages. + +N:198:Acquirement +G:?:d +I:70:46:0 +W:20:0:5:100000 +A:20/8 +D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the +D:words will release it. + +N:199:*Acquirement* +G:?:d +I:70:47:0 +W:60:0:5:200000 +A:60/16 +D:Several great treasures have been hidden in a magical compartment. This scroll serves as the +D:key and will release them when read. + +N:200:Mass Genocide +G:?:d +I:70:45:0 +W:50:0:5:1000 +A:50/4:100/4 +D:An astoundingly powerful death spell is stored in the runes of this spell. Reading +D:it will annihilate all nearby creatures. Only a few beings of legendary stature +D:can withstand it. + +N:201:Detect Invisible +G:?:d +I:70:30:0 +W:1:0:5:15 +A:1/1 +D:A minor detection spell is stored in this scroll, showing you the locations of otherwise +D:unseen beings for a brief moment. + +N:202:Aggravate Monster +G:?:d +I:70:1:0 +W:5:0:5:0 +A:5/1 +D:This nasty scroll will make a loud noise, waking up foes in your vicinity. + +N:203:Trap Creation +G:?:d +I:70:7:0 +W:10:0:5:0 +A:10/1 +D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around +D:you, ready to do nasty things to you once you walk onto them. + +N:204:Trap/Door Destruction +G:?:d +I:70:39:0 +W:10:0:5:50 +A:10/1 +D:A very specifically destructive spell is written on this scroll. It will smash all traps and all +D:doors immediately next to you. + +N:205:Artifact Creation +G:?:d +I:70:52:0 +W:70:0:5:200000 +A:70/16 +D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, +D:also rendering the object indestructible. + +N:206:Recharging +G:?:d +I:70:22:0 +W:40:0:5:200 +A:40/1 +D:This scroll is inscribed with a spell releasing the enchantments used to give wands and +D:staves their power, allowing you to replenish their spent charges. + +N:207:Genocide +G:?:d +I:70:44:0 +W:40:0:5:750 +A:40/4:80/4 +D:This rare and powerful scroll will annihilate all members of a specified race of monsters in +D:your current location, but this will also exact a price of pain from you. + +N:208:Darkness +G:?:d +I:70:0:0 +W:1:0:5:0 +A:1/1 +D:This scroll will create a blast of utter darkness, which then fades to leave the immediate +D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to +D:it. + +N:209:Protection from Evil +G:?:d +I:70:37:0 +W:30:0:5:250 +A:30/1 +D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence +D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. + +N:210:Satisfy Hunger +G:?:d +I:70:32:0 +W:5:0:5:10 +A:5/1:20/1:50/1:75/1 +D:Reading this scroll will transport a good portion of nourishing gruel directly into your +D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat. + +N:211:Dispel Undead +G:?:d +I:70:42:0 +W:40:0:5:200 +A:40/1 +D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations +D:nearby, possibly even destroying them. + +N:212:*Enchant Weapon* +G:?:d +I:70:21:0 +W:50:0:5:500 +A:50/1 +D:Reading this scroll will magically infuse a weapon of your choice, making it more effective +D:in combat. + +N:213:Curse Weapon +G:?:d +I:70:3:0 +W:50:0:5:0 +A:50/1 +D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of +D:escaping destruction, but even they will often be shattered. + +N:214:*Enchant Armour* +G:?:d +I:70:20:0 +W:50:0:5:500 +A:50/1:50/1 +D:This scroll will place a great enchantment on a piece of armour of your choice, making it much +D:better at protecting you. Mark that improving armours which are already highly enchanted is very +D:difficult and will often fail. + +N:215:Curse Armour +G:?:d +I:70:2:0 +W:50:0:5:0 +A:50/1 +D:This scroll bears a curse that will tear your armour to shreds. Don't read it! + +N:216:Summon Undead +G:?:d +I:70:5:0 +W:15:0:5:0 +A:15/1 +D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. + +N:217:Blessing +G:?:d +I:70:33:0 +W:1:0:5:15 +A:1/1 +D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident +D:in attack and defence for a few moments. + +N:218:Holy Chant +G:?:d +I:70:34:0 +W:10:0:5:40 +A:10/1 +D:This blessing will give you a holy warrior's prowess in battle for a while. + +N:219:Holy Prayer +G:?:d +I:70:35:0 +W:25:0:5:80 +A:25/1 +D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and +D:defence. + +N:220:Word of Recall +G:?:d +I:70:11:0 +W:5:0:5:150 +A:5/1 +D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in +D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you +D:will suddenly be translocated to the other place. + +N:221:*Destruction* +G:?:d +I:70:41:0 +W:40:0:5:250 +A:40/1 +D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. +D:Monsters and objects will be annihilated by this blast; only completely indestructible things can +D:withstand it. + +##### Potions ##### + +N:222:Slime Mold Juice +G:!:d +I:71:2:400 +W:0:0:4:2 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know +D:you, you're going to slurp it down. + +N:223:Apple Juice +G:!:d +I:71:1:250 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A healthy fruit beverage. + +N:224:Water +G:!:d +I:71:0:200 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle filled with pure water. + +N:225:Strength +G:!:d +I:71:48:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will magically improve your physical strength. + +N:226:Weakness +G:!:d +I:71:16:0 +W:3:0:4:0 +A:3/1 +P:0:3d12:0:0:0 +F:FOUNTAIN +D:This nasty potion will sap your strength, making you weaker. + +N:227:Restore Strength +G:!:d +I:71:42:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will bring back your physical power to its full extent, should it be drained. + +N:228:Intelligence +G:!:d +I:71:49:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This nice potion will magically enhance your wit, permanently improving your intellect. + +N:229:Stupidity +G:!:d +I:71:17:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This accursed potion will cloud your intellect, making you stupid. + +N:230:Restore Intelligence +G:!:d +I:71:43:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will magically heal your brain, restoring drained intelligence. + +N:231:Wisdom +G:!:d +I:71:50:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This potion grants great insight, making you wiser. + +N:232:Naivety +G:!:d +I:71:18:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion casts a shadow on your knowledge, making you foolish. + +N:233:Restore Wisdom +G:!:d +I:71:44:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion benefits the naive, bringing back their wisdom to what it once was. + +N:234:Charisma +G:!:d +I:71:53:0 +W:20:0:4:1000 +A:20/1:25/1 +P:0:1d1:0:0:0 +D:This potion infuses you with beauty and charm. + +N:235:Ugliness +G:!:d +I:71:21:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion slightly twists your features, making you appear less fair. + +N:236:Restore Charisma +G:!:d +I:71:47:0 +W:20:0:4:300 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This useful potion restores drained charm. + +N:237:Curing +G:!:d +I:71:61:100 +W:18:0:4:250 +A:18/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion helps to recover from a wide variety of ailments. + +### Note! Invulnerability decreases your food... ### + +N:238:Invulnerability +G:!:d +I:71:62:-2500 +W:90:0:4:100000 +A:90/9 +P:0:1d1:0:0:0 +D:This immensely powerful potion makes your physique almost indestructible for a very short +D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. + +N:239:New Life +G:!:d +I:71:63:100 +W:50:0:4:750000 +A:50/20:100/10:120/5 +P:0:1d1:0:0:0 +D:This potion fundamentally twists your physical features, as if you were another mother's child. +D:Your physique will be shaped anew. + +N:240:Cure Serious Wounds +G:!:d +I:71:35:100 +W:3:0:4:40 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will cure some wounds and other inhibiting ailments. + +N:241:Cure Critical Wounds +G:!:d +I:71:36:100 +W:5:0:4:100 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover +D:from unhealthy conditions like blood poisoning, confusion or blindness. + +N:242:Healing +G:!:d +I:71:37:200 +W:15:0:4:300 +A:15/1:30/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion greatly heals you and also cures many other ailments from +D:which you might suffer. + +N:243:Constitution +G:!:d +I:71:52:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This magical concoction greatly improves your health, making you permanently tougher. + +N:244:Experience +G:!:d +I:71:59:0 +W:65:0:4:25000 +A:65/1 +P:0:1d1:0:0:0 +D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. + +N:245:Sleep +G:!:d +I:71:11:100 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't +D:want to take a nap while nasty goblins are searching for you? + +N:246:Blindness +G:!:d +I:71:7:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see +D:a thing. + +N:247:Booze +G:!:d +I:71:9:50 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair +D:amount of still muck and wood alcohol. + +N:248:Poison +G:!:d +I:71:6:0 +W:3:0:4:0 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly +D:unwise. + +N:249:Speed +G:!:d +I:71:29:0 +W:1:0:4:75 +A:1/1:40/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical drink which temporarily allows you to act much faster when imbibed. + +N:250:Slowness +G:!:d +I:71:4:50 +W:1:0:4:0 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical concoction which drains force from you, forcing you to move and act a lot slower, +D:until it wears off. + +N:251:Dexterity +G:!:d +I:71:51:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:A strange magical drink which greatly improves your agility and nimbleness. + +N:252:Restore Dexterity +G:!:d +I:71:45:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew brings your agility back to its former glory should it have been reduced. + +N:253:Restore Constitution +G:!:d +I:71:46:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A beneficial magical concoction, restoring your damaged health. + +N:254:Lose Memories +G:!:d +I:71:13:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A wicked potion, making you less of an adventurer than by right you should be. + +N:255:Salt Water +G:!:d +I:71:5:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea. + +N:256:Enlightenment +G:!:d +I:71:56:0 +W:25:0:4:800 +A:25/1:50/1:100/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:An exceptional magical drink which lets you "remember" your current location as if you had +D:already seen all of it. + +N:257:Heroism +G:!:d +I:71:32:0 +W:1:0:4:35 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:Quaffing this drink will temporarily make you fight like a hero of great might. + +N:258:Berserk Strength +G:!:d +I:71:33:0 +W:3:0:4:100 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This strange drink will instill in you a wild battle rage for a while. + +N:259:Boldness +G:!:d +I:71:28:0 +W:1:0:4:10 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will improve your courage, dispelling all fear. + +N:260:Restore Life Levels +G:!:d +I:71:41:0 +W:40:0:4:400 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:If your life force has been drained, this blessed brew will bring it back. + +N:261:Resist Heat +G:!:d +I:71:30:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward +D:heat. + +N:262:Resist Cold +G:!:d +I:71:31:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will for a short while grant you a familiarity with frost, so that you take +D:less harm from extreme cold. + +N:263:Detect Invisible +G:!:d +I:71:25:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will temporarily improve your eyesight so that you can see creatures +D:otherwise unseen. + +N:264:Slow Poison +G:!:d +I:71:26:0 +W:1:0:4:25 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy potion will dilute poisons in your blood. + +N:265:Neutralise Poison +G:!:d +I:71:27:0 +W:5:0:4:75 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This powerful antidote will completely negate the effect of poisons currently affecting you. + +N:266:Restore Mana +G:!:d +I:71:40:0 +W:25:0:4:350 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses the drinker with pure magic force, bringing their magical potential back to +D:its full extent. + +N:267:Infra-vision +G:!:d +I:71:24:0 +W:3:0:4:20 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion temporarily grants or improves the ability to optically perceive heat sources. + +N:268:Resistance +G:!:d +I:71:60:100 +W:20:0:4:250 +A:20/1:45/1:80/1:100/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FOUNTAIN +D:This great potion infuses you with the power of the elements, so that you can better +D:withstand their ravages. + +##### Wands ##### + +# Wand of school spells +N:269:Spell +G:-:d +I:65:1:0 +W:3:0:10:100 +A:3/1:13/1:23/1:43/1:63/1:83/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE + +N:270:Manathrust +G:-:d +I:65:3:-1:SPELL=Manathrust +W:3:0:10:100 +A:3/1 +P:0:1d1:0:0:0 + +N:271:Fireflash +G:-:d +I:65:4:-1:SPELL=Fireflash +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:272:Firewall +G:-:d +I:65:5:-1:SPELL=Firewall +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:273:Tidal Wave +G:-:d +I:65:6:-1:SPELL=Tidal Wave +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:274:Ice Storm +G:-:d +I:65:7:-1:SPELL=Ice Storm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:275:Noxious Cloud +G:-:d +I:65:8:-1:SPELL=Noxious Cloud +W:5:0:10:100 +A:5/2 +P:0:1d1:0:0:0 + +N:276:Poison Blood +G:-:d +I:65:9:-1:SPELL=Poison Blood +W:30:0:10:100 +A:30/2 +P:0:1d1:0:0:0 + +N:277:Thunderstorm +G:-:d +I:65:10:-1:SPELL=Thunderstorm +W:40:0:10:100 +A:40/2 +P:0:1d1:0:0:0 + +N:278:Dig +G:-:d +I:65:11:-1:SPELL=Dig +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:279:Stone Prison +G:-:d +I:65:12:-1:SPELL=Stone Prison +W:50:0:10:100 +A:50/3 +P:0:1d1:0:0:0 + +N:280:Strike +G:-:d +I:65:13:-1:SPELL=Strike +W:30:0:10:100 +A:30/1 +P:0:1d1:0:0:0 + +N:281:Teleport Away +G:-:d +I:65:14:-1:SPELL=Teleport Away +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:282:Summon Animal +G:-:d +I:65:15:-1:SPELL=Summon Animal +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:283:Magelock +G:-:d +I:65:16:-1:SPELL=Magelock +W:1:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:284:Slow Monster +G:-:d +I:65:17:-1:SPELL=Slow Monster +W:3:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:285:Essence of Speed +G:-:d +I:65:18:-1:SPELL=Essence of Speed +W:25:0:10:100 +A:25/2 +P:0:1d1:0:0:0 + +N:286:Banishment +G:-:d +I:65:19:-1:SPELL=Banishment +W:45:0:10:100 +A:45/2 +P:0:1d1:0:0:0 + +N:287:Disperse Magic +G:-:d +I:65:20:-1:SPELL=Disperse Magic +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:288:Charm +G:-:d +I:65:21:-1:SPELL=Charm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:289:Confuse +G:-:d +I:65:22:-1:SPELL=Confuse +W:7:0:10:100 +A:7/2 +P:0:1d1:0:0:0 + +N:290:Demon Blade +G:-:d +I:65:23:-1:SPELL=Demon Blade +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:291:Heal Monster +G:-:d +I:65:24:-1:SPELL=Heal Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + +N:292:Haste Monster +G:-:d +I:65:25:-1:SPELL=Haste Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + + +##### Extra ammunition ##### + +N:293:& Flight Arrow~ +G:{:y +I:17:1:0 +W:3:0:1:1 +A:3/2 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. + +# XXX + +N:295:& Boulder~ +G:*:W +I:11:1:0 +W:3:0:50:1 +A:3/200 +P:0:5d5:0:0:0 +F:SPECIAL_GENE +D:A big nasty-looking piece of rock. + +# Used for a quest +N:296:& Flame~ Imperishable +G:~:v +I:11:255:0 +W:127:0:4:0 +A:127/255 +P:0:1d1:0:0:0 +T:39:2 +F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE +F:ACTIVATE | ACTIVATE_NO_WIELD +a:ETERNAL_FLAME +D:An impossibly bright, flickering living flame. It can be used +D:once to imbue an object with the power of Eru Iluvatar himself. + +N:297:& Necromantic Teeth~ +G:|:D +I:23:34:0 +W:0:0:7:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE +D:This looks like some animal's teeth or at least you think +D:it comes from an animal... + +# The Horn of the Thunderlords +N:298:& Golden Horn~ of the Thunderlords +G:_:d +I:55:23:-1:SPELL=Artifact Thunderlords +W:50:10:10:12000 +P:0:1d4:0:0:0 +A:50/200 +T:55:8 +F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE +D:This horn was given to you as a reward. Blow it if you are in dire need +D:of leaving your current location fast. + +# XXX + +##### Staves ##### + +N:300:Spell +G:_:d +I:55:1:0 +W:5:0:50:100 +A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 +P:0:1d2:0:0:0 +F:SPECIAL_GENE + +N:301:Nothing +G:_:d +I:55:2:-1:SPELL=Nothing +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:302:Globe of Light +G:_:d +I:55:3:-1:SPELL=Globe of Light +W:7:0:50:100 +A:7/1 +P:0:1d2:0:0:0 + +N:303:Fiery Shield +G:_:d +I:55:4:-1:SPELL=Fiery Shield +W:15:0:50:100 +A:15/2 +P:0:1d2:0:0:0 + +N:304:Remove Curses +G:_:d +I:55:5:-1:SPELL=Remove Curses +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:305:Wings of Winds +G:_:d +I:55:6:-1:SPELL=Wings of Winds +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:306:Shake +G:_:d +I:55:7:-1:SPELL=Shake +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:307:Disarm +G:_:d +I:55:8:-1:SPELL=Disarm +W:2:0:50:100 +A:2/1 +P:0:1d2:0:0:0 + +N:308:Teleportation +G:_:d +I:55:9:-1:SPELL=Teleportation +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:309:Probability Travel +G:_:d +I:55:10:-1:SPELL=Probability Travel +W:50:0:50:100 +A:50/3 +P:0:1d2:0:0:0 + +N:310:Recovery +G:_:d +I:55:11:-1:SPELL=Recovery +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:311:Healing +G:_:d +I:55:12:-1:SPELL=Healing +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:312:Vision +G:_:d +I:55:13:-1:SPELL=Vision +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:313:Identify +G:_:d +I:55:14:-1:SPELL=Identify +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:314:Sense Hidden +G:_:d +I:55:15:-1:SPELL=Sense Hidden +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:315:Reveal Ways +G:_:d +I:55:16:-1:SPELL=Reveal Ways +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:316:Sense Monsters +G:_:d +I:55:17:-1:SPELL=Sense Monsters +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:317:Genocide +G:_:d +I:55:18:-1:SPELL=Genocide +W:55:0:50:100 +A:55/2 +P:0:1d2:0:0:0 + +N:318:Summon +G:_:d +I:55:19:-1:SPELL=Summon +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:319:Sterilization +G:_:d +I:55:24:-1:SPELL=Sterilize +W:20:0:50:100 +A:20/3 +P:0:1d2:0:0:0 + +N:320:Wish +G:_:d +I:55:20:-1:SPELL=Wish +W:95:0:50:10000 +A:95/40 +P:0:1d2:0:0:0 +F:NO_RECHARGE + +N:321:Mana +G:_:d +I:55:21:-1:SPELL=Mana +W:60:0:50:100 +A:60/2 +P:0:1d2:0:0:0 + +# XXX +# ... +# XXX + +##### School Books ##### + +N:330:& Tome~ of Magical Energy +G:?:B +I:111:0:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The bright blue cover of this tome seems to glow +D:with an inner violet light. You feel more attuned +D:to raw magic as you hold it. + +N:331:& Tome~ of the Eternal Flame +G:?:R +I:111:1:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE +D:The cover of this tome is bright red, with flickering +D:flames dancing across it once in a while. As you hold +D:it, you begin to gain a much closer knowledge of all +D:that is fiery. + +N:332:& Tome~ of the Blowing Wind +G:?:b +I:111:2:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ELEC +D:The pages of this tome have a tendency to turn themselves, +D:as though flipped by an errant wind. As you hold it, +D:you start feeling wind at your fingertips. + +N:333:& Tome~ of the Impenetrable Earth +G:?:U +I:111:3:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ACID +D:The solid leather cover of this tome seems permanently +D:stained with caked mud and grass. Heavy it is to lift, +D:yet strangely comforting to hold - you feel stronger +D:and better supported. + +N:334:& Tome~ of the Everrunning Wave +G:?:B +I:111:4:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover and pages of this tome seem to be perpetually +D:wet, though they are not wet to the touch. As you hold +D:it, you begin to understand ocean storms better. + +N:335:& Tome~ of Translocation +G:?:B +I:111:5:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book seems to flicker strangely. It's one of those books +D:with an annoying tendency to disappear when you need it and +D:reappear in the unlikeliest places. As you hold it, you start +D:to understand what conveyance really means. + +N:336:& Tome~ of the Tree +G:?:G +I:111:6:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome is a bright shade of green, and it gives off +D:a healthy, zesty scent that makes your thoughts clearer. As you +D:hold it, your heart goes out to all living things upon Arda. + +N:337:& Tome~ of Knowledge +G:?:D +I:111:7:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A thick book with solid leather binding. It looks entirely +D:unremarkable, but as you hold it, you feel strangely able +D:to learn the inner workings of things and creatures. + +##### Chests ##### + +N:338:& Small wooden chest~ +G:~:s +I:7:1:0 +W:5:0:250:20 +A:5/1 +P:0:2d3:0:0:0 +D:A small wooden box, locked and possibly trapped. You wonder what might be inside. + +N:339:& Large wooden chest~ +G:~:s +I:7:5:0 +W:15:0:500:60 +A:15/1 +P:0:2d5:0:0:0 +D:A large wooden box. It doesn't seem to be locked - why not risk a look inside? + +N:340:& Small iron chest~ +G:~:s +I:7:2:0 +W:25:0:300:100 +A:25/1 +P:0:2d4:0:0:0 +D:A small rectangular container made of wood and reinforced with iron corners and latches. + +N:341:& Large iron chest~ +G:~:s +I:7:6:0 +W:35:0:1000:150 +A:35/1 +P:0:2d6:0:0:0 +D:A big container made of wood, with a heavy iron lock. + +N:342:& Small steel chest~ +G:~:s +I:7:3:0 +W:45:0:500:200 +A:45/1 +P:0:2d4:0:0:0 +D:A small wooden box with strong steel locks and reinforcements. + +N:343:& Large steel chest~ +G:~:s +I:7:7:0 +W:55:0:1000:250 +A:55/1 +P:0:2d6:0:0:0 +D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it +D:might be trapped. + +N:344:& Ruined chest~ +G:~:s +I:7:0:0 +W:0:0:250:0 +A:75/1 +D:A broken, empty chest. + +##### Various Stuff ##### + +N:345:& Iron Spike~ +G:~:W +I:5:0:0 +W:1:0:10:1 +A:1/1 +P:0:1d1:0:0:0 +D:A small spur of iron. Ramming one between a door and its frame might jam it. + +N:346:& Wooden Torch~ +G:~:u +I:39:0:0:4000 +W:1:0:30:2 +A:1/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | LITE1 | FUEL_LITE +f:LITE1 | FUEL_LITE +D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and +D:much smoke. + +N:347:& Brass Lantern~ +G:~:U +I:39:1:0:7500 +W:3:0:50:35 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE +f:LITE2 | FUEL_LITE +D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased +D:paper. It can be carried by a handle. + +N:348:& Flask~ of oil +G:!:y +I:77:0:7500 +W:1:0:10:3 +A:1/1 +P:0:2d6:0:0:0 +D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern +D:fuel. + +N:349:& Empty Bottle~ +G:!:w +I:2:1:0 +W:0:0:2:1 +A:0/1 +P:0:1d1:0:0:0 +D:A small glass bottle. It's empty. + + +##### Here are the Rod Tips ##### + +N:350:Havoc +G:-:d +I:66:28:90 +W:95:0:15:150000 +A:100/16 +P:0:1d1:0:0:0 +D:This powerful rod will release great blasts of destructive energy, but there's no knowing what +D:this effect will concentrate on. + +N:351:Door/Stair Location +G:-:d +I:66:1:10 +W:15:0:15:1000 +A:15/1 +P:0:1d1:0:0:0 +D:When fuelled with enough ambient mana, this rod can detect nearby passages. + +N:352:Trap Location +G:-:d +I:66:29:8 +W:5:0:15:100 +A:5/1:10/1:20/1 +P:0:1d1:0:0:0 +D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. + +N:353:Probing +G:-:d +I:66:7:50 +W:40:0:15:4000 +A:40/4 +P:0:1d1:0:0:0 +D:A rod of knowledge which will tell you about nearby creatures' health. + +N:354:Recall +G:-:d +I:66:3:80 +W:30:0:15:4500 +A:30/4 +P:0:1d1:0:0:0 +D:A rod which can transport you from the depths to your home and back. + +N:355:Illumination +G:-:d +I:66:4:8 +W:20:0:15:1000 +A:20/1 +P:0:1d1:0:0:0 +D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever +D:activated. + +N:356:Light +G:-:d +I:66:15:15 +W:10:0:15:500 +A:10/1 +P:0:1d1:0:0:0 +D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. + +N:357:Lightning Bolts +G:-:d +I:66:21:30 +W:20:0:15:2000 +A:20/1 +P:0:1d1:0:0:0 +D:This rod shoots a small spark of lightning, zapping the creature it hits. + +N:358:Frost Bolts +G:-:d +I:66:23:35 +W:25:0:15:2500 +A:25/1 +P:0:1d1:0:0:0 +D:A small but extremely cold shard of ice will fly from this rod to your enemy. + +N:359:Fire Bolts +G:-:d +I:66:22:40 +W:30:0:15:3000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod fires a magical flaming arrow at your foe, burning it. + +N:360:Polymorph +G:-:d +I:66:19:25 +W:35:0:15:1200 +A:35/1 +P:0:1d1:0:0:0 +D:This rod of change will cause its target creature to mutate into something else. + +N:361:Slow Monster +G:-:d +I:66:17:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +D:This obstructive rod emits an energy bolt which will slow the creature it hits. + +N:362:Sleep Monster +G:-:d +I:66:16:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +D:This sorcerous rod will cause its target to stop in its tracks. + +N:363:Drain Life +G:-:d +I:66:18:30 +W:75:0:15:3600 +A:75/4 +P:0:1d1:0:0:0 +D:This necromantic magical rod will hurt a living creature struck by its spell. + +N:364:Teleport Other +G:-:d +I:66:13:60 +W:45:0:15:1400 +A:45/2 +P:0:1d1:0:0:0 +D:This rod of movement will displace its target to another location. + +N:365:Disarming +G:-:d +I:66:14:50 +W:35:0:15:2100 +A:35/1 +P:0:1d1:0:0:0 +D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. + +N:366:Lightning Balls +G:-:d +I:66:25:50 +W:55:0:15:4000 +A:55/1 +P:0:1d1:0:0:0 +D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. + +N:367:Cold Balls +G:-:d +I:66:27:55 +W:60:0:15:4500 +A:60/1 +P:0:1d1:0:0:0 +D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. + +N:368:Fire Balls +G:-:d +I:66:26:60 +W:75:0:15:5000 +A:75/1 +P:0:1d1:0:0:0 +D:This rod will cause a small storm of flame to rage in a small circular area of your choice. + +N:369:Acid Balls +G:-:d +I:66:24:60 +W:70:0:15:5500 +A:70/1 +P:0:1d1:0:0:0 +D:This destructive rod will drown its target and its immediate surroundings in caustic acid. + +N:370:Acid Bolts +G:-:d +I:66:20:40 +W:40:0:15:3500 +A:40/1 +P:0:1d1:0:0:0 +D:This rod will shoot a small glob of powerful acid at its target. + +N:371:Enlightenment +G:-:d +I:66:5:40 +W:65:0:15:10000 +A:65/4 +P:0:1d1:0:0:0 +D:This rod grants you knowledge of your surroundings. + +N:372:Perception +G:-:d +I:66:2:20 +W:50:0:15:13000 +A:50/8:100/8 +P:0:1d1:0:0:0 +D:This rod makes you insightful, laying open the identity of your possessions. + +N:373:Curing +G:-:d +I:66:8:35 +W:65:0:15:15000 +A:65/8 +P:0:1d1:0:0:0 +D:This is a rod with minor healing powers, alleviating many disabling conditions. + +N:374:Healing +G:-:d +I:66:9:120 +W:80:0:15:20000 +A:80/8 +P:0:1d1:0:0:0 +D:This rod has major healing powers and can restore your health if you have been wounded. + +N:375:Detection +G:-:d +I:66:6:80 +W:30:0:15:5000 +A:30/8 +P:0:1d1:0:0:0 +D:This rod grants knowledge about all things worthy of notice in your vicinity. + +N:376:Restoration +G:-:d +I:66:10:140 +W:80:0:15:25000 +A:80/16 +P:0:1d1:0:0:0 +D:This rod lets you remember your previous abilities and gain them back, should they have been +D:reduced. + +N:377:Speed +G:-:d +I:66:11:100 +W:95:0:15:50000 +A:95/16 +P:0:1d1:0:0:0 +D:This energising rod will allow you to act a lot faster for some time. + +# Ring of Spell + +N:378:Spell +G:=:d +I:45:58:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell into it. + +# Amulet of Spell + +N:379:Spell +G:":d +I:40:27:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell into it. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +##### Skeletons ##### + +N:391:& Broken Skull~ +G:~:w +I:1:1:0 +W:0:0:1:0 +A:0/1 +P:0:1d1:0:0:0 +D:Good old Yorick. So that's where he ended up. + +N:392:& Broken Bone~ +G:~:w +I:1:2:0 +W:0:0:2:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it. + +N:393:& Canine Skeleton~ +G:~:w +I:1:4:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:Lassie? + +N:394:& Rodent Skeleton~ +G:~:w +I:1:3:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:The remains of a cat's meal. + +N:395:& Human Skeleton~ +G:~:w +I:1:8:0 +W:5:0:60:0 +A:5/1 +P:0:1d2:0:0:0 +D:It's dead, Jim. + +N:396:& Dwarf Skeleton~ +G:~:w +I:1:7:0 +W:5:0:50:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a dwarf who met his or her demise here. + +N:397:& Elf Skeleton~ +G:~:w +I:1:6:0 +W:5:0:40:0 +A:5/1 +P:0:1d2:0:0:0 +D:A person of about human shape, but considerably more slightly built, has died here long ago. + +N:398:& Gnome Skeleton~ +G:~:w +I:1:5:0 +W:5:0:30:0 +A:5/1 +P:0:1d2:0:0:0 +D:This was once a gnome. Looks very dead now. + +##### Additional weapon ##### + +N:399:& Great Hammer~ +G:\:D +I:21:19:0 +W:45:0:300:350 +A:45/3 +P:0:4d6:0:0:0 +F:SHOW_MODS +D:A massive smith's hammer, so large and heavy it can be used as a weapon. + +##### Dragon Scale Mail ##### + +N:400:& Black Dragon Scale Mail~ +G:[:s +I:38:1:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:BR_ACID +F:RES_ACID | FLY | +f:RES_ACID | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:An armour made of a black dragon's hide, containing some of this beast's powers. + +N:401:& Blue Dragon Scale Mail~ +G:[:b +I:38:2:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:BR_ELEC +F:RES_ELEC | FLY | +f:RES_ELEC | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A piece of dragon hide fashioned into an armour, shimmering bright blue. + +N:402:& White Dragon Scale Mail~ +G:[:w +I:38:3:0 +W:50:0:200:40000 +A:50/8 +a:BR_COLD +P:30:2d4:-2:0:10 +F:RES_COLD | FLY | +f:RES_COLD | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:An armour fashioned from dragon hide, glistening the white of snow. + +N:403:& Red Dragon Scale Mail~ +G:[:r +I:38:4:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:BR_FIRE +F:RES_FIRE | FLY | +f:RES_FIRE | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat. + +N:404:& Green Dragon Scale Mail~ +G:[:g +I:38:5:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:BR_POIS +F:RES_POIS | FLY | +f:RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful. + +N:405:& Multi-Hued Dragon Scale Mail~ +G:[:v +I:38:6:0 +W:90:0:200:150000 +A:90/32 +P:30:2d4:-2:0:10 +a:BR_MANY +F:ATTR_MULTI +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A powerful armour made of dragonhide. It glows red, blue, green, black and white. + +N:406:& Pseudo Dragon Scale Mail~ +G:[:v +I:38:10:0 +W:70:0:200:70000 +A:70/16 +P:30:2d4:-2:0:10 +a:BR_LIGHT +F:RES_LITE | RES_DARK | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? + +N:407:& Law Dragon Scale Mail~ +G:[:B +I:38:12:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:BR_SHARD +F:RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, +D:and the roaring of a storm seems to come from it, but you're not afraid of either. + +N:408:& Bronze Dragon Scale Mail~ +G:[:U +I:38:14:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:BR_CONF +F:RES_CONF | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. + +N:409:& Gold Dragon Scale Mail~ +G:[:y +I:38:16:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:BR_SOUND +F:RES_SOUND | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally +D:increases to a loud boom. + +N:410:& Chaos Dragon Scale Mail~ +G:[:v +I:38:18:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:BR_CHAOS +F:ATTR_MULTI +F:RES_CHAOS | RES_DISEN | FLY | +f:RES_CHAOS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you +D:put it on, you feel like you could change the world and are no longer afraid of your equipment +D:losing its magic. + +N:411:& Balance Dragon Scale Mail~ +G:[:v +I:38:20:0 +W:95:0:200:100000 +A:95/32 +P:30:2d4:-2:0:10 +a:BR_BALANCE +F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you +D:understand the principles of law and chaos, and no longer fear either. + +N:412:& Power Dragon Scale Mail~ +G:[:v +I:38:30:0 +W:100:0:250:350000 +A:100/64 +P:40:2d4:-3:0:15 +a:BR_POWER +F:ATTR_MULTI +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have +D:to fear dragons if you put it on. + +#### PDSM has been restored to (almost) its former glory in Zangband + +N:413:& Dragon Helm~ +G:]:G +I:32:7:0 +W:45:0:50:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant +D:protection against some dragon's attacks, based on the dragon the hide was taken from. + +N:414:& Dragon Shield~ +G:[:G +I:34:6:0 +W:70:0:100:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it +D:might grant protection against some sorts of dragon breath. + +##### Extra potions ##### + +N:415:Death +G:!:d +I:71:23:0 +W:55:0:4:0 +A:55/4 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:A potent and very quickly working poison, sometimes utilised by those who wish to end their +D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your +D:hands. + +N:416:Ruination +G:!:d +I:71:15:0 +W:40:0:4:0 +A:40/8 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:This wicked potion will seriously damage your abilities beyond the powers of magical +D:restoration. + +N:417:Detonations +G:!:d +I:71:22:0 +W:60:0:4:10000 +A:60/8 +P:0:25d25:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a strange substance which will violently explode if strongly agitated. +D:You don't want to know what it might do to your intestines. + +N:418:Augmentation +G:!:d +I:71:55:0 +W:40:0:4:60000 +A:40/16 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion will greatly improve all your abilities, if they can still be improved. + +N:419:*Healing* +G:!:d +I:71:38:0 +W:40:0:4:1500 +A:40/4:60/2:80/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This highly desirable potion will greatly help recovering from wounds, typically healing you +D:fully. + +N:420:Life +G:!:d +I:71:39:0 +W:60:0:4:5000 +A:60/4:100/2 +P:0:1d1:0:0:0 +D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained +D:abilities to recover and remove various other ailments. + +N:421:Self Knowledge +G:!:d +I:71:58:0 +W:40:0:4:2000 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A drink of insight, letting you know yourself better. + +N:422:*Enlightenment* +G:!:d +I:71:57:0 +W:70:0:4:80000 +A:70/4 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will grant you great insight, magically improving your wits and +D:wisdom, letting you know precisely who and where you are and what you possess. + +# XXX +# XXX + +N:425:Fear Resistance +G:=:d +I:45:38:0 +W:10:0:2:300 +A:10/2 +F:RES_FEAR | EASY_KNOW +f:RES_FEAR | +D:This ring grants courage, so that you can never become afraid. + +N:426:Light and Darkness Resistance +G:=:d +I:45:39:0 +W:30:0:2:3000 +A:30/2 +F:RES_LITE | RES_DARK | EASY_KNOW +f:RES_LITE | RES_DARK | +D:This ring protects against fluctuations of the light. + +N:427:Nether Resistance +G:=:d +I:45:40:0 +W:34:0:2:14500 +A:34/2 +F:RES_NETHER | HOLD_LIFE | EASY_KNOW +f:RES_NETHER | +D:This blessed ring improves your life force, protecting you from the draining forces of nether +D:and other attempts to suck your lifeblood. + +N:428:Nexus Resistance +G:=:d +I:45:41:0 +W:24:0:2:3000 +A:24/2 +F:RES_NEXUS | EASY_KNOW +f:RES_NEXUS | +D:This ring of stability protects you from the warping forces of nexus. + +N:429:Sound Resistance +G:=:d +I:45:42:0 +W:26:0:2:3000 +A:26/2 +F:RES_SOUND | EASY_KNOW +f:RES_SOUND | +D:This ring projects an aura of quiet around you, protecting you from loud noise. + +N:430:Confusion Resistance +G:=:d +I:45:43:0 +W:22:0:2:3000 +A:22/2 +F:RES_CONF | EASY_KNOW +f:RES_CONF | +D:This ring stabilises your mind, protecting you from all kinds of befuddlement. + +N:431:Shard Resistance +G:=:d +I:45:44:0 +W:25:0:2:3000 +A:25/2 +F:RES_SHARDS | EASY_KNOW +f:RES_SHARDS | +D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. + +N:432:Disenchantment Resistance +G:=:d +I:45:45:0 +W:90:0:2:15000 +A:90/10 +F:RES_DISEN | EASY_KNOW +f:RES_DISEN | +D:This rare ring of preservation protects your equipment from attempts to sap its magic, also +D:causing you to suffer less pain from such attacks. + +N:433:Chaos Resistance +G:=:d +I:45:46:0 +W:50:0:2:13000 +A:50/2 +F:RES_CHAOS | RES_CONF | EASY_KNOW +f:RES_CHAOS | +D:This ring protects you from the horribly warping forces of chaos. + +N:434:Blindness Resistance +G:=:d +I:45:47:0 +W:60:0:2:7500 +A:60/2 +F:RES_BLIND | EASY_KNOW +f:RES_BLIND | +D:This ring magically preserves your eyesight, making you impervious to any attempt to blind +D:you. + +N:435:Lordly Protection +G:=:d +I:45:48:0 +W:100:0:2:100000 +A:100/5 +F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life +D:force and holding magic. + +N:436:Extra Attacks +G:=:d +I:45:49:0 +W:50:0:2:100000 +A:50/2 +F:BLOWS +f:BLOWS +D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack +D:more often in a round of combat. + +N:437:Cure Light Wounds +G:!:d +I:71:34:50 +W:0:0:4:15 +A:0/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy drink heals a little damage you have taken. + +N:438:Clumsiness +G:!:d +I:71:19:0 +W:5:0:4:0 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nasty concoction will numb your nerves, making you clumsier. + +N:439:Sickliness +G:!:d +I:71:20:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This unhealthy drink damages your health, reducing your physical constitution. + +###### Here start the maps ##### + +# Map of Bree +N:440:Map of Bree +G:?:s +I:8:200:0 +W:3:100:5:100 +A:3/3 +D:A map, showing the town of Bree and the landscape around it. + +# Map of Gondolin +N:441:Map of Gondolin +G:?:s +I:8:201:0 +W:70:100:5:50000 +A:70/3 +D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone +D:lost a map here, since the location is yet unknown even to Morgoth. + +# Map of Lothlorien +N:442:Map of Lothlorien +G:?:s +I:8:202:0 +W:6:100:5:1000 +A:6/3 +D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. + +# Map of Minas Anor +N:443:Map of Minas Anor +G:?:s +I:8:203:0 +W:36:100:5:10000 +A:36/3 +D:A map of the great city of Gondor. + +# XXX Numbers 444-464 unused # + +N:465:& Silver Arrow~ +G:{:W +I:17:3:0 +W:55:0:2:35 +A:50/4:90/2 +P:0:3d4:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:An arrow to be shot with a bow, its iron head coated with hallowed silver, +D:a material that sears the flesh of all evil creatures. + +N:466:& Silver Bolt~ +G:{:w +I:18:3:0 +W:50:0:2:40 +A:60/4:95/2 +P:0:3d5:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. + +N:467:Lightning Resistance +G:":d +I:40:29:0 +W:10:0:3:250 +A:10/1 +F:RES_ELEC | IGNORE_ELEC | EASY_KNOW +f:RES_ELEC | +D:This amulet will protect you from electrical discharges and storms. + +N:468:Wisdom +G:":d +I:40:28:0 +W:30:0:3:500 +A:30/1 +F:WIS | SUST_WIS | HIDE_TYPE +f:WIS | +D:This magical amulet will magically make you wiser, and fend off +D:attacks that would reduce your wisdom. Beware: if cursed, the +D:amulet will do the opposite. + +N:469:Regeneration +G:":d +I:40:30:0 +W:30:0:3:600 +A:30/3 +F:REGEN | EASY_KNOW +f:REGEN | +D:Wearing this amulet will trigger your body's regenerational +D:processes quicker and make them proceed faster. + +N:470:Infravision +G:":d +I:40:26:0 +W:10:0:3:200 +A:10/1 +F:INFRA | HIDE_TYPE +f:INFRA | +D:This amulet will increase your ability to sense warm-blooded +D:creatures in your vicinity. Beware: if cursed, it will do +D:just the opposite. + +N:471:Devotion +G:":d +I:40:25:0 +W:70:0:3:30000 +A:70/8 +F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE | +F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | +D:This blessed amulet will protect your wisdom and charms from +D:diminishing, often adding to them as well. It also grants +D:some extra protective magics by the grace of the Valar. + +N:472:Weaponmastery +G:":d +I:40:24:0 +W:70:0:3:30000 +A:70/8 +F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DISEN | +D:The ultimate amulet for a warrior, it will grant protection +D:in the face of some evil magics, protect your strength and health, +D:also increasing them. Beware: if cursed, the amulet will +D:sap your strength and health instead. + +N:473:Trickery +G:":d +I:40:23:0 +W:70:0:3:30000 +A:70/8 +F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE | +F:RES_NEXUS | RES_POIS +D:The ultimate amulet for a rogue or assassin, it protects the +D:wearer against some evil magics, granting improvements in +D:the abilities vital to these adventurers. Beware: if cursed, +D:the amulet will do just the opposite. + +N:474:Telepathy +G:":d +I:40:22:0 +W:50:0:3:25000 +A:50/6 +F:ESP_ALL | +f:ESP_ALL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare and powerful amulet lays bare the minds of monsters +D:before the wearer. + +N:475:Sustenance +G:":d +I:40:21:0 +W:60:0:3:20000 +A:60/4 +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This blessed amulet will make the wearer impervious to evil magics +D:that would sap innate abilities. It also slows down the digestive +D:system, making food less necessary on long journeys. + +# The Palantir of Minas Ithil -- see artifact list + +N:476:& Palantir~ +G:~:y +I:39:107:0 +W:75:0:200:0 +P:0:10d10:0:0:0 +F:INSTA_ART + +# The Elfstone 'Elessar' -- see artifact list + +N:477:& Elfstone~ +G:":g +I:40:19:0 +W:60:0:3:50000 +F:INSTA_ART + +# The Jewel 'Evenstar' -- see artifact list + +N:478:& Jewel~ +G:":w +I:40:20:0 +W:50:0:3:35000 +F:INSTA_ART + +# The Ring of Durin -- see artifact list + +N:479:& Ring~ +G:=:d +I:45:57:0 +W:70:0:2:65000 +F:INSTA_ART | SPECIAL_GENE + +##### And here starts the gold/gems ##### + +N:480:copper +G:$:u +I:100:1:0 +W:1:0:0:3 + +N:481:copper +G:$:u +I:100:2:0 +W:1:0:0:4 + +N:482:copper +G:$:u +I:100:3:0 +W:1:0:0:5 + +N:483:silver +G:$:s +I:100:4:0 +W:1:0:0:6 + +N:484:silver +G:$:s +I:100:5:0 +W:1:0:0:7 + +N:485:silver +G:$:s +I:100:6:0 +W:1:0:0:8 + +N:486:garnets +G:$:r +I:100:7:0 +W:1:0:0:9 + +N:487:garnets +G:$:r +I:100:8:0 +W:1:0:0:10 + +N:488:gold +G:$:y +I:100:9:0 +W:1:0:0:12 + +N:489:gold +G:$:y +I:100:10:0 +W:1:0:0:14 + +N:490:gold +G:$:y +I:100:11:0 +W:1:0:0:16 + +N:491:opals +G:$:W +I:100:12:0 +W:1:0:0:18 + +N:492:sapphires +G:$:b +I:100:13:0 +W:1:0:0:20 + +N:493:rubies +G:$:r +I:100:14:0 +W:1:0:0:24 + +N:494:diamonds +G:$:w +I:100:15:0 +W:1:0:0:28 + +N:495:emeralds +G:$:g +I:100:16:0 +W:1:0:0:32 + +N:496:mithril +G:$:B +I:100:17:0 +W:1:0:0:40 + +N:497:adamantite +G:$:G +I:100:18:0 +W:1:0:0:80 + + +##### Objects 498 and 499 are the "Morgoth Artifacts" ##### + +# These objects, like objects 500 to 511, are never created +# without being turned into artifacts. This simplifies the +# code for "killing the winner monster". + +N:498:& Mighty Hammer~ +G:\:D +I:21:50:0 +W:15:0:200:1000 +P:0:3d9:0:0:0 +F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE +f:MUST2H + +N:499:& Massive Iron Crown~ +G:]:D +I:33:50:0 +W:44:0:20:1000 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +##### Objects 500 to 511 are "Special Artifacts" ##### + +# These objects do not specify "full names" because the artifact name +# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). +# +# These objects do specify a "base name", which is used when the object +# is "aware" (always true for lites) +# +# The Lites (and the One Ring) specify "physical colors", which +# over-ride the "flavor" colors, if any. Note that the "One Ring" +# also has a specific check for "unknown" in which it changes its +# name to "a plain gold ring". See "object1.c" +# +# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", +# so we do not need to specify that here. +# +# Note that the "INSTA_ART" flag is used to prevent these objects from +# being created without also turning them into artifacts. This flag +# must be specified both here and in the artifact template. +# +# The only reason for having six different "ring" templates and three +# different "amulet" templates is to allow each "special artifact" to +# have a different "color" and "flavor", and also to allow the use of +# special "base names" (such as "Necklace"). + + +# The Phial of Galadriel -- see artifact list + +N:500:& Phial~ +G:~:y +I:39:100:0 +W:20:0:10:10000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Star of Elendil -- see artifact list + +N:501:& Star~ +G:~:B +I:39:101:0 +W:30:0:5:25000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Arkenstone of Thrain -- see artifact list + +N:502:& Arkenstone~ +G:~:R +I:39:102:0 +W:60:0:5:60000 +P:0:1d1:0:0:0 +F:INSTA_ART + + +# The Amulet of Carlammas -- see artifact list + +N:503:& Amulet~ +G:":d +I:40:10:0 +W:50:0:3:60000 +F:INSTA_ART + +# The Amulet of Ingwe -- see artifact list + +N:504:& Amulet~ +G:":d +I:40:11:0 +W:60:0:3:90000 +F:INSTA_ART + +# The Necklace 'Nauglamir' -- see artifact list + +N:505:& Necklace~ +G:":d +I:40:12:0 +W:70:0:3:75000 +F:INSTA_ART + + +# The Ring of Barahir -- see artifact list + +N:506:& Ring~ +G:=:d +I:45:32:0 +W:50:0:2:65000 +F:INSTA_ART + +# The Ring of Tulkas -- see artifact list + +N:507:& Ring~ +G:=:d +I:45:33:0 +W:90:0:2:150000 +F:INSTA_ART + +# The Ring of Power 'Narya' -- see artifact list + +N:508:& Ring~ +G:=:d +I:45:34:0 +W:80:0:2:100000 +F:INSTA_ART | SPECIAL_GENE + +# The Ring of Power 'Nenya' -- see artifact list + +N:509:& Ring~ +G:=:d +I:45:35:0 +W:90:0:2:200000 +F:INSTA_ART + +# The Ring of Power 'Vilya' -- see artifact list + +N:510:& Ring~ +G:=:d +I:45:36:0 +W:100:0:2:300000 +F:INSTA_ART + +# The Ring of Power 'The One Ring' -- see artifact list + +N:511:& Ring~ +G:=:y +I:45:37:0 +W:110:0:2:5000000 +F:INSTA_ART + + +### Room for new objects added after 511 (Zangband 2.1.0): 512-575 + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:520:Reflection +G:":d +I:40:9:0 +W:60:0:3:30000 +A:60/4 +F:REFLECT | EASY_KNOW +f:REFLECT | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This wondrous amulet will magically make the wearer +D:reflect arrows and bolts launched by adversaries. + +#521 and 522 cannot have EASY_KNOW because they may be cursed + +N:521:Anti-Magic +G:":d +I:40:13:0 +W:40:0:3:30000 +A:40/4 +F:NO_MAGIC +f:NO_MAGIC +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet wards off magic of any kind, good or bad. + +N:522:Anti-Teleportation +G:":d +I:40:14:0 +W:30:0:3:15000 +A:30/4 +F:NO_TELE +f:NO_TELE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will prevent the space-time continuum from +D:being disrupted around the wearer. + +#523 cannot have EASY_KNOW because it can get random resistances + +N:523:Resistance +G:":d +I:40:15:0 +W:50:0:3:25000 +A:50/4 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will make the wearer resist the elements. + +##### New arms ##### + +N:524:& Zweihander~ +G:|:w +I:23:29:0 +W:40:0:280:580 +A:40/3 +P:0:4d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This great sword of foreign origin is approximately 6 feet long. The hilt is +D:long enough for even four hands to grip. A mighty weapon for a warrior. + +# Dwarven lantern +N:525:& Dwarven Lantern~ +G:~:b +I:39:3:0 +W:15:0:50:5000 +A:15/2 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 +f:LITE2 +D:Made by the dwarves, this lantern provides light in the +D:darkest recesses of the earth. + +N:526:& Splint Mail~ +G:[:D +I:37:10:0 +W:35:0:250:950 +A:35/1 +P:19:1d4:-2:0:0 +D:A suit of metal armour that consists of metal strips applied vertically +D:to the backing of chain, leather, or cloth. + +# Everburning torch +N:527:& Everburning Torch~ +G:~:R +I:39:2:0 +W:5:0:50:2500 +A:5/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE1 +f:LITE1 +D:This enchanted torch never needs to be fuelled. + +N:528:& Trifurcate Spear~ +G:/:o +I:22:26:0 +W:35:0:140:400 +A:35/3 +P:0:2d9:0:0:0 +F:SHOW_MODS +D:This deadly spear's point has three branches, suited for inflicting +D:greater damage than a regular spear. + +N:529:& Three Piece Rod~ +G:\:u +I:21:11:0 +W:20:0:120:350 +A:20/3 +P:0:3d3:0:0:0 +F:SHOW_MODS +D:A descendant of the threshing flail, consisting of three short wooden +D:pieces linked by chain or rope. + +# Feanorian Lamp +N:530:& Feanorian Lamp~ +G:~:B +I:39:4:0 +W:25:0:50:15000 +A:25/3 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE3 +f:LITE3 +D:Made by the descendants of the Noldo craftsman, this lamp +D:contains a part of the flame which burned inside Feanor. + +N:531:& Fur Cloak~ +G:(:W +I:35:3:0 +W:20:0:30:100 +A:20/2:30/2 +P:3:0d0:0:0:0 +D:A coat made from the fur of various wild animals - it is +D:somewhat bulky, but still spacious enough to wear over armour. + +N:532:Water Curing +G:!:d +I:72:18:80 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:It is a magical component that can purify water. + +N:533:& Hatchet~ +G:/:s +I:24:1:0 +W:10:0:60:120 +A:10/2 +P:0:1d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a large axe that could be wielded in one or two hands. It has +D:a single blade with a pick on the reverse, designed for armour piercing. + +##### New armour ##### + +N:535:& Rhino Hide Armour~ +G:(:s +I:36:8:0 +W:15:0:110:400 +A:15/1 +P:8:1d1:-1:0:0 +D:A hard leather armour made from the thick hide of a rhinoceros. + +N:536:& Leather Jacket~ +G:(:U +I:36:12:0 +W:20:0:130:550 +A:20/3 +P:12:1d2:-1:0:0 +D:A garment fashioned from animal hide, resembling a robe that has been +D:shortened to waist-length, with straight-cut sleeves and a bit of decorative +D:fringe around the collar. + +##### New weapons ##### + +N:537:& Sickle~ +G:/:s +I:22:3:0 +W:10:0:70:110 +A:10/3 +P:0:2d3:0:0:0 +F:SHOW_MODS +D:A semicircular blade attached to a short handle, good for chopping +D:things up into pieces. + +# XXX +# XXX +# XXX +# XXX + +N:542:& Club~ +G:\:u +I:21:1:0 +W:0:0:100:3 +A:0/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A stout heavy stick, thicker at one end. Useful for +D:shattering and smashing things. + +N:543:& Broad Spear~ +G:/:w +I:22:7:0 +W:14:0:100:240 +A:14/3 +P:0:1d9:0:0:0 +F:SHOW_MODS +D:Designed specifically for foot soldiers combatting cavalry, this spear +D:is too heavy to be effective when thrown. + +N:544:& Khopesh~ +G:|:W +I:23:14:0 +W:10:0:130:190 +A:10/2 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This sword comes from the regions of Far Harad. The blade is straight +D:for 18 inches, and then it curves for another 2 feet. + +N:545:& Flamberge~ +G:|:W +I:23:26:0 +W:40:0:230:600 +A:40/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A large, two-handed sword with a blade that weaves +D:left and right until it reaches the hilt. + +N:546:& Claymore~ +G:|:W +I:23:23:0 +W:40:0:200:600 +A:40/2 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Also known as a Claidhmore, or Greatsword, this weapon is favoured +D:by powerful mercenaries. The blade is large, straight, and broad, +D:almost as large as a two-handed sword. + +N:547:& Espadon~ +G:|:W +I:23:24:0 +W:40:0:200:600 +A:40/3 +P:0:2d9:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the strictly two-handed version of the bastard sword. +D:The blade is of medium length, double-edged, and considerably +D:heavy to wield. + +N:548:& Great Scimitar~ +G:|:W +I:23:22:0 +W:40:0:240:500 +A:40/3 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a larger version of the curved oriental blade. +D:Runes of war decorate its golden hilt. + + +### Trapping Kits + +N:549:Arrow +G:`:r +I:46:2:0 +W:10:0:60:150 +A:10/2:50/2 +F:SHOW_MODS +D:It must be loaded with arrows, which will be +D:fired at the monster who triggers the trap. + +N:550:Bolt +G:`:o +I:46:3:0 +W:20:0:220:300 +A:20/2:50/2 +F:SHOW_MODS +D:It must be loaded with crossbow bolts, which will +D:be fired at the monster who triggers the trap. + +N:551:& Fauchard~ +G:/:s +I:22:6:0 +W:18:0:155:301 +A:18/2 +P:0:1d10:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It is a type of glaive with two ornate hooks on the back +D:of the blade. It is typically 8 to 9 feet long. + +N:552:& Guisarme~ +G:/:s +I:22:16:0 +W:21:0:165:320 +A:21/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Mounted on a long shaft for maximum reach, this weapon is +D:effective at repelling both cavalry and infantry. + +N:553:& Heavy Lance~ +G:/:s +I:22:29:0 +W:43:0:400:700 +A:43/2 +P:0:4d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a shock weapon. Its purpose is to unhorse a rider +D:in single combat, or smash through the armour of opposing lines. + +N:554:& Basilard~ +G:|:w +I:23:9:0 +W:15:0:80:220 +A:15/3 +P:0:1d8:0:0:0 +F:SHOW_MODS +D:This is a two-edged dagger with a long blade. A favourite among travellers +D:and warriors alike, it can be worn comfortably with plain clothes +D:as well as armour. + +### Trapping Kits + +N:555:Catapult +G:`:R +I:46:1:0 +W:1:0:50:40 +A:1/2:20/2 +F:SHOW_MODS +D:It must be loaded with sling bullets, which will +D:be fired at the monster who triggers the trap. + +N:556:& Ring Mail~ +G:[:s +I:37:2:0 +W:20:0:200:500 +A:20/1 +P:12:1d4:-2:0:0 +D:A suit of non-overlapping metal rings sewn onto a +D:heavy leather backing. + +N:557:& Cord Armour~ +G:(:y +I:36:9:0 +W:5:0:80:40 +A:5/1 +P:6:1d1:0:0:0 +D:Fibres of hemp or other natural material woven and knotted +D:into a thick, tough fabric. + +N:558:& Paper Armour~ +G:(:w +I:36:3:0 +W:5:0:30:40 +A:5/2 +P:4:1d1:0:0:0 +D:Thickly pleated sheets of paper assembled together into +D:a suit of armour. + +N:559:& Padded Armour~ +G:(:y +I:36:10:0 +W:2:0:60:40 +A:2/1 +P:4:1d1:0:0:0 +D:Heavy, multi-layered cloth sewn together to cover the body, +D:with extra padding between layers. + +### Trapping Kits + +N:560:Fumes +G:`:G +I:46:4:0 +W:2:0:20:50 +A:2/2:30/2 +D:It must be loaded with potions, which will splatter +D:over the monster who triggers the trap. + +N:561:& Stone and Hide Armour~ +G:(:U +I:36:15:0 +W:35:0:200:500 +A:35/7 +P:15:1d1:-1:0:0 +D:A primitive armour made from a thick hide reinforced by stone shards. + +### Trapping Kits + +N:562:Magic +G:`:g +I:46:5:0 +W:5:0:20:50 +A:5/2:40/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with scrolls, which will release +D:their spells at the monster who triggers the trap. + +N:563:Device +G:`:v +I:46:6:0 +W:20:0:20:50 +A:20/2:40/2:60/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with a magic device (wand, staff, or rod), which +D:will fire its spell at the monster who triggers the trap. + +N:564:Nothing +G:?:d +I:70:53:0 +W:1:0:5:2 +A:1/1 +P:0:1d1:0:0:0 + +# wand +N:566:Nothing +G:-:d +I:65:2:-1:SPELL=Nothing +W:2:0:10:20 +A:2/1 +P:0:1d1:0:0:0 +F:NO_RECHARGE | SPECIAL_GENE + +N:567:Nothing +G:=:d +I:45:50:0 +W:5:0:2:20 +A:5/1 +P:0:1d1:0:0:0 + +N:568:Nothing +G:_:d +I:55:30:0 +W:5:0:50:50 +A:5/1 +P:0:1d1:0:0:0 +F:NO_RECHARGE | SPECIAL_GENE + +N:569:Nothing +G:-:d +I:66:0:1 +W:5:0:10:50 +A:5/1 +P:0:1d1:0:0:0 + + +# Amulet of Nothing + +# FIXME: Could remove "of Nothing" (amulets, rings, rods) + +N:572:Nothing +G:":d +I:40:16:0 +W:10:0:3:20 +A:10/1 +P:0:1d1:0:0:0 + +# An artifact potion! The Blood of Life... + +N:573:& Blood~ of Life +G:!:d +I:71:3:200 +W:70:0:4:10000 +A:70/16 +P:0:1d1:0:0:0 +T:71:2 +F:NORM_ART | FULL_NAME +D:Quaffing this measure of living blood will imbue your body and soul +D:with the power to escape death one time. + +# Mage staffs (for Sorcerers to wield.) + +N:577:& Mage Staff~ +G:\:B +I:6:1:0 +W:5:0:12:300 +A:5/1:20/1:50/1:80/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It looks like a simple walking stick, plain and nondescript. +D:In the hands of a spellcaster, it can be a deadly weapon. + +# An extra ring, out of place + +N:578:Lightning +G:=:d +I:45:56:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:BA_ELEC_4 +F:RES_ELEC | IGNORE_ELEC | ACTIVATE +f:RES_ELEC | +D:This sparkling circlet grants you protection, makes electricity less +D:dangerous and even allows you to call forth a ball of lightning. + +# The Ring of Flare -- see artifact list + +N:582:& Ring~ +G:=:y +I:45:52:5 +W:50:25:2:75000 +F:INSTA_ART + +# Potion of Invisibility + +N:583:Invisibility +G:!:d +I:71:8:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew will temporarily hide you from sight, and also attunes you +D:to this state so that your eyes can still perceive your hidden form. + +# Potion of Corruption + +N:585:Corruption +G:!:d +I:71:10:0 +W:3:0:4:0 +A:20/1:30/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This concoction of toxic wastes will strangely warp your shape. + +# Ring of Invisibility + +N:586:Invisibility +G:=:d +I:45:53:4 +W:50:0:2:10000 +A:50/1 +F:INVIS | HIDE_TYPE +f:INVIS | +D:This magical bauble will hide you from sight. + +######### Here are the parchments ######## + +N:588:Deep Thoughts +G:?:o +I:8:0:0 +W:3:0:5:50 +A:3/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:589:More Deep Thoughts +G:?:o +I:8:1:0 +W:4:0:5:50 +A:4/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:590:Compendium of Deep Thoughts +G:?:o +I:8:2:0 +W:5:0:5:50 +A:5/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:591:Artifact Lore Vol. I +G:?:o +I:8:6:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:592:Artifact Lore Vol. II +G:?:o +I:8:7:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:593:Artifact Lore Vol. III +G:?:o +I:8:8:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:594:Monstrous Compendium 1 +G:?:o +I:8:9:0 +W:10:0:5:50 +A:10/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:595:Monstrous Compendium 2 +G:?:o +I:8:10:0 +W:11:0:5:50 +A:11/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:596:Monstrous Compendium 3 +G:?:o +I:8:11:0 +W:12:0:5:50 +A:12/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:597:Monstrous Compendium 4 +G:?:o +I:8:12:0 +W:13:0:5:50 +A:13/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:598:Monstrous Compendium 5 +G:?:o +I:8:13:0 +W:14:0:5:50 +A:14/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:599:Monstrous Compendium 6 +G:?:o +I:8:14:0 +W:15:0:5:50 +A:15/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:600:Monstrous Compendium 7 +G:?:o +I:8:15:0 +W:16:0:5:50 +A:16/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:601:Monstrous Compendium 8 +G:?:o +I:8:16:0 +W:17:0:5:50 +A:17/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:602:Monstrous Compendium 9 +G:?:o +I:8:17:0 +W:18:0:5:50 +A:18/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:603:Monstrous Compendium 10 +G:?:o +I:8:18:0 +W:19:0:5:50 +A:19/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:604:Monstrous Compendium 11 +G:?:o +I:8:19:0 +W:20:0:5:50 +A:20/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +#### Here come the shape-shifting potions. #### + +N:605:& Morphic Oil~ of # +G:!:d +I:72:1:0 +W:5:0:4:100 +A:1/3:5/1:10/1 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This concoction can transform your body for a short period of time. + +# XXX 606 -> 617 + +# The Mimic's cloaks + +N:618:& #~ +G:(:y +I:35:100:0:50 +W:5:130:30:100 +A:5/1:15/1:35/1:55/1:75/1 +P:1:1d1:0:0:0 +D:Combined with proper skill, this cloak can make you seem +D:like a different creature. Otherwise, it just provides some +D:extra protection. + +# XXX 619 -> 639 + +# Here are the corpses + +N:641:corpse +G:~:U +I:9:1:3000 +W:20:0:80:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:Whatever happened with this one, it wasn't pretty. + +N:642:skeleton +G:~:U +I:9:2:800 +W:20:0:2:0 +A:30/1 +P:0:1d1:0:0:0 +D:The sorry, bony remains of some hapless creature. + +N:643:head +G:~:U +I:9:3:600 +W:20:0:10:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head. + +N:644:skull +G:~:U +I:9:4:1000 +W:20:0:20:0 +A:30/1 +P:0:1d1:0:0:0 +D:It's a white bony skull, smiling to you without teeth. + +N:645:raw meat +G:~:U +I:9:5:1200 +W:20:0:10:2 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:Yuck, just looking at it makes your stomach upset. + +# New armour: Thunderlord Coat. (With two low resists, it shouldn't be +# at only 5th level. Make it 25th. -JLE...) + +N:646:& Thunderlord Coat~ +G:(:y +I:36:16:0 +W:5:0:60:400 +A:25/1 +P:9:1d1:0:0:0 +F:RES_FIRE | RES_COLD | +D:This suit of thick impregnated cloth is worn by the riders of flying steeds, +D:and protects them from extremes of temperatures. + +# The Stone of Lore -- see artifact list +N:647:& Stone~ +G:~:g +I:39:106:0 +W:15:0:15:20000 +F:INSTA_ART | SPECIAL_GENE + +# Here are the boomerangs + +N:648:& Small Wooden Boomerang~ +G:{:y +I:15:1:0 +W:1:0:60:10 +A:1/1:5/2:10/2:20/2 +P:0:1d4:0:0:0 +D:A small curved piece of wood. + +N:649:& Wooden Boomerang~ +G:{:y +I:15:2:0 +W:10:0:60:100 +A:10/1:20/2 +P:0:1d8:0:0:0 +D:A strange, curved leaf-shaped piece of wood. + +N:650:& Small Metal Boomerang~ +G:{:y +I:15:3:0 +W:20:0:60:400 +A:20/1:30/2 +P:0:3d4:0:0:0 +D:A short boomerang with metal blades on the "forward" edges. + +N:651:& Metal Boomerang~ +G:{:y +I:15:4:0 +W:30:0:60:800 +A:30/1:50/2 +P:0:4d5:0:0:0 +D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. + +# The Space-Time Anchor -- see artifact list +N:652:& Anchor~ +G:~:v +I:39:105:0 +W:30:0:15:50000 +F:INSTA_ART + +# To convert monsters into objects for wielding them ! ! ! :) +# Funny, funny, funny :) +# pval the monster idx, pval2 for the monster hp +N:653:& ~ +G:~:y +I:99:1:0 +W:127:200:60:0 +A:127/255 +P:0:0d0:0:0:0 + +N:654:Summon Never-Moving Pet +G:?:d +I:70:6:0 +W:5:0:5:125 +A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 +D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. + +# XXX +# XXX + +###The potions of cure insanity, in light, medium, regular, and full +###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing +###at 50' - nyra + +N:657:Cure Light Insanity +G:!:d +I:72:14:0 +W:1:5:4:15 +A:5/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical potion which drives away irrational quirks of behaviour. + +N:658:Cure Serious Insanity +G:!:d +I:72:15:0 +W:10:5:4:40 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical brew which will lift shadows that have been cast on your soul. + +N:659:Cure Critical Insanity +G:!:d +I:72:16:0 +W:15:5:4:100 +A:15/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will cure you even of serious mental disorders. + +N:660:Cure Insanity +G:!:d +I:72:17:0 +W:25:5:4:300 +A:25/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion can make you completely sane and healthy, even if you have only the +D:faintest shred of sanity left. + +# The Phial of Undeath -- see artifact list. He he he he... + +N:661:& Phial~ +G:~:y +I:39:103:0 +W:1:0:10:0 +P:0:1d1:0:0:0 +F:INSTA_ART + +# Here is the random artifact type. +# This is used as a template -- the sval will be chosen later +# on in the game to be an index to the random_artifacts array, +# which in turn determines: +# +# Name +# Color +# Level +# Cost + +N:662:Random Artifact +G:~:o +I:102:0:0 +W:1:0:50:0 +A:1/1:10/1:20/1:30/1 +F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD + +N:663:Craftsmanship +G:?:d +I:70:19:0 +W:80:0:5:200000 +A:80/16 +D:A powerful scroll, desired by many, as it can magically improve the special powers of magical +D:weaponry. + +# A Parchment, not the Artifact +N:664:The One Ring +G:?:s +I:8:4:0 +W:10:100:5:50 +A:10/2 +D:This parchment contains words in the Black Speech and Westron, +D:and they seem to speak of a powerful Ring... could it be true? + +# XXX 665 - 668 were the old music books + +### Musical Instruments ### + +N:669:& Horn~ +G:/:W +I:14:60:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CON | ACTIVATE | WIELD_CAST +D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds +D:like somebody making "prbbt!" noises down a drainpipe. + +N:670:& Drum~ +G:/:W +I:14:58:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:STR | WIELD_CAST +D:A sort of clay pot with a bit of skin stretched over its mouth. + +N:671:& Harp~ +G:/:W +I:14:59:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CHR | WIELD_CAST +D:A number of strings held by a wooden frame. + +#N:672:& Banjo~ +#G:/:W +#I:14:2:0 +#W:15:0:30:200 +#A:15/1 +#P:0:1d1:0:0:0 +#D:A combination of kithara and tambourine. It looks strange and sounds bad. + +#N:673:& Lute~ +#G:/:W +#I:14:3:0 +#W:20:0:30:200 +#A:20/1 +#P:0:1d1:0:0:0 +#D:A string instrument, to be plucked with your fingers. + +#N:674:& Mandolin~ +#G:/:W +#I:14:4:0 +#W:25:0:30:300 +#A:25/1 +#P:0:1d1:0:0:0 +#D:A small string instrument, typically strummed with your fingers or a plectron. + +# The Palantir of Orthanc -- see artifact list + +N:675:& Palantir~ +G:~:y +I:39:104:0 +W:75:0:200:100000 +P:0:10d10:0:0:0 +F:INSTA_ART + +### The Monster Egg template; note the theoretical weight of 3 lbs ### + +N:676:Egg +G:,:W +I:10:1:0 +W:5:0:30:100 +A:5/1:15/1:25/1:35/1 +P:0:1d1:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD + +### Two more scrolls ### + +N:677:Reset Recall +G:?:d +I:70:23:0 +W:20:0:5:125 +A:20/1:25/1:35/1 +D:A strange formula is inscribed on this scroll, which allows you to define another place as the +D:location to which recalls shall move you. + +N:678:Divination +G:?:d +I:70:31:0 +W:20:0:5:600 +A:30/1:45/1:55/1 +D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for +D:you. + +### Here comes the Runes ### + +N:679:Self +G:?:b +I:105:0:0 +W:3:5:2:40 +A:3/1 +P:0:1d1:0:0:0 + +N:680:Ray +G:?:b +I:105:2:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC + +N:681:Sphere +G:?:b +I:105:3:0 +W:15:5:2:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:682:Knowledge +G:?:b +I:104:91:0 +W:6:5:2:200 +A:6/1 +P:0:1d1:0:0:0 + +N:683:Life +G:?:D +I:104:53:0 +W:3:5:2:200 +A:3/1 +P:0:1d1:0:0:0 + +N:684:Fire +G:?:r +I:104:5:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_FIRE + +N:685:Cold +G:?:b +I:104:4:0 +W:12:5:2:300 +A:12/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD + +N:686:Lightning +G:?:W +I:104:1:0 +W:13:5:2:300 +A:13/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:687:Acid +G:?:B +I:104:3:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:688:Element +G:?:g +I:104:10:0 +W:23:5:2:1000 +A:23/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:689:Chaos +G:?:v +I:104:30:0 +W:26:5:2:2000 +A:26/1 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:690:Mind +G:?:D +I:104:85:0 +W:19:5:2:3000 +A:19/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:691:Holding +G:?:B +I:104:75:0 +W:5:5:2:500 +A:5/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:692:Arrow +G:?:b +I:105:1:0 +W:6:5:2:100 +A:6/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:693:Power Surge +G:?:b +I:105:4:0 +W:50:5:2:5000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID + +N:694:Armageddon +G:?:b +I:105:5:0 +W:30:5:2:4000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID + +N:695:Gravity +G:?:G +I:104:35:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +# Now, the rest of the runes... + +N:697:Undeath +G:?:G +I:104:92:0 +W:35:5:2:1000 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:698:Protection +G:?:G +I:104:74:0 +W:45:5:2:1500 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +# XXX + +# The Ring of Precognition (now a k_info.txt artifact) +N:700:& Ring~ of Precognition +G:=:d +I:45:51:0 +W:90:0:2:300000 +A:90/100 +T:45:23 +F:PRECOGNITION | +f:PRECOGNITION | +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This magical ring allows you to know what you will encounter in the near future. + +# Athelas, cures Black Breath + +N:701:& Sprig~ of Athelas +G:,:g +I:80:40:0 +W:25:5:2:450 +A:25/2:55/1:85/1 +D:'When the black breath blows / And death's shadow grows / +D:And all lights pass / Come Athelas! Come Athelas! / +D:Life to the dying / In the King's hands lying.' + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Scroll of Deincarnation (now an artifact) + +N:720:& Old Scroll~ of Deincarnation +G:?:d +I:70:40:0 +W:90:0:5:160000 +A:90/140 +T:70:51 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:It allows you to leave your body to reincarnate into +D:another one. However, your current body is lost in the process. + +N:721:& Dark Sword~ +G:|:D +I:23:33:0 +W:25:0:70:500 +A:25/1:80/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | ANTIMAGIC_50 +f:ANTIMAGIC_50 +D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you +D:wield it, you feel much less attuned to magic. + +N:722:Numenorean for Beginners (I) +G:?:s +I:8:101:0 +W:10:100:5:50 +A:10/2 +D:These ancient words still contain magic. + +N:723:Numenorean for Beginners (II) +G:?:s +I:8:102:0 +W:5:100:5:50 +A:5/2 +D:These ancient words still contain magic. + +N:724:Advanced Lessons of Numenorean +G:?:s +I:8:103:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +N:725:Advanced Lessons of Sindarin +G:?:s +I:8:104:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +##### Junk ##### + +N:726:& Shard~ of Pottery +G:~:r +I:11:3:0 +W:0:0:5:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:Half a clay jar -- how many failed artists have taken refuge in these dungeons? + +N:727:& Broken Stick~ +G:~:r +I:11:6:0 +W:0:0:3:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of rotten wood. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:738:& Book~ of Beginner Cantrips +G:?:w +I:111:50:0 +W:5:0:30:100 +A:5/1 +P:0:1d1:0:0:0 +D:The blood smudged on the cover makes you wonder how many people had it before you... + +N:739:& Book~ of Teleportation +G:?:w +I:111:51:0 +W:10:0:30:1000 +A:10/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. + +# XXX + +N:741:& Book~ of Summoning +G:?:w +I:111:52:0 +W:7:0:30:700 +A:7/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:It smells like camel. + +# XXX + +# The Potion of Learning - another artifact! + +N:743:& Potion~ of Learning +G:!:d +I:71:12:200 +W:90:0:4:100000 +A:90/25 +P:0:1d1:0:0:0 +T:71:49 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:This old potion is supposed to grant more learning power +D:to its user. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:751:Khuzdul - The Hidden Tongue of the Dwarves +G:?:s +I:8:105:0 +W:2:100:5:50 +A:2/2 +D:These ancient words still contain magic. + +N:752:Nandorin for Dummies +G:?:s +I:8:106:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +N:753:Advanced Lessons of Orcish +G:?:s +I:8:107:0 +W:30:100:5:50 +A:30/2 +D:These ancient words still contain magic. + +# Here's the Ring of Flying +N:755:Flying +G:=:d +I:45:54:0 +W:20:0:2:16000 +A:20/3 +F:FLY | EASY_KNOW +f:FLY | +D:This ring is imbued with the power of eagles. It grants you the power of flight. + +N:756:& Tome~ of the Time +G:?:b +I:111:8:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages +D:contain all that is known about the currents of time. + +N:757:& Spellbook~ of # +G:?:w +I:111:255:0 +W:10:0:30:200 +A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 +P:0:1d1:0:0:0 +D:This book contains a single spell within its pages. + +N:758:& Tome~ of Meta Spells +G:?:v +I:111:9:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI +D:This tome gives you deeper insights on the works of magic. + +N:759:& Tome~ of the Mind +G:?:B +I:111:10:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome has no pages; knowledge is transferred to you if you simply +D:hold it. + +N:760:& Holy Tome~ of Eru Iluvatar +G:?:G +I:111:20:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This dusty tome is filled with ancient rituals, +D:designed to uncover all that is hidden. + +N:761:& Holy Tome~ of Manwe Sulimo +G:?:B +I:111:21:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A large jewel-encrusted tome that transfers +D:wisdom and understanding to its wearer. + +N:762:& War Tome~ of Tulkas +G:?:R +I:111:22:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome fills you with glorious visions of total devastation. +D:Anyone in your way shall be destroyed. + +N:763:& Unholy Tome~ of the Hellflame +G:?:v +I:111:11:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI +D:This singed book smells like burned flesh. Its power is as evident +D:as its thirst for your blood. + +N:764:& Corrupted Tome~ of Melkor +G:?:D +I:111:23:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A black and scarlet flame springs from this tome, issuing +D:a thunderous roar under which you think you hear the screams of tormented souls. + +N:768:& Forest Tome~ of Yavanna +G:?:G +I:111:24:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW + +# for the Library Quest +# Tome of PLAYER +N:769:Tome of# +G:?:v +I:111:61:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART +D:This book has some of your favourite spells inside. + +# The Ring of Phasing -- see artifact list + +N:770:& Ring~ +G:=:d +I:45:55:0 +W:110:0:2:300000 +A:110/5 +F:INSTA_ART | SPECIAL_GENE + +N:771:[Earth] +G:?:R +I:114:0:0 +W:10:0:30:100 +A:10/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its +D:secrets. + +N:772:[Fire] +G:?:R +I:114:1:0 +W:20:0:30:1000 +A:20/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of +D:the gem is cool to the touch. + +N:773:[Air] +G:?:r +I:114:2:0 +W:50:0:30:2500 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're +D:about to take off and fly away. + +N:774:[Water] +G:?:r +I:114:3:0 +W:70:0:30:50000 +A:70/3 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A large gem, filled with dark blue water. It feels strangely heavy and cold. + +N:775:[Mana] +G:?:r +I:114:4:0 +W:100:0:30:100000 +A:100/3 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power? + +# Rod Tip of Home Summoning: now an artifact +#N:776:& Great Rod Tip~ of Home Summoning +N:776:Home Summoning +G:-:d +I:66:30:75 +W:90:0:15:150000 +A:100/14 +P:0:1d1:0:0:0 +T:66:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode +D:is. + +# Additional swords +N:777:& Shadow Blade~ +G:|:D +I:23:32:1 +W:50:900:45:2000 +A:48/4:60/2:80/1 +P:0:4d4:-2:2:0 +F:IGNORE_ACID | RES_DARK | STEALTH +f:STEALTH +D:A thin long sword made of a completely black metal, which reflects no light. + +N:778:& Bluesteel Blade~ +G:|:b +I:23:31:0 +W:60:1800:50:6000 +A:60/20 +P:0:1d6:4:0:0 +F:SHOW_MODS | VORPAL +D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt +D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. + +# Amulet +N:779:the Serpents +G:":G +I:40:17:0 +W:25:0:3:10000 +A:25/1 +a:BA_POIS_4 +F:RES_POIS | DEX | ACTIVATE +D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you +D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous +D:yourself. + +# The Nine Rings for mortal men doomed to die! When a Nazgul is +# destroyed, it drops a Ring of Power with random powers. + +N:785:Ring~ of Power +G:=:d +I:45:5:0 +W:100:0:2:1 +A:100/100 +F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP +f:INVIS +F:SPECIAL_GENE | FULL_NAME + +# To help people climb mountains... + +N:786:& Climbing Set~ +G:`:B +I:12:0:0 +W:40:0:2:50000 +A:40/3 +F:CLIMB +f:CLIMB +D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face +D:isn't really high, this collection of tools should help you across it. + +# Parchment to help beginners +N:787:Adventurer's Guide to Middle-earth +G:?:o +I:8:20:0 +W:0:0:5:1 +A:0/1 +D:Read it! + +### Demonblades ### + +N:788:& Demonblade~ +G:|:R +I:115:55:0 +W:10:0:150:500 +A:10/1 +P:0:4d6:0:0:0 +F:SHOW_MODS | SLAY_DEMON | WIELD_CAST +D:This blade has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, helping +D:you slay other demons. + +N:789:& Demonshield~ +G:]:R +I:115:56:0 +W:15:0:70:500 +A:15/1 +P:5:1d1:0:0:0 +F:REGEN | WIELD_CAST +D:This shield has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, giving +D:life to any that wield it. + +N:790:& Demonhorn~ +G:[:R +I:115:57:0 +W:20:0:30:500 +A:20/1 +P:2:1d1:0:0:0 +F:LITE2 | WIELD_CAST +D:This horn is about six feet long. Just looking at it makes you nervous. + +# XXX +# XXX + +### Rods ### + +N:793:& Wooden Rod~ of# +G:-:u +I:67:10:0 +W:10:0:15:100 +A:5/1:10/1 +P:0:1d1:0:0:0 +D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. + +N:794:& Copper Rod~ of# +G:-:s +I:67:20:0 +W:15:0:15:200 +A:15/1 +P:0:1d1:0:0:0 +D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. + +N:795:& Iron Rod~ of# +G:-:D +I:67:50:0 +W:20:0:15:500 +A:20/1 +P:0:1d1:0:0:0 +D:This is the better version of the copper rod. It has been forged with iron that comes from +D:the greatest deeps, where even the dwarves fear to go. + +# Aluminium only exists since 30 years +N:796:& Moonstone Rod~ of# +G:-:U +I:67:75:0 +W:25:0:15:750 +A:25/1 +P:0:1d1:0:0:0 +D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. + +N:797:& Silver Rod~ of# +G:-:s +I:67:100:0 +W:30:0:15:1000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod is used often used by court mages. Its creation costs an insane amount +D:of gold but it is still lesser than a Golden Rod. + +N:798:& Golden Rod~ of# +G:-:y +I:67:125:0 +W:40:0:15:1250 +A:40/2 +P:0:1d1:0:0:0 +D:These rods are rare, since finding gold that can withstand the great magic +D:capacity that this rod holds is very difficult. + +N:799:& Mithril Rod~ of# +G:-:B +I:67:160:0 +W:50:0:15:1600 +A:50/5 +P:0:1d1:0:0:0 +D:The mithril of this rod comes from very deep, too deep. Unknown powers have been +D:infused in this rod, making it the second most powerful type of rod on Middle-earth. + +N:800:& Adamantite Rod~ of# +G:-:v +I:67:200:0 +W:60:0:15:2000 +A:60/10 +P:0:1d1:0:0:0 +D:This is the rarest and most powerful kind of rod there is. Treasure it! + +# Greater Ration of Health - artifact food item (!) +N:801:& Greater Ration~ of Health +G:,:g +I:80:41:0 +W:90:5:2:60000 +A:90/50 +T:80:40 +F:NORM_ART | FULL_NAME +D:This food will, once eaten, permanently add 70 HP. + +# Scroll of Mass Resurrection - artifact scroll +N:802:& Crumpled Scroll~ of Mass Resurrection +G:?:d +I:70:43:0 +W:55:0:5:0 +A:55/1 +T:70:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been +D:slain by the reader. + +### Axes ### + +N:803:& Cleaver~ +G:/:s +I:24:2:0 +W:13:0:110:175 +A:13/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:A small axe with a heavy rectangular blade. + +N:804:& Light War Axe~ +G:/:s +I:24:8:0 +W:16:0:140:300 +A:16/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A broad-bladed axe, suited for battle. + +N:805:& Slaughter Axe~ +G:/:G +I:24:30:0 +W:70:0:300:6000 +A:70/8 +P:0:5d7:0:0:0 +F:SLAY_ANIMAL | SHOW_MODS +D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against +D:natural creatures. + +N:806:& Runestone~ +G:?:v +I:105:255:0 +W:10:5:2:300 +A:10/3:20/2:30/1:60/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into +D:it. + +N:807:& Fortune cookie~ +G:,:U +I:80:42:500 +W:0:0:2:10 +A:0/1:5/1:10/1 +D:A small, sweet bakery product, with a scrap of paper inside. + +# XXX was the Portable Hole + +N:809:Critical Hits +G:=:d +I:45:59:0 +W:50:0:2:10000 +A:50/3 +F:CRIT +f:CRIT +D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. + +# The Wand of Stone to Mud of Thrain +N:810:& Wand~ of Digging of Thrain +G:-:d +I:65:26:-1:SPELL=Dig +W:10:10:10:3200 +A:10/200 +P:0:10d10:0:0:0 +T:65:6 +F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:The miner's friend. This wand was used by Thrain to dig into the +D:walls of the dungeon. Its indestructible nature makes it quite useful. + +# The Staff of Holy Fire of Mithrandir +N:811:& Gnarled Staff~ of Holy Fire of Mithrandir +G:_:d +I:55:22:-1:SPELL=Holy Fire of Mithrandir +W:50:10:10:12000 +P:0:10d4:0:0:0 +A:50/200 +T:55:8 +F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:Mithrandir's staff that throws powerful fire attacks at all enemies. It +D:can be recharged without blowing up, for it is built to hold +D:much magical energy. + +### Summoner totems ### + +N:812:Partial Totem +G:":v +I:54:1:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to animate a copy of a creature that +D:only exists by the will of its master. + +N:813:True Totem +G:":v +I:54:2:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to revive a true copy of a creature. + +### Holy relics for God Quests ### + +N:814:& Piece~ of the Relic of Eru +G:~:v +I:11:7:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden +D:from all but but his most dedicated followers. + +N:815:& Piece~ of the Relic of Manwe +G:~:v +I:11:8:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden +D:from all but his most dedicated followers. + +N:816:& Piece~ of the Relic of Tulkas +G:~:v +I:11:9:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, +D:hidden from all but his most dedicated followers. + +N:817:& Piece~ of the Relic of Melkor +G:~:v +I:11:10:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Dark Priests. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Melkor. + +N:818:& Piece~ of the Relic of Yavanna +G:~:v +I:11:11:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Druids. 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+D:X###############################################################X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:4:4 diff --git a/lib/edit/maeglin.map b/lib/edit/maeglin.map new file mode 100644 index 00000000..e3be9972 --- /dev/null +++ b/lib/edit/maeglin.map @@ -0,0 +1,85 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 26/07/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Marker +F:<:172:3 + +# up stairs with maeglin +F:{:6:3:825:0:0:0:0:0:0:2 + +# Floor with dirt +F:.:88:5 + +# Floor with dirt with an Ettin +F:e:88:5:621 + +# Floor with dirt with a War Troll +F:w:88:5:631 + +# Floor with dirt with a Troll Chieftan +F:t:88:5:799 + +# Floor with dirt with a Snagga sapper +F:s:88:5:251 + +# Floor with dirt with an Orc Captain +F:o:88:5:285 + +# Floor with dirt with an Elite Uruk +F:u:88:5:866 + +# Floor with dirt with an Ancient blue dragon +F:L:88:5:601 + +# Floor with dirt with an Ancient bronze dragon +F:Z:88:5:602 + +# Floor with dirt with an Ancient white dragon +F:W:88:5:617 + +# Floor with dirt with an Ancient green dragon +F:G:88:5:618 + +# Floor with dirt with an Ancient black dragon +F:B:88:5:624 + +# Floor with dirt with an Ancient red dragon +F:R:88:5:644 + +# Floor with dirt with an Ancient gold dragon +F:O:88:5:645 + +# Floor with dirt with a Lesser Balrog +F:U:88:5:996:0:0:0:0:0:0:2 + +# Granite wall +F:#:56:5 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X##..#########...#........###..R.....###.e...{X +D:X#.wt.######..O....#s..#..##w.#..###.....#.t..X +D:X#wBLe.####.U.###....##.U.#...##..u####.#####.X +D:X#eRe.####..#..######.B...w...#.U#uuu##.#U...eX +D:X##...#...G###s...##....##..####..##uu#B..##..X +D:X####...e...#####.t...####...####.###u#####.w#X +D:X###....##.w.######.e.#..##...###..##uu#e...##X +D:X##..W#####...###.....#...##.e####.L##...#####X +D:X##...######e.##Z..w.###.......####.###t.#####X +D:X....########s....#s...##R..#.U.##..####..####X +D:Xs..####....##.tU####...#####t...#.######..###X +D:X#...##..##..#..######.t..e..##.w...#####w.###X +D:X##.....####s..######.e.#.#t...#.#U.####..####X +D:X#...####uu##.t..#####...e####s#........w.####X +D:X...####uou...##...#####.....###..#####...####X +D:X..#####uu##...###s.##........##..#####..#####X +D:X.o.#######...e.###.....o.###s.##..###s...#..#X +D:X#s..o#......#s.......u...####..#s.##...o.G...X +D:Xsss##o....u###....u..o.o.#####........###.OZ.X +D:X<ss...###############...##################U.#X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt new file mode 100644 index 00000000..b2471a06 --- /dev/null +++ b/lib/edit/misc.txt @@ -0,0 +1,88 @@ +# File: misc.txt + +# Maximum number of towns +M:T:100 + +# Maximum number of non random towns(must be < 20) +M:t:5 + +# Maximum x size of the wilderness +M:X:101 + +# Maximum y size of the wilderness +M:Y:66 + +# Maximum number of randart parts in ra_info.txt +M:Z:516 + +# Maximum number of monsters in r_info.txt +# WARNING ! add one more to the real count for the player ghost !! +M:R:1078 + +# Maximum number of monsters in re_info.txt +# WARNING ! Use the exact amount of ego types used, if not you +# will get weird results ! +M:r:14 + +# Maximum number of items in k_info.txt +M:K:819 + +# Maximum number of vaults in v_info.txt +M:V:108 + +# Maximum number of terrain features in f_info.txt +M:F:256 + +# Maximum number of artifacts in a_info.txt +M:A:219 + +# Maximum number of sets types in set_info.txt +M:s:10 + +# Maximum number of ego-items in e_info.txt +M:E:200 + +# Maximum number of dungeon types in d_info.txt +M:D:31 + +# Maximum number of trap types in tr_info.txt +M:U:176 + +# Maximum number of terrain types in wf_info.txt +M:W:30 + +# Maximum number of owners types in ow_info.txt +M:N:70 + +# Maximum number of building actions in ba_info.txt +M:B:62 + +# Maximum number of store types in st_info.txt +M:S:61 + +# Maximum size for "o_list[]" +M:O:1024 + +# Maximum size for "m_list[]" +M:M:768 + +# Maximum number of race types in p_info.txt +M:P:R:22 + +# Maximum number of subrace types in p_info.txt +M:P:S:10 + +# Maximum number of class types in p_info.txt +M:P:C:32 + +# Maximum number of meta class types in p_info.txt +M:P:M:1 + +# Maximum number of histories types in p_info.txt +M:P:H:266 + +# Maximum number of skills in s_info.txt +M:k:60 + +# Maximum number of traits in ab_info.txt +M:b:50 diff --git a/lib/edit/nirnaeth.map b/lib/edit/nirnaeth.map new file mode 100644 index 00000000..a8c06999 --- /dev/null +++ b/lib/edit/nirnaeth.map @@ -0,0 +1,64 @@ +# Permanent wall +F:X:63:3 + +# up stairs +F:<:6:3 + +# Floor with dirt +F:.:1:5 + +# Dirt (no-tele) +F:s:88:5 + +# Shallow water +F:V:84:5 + +# Dirt with Olog +F:a:88:5:538:0:0:0:0:0:0:2 + +# Dirt with Cave Troll +F:b:88:5:496:0:0:0:0:0:0:2 + +# Dirt with with Eldrak +F:c:88:1:620:0:0:0:0:0:0:2 + +# Dirt with with Ettin +F:e:88:1:621:0:0:0:0:0:0:2 + +# Dirt with with War troll +F:f:88:1:631:0:0:0:0:0:0:2 + +# Dirt with with Hru +F:g:88:1:709:0:0:0:0:0:0:2 + +# Dirt with Ulik the Troll +F:h:88:5:729:0:0:0:0:0:0:2 + +# Dirt with Ancient green dragon +F:i:88:5:618:0:0:0:0:0:0:2 + +# Dungeon +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X...a.bab....f.....f.XXXXXXXXXXX +D:X..ab...b..ff..aa..b..XXXXXXXXXX +D:X.aa..b..fff...a..g.f.b.XXXXXXXX +D:Xab.....b....f.......f..bf..XXXX +D:X..b.f......ff.f..aa...f..b.XXXX +D:X...ff..f..ff.c.a..f.g.a..fXXXXX +D:Xb.f....fff.ff...aaa....f..XXXXX +D:X...ff...ff...f......aa..a..XXXX +D:Xb.ff.a...f...bbb..a..aa.....XXX +D:X.f.a...a....bbebb......f.fa.XXX +D:X.....a.....bbecebb..g.a.a....XX +D:X.a.a....aa.beccceb....f.a..c.XX +D:X......a..f.bbecebba.f....ea...X +D:XX.b.aa.f..f.bbebb...a.aa...g.aX +D:XX..bb...a..f.bbb..a..a..aae..iX +D:XXX....aa.aa.f...aa...e..b..h..X +D:XXXXXX........bb...g....aa...gcX +D:XXXXXXXX.g..aa...a...a.e...ac.<X +D:XXXXXXXX........bb....e.c.i.e.iX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 diff --git a/lib/edit/numenor.txt b/lib/edit/numenor.txt new file mode 100644 index 00000000..ec8621b1 --- /dev/null +++ b/lib/edit/numenor.txt @@ -0,0 +1,80 @@ +# File: numenor.txt + +# Way to the lost land of Numenor +F:>:7:3:0:0:0:0:0:7 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# 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+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:###################################################################################################################################################################################################### + + +############### Starting positions ############### + +# Standard starting position for normal races +?:[EQU $LEAVING_QUEST 0] +P:46:128 diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt new file mode 100644 index 00000000..d71dfa26 --- /dev/null +++ b/lib/edit/ow_info.txt @@ -0,0 +1,441 @@ +# File: ow_info.txt + + +# This file is used to initialize the "lib/raw/ow_info.raw" file, which is +# used to initialize the "owner info type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# I:<max_cost>:<max_inflate>:<min_inflate>:<haggle_per>:<insult_max> +# C:<hated cost>:<normal cost>:<liked cost> +# L:liked races +# H:hated races + +N:0:Bilbo the Friendly(Hobbit) +I:20000:120 +C:120:100:80 +L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold + +N:1:Uldrik(Human) +I:20000:120 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:2:Otick(Human) +I:100:120 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:3:Merana(Human) +I:0:120 +C:200:100:95 +L:Human +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:4:Mirimbar(High-Elf) +I:0:120 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:5:Raistlin the Chicken(Human) +I:20000:130 +C:120:100:80 +L:Human +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:6:Sultan the Midget(Gnome) +I:30000:120 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:7:Lyar-el the Comely(Elf) +I:30000:120 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:8:Kon-Dar the Ugly(Half-Orc) +I:5000:140 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:9:Darg-Low the Grim(Human) +I:10000:130 +C:120:100:80 +L:Human +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:10:Decado the Handsome(Dunadan) +I:25000:140 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:11:Wieland the Smith(Dwarf) +I:30000:140 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:12:Arnold the Beastly(Barbarian) +I:5000:140 +C:120:100:80 + +N:13:Arndal Beast-Slayer(Half-Elf) +I:10000:130 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:14:Eddie Beast-Master(Half-Orc) +I:25000:140 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:15:Oglign Dragon-Slayer(Dwarf) +I:30000:130 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:16:Aragorn(Dunadan) +I:20000:140 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:17:Sondar(Human) +I:0:140 +C:120:100:80 + +N:18:Celebor(Half-Elf) +I:100:120 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:19:Sharra(Human) +I:25000:140 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:20:Hjolgar(Barbarian) +I:5000:140 +C:120:100:80 +#L:Warrior | + +N:21:Tanistil(Elf) +I:5000:140 +C:120:100:80 +#L:Mage | Sorceror | Thaumaturgist +#H:Warrior | + +N:22:Eldore(Human) +I:5000:140 +C:120:100:80 +#L:Priest +#H:Necromancer + +N:23:Vilios(Human) +I:5000:140 +C:120:100:80 +#L:Paladin +#H:Necromancer + +N:24:Angros(Elf) +I:5000:140 +C:120:100:80 +#L:Ranger + +N:25:Palano(Thunderlord) +I:0:140 +C:120:100:80 +L:Thunderlord + +N:26:Ludwig the Humble(Dwarf) +I:5000:130 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:27:Gunnar the Paladin(Half-Troll) +I:10000:130 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:28:Torin the Chosen(High-Elf) +I:25000:130 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:29:Sarastro the Wise(Human) +I:30000:130 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:30:Mauser the Chemist(Half-Elf) +I:10000:130 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:31:Wizzle the Chaotic(Hobbit) +I:10000:130 +C:120:100:80 +L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:32:Midas the Greedy(Gnome) +I:15000:140 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:33:Ja-Far the Alchemist(Elf) +I:15000:140 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:34:Ariel the Sorceress(Half-Elf) +I:20000:140 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:35:Buggerby the Great(Gnome) +I:20000:140 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:36:Inglorian the Mage(Human) +I:30000:140 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:37:Luthien Starshine(High-Elf) +I:30000:130 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:38:Gary Gygaz(Half-Troll) +I:20000:180 +C:120:100:80 +#L:Rogue +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:39:Histor the Goblin(Half-Orc) +I:20000:180 +C:120:100:80 +#L:Rogue +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:40:Zorak the Smart(Dwarf) +I:30000:180 +C:120:100:80 +#L:Rogue +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:41:Tipo the Fair(Human) +I:30000:180 +C:120:100:80 +#L:Rogue +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:42:Dolaf the Greedy(Human) +I:10000:130 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:43:Odnar the Sage(High-Elf) +I:15000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:44:Gandar the Neutral(Dark-Elf) +I:25000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold + +N:45:Ro-sha the Patient(Elf) +I:30000:110 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:46:N'rak the Summoner(Human) +I:10000:130 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:47:Esperion the Beastlover(High-Elf) +I:15000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:48:Flarim the Shopkeeper(Dunadan) +I:25000:110 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:49:Tril-akheb the Supreme(Elf) +I:30000:110 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:50:Dorchel(Elf) +I:30000:110 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:51:Galadriel(High-Elf) +I:15000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:52:Celeborn(High-Elf) +I:15000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:53:Aulendil(Elf) +I:30000:110 +C:120:100:80 +#L:Warrior | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:54:Valceronwe(Elf) +I:30000:110 +C:120:100:80 +#L:Mage | Thaumaturgist | Sorceror +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:55:Voronwe(Elf) +I:30000:110 +C:120:100:80 +#L:Priest | Paladin +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:56:Celegail(Elf) +I:30000:110 +C:120:100:80 +#L:Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:57:Turgon(High-Elf) +I:30000:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:58:Pengolodh(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:59:Aerandir(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:60:Celebrimbor(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Warrior | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:61:Lomelosse(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:62:Arlindel(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Harper | Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:63:Sulraen(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Mage | Sorceror +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:64:Firiel(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:65:Earendur(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:66:Glorfindel(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf +#L:Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:67:Ecthelion(High-Elf) +I:0:110 +C:120:100:80 +L:High-Elf | Half-Elf +#L:Paladin +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:68:Kanris(Human) +I:5000:140 +C:120:100:80 + +N:69:Barliman Butterbur(Human) +I:100:120 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt new file mode 100644 index 00000000..c02e765a --- /dev/null +++ b/lib/edit/p_info.txt @@ -0,0 +1,1924 @@ +# File: p_info.txt + + +# This file is used to initialize the "lib/raw/p_info.raw" file, which is +# used to initialize the "player race/race mod/class" information for the +# Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# General skills, that everybody starts with +# G:k:value:modifier:skill name +G:k:+0:+500:Monster-lore +G:k:+1000:+0:Spell-learning +G:k:+0:+500:Prayer +G:k:+0:+400:Udun +G:k:+1000:+1000:Magic-Device + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# C:N:index:name +# C:D:0:class desc +# C:D:1:titles +# C:S:str:int:wis:dex:con:chr:mana:bonus blows +# C:K:dis:dev:sav:stl:srh:fos:thn:thb +# C:X:dis:dev:sav:stl:srh:fos:thn:thb +# C:P:hitdie:xp% +# C:B:num:wgt:mul +# C:C:(H|L):(H|L):base:pl:plus +# first (H|L) is for weapons/.. second is for magic things +# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) +# C:G:class flags +# C:R:level:pval +# C:F:flags +# C:Z:power +# C:E:weapons:torso:arms:finger:head:legs +# C:O:tval:sval:xdy +# C:k:value:modifier:skill name +# C:b:level:ability + +# Specialities, autoskiller +# C:a:N:Name +# C:a:D:Desc +# C:a:K:lvl 50 skill value:skill name +# C:a:k:value:mod:skill name +# C:a:b:level:ability +# C:a:O:tval:sval:xdy + +C:N:0:Warrior +C:D:0:Simple fighters, they hack away with their trusty weapon. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+2000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+400:Sword-mastery +C:k:+0:+400:Axe-mastery +C:k:+0:+400:Hafted-mastery +C:k:+0:+400:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+1000:+400:Spirituality +C:k:+0:+550:Antimagic +C:k:+0:+150:Magic-Device +C:b:25:Spread blows +C:b:1:Extra Max Blow(1) +C:b:1:Extra Max Blow(2) + +# Specialities, autoskiller +C:a:N:Warrior +C:a:D:Simple fighters, they hack away with their trusty weapon. +C:a:O:23:16:1d1 +C:a:g:All Gods + +C:a:N:Swordmaster +C:a:D:Fighters specialised in the use of swords +C:a:k:+1000:+300:Sword-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:23:16:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari + +C:a:N:Axemaster +C:a:D:Fighters specialised in the use of axes +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+1000:+300:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:24:1:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari + +C:a:N:Haftedmaster +C:a:D:Fighters specialised in the use of hafted weapons +C:a:k:+1000:+300:Hafted-mastery +C:a:k:+0:+500:Stunning-blows +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:21:13:1d1 +C:a:g:All Gods + +C:a:N:Polearmmaster +C:a:D:Fighters specialised in the use of polearms +C:a:k:+1000:+300:Polearm-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Sword-mastery +C:a:O:22:8:1d1 +C:a:g:All Gods + +C:a:N:Unbeliever +C:a:D:They don't believe in magic and can even prevent its usage around them +C:a:k:=0:=0:Prayer +C:a:k:=0:=0:Magic +C:a:k:=0:=0:Magic-Device +C:a:k:=0:=0:Spirituality +C:a:k:+1000:+100:Antimagic +C:a:O:23:33:1d1 +C:a:g:Nobody + +C:a:N:Demonologist +C:a:D:Masters of the school of demonology, they are trained in both melee +C:a:D:fighting and using demon spells to enhance their combat potential. +C:a:O:115:55:1d1 +C:a:k:+0:-50:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:+200:Sword-mastery +C:a:k:=0:=0:Axe-mastery +C:a:k:=0:=0:Hafted-mastery +C:a:k:=0:=0:Polearm-mastery +C:a:k:+1000:-200:Archery +C:a:k:+1000:+900:Sneakiness +C:a:k:+1000:+900:Disarming +C:a:k:+1000:+400:Magic +C:a:k:+1000:+300:Spirituality +C:a:k:=0:=0:Antimagic +C:a:k:+1000:+1000:Demonology +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir + +C:N:1:Mage +C:D:0:The basic spellcaster with lots of different skills +C:D:1:Apprentice +C:D:1:Trickster +C:D:1:Illusionist +C:D:1:Spellbinder +C:D:1:Evoker +C:D:1:Conjurer +C:D:1:Warlock +C:D:1:Sorcerer +C:D:1:Ipsissimus +C:D:1:Archimage +C:S:-5:3:0:1:-2:1:50:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:40:2 +C:C:L:H:240000:1:5 +C:P:0:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+200:Magic-Device +C:k:+0:+600:Spell-power +C:k:+1000:+600:Mana +C:k:+0:+700:Fire +C:k:+0:+700:Water +C:k:+0:+700:Air +C:k:+0:+700:Earth +C:k:+0:+700:Temporal +C:k:+0:+700:Divination +C:k:+0:+700:Conveyance +C:k:+0:+700:Nature +C:k:+0:+700:Meta +C:k:+0:+700:Mind +C:k:+0:+700:Necromancy +C:k:+0:+700:Runecraft +C:k:+0:+700:Thaumaturgy +C:k:+1000:+550:Spirituality +C:k:+1000:+200:Combat +C:k:+700:+500:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:b:1:Perfect casting +C:g:All Gods + +C:a:N:Mage +C:a:D:The basic unspecialized warrior-spellcaster +C:a:k:+0:+300:Combat +C:a:k:+0:+200:Sorcery +C:a:k:+0:+300:Mana +C:a:k:+0:+200:Fire +C:a:k:+0:+200:Water +C:a:k:+0:+200:Air +C:a:k:+0:+200:Earth +C:a:k:+0:+200:Conveyance +C:a:k:+0:+200:Nature +C:a:k:+0:+200:Temporal +C:a:k:+0:+200:Divination +C:a:k:+0:+200:Meta +C:a:k:+0:+200:Mind +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Geomancer +C:a:D:The master of the four elements +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:-1000:-600:Mana +C:a:k:+1000:+700:Geomancy +C:a:k:+1000:+350:Fire +C:a:k:+1000:+350:Water +C:a:k:+1000:+350:Air +C:a:k:+1000:+350:Earth +C:a:k:+0:-100:Weaponmastery +C:a:O:6:1:1d1 + +C:a:N:Warper +C:a:D:The master of space and time +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:+0:+100:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Water +C:a:k:+0:+100:Air +C:a:k:+0:+100:Earth +C:a:k:+0:+500:Conveyance +C:a:k:+0:+100:Nature +C:a:k:+0:+500:Temporal +C:a:k:+0:+500:Divination +C:a:k:+0:+100:Meta +C:a:k:+0:-100:Weaponmastery +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Sorceror +C:a:D:The master of all magic schools +C:a:k:+0:-200:Magic-Device +C:a:k:=0:=0:Weaponmastery +C:a:k:=0:=0:Combat +C:a:k:+1000:+700:Sorcery +C:a:k:+0:+100:Magic +C:a:k:-1000:+300:Mana +C:a:k:+0:+300:Fire +C:a:k:+0:+300:Water +C:a:k:+0:+300:Air +C:a:k:+0:+300:Earth +C:a:k:+0:+300:Conveyance +C:a:k:+0:+300:Nature +C:a:k:+0:+300:Temporal +C:a:k:+0:+300:Divination +C:a:k:+0:+300:Meta +C:a:k:+0:+300:Mind +C:a:k:+0:+200:Necromancy +C:a:k:+0:+200:Runecraft +C:a:k:+0:+200:Thaumaturgy +C:a:O:36:2:1d1 +C:a:O:111:50:1d1 + +C:a:N:Necromancer +C:a:D:The master of death, and undeath +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+200:Combat +C:a:k:+1000:+300:Necromancy +C:a:k:-1000:+0:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Earth +C:a:k:+0:-200:Nature +C:a:k:+0:+100:Temporal +C:a:k:+0:+200:Mind +C:a:k:+1000:+600:Monster-lore +C:a:k:+5000:+900:Corpse-preservation +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 +C:a:b:25:Undead Form + +C:a:N:Runecrafter +C:a:D:Runecrafters use the runes found in Middle-earth to create +C:a:D:finely tuned spells for each specific situation. +C:a:k:+1000:+50:Magic +C:a:k:+1000:+300:Runecraft +C:a:k:+0:-100:Weaponmastery +C:a:O:111:50:1d1 +C:a:O:105:1:1d1 +C:a:O:104:5:1d1 +C:a:O:23:4:1d1 + +C:a:N:Thaumaturgist +C:a:D:Thaumaturgy spells come from within and are different for each character. +C:a:D:Since attack is the best defence, all their spells are offensive. +C:a:k:-1000:+0:Mana +C:a:k:+2000:+50:Magic +C:a:k:+1000:+300:Thaumaturgy +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-150:Magic-Device +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:N:2:Archer +C:D:0:'Kill them before they see you' could be the motto of the archer class. +C:D:0:As deadly with a bow as a warrior is with a sword. +C:D:1:Rock Thrower +C:D:1:Slinger +C:D:1:Great Slinger +C:D:1:Tosser +C:D:1:Bowman +C:D:1:Great Bowman +C:D:1:Great Bowman +C:D:1:Archer +C:D:1:Archer +C:D:1:Great Archer +C:S:2:1:0:2:1:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:4 +C:C:H:L:9000:2:40 +C:P:4:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+800:Combat +C:k:+1000:+500:Weaponmastery +C:k:+1000:+750:Archery +C:k:+0:+300:Bow-mastery +C:k:+0:+300:Crossbow-mastery +C:k:+0:+300:Sling-mastery +C:k:+0:+300:Boomerang-mastery +C:k:+0:%150:Boulder-throwing +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+100:Magic-Device +C:k:+1000:+400:Spirituality +C:b:2:Ammo creation + +C:a:N:Archer +C:a:D:'Kill them before they see you' could be the motto of the archer class. +C:a:D:As deadly with a bow as a warrior is with a sword. +C:a:k:+0:+100:Archery +C:a:k:+0:+200:Bow-mastery +C:a:k:+0:+200:Crossbow-mastery +C:a:k:+0:+200:Sling-mastery +C:a:k:+0:+200:Boomerang-mastery +C:a:k:-1000:-100:Magic +C:a:O:19:12:1d1 +C:a:O:19:2:1d1 +C:a:O:17:1:10d3 +C:a:O:17:1:10d3 +C:a:g:All Gods + +C:a:N:Ranger +C:a:D:Rangers are capable archers but are also trained in hand to hand combat +C:a:D:and nature/conveyance/divination magic schools +C:a:k:+0:+400:Magic +C:a:k:+0:+500:Nature +C:a:k:+0:+500:Divination +C:a:k:+0:+500:Conveyance +C:a:k:+0:+700:Disarming +C:a:k:+0:+50:Sneakiness +C:a:k:+0:+200:Monster-lore +C:a:O:19:12:1d1 +C:a:O:17:1:10d3 +C:a:O:23:10:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Yavanna Kementari + +C:N:3:Rogue +C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, +C:D:0:and lure monsters into deadly monster traps. +C:D:1:Cutpurse +C:D:1:Robber +C:D:1:Burglar +C:D:1:Filcher +C:D:1:Sharper +C:D:1:Low Thief +C:D:1:High Thief +C:D:1:Master Thief +C:D:1:Assassin +C:D:1:Guildmaster +C:S:2:1:-2:3:1:-1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:H:20000:2:40 +C:P:6:25 +C:O:23:4:1d1 +C:G:EASE_STEAL +C:R:3:1 +C:F:CRIT +C:R:6:1 +C:F:CRIT +C:R:9:1 +C:F:CRIT +C:R:12:1 +C:F:CRIT +C:R:15:1 +C:F:CRIT +C:R:18:1 +C:F:CRIT +C:R:21:1 +C:F:CRIT +C:R:24:1 +C:F:CRIT +C:R:27:1 +C:F:CRIT +C:R:30:1 +C:F:CRIT +C:R:33:1 +C:F:CRIT +C:R:36:1 +C:F:CRIT +C:R:39:1 +C:F:CRIT +C:R:42:1 +C:F:CRIT +C:R:45:1 +C:F:CRIT +C:R:48:1 +C:F:CRIT +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+300:Sword-mastery +C:k:+1000:+500:Critical-hits +C:k:+1000:+700:Magic +C:k:+0:+550:Magic-Device +C:k:+0:+500:Conveyance +C:k:+0:+500:Divination +C:k:+0:+500:Temporal +C:k:+1000:+700:Spirituality +C:k:+1000:+2000:Sneakiness +C:k:+1000:+1500:Stealth +C:k:+1000:+2000:Disarming +C:k:+1000:+1000:Backstab +C:k:+1000:+2000:Stealing +C:k:+1000:+2000:Dodging +C:g:All Gods +C:b:10:Extra Max Blow(1) + +C:a:N:Rogue +C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, +C:a:D:and lure monsters into deadly monster traps. +C:a:b:1:Trapping +C:a:O:46:1:1d1 + +C:a:N:Assassin +C:a:D:Assassins are stealthy killers. +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+300:Sword-mastery +C:a:k:+1000:+300:Critical-hits +C:a:k:+1000:+300:Boomerang-mastery +C:a:k:+0:-500:Magic +C:a:k:+0:-400:Conveyance +C:a:k:+0:-400:Divination +C:a:k:+0:-300:Temporal +C:a:k:+0:+500:Stealth +C:a:k:+0:-1000:Disarming +C:a:k:+0:+1000:Backstab +C:a:k:+0:-1800:Stealing +C:a:k:+0:-800:Magic-Device + +C:N:4:Loremaster +C:D:0:Loremasters are skilled in most combat and monster skills. +C:D:1:Apprentice +C:D:1:Apprentice +C:D:1:Initiate +C:D:1:Initiate +C:D:1:Sage +C:D:1:Sage +C:D:1:Lorekeeper +C:D:1:Lorekeeper +C:D:1:Loremaster +C:D:1:Loremaster +C:S:1:-2:1:1:0:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:L:9000:2:40 +C:P:8:40 +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+700:Archery +C:k:+1000:+700:Barehand-combat +C:k:+0:+600:Magic +C:k:+1000:+700:Sneakiness +C:k:+1000:+700:Stealth +C:k:+1000:+700:Disarming +C:k:+1000:+700:Spirituality +C:k:+1000:+600:Monster-lore +C:k:+0:+500:Possession +C:k:+1000:+700:Corpse-preservation +C:k:+0:+500:Summoning +C:k:+0:+500:Symbiosis +C:k:+0:+500:Mimicry +C:k:+0:+300:Music +C:g:All Gods + +C:a:N:Loremaster +C:a:D:Loremasters are skilled in most combat and monster skills. +C:a:O:21:3:1d1 +C:a:O:36:6:1d1 +C:a:O:19:2:1d1 +C:a:O:16:0:3d10 + +C:a:N:Possessor +C:a:D:Only the soul matters; a possessor can abandon his/her current body to +C:a:D:incarnate in the body of a dead monster, thus gaining its powers +C:a:D:and weaknesses. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+1000:+300:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Mimic +C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry +C:a:D:they can change shape for a limited time. They also can temporarily +C:a:D:change part of their anatomy. +C:a:O:71:37:1d1 +C:a:O:23:4:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+1000:+300:Mimicry + +C:a:N:Symbiant +C:a:D:A symbiant can merge his/her body with one of a monster unable to move +C:a:D:by itself. They also have a few spells to help the symbiosis. +C:a:O:23:4:1d1 +C:a:O:70:6:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+1000:+300:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Summoner +C:a:D:The summoner can conjure monsters from totems made from defeated foes. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+1000:+200:Magic +C:a:k:+0:+0:Sneakiness +C:a:k:+0:+0:Stealth +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+15000:+100:Monster-lore +C:a:k:+0:-500:Possession +C:a:k:+0:+300:Corpse-preservation +C:a:k:+1000:+200:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Monk +C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with +C:a:D:their bare fists, and can also use a few prayers. +C:a:O:71:37:1d1 +C:a:O:36:4:1d1 +C:a:k:-1000:+200:Combat +C:a:k:-1000:-400:Weaponmastery +C:a:k:-1000:-300:Archery +C:a:k:+0:+200:Barehand-combat +C:a:k:+0:+0:Magic +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+200:Stealth +C:a:k:+0:+200:Disarming +C:a:k:+0:+200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:-200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:k:+0:+500:Meta +C:a:k:+0:+500:Mind +C:a:k:+0:+500:Temporal +C:a:k:+0:+700:Dodging + +C:a:N:Bard +C:a:D:Bards sing and play songs full of power, beauty or sadness to affect +C:a:D:everything that can hear them, using music instruments of various types. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:2:1d1 +C:a:O:14:59:1d1 +C:a:k:+1000:+0:Magic +C:a:k:-1000:-700:Archery +C:a:k:+0:-100:Barehand-combat +C:a:k:+0:-100:Disarming +C:a:k:+0:+100:Spirituality +C:a:k:+0:-500:Possession +C:a:k:+0:-100:Summoning +C:a:k:+0:-100:Symbiosis +C:a:k:+0:-100:Mimicry +C:a:k:+1000:+500:Music + +C:N:5:Priest +C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down +C:D:0:the empire of fear and shadows of Morgoth. +C:D:1:Believer +C:D:1:Acolyte +C:D:1:Adept +C:D:1:Curate +C:D:1:Canon +C:D:1:Priest +C:D:1:High Priest +C:D:1:Cardinal +C:D:1:Inquisitor +C:D:1:Pope +C:S:-1:-3:3:-1:0:2:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:3 +C:C:L:H:10000:2:40 +C:P:2:20 +C:Z:detect curses +C:G:GOD_FRIEND | +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+600:Spell-power +C:k:+0:+600:Necromancy +C:k:+0:+600:Mindcraft +C:k:+1000:+1000:Spirituality +C:k:+1000:+700:Prayer +C:k:+2000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+900:Disarming +C:k:+0000:+400:Stealth +C:k:+0:+50:Magic-Device +C:b:1:Perfect casting + +C:a:N:Priest(Eru) +C:a:D:A priest that serves Eru Iluvatar to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power + +C:a:N:Priest(Manwe) +C:a:D:A priest that serves Manwe Sulimo to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Manwe Sulimo +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery + +C:a:N:Druid +C:a:D:A priest that serves Yavanna Kementari to protect +C:a:D:and help the regrowth of nature on Arda. +C:a:O:21:5:1d1 +C:a:g:Yavanna Kementari +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery +C:a:k:+1000:+700:Monster-lore +C:a:k:+1000:+700:Summoning + +C:a:N:Dark-Priest +C:a:D:A priest that serves Melkor Bauglir to bring chaos +C:a:D:and destruction to Arda. +C:a:O:21:5:1d1 +C:a:g:Melkor Bauglir +C:a:k:+0:+200:Prayer +C:a:k:+0:+200:Necromancy +C:a:k:+0:-600:Mindcraft +C:a:k:+0:+200:Spell-power +C:a:k:+1000:+1000:Corpse-preservation + +C:a:N:Paladin +C:a:D:A fighting priest that serves Tulkas to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:23:25:1d1 +C:a:g:Tulkas +C:a:k:+0:+200:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:+900:Barehand-combat +C:a:b:1:Extra Max Blow(1) + +C:a:N:Mindcrafter +C:a:D:A priest who has learned to tap in his own mental powers +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari +C:a:k:+0:-300:Prayer +C:a:k:+0:-200:Necromancy +C:a:k:+1000:+300:Mindcraft +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+100:Magic-Device + +###############################TEST############################### +C:N:30:Test +C:D:0:Simple testers. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:3 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:6:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+1000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+200:Sword-mastery +C:k:+0:+200:Axe-mastery +C:k:+0:+200:Hafted-mastery +C:k:+0:+200:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+550:Antimagic + +C:a:N:Shinny test +C:a:D:Simple testers, they test all with their shiny hacks ! +C:a:O:23:16:1d1 +###############################TEST############################### + + + + + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# R: Race definition +# R:N:index:name +# R:D:race desc +# R:S:str:int:wis:dex:con:chr:luck +# R:K:dis:dev:sav:stl:srh:fos:thn:thb +# R:P:hitdie:xp%:infra:history chart +# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# R:E:weapons:torso:arms:finger:head:legs +# R:C:allowed classes +# R:G:race flags +# R:R:level:pval +# R:F:flags +# R:k:value:modifier:skill name +# R:b:level:ability + +I: + +R:N:0:Human +R:D:Humans are the second born, the Edain. +R:D:They are the basic race to which all others are compared. +R:D:Average in ability, they can be any class. +R:S:0:0:0:0:0:0:0 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:1 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster + +R:N:1:Half-Elf +R:D:A crossbreed of elf and human, they get the best of the two races. +R:S:0:1:1:1:-1:1:0 +R:K:2:3:3:1:6:11:-1:5 +R:P:9:110:2:4 +R:M:24:16:66:6:130:15:62:6:100:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:G:ELF +R:k:+200:+000:Disarming +R:k:+300:+000:Magic-Device +R:k:+1500:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-100:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:2:Elf +R:D:Elves are the first born, the Eldar. +R:D:More spiritual than physical beings, they are weaker than humans +R:D:but are more intelligent. +R:S:-1:2:2:1:-2:2:0 +R:K:5:6:6:2:8:12:-5:15 +R:P:8:120:3:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:G:ELF +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1500:+000:Archery + +R:N:3:Hobbit +R:D:An old but quiet race related to humans. +R:D:They are small and quite weak but good at many things. +R:S:-2:2:1:3:2:1:5 +R:K:15:18:18:5:12:15:-10:20 +R:P:7:110:4:10 +R:M:21:12:36:3:60:3:33:3:50:3 +R:E:1:1:1:2:1:1 +R:Z:create food +R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING | +R:R:1:0 +R:F:SUST_DEX | +R:C:Warrior | Archer | Mage | Rogue | Loremaster +R:k:+0:+300:Sling-mastery +R:k:+1500:+000:Disarming +R:k:+1800:+000:Magic-Device +R:k:+9000:+000:Spirituality +R:k:+5000:+000:Stealth +R:k:+1200:+000:Sneakiness +R:k:-1000:+000:Weaponmastery +R:k:+2000:+000:Archery + +R:N:4:Gnome +R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. +R:D:Very good at magic use, they are poor as fighters. +R:S:-1:2:0:2:1:-2:2 +R:K:10:12:12:3:6:13:-8:12 +R:P:8:135:4:13 +R:M:50:40:42:3:90:6:39:3:75:3 +R:E:1:1:1:2:1:1 +R:Z:blink +R:R:1:0 +R:F:FREE_ACT | +R:C:Warrior | Mage | Rogue +R:k:+1000:+000:Disarming +R:k:+1200:+000:Magic-Device +R:k:+6000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-800:+000:Weaponmastery +R:k:+1200:+000:Archery + +R:N:5:Dwarf +R:D:The children of Aule, a strong but small race. +R:D:Miners and fighters of legend. +R:S:2:-2:2:-2:2:-3:0 +R:K:2:9:10:-1:7:10:15:0 +R:P:11:125:5:16 +R:M:35:15:48:3:150:10:46:3:120:10 +R:E:1:1:1:2:1:1 +R:Z:find secret passages +R:R:1:0 +R:F:RES_BLIND | +R:C:Warrior | Priest +R:k:+0:+200:Axe-mastery +R:k:+200:+000:Disarming +R:k:+900:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+700:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:6:Orc +R:D:Quite strong but not very smart. +R:S:2:-1:0:1:1:-4:-3 +R:K:-3:-3:-3:-1:0:7:12:-5 +R:P:10:110:3:25 +R:M:11:4:66:1:150:5:62:1:120:5 +R:E:1:1:1:2:1:1 +R:Z:remove fear +R:R:1:0 +R:F:RES_DARK | +R:C:Warrior | Archer | Rogue | Priest +R:k:-300:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+1200:+000:Weaponmastery +R:k:-500:+000:Archery + +R:N:7:Troll +R:D:They can bear the light of the sun. +R:D:They are extremely strong and dumb. +R:S:4:-4:-2:-4:3:-6:-4 +R:K:-5:-8:-8:-2:-1:5:20:-10 +R:P:12:137:3:22 +R:M:20:10:96:10:250:50:84:8:225:40 +R:E:1:1:1:2:1:1 +R:Z:berserk +R:R:1:0 +R:F:SUST_STR | +R:R:15:0 +R:F:REGEN | +R:C:Warrior +R:k:-500:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-4000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:-1000:+000:Archery + +R:N:8:Dunadan +R:D:The greatest of the Edain, humans in all respects but +R:D:stronger, smarter and wiser. +R:S:1:2:2:2:3:2:2 +R:K:4:5:5:2:3:13:15:10 +R:P:10:180:0:1 +R:M:50:50:82:5:190:20:78:6:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SUST_CON | REGEN | +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:k:+400:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:9:High-Elf +R:D:Elves are the first born, the Eldar. +R:D:High elves are the best of the Eldar, strong, fast, intellectual, though +R:D:they sometimes lack wisdom. +R:S:1:3:2:3:1:5:0 +R:K:4:20:20:4:3:14:10:25 +R:P:10:200:4:7 +R:M:100:30:90:10:190:20:82:10:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SEE_INVIS | +R:F:RES_LITE | +R:G:ELF +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:k:+400:+000:Disarming +R:k:+2000:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+4000:+000:Stealth +R:k:+300:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:+2500:+000:Archery + +R:N:10:Half-Ogre +R:D:A crossbreed between a human and an ogre. +R:D:They are similar to half-trolls, strong and dumb. +R:S:3:-1:-1:-1:3:-3:-2 +R:K:-3:-5:-5:-2:-1:5:20:0 +R:P:12:130:3:74 +R:M:40:10:92:10:255:60:80:8:235:60 +R:E:1:1:1:2:1:1 +R:Z:set explosive rune +R:R:1:0 +R:F:SUST_STR | RES_DARK | +R:C:Warrior | Priest +R:k:-300:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:11:Beorning +R:D:A race of men shapeshifters. +R:D:They have the unique power of being able to polymorph to bear forms. +R:S:4:-2:-2:-1:3:-5:1 +R:K:-6:-8:-6:-2:-1:5:25:5 +R:P:12:150:3:75 +R:M:40:10:100:10:255:65:80:10:240:64 +R:E:1:1:1:2:1:1 +R:Z:turn into a bear +R:R:1:0 +R:F:SUST_STR | +R:R:20:1 +R:F:STR | +R:C:Warrior | Rogue | Loremaster +R:k:+1000:+1000:Bearform-combat +R:k:-600:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-3000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:12:Kobold +R:D:A weaker kind of goblin, related to orcs. +R:S:1:-1:0:1:0:-4:0 +R:K:-2:-3:-2:-1:1:8:10:-8 +R:P:9:125:3:82 +R:M:11:3:60:1:130:5:55:1:100:5 +R:E:1:1:1:2:1:1 +R:Z:poison dart +R:R:1:0 +R:F:RES_POIS | +R:C:Warrior | Archer | Rogue +R:k:-200:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:-800:+000:Archery + +R:N:13:Petty-Dwarf +R:D:A nearly extinct subrace of dwarves. +R:D:They prefer to live in the darkness. +R:S:1:-1:2:0:2:-4:-5 +R:K:3:5:10:1:5:10:9:0 +R:P:11:135:5:87 +R:M:40:12:43:3:92:6:40:3:78:3 +R:E:1:1:1:2:1:1 +R:Z:detect doors and traps +R:R:1:0 +R:F:RES_DARK | RES_DISEN | +R:C:Warrior | Rogue +R:k:+300:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:14:Dark-Elf +R:D:Elves are the first born, the Eldar. +R:D:Dark elves are rare on Middle-earth and even though not evil +R:D:they are not good. +R:S:-1:3:2:2:-2:1:-2 +R:K:5:15:20:3:8:12:-5:10 +R:P:9:150:5:69 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:Z:magic missile +R:R:1:0 +R:F:RES_DARK | +R:R:20:0 +R:F:SEE_INVIS | +R:C:Warrior | Archer | Mage | Rogue | Priest +R:G:ELF +R:k:+0:+200:Magic +R:k:+500:+000:Disarming +R:k:+1500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:15:Ent +R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before +R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. +R:S:10:-3:2:-5:11:-3:-2 +R:K:5:5:20:-6:5:4:15:5 +R:P:14:210:5:95 +R:M:255:70:72:6:100:25:66:4:100:20 +R:E:1:1:1:2:1:1 +R:Z:grow trees +R:G:NO_STUN | NO_FOOD | +R:G:AC_LEVEL | +R:R:1:-5 +R:F:SPEED | SENS_FIRE | SLOW_DIGEST | +R:R:5:0 +R:F:SEE_INVIS | +R:R:20:0 +R:F:ESP_ORC | +R:F:ESP_TROLL | ESP_EVIL | +R:C:Warrior | Priest | Loremaster +R:O:70:32:2d3 +R:b:1:Tree walking +R:k:+0:+200:Barehand-combat +R:k:+0:+600:Boulder-throwing +R:k:+500:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:-6000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:-300:+000:Weaponmastery +R:k:-200:+000:Archery + +R:N:16:RohanKnight +R:D:Humans from the land of Rohan, riding the great Mearas. +R:D:Fast and powerful in battle. +R:S:4:-2:3:1:4:2:0 +R:K:10:5:5:-8:1:1:5:5 +R:P:10:220:0:84 +R:M:20:3:60:3:80:4:54:3:70:4 +R:E:1:1:1:2:1:1 +R:Z:Rohan Knight's Powers +R:R:1:3 +R:F:SPEED | +R:R:5:1 +R:F:SPEED | +R:R:10:1 +R:F:SPEED | +R:R:15:1 +R:F:SPEED | +R:R:20:1 +R:F:SPEED | +R:R:25:1 +R:F:SPEED | +R:R:30:1 +R:F:SPEED | +R:R:35:1 +R:F:SPEED | +R:R:40:1 +R:F:SPEED | +R:R:45:1 +R:F:SPEED | +R:C:Warrior | Priest +R:k:+1000:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:-8000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+100:+200:Weaponmastery +R:k:+500:+000:Archery + +R:N:17:Thunderlord +R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe. +R:D:They carry the power of wind and thunder. +R:S:6:2:1:1:3:8:2 +R:K:6:0:10:-16:30:10:15:5 +R:P:12:400:0:89 +R:M:14:6:180:6:255:25:150:4:230:20 +R:E:1:1:1:2:1:1 +R:Z:Thunderlord's Powers +R:R:1:0 +R:F:FEATHER | +R:R:4:0 +R:F:ESP_DRAGON | +R:R:5:0 +R:F:RES_ELEC | +R:R:10:0 +R:F:RES_COLD | +R:R:15:0 +R:F:RES_ACID | +R:R:17:0 +R:F:FLY | +R:R:35:0 +R:F:RES_POIS | +R:R:45:0 +R:F:IM_ELEC | +R:C:Warrior | Mage | Archer | Priest +R:k:+600:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-16000:+000:Stealth +R:k:+3000:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:18:DeathMold +R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more +R:D:power than an average race. +R:S:10:0:10:0:10:-15:-5 +R:K:15:-5:15:25:0:10:25:25 +R:P:15:250:10:100 +R:M:5:15:10:1:50:1:10:1:50:1 +R:E:1:1:1:4:0:0 +R:Z:Death Mold's Powers +R:G:EXPERIMENTAL +R:R:1:0 +R:F:IMMOVABLE | HOLD_LIFE | +R:F:RES_NETHER | RES_NEXUS | +R:C:Mage | Priest +R:k:+0:+200:Necromancy +R:k:+1500:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:+7500:+000:Spirituality +R:k:+25000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+2500:+000:Weaponmastery +R:k:+2500:+000:Archery + +R:N:19:Yeek +R:D:The weakest of all the races, bad at everything except gaining levels quickly. +R:S:-5:-5:-5:-5:-5:-5:-5 +R:K:-5:-5:-10:0:-5:0:-10:-10 +R:P:6:25:2:29 +R:M:10:4:40:5:50:10:35:4:45:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:k:-500:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-5000:+000:Stealth +R:k:-500:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:-500:+000:Archery + +R:N:20:Wood-Elf +R:D:Elves are the first born, the Eldar. +R:D:Wood elves live in the great forests of Middle-earth. +R:S:-3:2:1:5:-4:1:0 +R:K:5:6:6:5:8:12:-25:40 +R:P:7:130:4:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:G:XTRA_MIGHT_BOW | +R:R:1:1 +R:F:XTRA_MIGHT | RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:G:ELF +R:k:+0:+200:Archery +R:b:1:Tree walking +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+5000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-2500:+000:Weaponmastery +R:k:+4000:+000:Archery + +R:N:21:Maia +R:D:An old race, dating from before the creation of Arda, the Maiar were +R:D:created by Eru to help the Valar in their task. +R:S:0:0:0:0:0:0:4 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:91 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:G:NO_GOD +R:R:1:0 +R:F:AGGRAVATE | +R:R:20:0 +R:F:DRAIN_EXP | +R:R:6:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:12:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:18:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:24:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:30:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:36:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:42:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:48:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:C:Warrior | Archer | Mage +R:k:+000:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+000:+000:Spirituality +R:k:=0:=0:Prayer +R:k:+000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# S: Subrace definition +# S:N:index:name +# S:D:'A'fter/'B'efore:subrace desc +# S:S:str:int:wis:dex:con:chr:luck:mana +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +# S:P:hitdie:xp%:infra +# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# S:E:weapons:torso:arms:finger:head:legs +# S:A:allowed races +# S:C:'A'llow/'F'orbid:allowed/forbiden classes +# S:G:subrace flags +# S:R:level:pval +# S:F:flags +# S:k:value:modifier:skill name +# S:b:level:ability + +# Make the parser actually work :) +I: + +S:N:0: +S:D:A:A normal member of the race. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | +S:A:DeathMold | Yeek | Wood-Elf | Maia | + +# Just a place holder, the actualy setting are done with corruptions, see +# corrupt.lua and player.lua +S:N:1:Vampire +S:D:B:Vampires are powerful undead, wielding great powers. They still fear the +S:D:B:sunlight and cannot easily satiate their hunger. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc | +S:A:Troll | Dunadan | Half-Ogre | Beorning | Kobold | Petty-Dwarf | +S:A:Dark-Elf | RohanKnight | Yeek | +S:C:A:Mage +S:O:70:0:5d3 +S:O:70:32:2d3 + +S:N:2:Spectre +S:D:B:Spectres only partially exist in the mortal world and so they can +S:D:B:pass through walls. They are somewhat physically weak. +S:S:-5:1:1:2:-3:-6:-3:105 +S:K:2:8:7:2:2:7:-5:-2 +S:P:-4:80:3 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Warrior | Archer +S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER | +S:O:70:32:2d3 +S:k:+200:+000:Disarming +S:k:+800:+000:Magic-Device +S:k:+700:+000:Spirituality +S:k:+2000:+000:Stealth +S:k:+200:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-200:+000:Archery + +S:N:3:Skeleton +S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable +S:D:B:to sharp things. +S:S:0:-2:-2:0:1:-4:-3:70 +S:K:-5:-5:5:-1:-1:8:8:0 +S:P:0:45:1 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:RES_POIS | RES_SHARDS | +S:R:10:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-500:+000:Disarming +S:k:-500:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+800:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:4:Zombie +S:D:B:Strong and dumb is a zombie. +S:S:2:-6:-6:1:4:-5:-4:70 +S:K:-2:-2:5:-1:-1:2:5:0 +S:P:3:45:1 +S:M:50:15:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Mage +S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_POIS | +S:R:5:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-200:+000:Disarming +S:k:-200:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+500:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:5:Barbarian +S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. +S:S:2:-3:-2:1:1:-3:1:50 +S:K:-2:-10:2:-2:0:1:12:5 +S:P:1:25:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning | +S:C:F:Mage +S:R:10:0 +S:F:RES_FEAR | +S:k:-200:+000:Disarming +S:k:-1000:+000:Magic-Device +S:k:+200:+000:Spirituality +S:k:-2000:+000:Stealth +S:k:+000:+000:Sneakiness +S:k:+1200:+000:Weaponmastery +S:k:+500:+000:Archery + +S:N:6:Hermit +S:D:A:Through years of isolation hermits can manage to increase their mana +S:D:A:reserves but at the cost of an increased physical weakness. +S:S:-3:1:1:-3:-3:1:0:120 +S:K:5:10:5:3:4:10:-5:-5 +S:P:-3:20:1 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | +S:A:Thunderlord | DeathMold | Yeek | Wood-Elf | Maia | +S:C:F:Warrior | Archer +S:k:+500:+000:Disarming +S:k:+1000:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:+3000:+000:Stealth +S:k:+400:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-500:+000:Archery + +S:N:8:LostSoul +S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:G:ASTRAL | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | +S:A:DeathMold | Yeek | Wood-Elf | Maia | +S:O:70:32:25d2 +S:O:70:12:25d3 + +# Used for corruptions that can change your subrace +S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# H: Race history +# H:index:chance:chart:next chart:social class bonus:desc + +# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53. +# Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56. +# High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56. +# Dark-elf: 69 -> 70 -> 71 -> 72 -> 73. +# Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53. +# Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53. +# Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Thunderlord: 89 -> 90 -> 93 -> 94. +# Maia: 91 -> 92 -> 93 -> 94. +# Ent: 95 -> 96. +# Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66. +# Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66. +# Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53. +# (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.) +# Kobold: 82 -> 83 -> 80 -> 81 -> 65 -> 66. +# Deathmold: 100 -> 101 -> 102 -> 103 -> 104. + +H:0:10:1:2:25:You are the illegitimate and unacknowledged child +H:1:20:1:2:35:You are the illegitimate but acknowledged child +H:2:95:1:2:45:You are one of several children +H:3:100:1:2:50:You are the first child + +H:4:40:2:3:65:of a Serf. +H:5:65:2:3:80:of a Yeoman. +H:6:80:2:3:90:of a Townsman. +H:7:90:2:3:105:of a Guildsman. +H:8:96:2:3:120:of a Landed Knight. +H:9:99:2:3:130:of a Noble Lord. +H:10:100:2:3:140:of the Royal Blood Line. + +H:11:20:3:50:20:You are the black sheep of the family. +H:12:80:3:50:55:You are a credit to the family. +H:13:100:3:50:60:You are a well-liked child. + +H:14:25:4:1:40:Your mother was of the Avari. +H:15:40:4:1:50:Your father was of the Avari. +H:16:65:4:1:60:Your mother was of the Nandor. +H:17:80:4:1:60:Your father was of the Nandor. +H:18:96:4:1:70:Your mother was of the Sindar. +H:19:99:4:1:70:Your father was of the Sindar. +H:20:100:4:1:100:Your ancestry traces to Elrond. + +H:21:60:5:6:50:You are one of several children +H:22:100:5:6:55:You are the only child + +H:23:40:6:9:40:of an Avarin +H:24:70:6:9:50:of a Nandorin +H:25:100:6:9:60:of a Sindarin + +H:26:60:7:8:50:You are one of several children +H:27:100:7:8:55:You are the only child + +H:28:75:8:9:50:of a Telerin +H:29:95:8:9:55:of a Noldorin +H:30:100:8:9:60:of a Vanyarin + +H:31:40:9:54:80:Ranger. +H:32:70:9:54:90:Archer. +H:33:87:9:54:110:Warrior. +H:34:95:9:54:125:Mage. +H:35:99:9:54:140:Prince. +H:36:100:9:54:145:King. + +H:37:85:10:11:45:You are one of several children of a Hobbit +H:38:100:10:11:55:You are the only child of a Hobbit + +H:39:20:11:3:55:Bum. +H:40:30:11:3:80:Tavern Owner. +H:41:40:11:3:90:Miller. +H:42:50:11:3:100:Home Owner. +H:43:80:11:3:110:Burglar. +H:44:95:11:3:115:Warrior. +H:45:99:11:3:125:Mage. +H:46:100:11:3:140:Clan Elder. + +H:47:85:13:14:45:You are one of several children of a Gnome +H:48:100:13:14:55:You are the only child of a Gnome + +H:49:20:14:3:55:Beggar. +H:50:50:14:3:70:Braggart. +H:51:75:14:3:85:Prankster. +H:52:95:14:3:100:Warrior. +H:53:100:14:3:125:Mage. + +H:54:25:16:17:40:You are one of two children of a Dwarven +H:55:100:16:17:50:You are the only child of a Dwarven + +H:56:10:17:18:60:Thief. +H:57:35:17:18:80:Smith. +H:58:75:17:18:90:Miner. +H:59:90:17:18:110:Warrior. +H:60:99:17:18:130:Priest. +H:61:100:17:18:150:King. + +H:62:15:18:57:10:You are the black sheep of the family. +H:63:85:18:57:50:You are a credit to the family. +H:64:100:18:57:55:You are a well liked child. + +H:65:100:20:2:50:You are the adopted child + +H:66:100:22:23:50:You are the offspring of a + +H:67:30:23:24:20:Forest-Troll +H:68:60:23:24:25:Cave-Troll +H:69:75:23:24:30:Hill-Troll +H:70:90:23:24:35:Stone-Troll +H:71:95:23:24:40:Snow-Troll +H:72:100:23:24:45:Water-Troll + +H:73:25:24:62:50:Worker. +H:74:95:24:62:55:Warrior. +H:75:99:24:62:65:Shaman. +H:76:100:24:62:80:Clan Chief. + +H:77:100:25:26:50:You are one of several children of + +H:78:40:26:27:40:a Snaga +H:79:80:26:27:50:an Orc +H:80:100:26:27:60:an Uruk + +H:81:30:27:28:20:Slave +H:82:60:27:28:50:Archer +H:83:90:27:28:60:Warrior +H:84:95:27:28:80:Shaman +H:85:100:27:28:100:Chieftain + +H:86:30:28:80:50:from the Misty Mountains. +H:87:60:28:80:50:from the Grey Mountains. +H:88:90:28:80:70:from the orc-hold of Mount Gundabad. +H:89:100:28:80:80:from the Pits of Angband. + +H:90:25:29:3:50:You are one of five children of a blue Yeek. +H:91:75:29:3:75:You are one of five children of a brown Yeek. +H:92:100:29:3:100:You are one of five children of a master Yeek. + +H:93:20:50:51:50:You have dark brown eyes, +H:94:60:50:51:50:You have brown eyes, +H:95:70:50:51:50:You have hazel eyes, +H:96:80:50:51:50:You have green eyes, +H:97:90:50:51:50:You have blue eyes, +H:98:100:50:51:50:You have blue-gray eyes, + +H:99:70:51:52:50:straight +H:100:90:51:52:50:wavy +H:101:100:51:52:50:curly + +H:102:30:52:53:50:black hair, +H:103:70:52:53:50:brown hair, +H:104:80:52:53:50:auburn hair, +H:105:90:52:53:50:red hair, +H:106:100:52:53:50:blond hair, + +H:107:10:53:0:50:and a very dark complexion. +H:108:30:53:0:50:and a dark complexion. +H:109:80:53:0:50:and an average complexion. +H:110:90:53:0:50:and a fair complexion. +H:111:100:53:0:50:and a very fair complexion. + +H:112:85:54:55:50:You have light grey eyes, +H:113:95:54:55:50:You have light blue eyes, +H:114:100:54:55:50:You have light green eyes, + +H:115:75:55:56:50:straight +H:116:100:55:56:50:wavy + +H:117:75:56:0:50:black hair, and a fair complexion. +H:118:85:56:0:50:brown hair, and a fair complexion. +H:119:95:56:0:50:blond hair, and a fair complexion. +H:120:100:56:0:50:silver hair, and a fair complexion. + +H:121:99:57:58:50:You have dark brown eyes, +H:122:100:57:58:60:You have glowing red eyes, + +H:123:90:58:59:50:straight +H:124:100:58:59:50:wavy + +H:125:75:59:60:50:black hair, +H:126:100:59:60:50:brown hair, + +H:127:25:60:61:50:a one foot beard, +H:128:60:60:61:51:a two foot beard, +H:129:90:60:61:53:a three foot beard, +H:130:100:60:61:55:a four foot beard, + +H:131:100:61:0:50:and a dark complexion. + +H:132:60:62:63:50:You have slime green eyes, +H:133:85:62:63:50:You have puke yellow eyes, +H:134:99:62:63:50:You have blue-bloodshot eyes, +H:135:100:62:63:55:You have glowing red eyes, + +H:136:33:63:64:50:dirty +H:137:66:63:64:50:mangy +H:138:100:63:64:50:oily + +H:139:33:64:65:50:sea-weed green hair, +H:140:66:64:65:50:bright red hair, +H:141:100:64:65:50:dark purple hair, + +H:142:25:65:66:50:and green +H:143:50:65:66:50:and blue +H:144:75:65:66:50:and white +H:145:100:65:66:50:and black + +H:146:33:66:0:50:ulcerous skin. +H:147:66:66:0:50:scabby skin. +H:148:100:66:0:50:leprous skin. + +H:149:85:69:70:45:You are one of several children of a Dark Elven +H:150:100:69:70:55:You are the only child of a Dark Elven + +H:151:50:70:71:60:Warrior. +H:152:80:70:71:75:Warlock. +H:153:100:70:71:95:Noble. + +H:154:100:71:72:50:You have black eyes, + +H:155:70:72:73:50:straight +H:156:90:72:73:50:wavy +H:157:100:72:73:50:curly + +H:158:100:73:0:50:black hair and a very dark complexion. + +H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged. +H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged. + +H:161:90:75:76:50:You are a descendant of Beorn to the +H:162:100:75:20:100:Your father was Beorn. + +H:163:13:76:20:55:9th degree. +H:164:25:76:20:60:8th degree. +H:165:38:76:20:65:7th degree. +H:166:50:76:20:70:6th degree. +H:167:63:76:20:75:5th degree. +H:168:75:76:20:80:4th degree. +H:169:88:76:20:85:3rd degree. +H:170:100:76:20:90:2nd degree. + +H:171:100:78:79:50:You are one of several children of + +H:172:50:79:80:50:a Brown Yeek. +H:173:75:79:80:50:a Blue Yeek. +H:174:95:79:80:85:a Master Yeek. +H:175:100:79:80:120:Boldor, the King of the Yeeks. + +H:176:25:80:81:50:You have pale eyes, +H:177:50:80:81:50:You have glowing eyes, +H:178:75:80:81:50:You have tiny black eyes, +H:179:100:80:81:50:You have shining black eyes, + +H:180:20:81:65:50:no hair at all, +H:181:40:81:65:50:short black hair, +H:182:60:81:65:50:long black hair, +H:183:80:81:65:50:bright red hair, +H:184:100:81:65:50:colourless albino hair, + +H:185:100:82:83:50:You are one of several children of + +H:186:40:83:80:50:a Small Kobold. +H:187:75:83:80:55:a Kobold. +H:188:95:83:80:65:a Large Kobold. +H:189:100:83:80:100:Mughash, the Kobold Lord. + +H:190:85:84:85:45:You are one of several children +H:191:100:84:85:50:You are the first child + +H:192:60:85:50:40:of a Serf. +H:193:85:85:50:55:of a Devoted Mercenary. +H:194:96:85:50:60:of a Landed Knight. +H:195:99:85:50:100:of a Marshal of the Riddermark. +H:196:100:85:50:120:of a King of the Rohirrim. + +H:197:100:87:88:89:You are one of several children of + +H:198:30:88:18:20:a Petty-Dwarf Slave. +H:199:50:88:18:40:a Petty-Dwarf Thief. +H:200:70:88:18:60:a Petty-Dwarf Smith. +H:201:90:88:18:75:a Petty-Dwarf Miner. +H:202:95:88:18:100:a Petty-Dwarf Shaman. +H:203:100:88:18:100:Mim, Betrayer of Turin. + +H:204:85:89:90:50:You are one of many Manwe Maia. +H:205:100:89:90:60:You are the one of the most famous Manwe Maia. + +H:206:90:90:93:100:Your eagle looks very good. +H:207:100:90:93:120:Your eagle is splendid. + +H:208:10:91:92:20:You are a unnoticed minion of +H:209:25:91:92:30:You are a minor servant of +H:210:45:91:92:40:You are a subject of +H:211:65:91:92:50:You have attached yourself to +H:212:85:91:92:65:You are associated with +H:213:95:91:92:80:You are a notable follower of +H:214:100:91:92:100:You are a celebrated assistant to + +H:215:20:92:93:55:Nessa. +H:216:40:92:93:60:Vana. +H:217:50:92:93:65:Tulkas. +H:218:80:92:93:75:Mandos. +H:219:90:92:93:80:Nienna. +H:220:95:92:93:90:Varda. +H:221:100:92:93:95:Manwe. + +H:222:100:93:94:50:In the past you dwelt on earth in the form of + +H:223:25:94:0:50:various animals. +H:224:55:94:0:55:a spirit of forest and river. +H:225:70:94:0:60:a beneficent but unseen force. +H:226:96:94:0:70:a wise and ancient counsellor. +H:227:100:94:0:80:a Wizard of legend. + +H:228:30:95:96:30:You are of an unknown generation of the Ents. +H:229:40:95:96:50:You are of the third generation of the Ents. +H:230:60:95:96:60:You are of the second generation of the Ents. +H:231:100:95:96:80:You are one of the first beings who awoke on Arda. + +H:232:50:96:0:50:You have green skin and inflexible members. +H:233:100:96:0:50:You have brown skin and inflexible members. + +H:234:10:100:101:30:You were born in dirty bilge-water, +H:235:20:100:101:35:You were born in dirty straw, +H:236:30:100:101:40:You were born in wet mud, +H:237:40:100:101:45:You were born in a pile of dust, +H:238:50:100:101:50:You were born in sand, +H:239:60:100:101:50:You were born in pebbles, +H:240:70:100:101:55:You were born in a kobold corpse, +H:241:80:100:101:60:You were born in dragon droppings, +H:242:90:100:101:65:You were born in a pile of bones, +H:243:100:100:101:70:You were born in a corpse of a mighty hero, + +H:244:10:101:102:30:created by rotting flesh. +H:245:20:101:102:35:created by a kobold magician. +H:246:30:101:102:40:created by a corrupted apprentice. +H:247:40:101:102:45:created by a curious mage apprentice. +H:248:50:101:102:50:created by an evil Symbiant. +H:249:60:101:102:50:created by a practicing Necromancer. +H:250:70:101:102:55:created by the Mutant Breeders. +H:251:80:101:102:60:created by a curious adventurer. +H:252:90:101:102:65:called to life by the Witch-King of Angmar. +H:253:100:101:102:70:called to life by Sauron himself. + +H:254:100:102:103:50:Since then you have given life to + +H:255:10:103:104:30:no +H:256:20:103:104:35:one weak-willed +H:257:30:103:104:40:two +H:258:40:103:104:45:three +H:259:50:103:104:50:four +H:260:60:103:104:50:five +H:261:70:103:104:55:about twenty +H:262:80:103:104:60:dozens of +H:263:90:103:104:65:hundreds of +H:264:100:103:104:70:uncounted multitudes of + +H:265:100:104:0:50:foul offspring. + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# M:N:idx:color:Meta class name +# M:C:class name + +I: + +M:N:0:U:Classes -- The Classes of Middle-earth +M:C:Warrior +M:C:Archer +M:C:Rogue +M:C:Mage +M:C:Priest +M:C:Loremaster diff --git a/lib/edit/qrand1.map b/lib/edit/qrand1.map new file mode 100644 index 00000000..f42cbf1c --- /dev/null +++ b/lib/edit/qrand1.map @@ -0,0 +1,32 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xpGF..x +D: xGGF,.D +D: xFFF..x +D: xxxxxxx +D: diff --git a/lib/edit/qrand10.map b/lib/edit/qrand10.map new file mode 100644 index 00000000..ae45b9cb --- /dev/null +++ b/lib/edit/qrand10.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:2056:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xFFFFFx +D: xxxxxx,t.ttxxxx +D: xFFG,t....t,,,xxx +D: xFpG.......t.t.DD +D: xFFG,t....t,,,xxx +D: xxxxxx,t.ttxxxx +D: xFFFFFx +D: xxxxxxx +D: diff --git a/lib/edit/qrand11.map b/lib/edit/qrand11.map new file mode 100644 index 00000000..4af3c266 --- /dev/null +++ b/lib/edit/qrand11.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:L:85:6 + +# Shallow lava +F:l:86:6 + +# Dungeon layout +D: ,llllllll , +D:, llLLLLLllll, +D:llLLLGGGLLLlll, +D:llLLLGpGLLLLlll +D:lllLLGGGLLLllll +D:lllllLLLLlllll, +D:,lllllllllll, +D: , ,llllll, diff --git a/lib/edit/qrand12.map b/lib/edit/qrand12.map new file mode 100644 index 00000000..4621ef0b --- /dev/null +++ b/lib/edit/qrand12.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:187:6 + +# Shallow water +F:w:84:6 + +# Dungeon wayout +D: ,wwwwwwww , +D:,,wwWWWWWwwww, +D:wwWWWGGGWWWwww, +D:wwWWWGpGWWWWwww +D:wwwWWGGGWWWwwww +D:wwwwwWWWWwwwww, +D:,wwwwwwwwwww, +D: , ,wwwwww, diff --git a/lib/edit/qrand14.map b/lib/edit/qrand14.map new file mode 100644 index 00000000..9f339db0 --- /dev/null +++ b/lib/edit/qrand14.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: x,,x x,,x +D: xxDxxxxxxxDxx +D: D,,,GpG,,,D +D: xxDxxxxxxxDxx +D: x,,x x,,x +D: xxxx xxxx +D: diff --git a/lib/edit/qrand5.map b/lib/edit/qrand5.map new file mode 100644 index 00000000..cc5d79ee --- /dev/null +++ b/lib/edit/qrand5.map @@ -0,0 +1,27 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Dungeon layout +D: +D: xxxx.xxxx +D: xx.......xx +D: xxx..,...,..xxx +D: xx.....GGG.....xx +D: x......GpG......x +D: xx..,..GGG..,..xx +D: xxx....,....xxx +D: xx.......xx +D: xxxx.xxxx +D: diff --git a/lib/edit/qrand6.map b/lib/edit/qrand6.map new file mode 100644 index 00000000..3b55e985 --- /dev/null +++ b/lib/edit/qrand6.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: xxxx xxxx +D: xxxxxxxxxxDxx +D: D,,,GpG,,,D +D: xxxxxxxxxxDxx +D: xxxx xxxx +D: xxxx xxxx +D: diff --git a/lib/edit/qrand7.map b/lib/edit/qrand7.map new file mode 100644 index 00000000..a7c0607f --- /dev/null +++ b/lib/edit/qrand7.map @@ -0,0 +1,35 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D:ttttt +D:tGGGt ,x, +D:tGpGt x,x +D:tGGGt ,x, +D:ttttt +D: ,x, +D: diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt new file mode 100644 index 00000000..5c93f1f6 --- /dev/null +++ b/lib/edit/r_info.txt @@ -0,0 +1,18974 @@ +# File: r_info.txt +# With new monsters for Zangband 2.2 (or 2.3) +# With new monsters for PernAngband 3.x.x +# With lots of monsters for PernAngband 4.x.x +# With Spirits for ToME 2.1.x + +# This file is used to initialize the "lib/raw/r_info.raw" file, which is +# used to initialize the "monster race" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/r_info.raw" file. + +# PernAngband notes: + +# Currently, "unique" monsters are just "special" monster races, with +# the requirement that only one monster of that race can exist at a time, +# and when it is killed, it can never again be generated. + +# ATTR_CLEAR monsters acquire their attr from the item/floor below them, +# and use "white" for the recall window. See "cave.c" for info. + +# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the +# recall window. See "cave.c" for info. + +# CHAR_CLEAR monsters use special symbols (.) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# floors, until the player "notices" them (perhaps check "awake"). + +# CHAR_MULTI monsters use special symbols (!, ?, =) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# objects, until the player "notices" them (perhaps check "awake"). + +# Note that there are (a few) normal monsters who are "violet" but not +# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR. + +# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated +# as normal monsters that are just a little hard to see. + +# Note that the monster list underwent several changes for Angband 2.7.9, +# including some monster name changes, some symbol redistributions, and +# some color changes. + +# The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the +# spiders (S). The townspeople (t) left the people (p). The "Jabberwock" +# became the "Chaos beetle" (K). The major demons (&) became (U) and the +# minor demons (I) became (u). Multiplying insects (fleas, fruit flies, +# hummerhorns) became (I), visually "matching" the multiplying lice (l). +# The "ant lions" (a) became "ants" (a). The mummified monsters (M) +# joined the zombified monsters (z). The multi-headed hydras (M) left +# the reptiles (R). The snakes (J) left the reptiles (R). + +# Some of the old "red" or "brown" monsters became "pink" if they lower +# strength, while some of the old "fire" monsters became simply "red" +# monsters. The "dragons" and "hounds" and related monsters underwent +# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid, +# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec, +# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc, +# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus, +# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion). + +# In several situations, two or more monsters with identical symbols and +# colors were changed so that maximal information is conveyed by the symbol +# and color. + +# The "people" (p), with more than 50 entries, got a new "color scheme" +# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest, +# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer, +# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High +# Thief, 'U' = High Warrior). Note that most non-unique "people" already +# had these colors, or colors close to these colors. A similar color scheme +# was enforced for the "humanoid" (h) monsters as well, more or less. + +# TY: This is no longer entirely accurate. The monster coloring has been +# changed 'back' to pre-2.7.* coloring in several cases. For example, I +# prefer "black" thief characters. Also color can be (and should) be used to +# convey information, but more importantly it is a visual presentation +# of the creature and should be what the creature "looks" like. + +# Many of the "unique" monsters were changed to "match" the "base" monster +# from which they were derived. Angband 2.8.0 may require every "unique" +# monster to be based on a "normal" monster, and may enforce color matching. +# This may result in the addition of some new monsters, to serve as "base" +# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls, +# Vampire Queens, Giant Werewolves, and others. This may be accompanied by +# a separation of the monster list into a "normal" monster list (r_info) +# with 512 entries, and a "unique" monster list (u_info) with 128 entries, +# which will require reorganization of the list. Some new "player ghost" +# unique monsters will probably be added at the same time. + +# Mushrooms look just like food (and use the "," symbol for both the recall +# window and for normal display), Creeping coins look just like coins (and +# use the "$" symbol for both the recall window and for normal display), and +# Trappers/Lurkers can never be seen (and use the "." symbol for the recall +# window). All other monsters use "alphabetic" symbols, and "alphabetic" +# symbols are used only for monsters. + +# The "0" and "9" symbols are reserved for internal debugging use. + +# The "&" symbol is reserved for future use as a special "terrain feature". + +# The "`" symbol is reserved as an "alternate" open door picture, since +# the "'" symbol looks like the "," symbol in some fonts (esp. IBM). + +# The "x" symbol is free for use as an "attr/char mapping" for annoying +# monsters, such as magic mushrooms, drolems, etc. + +# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by +# very few monsters, and could be reorganized somewhat. + +# There are still too many "p" monsters, perhaps they should be broken up. + +# As always, you can enforce any "visual picture" you want with a "pref file". + + +###### Understanding the entries ###### + +# N: serial number : monster name +# G: symbol : color +# I: speed : hit points : vision : armor class : alertness +# W: depth : rarity : corpse weight : experience for kill +# E: weapons : torso : arms : finger : head : leg +# O: treasure : combat : magic : tool +# B: attack method : attack effect : damage +# F: flag | flag | etc +# S: spell frequency | +# S: spell type | spell type | etc +# D: Description + +# 'N' indicates the beginning of an entry. The serial number must +# increase for each new item. Entry 0 is used for the player. + +# 'G' is for graphics - symbol and color. There are 16 colors, as +# follows: + +# D - Dark Gray w - White s - Gray o - Orange +# r - Red g - Green b - Blue u - Brown +# d - Black W - Light Gray v - Violet y - Yellow +# R - Light Red G - Light Green B - Light Blue U - Light Brown + +# 'I' is for information - speed, health, vision in tens of feet, +# armor class, and alertness. 110 is normal speed. Alertness ranges +# from 0 (ever vigilant for intruders) to 255 (prefers to ignore +# intruders). + +# 'W' is for more information - level, rarity, corpse weight (expressed +# in deci-pounds) [19 deci-pounds seem to get added to these number +# in practice], and experience for killing. + +# 'E' is for equipment slots - weapon slots, torso slots (the "on body" +# and "about body" equipment slots), arm slots (expressed in number +# of pairs), finger slots, head slots, and leg slots (expressed +# in number of pairs). + +# 'O' is for object drop chances - % chance to drop treasure, % chance +# to drop combat items, % chance to drop magic type items (not +# items of good blessing), and % chance to drop tools. The four +# percents added together must be equal to or less than 100. If +# the percent is less than 100, that is the chance for the monster +# to drop junk. + +# 'B' is for blows - method of attack, effect of attack, and damage +# from attack. There may be up to four of these lines; effect and +# damage are optional. + +# 'S' is for spells. The first S: line must be S:1_IN_X with X the +# number of monster turns, on average, before the monster will cast +# one of its spells. X must not be zero. + +# 'F' is for flags. These are fairly self-explanatory. As many F: +# lines may be used as are needed to specify all the flags and flags +# are separated by the '|' symbol. The '|' symbol must also be used +# to end all but the last line. + +# 'D' is for description. As many D: lines may be used as are needed +# to describe the monster. Note that lines may need spaces at their +# ends to prevent words from running together in the monster memory. + + +# Note that monster zero is used for the "player" picture. + +##### The Player ##### + +N:0:Player +G:@:w +E:1:1:1:2:1:1 +O:0:0:0:0 + +##### Town monsters ##### + +N:1:Filthy street urchin +G:t:D +I:110:1d4:4:1:40 +W:0:2:1200:0 +E:1:1:1:2:1:1 +O:1:1:1:1 +B:BEG:* +B:TOUCH:EAT_GOLD +F:MALE | EVIL | WILD_TOWN | WILD_ONLY | +F:RAND_25 | FRIENDS | +F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks squalid and thoroughly revolting. + +N:2:Scrawny cat +G:f:U +I:110:1d2:30:1:10 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d1 +F:RAND_25 | WILD_TOO | WILD_GRASS | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:A skinny little furball with sharp claws and a menacing look. + +N:3:Sparrow +G:B:U +I:110:1d1:30:1:10 +W:0:3:90:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | +F:MORTAL | BASEANGBAND +D:Utterly harmless, except when angry. + +N:4:Chaffinch +G:B:r +I:110:1d1:30:1:10 +W:0:3:80:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | +F:MORTAL | BASEANGBAND +D:Utterly harmless, except when angry. + +N:5:Wild rabbit +G:r:U +I:110:1d2:30:1:10 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_50 | WILD_ONLY | WILD_GRASS | WILD_WOOD | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:It is not a carnivore, but will defend itself if you stray too +D:close. + +N:6:Woodsman +G:t:g +I:110:3d3:10:1:255 +W:0:1:1000:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +F:MALE | WILD_ONLY | WILD_WOOD | +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | HAS_LITE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND +D:He has a strong axe with a sharp edge. + +N:7:Scruffy little dog +G:C:U +I:110:1d3:20:1:5 +W:0:3:300:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:ANIMAL | MORTAL | BASEANGBAND +D:A thin flea-ridden mutt, growling as you get close. + +N:8:Farmer Maggot +G:h:w +I:110:35d10:40:10:3 +W:0:4:730:0 +E:0:1:1:2:1:1 +O:0:100:0:0 +#B:MOAN:* +#B:MOAN:* +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | NO_TARGET +F:NEVER_MOVE +F:OPEN_DOOR | BASH_DOOR | SPECIAL_GENE +F:NEUTRAL | NO_DEATH +F:MORTAL | BASEANGBAND | HAS_LITE +D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy +D:hobbit! + +N:9:Blubbering idiot +G:t:W +I:110:1d2:6:1:0 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He tends to blubber a lot. + +N:10:Boil-covered wretch +G:t:g +I:110:1d2:6:1:0 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Ugly doesn't begin to describe him. + +N:11:Village idiot +G:t:G +I:120:4d4:6:1:0 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Drooling and comical, but then, what do you expect? + +N:12:Pitiful-looking beggar +G:t:U +I:110:1d4:10:1:40 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:You just can't help feeling sorry for him. + +N:13:Mangy-looking leper +G:t:u +I:110:1d1:10:1:50 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +B:TOUCH:DISEASE +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:You feel it isn't safe to touch him. + +N:14:Agent of the black market +G:t:b +I:110:2d8:10:8:99 +W:0:1:1200:0 +E:1:1:1:2:1:1 +O:25:50:20:5 +B:HIT:HURT:1d6 +B:TOUCH:EAT_ITEM +B:INSULT:* +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:DROP_60 | WILD_TOWN | +F:WILD_SWAMP | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:He 'finds' new wares for the Black Market. From unwary adventurers... + +N:15:Singing, happy drunk +G:t:y +I:110:2d3:10:1:0 +W:0:1:1100:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | +F:RAND_50 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He makes you glad to be sober. + +N:16:Aimless-looking merchant +G:t:o +I:110:3d3:10:1:255 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d3 +F:MALE | RAND_50 | +F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY | +F:MORTAL | BASEANGBAND | HAS_LITE +D:The typical ponce around town, with purse jingling, and looking for more +D:amulets of adornment to buy. + +N:17:Mean-looking mercenary +G:t:r +I:110:5d8:10:20:250 +W:0:1:1700:0 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d10 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:No job is too low for him. + +N:18:Battle-scarred veteran +G:t:B +I:110:7d8:10:30:250 +W:0:1:1650:0 +E:1:1:1:2:1:1 +O:25:50:25:0 +B:HIT:HURT:2d6 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He doesn't take to strangers kindly. + +N:19:Martti Ihrasaari +G:P:w +I:109:35d20:50:15:4 +W:0:4:2794:0 +E:0:1:1:2:1:1 +O:50:50:0:0 +B:SHOW:* +B:SHOW:* +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:JOKEANGBAND | HAS_LITE +D:He weighs 127 kg. He is the president of some remote country. + +##### Normal monsters ##### + +N:20:Grey mold +G:m:s +I:110:1d2:2:1:0 +W:1:1:20:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d4 +B:SPORE:HURT:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +D:A small strange growth. + +N:21:Large white snake +G:J:w +I:100:3d6:4:30:99 +W:1:1:600:2 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:CRUSH:HURT:1d1 +F:RAND_50 | WILD_TOO | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +N:22:Grey mushroom patch +G:,:s +I:110:1d2:2:1:0 +W:1:1:10:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:23:Newt +G:R:y +I:110:2d6:8:12:30 +W:1:1:10:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d3 +F:WEIRD_MIND | CAN_SWIM | WILD_TOO | DROP_CORPSE | +F:WILD_GRASS | WILD_WASTE | WILD_SHORE | WILD_SWAMP | WILD_MOUNTAIN | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:A small, harmless lizard. + +N:24:Giant white centipede +G:c:w +I:110:3d5:7:10:40 +W:1:1:500:2 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +B:STING:HURT:1d2 +F:RAND_50 | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:25:White icky thing +G:i:w +I:110:2d5:12:7:10 +W:1:1:500:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d2 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:EMPTY_MIND | DROP_CORPSE | BASEANGBAND +D:It is a smallish, slimy, icky creature. + +N:26:Clear icky thing +G:i:B +I:110:2d5:12:6:10 +W:1:1:500:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d2 +F:ATTR_CLEAR | CAN_SWIM | +F:RAND_50 | RAND_25 | +F:INVISIBLE | EMPTY_MIND | DROP_CORPSE | BASEANGBAND +D:It is a smallish, slimy, icky, blobby creature. + +N:27:Giant white mouse +G:r:w +I:110:1d3:8:4:20 +W:1:1:600:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | WILD_TOO | WILD_GRASS | +F:CAN_SWIM | +F:ANIMAL | DROP_CORPSE | +F:MORTAL | BASEANGBAND | +S:MULTIPLY +D:It is about three feet long with large teeth. + +N:28:Large brown snake +G:J:u +I:100:4d6:4:35:99 +W:1:1:800:3 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:CRUSH:HURT:1d4 +F:RAND_25 | CAN_SWIM | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +N:29:Small kobold +G:k:y +I:110:2d7:20:16:10 +W:1:1:800:5 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d5 +F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a small, dog-headed humanoid figure. + +N:30:Kobold +G:k:G +I:110:3d7:20:16:10 +W:2:1:900:5 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d8 +F:DROP_60 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a squat and ugly dog-headed humanoid. + +N:31:White worm mass +G:w:w +I:100:4d4:7:1:10 +W:1:1:30:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d2 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | +F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:32:Floating eye +G:e:o +I:110:3d6:2:6:10 +W:1:1:500:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:PARALYZE +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND +D:A disembodied eye, floating a few feet above the ground. + +N:33:Rock lizard +G:R:U +I:110:3d4:20:4:15 +W:1:1:100:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_SWIM | WILD_TOO | WILD_MOUNTAIN | +F:DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It is a small lizard with a hardened hide. + +N:34:Grid bug +G:I:v +I:110:2d4:10:2:10 +W:1:1:10:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:ELEC:1d4 +F:RAND_25 | FRIENDS | CAN_FLY | +F:STUPID | WEIRD_MIND | +F:ANIMAL | NO_FEAR | IM_ELEC | ZANGBAND +D:A strange electric bug. + +N:35:Jackal +G:C:U +I:110:1d4:10:3:10 +W:1:1:400:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:FRIENDS | +F:WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a yapping snarling dog, dangerous when in a pack. + +N:36:Soldier ant +G:a:u +I:110:2d5:10:3:10 +W:1:1:300:3 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | +F:ANIMAL | WILD_TOO | WILD_GRASS | +F:MORTAL | BASEANGBAND +D:A large ant with powerful mandibles. + +N:37:Fruit bat +G:b:o +I:120:1d6:20:3:10 +W:1:1:20:1 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_SWAMP | DROP_CORPSE +F:MORTAL | BASEANGBAND | AI_ANNOY +D:A fast-moving pest. + +N:38:Insect swarm +G:I:u +I:120:1d5:20:4:10 +W:1:1:100:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:STING:HURT:1d1 +F:ANIMAL | WEIRD_MIND | CAN_FLY | RAND_25 | WILD_TOO | WILD_GRASS | +F:WILD_WOOD | WILD_SWAMP | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +D:A lone insect may be harmless, but there's a whole swarm of +D:them here! + +N:39:The Greater hell-beast +G:U:s +I:120:15d100:10:1:99 +W:1:16:2000:2500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:GAZE:* +B:GAZE:* +B:CRUSH:* +F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | UNIQUE | +F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | NO_SLEEP | NO_CONF +F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE +S:1_IN_9 | +S:TPORT | BLINK | TELE_AWAY +D:This unholy abomination will crush you. Flee while you can! + +N:40:Shrieker mushroom patch +G:,:R +I:110:1d1:4:1:0 +W:2:1:40:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | +F:STUPID | EMPTY_MIND | +F:IM_POIS | WILD_TOO | WILD_SWAMP | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:SHRIEK +D:Yum! It looks quite tasty. It doesn't sound so nice, though... + +N:41:Blubbering icky thing +G:i:W +I:110:5d6:14:4:10 +W:2:1:400:8 +E:0:0:0:0:0:0 +O:20:20:20:20 +B:CRAWL:POISON:1d4 +B:CRAWL:EAT_FOOD +B:DROOL:* +B:DROOL:* +F:RAND_50 | DROP_90 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | TAKE_ITEM | KILL_BODY | +F:IM_POIS | BASEANGBAND +D:It is a smallish, slimy, icky, hungry creature. + +N:42:Metallic green centipede +G:c:g +I:120:4d4:5:4:10 +W:3:1:500:5 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:1d2 +F:RAND_50 | WILD_TOO | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:43:Novice warrior +G:p:u +I:110:9d4:20:16:5 +W:2:1:1600:6 +E:1:1:1:2:1:1 +O:25:50:0:20 +B:HIT:HURT:1d7 +B:HIT:HURT:1d6 +F:MALE | +F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks inexperienced but tough. + +N:44:Novice rogue +G:p:b +I:110:8d4:20:12:5 +W:2:1:1400:6 +E:1:1:1:2:1:1 +O:50:25:0:20 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | +F:EVIL | MORTAL | BASEANGBAND +D:A rather shifty individual. + +N:45:Novice priest +G:p:g +I:110:7d4:20:10:10 +W:2:1:1500:6 +E:1:1:1:2:1:1 +O:25:0:50:20 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:HEAL | SCARE | CAUSE_1 +D:He is tripping over his priestly robes. + +N:46:Novice mage +G:p:r +I:110:6d4:20:6:5 +W:2:1:1400:6 +E:1:1:1:2:1:1 +O:25:0:70:0 +B:HIT:HURT:1d4 +F:MALE | +F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BLINK | BLIND | CONF | MISSILE +D:He is leaving behind a trail of dropped spell components. + +N:47:Yellow mushroom patch +G:,:y +I:110:1d1:2:1:0 +W:2:1:30:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:TERRIFY:1d6 +F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:48:White jelly +G:j:w +I:120:8d8:2:1:99 +W:2:1:2000:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:POISON:1d2 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's a large pile of white flesh. + +N:49:Giant black ant +G:a:D +I:110:3d6:8:20:80 +W:2:1:500:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:RAND_25 | +F:WEIRD_MIND | DROP_SKELETON | +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about three feet long. + +N:50:Salamander +G:R:o +I:110:4d6:8:20:80 +W:2:1:100:10 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:1d3 +F:RAND_25 | CAN_SWIM | WILD_TOO | WILD_VOLCANO | DROP_CORPSE | +F:ANIMAL | IM_FIRE | SUSCEP_COLD | +F:MORTAL | BASEANGBAND +D:A small black and orange lizard. + +N:51:White harpy +G:H:w +I:110:2d5:16:17:10 +W:2:1:500:5 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d1 +B:CLAW:HURT:1d1 +B:BITE:HURT:1d2 +F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | +F:RAND_50 | DROP_CORPSE | ANIMAL | EVIL | MORTAL | BASEANGBAND +D:A flying, screeching bird with a woman's face. + +N:52:Blue yeek +G:y:b +I:110:2d6:18:14:10 +W:2:1:700:4 +E:1:1:1:2:1:1 +O:25:0:0:55 +B:HIT:HURT:1d5 +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:ANIMAL | IM_ACID | +F:MORTAL | BASEANGBAND +D:A small humanoid figure. + +N:53:Grip, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR | ANIMAL +F:MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:54:Wolf, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:650:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR +F:ANIMAL | MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:55:Fang, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:700:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR +F:ANIMAL | MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:56:Giant green frog +G:R:g +I:110:2d8:12:8:30 +W:2:1:200:6 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +F:RAND_25 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is as big as a wolf. + +N:57:Freesia +G:f:u +I:120:6d5:30:30:0 +W:2:1:450:32 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d4 +F:UNIQUE | +F:FORCE_MAXHP | DROP_SKELETON +F:BASH_DOOR | +F:ANIMAL +F:MORTAL | ZANGBAND +D:A striped housecat who enjoys hunting. + +N:58:Green worm mass +G:w:g +I:100:6d4:7:3:10 +W:2:1:40:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:ACID:1d3 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | +F:ANIMAL | IM_ACID | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:59:Large yellow snake +G:J:y +I:100:4d8:5:38:75 +W:2:1:1000:9 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:CRUSH:HURT:1d6 +F:RAND_25 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE +F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +D:It is about ten feet long. + +N:60:Cave spider +G:S:D +I:120:2d6:8:16:80 +W:2:1:400:7 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:FRIENDS | +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | SPIDER | HURT_LITE | +F:MORTAL | BASEANGBAND +D:It is a black spider that moves in fits and starts. + +N:61:Crow +G:B:s +I:120:3d5:40:12:0 +W:2:2:300:8 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d3 +F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:It is a hooded crow, gray except for the black wings and head. + +N:62:Wild cat +G:f:U +I:120:3d5:40:12:0 +W:2:2:200:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +F:BASH_DOOR | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A larger than normal feline, hissing loudly. Its velvet claws conceal a +D:fistful of needles. + +N:63:Smeagol +G:h:B +I:130:20d20:20:12:5 +W:3:2:670:16 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:TOUCH:EAT_GOLD +F:UNIQUE | MALE | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | DROP_CHOSEN | +F:FORCE_MAXHP | CAN_SPEAK | SMART | +F:RAND_50 | RAND_25 | WILD_TOO | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | INVISIBLE +F:EVIL | BASEANGBAND +D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.' + +N:64:Green ooze +G:j:g +I:120:3d4:8:16:80 +W:3:2:300:4 +E:0:0:0:0:0:0 +O:50:0:25:20 +B:CRAWL:ACID:1d3 +F:RAND_50 | RAND_25 | DROP_90 | +F:STUPID | EMPTY_MIND | +F:IM_ACID | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's green and it's oozing. + +N:65:Poltergeist +G:G:s +I:130:2d5:8:15:10 +W:3:1:0:8 +E:0:0:0:0:0:0 +O:50:5:30:10 +B:TOUCH:TERRIFY +F:RAND_50 | RAND_25 | CAN_FLY | +F:DROP_60 | DROP_90 | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM | +F:EVIL | UNDEAD | +F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLINK +D:It is a ghastly, ghostly form. + +N:66:Yellow jelly +G:j:y +I:120:10d8:2:1:99 +W:3:1:2000:12 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:POISON:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:DRAIN_MANA +D:It's a large pile of yellow flesh. + +N:67:Metallic blue centipede +G:c:b +I:120:4d5:6:6:15 +W:4:1:770:6 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:1d3 +F:RAND_50 | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:68:Raven +G:B:D +I:120:4d5:40:12:0 +W:4:2:500:8 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:BITE:HURT:1d4 +F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:Larger than a crow, and pitch black. + +N:69:Giant white louse +G:I:w +I:120:1d1:6:5:10 +W:3:1:100:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_50 | RAND_25 | CAN_FLY | +F:WEIRD_MIND | ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is six inches long. + +N:70:Giant yellow centipede +G:c:y +I:110:3d6:8:12:30 +W:2:1:500:3 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:STING:HURT:1d3 +F:RAND_50 | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:71:Black naga +G:n:D +I:110:6d8:16:40:120 +W:3:1:1700:20 +E:0:0:0:0:1:0 +O:0:75:20:5 +B:CRUSH:HURT:1d8 +F:FEMALE | +F:RAND_25 | DROP_60 | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | +F:EVIL | MORTAL | BASEANGBAND +D:A large black serpent's body with a female torso. + +N:72:Spotted mushroom patch +G:,:o +I:110:1d1:2:1:0 +W:3:1:30:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:2d4 +F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:73:Silver jelly +G:j:W +I:120:10d8:2:1:99 +W:3:2:2000:12 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EAT_LITE:1d3 +B:TOUCH:EAT_LITE:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:DRAIN_MANA +D:It is a large pile of silver flesh that sucks all light from its +D:surroundings. + +N:74:Scruffy-looking hobbit +G:h:s +I:110:3d5:16:8:10 +W:3:1:1000:4 +E:1:1:1:2:1:1 +O:0:50:0:40 +B:HIT:HURT:1d4 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_60 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL +F:MORTAL | BASEANGBAND +D:A short little guy, in bedraggled clothes. He appears to be looking +D:for a good tavern. + +N:75:Giant white ant +G:a:w +I:110:3d6:8:16:80 +W:3:1:800:7 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:It is about two feet long and has sharp pincers. + +N:76:Yellow mold +G:m:y +I:110:8d8:2:10:99 +W:3:1:30:9 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange growth on the dungeon floor. + +N:77:Metallic red centipede +G:c:r +I:120:4d8:8:9:20 +W:5:1:800:10 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:2d3 +F:RAND_25 | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:78:Yellow worm mass +G:w:y +I:100:4d8:7:4:10 +W:3:2:200:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:LOSE_DEX:1d3 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | +F:ANIMAL | HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:79:Clear worm mass +G:w:B +I:100:4d4:7:1:10 +W:3:2:200:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d2 +F:ATTR_CLEAR | CAN_SWIM | +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | INVISIBLE | +F:ANIMAL | +F:IM_POIS | HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a disgusting mass of poisonous worms. + +N:80:Radiation eye +G:e:R +I:110:3d6:2:6:10 +W:3:1:500:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:LOSE_STR:1d6 +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | HAS_LITE +S:1_IN_11 | +S:DRAIN_MANA +D:A disembodied eye, crackling with energy. + +N:81:Yellow light +G:*:y +I:120:2d6:8:12:30 +W:4:1:0:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:BLIND +F:EMPTY_MIND | CAN_FLY | NONLIVING | SUSCEP_ELEC | +F:BASEANGBAND | HAS_LITE | RAND_50 | RAND_25 | NO_CUT +D:A fast-moving bright light, apparently totally random in its movement. + +N:82:Cave lizard +G:R:u +I:110:3d6:8:16:80 +W:4:1:100:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d5 +F:ANIMAL | CAN_SWIM | DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It is an armoured lizard with a powerful bite. + +N:83:Novice ranger +G:p:W +I:110:6d8:20:8:5 +W:4:1:1400:18 +E:1:1:1:2:1:1 +O:25:45:25:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:ARROW_2 | MISSILE +D:An agile hunter, ready and relaxed. + +N:84:Blue jelly +G:j:b +I:110:12d8:2:1:99 +W:4:1:2000:14 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:COLD:1d6 +F:NEVER_MOVE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_COLD | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | SUSCEP_FIRE | BASEANGBAND | NO_CUT +D:It's a large pile of pulsing blue flesh. + +N:85:Creeping copper coins +G:$:u +I:100:7d8:3:24:10 +W:4:3:0:9 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:TOUCH:POISON:2d4 +F:ONLY_GOLD | DROP_1D2 | SUSCEP_ACID | +F:COLD_BLOOD | BASH_DOOR | +F:IM_ELEC | IM_POIS | CHAR_MULTI | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of copper coins, until it starts crawling towards you +D:on tiny legs. + +N:86:Giant white rat +G:r:W +I:110:2d2:8:7:30 +W:4:1:200:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d3 +F:RAND_25 | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is a very vicious rodent. + +N:87:Snotling +G:o:U +I:110:5d5:20:32:30 +W:4:1:900:15 +E:1:1:1:2:1:1 +O:25:50:0:20 +B:HIT:HURT:1d6 +F:MALE | +F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Immature Orclings, running wild and screaming all the time. + +N:88:Swordfish +G:~:W +I:120:4d7:14:10:20 +W:4:2:800:15 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A fish with a swordlike "beak". + +N:89:Blue worm mass +G:w:b +I:100:5d8:7:12:10 +W:4:1:40:5 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:COLD:1d4 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | COLD_BLOOD | +F:ANIMAL | IM_COLD | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:90:Large grey snake +G:J:s +I:100:6d8:6:41:50 +W:4:1:1300:14 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d5 +B:CRUSH:HURT:1d8 +F:RAND_25 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | WILD_TOO | +F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +D:It is about ten feet long. + +N:91:Skeleton kobold +G:s:W +I:110:5d8:20:26:40 +W:5:1:800:12 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a small animated kobold skeleton. + +N:92:Ewok +G:h:G +I:120:3d5:10:10:10 +W:9:2:700:20 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:DROP_60 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE | +F:WILD_TOO | WILD_WOOD | +F:MORTAL | JOKEANGBAND +S:1_IN_8 +S:ARROW_1 +D:A cute little bear, full of merchandising potential. + +N:93:Novice mage +G:p:r +I:110:6d4:20:6:10 +W:6:2:1400:6 +E:1:1:1:2:1:1 +O:25:0:70:0 +B:HIT:HURT:1d4 +F:MALE | +F:FORCE_SLEEP | +F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BLINK | BLIND | CONF | MISSILE +D:He is leaving behind a trail of dropped spell components. + +N:94:Green naga +G:n:g +I:110:9d8:18:40:120 +W:5:1:1700:30 +E:0:0:0:0:1:0 +O:0:25:0:65 +B:CRUSH:HURT:1d8 +B:SPIT:ACID:2d6 +F:FEMALE | +F:RAND_25 | TAKE_ITEM | DROP_60 | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SHORE | +F:EVIL | IM_ACID | MORTAL | BASEANGBAND +D:A large green serpent with a female torso. Her green skin glistens with +D:acid. + +N:95:Giant leech +G:w:u +I:120:6d8:10:20:50 +W:5:1:30:20 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:3d1 +B:BITE:HURT:3d1 +F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25 | BASEANGBAND +D:Yech! The disgusting thing only wants your blood! + +N:96:Barracuda +G:~:G +I:120:6d8:20:45:20 +W:5:2:150:30 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:HURT:1d10 +F:AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A predatory fish with razor-sharp teeth. + +N:97:Novice paladin +G:p:w +I:110:6d8:20:16:5 +W:4:1:1700:18 +E:1:1:1:2:1:1 +O:0:70:25:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:SCARE | CAUSE_1 +D:An adventurer both devoutly religious and skilful in combat. +D:He seems to consider you an agent of the devil. + +N:98:Zog +G:h:b +I:110:13d9:20:20:20 +W:5:1:600:25 +E:0:1:0:2:1:0 +O:50:0:25:20 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +B:DROOL:* +F:EVIL | OPEN_DOOR | BASH_DOOR | DROP_90 | DROP_SKELETON | +F:MORTAL | ZANGBAND +D:Drooling, insectoid aliens with disgusting habits. + +N:99:Blue ooze +G:j:b +I:110:3d4:8:16:80 +W:5:1:300:7 +E:0:0:0:0:0:0 +O:45:20:20:0 +B:CRAWL:COLD:1d4 +F:RAND_50 | RAND_25 | DROP_60 | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_COLD | SUSCEP_FIRE +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's blue and it's oozing. + +N:100:Green glutton ghost +G:G:g +I:130:3d4:10:20:10 +W:5:1:0:15 +E:0:0:0:0:0:0 +O:30:30:30:5 +B:TOUCH:EAT_FOOD:1d1 +F:RAND_50 | RAND_25 | +F:DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It is a very ugly green ghost with a voracious appetite. + +N:101:Green jelly +G:j:g +I:120:22d8:2:1:99 +W:5:1:2500:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d2 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_ACID | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a large pile of pulsing green flesh. + +N:102:Large kobold +G:k:b +I:110:13d9:20:32:30 +W:5:1:1000:25 +E:1:1:1:2:1:1 +O:0:90:0:5 +B:HIT:HURT:1d10 +F:DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It a man-sized figure with the all too recognisable face of a kobold. + +N:103:Grey icky thing +G:i:s +I:110:4d8:14:12:15 +W:5:1:500:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d5 +F:RAND_50 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | BASEANGBAND +D:It is a smallish, slimy, icky, nasty creature. + +N:104:Disenchanter eye +G:e:v +I:100:7d8:2:10:10 +W:5:2:500:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:UN_BONUS +F:ATTR_MULTI | ATTR_ANY | RES_DISE | DROP_CORPSE | +F:NEVER_MOVE | CAN_FLY | +F:HURT_LITE | NO_FEAR | BASEANGBAND +S:1_IN_9 | +S:DRAIN_MANA +D:A disembodied eye, crackling with magic. + +N:105:Red worm mass +G:w:r +I:100:5d8:7:12:10 +W:5:1:40:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:FIRE:1d6 +F:RAND_50 | RAND_25 | SUSCEP_COLD | +F:STUPID | EMPTY_MIND | BASH_DOOR | +F:ANIMAL | IM_FIRE | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:106:Copperhead snake +G:J:o +I:110:4d6:6:20:1 +W:5:1:200:15 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:2d4 +F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | BASH_DOOR | +F:ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND +D:It has a copper head and sharp venomous fangs. + +N:107:Death sword +G:|:W +I:130:6d6:20:40:0 +W:6:5:0:30 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:NEVER_MOVE | NONLIVING | NO_FEAR | SUSCEP_ACID | +F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP | +F:DROP_90 | EVIL | IM_COLD | IM_FIRE | FORCE_MAXHP | IM_ELEC | IM_POIS | +F:BASEANGBAND | HAS_LITE | NO_CUT +D:A bloodthirsty blade lurking for prey. Beware! + +N:108:Purple mushroom patch +G:,:v +I:110:1d1:2:1:0 +W:6:2:40:15 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:LOSE_CON:1d2 +B:SPORE:LOSE_CON:1d2 +B:SPORE:LOSE_CON:1d2 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yuk! It doesn't look so tasty. + +N:109:Novice priest +G:p:g +I:110:7d4:20:10:5 +W:6:2:1500:6 +E:1:1:1:2:1:1 +O:20:50:20:5 +B:HIT:HURT:1d5 +F:MALE | GOOD | +F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:HEAL | SCARE | CAUSE_1 +D:He is tripping over his priestly robes. + +N:110:Novice warrior +G:p:u +I:110:9d4:20:16:5 +W:6:2:1600:6 +E:1:1:1:2:1:1 +O:0:95:0:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d6 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks inexperienced but tough. + +N:111:Nibelung +G:h:D +I:110:8d4:20:12:5 +W:6:1:900:6 +E:1:1:1:2:1:1 +O:90:0:0:5 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | +F:FRIENDS | DROP_60 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | HURT_LITE | RES_DISE | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | ZANGBAND | HAS_LITE +D:Night dwarfs collecting riches. + +N:112:The disembodied hand that strangled people +G:z:g +I:130:7d8:30:15:20 +W:6:2:300:20 +E:0:0:0:1:0:0 +O:0:0:0:0 +B:CRUSH:HURT:1d8 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_POIS | CAN_FLY | UNIQUE | +F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT +D:Even today, nobody knows where it lurks... + +N:113:Brown mold +G:m:u +I:110:15d8:2:12:99 +W:6:1:50:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A strange brown growth on the dungeon floor. + +N:114:Giant brown bat +G:b:u +I:130:3d8:10:15:30 +W:6:1:600:10 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:ANIMAL | DROP_CORPSE | AI_ANNOY +F:MORTAL | BASEANGBAND +D:It screeches as it attacks. + +N:115:Rat-thing +G:r:R +I:120:9d9:12:20:20 +W:6:1:1000:10 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:3d2 +B:BITE:HURT:3d1 +B:BITE:HURT:3d2 +F:EVIL | ANIMAL | DROP_CORPSE | +F:MORTAL | ZANGBAND +S:1_IN_9 +S:SCARE | CONF +D:A ratlike creature with a humanlike face. + +N:116:Novice rogue +G:p:b +I:110:8d4:20:12:5 +W:6:2:1400:6 +E:1:1:1:2:1:1 +O:50:25:0:20 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | FRIENDS | +F:DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | +F:EVIL | MORTAL | BASEANGBAND +D:A rather shifty individual. + +N:117:Creeping silver coins +G:$:s +I:100:12d8:4:30:10 +W:6:3:0:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:TOUCH:POISON:2d6 +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:COLD_BLOOD | BASH_DOOR | SUSCEP_ACID | CHAR_MULTI | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of silver coins, until it starts crawling towards you +D:on tiny legs. + +N:118:Snaga +G:o:U +I:110:8d8:20:32:30 +W:6:1:1600:15 +E:1:1:1:2:1:1 +O:20:50:5:15 +B:HIT:HURT:1d8 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is one of the many weaker 'slave' orcs, often mistakenly known as a +D:goblin. + +N:119:Rattlesnake +G:J:r +I:110:6d7:6:24:1 +W:6:1:200:20 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:2d5 +F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | HAS_EGG | ANIMAL | IM_POIS | MORTAL | BASEANGBAND +D:It is recognised by the hard-scaled end of its body that is often rattled +D:to frighten its prey. + +N:120:Giant slug +G:w:U +I:100:12d9:10:25:25 +W:6:1:600:25 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:ACID:2d4 +B:BITE:ACID:2d6 +F:ANIMAL | EMPTY_MIND | KILL_ITEM | KILL_BODY | CAN_SWIM | WILD_TOO | +F:DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_10 +S:BR_ACID +D:It is slowly making its way towards you, eating everything in +D:its path... + +N:121:Giant pink frog +G:R:r +I:110:5d8:12:16:50 +W:7:1:200:16 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:LOSE_STR:2d4 +F:RAND_50 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | +F:BASH_DOOR | DROP_CORPSE +F:ANIMAL | MORTAL | BASEANGBAND +D:It looks poisonous. + +N:122:Dark elf +G:h:D +I:110:7d10:20:16:20 +W:7:2:1200:25 +E:1:1:1:2:1:1 +O:20:20:50:10 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | +F:FORCE_SLEEP | +F:DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:CONF | DARKNESS | MISSILE +D:An elven figure with jet black skin and white hair, his eyes are large and +D:twisted with evil. + +N:123:Zombified kobold +G:z:s +I:110:6d8:20:14:30 +W:7:1:750:14 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d2 +B:HIT:HURT:1d2 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated kobold corpse. Flesh falls off in large chunks as it +D:shambles forward. + +N:124:Crypt creep +G:s:D +I:110:6d8:20:12:14 +W:7:2:0:25 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +B:BITE:POISON +F:RAND_25 +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS | +F:EVIL | UNDEAD | IM_POIS | IM_COLD | +F:NO_CONF | NO_SLEEP | HURT_LITE | BASEANGBAND | NO_CUT +S:1_IN_10 +S:CAUSE_1 | S_UNDEAD +D:A frightening skeletal figure in a black robe. + +N:125:Rotting corpse +G:z:R +I:110:8d8:20:20:20 +W:8:1:0:15 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:POISON:1d3 +B:CLAW:POISON:1d3 +F:OPEN_DOOR | BASH_DOOR | FRIENDS | +F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS | +F:IM_COLD | COLD_BLOOD | EMPTY_MIND | BASEANGBAND | NO_CUT +D:Corpses awakened from their sleep by dark sorcery. + +N:126:Cave orc +G:o:G +I:110:11d9:20:32:30 +W:7:1:1900:20 +E:1:1:1:2:1:1 +O:20:70:0:0 +B:HIT:HURT:1d8 +F:MALE | +F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is often found in huge numbers in deep caves. + +N:127:Wood spider +G:S:U +I:120:3d6:8:16:80 +W:7:3:600:15 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:STING:POISON:1d4 +F:FRIENDS | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:ANIMAL | SPIDER | IM_POIS | +F:MORTAL | BASEANGBAND +D:It scuttles towards you. + +N:128:Manes +G:u:r +I:110:8d8:20:32:30 +W:7:2:300:16 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +D:It is a minor but aggressive demon. + +N:129:Bloodshot eye +G:e:r +I:110:10d8:2:6:10 +W:7:3:550:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:BLIND:2d6 +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:DRAIN_MANA +D:A disembodied eye, bloodshot and nasty. + +N:130:Red naga +G:n:r +I:110:11d8:20:40:120 +W:7:2:1800:40 +E:0:0:0:0:1:0 +O:50:0:50:0 +B:CRUSH:HURT:1d10 +B:BITE:LOSE_STR:1d4 +F:FEMALE | CAN_SWIM | WILD_TOO | WILD_SHORE | +F:RAND_25 | DROP_60 | +F:TAKE_ITEM | BASH_DOOR | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND +D:A large red snake with a woman's torso. + +N:131:Red jelly +G:j:r +I:110:26d8:2:1:99 +W:7:1:2500:26 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:LOSE_STR:1d5 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a large pulsating mound of red flesh. + +N:132:Green icky thing +G:i:g +I:110:5d8:14:12:20 +W:7:2:500:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:2d5 +F:RAND_50 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | +F:IM_ACID | BASEANGBAND +D:It is a smallish, slimy, icky, acidic creature. + +N:133:Lost soul +G:G:W +I:110:2d8:12:10:10 +W:7:2:0:18 +E:0:0:0:0:0:0 +O:60:0:25:0 +B:HIT:HURT:2d2 +B:TOUCH:LOSE_WIS +F:RAND_50 | DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | +F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:TPORT | DRAIN_MANA +D:It is almost insubstantial. + +N:134:Night lizard +G:R:b +I:110:4d8:20:16:30 +W:7:2:400:35 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +B:BITE:HURT:1d6 +F:ANIMAL | CAN_SWIM | WILD_TOO | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:It is a black lizard with overlapping scales and a powerful jaw. + +N:135:Mughash, the Kobold Lord +G:k:v +I:110:17d10:20:20:20 +W:7:3:1100:100 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +F:UNIQUE | MALE | CAN_SPEAK +F:FORCE_MAXHP | +F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Strong and powerful, for a kobold. + +N:136:Skeleton orc +G:s:W +I:110:10d8:20:36:40 +W:8:1:1700:26 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d5 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated orc skeleton. + +N:137:Wormtongue, Agent of Saruman +G:p:B +I:110:28d10:20:30:20 +W:9:2:1500:150 +E:1:1:1:2:1:1 +O:10:50:35:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +B:TOUCH:EAT_GOLD +B:INSULT:* +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | +F:EVIL | RES_TELE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS +D:He's been spying for Saruman. He is a snivelling wretch with no morals. + +N:138:Robin Hood, the Outlaw +G:p:G +I:120:16d12:20:30:20 +W:10:2:1600:150 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:TOUCH:EAT_GOLD +B:TOUCH:EAT_ITEM +F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_5 +S:ARROW_2 | HEAL | TRAPS +D:The legendary archer steals from the rich (you qualify). + +N:139:Nurgling +G:u:o +I:110:9d8:20:32:30 +W:8:2:800:19 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BITE:DISEASE:1d8 +F:FRIENDS | FRIEND | +F:OPEN_DOOR | BASH_DOOR | IM_POIS | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | ZANGBAND +D:It is a minor demon servitor of Nurgle. It looks like a hairless +D:teddy bear, with twisted eyes and rotting, ghoulish skin. + +N:140:Lagduf, the Snaga +G:o:y +I:110:22d10:20:32:30 +W:8:2:1700:80 +E:1:1:1:2:1:1 +O:10:80:0:0 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:UNIQUE | MALE | EVIL | ORC | FORCE_MAXHP | ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | SPECIAL_GENE | +F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order +D:with displays of excessive violence. + +N:141:Brown yeek +G:y:u +I:110:4d8:18:18:10 +W:8:1:800:11 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d6 +F:DROP_60 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | IM_ACID | +F:MORTAL | BASEANGBAND +D:It is a strange small humanoid. + +N:142:Novice ranger +G:p:W +I:110:6d8:20:8:5 +W:8:2:1500:18 +E:1:1:1:2:1:1 +O:0:80:0:15 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:ARROW_2 | MISSILE +D:An agile hunter, ready and relaxed. + +N:143:Giant salamander +G:R:R +I:110:6d7:6:40:1 +W:8:1:600:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:3d6 +F:FORCE_SLEEP | SUSCEP_COLD | +F:RAND_25 | +F:ANIMAL | IM_FIRE | CAN_SWIM | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_9 +S:BR_FIRE +D:A large black and yellow lizard. You'd better run away! + +N:144:Space monster +G:.:d +I:110:21d8:30:14:20 +W:8:2:0:28 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:TERRIFY:1d4 +F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY | JOKEANGBAND | NO_CUT +D:A black hole in the fabric of reality. + +N:145:Carnivorous flying monkey +G:H:R +I:110:20d8:30:20:20 +W:8:2:800:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:5d1 +F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | +F:DROP_CORPSE | MORTAL | ZANGBAND | HAS_LITE +D:It looks fantastic, yet frightening. + +N:146:Green mold +G:m:g +I:110:21d8:2:14:75 +W:8:1:40:28 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:TERRIFY:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_ACID | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange growth on the dungeon floor. + +N:147:Novice paladin +G:p:w +I:110:6d8:20:16:5 +W:8:2:1500:18 +E:1:1:1:2:1:1 +O:30:55:10:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:SCARE | CAUSE_1 +D:He thinks you are an agent of the devil. + +N:148:Lemure +G:u:U +I:110:13d9:20:32:30 +W:8:3:1000:16 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +D:It is the larval form of a major demon. + +N:149:Hill orc +G:o:u +I:110:13d9:20:32:30 +W:8:1:2000:25 +E:1:1:1:2:1:1 +O:10:70:10:0 +B:HIT:HURT:1d10 +F:MALE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is a hardy well-weathered survivor. + +N:150:Bandit +G:p:b +I:110:8d8:20:24:10 +W:10:2:1500:26 +E:1:1:1:2:1:1 +O:25:60:0:0 +B:HIT:HURT:2d4 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_1D2 | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:He is after your possessions! + +N:151:Hunting hawk +G:B:u +I:120:8d8:30:25:10 +W:8:2:800:22 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d4 +F:ANIMAL | NO_FEAR | CAN_FLY | WILD_WOOD | WILD_TOO | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:Trained to hunt and kill without fear. + +N:152:Phantom warrior +G:G:B +I:110:5d5:20:10:40 +W:8:1:0:15 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING | +F:NO_FEAR | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT +D:Spectral creatures that are half real, half illusion. + +N:153:Gremlin +G:u:u +I:110:5d5:30:30:20 +W:8:3:500:6 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:EAT_FOOD:1d2 +B:CLAW:EAT_FOOD:1d2 +B:BITE:EAT_FOOD:1d3 +F:IM_POIS | HURT_LITE | EVIL | DEMON | OPEN_DOOR | +F:TAKE_ITEM | CAN_SWIM | +F:MORTAL | ZANGBAND +S:MULTIPLY +D:Don't feed them after midnight! + +N:154:Yeti +G:Y:w +I:110:11d9:20:24:10 +W:9:3:3500:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d4 +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | IM_COLD | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND +D:A large white figure covered in shaggy fur. + +N:155:Bloodshot icky thing +G:i:r +I:110:7d8:14:18:20 +W:9:3:60:24 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d4 +B:CRAWL:ACID:2d4 +F:RAND_50 | +F:EMPTY_MIND | CAN_SWIM | DROP_CORPSE | +F:IM_POIS | BASEANGBAND +S:1_IN_11 | +S:DRAIN_MANA +D:It is a strange, slimy, icky creature. + +N:156:Giant grey rat +G:r:s +I:110:2d3:8:12:20 +W:9:1:250:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d4 +F:RAND_25 | +F:ANIMAL | IM_POIS | +F:MORTAL | BASEANGBAND +S:MULTIPLY +D:It is a rodent of unusual size. + +N:157:Black harpy +G:H:D +I:120:3d8:16:22:10 +W:9:1:600:19 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +B:BITE:HURT:1d3 +F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:RAND_25 | ANIMAL | EVIL | MORTAL | BASEANGBAND +D:A woman's face on the body of a vicious black bird. + +N:158:Skaven +G:r:G +I:110:11d8:15:25:20 +W:9:1:600:20 +E:1:1:1:2:1:1 +O:35:35:20:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:EVIL | FRIENDS | DROP_60 | DROP_90 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | MALE | WILD_TOO | WILD_WASTE | WILD_SWAMP | +F:MORTAL | ZANGBAND +D:A mutated rat-creature from the great waste, it is vaguely +D:humanoid in appearance and walks on its hind legs. This race +D:serves chaos fervently and is greatly feared by others. + +N:159:The wounded bear +G:q:r +I:110:11d10:10:35:10 +W:12:1:3000:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d10 +B:CLAW:HURT:1d10 +B:BITE:HURT:1d11 +F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | UNIQUE | DROP_CORPSE | +F:ANIMAL | WILD_ONLY | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | +F:MORTAL | BASEANGBAND +D:A wounded bear, who has occasionally attacked humans. + +N:160:Cave bear +G:q:u +I:110:8d8:10:35:10 +W:9:1:3000:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +B:BITE:HURT:1d8 +F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | +F:ANIMAL | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | +F:MORTAL | BASEANGBAND +D:A large bear appears to have made its home in this cave. It is hungry, +D:and you are trespassing in its territory. + +N:161:Rock mole +G:r:s +I:110:10d10:20:30:75 +W:9:2:60:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:HURT:1d10 +F:WEIRD_MIND | BASH_DOOR | KILL_WALL | KILL_ITEM | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:Despite its unimpressive size, this mole creature has fangs powerful +D:enough to bore through solid rock. + +N:162:Mindcrafter +G:p:y +I:110:9d8:20:15:20 +W:16:2:1700:50 +E:1:1:1:2:1:1 +O:30:40:30:0 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:MALE | +F:FORCE_SLEEP | DROP_90 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:CONF | BLIND | HOLD | SLOW | MIND_BLAST | S_MONSTER | BLINK +D:A master of the mental arts, able to damage or dominate the +D:minds of others. + +N:163:Baby blue dragon +G:d:b +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | HAS_EGG | IMPRESED | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI | ATTR_MULTI +S:1_IN_12 | +S:BR_ELEC +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale blue. + +N:164:Baby white dragon +G:d:w +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI +F:EVIL | DRAGON | IM_COLD | SUSCEP_FIRE | HAS_EGG | IMPRESED | BASEANGBAND +F:ATTR_MULTI +S:1_IN_12 | +S:BR_COLD +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale white. + +N:165:Baby green dragon +G:d:g +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | DROP_CORPSE | +F:EVIL | DRAGON | IM_POIS | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_POIS +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a sickly green. + +N:166:Baby black dragon +G:d:s +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_ACID +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a dull black. + +N:167:Baby red dragon +G:d:r +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_FIRE | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_11 | +S:BR_FIRE +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale red. + +N:168:Giant red ant +G:a:r +I:110:4d8:12:34:60 +W:9:2:600:22 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:STING:LOSE_STR:1d4 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON +F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE +D:It is large and has venomous mandibles. + +N:169:Brodda, the Easterling +G:p:U +I:110:24d10:20:25:20 +W:9:2:2200:100 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +F:UNIQUE | MALE | EVIL +F:FORCE_MAXHP | CAN_SPEAK | WILD_TOO | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +D:A nasty piece of work, Brodda picks on defenceless women and children. + +N:170:Bloodfang, the Wolf +G:C:R +I:120:8d6:30:30:20 +W:9:1:1600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d12 +B:BITE:HURT:1d12 +F:BASH_DOOR | WILD_ONLY | WILD_GRASS | WILD_WOOD | DROP_CORPSE | +F:ANIMAL | UNIQUE | FORCE_MAXHP | +F:MORTAL | BASEANGBAND +D:It has been terrorising the nearby villages. + +N:171:King cobra +G:J:g +I:110:8d10:8:30:1 +W:9:2:300:28 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:SPIT:BLIND:1d2 +B:BITE:POISON:3d4 +F:RAND_50 | WILD_TOO | WILD_SWAMP | WILD_WOOD | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND +D:It is a large snake with a hooded face. + +N:172:Eagle +G:B:u +I:120:9d9:30:25:10 +W:12:2:600:22 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d6 +F:ANIMAL | CAN_FLY | WILD_ONLY | WILD_WASTE | WILD_MOUNTAIN | WILD_WOOD | +F:DROP_CORPSE | MORTAL | BASEANGBAND | HAS_EGG +D:A magnificent huge predatory bird. + +N:173:War bear +G:q:u +I:110:10d10:10:35:10 +W:9:1:2000:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:WEIRD_MIND | BASH_DOOR | FRIENDS | DROP_SKELETON | DROP_CORPSE +F:ANIMAL +F:MORTAL | BASEANGBAND +D:Bears with tusks, trained to kill. + +N:174:Killer bee +G:I:y +I:120:2d4:12:34:10 +W:9:2:50:22 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:STING:POISON:1d4 +B:STING:LOSE_STR:1d4 +F:WEIRD_MIND | FRIENDS | CAN_FLY | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is poisonous and aggressive. + +N:175:Giant spider +G:S:v +I:110:10d10:8:16:80 +W:10:2:700:35 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +B:BITE:HURT:1d10 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON | +F:ANIMAL | SPIDER | IM_POIS | +F:MORTAL | BASEANGBAND +D:It is a vast spider whose bulbous body is bloated with poison. + +N:176:Giant white tick +G:S:w +I:100:12d8:12:40:20 +W:10:2:200:27 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:2d6 +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | +F:ANIMAL | IM_POIS | +F:MORTAL | BASEANGBAND +D:It is moving slowly towards you. + +N:177:The Borshin +G:g:w +I:110:12d20:40:30:0 +W:10:2:600:45 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d12 +B:CRUSH:HURT:2d15 +B:TOUCH:TERRIFY +F:BASH_DOOR | UNIQUE | FORCE_MAXHP | NO_CONF +F:IM_POIS | IM_COLD | NO_FEAR +F:MORTAL | CTHANGBAND | NO_CUT +D:Pallid and twisted, this creature hates the very sight of you. +D:"It looked like something that had started out to be a man but had never +D:quite made it. It had been stepped on, twisted, had holes poked into the +D:sickly dough of its head-bulge. Bones showed through the transparent flesh +D:of its torso and its short legs were as thick as trees, terminating in +D:disk-shaped pads from which dozens of long toes hung like roots or worms. +D:its arms were longer than its entire body. it was a crushed slug, a thing +D:that had been frozen and thawed before it was fully baked. It was - +D:'It is the Borshin', said the Lord of Bats." + +N:178:Dark elven mage +G:h:r +I:120:7d10:20:16:20 +W:10:1:1200:50 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS +D:A dark elven figure, dressed all in black, hurling spells at you. + +N:179:Kamikaze yeek +G:y:r +I:113:4d8:18:18:10 +W:10:1:800:10 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:EXPLODE:HURT:15d2 +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | IM_ACID | +F:MORTAL | ZANGBAND +D:The evil wizard Bruce has trained them to be living weapons. + +N:180:Orfax, Son of Boldor +G:y:B +I:120:14d10:18:20:10 +W:11:3:600:80 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d9 +B:INSULT:* +B:INSULT:* +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:ANIMAL | EVIL | IM_ACID | +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:HEAL | BLINK | TELE_TO | SLOW | CONF | +S:S_MONSTER +D:He's just like his daddy! He knows mighty spells, but fortunately he is a +D:yeek. + +N:181:Servant of Glaaki +G:z:G +I:110:9d9:20:20:20 +W:10:1:600:25 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:1d8 +B:CLAW:DISEASE:1d3 +F:OPEN_DOOR | BASH_DOOR | FRIENDS | HURT_LITE | +F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS | +F:IM_COLD | COLD_BLOOD | CTHANGBAND | NO_CUT +S:1_IN_12 +S:CAUSE_1 | SCARE +D:"...the hand of a corpse -- bloodless and skeletal, and with +D:impossibly long, cracked nails." + +N:182:Dark elven warrior +G:h:u +I:110:10d11:20:16:20 +W:10:1:1400:50 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:MALE | +F:DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_12 +S:MISSILE +D:A dark elven figure in armour, ready with his sword. + +N:183:Sand-dweller +G:u:y +I:110:9d9:20:20:20 +W:10:1:600:30 +E:1:1:1:2:1:1 +O:20:50:20:5 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +F:FRIENDS | WILD_TOO | WILD_WASTE | DROP_SKELETON | +F:OPEN_DOOR | BASH_DOOR | HURT_LITE | EVIL | DROP_60 | DROP_90 | +F:MALE +F:MORTAL | CTHANGBAND +D:"Rough-skinned, large-eyed, large-eared, with a horrible, +D:distorted resemblance to the koala bear facially, though +D:his body had an appearance of emaciation." + +N:184:Clear mushroom patch +G:,:B +I:120:1d1:4:1:0 +W:10:2:30:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d1 +F:ATTR_CLEAR | +F:NEVER_MOVE | INVISIBLE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY +D:Yum! It smells quite tasty. If you could only see it... + +N:185:Quiver slot +G:,:U +I:120:1d1:4:1:0 +W:10:2:60:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d1 +F:NEVER_MOVE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | +F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT +S:MULTIPLY | +S:1_IN_5 | ARROW_1 +D:What looks like the remains of a quiver dropped by a past adventurer +D:has become overgrown with a strange mold intent on using the contents +D:of the quiver to grab prey. + +N:186:Grishnakh, the Hill Orc +G:o:y +I:110:25d10:20:20:20 +W:10:3:2300:160 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | SPECIAL_GENE | +F:ESCORT | WILD_TOO | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is a cunning and devious orc with a chaotic nature. + +N:187:Giant tan bat +G:b:U +I:130:3d8:12:20:50 +W:10:2:600:18 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:TERRIFY:1d3 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:FORCE_SLEEP | ANIMAL | DROP_CORPSE | AI_ANNOY | +F:MORTAL | BASEANGBAND +D:A giant bat, the beating of whose wings produces a strangely unnerving noise. + +N:188:Owlbear +G:H:o +I:110:12d12:20:20:20 +W:10:1:2000:35 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:CRUSH:HURT:1d10 +F:EVIL | ANIMAL | OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A bizarre bear-creature with the claws and the face of an owl. + +N:189:Blue horror +G:u:B +I:110:14d9:20:35:20 +W:10:3:1200:25 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:TERRIFY:1d8 +B:CLAW:TERRIFY:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF | ZANGBAND +D:An ugly screaming little demon servant of Tzeentch. + +N:190:Hairy mold +G:m:o +I:110:15d8:2:15:70 +W:10:1:50:32 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange hairy growth on the dungeon floor. + +N:191:Grizzly bear +G:q:U +I:110:15d15:10:35:10 +W:16:2:2600:55 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:1d12 +B:CRUSH:HURT:1d10 +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | BASH_DOOR | +F:MORTAL | BASEANGBAND +D:A huge, beastly bear, more savage than most of its kind. + +N:192:Disenchanter mold +G:m:v +I:110:16d8:2:20:70 +W:10:1:40:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:UN_BONUS:1d6 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | RES_DISE | +F:IM_POIS | ATTR_MULTI | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_11 | +S:DRAIN_MANA +D:It is a strange glowing growth on the dungeon floor. + +N:193:Pseudo dragon +G:d:o +I:110:20d10:20:30:40 +W:10:2:10000:150 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:DROP_60 | BASH_DOOR | HAS_EGG | +F:EVIL | DRAGON | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_11 | +S:CONF | SCARE | BR_LITE | BR_DARK +D:A small relative of the dragon that inhabits dark caves. + +N:194:Tengu +G:u:b +I:120:16d9:20:32:30 +W:10:1:600:40 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | RES_TELE | CAN_FLY | BASEANGBAND +S:1_IN_3 | +S:BLINK | TELE_TO | TELE_AWAY | TPORT +D:It is a fast-moving demon that blinks quickly in and out of existence; no +D:other demon matches its teleporting mastery. + +N:195:Creeping gold coins +G:$:y +I:100:18d8:5:36:10 +W:10:3:0:32 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:TOUCH:POISON:3d5 +F:ONLY_GOLD | DROP_90 | DROP_1D2 | +F:COLD_BLOOD | BASH_DOOR | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of gold coins, until it starts crawling towards you +D:on tiny legs. + +N:196:Wolf +G:C:u +I:120:6d6:30:30:20 +W:10:1:600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:RAND_25 | FRIENDS | +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_WASTE | WILD_MOUNTAIN | +F:ANIMAL | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:It howls and snaps at you. + +N:197:Giant fruit fly +G:I:G +I:120:2d2:8:14:10 +W:10:3:100:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | RAND_25 | CAN_FLY | WEIRD_MIND | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:A fast-breeding, annoying pest. + +N:198:Panther +G:f:D +I:120:10d8:40:30:0 +W:10:2:1300:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A large black cat, stalking you with intent. It thinks you're its next +D:meal. + +N:199:Brigand +G:p:b +I:110:9d8:20:32:10 +W:10:2:1700:35 +E:1:1:1:2:1:1 +O:25:60:0:0 +B:HIT:HURT:2d4 +B:TOUCH:EAT_ITEM +F:MALE | +F:DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | DROP_SKELETON | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is eyeing your backpack. + +N:200:Hobbes the Tiger +G:f:y +I:120:12d10:40:30:0 +W:10:2:1600:45 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d12 +B:CLAW:HURT:1d12 +B:BITE:HURT:1d5 +F:BASH_DOOR | UNIQUE | FORCE_MAXHP | +F:ANIMAL | MALE | CAN_SPEAK | DROP_CORPSE | +F:MORTAL | JOKEANGBAND +D:Fast-moving, with a taste for tuna sandwiches. + +N:201:Shadow Creature of Fiona +G:h:s +I:110:11d8:12:12:16 +W:10:2:1000:35 +E:1:1:1:2:1:1 +O:20:30:50:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:BASH_DOOR | OPEN_DOOR | FRIENDS | DROP_60 | IM_POIS | NO_SLEEP | NO_CONF +F:MALE | DROP_SKELETON | ZANGBAND +D:"There was something unusual about their appearance... For one thing, +D:all had uniformly bloodshot eyes. Very, very bloodshot eyes. With them, +D:though, the condition seemed normal. For another, all had an extra joint +D:to each finger and thumb, and sharp, forward-curving spurs on the backs +D:of their hands. All of them had prominent jaws and forty-four teeth, +D:most of them longer than human teeth, and several looking to be much +D:sharper. Their flesh was grayish and hard and shiny. There were +D:undoubtedly other differences also, but those were sufficient to prove +D:a point of some sort." + +N:202:Undead mass +G:j:u +I:110:8d8:70:12:5 +W:10:2:200:33 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:DISEASE:1d6 +B:TOUCH:LOSE_CON:1d6 +F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR | +F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | BASEANGBAND | NO_CUT +S:MULTIPLY +D:A sickening mound of decaying flesh, bones, hands and so on. It seems to +D:be growing. + +N:203:Chaos shapechanger +G:H:v +I:110:20d9:10:14:12 +W:11:2:0:38 +E:1:1:1:2:1:1 +O:20:50:20:6 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:HIT:CONFUSE:1d3 +F:DROP_60 | EVIL | SHAPECHANGER | ATTR_MULTI | ATTR_ANY +F:MORTAL | ZANGBAND +S:1_IN_5 +S:BO_FIRE | BO_COLD | CONF +D:A vaguely humanoid form constantly changing its appearance. + +N:204:Baby multi-hued dragon +G:d:v +I:110:13d10:20:30:70 +W:11:2:5000:45 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:ATTR_MULTI | +F:FORCE_MAXHP | FORCE_SLEEP | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | DRAGON | CAN_FLY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HAS_EGG | IMPRESED | +F:BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales shimmering with a hint of colour. + +N:205:Vorpal bunny +G:r:w +I:120:10d10:40:40:0 +W:11:3:600:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:6d1 +B:BITE:HURT:7d1 +F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | MORTAL | ZANGBAND +S:1_IN_8 +S:BLINK +D:It looks very cute, except for the razor sharp teeth. It moans +D:ominously as it jumps at your throat! + +N:206:Old Man Willow +G:#:s +I:110:32d30:20:20:20 +W:25:5:3000:150 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:TOUCH:PARALYZE:1d14 +B:TOUCH:PARALYZE:1d14 +B:CRUSH:HURT:2d12 +F:ANIMAL | NEVER_MOVE | COLD_BLOOD | DROP_RANDART +F:EMPTY_MIND | UNIQUE | FORCE_MAXHP | FORCE_SLEEP | +F:RES_WATE | IM_POIS | IM_ACID | SUSCEP_FIRE | SPECIAL_GENE | +F:DROP_1D2 | DROP_GOOD | ONLY_ITEM | BASEANGBAND | NO_CUT +S:1_IN_10 | +S:TELE_TO | HOLD | +D:The ancient grey willow tree, ruler of the Old Forest. He despises +D:trespassers in his territory. "...a huge willow-tree, old and hoary. +D:Enormous it looked, its sprawling branches going up like racing arms +D:with may long-fingered hands, its knotted and twisted trunk gaping in +D:wide fissures that creaked faintly as the boughs moved." + +N:207:Hippocampus +G:H:B +I:110:20d9:12:14:10 +W:11:1:900:30 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d5 +B:BITE:HURT:2d5 +F:AQUATIC | WILD_TOO | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A truly strange hybrid of a horse and a fish. + +N:208:Zombified orc +G:z:s +I:110:11d8:20:24:25 +W:11:1:1800:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a shambling orcish corpse leaving behind a trail of flesh. + +N:209:Hippogryph +G:H:U +I:110:20d9:12:14:10 +W:11:1:1500:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:BITE:HURT:2d5 +F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_GRASS | +F:ANIMAL | DROP_CORPSE | MORTAL | BASEANGBAND +D:A strange hybrid of eagle and horse. It looks weird. + +N:210:Black mamba +G:J:D +I:120:10d8:10:32:1 +W:12:3:300:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:4d4 +F:RAND_50 | BASH_DOOR | CAN_SWIM | +F:WILD_TOO | WILD_WOOD | WILD_GRASS | WILD_SWAMP | +F:ANIMAL | IM_POIS | DROP_SKELETON | DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It has glistening black skin, a sleek body, and highly venomous fangs. + +N:211:White wolf +G:C:w +I:120:7d7:30:30:20 +W:12:1:700:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d4 +F:RAND_25 | +F:FRIENDS | SUSCEP_FIRE | +F:BASH_DOOR | WILD_TOO | WILD_WASTE | +F:ANIMAL | IM_COLD | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A large and muscled wolf from the northern wastes. Its breath is cold and +D:icy and its fur coated in frost. + +N:212:Grape jelly +G:j:v +I:110:52d8:2:1:99 +W:12:3:2600:60 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EXP_10 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_11 | +S:DRAIN_MANA +D:Yum! It looks quite tasty. It is a pulsing mound of glowing flesh. + +N:213:Nether worm mass +G:w:D +I:100:5d8:10:15:3 +W:12:4:200:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EXP_10 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | BASH_DOOR | +F:ANIMAL | HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a disgusting mass of dark worms, eating each other, the floor, +D:the air, you... + +N:214:Abyss worm mass +G:w:D +I:100:5d8:10:15:3 +W:12:4:200:7 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:EXP_10 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | BASH_DOOR | EVIL | CAN_SWIM | +F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE | +F:MORTAL | ZANGBAND | NO_CUT +S:MULTIPLY +D:Even more disgusting dark worms, their essence that of unbeing. + +N:215:Golfimbul, the Hill Orc Chief +G:o:y +I:110:26d10:20:60:20 +W:12:3:2200:230 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +F:UNIQUE | MALE | +F:FORCE_MAXHP | WILD_TOO | SPECIAL_GENE | +F:ESCORT | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | +F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A leader of a band of raiding orcs, he picks on hobbits. + +N:216:Swordsman +G:p:u +I:110:12d8:20:34:20 +W:12:1:1800:40 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:MALE | WILD_TOO | +F:DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +D:A warrior of considerable skill. + +N:217:Skaven shaman +G:r:g +I:110:10d8:20:15:20 +W:12:1:600:36 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | WILD_TOO | WILD_SWAMP | WILD_WASTE | +F:FORCE_SLEEP | DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | ZANGBAND +S:1_IN_8 | +S:BLINK | CAUSE_1 | MISSILE | CONF | SCARE +D:The shaman of a skaven tribe gets his powers from a mystic +D:stone corrupted by chaos, called a Warp Stone. + +N:218:Baby bronze dragon +G:d:U +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_CONF | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_CONF +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a dull bronze. + +N:219:Baby gold dragon +G:d:y +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_STUN | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_12 | +S:BR_SOUN +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale gold. + +N:220:Evil eye +G:e:D +I:110:15d8:2:6:10 +W:18:3:600:80 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:EXP_10 +B:GAZE:EXP_10 +F:NEVER_MOVE | EVIL | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:HOLD | TELE_TO +D:A huge disembodied eye. As you stare into the black nothingness of its pupil, +D:you feel your will and vitality draining away, and are unable to do anything +D:except approach it in horrified fascination. + +N:221:Mine-dog +G:C:u +I:120:6d6:30:30:20 +W:12:4:500:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:EXPLODE:HURT:6d6 +F:RAND_50 | FRIENDS | BASH_DOOR | ANIMAL | +F:MORTAL | ZANGBAND +D:An explosive charge has been attached to this poor animal, who +D:has been trained to search for its target and detonate. + +N:222:Hellcat +G:f:R +I:120:9d8:20:30:30 +W:12:1:400:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d5 +B:CLAW:HURT:1d5 +B:BITE:HURT:1d8 +F:ANIMAL | WEIRD_MIND | FRIENDS | RAND_25 | IM_FIRE | EVIL | SUSCEP_COLD | +F:MORTAL | ZANGBAND | HAS_LITE +D:It is as large as a tiger, and its yellow eyes are pupilless. + +N:223:Moon beast +G:q:W +I:120:9d10:30:30:20 +W:12:1:800:57 +E:0:1:0:2:1:0 +O:50:0:40:5 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BUTT:HURT:1d6 +F:DROP_1D2 | ONLY_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | ANIMAL | DROP_CORPSE +F:MORTAL | ZANGBAND +S:1_IN_6 +S:HEAL | BLIND | DARKNESS | CONF | CAUSE_2 +D:"Great greyish-white slippery things which could expand and +D:contract at will, and whose principle shape... was that of a +D:sort of toad without any eyes, but with a curious vibrating mass +D:of short pink tentacles on the end of its blunt, vague snout." + +N:224:Master yeek +G:y:g +I:110:12d9:18:24:10 +W:12:2:600:28 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d8 +F:FORCE_SLEEP | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | EVIL | IM_ACID | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:BLINK | TPORT | BLIND | SLOW | BA_POIS | +S:S_MONSTER +D:A small humanoid that radiates some power. + +N:225:Priest +G:p:g +I:110:12d8:20:22:40 +W:12:1:1500:36 +E:1:1:1:2:1:1 +O:0:20:80:0 +B:HIT:HURT:2d3 +B:HIT:HURT:2d3 +F:MALE | GOOD | +F:FORCE_SLEEP | +F:DROP_1D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | SCARE | CAUSE_2 | +S:S_MONSTER +D:A robed man dedicated to his god. + +N:226:Dark elven priest +G:h:g +I:120:7d10:20:30:30 +W:12:1:1200:50 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:HIT:HURT:1d9 +B:HIT:HURT:1d10 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE +D:A dark elven figure, dressed all in black, chanting curses and waiting to +D:deliver your soul to hell. + +N:227:Air spirit +G:E:B +I:130:8d8:12:40:20 +W:12:2:0:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d3 +F:RAND_50 | RAND_25 | IM_ELEC | IM_POIS | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | BASH_DOOR | +F:IM_POIS | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A whirlwind of sentient air. + +N:228:Skeleton human +G:s:W +I:110:10d8:20:30:30 +W:12:1:1500:38 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated human skeleton. + +N:229:Zombified human +G:z:s +I:110:12d8:20:24:20 +W:12:1:1500:34 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a shambling human corpse dropping chunks of flesh behind it. + +N:230:Tiger +G:f:o +I:120:12d10:40:40:0 +W:12:2:1500:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:1d6 +F:BASH_DOOR | WILD_TOO | WILD_GRASS | WILD_WOOD | WILD_MOUNTAIN | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:One of the largest of its species, a sleek orange and black shape creeps +D:towards you, ready to pounce. + +N:231:Moaning spirit +G:G:u +I:120:5d8:14:20:10 +W:12:2:0:44 +E:0:0:0:0:0:0 +O:45:15:25:0 +B:WAIL:TERRIFY +B:TOUCH:LOSE_DEX:1d8 +F:FORCE_SLEEP | RAND_25 | +F:DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:TPORT | SCARE +D:A ghostly apparition that shrieks horribly. + +N:232:Stegocentipede +G:c:u +I:120:13d8:12:30:30 +W:12:2:1200:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d4 +B:BITE:HURT:2d4 +B:STING:HURT:2d4 +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | DROP_SKELETON | MORTAL | BASEANGBAND +D:It is a vast armoured centipede with massive mandibles and a spiked tail. + +N:233:Spotted jelly +G:j:o +I:120:13d8:12:18:1 +W:12:3:2500:33 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:2d6 +B:TOUCH:ACID:2d6 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | COLD_BLOOD | +F:IM_ACID | IM_POIS | HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A strange jelly thing, covered in discoloured blotches. + +N:234:Drider +G:S:b +I:110:10d13:8:30:80 +W:13:2:2000:55 +E:1:1:1:2:1:0 +O:0:0:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:BITE:POISON:1d6 +F:FORCE_SLEEP | +F:BASH_DOOR | DROP_SKELETON | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2 +D:A dark elven torso merged with the bloated form of a giant spider. + +N:235:Mongbat +G:b:U +I:110:10d10:20:80:8 +W:13:2:800:65 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:POISON:1d8 +F:ANIMAL | EVIL | FRIENDS | CAN_FLY | FORCE_MAXHP | +F:IM_COLD | IM_ELEC | IM_POIS | WEIRD_MIND | DROP_CORPSE +F:MORTAL | BASEANGBAND +D:Devil-bats, notoriously difficult to kill. + +N:236:Killer brown beetle +G:K:u +I:110:13d8:10:40:30 +W:13:1:500:38 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:3d4 +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a vicious insect with a tough carapace. + +N:237:Boldor, King of the Yeeks +G:y:v +I:120:20d10:18:24:10 +W:13:3:650:200 +E:1:1:1:2:1:1 +O:0:90:10:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +B:HIT:HURT:1d9 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | +F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_CORPSE | +F:ANIMAL | EVIL | IM_ACID | +F:MORTAL | BASEANGBAND +S:1_IN_2 | +S:HEAL | BLINK | TPORT | BLIND | SLOW | +S:S_KIN | S_MONSTER +D:A great yeek, powerful in magic and sorcery, but a yeek all the same. + +N:238:Ogre +G:O:U +I:110:13d9:20:33:30 +W:13:2:2100:50 +E:1:1:1:2:1:1 +O:10:85:0:0 +B:HIT:HURT:2d8 +F:FRIENDS | +F:DROP_60 | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A hideous, smallish giant that is often found near or with orcs. + +N:239:Creeping mithril coins +G:$:B +I:110:20d8:5:50:10 +W:13:3:0:45 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:TOUCH:POISON:3d5 +F:ONLY_GOLD | DROP_90 | DROP_2D2 | +F:COLD_BLOOD | BASH_DOOR | IM_ACID | CHAR_MULTI | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of sentient mithril coins that doesn't like being +D:picked up. + +N:240:Illusionist +G:p:R +I:110:12d8:20:10:10 +W:13:2:1500:50 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:HIT:HURT:2d2 +F:MALE | +F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HASTE | BLINK | TPORT | BLIND | HOLD | SLOW | CONF | DARKNESS +D:A deceptive spell caster. + +N:241:Druid +G:p:G +I:110:12d12:20:10:10 +W:13:2:1400:50 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:MALE | WILD_TOO | WILD_WOOD | +F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HASTE | BLINK | BLIND | HOLD | SLOW | BO_FIRE | BO_ELEC | S_ANIMAL +D:A priest devoted to Nature. + +N:242:Pink horror +G:u:R +I:110:15d9:20:35:20 +W:13:3:1200:64 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:TERRIFY:1d8 +B:CLAW:TERRIFY:1d8 +B:BITE:CONFUSE:1d6 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF | ZANGBAND +S:1_IN_8 | +S:CONF | SCARE +D:An ugly screaming little demon servant of Tzeentch. + +N:243:Cloaker +G:(:g +I:130:7d7:20:40:0 +W:13:5:60:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:PARALYZE:5d5 +B:HIT:TERRIFY:5d5 +F:NEVER_MOVE | NO_FEAR | +F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP | +F:DROP_90 | IM_COLD | FORCE_MAXHP | IM_ELEC | IM_POIS | +F:BASEANGBAND | NO_CUT +D:It resembles a normal cloak until some poor fool ventures too close! + +N:244:Black orc +G:o:D +I:110:12d10:20:36:20 +W:13:1:2000:45 +E:1:1:1:2:1:1 +O:10:50:20:15 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:MALE | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 +S:ARROW_2 +D:He is a large orc with powerful arms and deep black skin. + +N:245:Ochre jelly +G:j:U +I:120:13d8:12:18:1 +W:13:3:2300:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:2d6 +B:TOUCH:ACID:2d6 +F:STUPID | EMPTY_MIND | COLD_BLOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A fast moving highly acidic jelly thing, that is eating away the floor it +D:rests on. + +N:246:Software bug +G:I:r +I:120:2d2:8:25:10 +W:14:1:0:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | RAND_25 | +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | +F:ANIMAL | MORTAL | JOKEANGBAND +S:MULTIPLY +D:Oh no! They are everywhere! + +N:247:Lurker +G:.:w +I:110:20d10:30:25:10 +W:14:3:0:80 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI | +F:NEVER_MOVE | FORCE_MAXHP | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +D:A strange creature that merges with the dungeon floor, trapping its +D:victims by enveloping them within its perfectly disguised form. + +N:248:Tangleweed +G:#:g +I:100:5d5:5:5:5 +W:10:4:50:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:PARALYZE +B:HIT:PARALYZE +F:FORCE_SLEEP | NEVER_MOVE | STUPID | EMPTY_MIND | FRIENDS | +F:KILL_TREES | SUSCEP_FIRE | ANIMAL | +F:WILD_ONLY | COLD_BLOOD | WILD_WOOD | WILD_GRASS | +F:NO_CONF | NO_SLEEP | NO_FEAR | MORTAL | BASEANGBAND | DROP_60 | NO_CUT +D:A mass of vegetation. As you pass near it, it reaches out tendrils to +D:ensnare you. You can just make out skeletons of its previous victims +D:deep within the thickets. + +N:249:Vlasta +G:R:B +I:120:12d6:12:20:12 +W:14:3:1000:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:BLIND:1d10 +B:BITE:BLIND:1d10 +F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | ZANGBAND +D:This strange creature looks like a miniature tyrannosaur. It has +D:empty, pale eyes and a sharp beak, which it aims at your eyes +D:as it jumps at you! + +N:250:Giant white dragon fly +G:F:w +I:110:3d8:12:20:50 +W:14:2:150:60 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:COLD:1d6 +F:FORCE_SLEEP | WILD_TOO | WILD_WASTE | +F:RAND_50 | CAN_FLY | SUSCEP_FIRE | +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | IM_COLD | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_COLD +D:It is a large fly that drips frost. + +N:251:Snaga sapper +G:o:U +I:111:8d8:20:32:30 +W:14:1:80:15 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:EXPLODE:HURT:20d2 +F:MALE | +F:WILD_TOO | SUSCEP_FIRE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | ZANGBAND | HAS_LITE +D:He is one of the many weaker 'slave' orcs, often mistakenly known as a +D:goblin. He is equipped with an explosive charge. + +N:252:Blue icky thing +G:i:b +I:100:10d6:15:20:20 +W:14:4:600:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d4 +B:CRAWL:EAT_FOOD +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:FORCE_SLEEP | +F:RAND_50 | +F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | DROP_CORPSE | +F:EVIL | IM_POIS | BASEANGBAND +S:MULTIPLY | +S:1_IN_8 | +S:BLIND | CONF | SCARE +D:It is a strange, slimy, icky creature, with rudimentary intelligence, +D:but evil cunning. It hungers for food, and you look tasty. + +N:253:Gibbering mouther +G:j:o +I:110:8d6:15:20:20 +W:14:4:2600:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d4 +F:NEVER_MOVE | EVIL | CAN_SWIM | +F:IM_POIS | EMPTY_MIND | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY | +S:1_IN_7 | +S:SCARE | CONF | BR_LITE +D:A chaotic mass of pulsating flesh, mouths and eyes. + +N:254:Wolfhound of Flora +G:C:s +I:120:9d9:20:20:0 +W:14:2:1600:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d5 +B:BITE:HURT:1d5 +F:ANIMAL | NO_FEAR | FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | ZANGBAND +D:Well-trained watchdogs, obedient to death. + +N:255:Hill giant +G:P:U +I:110:30d15:20:45:50 +W:25:1:3500:150 +E:1:1:1:2:1:1 +O:20:50:20:5 +B:HIT:HURT:4d8 +B:HIT:HURT:4d8 +F:DROP_60 | WILD_TOO | WILD_MOUNTAIN | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | MALE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A ten foot tall humanoid with powerful muscles. + +N:256:Flesh golem +G:g:R +I:110:12d8:12:30:10 +W:14:2:3000:50 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:EMPTY_MIND | BASH_DOOR | CAN_SWIM | +F:IM_ELEC | IM_COLD | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | +F:MORTAL | BASEANGBAND | NO_CUT +D:A shambling humanoid monster with long scars. + +N:257:Warg +G:C:D +I:120:8d8:20:20:40 +W:16:2:700:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +B:BITE:HURT:1d6 +F:RAND_25 | BASH_DOOR | FRIENDS | +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | EVIL | MORTAL | BASEANGBAND +D:It is a large wolf with eyes full of cunning. + +N:258:Cheerful leprechaun +G:h:G +I:120:2d5:8:6:6 +W:14:2:800:23 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:TOUCH:EAT_GOLD +B:TOUCH:EAT_FOOD +F:DROP_60 | ONLY_GOLD | RAND_50 | OPEN_DOOR | MALE | +F:GOOD | MORTAL | ZANGBAND +S:MULTIPLY | +S:1_IN_6 | +S:BLINK +D:A merry little gnome. + +N:259:Giant flea +G:I:s +I:120:1d2:6:7:10 +W:14:3:90:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | CAN_FLY | WEIRD_MIND | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It makes you itch just to look at it. + +N:260:Ufthak of Cirith Ungol +G:o:g +I:110:34d10:20:50:20 +W:14:3:2600:250 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:UNIQUE | MALE | +F:FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_COLD | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of +D:spiders: he was captured by Shelob once, but escaped when she forgot +D:completely about him. + +N:261:Clay golem +G:g:U +I:110:14d8:12:30:10 +W:15:2:3200:60 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a massive animated statue made out of hardened clay. + +N:262:Black ogre +G:O:D +I:110:20d9:20:33:30 +W:15:2:2300:70 +E:1:1:1:2:1:1 +O:0:70:0:15 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +F:RAND_25 | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A massive orc-like figure with black skin and powerful arms. + +N:263:Dweller on the threshold +G:Y:s +I:110:30d8:30:30:20 +W:15:5:3000:50 +E:1:1:1:2:1:1 +O:45:0:40:10 +B:GAZE:PARALYZE:4d4 +B:GAZE:TERRIFY:3d3 +B:GAZE:CONFUSE:3d3 +F:NEVER_MOVE | DROP_60 | EVIL | DEMON | DROP_CORPSE | +F:IM_POIS | IM_COLD |IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP +F:MORTAL | ZANGBAND +S:1_IN_6 +S:BO_ACID | S_MONSTER | SCARE | DRAIN_MANA +D:A gorilla-shaped arcane guardian with an appetite for mages. + +N:264:Half-orc +G:o:s +I:110:16d10:20:40:20 +W:15:2:1700:50 +E:1:1:1:2:1:1 +O:30:30:30:5 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:MALE | WILD_TOO | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ORC | MORTAL | BASEANGBAND | HAS_LITE +D:He is a hideous deformed cross-breed of man and orc, combining man's +D:strength and cunning with orcish evil. The traitorous wizard Saruman is +D:generally believed to be responsible for this abomination. + +N:265:Dark naga +G:n:s +I:110:22d11:60:65:60 +W:15:2:1900:90 +E:0:0:0:0:1:0 +O:0:0:80:20 +B:STING:HURT:1d10 +B:BITE:HURT:1d10 +F:FEMALE | +F:RAND_25 | DROP_60 | DROP_1D2 | IM_POIS | IM_COLD | RES_WATE | +F:OPEN_DOOR | BASH_DOOR | EMPTY_MIND | CAN_SWIM | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND +S:1_IN_8 +S:HOLD | CONF | BO_COLD | HEAL | DARKNESS +D:A giant snake-like figure with a woman's torso, talented in magic. + +N:266:Poison ivy +G:#:g +I:100:5d5:5:5:5 +W:10:4:50:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:POISON:2d2 +B:HIT:POISON:2d2 +F:FORCE_SLEEP | NEVER_MOVE | STUPID | EMPTY_MIND | FRIENDS | +F:KILL_TREES | SUSCEP_FIRE | ANIMAL | +F:WILD_ONLY | COLD_BLOOD | WILD_WOOD | WILD_GRASS | +F:NO_CONF | NO_SLEEP | NO_FEAR | MORTAL | BASEANGBAND | DROP_60 | NO_CUT +S:MULTIPLY +D:A mass of vegetation. It seems to be growing... + +N:267:Magic mushroom patch +G:,:B +I:140:1d1:40:10:0 +W:15:2:50:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE +B:SPORE:CONFUSE +B:SPORE:HALLU +B:SPORE:HALLU +F:FORCE_SLEEP | NEVER_MOVE | +F:STUPID | RES_TELE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:BLINK | SLOW | SCARE | DARKNESS +D:Yum! It looks quite tasty. It seems to glow with an unusual light. + +N:268:Plaguebearer of Nurgle +G:z:o +I:110:9d10:20:50:20 +W:15:2:2800:75 +E:1:1:1:2:1:1 +O:50:20:20:10 +B:CLAW:DISEASE:2d5 +B:CLAW:DISEASE:2d5 +B:BUTT:HURT:3d5 +F:FORCE_MAXHP | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | IM_COLD | +F:EVIL | DEMON | UNDEAD | IM_POIS | NONLIVING | ZANGBAND | NO_CUT +S:1_IN_8 | +S:SCARE | S_ANT | CAUSE_2 | SLOW +D:An unfortunate individual, who was killed by the incurable +D:disease known as Nurgle's Rot, and was transformed into a +D:rotting demon zombie. It has but one eye, and a single +D:pale horn in its forehead. + +N:269:Guardian naga +G:n:y +I:110:24d11:20:65:120 +W:15:2:1900:80 +E:0:0:0:0:1:0 +O:0:0:80:20 +B:CRUSH:HURT:2d8 +B:BITE:HURT:1d8 +B:BITE:HURT:1d8 +F:FEMALE | +F:RAND_25 | DROP_60 | DROP_1D2 | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:EVIL +F:MORTAL | BASEANGBAND +D:A giant snake-like figure with a woman's torso. + +N:270:Wererat +G:r:D +I:110:20d8:10:10:10 +W:15:2:30:55 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | +F:ONLY_GOLD | DROP_60 | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | EVIL +F:MORTAL | BASEANGBAND +S:1_IN_9 | +S:BLINK | CAUSE_2 | BO_COLD | BA_POIS | S_KIN +D:A large rat with glowing red eyes, which can also assume human form. The wererat +D:is a disgusting creature, relishing in filth and disease. + +N:271:Light hound +G:Z:o +I:110:6d6:30:30:0 +W:15:1:600:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:FORCE_SLEEP | DROP_CORPSE | +F:FRIENDS | +F:BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BR_LITE +D:A brilliant canine form whose light hurts your eyes, even at this distance. + +N:272:Dark hound +G:Z:D +I:110:6d6:30:30:0 +W:15:1:600:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:FORCE_SLEEP | DROP_CORPSE | +F:FRIENDS | +F:BASH_DOOR | HURT_LITE | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_DARK +D:A hole in the air in the shape of a huge hound. No light falls upon its +D:form. + +N:273:Flying skull +G:s:s +I:110:10d10:30:30:20 +W:15:3:500:50 +E:0:0:0:0:1:0 +O:90:0:10:0 +B:BITE:POISON:1d3 +B:BITE:LOSE_STR:1d4 +F:UNDEAD | EVIL | IM_POIS | IM_COLD | WEIRD_MIND | NO_FEAR | CAN_FLY | +F:NO_CONF | NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD | +F:BASEANGBAND | NO_CUT +D:A pack of skulls animated by necromantic spells. + +N:274:Mi-Go +G:I:R +I:120:13d8:20:30:20 +W:15:2:800:80 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:POISON:1d4 +B:BITE:LOSE_STR:1d2 +F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL | +F:NO_SLEEP | NO_CONF | CAN_FLY | DROP_SKELETON | CTHANGBAND +S:1_IN_6 +S:CONF | S_MONSTER | S_DEMON +D:"They were pinkish things about five feet long; with crustaceous +D:bodies bearing vast pairs of dorsal fins or membranous wings and +D:several sets of articulate limbs, and with a sort of convoluted +D:ellipsoid, covered with multitudes of very short antenna, where +D:a head would ordinarily be..." + +N:275:Giant tarantula +G:S:o +I:120:10d15:8:32:80 +W:15:3:1100:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | SPIDER | IM_POIS | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:A giant spider with hairy black and red legs. + +N:276:Giant clear centipede +G:c:B +I:110:5d8:12:30:30 +W:15:2:400:30 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d4 +B:STING:HURT:2d4 +F:ATTR_CLEAR | +F:INVISIBLE | WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:277:Mirkwood spider +G:S:G +I:120:9d8:15:25:80 +W:15:2:1200:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d8 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +F:FRIENDS | WILD_TOO | WILD_WOOD | +F:WEIRD_MIND | BASH_DOOR | HURT_LITE | +F:ANIMAL | SPIDER | EVIL | IM_POIS | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:A strong and powerful spider from Mirkwood forest. Cunning and evil, it +D:seeks to taste your juicy insides. + +N:278:Frost giant +G:P:w +I:110:32d15:20:50:50 +W:28:1:4000:180 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:COLD:5d8 +B:HIT:COLD:5d8 +F:DROP_60 | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | GIANT | MALE | AURA_COLD | SUSCEP_FIRE | +F:IM_COLD | BASEANGBAND | HAS_LITE | MORTAL +D:A twelve foot tall giant covered in furs. + +N:279:Griffon +G:H:u +I:110:30d8:12:15:10 +W:15:1:2500:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:HIT:HURT:3d4 +B:BITE:HURT:2d6 +F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | WILD_GRASS | +F:ANIMAL | DROP_CORPSE | MORTAL | BASEANGBAND +D:It is half lion, half eagle. It flies menacingly towards you. + +N:280:Homunculus +G:u:y +I:110:8d8:20:32:30 +W:15:3:100:40 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:PARALYZE:1d2 +B:HIT:HURT:1d10 +F:OPEN_DOOR | BASH_DOOR | NONLIVING | CAN_FLY | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND | HAS_LITE +D:It is a small demonic spirit full of malevolence. + +N:281:Gnome mage +G:h:R +I:110:7d8:20:20:20 +W:15:2:900:40 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:BLINK | DARKNESS | BO_COLD | +S:S_MONSTER +D:A mage of short stature. + +N:282:Clear hound +G:Z:B +I:110:6d6:30:30:0 +W:15:1:600:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +B:BITE:HURT:1d8 +F:ATTR_CLEAR | +F:FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:INVISIBLE | BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND +D:A faint sense of motion in the air, hound shaped, stands before you. + +N:283:Umber hulk +G:X:U +I:110:20d10:20:50:10 +W:16:1:5000:75 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:GAZE:CONFUSE +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:BITE:HURT:2d6 +F:EMPTY_MIND | COLD_BLOOD | +F:BASH_DOOR | KILL_WALL | DROP_SKELETON | +F:ANIMAL | EVIL | +F:IM_POIS | +F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:This bizarre creature has glaring eyes and large mandibles capable of +D:slicing through rock. + +N:284:Rust monster +G:q:o +I:110:20d15:12:55:10 +W:16:2:900:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +F:STUPID | WEIRD_MIND | KILL_ITEM | +F:IM_ACID | IM_POIS | DROP_CORPSE | +F:NO_CONF | +F:MORTAL | BASEANGBAND +D:It is a weird, small animal with two antennae popping forth from +D:its forehead. It looks hungry. + +N:285:Ogrillon +G:O:W +I:110:22d9:20:33:30 +W:16:2:2400:75 +E:1:1:1:2:1:1 +O:20:70:0:10 +B:HIT:HURT:2d10 +B:HIT:HURT:2d10 +F:FRIENDS | DROP_60 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | ORC | +F:MORTAL | BASEANGBAND | HAS_LITE +D:An unholy hybrid of ogre and orc. + +N:286:Gelatinous cube +G:j:G +I:110:36d10:12:18:1 +W:16:4:40000:80 +E:0:0:0:0:0:0 +O:40:30:20:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +F:FORCE_MAXHP | +F:DROP_1D2 | DROP_4D2 | +F:STUPID | EMPTY_MIND | COLD_BLOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange, vast gelatinous structure that assumes cubic proportions +D:as it lines all four walls of the corridors it patrols. Through its +D:transparent jelly structure you can see treasures it has engulfed, and a +D:few corpses as well. + +N:287:Giant green dragon fly +G:F:G +I:110:3d8:12:20:50 +W:16:2:150:65 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d6 +F:FORCE_SLEEP | RAND_50 | RAND_25 | WILD_TOO | WILD_SWAMP | +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | +F:ANIMAL | IM_POIS | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_POIS +D:A vast, foul-smelling dragonfly. + +N:288:Fire giant +G:P:r +I:110:34d16:20:60:50 +W:30:1:5000:220 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:FIRE:6d8 +B:HIT:FIRE:6d8 +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_VOLCANO | SUSCEP_COLD | +F:EVIL | GIANT | MALE | AURA_FIRE | DROP_SKELETON | DROP_CORPSE | +F:IM_FIRE | BASEANGBAND | HAS_LITE | MORTAL +D:A glowing fourteen foot tall giant. Flames drip from its red skin. + +N:289:Hummerhorn +G:I:y +I:120:2d2:8:14:10 +W:16:4:100:4 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:CONFUSE:2d2 +F:RAND_50 | RAND_25 | CAN_FLY | +F:WEIRD_MIND | ANIMAL | BASEANGBAND +S:MULTIPLY +D:A giant buzzing wasp, its stinger drips venom. + +N:290:Lizard man +G:h:G +I:110:16d10:20:40:20 +W:16:3:1300:55 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:4d4 +B:HIT:HURT:4d4 +F:MALE | CAN_SWIM | IM_ACID | +F:FRIENDS | DROP_60 | WILD_TOO | WILD_SHORE | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON +F:EVIL +F:MORTAL | BASEANGBAND | HAS_LITE +D:Intelligent lizard beings from the depths. + +N:291:Ulfast, Son of Ulfang +G:p:U +I:110:37d10:20:40:40 +W:16:3:1700:200 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:UNIQUE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:MALE | +F:FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:A short and swarthy Easterling. + +N:292:Crebain +G:B:D +I:120:3d5:40:12:0 +W:16:4:500:20 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +F:ANIMAL | EVIL | MORTAL | FRIENDS | BASEANGBAND | DROP_CORPSE | HAS_EGG | +F:WILD_TOO | WILD_WASTE | WILD_MOUNTAIN | WILD_WOOD | WILD_VOLCANO | +F:WILD_GRASS | WILD_SWAMP | WILD_SHORE | WILD_OCEAN | CAN_FLY +S:1_IN_8 | SHRIEK +D:A type of crow, specially bred by the forces of evil as spies; their +D:rudimentary intelligence guided by an evil mind has tracked you down, +D:and now they seek to alert other evil creatures to your presence. + +N:293:Berserker +G:p:u +I:120:60d25:20:80:10 +W:45:2:2300:2500 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:7d7 +B:HIT:HURT:7d7 +B:HIT:HURT:7d7 +F:MALE | NO_FEAR | NO_STUN | BASH_DOOR | KILL_BODY | FORCE_MAXHP | +F:DROP_SKELETON | DROP_CORPSE +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | HASTE | SCARE +D:Even the strongest of normal human warriors fears the Berserker - the one who +D:can drive himself into such a terrible battle-frenzy that he can survive blows +D:which should kill him, and still apparently feel no pain. He tramples weaker +D:creatures underfoot in his eagerness to get to his real enemy, and his +D:battle-cry strikes terror into his foes. + +N:294:Quasit +G:u:o +I:110:6d8:20:30:20 +W:16:2:500:50 +E:1:1:1:2:1:1 +O:0:50:30:10 +B:BITE:LOSE_DEX:1d6 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +F:FORCE_SLEEP | CAN_FLY | +F:RAND_25 | +F:ONLY_ITEM | DROP_1D2 | +F:SMART | INVISIBLE | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NONLIVING | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE +D:The chaotic evil master's favourite pet. + +N:295:Sphinx +G:H:o +I:110:60d5:20:60:20 +W:17:2:6000:80 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +F:FORCE_SLEEP | +F:ONLY_GOLD | DROP_1D2 | CAN_FLY | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_11 | +S:SCARE | CONF +D:It will eat you if you cannot answer its riddle. + +N:296:Imp +G:u:g +I:110:6d8:20:30:20 +W:17:2:400:55 +E:0:1:1:0:1:0 +O:30:20:50:0 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +F:FORCE_SLEEP | CAN_FLY | +F:RAND_25 | +F:ONLY_ITEM | DROP_1D2 | +F:SMART | INVISIBLE | COLD_BLOOD | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | RES_TELE | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE | BO_FIRE +D:The lawful evil master's favourite pet. + +N:297:Forest troll +G:T:g +I:110:20d10:20:50:40 +W:17:1:3000:70 +E:1:1:1:2:1:1 +O:30:70:0:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +B:BITE:HURT:1d6 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | WILD_WOOD | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE | +F:EVIL | TROLL | HURT_LITE | BASEANGBAND +D:He is green-skinned and ugly. + + +N:298:Freezing sphere +G:*:w +I:120:6d6:100:30:0 +W:17:1:0:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:COLD:8d8 +F:FORCE_SLEEP | CAN_FLY | SUSCEP_FIRE | RAND_50 | RAND_25 | +F:EMPTY_MIND | AURA_COLD | +F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +D:A semi-sentient snowball, hurling itself at targets at random. + +N:299:Jumping fireball +G:*:r +I:120:6d6:100:30:0 +W:17:1:0:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:FIRE:8d8 +F:FORCE_SLEEP | CAN_FLY | SUSCEP_COLD | +F:EMPTY_MIND | AURA_FIRE | RAND_50 | RAND_25 | +F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +D:A semi-sentient fireball that moves around randomly. + +N:300:Ball lightning +G:*:B +I:120:6d6:100:30:0 +W:17:1:0:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:ELEC:8d8 +F:FORCE_SLEEP | CAN_FLY | RAND_25 | RAND_50 | +F:EMPTY_MIND | AURA_ELEC | +F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE |NO_CUT +D:A crackling ball of energy, zooming about seemingly at random. + +N:301:2-headed hydra +G:M:u +I:110:100d3:20:60:20 +W:17:2:4000:80 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:ONLY_GOLD | DROP_1D2 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | HAS_EGG | IMPRESED | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_11 | +S:SCARE +D:A strange reptilian creature with two heads, guarding its hoard. + +N:302:Swamp thing +G:H:g +I:110:8d12:20:60:30 +W:17:2:2000:80 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:TERRIFY:2d5 +B:CLAW:TERRIFY:5d2 +F:CAN_SWIM | OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_SWAMP +F:MORTAL | BASEANGBAND +D:A creature that was once human, but is now as green as moss. + +N:303:Water spirit +G:E:b +I:120:9d8:12:28:40 +W:17:2:0:58 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:RAND_25 | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | +F:IM_POIS | IM_ACID | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A whirlpool of sentient liquid. + +N:304:Giant red scorpion +G:S:r +I:110:11d8:12:44:20 +W:17:1:1000:62 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d4 +B:STING:LOSE_STR:1d7 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:It is fast and poisonous. + +N:305:Earth spirit +G:E:u +I:120:13d8:10:40:50 +W:17:2:0:64 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:RAND_25 | +F:EMPTY_MIND | COLD_BLOOD | +F:PASS_WALL | CAN_FLY | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A whirling form of sentient rock. + +N:306:Fire spirit +G:E:r +I:120:10d9:16:30:20 +W:18:2:0:75 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:FIRE:2d6 +B:HIT:FIRE:2d6 +F:RAND_25 | +F:EMPTY_MIND | BASH_DOOR | CAN_FLY | SUSCEP_COLD | +F:IM_FIRE | IM_POIS | WILD_TOO | WILD_VOLCANO | +F:NO_CONF | NO_SLEEP | NO_FEAR | AURA_FIRE | BASEANGBAND | HAS_LITE | NO_CUT +D:A whirlwind of sentient flame. + +N:307:Fire hound +G:Z:r +I:110:10d6:30:30:0 +W:18:1:600:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:FIRE:2d6 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | SUSCEP_COLD | +F:ANIMAL | IM_FIRE | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:BR_FIRE +D:Flames lick at its feet and its tongue is a blade of fire. You can feel a +D:furnace heat radiating from the creature. + +N:308:Cold hound +G:Z:w +I:110:10d6:30:30:0 +W:18:1:600:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:COLD:2d6 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | IM_COLD | SUSCEP_FIRE | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_COLD +D:A hound as tall as a man, this creature appears to be composed of angular +D:planes of ice. Cold radiates from it and freezes your breath in the air. + +N:309:Energy hound +G:Z:b +I:110:10d6:30:30:0 +W:18:1:600:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:ELEC:2d6 +F:FORCE_SLEEP | +F:FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | IM_ELEC | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:BR_ELEC +D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting +D:your fingers as energy builds up in the air around you. + +N:310:Lesser Mimic +G:m:y +I:110:10d10:25:30:250 +W:18:3:100:60 +E:0:0:0:0:0:0 +O:10:10:10:10 +B:HIT:POISON:3d4 +B:HIT:HURT:2d3 +B:HIT:HURT:2d3 +F:MIMIC | +F:FORCE_SLEEP | NEVER_MOVE | SUSCEP_COLD | +F:EMPTY_MIND | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD +D:A strange creature that disguises itself as some object to lure +D:unsuspecting adventurers within reach of its venomous claws. + +N:311:Door mimic +G:+:U +I:110:10d10:25:30:0 +W:18:6:100:70 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:POISON:3d4 +B:HIT:CONFUSE:2d3 +B:HIT:PARALYZE:2d3 +F:CHAR_MULTI | +F:FORCE_SLEEP | NEVER_MOVE | +F:EMPTY_MIND | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD +D:A strange creature that disguises itself as a door to lure +D:unsuspecting adventurers within reach of its venomous claws. + +N:312:Blink dog +G:C:B +I:120:8d8:20:20:10 +W:18:2:400:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d8 +F:RAND_25 | FRIENDS | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | RES_TELE | MORTAL | BASEANGBAND +S:1_IN_4 | BLINK | TELE_TO +D:A strange magical member of the canine race, its form seems to shimmer and +D:fade in front of your very eyes. + +N:313:Uruk +G:o:B +I:110:8d10:20:50:20 +W:16:1:2300:60 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:MALE | +F:FORCE_MAXHP | FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:ARROW_2 +D:It is a cunning orc of power, as tall as a man, and stronger. It fears +D:little. + +N:314:Shagrat, the Orc Captain +G:o:g +I:110:42d10:20:60:20 +W:19:2:2600:400 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:3d9 +B:HIT:HURT:3d9 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | SPECIAL_GENE +F:ESCORT | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is an orc of power and great cunning, leader of the garrison at Cirith Ungol. + +N:315:Gorbag, the Orc Captain +G:o:g +I:110:42d10:20:60:20 +W:19:2:2600:400 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:3d9 +B:HIT:HURT:3d9 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | +F:ESCORT | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is an orc of power and great cunning, leader of the garrison at Minas Morgul. + +N:316:Shambling mound +G:,:g +I:110:20d6:20:16:40 +W:18:2:3000:75 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:ONLY_GOLD | DROP_90 | WILD_TOO | WILD_SWAMP | +F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:SHRIEK +D:A pile of rotting vegetation that slides towards you with a disgusting +D:stench, waking all it nears. + +N:317:Giant Venus Flytrap +G:#:g +I:120:10d10:20:5:0 +W:15:5:200:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:PARALYZE:3d3 +B:HIT:PARALYZE:3d3 +B:HIT:PARALYZE:3d3 +F:NEVER_MOVE | EMPTY_MIND | STUPID | CHAR_CLEAR | CHAR_MULTI | +F:WILD_ONLY | WILD_WOOD | WILD_SWAMP | ANIMAL | SUSCEP_FIRE | NO_CUT +D:A carnivorous plant that is difficult to detect, until it suddenly snaps shut +D:around its prey and releases paralysing enzymes to stop its struggles. + +N:318:Chaos beastman +G:H:u +I:110:20d8:20:50:30 +W:18:2:2300:75 +E:0:0:0:0:0:0 +O:25:45:20:0 +B:HIT:CONFUSE:3d5 +B:HIT:EXP_20:3d5 +F:DROP_1D2 +F:OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP | DROP_CORPSE +F:EVIL | IM_POIS | IM_FIRE | ATTR_ANY | ATTR_MULTI +F:MORTAL | ZANGBAND +S:1_IN_8 +S:MISSILE | BO_FIRE | CONF | TPORT +D:A truly loathsome thing, twisted by chaos, it is a mixture +D:of several different kinds of creature. + +N:319:Daemonette of Slaanesh +G:u:R +I:120:12d8:20:50:30 +W:18:2:2000:75 +E:1:1:1:0:1:1 +O:30:0:30:40 +B:CLAW:CONFUSE:3d5 +B:CLAW:CONFUSE:3d5 +F:FORCE_MAXHP | DROP_60 | FEMALE | +F:OPEN_DOOR | BASH_DOOR | IM_COLD | NO_CONF | NO_SLEEP | +F:EVIL | DEMON | IM_POIS | IM_FIRE | ZANGBAND +S:1_IN_8 +S:SCARE | S_DEMON | CAUSE_2 | CONF | BO_FIRE | BO_COLD +D:It is minor female demon, vaguely human-like, but with crab-like +D:pincers instead of hands. She wears a rather indecent skimpy +D:leather bikini, moves quickly and casts deadly spells! + +N:320:Giant bronze dragon fly +G:F:U +I:120:3d8:12:20:50 +W:18:2:150:80 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:CONFUSE:1d6 +F:FORCE_SLEEP | RAND_50 | RAND_25 | CAN_FLY | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_CONF +D:This vast gleaming bronze fly has wings which beat mesmerically fast. + +N:321:Stone giant +G:P:W +I:110:35d18:20:75:50 +W:33:1:7000:250 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +F:DROP_60 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | GIANT | MALE | WILD_TOO | WILD_MOUNTAIN | BASEANGBAND | HAS_LITE +D:It is eighteen feet tall and looking at you. + +N:322:Giant black dragon fly +G:F:s +I:120:3d8:12:20:50 +W:20:2:150:70 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:ACID:1d6 +F:FORCE_SLEEP | RAND_50 | RAND_25 | +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | WILD_TOO | WILD_SWAMP | +F:ANIMAL | IM_ACID | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_ACID +D:The size of a large bird, this fly drips caustic acid. + +N:323:Stone golem +G:g:W +I:100:28d8:12:75:10 +W:19:2:3500:100 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:COLD_BLOOD | EMPTY_MIND | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +D:It is a massive animated statue. + +N:324:Red mold +G:m:r +I:110:17d8:2:16:70 +W:19:1:40:64 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:FIRE:4d4 +F:NEVER_MOVE | SUSCEP_COLD | +F:STUPID | EMPTY_MIND | +F:IM_FIRE | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange red growth on the dungeon floor; it seems to burn with +D:flame. + +N:325:Giant gold dragon fly +G:F:y +I:120:3d8:12:20:50 +W:22:2:150:75 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:FORCE_SLEEP | +F:RAND_50 | RAND_25 | WILD_TOO | WILD_MOUNTAIN | +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | IM_FIRE | CAN_FLY | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_SOUN +D:Large beating wings support this dazzling insect. A loud buzzing noise +D:pervades the air. + +N:326:Stunwall +G:#:W +I:110:4d8:45:25:0 +W:18:5:1000:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:PARALYZE:10d1 +B:TOUCH:PARALYZE:10d1 +F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR | +F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | CHAR_MULTI | +F:EMPTY_MIND | HURT_ROCK | ZANGBAND | NO_CUT +D:A sentient section of wall. + +N:327:Ghast +G:z:u +I:120:30d10:40:40:20 +W:30:1:1500:130 +E:1:1:1:2:1:1 +O:20:35:25:10 +B:CLAW:PARALYZE:2d4 +B:CLAW:PARALYZE:2d4 +B:BITE:LOSE_CON:2d4 +B:BITE:LOSE_CHR:2d4 +F:DROP_60 | OPEN_DOOR | BASH_DOOR | ESCORT | +F:NO_SLEEP | NO_CONF | UNDEAD | EVIL | IM_POIS | IM_COLD | +F:COLD_BLOOD | HURT_LITE | CAN_SWIM | BASEANGBAND | NO_CUT +D:This vile abomination is a relative of ghouls, and often leads packs +D:of them. It smells foul, and its bite carries a rotting disease. + +N:328:Neekerbreeker +G:I:D +I:120:3d2:8:18:10 +W:19:4:100:4 +B:BITE:POISON:2d2 +F:RAND_50 | RAND_25 | CAN_FLY | WILD_SWAMP | WILD_TOO | +F:WEIRD_MIND | ANIMAL | EVIL | BASEANGBAND +S:MULTIPLY | +S:1_IN_12 | +S:SHRIEK +D:Believed to be an evil relative of the cricket, this creature gets its name +D:from its incessant squeaking, which can best be described as "neek-breek, +D:neek-breek". The noise can drive people frantic, and worse still, can be +D:heard for quite some distance, alerting other monsters to your presence. + +N:329:Huorn +G:#:g +I:110:50d10:40:45:20 +W:19:1:4000:75 +E:0:0:0:0:0:0 +O:30:30:30:5 +B:CRUSH:HURT:3d6 +B:CRUSH:HURT:3d6 +B:CRUSH:HURT:3d6 +B:CRUSH:HURT:3d6 +F:DROP_60 | NO_SLEEP | NO_CONF | ANIMAL | WEIRD_MIND | SUSCEP_FIRE | +F:RES_WATE | IM_COLD | NEVER_MOVE | WILD_ONLY | WILD_WOOD | +F:BASEANGBAND | NO_CUT +S:1_IN_9 +S:BLINK | TELE_TO +D:A very strong near-sentient tree, which has become hostile to other living things. + +N:330:Bolg, Son of Azog +G:o:v +I:120:52d10:20:50:20 +W:20:4:2300:800 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d7 +B:HIT:HURT:3d7 +B:HIT:HURT:3d7 +B:HIT:HURT:3d7 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | SPECIAL_GENE | +F:ESCORT | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A large and powerful orc, he looks just like his father. He is tall and +D:fast, but fortunately blessed with orcish brains. + +N:331:Phase spider +G:S:B +I:120:6d8:15:25:80 +W:20:2:500:60 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d8 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +F:FRIENDS | WILD_TOO | WILD_WOOD | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | CAN_SWIM | +F:ANIMAL | SPIDER | IM_POIS | RES_TELE | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BLINK | TELE_TO +D:A spider that never seems quite there. Everywhere you look it is just +D:half-seen in the corner of one eye. + +N:332:Lizard king +G:h:g +I:120:18d11:20:40:20 +W:20:3:1600:150 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:WAIL:TERRIFY +F:MALE | CAN_SWIM | IM_ACID | IM_POIS | WILD_SHORE | +F:DROP_60 | DROP_1D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | FORCE_MAXHP | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A lizardman leader. + +N:333:Landmine +G:.:w +I:110:6d6:30:25:10 +W:20:5:300:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:HURT:25d2 +F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI | +F:NEVER_MOVE | FORCE_MAXHP | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT +D:It was left here to be used against intruders. + +N:334:Wyvern +G:d:g +I:120:100d5:20:65:20 +W:22:2:4500:250 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +B:STING:POISON:1d6 +F:FORCE_SLEEP | +F:ONLY_GOLD | DROP_2D2 | IM_POIS | CAN_FLY | HAS_EGG | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE | +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_SKELETON | +F:ANIMAL | EVIL | DRAGON | BASEANGBAND | ATTR_MULTI +D:A fast-moving and deadly draconian animal. Beware its poisonous sting! + +N:335:Great eagle +G:B:u +I:120:100d5:20:65:20 +W:20:2:1000:150 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:6d3 +B:CLAW:HURT:6d3 +B:BITE:HURT:3d6 +F:CAN_FLY | +F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | WILD_WASTE | WILD_WOOD | +F:ANIMAL | GOOD | DROP_CORPSE | BASEANGBAND | HAS_EGG +D:Greater and more intelligent than most of its kind, this great eagle is +D:a messenger between the forces of good. + +N:336:Livingstone +G:#:W +I:110:6d8:45:28:20 +W:20:4:1000:56 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:HIT:HURT:2d5 +F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR | +F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | CHAR_MULTI | HURT_ROCK | +F:BASEANGBAND | NO_CUT +S:MULTIPLY +D:A sentient section of wall. + +N:337:Earth hound +G:Z:u +I:110:15d8:30:30:0 +W:20:1:600:200 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d8 +B:BITE:HURT:1d8 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | +F:FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND | NO_CUT +S:1_IN_10 | +S:BR_SHAR +D:A beautiful crystalline shape does not disguise the danger this hound +D:clearly presents. Your flesh tingles as it approaches. + +N:338:Air hound +G:Z:g +I:110:15d8:30:30:0 +W:20:1:600:200 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d8 +B:BITE:POISON:1d8 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | +F:FRIENDS | CAN_FLY | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_POIS +D:Swirling vapours surround this beast as it floats towards you, seemingly +D:walking on air. Noxious gases sting your throat. + +N:339:Sabre-tooth tiger +G:f:y +I:120:20d14:40:50:0 +W:20:2:1800:120 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d10 +B:CLAW:HURT:1d10 +B:BITE:HURT:1d10 +B:BITE:HURT:1d10 +F:BASH_DOOR | WILD_WOOD | WILD_TOO | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE +F:MORTAL | BASEANGBAND +D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate +D:even the strongest armour. + +N:340:Acid hound +G:Z:s +I:110:15d8:30:30:0 +W:20:1:600:200 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:ACID:1d8 +B:BITE:ACID:1d8 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | IM_ACID | MORTAL | BASEANGBAND +S:1_IN_10 | +S:BR_ACID +D:Footprints are burned in the ground behind this hound as it pads +D:around the dungeon. An acrid smell of acid rises from the dog's pelt. + +N:341:Chimaera +G:H:r +I:110:20d15:12:15:10 +W:20:2:1600:200 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BUTT:HURT:2d8 +B:BITE:HURT:2d10 +B:BITE:FIRE:2d6 +F:FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD | +F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | +F:IM_FIRE | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:BR_FIRE +D:It is a strange concoction of goat, lion and dragon, with the heads of all +D:three beasts. + +N:342:Quylthulg +G:Q:y +I:110:6d8:10:1:0 +W:20:1:3000:250 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW +F:EMPTY_MIND | INVISIBLE | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_4 | +S:BLINK | +S:S_MONSTER +D:It is a strange pulsing mound of flesh. + +N:343:Sasquatch +G:Y:W +I:120:20d19:15:40:10 +W:20:3:3500:180 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d10 +B:CLAW:HURT:1d10 +B:BITE:HURT:2d8 +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | WILD_WASTE | +F:ANIMAL | IM_COLD | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A tall shaggy, furry humanoid, it could call the yeti brother. + +N:344:Weir +G:C:W +I:110:10d12:15:30:40 +W:20:2:2010:150 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BITE:HURT:1d8 +B:BITE:HURT:1d8 +F:RAND_25 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | EVIL | FRIENDS | +F:MORTAL | ZANGBAND +D:It is a tracker; half human, half beast. + +N:345:Ranger +G:p:W +I:110:15d11:20:40:40 +W:20:1:1700:55 +E:1:1:1:2:1:1 +O:20:50:20:0 +B:HIT:HURT:5d4 +B:HIT:HURT:5d4 +F:MALE | +F:DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:DROP_SKELETON | DROP_CORPSE | BASEANGBAND | MORTAL | HAS_LITE +S:1_IN_4 | +S:ARROW_2 | MISSILE | BO_COLD | BO_ELEC | BLINK | S_ANIMAL +D:A warrior who is at one with nature. A master of both bow and sword, with +D:minor spellcasting skills. + +N:346:Paladin +G:p:w +I:110:15d11:20:40:40 +W:20:1:1700:55 +E:1:1:1:2:1:1 +O:20:60:0:10 +B:HIT:HURT:4d5 +B:HIT:HURT:4d5 +F:MALE | GOOD | DROP_SKELETON | DROP_CORPSE | +F:DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:BASEANGBAND | MORTAL | HAS_LITE +S:1_IN_4 | +S:HEAL | CAUSE_2 | SLOW | SCARE | BLIND +D:A warrior for a holy cause. Unfortunately, his god is not yours, and there is +D:rivalry even between the various gods of Good, so he is your enemy. + +N:347:Werewolf +G:C:D +I:110:20d22:15:30:70 +W:20:2:900:150 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d10 +F:RAND_25 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | +F:ANIMAL | EVIL | MORTAL | BASEANGBAND +D:It is a huge wolf with eyes that glow with manly intelligence. + +N:348:Dark elven lord +G:h:s +I:120:18d15:20:40:30 +W:20:2:1400:500 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d5 +F:MALE | FORCE_SLEEP | +F:ONLY_ITEM | DROP_2D2 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:HASTE | BLIND | CONF | DARKNESS | BO_FIRE | BO_COLD | MISSILE +D:A dark elven figure in armour and radiating evil power. + +N:349:Cloud giant +G:P:b +I:110:35d20:20:60:50 +W:36:1:9000:500 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:ELEC:8d8 +B:HIT:ELEC:8d8 +F:DROP_90 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | GIANT | IM_ELEC | MALE | BASEANGBAND | HAS_LITE +D:It is a twenty foot tall giant wreathed in clouds. + +N:350:Ugluk, the Uruk +G:o:v +I:110:72d10:20:95:20 +W:21:3:2400:600 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_FIRE | IM_COLD | IM_POIS +F:MORTAL | BASEANGBAND | HAS_LITE +D:A strong and cunning orc warrior, the commander of Saruman's orcish horde. + +N:351:Blue dragon bat +G:b:b +I:130:4d4:12:26:50 +W:21:1:100:54 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:ELEC:1d3 +F:FORCE_SLEEP | +F:RAND_50 | +F:BASH_DOOR | CAN_FLY | +F:ANIMAL | IM_ELEC | AI_ANNOY +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:BR_ELEC +D:It is a glowing blue bat with a sharp tail. + +N:352:Mimic +G:m:y +I:110:10d14:30:40:0 +W:21:3:100:70 +E:0:0:0:0:0:0 +O:20:20:20:20 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +B:HIT:HURT:2d3 +B:HIT:HURT:2d3 +F:MIMIC | +F:FORCE_SLEEP | NEVER_MOVE | +F:EMPTY_MIND | COLD_BLOOD | SUSCEP_FIRE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BLIND | CONF | SCARE | CAUSE_2 | BO_FIRE | +S:S_MONSTER +D:A strange creature that disguises itself as an object to lure +D:unsuspecting adventurers within reach of its venomous claws. + +N:353:Ultimate Mimic +G:m:y +I:110:15d40:30:40:0 +W:35:4:100:250 +E:0:0:0:0:0:0 +O:25:25:25:25 +B:BITE:POISON:4d4 +B:BITE:POISON:4d4 +B:BUTT:CONFUSE:4d4 +B:SPIT:BLIND:4d4 +F:MIMIC | +F:FORCE_SLEEP | NEVER_MOVE | +F:EMPTY_MIND | COLD_BLOOD +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BLIND | CONF | SCARE | CAUSE_2 | BA_POIS | +S:S_MONSTER +D:A strange creature that disguises itself as an object to lure +D:unsuspecting adventurers within reach of its venomous claws. + + +N:354:Fire vortex +G:v:r +I:110:9d9:100:30:0 +W:21:1:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:FIRE:3d3 +F:FORCE_SLEEP | RAND_50 | CAN_FLY | WILD_VOLCANO | WILD_TOO | SUSCEP_COLD | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_FIRE | +F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE +F:NO_CUT +S:1_IN_6 | +S:BR_FIRE +D:A whirling maelstrom of fire. + +N:355:Acid vortex +G:v:s +I:110:9d9:100:30:0 +W:21:1:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:ACID:3d3 +F:FORCE_SLEEP | RAND_50 | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | +F:IM_ACID | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_ACID +D:A caustic spinning whirlpool of foaming, steaming water. + +N:356:Lugdush, the Uruk +G:o:v +I:110:66d10:20:90:20 +W:21:4:2500:550 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A large and powerful orc, captain of one of Saruman's orcish regiments. + +N:357:Arch-vile +G:u:W +I:130:11d11:100:30:0 +W:21:1:100:300 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:3d9 +B:CLAW:HURT:3d9 +F:RAND_50 | EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | COLD_BLOOD | +F:IM_FIRE | RES_NETH | NO_CONF | NO_SLEEP | NONLIVING | NO_STUN | +F:ZANGBAND +S:1_IN_3 | +S:BA_FIRE | ANIM_DEAD +D:A pale, corpse-like lesser demon, who moves very fast and spawns evil +D:everywhere. + +N:358:Cold vortex +G:v:w +I:110:9d9:100:30:0 +W:21:1:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:COLD:3d3 +F:FORCE_SLEEP | RAND_50 | AURA_COLD | COLD_BLOOD | SUSCEP_FIRE | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | +F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_COLD +D:A twisting whirlpool of frost. + +N:359:Energy vortex +G:v:b +I:110:9d9:100:30:0 +W:21:1:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:ELEC:3d3 +F:FORCE_SLEEP | RAND_50 | CAN_FLY | HAS_LITE | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_ELEC | +F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_ELEC +D:A shimmering tornado of air, sparks crackle along its length. + +N:360:Globefish +G:~:w +I:110:10d10:20:30:30 +W:21:1:600:111 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:10d5 +B:BITE:POISON:10d5 +F:EMPTY_MIND | BASH_DOOR | POWERFUL | AQUATIC | +F:IM_POIS | NO_STUN | WILD_TOO | COLD_BLOOD | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_8 | +S:BR_POIS +D:This fish is among the most poisonous creatures there are. + +N:361:Giant firefly +G:I:r +I:120:3d2:8:18:10 +W:24:4:100:4 +B:BITE:BLIND:1d2 +F:RAND_50 | RAND_25 | CAN_FLY | +F:WEIRD_MIND | ANIMAL | BASEANGBAND +S:MULTIPLY +D:Clouds of these monsters light up the dungeon - so brightly that you can +D:barely see through them. + +N:362:Mummified orc +G:z:w +I:110:15d8:20:28:75 +W:21:1:1700:56 +E:1:1:1:2:1:1 +O:10:70:0:10 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:DROP_90 | +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an orcish figure covered in wrappings. + +N:363:Wolf chieftain +G:C:D +I:120:22d22:20:20:5 +W:26:5:1000:120 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d10 +B:WAIL:TERRIFY +F:ESCORTS | FORCE_MAXHP | IM_COLD | IM_ACID | +F:SMART | ESCORT | ANIMAL | EVIL | MORTAL | BASEANGBAND | +F:OPEN_DOOR | BASH_DOOR | NO_FEAR | MALE +S:1_IN_8 | DARKNESS +D:A great wolf-chieftain whose pack is in the service of the Dark Lord, +D:and whose howls strike fear into even the boldest heart. + +N:364:Serpent man +G:J:G +I:120:15d10:20:40:20 +W:22:3:900:75 +E:1:1:1:2:1:1 +O:25:20:25:20 +B:BITE:POISON:5d5 +B:BITE:POISON:5d5 +F:MALE | CAN_SWIM | IM_POIS | IM_ACID | +F:DROP_60 | DROP_2D2 | FRIENDS | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | EVIL | MORTAL | ZANGBAND +S:1_IN_8 +S:BA_POIS | S_MONSTER | SCARE | HOLD +D:"They walked lithely and sinuously erect on pre-mammalian +D:members, their pied and hairless bodies bending with great +D:suppleness. There was a loud hissing of formulae as they +D:went to and fro." + +N:365:Vampiric mist +G:#:D +I:110:10d8:12:55:30 +W:22:1:0:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:EXP_20:1d6 +B:ENGULF:EXP_20:1d6 +F:RAND_25 | SUSCEP_ELEC | UNDEAD | +F:IM_COLD | IM_POIS | IM_ACID | RES_NETH | WILD_TOO | WILD_SWAMP | +F:EVIL | EMPTY_MIND | COLD_BLOOD | FRIENDS | BASEANGBAND | NO_CUT +D:A cloud of evil, sentient mist. + +N:366:Killer stag beetle +G:K:g +I:110:15d8:12:55:30 +W:22:1:500:80 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d12 +B:CLAW:HURT:1d12 +F:RAND_25 | WILD_TOO | DROP_CORPSE | +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND +D:It is a giant beetle with vicious claws. + +N:367:Iron golem +G:g:s +I:110:80d12:12:80:10 +W:22:2:3800:160 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d12 +F:FORCE_SLEEP | SUSCEP_ACID | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:SLOW +D:It is a massive metal statue that moves steadily towards you. + +N:368:Auto-roller +G:g:s +I:120:70d12:10:80:12 +W:22:2:0:230 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:1d8 +B:CRUSH:HURT:1d8 +B:CRUSH:HURT:1d8 +B:CRUSH:HURT:1d8 +F:FORCE_SLEEP | RES_TELE +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS +F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | JOKEANGBAND | NO_CUT +D:It looks like a huge spiked roller, moving on its own towards you. + +N:369:Giant yellow scorpion +G:S:y +I:110:12d8:12:38:20 +W:22:1:1200:60 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d8 +B:STING:POISON:2d5 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:It is a giant scorpion with a sharp stinger. + +N:370:Jade monk +G:p:G +I:120:10d9:22:45:5 +W:23:1:1200:100 +E:1:1:1:2:1:1 +O:30:0:60:10 +B:KICK:HURT:4d1 +B:KICK:HURT:4d1 +B:HIT:HURT:4d5 +B:HIT:HURT:4d5 +F:OPEN_DOOR | BASH_DOOR | NO_FEAR | NO_CONF | NO_SLEEP | +F:MALE | DROP_60 | DROP_1D2 | IM_FIRE | IM_COLD | IM_POIS | +F:DROP_SKELETON | DROP_CORPSE | +F:MORTAL | ZANGBAND | HAS_LITE +D:A monk trained in martial arts. + +N:371:Black ooze +G:j:D +I:90:6d8:10:6:1 +W:23:1:400:7 +E:0:0:0:0:0:0 +O:30:0:40:15 +B:TOUCH:ACID:2d6 +F:RAND_50 | DROP_60 | STUPID | EMPTY_MIND | CAN_SWIM | +F:TAKE_ITEM | KILL_BODY | OPEN_DOOR | BASH_DOOR | +F:IM_POIS | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +S:1_IN_11 | +S:DRAIN_MANA +D:It is a strangely moving puddle. + +N:372:Hardened warrior +G:p:u +I:110:15d11:20:40:40 +W:23:1:1900:60 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d5 +B:HIT:HURT:6d5 +F:MALE | +F:DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:A scarred warrior who moves with confidence. + +N:373:Azog, King of the Uruk-Hai +G:o:v +I:120:94d10:20:80:20 +W:23:5:2700:1111 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:5d6 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ESCORT | ESCORTS | SPECIAL_GENE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is also known as the King of Khazad-dum. His ego is renowned to be +D:bigger than his head. + +N:374:Fleshhound of Khorne +G:C:R +I:120:25d25:15:30:70 +W:30:3:700:150 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:4d1 +B:CLAW:HURT:4d1 +B:BITE:HURT:6d1 +B:BITE:HURT:6d1 +F:BASH_DOOR | DEMON | NO_STUN | NO_FEAR | +F:ANIMAL | EVIL | IM_FIRE | NO_SLEEP | NO_CONF | +F:RES_NETH | RES_NEXU | RES_DISE | RES_PLAS | ZANGBAND +D:A revolting canine creature, a huge demon hound with a somewhat +D:reptilian head. + +N:375:Dark elven warlock +G:h:v +I:120:7d10:20:16:20 +W:23:1:1700:75 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | FRIENDS +F:EVIL | IM_POIS | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:CONF | MISSILE | DARKNESS | BO_MANA +D:A dark elven mage with spells of frightening destructive power. + +N:376:Master rogue +G:p:b +I:120:15d9:20:30:40 +W:23:2:1600:110 +E:1:1:1:2:1:1 +O:80:10:10:0 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +B:HIT:EAT_GOLD:4d4 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:DROP_2D2 | SUSCEP_ELEC | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:A thief of great power and shifty speed. + +N:377:Red dragon bat +G:b:r +I:130:3d8:12:28:50 +W:23:1:100:60 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:FIRE:1d3 +F:FORCE_SLEEP | RAND_50 | SUSCEP_COLD | +F:BASH_DOOR | CAN_FLY | DROP_CORPSE | AI_ANNOY +F:ANIMAL | IM_FIRE | BASEANGBAND +S:1_IN_4 | +S:BR_FIRE +D:It is a sharp-tailed bat, wreathed in fire. + +N:378:Killer white beetle +G:K:w +I:110:18d8:14:55:30 +W:23:1:500:85 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:4d5 +F:RAND_25 | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_CORPSE | +F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND +D:It is looking for prey. + +N:379:Ice skeleton +G:s:w +I:110:16d9:20:34:60 +W:23:1:0:70 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:CLAW:COLD:2d3 +B:CLAW:COLD:2d3 +F:ONLY_ITEM | DROP_90 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a skeleton covered in frost. + +N:380:Angamaite of Umbar +G:p:U +I:110:82d10:25:80:25 +W:24:2:2400:400 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:HIT:HURT:4d7 +B:HIT:HURT:4d7 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | IM_ELEC +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:SLOW | FORGET +D:A Black Numenorean who hates the men of the west. + +N:381:Forest wight +G:W:g +I:110:12d8:20:30:30 +W:24:1:0:140 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:TOUCH:EXP_20 +F:FORCE_SLEEP | RAND_25 | +F:DROP_60 | DROP_90 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_10 | +S:SCARE | DRAIN_MANA +D:It is a ghostly apparition with a humanoid form. + +N:382:Khim, Son of Mim +G:h:o +I:110:84d10:20:80:10 +W:24:2:2300:300 +E:1:1:1:2:1:1 +O:10:80:0:10 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:HURT:3d7 +B:HIT:UN_BONUS +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:IM_FIRE | IM_COLD +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:HEAL | SLOW | BO_FIRE +D:One of the last of the Petty-Dwarves. Khim is a tricky sorcerous little +D:being, full of mischief. + +N:383:Ibun, Son of Mim +G:h:o +I:110:84d10:20:80:10 +W:24:2:2300:300 +E:1:1:1:2:1:1 +O:10:80:0:5 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:HURT:3d7 +B:HIT:UN_BONUS +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:IM_FIRE | IM_COLD +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:HEAL | SLOW | BO_FIRE +D:One of the last of the Petty-Dwarves. Ibun is a tricky sorcerous little +D:being, full of mischief. + +N:384:Meneldor the Swift +G:B:u +I:140:80d10:20:65:20 +W:24:6:1200:360 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:7d3 +B:CLAW:HURT:7d3 +B:BITE:HURT:3d7 +F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK | +F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET | +F:ANIMAL | GOOD | BASEANGBAND +D:Among all the eagles of Middle-earth he is the swiftest, and in his time +D:has borne messages between all of the Wise. It was Meneldor who bore the +D:Ring-bearer away from the destruction of Mount Doom. + +N:385:Phantom beast +G:G:B +I:110:12d12:20:40:40 +W:24:1:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d33 +B:HIT:HURT:2d44 +F:PASS_WALL | NO_SLEEP | COLD_BLOOD | NONLIVING | NO_FEAR | +F:FORCE_MAXHP | RES_TELE | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT +D:A creature that is half real, half illusion. + +N:386:Giant silver ant +G:a:W +I:110:9d8:10:38:40 +W:23:1:800:45 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:ACID:4d4 +F:RAND_25 | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON | +F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE +D:A giant silver ant with a caustic bite. + +N:387:4-headed hydra +G:M:y +I:120:100d6:20:70:20 +W:24:2:5000:450 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | +F:ONLY_GOLD | DROP_4D2 | WILD_TOO | WILD_SWAMP | WILD_SHORE | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_7 | +S:SCARE +D:A strange reptilian creature with four heads, guarding its hoard. + +N:388:Lesser hell-beast +G:U:s +I:115:15d100:10:100:50 +W:24:4:4000:400 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:GAZE:TERRIFY:1d4 +B:GAZE:TERRIFY:1d4 +B:CRUSH:HURT:44d1 +F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | +F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | +F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE +S:1_IN_9 | +S:TPORT | BLINK | TELE_AWAY +D:This creature just might crush you. + +N:389:Tyrannosaur +G:R:g +I:120:200d3:20:70:20 +W:24:2:5000:350 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +B:BITE:HURT:3d6 +B:BITE:HURT:3d6 +F:FORCE_SLEEP | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE | +F:ANIMAL | MORTAL | ZANGBAND +D:A horror from prehistory, reawakened by chaos. + +N:390:Mummified human +G:z:w +I:110:17d9:20:34:60 +W:24:1:1500:70 +E:1:1:1:2:1:1 +O:20:40:20:10 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:ONLY_ITEM | DROP_90 | +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a human form encased in mouldy wrappings. + +N:391:Vampire bat +G:b:D +I:120:9d10:12:40:50 +W:24:2:50:150 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:EXP_40:1d4 +B:BITE:EXP_40:1d4 +F:RAND_50 | COLD_BLOOD | REGENERATE | CAN_FLY | +F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A blood-sucking bat that flies at your neck hungrily. + +N:392:Sangahyando of Umbar +G:p:U +I:110:82d10:25:80:25 +W:24:2:2400:400 +E:1:1:1:2:1:1 +O:0:90:10:0 +B:HIT:HURT:4d7 +B:HIT:HURT:4d7 +B:HIT:HURT:4d7 +B:HIT:HURT:4d7 +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | IM_ELEC +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:SLOW | FORGET +D:A Black Numenorean with a blacker heart. + +N:393:It +G:.:W +I:110:77d9:25:80:25 +W:24:3:500:400 +E:0:0:0:0:0:0 +O:10:0:90:0 +B:GAZE:BLIND:8d8 +B:TOUCH:TERRIFY +B:GAZE:EXP_40 +B:TOUCH:EAT_ITEM +F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | DROP_GREAT | DROP_CORPSE | +F:CHAR_MULTI | CHAR_CLEAR | ATTR_CLEAR | INVISIBLE | COLD_BLOOD | +F:NO_CONF | UNIQUE | FORCE_MAXHP | NO_SLEEP | CAN_SPEAK | REFLECTING | +F:IM_FIRE | IM_ELEC | EMPTY_MIND | EVIL | SMART | RES_TELE | CAN_FLY | +F:ZANGBAND +S:1_IN_4 +S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF | S_UNDEAD | S_MONSTER | +S:HEAL | TELE_AWAY | DARKNESS | S_HYDRA | TRAPS | FORGET | TELE_TO | SHRIEK +D:Nobody has ever seen It. + +N:394:Banshee +G:G:b +I:120:6d8:20:24:10 +W:24:2:0:60 +E:0:0:0:0:0:0 +O:80:0:0:15 +B:WAIL:TERRIFY +B:TOUCH:EXP_20 +F:FEMALE | +F:RAND_50 | DROP_1D2 | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_15 | +S:TPORT | DRAIN_MANA +D:It is a ghostly woman's form that wails mournfully. + +N:395:Carrion crawler +G:c:o +I:110:20d12:15:40:10 +W:25:2:700:60 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:PARALYZE:2d6 +B:STING:PARALYZE:2d6 +F:RAND_25 | +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | +F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND +D:A hideous centipede covered in slime and with glowing tentacles around its +D:head. + +N:396:Xiclotlan +G:#:D +I:110:25d13:15:60:10 +W:25:2:6000:60 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:6d4 +B:CRUSH:HURT:6d4 +B:BITE:HURT:3d2 +F:RAND_25 | SUSCEP_ACID | +F:EMPTY_MIND | BASH_DOOR | +F:IM_POIS | IM_ELEC | +F:MORTAL | CTHANGBAND | NO_CUT +D:"...a metallically grey tree... about sixteen feet high with +D:very thick cylindrical branches... cylinders further +D:divided into six flat circular extensions... and from the top +D:of what I had taken for a trunk rose a featureless oval... an +D:orifice gaping at the top." + +N:397:Silent watcher +G:g:s +I:110:80d25:60:80:0 +W:35:3:4000:800 +E:3:0:3:3:2:0 +O:0:0:0:0 +B:GAZE:TERRIFY +B:GAZE:PARALYZE +B:GAZE:LOSE_STR +B:GAZE:HALLU +F:EMPTY_MIND | COLD_BLOOD | NONLIVING | NEVER_MOVE | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | EVIL | +F:HURT_ROCK | COLD_BLOOD | HURT_LITE | NO_FEAR | +F:NO_CONF | NO_SLEEP | NO_STUN | NONLIVING | RES_TELE | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:SHRIEK | S_MONSTER | S_MONSTERS | HOLD | CONF | MIND_BLAST | DRAIN_MANA +D:A figure carved from stone, with three vulture faces whose eyes glow +D:with a malevolent light. None escape its vigilance. + +N:398:Pukelman +G:g:D +I:110:80d12:12:80:10 +W:25:3:10000:600 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:3d6 +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:SLOW | CONF | BO_ACID +D:A stumpy figure carved from stone, with glittering eyes. + +N:399:Disenchanter beast +G:q:v +I:110:30d30:12:60:12 +W:25:2:2000:250 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:TOUCH:UN_BONUS:1d10 +B:TOUCH:UN_BONUS:1d10 +B:TOUCH:UN_BONUS:1d10 +B:TOUCH:UN_BONUS:1d10 +F:STUPID | WEIRD_MIND | RES_DISE | DROP_CORPSE | ATTR_MULTI | +F:IM_ACID | IM_POIS | +F:NO_CONF | ZANGBAND +D:It looks like an anteater, and there is a static feeling +D:crackling around its long trunk. + +N:400:Dark elven druid +G:h:G +I:120:20d20:15:75:10 +W:25:3:1200:500 +E:1:1:1:2:1:1 +O:10:0:80:10 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +B:HIT:HURT:3d8 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_6 | +S:HEAL | CONF | DARKNESS | +S:S_MONSTER | S_SPIDER | S_ANIMAL +D:A powerful dark elf, with mighty nature-controlling enchantments. + +N:401:Stone troll +G:T:W +I:110:23d10:20:50:50 +W:25:1:5000:85 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:BITE:HURT:3d4 +F:MALE | +F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | TROLL | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT +D:He is a giant troll with scabrous black skin. + +N:402:Black +G:j:d +I:111:12d12:12:65:30 +W:25:1:0:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:EXP_40:2d6 +B:ENGULF:EXP_40:2d6 +F:RAND_25 | +F:IM_COLD | IM_POIS | IM_ACID | RES_NETH | +F:EVIL | EMPTY_MIND | COLD_BLOOD | FRIENDS | CTHANGBAND | NO_CUT +D:The eldritch blood of Yibb-Tstll is know only as "the Black": it is +D:an amorphous substance, which will suck your life and deliver it to +D:Yibb-Tstll. + +N:403:Hill troll +G:T:s +I:110:21d10:20:65:40 +W:21:1:4000:75 +E:1:1:1:2:1:1 +O:30:70:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:BITE:HURT:2d6 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN | +F:DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE | +F:EVIL | TROLL | HURT_LITE | BASEANGBAND +D:A large troll with an extremely tough and warty hide. + +N:404:Wereworm +G:w:u +I:110:100d11:15:70:20 +W:25:3:6000:300 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:GAZE:EXP_20 +B:CRAWL:ACID:2d4 +B:BITE:HURT:1d10 +B:BITE:POISON:1d6 +F:BASH_DOOR | EVIL | CAN_SWIM | WILD_TOO | WILD_SWAMP | +F:ANIMAL | IM_ACID | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A huge wormlike shape dripping acid, twisted by evil sorcery into a foul +D:monster that breeds on death. + +N:405:Killer red beetle +G:K:r +I:110:20d8:14:50:30 +W:25:1:600:90 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:LOSE_STR:4d4 +F:RAND_25 | WILD_TOO | +F:WEIRD_MIND | BASH_DOOR | DROP_CORPSE | +F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND +D:A giant beetle with poisonous mandibles. + +N:406:Disenchanter bat +G:b:v +I:130:6d8:12:28:50 +W:26:4:50:75 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:HIT:UN_BONUS +B:HIT:UN_BONUS +F:FORCE_SLEEP | RAND_50 | ANIMAL | MORTAL | ATTR_MULTI | +F:DROP_CORPSE | AI_ANNOY | CAN_FLY | BASEANGBAND | WEIRD_MIND +D:A giant bat which feeds on raw magical energy. + +N:407:Gnoph-Keh +G:q:s +I:110:20d8:12:50:25 +W:26:2:1500:95 +E:0:1:0:2:1:0 +O:20:40:20:10 +B:CLAW:COLD:2d4 +B:CLAW:COLD:2d4 +B:BUTT:HURT:2d9 +F:RAND_25 | DROP_90 | DROP_60 +F:OPEN_DOOR | BASH_DOOR | AURA_COLD | IM_COLD | SUSCEP_FIRE | +F:ANIMAL | DROP_CORPSE | CTHANGBAND +S:1_IN_8 +S:BR_COLD | BO_ICEE | BO_COLD | BA_COLD +D:A creature with a sharp horn: "the hairy myth-thing of the +D:Greenland ice, that walked sometimes on two legs, sometimes +D:on four, and sometimes on six." + +N:408:Giant grey ant +G:a:s +I:110:19d8:10:40:40 +W:26:1:700:90 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d12 +F:RAND_25 | KILL_BODY | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | BASEANGBAND +D:It is an ant encased in shaggy grey fur. + +N:409:Khufu, the Mummified King +G:z:v +I:110:85d11:20:40:40 +W:26:4:1800:500 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:GAZE:TERRIFY +B:HIT:DISEASE:6d6 +B:CLAW:LOSE_CON:4d4 +B:CLAW:LOSE_CON:4d4 +F:UNIQUE | MALE | CAN_SPEAK | UNDEAD | EVIL | ESCORTS | ESCORT | +F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | RES_TELE | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:TRAPS | CAUSE_3 | DARKNESS | S_UNDEAD | SCARE | SLOW | +S:S_KIN | ANIM_DEAD +D:He is out to have revenge on those who have desecrated his tomb. + +N:410:Gwaihir the Windlord +G:B:u +I:130:85d10:20:65:20 +W:24:6:1200:360 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:15d2 +B:CLAW:HURT:15d2 +B:BITE:HURT:3d10 +F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK | +F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET | +F:ANIMAL | GOOD | BASEANGBAND +D:The greatest of eagles in the Third Age of Middle-earth, Gwaihir rescued +D:Gandalf the Wizard from Orthanc, and has twice brought his flock to the +D:aid of Sauron's enemies in battle - first outside the gates of Erebor in +D:the Battle of Five Armies, and then before the Black Gate of Mordor itself. + +N:411:Giant fire tick +G:S:R +I:110:16d8:14:54:20 +W:26:2:200:90 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:3d6 +F:RAND_25 | SUSCEP_COLD | +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | IM_FIRE | CAN_FLY | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is smoking and burning with great heat. + +N:412:Displacer beast +G:f:b +I:110:25d10:35:100:20 +W:26:2:1800:100 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d8 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:INVISIBLE | BASH_DOOR | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a huge black panther, clubbed tentacles sprouting from its shoulders. + +N:413:Ulwarth, Son of Ulfang +G:p:U +I:110:85d10:20:40:40 +W:26:4:1800:500 +E:1:1:1:2:1:1 +O:40:60:0:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:FORCE_MAXHP | WILD_TOO | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL +F:MORTAL | BASEANGBAND | HAS_LITE +D:A short and swarthy Easterling. + +N:414:Werebear +G:q:D +I:110:25d25:20:50:20 +W:24:2:0:200 +E:0:1:0:2:1:0 +O:25:25:25:20 +B:CLAW:HURT:1d10 +B:CLAW:HURT:1d10 +B:BITE:HURT:2d8 +B:CRUSH:HURT:2d6 +F:BASH_DOOR | OPEN_DOOR | +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | EVIL | DROP_1D2 | BASEANGBAND +D:In the eyes of this bear, there glimmers the faintest light of intelligence. +D:And then its form begins to change... The combination of animal cunning, +D:human intelligence and the great physical strength of the bear makes for +D:a dangerous enemy. + +N:415:Cave ogre +G:O:u +I:110:30d9:20:33:30 +W:26:2:2500:80 +E:1:1:1:2:1:1 +O:20:70:0:10 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +F:FRIENDS | DROP_60 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A giant orc-like figure with an awesomely muscled frame. + +N:416:White wraith +G:W:w +I:110:15d8:20:40:10 +W:26:1:0:175 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:TOUCH:EXP_20 +F:FORCE_SLEEP | +F:DROP_1D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_8 | +S:SCARE | CAUSE_2 | DARKNESS +D:It is a tangible but ghostly form made of white fog. + +N:417:Angel +G:A:o +I:110:30d10:30:60:255 +W:26:4:2600:220 +E:1:1:1:2:1:1 +O:0:40:60:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | +F:ONLY_ITEM | DROP_2D2 | GOOD | CAN_FLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | +F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BLIND | CONF | SCARE | FORGET +D:Who knows why you are now facing an angel as an enemy? Is it a punishment +D:from your own god for your sins, or a test of your mettle, or has this angel +D:been sent by another god on behalf of someone who wishes to claim the glory +D:for his own god? Perhaps you will never know: but it is here, and you must +D:fight it. + +N:418:Ghoul +G:z:U +I:110:15d9:30:30:20 +W:25:1:0:95 +E:1:1:1:2:1:1 +O:0:45:35:10 +B:CLAW:DISEASE:1d4 +B:CLAW:DISEASE:1d4 +B:BITE:PARALYZE:1d5 +F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:EVIL | UNDEAD | FRIENDS | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | +F:COLD_BLOOD | HURT_LITE | BASEANGBAND | NO_CUT +S:1_IN_9 +S:SCARE | HOLD +D:Flesh is falling off in chunks from this decaying abomination. + +N:419:Mim, Betrayer of Turin +G:h:o +I:120:11d105:20:80:20 +W:27:4:1200:1000 +E:1:1:1:2:1:1 +O:10:80:10:0 +B:HIT:HURT:3d9 +B:HIT:HURT:3d9 +B:HIT:HURT:3d9 +B:HIT:UN_BONUS:3d12 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:RES_DISE | RES_TELE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_6 | +S:HEAL | SCARE | BO_ACID | BA_ACID | TPORT | S_MONSTER +D:The last of his race, Mim is a Petty-Dwarf. Petty-Dwarves are strange +D:creatures, powerful in sorcery and originating in the East. They have +D:been hunted nearly to extinction by the High Elves. + +N:420:Hellblade +G:|:v +I:120:13d13:20:40:20 +W:27:2:0:130 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:EXP_20:2d13 +B:HIT:EXP_20:2d13 +F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_ACID | +F:COLD_BLOOD | BASH_DOOR | NONLIVING | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT +D:A deadly blade of chaos, moving of its own volition. + +N:421:Killer fire beetle +G:K:R +I:110:22d8:14:45:30 +W:27:1:600:95 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:3d4 +B:SPIT:FIRE:4d5 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_VOLCANO | DROP_CORPSE | +F:ANIMAL | IM_FIRE | CAN_FLY | SUSCEP_COLD | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a giant beetle wreathed in flames. + +N:422:Beast of Nurgle +G:q:y +I:110:15d7:14:50:30 +W:27:2:2300:100 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:TOUCH:POISON:3d3 +B:TOUCH:DISEASE:3d3 +B:BITE:ACID:4d5 +F:WEIRD_MIND | BASH_DOOR | IM_ACID | IM_POIS | +F:DEMON | EVIL | IM_FIRE | CAN_FLY | ZANGBAND +D:It walks on four legs, but mostly resembles a slug-shaped jelly. +D:It even has two disgusting antennae in its head. Yecch! + +N:423:Creeping adamantite coins +G:$:G +I:120:20d25:5:50:10 +W:27:3:0:60 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:POISON:3d4 +B:TOUCH:POISON:3d5 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +F:ONLY_GOLD | DROP_90 | DROP_2D2 | +F:COLD_BLOOD | BASH_DOOR | CHAR_MULTI | +F:IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of coins made of precious adamant, slithering toward +D:you on lots of tiny legs. + +N:424:Algroth +G:T:o +I:110:21d12:20:60:40 +W:27:1:6000:150 +E:1:1:1:2:1:1 +O:10:80:0:10 +B:CLAW:POISON:3d3 +B:CLAW:POISON:3d3 +B:BITE:HURT:1d6 +F:FRIENDS | DROP_60 | WILD_WOOD | WILD_MOUNTAIN | WILD_TOO | WILD_SWAMP | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | REGENERATE | +F:EVIL | TROLL | BASEANGBAND +D:A powerful troll form. Venom drips from its needlelike claws. + +N:425:Flamer of Tzeentch +G:,:r +I:110:60d15:10:70:20 +W:27:2:0:500 +E:1:0:1:2:0:0 +O:0:0:0:0 +B:ENGULF:FIRE:3d6 +B:ENGULF:FIRE:3d6 +F:FORCE_SLEEP | BASH_DOOR | SUSCEP_COLD | +F:IM_FIRE | IM_POIS | AURA_FIRE | DEMON | EVIL | RES_PLAS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | HAS_LITE +S:1_IN_3 | +S:BO_FIRE | BA_FIRE +D:It looks like an inverted mushroom, with two flexible arms. + +N:426:Roper +G:#:D +I:115:30d10:30:60:255 +W:27:5:0:235 +E:0:0:0:6:0:0 +O:0:0:0:0 +B:CRUSH:PARALYZE:3d5 +B:CRUSH:PARALYZE:3d5 +B:CRUSH:PARALYZE:3d5 +B:CRUSH:PARALYZE:3d5 +F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | NEVER_MOVE | +F:ONLY_GOLD | DROP_2D2 | DROP_60 | DROP_1D2 | EVIL | +F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | IM_COLD | IM_FIRE | BASEANGBAND +F:NO_CUT +S:1_IN_5 | +S:BA_FIRE | BA_ELEC | BA_POIS | HASTE | +S:TRAPS | SHRIEK | HOLD | CONF +D:This creature look like a pillar of rock. However, a closer +D:inspection reveals a glaring eye and powerful tentacles, +D:which crush its prey and feed it to the creature's hungry +D:mouth. + +N:427:Headless +G:H:u +I:110:25d12:20:50:40 +W:27:1:1600:175 +E:1:1:1:2:0:1 +O:0:100:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | WILD_TOO | +F:WILD_MOUNTAIN | WILD_WASTE | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ZANGBAND +S:1_IN_6 +S:SCARE +D:Headless humanoid abominations created by a magical mutation. + +N:428:Vibration hound +G:Z:y +I:110:25d10:30:30:0 +W:27:2:600:250 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | +F:ANIMAL | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_SOUN +D:A blurry canine form which seems to be moving as fast as the eye can +D:follow. You can feel the earth resonating beneath your feet. + +N:429:Nexus hound +G:Z:v +I:110:25d10:30:30:0 +W:27:2:600:250 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | RES_NEXU | DROP_SKELETON | DROP_CORPSE | +F:FRIENDS | +F:BASH_DOOR | +F:ANIMAL | RES_TELE | NO_SLEEP | MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_NEXU +D:A locus of conflicting points coalesce to form the vague shape of a huge +D:hound. Or is it just your imagination? + +N:430:Half-ogre +G:O:o +I:110:35d9:20:33:30 +W:27:2:2700:80 +E:1:1:1:2:1:1 +O:20:70:0:10 +B:HIT:HURT:4d8 +B:HIT:HURT:4d8 +F:FRIENDS | DROP_60 | DROP_CORPSE | SMART | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A giant, brutish figure, as ugly as an orc, but with some of the +D:intelligence of his half-human ancestry. + +N:431:Lokkak, the Ogre Chieftain +G:O:v +I:120:15d103:20:100:20 +W:32:2:3000:1500 +E:1:1:1:2:1:1 +O:5:85:0:5 +B:HIT:HURT:6d7 +B:HIT:HURT:6d7 +B:HIT:HURT:6d7 +F:UNIQUE | MALE | CAN_SPEAK | WILD_TOO | WILD_SWAMP | WILD_SHORE | +F:FORCE_MAXHP | ESCORT | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:EVIL | GIANT | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:An ogre renowned for acts of surprising cruelty, Lokkak is the leader of a large +D:band of violent ogres. + +N:432:Vampire +G:V:W +I:110:25d12:20:45:10 +W:27:1:1700:175 +E:1:1:1:2:1:1 +O:20:40:20:10 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:BITE:EXP_20:2d6 +B:BITE:EXP_20:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:COLD_BLOOD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:BASEANGBAND | NO_CUT +S:1_IN_9 | +S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS +D:It is a humanoid with an aura of power. You notice a sharp set of front +D:teeth. + +N:433:Gorgimaera +G:H:o +I:110:25d20:12:55:10 +W:27:2:2300:400 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BUTT:HURT:2d10 +B:BITE:FIRE:2d10 +B:GAZE:PARALYZE:2d6 +F:FORCE_SLEEP | SUSCEP_COLD | +F:BASH_DOOR | CAN_FLY | DROP_CORPSE | +F:IM_FIRE | BASEANGBAND +S:1_IN_8 | +S:BR_FIRE +D:The result of evil experiments, this travesty of nature should never be +D:alive. It has three heads - goat, dragon and gorgon - all attached to a +D:lion's body. + +N:434:Shantak +G:H:D +I:120:25d20:12:55:10 +W:27:2:6000:280 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +B:BITE:HURT:1d6 +B:BITE:HURT:1d6 +F:ANIMAL | IM_ACID | EVIL | ELDRITCH_HORROR | CAN_FLY | DROP_CORPSE | +F:MORTAL | ZANGBAND +S:1_IN_6 +S:SCARE | HASTE +D:A scaly bird larger than an elephant, with a horse-like head. + +N:435:Colbran +G:g:y +I:120:80d12:12:80:10 +W:27:2:0:900 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:ELEC:3d8 +B:HIT:ELEC:3d8 +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | CAN_FLY | +F:IM_ELEC | IM_POIS | AURA_ELEC | REFLECTING | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BO_ELEC +D:A man-shaped form of living lightning, sparks and shocks crackle all over +D:this madly capering figure, as it leaps and whirls around and about you. + +N:436:Spirit naga +G:n:w +I:110:30d15:20:75:120 +W:28:2:0:60 +E:0:0:0:0:1:0 +O:20:0:80:0 +B:CRUSH:HURT:2d8 +B:CRUSH:HURT:2d8 +B:BITE:HURT:1d8 +B:BITE:HURT:1d8 +F:FEMALE | +F:FORCE_SLEEP | CAN_FLY | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_CORPSE | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:HEAL | BLIND | MIND_BLAST | DARKNESS +D:A wraithly snake-like form with the torso of a beautiful woman, it is the +D:most powerful of its kind. + +N:437:Corpser +G:,:D +I:112:30d15:20:75:120 +W:28:2:0:65 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:2d8 +B:CRUSH:HURT:2d8 +B:CRUSH:HURT:2d8 +B:CRUSH:HURT:2d8 +F:WILD_TOO | WILD_GRASS | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | ZANGBAND +D:A creature who lives underground and eats surface dwellers that it catches +D:with its poisonous tentacle, which is the only part of the creature that +D:is ever seen. Perhaps it is better not to see the part which remains +D:underground... + +N:438:Fiend of Slaanesh +G:S:R +I:120:15d20:12:50:40 +W:28:4:0:225 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:STING:POISON:8d1 +B:STING:LOSE_STR:8d1 +B:WAIL:TERRIFY:1d4 +F:BASH_DOOR | +F:EVIL | DEMON | ZANGBAND +D:Slaanesh's pet, a large scorpion-like creature with a human face and +D:reptile skin. + +N:439:Stairway to Hell +G:>:W +I:120:15d8:90:40:20 +W:28:5:0:125 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:WAIL:UN_BONUS +B:WAIL:EXP_20 +B:WAIL:EAT_GOLD +B:WAIL:EAT_ITEM +F:CHAR_MULTI | COLD_BLOOD | EVIL | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | +F:UNDEAD | FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | EMPTY_MIND +F:NEVER_MOVE | JOKEANGBAND | HAS_LITE | NO_CUT +S:1_IN_15 +S:S_DEMON | SHRIEK +D:Often found in graveyards. + +N:440:5-headed hydra +G:M:g +I:120:100d8:20:80:20 +W:28:2:5500:650 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:POISON:4d4 +B:BITE:POISON:4d4 +B:BITE:POISON:4d4 +B:BITE:POISON:4d4 +F:FORCE_SLEEP | +F:ONLY_GOLD | DROP_1D2 | DROP_4D2 | DROP_SKELETON | DROP_CORPSE +F:BASH_DOOR | MOVE_BODY | CAN_SWIM | +F:ANIMAL | IM_POIS | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:SCARE | BA_POIS +D:A strange reptilian creature with five heads dripping venom. + +N:441:Barney the Dinosaur +G:R:v +I:120:110d9:10:90:20 +W:29:2:5000:500 +E:0:1:0:2:1:0 +O:10:0:90:0 +B:SHOW:LOSE_INT +B:SHOW:LOSE_WIS +B:CHARGE:EAT_GOLD +B:CHARGE:EAT_GOLD +F:DROP_1D2 | DROP_90 | DROP_GOOD | DROP_GREAT | ONLY_ITEM | +F:EVIL | MALE | CAN_SPEAK | SMART | RES_TELE | CAN_SWIM | DROP_CORPSE +F:ANIMAL | IM_POIS | FORCE_MAXHP | UNIQUE | FORCE_SLEEP +F:MORTAL | JOKEANGBAND +S:1_IN_3 +S:SHRIEK | CONF | S_HYDRA | SLOW | BLIND | DRAIN_MANA +S:BA_POIS | BR_CHAO | FORGET | DARKNESS | BR_NUKE +D:The lovable purple reptile is making a guest appearance here. + +N:442:Black knight +G:p:s +I:120:30d10:20:70:10 +W:28:1:2400:240 +E:1:1:1:2:1:1 +O:0:90:10:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:MALE | +F:FORCE_SLEEP | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:BLIND | SCARE | CAUSE_3 | DARKNESS +D:He is a figure encased in deep black plate armour; he looks at you +D:menacingly. + +N:443:Seahorse +G:~:o +I:120:111d7:20:60:20 +W:28:2:3000:360 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:PARALYZE:4d5 +B:BITE:LOSE_DEX:4d5 +B:BITE:LOSE_CON:4d5 +F:FORCE_SLEEP | AQUATIC | GOOD | ANIMAL | +F:IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | WILD_TOO | WILD_OCEAN +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BO_WATE | BO_COLD | BO_ICEE | BO_MANA +D:Your mind is filled with admiration as you view this wondrous, +D:magical seahorse. + +N:444:Cyclops +G:P:u +I:120:60d20:20:90:20 +W:45:2:3500:1500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:9d9 +B:HIT:HURT:9d9 +F:FORCE_SLEEP | +F:DROP_1D2 | TAKE_ITEM | WILD_TOO | WILD_SHORE | WILD_MOUNTAIN | +F:BASH_DOOR | OPEN_DOOR | MOVE_BODY | DROP_CORPSE | +F:EVIL | IM_POIS | IM_ACID | IM_FIRE | IM_COLD | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:ARROW_4 +D:A gigantic humanoid with but one eye. + +N:445:Clairvoyant +G:p:y +I:120:25d10:100:50:10 +W:28:3:1600:250 +E:1:1:1:2:1:1 +O:0:0:90:10 +B:HIT:CONFUSE:5d5 +B:HIT:TERRIFY:5d5 +F:MALE | +F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | SMART | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:BLIND | MIND_BLAST | HOLD | CAUSE_3 | FORGET | S_MONSTER +D:He is using his supernatural talents to bring about your +D:destruction. + +N:446:Purple worm +G:w:v +I:110:65d8:14:65:30 +W:29:4:1000:400 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:HIT:HURT:1d8 +B:BITE:ACID:2d8 +B:STING:POISON:1d8 +F:BASH_DOOR | DROP_CORPSE | +F:ANIMAL | IM_ACID | IM_POIS | CAN_SWIM | +F:MORTAL | BASEANGBAND +D:It is a massive worm form, many feet in length. Its vast maw drips acid +D:and poison. + +N:447:Catoblepas +G:q:g +I:110:30d10:15:55:40 +W:29:2:0:400 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:GAZE:TERRIFY:2d4 +B:GAZE:BLIND:2d4 +B:BUTT:HURT:2d6 +B:BITE:HURT:2d12 +F:ONLY_GOLD | DROP_2D2 | DROP_CORPSE +F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SWAMP | +F:ANIMAL | IM_POIS +F:MORTAL | BASEANGBAND +D:A strange ox-like form with a huge head but a thin, weak neck, it looks +D:like the creation of some deranged alchemist. + +N:448:Lesser wall monster +G:#:W +I:110:13d8:20:75:40 +W:28:4:0:600 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | KILL_WALL | RAND_50 | +F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING | +F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | BASEANGBAND | NO_CUT +S:MULTIPLY +D:A sentient, moving section of wall. + +N:449:Mage +G:p:r +I:110:15d8:20:40:10 +W:28:1:1500:150 +E:1:1:1:2:1:1 +O:10:0:90:0 +B:HIT:HURT:2d5 +B:HIT:HURT:2d5 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HASTE | TPORT | TELE_TO | BLIND | CONF | +S:BO_FIRE | BO_COLD | BO_ELEC | +S:S_MONSTER +D:A fat mage with glasses. And considerable power, too - as you can +D:tell from the size of his hat. + +N:450:Mind flayer +G:h:v +I:110:15d10:20:60:10 +W:28:1:1400:200 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:CRUSH:LOSE_INT:2d6 +B:GAZE:INSANITY:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:ONLY_ITEM | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP +F:MORTAL | BASEANGBAND +S:1_IN_8 | +S:BLIND | HOLD | SCARE | MIND_BLAST | BRAIN_SMASH | FORGET +D:A humanoid form with a gruesome head, tentacular mouth, and piercing +D:eyes. Claws reach out for you and you feel a presence invade your mind. + +N:451:The Ultimate Dungeon Cleaner +G:g:D +I:120:70d12:10:80:12 +W:28:2:0:555 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:2d10 +B:CRUSH:HURT:2d10 +B:CRUSH:HURT:2d10 +B:CRUSH:HURT:2d10 +F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY | KILL_ITEM | UNIQUE | REFLECTING | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS +F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT +D:It looks like a huge spiked roller. It was designed to keep this dungeon +D:clean, and you are the biggest spot of dirt in sight. + +N:452:Deep one +G:u:g +I:120:35d12:20:50:20 +W:28:5:4000:150 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:CLAW:POISON:2d4 +B:CLAW:POISON:2d4 +B:BITE:HURT:4d4 +F:FRIENDS | WILD_TOO | WILD_SHORE | DROP_CORPSE | +F:RAND_25 | +F:DROP_60 | DROP_90 | +F:CAN_SWIM | BASH_DOOR | ELDRITCH_HORROR | RES_TELE | +F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE | CTHANGBAND +D:"I thought their predominant color was a greyish-green, +D:though they had white bellies. They were mostly shiny and +D:slippery, but the ridges of their backs were scaly. Their +D:forms vaguely suggested the anthropoid, while their heads were +D:the heads of fish, with prodigious bulging eyes that never +D:closed. At the sides of their necks were palpitating gills and +D:their long paws were webbed." + +N:453:Basilisk +G:R:s +I:120:20d30:15:90:30 +W:28:3:400:350 +E:0:1:0:2:1:0 +O:50:0:30:20 +B:GAZE:PARALYZE +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +F:ONLY_ITEM | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN | +F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP | CAN_SWIM | +F:MORTAL | BASEANGBAND +S:1_IN_8 | +S:BR_POIS +D:An evil reptile that preys on unsuspecting travellers. Its eyes stare +D:deeply at you and your soul starts to wilt! + +N:454:Ice troll +G:T:w +I:110:24d10:20:56:50 +W:28:1:5000:200 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:BITE:COLD:2d6 +B:BITE:COLD:2d6 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | WILD_WASTE | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE | +F:EVIL | TROLL | IM_COLD | HURT_LITE | BASEANGBAND +D:He is a white troll with powerful clawed hands. + +N:455:Dhole +G:w:s +I:110:65d8:14:64:25 +W:29:4:1000:555 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:SPIT:ACID:1d8 +B:ENGULF:ACID:2d8 +B:CRUSH:HURT:4d8 +F:ANIMAL | EVIL | KILL_WALL | IM_ACID | ELDRITCH_HORROR | +F:CAN_SWIM | FORCE_MAXHP | DROP_CORPSE | +F:MORTAL | CTHANGBAND +S:1_IN_6 +S:BR_ACID +D:A gigantic worm dripping with acid. "...even as he looked, one +D:reared up several hundred feet and leveled a bleached, viscous end +D:at him." + +N:456:Archangel +G:A:B +I:110:60d10:30:68:255 +W:34:4:4000:1000 +E:1:1:1:2:1:1 +O:0:40:60:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD | +F:ONLY_ITEM | DROP_2D2 | CAN_FLY | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | +F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE | +F:BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | HASTE | BLIND | CONF | SCARE +D:A lesser angel protected by an aura of holiness. Its muscular form looks +D:extremely powerful next to your own frail body. + +N:457:Greater Mimic +G:m:y +I:120:10d35:30:60:100 +W:29:3:100:200 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +F:MIMIC | +F:FORCE_SLEEP | NEVER_MOVE | SUSCEP_ACID | +F:EMPTY_MIND | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BLIND | CONF | SCARE | CAUSE_2 | FORGET | +S:BO_ACID | BO_FIRE | BO_COLD | BO_ELEC | +S:S_MONSTER +D:A strange creature that disguises itself as an object to lure +D:unsuspecting adventurers within reach of its venomous claws. + +N:458:Chaos tile +G:.:v +I:120:3d5:30:60:100 +W:29:6:100:200 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:POISON:3d4 +B:HIT:CONFUSE:3d4 +F:CHAR_MULTI | ATTR_MULTI | ATTR_ANY | +F:FORCE_SLEEP | NEVER_MOVE | +F:EMPTY_MIND | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT +S:MULTIPLY | +S:1_IN_4 | +S:BLIND | CONF | SCARE | CAUSE_2 | BLINK | S_MONSTER +D:It is a floor tile corrupted by chaos. + +N:459:Young blue dragon +G:d:b +I:110:27d10:20:50:70 +W:29:1:20000:500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:DROP_2D2 | DROP_CORPSE | ATTR_MULTI +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_ELEC +D:It has a form out of legend. Its still-tender scales are a +D:deep blue in hue. Sparks crackle along its length. + +N:460:Young white dragon +G:d:w +I:110:27d10:20:50:70 +W:29:1:20000:500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_WASTE | +F:DROP_2D2 | DROP_CORPSE | ATTR_MULTI +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | SUSCEP_FIRE | +F:EVIL | DRAGON | IM_COLD | BASEANGBAND | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_COLD +D:It has a form out of legend. Its still-tender scales are a +D:frosty white in hue. Icy blasts of cold air come from it as it breathes. + +N:461:Young green dragon +G:d:g +I:110:27d10:20:50:70 +W:29:1:20000:500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_SWAMP | +F:DROP_2D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_POIS | BASEANGBAND | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_POIS +D:It has a form out of legend. Its still-tender scales are a +D:deep green in hue. Foul gas seeps through its scales. + +N:462:Young bronze dragon +G:d:U +I:110:27d10:20:50:70 +W:29:1:20000:500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | +F:DROP_2D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | NO_CONF | BASEANGBAND | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_CONF +D:It has a form out of legend. Its still-tender scales are a +D:rich bronze hue, and its shape masks its true form. + +N:463:Aklash +G:T:R +I:110:30d8:14:64:25 +W:29:4:4000:300 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +B:BITE:POISON:1d20 +B:CRUSH:HURT:2d9 +F:TROLL | EVIL | FRIENDS | OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:IM_POIS | IM_ACID | REGENERATE | ZANGBAND | REGENERATE | +S:1_IN_9 | BR_POIS +D:Pale, bald, fat, hairless troll creatures. Ugly beyond description. +D:Not to mention how bad their breath smells... + +N:464:Mithril golem +G:g:B +I:110:80d15:12:100:10 +W:30:4:10000:500 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:ONLY_GOLD | DROP_2D2 | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +D:It is a massive statue of purest mithril. It looks expensive! + +N:465:Skeleton troll +G:s:W +I:110:20d10:20:55:20 +W:30:1:5000:225 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:BITE:HURT:3d4 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | TROLL | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a troll skeleton animated by dark dweomers. + +N:466:Skeletal tyrannosaur +G:R:w +I:120:50d10:20:55:20 +W:30:2:6000:225 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:LOSE_CON:4d6 +B:GAZE:TERRIFY +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | ANIMAL | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT +D:It is the skeleton of a tyrannosaur, animated by dark dweomers. + +N:467:Beorn, the Shape-Changer +G:q:D +I:120:20d70:25:60:25 +W:28:3:0:1000 +E:0:1:0:2:1:0 +O:20:60:20:0 +B:CLAW:HURT:2d10 +B:CLAW:HURT:2d10 +B:BITE:HURT:4d8 +B:CRUSH:HURT:3d6 +F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP | +F:BASH_DOOR | ANIMAL | MOVE_BODY | SMART | PET +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | BASEANGBAND +S:1_IN_6 | S_ANIMAL +D:Beorn is only occasionally seen in human form these days, preferring to +D:appear in the shape of a giant black bear: he also prefers the company of +D:beasts to that of humans. He has never taken kindly to strangers, even in +D:human form - and still less when in bear's shape, as he is now. + +N:468:Thorondor, Lord of Eagles +G:B:u +I:130:85d12:20:65:20 +W:30:6:1600:555 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:16d2 +B:CLAW:HURT:16d2 +B:BITE:HURT:4d10 +F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK | +F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET | +F:ANIMAL | GOOD | BASEANGBAND +D:Among the mightiest of birds, Thorondor is the messenger of the Valar, and +D:brings news of Middle-earth to Valinor itself. Nothing that can be seen +D:from the airs of the world is hidden from him. + +N:469:Giant blue ant +G:a:b +I:110:8d8:10:50:60 +W:30:2:600:80 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:ELEC:5d5 +F:RAND_25 | WILD_TOO | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | IM_ELEC +F:MORTAL | BASEANGBAND +D:It is a giant ant that crackles with energy. + +N:470:Grave wight +G:W:b +I:110:12d10:20:50:30 +W:30:1:0:325 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +B:TOUCH:EXP_20 +F:FORCE_SLEEP | RAND_25 | +F:ONLY_ITEM | DROP_1D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | CAN_FLY | +F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_8 | +S:SCARE | CAUSE_3 | DARKNESS +D:It is a ghostly form with eyes that haunt you. + +N:471:Shadow drake +G:d:G +I:110:30d10:20:70:70 +W:33:3:18000:1100 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:EXP_10:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | +F:ONLY_ITEM | DROP_3D2 | CAN_FLY | DROP_CORPSE | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:BR_NETH | SLOW | CONF | SCARE | DARKNESS +D:It is a dragon-like form wrapped in shadow. Glowing red eyes shine in +D:the dark, and it is surrounded by an aura of unearthly cold that chills +D:the soul rather than the body. + +N:472:Manticore +G:H:y +I:120:25d10:12:15:10 +W:30:2:1900:300 +E:1:1:1:2:1:0 +O:0:0:0:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | +F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WOOD | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND +S:1_IN_5 | +S:ARROW_4 +D:It is a winged lion's body with a human torso and a tail covered in +D:vicious spikes. + +N:473:Giant army ant +G:a:o +I:120:19d6:10:40:40 +W:30:3:600:90 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d12 +F:RAND_25 | KILL_BODY | FRIENDS | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL +F:MORTAL | BASEANGBAND +D:An armoured form moving with purpose. Powerful on its own, flee when +D:hordes of them march. + +N:474:Killer slicer beetle +G:K:y +I:110:25d10:14:60:30 +W:30:2:600:200 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:5d8 +B:BITE:HURT:5d8 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS | DROP_CORPSE +F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND +D:It is a beetle with deadly sharp cutting mandibles and a rock-hard +D:carapace. + +N:475:Gorgon +G:H:b +I:110:30d20:12:88:20 +W:31:2:3000:275 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BUTT:HURT:3d9 +B:BUTT:HURT:3d9 +B:BITE:POISON:1d10 +B:KICK:HURT:2d4 +F:FORCE_SLEEP | ANIMAL | MOVE_BODY | WILD_TOO | WILD_WOOD | +F:BASH_DOOR | IM_POIS | IM_ACID | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_8 | +S:BR_POIS +D:A bull-like creature whose skin is made of steel plates. Watch out for +D:its deadly breath! + +N:476:Gug +G:P:G +I:110:22d11:14:60:30 +W:31:2:1500:210 +E:2:0:2:4:1:1 +O:0:50:50:0 +B:BITE:HURT:10d4 +B:CLAW:HURT:2d7 +B:CLAW:HURT:2d7 +B:CLAW:HURT:2d7 +F:FORCE_SLEEP | +F:DROP_1D2 | TAKE_ITEM | +F:BASH_DOOR | OPEN_DOOR | DROP_CORPSE +F:EVIL | IM_POIS | IM_ACID | GIANT | ZANGBAND +D:A hideous, beastly, four-armed unclean giant: "...large as a +D:barrel... The eyes jutted two inches from each side, shaded by +D:bony protuberances overgrown of the mouth. That mouth had great +D:yellow fangs and ran from the top to the tally." + +N:477:Ghost +G:G:w +I:120:13d8:20:30:10 +W:31:1:0:350 +E:0:0:0:0:0:0 +O:30:40:0:20 +B:WAIL:TERRIFY +B:TOUCH:EXP_20 +B:CLAW:LOSE_INT:1d6 +B:CLAW:LOSE_WIS:1d6 +F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | CAN_FLY | +F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | HOLD | DRAIN_MANA +D:You don't believe in them. + +N:478:Death watch beetle +G:K:D +I:110:25d12:16:60:30 +W:31:3:800:220 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:5d4 +B:WAIL:TERRIFY:5d6 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_CORPSE | +F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND +D:It is a giant beetle that produces a chilling sound. + +N:479:Mountain ogre +G:O:s +I:110:40d9:20:33:30 +W:30:2:3000:100 +E:1:1:1:2:1:1 +O:20:70:0:10 +B:HIT:HURT:5d8 +B:HIT:HURT:5d8 +F:FRIENDS | DROP_60 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:The largest breed of ogre, he is awesomely strong and awesomely ugly. + +N:480:Nexus quylthulg +G:Q:v +I:110:10d12:10:1:0 +W:32:1:3000:300 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | RES_NEXU | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND +S:1_IN_1 | +S:BLINK | TELE_AWAY +D:It is a very unstable, strange pulsing mound of flesh. + +N:481:Shelob, Spider of Darkness +G:S:D +I:120:35d100:30:120:80 +W:55:3:1400:27000 +E:0:1:0:2:1:0 +O:20:30:40:0 +B:CLAW:POISON:5d6 +B:CLAW:POISON:5d6 +B:BITE:PARALYZE:5d10 +B:STING:LOSE_STR:5d4 +F:UNIQUE | FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | SPECIAL_GENE | +F:ESCORT | ESCORTS | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_RANDART +F:SMART | BASH_DOOR | IM_POIS | IM_ACID | +F:ANIMAL | SPIDER | EVIL | HURT_LITE | NO_SLEEP | BASEANGBAND +S:1_IN_4 | +S:HEAL | BLIND | SLOW | CONF | SCARE | CAUSE_3 | CAUSE_4 | +S:TRAPS | BR_DARK | BR_POIS | +S:S_SPIDER +D:Shelob is an enormous bloated spider, the last daughter of Ungoliant the +D:Unlight. Her poison is legendary, as is her ego. She normally guards the +D:pass through Cirith Ungol, but occasionally goes out foraging for food to +D:feed her voracious appetite. + +N:482:Giant squid +G:~:g +I:110:80d10:8:80:80 +W:32:3:3000:600 +E:3:0:3:6:1:0 +O:0:0:0:0 +B:CRUSH:HURT:8d4 +B:CRUSH:HURT:8d4 +B:CRUSH:HURT:8d4 +F:IM_ACID | RES_WATE | AQUATIC | ANIMAL | IM_COLD | MOVE_BODY +F:FORCE_MAXHP | WILD_TOO | WILD_OCEAN | BASEANGBAND | COLD_BLOOD +S:1_IN_8 +S:BR_ELEC | BR_ACID | BR_POIS +D:Besides being capable of dragging whole ships underwater, +D:this creature can also harm you with ranged attacks. + +N:483:Ghoulking +G:z:D +I:120:40d12:20:60:10 +W:32:2:0:340 +E:1:1:1:2:1:1 +O:20:40:30:0 +B:CLAW:LOSE_STR:3d4 +B:CLAW:DISEASE:3d4 +B:CLAW:DISEASE:3d4 +B:BITE:PARALYZE:3d5 +F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:DROP_1D2 | FORCE_MAXHP | ESCORT | FORCE_SLEEP | +F:EVIL | UNDEAD | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | +F:COLD_BLOOD | HURT_LITE | BASEANGBAND | NO_CUT +S:1_IN_7 +S:SCARE | HOLD | DARKNESS | SCARE | S_UNDEAD | ANIM_DEAD +D:Flesh is falling off in chunks from this decaying abomination. + +N:484:Doombat +G:b:R +I:120:24d14:16:75:30 +W:32:2:150:250 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:FIRE:5d4 +B:BITE:FIRE:5d4 +B:BITE:FIRE:5d4 +F:WEIRD_MIND | BASH_DOOR | AURA_FIRE | CAN_FLY | DROP_CORPSE | +F:IM_FIRE | AI_ANNOY | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a fast moving creature of chaos, a gigantic black bat +D:surrounded by flickering bright red flames. + +N:485:Ninja +G:p:u +I:120:13d12:20:60:10 +W:32:2:1600:300 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:POISON:3d4 +B:HIT:LOSE_STR:3d4 +B:HIT:LOSE_STR:3d4 +F:MALE | +F:DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A humanoid clothed in black who moves with blinding speed. + +N:486:Memory moss +G:,:b +I:110:1d2:30:1:5 +W:32:3:50:150 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:CONFUSE:1d4 +B:HIT:CONFUSE:1d4 +F:FORCE_SLEEP | NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:FORGET +D:A mass of vegetation. You don't remember seeing anything like it +D:before. + +N:487:Storm giant +G:P:B +I:110:40d20:20:60:40 +W:40:1:13000:1000 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:ELEC:10d8 +B:HIT:ELEC:10d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_ELEC | DROP_SKELETON | DROP_CORPSE | +F:EVIL | GIANT | IM_COLD | IM_ELEC | MALE | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:BLINK | TELE_TO | CONF | SCARE | BO_ELEC | BA_ELEC +D:It is a twenty-five foot tall giant wreathed in lightning. + +N:488:Spectator +G:e:B +I:110:15d13:30:1:5 +W:28:2:1600:150 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:PARALYZE:1d4 +B:GAZE:CONFUSE:1d4 +B:BITE:HURT:1d8 +F:FORCE_SLEEP | FORCE_MAXHP | +F:STUPID | EMPTY_MIND | CAN_FLY | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND +S:1_IN_6 | +S:FORGET | CAUSE_2 | HOLD | SLOW +D:A lesser relative of the beholder: a globular body with a large toothy mouth, +D:a large central eye, and four smaller eyes on stalks protruding from the top +D:of its body. + +N:489:Bokrug +G:R:v +I:110:11d90:20:70:50 +W:33:7:0:2200 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:BITE:HURT:5d5 +B:CRUSH:HURT:2d10 +B:CRUSH:HURT:2d10 +F:UNIQUE | CAN_SPEAK | +F:FORCE_MAXHP | NONLIVING | NO_CONF | NO_FEAR | +F:ESCORT | ESCORTS | ELDRITCH_HORROR | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:EVIL | IM_COLD | IM_POIS | DEMON | CTHANGBAND +S:1_IN_5 +S:S_UNDEAD | MIND_BLAST | CAUSE_3 | SCARE | BO_WATE | S_KIN +D:A lizard-like Great Old One worshipped by the men of Sarnath. + +N:490:Biclops +G:P:u +I:120:65d20:20:90:20 +W:48:5:3000:1700 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:10d9 +B:HIT:HURT:10d9 +F:FORCE_SLEEP | +F:DROP_1D2 | TAKE_ITEM | DROP_CORPSE | +F:BASH_DOOR | OPEN_DOOR | MOVE_BODY | +F:EVIL | IM_POIS | IM_ACID | IM_FIRE | IM_COLD | GIANT | +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_8 | +S:ARROW_4 +D:Oh, no! Aaargh! It is the most unnatural, most disgusting +D:creature imaginable: a two-eyed cyclops! This perversion +D:of nature must be exterminated! + +N:491:Half-troll +G:T:U +I:110:25d14:20:50:50 +W:34:2:3000:400 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:CLAW:HURT:1d5 +B:CLAW:HURT:1d5 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +F:MALE | +F:FRIENDS | +F:ONLY_ITEM | DROP_90 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | TROLL | IM_POIS | BASEANGBAND +D:A huge, ugly, half-human in search of plunder. + +N:492:Ivory monk +G:p:w +I:120:38d9:22:55:5 +W:33:1:1600:900 +E:1:1:1:2:1:1 +O:40:0:50:10 +B:KICK:HURT:8d1 +B:HIT:HURT:8d4 +B:KICK:HURT:8d1 +B:HIT:HURT:8d4 +F:OPEN_DOOR | BASH_DOOR | NO_FEAR | NO_CONF | NO_SLEEP | DROP_SKELETON | +F:DROP_CORPSE | MALE | DROP_60 | DROP_1D2 | IM_FIRE | IM_COLD | IM_POIS | +F:MORTAL | ZANGBAND | HAS_LITE +D:A monk trained in the most lethal martial arts. + +N:493:Bert the Stone Troll +G:T:W +I:120:11d100:20:70:50 +W:34:7:5000:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:BITE:HURT:3d10 +F:UNIQUE | MALE | +F:FORCE_MAXHP | +F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT +D:Big, brawny, powerful and with a taste for hobbit. He has friends called +D:Bill and Tom. + +N:494:Bill the Stone Troll +G:T:W +I:120:11d100:20:70:50 +W:34:7:5000:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:BITE:HURT:3d10 +F:UNIQUE | MALE | +F:FORCE_MAXHP | +F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE +F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT +D:Big, brawny, powerful and with a taste for hobbit. He has friends called +D:Bert and Tom. + +N:495:Tom the Stone Troll +G:T:W +I:120:11d100:20:70:50 +W:34:7:5000:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:BITE:HURT:3d10 +F:UNIQUE | MALE | +F:FORCE_MAXHP | +F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT +D:Big, brawny, powerful and with a taste for hobbit. He has friends called +D:Bert and Bill. + +N:496:Cave troll +G:T:u +I:110:24d12:20:50:50 +W:33:1:6000:350 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:BITE:HURT:1d8 +B:BITE:HURT:1d8 +F:MALE | +F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE | +F:EVIL | TROLL | IM_POIS | HURT_LITE | BASEANGBAND +D:He is a vicious monster, feared for his ferocity. + +N:497:Anti-paladin +G:p:D +I:120:30d20:30:50:30 +W:33:2:2400:450 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:2d6 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | DROP_1D2 | ONLY_ITEM | +F:EVIL | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_4 +S:HOLD | SCARE | BLIND | CAUSE_3 | TRAPS | DARKNESS | FORGET | HASTE +D:An embodiment of all the cardinal vices, he beholds you scornfully. + +N:498:Chaos master +G:p:v +I:120:30d10:30:50:5 +W:37:3:2300:550 +E:1:1:1:2:1:1 +O:10:60:10:10 +B:HIT:HURT:10d2 +B:KICK:HURT:10d2 +B:PUNCH:HURT:10d2 +B:KICK:HURT:10d2 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | EVIL | +F:ONLY_ITEM | DROP_1D2 | ATTR_ANY | DROP_SKELETON | DROP_CORPSE +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_6 | +S:HEAL | +S:S_SPIDER | BA_CHAO | S_DEMON +D:An adept of chaos, feared for his skill of invoking raw Chaos. + +N:499:Barrow wight +G:W:v +I:110:15d10:20:40:10 +W:33:3:0:375 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +B:TOUCH:EXP_40 +F:FORCE_SLEEP | FRIENDS | DROP_60 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_8 | +S:HOLD | SCARE | CAUSE_2 | DARKNESS +D:It is a ghostly nightmare of an entity. + +N:500:Skeleton ettin +G:s:W +I:110:45d10:20:50:20 +W:33:1:7000:325 +E:1:1:1:2:2:1 +O:0:0:0:0 +B:HIT:HURT:1d9 +B:HIT:HURT:1d9 +B:BITE:HURT:1d5 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | TROLL | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is the animated skeleton of a massive two-headed troll. + +N:501:Chaos drake +G:d:v +I:110:50d10:20:70:70 +W:33:3:18000:1400 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:3d6 +F:ATTR_MULTI | ATTR_ANY | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | RES_DISE | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | DRAGON | +F:IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_DISE | BR_CHAO +D:A dragon twisted by the forces of chaos. It seems first ugly, then fair, +D:as its form shimmers and changes in front of your eyes. + +N:502:Law drake +G:d:B +I:110:50d10:20:70:70 +W:33:3:18000:1400 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | CAN_FLY | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:DRAGON | EVIL | +F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT | ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_SOUN | BR_SHAR +D:This dragon is clever and cunning. It laughs at your puny efforts to +D:disturb it. + +N:503:Balance drake +G:d:v +I:110:60d10:20:70:70 +W:33:3:18000:1600 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | RES_DISE | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE +F:EVIL | DRAGON | CAN_FLY | +F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT +F:ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_SOUN | BR_SHAR | BR_DISE | BR_CHAO +D:A mighty dragon, the balance drake seeks to maintain the Cosmic Balance, +D:and despises your feeble efforts to destroy evil. + +N:504:Ethereal drake +G:d:o +I:110:40d10:20:70:70 +W:33:3:0:1200 +E:0:1:0:6:1:0 +O:40:50:10:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | CAN_FLY | +F:INVISIBLE | PASS_WALL | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_LITE | BR_DARK | BR_CONF +D:A dragon of great power with control over light and dark, the +D:ethereal drake's eyes glare with white hatred from the shadows. + +N:505:Groo, the Wanderer +G:p:U +I:120:13d113:20:70:50 +W:35:7:5000:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:9d1 +B:HIT:HURT:6d5 +B:HIT:HURT:25d1 +B:HIT:HURT:6d5 +F:UNIQUE | MALE | WEIRD_MIND | CAN_SPEAK | +F:FORCE_MAXHP | WILD_TOO | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:DROP_CHOSEN | +F:OPEN_DOOR | BASH_DOOR | +F:IM_COLD | IM_POIS | ZANGBAND +D:He who laughs at Groo's brains will find there is nothing to laugh +D:about... erm, nobody laughs at Groo and lives. + +N:506:Fasolt the Giant +G:P:u +I:110:11d111:20:70:50 +W:33:4:10000:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:7d10 +B:HIT:HURT:7d10 +B:HIT:EAT_GOLD:2d10 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | WILD_TOO | DROP_CORPSE | +F:ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | IM_COLD | IM_POIS | BASEANGBAND | HAS_LITE +D:Big, brawny, powerful and with a greed for gold. + +N:507:Shade +G:G:D +I:120:14d20:20:30:10 +W:33:3:0:350 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:WAIL:TERRIFY +B:TOUCH:EXP_40 +B:CLAW:LOSE_INT:1d10 +F:FORCE_SLEEP | RAND_25 | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | HOLD | DRAIN_MANA | FORGET +D:A shadowy form clutches at you from the darkness. A powerful undead with +D:a deadly touch. + +N:508:Spectre +G:G:U +I:120:14d20:20:30:10 +W:33:3:0:350 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:WAIL:TERRIFY +B:TOUCH:EXP_40 +B:CLAW:LOSE_WIS:5d5 +F:FORCE_SLEEP | RAND_25 | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY | +F:COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | HOLD | DRAIN_MANA | FORGET +D:A phantasmal shrieking spirit. Its wail drives the intense cold of pure +D:evil deep within your body. + +N:509:Water troll +G:T:B +I:110:36d10:20:50:50 +W:35:1:4000:420 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d9 +B:HIT:HURT:1d9 +B:HIT:HURT:2d2 +B:HIT:HURT:2d2 +F:MALE | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:FRIENDS | DROP_60 | REGENERATE | +F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | +F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | BASEANGBAND +D:He is a troll that reeks of brackish water and mud. + +N:510:Fire elemental +G:E:r +I:110:30d8:12:50:50 +W:33:2:0:350 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:FIRE:4d6 +B:HIT:FIRE:4d6 +F:FORCE_SLEEP | RAND_25 | +F:EMPTY_MIND | CAN_FLY | WILD_TOO | WILD_VOLCANO | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | AURA_FIRE | +F:IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_6 | +S:BO_FIRE +D:It is a towering inferno of flames. + +N:511:Cherub +G:A:G +I:120:100d10:30:68:255 +W:39:4:0:2700 +E:1:1:1:2:1:1 +O:0:90:10:0 +B:HIT:HURT:4d3 +B:HIT:HURT:3d8 +B:HIT:HURT:4d3 +B:HIT:HURT:3d8 +F:FORCE_SLEEP | FORCE_MAXHP | NO_FEAR | GOOD | CAN_FLY | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | HASTE | BLIND | SCARE | MIND_BLAST | BO_FIRE | +S:S_MONSTERS +D:It is an angel moving very quickly, wielding a holy war hammer and casting +D:a volley of powerful spells in your direction. + +N:512:Water elemental +G:E:b +I:110:25d8:12:40:50 +W:33:2:0:325 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:FORCE_SLEEP | RAND_25 | +F:EMPTY_MIND | COLD_BLOOD | CAN_FLY | +F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | +F:IM_POIS | IM_ACID | IM_FIRE | IM_COLD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BO_COLD +D:It is a towering tempest of water. + +N:513:Multi-hued hound +G:Z:v +I:110:30d10:25:40:0 +W:33:3:600:600 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:4d4 +B:BITE:HURT:4d4 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | ATTR_MULTI | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:IM_ELEC | IM_POIS | IM_ACID | IM_FIRE | IM_COLD | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BR_ACID | BR_POIS | BR_COLD | BR_FIRE | BR_ELEC +D:Shimmering in rainbow hues, this hound is beautiful and deadly. + +N:514:Invisible stalker +G:E:y +I:130:19d12:20:46:20 +W:35:3:0:300 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:RAND_50 | +F:RES_TELE | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING +F:BASEANGBAND | NO_CUT +D:It is impossible to define its form but its violence is legendary. + +N:515:Carrion crawler +G:c:o +I:110:20d12:15:40:10 +W:34:2:2000:100 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:PARALYZE:2d6 +B:STING:PARALYZE:2d6 +F:RAND_25 | FRIENDS | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND +D:A hideous centipede covered in slime and with glowing tentacles around its +D:head. + +N:516:Master thief +G:p:b +I:130:18d10:20:30:40 +W:34:2:1300:350 +E:1:1:1:2:1:1 +O:90:10:0:0 +B:HIT:HURT:2d8 +B:HIT:HURT:3d4 +B:HIT:EAT_GOLD:4d4 +B:HIT:EAT_ITEM:4d5 +F:MALE | +F:DROP_90 | DROP_2D2 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_6 +S:TRAPS | ARROW_2 | BLINK +D:Cool and confident, fast and lithe; protect your possessions quickly! + +N:517:The Watcher in the Water +G:~:v +I:120:27d100:30:100:80 +W:45:3:7000:12000 +E:3:0:3:6:1:0 +O:50:50:0:0 +B:CRUSH:ACID:8d8 +B:CRUSH:POISON:8d8 +B:CRUSH:PARALYZE:8d8 +F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | AQUATIC | ANIMAL | +F:IM_ACID | IM_COLD | IM_POIS | RES_WATE | RES_TELE | DROP_CORPSE | +F:NO_CONF | NO_FEAR | EVIL | COLD_BLOOD | BASEANGBAND | +F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_1D2 | SPECIAL_GENE | DROP_RANDART +S:1_IN_5 | BA_WATE | BO_WATE | HOLD | BR_POIS | BO_ICEE | TELE_TO +D:A vile creature which seems to consist mostly of tentacles, it seeks to +D:drag people to their doom in the water. Few have ever escaped its grasp. + +N:518:Lich +G:L:o +I:110:30d10:20:60:60 +W:34:2:0:1000 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:TOUCH:EXP_40 +B:TOUCH:UN_POWER +B:TOUCH:LOSE_DEX:2d8 +B:TOUCH:LOSE_DEX:2d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BLINK | TELE_TO | TELE_AWAY | BLIND | HOLD | SLOW | SCARE | +S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH +D:It is a skeletal form dressed in robes. It radiates vastly evil power. + +N:519:Gas spore +G:e:g +I:110:25d10:30:1:5 +W:34:4:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:DISEASE:30d2 +F:FORCE_SLEEP | +F:STUPID | EMPTY_MIND | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:From a distance, this creature is often mistaken for the +D:much more dangerous beholder. + +N:520:Master vampire +G:V:g +I:110:34d20:20:60:10 +W:36:1:1600:750 +E:1:1:1:2:1:1 +O:20:40:30:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +B:BITE:EXP_40:3d6 +B:BITE:EXP_40:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_4D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:BASEANGBAND | NO_CUT +S:1_IN_6 | +S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | +S:DARKNESS | BO_NETH +D:It is a humanoid form dressed in robes. Power emanates from its chilling +D:frame. + +N:521:Oriental vampire +G:V:s +I:110:30d30:20:60:10 +W:40:3:0:750 +E:1:1:1:2:1:1 +O:10:45:35:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:BITE:EXP_40:3d6 +B:BITE:EXP_40:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_4D2 | CAN_FLY | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | INVISIBLE | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE | +F:BASEANGBAND | NO_CUT +S:1_IN_6 | +S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | +S:DARKNESS | BO_NETH +D:The oriental vampire can transform into a mist at will. + +N:522:Greater mummy +G:z:y +I:110:34d10:30:68:255 +W:36:3:0:800 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:CLAW:LOSE_CON:3d6 +B:CLAW:DISEASE:3d6 +B:GAZE:EXP_40:3d4 +B:GAZE:TERRIFY:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | NO_FEAR | EVIL | UNDEAD |COLD_BLOOD | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_TELE | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:HEAL | HASTE | BLIND | SCARE | S_UNDEAD | ANIM_DEAD | +S:BA_POIS | BA_NETH | BA_COLD | DRAIN_MANA | +S:MIND_BLAST | CAUSE_3 | DARKNESS | FORGET +D:Once a powerful ruler, now an even more powerful undead menace. + +N:523:Bloodletter of Khorne +G:U:r +I:120:30d8:20:40:30 +W:34:1:0:450 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:EXP_20:13d1 +B:HIT:EXP_20:13d1 +B:HIT:EXP_20:13d1 +F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | REGENERATE | +F:ONLY_ITEM | DROP_CHOSEN | NO_FEAR | NONLIVING | +F:EVIL | IM_POIS | IM_COLD | IM_FIRE | DEMON | ZANGBAND | HAS_LITE +D:Slender, red-skinned demons twisting in nightmarish shapes. +D:They are armed with hellblades, which will suck the life from +D:your body. + +N:524:Giant grey scorpion +G:S:s +I:120:18d20:12:50:40 +W:34:4:1200:275 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +B:STING:POISON:1d4 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON | +F:ANIMAL +F:MORTAL | BASEANGBAND +D:It is a giant grey scorpion. It looks poisonous. + +N:525:Earth elemental +G:E:u +I:100:30d10:10:60:90 +W:34:2:0:375 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | +F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_8 | +S:BO_ACID +D:It is a towering form composed of rock with fists of awesome power. + +N:526:Air elemental +G:E:B +I:120:30d5:12:50:50 +W:34:2:0:390 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d10 +B:HIT:CONFUSE:1d4 +B:HIT:HURT:1d10 +F:FORCE_SLEEP | RAND_25 | +F:EMPTY_MIND | COLD_BLOOD | CAN_FLY | +F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | +F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_8 | +S:BO_ELEC +D:It is a towering tornado of winds. + +N:527:Shimmering mold +G:m:b +I:110:32d8:2:24:70 +W:27:1:0:140 +B:SPORE:ELEC:5d4 +B:SPORE:ELEC:5d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_ELEC | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange growth on the dungeon floor, glowing and crackling with sparks. + +N:528:Gargoyle +G:u:s +I:110:18d12:10:50:15 +W:34:2:3000:110 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:1d6 +F:DROP_60 | ONLY_GOLD | EVIL | DEMON | FRIENDS | HURT_LITE | +F:WILD_TOO | WILD_MOUNTAIN | WILD_WASTE | +F:IM_POIS | IM_FIRE | IM_COLD | IM_ELEC | HURT_ROCK | NONLIVING | +F:BASEANGBAND | NO_CUT +S:1_IN_12 +S:BR_ELEC | BR_FIRE +D:A weird demon creature with a stone-like skin. + +N:529:Malicious leprechaun +G:h:v +I:120:4d5:8:13:8 +W:35:4:1200:85 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:TOUCH:EAT_GOLD +B:TOUCH:EAT_ITEM +F:INVISIBLE | RAND_25 | TAKE_ITEM | COLD_BLOOD | +F:HURT_LITE | EVIL | OPEN_DOOR | MALE | +F:MORTAL | BASEANGBAND +S:MULTIPLY | +S:1_IN_6 | +S:BLINK | TPORT | TELE_TO | CAUSE_1 +D:This little creature has a fiendish gleam in its eyes. + +N:530:Eog golem +G:g:u +I:100:100d20:12:125:10 +W:34:4:12000:1200 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +F:ONLY_GOLD | DROP_2D2 | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +D:It is a massive deep brown statue, striding towards you with an +D:all-too-familiar purpose. Your magic surprisingly feels much less +D:powerful now. + +N:531:Little Boy +G:{:D +I:120:12d12:10:80:12 +W:35:2:0:200 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:SHATTER:100d2 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS +F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT +D:A shining machine of death and destruction. + +N:532:Dagashi +G:p:u +I:120:13d25:20:70:10 +W:35:4:1600:500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:POISON:3d4 +B:HIT:LOSE_STR:3d4 +B:HIT:LOSE_STR:3d4 +B:HIT:POISON:3d4 +F:MALE | +F:DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A human warrior, moving with lightning speed. + +N:533:Headless ghost +G:G:u +I:120:20d25:20:30:10 +W:35:3:0:550 +E:0:0:0:0:0:0 +O:35:25:25:0 +B:TOUCH:TERRIFY +B:TOUCH:EXP_40 +B:CLAW:LOSE_INT:5d5 +B:CLAW:LOSE_WIS:5d5 +F:FORCE_SLEEP | RAND_25 | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY | +F:COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | DRAIN_MANA | SCARE | BO_COLD | FORGET +D:A phantasmal apparition with no head. + +N:534:Dread +G:G:o +I:120:25d20:20:30:10 +W:35:2:0:600 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:LOSE_STR:3d4 +F:FORCE_SLEEP | RAND_25 | +F:ONLY_ITEM | DROP_60 | DROP_2D2 | +F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH +D:It is a form that screams its presence against the eye. Death incarnate, +D:its hideous black body seems to struggle against reality as the universe +D:itself struggles to banish it. + +N:535:Leng spider +G:S:v +I:120:16d20:12:50:40 +W:35:4:600:250 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d6 +B:STING:POISON:1d6 +F:WEIRD_MIND | BASH_DOOR | FRIENDS | ELDRITCH_HORROR | DROP_CORPSE | +F:ANIMAL | SPIDER | CTHANGBAND +D:Bloated purple spiders with long, bristly legs. + +N:536:Gauth +G:e:s +I:110:15d20:20:50:20 +W:36:2:1600:600 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:UN_BONUS:5d2 +B:GAZE:UN_BONUS:5d2 +B:GAZE:UN_POWER:5d2 +B:GAZE:UN_POWER:5d2 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE | +F:BASH_DOOR | EVIL | BASEANGBAND | MORTAL +S:1_IN_5 | +S:CAUSE_2 | TELE_AWAY | BA_COLD | BO_ELEC | HOLD | DRAIN_MANA +D:Another lesser relative of the beholder, this six-eyed creature feeds on magic. + +N:537:Smoke elemental +G:E:R +I:120:15d10:10:80:90 +W:36:3:0:375 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:HURT:2d6 +B:ENGULF:HURT:2d6 +F:FORCE_SLEEP | +F:EMPTY_MIND | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:DARKNESS | BO_FIRE +D:It is a towering blackened form, crackling with heat. + +N:538:Olog +G:T:y +I:110:42d10:20:50:50 +W:36:1:6000:450 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:BITE:HURT:2d3 +B:BITE:HURT:2d3 +F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | REGENERATE | +F:SMART | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | TROLL | IM_POIS | BASEANGBAND +D:It is a massive troll, more intelligent than most of its kind, with needle- +D:sharp fangs. + +N:539:Halfling slinger +G:h:U +I:110:30d9:20:40:30 +W:35:1:900:330 +E:1:1:1:2:1:1 +O:100:0:0:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_90 | +F:SMART | EVIL | IM_POIS | IM_COLD | MALE | DROP_SKELETON | DROP_CORPSE +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 +S:ARROW_4 +D:A rebel halfling who has rejected the halfling tradition of archery. + +N:540:Gravity hound +G:Z:W +I:110:35d10:30:30:0 +W:35:2:700:500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_GRAV +D:Unfettered by the usual constraints of gravity, these unnatural creatures +D:are walking on the walls and even the ceiling! The earth suddenly feels +D:rather less solid as you see gravity warp all around these monsters. + +N:541:Acidic cytoplasm +G:j:s +I:120:40d10:12:18:1 +W:35:5:3000:180 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +F:FORCE_MAXHP | TAKE_ITEM | COLD_BLOOD | +F:DROP_1D2 | DROP_4D2 | CAN_SWIM | +F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_FEAR | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:A disgusting animated blob of destruction. Flee its gruesome hunger! + +N:542:Inertia hound +G:Z:W +I:110:35d10:30:30:0 +W:35:2:700:500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_INER +D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches +D:you with deadly menace. It makes you tired just to look at it. + +N:543:Impact hound +G:Z:u +I:110:35d10:30:30:0 +W:35:2:700:500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | +F:FRIENDS | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_WALL +D:A deep brown shape is visible before you, its canine form striking you with +D:an almost physical force. The dungeon floor buckles as if struck by a +D:powerful blow as it stalks towards you. + +N:544:Shardstorm +G:v:u +I:120:32d10:40:12:0 +W:37:1:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:HURT:6d6 +F:FORCE_SLEEP | RAND_50 | NONLIVING | CAN_FLY | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | +F:NO_FEAR | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BR_SHAR +D:A howling blast of razor-sharp mountain fragments, kept intact by perilous +D:magics. + +N:545:Ooze elemental +G:E:g +I:110:13d10:10:80:90 +W:36:3:0:300 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_ACID | IM_FIRE | CAN_SWIM | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BO_ACID | BA_ACID +D:It is a towering mass of filth, an eyesore of ooze. + +N:546:Young black dragon +G:d:s +I:110:30d10:20:60:70 +W:31:1:20000:700 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_SWAMP | +F:DROP_3D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_ACID | BASEANGBAND | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_ACID +D:It has a form out of legend. Its still-tender scales are a +D:darkest black hue. Acid drips from its body. + +N:547:Mumak +G:q:s +I:110:90d10:20:55:100 +W:35:3:150000:2100 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BUTT:HURT:8d6 +B:BUTT:HURT:8d6 +B:CRUSH:HURT:8d4 +F:BASH_DOOR | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A massive elephantine form with eyes twisted by madness. + +N:548:Giant fire ant +G:a:R +I:110:20d10:14:49:40 +W:35:1:700:350 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +F:FORCE_MAXHP | KILL_BODY | FRIENDS | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | SUSCEP_COLD | +F:ANIMAL | IM_FIRE +F:MORTAL | BASEANGBAND +D:A giant ant covered in shaggy fur. Its powerful jaws glow with heat. + +N:549:Mature white dragon +G:d:w +I:110:40d10:20:70:70 +W:34:1:110000:1200 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:4d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN | +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | SUSCEP_FIRE | BASEANGBAND | +F:HAS_LITE | ATTR_MULTI +S:1_IN_9 | +S:SCARE | +S:BR_COLD +D:A large dragon, scales gleaming bright white. + +N:550:Xorn +G:X:u +I:110:16d10:20:80:10 +W:36:2:30000:650 +E:0:0:0:3:0:0 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:FORCE_MAXHP | +F:EMPTY_MIND | COLD_BLOOD | +F:KILL_ITEM | PASS_WALL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:A huge creature of the element Earth. Able to merge with its element, it +D:has four huge arms protruding from its enormous torso. + +N:551:Rogrog the Black Troll +G:T:D +I:120:15d100:20:70:50 +W:41:5:9000:5000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d7 +B:HIT:HURT:6d7 +B:BITE:HURT:4d10 +B:SPIT:ACID:4d8 +F:UNIQUE | MALE | +F:FORCE_MAXHP | +F:ESCORT | MOVE_BODY | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | TROLL | IM_COLD | IM_POIS | BASEANGBAND +D:A massive and cruel troll of great power, drool slides caustically down +D:his muscular frame. Despite his bulk, he strikes with stunning speed. + +N:552:Mist giant +G:#:B +I:120:35d10:20:50:50 +W:36:2:0:450 +E:0:0:0:0:0:0 +O:10:90:0:0 +B:CRUSH:HURT:4d8 +B:CRUSH:HURT:4d8 +B:CRUSH:HURT:4d8 +B:BITE:EXP_40:3d9 +F:FORCE_MAXHP | OPEN_DOOR | DROP_60 | WILD_TOO | WILD_SWAMP | +F:SMART | BASH_DOOR | +F:EVIL | GIANT | IM_POIS | CAN_FLY | CTHANGBAND | NO_CUT +D:"Two eyes, the colour of a thin, yellow wine, were set high in the +D:thing's body; though it had no separate head. A mouthing, obscene slit, +D:filled with fangs lay just beneath the eyes. It had no nose or ears... +D:Four appendages sprang from its upper parts and its lower body +D:slithered along the ground, unsupported by any limbs... incredibly +D:disgusting to behold and its amorphous body gave off a stench of death +D:and decay..." + +N:553:Phantom +G:G:v +I:120:20d25:30:30:20 +W:36:3:0:400 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:EXP_80 +B:TOUCH:EXP_40 +B:CLAW:LOSE_INT:1d10 +B:CLAW:LOSE_WIS:1d10 +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_5 | +S:FORGET | MIND_BLAST +D:An unholy creature of darkness, the aura emanating from this evil being +D:saps your very soul. + +N:554:Grey wraith +G:W:s +I:110:19d10:20:50:10 +W:36:1:0:700 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +B:TOUCH:EXP_40 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_60 | DROP_90 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:HOLD | SCARE | CAUSE_3 | DARKNESS +D:A tangible but ghostly form, made of grey fog. The air around it feels +D:deathly cold. + +N:555:Revenant +G:W:u +I:110:2d111:20:50:10 +W:36:1:0:725 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:GAZE:PARALYZE +B:CLAW:LOSE_CON:1d10 +B:CLAW:LOSE_CON:1d10 +B:GAZE:EXP_40 +F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | +F:DROP_60 | DROP_90 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:CONF | SCARE | CAUSE_3 | DARKNESS +D:Back from the grave, to wreak vengeance upon the living. A skeletal figure +D:wearing a black robe, with eyes that burn with undying hatred. + +N:556:Young multi-hued dragon +G:d:v +I:110:32d10:20:60:70 +W:32:1:20000:900 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:3d8 +F:ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:DROP_1D2 | DROP_3D2 | CAN_FLY | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | +F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:SCARE | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS +D:It has a form out of legend. Beautiful scales of shimmering +D:and magical colours cover it. + +N:557:Raal's Tome of Destruction +G:?:r +I:120:50d15:20:150:15 +W:36:4:0:1500 +E:0:0:0:0:0:0 +O:20:0:80:0 +F:NEVER_MOVE | NEVER_BLOW | NONLIVING | +F:FORCE_SLEEP | DROP_90 | DROP_GOOD | EVIL | COLD_BLOOD | EMPTY_MIND | +F:FORCE_MAXHP | NO_CONF | NO_FEAR | NO_SLEEP | CHAR_MULTI | +F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | SUSCEP_FIRE | RES_NETH | RES_TELE | +F:ZANGBAND | HAS_LITE | NO_CUT +S:1_IN_2 | +S:BO_ACID | BR_FIRE | BO_MANA | BR_COLD | BR_POIS | +S:BO_WATE | BA_POIS | BR_NETH +D:A sentient arcane tome casting spells with malevolent intent. + +N:558:Colossus +G:g:G +I:110:30d100:15:150:10 +W:36:4:35000:900 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +F:FORCE_MAXHP | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ELEC | +F:IM_POIS | NONLIVING | REFLECTING | +F:NO_CONF | NO_SLEEP | NO_FEAR +F:MORTAL | BASEANGBAND | NO_CUT +S:1_IN_8 +S:ARROW_4 +D:An enormous construct resembling a titan made from stone. It strides +D:purposefully towards you, swinging its slow fists with earth-shattering +D:power. + +N:559:Young gold dragon +G:d:y +I:110:30d10:20:60:70 +W:31:1:20000:700 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_3D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | +F:EVIL | DRAGON | BASEANGBAND | NO_STUN | HAS_LITE | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_SOUN +D:It has a form out of legend. Its still-tender scales are a +D:tarnished gold hue, and light is reflected from its form. + +N:560:Mature blue dragon +G:d:b +I:110:40d10:20:70:70 +W:34:1:110000:1200 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:4d8 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_4D2 | DROP_CORPSE +F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_9 | +S:SCARE | +S:BR_ELEC +D:A large dragon, scales tinted deep blue. + +N:561:Mature green dragon +G:d:g +I:110:40d10:20:70:70 +W:34:1:110000:1200 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:4d8 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_4D2 | DROP_CORPSE | +F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_9 | +S:SCARE | +S:BR_POIS +D:A large dragon, scales tinted deep green. + +N:562:Mature bronze dragon +G:d:U +I:110:40d10:20:70:70 +W:34:1:110000:1200 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d8 +B:CLAW:HURT:2d8 +B:BITE:HURT:4d8 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | +F:DROP_4D2 | CAN_FLY | +F:BASH_DOOR | DROP_CORPSE | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_9 | +S:CONF | SCARE | +S:BR_CONF +D:A large dragon with scales of rich bronze. + +N:563:Young red dragon +G:d:r +I:110:30d10:20:60:70 +W:31:1:20000:700 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD | +F:DROP_3D2 | WILD_TOO | WILD_MOUNTAIN | WILD_VOLCANO | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE +F:EVIL | DRAGON | IM_FIRE | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_10 | +S:SCARE | +S:BR_FIRE +D:It has a form out of legend. Its still-tender scales are a +D:deepest red hue. Heat radiates from its form. + +N:564:Nightblade +G:h:D +I:120:19d13:20:60:10 +W:36:2:1600:315 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:POISON:3d4 +B:HIT:POISON:3d4 +B:HIT:LOSE_CON:3d4 +F:MALE | +F:DROP_1D2 | FRIENDS | INVISIBLE | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | HURT_LITE | +F:EVIL | NO_CONF | NO_SLEEP | ZANGBAND +D:A dark elven assassin, so stealthy that he is almost impossible to see. + +N:565:Trapper +G:.:w +I:120:60d10:30:75:10 +W:36:3:1300:580 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:PARALYZE:15d1 +B:HIT:PARALYZE:15d1 +F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI | +F:NEVER_MOVE | FORCE_MAXHP | +F:INVISIBLE | EMPTY_MIND | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND +D:This creature traps unsuspecting victims +D:and paralyzes them, to be slowly digested later. + +N:566:Bodak +G:u:r +I:110:35d10:10:68:90 +W:36:2:0:750 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:FIRE:4d6 +B:HIT:FIRE:4d6 +B:GAZE:EXP_20 +F:FORCE_SLEEP | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_FIRE | NONLIVING | +F:EVIL | DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:HAS_LITE +S:1_IN_4 | +S:BO_FIRE | BA_FIRE | +S:S_DEMON +D:It is a humanoid form composed of flames and hatred. + +N:567:Time bomb +G:.:w +I:130:12d12:30:40:0 +W:36:5:0:50 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:TIME:30d2 +F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI | +F:NEVER_MOVE | FORCE_MAXHP | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | +F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT +D:It was left here to be used against intruders. + +N:568:Mezzodaemon +G:u:o +I:110:40d10:10:68:90 +W:36:2:0:750 +E:1:1:1:0:1:1 +O:0:0:0:0 +B:CLAW:HURT:5d6 +B:CLAW:HURT:5d6 +F:FORCE_SLEEP | PASS_WALL | INVISIBLE | +F:IM_POIS | IM_COLD | IM_ACID | IM_FIRE | +F:NO_SLEEP | NO_CONF | NO_STUN | NONLIVING | +F:EVIL | DEMON | BASEANGBAND +S:1_IN_4 | +S:BLINK | DARKNESS | S_DEMON +D:An ugly demon with insect-like extremities and large bulbous eyes. + +N:569:Elder thing +G:u:G +I:110:35d10:10:70:50 +W:36:3:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:4d6 +B:CRUSH:HURT:4d6 +B:CRUSH:HURT:4d6 +B:TOUCH:LOSE_WIS +F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | ELDRITCH_HORROR | NONLIVING | +F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP | RES_TELE | +F:CAN_SWIM | CTHANGBAND +S:1_IN_4 | +S:SCARE | TELE_AWAY | BA_NUKE | CAUSE_4 | BA_POIS | +S:CONF | S_DEMON | S_UNDEAD +D:"...some ridged barrel-shaped objects with thin +D:horizontal arms radiating spoke-like from a central ring and with +D:vertical knobs or bulbs projecting from the head and base of the +D:barrel. Each of these knobs was the hub of a system of five long, +D:flat, triangularly tapering arms arranged around it like the arms +D:of a starfish." + +N:570:Ice elemental +G:E:w +I:110:35d10:10:60:90 +W:37:3:0:650 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:COLD:4d3 +B:HIT:HURT:4d6 +B:TOUCH:COLD:4d3 +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | AURA_COLD | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_COLD | IM_ELEC | CAN_SWIM | IM_POIS | IM_ACID | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BO_ICEE | BA_COLD +D:It is a towering glacier of ice. + +N:571:Necromancer +G:p:R +I:110:28d10:20:50:10 +W:36:2:1600:666 +E:1:1:1:2:1:1 +O:10:0:90:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HASTE | TPORT | TELE_TO | BLIND | HOLD | SCARE | CAUSE_3 | +S:BO_NETH | MIND_BLAST | FORGET | +S:S_UNDEAD | ANIM_DEAD +D:A gaunt figure, clothed in black robes. + +N:572:The Greater hell magic mushroom were-quylthulg +G:Q:s +I:120:19d99:50:80:50 +W:36:3:0:2500 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:GAZE:EXP_40:4d8 +B:GAZE:EXP_40:4d8 +B:CRUSH:ACID:8d8 +B:CRUSH:ACID:8d8 +F:FORCE_MAXHP | FORCE_SLEEP | UNIQUE | NO_STUN | NO_CONF | +F:NO_SLEEP| EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | +F:IM_COLD | RES_NETH | RES_WATE | RES_PLAS | RES_DISE | SMART | +F:RES_NEXU | NONLIVING | RES_TELE | KILL_WALL | ELDRITCH_HORROR | +F:BASH_DOOR | DEMON | COLD_BLOOD | ANIMAL | CAN_SWIM | +F:DROP_GOOD | DROP_GREAT | ONLY_ITEM | DROP_2D2 | JOKEANGBAND | NO_CUT +S:1_IN_3 | +S:BLINK | SLOW | SCARE | DARKNESS | HEAL | ANIM_DEAD +S:TPORT | TELE_AWAY | HASTE | S_MONSTER | DRAIN_MANA | +S:S_UNDEAD | S_DEMON | S_DRAGON | S_KIN +D:This unholy abomination will crush you too. Flee while you can! + +N:573:Lorgan, Chief of the Easterlings +G:p:v +I:120:18d100:25:100:10 +W:36:2:0:1200 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:TELE_TO | S_MONSTERS +D:A mighty warrior from the east, Lorgan hates everything that he cannot +D:control. + +N:574:Chaos spawn +G:e:s +I:110:21d21:20:50:20 +W:38:2:1900:700 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:HURT:10d10 +B:GAZE:UN_BONUS:5d2 +B:GAZE:EXP_40:5d2 +B:GAZE:PARALYZE:5d2 +F:FORCE_MAXHP | BASH_DOOR | EVIL | CAN_FLY | ZANGBAND +D:It has two eyestalks and a large central eye. Its gaze can kill. + +N:575:Mummified troll +G:z:w +I:110:25d10:20:50:50 +W:34:1:5000:420 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:FORCE_MAXHP | +F:DROP_60 | +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | TROLL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a massive figure clothed in wrappings. You are wary of its massive +D:fists. + +N:576:Storm of Unmagic +G:v:v +I:130:32d20:50:40:0 +W:53:3:0:4000 +B:ENGULF:EXP_80:5d5 +B:ENGULF:UN_POWER:5d5 +B:ENGULF:UN_BONUS:5d5 +B:HIT:LOSE_ALL:5d5 +F:ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | +F:RAND_50 | RAND_25 | NONLIVING | CAN_FLY | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_TIME | BR_DISE +D:Howling through the disintegrating dungeon, this awesome whirlpool of Unmagic +D:rips the enchantments from everything it touches. + +N:577:Crypt thing +G:L:G +I:120:80d10:20:60:60 +W:37:2:0:2500 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:TOUCH:EXP_40 +B:TOUCH:UN_POWER +B:TOUCH:LOSE_DEX:2d10 +B:TOUCH:LOSE_DEX:2d10 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | RES_TELE | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLINK | TELE_TO | TELE_AWAY | TELE_LEVEL | +S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH +D:It is a skeletal form dressed in robes. It looks evil and devious... + +N:578:Chaos butterfly +G:I:G +I:120:60d10:40:60:10 +W:37:2:0:1000 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:3d7 +B:CLAW:HURT:3d7 +B:CRUSH:HURT:10d5 +F:FORCE_SLEEP | +F:CAN_FLY | +F:WEIRD_MIND | BASH_DOOR | ATTR_MULTI | ATTR_ANY | +F:NO_CONF | NO_SLEEP | MORTAL | ZANGBAND +S:1_IN_9 +S:BR_CONF | BR_CHAO +D:With fractal patterns on its wings, it is clearly one of those butterflies +D:that mathematicians keep talking about - the ones that flap their wings on the +D:other side of the world to cause storms here. Now's your chance to stop it... + +N:579:Time elemental +G:E:G +I:120:35d10:90:70:10 +W:39:2:0:1000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TIME:3d4 +B:TOUCH:TIME:3d4 +F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | IM_FIRE | IM_ACID | CAN_FLY | +F:NO_CONF | NO_SLEEP | EMPTY_MIND | KILL_ITEM | RAND_50 | +F:ZANGBAND | NO_CUT +S:1_IN_7 +S:SLOW | BR_TIME | +D:You have not seen it yet. + +N:580:Flying polyp +G:~:R +I:120:35d10:90:70:10 +W:37:2:0:1000 +E:3:0:3:6:1:0 +O:0:0:0:0 +B:CRUSH:PARALYZE:8d4 +B:CRUSH:PARALYZE:8d4 +B:CRUSH:PARALYZE:8d4 +F:PASS_WALL | INVISIBLE | FORCE_MAXHP | RES_DISE | +F:IM_POIS | IM_COLD | IM_ACID | ELDRITCH_HORROR | +F:NO_CONF | NO_SLEEP | EVIL | CAN_FLY | CTHANGBAND |NO_CUT +S:1_IN_7 +S:BR_WALL | +D:"They were only partly material and had the power of aerial motion, +D:despite the absence of wings... Suggestions of monstrous plasticity +D:and of temporary lapses of visibility..." + +N:581:The Queen Ant +G:a:v +I:120:15d100:30:100:10 +W:37:2:2000:1000 +E:0:1:0:2:1:0 +O:50:50:0:0 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d8 +B:BITE:HURT:2d8 +F:UNIQUE | FEMALE | GOOD | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:WEIRD_MIND | OPEN_DOOR | BASH_DOOR | +F:ANIMAL | +F:MORTAL | BASEANGBAND +S:1_IN_2 | +S:S_KIN +D:She's upset because you hurt her children. + +N:582:Will o' the wisp +G:E:W +I:130:20d10:30:150:0 +W:38:4:0:500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d9 +B:HIT:HURT:1d9 +B:HIT:HALLU:1d9 +B:HIT:HALLU:1d9 +F:FORCE_SLEEP | FORCE_MAXHP | RAND_50 | +F:SMART | EMPTY_MIND | INVISIBLE | +F:PASS_WALL | POWERFUL | CAN_FLY | WILD_TOO | WILD_SWAMP | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_2 | +S:BLINK | TPORT | CONF | CAUSE_2 +D:A strange ball of glowing light. It disappears and reappears and seems to +D:draw you to it. You seem somehow compelled to stand still and watch its +D:strange dancing motion. + +N:583:Shan +G:I:B +I:120:20d8:20:120:20 +W:37:4:0:250 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL | +F:NO_SLEEP | NO_CONF | CAN_FLY | NEVER_BLOW | CTHANGBAND | +S:1_IN_2 +S:CONF | HOLD | DRAIN_MANA | FORGET | MIND_BLAST | SHRIEK +D:"Those huge lidless eyes which stared with hate at me, the jointed +D:tendrils which seemed to twist from the head in cosmic rhythms, +D:the ten legs, covered with black shining tentacles and folded into +D:the pallid underbelly, and the semi-circular ridged wings covered +D:with triangular scales -- all this cannot convey the soul-ripping +D:horror of the shape which darted at me. I saw the three mouths +D:of the thing move moistly, and then it was upon me." + +N:584:Magma elemental +G:E:o +I:110:35d10:10:70:90 +W:37:3:0:950 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:FIRE:3d7 +B:HIT:HURT:4d6 +B:HIT:FIRE:3d7 +F:FORCE_SLEEP | +F:EMPTY_MIND | AURA_FIRE | WILD_TOO | WILD_VOLCANO | +F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | +F:IM_FIRE | IM_ELEC | IM_ACID | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_7 | +S:BO_PLAS | BA_FIRE +D:It is a towering glowing form of molten rock. + +N:585:Black pudding +G:j:D +I:110:40d10:12:18:1 +W:37:5:300:50 +E:0:0:0:0:0:0 +O:90:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:1d10 +F:FORCE_MAXHP | +F:FRIENDS | +F:DROP_60 | DROP_90 | DROP_1D2 | +F:STUPID | EMPTY_MIND | COLD_BLOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_SWIM | BASEANGBAND | NO_CUT +D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor. + +N:586:Killer iridescent beetle +G:K:v +I:110:25d15:16:60:30 +W:37:2:600:850 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:ELEC:1d12 +B:CLAW:ELEC:1d12 +B:GAZE:PARALYZE +F:ATTR_MULTI | FORCE_MAXHP | +F:WEIRD_MIND | BASH_DOOR | AURA_ELEC | DROP_CORPSE | +F:ANIMAL | IM_ELEC | CAN_FLY | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a giant beetle, whose carapace shimmers with vibrant energies. + +N:587:Nexus vortex +G:v:v +I:120:32d10:100:40:0 +W:37:1:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:HURT:5d5 +F:FORCE_SLEEP | +F:RAND_50 | RAND_25 | RES_NEXU | CAN_FLY | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_6 | +S:BR_NEXU +D:A maelstrom of potent magical energy. + +N:588:Plasma vortex +G:v:R +I:120:32d10:100:40:0 +W:37:1:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:FIRE:4d8 +B:ENGULF:ELEC:4d8 +F:FORCE_SLEEP | SUSCEP_COLD | +F:RAND_50 | RAND_25 | RES_PLAS | AURA_FIRE | AURA_ELEC | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | +F:IM_FIRE | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_6 | +S:BR_PLAS +D:A whirlpool of intense flame, charring the stones at your feet. + +N:589:Mature red dragon +G:d:r +I:110:50d10:20:80:70 +W:36:1:110000:1500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d10 +B:CLAW:HURT:2d10 +B:BITE:HURT:4d10 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_VOLCANO | +F:DROP_1D2 | DROP_4D2 | CAN_FLY | DROP_CORPSE | SUSCEP_COLD | +F:BASH_DOOR | +F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_9 | +S:CONF | SCARE | +S:BR_FIRE +D:A large dragon, scales tinted deep red. + +N:590:Mature gold dragon +G:d:y +I:110:50d10:20:80:70 +W:36:1:110000:1500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d10 +B:CLAW:HURT:2d10 +B:BITE:HURT:4d10 +F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | +F:DROP_1D2 | DROP_4D2 | CAN_FLY | DROP_CORPSE | +F:BASH_DOOR | +F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_9 | +S:CONF | SCARE | +S:BR_SOUN +D:A large dragon with scales of gleaming gold. + +N:591:Crystal drake +G:d:u +I:110:45d10:20:70:70 +W:33:3:18000:1350 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d4 +B:CLAW:HURT:2d4 +B:BITE:HURT:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:ONLY_ITEM | DROP_3D2 | REFLECTING | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT +F:ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_SHAR +D:A dragon of strange crystalline form. Light shines through it, dazzling +D:your eyes with spectrums of colour. + +N:592:Mature black dragon +G:d:s +I:110:50d10:20:80:70 +W:36:1:110000:1500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d10 +B:CLAW:HURT:2d10 +B:BITE:HURT:4d10 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE | +F:DROP_1D2 | DROP_4D2 | WILD_TOO | WILD_SWAMP | WILD_MOUNTAIN | +F:BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_9 | +S:SCARE | +S:BR_ACID +D:A large dragon, with scales of deepest black. + +N:593:Mature multi-hued dragon +G:d:v +I:110:60d10:20:80:70 +W:38:1:110000:1800 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d12 +B:CLAW:HURT:2d12 +B:BITE:HURT:4d12 +F:ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_2D2 | DROP_4D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_7 | +S:BLIND | CONF | SCARE | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS +D:A large dragon, scales shimmering many colours. + +N:594:Sky whale +G:~:G +I:110:80d10:20:75:30 +W:38:6:4000:1750 +E:0:0:0:0:1:0 +O:50:50:0:0 +B:CRUSH:HURT:20d2 +B:CRUSH:HURT:20d2 +B:CRUSH:HURT:20d2 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_60 | DROP_90 | DROP_2D2 | DROP_CORPSE | +F:BASH_DOOR | SMART | GOOD | +F:NO_CONF | NO_SLEEP | RES_NEXU | RES_TELE | RES_DISE +F:MORTAL | ZANGBAND +S:1_IN_9 | +S:BRAIN_SMASH | CONF | SCARE | FORGET | TELE_TO | TELE_AWAY | SHRIEK +D:A vastly intelligent whale-like being from the stars. + +N:595:Draebor, the Imp +G:u:v +I:120:19d99:12:80:50 +W:38:3:3000:3250 +E:0:1:1:0:1:0 +O:30:20:50:0 +B:CLAW:POISON:8d4 +B:CLAW:POISON:8d4 +B:BITE:HURT:8d8 +B:INSULT:* +F:ESCORT +F:DROP_60 | DROP_90 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | DROP_CORPSE | +F:CAN_SWIM | BASH_DOOR | RES_TELE | CAN_SPEAK | +F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE | +F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | POWERFUL | +F:NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:S_KIN | BLINK | TPORT | TELE_TO | TELE_AWAY | TELE_LEVEL | BLIND | +S:CONF | SCARE +D:An intensely irritating git of a monster. + +N:596:Mother Hydra +G:u:v +I:120:25d99:12:80:50 +W:40:3:30000:3250 +E:0:1:0:2:2:0 +O:0:50:50:0 +B:CLAW:POISON:8d4 +B:CLAW:POISON:8d4 +B:BITE:HURT:8d8 +F:ESCORT | +F:DROP_60 | DROP_90 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | DROP_CORPSE | +F:CAN_SWIM | BASH_DOOR | ELDRITCH_HORROR | RES_TELE | CAN_SPEAK | +F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE | +F:UNIQUE | FEMALE | FORCE_SLEEP | FORCE_MAXHP | POWERFUL | +F:NO_CONF | +F:MORTAL | CTHANGBAND +S:1_IN_7 | +S:S_HYDRA | S_DEMON | DARKNESS | BA_WATE | BO_ACID | BA_ACID +D:The queen of the deep ones. "Vast, Polyphemus-like, and loathsome, it +D:darted like a stupendous monster of nightmares..." + +N:597:Death knight +G:p:D +I:120:60d10:20:100:10 +W:38:1:2700:1111 +E:1:1:1:2:1:1 +O:0:90:0:10 +B:HIT:EXP_20:6d6 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_COLD | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_5 | +S:BLIND | SCARE | CAUSE_3 | BO_NETH | +S:S_MONSTERS +D:It is a humanoid figure dressed in armour of an ancient form. From beneath +D:its helmet, eyes glow a baleful red and seem to pierce you like lances of +D:fire. + +N:598:Castamir the Usurper +G:p:R +I:120:88d10:20:90:40 +W:38:5:0:1600 +E:1:1:1:2:1:1 +O:10:60:10:10 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | TAKE_ITEM | BASH_DOOR | +F:EVIL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | TRAPS | BO_FIRE | BO_COLD | BO_ELEC | BO_ICEE +D:A Black Numenorean who usurped the throne of Gondor, he is treacherous and +D:evil. + +N:599:Time vortex +G:v:B +I:130:32d10:100:40:0 +W:38:4:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:TIME:5d5 +F:FORCE_SLEEP | +F:RAND_50 | RAND_25 | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_TIME +D:You haven't seen it yet. + +N:600:Shimmering vortex +G:v:o +I:140:32d10:100:40:0 +W:38:4:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:BLIND:4d4 +B:ENGULF:BLIND:4d4 +F:FORCE_SLEEP | +F:RAND_50 | RAND_25 | CAN_FLY | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_4 | +S:BR_LITE | SHRIEK +D:A strange pillar of shining light that hurts your eyes. Its shape changes +D:constantly as it cuts through the air towards you. It is like a beacon, +D:waking monsters from their slumber. + +N:601:Ancient blue dragon +G:D:b +I:120:72d10:20:90:80 +W:40:1:170000:2000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d8 +B:CLAW:HURT:4d8 +B:BITE:ELEC:7d8 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_3D2 | DROP_4D2 | DROP_CORPSE | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY | +F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_ELEC +D:A huge draconic form. Lightning crackles along its length. + +N:602:Ancient bronze dragon +G:D:U +I:120:72d10:20:90:80 +W:40:1:170000:2000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d8 +B:CLAW:HURT:4d8 +B:BITE:HURT:7d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:DROP_3D2 | DROP_4D2 | CAN_FLY | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_CONF +D:A huge draconic form enveloped in a cascade of colour. + +N:603:Beholder +G:e:U +I:120:16d100:30:80:10 +W:40:3:1600:6000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:EXP_20:2d6 +B:GAZE:UN_POWER:2d6 +B:GAZE:INSANITY:2d6 +B:BITE:HURT:6d6 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | CAN_FLY | +F:BASH_DOOR | DROP_CORPSE | +F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_2 | +S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | +S:FORGET | DARKNESS | BO_ACID | BO_FIRE | BO_COLD | BO_ELEC +D:A vile creature with one huge central eye, twelve smaller eyes on stalks, and +D:a huge mouth filled with sharp teeth. + +N:604:Emperor wight +G:W:r +I:120:38d10:20:40:10 +W:38:2:0:1600 +E:0:0:0:0:0:0 +O:0:40:60:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:TOUCH:EXP_80 +B:TOUCH:EXP_80 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_4D2 | CAN_FLY | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:HOLD | SCARE | CAUSE_3 | BO_NETH +D:Your life force is torn from your body as this powerful unearthly being +D:approaches. + +N:605:Seraph +G:A:r +I:120:150d10:30:68:255 +W:45:4:3100:5000 +E:1:1:1:2:1:1 +O:0:30:70:0 +B:HIT:HURT:4d6 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:4d6 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | NO_FEAR | GOOD | CAN_FLY | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_11 | +S:HEAL | HASTE | TELE_AWAY | CONF | BO_MANA | BO_PLAS | +S:S_MONSTERS | S_ANGEL +D:It is an angel, fast and strong. You are stunned by its extreme holiness +D:and try to resist all desires to obey it. + +N:606:Vargo, Tyrant of Fire +G:E:r +I:120:24d100:12:50:50 +W:43:3:0:4000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:FIRE:6d6 +B:HIT:FIRE:6d6 +B:HIT:FIRE:6d6 +B:HIT:FIRE:6d6 +F:UNIQUE | SUSCEP_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | CAN_SPEAK | +F:EMPTY_MIND | CAN_SPEAK | MALE | AURA_FIRE | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_FIRE | IM_ACID | IM_POIS | IM_ELEC | NO_STUN | +F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_4 | +S:BO_PLAS | BA_FIRE +D:A towering fire elemental, Vargo burns everything beyond recognition. + +N:607:Black wraith +G:W:D +I:120:50d10:20:55:10 +W:38:2:0:1700 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:TOUCH:EXP_40 +B:TOUCH:EXP_40 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP +F:BASEANGBAND | NO_CUT +S:1_IN_7 | +S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH +D:A figure that seems made of void, its strangely human shape is cloaked in +D:shadow. It reaches out at you. + +N:608:Nightgaunt +G:U:D +I:110:24d10:20:50:80 +W:38:2:0:1000 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:STING:LOSE_STR:1d5 +B:TOUCH:PARALYZE:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_60 | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY | +F:EVIL | DEMON | +F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | ZANGBAND +S:1_IN_7 | +S:BLIND | CONF | BO_FIRE +D:It is a black, horned humanoid with wings. + +N:609:Baron of hell +G:U:U +I:110:150d12:10:130:40 +W:38:3:0:1000 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:11d2 +B:CLAW:HURT:11d2 +B:CLAW:HURT:22d1 +F:IM_POIS | OPEN_DOOR | BASH_DOOR | MALE | RES_PLAS | IM_FIRE | NONLIVING | +F:IM_FIRE | NO_CONF | NO_SLEEP | EVIL | DEMON | FORCE_MAXHP | RES_TELE | +F:ZANGBAND | HAS_LITE +S:1_IN_2 | +S:BO_PLAS +D:A minor demon lord with a goat's head, tough to kill. + +N:610:Scylla +G:M:B +I:125:100d20:20:100:70 +W:42:1:15000:13000 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:POISON:10d3 +B:BITE:POISON:10d3 +B:BITE:POISON:10d3 +B:BITE:POISON:10d3 +F:FORCE_SLEEP | UNIQUE | AQUATIC | FORCE_MAXHP | COLD_BLOOD | +F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | DROP_CORPSE | +F:BASH_DOOR | MOVE_BODY | EVIL | ZANGBAND | RES_WATE | +F:ANIMAL | IM_POIS | IM_FIRE +S:1_IN_5 | +S:BR_POIS | BR_FIRE | SCARE | CONF | S_HYDRA +D:A many-headed sea-monster, this foul creature preys on all those who +D:escape the clutches of Charybdis. + +N:611:Monastic lich +G:L:u +I:120:12d100:30:80:30 +W:39:2:2000:5000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:KICK:HURT:24d1 +B:KICK:HURT:24d1 +B:CLAW:EXP_80:4d2 +B:CLAW:LOSE_DEX:4d2 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | SMART | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_3 | +S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | +S:DRAIN_MANA | BRAIN_SMASH | ANIM_DEAD +D:A skeletal form wrapped in priestly robes. Before its un-death, it +D:was a monk in an evil order. + +N:612:Nether wraith +G:W:G +I:120:48d10:20:55:10 +W:39:2:0:1700 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:TOUCH:EXP_80 +B:TOUCH:EXP_80 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_90 | DROP_4D2 | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BLIND | SCARE | CAUSE_3 | MIND_BLAST | DARKNESS | BO_NETH +D:A form that hurts the eye, death permeates the air around it. As it nears +D:you, a coldness saps your soul. + +N:613:Hellhound +G:C:r +I:120:48d10:25:80:30 +W:35:3:600:600 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:RAND_25 | FRIENDS | AURA_FIRE | SUSCEP_COLD | +F:BASH_DOOR | MOVE_BODY | +F:ANIMAL | EVIL | IM_FIRE | BASEANGBAND | HAS_LITE | +S:1_IN_5 | BR_FIRE +D:It is a giant dog that glows with heat. Flames pour from its nostrils. + +N:614:7-headed hydra +G:M:G +I:120:100d10:20:90:20 +W:39:2:7000:2000 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:POISON:3d9 +B:BITE:POISON:3d9 +B:BITE:POISON:3d9 +B:SPIT:BLIND:1d2 +F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | CAN_SWIM | DROP_CORPSE +F:BASH_DOOR | MOVE_BODY | +F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND +S:1_IN_5 | +S:SCARE | BA_POIS | +S:BR_POIS +D:A strange reptilian creature with seven heads dripping venom. + +N:615:Waldern, King of Water +G:E:b +I:130:25d100:12:80:50 +W:43:3:0:4250 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:8d5 +B:HIT:HURT:8d5 +B:HIT:HURT:8d5 +B:HIT:HURT:8d5 +F:UNIQUE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:EMPTY_MIND | COLD_BLOOD | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_ACID | IM_FIRE | IM_POIS | IM_COLD | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BO_ICEE | BO_WATE | BA_COLD | BA_WATE +D:A towering water elemental, Waldern is master of all things liquid. +D:Wave after wave drowns your frail body. + +N:616:Kavlax the Many-Headed +G:d:v +I:120:13d100:20:85:30 +W:39:3:90000:3000 +E:0:1:0:6:2:0 +O:50:50:0:0 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | ATTR_ANY | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY | +F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | +F:BASEANGBAND | HAS_LITE | +S:1_IN_4 | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_SOUN | BR_CONF | +S:BR_SHAR | BR_GRAV | BR_NEXU +D:A large dragon with a selection of heads, all shouting and arguing as they +D:look for prey, but each with its own deadly breath weapon. + +N:617:Ancient white dragon +G:D:w +I:120:72d10:20:90:80 +W:40:1:170000:2000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d8 +B:CLAW:HURT:4d8 +B:BITE:COLD:7d8 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_3D2 | DROP_4D2 | DROP_CORPSE | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY | +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | SUSCEP_FIRE | BASEANGBAND +F:HAS_LITE | ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_COLD +D:A huge draconic form. Frost covers it from head to tail. + +N:618:Ancient green dragon +G:D:g +I:120:72d10:20:90:80 +W:40:1:170000:2000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d8 +B:CLAW:HURT:4d8 +B:BITE:POISON:7d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:DROP_3D2 | DROP_4D2 | CAN_FLY | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_POIS +D:A huge draconic form enveloped in clouds of poisonous vapour. + +N:619:Chthonian +G:w:D +I:120:100d10:20:90:20 +W:39:2:12000:2300 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:SHATTER:3d11 +B:CRUSH:SHATTER:3d11 +B:TOUCH:LOSE_CON:1d2 +B:TOUCH:LOSE_CON:1d2 +F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE | +F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM | DROP_CORPSE | +F:EVIL | FORCE_MAXHP | CTHANGBAND +S:1_IN_5 | +S:SCARE | CONF | HOLD | S_DEMON | +S:MIND_BLAST | HEAL | HASTE | FORGET | BRAIN_SMASH +D:"Flowing tentacles and a pulpy gray-black elongated sack of a body... +D:no distinguishing features at all other than the reaching, groping +D:tentacles. Or was there -- yes! -- a lump in the upper body of +D:the thing... a container of sorts for the brain, ganglia, or +D:whichever diseased organ governed this horror's loathsome life!" + +N:620:Eldrak +G:T:r +I:110:75d10:20:80:50 +W:38:3:7000:1500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:BITE:HURT:3d4 +B:BITE:HURT:3d4 +F:FORCE_MAXHP | MOVE_BODY | +F:ONLY_ITEM | DROP_2D2 | REGENERATE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_SHORE | WILD_WOOD | +F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | DROP_CORPSE | BASEANGBAND +D:A massive troll of huge strength. Eldraks are extremely stupid and extremely +D:violent. + +N:621:Ettin +G:T:b +I:110:15d100:20:100:30 +W:39:3:8000:2000 +E:1:1:1:2:2:1 +O:0:100:0:0 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:BITE:HURT:3d8 +B:BITE:HURT:3d8 +F:FORCE_MAXHP | REGENERATE | MOVE_BODY | +F:ONLY_ITEM | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | WILD_SWAMP | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +D:A massive two-headed troll, larger and stronger than many men together. +D:Fortunately, ettins are solitary creatures. They are also living proof that +D:two heads are not necessarily more intelligent than one... + +N:622:Night mare +G:q:G +I:120:15d100:30:85:0 +W:39:3:6000:2900 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:EXP_80:2d6 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:CONFUSE:6d6 +F:FORCE_MAXHP | +F:ONLY_GOLD | DROP_2D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:HAS_LITE | NO_CUT +D:A fearsome skeletal horse with glowing eyes that watch you with little +D:more than a hatred of all that lives. Its flying hooves do not touch the +D:ground. + +N:623:Vampire lord +G:V:b +I:120:20d100:20:70:10 +W:42:1:1700:1800 +E:1:1:1:2:1:1 +O:0:70:30:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:BITE:EXP_80:4d6 +B:BITE:EXP_80:4d6 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_60 | DROP_4D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | DARKNESS | BO_NETH +D:A foul wind chills your bones as this ghastly figure approaches. + +N:624:Ancient black dragon +G:D:s +I:120:10d100:20:90:80 +W:41:1:170000:2500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d9 +B:CLAW:HURT:4d9 +B:BITE:ACID:7d9 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_3D2 | DROP_4D2 | DROP_CORPSE | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_ACID +D:A huge draconic form. Pools of acid melt the floor around it. + +N:625:Weird fume +G:#:v +I:120:35d10:100:40:0 +W:40:2:0:800 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:CONFUSE:8d4 +B:ENGULF:CONFUSE:8d4 +F:FORCE_SLEEP | +F:RAND_50 | RAND_25 | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | +F:CAN_FLY | ATTR_MULTI | ATTR_ANY | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | NO_CUT +S:1_IN_6 | +S:BR_CHAO | BR_NEXU | BR_NUKE +D:A swirling spiral of mist, constantly changing its appearance. + +N:626:Spawn of Ubbo-Sathla +G:j:v +I:120:30d10:100:40:0 +W:40:5:0:300 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:ACID:8d4 +B:CRUSH:ACID:8d4 +F:FORCE_SLEEP | ATTR_MULTI | ATTR_ANY | EVIL | +F:RAND_25 | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | KILL_BODY | +F:CAN_SWIM | NO_CONF | NO_SLEEP | CTHANGBAND | NO_CUT +S:MULTIPLY +D:Weird, jelly like creatures. No two look the same. + +N:627:Fat Man +G:{:D +I:120:14d14:10:80:12 +W:40:2:0:200 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:SHATTER:200d2 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS +F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT | NO_STUN +D:A shining machine of death and destruction. + +N:628:Malekith the Accursed +G:h:v +I:125:25d100:20:70:10 +W:44:2:3500:7500 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:HIT:HURT:12d9 +B:HIT:HURT:12d9 +F:MALE | REGENERATE | UNIQUE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:ONLY_ITEM | DROP_90 | DROP_4D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | HURT_LITE | ZANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | FORGET | HOLD | +S:S_MONSTER | S_MONSTERS | S_DEMON | TPORT | BA_NETH | MIND_BLAST | +S:S_KIN +D:One of the oldest and most powerful dark elves, Malekith is a master +D:sorcerer devoted to evil. The left side of his face is pale, and the other +D:is dark. His hair is long and white. + +N:629:Shadowfax, steed of Gandalf +G:q:v +I:130:30d100:20:100:50 +W:40:3:2600:2000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:KICK:HURT:5d5 +B:KICK:HURT:5d5 +B:BITE:HURT:6d6 +F:FORCE_MAXHP | UNIQUE | ANIMAL | GOOD | +F:REGENERATE | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | +F:IM_POIS | NO_FEAR | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:Shadowfax is the chief of the "Mearas", the greatest of all horses that are +D:bred in the fields of Rohan. Although the Mearas should technically be only +D:ridden by the royal family of Rohan, only Gandalf the Wizard has ever +D:succeeded in taming Shadowfax: and even then, Shadowfax will not be subjected +D:to a bridle or saddle, but must be ridden bareback. + +N:630:Spirit troll +G:G:G +I:110:10d100:20:90:5 +W:40:3:0:900 +E:0:0:0:0:0:0 +O:10:90:0:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:FORCE_MAXHP | +F:DROP_90 | +F:INVISIBLE | PASS_WALL | CAN_FLY | +F:EVIL | TROLL | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:A weird ghostly troll-like being from the ethereal plane. + +N:631:War troll +G:T:b +I:120:50d10:20:100:50 +W:40:3:6500:800 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:BITE:HURT:3d5 +B:BITE:HURT:3d5 +F:FORCE_MAXHP | SUSCEP_FIRE | REGENERATE | +F:DROP_90 | REGENERATE | FRIENDS | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +D:A massive troll, equipped with a scimitar and heavy armour. + +N:632:Disenchanter worm mass +G:w:v +I:100:10d8:7:5:10 +W:40:3:50:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:UN_BONUS:1d4 +F:RAND_50 | RES_DISE | ATTR_MULTI | CAN_SWIM | +F:STUPID | WEIRD_MIND | BASH_DOOR | +F:ANIMAL | HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a strange mass of squirming worms. Magical energy crackles +D:around its disgusting form. + +N:633:Rotting quylthulg +G:Q:u +I:120:48d10:20:1:0 +W:45:1:3000:3000 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:BLINK | TPORT | +S:S_UNDEAD +D:It is a pulsing flesh mound that reeks of death and putrefaction. + +N:634:Lesser titan +G:P:y +I:120:24d100:30:80:15 +W:56:3:30000:6000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:CONFUSE:9d9 +B:HIT:CONFUSE:9d9 +B:HIT:CONFUSE:9d9 +B:HIT:CONFUSE:9d9 +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_GOOD | DROP_4D2 | DROP_SKELETON | DROP_CORPSE | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | MALE | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | TELE_TO | SCARE | +S:S_MONSTERS +D:It is a humanoid figure thirty feet tall that gives off an aura of power +D:and hate. + +N:635:9-headed hydra +G:M:r +I:120:100d12:20:95:20 +W:40:2:8000:3000 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:FIRE:3d10 +B:BITE:FIRE:3d10 +B:BITE:FIRE:3d10 +B:BITE:FIRE:3d10 +F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | CAN_SWIM | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE | +F:ANIMAL | IM_FIRE | MORTAL | BASEANGBAND +S:1_IN_4 | +S:SCARE | BO_FIRE | BR_FIRE +D:A strange reptilian creature with nine smouldering heads. + +N:636:Enchantress +G:p:R +I:130:52d10:20:60:10 +W:40:4:1700:2100 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +B:HIT:HURT:2d8 +F:FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:BLIND | +S:S_DRAGON +D:This elusive female spellcaster has a special affinity for dragons, without +D:whom she rarely fights. + +N:637:Ranger chieftain +G:p:W +I:120:50d20:20:60:10 +W:41:2:1800:1800 +E:1:1:1:2:1:1 +O:30:50:20:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:MALE | INVISIBLE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_2D2 | TAKE_ITEM | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:S_MONSTERS | +S:ARROW_2 | ARROW_3 | ARROW_4 | MISSILE | BO_FIRE | BO_ELEC | BA_COLD | +S:HASTE | BLINK | S_ANIMALS +D:A chieftain among the Rangers. His understanding of nature gives him +D:powerful elemental spells to use against you, in addition to his skills +D:as an archer and a warrior. Furthermore, he is a master of camouflage, so +D:you will need magically enhanced seeing to spot him. + +N:638:Sorcerer +G:p:R +I:130:52d10:20:60:10 +W:40:2:1700:2150 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_90 | DROP_4D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS | +S:BO_ACID | BA_FIRE | BA_COLD | +S:S_MONSTER | S_UNDEAD | S_DRAGON +D:A human figure in robes, he moves with magically improved speed, and his +D:hands are ablur with spell casting. + +N:639:Xaren +G:X:s +I:120:32d10:20:80:10 +W:40:1:500000:1200 +E:0:0:0:3:0:0 +O:0:0:0:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_MAXHP | SUSCEP_ACID | +F:EMPTY_MIND | COLD_BLOOD | +F:ONLY_GOLD | DROP_2D2 | +F:KILL_ITEM | PASS_WALL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It is a tougher relative of the Xorn. Its hide glitters with metal ores. + +N:640:Giant roc +G:B:u +I:110:80d13:20:70:10 +W:40:3:6000:1000 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CRUSH:HURT:8d12 +B:CRUSH:HURT:8d12 +B:HIT:ELEC:12d12 +F:BASH_DOOR | CAN_FLY | WILD_MOUNTAIN | WILD_WOOD | +F:ANIMAL | IM_ELEC | DROP_CORPSE | SUSCEP_ACID | HAS_EGG +F:MORTAL | BASEANGBAND +D:A vast legendary bird, its iron talons rake the most impenetrable of +D:surfaces and its screech echoes through the many winding dungeon corridors. + +N:641:Minotaur +G:H:U +I:130:100d10:13:25:10 +W:40:2:15000:2100 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BUTT:HURT:4d6 +B:BUTT:HURT:4d6 +B:BUTT:HURT:2d6 +B:BUTT:HURT:2d6 +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND +D:It is a cross between a human and a bull. + +N:642:Medusa, the Gorgon +G:n:v +I:120:24d100:30:100:5 +W:40:3:4000:9000 +E:1:1:1:2:0:1 +O:30:35:35:0 +B:GAZE:EXP_80 +B:GAZE:PARALYZE +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +F:UNIQUE | FEMALE | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_ACID | IM_FIRE | IM_POIS | +F:MORTAL | BASEANGBAND +S:1_IN_2 | +S:HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_PLAS | BA_ACID | +S:S_HYDRA | S_KIN +D:One of the original three ugly sisters. Her face could sink a thousand +D:ships. Her scales rattle as she slithers towards you, venom dripping from +D:her ghastly mouth. + +N:643:Death drake +G:D:G +I:120:21d100:25:100:80 +W:45:2:170000:10000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:EXP_80:7d10 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | RES_TELE +F:INVISIBLE | TAKE_ITEM | CAN_FLY | +F:PASS_WALL | POWERFUL | MOVE_BODY | RES_NETH | +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_NETH +D:It is a dragon-like form wrapped in darkness. You cannot make out its +D:true form but you sense its evil. + +N:644:Ancient red dragon +G:D:r +I:120:10d100:20:90:80 +W:41:1:170000:2500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d9 +B:CLAW:HURT:4d9 +B:BITE:FIRE:7d9 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:DROP_3D2 | DROP_4D2 | CAN_FLY | SUSCEP_COLD | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_FIRE +D:A huge draconic form. Wisps of smoke steam from its nostrils and the +D:extreme heat surrounding it makes you gasp for breath. + +N:645:Ancient gold dragon +G:D:y +I:120:10d100:20:90:80 +W:41:1:170000:2500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d9 +B:CLAW:HURT:4d9 +B:BITE:HURT:7d9 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:DROP_3D2 | DROP_4D2 | CAN_FLY | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | SCARE | +S:BR_SOUN +D:A huge draconic form wreathed in a nimbus of light. Its roar stuns and +D:deafens you. + +N:646:Great crystal drake +G:D:U +I:120:21d100:25:100:80 +W:45:2:170000:10000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:HURT:7d10 +F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | DROP_CORPSE +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | CAN_FLY | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT +F:ATTR_MULTI +S:1_IN_6 | +S:SLOW | CONF | SCARE | +S:BR_SHAR +D:A huge crystalline dragon. Its claws could cut you to shreds and its +D:teeth are razor sharp. Strange colours ripple through it as it moves in +D:the light. + +N:647:Wyrd sister +G:p:v +I:125:50d11:20:60:10 +W:40:4:1600:1900 +E:1:1:1:2:1:1 +O:10:0:80:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d8 +F:FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_SKELETON +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP +F:MORTAL | ZANGBAND +S:1_IN_2 | +S:BLIND | +S:S_DEMON | CONF | SCARE | DARKNESS | BA_CHAO +D:This old crone is rumoured to be a witch of chaos... but you don't +D:really believe in witches, do you? + +N:648:Vrock +G:U:s +I:110:40d10:20:50:80 +W:40:2:2700:2000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:3d4 +B:CRUSH:HURT:8d12 +B:CRUSH:HURT:8d12 +F:FORCE_SLEEP | FORCE_MAXHP | +F:FRIENDS | +F:ONLY_ITEM | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_8 | +S:BLIND | CONF +D:It is a demon with a long neck and raking claws. + +N:649:Death quasit +G:u:D +I:130:44d10:20:80:0 +W:40:3:600:1000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:BITE:LOSE_DEX:3d6 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_4D2 | NONLIVING | +F:SMART | INVISIBLE | PASS_WALL | CAN_FLY | +F:EVIL | DEMON | IM_FIRE | IM_POIS | RES_TELE +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_10 | +S:BLIND | CONF | SCARE | CAUSE_3 | FORGET | +S:S_DEMON +D:It is a demon of small stature, but its armoured frame moves with +D:lightning speed and its powers make it a tornado of death and destruction. + +N:650:Giganto, the Gargantuan +G:~:s +I:110:80d10:20:75:30 +W:38:6:8000:1750 +E:0:1:0:0:1:0 +O:60:40:0:0 +B:CRUSH:HURT:30d2 +B:CRUSH:HURT:30d2 +B:CRUSH:HURT:30d2 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | IM_FIRE | +F:DROP_60 | DROP_90 | DROP_2D2 | UNIQUE | WEIRD_MIND | +F:BASH_DOOR | SMART | EVIL | IM_COLD | DROP_CORPSE +F:RES_WATE | WILD_OCEAN | +F:MORTAL | ZANGBAND +S:1_IN_9 | +S:BR_NUKE | BA_WATE +D:A gargantuan mutant whale, who has grown legs that enable it to walk +D:on dry land as well. + +N:651:Strygalldwir +G:U:W +I:120:12d100:90:60:10 +W:41:3:5000:8000 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:CLAW:HURT:5d5 +B:CLAW:HURT:5d5 +B:HIT:LOSE_STR:4d4 +B:TOUCH:EXP_80:8d1 +F:UNIQUE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | MOVE_BODY | NONLIVING | NO_SLEEP | NO_CONF| +F:OPEN_DOOR | BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL | ZANGBAND +S:1_IN_3 | +S:CAUSE_3 | HOLD | SCARE | BLIND | BO_ACID | S_DEMON | +S:FORGET | BO_NETH | MIND_BLAST | DARKNESS +D:"it was well over six feet in height, with great branches of antlers +D:growing out of its forehead. Nude, its flesh was a uniform ash-gray +D:in color. It appeared to be sexless, and it had gray, leathery wings +D:extending far out behind it." + +N:652:Fallen angel +G:A:s +I:130:100d25:30:90:255 +W:49:6:0:8000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:GAZE:EXP_40:4d4 +B:GAZE:EXP_40:4d4 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | EVIL | REFLECTING | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | RES_NETH | +F:CAN_FLY | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | +S:S_DEMON | BO_NETH +D:An angelic being, who was mighty once, but dared defy its Creator. + +N:653:Giant headless +G:H:u +I:110:30d12:20:50:40 +W:41:2:4000:900 +E:1:1:1:2:1:0 +O:0:100:0:0 +B:HIT:HURT:4d8 +B:HIT:HURT:4d8 +B:HIT:HURT:4d8 +F:FRIENDS | DROP_60 | DROP_90 | OPEN_DOOR | BASH_DOOR | +F:DROP_SKELETON | DROP_CORPSE +F:EVIL | ZANGBAND +S:1_IN_6 +S:SCARE | BA_NUKE | BLIND +D:Giant headless humanoid abominations created by a magical mutation. + +N:654:Judge Fire +G:s:R +I:120:18d100:90:70:10 +W:41:3:0:12000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:FIRE:5d5 +B:HIT:FIRE:5d5 +B:GAZE:EXP_80 +B:WAIL:TERRIFY +F:UNIQUE | MALE | CAN_SPEAK | SUSCEP_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | POWERFUL | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | SUSCEP_COLD | IM_POIS | IM_FIRE | RES_PLAS | +F:NO_CONF | NO_SLEEP | JOKEANGBAND | HAS_LITE | NO_CUT | NO_STUN +S:1_IN_3 | +S:CAUSE_3 | BO_FIRE | BA_FIRE | BR_FIRE | BO_PLAS +S:DARKNESS | S_MONSTER | S_DEMON | S_UNDEAD | TPORT | BLINK | SCARE +D:One of the Dark Judges, he has come to punish your crime of living. +D:He looks like a skeleton enveloped in flames. + +N:655:Ubbo-Sathla, the Unbegotten Source +G:j:W +I:120:20d100:90:80:10 +W:41:3:0:13500 +E:0:0:0:0:0:0 +O:30:50:0:10 +B:CRUSH:ACID:5d5 +B:HIT:POISON:5d5 +B:CRUSH:ACID:5d5 +B:HIT:POISON:5d5 +F:UNIQUE | CAN_SPEAK | NO_STUN | NO_SLEEP | NO_CONF | NO_STUN | +F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | ESCORT | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | REGENERATE | SUSCEP_FIRE | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | KILL_BODY | +F:EVIL | SUSCEP_FIRE | IM_COLD | IM_POIS | CTHANGBAND | NO_CUT +D:"There, in the gray beginning of Earth, the formless mass that was +D:Ubbo-Sathla reposed amid the slime and the vapors. Headless, +D:without organs or members..." + +N:656:Judge Mortis +G:z:G +I:120:18d100:90:70:10 +W:41:3:0:13000 +E:1:1:1:2:1:1 +O:0:75:0:15 +B:HIT:POISON:5d5 +B:HIT:DISEASE:5d5 +B:TOUCH:LOSE_ALL +B:TOUCH:EXP_80 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | SUSCEP_FIRE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN +S:1_IN_3 | +S:BLIND | SCARE | CAUSE_3 | BO_ACID | BO_NETH | BR_POIS | +S:BR_NETH | BO_NETH | BLINK | TPORT | ANIM_DEAD +S:BO_POIS | S_UNDEAD +D:Another Dark Judge, he is a rotting humanoid with a cow's skull as +D:his head. + +N:657:Dark elven sorcerer +G:h:R +I:130:80d10:20:70:10 +W:41:2:1300:3000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +B:HIT:HURT:2d8 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_90 | DROP_4D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | +S:BO_ACID | BA_FIRE | BA_COLD | ANIM_DEAD +S:S_MONSTER | S_UNDEAD | S_DEMON | MISSILE +D:A dark elven figure, dressed in deepest black. Power seems to crackle +D:from his slender frame. + +N:658:Master lich +G:L:r +I:120:18d100:20:80:50 +W:41:2:1800:7000 +E:1:1:1:2:1:1 +O:10:45:25:10 +B:TOUCH:EXP_80 +B:TOUCH:UN_POWER +B:TOUCH:LOSE_DEX:2d12 +B:TOUCH:LOSE_DEX:2d12 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_3 | +S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | +S:DRAIN_MANA | BRAIN_SMASH | S_UNDEAD +D:A skeletal form wrapped in robes. Powerful magic crackles along its +D:bony fingers. + +N:659:Byakhee +G:U:D +I:110:40d10:20:40:80 +W:41:3:1300:1500 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:CLAW:LOSE_STR:3d4 +B:BITE:EXP_20:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | +F:ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_9 | +S:BO_FIRE | +S:S_DEMON | CONF +D:"There flapped rhythmically a horde of tame, trained, hybrid +D:winged things... not altogether crows, nor moles, nor buzzards, +D:nor ants, nor decomposed human beings, but something I cannot +D:and must not recall." + +N:660:Eol, the Dark Elf +G:h:D +I:130:80d30:20:100:60 +W:49:2:1400:25000 +E:1:1:1:2:1:1 +O:10:40:40:10 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK | +F:ONLY_ITEM | DROP_4D2 | DROP_2D2 | DROP_GOOD | DROP_CHOSEN | +F:SMART | IM_ELEC | IM_COLD | IM_POIS | IM_FIRE | +F:REFLECTING | OPEN_DOOR | BASH_DOOR | SPECIAL_GENE | +F:HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_4 | DARKNESS | +S:BA_NETH | BA_ELEC | BA_ACID | BA_FIRE | BA_COLD | BO_MANA | +S:S_MONSTERS | S_UNDEAD | S_DRAGON | S_DEMON +D:A lord of the Teleri, Eol is a mighty metalsmith, the first +D:one ever to forge weapons of meteorite iron. His dark +D:countenance glares at you in disdain. + +N:661:Archon +G:A:y +I:130:100d35:30:140:255 +W:55:5:3200:12000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:GAZE:TERRIFY:4d4 +B:GAZE:TERRIFY:4d4 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | GOOD | REFLECTING | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CAN_FLY +F:BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA | +S:S_ANGEL +D:Never a more heavenly being have you seen. The very holiness of its +D:presence makes you deeply respect it. Few creatures can match the powers +D:of an Archon; fewer still live to tell the tale after attacking one. + +N:662:Formless spawn of Tsathoggua +G:U:D +I:110:22d20:20:40:80 +W:41:2:0:1850 +E:0:0:0:0:0:0 +O:35:45:0:10 +B:HIT:ACID:2d4 +B:HIT:ACID:2d4 +B:CRUSH:HURT:3d4 +B:BITE:ACID:6d6 +F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | NONLIVING | +F:ONLY_ITEM | DROP_90 | REGENERATE | RES_TELE | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_SWIM | +F:EVIL | DEMON | NO_CONF | NO_SLEEP | SUSCEP_FIRE | IM_POIS | CTHANGBAND | NO_CUT +S:1_IN_9 | +S:BO_FIRE | BO_ACID | +S:S_DEMON | MIND_BLAST | DARKNESS | +D:"...living things that oozed along stone channels... +D:But they were not toads like Tsathoggua himself. Far worse -- +D:they were amorphous lumps of viscous black slime that took +D:temporary shapes for various purposes." + +N:663:Hunting horror +G:U:D +I:110:30d17:20:90:80 +W:42:2:0:2300 +E:0:0:0:0:0:0 +O:45:35:0:10 +B:BITE:LOSE_DEX:1d3 +B:BITE:POISON:1d3 +B:CRUSH:HURT:9d4 +F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | +F:ONLY_ITEM | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY | +F:EVIL | DEMON | HURT_LITE | IM_POIS | +F:IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_9 | +S:BLIND | CONF | S_DEMON | BR_DARK +D:"And in the air there were great viperine creatures, +D:which had curiously distorted heads, and grotesquely great +D:clawed appendages, supporting themselves with ease by the aid +D:of black rubbery wings of singularly monstrous dimensions." + +N:664:Undead beholder +G:e:u +I:120:27d100:30:100:10 +W:45:3:1600:8000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:EXP_40:3d6 +B:GAZE:UN_POWER:3d6 +B:GAZE:INSANITY:3d6 +B:BITE:EXP_40:7d6 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | +F:COLD_BLOOD | BASH_DOOR | +F:EVIL | UNDEAD | CAN_FLY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:SLOW | CONF | CAUSE_4 | DRAIN_MANA | MIND_BLAST | FORGET | +S:BO_MANA | BO_NETH | BRAIN_SMASH | BA_FIRE | BA_COLD | BO_ACID | +S:S_UNDEAD | ANIM_DEAD +D:A beholder which has cheated death. Black nether storms rage around the +D:bloodshot pupil of its central giant eye, and light seems to bend as it +D:sucks its power from the very air around it. Your soul chills as it drains +D:your vitality for its evil enchantments. + +N:665:Shadow +G:G:D +I:120:10d20:30:30:20 +W:37:3:0:400 +E:0:0:0:0:0:0 +O:90:10:0:0 +B:TOUCH:EXP_80 +B:TOUCH:EXP_40 +B:CLAW:LOSE_INT:1d10 +B:CLAW:LOSE_WIS:1d10 +F:FORCE_SLEEP | CAN_FLY | +F:ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | RES_NETH | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_8 | +S:BO_NETH | TELE_TO | SLOW +D:A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws +D:reach out to end your life as it glides towards you, seeking to suck the +D:energy from your soul to feed its power. + +N:666:Iron lich +G:L:s +I:120:22d100:30:100:10 +W:42:4:0:10000 +E:0:0:0:0:1:0 +O:0:0:100:0 +B:BUTT:COLD:3d6 +B:BUTT:FIRE:3d6 +B:BUTT:ELEC:3d6 +F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | +F:COLD_BLOOD | BASH_DOOR | CAN_FLY | SUSCEP_ACID | +F:EVIL | UNDEAD | POWERFUL | SMART | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | +F:ONLY_ITEM | DROP_60 | DROP_GOOD | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:BA_WATE | BA_FIRE | BO_ICEE | BA_ELEC | BA_COLD | +S:CAUSE_4 | DRAIN_MANA | BRAIN_SMASH | S_UNDEAD +D:It is a huge, twisted grey skull floating through the air. Its cold eyes +D:burn with hatred towards all who live. + +N:667:Dread +G:G:o +I:120:25d20:20:30:10 +W:42:1:1000:600 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:LOSE_STR:3d4 +F:FORCE_SLEEP | +F:RAND_25 | FRIENDS | CAN_FLY | +F:ONLY_ITEM | DROP_60 | +F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH +D:It is a form that screams its presence against the eye. Death incarnate, +D:its hideous black body seems to struggle against reality as the universe +D:itself struggles to banish it. + +N:668:Greater basilisk +G:R:D +I:120:20d100:25:100:15 +W:42:2:3000:10000 +E:0:1:0:2:1:0 +O:0:50:50:0 +B:GAZE:PARALYZE:3d12 +B:GAZE:PARALYZE:3d12 +B:BITE:POISON:2d12 +B:BITE:POISON:2d12 +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | POWERFUL | +F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP | CAN_SWIM | +F:MORTAL | BASEANGBAND +S:1_IN_8 +S:BR_POIS | BR_DARK | BR_NEXU +D:A large basilisk, whose shape resembles that of a great wyrm. + +N:669:Charybdis +G:~:r +I:120:20d100:20:100:70 +W:42:1:15000:13000 +E:0:0:0:0:1:0 +O:50:50:0:0 +B:ENGULF:HURT:10d8 +B:ENGULF:HURT:10d8 +B:ENGULF:HURT:10d8 +F:AQUATIC | EVIL | UNIQUE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | +F:SMART | POWERFUL | MOVE_BODY | NEVER_MOVE | +F:IM_ACID | IM_FIRE | IM_COLD | RES_WATE | COLD_BLOOD | +F:IM_ELEC | IM_POIS | NO_STUN | ZANGBAND +S:1_IN_5 | +S:BA_WATE +D:A monstrous dweller of the depths; its hungry maw has been the doom +D:of innumerable sailors! + +N:670:Jack of Shadows +G:p:s +I:150:30d100:70:150:4 +W:60:4:2300:10000 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:5d10 +B:HIT:HURT:5d10 +B:HIT:EAT_ITEM:2d10 +B:HIT:EAT_ITEM:2d10 +F:MALE | FORCE_MAXHP | CAN_SPEAK | REFLECTING | DROP_SKELETON | DROP_CORPSE | +F:REGENERATE | +F:IM_ACID | IM_ELEC | IM_COLD | IM_FIRE | IM_POIS | RES_TELE | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_GREAT | UNIQUE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | +F:MORTAL | ZANGBAND +S:1_IN_3 +S:BLIND | HEAL | BA_DARK | HASTE | CONF | +D:Deriving his strength from the shadows, this king of thieves +D:steals only for the challenge. + +N:671:Zephyr Lord +G:W:v +I:130:80d10:20:70:10 +W:43:2:600:3000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:EXP_20:8d2 +B:HIT:LOSE_STR:8d2 +B:HIT:LOSE_CON:8d2 +F:MALE | ATTR_MULTI | UNDEAD | EVIL | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS | +F:ONLY_ITEM | DROP_90 | DROP_4D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:NO_STUN | NO_CONF | NO_SLEEP | ZANGBAND | NO_CUT +S:1_IN_5 | +S:SHRIEK | S_HOUND +D:An undead master of the vicious Zephyr hounds. + +N:672:Juggernaut of Khorne +G:g:D +I:120:90d19:12:90:10 +W:43:3:6000:2500 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BUTT:HURT:6d6 +B:CRUSH:HURT:8d6 +B:CRUSH:HURT:8d6 +B:BUTT:HURT:6d6 +F:COLD_BLOOD | BASH_DOOR | REFLECTING | KILL_ITEM | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | NO_CUT +D:A great, vicious beast whose flesh is made of steel and whose +D:blood is fire. It charges at you ignoring everything else. + +N:673:Mumak +G:q:s +I:110:90d10:20:55:100 +W:63:2:150000:2100 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BUTT:HURT:8d6 +B:BUTT:HURT:8d6 +B:CRUSH:HURT:8d4 +F:FRIENDS | DROP_CORPSE | +F:BASH_DOOR | ANIMAL | MORTAL | BASEANGBAND +D:A massive elephantine form with eyes twisted by madness. + +N:674:Judge Fear +G:W:D +I:120:18d100:90:70:10 +W:43:4:0:12000 +E:1:1:1:2:1:1 +O:100:0:0:0 +B:GAZE:TERRIFY +B:GAZE:EXP_40 +B:GAZE:EXP_40 +B:GAZE:HURT:2d20 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | MIND_BLAST | BRAIN_SMASH | +S:S_UNDEAD | DRAIN_MANA | FORGET | ANIM_DEAD +D:A Dark Judge, reputedly so frightening that his gaze can kill. + +N:675:Ancient multi-hued dragon +G:D:v +I:120:21d100:25:100:80 +W:43:1:170000:13000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:HURT:7d10 +F:ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BLIND | CONF | SCARE | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS +D:A huge draconic form. Many colours ripple down its massive frame. Few +D:live to see another. + +N:676:Ethereal dragon +G:D:o +I:120:21d100:25:100:80 +W:45:2:170000:10000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:HURT:7d10 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | +F:INVISIBLE | CAN_FLY | +F:PASS_WALL | POWERFUL | MOVE_BODY | +F:DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:BLIND | CONF | +S:BR_LITE | BR_DARK | BR_CONF +D:A huge dragon emanating from the ethereal plane, this terrible creature is +D:a master of light and dark. Its form disappears from sight as it cloaks +D:itself in unearthly shadows. + +N:677:Dark young of Shub-Niggurath +G:U:g +I:120:12d100:20:75:80 +W:43:2:0:5000 +E:0:0:0:0:0:0 +O:0:40:30:20 +B:CRUSH:HURT:5d6 +B:CRUSH:HURT:5d6 +B:BITE:LOSE_STR:1d6 +B:BITE:LOSE_STR:1d6 +F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | +F:ONLY_ITEM | DROP_1D2 | NONLIVING | CAN_SWIM | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | HURT_LITE | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | RES_TELE | CTHANGBAND +S:1_IN_9 | +S:BLIND | CAUSE_2 | +S:S_DEMON | HEAL +D:"Something black in the road, something that wasn't a tree. +D:Something big and black and ropy, just squatting there, waiting, +D:with ropy arms squirming and reaching... It came crawling up the +D:hillside... and it was the black thing of my dreams... that black, +D:ropy, slimy jelly tree-thing out of the woods. It crawled up and it +D:flowed up on its hoofs and mouths and snaky arms." + +N:678:Colour out of space +G:.:v +I:120:12d100:20:100:10 +W:43:2:0:8000 +E:0:0:0:0:0:0 +O:35:35:10:10 +B:TOUCH:LOSE_ALL:7d6 +B:TOUCH:LOSE_ALL:7d6 +F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | +F:INVISIBLE | PASS_WALL | CAN_FLY | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | ATTR_MULTI | ATTR_ANY | +F:CHAR_CLEAR | SMART | COLD_BLOOD | EVIL | +F:IM_COLD | IM_FIRE | IM_ACID | IM_ELEC | IM_POIS | +F:NO_STUN | NO_CONF | NO_SLEEP | CTHANGBAND | HAS_LITE | NO_CUT +S:1_IN_9 | +S:DRAIN_MANA | BR_DISE | BR_NETH | TPORT +D:"The shaft of phosphorescence from the well... was no longer shining +D:out, it was pouring out; and as the shapeless stream of unplaceable +D:colour left the well it seemed to flow directly into the sky." + +N:679:Quaker, Master of Earth +G:E:u +I:110:28d100:10:97:90 +W:43:3:0:4500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:SHATTER:10d10 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:EMPTY_MIND | COLD_BLOOD | KILL_WALL | +F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT | NO_STUN +S:1_IN_6 | +S:BO_ACID | BA_ACID +D:A towering stone elemental stands before you. The walls and ceiling are +D:reduced to rubble as Quaker advances. + +N:680:Death leprechaun +G:h:D +I:120:6d6:8:13:8 +W:44:6:0:85 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:TOUCH:EXP_40:1d10 +B:TOUCH:EAT_GOLD +B:TOUCH:EAT_ITEM +F:INVISIBLE | RAND_25 | TAKE_ITEM | COLD_BLOOD | SMART | +F:HURT_LITE | EVIL | OPEN_DOOR | MALE | UNDEAD | RES_NETH | ZANGBAND | NO_CUT +S:MULTIPLY | +S:1_IN_6 | +S:BLINK | TPORT | TELE_TO | CAUSE_3 | ANIM_DEAD +D:Nasty undead little creatures. They are chanting the name of the +D:sinister wizard who created them: 'Bruce! Bruce..!' + +N:681:Chaugnar Faugn, Horror from the Hills +G:q:D +I:110:20d100:10:125:90 +W:44:4:0:6250 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +B:BITE:LOSE_CON:8d2 +B:BITE:LOSE_CON:8d1 +F:UNIQUE | CAN_SPEAK | EVIL | DEMON | +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | +F:ELDRITCH_HORROR | POWERFUL | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_ROCK | +F:NO_CONF | NO_FEAR | CTHANGBAND +S:1_IN_6 | +S:HOLD | CAUSE_4 | CONF | SCARE | FORGET | BRAIN_SMASH | +S:MIND_BLAST | CAUSE_3 | S_DEMON | S_MONSTERS +D:"The ears were webbed and tentacled, the trunk terminated in +D:a huge flaring disk at least a foot in diameter... Its forelimbs +D:were bent stiffly at the elbow, and its hands... rested palms +D:upward on its lap." + +N:682:Lloigor +G:v:B +I:120:100d15:20:100:20 +W:44:2:0:6000 +E:0:0:0:0:0:0 +O:90:0:10:0 +B:ENGULF:LOSE_CON:4d10 +B:ENGULF:LOSE_CON:4d10 +B:ENGULF:LOSE_CON:4d10 +F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL | +F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | +F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | +F:MORTAL | CTHANGBAND | HAS_LITE | NO_CUT +S:1_IN_4 | +S:BR_WALL | TELE_AWAY | BR_GRAV | +S:S_KIN | MIND_BLAST | BLIND | BLINK +D:"Invisible ones from the stars... They sometimes took forms... +D:but existed as vortices of power in their natural state." + +N:683:Utgard-Loke +G:P:v +I:120:40d100:30:125:15 +W:44:3:0:13500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:COLD:12d12 +B:HIT:COLD:12d12 +B:HIT:COLD:12d12 +B:HIT:COLD:12d12 +F:ESCORT | UNIQUE | IM_COLD | AURA_COLD | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | MALE | ZANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | TELE_TO | +S:S_KIN | BR_COLD +D:A frost giant chieftain, unusually smart for a giant. + +N:684:Quachil Uttaus, Treader of the Dust +G:z:D +I:120:50d66:30:80:15 +W:44:3:0:20000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:CLAW:HURT:50d1 +B:TOUCH:TIME:1d50 +B:TOUCH:TIME:1d50 +F:ESCORT | UNIQUE | IM_COLD | ELDRITCH_HORROR | RES_NETH | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | KILL_BODY | DROP_GREAT | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | NO_SLEEP | NO_CONF +F:EVIL | UNDEAD | DEMON | REGENERATE | CTHANGBAND | NO_CUT +S:1_IN_3 | +S:BR_TIME | SLOW | HASTE | HEAL +D:"It was a figure no larger than a young child, but severe and +D:shriveled as some millenial mummy. Its hairless head, its +D:unfeatured face, borne on a neck of skeleton thinness, were +D:lined with a thousand reticulated wrinkles. The body was like +D:that of some monstrous, withered abortion that had never drawn +D:breath. The pipelike arms, ending in bony claws, were outhrust as if +D:enclosed in a posture of an eternal dreadful grasping." + +N:685:Shoggoth +G:j:D +I:140:50d20:20:80:20 +W:44:2:0:2500 +E:0:0:0:0:0:0 +O:30:70:0:0 +B:CRUSH:ACID:5d6 +B:CRUSH:ACID:5d6 +B:CRUSH:ACID:5d6 +B:CRUSH:HURT:9d9 +F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60 +F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY | CAN_SWIM | +F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | +F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE +F:CTHANGBAND | HAS_LITE | NO_CUT +D:"The nightmare, plastic column of fetid, black iridescence oozed +D:tightly onward... A shapeless congerie of protoplasmic bubbles, +D:faintly self-luminous and with myriads of temporary eyes forming +D:and unforming as pustules of greenish light all over the +D:tunnel-filling front that bore down upon us, crushing the frantic +D:penguins and slithering over glistening floor that it and its +D:kind had swept so evilly free of all litter. Still came that eldritch +D:mocking cry -- 'Tekeli-li! Tekeli-li!'" + +N:686:Judge Death +G:W:D +I:120:45d50:90:90:10 +W:43:3:0:14000 +E:1:1:1:2:1:1 +O:0:20:80:0 +B:CLAW:POISON:10d5 +B:CLAW:POISON:10d5 +B:CLAW:EXP_40:10d1 +B:GAZE:TERRIFY +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_ELEC | IM_COLD | SUSCEP_FIRE | +F:IM_POIS | NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_4 | BA_FIRE | BA_NETH | ANIM_DEAD +S:S_MONSTERS | S_UNDEAD | S_HI_UNDEAD | DRAIN_MANA | +D:The most powerful Dark Judge, whose touch means death. + +N:687:Ariel, Queen of Air +G:E:B +I:130:27d100:12:50:50 +W:43:3:0:4750 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:4d6 +B:HIT:CONFUSE:4d4 +B:HIT:HURT:4d6 +B:HIT:CONFUSE:4d4 +F:UNIQUE | FEMALE | AURA_ELEC | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:RAND_25 | CAN_FLY | +F:EMPTY_MIND | COLD_BLOOD | +F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | +F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BO_ELEC | BA_COLD | BA_ELEC +D:A towering air elemental, Ariel the sorceress avoids your blows +D:with her extreme speed. + +N:688:11-headed hydra +G:M:R +I:120:100d18:20:100:20 +W:44:2:8500:6000 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +B:BITE:FIRE:3d12 +F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:ANIMAL | IM_FIRE | CAN_SWIM | +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:SCARE | BO_FIRE | BO_PLAS | BA_FIRE | BR_FIRE +D:A strange reptilian hybrid with eleven smouldering heads. + +N:689:Patriarch +G:p:G +I:120:52d10:20:60:10 +W:40:2:1800:1800 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d5 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | BLIND | HOLD | CAUSE_4 | CAUSE_3 | ANIM_DEAD | +S:S_MONSTERS | S_UNDEAD +D:An evil priest, dressed all in black. Deadly spells hit you at an +D:alarming rate as his black spiked mace rains down blow after blow on your +D:pitiful frame. + +N:690:Dreadmaster +G:G:y +I:120:12d100:20:100:10 +W:44:2:1000:8000 +E:0:0:0:0:0:0 +O:10:40:25:10 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:LOSE_STR:3d4 +B:HIT:LOSE_STR:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | CAN_FLY | +F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_9 | +S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH | +S:S_UNDEAD +D:It is an unlife of power almost unequalled. An affront to existence, its +D:very touch abuses and disrupts the flow of life, and its unearthly limbs, +D:of purest black, crush rock and flesh with ease. + +N:691:Drolem +G:g:g +I:120:30d100:25:130:30 +W:44:3:40000:12000 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d10 +B:CLAW:HURT:3d10 +B:BITE:POISON:5d10 +B:BITE:POISON:5d10 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:DRAGON | IM_FIRE | IM_COLD | +F:IM_ELEC | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +F:ATTR_MULTI +S:1_IN_6 | +S:BLIND | SLOW | CONF | ARROW_3 | +S:BR_POIS +D:A constructed dragon, the drolem has massive strength. Powerful spells +D:weaved during its creation make it a fearsome adversary. Its eyes show +D:little intelligence, but it has been instructed to destroy all it meets. + +N:692:Scatha the Worm +G:D:W +I:120:22d100:30:130:70 +W:46:2:210000:17000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:COLD:4d14 +B:BITE:COLD:4d14 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | SUSCEP_FIRE | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_CORPSE +F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY | +F:EVIL | DRAGON | IM_COLD | NO_CONF | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:CONF | CAUSE_3 | +S:BR_COLD +D:An ancient and wise dragon, Scatha has grown clever over the long years. +D:His scales are covered with frost, and his breath sends a shower of ice +D:into the air. + +N:693:Warrior of the Dawn +G:p:R +I:120:25d25:20:70:20 +W:45:2:1600:500 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | +F:NO_SLEEP | NO_FEAR | +F:FRIENDS | +F:MALE | OPEN_DOOR | BASH_DOOR | ZANGBAND | HAS_LITE +D:Fierce, barbaric warriors, armed with great spiked clubs, and surrounded +D:in an aura of scarlet. Whenever one of them is slain, another appears +D:out of nowhere to take his place. + +N:694:Lesser black reaver +G:L:D +I:120:25d100:20:120:50 +W:45:3:2600:12000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:HIT:UN_BONUS:4d8 +B:HIT:UN_BONUS:4d8 +B:HIT:LOSE_STR:4d6 +B:HIT:LOSE_STR:4d6 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | CAN_SWIM | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE +F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR +F:MORTAL | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | DRAIN_MANA | +S:MIND_BLAST | BA_NETH | ANIM_DEAD +D:A humanoid form, black as night, advancing steadily and unstoppably. + +N:695:Zoth-Ommog +G:R:v +I:120:25d100:12:50:50 +W:45:4:0:18000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:25d3 +B:CRUSH:HURT:25d3 +B:BITE:LOSE_DEX:2d10 +B:BITE:LOSE_CON:2d10 +F:UNIQUE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:RAND_25 | CAN_SWIM | ELDRITCH_HORROR | +F:KILL_ITEM | BASH_DOOR | POWERFUL | +F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | +F:NO_FEAR | CTHANGBAND +S:1_IN_5 | +S:S_MONSTER | SCARE | CAUSE_4 | S_HYDRA | S_SPIDER | +S:BA_NETH | BA_POIS | BA_ACID | CAUSE_3 | HOLD | MIND_BLAST +D:"A body shaped like a road-based, truncated cone. A flat, blunt, +D:wedge-shaped, vaguely reptilian head surmounts this conical torso, +D:and the head is almost entirely hidden behind swirling tresses. +D:This hair, or beard and mane, consists of thickly carved and +D:coiling ropes, like serpents or worms... Through this repulsive +D:Medusa-mane of ropy tendrils, two fierce, serpent-like eyes +D:glare in a horrible intermingling of cold, inhuman mockery and +D:what I can only describe as gloating menace." + +N:696:Grand master thief +G:p:b +I:130:15d100:50:75:40 +W:46:2:0:1500 +E:1:1:1:2:1:1 +O:70:10:10:10 +B:HIT:EAT_ITEM:5d5 +B:HIT:EAT_ITEM:5d5 +B:HIT:EAT_GOLD:5d5 +B:HIT:EAT_GOLD:5d5 +F:MALE | DROP_2D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | BASEANGBAND +S:1_IN_2 | +S:BLINK | TPORT | TELE_TO | CONF | TRAPS | ARROW_2 +D:A class of its own: you are already too late to protect your possessions - +D:and he seems to have studied magic too, and is a master of setting traps. + +N:697:Smaug the Golden +G:D:R +I:120:24d100:30:150:80 +W:48:2:230000:23000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:FIRE:5d14 +B:BITE:FIRE:5d14 +F:UNIQUE | MALE | REFLECTING | CAN_FLY | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:SMART | EVIL | DRAGON | IM_FIRE | BASEANGBAND +F:HAS_LITE +S:1_IN_4 | +S:CONF | CAUSE_3 | +S:BR_FIRE +D:Smaug is one of the Uruloki that still survive, a fire-drake of immense +D:cunning and intelligence. His speed through air is matched by few other +D:dragons, his dragonfire is legendary, and his hide is +D:armoured with diamonds. He is believed to be the greatest dragon still +D:surviving into the Third Age. + +N:698:The Stormbringer +G:|:D +I:120:13d123:20:99:20 +W:45:2:0:13333 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:WAIL:TERRIFY +B:HIT:EXP_80:64d1 +B:HIT:EXP_80:64d1 +B:HIT:EXP_80:8d8 +F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_NETH | +F:FORCE_SLEEP | UNIQUE | FORCE_MAXHP | CAN_FLY | +F:COLD_BLOOD | BASH_DOOR | NONLIVING | +F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | HAS_LITE | NO_CUT | NO_STUN +D:The mightiest of hellblades, a black runesword which thirsts for +D:your soul. + +N:699:Knight Templar +G:p:w +I:120:60d20:20:60:10 +W:44:2:1800:2000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD | +F:RES_NETH | RES_NEXU | RES_DISE | RES_TELE | DROP_SKELETON | DROP_CORPSE +F:NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN | +F:DROP_2D2 | DROP_90 | REFLECTING | +F:MALE | OPEN_DOOR | BASH_DOOR | FORCE_MAXHP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:HEAL | CAUSE_3 | CAUSE_4 | HASTE | SCARE | BLIND | S_ANGEL +D:It seems that the more devout the person, the more likely they are to cross +D:the boundary between piety and sanctimoniousness. And such is the case with +D:the Order of the Knights Templar; they are among the most pious and +D:powerful of the religious knightly orders, but noted for their intolerance. +D:Thus it is Morgoth's will that is unwittingly done, as the forces of good +D:are set against each other. + +N:700:Leprechaun fanatic +G:h:r +I:123:6d6:8:13:8 +W:46:6:800:80 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:EXPLODE:HURT:20d3 +F:RAND_25 | TAKE_ITEM | SMART | +F:EVIL | OPEN_DOOR | MALE | +F:MORTAL | ZANGBAND +S:MULTIPLY | +S:1_IN_6 | +S:BLINK | TPORT | TELE_TO +D:These leprechauns are not afraid to die for their cause. They are +D:carrying explosives and making terrorist strikes... + +N:701:Dracolich +G:D:G +I:120:35d100:25:120:80 +W:55:2:180000:18000 +E:0:1:0:6:1:0 +O:10:50:40:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:EXP_80:7d14 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_TELE | +F:COLD_BLOOD | CAN_FLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | ATTR_MULTI +S:1_IN_6 | +S:CONF | SCARE | +S:BR_COLD | BR_NETH +D:The skeletal form of a once-great dragon, enchanted by magic most +D:perilous. Its animated form strikes with speed and drains life from its +D:prey to satisfy its hunger. + +N:702:Greater titan +G:P:o +I:120:38d100:30:125:15 +W:66:3:50000:23500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_4D2 | DROP_1D2 | DROP_GOOD | MOVE_BODY | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | MALE | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | TELE_TO | +S:S_MONSTERS +D:A forty foot tall humanoid that shakes the ground as it walks. The power +D:radiating from its frame shakes your courage, its hatred inspired by your +D:defiance. + +N:703:Dracolisk +G:D:R +I:120:35d100:25:120:80 +W:55:2:180000:18000 +E:0:1:0:6:1:0 +O:0:50:40:10 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:FIRE:7d14 +B:GAZE:PARALYZE +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_TELE | +F:ANIMAL | EVIL | DRAGON | IM_ACID | IM_FIRE | NO_CONF | NO_SLEEP | +F:BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:HOLD | SCARE | +S:BR_FIRE | BR_NEXU +D:A mixture of dragon and basilisk, the dracolisk stares at you with deep +D:piercing eyes, its evil breath burning the ground where it stands. + +N:704:Winged Horror +G:B:D +I:120:25d80:30:80:5 +W:48:3:4500:4000 +B:CLAW:HURT:3d8 +B:CLAW:HURT:3d8 +B:BITE:EXP_40:4d6 +B:BITE:EXP_40:4d6 +F:ANIMAL | MORTAL | EVIL | CAN_FLY | BASH_DOOR | IM_COLD | IM_POIS +F:WILD_TOO | WILD_WASTE | WILD_WOOD | WILD_SWAMP | BASEANGBAND +S:1_IN_6 +S:BR_NETH | BR_DARK | BR_POIS +D:A terrifying sight: a winged creature greater than any bird you have ever +D:seen, and with no feathers on its horrid black leathery wings. Descended +D:from a creature of an older world perhaps, bred by Sauron to be a winged +D:steed for his Ringwraiths. + +N:705:Spectral tyrannosaur +G:R:G +I:120:70d50:25:120:30 +W:46:3:0:15000 +E:0:0:0:0:0:0 +O:20:20:20:20 +B:BITE:EXP_40:2d13 +B:BITE:EXP_40:2d13 +B:BITE:LOSE_STR:5d8 +B:GAZE:TERRIFY +F:FORCE_SLEEP | FORCE_MAXHP | +F:EVIL | UNDEAD | ANIMAL | RES_NEXU | RES_TELE +F:NO_CONF | NO_FEAR | NO_SLEEP | +F:IM_POIS | IM_ACID | IM_COLD | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | ZANGBAND | NO_CUT +S:1_IN_6 | +S:HOLD | SCARE | +S:BR_NEXU | BR_POIS | BR_NETH +D:A deadly undead horror which looks like a skeletal tyrannosaur +D:surrounded by a sickly green glow. + +N:706:Yibb-Tstll, the Patient One +G:P:D +I:120:99d21:20:100:20 +W:46:2:0:16000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:LOSE_ALL:1d166 +B:TOUCH:LOSE_ALL:1d166 +F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | +F:ELDRITCH_HORROR | NEVER_MOVE | REGENERATE | POWERFUL | +F:DROP_2D2 | DROP_4D2 | DROP_GOOD | ONLY_ITEM | +F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | CTHANGBAND +S:1_IN_4 | +S:BR_NUKE | S_DEMON | DARKNESS | S_UNDEAD | ANIM_DEAD +S:BR_NEXU | BR_CHAO +D:"There, about the pulsating body of the Ancient One, hugely +D:winged reptilian creatures without faces cluttered and clutched +D:at a multitude of blackly writhing, pendulous breasts! Its eyes +D:moved quickly, independently -- sliding with vile viscosity over +D:the whole rotten surface of Yib-Tstll's pulpy, glistening head!" + +N:707:Ghatanothoa +G:v:D +I:120:100d20:20:100:20 +W:46:2:0:16000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:CLAW:LOSE_INT:5d10 +B:CLAW:LOSE_WIS:5d10 +B:BITE:CONFUSE:5d10 +F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL | UNIQUE | +F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY | DROP_GOOD | ONLY_ITEM | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | NO_CONF | NO_SLEEP | +F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | +F:MORTAL | CTHANGBAND | NO_CUT +S:1_IN_4 | +S:BR_WALL | TELE_AWAY | BR_GRAV | TELE_LEVEL | S_DEMON | S_UNDEAD | S_KIN | +S:BRAIN_SMASH | HASTE | BLIND | BLINK | BR_INER | CAUSE_3 | CAUSE_4 +D:The chief among the creatures known as Lloigor. Ghatanothoa, unlike most of +D:his kind, has assumed a shape, and one which is too horrible to describe: +D:"Nothing I could say could even adumbrate the loathsome, unholy, non-human, +D:extra-galactic horror and hatefulness and unutterable evil of that forbidden +D:spawn of black chaos, and illimitable night." + +N:708:Ent +G:#:G +I:110:40d100:30:120:15 +W:46:3:0:12500 +E:1:1:1:2:1:1 +O:30:50:20:0 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +F:FORCE_SLEEP | FORCE_MAXHP | PET | SUSCEP_FIRE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | +F:SMART | TAKE_ITEM | KILL_WALL | BASH_DOOR | +F:GOOD | BASEANGBAND | NO_CUT +D:A tree-herd: a sentient, moving tree. Its wrath is fearsome, and it could +D:split stones and even the very rock of Isengard with its roots. + +N:709:Hru +G:P:s +I:120:40d100:30:150:15 +W:54:3:40000:14500 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:SHATTER:12d13 +B:HIT:SHATTER:12d13 +B:HIT:SHATTER:12d13 +B:HIT:SHATTER:12d13 +F:FORCE_SLEEP | FORCE_MAXHP | HURT_ROCK | +F:ONLY_GOLD | DROP_4D2 | MOVE_BODY | KILL_WALL | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | GIANT | MALE | HAS_LITE | NO_CUT +D:A rock giant, a being made of living stone. + +N:710:Itangast the Fire Drake +G:D:R +I:120:22d100:30:120:70 +W:47:2:220000:20000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d10 +B:CLAW:HURT:4d10 +B:BITE:FIRE:4d14 +B:BITE:FIRE:4d14 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_COLD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | IM_FIRE | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:CONF | CAUSE_3 | +S:BR_FIRE +D:A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of +D:smoke curl up from his nostrils as he regards you with disdain. + +N:711:Death mold +G:m:D +I:140:100d20:200:60:0 +W:47:1:100:1000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:UN_BONUS:7d7 +B:SPORE:UN_BONUS:7d7 +B:SPORE:UN_BONUS:7d7 +B:SPORE:EXP_80:5d5 +F:FORCE_SLEEP | NEVER_MOVE | CAN_SWIM | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is the epitome of all that is evil, in a mold. Its lifeless form draws +D:power from sucking the souls of those that approach it; a nimbus of pure +D:evil surrounds it. Luckily for you, it can't move... + +N:712:Fafner the Dragon +G:D:G +I:120:25d110:30:130:80 +W:48:2:170000:25000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:FIRE:5d14 +B:BITE:POISON:5d14 +F:UNIQUE | MALE | SUSCEP_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | DROP_CORPSE | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | INVISIBLE | +F:EVIL | DRAGON | IM_FIRE | IM_POIS | ZANGBAND | +F:HAS_LITE +S:1_IN_3 | +S:CONF | CAUSE_3 | +S:BR_FIRE | BR_POIS | SCARE | CAUSE_3 | CONF +D:The mighty dragon of myth, Fafner was a giant who slew his +D:brother to win a treasure hoard, and then transformed himself +D:into a dragon, greedily watching over his gold. + +N:713:Charon, Boatman of the Styx +G:W:B +I:120:28d100:30:100:10 +W:47:3:0:25000 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:WAIL:LOSE_ALL +B:TOUCH:UN_POWER +B:HIT:EXP_80:8d12 +B:HIT:EAT_GOLD:8d12 +F:UNIQUE | MALE | SMART | CAN_SWIM | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | +F:COLD_BLOOD | PASS_WALL | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_STUN | NO_CONF | NO_SLEEP | RES_TELE | ZANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | DARKNESS | +S:BO_ICEE | BO_NETH | BA_COLD | BA_NETH | BA_WATE | +S:S_UNDEAD +D:The ferryman across the river Styx to the land of the dead. +D:He wishes to receive payment for your entry. + +N:714:Quickbeam, the Ent +G:#:G +I:120:40d100:30:120:15 +W:47:3:0:13500 +E:1:1:1:2:1:1 +O:10:50:20:10 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +B:CRUSH:HURT:12d13 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | SUSCEP_FIRE | +F:SMART | TAKE_ITEM | KILL_WALL | BASH_DOOR | +F:GOOD | PET | BASEANGBAND | NO_CUT +D:Unusually hasty, for an ent. Quickbeam hates evil creatures, and orcs in +D:particular, since the destruction of his beloved rowan-trees to feed the +D:fires of Orthanc. + +N:715:Glaurung, Father of the Dragons +G:D:R +I:130:120d100:20:125:70 +W:70:2:300000:50000 +E:0:1:0:6:1:0 +O:30:70:0:0 +B:CLAW:HURT:5d12 +B:CLAW:HURT:5d12 +B:BITE:FIRE:8d14 +B:BITE:POISON:8d14 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_RANDART +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:SMART | EVIL | DRAGON | IM_POIS | IM_FIRE | +F:BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BLIND | CONF | SCARE | +S:BR_FIRE | BR_POIS | BR_SOUN | S_HI_DRAGON +D:Glaurung is the father of all dragons, and was for a long time the most +D:powerful. Though this is no longer so, he still has full command over +D:his brood and can command them to appear whenever he so wishes. He is +D:the definition of dragonfire. + +N:716:Behemoth +G:H:B +I:120:50d100:25:180:30 +W:49:3:6000:16000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:5d8 +B:BITE:FIRE:5d8 +B:CRUSH:HURT:3d15 +B:CRUSH:HURT:3d15 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | ANIMAL | AQUATIC | +F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND +S:1_IN_9 +S:BR_FIRE +D:A great water-beast, with an almost impenetrable skin. + +N:717:Garm, Guardian of Hel +G:C:b +I:120:30d100:20:120:70 +W:49:2:0:25000 +E:0:1:0:2:1:0 +O:50:50:0:0 +B:CLAW:HURT:7d13 +B:CLAW:HURT:7d13 +B:BITE:HURT:8d13 +B:BITE:HURT:8d13 +F:UNIQUE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH | +F:ANIMAL | EVIL | IM_FIRE | NO_SLEEP | ZANGBAND +S:1_IN_3 | +S:BR_NETH | BR_COLD | BR_DARK | +S:S_HOUND | S_UNDEAD +D:Garm is a gigantic hound, whose job is to guard that none escapes +D:the tortures of Hel, the place of punishment for the wicked +D:and cowardly dead. + +N:718:Greater wall monster +G:#:W +I:120:15d40:20:80:20 +W:44:4:0:900 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | RAND_50 | +F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING | +F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | CAN_FLY | BASEANGBAND +F:NO_CUT +S:MULTIPLY | +D:A sentient, moving section of wall. + +N:719:Nycadaemon +G:U:o +I:120:29d99:20:80:80 +W:51:3:0:10000 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:TOUCH:TERRIFY +B:CLAW:HURT:6d6 +B:CLAW:HURT:6d6 +B:CLAW:HURT:6d6 +F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | NONLIVING | +F:REGENERATE | IM_ACID | IM_COLD | IM_FIRE | CAN_FLY | +F:NO_SLEEP | NO_STUN | NO_CONF | EVIL | DEMON | +F:INVISIBLE | KILL_WALL | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | BASEANGBAND +S:1_IN_4 | +S:HOLD | BLINK | CONF | S_DEMON | BRAIN_SMASH | BR_NETH +D:A loathsome, sturdy, winged, horned demon, with talons that could tear +D:a stone wall down. + +N:720:Barbazu +G:U:G +I:120:120d10:25:60:80 +W:55:2:0:3000 +E:1:1:1:2:1:1 +O:20:40:20:20 +B:HIT:HURT:4d10 +B:HIT:HURT:4d10 +B:HIT:LOSE_CON:10d2 +B:STING:POISON:5d5 +F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS | +F:ONLY_ITEM | DROP_1D2 | NONLIVING | BASEANGBAND | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | IM_POIS | NO_CONF | NO_SLEEP +S:1_IN_7 | +S:SCARE | S_DEMON +D:A foul, humanoid creature with a long tail, clawed hands and feet, +D:and a disgusting, wiry, snaky beard. They are the elite shock troops +D:of the hells, capable of a terrifying berserk fury. + +N:721:Goat of Mendes +G:q:D +I:120:18d111:30:66:40 +W:50:3:0:6666 +E:0:1:0:2:1:0 +O:0:0:100:0 +B:GAZE:TERRIFY +B:BUTT:HURT:6d6 +B:BITE:EXP_40 +B:BITE:LOSE_CON +F:EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | NONLIVING | +F:NO_CONF | NO_SLEEP | HURT_LITE | IM_FIRE | IM_COLD | ZANGBAND +S:1_IN_4 | +S:BLIND | CONF | BRAIN_SMASH | SCARE | ANIM_DEAD +S:BA_NETH | FORGET | S_UNDEAD | DRAIN_MANA | +S:S_DEMON | CAUSE_4 | BA_COLD +D:It is a demonic creature from the lowest hell, vaguely resembling a +D:large black he-goat. + +N:722:Nightwing +G:W:D +I:120:60d60:20:120:10 +W:61:4:0:10000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:TOUCH:POISON:6d5 +B:TOUCH:POISON:6d5 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | +S:BO_MANA | BO_NETH | BA_NETH | S_UNDEAD +D:Everywhere colours seem paler and the air chiller. At the centre of the +D:cold stands a mighty figure. Its wings envelop you in the chill of death +D:as the nightwing reaches out to draw you into oblivion. Your muscles sag +D:and your mind loses all will to fight as you stand in awe of this mighty +D:being. + +N:723:Maulotaur +G:H:s +I:130:250d13:13:50:10 +W:50:2:40000:4500 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:SHATTER:8d8 +B:HIT:SHATTER:8d8 +B:BUTT:HURT:4d6 +B:BUTT:HURT:4d6 +F:ONLY_ITEM | DROP_60 | DROP_GOOD | RES_TELE | +F:BASH_DOOR | STUPID | DROP_CORPSE | +F:EVIL | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BO_PLAS | BA_FIRE +D:It is a belligerent minotaur with a destructive magical arsenal, armed +D:with a hammer. + +N:724:Nether hound +G:Z:G +I:120:60d10:30:100:0 +W:51:2:800:5000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d12 +B:CLAW:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +F:FORCE_SLEEP | +F:FRIENDS | RES_NETH | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BR_NETH +D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of +D:darkness in the shape of a large dog. + +N:725:Time hound +G:Z:B +I:130:60d10:30:100:0 +W:51:2:800:5000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d12 +B:CLAW:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +F:FORCE_SLEEP | +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_TIME +D:You get a terrible sense of deja vu, or is it a premonition? All at once +D:you see a little puppy and a toothless old dog. Perhaps you should give +D:up and go to bed. + +N:726:Plasma hound +G:Z:R +I:120:60d10:30:100:0 +W:51:2:800:5000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:2d12 +B:CLAW:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +F:FORCE_SLEEP | SUSCEP_COLD | +F:FRIENDS | RES_PLAS | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | IM_FIRE | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_5 | +S:BR_PLAS +D:The very air warps as pure elemental energy stalks towards you in the +D:shape of a giant hound. Your hair stands on end and your palms itch as +D:you sense trouble. + +N:727:Demonic quylthulg +G:Q:r +I:120:48d10:20:1:0 +W:45:1:3000:3000 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:BLINK | TPORT | +S:S_DEMON +D:A pile of pulsing flesh that glows with an inner hellish fire. The world +D:itself seems to cry out against it. + +N:728:Great Storm Wyrm +G:D:b +I:120:40d100:30:150:80 +W:63:2:190000:20000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:ELEC:6d14 +B:BITE:ELEC:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_ELEC +D:A vast dragon of power. Storms and lightning crash around its titanic +D:form. Deep blue scales reflect the flashes and highlight the creature's +D:great muscles. It regards you with contempt. + +N:729:Ulik the Troll +G:T:v +I:130:35d100:30:120:30 +W:51:4:16000:18000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:SHATTER:20d12 +B:HIT:SHATTER:20d12 +B:BITE:POISON:6d14 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | SPECIAL_GENE | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:DROP_90 | REGENERATE | KILL_WALL | RES_TELE | KILL_BODY | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | TROLL | IM_POIS | +F:IM_ELEC | IM_COLD | IM_FIRE | BASEANGBAND +D:Ulik is the strongest troll who has ever lived. He could challenge +D:the immortals and pound them to dust with his great strength. + +N:730:Baphomet the Minotaur Lord +G:H:v +I:130:35d100:30:120:30 +W:58:4:16000:18000 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:BUTT:HURT:12d13 +B:BUTT:HURT:12d13 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | DROP_CORPSE | +F:EVIL | IM_FIRE | IM_POIS | +F:MORTAL | BASEANGBAND +S:1_IN_6 | +S:SLOW | ARROW_4 | BO_MANA | BO_PLAS | BA_ELEC | +S:BR_WALL +D:A fearsome bull-headed monster, Baphomet swings a mighty axe as he curses +D:all that defy him. + +N:731:Hell knight +G:p:D +I:120:15d100:20:100:10 +W:52:1:2200:10000 +E:1:1:1:2:1:1 +O:0:40:60:0 +B:HIT:HURT:10d5 +B:HIT:HURT:10d5 +B:HIT:EXP_80:10d5 +B:HIT:EXP_80:10d5 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_NETH | RES_NEXU | RES_PLAS | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_COLD | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BLIND | SCARE | CAUSE_3 | BA_NETH | BA_FIRE | BO_PLAS +S:S_MONSTERS | S_DEMON +D:It is a humanoid form dressed in armour of ancient style. From beneath +D:its helmet, eyes glow with hellfire. + +N:732:Bull Gates +G:p:D +I:140:25d100:40:90:0 +W:52:3:1600:20000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:CHARGE:EAT_GOLD:5d5 +B:CHARGE:EAT_ITEM:5d5 +B:SPIT:BLIND:10d5 +B:DROOL:DISEASE:8d5 +F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:IM_POIS | EVIL | RES_TELE +F:MORTAL | JOKEANGBAND | HAS_LITE +S:1_IN_6 | +S:TRAPS | S_BUG +D:He may not code worth a dime, but he certainly knows how to make money. + +N:733:Santa Claus +G:h:r +I:150:25d100:90:100:10 +W:52:3:2600:45000 +E:1:1:1:2:1:1 +O:20:20:20:20 +B:HIT:LOSE_CHR:5d5 +B:TOUCH:LOSE_ALL:10d1 +B:TOUCH:LOSE_ALL:10d1 +B:CHARGE:EAT_GOLD +F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | DROP_SKELETON | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:NO_STUN | NO_SLEEP | +F:IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | +F:COLD_BLOOD | RES_TELE | JOKEANGBAND | HAS_LITE +S:1_IN_3 | +S:CAUSE_4 | HOLD | DRAIN_MANA | SCARE | BLIND | +S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | S_UNIQUE | +S:BA_NETH | FORGET | TRAPS | BRAIN_SMASH | TELE_AWAY +D:Why would anybody want to kill Santa Claus? To get all the presents, +D:of course! + +N:734:Eihort, the Thing in the Labyrinth +G:j:R +I:120:33d100:50:90:10 +W:53:3:0:45000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:BITE:PARALYZE:8d1 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +F:UNIQUE | CAN_SPEAK | ESCORT | REGENERATE | +F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_SLEEP | RES_TELE | CTHANGBAND | NO_CUT +S:1_IN_4 | +S:S_UNDEAD | S_DEMON | S_MONSTER | BLINK | BA_ACID | FORGET +D:"Then came pale movement in the well, and something clambered +D:up from the dark, a bloated blanched oval supported on myriad +D:fleshless legs. Eyes formed in the gelatinous oval and stared +D:at him." + +N:735:The King in Yellow +G:L:y +I:120:32d100:90:100:10 +W:53:3:0:50000 +E:0:0:0:0:0:0 +O:50:0:40:10 +B:CRUSH:HURT:12d12 +B:CRUSH:HURT:12d12 +B:GAZE:LOSE_WIS:5d10 +B:GAZE:TERRIFY:5d10 +F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY | +F:FORCE_SLEEP | FORCE_MAXHP | CTHANGBAND | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE | NO_CUT +S:1_IN_2 | +S:S_DEMON | S_UNDEAD | S_KIN | SCARE | CAUSE_3 | CAUSE_4 | ANIM_DEAD +S:TELE_AWAY | TPORT | BRAIN_SMASH | CONF +D:The King in Yellow is an Avatar of Hastur: "He has no +D:face, and is twice as tall as a man. He wears pointed shoes under +D:his tattered, fantastically colored robes, and a streamer of silk +D:appears to fall from the pointed tip of his hood. At times he appears +D:to be winged; at others, haloed." + +N:736:Great unclean one +G:U:g +I:120:80d80:30:150:20 +W:53:3:0:17500 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:BITE:DISEASE:10d10 +B:BITE:ACID:10d10 +B:BITE:POISON:10d10 +B:BITE:CONFUSE:10d10 +F:DEMON | EVIL | NONLIVING | CAN_SWIM | +F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | DROP_GOOD | KILL_BODY | +F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP +F:KILL_ITEM | ZANGBAND +S:1_IN_3 +S:BR_ACID | BR_POIS | BR_NUKE | SCARE | ANIM_DEAD +S:CAUSE_3 | CAUSE_4 | S_DEMON | S_UNDEAD +D:This disgusting demon resembles a shambling pile of rotting +D:green flesh, with dozens of mouths drooling and leaving a +D:trail of foul-smelling goo behind. Nurgle must be +D:proud of himself to have created this atrocity! + +N:737:Lord of Chaos +G:p:v +I:130:45d55:30:80:5 +W:60:3:0:17500 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:KICK:HURT:20d2 +B:KICK:HURT:10d2 +B:HIT:POISON:20d1 +B:HIT:LOSE_ALL:15d1 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | +F:ONLY_ITEM | DROP_4D2 | ATTR_MULTI | EVIL | SHAPECHANGER | ATTR_ANY | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | EVIL | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:ZANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | MIND_BLAST | BA_CHAO | +S:S_SPIDER | S_HOUND | S_DEMON +D:He is one of the few true masters of the art, being extremely skillful in +D:all forms of unarmed combat and controlling the Chaos +D:with disdainful ease. + +N:738:Old Sorcerer +G:p:R +I:130:52d25:20:60:10 +W:54:2:0:5000:0 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:6d8 +B:HIT:HURT:6d8 +B:HIT:HURT:6d8 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | +F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | +F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | CAUSE_4 | TRAPS | +S:BO_ACID | BA_FIRE | BA_COLD | BA_POIS | +S:S_MONSTER | S_DEMON | S_HI_DRAGON | S_UNDEAD +D:A human figure in robes, he moves with magically improved speed, and his +D:hands are ablur with spell casting. You stagger at the mighty sound of his +D:spells as they echo hollowly through the dungeon. + +N:739:Ethereal hound +G:Z:G +I:120:60d15:30:100:0 +W:55:3:900:6000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:CLAW:HURT:2d12 +F:FORCE_SLEEP | FRIENDS | +F:INVISIBLE | PASS_WALL | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BR_NETH +D:A pale green hound. Pulsing red lines and strange fluorescent light +D:hint at internal organs best left to the imagination. + +N:740:Lesser kraken +G:~:G +I:120:30d100:30:150:80 +W:54:2:8000:20000 +E:3:0:3:0:1:0 +O:25:25:50:0 +B:CRUSH:HURT:16d12 +B:CRUSH:HURT:16d12 +B:CRUSH:HURT:16d12 +B:CRUSH:HURT:16d12 +F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_CORPSE | +F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE | +F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | BASEANGBAND +S:1_IN_4 | +S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | +S:BA_WATE | DARKNESS | BR_DARK | TELE_TO +D:An enormously fearsome and powerful inhabitant of the depths. It +D:resembles a gargantuan octopus and its evil is almost tangible. + +N:741:Great Ice Wyrm +G:D:w +I:120:40d100:30:150:80 +W:63:2:190000:20000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:COLD:6d14 +B:BITE:COLD:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | AURA_COLD | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_FIRE | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE +F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_COLD +D:An immense dragon capable of awesome destruction. You have never felt +D:such extreme cold, or witnessed such an icy stare. Begone quickly or feel +D:its wrath! + +N:742:Demilich +G:L:U +I:120:35d100:20:100:50 +W:54:2:3000:12500 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:EXP_80 +B:TOUCH:UN_POWER +B:TOUCH:LOSE_DEX:4d12 +B:TOUCH:LOSE_DEX:4d12 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_3 | +S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | +S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | S_UNDEAD | FORGET | S_DEMON | +S:TPORT | HEAL | ANIM_DEAD +D:A lich who is partially immaterial, on its way to a new, ethereal form. + +N:743:The Phoenix +G:B:r +I:120:36d100:60:130:0 +W:54:3:6000:40000 +E:0:1:1:0:1:0 +O:0:50:50:0 +B:BITE:FIRE:12d6 +B:BITE:FIRE:12d6 +B:HIT:FIRE:9d12 +B:HIT:FIRE:9d12 +F:UNIQUE | CAN_SPEAK | RES_PLAS | AURA_FIRE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP +F:BASEANGBAND | HAS_LITE | REGENERATE +S:1_IN_3 | +S:BO_FIRE | BO_PLAS | BA_FIRE | +S:BR_FIRE | BR_LITE | BR_PLAS +D:A massive glowing eagle bathed in flames. The searing heat chars your +D:skin and melts your armour. + +N:744:Nightcrawler +G:W:D +I:120:80d60:20:160:10 +W:69:3:10000:1500 +E:0:0:0:0:1:0 +O:40:0:50:10 +B:STING:LOSE_CON:8d8 +B:STING:LOSE_CON:8d8 +B:BITE:ACID:10d10 +B:BITE:ACID:10d10 +F:FORCE_SLEEP | SMART | KILL_WALL | CAN_SWIM | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_TELE | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BLIND | SCARE | BRAIN_SMASH | +S:BO_MANA | BO_NETH | BA_NETH | BR_NETH | S_UNDEAD +D:This intensely evil creature bears the form of a gargantuan black worm. +D:Its gaping maw is a void of blackness, and acid drips from its steely hide. +D:It is like nothing you have ever seen before, and a terrible chill runs +D:down your spine as you face it. + +N:745:Lord of Change +G:U:v +I:130:50d70:30:150:20 +W:54:3:0:17000 +E:0:1:1:0:1:0 +O:0:0:100:0 +B:CLAW:CONFUSE:10d10 +B:CLAW:CONFUSE:10d10 +B:BITE:BLIND:12d12 +F:DEMON | EVIL | ATTR_MULTI | DROP_GOOD | MOVE_BODY | NONLIVING | +F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | CAN_FLY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:ZANGBAND +S:1_IN_3 +S:MIND_BLAST | BA_CHAO | SCARE | BRAIN_SMASH | DRAIN_MANA | +S:S_HOUND | S_DEMON | S_DRAGON | TPORT | HASTE | CONF | SCARE | +S:TELE_AWAY | FORGET +D:The most powerful of Tzeentch's servitors. This demon looks like +D:a huge bird-creature, with the head of a predatory bird and +D:fantastically multi-coloured wings. + +N:746:Keeper of Secrets +G:H:G +I:130:60d70:30:150:20 +W:54:3:0:17000 +E:2:0:2:2:1:1 +O:0:0:100:0 +B:HIT:CONFUSE:10d10 +B:HIT:TERRIFY:10d10 +B:HIT:BLIND:10d10 +B:HIT:TERRIFY:10d10 +F:DEMON | EVIL | DROP_GOOD | NONLIVING | CAN_SWIM | +F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | ZANGBAND +S:1_IN_3 +S:SCARE | BRAIN_SMASH | DRAIN_MANA | +S:BR_CONF | S_DEMON | S_UNDEAD | TPORT | HEAL | +S:TELE_AWAY +D:This demonic keeper of forbidden secrets looks like a hairless +D:minotaur with extra arms, decorated with tattoos and nose rings. +D:It is the embodiment of Slaanesh's perverted magic. + +N:747:Shudde M'ell +G:w:s +I:125:100d40:20:90:20 +W:59:2:0:23000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:SHATTER:55d2 +B:CRUSH:SHATTER:55d2 +B:TOUCH:LOSE_CON:1d2 +B:TOUCH:LOSE_CON:1d2 +F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE | +F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM | +F:EVIL | FORCE_MAXHP | SMART | UNIQUE | CTHANGBAND | NO_STUN +S:1_IN_5 | +S:SCARE | CONF | HOLD | S_DEMON | S_KIN | +S:HEAL | HASTE | FORGET | BRAIN_SMASH | +S:BR_DARK | BR_ACID | BR_DISE +D:The most powerful and most evil of all Chthonians. +D:"A great gray thing a mile long chanting and exuding strange acids... +D:charging through the depths of the earth at a fantastic speed, in a +D:dreadful fury... melting basaltic rocks like butter under a blowtorch." + +N:748:Hand druj +G:s:y +I:130:60d10:20:110:10 +W:57:2:10:18000 +E:0:0:0:1:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE | +F:SMART | COLD_BLOOD | CAN_SWIM | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_1 | +S:TELE_AWAY | BLIND | CONF | SCARE | CAUSE_3 | FORGET | DARKNESS | +S:BO_FIRE | BO_ACID | BO_COLD | BO_ELEC +D:A skeletal hand floating in the air, motionless except for its flexing +D:fingers. + +N:749:Eye druj +G:s:r +I:130:10d100:20:90:10 +W:58:2:2:21000 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE | +F:SMART | COLD_BLOOD | +F:EVIL | UNDEAD | CAN_SWIM | +F:IM_FIRE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_1 | +S:BO_MANA | BO_NETH | BA_NETH | BRAIN_SMASH | S_UNDEAD +D:A bloodshot eyeball floating in the air, you'd be forgiven for assuming it +D:harmless. + +N:750:Skull druj +G:s:o +I:130:14d100:20:120:10 +W:59:2:1000:24000 +E:0:0:0:0:1:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE | +F:SMART | COLD_BLOOD | +F:EVIL | UNDEAD | CAN_SWIM | +F:IM_FIRE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_1 | +S:SLOW | CAUSE_4 | MIND_BLAST | BRAIN_SMASH | TRAPS | BO_PLAS | +S:BO_NETH | BA_WATE | S_UNDEAD +D:A glowing skull possessed by sorcerous power. It need not move, but +D:merely blast you with mighty magic. + +N:751:Chaos vortex +G:v:v +I:140:32d20:100:80:0 +W:53:1:0:4000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:CONFUSE:5d5 +B:ENGULF:CONFUSE:5d5 +B:ENGULF:HURT:5d5 +B:ENGULF:HURT:5d5 +F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | +F:RAND_50 | RAND_25 | CAN_FLY | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_CHAO +D:Void, nothingness, spinning destructively. + +N:752:Aether vortex +G:v:v +I:130:40d20:100:40:0 +W:54:2:0:5000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:ELEC:5d5 +B:ENGULF:FIRE:5d5 +B:ENGULF:ACID:5d5 +B:ENGULF:COLD:5d5 +F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | CAN_FLY | +F:RAND_50 | RAND_25 | AURA_COLD | RES_WATE | RES_DISE | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_NETH | RES_NEXU | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | AURA_FIRE | AURA_ELEC | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RES_PLAS | BASEANGBAND | NO_CUT +S:1_IN_6 | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | BR_LITE | +S:BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | BR_NETH | +S:BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | BR_NEXU +D:An awesome vortex of pure magic, power radiates from its frame. + +N:753:Nidhogg, the Hel-Drake +G:D:D +I:120:39d111:20:133:70 +W:55:2:260000:25000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:LOSE_CON:8d12 +B:CLAW:LOSE_CON:8d12 +B:BITE:EXP_80:8d15 +B:BITE:EXP_80:8d15 +F:UNIQUE | CAN_FLY | RES_NETH | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | IM_POIS | +F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SPEAK | IM_ACID | +F:EVIL | DRAGON | IM_FIRE | NO_SLEEP | IM_COLD | ZANGBAND | +F:HAS_LITE +S:1_IN_5 | +S:CAUSE_3 | BR_NETH | BR_COLD | +S:BR_ACID | BR_POIS | +S:S_DRAGON | S_UNDEAD +D:In the bowels of Hel, the dread Nidhogg, a dragon blacker than the +D:night, feasts on the essences of the dead. + +N:754:The Lernaean Hydra +G:M:v +I:120:45d100:20:140:20 +W:55:2:13000:20000 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:POISON:8d6 +B:BITE:POISON:8d6 +B:BITE:FIRE:12d6 +B:BITE:FIRE:12d6 +F:UNIQUE | SUSCEP_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE | +F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | WILD_TOO | WILD_SHORE | WILD_SWAMP | +F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL | REGENERATE | +F:ANIMAL | IM_FIRE | IM_POIS | +F:NO_CONF | NO_STUN | CAN_SWIM | +F:MORTAL | BASEANGBAND +S:1_IN_3 | +S:SCARE | +S:BO_FIRE | BO_PLAS | BA_FIRE | BA_POIS | +S:BR_FIRE | BR_POIS | S_HYDRA | S_KIN +D:A massive legendary hydra. It has twelve powerful heads. Its many eyes +D:stare at you as clouds of smoke and poisonous vapour rise from its +D:seething form. It grows new heads as fast as you chop them off. + +N:755:Thuringwethil, the Vampire Messenger +G:V:v +I:130:50d100:20:145:10 +W:67:3:1500:23000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:BITE:EXP_80:6d6 +B:BITE:EXP_80:6d6 +B:HIT:CONFUSE:6d6 +B:HIT:CONFUSE:6d6 +F:UNIQUE | FEMALE | SPECIAL_GENE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | NO_STUN +F:RES_TELE | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | BA_NETH | S_KIN | S_HI_UNDEAD +D:Chief messenger between Sauron and Morgoth, she is the most deadly of her +D:vampire race on Middle-earth. At first she is charming to meet, but her +D:wings and eyes give away her true form. + +N:756:Great Hell Wyrm +G:D:r +I:120:50d100:30:150:80 +W:67:2:190000:23000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:FIRE:6d14 +B:BITE:FIRE:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_COLD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | AURA_FIRE | +F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_FIRE +D:A vast dragon of immense power. Fire leaps continuously from its huge +D:form. The air around it scalds you. Its slightest glance burns you, and +D:you realise how truly insignificant you are. + +N:757:Hastur the Unspeakable +G:H:b +I:120:55d95:20:150:10 +W:55:4:0:23000 +E:2:0:2:4:1:0 +O:25:25:25:10 +B:CRUSH:HURT:14d8 +B:CRUSH:HURT:14d8 +B:BITE:EXP_80:6d6 +B:BITE:EXP_80:6d6 +F:UNIQUE | ELDRITCH_HORROR | CAN_SWIM | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | AURA_ELEC | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL | SMART | NONLIVING | +F:EVIL | DEMON | IM_COLD | IM_POIS | HURT_LITE | NO_SLEEP | +F:RES_TELE | CTHANGBAND +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | BA_WATE | S_DEMON | HASTE | +S:TPORT | TELE_AWAY | TELE_TO | HEAL | BR_DARK | BR_NETH +D:His form is partially that of a reptile, partially that of a gigantic +D:octopus. He will destroy you. + +N:758:Bloodthirster +G:U:r +I:130:60d70:30:180:20 +W:55:3:0:18500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:50d1 +B:HIT:HURT:50d1 +B:HIT:HURT:50d1 +F:DEMON | EVIL | DROP_GOOD | REGENERATE | CAN_FLY | NONLIVING | +F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | RES_NETH | RES_NEXU | RES_TELE | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR +F:CAN_FLY | ZANGBAND | HAS_LITE +D:Khorne's mightiest servant, a winged hound-demon walking on +D:two paws and wielding a mighty axe and a whip in the other +D:two. Intelligent, bloodthirsty eyes leer at you from inside +D:the blood-soaked demon armour. + +N:759:Draconic quylthulg +G:Q:g +I:120:48d10:20:1:0 +W:45:1:3000:3000 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:BLINK | TPORT | +S:S_DRAGON +D:It looks like it was once a dragon corpse, now deeply infected with +D:magical bacteria that make it pulse in a foul and degrading way. + +N:760:Nyogtha, the Thing that Should not Be +G:j:D +I:130:55d99:20:120:20 +W:56:2:0:20000 +E:0:0:0:0:0:0 +O:50:0:40:10 +B:CRUSH:ACID:10d6 +B:CRUSH:ACID:10d6 +B:CRUSH:ACID:10d6 +B:CRUSH:HURT:16d16 +F:UNIQUE | ELDRITCH_HORROR | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | SMART | CAN_SWIM | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60 | +F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY | +F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | RES_NETH | NONLIVING | +F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE +F:CTHANGBAND | NO_CUT +S:1_IN_5 | +S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT | +S:S_DEMON | S_UNDEAD | S_HI_UNDEAD | S_KIN | +S:BR_DARK | BR_NUKE | BR_ACID | BR_POIS +D:"...a little finger of blackness crept out from beneath its edge +D:a great wave of iridescent blackness, neither liquid nor solid, +D:a frightful gelatinous mass." + +N:761:Ahtu, Avatar of Nyarlathotep +G:#:D +I:130:50d110:30:120:15 +W:56:3:0:22500 +E:1:1:1:2:1:1 +O:0:30:60:10 +B:CRUSH:HURT:13d13 +B:CRUSH:FIRE:10d10 +B:CRUSH:HURT:13d13 +B:CRUSH:FIRE:10d10 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | NONLIVING | ELDRITCH_HORROR | CTHANGBAND | NO_CUT | NO_SLEEP | NO_CONF | NO_STUN +S:1_IN_6 +S:BR_FIRE | S_DEMON | CAUSE_4 | BR_PLAS | BR_NETH | BRAIN_SMASH | +S:S_UNDEAD | BA_DARK +D:"Higher already than the giants of the forest ringing it, the +D:fifty-foot-thick column... sprouted a ring of tendrils, ruddy and +D:golden and glittering overall with inclusions of quartz." + +N:762:Fundin Bluecloak +G:h:B +I:130:50d100:25:195:10 +W:56:2:1400:20000 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:HIT:HURT:10d10 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | PET | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:HEAL | BLIND | CONF | SCARE | CAUSE_3 | CAUSE_4 | BRAIN_SMASH | +S:FORGET | S_MONSTERS | S_ANIMALS +D:He is one of the greatest dwarven priests to walk the earth. Fundin has +D:earned a high position in the church, and his skill with both weapon and +D:spell only justify his position further. His combination of both dwarven +D:strength and priestly wisdom are a true match for any adventurer. + +N:763:Bile Demon +G:U:R +I:120:35d100:40:90:80 +W:61:2:0:12000 +E:1:0:1:2:1:0 +O:30:70:0:0 +B:HIT:HURT:8d8 +B:HIT:HURT:8d8 +B:CRUSH:ACID:9d9 +B:CRUSH:ACID:9d9 +F:FORCE_SLEEP | FORCE_MAXHP | BASEANGBAND | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | NONLIVING | +F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP +S:1_IN_6 | +S:BR_POIS | BR_ACID | S_DEMON | BLIND | CONF | ARROW_4 +D:It's big. It's fat. It's red. It's ugly. It's got a severe attack of +D:highly poisonous flatulence. And its insides are corrosive. All of which +D:go together to make the single most repulsive sight - and smell - you have +D:ever experienced. + +N:764:Uriel, Angel of Fire +G:A:R +I:130:55d100:40:160:10 +W:61:3:3400:25000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:FIRE:4d12 +B:HIT:FIRE:4d12 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +F:UNIQUE | MALE | CAN_SPEAK | NO_FEAR | GOOD | AURA_FIRE | REFLECTING | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_SLEEP +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | RES_TELE | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:TELE_TO | BLIND | +S:BO_FIRE | BO_MANA | BA_FIRE | +S:BR_FIRE | BR_PLAS | +S:S_ANGEL +D:A creature of godly appearance. You dare not challenge Uriel's supremacy. +D:Those who stood against him before are but a memory, cremated by his +D:mastery of elemental fire. + +N:765:Azriel, Angel of Death +G:A:D +I:130:60d100:40:170:10 +W:62:3:3400:30000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:EXP_80:10d5 +B:HIT:EXP_80:10d5 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +F:UNIQUE | MALE | CAN_SPEAK | RES_NETH | NO_FEAR | GOOD | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | REFLECTING | AURA_COLD | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | CAN_FLY | NO_SLEEP +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | BASEANGBAND +F:HAS_LITE +S:1_IN_2 | +S:TELE_TO | BLIND | +S:BO_MANA | BO_NETH | BA_NETH | +S:BR_NETH | +S:S_ANGEL +D:Azriel commands awesome power, his visage holy enough to shrivel your +D:soul. You shriek with disbelief as his mastery of death draws you to your +D:grave. It is truly beyond all but the mightiest of warriors to stand +D:against him and live. + +N:766:Ancalagon the Black +G:D:D +I:140:180d100:40:170:70 +W:90:1:330000:60000 +E:0:1:0:6:1:0 +O:60:40:0:0 +B:CLAW:HURT:10d12 +B:CLAW:HURT:10d12 +B:BITE:HURT:10d14 +B:BITE:HURT:10d14 +F:UNIQUE | MALE | CAN_FLY | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | +F:BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BR_ACID | BR_FIRE | BR_DISI | BR_WALL | BR_TIME | +S:S_HI_DRAGON | S_KIN +D:"Rushing Jaws" is his name, and death is his game; the greatest and most +D:terrible of all dragonkind, his power dismayed even the Valar for a time. + +N:767:Daoloth, the Render of the Veils +G:U:s +I:120:72d100:20:125:70 +W:58:3:0:27500 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:CONFUSE:5d12 +B:TOUCH:CONFUSE:5d12 +B:TOUCH:CONFUSE:5d12 +B:TOUCH:CONFUSE:5d12 +F:UNIQUE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:IM_ACID | IM_FIRE | IM_POIS | IM_COLD | ELDRITCH_HORROR | +F:NEVER_MOVE | RES_NEXU | REFLECTING | PASS_WALL +F:NO_CONF | NO_SLEEP | NO_CUT | NO_STUN | NO_FEAR | CTHANGBAND +S:1_IN_3 | +S:TELE_AWAY | S_MONSTERS | TELE_LEVEL | BR_NEXU | TPORT | BLINK +D:"Not shapeless, but so complex that the eye could recognise no +D:describable shape. There were hemispheres and shining metal, +D:coupled by long plastic rods. The rods were of a flat gray color, +D:so that he could not make out which were nearer; they merged into +D:a flat mass from which protruded individual cylinders. As he looked +D:at it, he had a curious feeling that eyes gleamed from between +D:these rods; but wherever he glanced at the construction, he saw +D:only the spaces between them." + +N:768:Nightwalker +G:W:D +I:130:80d70:20:175:10 +W:73:3:75000:20000 +E:1:1:1:2:1:1 +O:30:0:70:0 +B:HIT:UN_BONUS:10d10 +B:HIT:UN_BONUS:10d10 +B:HIT:UN_BONUS:7d7 +B:HIT:UN_BONUS:7d7 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | CAN_SWIM | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:BLIND | SCARE | BRAIN_SMASH | +S:BO_MANA | BO_NETH | BA_NETH | S_UNDEAD +D:A huge giant garbed in black, more massive than a titan and stronger than +D:a dragon. With terrible blows, it breaks your armour from your back, +D:leaving you defenceless against its evil wrath. It can smell your fear, +D:and you in turn smell the awful stench of death as this ghastly figure +D:strides towards you menacingly. + +N:769:Gabriel, the Messenger +G:A:w +I:130:75d100:40:180:10 +W:64:3:3500:35000 +E:1:1:1:2:1:1 +O:0:40:60:0 +B:HIT:UN_BONUS:6d8 +B:HIT:FIRE:6d8 +B:HIT:BLIND:10d10 +B:HIT:BLIND:10d10 +F:UNIQUE | MALE | FORCE_MAXHP | CAN_SPEAK | NO_SLEEP | GOOD | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | AURA_ELEC | REFLECTING | RES_TELE +F:ESCORT | CAN_FLY | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:TELE_TO | BLIND | BO_MANA | +S:S_ANGEL | S_KIN +D:Commanding a legion of angels, Gabriel will destroy you for your sins. He +D:will crush you like the pitiful insignificant being he sees you to be. +D:Your very soul will be taken into judgement by his supreme authority as he +D:cleanses the world of evil. + +N:770:Artsi, the Champion of Chaos +G:h:v +I:130:11d666:25:175:10 +W:59:2:1600:20000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:EXP_80:10d10 +B:HIT:EXP_80:10d10 +B:HIT:EXP_80:10d10 +F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_NETH | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:ZANGBAND | HAS_LITE +S:1_IN_4 | +S:BA_FIRE | BA_CHAO | CONF | TPORT | S_DEMON | BR_CHAO | BA_MANA +D:He is one of the greatest warriors of chaos to walk the earth. +D:His bloody blade has slain thousands and tens of thousands, and still +D:hungers for more. + +N:771:Saruman of Many Colours +G:p:v +I:120:70d100:100:100:0 +W:60:1:1600:35000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:DROP_GREAT | DROP_CHOSEN | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | IM_COLD | +F:IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | HASTE | TPORT | TELE_AWAY | BLIND | CONF | SCARE | +S:CAUSE_4 | MIND_BLAST | FORGET | TRAPS | ANIM_DEAD | BO_MANA | +S:BO_ICEE | BA_ACID | BA_FIRE | BA_COLD | BA_WATE | BA_CHAO | +S:S_UNDEAD | S_DEMON | S_HI_DRAGON | S_ANIMALS +D:Originally known as the White, Saruman fell prey to Sauron's wiles. He +D:searches forever for the One Ring, to become a mighty Sorcerer-King of the +D:world. + +N:772:Harowen the Black Hand +G:p:B +I:140:25d100:30:36:0 +W:51:3:0:20000 +E:1:1:1:2:1:1 +O:90:10:0:0 +B:TOUCH:EAT_GOLD:5d5 +B:TOUCH:EAT_ITEM:5d5 +B:HIT:BLIND:10d5 +B:HIT:POISON:8d5 +F:UNIQUE | MALE | CAN_SPEAK | SMART | +F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:IM_POIS | BASEANGBAND +S:1_IN_6 | +S:TELE_TO | TRAPS +D:He is a master of disguise, an expert of stealth, a genius at traps, and +D:moves with blinding speed. Check your pockets! + +N:773:Osyluth +G:U:W +I:130:40d100:20:75:80 +W:65:2:0:13000 +E:1:1:1:2:1:1 +O:20:40:20:20 +B:HIT:LOSE_CHR:8d8 +B:HIT:LOSE_CHR:8d8 +B:BITE:POISON:10d10 +B:STING:LOSE_STR:9d9 +F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY +F:EVIL | DEMON | NO_CONF | NO_SLEEP | INVISIBLE | BASEANGBAND | +F:IM_ACID | IM_ELEC | IM_POIS | IM_COLD | IM_FIRE | NO_CUT +S:1_IN_6 | +S:BA_ELEC | BA_COLD | BO_ICEE | SCARE | S_DEMON +D:It is a demon made almost entirely out of bones. It is humanoid, but with +D:a large tail similar to that of a giant scorpion, and emits a foul smell +D:of decay and rot. They are despised even in the hells. + +N:774:Dreadlord +G:G:r +I:120:30d100:20:150:10 +W:62:2:0:20000 +E:0:0:0:0:0:0 +O:10:10:60:10 +B:HIT:EXP_40:6d6 +B:HIT:EXP_40:6d6 +B:HIT:LOSE_STR:4d6 +B:HIT:LOSE_STR:4d6 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | CAN_FLY | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:HOLD | DRAIN_MANA | BLIND | S_UNDEAD | CONF | +S:SCARE | TELE_TO | TPORT | BRAIN_SMASH | ANIM_DEAD +S:BA_NETH | DARKNESS +D:It is a massive form of animated death, its colour deeper than black. It +D:drinks in light, and space around it is twisted and torn by the weight of +D:its evil. It is unlife and it knows nothing but the stealing of souls and +D:the stench of death. Flee its hunger! + +N:775:Greater kraken +G:~:G +I:120:40d100:30:175:80 +W:60:2:10000:25000 +E:3:0:3:0:1:0 +O:10:80:0:10 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN | +F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_CORPSE | +F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE | +F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | BASEANGBAND +S:1_IN_3 | +S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | TELE_TO | TELE_AWAY | +S:BA_WATE | DARKNESS | BR_DARK | BR_ACID | BR_POIS +D:An enormously fearsome and powerful inhabitant of the depths. It +D:resembles a gargantuan octopus and its evil is almost tangible. + +N:776:Archlich +G:L:B +I:120:45d100:20:120:50 +W:64:2:0:20000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:EXP_80 +B:TOUCH:UN_POWER +B:TOUCH:LOSE_DEX:8d12 +B:TOUCH:LOSE_DEX:8d12 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | CAN_FLY | +F:ONLY_ITEM | DROP_4D2 | DROP_2D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_3 | +S:BLINK | TELE_TO | BLIND | HOLD | SCARE | CAUSE_4 | +S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | FORGET | +S:TPORT | HEAL | S_DEMON | BA_NETH | ANIM_DEAD +D:A lich who has reached its ultimate evolutionary stage: a completely +D:immaterial state. + +N:777:The Cat Lord +G:f:v +I:130:48d100:100:200:0 +W:66:3:0:30000 +E:0:1:0:2:1:0 +O:30:60:0:10 +B:CLAW:CONFUSE:12d12 +B:CLAW:LOSE_DEX:2d12 +B:CLAW:BLIND:10d5 +B:BITE:PARALYZE:15d1 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | BASEANGBAND +S:1_IN_3 | +S:TELE_TO | S_KIN +D:Master of all things feline, the Cat Lord moves with catlike stealth. + +N:778:Jabberwock +G:H:v +I:130:32d100:35:125:255 +W:68:3:2300:19000 +E:0:1:0:2:1:0 +O:20:50:20:0 +B:CLAW:HURT:10d10 +B:CLAW:HURT:10d10 +B:BITE:HURT:10d10 +B:BITE:HURT:10d10 +F:ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | +F:ONLY_ITEM | DROP_60 | DROP_90 | +F:BASH_DOOR | CAN_FLY | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND | +S:1_IN_5 | +S:CAUSE_4 | +S:BR_CHAO +D:'Twas brillig, and the slithy toves / Did gyre and gimble in the wabe: / +D:All mimsy were the borogoves, / And the mome raths outgrabe. / +D:"Beware the Jabberwock, my son! / The jaws that bite, the claws that catch!" + +N:779:Chaos hound +G:Z:v +I:120:60d30:30:100:0 +W:65:2:900:10000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:BITE:HURT:2d12 +B:CLAW:HURT:2d12 +F:ATTR_MULTI | ATTR_ANY | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | FRIENDS | BASH_DOOR | +F:ANIMAL | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_5 | +S:BR_CHAO +D:A constantly changing canine form, this hound rushes towards you as if +D:expecting mayhem and chaos ahead. It appears to have an almost kamikaze +D:relish for combat. You suspect all may not be as it seems. + +N:780:Vlad Dracula, Prince of Darkness +G:V:D +I:130:70d100:20:166:10 +W:76:4:1800:33333 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:BITE:EXP_80:8d8 +B:BITE:EXP_80:8d8 +B:HIT:CONFUSE:8d8 +B:HIT:CONFUSE:8d8 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:RES_TELE | ZANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | S_HI_UNDEAD | +S:BRAIN_SMASH | BA_NETH | S_KIN | DARKNESS | BA_DARK +D:The most feared of all vampires, the Prince of Darkness himself. + +N:781:Beholder hive-mother +G:e:y +I:120:40d100:30:80:10 +W:67:3:2600:17000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:EXP_80:6d6 +B:GAZE:PARALYZE:5d5 +B:GAZE:INSANITY:5d5 +B:GAZE:UN_POWER:5d5 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | CAN_FLY | +F:BASH_DOOR | FEMALE | SMART | DROP_CORPSE | +F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_2 | +S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH | +S:BA_DARK | BO_MANA | BA_ACID | BA_FIRE | BA_COLD | BO_NETH | +S:S_KIN +D:A hive mother of the race of beholders, she can summon her brood to her aid +D:whenever she wishes. + +N:782:Leviathan +G:~:v +I:120:50d100:40:180:30 +W:67:3:300000:28000 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:BITE:FIRE:5d12 +B:BITE:FIRE:5d12 +B:CRUSH:HURT:6d15 +B:CRUSH:HURT:6d15 +F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN | +F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | +F:ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR | DROP_CORPSE | BASEANGBAND +S:1_IN_9 +S:BR_FIRE | BR_ACID | BR_DARK | BR_POIS | BA_WATE | +S:S_DRAGON | S_HYDRA | HEAL | CONF | DARKNESS +D:An enormous, terrible sea-monster, the true master of the ocean. + +N:783:Great Wyrm of Chaos +G:D:v +I:120:60d100:40:170:100 +W:75:2:190000:29000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:5d12 +B:CLAW:HURT:5d12 +B:BITE:HURT:7d14 +B:BITE:HURT:7d14 +F:ATTR_MULTI | ATTR_ANY | +F:FORCE_SLEEP | FORCE_MAXHP | RES_DISE | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_CHAO | BR_DISE | +S:S_DRAGON | S_HI_DRAGON +D:A massive dragon of changing form. As you watch, it appears first fair +D:and then foul. Its body is twisted by chaotic forces as it strives to +D:stay real. Its very existence distorts the universe around it. + +N:784:Great Wyrm of Law +G:D:B +I:120:60d100:40:170:100 +W:75:2:190000:29000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:5d12 +B:CLAW:HURT:5d12 +B:BITE:HURT:7d14 +B:BITE:HURT:7d14 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY | +F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_SOUN | BR_SHAR | +S:S_DRAGON | S_HI_DRAGON +D:A massive dragon of powerful intellect. It seeks to dominate the universe +D:and despises all other life. It sees all who do not obey it as mere +D:insects to be crushed underfoot. + +N:785:Great Wyrm of Balance +G:D:v +I:120:70d100:40:170:100 +W:80:2:190000:31000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:6d12 +B:CLAW:HURT:6d12 +B:BITE:HURT:8d14 +B:BITE:HURT:8d14 +F:DRAGON | EVIL | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_DISE | +F:NO_STUN | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT | ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_SOUN | BR_CHAO | BR_SHAR | BR_DISE | +S:S_DRAGON | S_HI_DRAGON +D:A massive dragon, it is thousands of +D:years old and seeks to maintain the Cosmic Balance. It sees you as an +D:upstart troublemaker without the wisdom to control your actions. + +N:786:Shambler +G:E:W +I:130:50d100:40:150:50 +W:67:4:9000:22500 +E:0:0:0:0:0:0 +O:20:20:60:0 +B:CLAW:HURT:3d12 +B:CLAW:HURT:3d12 +B:CRUSH:HURT:8d12 +B:CRUSH:HURT:8d12 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | CAN_SWIM | DROP_CORPSE | +F:BASH_DOOR | OPEN_DOOR | POWERFUL | MOVE_BODY | +F:NO_CONF | NO_SLEEP | EVIL | ZANGBAND | NO_CUT +S:1_IN_3 | +S:BR_ELEC +D:This elemental creature is power incarnate; it looks like a huge polar bear +D:with a huge gaping maw instead of a head. + +N:787:Gelugon +G:U:w +I:130:45d100:20:100:80 +W:69:3:0:14000 +E:2:1:2:0:0:1 +O:20:60:20:0 +B:CLAW:COLD:6d10 +B:CLAW:COLD:6d10 +B:BITE:COLD:9d9 +B:HIT:PARALYZE:8d8 +F:FORCE_SLEEP | FORCE_MAXHP | BASEANGBAND | NONLIVING | +F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | CAN_FLY | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | REGENERATE | +F:EVIL | DEMON | IM_COLD | NO_CONF | NO_SLEEP +S:1_IN_6 +S:BR_COLD | BR_SHAR | BA_COLD | BO_ICEE | S_HI_DEMON | +S:SLOW | SCARE | HOLD +D:This demon from the ice planes is a truly terrifying sight. It has an +D:extremely large, insect-like body towering a full twelve feet tall, with +D:great claws on its hands and pincers on its mouth, and its head bulges +D:with great multi-faceted eyes. Its tail is covered with razor-sharp +D:spikes. + +N:788:Glaaki +G:~:v +I:130:52d99:20:150:10 +W:67:2:0:36000 +E:0:0:0:0:1:0 +O:0:0:100:0 +B:STING:HURT:20d1 +B:STING:DISEASE:20d1 +B:CRUSH:HURT:3d20 +F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ELDRITCH_HORROR | +F:NO_STUN | RES_NEXU | RES_WATE | CAN_SWIM | REGENERATE | +F:FORCE_SLEEP | FORCE_MAXHP | EVIL | SMART | DEMON | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:NO_STUN | +F:IM_POIS | IM_COLD | IM_ACID | CTHANGBAND +S:1_IN_5 +S:BA_WATE | S_HYDRA | S_DRAGON | S_DEMON | SCARE | +S:BLIND | CONF | CAUSE_4 | BR_POIS +D:"From an oval body protruded countless thin, pointed spines of +D:multi-colored metal; at the more rounded end of the oval a +D:circular, thick-lipped mouth formed the centre of a spongy +D:face, from which rose three yellow eyes on thin stalks. Around +D:the underside of the body were many white pyramids, presumably +D:used for locomotion. The diameter of the body must have been +D:at least ten feet at its least wide..." + +N:789:Trone, the Rebel Thunderlord +G:B:D +I:130:80d100:20:120:80 +W:72:2:400000:45000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:12d10 +B:HIT:HURT:12d10 +B:CHARGE:HURT:10d10 +B:CHARGE:HURT:10d10 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | SPECIAL_GENE | +F:FORCE_MAXHP | REGENERATE | THUNDERLORD | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | OPEN_DOOR | BASH_DOOR | DROP_CHOSEN | +F:EVIL | IM_FIRE | IM_COLD | IM_POIS | +F:MORTAL | HAS_LITE +S:1_IN_4 | +S:TELE_TO | SCARE | BR_TIME | BR_FIRE | +S:BO_MANA | S_THUNDERLORD +D:As the Thunderlords came from afar to help the elves, Trone and his rebel +D:wing came to defend Morgoth! He is an evil and powerful Thunderlord. + +N:790:Great Wyrm of Many Colours +G:D:v +I:120:70d100:40:170:255 +W:80:2:190000:31000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:6d12 +B:CLAW:HURT:6d12 +B:CLAW:HURT:8d14 +B:BITE:HURT:8d14 +F:ATTR_MULTI | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | AURA_ELEC | RES_TELE | +F:IM_FIRE | IM_ACID | IM_POIS | IM_COLD | IM_ELEC | AURA_COLD | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:BR_POIS | BR_ELEC | BR_ACID | BR_FIRE | BR_COLD | +S:CONF | SCARE | BLIND +D:A huge dragon whose scales shimmer in myriad hues. + +N:791:Marda, rider of gold Laronth +G:B:y +I:130:100d85:100:100:50 +W:75:6:420000:35000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:12d15 +B:HIT:HURT:12d15 +B:HIT:HURT:12d15 +B:HIT:HURT:12d15 +F:UNIQUE | FEMALE | CAN_SPEAK | THUNDERLORD | ONLY_ITEM | RES_TELE | +F:DROP_CHOSEN | DROP_CORPSE | DROP_SKELETON | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | +F:EVIL | IM_POIS | IM_ELEC | SMART | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:MORTAL | HAS_LITE +S:1_IN_4 | +S:SCARE | BLIND | TPORT | BLINK | TELE_AWAY | TELE_TO | +S:BR_FIRE | BA_MANA | S_THUNDERLORD +D:Former leader among the Thunderlords, she and Trone have fallen under the +D:control of Morgoth. Laronth, her eagle, can summon Thunderlords to her aid. + +N:792:Tselakus, the Dreadlord +G:G:R +I:130:65d100:20:150:10 +W:68:2:1000:35000 +E:1:1:1:2:1:1 +O:0:80:20:0 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:LOSE_STR:4d6 +B:HIT:LOSE_STR:4d6 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | CAN_FLY | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | AURA_COLD | +F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | NO_STUN +S:1_IN_3 | +S:BLIND | HOLD | CONF | +S:BA_DARK | BA_NETH | +S:S_WRAITH | S_HI_UNDEAD | S_KIN +D:This huge affront to existence twists and tears at the fabric of space. +D:Darkness itself recoils from the touch of Tselakus as he leaves a trail +D:of death and destruction. Mighty claws rend reality as he +D:annihilates all in his path to your soul! + +N:793:Sky Drake +G:D:B +I:130:60d100:40:200:255 +W:77:2:220000:40000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:6d12 +B:CLAW:HURT:6d12 +B:BITE:ELEC:8d14 +B:BITE:ELEC:8d14 +F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_COLD | DROP_CORPSE | +F:IM_ELEC | EVIL | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | +F:DRAGON | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BR_ELEC | BR_GRAV | BR_LITE | +S:S_DRAGON | S_HI_DRAGON | +S:SCARE | BLIND +D:The mightiest elemental dragon of air, it can destroy you with ease. + +N:794:Eilinel the Entrapped +G:p:D +I:120:90d10:10:40:1 +W:42:10:0:3500 +E:1:1:1:2:1:1 +O:20:20:50:10 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:TOUCH:UN_POWER:3d3 +B:TOUCH:UN_BONUS:3d3 +F:UNIQUE | FEMALE | +F:FORCE_MAXHP | +F:DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_FIRE | NO_CONF | NO_SLEEP | ZANGBAND | NO_CUT | NO_STUN +S:1_IN_2 | +S:BLINK | TELE_TO | HEAL | S_MONSTER | BO_ACID | BO_MANA | CAUSE_3 +D:In life, she was the wife of Gorlim. In death, her shade was +D:entrapped by Morgoth and used to trick her husband into betraying +D:Barahir. Now she is totally entrapped by Morgoth's power, and uses +D:her magic to do his bidding. + +N:795:Horned Reaper +G:U:B +I:130:50d100:40:120:80 +W:72:3:0:18000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:11d11 +B:HIT:HURT:11d11 +B:HIT:HURT:11d11 +B:HIT:HURT:11d11 +F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | NONLIVING | +F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_2D2 | BASEANGBAND | +F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL | +F:EVIL | DEMON | NO_CONF | NO_SLEEP | CAN_FLY | +F:IM_FIRE | IM_COLD | IM_POIS | IM_ACID | IM_ELEC +S:1_IN_5 | +S:HASTE | SLOW | SCARE | S_HI_DEMON +D:A giant humanoid demon wielding a massive, heavy and sharp scythe. Feared +D:by foes and friends alike when it flies into one of its berserk rages, the +D:Horned Reaper will cut down anything in its path between it and you - even +D:the minions it has just summoned. + +N:796:The Norsa +G:H:B +I:130:100d100:20:125:70 +W:70:4:16000:47500 +E:0:1:0:2:1:0 +O:50:0:50:0 +B:CRUSH:ACID:8d12 +B:CRUSH:FIRE:8d12 +B:CRUSH:ELEC:8d12 +B:CRUSH:POISON:10d14 +F:ATTR_MULTI | ELDRITCH_HORROR | DROP_CORPSE | +F:UNIQUE | CAN_SPEAK | AURA_FIRE | AURA_ELEC | AURA_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:ZANGBAND +S:1_IN_2 | +S:BLIND | CONF | SCARE | +S:BR_NETH | BR_CHAO | BR_TIME | BR_GRAV | BR_DISI | +S:S_HI_DRAGON | S_MONSTERS +D:An elephantine horror with five trunks, each capable of breathing +D:destructive blasts. It is said that it is better to face the fury +D:of a thousand raging lions than the Norsa! + +N:797:Rhan-Tegoth +G:S:b +I:130:90d100:20:125:70 +W:70:4:0:42500 +E:0:1:0:2:1:0 +O:0:50:50:0 +B:CLAW:HURT:8d12 +B:CRUSH:LOSE_STR:5d12 +B:CLAW:HURT:8d12 +B:CRUSH:ACID:5d12 +F:ELDRITCH_HORROR | CAN_SWIM | EVIL | +F:UNIQUE | CAN_SPEAK | AURA_FIRE | AURA_ELEC | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_ELEC | IM_POIS | NO_SLEEP | RES_WATE | CTHANGBAND +S:1_IN_5 | +S:S_DEMON | BR_ACID | S_UNDEAD | S_KIN | CONF | SCARE | +S:MIND_BLAST | BR_CONF +D:"An almost globular torso, with six long, sinuous limbs terminating +D:in crab-like claws. From the upper end a subsidiary globe bulged +D:forward bubble-like; its triangle of three staring, fishy eyes, +D:its foot-long and evidently flexible proboscis, and a distended +D:lateral system analogous to gills, suggested that it was a head." + +N:798:Black reaver +G:L:D +I:120:50d100:20:170:50 +W:74:3:1900:23000 +E:0:0:0:0:0:0 +O:0:60:40:0 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +B:HIT:LOSE_STR:4d6 +B:HIT:LOSE_STR:4d6 +F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SWIM | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE | +F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | BA_MANA | BA_NETH | S_UNDEAD +D:A humanoid form, black as night, advancing steadily and unstoppably, even +D:the very rock of the dungeon cannot prevent it reaching you. + +N:799:Master mindcrafter +G:p:y +I:120:80d10:20:60:10 +W:40:2:1700:2000 +E:1:1:1:2:1:1 +O:20:40:40:0 +B:HIT:HURT:4d5 +B:HIT:HURT:4d5 +B:HIT:HURT:4d5 +F:MALE | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 | +F:SMART | BASH_DOOR | TAKE_ITEM | MOVE_BODY | +F:EVIL | IM_FIRE | IM_ELEC | IM_POIS | BASEANGBAND | +F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR +S:1_IN_2 | +S:HEAL | BLIND | HOLD | CONF | SCARE | TPORT | BA_COLD | BA_FIRE | +S:MIND_BLAST | BRAIN_SMASH | S_MONSTERS | TELE_AWAY | BLINK | BO_NETH +D:A mindcrafter of the highest order. Powerful and evil, and a dangerous +D:enemy: a master of mind over matter, of his own mind, and of the minds of +D:others, who slavishly follow him into battle when he calls them. + +N:800:Greater demonic quylthulg +G:Q:R +I:120:15d100:20:1:0 +W:71:2:5000:10500 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:BLINK | TELE_TO | +S:S_HI_DEMON +D:A massive pulsating mound of flesh, glowing with an inner hellish light. + +N:801:Greater draconic quylthulg +G:Q:G +I:120:15d100:20:1:0 +W:71:2:5000:10500 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:BLINK | TELE_TO | +S:S_HI_DRAGON +D:A massive mound of scaled flesh, throbbing and pulsating with multi-hued +D:light. + +N:802:Greater rotting quylthulg +G:Q:U +I:120:15d100:20:1:0 +W:71:2:5000:10500 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND |NO_CUT +S:1_IN_2 | +S:BLINK | TELE_TO | +S:S_HI_UNDEAD +D:A massive pile of rotting flesh. A disgusting stench fills the air as it +D:throbs and writhes. + +N:803:Null, the Living Void +G:.:d +I:110:50d100:30:100:20 +W:72:2:0:32500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:LOSE_ALL:6d16 +B:TOUCH:EXP_80:6d16 +B:TOUCH:UN_POWER:6d16 +F:PASS_WALL | NONLIVING | IM_ACID | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | SMART | EMPTY_MIND | +F:ELDRITCH_HORROR | IM_COLD | RES_NETH | NO_STUN | UNIQUE | NO_SLEEP | NO_CONF | NO_FEAR | +F:REGENERATE | ZANGBAND | NO_CUT +S:1_IN_5 +S:BR_NETH | BRAIN_SMASH | SCARE | S_UNDEAD | S_HI_UNDEAD | +S:DRAIN_MANA | HEAL | ANIM_DEAD +D:A black hole in the fabric of reality. It simply is not there. + +N:804:Feagwath, the Undead Sorcerer +G:L:y +I:130:60d100:20:85:50 +W:77:2:1900:30000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:TOUCH:EXP_80:6d12 +B:TOUCH:UN_POWER:6d12 +B:TOUCH:LOSE_DEX:6d12 +B:TOUCH:LOSE_DEX:6d12 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | SPECIAL_GENE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | +F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:BLINK | TELE_TO | HOLD | SCARE | CAUSE_4 | +S:BRAIN_SMASH | TRAPS | BA_MANA | +S:BO_MANA | BA_NETH | +S:S_MONSTERS | S_UNDEAD | S_KIN | ANIM_DEAD +D:A stench of corruption and decay surrounds this sorcerer, who has clearly +D:risen from the dead to continue his foul plots and schemes. + +N:805:Omarax the Eye Tyrant +G:e:v +I:130:65d100:30:80:10 +W:73:3:600:25000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:UN_BONUS:6d6 +B:GAZE:UN_POWER:6d6 +B:GAZE:INSANITY:6d6 +B:BITE:EXP_80:8d8 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:SMART | BASH_DOOR | +F:EVIL | IM_POIS | +F:BASEANGBAND +S:1_IN_2 | +S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH | +S:BA_DARK | BO_MANA | BA_NETH | BA_ACID | BA_FIRE | BA_COLD | +S:S_KIN +D:A beholder of great size and age, floating in the air. His gaze seems to +D:shred your soul and his spells crush your will. He is ancient, his history +D:steeped in forgotten evils, his atrocities numerous and sickening. + +N:806:Tsathoggua, the Sleeper of N'kai +G:R:D +I:130:66d100:30:80:100 +W:74:4:0:16500 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:CRUSH:LOSE_ALL:5d6 +B:CRUSH:ACID:5d6 +B:CRUSH:LOSE_ALL:5d6 +B:CRUSH:ACID:5d6 +F:UNIQUE | CAN_SPEAK | RES_TELE | ELDRITCH_HORROR | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_2D2 | +F:ONLY_ITEM | DROP_GOOD | MOVE_BODY | +F:SMART | BASH_DOOR | +F:EVIL | DEMON | IM_POIS | IM_ACID | IM_COLD | +F:NO_CONF | NO_SLEEP | CTHANGBAND | HAS_LITE | NO_CUT +S:1_IN_2 | +S:S_DEMON | S_MONSTERS | S_UNDEAD | HOLD | SCARE | MIND_BLAST | +S:BR_ACID | BR_NETH | CAUSE_4 +D:"...the formless bulking of a couchant mass. And the mass stirred +D:a little... and put forth with infinite slothfulness a huge and +D:toad-shaped head. And the head opened its eyes very slowly, as if +D:half awakened from slumber, so that they were visible as two slits +D:of oozing phosphor in the black browless face." + +N:807:Greater Balrog +G:U:v +I:130:75d100:40:140:40 +W:80:3:0:25000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:FIRE:8d12 +B:HIT:FIRE:8d12 +B:CRUSH:HURT:7d12 +B:TOUCH:UN_POWER +F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NONLIVING | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | KILL_WALL | +F:RES_NETH | RES_PLAS | REGENERATE | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BLIND | CONF | BRAIN_SMASH | +S:BR_FIRE | BA_NETH | BA_FIRE | BR_PLAS | BO_PLAS | +S:S_HI_DEMON | S_UNDEAD | S_DEMON | +D:Originally of the semi-divine Maiar, this evil spirit swore allegiance +D:to Morgoth at the beginning of time and is now one of his most terrible +D:demonic servants. With its flaming whip and sword it seeks to destroy you. + +N:808:Ungoliant, the Unlight +G:S:D +I:130:130d100:8:160:80 +W:75:1:1500:35000 +E:0:1:0:2:1:0 +O:20:0:80:0 +B:CLAW:POISON:8d6 +B:CLAW:POISON:8d6 +B:BITE:PARALYZE:8d10 +B:STING:LOSE_STR:8d4 +F:UNIQUE | FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:SMART | BASH_DOOR | IM_ACID | +F:ANIMAL | SPIDER | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP +F:BASEANGBAND +S:1_IN_3 | +S:HEAL | BLIND | SLOW | CONF | SCARE | DARKNESS | BA_DARK | +S:BR_POIS | BR_DARK | S_SPIDER +D:This enormous, hideous spirit of void is in the form of a spider of +D:immense proportions. She is surrounded by a cloud of Unlight as she sucks +D:in all living light into her bloated body, and breathes out the blackest of +D:darkness. She is always ravenously hungry and would even eat herself to +D:avoid starvation. + +N:809:Atlach-Nacha, the Spider God +G:S:D +I:120:110d100:8:160:80 +W:73:1:2000:31000 +E:0:1:0:2:1:0 +O:60:0:40:0 +B:BITE:POISON:3d9 +B:BITE:LOSE_STR:3d9 +B:STING:POISON:2d9 +B:STING:LOSE_STR:2d9 +F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING | +F:ANIMAL | SPIDER | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:CTHANGBAND +S:1_IN_3 | +S:SCARE | BLIND | CONF | HOLD | BR_POIS | +S:DARKNESS | BR_DARK | S_KIN | S_HI_DEMON +D:"...there was a kind of face on the squat ebon body, low down amid +D:the several-jointed legs. The face peered up with a weird expression +D:of doubt and inquiry..." + +N:810:Y'golonac +G:H:R +I:120:130d99:8:160:80 +W:75:1:0:37500 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:LOSE_INT:1d20 +B:BITE:HURT:40d1 +B:TOUCH:LOSE_WIS:1d20 +B:BITE:HURT:40d1 +F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING | +F:EVIL | IM_POIS | CTHANGBAND +S:1_IN_3 | +S:SCARE | BLIND | CONF | HOLD | HASTE | DRAIN_MANA | HASTE | +S:CAUSE_3 | CAUSE_4 | DARKNESS | FORGET | S_DEMON | S_HOUND | +S:TPORT | TELE_TO +D:"He saw why the shadow on the frosted pane yesterday had been +D:headless and he screamed... but before he could scream out his +D:protest his breath was cut off, as the hands descended on his +D:face and the wet red mouths opened in their palms." + +N:811:Aether hound +G:Z:v +I:120:60d40:30:100:0 +W:74:3:1000:10000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:3d12 +B:BITE:HURT:3d12 +B:CLAW:HURT:3d12 +B:CLAW:HURT:3d12 +F:ATTR_MULTI | ATTR_ANY | +F:FORCE_SLEEP | CAN_FLY | +F:FRIENDS | RES_NETH | RES_PLAS | RES_NEXU | RES_DISE | +F:BASH_DOOR | AURA_FIRE | AURA_ELEC | AURA_COLD | +F:DROP_CORPSE | DROP_SKELETON | +F:ANIMAL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_5 | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | +S:BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | +S:BR_NETH | BR_DISE | BR_WALL | BR_INER | BR_TIME | +S:BR_GRAV | BR_PLAS | BR_NEXU +D:A shifting, swirling form. It seems to be all colours and sizes and +D:shapes, though the dominant form is that of a huge dog. You feel very +D:uncertain all of a sudden. + +N:812:Pit Fiend +G:U:o +I:130:60d100:30:120:75 +W:77:3:0:22000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:CLAW:FIRE:8d10 +B:CLAW:FIRE:8d10 +B:BITE:POISON:7d10 +B:BITE:LOSE_CON:7d10 +F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | NONLIVING | +F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_2D2 | BASEANGBAND | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | CAN_FLY | +F:EVIL | DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP +S:1_IN_5 | +S:S_HI_DEMON | S_HI_DRAGON | BR_FIRE | BR_POIS | BR_CHAO | BA_CHAO | +S:SCARE | BA_FIRE | CAUSE_4 +D:Appearing as a giant, clawed and winged humanoid with a scaly red body +D:and massive fangs dripping a foul green liquid, the Pit Fiend is a +D:dreadful enemy from the lowest depths of the hells. They are often the +D:commanders of vast demon armies. + +N:813:The Serpent of Chaos +G:J:v +I:130:66d100:30:180:150 +W:75:2:0:25000 +E:0:0:0:0:1:0 +O:40:40:20:0 +B:CRUSH:POISON:15d10 +B:CRUSH:CONFUSE:15d10 +B:CRUSH:UN_BONUS:10d15 +B:CRUSH:UN_POWER:10d15 +F:UNIQUE | ATTR_MULTI | ATTR_ANY | AURA_FIRE | AURA_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | POWERFUL | REGENERATE | +F:DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | ANIMAL | EVIL | CAN_FLY | +F:KILL_ITEM | KILL_BODY | +F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | ZANGBAND | +F:IM_COLD | IM_FIRE | IM_POIS +S:1_IN_3 | +S:BR_CHAO | BR_DISI | BA_CHAO | BR_NETH | BR_MANA | +S:S_MONSTERS | S_HI_DEMON | S_HI_DRAGON +D:Writhing coil upon coil, this mighty spawn of Chaos constantly disintegrates +D:and reforms before your dazzled eyes. It gazes balefully upon you with its +D:one remaining eye, and seeks to destroy you utterly. + +N:814:Yig, Father of Serpents +G:J:b +I:130:111d60:100:100:15 +W:76:1:2300:37500 +E:0:0:0:0:1:0 +O:80:0:20:0 +B:CLAW:POISON:8d10 +B:CLAW:POISON:8d10 +B:CRUSH:HURT:8d15 +B:BITE:HURT:100d1 +F:UNIQUE | MALE | CAN_SPEAK | SMART | RES_TELE | ANIMAL | +F:ESCORT | ESCORTS | CAN_SWIM | ELDRITCH_HORROR | +F:OPEN_DOOR | BASH_DOOR | +F:FORCE_SLEEP | FORCE_MAXHP | +F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM | +F:EVIL | IM_POIS | IM_ACID | IM_ELEC | REGENERATE | ZANGBAND +S:1_IN_4 | +S:BR_POIS | BR_NUKE | BR_ACID | S_HYDRA | S_KIN | S_DEMON | +D:"The half-human father of serpents... the snake-god of the central +D:plains tribes -- presumably the primal source of the more +D:southerly Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic +D:devil." + +N:815:Unmaker +G:E:v +I:120:6d66:60:50:60 +W:77:4:0:10000 +E:0:0:0:0:0:0 +O:20:50:20:0 +B:TOUCH:LOSE_ALL:10d10 +B:TOUCH:UN_BONUS:10d10 +B:TOUCH:UN_POWER:10d10 +F:KILL_WALL | KILL_ITEM | KILL_BODY | NO_FEAR | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ATTR_MULTI | SHAPECHANGER | ATTR_ANY | +F:DROP_60 | DROP_GOOD | POWERFUL | AURA_ELEC | AURA_FIRE | AURA_COLD | +F:BASH_DOOR | IM_ELEC | IM_FIRE | RES_NEXU | IM_COLD | ZANGBAND | +F:IM_POIS | IM_ACID | RES_PLAS | RES_DISE | COLD_BLOOD | NONLIVING | RAND_50 +F:NO_CUT +S:MULTIPLY | +S:1_IN_5 | +S:BR_CHAO +D:Spawned from the Pits of the Abyss, it is a mass of sentient Chaos, +D:spreading uncontrollably and destroying everything in its path. + +N:816:Cyberdemon +G:U:u +I:120:70d101:90:90:90 +W:77:4:15000:30000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d50 +B:HIT:HURT:1d50 +B:HIT:HURT:1d50 +B:HIT:HURT:1d50 +F:RAND_25 | EVIL | DEMON | +F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE | SUSCEP_ACID | +F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_4 | +S:ROCKET +D:Reverbrant metal steps announce the arrival of this huge creature, +D:half demon half machine. It has an unsurpassable firepower. + +N:817:Hela, Queen of the Dead +G:p:G +I:130:74d100:60:110:10 +W:74:3:8000:45000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:TOUCH:LOSE_ALL:50d1 +B:TOUCH:EXP_80:50d1 +B:TOUCH:UN_BONUS:50d1 +F:UNIQUE | FEMALE | CAN_SPEAK | POWERFUL | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | RES_NETH | IM_COLD | IM_POIS | +F:IM_FIRE | NO_CONF | NO_SLEEP | ZANGBAND | HAS_LITE +S:1_IN_3 | +S:CAUSE_3 | CAUSE_4 | HAND_DOOM | TELE_TO | HOLD | +S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | FORGET | SCARE | BLIND | +S:BA_DARK | BA_NETH | HEAL | ANIM_DEAD +D:The Norse ruler of Hel is a merciless queen, who ever hunts for more +D:souls to add to her collection of tortured spirits. She arrives in +D:an ominous green robe, a certain sign of impending doom, to claim +D:as her own those who die an ignoble death. + +N:818:The Mouth of Sauron +G:p:v +I:130:90d100:60:100:10 +W:78:3:1900:38000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +B:TOUCH:UN_POWER +B:TOUCH:UN_POWER +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | IM_COLD | +F:IM_ELEC | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:TELE_TO | HOLD | CAUSE_3 | TRAPS | ANIM_DEAD | +S:BO_PLAS | BA_DARK | BA_MANA | BA_FIRE | BA_WATE | BA_NETH +S:S_HI_DEMON | S_HI_UNDEAD +D:The Mouth of Sauron is a mighty spell caster. So old that even he cannot +D:remember his own name, his power and evil are undeniable. He believes +D:unshakeably that he is unbeatable and laughs as he weaves his awesome +D:spells. + +N:819:The Necromancer of Dol Guldur +G:p:v +I:130:82d100:60:100:10 +W:75:3:1900:40000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_POWER:6d8 +B:HIT:BLIND:6d8 +B:HIT:CONFUSE:6d8 +F:UNIQUE | MALE | CAN_SPEAK | POWERFUL | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD | SPECIAL_GENE | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | IM_COLD | +F:IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_2 | +S:CAUSE_3 | TELE_TO | BA_FIRE | DRAIN_MANA | HOLD | +S:TRAPS | BA_WATE | BO_PLAS | BA_NETH | +S:BA_MANA | BA_DARK | S_HI_UNDEAD | BA_CHAO | HAND_DOOM | ANIM_DEAD +D:The dark master of the terrible fortress of southern Mirkwood. It is +D:rumoured that this is in fact none other than Sauron in disguise: +D:although if this is so, he has yet to reveal his full power - and perhaps +D:will not do so while his deception lasts, in the hope of keeping it going. + +N:820:Lisa, rider of gold Romth +G:B:y +I:130:65d100:100:100:15 +W:78:6:420000:35500 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:10d15 +B:HIT:HURT:10d15 +B:HIT:HURT:10d15 +B:HIT:HURT:10d15 +F:UNIQUE | FEMALE | THUNDERLORD | RES_TELE | CAN_FLY | GOOD | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | PET | +F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM | +F:IM_COLD | IM_POIS | IM_ACID | IM_ELEC | REGENERATE | +F:MORTAL | HAS_LITE +S:1_IN_4 | +S:TPORT | TELE_TO | BR_FIRE | S_THUNDERLORD | +S:TELE_AWAY | HEAL | BA_NETH | BO_NETH | BA_FIRE | BO_FIRE +D:She came to help you. + +N:821:Master quylthulg +G:Q:B +I:120:30d100:20:1:0 +W:76:2:7000:15000 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_2 | +S:S_MONSTERS | S_HI_UNDEAD | S_HI_DRAGON | S_HI_DEMON | S_ANIMALS | BLINK | TELE_TO +D:A giant seething mass of flesh, overwhelming you with monster after monster. + +N:822:Qlzqqlzuup, the Lord of Flesh +G:Q:v +I:130:50d100:30:1:0 +W:79:3:10000:20000 +E:0:0:0:0:0:0 +O:20:20:20:20 +F:UNIQUE | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | +F:ONLY_ITEM | DROP_4D2 | +F:INVISIBLE | ATTR_MULTI | EMPTY_MIND | ANIMAL | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND +S:1_IN_1 | +S:S_MONSTERS | S_ANGEL | S_HOUND | S_HYDRA | S_SPIDER | S_ANT | S_ANIMALS | +S:S_HI_UNDEAD | S_HI_DRAGON | S_HI_DEMON | S_WRAITH | S_UNIQUE | S_KIN +D:A gigantic seething mass of flesh, Qlzqqlzuup changes colours in front +D:of your eyes. Pulsating first one colour then the next, it knows only it +D:must bring help to protect itself. + +N:823:Cthugha, the Living Flame +G:E:R +I:133:50d100:30:1:20 +W:78:3:0:17500 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:BLIND +B:TOUCH:FIRE:12d10 +B:TOUCH:FIRE:12d10 +B:TOUCH:FIRE:12d10 +F:UNIQUE | RES_TELE | AURA_FIRE | IM_FIRE | CAN_FLY | RES_PLAS | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | SMART | ELDRITCH_HORROR | +F:EVIL | KILL_ITEM | KILL_BODY | +F:NO_CONF | NO_SLEEP | NO_FEAR | CTHANGBAND | HAS_LITE | NO_CUT +S:1_IN_4 | +S:BR_FIRE | S_KIN +D:"But even though we had shielded our eyes, it was impossible not +D:to see the great amorphous shapes streaming skyward from the +D:accursed place, nor the equally great being hovering like a cloud +D:of living fire above the trees." + +N:824:Flare, rider of bronze Moonth +G:B:U +I:130:70d100:100:100:15 +W:79:5:400000:38500 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:15d15 +B:HIT:HURT:15d15 +B:HIT:HURT:15d15 +B:HIT:HURT:15d15 +F:UNIQUE | MALE | THUNDERLORD | RES_TELE | CAN_FLY | CAN_SPEAK | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | +F:FORCE_SLEEP | FORCE_MAXHP | PET | GOOD | +F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM | +F:IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE | +F:MORTAL | HAS_LITE +S:1_IN_4 | +S:SCARE | TPORT | TELE_TO | S_THUNDERLORD | +S:TELE_LEVEL | HEAL | BR_FIRE | BR_TIME | ROCKET +D:A leader from afar, he has come with his eagle to help you in +D:your battle. Having already saved his home, he now wants to save Arda! + +N:825:Maeglin, the Traitor of Gondolin +G:h:D +I:130:60d100:220:120:20 +W:81:2:1400:35000 +E:1:1:1:2:1:1 +O:30:70:0:0 +B:HIT:HURT:8d8 +B:HIT:HURT:8d8 +B:HIT:HURT:8d8 +B:HIT:HURT:8d8 +F:UNIQUE | MALE | +F:FORCE_MAXHP | CAN_SPEAK | SMART | EVIL | AI_SPECIAL | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | KILL_WALL | MOVE_BODY | TAKE_ITEM | +F:IM_FIRE | IM_COLD | IM_POIS | SPECIAL_GENE | +F:REGENERATE | REFLECTING | DROP_SKELETON | DROP_CORPSE | BASEANGBAND +F:HAS_LITE +S:1_IN_6 | +S:S_MONSTERS | S_WRAITH | S_HI_UNDEAD | +S:S_HI_DRAGON | S_HI_DEMON | S_UNIQUE | S_ANIMALS +D:The son of Eol the Dark Elf, Maeglin is every bit as evil as his father +D:and more. His greed for gold led him to betray the Hidden Kingdom of +D:Gondolin to Morgoth's forces. He is a mighty warrior himself, and some +D:of Morgoth's greatest servants answer to his call. + +N:826:Cyaegha +G:e:G +I:130:64d100:90:120:10 +W:80:3:0:44444 +E:0:0:0:0:0:0 +O:20:50:30:0 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +B:CRUSH:HURT:15d15 +F:UNIQUE | CAN_SPEAK | RES_TELE | ELDRITCH_HORROR | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | DEMON | IM_ACID | IM_ELEC | +F:IM_COLD | IM_POIS | CTHANGBAND | HAS_LITE +S:1_IN_3 | +S:TELE_AWAY | BLIND | HOLD | SCARE | BRAIN_SMASH | +S:BR_DARK | BA_DARK | BR_NETH | HAND_DOOM | +S:S_HI_UNDEAD | S_DEMON | S_MONSTERS | S_HYDRA +D:"...it was a gigantic eye staring down at them. Around the eye, +D:the sky split; deep clefts opened through which the darkness +D:began to ooze, a darkness blacker than the night, which crawled +D:down as a set of slimy tentacles, taking on more form, more +D:definite shape... something was standing, outlined against +D:the black sky, something which had tentacles of darkness +D:and a green-glowing eye." + +N:827:Pazuzu, Lord of Air +G:U:b +I:140:55d100:40:125:10 +W:82:2:0:30000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:ELEC:12d12 +B:HIT:ELEC:12d12 +B:HIT:ELEC:12d12 +B:HIT:ELEC:12d12 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | +F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +S:1_IN_3 | +S:MIND_BLAST | BO_ELEC | BO_MANA | BA_ELEC | S_HI_DEMON +D:A winged humanoid demon from the Planes of Hell, Pazuzu grins inhumanely at you +D:as he decides your fate. + +N:828:Ithaqua the Windwalker +G:Y:B +I:140:55d100:40:125:10 +W:82:2:0:32500 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:CLAW:COLD:12d12 +B:CLAW:COLD:12d12 +B:CRUSH:ELEC:12d12 +B:CRUSH:ELEC:12d12 +F:UNIQUE | CAN_SPEAK | ESCORT | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | AURA_COLD | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_ELEC | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | NONLIVING | +F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | +F:IM_POIS | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_3 | +S:BO_MANA | SCARE | BR_COLD | S_DEMON | BO_ELEC | BA_ELEC | +S:MIND_BLAST | CAUSE_4 | BA_CHAO | BA_WATE | S_HI_UNDEAD | S_KIN +D:The Wendigo, moving so fast that you can see little except two +D:glowing eyes burning with hatred. + +N:829:Greater Hellhound +G:C:r +I:120:48d30:25:80:30 +W:78:2:600:600 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:5d12 +B:BITE:FIRE:5d12 +B:BITE:FIRE:5d12 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE +F:RAND_25 | FRIENDS | AURA_FIRE | SUSCEP_COLD | +F:BASH_DOOR | MOVE_BODY | +F:ANIMAL | EVIL | IM_FIRE | BASEANGBAND | HAS_LITE | +S:1_IN_5 | BR_FIRE +D:It is a giant dog that glows with heat. Flames pour from its nostrils. + +N:830:Cantoras, the Skeletal Lord +G:s:v +I:140:75d100:20:120:80 +W:84:2:0:45000 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:GAZE:EXP_80:5d5 +B:GAZE:EXP_80:5d5 +B:TOUCH:POISON:5d5 +B:TOUCH:POISON:5d5 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:TELE_TO | SLOW | SCARE | CAUSE_4 | BRAIN_SMASH | +S:BO_ICEE | BO_MANA | BA_WATE | BA_NETH | +S:S_HI_UNDEAD | ANIM_DEAD +D:A legion of evil undead druj animating the skeleton of a once mighty +D:sorcerer. His power is devastating and his speed unmatched in the +D:underworld. Flee his wrath! + +N:831:Mephistopheles, Lord of Hell +G:U:r +I:140:30d222:20:150:50 +W:84:2:0:42500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:GAZE:EXP_80:10d5 +B:GAZE:TERRIFY:10d5 +B:TOUCH:FIRE:4d15 +B:TOUCH:UN_POWER:4d15 +F:MALE | UNIQUE | CAN_SPEAK | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:IM_FIRE | RES_PLAS | RES_NETH | AURA_FIRE | +F:NO_CONF | NO_SLEEP | NONLIVING | EVIL | DEMON | +F:ESCORTS | IM_COLD | IM_POIS | ZANGBAND | HAS_LITE +S:1_IN_3 | +S:TELE_TO | SCARE | HOLD | BRAIN_SMASH | +S:S_DEMON | S_HI_UNDEAD | S_UNDEAD | +S:BR_FIRE | BR_NETH | S_HI_DEMON | HAND_DOOM | ANIM_DEAD +D:A duke of hell, in the flesh. + +N:832:Godzilla +G:R:v +I:130:85d100:50:185:20 +W:84:2:900000:35000 +E:0:1:0:2:1:0 +O:100:0:0:0 +B:CLAW:POISON:5d10 +B:CLAW:POISON:5d10 +B:BITE:HURT:20d10 +B:CRUSH:UN_BONUS:5d12 +F:UNIQUE | CAN_SWIM | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | RES_PLAS | RES_DISE | RES_TELE +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | IM_FIRE | IM_COLD | IM_POIS +F:MORTAL | JOKEANGBAND +S:1_IN_2 | +S:BR_DISE | BR_PLAS | BR_NUKE | BR_POIS | BR_ACID +D:Godzilla rose from the contaminated sea. This terrible creature could +D:level whole cities in anger. + +N:833:Abhoth, Source of Uncleanness +G:j:G +I:130:80d105:50:150:0 +W:85:3:0:40000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:ACID:11d11 +B:TOUCH:DISEASE:11d11 +B:TOUCH:ACID:11d11 +B:TOUCH:POISON:11d11 +F:ONLY_ITEM | DROP_1D2 | CAN_SWIM | +F:DROP_GOOD | DROP_GREAT | +F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP | +F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU | +F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR | +F:COLD_BLOOD | RES_DISE | NO_STUN | CTHANGBAND | NO_CUT +S:1_IN_6 | +S:S_MONSTERS | S_DEMON | S_HI_DRAGON | S_HI_UNDEAD | HEAL | +S:TELE_AWAY | TPORT | CAUSE_4 | BRAIN_SMASH | DRAIN_MANA | +S:BR_NUKE | BR_POIS | BR_CHAO | BR_NEXU | ANIM_DEAD +D:"...in the pool [there was] a grayish, horrid mass that nearly choked +D:it from rim to rim. Here, it seemed, was the ultimate source of all +D:miscreation and abomination. For the gray mass quobbed and quivered, +D:and swelled perpetually; and from it, in manifold fission, were +D:spawned the anatomies that crept away on every side through the +D:grotto." + +N:834:Ymir, the Ice Giant +G:P:w +I:130:86d110:50:160:20 +W:71:2:0:32500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:COLD:9d11 +B:HIT:HURT:9d11 +B:HIT:COLD:9d11 +B:HIT:HURT:9d11 +F:UNIQUE | CAN_SPEAK | SUSCEP_FIRE | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_WATE | MALE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | ESCORT | GIANT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | RES_DISE | +F:EVIL | IM_COLD | IM_POIS | SUSCEP_FIRE | +F:COLD_BLOOD | AURA_COLD | DROP_CORPSE | ZANGBAND | HAS_LITE | NO_CUT +S:1_IN_5 | +S:BR_COLD | BO_ICEE | DARKNESS | TELE_TO | S_KIN | S_HI_UNDEAD | +S:TELE_AWAY | HAND_DOOM +D:Ymir is one of the oldest beings in existence. He looks like a giant +D:humanoid made of ice. + +N:835:Loki, the Trickster +G:P:D +I:130:110d100:50:160:20 +W:85:2:0:75000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:BLIND:6d11 +B:HIT:UN_BONUS:6d11 +B:HIT:UN_POWER:6d11 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | EVIL | AURA_FIRE | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK | +F:EVIL | IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS | SUSCEP_COLD | GIANT | +F:REGENERATE | ZANGBAND | HAS_LITE +S:1_IN_5 | +S:SHRIEK | HASTE | HEAL | DRAIN_MANA | TPORT | TELE_TO | TELE_AWAY | +S:TELE_LEVEL | FORGET | S_HI_DEMON | HAND_DOOM | S_HI_UNDEAD | +S:S_UNIQUE | S_HI_DRAGON | BA_DARK | BA_MANA | ANIM_DEAD +D:Loki, the god of mischief, is a nasty person. He will use every +D:dirty trick in the book, and then some. In the end, his half-giant +D:heritage is bound to show, as he will defect to the side of the +D:giants and fight against the other gods of Asgard. + +N:836:Star-spawn of Cthulhu +G:U:G +I:130:75d100:90:90:90 +W:86:2:0:44000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:CLAW:POISON:1d30 +B:CLAW:ACID:1d30 +B:TOUCH:UN_POWER:1d10 +B:CRUSH:UN_BONUS:2d33 +F:RAND_25 | KILL_ITEM | OPEN_DOOR | BASH_DOOR | RES_NETH | ELDRITCH_HORROR | +F:DROP_1D2 | DROP_2D2 | DROP_90 | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP | +F:EVIL | DEMON | IM_POIS | IM_COLD | IM_ACID | IM_ELEC | RES_TELE | NONLIVING | +F:POWERFUL | IM_FIRE | CAN_SWIM | CTHANGBAND +S:1_IN_3 +S:SCARE | CONF | S_DEMON | S_UNDEAD | DRAIN_MANA | BR_ACID | +S:BR_FIRE | TPORT | S_MONSTERS | BRAIN_SMASH | BR_NETH | +S:HEAL | MIND_BLAST | BA_NUKE | ANIM_DEAD +D:The last remnants of sanity threaten to leave your brain as you +D:behold this titanic bat-winged, octopus-headed unholy abomination. +D:"They all lay in stone houses in their great city of R'lyeh, +D:preserved by the spells of mighty Cthulhu for a glorious +D:resurrection when the stars and the earth might once more +D:be ready..." + +N:837:Surtur, the Fire Giant +G:P:r +I:130:86d110:50:160:20 +W:71:2:0:32500 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:FIRE:9d11 +B:HIT:HURT:9d11 +B:HIT:FIRE:9d11 +B:HIT:HURT:9d11 +F:UNIQUE | SUSCEP_COLD | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | AURA_FIRE | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK | +F:EVIL | IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS | SUSCEP_COLD | GIANT | +F:ZANGBAND | HAS_LITE +S:1_IN_5 | +S:BR_FIRE | BR_PLAS | BLIND | TELE_TO | S_KIN | +S:HAND_DOOM | TELE_AWAY | S_HI_DEMON +D:Surtur is another of the most ancient of all creatures. He is a demonic +D:giant of fire, who is destined to set the nine worlds afire with his +D:accursed sword of doom on the day of Ragnarok. + +N:838:The Tarrasque +G:R:v +I:130:130d100:50:185:20 +W:84:2:50000:35000 +E:1:1:1:2:1:1 +O:20:50:25:5 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:TOUCH:UN_POWER:10d10 +B:TOUCH:UN_POWER:10d10 +F:UNIQUE | ATTR_MULTI | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | IM_FIRE | IM_COLD | NO_SLEEP | BASEANGBAND +S:1_IN_2 | +S:BR_FIRE | BR_COLD | BR_DISE +D:The Tarrasque is a massive reptile of legend, rumoured to be unkillable +D:and immune to magic. Fear its anger, for its devastation is unmatched! + +N:839:Lungorthin, the Balrog of White Fire +G:U:v +I:130:80d100:20:125:80 +W:88:2:14000:37000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:FIRE:8d12 +B:HIT:FIRE:8d12 +B:CRUSH:HURT:8d12 +B:TOUCH:UN_POWER +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DEMON | IM_FIRE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_FIRE | BR_PLAS | +S:S_HI_DEMON | S_UNDEAD +D:A massive form cloaked in flame. Lungorthin stares balefully at you with +D:eyes that smoulder red. The dungeon floor where he stands is scorched by +D:the heat of his body. + +N:840:Draugluin, Sire of All Werewolves +G:C:v +I:130:80d100:80:90:90 +W:83:2:1000:40000 +E:0:1:0:2:1:0 +O:0:0:100:0 +B:CLAW:HURT:6d8 +B:CLAW:HURT:6d8 +B:BITE:POISON:6d6 +B:BITE:POISON:6d6 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | DROP_CORPSE | +F:RAND_25 | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:ANIMAL | EVIL | IM_POIS | BASEANGBAND +S:1_IN_3 | +S:SCARE | S_MONSTERS | S_HOUND +D:Draugluin provides Sauron with a fearsome personal guard. He is an +D:enormous wolf inhabited by a human spirit. He is chief of all his kind. + +N:841:Shuma-Gorath +G:e:G +I:130:85d100:50:150:0 +W:88:3:0:47000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:CRUSH:HURT:12d12 +B:CRUSH:HURT:12d12 +B:GAZE:LOSE_INT:2d12 +B:GAZE:LOSE_WIS:2d12 +F:ONLY_ITEM | DROP_1D2 | CAN_SWIM | +F:DROP_GOOD | DROP_GREAT | +F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP | +F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU | +F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR | +F:COLD_BLOOD | RES_DISE | CTHANGBAND | NO_CUT +S:1_IN_2 | +S:FORGET | HEAL | HAND_DOOM | BA_MANA | TPORT | TELE_AWAY | +S:TELE_LEVEL | CONF | BLIND | BRAIN_SMASH | DRAIN_MANA | +S:S_MONSTERS | S_KIN | S_HI_DEMON | S_HOUND | S_HYDRA | +S:S_UNIQUE | S_HI_UNDEAD | S_HI_DRAGON | ANIM_DEAD +D:Shuma-Gorath is one of the immortal lords of chaos. The true form of +D:this blasphemous horror is a huge, all-seeing eye surrounded by tentacles. + +N:842:Tulzscha, the Green Flame +G:E:G +I:130:100d100:90:100:50 +W:89:4:0:45000 +E:0:0:0:0:0:0 +O:0:100:0:0 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +F:RAND_25 | EVIL | DEMON | AURA_FIRE | AURA_COLD | ELDRITCH_HORROR | +F:DROP_2D2 | DROP_4D2 | DROP_GOOD | ONLY_ITEM | RES_TELE | +F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING | +F:IM_COLD | IM_ACID | IM_ELEC | RES_NEXU | RES_NETH | RES_PLAS | +F:REGENERATE | UNIQUE | CTHANGBAND | HAS_LITE | NO_CUT | NO_SLEEP | NO_FEAR +S:1_IN_3 | +S:BR_NEXU | BR_NETH | BR_COLD | BR_FIRE +D:"A belching column of sick greenish flame... spouting volcanically +D:from the depths profound and inconceivable, casting no shadows as +D:healthy flame should, and coating the nitrous stone with a nasty, +D:venomous verdigris. For all that seething combustion no warmth +D:lay, but only the clamminess of death and corruption." + +N:843:Oremorj, the Cyberdemon Lord +G:U:u +I:130:90d100:90:90:90 +W:89:4:0:50000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +B:HIT:HURT:2d50 +F:RAND_25 | EVIL | DEMON | SUSCEP_ACID | +F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE | DROP_GREAT | UNIQUE | NO_SLEEP | +F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING | JOKEANGBAND | +F:HAS_LITE +S:1_IN_3 | +S:ROCKET | S_HI_DEMON +D:The mightiest of Cyberdemons, their lord and ruler. + +N:844:Vecna, the Emperor Lich +G:L:v +I:130:80d100:100:100:0 +W:92:3:0:45000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:EXP_80:7d12 +B:HIT:LOSE_DEX:7d12 +B:HIT:UN_POWER:7d12 +B:HIT:UN_POWER:7d12 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_SLEEP | BASEANGBAND +F:NO_CUT +S:1_IN_3 | +S:TPORT | BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | +S:BA_MANA | BO_MANA | BA_FIRE | BA_NETH | +S:S_MONSTERS | S_HI_DEMON | S_HI_UNDEAD | S_KIN | HAND_DOOM | ANIM_DEAD +D:The greatest of all undead sorcerers, even the gods once feared him. This +D:ancient shadow of death wilts every living thing it passes. + +N:845:Yog-Sothoth, the All-in-One +G:j:v +I:130:66d99:100:100:20 +W:90:3:0:45000 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:TOUCH:HURT:40d5 +B:TOUCH:LOSE_CON:16d2 +B:TOUCH:LOSE_CON:16d2 +F:UNIQUE | CAN_SPEAK | SMART | ELDRITCH_HORROR | RES_TELE +F:PASS_WALL | FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_FIRE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | ATTR_MULTI | ATTR_ANY | AURA_COLD | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | NONLIVING | CAN_FLY | +F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP +F:CTHANGBAND | HAS_LITE | NO_CUT +S:1_IN_3 | +S:BO_MANA | BRAIN_SMASH | BA_MANA | S_MONSTERS | S_HI_DEMON | +S:BA_CHAO | S_DEMON | S_HI_UNDEAD | S_HOUND | BR_MANA | BR_DISI +D:"Great globes of light massing towards the opening... the breaking +D:apart of the nearest globes, and the protoplasmic flesh that +D:flowed blackly outward to join together and form that eldritch, +D:hideous horror from outer space... whose mask was a congeries +D:of iridescent globes... who froths as primal slime in nuclear +D:chaos forever beyond the nethermost outposts of space and time!" + +N:846:Fenris Wolf +G:C:D +I:130:70d100:80:90:40 +W:90:2:0:35000 +E:0:1:0:2:1:0 +O:20:0:80:0 +B:BITE:HURT:20d6 +B:CLAW:HURT:8d8 +B:CLAW:HURT:8d8 +B:BITE:HURT:20d6 +F:UNIQUE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:RAND_25 | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | KILL_BODY | NO_SLEEP +F:ANIMAL | EVIL | IM_POIS | IM_FIRE | IM_COLD | ZANGBAND +S:1_IN_8 | +S:BR_DARK | BR_POIS | BR_COLD +D:The immensely huge wolf who would swallow the sun to satisfy its +D:hunger - and leave the gods for dessert. + +N:847:Great Wyrm of Power +G:D:v +I:130:111d111:40:160:70 +W:85:4:220000:47500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:8d12 +B:CLAW:HURT:8d12 +B:BITE:HURT:10d14 +B:BITE:HURT:10d14 +F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | AURA_ELEC | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | AURA_COLD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_NETH | RES_DISE | +F:DRAGON | GOOD | RES_TELE | DROP_CORPSE | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:RES_NEXU | RES_PLAS | CAN_FLY | BASEANGBAND | HAS_LITE | NO_CUT +F:ATTR_MULTI +S:1_IN_4 | +S:S_HI_DRAGON | S_DRAGON | S_KIN | +S:BR_ACID | BR_ELEC | BR_FIRE | +S:BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK | +S:BR_CONF | BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU | +S:BR_TIME | BR_INER | BR_GRAV | BR_SHAR | BR_PLAS | +S:BR_WALL | BR_MANA | BR_DISI +D:The mightiest of all dragonkind, a great wyrm of power is seldom +D:encountered in our world. It can crush stars with its might. + +N:848:Shub-Niggurath, Black Goat of the Woods +G:U:D +I:130:65d99:100:100:20 +W:91:3:0:47500 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:CRUSH:LOSE_WIS:20d5 +B:CRUSH:LOSE_INT:20d5 +B:BITE:LOSE_STR:10d2 +B:BITE:LOSE_CON:10d2 +F:UNIQUE | CAN_SPEAK | FEMALE | ELDRITCH_HORROR | AURA_ELEC | RES_TELE | +F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | ATTR_ANY | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | NONLIVING | CAN_FLY | +F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON | AURA_COLD | +F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_3 | +S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS | +S:CAUSE_4 | HEAL | BR_CHAO | BR_CONF | BR_POIS | BR_NUKE | +S:BA_CHAO | S_HI_DEMON | S_HI_UNDEAD | S_UNIQUE | ANIM_DEAD +D:This horrendous outer god looks like a writhing cloudy mass filled +D:with mouths and tentacles. + +N:849:Nodens, Lord of the Great Abyss +G:P:W +I:130:75d99:100:100:20 +W:81:3:0:48000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:2d66 +B:HIT:HURT:2d66 +B:HIT:HURT:2d66 +B:HIT:HURT:2d66 +F:UNIQUE | CAN_SPEAK | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | DROP_GREAT | +F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY | +F:GOOD | IM_ACID | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | +F:RES_NEXU | RES_NETH | RES_WATE | ZANGBAND | HAS_LITE +S:1_IN_1 | +S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | +S:BO_MANA | BA_MANA | S_MONSTERS | HEAL | +S:CAUSE_4 | HASTE | HAND_DOOM | +S:S_ANGEL | S_UNIQUE +D:The hoary Lord of the Great Abyss seems a wizened man, +D:but appearances can be deceiving. + +N:850:Carcharoth, the Jaws of Thirst +G:C:D +I:130:90d100:80:110:10 +W:94:1:3400:40000 +E:0:1:0:2:1:0 +O:30:10:60:0 +B:CLAW:POISON:9d12 +B:CLAW:POISON:9d12 +B:BITE:FIRE:9d12 +B:BITE:FIRE:9d12 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_FIRE | +F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:ANIMAL | EVIL | IM_FIRE | IM_POIS | BASEANGBAND +S:1_IN_3 | +S:BR_DARK | BR_POIS | BR_FIRE | BR_NETH | S_HOUND +D:The first guard of Angband, Carcharoth, also known as 'The Red Maw', is +D:the largest wolf to ever walk the earth. He is highly intelligent and a +D:deadly opponent in combat. + +N:851:Nyarlathotep, the Crawling Chaos +G:U:r +I:130:90d99:100:100:20 +W:93:3:0:49000 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:CRUSH:LOSE_CON:30d4 +B:CRUSH:LOSE_STR:30d4 +B:GAZE:LOSE_INT:1d50 +B:GAZE:LOSE_WIS:1d50 +F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | NONLIVING | +F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU | +F:SHAPECHANGER | ATTR_MULTI | ATTR_ANY | MALE | AURA_ELEC | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 | +F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | AURA_COLD | +F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_3 | +S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | BR_NEXU | BA_CHAO | +S:BA_MANA | BA_FIRE | S_MONSTERS | BRAIN_SMASH | MIND_BLAST | +S:CAUSE_4 | HASTE | S_HI_UNDEAD | S_HI_DRAGON | ANIM_DEAD | +S:S_ANGEL | HEAL | S_SPIDER | S_HOUND | S_HI_DEMON | HAND_DOOM +D:Nyarlathothep is the messenger, the heart and the soul of the outer gods. +D:He is a shapechanger capable of assuming thousands of nightmarish forms. +D:One of them looks like this: "A tall, slim figure with the young face of +D:an antique pharaoh, gay with prismatic robes and crowned with a +D:pshent that glowed with inherent light... the fascination of a +D:dark god or fallen archangel, and around whose eyes there lurked +D:the languid sparkle of capricious humor." + +N:852:Azathoth, the Daemon Sultan +G:E:B +I:130:99d99:100:150:100 +W:93:3:0:50000 +E:0:0:0:0:0:0 +O:0:50:0:50 +B:CRUSH:HURT:35d5 +B:CRAWL:ACID:35d5 +B:CRUSH:HURT:35d5 +B:CRAWL:ACID:35d5 +F:UNIQUE | ELDRITCH_HORROR | RES_TELE +F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | DEMON | AURA_FIRE | AURA_ELEC | +F:ATTR_MULTI | ESCORTS | ESCORT | POWERFUL | ATTR_ANY | NONLIVING | +F:KILL_ITEM | KILL_WALL | CAN_SWIM | AURA_COLD +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_DISE | +F:STUPID | OPEN_DOOR | BASH_DOOR | REGENERATE | EMPTY_MIND | +F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP | NO_STUN | CTHANGBAND +F:HAS_LITE | NO_CUT +S:1_IN_5 | +S:S_DEMON | BR_CHAO | BR_DISE | BR_MANA | BA_WATE | BR_DISI +D:"That last amorphous blight of nethermost confusion which +D:blasphemes and bubbles at the centre of all infinity -- +D:the boundless daemon sultan Azathoth, whose name no lips +D:dare speak aloud, and who gnaws hungrily in inconceivable, +D:unlighted chambers beyond time amidst the muffled, maddening +D:beating of vile drums and the thin monotonous whine of +D:accursed flutes." + +N:853:Huan, Wolfhound of the Valar +G:C:W +I:130:90d100:50:160:10 +W:93:2:3400:40000 +E:0:1:0:2:1:0 +O:30:10:60:0 +B:CLAW:COLD:9d12 +B:CLAW:COLD:9d12 +B:BITE:COLD:9d12 +B:BITE:COLD:9d12 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_COLD | +F:SMART | OPEN_DOOR | BASH_DOOR | KILL_BODY | +F:ANIMAL | GOOD | +F:IM_COLD | IM_ACID | IM_ELEC | BASEANGBAND +S:1_IN_5 | +S:BR_COLD | BR_SHAR | BR_SOUN | BR_LITE | +D:The wolfhound of the Valar, Huan has served many masters in his time, from +D:Celegorm son of Feanor to Beren son of Barahir: but now he runs wild and +D:acknowledges no master save himself, as he hunts alone for his nemesis - +D:Carcharoth, the terrible wolf of Angband. + +N:854:Jormungand the Midgard Serpent +G:J:v +I:130:120d120:100:200:0 +W:94:1:3000:45000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CRUSH:HURT:20d10 +B:CRUSH:HURT:20d10 +B:BITE:HURT:5d50 +F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | WILD_TOO | WILD_OCEAN | WILD_SWAMP | +F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_POIS | IM_ACID | IM_COLD | COLD_BLOOD | +F:RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | ZANGBAND +S:1_IN_3 +S:BA_WATE | BR_MANA | BR_NETH | BR_POIS | BR_DISI | S_KIN +D:The Midgard Serpent is so huge that its body surrounds the world of +D:mortal men. It could grind even the gods into lifeless pulp. + +N:855:The Destroyer +G:g:v +I:130:140d140:100:200:0 +W:94:1:0:45000 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:30d9 +B:HIT:HURT:30d9 +B:HIT:HURT:30d9 +B:HIT:HURT:30d9 +F:UNIQUE | NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP | REFLECTING | +F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | IM_COLD | +F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE | +F:NO_CONF | NO_SLEEP | NO_STUN | CAN_FLY | +F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | ZANGBAND | NO_CUT +S:1_IN_3 | +S:BR_DISI | BO_MANA +D:The Destroyer was built by the Norse deities to be their ultimate weapon +D:against the space gods who had arrived to judge the world. Unfortunately, +D:the Destroyer has gone berserk and is destroying everything it sees. The +D:mystical Destroyer is nearly indestructible, and it is said that when it +D:uses its power of complete disintegration, the day of Ragnarok is near. + +N:856:Gothmog, the High Captain of Balrogs +G:U:v +I:130:120d100:100:140:0 +W:95:1:17000:43000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:FIRE:9d12 +B:HIT:FIRE:9d12 +B:CRUSH:HURT:8d12 +B:TOUCH:UN_POWER +F:UNIQUE | MALE | CAN_SPEAK | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | KILL_WALL | AURA_FIRE | NONLIVING | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DEMON | +F:IM_FIRE | IM_ELEC | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BLIND | CONF | SCARE | +S:BR_FIRE | S_KIN | +S:S_HI_DEMON | S_HI_UNDEAD +D:Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned +D:for slaying three High Kings of the Noldor Elves, and he has never been +D:defeated in combat. With his whip of flame and awesome fiery breath he +D:saved his master from Ungoliant's rage. + +N:857:Great Cthulhu +G:U:g +I:130:100d100:100:140:100 +W:97:2:4000:62500 +E:0:0:0:0:0:0 +O:0:50:50:0 +B:CRUSH:HURT:50d4 +B:CLAW:UN_POWER:15d2 +B:CLAW:UN_BONUS:15d2 +B:TOUCH:DISEASE:100d1 +F:UNIQUE | CAN_SPEAK | DEMON | ELDRITCH_HORROR | NONLIVING | +F:FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | SMART | RES_PLAS | RES_NEXU | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | REGENERATE | RES_NETH | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_1D2 | DROP_GOOD | +F:DROP_GREAT | RES_DISE | RES_TELE | CAN_SWIM | +F:EVIL | DEMON | IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | NO_CONF | NO_SLEEP | +F:CTHANGBAND +S:1_IN_3 +S:TPORT | SCARE | BLIND | MIND_BLAST | BRAIN_SMASH | DRAIN_MANA | +S:BR_POIS | BR_ACID | BR_FIRE | CONF | DARKNESS | FORGET | S_HI_UNDEAD | +S:BR_NUKE | BR_NETH | BR_CHAO | BR_DISE | BR_DARK | BR_PLAS | BR_CONF +S:BR_NEXU | S_HI_DEMON | BR_DISI | HAND_DOOM | +S:ANIM_DEAD +D:This creature is death incarnate. "A monster of vaguely anthropoid +D:outline, but with an octopus-like head whose face was a mass of +D:feelers, a scaly, rubbery-looking body, prodigious claws on hind +D:fore feet, and long, narrow wings behind. This thing... was a +D:somewhat bloated corpulence... It lumbered slobberingly into sight +D:and gropingly squeezed its gelatinous green immensity through the +D:black doorway... A mountain shambled or walked." + +N:858:Sarko, rider of gold Foronth +G:B:y +I:145:99d111:100:165:0 +W:97:6:420000:65000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:12d12 +B:HIT:HURT:12d12 +B:HIT:FIRE:12d12 +B:HIT:FIRE:12d12 +F:UNIQUE | FEMALE | DROP_CORPSE | +F:ATTR_MULTI | THUNDERLORD | RES_TELE | PET | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | GOOD | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:DROP_CHOSEN | REFLECTING | AURA_FIRE | AURA_ELEC | +F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | POWERFUL | +F:MORTAL | HAS_LITE +S:1_IN_4 | +S:TPORT | TELE_TO | BR_FIRE | BR_TIME | S_THUNDERLORD | TELE_AWAY | +D:Foronth is the first Eagle queen, and Sarko the first to discover +D:the Firebirds, the ancestor of the Thunderlord eagles. She will try to +D:help you! + +N:859:The Unicorn of Order +G:q:w +I:130:66d100:30:170:150 +W:75:2:0:65000 +E:0:1:0:2:1:0 +O:25:50:25:0 +B:KICK:UN_POWER:13d13 +B:KICK:UN_POWER:12d12 +B:BUTT:UN_BONUS:11d11 +B:BITE:TIME:10d10 +F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | REFLECTING | AURA_COLD | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | KILL_BODY | POWERFUL | BASH_DOOR | REGENERATE | CAN_FLY | +F:ANIMAL | GOOD | IM_ACID | IM_COLD | IM_ELEC | +F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | ZANGBAND +S:1_IN_3 | +S:BR_SOUN | BR_LITE | BR_TIME | BR_SHAR | BR_MANA | +S:S_MONSTERS | HEAL | S_ANGEL +D:The Unicorn of Order, who once stole an eye from the great Serpent +D:of Chaos, regards you as a mortal meddling in the affairs of immortals, +D:and thus is attempting to eliminate you. + +N:860:Sauron, the Sorcerer +G:p:v +I:130:100d225:100:160:0 +W:99:1:2300:50000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:UN_BONUS:10d12 +B:HIT:UN_BONUS:10d12 +B:HIT:UN_POWER:8d12 +B:HIT:UN_POWER:8d12 +F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | +F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | NO_SLEEP | NO_FEAR | NO_CONF | +F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:RES_TELE | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:TPORT | TELE_LEVEL | BLIND | CONF | SCARE | CAUSE_4 | +S:BRAIN_SMASH | FORGET | BO_ICEE | BO_MANA | BO_PLAS | +S:BA_MANA | BA_FIRE | BA_WATE | BA_NETH | BA_DARK | BA_CHAO | +S:S_MONSTERS | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON | S_WRAITH | S_UNIQUE | +S:HAND_DOOM | ANIM_DEAD +D:Mighty in spells and enchantments, he created the One Ring. +D:His eyes glow with power and with his gaze he seeks to destroy +D:your soul. He has many servants, and rarely fights without them. + +N:861:DarkGod, the Mighty Coder of Hell +G:P:B +I:155:180d100:111:175:0 +W:127:1:1600:66666 +E:2:0:2:6:1:1 +O:20:20:20:20 +B:GAZE:EAT_GOLD:20d10 +B:HIT:SHATTER:20d10 +B:BITE:LOSE_ALL:10d12 +B:TOUCH:UN_POWER +F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY | MALE | +F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE | DROP_SKELETON | +F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:DROP_GOOD | DROP_GREAT | RES_NETH | INVISIBLE | +F:SMART | KILL_WALL | KILL_BODY | POWERFUL | RES_TELE | +F:REGENERATE | CAN_FLY | CAN_SWIM | DG_CURSE | WYRM_PROTECT | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF |NO_FEAR | NO_STUN | RES_TELE +F:MORTAL | JOKEANGBAND | HAS_LITE +S:1_IN_2 | +S:S_THUNDERLORD | BR_CHAO | BA_CHAO | ROCKET | BRAIN_SMASH | S_HI_DEMON | +S:BR_NETH | HASTE | BR_MANA | S_HI_UNDEAD | S_HI_DRAGON | TRAPS | FORGET | +S:BR_NUKE | BR_POIS | BR_DISI | HAND_DOOM | HEAL | TPORT | TELE_TO | +S:S_BUG | S_RNG | +D:He is the master of coding; none can match his skill. He created the +D:Variant Maintainer, the RNGs, and the software bugs. Bull Gates is +D:nothing next to him. Do not think that since he loves the novels of +D:Tolkien he is to be ignored! He wishes to translate your soul into +D:assembler, the one hitch being that he must kill you first. If you +D:encounter him, pray your deity holds you in good stead. + +N:862:Morgoth, Lord of Darkness +G:P:D +I:140:200d150:100:150:0 +W:100:1:200000:60000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:SHATTER:24d10 +B:HIT:SHATTER:24d10 +B:HIT:LOSE_ALL:10d12 +B:TOUCH:UN_POWER +F:UNIQUE | CAN_SPEAK | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | RES_NETH | +F:SMART | KILL_WALL | MOVE_BODY | AURA_COLD | +F:REGENERATE | POWERFUL | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_STUN | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BRAIN_SMASH | +S:BA_MANA | BO_MANA | BA_NETH | BA_CHAO | BA_DARK | ANIM_DEAD | +S:S_MONSTERS | S_UNIQUE | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON | +S:ROCKET | BR_NETH | BR_DISI | HAND_DOOM | S_WRAITH +D:He was the most powerful of the Valar, the equal of Manwe. +D:He is the Master of the Pits of Angband. His figure is like a black +D:mountain crowned with Lightning. He rages with everlasting anger, his +D:body scarred by Fingolfin's eight mighty wounds. He can never rest from +D:his pain, but seeks forever to dominate all that is light and good in the +D:world. He is the origin of man's fear of darkness and created many foul +D:creatures with his evil powers. Orcs, Dragons, and Trolls are his most +D:foul corruptions, causing much pain and suffering in the world to please +D:him. His disgusting visage, twisted with evil, is crowned with iron, the +D:two remaining Silmarils forever burning him. Grond, the mighty Hammer of +D:the Underworld, cries defiance as he strides towards you to crush you to a +D:pulp! + +N:863:Human Warrior +G:p:u +I:110:9d8:10:10:0 +W:0:20:1700:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:5d8 +F:MALE | +F:PET | FRIENDS | WILD_ONLY | +F:ONLY_GOLD | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR +F:DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:They are used as the main assault force of the human kings. +D:They will help you in some quests. + +N:864:Elven archer +G:h:W +I:110:9d7:10:10:0 +W:0:20:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d8 +F:MALE | +F:PET | FRIENDS | WILD_ONLY | +F:ONLY_GOLD | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR +F:DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_1 | +S:ARROW_2 | ARROW_1 | ARROW_2 | ARROW_1 | +D:They are used as the main assault force of the elven kings. +D:They will help you in some quests. + +N:865:Dwarven warrior +G:h:U +I:110:8d8:10:10:0 +W:0:20:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:6d8 +F:MALE | +F:PET | FRIENDS | WILD_ONLY | +F:ONLY_GOLD | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR +F:DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:They are used as the main assault force of the dwarven kings. +D:They will help you in some quests. + +N:866:Elite uruk +G:o:w +I:110:10d10:20:50:0 +W:20:1:2000:70 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:8d5 +B:HIT:HURT:8d5 +F:MALE | +F:FORCE_MAXHP | FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:ARROW_2 +D:It is a cunning orc of power, taller than a man, and stronger. It fears +D:little. + +N:867:The Philosophy Teacher +G:p:r +I:120:50d100:30:50:0 +W:56:1:1900:20000 +E:1:1:1:2:1:1 +O:20:20:20:20 +B:GAZE:CONFUSE:15d5 +B:GAZE:PARALYZE:15d5 +B:TOUCH:INSANITY:5d5 +B:TOUCH:EXP_40:5d5 +F:FEMALE | UNIQUE | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_GREAT | +F:CAN_SPEAK | WEIRD_MIND | DROP_SKELETON | DROP_CORPSE | +F:EVIL | NO_CONF | NO_SLEEP | JOKEANGBAND | HAS_LITE +S:1_IN_3 +S:BR_CONF | BR_SOUN | BR_CHAO | BR_TIME | +S:HOLD | SCARE | SLOW | CONF | FORGET +D:She is a feared teacher, mistress of chaos and strangely minded. +D:She wants to take your mind. Fear her and flee while you can. + +N:868:The Variant Maintainer +G:p:B +I:160:10d10:30:50:0 +W:10:1:1700:3000 +E:1:1:1:2:1:1 +O:20:20:20:20 +B:INSULT:* +B:HIT:INSANITY:1d8 +B:HIT:LOSE_WIS:1d8 +F:ONLY_ITEM | DROP_2D2 | UNIQUE | CAN_FLY | +F:DROP_GOOD | WEIRD_MIND | CAN_SPEAK | +F:RAND_50 | RAND_25 | INVISIBLE | EVIL | +F:MORTAL | JOKEANGBAND | HAS_LITE +S:1_IN_2 +S:S_BUG | S_RNG | BR_CONF +D:A deranged programmer, scattering bizarre ideas and bad code everywhere. + +N:869:Random Number Generator +G:I:b +I:130:1d6:10:50:0 +W:10:1:0:10 +E:0:0:0:0:0:0 +O:20:20:20:20 +B:INSULT:* +B:MOAN:* +B:HIT:CONFUSE:1d6 +F:DROP_1D2 | EVIL | +F:EMPTY_MIND | RAND_50 | RAND_25 | JOKEANGBAND +S:MULTIPLY +D:A feared creation of the Variant Maintainer, it tries to generate Morgoth +D:in the town and the One Ring in the magic shop. + +N:870:Rocket mine +G:.:R +I:110:20d8:20:3:10 +W:50:10:0:100 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:10d5 +F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID | +F:FORCE_MAXHP | UNDEAD | EVIL | JOKEANGBAND | NO_CUT +S:1_IN_4 +S:ROCKET | ARROW_4 +D:It was left here to be used against intruders. + +N:871:Bouncing mine +G:.:B +I:120:20d15:50:5:10 +W:70:10:0:200 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:10d5 +F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID | +F:FORCE_MAXHP | UNDEAD | EVIL | JOKEANGBAND | NO_CUT +S:1_IN_3 +S:ROCKET | ARROW_4 | BLINK | BR_POIS | BR_CHAO | BR_NEXU +D:It was left here to be used against intruders. + +N:872:Durin's Bane +G:U:v +I:130:30d100:20:100:80 +W:50:3:13000:30000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:FIRE:6d12 +B:HIT:FIRE:6d12 +B:CRUSH:HURT:5d12 +B:TOUCH:UN_POWER +F:UNIQUE | MALE | SPECIAL_GENE | DROP_RANDART +F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | +F:ESCORT | ESCORTS | DROP_CORPSE | NONLIVING | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_CHOSEN | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DEMON | IM_FIRE | +F:NO_CONF | BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:CONF | SCARE | +S:BR_FIRE | +S:S_UNDEAD | S_DEMON +D:A huge Balrog surrounded by raging pillars of fire, this is indeed a +D:terrible opponent. Wielding a great whip of fire and a blazing sword, his +D:fury blisters your skin and melts your flesh! + +N:873:The Icky Queen +G:i:v +I:120:40d10:20:50:10 +W:20:5:3000:400 +E:0:0:0:0:0:0 +O:40:30:10:10 +B:CRAWL:POISON:3d4 +B:CRAWL:EAT_FOOD:3d4 +B:TOUCH:ACID:3d5 +B:HIT:HURT:3d5 +F:UNIQUE | FEMALE | +F:FORCE_MAXHP | CAN_SPEAK | SMART | ESCORT | ESCORTS | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_CORPSE | +F:WEIRD_MIND | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:DRAIN_MANA | BLIND | CONF | SCARE | S_KIN +D:And you thought her offspring were icky! + +N:874:Rot jelly +G:j:u +I:120:20d8:2:30:99 +W:5:1:2000:15 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EAT_FOOD:2d3 +B:TOUCH:LOSE_CHR:2d3 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:HURT_LITE | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a large pile of rotting flesh, whose touch spoils your food. The terrible +D:smell it exudes is also very hard to get rid of... + +N:875:Death +G:G:D +I:130:50d100:200:120:5 +W:80:6:3000:25000 +E:1:1:1:2:1:1 +O:10:80:20:0 +B:HIT:HURT:20d5 +B:HIT:HURT:20d5 +B:TOUCH:EXP_80:20d5 +B:TOUCH:EXP_80:20d5 +F:UNIQUE | +F:FORCE_MAXHP | DROP_CORPSE | +F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF | +F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT +D:"And I looked, and behold a pale horse: and his name that sat on him was +D:Death, and Hell followed with him. And power was given unto them over the +D:fourth part of the earth, to kill with sword, and with hunger, and with +D:death, and with the beasts of the earth." + +N:876:Famine +G:G:U +I:130:50d100:200:120:5 +W:77:6:3000:25000 +E:1:1:1:2:1:1 +O:10:80:20:0 +B:TOUCH:EAT_FOOD:20d4 +B:GAZE:UN_BONUS:20d4 +B:WAIL:LOSE_INT:10d5 +B:WAIL:LOSE_DEX:10d5 +F:UNIQUE | MALE | +F:FORCE_MAXHP | DROP_CORPSE | +F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_STUN | NO_SLEEP | NO_CONF | +F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT +D:One of the horsemen of the apocalypse, before you lies Famine. A +D:figure so gaunt that the shape of the bones beneath are revealed, +D:Famine rides a pale grey mare that appears near death. + +N:877:Pestilence +G:G:G +I:130:50d100:200:120:5 +W:74:6:3000:25000 +E:1:1:1:2:1:1 +O:10:80:20:0 +B:TOUCH:POISON:20d4 +B:TOUCH:POISON:20d4 +B:TOUCH:DISEASE:16d5 +B:TOUCH:DISEASE:16d5 +F:UNIQUE | MALE | +F:FORCE_MAXHP | DROP_CORPSE | +F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF | +F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT +S:1_IN_2 | +S:S_ANT | S_SPIDER +D:One of the horsemen of the apocalypse, before you lies Pestilence. +D:At first, it looks like a human, but then you notice ants, worms, and +D:worse peeking out of the flesh. Pestilence rides a purple horse with +D:skin that bulges and occasionally gives hints of the vermin within. + +N:878:War +G:G:r +I:130:50d100:200:120:5 +W:71:6:3000:25000 +E:1:1:1:2:1:1 +O:10:80:20:0 +B:TOUCH:PARALYZE:20d4 +B:WAIL:CONFUSE:20d4 +B:GAZE:BLIND:20d4 +B:WAIL:TERRIFY:20d4 +F:UNIQUE | MALE | +F:FORCE_MAXHP | DROP_CORPSE | +F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF | NO_FEAR | +F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT +S:1_IN_2 | +S:S_MONSTER +D:One of the horsemen of the apocalypse, before you lies War. A healthy and +D:hearty warrior, War grins a little too wide at you as he prepares for +D:combat. War rides a large well-groomed yellow horse that leaves behind +D:puddles of blood where its hooves touch the ground. + +##### Some aquatic monsters. ##### + +N:879:Pike +G:~:s +I:125:2d7:80:35:0 +W:2:1:100:7 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d3 +F:ANIMAL | AQUATIC | STUPID | DROP_CORPSE | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:It's a common fresh-water predatory fish. + +N:880:Electric eel +G:J:B +I:110:15d15:15:40:70 +W:20:2:500:145 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:TOUCH:ELEC:2d7 +B:TOUCH:ELEC:2d7 +B:TOUCH:ELEC:2d7 +F:AQUATIC | ANIMAL | RAND_25 | IM_ELEC | RES_WATE | +F:WILD_TOO | WILD_OCEAN | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:This serpentine creature can create a deadly voltage. Better watch out! + +N:881:Giant crayfish +G:~:R +I:90:4d10:6:100:20 +W:4:1:1200:10 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d4 +B:CLAW:HURT:3d4 +F:ANIMAL | AQUATIC | STUPID | WEIRD_MIND | DROP_CORPSE | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A man-sized, heavily armoured fresh-water relative of the lobster. + +N:882:Mermaid +G:h:G +I:110:5d8:50:30:0 +W:4:1:1600:20 +E:1:1:1:2:1:0 +O:20:50:10:5 +B:TOUCH:LOSE_WIS +B:TOUCH:INSANITY:2d3 +B:TOUCH:CONFUSE +F:FEMALE | RAND_25 | DROP_60 | SMART | AQUATIC | NO_CONF | DROP_CORPSE | +F:MORTAL | ZANGBAND +D:A green-skinned humanoid with a fishtail. Beware - there are rumours +D:of adventures losing their minds under the fearsome +D:charms of mermaids. + +N:883:Box jellyfish +G:~:B +I:110:10d10:20:30:75 +W:10:2:3000:25 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:PARALYZE:1d6 +B:TOUCH:PARALYZE:1d6 +F:ANIMAL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A strange water creature, whose touch can be deadly. + +N:884:Giant piranha +G:~:g +I:120:6d8:30:20:10 +W:10:2:300:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:5d1 +B:BITE:HURT:5d1 +F:NO_SLEEP | WILD_TOO | COLD_BLOOD | +F:FRIENDS | AQUATIC | ANIMAL | +F:MORTAL | BASEANGBAND +D:A very large and bloodthirsty fish. + +N:885:Piranha +G:~:g +I:120:2d6:20:8:5 +W:3:1:200:8 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:FRIENDS | AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:Bloodthirsty fish who can smell your blood from a great distance. + +N:886:Bullywug +G:h:g +I:110:6d10:20:15:0 +W:7:1:700:25 +E:1:1:1:2:1:1 +O:30:40:10:10 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE | FRIENDS | +F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD +D:A vaguely humanoid creature, it looks like a cross between a hobbit and a +D:frog. + +N:887:Bullywug warrior +G:h:g +I:110:8d10:20:15:0 +W:8:1:750:35 +E:1:1:1:2:1:1 +O:15:60:10:10 +B:HIT:HURT:2d5 +B:HIT:HURT:2d5 +F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD +D:A member of the frog-people clan. He is wielding a long, sharp shark tooth. + +N:888:Bullywug shaman +G:h:g +I:110:6d10:20:15:0 +W:8:1:800:35 +E:1:1:1:2:1:1 +O:25:10:50:10 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD +S:1_IN_5 | +S:BLIND | CONF | DARKNESS | BO_COLD | HEAL | MISSILE | CAUSE_2 +D:A leader of a clan of frog-people, he is cloaked in a cloak made of +D:shark skin. + +N:889:Whale +G:~:G +I:110:22d22:15:50:70 +W:20:4:9000:175 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRUSH:HURT:1d20 +B:CRUSH:HURT:1d20 +F:RAND_25 | FORCE_MAXHP | RES_WATE | +F:ANIMAL | AQUATIC | WILD_TOO | +F:MORTAL | BASEANGBAND +D:Although it looks like a fish and lives in water, it is in fact +D:a mammal. And it is huge! + +N:890:Sand mite +G:~:B +I:110:3d10:5:25:80 +W:10:2:500:25 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:POISON:3d6 +B:BITE:POISON:3d6 +F:AQUATIC | ANIMAL | IM_POIS | FRIENDS | +F:CHAR_CLEAR | ATTR_CLEAR | DROP_CORPSE | COLD_BLOOD | +F:MORTAL | BASEANGBAND +S:MULTIPLY +D:A relative of crabs and shrimp, this is a tiny creature that inhabits sandy +D:bottoms. It has a pair of dangerous-looking claws. + +N:891:Octopus +G:~:g +I:105:60d6:60:60:60 +W:15:2:1200:60 +E:3:0:3:6:1:0 +O:0:0:0:0 +B:SPIT:BLIND:1d3 +B:CRUSH:HURT:6d3 +B:CRUSH:HURT:6d3 +B:CRUSH:HURT:6d3 +F:RAND_25 | IM_COLD | RES_WATE | AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:It doesn't move very fast, but when it does - watch out! + +N:892:Giant octopus +G:~:g +I:115:100d6:10:35:5 +W:30:1:1800:180 +E:3:0:3:6:1:0 +O:0:0:0:0 +B:SPIT:BLIND:1d4 +B:CRUSH:HURT:8d4 +B:CRUSH:HURT:8d4 +B:CRUSH:PARALYZE:8d4 +F:AQUATIC | SMART | IM_POIS | ANIMAL | NO_CONF | NO_SLEEP | +F:NO_FEAR | SMART | WEIRD_MIND | DROP_CORPSE | COLD_BLOOD | +F:MORTAL | BASEANGBAND +S:1_IN_15 | +S:DARKNESS | SLOW | CONF | SCARE +D:A cunning and dangerous undersea opponent. + +N:893:Eye of the deep +G:e:b +I:120:16d100:10:20:40 +W:40:3:1600:6000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:EXP_20:2d6 +B:GAZE:UN_POWER:2d6 +B:GAZE:INSANITY:2d6 +B:BITE:HURT:6d6 +F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | AQUATIC | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | RES_TELE | +F:SMART | DROP_CORPSE | BASEANGBAND +S:1_IN_2 | +S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST | +S:FORGET | DARKNESS | BO_WATE | BO_ICEE | BO_MANA | BO_COLD +D:A beholder that inhabits the depths of the sea, sleeping and pondering +D:alien thoughts for centuries. Occasionally, it will float to the +D:surface to wreck the lives of surface dwellers. + +N:894:Murk dweller +G:S:s +I:110:200d5:70:30:0 +W:27:3:3000:800 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:5d10 +B:CLAW:PARALYZE +B:STING:INSANITY:5d10 +B:STING:UN_BONUS +F:AQUATIC | ANIMAL | WEIRD_MIND | FORCE_MAXHP | HURT_LITE | +F:EVIL | SMART | NO_CONF | NO_SLEEP | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_5 | +S:BA_POIS | BR_DARK | BLIND | BR_POIS | SLOW | CONF | MIND_BLAST | +S:BRAIN_SMASH | DARKNESS +D:A gigantic aquatic monster, somewhat resembling a cross between a +D:lobster and a spider. It is coated in poisonous slime and noxious +D:parasites. This foul creature hides in the silt of the deep ocean floor, +D:waiting to trap unsuspecting prey. + +N:895:Drowned soul +G:G:B +I:110:9d8:5:33:50 +W:11:1:0:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:BLIND:3d3 +B:TOUCH:POISON:2d4 +B:WAIL:TERRIFY +F:COLD_BLOOD | EMPTY_MIND | EVIL | AQUATIC | UNDEAD | IM_COLD | INVISIBLE | +F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_8 +S:BLIND | HOLD | CONF +D:A ghastly victim of drowning, forever doomed to wander the ocean waters +D:looking for revenge. + +N:896:Tiger shark +G:~:g +I:120:10d5:100:32:0 +W:12:1:3000:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:4d4 +F:RAND_25 | AQUATIC | ANIMAL | STUPID | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A small species of shark, although the teeth are still as deadly. + +N:897:Hammerhead shark +G:~:g +I:115:16d10:20:59:20 +W:16:3:1500:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:3d4 +B:BUTT:HURT:3d4 +B:BITE:HURT:3d4 +F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A hungry shark with a strange head. + +N:898:Great white shark +G:~:w +I:120:100d6:20:70:20 +W:24:2:5000:250 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:4d6 +B:BITE:HURT:4d6 +B:BITE:HURT:4d6 +F:FORCE_SLEEP | AQUATIC | COLD_BLOOD | +F:ANIMAL MORTAL | BASEANGBAND +D:A very large carnivorous fish. + +N:899:Aquatic golem +G:g:b +I:100:25d10:35:75:10 +W:19:1:0:100 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:3d10 +B:HIT:HURT:3d10 +F:COLD_BLOOD | EMPTY_MIND | AQUATIC | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:An ingenious gnomish invention -- a golem designed for underwater +D:usage. + +N:900:Aquatic kobold +G:k:B +I:110:13d9:10:30:15 +W:5:1:1500:35 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d10 +F:DROP_90 | EVIL | IM_POIS | AQUATIC | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:Yes, your favourite denizen of evil also comes in an aquatic variety. + +N:901:White shark +G:~:W +I:120:30d10:20:50:10 +W:18:1:3000:100 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:3d5 +B:BITE:HURT:3d5 +B:BITE:HURT:3d5 +F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A fast-moving hunter of the depths. When this creature moves, +D:everybody in the water is in danger! + +N:902:Scrag +G:T:B +I:110:40d10:20:50:50 +W:35:1:5000:440 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +B:HIT:HURT:3d2 +B:HIT:HURT:3d2 +F:MALE | +F:FORCE_MAXHP | AQUATIC | REGENERATE | +F:FRIENDS | DROP_60 | WILD_TOO | WILD_OCEAN | +F:OPEN_DOOR | BASH_DOOR | RES_WATE | +F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | BASEANGBAND +D:A troll of the sea, he reeks of brine. + +N:903:Jaws +G:~:w +I:130:100d20:200:80:70 +W:40:2:7000:2000 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:11d2 +B:BITE:HURT:22d1 +B:BITE:HURT:11d2 +B:BITE:HURT:22d1 +F:FORCE_MAXHP | UNIQUE | MOVE_BODY | +F:WILD_OCEAN | WILD_TOO | COLD_BLOOD | +F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | ANIMAL | AQUATIC | +F:NO_CONF | NO_SLEEP | +F:MORTAL | ZANGBAND +D:The biggest white shark who has ever lived, it is hunting for you now! + +N:904:Aquatic elf +G:h:b +I:110:14d8:30:30:6 +W:9:1:1400:25 +E:1:1:1:2:1:0 +O:20:20:50:10 +B:HIT:HURT:3d4 +F:MALE | AQUATIC | SMART | DROP_CORPSE | +F:FRIENDS | DROP_60 | ZANGBAND | HAS_LITE +D:A sleek form vaguely shaped like a dolphin, except with a humanoid +D:head and arms. The facial features are decidedly elven. + +N:905:Aquatic elven warrior +G:h:b +I:110:20d8:40:35:5 +W:10:1:1500:35 +E:1:1:1:2:1:0 +O:20:60:10:10 +B:HIT:HURT:4d4 +B:HIT:HURT:4d4 +F:MALE | AQUATIC | FRIENDS | SMART | DROP_60 | DROP_CORPSE | ZANGBAND | +F:HAS_LITE +D:An aquatic elf trained in all forms of combat. + +N:906:Aquatic elven shaman +G:h:b +I:110:12d8:30:30:6 +W:10:1:1400:35 +E:1:1:1:2:1:0 +O:10:10:70:10 +B:TOUCH:UN_BONUS +F:MALE | AQUATIC | SMART | DROP_2D2 | DROP_CORPSE | ZANGBAND | +F:HAS_LITE +S:1_IN_12 | +S:BO_MANA | BO_COLD | S_MONSTERS +D:A wizened aquatic elf skilled in the magical arts. You can see an +D:iridescent film coating the water around him. + +N:907:Stargazer +G:~:y +I:100:15d9:10:25:30 +W:21:1:800:60 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:GAZE:PARALYZE +F:AQUATIC | ANIMAL | SMART | RAND_25 | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:S_MONSTER +D:A giant fish shaped like a flounder. There are two enormous eyes +D:occupying half of the creature's body. + +N:908:Elder stargazer +G:~:y +I:100:20d10:15:25:30 +W:29:1:1000:75 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:GAZE:PARALYZE +B:GAZE:CONFUSE +F:AQUATIC | ANIMAL | SMART | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:S_MONSTERS +D:A stargazer a bit larger than average, covered with barnacles. + +N:909:Flounder +G:~:s +I:100:10d5:5:25:30 +W:13:1:700:55 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d6 +F:AQUATIC | ANIMAL | RAND_25 | INVISIBLE | ATTR_CLEAR | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A flattened fish which is able to change body colouring for +D:camouflage. + +N:910:Giant turtle +G:R:G +I:110:5d8:10:14:30 +W:7:1:3000:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:2d2 +B:BITE:HURT:2d2 +F:ANIMAL | AQUATIC | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A giant turtle with flippers, adapted for life in the ocean. + +N:911:Baby dragon turtle +G:d:W +I:110:10d10:20:60:50 +W:9:1:20000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:EVIL | DRAGON | AQUATIC | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_SOUN +D:A newly-hatched dragon turtle. It still hasn't grown a proper shell. + +N:912:Young dragon turtle +G:d:W +I:110:30d10:20:70:70 +W:31:1:80000:700 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d6 +B:CLAW:HURT:2d6 +B:BITE:HURT:2d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:DROP_3D2 | +F:EVIL | DRAGON | AQUATIC | BASEANGBAND | ATTR_MULTI +S:1_IN_11 | +S:SCARE | +S:BR_SOUN +D:A dragon-like creature inhabiting lightless reaches of ocean caves. It has +D:a long neck with a tiny head, and four massive flippers. It has a soft and +D:flexible shell. + +N:913:Mature dragon turtle +G:d:W +I:110:50d10:20:80:70 +W:38:1:170000:1500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:2d10 +B:CLAW:HURT:2d10 +B:BITE:HURT:4d10 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:DROP_4D2 | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | AQUATIC | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_9 | +S:SCARE | +S:BR_SOUN +D:A large dragon turtle, covered with a tough white shell. + +N:914:Ancient dragon turtle +G:D:W +I:120:70d10:20:90:80 +W:41:1:220000:2500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d8 +B:CLAW:HURT:4d8 +B:BITE:HURT:7d8 +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | +F:DROP_1D2 | DROP_4D2 | +F:SMART | AQUATIC | POWERFUL | MOVE_BODY | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_9 | +S:BLIND | CONF | SCARE | +S:BR_SOUN +D:A huge dragon turtle. You can see many barnacles covering its body. + +N:915:Fastitocalon +G:D:g +I:120:40d100:25:150:30 +W:52:3:250000:16000 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:BITE:HURT:5d8 +B:BITE:HURT:5d8 +B:CRUSH:POISON:3d10 +B:CRUSH:POISON:3d10 +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | AQUATIC | WILD_TOO | WILD_OCEAN | +F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | +F:DRAGON | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | ATTR_MULTI +S:1_IN_6 | +S:BR_FIRE | BR_ACID | BR_SOUN | BA_WATE +D:A huge aquatic dragon-turtle, its shell is as large as a small island. + +N:916:Undead stargazer +G:~:y +I:100:18d9:10:25:30 +W:25:1:0:100 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:GAZE:PARALYZE +B:GAZE:EXP_20 +F:AQUATIC | ANIMAL | SMART | INVISIBLE | UNDEAD | BASEANGBAND | NO_CUT +S:1_IN_10 | +S:S_UNDEAD | S_MONSTER +D:A stargazer brought back from the dead under control of some unholy +D:sorceror. + +N:917:Killer whale +G:~:w +I:120:20d50:12:55:30 +W:25:1:9500:85 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:7d4 +B:BITE:HURT:7d4 +F:AQUATIC | WILD_TOO | WILD_OCEAN | +F:ANIMAL | MORTAL | BASEANGBAND +D:An almost beautiful, deadly beast. + +N:918:Merrow +G:O:B +I:110:30d9:20:33:30 +W:28:2:2300:80 +E:1:1:1:2:1:1 +O:20:70:0:10 +B:HIT:HURT:3d8 +B:HIT:HURT:3d8 +F:FRIENDS | DROP_60 | DROP_CORPSE | AQUATIC | WILD_TOO | WILD_OCEAN | +F:OPEN_DOOR | BASH_DOOR | RES_WATE | IM_COLD | IM_POIS | +F:EVIL | GIANT | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A great ogre of the sea, it is violent and stupid. + +N:919:Water naga +G:n:B +I:110:30d10:10:55:10 +W:24:1:1600:60 +E:0:0:0:0:1:0 +O:40:0:50:10 +B:CRUSH:HURT:2d8 +B:CRUSH:HURT:2d8 +B:BITE:POISON:1d8 +B:BITE:POISON:1d8 +F:FEMALE | +F:AQUATIC | DROP_CORPSE | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | +F:EVIL | NO_CONF | NO_SLEEP | SMART | +F:MORTAL | BASEANGBAND +S:1_IN_7 | +S:DARKNESS | CAUSE_3 | BO_ICEE +D:A naga adapted to underwater life. She has a fish-like tail and a pair +D:of gills. + +N:920:Devilfish +G:~:s +I:105:10d5:10:10:5 +W:12:1:900:60 +E:0:0:0:0:1:0 +O:0:0:0:0 +F:NEVER_BLOW | ATTR_MULTI | AQUATIC | NO_CONF | DROP_CORPSE | +F:MORTAL | ZANGBAND +S:1_IN_4 | +S:BR_CHAO | BR_LITE | BR_SOUN | BR_DISE | BR_TIME +D:A disgusting fish, it has a large gaping mouth and a small lantern dangling +D:from an outgrowth on its head. + +N:921:Undead devilfish +G:~:D +I:105:10d5:10:10:5 +W:15:1:0:75 +E:0:0:0:0:1:0 +O:0:0:0:0 +F:NEVER_BLOW | ATTR_MULTI | AQUATIC | INVISIBLE | NO_CONF | UNDEAD | +F:ZANGBAND | NO_CUT +S:1_IN_4 | +S:BR_NETH | BR_DISE | BR_TIME | BR_NEXU | BR_POIS +D:A devilfish brought back from the dead. + +N:922:Moby Dick, the White Whale +G:~:w +I:120:100d25:200:80:70 +W:50:2:10000:2500 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +B:CRUSH:HURT:10d10 +F:FORCE_MAXHP | UNIQUE | MOVE_BODY | +F:WILD_OCEAN | WILD_TOO | COLD_BLOOD | +F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | ANIMAL | AQUATIC | +F:MORTAL | JOKEANGBAND +S:1_IN_6 | BA_WATE +D:The mightiest whale of the seas, he has sunk many ships in his time. With +D:a mere flick of his tail he can create a mighty whirlpool, to the ruin +D:of all who would travel the ocean. + +N:923:Aquatic hound +G:Z:B +I:110:15d5:60:60:0 +W:20:1:600:200 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:CONFUSE:2d8 +B:BITE:HURT:2d8 +B:CLAW:POISON:2d8 +F:FRIENDS | DROP_CORPSE | +F:ANIMAL | AQUATIC | +F:MORTAL | BASEANGBAND +S:1_IN_10 | +S:BO_ICEE | BO_WATE +D:A dog with a finned tail and large, muscular flippers for hind legs. +D:It has a rubbery skin instead of fur. + +N:924:Water demon +G:U:B +I:110:35d20:30:50:10 +W:40:1:0:1000 +E:0:0:0:0:1:0 +O:20:60:20:0 +B:HIT:HURT:3d4 +B:GAZE:POISON:8d12 +B:CLAW:INSANITY:8d12 +F:FORCE_SLEEP | FORCE_MAXHP | +F:FRIENDS | SMART | +F:ONLY_ITEM | DROP_60 | +F:AQUATIC | POWERFUL | +F:EVIL | DEMON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:BO_ICEE | BA_WATE +D:A hideous scaled demon, it is a sleek form with many fins but no visible +D:arms or legs. It has a toothed gaping maw, reminiscent of a caricature +D:of a shark's jaws. + +N:925:Ixitxachitl +G:~:s +I:110:12d8:20:30:20 +W:12:1:1600:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:POISON:2d5 +B:STING:POISON:2d5 +F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:An intelligent devil-ray of the depths. + +N:926:Ixitxachitl priest +G:~:s +I:110:10d10:20:40:20 +W:19:1:1600:80 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:POISON:2d7 +B:STING:POISON:2d7 +F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +S:1_IN_6 +S:TELE_TO | HEAL | SCARE | CAUSE_2 | BLIND | S_MONSTER +D:A devil-ray of the depths, with priestly magic. + +N:927:Vampiric ixitxachitl +G:~:D +I:110:15d15:20:50:20 +W:26:1:1800:120 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:STING:POISON:3d8 +B:STING:EXP_40:3d8 +F:ANIMAL | EVIL | AQUATIC | RES_NETH | IM_POIS | WILD_TOO | +F:BASEANGBAND | COLD_BLOOD +S:1_IN_6 +S:HEAL | SCARE | CAUSE_3 | BLIND | FORGET | HASTE +D:A devil-ray of the depths, with vampiric powers. + +N:928:Mathilde, the Science Student +G:h:y +I:110:220d100:40:10:3 +W:0:4:1100:0 +E:0:1:1:2:1:1 +O:20:20:20:20 +F:UNIQUE | FEMALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON | +F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | RAND_25 +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:OPEN_DOOR | DG_CURSE | +F:MORTAL | JOKEANGBAND | HAS_LITE +D:She loves joking, and she's constantly giggling. A very happy girl. +D:Beware, it is rumoured that Dark God has put a mighty curse on her. + + +N:929:Child spirit +G:G:W +I:120:5d5:8:15:10 +W:5:3:0:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TERRIFY +B:TOUCH:HURT:3d4 +F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD | +F:BASEANGBAND | NO_CUT +D:A helpful spirit from beyond the grave. + +N:930:Young spirit +G:G:W +I:120:8d8:8:15:10 +W:10:3:0:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TERRIFY +B:TOUCH:HURT:9d4 +F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD | +F:BASEANGBAND | NO_CUT +D:A helpful spirit from beyond the grave. + +N:931:Mature spirit +G:G:W +I:120:16d16:8:15:10 +W:40:3:0:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TERRIFY +B:TOUCH:HURT:18d4 +F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD | +F:BASEANGBAND | NO_CUT +D:A helpful spirit from beyond the grave. + +N:932:Experienced spirit +G:G:W +I:120:18d18:8:15:10 +W:60:3:0:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TERRIFY +B:TOUCH:HURT:20d4 +F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD | +F:BASEANGBAND | NO_CUT +D:A helpful spirit from beyond the grave. + +N:933:Wise spirit +G:G:W +I:120:25d25:8:15:10 +W:90:3:0:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:TERRIFY +B:TOUCH:HURT:30d4 +F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD | +F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD | +F:BASEANGBAND | NO_CUT +D:A helpful spirit from beyond the grave. + +N:934:Fangorn the Treebeard, Lord of the Ents +G:#:G +I:120:50d100:30:120:15 +W:52:3:6000:15500 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:CRUSH:HURT:13d13 +B:CRUSH:HURT:13d13 +B:CRUSH:HURT:13d13 +B:CRUSH:HURT:13d13 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | SUSCEP_FIRE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | DROP_CORPSE | +F:SMART | TAKE_ITEM | BASH_DOOR | KILL_WALL | NO_SLEEP | +F:GOOD | PET | BASEANGBAND | NO_CUT +D:The first being to awoke on Arda, apart from the Valar themselves. He is the +D:first, oldest, greatest and most respected of all the Ents: and though he is +D:slow to anger, he is a terrible foe when roused. + +N:935:Gandalf the Grey +G:p:s +I:120:49d101:101:100:0 +W:60:7:1600:35000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +B:HIT:TERRIFY:5d5 +B:HIT:TERRIFY:5d5 +F:UNIQUE | MALE | CAN_SPEAK | PET | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:GOOD | IM_FIRE | IM_COLD | +F:IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | HASTE | TPORT | TELE_AWAY | BLIND | CONF | SCARE | +S:CAUSE_4 | BRAIN_SMASH | FORGET | TRAPS | +S:BA_FIRE | BO_FIRE | BO_PLAS | BO_MANA | CAUSE_4 | +S:S_MONSTERS | S_ANGEL | S_DRAGON | S_KIN +D:The wizard who opposed Sauron and, in the end, was the only +D:one of the Istari to succeed in his task. Gandalf is very +D:wise and specialises in fire magic. + +N:936:Nar, the Dwarf +G:h:y +I:110:45d10:25:70:25 +W:17:2:1400:250 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:UNIQUE | MALE | +F:FORCE_MAXHP | FORCE_SLEEP | +F:OPEN_DOOR | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_POIS | +F:DROP_CORPSE | DROP_SKELETON | BASEANGBAND | HAS_LITE +S:1_IN_6 | +S:HEAL | BLIND | CONF | CAUSE_2 | MIND_BLAST +D:The friend and companion of the dwarven king Thror, he went mad with +D:grief after Thror's death at the hands of Azog the Orc. With torn beard +D:and ragged clothes, he seems to have fixed on you as a convenient target +D:to vent his anger. + +N:937:Novice mindcrafter +G:p:y +I:110:6d8:20:10:5 +W:8:1:900:18 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d6 +F:DROP_60 | WILD_TOO | FRIENDS | +F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE | NO_CONF | NO_SLEEP +S:1_IN_12 | BLIND | SLOW | CONF | SCARE +D:A novice in the arts of mind over matter. + +N:938:Great Swamp Wyrm +G:D:g +I:120:40d100:30:150:80 +W:63:2:190000:20000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:POISON:6d14 +B:BITE:POISON:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_POIS +D:A truly enormous dragon with great powers. The foul gases issuing +D:from the beast nearly make you vomit; and while you may try to hold +D:your breath as you fight it, it sees no reason to do likewise. + +N:939:Great Bile Wyrm +G:D:s +I:120:50d100:30:150:80 +W:67:2:190000:23000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:ACID:6d14 +B:BITE:ACID:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_ACID +D:A huge and very powerful dragon. Great steaming pools of acid drip from +D:its form onto the ground. You shudder when you see the acid eating away +D:the very stones of the dungeon - what could it do to you? + +N:940:Blue Firebird +G:B:B +I:120:4d5:8:15:10 +W:5:3:100:0 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d4 +B:CLAW:FIRE:5d4 +F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED | +F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD | +F:MORTAL | HAS_LITE +S:1_IN_10 +S:TELE_TO | +D:The ancestors of the Eagles of the Thunderlords, these are +D:friendly funny flying creatures with power. + +N:941:Green Firebird +G:B:G +I:120:4d5:10:15:10 +W:7:3:110:0 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:4d4 +B:CLAW:FIRE:5d4 +F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED | +F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD | +F:MORTAL | HAS_LITE +S:1_IN_10 +S:TELE_TO | +D:The ancestors of the Eagles of the Thunderlords, these are +D:friendly funny flying creatures with power. + +N:942:Brown Firebird +G:B:u +I:120:5d5:10:15:10 +W:10:3:120:0 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:5d4 +B:CLAW:FIRE:7d4 +F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED | +F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD | +F:MORTAL | HAS_LITE +S:1_IN_10 +S:TELE_TO | +D:The ancestors of the Eagles of the Thunderlords, these are +D:friendly funny flying creatures with power. + +N:943:Bronze Firebird +G:B:U +I:120:6d5:15:15:10 +W:13:3:130:0 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:6d4 +B:CLAW:FIRE:7d4 +F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED | +F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD | +F:MORTAL | HAS_LITE +S:1_IN_10 +S:TELE_TO | +D:The ancestors of the Eagles of the Thunderlords, these are +D:friendly funny flying creatures with power. + +N:944:Gold Firebird +G:B:y +I:120:6d5:20:15:10 +W:15:3:140:0 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:6d4 +B:CLAW:FIRE:8d4 +F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED | +F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD | +F:MORTAL | HAS_LITE +S:1_IN_10 +S:TELE_TO | +D:The ancestors of the Eagles of the Thunderlords, these are +D:friendly funny flying creatures with power. + +N:945:High-elven ranger +G:h:G +I:120:50d30:20:70:0 +W:40:3:1400:500 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:10d8 +B:HIT:HURT:10d8 +F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | +F:GOOD | DROP_SKELETON | DROP_CORPSE | SMART | PET | +F:IM_ACID | IM_COLD | RES_WATE | RES_NETH | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:ARROW_4 +D:An elf cloaked in green wielding a longbow. + +N:946:Uvatha the Horseman +G:W:D +I:120:24d100:90:60:10 +W:40:13:0:10000 +E:0:0:0:0:0:0 +O:30:30:30:10 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:HIT:EXP_80:4d6 +B:HIT:EXP_80:4d6 +F:UNIQUE | MALE | +F:FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NAZGUL | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CHOSEN | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:BASEANGBAND | SPECIAL_GENE | NO_CUT +D:A tall black Ringwraith, he is a master of horsemanship. He longs +D:to taste your blood. + +N:947:Adunaphel the Quiet +G:W:D +I:120:27d100:90:60:10 +W:43:13:0:13000 +E:1:1:1:2:1:1 +O:30:30:30:10 +B:HIT:HURT:6d6 +B:HIT:HURT:6d6 +B:TOUCH:EXP_80:5d6 +B:TOUCH:EXP_80:5d6 +F:UNIQUE | FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | MOVE_BODY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | +F:BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | FORGET | +S:BO_ACID | BO_FIRE | BO_COLD | BO_NETH | +S:S_MONSTER +D:A sorceress in life, Adunaphel quickly fell under Sauron's sway and the +D:power of the rings. + +N:948:Akhorahil the Blind +G:W:D +I:120:30d100:90:70:10 +W:45:13:0:15000 +E:1:1:1:2:1:1 +O:30:30:30:10 +B:HIT:HURT:7d6 +B:HIT:HURT:7d6 +B:GAZE:EXP_80:6d6 +B:WAIL:TERRIFY:6d6 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | DARKNESS | +S:BO_FIRE | BO_COLD | BO_NETH | +S:S_MONSTERS +D:A mighty sorcerer king, Akhorahil was blind in life. With powerful +D:enchantments, he created jewelled eyes that enabled him to see better than +D:any ordinary man ever could. + +N:949:Ren the Unclean +G:W:D +I:120:35d100:90:70:10 +W:48:13:0:18000 +E:1:1:1:2:1:1 +O:30:30:30:10 +B:HIT:HURT:7d7 +B:HIT:HURT:7d7 +B:TOUCH:EXP_80:6d7 +B:WAIL:TERRIFY:6d7 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_NETH | BA_FIRE | +S:S_MONSTER +D:Ren was an insane eastern king who believed himself to be the son of a +D:volcano god. At an early age his sanity was destroyed by a plague that +D:wiped out his family, and he never recovered. + +N:950:Ji Indur Dawndeath +G:W:D +I:120:40d100:90:70:10 +W:52:13:0:22000 +E:0:0:0:0:0:0 +O:30:30:30:10 +B:HIT:HURT:8d7 +B:HIT:HURT:8d7 +B:TOUCH:EXP_40:6d7 +B:TOUCH:EXP_40:6d7 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | NAZGUL | DROP_CHOSEN | +F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | +S:BA_FIRE | BA_NETH | BA_COLD | BA_ELEC | BA_ACID | +S:S_UNDEAD +D:This Ringwraith was a weak-minded sorcerer-king who fell easily under +D:Sauron's power. + +N:951:Dwar, Dog Lord of Waw +G:W:D +I:120:45d100:90:90:10 +W:56:13:0:25000 +E:0:1:0:2:1:0 +O:30:30:30:10 +B:HIT:HURT:8d8 +B:HIT:HURT:8d8 +B:BITE:EXP_40:6d7 +B:WAIL:TERRIFY:6d7 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | BA_FIRE | BA_NETH | +S:S_MONSTERS | S_UNDEAD | S_HOUND +D:Dwar had a special affinity for dogs in life, and can still command them +D:at will. He howls manically as he reaches out to destroy you. + +N:952:Hoarmurath of Dir +G:W:D +I:130:60d100:90:100:10 +W:64:13:0:30000 +E:0:0:0:0:0:0 +O:30:30:30:10 +B:HIT:HURT:9d9 +B:HIT:HURT:9d9 +B:TOUCH:EXP_80:6d7 +B:WAIL:TERRIFY:6d7 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | NAZGUL | DROP_CHOSEN | +F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | MIND_BLAST | +S:BO_COLD | BA_COLD | BA_NETH | +S:S_UNDEAD +D:A Ringwraith powerful in fell sorcery, he yearns for the life he has +D:exchanged for an unlife of everlasting torment. + +N:953:Khamul, the Black Easterling +G:W:D +I:130:70d100:90:100:10 +W:72:13:2600:40000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:9d10 +B:HIT:HURT:9d10 +B:TOUCH:EXP_80:7d7 +B:TOUCH:EXP_80:7d7 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NAZGUL | DROP_CHOSEN | +F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | +F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:TELE_LEVEL | BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | BO_MANA | +S:BA_FIRE | BA_COLD | BA_NETH | ANIM_DEAD | +S:S_HI_UNDEAD | S_KIN +D:He was the warrior-king of the East, now a Ringwraith. Khamul is a powerful opponent, his skill in +D:combat awesome and his form twisted by evil cunning. + +N:954:The Witch-King of Angmar +G:W:D +I:130:90d100:90:120:10 +W:80:14:1800:60000 +E:1:1:1:2:1:1 +O:30:30:30:10 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:EXP_80:7d7 +B:HIT:EXP_80:7d7 +F:UNIQUE | MALE | CAN_SPEAK | RES_TELE +F:FORCE_SLEEP | FORCE_MAXHP | SMART | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | NAZGUL | +F:EVIL | UNDEAD | DROP_CHOSEN | +F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:TELE_AWAY | BLIND | HOLD | SCARE | CAUSE_3 | BRAIN_SMASH | +S:BO_MANA | BA_NETH | S_WRAITH | +S:S_KIN | S_HI_UNDEAD | S_HI_DRAGON | S_MONSTERS | ANIM_DEAD +D:The Chief of the Ringwraiths. A fell being of devastating power, his +D:spells are lethal and his combat blows crushingly hard. He moves at +D:speed, and commands legions of evil to do his bidding. It is said that he +D:is fated never to die by the hand of mortal man. + +N:955:Green Thunderlord +G:B:g +I:120:50d50:20:100:50 +W:30:4:30000:10000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +F:FEMALE | +F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE +S:1_IN_4 | +S:BR_FIRE | +S:BLINK | TELE_AWAY +D:A Thunderlord. Among the weaker breeds, but still dangerous. + +N:956:Blue Thunderlord +G:B:b +I:120:60d60:20:100:50 +W:40:4:30000:20000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:8d7 +B:HIT:HURT:8d7 +F:MALE | SMART | +F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE +S:1_IN_4 | +S:BR_FIRE | +S:TPORT | BLINK +D:A Thunderlord. Among the weaker breeds, but still dangerous. + +N:957:Brown Thunderlord +G:B:u +I:130:70d70:30:100:50 +W:50:4:30000:20000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:8d9 +B:HIT:HURT:8d9 +F:MALE | SMART | +F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE +S:1_IN_4 | +S:BR_FIRE | +S:TPORT | BLINK +D:A Thunderlord. Beware its flame. + +N:958:Bronze Thunderlord +G:B:U +I:130:80d80:30:100:50 +W:60:5:30000:20000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:10d9 +B:HIT:HURT:10d9 +F:MALE | SMART | +F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE +S:1_IN_4 | +S:BR_FIRE | BR_TIME | +S:TPORT | BLINK +D:A Thunderlord, mightiest among the males. + +N:959:Gold Thunderlord +G:B:y +I:130:90d90:30:100:50 +W:70:5:30000:20000 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:HIT:HURT:10d9 +B:HIT:HURT:10d9 +B:HIT:HURT:10d9 +B:HIT:HURT:10d9 +F:FEMALE | SMART | +F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR | +F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE +S:1_IN_4 | +S:BR_FIRE | BR_TIME | +S:TPORT | BLINK | TELE_TO | TELE_AWAY | +S:S_THUNDERLORD +D:A Thunderlord, among the queens of their kind. + +N:960:Blood Sprout +G:,:g +I:140:3d5:10:1:0 +W:50:1:50:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:3d15 +B:TOUCH:HURT:3d15 +B:TOUCH:HURT:3d15 +B:TOUCH:HURT:3d15 +F:STUPID | EMPTY_MIND | KILL_TREES | +F:IM_POIS | IM_ELEC | IM_ACID | IM_COLD | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL +S:MULTIPLY +D:A kind of giant mycorrhiza, corrupted into a carnivore by Morgoth. + +N:961:Gorlim, Betrayer of Barahir +G:p:s +I:120:16d100:20:120:40 +W:41:3:1800:7000 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:8d6 +B:HIT:HURT:8d6 +B:HIT:UN_BONUS:6d8 +B:HIT:UN_BONUS:6d8 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND +F:HAS_LITE +S:1_IN_2 | +S:CAUSE_3 | BO_WATE | BO_MANA +D:This sad creature - once a mighty warrior - betrayed his former friends to +D:Morgoth's army in return for, he thought, safety for himself and his wife. +D:And so he fell under Morgoth's power and became little more than a mindless +D:servant of evil, even though the other side of his "bargain" was not kept. + +N:962:The Blubbering idiot, agent of black market, Simon the weak +G:t:W +I:110:5d11:10:16:0 +W:5:1:1500:50 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:2d5 +B:TOUCH:EAT_ITEM +B:TOUCH:INSANITY:2d5 +B:TOUCH:INSANITY:2d5 +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOO | +F:RAND_25 | UNIQUE | STUPID | MALE | FORCE_MAXHP | +F:TAKE_ITEM | CAN_SPEAK | CAN_SWIM | EVIL | +F:MORTAL | JOKEANGBAND | HAS_LITE +S:1_IN_8 +S:SHRIEK +D:He tends to blubber a lot, he was a simple blubbering idiot before he lost +D:himself in the dungeon and fell under Morgoth's will. +D:Now he is a mindless servant of Morgoth. Destroy him - if you can... + +N:963:Aranea +G:S:r +I:120:20d10:20:45:50 +W:30:2:1000:250 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:POISON:2d8 +B:CLAW:POISON:2d8 +B:BITE:POISON:2d6 +B:BITE:POISON:2d6 +F:DROP_SKELETON | FORCE_MAXHP | FRIENDS | +F:OPEN_DOOR | BASH_DOOR | HURT_LITE | +F:ANIMAL | SPIDER | EVIL | IM_POIS | BASEANGBAND +S:1_IN_4 +S:BO_FIRE | SLOW | HOLD | CAUSE_3 | MISSILE +D:A red arachnid with legs weaving spells in the air. + +N:964:Elder aranea +G:S:v +I:120:30d20:20:65:50 +W:40:3:1800:2500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:POISON:5d8 +B:CLAW:POISON:5d8 +B:BITE:HALLU:5d6 +B:BITE:HALLU:5d6 +F:DROP_SKELETON | FORCE_MAXHP | +F:OPEN_DOOR | BASH_DOOR | HURT_LITE | SMART | +F:ANIMAL | SPIDER | EVIL | IM_FIRE | IM_POIS | BASEANGBAND +S:1_IN_6 +S:SLOW | HOLD | DRAIN_MANA | MIND_BLAST | HEAL | +S:BA_FIRE | BO_FIRE | CAUSE_3 | S_SPIDER +D:A vast, bloated arachnid, master of its brood: among the more terrible of +D:Ungoliant's descendants, this is a monster such as those who haunted the dread +D:valley of Nan Dungortheb long ago. + +N:965:Giant brown tick +G:S:u +I:110:16d8:12:50:20 +W:25:2:400:27 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:2d6 +B:STING:BLIND:1d1 +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | +F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND +D:It is moving slowly towards you. + +N:966:Wavelord +G:p:b +I:120:16d100:30:120:40 +W:61:3:1800:7000 +E:1:1:1:2:1:1 +O:20:50:10:5 +B:HIT:HURT:8d9 +B:HIT:COLD:8d9 +B:HIT:HURT:8d9 +B:HIT:COLD:8d9 +F:SMART | PET | DROP_CORPSE | FRIENDS | WILD_SHORE | WILD_OCEAN | WILD_TOO | +F:IM_POIS | AQUATIC | CAN_SWIM | DROP_USEFUL | +F:NO_CONF | NO_SLEEP | NO_FEAR | DROP_GOOD | DROP_3D2 | +F:MORTAL | REGENERATE | TAKE_ITEM | GOOD | SUSCEP_FIRE | +F:RES_WATE | RES_NEXU | HAS_LITE +S:1_IN_4 +S:BO_WATE | BA_WATE | BO_ICEE +D:The Dolphiners came with the Thunderlords from their far home. +D:These friendly beings ride their sharks into combat to assist you. + +N:967:Novice possessor (soul) +G:G:D +I:110:1d1:30:1:10 +W:10:3:10:0 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:SMART | POSSESSOR | +F:BASEANGBAND | NO_CUT +D:It does not look that powerful. + +N:968:Bat of Gorgoroth +G:b:g +I:120:20d10:20:30:30 +W:28:3:150:100 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:POISON:1d10 +B:CLAW:HURT:1d4 +F:DROP_60 | RAND_25 | MOVE_BODY | CAN_FLY | DROP_CORPSE | +F:BASH_DOOR | MOVE_BODY | FRIENDS | WEIRD_MIND | +F:ANIMAL | IM_POIS | AI_ANNOY | MORTAL | BASEANGBAND +S:1_IN_8 | +S:SCARE | BR_POIS | BR_DARK +D:Fed with horrid meats and grown to enormous size, this slavering creature +D:seeks livelier prey. + +N:969:The Princess +G:p:y +I:110:1d1:40:250:3 +W:0:4:730:0 +E:0:1:1:2:1:1 +O:0:0:1:0 +F:FEMALE | CAN_SPEAK +F:FORCE_MAXHP | SPECIAL_GENE | NO_TARGET +F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_DEATH | RES_TELE +F:MORTAL | BASEANGBAND | UNIQUE | PET | +D:The princess of an unknown kingdom, you need to save her! + +N:970:Merton Proudfoot, the lost hobbit +G:h:v +I:110:1d1:40:250:3 +W:1:1:730:0 +E:0:1:1:2:1:1 +O:0:0:0:1 +F:MALE | CAN_SPEAK +F:FORCE_MAXHP | SPECIAL_GENE +F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET +F:MORTAL | BASEANGBAND | UNIQUE | PET | NO_DEATH +D:The poor hobbit got lost in the dreadful maze! + +N:971:The Wight-King of the Barrow-downs +G:W:v +I:120:38d22:30:45:0 +W:46:3:0:22000 +E:0:0:0:0:0:0 +O:15:55:15:0 +B:HIT:HURT:2d10 +B:WAIL:PARALYZE:2d6 +B:TOUCH:EXP_80:4d8 +B:TOUCH:EXP_80:4d8 +F:SPECIAL_GENE | FORCE_MAXHP | SMART | CAN_SPEAK | +F:DROP_4D2 | DROP_2D2 | COLD_BLOOD | UNIQUE | +F:CAN_SWIM | CAN_FLY | EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:HOLD | SCARE | CAUSE_3 | BA_NETH +D:He has lived in the Barrow-Downs for centuries after his first death at the +D:hands of the Witch-King of Angmar. A once loyal captain under the +D:Witch-King's command, he now awaits a time when his undead forces shall +D:rise again to avenge their deaths. + +N:972:Adventurer +G:@:U +I:115:3d20:50:50:10 +W:0:3:100:0 +O:50:50:0:0 +B:HIT:HURT:2d6 +B:PUNCH:HURT:1d7 +B:KICK:HURT:1d8 +F:SPECIAL_GENE | SMART | OPEN_DOOR +F:FORCE_MAXHP | CAN_SWIM | BASEANGBAND | +F:NO_SLEEP | NO_CONF +D:A great warrior. + +N:973:Experienced possessor (soul) +G:G:D +I:120:5d5:30:50:10 +W:30:3:10:0 +O:0:0:0:0 +F:SMART | POSSESSOR | +F:BASEANGBAND | NO_CUT +S:1_IN_9 +S:S_KIN +D:It does not look that powerful. + +N:974:Old possessor (soul) +G:G:D +I:130:10d10:30:100:10 +W:95:3:10:0 +O:0:0:0:0 +F:SMART | POSSESSOR | +F:BASEANGBAND | NO_CUT +S:1_IN_4 +S:S_KIN +D:It does not look that powerful. + +N:975:Death orb +G:E:D +I:130:40d100:255:75:0 +W:80:5:10:5000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:PARASITE:20d10 +B:ENGULF:ACID:6d5 +B:ENGULF:EXP_80:6d5 +B:ENGULF:LOSE_ALL:6d5 +F:FORCE_MAXHP | ZANGBAND | KILL_ITEM | KILL_WALL | KILL_BODY | +F:NONLIVING | COLD_BLOOD | EMPTY_MIND | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_STUN | REGENERATE | +F:IM_ACID | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS | +F:RES_NETH | RES_PLAS | RES_WATE | RES_DISE | RES_NEXU | +F:DEATH_ORB | NO_CUT +D:A small, apparently unassuming orb which spawns death and destruction. + +N:976:Bronze dragon worm +G:w:U +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_CONF | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_CONF +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Its scales glitter in +D:a multitude of perplexing and distracting ways. + +N:977:Gold dragon worm +G:w:y +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_STUN | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_SOUN +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. You can feel the air itself +D:vibrating as you near it. + +N:978:Moldoux, the Defenceless Mold +G:m:v +I:100:1d1:1:1:0 +W:1:1:20:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:NEVER_MOVE | UNIQUE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | FORCE_DEPTH | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | WYRM_PROTECT | ONLY_DEPTH | JOKEANGBAND | NO_CUT +D:A small strange growth. It seems to be defenceless... + +N:979:The Physics Teacher +G:p:w +I:120:65d100:30:120:15 +W:62:3:100000:13500 +E:1:1:1:2:1:1 +O:20:20:20:20 +B:TOUCH:LOSE_INT:13d13 +B:TOUCH:LOSE_WIS:13d13 +B:GAZE:PARALYZE +B:WAIL:EXP_80 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | DROP_CORPSE | +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:PASS_WALL | MOVE_BODY | AURA_FIRE | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | ANIMAL | DEMON | UNDEAD | JOKEANGBAND | NO_CUT +S:1_IN_3 +S:BR_FIRE | BR_PLAS | BR_TIME | BA_WATE | ROCKET | +S:FORGET +D:A keeper of forbidden wisdom, this Teacher bombards you with his mastery +D:over elements of matter. + +N:980:Ar-Pharazon the Golden +G:p:y +I:130:50d100:30:45:255 +W:55:1:0:2500 +E:1:1:1:2:1:1 +O:20:70:10:0 +B:HIT:HURT:8d12 +B:HIT:HURT:8d12 +B:HIT:HURT:8d12 +B:HIT:HURT:8d12 +F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | SPECIAL_GENE | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY | BASEANGBAND | +F:HAS_LITE | AQUATIC +S:1_IN_6 | +S:HEAL | HASTE | TELE_AWAY | S_MONSTERS | S_KIN +D:Last and proudest king of ancient Numenor. Corrupted by power and +D:avarice, he fell victim to Sauron's wiles, tried to fight the immortals +D:themselves, and condemned Numenor to oblivion. + +N:981:Doppelganger +G:@:w +I:1:1d1:1:1:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:NEVER_MOVE | NEVER_BLOW | DOPPLEGANGER | BASEANGBAND | HAS_LITE +D:It looks like you... + +N:982:Marylene, Heartbreakeress of the Netherworld +G:P:W +I:155:200d120:155:175:0 +W:127:1:1600:66666 +E:1:1:1:2:1:1 +O:30:30:30:10 +B:GAZE:PARALYZE:20d15 +B:HIT:EXP_80:20d17 +B:BITE:LOSE_ALL:10d12 +B:TOUCH:INSANITY:12d9 +F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY | FEMALE | +F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE | DROP_SKELETON | +F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:DROP_GOOD | DROP_GREAT | RES_NETH | INVISIBLE | +F:SMART | KILL_WALL | KILL_BODY | POWERFUL | RES_TELE | +F:REGENERATE | CAN_FLY | CAN_SWIM | WYRM_PROTECT | +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | DEMON | +F:MORTAL | DG_CURSE | JOKEANGBAND | HAS_LITE +S:1_IN_1 | +S:BR_CHAO | BA_CHAO | BRAIN_SMASH | SHRIEK | BR_CONF | BR_SOUN | +S:BR_NETH | HASTE | TRAPS | FORGET | BR_DISE | BR_TIME | MIND_BLAST | +S:HEAL | TPORT | TELE_TO | CAUSE_1 | CAUSE_2 | CAUSE_3 | CAUSE_4 | BLIND | +S:CONF | SLOW | HOLD | S_ANGEL | S_UNIQUE +D:A woman of mind-shattering beauty, none can match her beauty. She is perfect, +D:and totally evil. She loves nothing but herself and her evil is as +D:great as her beauty. No one can stand against her, even DarkGod. +D:As you see her approaching, you feel your heart breaking. +D:She is the perfection, don't even try against her; you will surely lose +D:your mind... + +N:983:The Greater Lag Monster +G:U:v +I:110:60d100:40:10:3 +W:95:4:730:0 +E:0:0:0:0:0:0 +O:40:40:0:10 +B:GAZE:PARALYZE:20d15 +B:HIT:HURT:15d10 +B:TOUCH:EXP_80:10d5 +B:TOUCH:EAT_ITEM +F:RAND_50 | TAKE_ITEM | FORCE_MAXHP | UNIQUE | +F:DROP_3D2 | DROP_GOOD | DROP_GREAT | WYRM_PROTECT | +F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | DEMON | +F:EVIL | WEIRD_MIND | RES_NETH | INVISIBLE | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | JOKEANGBAND | NO_CUT +S:1_IN_2 +S:CONF | SHRIEK | BR_CONF | BR_TIME | BR_INER | BR_GRAV | BRAIN_SMASH | +S:SCARE | BLIND | SLOW | HOLD | HASTE | HEAL | TELE_TO | FORGET | +S:S_HI_DEMON | S_MONSTERS | S_HYDRA | S_HI_DRAGON | S_HI_UNDEAD | S_ANGEL | +S:S_HOUND | S_UNIQUE | +D:It is even worse than the RNG, coming from Mangband, +D:it seeks to crush you to pulp... and surely can. + +N:984:Hrungnir, the Stone Giant +G:P:W +I:130:99d110:50:160:20 +W:78:2:0:45000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:SHATTER:9d11 +B:HIT:SHATTER:9d11 +B:HIT:HURT:9d11 +B:HIT:HURT:9d11 +F:UNIQUE | SUSCEP_ACID | HURT_ROCK | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK | +F:EVIL | IM_FIRE | IM_POIS | GIANT | +F:ZANGBAND | HAS_LITE | NO_CUT +S:1_IN_5 | +S:BR_WALL | BR_GRAV | BR_SHAR | BLIND | TELE_TO | S_KIN | S_MONSTERS | +S:HAND_DOOM | TELE_AWAY | +D:Hrungnir is the strongest of all the Stone Giants: one who would even dare +D:to challenge Thor himself to single combat. + +N:985:Bullroarer the Hobbit +G:h:U +I:120:6d10:16:8:10 +W:5:3:1000:90 +E:1:1:1:2:1:1 +O:25:55:0:20 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON | +F:FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is a sturdy hobbit who is renowned for his unusual strength and +D:vigour. He can prove a troublesome opponent. + +N:986:3-headed hydra +G:M:o +I:120:100d5:20:65:20 +W:20:2:4500:350 +E:0:1:0:2:2:0 +O:0:0:0:0 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +B:BITE:HURT:2d6 +F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | CAN_SWIM | +F:DROP_CORPSE | DROP_SKELETON | ONLY_GOLD | DROP_2D2 | +F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | +F:ANIMAL | MORTAL | BASEANGBAND +S:1_IN_9 | +S:SCARE +D:A strange reptilian creature with three heads, guarding its hoard. + +N:987:Uldor the Accursed +G:p:U +I:110:10d100:20:70:40 +W:28:4:2000:600 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON | +F:FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_10 | S_KIN +D:An evil and cunning man from the East. Having once sworn allegiance to the +D:sons of Feanor, it was Uldor's treachery that turned the tide of the Battle +D:of Unnumbered Tears in Morgoth's favour. + +N:988:Mystic +G:p:o +I:120:35d10:30:50:5 +W:33:3:1400:500 +E:1:1:1:2:1:1 +O:30:0:60:10 +B:KICK:HURT:10d2 +B:KICK:HURT:10d2 +B:KICK:HURT:10d2 +B:KICK:HURT:10d2 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON | +F:ONLY_ITEM | DROP_1D2 | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_6 | +S:HEAL | +S:S_SPIDER | S_ANIMAL +D:An adept at unarmed combat, the mystic strikes with stunning power. He +D:can summon help from nature and is able to focus his power to ease any +D:pain. + +N:989:Elder vampire +G:V:r +I:120:34d100:20:90:10 +W:54:3:1700:4500 +E:1:1:1:2:1:1 +O:0:70:30:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:BITE:EXP_80:5d6 +B:BITE:EXP_80:5d6 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:DROP_60 | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | DARKNESS | BO_NETH | S_UNDEAD +D:A terrible robed undead figure, this creature has existed in its +D:unlife for many centuries by stealing the life of others. It can +D:summon the very shades of its victims from beyond the grave to +D:come enslaved to its aid. + +N:990:Ulfang the Black +G:p:U +I:120:25d100:20:90:40 +W:44:5:2100:1200 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:5d8 +B:HIT:HURT:5d8 +B:HIT:HURT:5d8 +B:HIT:HURT:5d8 +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON | +F:FORCE_MAXHP | IM_FIRE | IM_COLD | IM_ELEC | SPECIAL_GENE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_RANDART +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_10 | S_KIN | S_MONSTERS +D:A short and swarthy Easterling dressed in black. He and his three sons +D:once openly swore allegiance to the High Elves, but were secretly in the +D:pay of Morgoth. + +N:991:Demonologist +G:p:R +I:120:28d10:20:50:10 +W:36:2:1100:700 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON +F:RES_NETH | RES_NEXU | +F:ONLY_ITEM | DROP_1D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:TPORT | HOLD | +S:S_DEMON | BO_FIRE +D:A figure twisted by evil standing in robes of deepest crimson. + +N:992:Hezrou +G:U:g +I:110:52d10:20:40:80 +W:41:3:2100:2500 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS +F:ONLY_ITEM | DROP_2D2 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING +F:BASEANGBAND +S:1_IN_9 | +S:BO_FIRE | +S:S_DEMON +D:It is a demon of lizard form with cruel-looking jaws. + +N:993:Glabrezu +G:U:U +I:110:70d10:20:40:80 +W:43:2:2300:3000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING | +F:BASEANGBAND +S:1_IN_9 | +S:BO_FIRE | +S:S_DEMON +D:It is a demon with arms and pincers, its form a true mockery of life. + +N:994:Nalfeshnee +G:U:r +I:110:90d10:20:50:80 +W:45:2:6000:5000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +B:HIT:HURT:3d4 +F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE +F:ONLY_ITEM | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | +F:IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING +F:BASEANGBAND +S:1_IN_9 | +S:BLIND | CONF | +S:BR_FIRE | +S:S_DEMON +D:It is a large demon with the head of a giant boar. Flames run up and down +D:its length. + +N:995:Marilith +G:U:y +I:120:20d70:20:75:80 +W:47:2:3000:7000 +E:3:0:3:4:1:0 +O:0:50:50:0 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +B:HIT:HURT:3d6 +F:FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING | +F:BASEANGBAND +S:1_IN_9 | +S:BLIND | CAUSE_2 | +S:S_DEMON +D:She is a demon of female form with many arms, each bearing deadly weapons. + +N:996:Lesser Balrog +G:U:v +I:120:20d100:20:50:80 +W:49:2:9000:10000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:FIRE:4d12 +B:HIT:FIRE:4d12 +B:CRUSH:HURT:3d12 +B:TOUCH:UN_POWER +F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | KILL_WALL | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING | +F:BASEANGBAND | HAS_LITE +S:1_IN_4 | +S:BLIND | CONF | +S:BR_FIRE | +S:S_DEMON +D:It is a massive humanoid demon wreathed in flames. + +N:997:Master mystic +G:p:o +I:130:11d100:30:60:5 +W:50:3:1600:6000 +E:1:1:1:2:1:1 +O:40:0:40:20 +B:KICK:HURT:10d2 +B:KICK:HURT:10d2 +B:HIT:POISON:20d1 +B:HIT:PARALYZE:15d1 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON | +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | +S:S_SPIDER | S_ANIMALS +D:A lord of all that is natural, skilled in the mystic ways. He is a master +D:of martial arts and is at one with nature, able to summon help from the +D:wild if need be. + +N:998:Grand master mystic +G:p:o +I:130:22d100:30:80:5 +W:57:3:1800:15000 +E:1:1:1:2:1:1 +O:40:0:40:20 +B:KICK:HURT:20d2 +B:KICK:HURT:10d2 +B:HIT:POISON:20d1 +B:HIT:PARALYZE:15d1 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON | +F:ONLY_ITEM | DROP_4D2 | +F:INVISIBLE | OPEN_DOOR | BASH_DOOR | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | MIND_BLAST | +S:S_SPIDER | S_HOUND | S_ANIMALS +D:He is one of the few true masters of the art, being extremely skillful in +D:all forms of unarmed combat and controlling the world's natural creatures +D:with disdainful ease. + +N:999:Erinyes +G:U:u +I:110:24d10:20:50:80 +W:38:2:0:1000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:3d4 +B:TOUCH:LOSE_STR:1d5 +F:FEMALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:EVIL | DEMON | +F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | +F:BASEANGBAND +S:1_IN_7 | +S:BLIND | CONF | BO_FIRE +D:It is a lesser demon of female form; however, she takes little time to +D:show her true colours. + +N:1000:Novice mindcrafter +G:p:y +I:110:6d8:20:10:5 +W:4:1:900:18 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d6 +F:DROP_60 | WILD_TOO | +F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE | NO_CONF | NO_SLEEP +S:1_IN_9 | BLIND | SLOW | CONF | SCARE +D:A novice in the arts of mind over matter. + +N:1001:Polyphemus, the Blind Cyclops +G:P:g +I:130:65d100:40:140:40 +W:69:3:40000:29000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:11d10 +B:HIT:SHATTER:11d10 +B:HIT:HURT:11d10 +B:HIT:SHATTER:11d10 +F:UNIQUE | MALE | BASEANGBAND | HAS_LITE | CAN_SWIM | +F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | DROP_CORPSE | +F:DROP_2D2 | DROP_3D2 | DROP_GOOD | ONLY_ITEM | KILL_ITEM | +F:BASH_DOOR | KILL_BODY | +F:EVIL | GIANT | IM_ACID | IM_POIS | IM_FIRE | IM_COLD | +S:1_IN_5 | +S:BO_WATE | BA_WATE | BO_ICEE | BA_ACID | ARROW_4 +D:No ordinary cyclops, but the son of a sea-god: he wields the powers of +D:elemental water as well as the considerable strength of a cyclops. His +D:one eye was blinded long ago by the warrior Odysseus, but he has trained +D:himself to hear so well that it nearly makes up for his disability. + +N:1002:Great Wyrm of Perplexity +G:D:U +I:120:40d100:30:150:80 +W:63:2:190000:20000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:CONFUSE:6d14 +B:BITE:CONFUSE:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_CONF +D:A dragon of great size and power. Its polished bronze scales reflect the +D:light in strange and confusing patterns, and you find it hard to keep your +D:mind on the job of fighting for your life. + +N:1003:Hound of Tindalos +G:Z:s +I:120:60d15:30:100:0 +W:59:3:600:8000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:TIME:2d12 +B:BITE:TIME:2d12 +B:CLAW:HURT:2d12 +B:CLAW:HURT:2d12 +F:FORCE_SLEEP | FRIENDS | RES_NETH | +F:INVISIBLE | PASS_WALL | EVIL | CAN_FLY | +F:ANIMAL | NO_CONF | NO_SLEEP | CTHANGBAND +S:1_IN_5 | BLINK | TELE_TO | +S:BR_NETH | BR_TIME +D:"They are lean and athirst!... All the evil in the universe +D:was concentrated in their lean, hungry bodies. Or had they +D:bodies? I saw them only for a moment, I cannot be certain." + +N:1004:Great Wyrm of Thunder +G:D:y +I:120:50d100:30:150:80 +W:67:2:190000:23000 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:4d12 +B:CLAW:HURT:4d12 +B:BITE:HURT:6d14 +B:BITE:HURT:6d14 +F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | +F:EVIL | DRAGON | NO_CONF | NO_SLEEP | NO_STUN | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_4 | +S:BLIND | CONF | SCARE | +S:BR_SOUN +D:A dragon of gigantic proportions, with destructive abilities to match. The +D:sheer loudness of its roar leaves you stunned and unable to think clearly +D:enough to defend yourself adequately. + +N:1005:Silver mouse +G:r:W +I:110:1d3:8:4:20 +W:4:1:200:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:EAT_LITE:1d2 +F:RAND_25 | CAN_SWIM | ANIMAL | +F:DROP_CORPSE | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is about three feet long with large teeth. As the light of your lamp falls +D:on it, it seems to grow stronger. + +N:1006:The Rat King +G:r:v +I:120:20d12:30:30:0 +W:18:1:950:32 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:3d2 +B:CLAW:HURT:3d2 +B:BITE:DISEASE:4d2 +B:BITE:DISEASE:4d2 +F:UNIQUE | ESCORT | ESCORTS | FORCE_MAXHP | +F:BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP +F:MORTAL | BASEANGBAND +D:A massive rat. He's the leader of the pack. + +N:1007:Vort the Kobold Queen +G:k:v +I:110:12d10:20:20:20 +W:7:3:1000:100 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:UNIQUE | FEMALE | CAN_SPEAK | +F:FORCE_MAXHP | +F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_6 | MISSILE | HEAL | CAUSE_1 | CONF +D:Where Mughash is the strongest of his kind, his consort Vort is the +D:wisest: she is her tribe's chief shamaness. + +N:1008:Giant black louse +G:I:D +I:120:1d2:6:7:10 +W:14:1:100:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | RAND_25 | CAN_FLY | WEIRD_MIND | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is six inches long. + +N:1009:Fire Phantom +G:G:r +I:120:10d100:20:90:40 +W:34:5:0:1200 +E:0:0:0:0:0:0 +O:0:0:100:0 +B:HIT:HURT:5d5 +F:UNIQUE | MALE | CAN_SPEAK +F:FORCE_MAXHP | UNDEAD | NO_CONF | NO_SLEEP | REGENERATE | NO_STUN | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | PASS_WALL | +F:MORTAL | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_6 +S:BR_FIRE | HOLD | CONF | SCARE | MIND_BLAST +D:He's back from the grave for vengeance on those who +D:burnt him. He has no mercy for those in his way. + +N:1010:The Insane Player +G:p:v +I:120:18d100:25:100:10 +W:36:2:1500:1200 +E:1:1:1:2:1:1 +O:20:20:20:20 +B:HIT:HURT:3d8 +F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI | +F:FORCE_MAXHP | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR | RAND_25 | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR +F:JOKEANGBAND | HAS_LITE +S:1_IN_4 | +S:TELE_TO | SHRIEK | SCARE +D:Once a powerful adventurer, this poor fighter has seen a few too many +D:software bugs in his time. Any shred of lucidity is long gone, but +D:he still remains dangerous. He wanders aimlessly through the dungeon +D:randomly striking at foes both real and imagined, all the while screaming +D:out at the world that caused his condition. + +N:1011:Glaryssa, Succubus Queen +G:U:W +I:120:12d100:90:60:10 +W:41:3:3000:8000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:CLAW:HURT:5d5 +B:HIT:LOSE_STR:4d4 +B:TOUCH:EXP_80:8d3 +F:UNIQUE | FEMALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | NO_SLEEP | NO_CONF +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | +F:COLD_BLOOD | PASS_WALL | MOVE_BODY | NONLIVING | +F:OPEN_DOOR | BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL | +F:ZANGBAND +S:1_IN_3 | +S:CAUSE_3 | HOLD | BLIND | BO_ACID | S_DEMON | +S:FORGET | BO_NETH | MIND_BLAST | DARKNESS +D:Drop dead gorgeous - literally. + +N:1012:Vermicious Knid +G:j:s +I:110:90d10:20:55:100 +W:44:2:1400:2100 +E:0:0:0:0:0:0 +O:40:30:20:10 +B:TOUCH:TERRIFY:4d6 +B:CRAWL:HURT:4d6 +B:ENGULF:HURT:4d6 +F:FRIENDS | EVIL | IM_COLD | SMART | +F:COLD_BLOOD | NO_FEAR | WEIRD_MIND | +F:OPEN_DOOR | ONLY_ITEM | DROP_2D2 | HURT_ROCK | +F:NONLIVING | +F:JOKEANGBAND | NO_CUT +D:An amorphous shape that looks like wet grey clay with two pale eyes. +D:It is totally silent as it oozes towards you. + +N:1013:Bone golem +G:g:w +I:120:35d100:20:170:50 +W:61:3:5000:23000 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:UN_BONUS:8d8 +B:HIT:UN_BONUS:8d8 +B:HIT:LOSE_STR:6d6 +B:HIT:LOSE_STR:6d6 +F:FORCE_SLEEP | FORCE_MAXHP | EMPTY_MIND | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:TELE_TO | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | BA_NETH | S_HI_UNDEAD +D:A skeletal form, black as night, constructed from the bones of its +D:previous victims. + +N:1014:Snake of Yig +G:J:b +I:120:48d10:25:80:30 +W:38:4:2000:600 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:3d12 +F:FORCE_SLEEP | FORCE_MAXHP | +F:RAND_25 | FRIENDS | AURA_FIRE | +F:BASH_DOOR | MOVE_BODY | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | EVIL | IM_FIRE | IM_POIS | +F:MORTAL | ZANGBAND +S:1_IN_5 | +S:BR_POIS +D:It is a giant snake that drips with poison. + +N:1015:Bronze golem +G:g:o +E:2:1:2:4:1:1 +O:0:0:0:0 +I:120:40d100:25:170:50 +W:65:3:5500:26000 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +F:FORCE_MAXHP | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | +F:OPEN_DOOR | BASH_DOOR | IM_FIRE | IM_ELEC | IM_POIS | RES_TELE | +F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT +S:1_IN_3 | +S:BO_PLAS | BA_FIRE | BR_FIRE | BA_ELEC | S_HI_DEMON | TELE_TO +D:A gigantic four-armed animated bronze statue, glowing with great heat. + +N:1016:Dimensional shambler +G:h:B +I:120:40d10:30:68:255 +W:29:6:1100:400 +E:0:0:0:0:0:0 +O:20:40:40:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD | +F:ONLY_ITEM | DROP_2D2 | NONLIVING | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | +F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE | +F:CTHANGBAND +S:1_IN_3 | +S:HEAL | HASTE | BLIND | CONF | SCARE | TPORT | BLINK +D:A shabby humanoid with a wrinkled skin. It seems to shift +D:in and out of existence as you watch. + +N:1017:Cultist +G:p:G +I:110:14d8:20:22:40 +W:17:1:1500:36 +E:1:1:1:2:1:1 +O:10:0:90:0 +B:HIT:HURT:4d3 +F:MALE | +F:FORCE_SLEEP | +F:DROP_1D2 | EVIL | +F:DROP_SKELETON | DROP_CORPSE | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:MORTAL | CTHANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | SCARE | CAUSE_2 | +S:S_MONSTER | MIND_BLAST +D:A robed humanoid dedicated to a demonic outer god. + +N:1018:Cult leader +G:p:G +I:120:52d14:20:60:10 +W:47:2:1800:1800 +E:1:1:1:2:1:1 +O:20:0:80:0 +B:HIT:HURT:6d4 +B:HIT:HURT:6d4 +F:MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_90 | DROP_2D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:DROP_SKELETON | DROP_CORPSE | +F:EVIL | NO_CONF | NO_SLEEP | +F:MORTAL | CTHANGBAND | HAS_LITE +S:1_IN_2 | +S:HEAL | BLIND | HOLD | CONF | CAUSE_3 | +S:S_MONSTER | S_UNDEAD | S_DEMON | BA_CHAO | BRAIN_SMASH +D:An evil priest, dressed all in black and devoted to one of the netherworld +D:demons that call themselves "the outer gods". + +N:1019:Servitor of the outer gods +G:H:y +I:130:100d35:30:140:255 +W:41:6:2100:15000 +E:0:0:0:0:0:0 +O:10:20:70:0 +B:GAZE:TERRIFY:4d4 +B:HIT:HURT:8d6 +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | REFLECTING | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NONLIVING | +F:RES_TELE | ELDRITCH_HORROR | SHAPECHANGER | ATTR_MULTI | +F:CTHANGBAND +S:1_IN_3 | +S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA | +S:S_UNDEAD +D:"Toad-like creatures which seemed constantly to be changing shape and +D:appearance, and from whom emanated, by some means I could not distinguish, +D:a ghostly ululation, a piping." August Derleth - "The Lurker at The +D:Threshold". + +N:1020:Avatar of Nyarlathotep +G:p:R +I:120:25d25:20:70:20 +W:45:2:0:500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:5d5 +F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | +F:NO_SLEEP | NO_FEAR | SHAPECHANGER | ELDRITCH_HORROR | NONLIVING | +F:MALE | OPEN_DOOR | BASH_DOOR | +F:CTHANGBAND | HAS_LITE +D:The Crawling Chaos with a thousand forms. Nyarlathotep is amused at your +D:puny attempts to kill him, and will keep coming back for another go +D:until he gets bored with the game. + +N:1021:Thiazi, the Storm Giant +G:P:B +I:130:99d110:50:160:20 +W:78:2:0:45000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:ELEC:9d11 +B:HIT:HURT:9d11 +B:HIT:ELEC:9d11 +B:HIT:HURT:9d11 +F:UNIQUE | SUSCEP_COLD | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE | +F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | AURA_ELEC | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK | +F:EVIL | IM_FIRE | IM_POIS | SUSCEP_COLD | GIANT | DEMON +F:ZANGBAND | HAS_LITE +S:1_IN_5 | +S:BR_ELEC | BR_PLAS | BR_MANA | BLIND | TELE_TO | S_KIN | S_HI_DRAGON | +S:HAND_DOOM | TELE_AWAY +D:Thiazi is the greatest of all the Storm Giants: when travelling, he takes +D:the form of a giant eagle. It was he who succeeded in kidnapping Iduna and +D:her apples of youth from Asgard itself. + +N:1022:Hypnos, Lord of Sleep +G:p:G +I:130:51d99:20:150:10 +W:67:2:5000:36000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:TOUCH:LOSE_ALL:2d25 +B:GAZE:PARALYZE:1d20 +B:GAZE:TERRIFY:1d20 +B:GAZE:BLIND:1d20 +F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI | +F:NO_STUN | RES_DISE | RES_NEXU | CAN_FLY | +F:FORCE_SLEEP | FORCE_MAXHP | EVIL | SMART | DROP_CORPSE +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | +F:NO_SLEEP | NO_CONF | NO_STUN | IM_POIS | IM_COLD | IM_FIRE | IM_ACID +F:ZANGBAND | HAS_LITE +S:1_IN_3 +S:BR_NEXU | BR_CHAO | HOLD | SLOW | BR_INER | BA_NUKE | +S:MIND_BLAST | BRAIN_SMASH | CONF | BLIND | TELE_TO | HEAL | +S:TELE_AWAY | TELE_LEVEL | TPORT | S_UNDEAD | S_DEMON | DRAIN_MANA +D:"Young with the youth that is outside time, and with a handsome +D:bearded face, curved, smiling lips, Olympian brow; and dense locks +D:waving and poppy-crowned." + +N:1023:Blue dragon worm +G:w:B +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ELEC | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_ELEC +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Sparks fly from its jaws. + +N:1024:White dragon worm +G:w:W +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_COLD | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_COLD +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Its breath condenses in the air. + +N:1025:Green dragon worm +G:w:G +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_POIS | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_POIS +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. You can smell foul gases +D:on its breath. + +N:1026:Black dragon worm +G:w:s +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_ACID +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Acidic drool drips from its jaws. + +N:1027:Red dragon worm +G:w:R +I:100:10d15:10:40:80 +W:20:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_FIRE | +F:MORTAL | BASEANGBAND | ATTR_MULTI +S:MULTIPLY | +S:1_IN_6 | BR_FIRE +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Smoke comes from its mouth. + +N:1028:Multi-hued dragon worm +G:w:v +I:100:10d20:10:40:80 +W:23:3:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:3d3 +B:CLAW:HURT:3d3 +B:BITE:HURT:3d5 +F:RAND_50 | RAND_25 | ATTR_MULTI | +F:DROP_60 | ONLY_GOLD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ELEC | IM_FIRE | IM_ACID | IM_COLD | IM_POIS | +F:MORTAL | BASEANGBAND +S:MULTIPLY | +S:1_IN_6 | BR_ELEC | BR_COLD | BR_FIRE | BR_ACID | BR_POIS +D:You thought dragons used eggs, but this worm has the scales, and the bad +D:breath, and the fiery eyes, of a real dragon. Its scales shimmer different +D:colours as you watch. + +N:1029:The Minotaur of the Labyrinth +G:H:s +I:130:150d10:13:25:10 +W:40:2:17500:3100 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BUTT:HURT:4d6 +B:BUTT:HURT:4d6 +B:BUTT:HURT:3d6 +B:BUTT:HURT:3d6 +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | UNIQUE | SPECIAL_GENE | +F:MORTAL | BASEANGBAND +D:It is a cross between a human and a bull. + +N:1030:The Sandworm Queen +G:w:v +I:120:30d20:10:40:80 +W:30:3:4500:12 +E:0:0:0:0:1:0 +O:30:60:0:10 +B:CLAW:ACID:5d4 +B:CLAW:POISON:5d4 +B:BITE:FIRE:5d4 +B:BITE:ELEC:5d4 +F:FORCE_MAXHP | DROP_60 | ONLY_ITEM | DROP_GREAT | DROP_GOOD | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | FEMALE | POWERFUL | SPECIAL_GENE | REFLECTING | +F:EVIL | ANIMAL | IM_ELEC | IM_FIRE | IM_ACID | IM_POIS | ESCORT | +F:MORTAL | BASEANGBAND | EMPTY_MIND | UNIQUE | NO_CONF +S:1_IN_2 | BR_POIS | S_KIN +D:Queen and mother of the sandworms, fear her and her prolific children. + +N:1031:Sandworm +G:w:y +I:115:10d15:10:40:80 +W:27:6:4500:12 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CLAW:POISON:4d4 +B:CLAW:POISON:4d4 +B:CLAW:POISON:4d4 +B:BITE:HURT:5d5 +F:RAND_25 | +F:FORCE_MAXHP | DROP_CORPSE | POWERFUL | +F:EVIL | IM_ELEC | IM_FIRE | IM_POIS | EMPTY_MIND | +F:MORTAL | BASEANGBAND +S:MULTIPLY +D:Offbreed of the Sandworm Queen, they are harmless alone... + + +N:1032:Tik'srvzllat +G:G:v +I:142:180d100:200:170:0 +W:127:2:1000:350000 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:GAZE:UN_BONUS:10d10 +B:GAZE:TIME:10d10 +B:GAZE:INSANITY:10d10 +B:GAZE:INSANITY:10d5 +F:UNIQUE | SPECIAL_GENE | +F:FORCE_MAXHP | POWERFUL | +F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | WEIRD_MIND | +F:EVIL | UNDEAD | IM_COLD | IM_FIRE | IM_ACID | IM_ELEC | AURA_COLD | +F:IM_POIS | RES_NETH | BASEANGBAND | NO_CUT +S:1_IN_2 | +S:S_UNDEAD | S_DEMON | S_DRAGON | +S:S_UNIQUE | S_WRAITH | S_HI_DEMON | +S:S_HI_UNDEAD | S_HI_DRAGON | S_KIN | +S:BR_DISE | BA_NETH +D:A disembodied and barely sentient mind, Tik'srvzllat floated +D:through the void for eons before being awakened by sorcery, pulled +D:into the nether realm, and shaped into the being you see before you. +D:A flickering purple outline of a sphere, with eerie yellow-purple +D:mist circling rapidly around it, Tik'srvzllat threatens your sanity +D:with its appearance alone. + +N:1033:The Glass Golem +G:g:W +I:130:100d15:200:170:0 +W:52:4:0:2000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:INSANITY:5d6 +B:HIT:INSANITY:6d6 +B:HIT:INSANITY:7d6 +B:HIT:INSANITY:6d6 +F:COLD_BLOOD | EMPTY_MIND | KILL_WALL | FORCE_MAXHP | POWERFUL | SPECIAL_GENE | +F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING | +F:ESCORTS | ESCORT | UNIQUE | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN +F:CHAR_MULTI | CAN_FLY | BASEANGBAND | NO_CUT +S:1_IN_4 +S:BR_CONF | BR_LITE | BR_DARK | BR_WALL +S:S_KIN | TELE_LEVEL | SHRIEK +D:One of the last creations of the petty dwarves of Ludarin, its existence +D:explains their destruction. A creation of finest glass, the body of this +D:creature bends and amplifies light in a way that makes you unsure of its +D:position. You feel somewhat dizzy as the radiant light reflects off the +D:walls, the ceiling and your gear. + +N:1034:The White Balrog +G:U:W +I:120:25d100:20:100:100 +W:50:3:12000:25000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:COLD:4d12 +B:HIT:COLD:4d12 +B:CRUSH:HURT:3d12 +B:TOUCH:UN_POWER +F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | AURA_COLD | CAN_FLY | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NONLIVING | DROP_RANDART +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | +F:EVIL | DEMON | IM_COLD | NO_CONF | KILL_WALL | BASEANGBAND | +F:HAS_LITE | SPECIAL_GENE +S:1_IN_4 | +S:BLIND | CONF | BRAIN_SMASH | +S:BR_COLD | BO_COLD | BA_NETH | S_UNDEAD | S_DEMON +D:It is a massive humanoid demon wreathed in frost, wielding a cruel looking +D:pike in its hands. + +N:1035:Golgarach, the Living Rock +G:#:W +I:120:50d30:20:100:40 +W:45:2:0:1500 +E:0:0:0:0:0:0 +O:60:0:40:0 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +B:HIT:HURT:4d6 +F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | KILL_BODY | ESCORT | +F:BASH_DOOR | IM_COLD | IM_ACID | IM_ELEC | IM_POIS | NONLIVING | UNIQUE +F:HURT_ROCK | NO_CONF | NO_SLEEP | NO_CUT | CHAR_MULTI | BASEANGBAND | SPECIAL_GENE +F:NO_CUT | DROP_RANDART +S:1_IN_10 | S_KIN | BO_ACID | BA_FIRE +D:Deep in the heart of the earth, even the rock itself is sentient +D:and has learned to despise intruders. + +N:1036:Atlas, the Titan +G:P:s +I:130:100d100:30:160:15 +W:76:3:70000:37000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:SHATTER:13d13 +B:HIT:CONFUSE:13d13 +B:HIT:SHATTER:13d13 +B:HIT:CONFUSE:13d13 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | KILL_BODY | KILL_WALL | +F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | GIANT | HURT_ROCK | BASEANGBAND | HAS_LITE | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +D:The strongest of all the Titans. Legend has it that he once held the sky +D:on his shoulders; and the mountain range that now does so is named after him. + +N:1037:Kronos, Lord of the Titans +G:P:v +I:130:130d100:30:150:15 +W:87:3:80000:42000 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +B:HIT:CONFUSE:12d12 +E:1:1:1:2:1:1 +O:0:100:0:0 +F:UNIQUE | MALE | +F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | +F:ONLY_ITEM | DROP_4D2 | DROP_3D2 | DROP_GOOD | +F:SMART | TAKE_ITEM | BASH_DOOR | HAS_LITE | +F:EVIL | GIANT | ESCORT | BASEANGBAND | DROP_CORPSE | +F:IM_FIRE | IM_COLD | IM_ACID | IM_POIS | IM_ELEC +S:1_IN_3 | +S:BR_FIRE | BR_COLD | BR_SHAR | BR_SOUN | ROCKET | +S:S_MONSTERS | S_KIN | TELE_TO | HEAL +D:The lord of the Titans, he has broken loose from his confinement in +D:the nether hells to seek revenge on the world. + +N:1038:Water hound +G:Z:r +I:110:12d6:30:30:0 +W:43:1:600:150 +B:BITE:HURT:1d6 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +E:0:1:0:2:1:0 +O:0:0:0:0 +F:FORCE_SLEEP | BASH_DOOR | DROP_CORPSE | FRIENDS +F:ANIMAL | IM_COLD | MORTAL | BASEANGBAND | RES_WATE | NO_CUT +S:1_IN_5 | BA_WATE +D:The sound of a hundred waterfalls rushes through your ears as +D:a huge wave of water, vaguely hound-shaped, rushes towards you. + +N:1039:Improv, the mighty MoLD +G:m:v +I:150:170d100:40:140:0 +W:127:2:3000:50000 +E:3:0:3:6:1:0 +O:20:20:20:20 +B:SPORE:UN_BONUS:10d10 +B:SPORE:EXP_80:10d10 +B:SPORE:TIME:10d10 +B:SPORE:TIME:10d10 +F:UNIQUE | NEVER_MOVE | CAN_SWIM | +F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE | +F:REFLECTING | AURA_ELEC | ONLY_ITEM | DROP_4D2 | +F:DROP_GOOD | DROP_GREAT | FORCE_SLEEP | RES_NETH | +F:SMART | POWERFUL | RES_TELE | REGENERATE | CAN_FLY | +F:DG_CURSE | WYRM_PROTECT | EVIL | +F:IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | +F:JOKEANGBAND | HAS_LITE | RES_WATE | NO_CUT +S:1_IN_2 | +S:S_HI_DRAGON | S_KIN | BR_DISI | HEAL | TPORT | +S:TELE_LEVEL | TELE_TO +D:An assistant to DarkGod, Improv has chosen the form of a dense +D:purple smog for his incarnation into Middle-earth. It travels the +D:dungeons, killing software bugs and creating random artifacts for +D:guests to find. + +N:1040:Emperor Mimic +G:m:y +I:120:50d50:30:60:100 +W:40:3:100:200 +E:0:0:0:0:0:0 +O:25:25:25:25 +B:HIT:POISON:5d5 +B:HIT:POISON:5d5 +B:HIT:POISON:5d5 +B:HIT:POISON:5d5 +F:MIMIC | UNIQUE +F:FORCE_SLEEP | +F:EMPTY_MIND | COLD_BLOOD | +F:IM_ACID | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_1 | +S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | FORGET | +S:BA_ACID | BA_FIRE | BA_COLD | BA_ELEC | +S:S_MONSTER | S_KIN | SHRIEK | BRAIN_SMASH | TRAPS +D:A strange creature that disguises itself as an object to lure +D:unsuspecting adventurers within reach of its venomous claws. + +N:1041:Melinda Proudfoot +G:h:v +I:110:1d1:40:250:3 +W:1:1:730:0 +E:0:1:1:2:1:1 +O:0:0:0:1 +F:FEMALE | CAN_SPEAK +F:FORCE_MAXHP | SPECIAL_GENE +F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET +F:MORTAL | BASEANGBAND | UNIQUE | NEUTRAL | NO_DEATH +D:She seems to seek someone, you may help... + +N:1042:Thrain, the King Under the Mountain +G:h:B +I:110:1d1:40:250:3 +W:60:1:730:0 +E:0:1:1:2:1:1 +O:0:0:0:1 +F:MALE | CAN_SPEAK +F:FORCE_MAXHP | SPECIAL_GENE +F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET +F:MORTAL | BASEANGBAND | UNIQUE | NEUTRAL | NO_DEATH +D:He must have suffered horrible tortures... + +N:1043:Fire golem +G:g:r +I:115:3d20:50:50:10 +W:0:3:100:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d6 +B:HIT:HURT:2d6 +B:HIT:FIRE:3d6 +B:HIT:FIRE:3d6 +F:BASH_DOOR | AURA_FIRE | HAS_LITE +F:IM_FIRE | SPECIAL_GENE +F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | NO_STUN +F:MORTAL | BASEANGBAND | NO_CUT | AI_PLAYER +S:1_IN_10 | +S:BR_FIRE +D:A sentient mass of pure fire. + +N:1044:Melkor, Lord of Darkness +G:G:v +I:150:300d300:100:150:0 +W:150:1:200000:60000 +E:1:1:1:2:1:1 +O:25:25:25:25 +B:HIT:ABOMINATION:3d10 +B:HIT:TIME:24d10 +B:HIT:INSANITY:24d10 +B:HIT:LOSE_ALL:24d10 +F:UNIQUE | CAN_SPEAK | MALE | +F:FORCE_MAXHP | SPIRIT +F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | +F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | RES_NETH | +F:SMART | KILL_WALL | MOVE_BODY | AURA_FIRE | +F:REGENERATE | POWERFUL | SPECIAL_GENE | CAN_FLY | KILL_TREES +F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:NO_CONF | NO_STUN | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND | +S:1_IN_4 | +S:BRAIN_SMASH | +S:BA_MANA | BO_MANA | BA_NETH | BA_CHAO | BA_DARK | ANIM_DEAD | S_KIN | +S:S_MONSTERS | S_UNIQUE | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON | +S:BR_NETH | BR_DISI | HAND_DOOM | S_WRAITH | HEAL | BRAIN_SMASH | +S:DRAIN_MANA | TELE_TO | DARKNESS | SHRIEK +D:He was the most powerful of the Valar, the equal of Manwe. +D:You banned him here, in the Void, and now you must destroy him +D:forever. However here in the Void, his spirit gained much power +D:for he is closer to the Flame Imperishable. He is coming to you in pure +D:madness, which makes him even more dangerous. You are on the verge +D:of dying! + +## Here are the Spirits, inhabitants of the Void, all called "Spirit" making it hard to know what we are up against ## +## Note: I am nasty heheh :) + +# Spirit of nether +N:1045:Spirit +G:G:v +I:120:40d80:30:50:20 +W:128:2:0:5000 +E:0:1:1:2:0:0 +O:25:0:75:0 +B:TOUCH:EXP_80:10d10 +B:TOUCH:EXP_80:10d10 +F:SPIRIT | BASEANGBAND | NEVER_MOVE | EMPTY_MIND | NO_CUT | +F:COLD_BLOOD | INVISIBLE +S:1_IN_1 | +S:BA_NETH +D:This strange, almost intangible spirit keeps assaulting you! + +# Spirit of annoyance (hahaha AI_ANNOY and MULTIPLY) +N:1046:Spirit +G:G:B +I:130:40d20:30:70:70 +W:144:4:0:500 +E:0:0:0:0:0:0 +O:5:5:5:0 +B:TOUCH:POISON:10d10 +B:CRAWL:POISON:10d10 +B:CRAWL:EAT_ITEM:10d9 +B:BITE:UN_BONUS:9d9 +F:SPIRIT | BASEANGBAND | WEIRD_MIND | FRIENDS | +F:AI_ANNOY | PASS_WALL +S:MULTIPLY +D:These things multiply at an apparently unstoppable rate! + +# Spirit of movement +N:1047:Spirit +G:G:B +I:130:10d80:50:65:10 +W:132:1:10:5500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:LOSE_DEX:2d3 +B:TOUCH:PARALYZE:1d12 +B:TOUCH:PARALYZE:1d12 +F:SPIRIT | BASEANGBAND | NO_SLEEP | PASS_WALL | WEIRD_MIND +S:1_IN_2 | +S:SLOW | BLINK | HOLD | HASTE +D:Coming towards you quickly, it seems intent on moving faster than you. + +# Spirit of confusion +N:1048:Spirit +G:G:v +I:120:40d80:80:85:0 +W:135:2:0:5500 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:ENGULF:HALLU:16d8 +B:ENGULF:HALLU:16d8 +B:ENGULF:CONFUSE:16d8 +B:ENGULF:CONFUSE:16d8 +F:SPIRIT | BASEANGBAND | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC | +F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | ATTR_MULTI | +F:NO_CONF | NO_SLEEP | NO_FEAR | NO_CUT +S:1_IN_3 | +S:BR_CHAO | BR_NEXU | BR_CONF +D:A swirling mass, constantly changing its appearance. + +# Spirit of brawn +N:1049:Spirit +G:G:U +I:130:140d100:50:180:30 +W:145:3:10000:8000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:SHATTER:18d18 +B:HIT:CONFUSE:18d18 +B:HIT:SHATTER:18d18 +B:HIT:CONFUSE:18d18 +F:SPIRIT | BASEANGBAND | DROP_4D2 | KILL_BODY | KILL_WALL | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | KILL_TREES | +F:EVIL | GIANT | HURT_ROCK | BASEANGBAND | HAS_LITE | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +D:Strong and swarthy, this spirit could bend metal with his bare hands. + +# Spirit of Wyrms +N:1050:Spirit +G:G:v +I:130:151d151:50:190:50 +W:147:8:10000:87500 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:10d15 +B:CLAW:HURT:10d15 +B:BITE:HURT:14d18 +B:BITE:HURT:14d18 +F:SPIRIT | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | AURA_ELEC | +F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | AURA_COLD | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | RES_NETH | RES_DISE | +F:DRAGON | GOOD | RES_TELE | DROP_CORPSE | KILL_TREES | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | +F:RES_NEXU | RES_PLAS | CAN_FLY | BASEANGBAND | HAS_LITE | NO_CUT +S:1_IN_3 | +S:S_HI_DRAGON | S_DRAGON | S_KIN | +S:BR_ACID | BR_ELEC | BR_FIRE | +S:BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK | +S:BR_CONF | BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU | +S:BR_TIME | BR_INER | BR_GRAV | BR_SHAR | BR_PLAS | +S:BR_WALL | BR_MANA | BR_DISI +D:This spirit bears a remarkable similarity to some of the most powerful +D:types of dragonkind found in Middle-earth. It appears to be even more +D:fearsome though! + +# Spirit of snakes +N:1051:Spirit +G:G:g +I:130:150d100:40:80:20 +W:133:3:90:750 +E:1:1:1:2:1:1 +O:25:20:25:20 +B:BITE:POISON:15d15 +B:BITE:POISON:15d15 +B:BITE:LOSE_ALL:10d12 +F:SPIRIT | CAN_SWIM | IM_POIS | IM_ACID | +F:DROP_60 | DROP_2D2 | FRIENDS | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | EVIL | BASEANGBAND +S:1_IN_4 | +S:BA_POIS | S_MONSTER | SCARE | HOLD +D:It slides towards you, a horrible scaly, slidy thing. + +# Spirit of seeing +N:1052:Spirit +G:G:v +I:130:95d110:60:130:10 +W:141:3:60:50000 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:UN_BONUS:12d12 +B:GAZE:UN_POWER:12d10 +B:GAZE:INSANITY:12d14 +B:GAZE:LOSE_ALL:6d6 +F:SPIRIT | BASH_DOOR | EVIL | IM_POIS | +F:CAN_FLY | BASEANGBAND +S:1_IN_2 | +S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH | +S:BA_DARK | BO_MANA | BA_NETH | BA_ACID | BA_FIRE | BA_COLD +D:You will find it difficult to avoid being seen by this spirit! And +D:once it has you in its sight, beware! + +# Spirit of unseeing +N:1053:Spirit +G:.:W +I:120:55d50:20:130:80 +W:142:6:60:4000 +E:0:0:0:0:0:0 +O:10:0:90:0 +B:TOUCH:UN_BONUS:12d12 +B:TOUCH:UN_POWER:12d10 +B:TOUCH:INSANITY:12d14 +B:TOUCH:LOSE_ALL:6d6 +F:SPIRIT | CAN_FLY | REFLECTING | +F:SMART | BASH_DOOR | COLD_BLOOD | INVISIBLE | EMPTY_MIND | +F:EVIL | BASEANGBAND | CHAR_MULTI | CHAR_CLEAR | ATTR_CLEAR +S:1_IN_3 | +S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF | +S:HEAL | TELE_AWAY | DARKNESS | TRAPS | FORGET | SHRIEK +D:Hopefully you will kill this spirit before you realise it exists. + +# Spirit of ickyness +N:1054:Spirit +G:G:g +I:130:80d80:30:60:10 +W:138:4:300:40000 +E:0:0:0:0:0:0 +O:40:30:10:10 +B:CRAWL:POISON:12d14 +B:CRAWL:EAT_FOOD:12d14 +B:TOUCH:ACID:13d15 +B:HIT:HURT:13d15 +F:SPIRIT | BASEANGBAND | +F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | +F:EMPTY_MIND +S:1_IN_4 | +S:DRAIN_MANA | BLIND | CONF | SCARE | S_KIN +D:A horrible slimy spirit, that seems to ooze evilness. I wouldn't get +D:too close to it if I were you. + +# Spirit of friendship +N:1055:Spirit +G:G:W +I:130:35d100:40:150:100 +W:136:3:200:10000 +E:0:1:0:2:1:0 +O:50:50:0:0 +B:BITE:HURT:12d12 +B:BITE:HURT:12d12 +B:BITE:HURT:12d8 +B:BITE:HURT:12d8 +F:SPIRIT | BASEANGBAND | +F:ESCORT | ESCORTS | +F:OPEN_DOOR | BASH_DOOR +S:1_IN_2 | +S:S_KIN +D:This spirit appears to have lots of friends! + +# Spirit of abomination +N:1056:Spirit +G:G:d +I:130:40d80:30:125:125 +W:134:2:200:5000 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:WAIL:TERRIFY:8d9 +B:HIT:HURT:10d10 +B:HIT:ABOMINATION:6d10 +B:HIT:ABOMINATION:6d10 +F:SPIRIT | BASEANGBAND | +F:EVIL | UNDEAD | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | +F:COLD_BLOOD | HURT_LITE | NO_CUT +S:1_IN_3 | +S:SCARE | HOLD | DARKNESS | SCARE +D:It seems to have been woken from the dead, this spirit. It lumbers +D:towards you, seeking to turn you into a form as hideous as its own! + +### Here come the spirits of <player stat> ### +# +# Spirit of strength +N:1057:Spirit +G:G:u +I:120:140d100:50:180:170 +W:129:2:10000:8000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:LOSE_STR:4d8 +B:HIT:LOSE_STR:4d8 +B:HIT:LOSE_STR:4d8 +F:SPIRIT | BASEANGBAND | DROP_2D2 | KILL_BODY | KILL_WALL | +F:BASH_DOOR | EVIL | GIANT | HURT_ROCK | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +D:It is coming for you, this massive imposing tower of strength. +D:It appears almost unstoppable! + +# Spirit of intelligence +N:1058:Spirit +G:G:r +I:140:80d100:50:100:10 +W:131:2:10000:8000 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:LOSE_INT:4d8 +B:HIT:LOSE_INT:4d8 +B:HIT:LOSE_INT:4d8 +F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 | +F:OPEN_DOOR | SMART | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +S:1_IN_2 | +S:HASTE | TPORT | TELE_TO | BLIND | CONF | +S:BO_MANA | BO_FIRE | BO_COLD | BO_ELEC | +D:This spirit looks very clever, cunning almost. + +# Spirit of wisdom +N:1059:Spirit +G:G:G +I:130:120d100:50:200:130 +W:137:2:10000:8000 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:LOSE_WIS:4d8 +B:HIT:LOSE_WIS:4d8 +B:HIT:LOSE_WIS:4d8 +F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 | +F:OPEN_DOOR | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +S:1_IN_2 | +S:HEAL | MIND_BLAST | CAUSE_4 | SCARE | +S:DRAIN_MANA | BRAIN_SMASH | FORGET | +D:This spirit has something of a priestly look about it. + +# Spirit of dexterity +N:1060:Spirit +G:G:W +I:160:120d100:50:160:50 +W:139:2:10000:8000 +E:1:1:1:2:1:1 +O:0:50:25:25 +B:HIT:LOSE_DEX:4d8 +B:HIT:LOSE_DEX:4d8 +B:HIT:LOSE_DEX:4d8 +F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 | +F:OPEN_DOOR | SMART | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +S:1_IN_1 | +S:ARROW_4 +D:This spirit moves almost too quickly for you to see him. + +# Spirit of constitution +N:1061:Spirit +G:G:s +I:120:140d100:50:180:50 +W:143:2:10000:8000 +E:1:1:1:2:1:1 +O:0:50:0:50 +B:HIT:LOSE_CON:4d8 +B:HIT:LOSE_CON:4d8 +B:HIT:LOSE_CON:4d8 +F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 | BASH_DOOR | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +D:This spirit moves slower than most, but thunders on and on +D:towards you. + +# Spirit of charisma +N:1062:Spirit +G:G:b +I:140:80d100:50:120:90 +W:146:2:10000:8000 +E:1:1:1:2:1:1 +O:70:10:10:10 +B:HIT:LOSE_CHR:4d8 +B:HIT:LOSE_CHR:4d8 +B:HIT:LOSE_CHR:4d8 +F:SPIRIT | BASEANGBAND | DROP_2D2 | +F:OPEN_DOOR | EVIL | TAKE_ITEM | +F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS +S:1_IN_2 | +S:TRAPS | ARROW_3 | BLINK | TELE_TO | CONF +D:There is something attractive about this spirit, and it seems +D:to have a full purse. + +### Here come some elemental spirits ### +# +# Spirit of flickering fire +N:1063:Spirit +G:G:r +I:120:60d100:50:65:80 +W:130:1:5:6000 +E:1:1:1:2:1:1 +O:25:60:0:15 +B:HIT:FIRE:10d8 +B:HIT:FIRE:10d8 +B:HIT:FIRE:10d8 +F:SPIRIT | BASEANGBAND | AI_ANNOY | IM_FIRE | AURA_FIRE | HAS_LITE +S:1_IN_2 | +S:BO_FIRE | BA_FIRE +D:Flickering towards you, and then away, this spirit will burn you badly! + +# Spirit of icy cold +N:1064:Spirit +G:G:w +I:120:60d100:50:65:80 +W:148:1:5:6000 +E:1:1:1:2:1:1 +O:25:60:0:15 +B:HIT:COLD:10d8 +B:HIT:COLD:10d8 +B:HIT:COLD:10d8 +F:SPIRIT | BASEANGBAND | IM_COLD | AURA_COLD | +F:COLD_BLOOD | BASH_DOOR +S:1_IN_2 | +S:BO_COLD | BA_COLD +D:The temperature around you drops as soon as you set eyes on this spirit. + +# Spirit of corrosion (acid) +N:1065:Spirit +G:G:s +I:120:60d100:50:65:80 +W:146:1:5:6000 +E:1:1:1:2:1:1 +O:25:60:0:15 +B:HIT:ACID:10d8 +B:HIT:ACID:10d8 +B:HIT:ACID:10d8 +F:SPIRIT | BASEANGBAND | IM_ACID | BASH_DOOR | KILL_TREES +S:1_IN_2 | +S:BO_ACID | BA_ACID +D:The very fabric of the void heals itself where this spirit walks. + +# Spirit of shocking (electricity) +N:1066:Spirit +G:G:b +I:120:60d100:50:65:80 +W:149:1:5:6000 +E:1:1:1:2:1:1 +O:25:60:0:15 +B:HIT:ELEC:10d8 +B:HIT:ELEC:10d8 +B:HIT:ELEC:10d8 +F:SPIRIT | BASEANGBAND | IM_ELEC | AURA_ELEC | BASH_DOOR +S:1_IN_2 | +S:BO_ELEC | BA_ELEC +D:The air crackles as this spirit approaches, and you smell singed flesh. + +# Spirit of Valaraukar (Balrogs) +N:1067:Spirit +G:G:v +I:130:130d100:100:140:10 +W:149:1:170:43000 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:FIRE:11d12 +B:HIT:FIRE:11d12 +B:CRUSH:HURT:10d12 +B:TOUCH:UN_POWER +F:SPIRIT | CAN_FLY | KILL_WALL | AURA_FIRE | NONLIVING | +F:ONLY_ITEM | DROP_2D2 | EVIL | DEMON | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | +F:IM_FIRE | IM_ELEC | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:BLIND | CONF | SCARE | BR_FIRE +D:Carrying a whip of fire, this spirit looks not dissimilar to a certain +D:Balrog. + +# Spirit of shadows +N:1068:Spirit +G:G:d +I:130:30d100:70:150:4 +W:140:4:2300:10000 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:TOUCH:EXP_80:20d8 +B:TOUCH:EXP_40:20d8 +F:SPIRIT | BASEANGBAND | REFLECTING | REGENERATE | +F:IM_ACID | IM_ELEC | IM_COLD | IM_FIRE | IM_POIS | RES_TELE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL +S:1_IN_3 | +S:BLIND | HEAL | BA_DARK | HASTE | CONF +D:Deriving his strength from the shadows, this spirit +D:steals only for the challenge. + +# Spirit of vampire or something +N:1069:Spirit +G:G:W +I:130:50d50:30:90:10 +W:143:2:1700:18000 +E:1:1:1:2:1:1 +O:0:70:30:0 +B:HIT:HURT:10d9 +B:HIT:HURT:9d9 +B:BITE:EXP_80:9d9 +B:BITE:EXP_80:9d9 +F:SPIRIT | FORCE_SLEEP | CAN_FLY | +F:DROP_60 | DROP_4D2 | +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | SPIRIT +S:1_IN_3 | +S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | +S:BRAIN_SMASH | DARKNESS | BO_NETH +D:Your blood curdles and your bones chill as this spirit approaches. + +# Spirit of unresistability (hehehehe) +N:1070:Spirit +G:G:v +I:140:40d100:40:70:20 +W:149:4:1200:20000 +E:1:1:1:2:1:1: +O:0:0:0:100 +B:HIT:SHATTER:18d10 +B:HIT:SHATTER:18d10 +B:HIT:LOSE_ALL:8d8 +B:TOUCH:UN_POWER +F:BASEANGBAND | SPIRIT | SMART | +F:OPEN_DOOR | BASH_DOOR | POWERFUL | +F:RES_NEXU | RES_NETH | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:IM_POIS | IM_ELEC | IM_ACID | IM_COLD | +S:1_IN_2 | +S:BA_MANA | BR_PLAS | BR_TIME | ROCKET | HAND_DOOM | FORGET | BA_WATE +D:This spirit appears to be afraid of very little, and confident in its +D:ability to destroy you. + +# Spirit of time +N:1071:Spirit +G:G:G +I:130:80d100:40:110:0 +W:150:3:800:50000 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:TOUCH:TIME:6d12 +B:TOUCH:TIME:6d12 +B:TOUCH:TIME:6d12 +B:TOUCH:TIME:6d12 +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | NO_CONF | NO_SLEEP | +F:SPIRIT | BASEANGBAND +S:1_IN_2 | +S:BR_TIME | SLOW | HASTE | HOLD +D:All at once you see that which is to come and that which has gone before. + +# Spirit of Gold +N:1072:Spirit +G:G:y +I:130:50d80:20:110:100 +W:130:4:80:8000 +E:0:1:0:2:1:0 +O:100:0:0:0 +B:TOUCH:EAT_GOLD:7d15 +B:TOUCH:EAT_GOLD:7d15 +B:HIT:POISON:6d12 +B:HIT:POISON:6d12 +F:ONLY_GOLD | SPIRIT | BASEANGBAND | +F:DROP_4D2 | DROP_4D2 | DROP_4D2 | REFLECTING | COLD_BLOOD | REGENERATE | +F:BASH_DOOR | MOVE_BODY | IM_ELEC | IM_COLD | IM_POIS | +F:RES_TELE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP +S:1_IN_4 | +S:ARROW_4 | HEAL | FORGET +D:It is the very essence of financial greed... + +# Spirit of doom +N:1073:Spirit +G:G:D +I:136:60d70:40:70:30 +W:134:2:60:8000 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:HIT:HURT:14d14 +B:HIT:HURT:14d14 +B:HIT:HURT:14d14 +F:SMART | OPEN_DOOR | BASH_DOOR | +F:EVIL | NO_CONF | NO_SLEEP | +F:SPIRIT | BASEANGBAND | HAS_LITE +S:1_IN_2 | +S:HAND_DOOM | CAUSE_4 | DARKNESS +D:The very presence of this creature fills the air with an aura of doom. +D:You feel waves of depression descending on you as it approaches. + +# Spirit of etherealism (?) +N:1074:Spirit +G:G:o +I:120:40d100:30:120:40 +W:141:3:1700:10000 +E:0:1:0:6:1:0 +B:CLAW:HURT:14d10 +B:CLAW:HURT:14d10 +B:BITE:HURT:17d10 +F:INVISIBLE | CAN_FLY | SPIRIT | WEIRD_MIND | +F:PASS_WALL | POWERFUL | MOVE_BODY | +F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | SPIRIT +S:1_IN_2 | +S:BLIND | CONF | +S:BR_LITE | BR_DARK | BR_CONF +D:This sprit seems to flicker in and out of this plane, and is a master +D:of light and dark. + +# Spirit of orc (boring huh) +N:1075:Spirit +G:G:v +I:120:90d10:30:160:100 +W:142:3:2700:11111 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +B:HIT:HURT:10d10 +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | ONLY_ITEM | +F:MORTAL | BASEANGBAND | HAS_LITE | SPIRIT +D:Stupid but strong, this spirit has an orcish aura about him. + +### Here endeth the Spirits ### + +N:1076:Neil, the Sorceror +G:h:v +# *Not* enough hitpoints +I:110:50d100:20:30:30 +# Bottom of Erebor +W:72:100:330:50000 +E:1:1:1:2:1:1 +O:0:5:90:5 +# Sorceror, not warrior +B:HIT:HURT:1d1 +B:HIT:HURT:1d1 +F:OPEN_DOOR | SMART | MALE | DROP_SKELETON | DROP_CORPSE +F:MORTAL | HAS_LITE | JOKEANGBAND | UNIQUE +# Trone, of course +F:CAN_FLY | REFLECTING | IM_FIRE +# Thorin +F:IM_ACID | FORCE_MAXHP +# No cold or random gen... waiting on elven rings only at bottom of Erebor +F:SPECIAL_GENE +# Dig +F:KILL_WALL +# Obvious resistances +F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR +# Well, he's been there a while +F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT +# Essence of speed, Manathrust, Noxious Cloud, and Fireflash +S:1_IN_1 | +S:HASTE | BO_MANA | BA_POIS | BA_FIRE +D:He looks like he is looking for something, and the flecks of dragon +D:blood on his face tell you he means business! diff --git a/lib/edit/ra_info.txt b/lib/edit/ra_info.txt new file mode 100644 index 00000000..30ff3f38 --- /dev/null +++ b/lib/edit/ra_info.txt @@ -0,0 +1,1923 @@ +# File: ra_info.txt + + +# This file is used to initialize the "lib/raw/ra_info.raw" file, which is +# used to initialize the "randart parts" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/ra_info.raw" file. + +# N:index +# X:power value:max number of time it can appear on one object +# T:tval:min sval:max sval (up to 20 T: lines) +# W:mininum player level to create it:rarity1:rarity2 +# C:max to dam:max to hit:max to AC:max to pval +# F:flags + +# General info, number of powers +G:100:1d5:1 +G:14:0d0:1 +G:10:0d0:1 +G:3:0d0:1 + +### Mage Staff randarts ### + +N:1 +X:10:1 +T:6:0:255 +W:5:1:4 +C:-5:-5:0:5 +F:MANA + +N:2 +X:14:1 +T:6:0:255 +W:10:1:8 +C:-10:-10:0:5 +F:SPELL + +N:3 +X:5:1 +T:6:0:255 +W:1:1:4 +C:-3:-3:0:5 +F:INT + +### Weapons ### + +# + To damage +N:4 +X:5:2 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:19:0:255 +T:22:0:255 +T:24:0:255 +T:115:55:55 +W:1:1:2 +C:10:0:0:0 + +# + To Damage for swords +N:5 +X:5:2 +T:23:0:255 +T:115:55:55 +W:1:1:2 +C:9:0:0:0 + +# + To damage for hafted weapons +N:6 +X:5:2 +T:21:0:255 +W:1:1:2 +C:11:0:0:0 + +# + To hit +N:7 +X:5:2 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:19:0:255 +T:22:0:255 +T:24:0:255 +T:115:55:55 +W:1:1:2 +C:0:10:0:0 + +# + To Hit for swords +N:8 +X:5:2 +T:23:0:255 +T:115:55:55 +W:1:1:2 +C:0:11:0:0 + +# + To Hit for hafted weapons +N:9 +X:5:2 +T:21:0:255 +W:1:1:2 +C:0:9:0:0 + +N:10 +X:15:1 +T:24:0:255 +T:115:55:55 +W:15:1:25 +C:4:0:0:0 +F:VORPAL + +N:11 +X:15:1 +T:23:2:2 +T:23:9:9 +T:23:11:33 +T:115:55:55 +W:15:1:25 +C:2:2:0:0 +F:VORPAL + +N:12 +X:15:1 +T:22:30:30 +W:10:1:16 +C:6:-2:0:0 +F:VORPAL + +N:13 +X:15:1 +T:22:17:17 +T:22:3:3 +T:22:0:15 +W:15:1:25 +C:4:0:0:0 +F:VORPAL + +N:14 +X:10:1 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:22:0:255 +T:24:0:255 +T:115:55:55 +W:4:1:10 +C:5:2:0:0 +F:BRAND_POIS + +N:15 +X:10:1 +T:23:0:255 +T:115:55:55 +W:4:1:10 +C:4:3:0:0 +F:BRAND_POIS + +N:16 +X:10:1 +T:21:0:255 +W:4:1:10 +C:5:2:0:0 +F:BRAND_POIS + +N:17 +X:11:1 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:22:0:255 +T:24:0:255 +W:5:1:11 +C:3:1:0:0 +F:BRAND_FIRE +A:BRAND_COLD + +N:18 +X:11:1 +T:23:0:255 +T:115:55:55 +W:5:1:11 +C:2:2:0:0 +F:BRAND_FIRE +A:BRAND_COLD + +N:19 +X:11:1 +T:21:0:255 +W:5:1:11 +C:4:0:0:0 +F:BRAND_FIRE +A:BRAND_COLD + +N:20 +X:12:1 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:22:0:255 +T:24:0:255 +W:5:1:11 +C:5:1:0:0 +F:BRAND_COLD +A:BRAND_FIRE + +N:21 +X:12:1 +T:23:0:255 +T:115:55:55 +W:5:1:11 +C:4:2:0:0 +F:BRAND_COLD +A:BRAND_FIRE + +N:22 +X:12:1 +T:21:0:255 +W:5:1:11 +C:6:0:0:0 +F:BRAND_COLD +A:BRAND_FIRE + +N:23 +X:13:1 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:22:0:255 +T:24:0:255 +W:5:1:13 +C:4:0:0:0 +F:BRAND_ELEC + +N:24 +X:13:1 +T:23:0:255 +T:115:55:55 +W:5:1:13 +C:3:1:0:0 +F:BRAND_ELEC + +N:25 +X:13:1 +T:21:0:255 +W:5:1:13 +C:5:-1:0:0 +F:BRAND_ELEC + +N:26 +X:15:1 +T:15:0:255 +T:16:0:255 +T:17:0:255 +T:18:0:255 +T:22:0:255 +T:24:0:255 +W:7:1:15 +C:3:0:0:0 +F:BRAND_ACID + +N:27 +X:15:1 +T:23:0:255 +T:115:55:55 +W:7:1:15 +C:2:1:0:0 +F:BRAND_ACID + +N:28 +X:15:1 +T:21:0:255 +W:7:1:15 +C:4:0:0:0 +F:BRAND_ACID + +N:29 +X:5:1 +T:21:0:255 +W:15:1:35 +C:15:2:0:0 +F:IMPACT + +N:30 +X:5:1 +T:18:0:255 +T:19:0:255 +T:22:0:255 +T:24:0:255 +W:2:1:9 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+C:0:0:0:0 +Z:MIDAS TOUCH + +N:345 +X:15:1 +T:31:0:255 +C:0:0:0:0 +Z:COLD TOUCH + +N:346 +X:30:1 +T:35:0:255 +W:20:1:27 +C:0:0:0:0 +Z:BLINK +A:RES_NEXUS + +### + To AC ### +N:347 +X:15:4 +T:30:0:255 +T:31:0:255 +T:32:0:255 +T:33:0:255 +T:34:0:255 +T:115:56:57 +T:35:0:255 +T:36:0:255 +T:37:0:255 +T:38:0:255 +T:6:0:255 +W:1:1:5 +C:0:0:5:0 + +### + To Dam (Only Gloves) ### +N:348 +X:40:1 +T:31:0:255 +W:1:1:45 +C:10:0:0:0 + +### + To Hit (Only Gloves) ### +N:349 +X:35:1 +T:31:0:255 +W:1:1:40 +C:0:10:0:0 + +# N:index +# X:power value:max number of time it can appear on one object +# T:tval:min sval:max sval (up to 20 T: lines) +# W:mininum player level to create it:rarity1:rarity2 +# C:max to dam:max to hit:max to AC:max to pval +# F:flags + +# Helm of water breathing +N:350 +X:50:1 +T:32:5:10 +W:20:1:25 +C:0:0:0:0 +F:WATER_BREATH + + +### Amulets And Rings ### +N:442 +X:15:1 +T:40:0:255 +T:45:0:255 +W:5:1:17 +C:0:0:0:5 +F:STR + +N:443 +X:11:1 +T:40:0:255 +T:45:0:255 +W:3:1:12 +C:0:0:0:5 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+T:40:0:255 +T:45:0:255 +T:35:0:255 +W:10:1:16 +C:0:0:0:4 +F:STEALTH +A:AGGRAVATE + +N:459 +X:7:1 +T:40:0:255 +T:45:0:255 +W:1:1:12 +C:0:0:0:6 +F:SEARCH + +N:460 +X:10:1 +T:40:0:255 +T:45:0:255 +W:1:1:12 +C:0:0:0:4 +F:INFRA + +N:461 +X:80:1 +T:45:0:255 +W:40:1:95 +C:0:0:0:3 +F:BLOWS + +N:462 +X:70:1 +T:45:0:255 +W:38:1:75 +C:0:0:0:0 +F:FLY +A:FEATHER + +N:463 +X:80:1 +T:45:0:255 +W:43:1:85 +C:0:0:0:5 +F:CRIT + + +### Lights ### + +N:501 +X:15:1 +T:39:0:255 +T:6:0:255 +W:5:1:15 +F:LITE1 + +N:502 +X:20:1 +T:39:0:255 +W:10:1:25 +C:0:0:0:0 +F:LITE2 + +N:503 +X:30:1 +T:39:0:255 +W:20:1:35 +C:0:0:0:0 +F:LITE3 + +N:504 +X:15:1 +T:39:0:255 +W:10:1:15 +C:0:0:0:0 +F:RES_LITE + +N:505 +X:18:1 +T:39:0:255 +W:11:1:17 +C:0:0:0:0 +F:RES_DARK + +N:506 +X:20:1 +T:39:0:255 +W:15:1:22 +C:0:0:0:0 +F:SEE_INVIS + +N:507 +X:12:1 +T:39:0:255 +W:1:1:10 +C:0:0:0:4 +F:SEARCH + +N:508 +X:12:1 +T:39:0:255 +W:1:1:15 +C:0:0:0:4 +F:INFRA + +N:509 +X:21:1 +T:39:0:255 +W:5:1:20 +C:0:0:0:0 +Z:ILLUMINATE + +N:510 +X:35:1 +T:39:0:255 +W:20:1:27 +C:0:0:0:0 +Z:MAGIC MAP + +N:511 +X:30:1 +T:39:0:255 +W:20:1:24 +C:0:0:0:0 +Z:DETECT CURSES + +N:512 +X:25:1 +T:39:0:255 +W:20:1:17 +C:0:0:0:0 +Z:DAZZLE + +N:513 +X:40:1 +T:39:0:255 +W:20:1:50 +Z:DETECT DOORS AND TRAPS diff --git a/lib/edit/re_info.txt b/lib/edit/re_info.txt new file mode 100644 index 00000000..c1fb01c8 --- /dev/null +++ b/lib/edit/re_info.txt @@ -0,0 +1,179 @@ +# File: re_info.txt + +# This file is used to initialize the "lib/raw/re_info.raw" file, which is +# used to initialize the "monster ego race" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Most values can be used with the +, -, % and = operators, = will set the +# monster value, + and - will modify it based on the normal monster +# % will apply that percentage to the monster value +# defaults : NO DEFAULT, MUST precise one + +# N:x:ego name +# G:x:y (x=monster letter, y=colour, use * to use the same as the standard monster) +# I:speed:(dice)d(side):aaf:ac:sleep +# W:lev:rarity:weight:xp:place('B'efore or 'A'fter) +# E:weapon:torso:arms:finger:head:legs +# B:method:effect:(dice)d(side) (up to x4 lines) +# F:flags that the standard monster MUST have - at least ONE of the R_CHAR_x +# flags (if present, to determine which monster letters can have this ego +# type), plus ALL of the rest +# H:flags that the standard monster MUST NOT have +# M:monster flags to add for the ego-type +# O:monster flags to remove, use MF_ALL for all +# S:monster spells to add for the ego-type +# T:monster spells to remove, use MF_ALL for all + +# A few undeads, to be created by the ANIM_DEAD spell + +N:1:Skeleton +G:s:* +I:%100:+1d+1:+0:+5:-5 +W:+5:13:%30:%95:B +F:DROP_SKELETON +H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g +M:DROP_SKELETON | UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF | +M:NO_SLEEP | EMPTY_MIND | COLD_BLOOD | STUPID | EVIL +O:GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS | SMART | +O:DROP_GREAT | DROP_GOOD | RAND_25 | RAND_50 | MORTAL +T:MF_ALL + +N:2:Zombie +G:z:* +I:%95:%110d%100:%90:+10:-5 +W:+10:14:%70:%100:B +F:DROP_CORPSE +H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g +M:DROP_CORPSE | UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF +M:NO_SLEEP | EVIL | EMPTY_MIND | COLD_BLOOD | STUPID | EVIL +O:GOOD | DROP_SKELETON | FRIEND | FRIENDS | ESCORT | ESCORTS | SMART +O:DROP_GREAT | DROP_GOOD | RAND_25 | RAND_50 | MORTAL +T:MF_ALL + +N:3:Lich +G:L:* +I:%100:+0d+1:+10:+20:-10 +W:+30:22:+0:%200:B +B:TOUCH:LOSE_DEX:+0d+0 +B:TOUCH:LOSE_DEX:+0d+0 +B:TOUCH:UN_POWER:+0d+0 +B:TOUCH:EXP_40:+0d+0 +F:DROP_SKELETON | SMART | R_CHAR_h | R_CHAR_p | R_CHAR_P | R_CHAR_O +H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g +M:UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF +M:NO_SLEEP | SMART | EVIL | COLD_BLOOD +O:DROP_SKELETON | GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS | +O:DROP_GREAT | RAND_25 | RAND_50 | MORTAL +S:1_IN_4 | +S:BLINK | TELE_TO | TELE_AWAY | BRAIN_SMASH | DRAIN_MANA | CAUSE_3 | +S:BLIND | HOLD | SLOW | SCARE + +N:4:Spectral +G:G:* +I:+10:%80d%100:+10:+20:-5 +W:+20:20:%10:%110:B +B:*:EXP_20:+0d+0 +B:*:EXP_20:+0d+0 +F:DROP_CORPSE +H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g +M:UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF +M:NO_SLEEP | PASS_WALL | EVIL | COLD_BLOOD +O:GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS | +O:DROP_GREAT | EMPTY_MIND | RAND_50 | MORTAL +S:1_IN_5 | BLIND | HOLD | SCARE +T:MF_ALL + +N:5:Captain +G:*:v +I:+5:%150d%100:+5:%120:-2 +W:+5:4:%120:%150:A +B:*:*:+0d+1 +B:*:*:+0d+1 +B:*:*:+0d+1 +B:*:*:+0d+1 +F:R_CHAR_o | R_CHAR_y | R_CHAR_k | BASEANGBAND +M:FORCE_MAXHP | FRIENDS | SMART | DROP_1D2 + +N:6:Chieftain +G:*:* +I:+10:%200d%100:+10:%120:-3 +W:+5:4:%120:%200:A +B:*:*:+1d+2 +B:*:*:+1d+2 +B:*:*:+1d+2 +B:*:*:+1d+2 +F:R_CHAR_T | R_CHAR_P | R_CHAR_O | BASEANGBAND +M:FORCE_MAXHP | FRIENDS | SMART | DROP_1D2 + +N:7:Shaman +G:*:r +I:+0:%90d%100:+10:%90:+0 +W:+2:1:%90:%120:A +F:R_CHAR_o | R_CHAR_k | R_CHAR_n | BASEANGBAND +M:SMART | FORCE_MAXHP | DROP_1D2 +O:FRIENDS +S:1_IN_6 | MISSILE | CAUSE_1 | CONF | BLINK + +N:8:Priest +G:*:G +I:+0:%90d%100:+10:%90:+0 +W:+3:2:%90:%120:A +F:R_CHAR_T | R_CHAR_P | R_CHAR_O | BASEANGBAND +M:FRIENDS | SMART | FORCE_MAXHP | DROP_1D2 +S:1_IN_6 | CAUSE_2 | MISSILE | DARKNESS | CONF | SCARE | BLINK + +N:9:Mage +G:*:r +I:+0:%150d%100:+10:%120:+0 +W:+5:4:%120:%150:A +B:*:*:+0d+0 +B:*:*:+0d+0 +B:HIT:HURT:=2d=8 +B:HIT:HURT:=2d=8 +F:R_CHAR_O | BASEANGBAND +M:SMART | FORCE_MAXHP | DROP_1D2 +O:FRIENDS +S:1_IN_6 | BA_COLD | BO_FIRE | TRAPS | HEAL | HOLD | S_MONSTER | TPORT + +N:10:Archer +G:*:W +I:+0:+0d+0:+0:+0:+0 +W:+1:1:%100:%110:A +F:R_CHAR_y | R_CHAR_k | R_CHAR_O | R_CHAR_o | BASEANGBAND +S:1_IN_4 | ARROW_2 + +N:11:Rogue +G:*:b +I:+2:+0d+0:+0:+10:-30 +W:+1:2:%90:%100:A +B:*:EAT_GOLD:+0d+0 +F:R_CHAR_y | R_CHAR_k | R_CHAR_o + +# For townpeople +N:12:Elven +G:*:* +I:+2:+0d+0:+0:+0:+0 +W:+0:15:+0:+0:B +F:WILD_TOWN +H:ANIMAL + +# For townpeople +N:13:Dwarven +G:*:* +I:+2:+0d+0:+0:+0:+0 +W:+0:15:+0:+0:B +F:WILD_TOWN +H:ANIMAL + +# N:x:ego name +# G:x:y x is the char, y the attribute, * means the normal one +# I:speed:(dice)d(side):aaf:ac:sleep +# W:lev:rarity:weight:xp:place('B'efore or 'A'fter) +# F:flags that the normal monster *must* have +# H:flags that the normal monster *must not* have +# M:monster flags that the ego-monster adds +# O:monster flags to remove (use MF_ALL for all) +# S:monster spells that the ego-monster adds +# T:monster spells to remove (use MF_ALL for all) diff --git a/lib/edit/readme.txt b/lib/edit/readme.txt new file mode 100644 index 00000000..4c0ecbe7 --- /dev/null +++ b/lib/edit/readme.txt @@ -0,0 +1,96 @@ +# File: a_info.txt +# This file is used to initialize the "artifact" information for the Angband game. +# This is were you find Cubragol, The Phial , Ringil etc. + +# File: ba_info.txt +# This file is used used to initialize the "store/building actions type" information for the Angband game. +# This is where you find the ID numbers for 'Presage fate', 'Play craps' , 'Sell an item' etc. + +# File: d_info.txt +# This file is used to used to set the dungeons for the Angband game. +# This is where you find 'Barrow Downs', 'The Maze' , 'Mordor' etc. + +# File: e_info.txt +# This file is used to initialize the "ego-item" information for the Angband game. +# This is where you find 'Helms of the Noldor' , 'Filthy rags of leprousness' , 'Boots of Jumping' etc. + +# File: f_info.txt +# This file is used to used to initialize the "terrain feature" information for the Angband game. +# This is where you find the ID numbers for 'Underground tunnel' , 'grass with flowers' , 'open floor' etc. + +# File: k_info.txt +# This file is used to initialize the "object kind" information for the Angband game. +# This is where you find 'Katanas' , 'Mushrooms of Sickness' , 'Jewel Encrusted Crowns' etc. + +# File: misc.txt +# This file contains a lot of 'maximums ' for the Angband game. +# This is where you find 'Maximum number of skills in s_info.txt' , +#'Maximum number of items in k_info.txt' , 'Maximum number of artifacts in a_info.txt' etc. + +# File: ow_info.txt +# This file is used to initialize the "owner info type" information for the Angband game. +# This is where you find 'Bilbo the Friendly(Hobbit)' , 'Raistlin the Chicken(Human)' , +# Inglorian the Mage(Human) etc. + +# File: p_info.txt +# This file is used to initialize the "player race/race mod/class" information for the Angband game. +# You will find here races like 'Humans' , subraces like 'Vampire', classes like 'Monk' + +# File: r_info.txt +# This file is used to initialize the "monster race" information for the Angband game. +# You will find here monsters like 'Marylene, Heartbreakeress of the Netherworld', +# 'The Minotaur of the Labyrinth' , 'Morgoth, Lord of Darkness' etc. + +# File: ra_info.txt +# This file is used to initialize the "randart parts" information for the Angband game. +# Here you will find info for random artefacts made of 'Mage Staves' , 'Lights' , 'Gloves' etc. + +# File: re_info.txt +# This file is used to initialize the "monster ego race" information for the Angband game. +# Here you will find ego monster types like 'Spectral','Skeleton','Archer' etc. + +# File: s_info.txt +# This file is used to initialize the "skills" information for the ToME game. +# Here you will find player & monster skills, 8you can use their IDs in other files(?), +# You will find skills like 'Bearform-combat' , 'Necromancy' , 'Spell-power' etc. + +# File: set_info.txt +# This file is used to initialize the "lib/raw/set_info.raw" file, which is +# used to initialize the "item set" information for the Angband game. +# You find linked Items like 'The bow of Bard' & 'The arrow of Bard' +# It is like totally unclear to me what this does, especially because +# the big spider doesnt drop Sting, hint hint ! + +# File: special.txt +# Contains terrain parsings for the special levels now being kept in seperate map files +# You will find there entries as in f_info.txt + +# File: st_info.txt +# This file is used to initialize the "store info type" information for the Angband game. +# You will find there stores like 'Armoury' , 'Temple' , 'The Mathom-house' etc. + +# File: t_info.txt +# Includes the town definitions of the game Angband +# You will find here the towns like 'Gondor' , 'Bree' , 'Lothlorien' etc. + +# File: t_pref.txt +# Defines the preferences for the town features +# You will find there entries as in f_info.txt + +# File: tr_info.txt +# This file comes from Angband64 written by Jurriaan Kalkman +# and describes the traps items can have +# You will find traps like 'Summon Fast Quylthulgs Trap' , 'Wisdom Trap' etc. + +# File: v_info.txt +# This file is used to initialize the "vault template" information for the Angband game. +# You will find vaults like 'The I in the Storm' , 'Greater vault (mortuary temple of sety)' , +# 'Lesser vault (amenhotep I)' etc. + +# File: W_info.txt +# This is the wilderness +# Change the dimensions at your perils, most likely the game will crash !!! + +# File: wf_info.txt +# This file is used to initialize the "wilderness feats" information for the Angband game. +# You will stuff like 'Ekkaia, the Encircling Sea' , 'mountain' , 'Minas Anor' etc. diff --git a/lib/edit/s_crypt.map b/lib/edit/s_crypt.map new file mode 100644 index 00000000..3d6ce71c --- /dev/null +++ b/lib/edit/s_crypt.map @@ -0,0 +1,109 @@ +# Special level "The Forgotten Crypt" in The Pits of Angband +# +# Created for PernAngband 5.0.1 on 18/8/01 +# Written by Mynstral (mynstral@thehelm.com) + +%:special.txt + +### Guaranteed Monsters +# Vampire on normal floor +F:a:1:0:432 + +# Ghoul on normal floor +F:b:1:0:418 + +# Rotting Quylthulg on normal floor +F:c:1:0:633 + +# Master Vampire on normal floor +F:d:1:0:520 + +# Vampire Lord on normal floor +F:e:1:0:623 + +# Greater Rotting Quylthulg on normal floor +F:f:1:0:802 + +# Ghast on normal floor +F:g:1:0:327 + +# Undead Beholder on normal floor +F:h:1:0:664 + +# Thuringwethil, the Vampire Messenger on normal floor +F:i:1:0:755 + +# Black Reaver on normal floor +F:j:1:0:798 + +### Random Monsters and/or Items +# Random monster (upto 5 levels ood) on normal floor +F:&:1:0:*75 + +# Random monster (upto 11 levels ood) on normal floor +F:@:1:0:*81 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on normal floor +F:8:1:0:*79:*77 + +# Random monster (upto 40 levels ood) and +# Random object (upto 20 levels ood +F:9:1:0:*110:*90 + +# Random monster (upto 3 levels ood) +F:-:1:0:*73 + +# Random object (upto 7 levels ood) +F:=:1:0:0:*77 + +### Guaranteed Items +# The Shadow Cloak of Luthien on normal floor +F:1:1:0:0:0:0:49 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XA.%@=-=-X8XX6...XX.XXLLL..c..LLLXX.XX...7XX8X=-=-...5X +D:X.%%@=-=-X99X.....X..XLL..X%X..LLX..XhVV..X99X=-=-..GGX +D:X%%@@...XXX9XX....XX.XX...X.X...XX.XXVVVVXX9XXX=-=.XGGX +D:X@@@....X8X-=XgggggX..X..dX4Xd..X..XWWWWWX-=X8X-=-.XGGX +D:X......XX%XX=XXgddgXX.XX8GXXXG8XX.XXWWWWXX-XX%XX...XGGX +D:XIXIXXIX*X=X-=XgddggX..X8G^.^G8X..XWWWWWX-=X.X.X&&&XGGX +D:XXXIXIXX*X-XX=XXggggXX.XXG^.^GXX.XXWWWWXX-XX.X.XX&&XGGX +D:XXXXXIX**X=-X=-XIIXXXX..XG^.^GX..XVWWWVX=-XX.XddX@@XGGX +D:X^^^^XX**X=-XX=XXIXIIXX.XX^.^XX.XXVVVVXX-XX%.XedXX@XGGX +D:X^^f^Xe**X%%.X=-XXIXXIXbbX^.^XbbX.VV.XX=-XbX.XXXIX@IIGX +D:X^^^XXe..X...XX=-XXXIXXXbXX.XXbXX...XX=-XXbX.XaaaXXXIGX +D:X^^XXbbb.XGGG.XX=-XXIIXXbbXDXbbX...XX=-XXbbX.XaaaaXXIGX +D:X^XXcbab.XVdG.cXX=-XXXIXXabXbaXX.XXX=-XXbbbX.XaaaaaXXfX +D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X +D:XX.bababa%eWG.%.BXXXbcbbbbX.XbbbbcbXXXC...fX.%.......XX +D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X +D:X8XXcbab.XVdG.cXX=-XXX.XXabXbaXXLXXX=-XXbbbX.XaaaaaXX.X +D:X88XXbbb.XGGG.XX=-XX...XbbXDXbbXLLLXX=-XXbbX.XaaaaXXX.X +D:XXXIXXe..X...XX=-XX.GGXXbXX.XXbXXILIXX=-XXbX.XaaaXXXX.X +D:X9889Xe**X%%.X=-XXG.GdXbbX^.^XbbXILLIXX=-XbX.XXXIXhGG.X +D:XXIXXXX**X=-XX=XXdG.GXX.XX^.^XX.XXILIIXX-XX%.XedXXXXX.X +D:X99999X**X=-X=-XGGG..X..XI^a^IX..XILLIIX=-XX.XddX..eeeX +D:XXXXIXXX*X=XX-XX....XX.XXI^a^IXX.XXILLIXX=XX.X.XX.GGGGX +D:X^^^^^cX*X-X=-X.....X..X.I^a^I.X..XIILLIX=-X.X.Xdddd..X +D:XllllX^XX%XX=XXG.GGXX.XX.IXXXI.XX.XXIILIXX-XX%XXXXXXX.X +D:X^^^cl^=X8X-=XeG.GeX..X...X4X...X..XILLLIX-=X8X.aaaaaaX +D:XLLX^l^-XXX9XXGG.GXX.XX...X.X...XX.XXLLLLXX9XXX.GGGGGGX +D:X..L^l^=-X99X.....X..XWW..X%X..WWX..XLLLL.X99XXbbbbb..X +D:X7.L^l^=-X8XX5...XX.XXWWW..c..WWWXX.XXLL.AXX8XXbbbbb.6X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXIIIIXIIIIXXIIIXIIIIXXIIIXXXXggggXc..cXaaaaXbb.CX +D:XIIIIIXIXXIIIXXIIXIXIXIXXIXXIXIXXXXgddg%....%aaaa%bb..X +D:XIXXXIXIXXXXXXXXIIIXIXIIXIXXIXIXXXXggggXc..cXaaaaXbbbbX +D:XIXXXIIIXIIIIIIXXXXXIXXIXIXIIXIXXXXXXXXXXIIXXXXXXXXXXXX +D:X..XXXXXXIXXXXIXIIIXIXIIXIXIXXIXXXXVVVjXddddXe..eX....X +D:XB.IIIIIXIIIXIIXIXIXIIIXXIXIXIIXIIIVVVEX....%.ee.%.hh.X +D:X..XXXXIXXXIXIXXIXIXXXXXIIXIXIXXIXXVVVjXddddXe..eX....X +D:XIXXXIXIIIXIXIIIIXIIIIXIIXXIXIXXIXXXXXXXXXXXXXXXXXXDDXX +D:XIXXXIXXXIIIXXXXXXXXXIXIXXIIXIIIIXXGGGGXgggdddeIVX....X +D:XIIXXIXXXXXXXIIIIXXIXXXIIIIXXXXXXXXE.heDgggaaaiG1X....X +D:XXIIIIIIIIIIIIXXIIIIXIIIXXXXXXXXXXXGGGGXgggdddeIVX..j>X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +### Starting location +P:17:29 diff --git a/lib/edit/s_death.map b/lib/edit/s_death.map new file mode 100644 index 00000000..398b5fd1 --- /dev/null +++ b/lib/edit/s_death.map @@ -0,0 +1,104 @@ +# Special level "Deathwatch" in the Orc Caves +# +# Created for PernAngband 5.0.1 on 18/8/01 +# Altered by Mynstral (mynstral@thehelm.com) + +%:special.txt + +### Guaranteed monsters +# Snaga on normal floor +F:a:1:0:118 + +# Cave orc on normal floor +F:b:1:0:126 + +# Hill orc on normal floor +F:c:1:0:149 + +# Black orc on normal floor +F:d:1:0:244 + +# Half-orc on normal floor +F:e:1:0:264 + +# Uruk on normal floor +F:f:1:0:313 + +# orc captain on normal floor +F:g:1:0:285 + +# Lagduf on normal floor +F:h:1:0:140 + +# Grishnakh on normal floor +F:i:1:0:186 + +# Golfimbul on normal floor +F:j:1:0:215 + +### Guaranteed items +# Thalkettoth on normal floor +F:1:1:0:0:0:0:28 + +# Maedhros on normal floor +F:2:1:0:0:0:0:64 + +# Cammithrim on normal floor +F:3:1:0:0:0:0:53 + +### Dungeon Design +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X XXXXXXXXXXXX X +D:X X..........X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X +D:X X....>.....X X.XdX.X.X.XcX.X.X...XcX.X.XcX.X.XgXd+2X X +D:X X..........X XDXDXDXDXDXDXDXDX...XDXDXDXDXDXDXDXDXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X +D:X XXXXXDXXXXXX X...............D...D...............X X...f............a...XXXXX.......b..f....a....+1X X +D:X X.X XDXDXDXDXDXDXDXDX..cXDXDXDXDXDXDXDXDX X........b...........XXXXX...a..........b.....XXX X +D:X X.X X.XcX.XcXdX.X.X.X...XcX.XdXcX.X.X.XgX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X +D:X X.X XXXXXXXXXXXXXXXXX.c.XXXXXXXXXXXXXXXXX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X +D:X X.X XXX X...X X...........f...a....XXXXX....b.a...........b.X X +D:X XX.XX X.XXXXXXXXXXXXDDDXXXXX X..f...b.............XXXXX..a....f.....b..a...X X +D:X XX...XX XXXDXXXXXXXXX.......c.XX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X +D:X XX.....XX XdD........D...c......dX X........a...............a....................X X +D:X XX.......XX XXXDXXXXXXXX......c....X Xf....b..........f............a.........f.....X X +D:X X.........X XeX XX.........XX X.............a.......b...........a...........X X +D:X XXXXX.XXXXX X.X XXXXDDDXXXX X....a...............................a........X X +D:X X.X X.X X...X XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXXX X +D:X X.X X.X X...X X...X X +D:X X.X X.X XX...XX X.b.X X +D:X X.X X.X XX.....XX X...X X +D:X XXDXX XXXX X.X XX.......XX X..bX X +D:X X...XXXX..X XdX XX...ccc...XX X...X X +D:X X...+..D..X X.X XX....ccc...dXX X...X X +D:X X...XXXX..X X.X XX.d..ccicc....XX XXXXXXXXXXXXXDDDXXXXXXXXXXXX X +D:X XX.XX XXXX X.X XX......ccc..g...XX XX......a...............f...XX X +D:X X.X X.X XX...g...ccc.......XX XXX..f.........................XX XXXXX X +D:X X.X X.X X......g.........g..X XX..................b....a.......XX Xa.aX X +D:X X.X XgX XXXX..XXXXXXX..XXXXXX XX.....a.........a..............a..XX X.a.X X +D:X X.X X.X X..X X..X XXXXXXXX..........f........................XX XDXXX X +D:X X.X X.X Xd.XXXXXXX..XXXXXXX X.....D...b.................b...f...........XXXXXXXXXXX.X X +D:X X.X X.X X...c.......D.....X X.....D...........a..h.............a........D......a....X X +D:X X.X X.X X.......c.g.D.....X X...XXXX.....b.............................XXXXXXXXXXXX.X X +D:X XXXX.XXXX X.X XXXXXXXXXXXXXXXX..XXXXXXX X...X XX..............a......a...........XX X.X X +D:X X.......X X.X X........XXXXXXX...X XX.........f.............f.......XX X.X X +D:X XXX...XXX X.X X..d...............X XX.....b...........b.........f.XX XaX X +D:X X.......X X.X X........XXXXXXX...X XX..........b................XX X.X X +D:X XXXX.XXXX X.X XXXXXXXXXX XXXXX XXXXXXXXXXXXDDDDDXXXXXXXXXXXX X.X X +D:X X.X XDXXXXXXXXXXXXXXX X.....X X.X X +D:X X.X X..d...e......d.XXXXXXXXXXX XXXXXXXXXXXX X.b...X X.X X +D:X X.X X....e..g.......D.........X X.d..gg..eeX XXX.....XX X.X X +D:X X.X XXXXX X..g..d.....e...XXXXXXXXDDXXXXXXXX....gg..eeXXXXX XX...XXX..XXX XXXXXXDXX X +D:X X.X XeeeX XDXXXXXXXXXXXXXXX Xg.d.......D.e..e..gg..eej+3+% XX....XXX....XXXXXX XXX...D..aX X +D:X X.X Xeg.X XX.XX X....e....eD.e.....gg..eedXXX% X.............X...X XaD...X...X X +D:X XXXX.XXX XX+XXXX...X X.d........XXXX....gg..eeXX % XXXXX XXXXXXXXXXXX..D...X XXX..aX...X X +D:X X......X XX.......X XXXX...e...d..XXXX...dgg..eeX % X...X XX.....D..XXXXXX XXXXXXXDXX X +D:X X......X X.g.....XXXXXX X..D....g..e..Dd.XXXXXXXXXXXX % XXXDXX X......X..X....X X...X X +D:X X......X X...d...DeeeeX X..XXXXXXXXXXXX..X + X...X XXXXXXXX..X....X X...X X +D:X X......X X.....e.XXXXXX XXXX XXXX % X...XXXXXX X....D..D....X XXXXXXXXDXDXXXX X +D:X XXXDDXXXXXXXXXXXXXX+XXXXXX % X....X...X X..XXX..XXXXXXXXX X.....a..X....X X +D:X X........%........X %+%%....D...XXXXXX.D..D.....+.X X........X....X X +D:X XXXXXXXXXXXXXXXXXXX XXXXXX..........X..X.....XXX XXXXXXXXXXXXXXX X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +### Starting Location +P:51:125 diff --git a/lib/edit/s_doom.map b/lib/edit/s_doom.map new file mode 100644 index 00000000..5be3b67d --- /dev/null +++ b/lib/edit/s_doom.map @@ -0,0 +1,226 @@ +# Mount Doom + +### Terrain Features +# Permanent Wall +F:X:177:0 + +# Lava Wall +F:#:177:0 +F: :177:0 + +# Great Fire +F:$:178:0 + +# Fire +F:%:205:0 + +# Hidden Door +F:+:48:0:0:0:0:0:0:0:177 + +# Normal Door +F:D:32:0 + +# Shallow Lava +F:.:86:0 + +# Deep Lava +F:L:85:0 + +# Treasure (random) on shallow lava +F:*:86:0:0:* + +# Trap (random) on deep lava +F:^:85:0:0:0:0:0:* + +# Trap (random) on shallow lava +F:t:86:0:0:0:0:0:* + +# up staircase +F:<:6:0 + +### Guaranteed Monsters +# Greater Balrog on deep lava +F:A:85:0:807 + +# Greater Balrog on shallow lava +F:a:86:0:807 + +# Lesser Balrog on deep lava +F:B:85:0:996 + +# Lesser Balrog on shallow lava +F:b:86:0:996 + +# Pit Fiend on deep lava +F:C:85:0:812 + +# Pit Fiend on shallow lava +F:c:86:0:812 + +# Great Wyrm of Power on deep lava +F:E:85:0:847 + +# Great Wyrm of Power on shallow lava +F:e:86:0:847 + +# Bone Golem on deep lava +F:F:85:0:1013 + +# Bone Golem on shallow lava +F:f:86:0:1013 + +# Dracolisk on deep lava +F:G:85:0:703 + +# Dracolisk on shallow lava +F:g:86:0:703 + +# Nycadaemon on deep lava +F:H:85:0:719 + +# Nycadaemon on shallow lava +F:h:86:0:719 + +# Barbazu on deep lava +F:I:85:0:720 + +# Barbazu on shallow lava +F:i:86:0:720 + +# Plasma Hounds on deep lava +F:J:85:0:726 + +# Plasma Hounds on shallow lava +F:j:86:0:726 + +# Hell knight on deep lava +F:K:85:0:731 + +# Hell knight on shallow lava +F:k:86:0:731 + +# Nightcrawler on deep lava +F:M:85:0:744 + +# Nightcrawler on shallow lava +F:m:86:0:744 + +# Aether Hound on deep lava +F:N:85:0:811 + +# Aether Hound on shallow lava +F:n:86:0:811 + +# Eye druj on deep lava +F:O:85:0:749 + +# Eye druj on shallow lava +F:o:86:0:749 + +# Skull druj on deep lava +F:P:85:0:750 + +# Skull druj on shallow lava +F:p:86:0:750 + +# Great Hell Wyrm on deep lava +F:Q:85:0:756 + +# Great Hell Wyrm on shallow lava +F:q:86:0:756 + +# Nightwalker on deep lava +F:R:85:0:768 + +# Nightwalker on shallow lava +F:r:86:0:768 + +# Osyluth on deep lava +F:S:85:0:773 + +# Osyluth on shallow lava +F:s:86:0:773 + +# Great Wyrm of Many Colours on deep lava +F:U:85:0:790 + +# Great Wyrm of Many Colours on shallow lava +F:u:86:0:790 + +# Horned Reaper on deep lava +F:V:85:0:811 + +# Horned Reaper on shallow lava +F:v:86:0:811 + +# Bronze Golem on deep lava +F:W:85:0:1015 + +# Bronze Golem on shallow lava +F:w:86:0:1015 + +### Random Monsters and/or Items +# Random monster on deep lava +F:!:85:0:*99 + +# Random monster on shallow lava +F:1:86:0:*99 + +# Random monster (upto 10 levels ood) on deep lava +F:@:85:0:*109 + +# Random monster (upto 10 levels ood) on shallow lava +F:2:86:0:*109 + +# Random monster and +# Random object on deep lava +F:&:85:0:*99:*99 + +# Random monster and +# Random object on shallow lava +F:7:86:0:*99:*99 + +# Random monster (upto 10 levels ood) and +# Random object (upto 5 levels ood) on deep lava +F:(:85:0:*109:*104 + +# Random monster (upto 10 levels ood) and +# Random object (upto 5 levels ood) on shallow lava +F:9:86:0:*109:*104 + + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X 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#.LIH%Hc..# ######### X#.MmmM..%..MMLLL.#X#%%......L&# ##.L##EBBB# X +D:X #.jJ%%%L....L# ##..ICCL.## X#.L..L..%ttL.....#X########D### #.####LAAB## X +D:X #JJJJL%LLL&..# ##..L.L## X#9LLL...%..LL(LLq#X #..L..# #.LL..LB%%L# X +D:X #J%J..LLL%%LL## ##.t.## X######......######X #L.#### ###..LL%%%L## X +D:X #jJJ^..bL%LL..## ##D################# XXXXXX#.LUUL.#XXXXXX #.L# #.PL%%%@(L# X +D:X ##....BABLL..L.## #.uLL^L..L%^^..L%%# X#.L%%LL#X #L.#### ###.L%LL..##X +D:X ##....B%%L.....## #################L# X#LLL..t#X #..twW# #L..LL...+pX +D:X ###....LLL...LLL####################.# X#%L..7.#X #####L# ###LL...1###oX +D:X #9+L%%L...LLL....D.+..%%oF.%%^..%%LL.# X#LLLLt.#X #p# #%%%!@..## #tX +D:X ##################L###.L###..###.L#### X#7tt.LL#X #.# ######### #EX +D:X ##################.# ############## X#.LLLL.#X ######D###################LX +D:X ##11!!!&LL.+(#L# X#LL%%LL#X #G..LLL.LL...D..LL....^LLL%X +D:X ##1!!!%%%%Lp###L# X#L%%%%Q#X #..LF....K...##############X +D:X ##!!%%%%%LLL..#.# XXXXDDXXXX########.LLLL..KKK..#### X +D:X ##.LLLLLLL...+.# #%%%%%%%%%%%%%+LL7..LL.k..L+o7# X +D:X ############### ############################### X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +### Starting location +P:6:6 diff --git a/lib/edit/s_factory.map b/lib/edit/s_factory.map new file mode 100755 index 00000000..111829f1 --- /dev/null +++ b/lib/edit/s_factory.map @@ -0,0 +1,238 @@ +# Map "s_factory.map" +# +# Special Level "Foul Factory" in the Illusory Castle +# +# Created for ToME 3.x on 11/11/2003 +# Written by Lord Dimwit (lorddimwit@hotmail.com) +# +# Middle-game dungeon +# Comments: This level isn't designed to kill the player, really, just +# induce such severe aggravation that their head explodes. There are +# two parts of it, the "abusive trickery" part that leads the player +# through a horrendous maze of strategically placed glass walls, permanent +# walls, and ethereal walls (like permanent walls only invisible, very awful), +# followed by a "Factory" stage that follows more traditional patterns of +# throwing monsters systematically at the player. + +# Backported to ToME 2.x by Massimiliano Marangio on 02/07/2004 + +# Replaced the letter : by R for Rubble +# Changed the starting position to 21:51 +# Corrected the exits of the jumpgates + +### F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>:<mimic> + +### Terrain Features + + +# Permanent wall +F:X:61:4 + +# Fake wall +F:I:189:0 + +# Ethereal wall +F:#:214:0 + +# Copper Pillar +F:;:213:0 + +# Mountains +F:M:97:0 + +# granite +F:G:57:4 + +# Floor +F:.:1:0 + +# Deep Water +F:~:187:4 + +# Ash +F:,:93:4 + +# Fire +F:%:205:0 + +# Deep lava +F:L:85:0 + +# Shallow lava +F:l:86:0 + +# Glass Wall +F:_:188:0 + +# Rubble +F:R:49:0 + +# Trees +F:T:96:0 + +# Tainted water +F:t:174:0 + +# Chasm +F:C:87:0 + +# up staircase +F:<:6:0 + +# down staircase +F:>:7:0 + +# between gate 1 +F:1:160:6:0:0:0:0:0:845 + +# between gate 2 +F:2:160:6:0:0:0:0:0:846 + +# between gate 3 +F:3:160:6:0:0:0:0:0:4370 + +# between gate 4 +F:4:160:6:0:0:0:0:0:3339 + +# between gate 5 +F:5:160:6:0:0:0:0:0:4119 + +# between gate 6 +F:6:160:6:0:0:0:0:0:6659 + +# between gate 7 +F:7:160:6:0:0:0:0:0:9257 + +# between gate 8 +F:8:160:6:0:0:0:0:0:8018 + +# between gate 9 +F:9:160:6:0:0:0:0:0:9298 + +# between gate A +F:A:160:6:0:0:0:0:0:805 + +# between gate B +F:B:160:6:0:0:0:0:0:831 + +# between gate D +F:D:160:6:0:0:0:0:0:809 + +# between gate E +F:E:160:6:0:0:0:0:0:2826 + +# between gate F +F:F:160:6:0:0:0:0:0:2831 + +# between gate H +F:H:160:6:0:0:0:0:0:4631 + +# between gate J +F:J:160:6:0:0:0:0:0:7198 + +# between gate K +F:K:160:6:0:0:0:0:0:7990 + +# between gate N +F:N:160:6:0:0:0:0:0:9253 + +# Treasure on floor +F:$:1:0:0:*65 + +# Trap (random) on floor +F:^:1:0:0:0:0:0:* + + +### Monsters + +# Eog Golem on floor +F:g:1:0:530 + +# Clay Golem on floor +F:a:1:0:261 + +# Aquatic Golem in water (OK, just for show) +F:?:187:0:899 + +# Stone Golem on floor +F:b:1:0:323 + +# Iron Golem on floor +F:c:1:0:367 + +# Colbran on floor +F:d:1:0:435 + +# Mithril golem on floor +F:e:1:0:464 + +# Colossus on floor +F:f:1:0:558 + +# Drolem on floor +F:h:1:0:691 + +# Demonic Q on shallow lava +F:Q:86:0:727 + +# Livingstone on floor +F:i:1:0:336 + +# Random monster (upto 8 levels ood) on normal floor +F:&:1:0:*58 + + +### Items + +# Broken Stick +F:s:1:0:0:727 + + +### Guaranteed Items + +# The Boots of the Machine +F:*:205:0:0:0:0:218 + + +### Level layout + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..e.e...I.......Xe..c.a..ca.c.....1X..3..XQQX,llllllllllllll2XX#Gi.X.X..XLABLX..X +D:X.XXX...XXX.....XXXe.c..XXX__XX__XXXX.;.;.XllX,ll,ll,XXXXXXXXXXi.X#.XiXXXXL%%LXXXX +D:X&XXXe.XX~XXeeeXX~XXe..XX~~~~~~ttttXX.....X,,,,Ll,ll,X..XII.X.X.i.XXG_XXXXL%%LXXXX +D:X..&..XX~~~XXeXX~?~XX.&X~~~~t~ttttttX.;.;.X,lllll,ll,XX_..XX.XX#X..X#XXf.X_GG_X.fX +D:XGXGXGX?~~~~_c_~~~~~X.&XX~~~~t~ttttXX.....X,L,,,,,lL,.X.#XXi..G.XXiX..XX.........X +D:X.....XX~~?XXcXX~~~XXa..XXX__XX__XXXX.;.;.X,L,.XXX%L%XXXXcXX.XXX.X.X.X.XX.X.ff.X.X +D:XXgXgXgXX~XXcccXX?XXXXX.a^^a.^^a...bXXXGXXX%L%XX.XX%XXa.aXIX.Xi#.XiXI.X.X........X +D:XgXgXgXgXXX^^^^^XXX,ccXXXXXXXXXXXb.XX#...#XX%XX.XI_XX....X.X.#XXXIX.#GX.X.X....X.X +D:X.......4X.^^5^^.X.c.c..c..c.c..c.XX.#...#.XXXIXX.X.a.c..XXi..I.X._.X.XXX...&&...X +D:X..&&...XXXXXXXXXXc,c,c.XX_XX..ccXX..#...#..XX#iiX.X.a..a.XX.#XX._X.XX.XX.X....X.X +D:X......XXEX,,,c,c,cc,ccXXMRMXXc.XX...#...#...XXX#iXXXXXc..IXGX.XXiX.....X........X +D:XXXXXXXX..X,,,,,,,,,,,XXM..RMXXXX$$XXX...XXX$$XX..XX_GXXXXXX.Ii.X_X.X#XXX.X....X.X +D:XT.T._.g.gXX,C,,,.,C,c_M.R.R.MXX$$$XXX...XXX$$$XX..XIXIXII.i.XX_.X.XX.XXXXGGGGGGXX +D:X.T.T_.....XXlXXXXXlXFXXM..RMXX$$XXXXX...XXXXX$$XX.#.XX.X_X_XXI#.XXIIX.Xeee...eeeX +D:X..T._.g..g.XlX_D_XlXXXXXM.MXX$$$#....%%%....#$$$X.X..XX_G.#.X.XXIXX..cXXXX...XXXX +D:XMMMMX...&..XlX_._XlX6..XXXXXX$$$#....%*%....#$$$X._X#iX.XX..G_Xi.XXd..XLl#_._#lLX +D:Xs.s._..&.&.XlX_._XlX..gg....X$$$#....%%%....#$$$X.IIX.X..XIXX.X.G#X..dXLl#_._#lLX +D:X.s.s_g....XXlXXGXXlXX.g..d&.XX$$XXXXX...XXXXX$$XXXX._XG#X.XX.X_X.XX.c.XXXX...XXXX +D:XXXXXXXXXXIXLLLXGXLLLXgg.g.d..XX$$$XXX...XXX$$$XX<...XiXX.X.Xi.X.X.Xd..X.........X +D:Xgg.gXg.gXIXL%LXGXL%LXGXXX__XXXXX$$XXX...XXX$$XXXXXXIXXiX#XX#XX#X_XX...XXXXXXXIXXX +D:X^^X^X^X^X^XX_XXGXX_XXGXXg..g.%.XX...X...X...XX.GI.X._iXXG...I..I.GX..dIX#I#I#I#IX +D:X^^X^X^X^X^Xhl,&c.a&g.l.XX.g.g%RRXX..X###X..XX..#_X..XXX_iXXIXiXi_.Xc..X.IX.XXXIXX +D:X^^X^X^X^X^X&,,,l&,lac.&.__.g.%.R.XX...>...XX#X.X..XX#.._X.X.X.#.XGX.X.XX_XX.X#i.X +D:XH.Xg.gXg.gXla,ca&,f.fl.leXX..%R.RRXX.....XX.G.XX#XXI.XX.#.XGXXXiX.#X.XX.i._X.XGX# +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXGXXXXXXXG.X..X#XXX.XX.XXI._XIX.XIXXI#.XXX.X +D:X,.,G,&&,ee,ff,hgg,&&,,,.,,I7XXXc..aX.;.;.X&..XXXG#XX.G.XXX..XG######.G.#..##..iXX +D:X^X,G.&&.ee,ff..gg,&&,.,,,,XXX..MRM.X.....X.....XXX.IIX.XGI.XX..IXXXXXXXXXXX._.X._ +D:X^X,XXXXXXXXXXX.XXXXXX,,.XXX..$.....X.;.;.Xh..&...GXXXGXi#IXX.IXX..#.....#.XX##XXX +D:X^X,llL,LlLL,LXXXlll,XXXXX..aMR..$.cX.....X.....XXXX8XXXXXXXX#IX###..##.#..#XI.XKX +D:X^XlLCCCCCCCCLllll%%l.R.R.R.R..M.R..X.;.;.X&..XXX.#X#.i.#.XXX#X...###.#.##.#.X#IXX +D:X^X,lL,llL,Ll,XXX,lllXXXXXc.M..R.c..X.....XXXXX#.#.XIX#Xi.X...X###.#####.#...X#XXX +D:X^X,XXXXXXXXXXX.XXXXXX,.,XXX...$.M..X.;.;.Xh.##i#.#XX_IX.#X.##I....#.#.###.##X#I.X +D:X^X.G,&&,,gg.&.,ee,ff,,.,.,XXXa..R..X.....X..#.###.XIXX.X.X.##XX####..#..###II.X.X +D:X,,,G,&&,,gg.&h.ee,ff,..,.,I^XXXM..9X.;J;.Xh.##.###..iiX#.X....II.....#....IX..XNX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + + +### Starting location +P:21:51 diff --git a/lib/edit/s_gates.map b/lib/edit/s_gates.map new file mode 100644 index 00000000..3ac7ccbf --- /dev/null +++ b/lib/edit/s_gates.map @@ -0,0 +1,117 @@ +# Special Level "The Dimensional Gates" in the Pits of Angband +# +# Created for PernAngband 5.0.1 on 18/8/01 +# Written by Mynstral (mynstral@thehelm.com) + +%:special.txt + +### Gauranteed monsters + +# Quylthulg on normal floor +F:a:1:0:342 + +# Demonic Quylthulg on normal floor +F:b:1:0:727 + +# Draconic Quylthulg on normal floor +F:c:1:0:759 + +# Rotting Quylthulg on normal floor +F:d:1:0:633 + +# Greater Draconic Quylthulg on normal floor +F:e:1:0:801 + +# Greater Rotting Quylthulg on normal floor +F:f:1:0:802 + +# Great Hell Wyrm on normal floor +F:g:1:0:756 + +# Master Quythulg on normal floor +F:h:1:0:821 + +### Random monsters and/or items + +# Random monster (upto 5 levels ood) on normal floor +F:&:1:0:*90 + +# Random monster (upto 11 levels ood) on normal floor +F:@:1:0:*96 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on normal floor +F:8:1:0:*94:*92 + +# Random monster (upto 40 levels ood) and +# Random object (upto 20 levels ood +F:9:1:0:*125:*105 + +### Guaranteed items + +# The Ring of Power 'Narya' on normal floor +F:1:1:0:0:0:0:10 + + +### Level design +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X*****...@%...aX.X9@********%%%%%%X9.VV....Xd.............A^^.......dX +D:X*****...@%...aX.X@@********%%%%%%X.VVVV.X.XX.............B^^........X +D:X*****...@%...aX.X99*XXX****%%88%%XVVWWVVX..XX.............^^.......9X +D:X*****...@%...aX.X@@XXdXX***%%88%%XVVWWVVX...XX............^^.......CX +D:X*****...@%...aX.X@XX...XX**%%%%%%X.VVVV.X.X..XX..........5^^........X +D:X........@%...aX.XXX.....XX*%%%%%%X9.VV..X.XX..XX.........F^^.......dX +D:X%X......@%...aX.X........XIXXXXXXXXXXX..X..XX..XXXXIXXXXXXXXXXXXXXXXX +D:X.XXX....@%...aX.X..........XXX..>X...X..X...XX..XXXaXaXaXaXaXaXaXaXaX +D:X...XXX..@%...aI.X..........XXX7..X...D..X.X..XX..XX.................X +D:X.....XXX@%...aX.X..........XXXXXXXXXXX..X.XX..XX..XX................X +D:X.......XXX...aX.X..........XXXXXXXaG....X..XX..XX..XX...............X +D:X..X......XXX.XX%XX^^^^^X...XXXXXXXaG....X...XX..XX..XX..............X +D:X^^XX.......XXX***X^^^^^X...XIIII7XXXXXXXXXX..XX..XX..XXXXXXXXXXXX+X8X +D:X^^XX.........X.6.X^^^^^X...XIXXXXX&&&&&&&&XX..XX..XX...........cX.XXX +D:X..XXX........X***X^^^^^X...XIXXXXX.........XX..XX..XXXXXXXXXXXXXX..XX +D:X^^X8X........XXXXX^^^^^X...XIIIIIXVVV.......XX..XX.............bXX..X +D:X..X8XX................XX...XXXXXIXVVVV.......XX..XXXXXXXXXXXXXXXXXX+X +D:X^^X88X................XX...XIIIIIXVVVVVV..@...XX.^^^^^^^^^^^^^a.....X +D:X^^X99XX...............XX...XIXXXXX4..VVVV......XXXXXXXXXXXXXXXXXXXXXX +D:X..X999X...............XX...XIXXXXXXXXX.VVVV....***********.........bX +D:X^^XIIIXX..............XX...XIX...5..fX...VVVVV.@....................X +D:X..X....X........d.....XX...XIXf......X...VVVVVVV...............@....X +D:X^^X....XX............XXX...XIXXXXXXXXX.......VVVVVVV................X +D:X^^X&&&&&X............XXX...XIIIIIXe...........VVVVVVVVVVVV..........X +D:X..X%%%.%XX..........XXX....XXXXXIX.............@VVVVVVVVVVVV@.......X +D:X^^X88%.%8X.........XXX.....XXXXXIX...................VVVVVVVVVV.....X +D:X..X%%%.%%XX........XX......XXXXXIX@.....................VVVVVVVVVVVVX +D:X^^X......cX......XXXX......XXXXXIX........@..........@....VVVVVVVVVVX +D:X^^^......cXX888XXXXX......dIIIIIIX.........................b.VVV...6X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLgXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXLLLLLLXXXXXXXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLXXXXXgLLLLLLLXXgXXXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLgXXXXXXXXXXXXXXLLLLLLLXXXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXXXXXgXXXLLLgXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLgXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXfXXXXXXXXLXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXX.XXXXXXXghgXXXXbXXXXXXXXaXXXXXXXXXXXXXXLLLLgXXXXXXX +D:XXXXXXXXXXXXXXXXXXX.XXXXXXXg1gXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXgLLXXXXXXX +D:XXXXXXXXXXXXXXXXXXX^XXXXXXXXXXXXXX^XXXXXXXX^XXXXXXXXXXXXXXXXXXLXXXXXXX +D:XXXXXXXXXXXXXXX4..^^^..^^^.......^^^......^^^.........EXXXXXXXLXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXX^XXXXXXXXX^XXXXXXXX^XXXXXXXXXXXXXXXXXLLXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXLLLXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXcXXXXXXXXaXXXXXXXXXXXXXXXLLXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXeXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXgXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXX +D:X...dXXXXXXXXXXe..0XXXXXXXXXXXXXXXD..EXXXXXXXXXXXXXXLLXXXXXXXXXXXcc..X +D:X...dXXXXXXXXXX....XXXXXXXXXXXXXXX....XXXXXXXXXXXXXX.XXXXXXXXXXXX....X +D:XA...XXXXXXXXXXF..eXXXXXXXXXXXXXXXC...XXXXXXXXXXXXXX0XXXXXXXXXXXX...BX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + + +# Starting location +P:11:37 diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt new file mode 100644 index 00000000..d53fb7e0 --- /dev/null +++ b/lib/edit/s_info.txt @@ -0,0 +1,536 @@ +# File: s_info.txt + + +# This file is used to initialize the "lib/data/s_info.raw" file, which is +# used to initialize the "skills" information for the PernAngband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/s_info.raw" file. + +# The skill indexes are defined in "defines.h", and must not be changed. + +# N:idx:name +# D:desc +# A:action mkey:action desc +# I:rate + +# E:exclusive skill:exclusive skill +# O:skill:opposing skill%percent +# A:skill:friendly skill%percent + +# T:father:child + +################################## MAGIC ################################## + +N:56:Magic-Device +D:Eases the use of magical devices, such as wands, staves and rods +D:It also helps pseudo-id of magic objects +I:1000 +F:RANDOM_GAIN + +N:54:Spell-learning +D:You should not see that ! that is a BUG! +#A:18:Learn a spell from a realm +I:1000 +F:HIDDEN + +N:41:Sorcery +D:Ability to use all the magic schools as if their skill was sorcery +D:But the price to channel that much magic is your health +A:17:Cast a spell +I:1000 + +N:1:Conveyance +D:Ability to learn and use spells from the Conveyance school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:RANDOM_GAIN + +N:2:Mana +D:Ability to learn and use spells from the Mana school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:3:Fire +D:Ability to learn and use spells from the Fire school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:4:Air +D:Ability to learn and use spells from the Air school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:5:Water +D:Ability to learn and use spells from the Water school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:6:Nature +D:Ability to learn and use spells from the Nature school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:7:Earth +D:Ability to learn and use spells from the Earth school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:10:Divination +D:Ability to learn and use spells from the Divination school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:RANDOM_GAIN + +N:11:Temporal +D:Ability to learn and use spells from the Temporal school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:14:Meta +D:Ability to learn and use spells from the Meta school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:51:Mind +D:Ability to learn and use spells from the Mind school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:55:Udun +D:Ability to learn and use spells from the Udun school +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 +F:HIDDEN + +N:13:Demonology +D:Ability to use incantations from the Demonblades +D:Spells use the intelligence stat +A:17:Cast a spell +I:1000 + +N:31:Necromancy +D:Ability to harness the powers of the dead +D:Spells use the intelligence stat +A:7:Use Necromancy +I:1000 +F:RANDOM_GAIN +G:60 + +N:34:Runecraft +D:Ability to combine magic runes to create your own spells +D:Runespells use the dexterity stat +A:9:Use Runespells +I:1000 + +N:43:Thaumaturgy +D:Ability to gain and cast innate spells +D:Spells use the intelligence stat +A:8:Cast a thaumaturgy spell +I:1000 +F:RANDOM_GAIN + +N:15:Magic +D:General ability to do magic, also affects mana reserves and +D:magic device ability. Helps pseudo-id of magic objects +A:19:Copy a spell +I:1000 +F:RANDOM_GAIN + +N:45:Spell-power +D:Ability to increase the power of spells +I:1000 + +N:59:Geomancy +D:Ability to understand the raw elemental forces of nature and use +D:them to your advantage. Most spells need Fire/Water/Earth/Air skills +A:101:Use Geomancy +I:1000 + +# All magic skills affect magic skill +f:Magic-Device:Magic%7 +f:Spell-power:Magic%20 +f:Sorcery:Magic%20 +f:Mana:Magic%10 +f:Fire:Magic%10 +f:Air:Magic%10 +f:Water:Magic%10 +f:Earth:Magic%10 +f:Geomancy:Fire%45 +f:Geomancy:Earth%45 +f:Geomancy:Air%45 +f:Geomancy:Water%45 +f:Conveyance:Magic%10 +f:Divination:Magic%10 +f:Nature:Magic%10 +f:Temporal:Magic%10 +f:Meta:Magic%10 +f:Mind:Magic%10 +f:Udun:Magic%10 +f:Demonology:Magic%10 +f:Necromancy:Magic%4 +f:Runecraft:Magic%12 +f:Thaumaturgy:Magic%6 + + + +################################## COMBAT ################################## + +N:16:Combat +D:General ability to fight and to pseudo-id armour and weapons +D:It also allows the use of heavier armour without penalties +I:1000 +F:RANDOM_GAIN + +N:17:Weaponmastery +D:General ability to use melee weapons +I:1000 +F:RANDOM_GAIN + +N:18:Sword-mastery +D:Ability to use swords +I:1000 + +N:19:Axe-mastery +D:Ability to use axes +I:1000 + +N:20:Polearm-mastery +D:Ability to use polearms +I:1000 + +N:21:Hafted-mastery +D:Ability to use hafted weapons +I:1000 + +N:22:Backstab +D:Ability to backstab fleeing and sleeping monsters to increase damage +I:1000 + +N:23:Archery +D:General ability to use ranged weapons +I:1000 +F:RANDOM_GAIN + +N:24:Sling-mastery +D:Ability to use slings +A:23:Fire piercing shots +I:1000 + +N:25:Bow-mastery +D:Ability to use bows +A:23:Fire piercing shots +I:1000 + +N:26:Crossbow-mastery +D:Ability to use crossbows +A:23:Fire piercing shots +I:1000 + +N:27:Boomerang-mastery +D:Ability to use boomerangs +I:1000 + +N:58:Boulder-throwing +D:Ability to make and throw boulders +A:21:Tear down a wall to create boulders +I:1000 + +N:42:Barehand-combat +D:Ability to fight barehanded +I:1000 +F:RANDOM_GAIN +G:70 + +N:47:Bearform-combat +D:Ability to fight in bear form +I:1000 +F:HIDDEN | AUTO_HIDE + +N:52:Critical-hits +D:Ability to deal critical hits with swords < 5lb +I:1000 + +N:57:Stunning-blows +D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb +I:1000 + +# List of combat friendly skills + +# Melee: Specific masteries improve generic mastery +f:Critical-hits:Sword-mastery%5 +f:Sword-mastery:Weaponmastery%25 +f:Axe-mastery:Weaponmastery%25 +f:Polearm-mastery:Weaponmastery%25 +f:Stunning-blows:Hafted-mastery%5 +f:Hafted-mastery:Weaponmastery%25 + +# Ranged: Specific masteries improve generic mastery +f:Sling-mastery:Archery%25 +f:Bow-mastery:Archery%25 +f:Crossbow-mastery:Archery%25 +f:Boomerang-mastery:Archery%25 + +# All combat skills improve Combat +f:Weaponmastery:Combat%50 +f:Sword-mastery:Combat%7 +f:Axe-mastery:Combat%7 +f:Polearm-mastery:Combat%7 +f:Hafted-mastery:Combat%7 +f:Archery:Combat%50 +f:Sling-mastery:Combat%7 +f:Bow-mastery:Combat%7 +f:Crossbow-mastery:Combat%7 +f:Boomerang-mastery:Combat%7 +f:Barehand-combat:Combat%50 +f:Boulder-throwing:Combat%40 + +# No more, let's see how it turns out +# Sorcery and Weaponmastery aren't exactly friendly to each other +#O:Sorcery:Weaponmastery%100 +#O:Sorcery:Archery%100 +#O:Sorcery:Barehand-combat%100 +#O:Weaponmastery:Sorcery%100 +#O:Archery:Sorcery%100 +#O:Barehand-combat:Sorcery%100 + + + +############################### SPIRITUALITY SKILLS ########################### + +N:28:Spirituality +D:General ability to use spiritual skills and also influence your Saving Throw +I:1000 +F:RANDOM_GAIN + +N:53:Prayer +D:Ability to learn and use spells from the gods' schools +D:Spells use the wisdom stat and cost piety instead of mana +A:17:Cast a spell +I:1000 + +N:12:Druidistic +D:Ability to learn and use prayers from the Druidistic realm +D:Nature powers use the wisdom stat +A:1:Cast a druidistic spell +I:1000 + +N:29:Mindcraft +D:Ability to focus the powers of the mind +D:Mindpowers use the wisdom stat +A:2:Use Mindcraft +I:1000 +F:RANDOM_GAIN +G:50 + +N:9:Music +D:Ability to learn and sing songs +D:Songs use the charisma stat +A:17:Cast a spell +I:1000 + +f:Prayer:Spirituality%10 +f:Druidistic:Spirituality%10 +f:Mindcraft:Spirituality%10 +f:Music:Spirituality%10 + +f:Prayer:Magic%10 +f:Druidistic:Magic%10 +f:Mindcraft:Magic%10 +f:Music:Magic%10 + + +################################## MISC SKILLS ############################### + +N:30:Misc +D:Not a real skill, it is only used to regroup some skills +I:0 + +N:33:Antimagic +D:Ability to generate an antimagic field +A:3:Use antimagic +I:1000 +F:RANDOM_GAIN +G:80 + +# Antimagic exclude all magic +E:Magic-Device:Antimagic +E:Mana:Antimagic +E:Geomancy:Antimagic +E:Fire:Antimagic +E:Air:Antimagic +E:Water:Antimagic +E:Earth:Antimagic +E:Conveyance:Antimagic +E:Divination:Antimagic +E:Temporal:Antimagic +E:Meta:Antimagic +E:Mind:Antimagic +E:Nature:Antimagic +E:Udun:Antimagic +E:Sorcery:Antimagic +E:Demonology:Antimagic +E:Runecraft:Antimagic +E:Necromancy:Antimagic +E:Mindcraft:Antimagic +E:Music:Antimagic +E:Prayer:Antimagic +E:Druidistic:Antimagic +E:Thaumaturgy:Antimagic + +################################## SNEAKINESS SKILLS ############################### + +N:35:Sneakiness +D:General ability at the sneakiness skills. +D:It also affects the searching abilities +I:0 +F:RANDOM_GAIN + +N:36:Stealth +D:Ability to move unnoticed, silently +I:0 +F:RANDOM_GAIN + +N:37:Disarming +D:Ability to disarm the various traps +I:0 +F:RANDOM_GAIN + +N:40:Stealing +D:Ability to steal objects +A:15:Steal object +I:0 + +N:46:Dodging +D:Ability to dodge blows and bolts +A:16:Check dodge chance +I:0 + +f:Stealth:Sneakiness%15 +f:Disarming:Sneakiness%10 +f:Backstab:Sneakiness%5 +f:Stealing:Sneakiness%15 +f:Dodging:Sneakiness%10 + + +################################## MONSTER SKILLS ################################ + +N:48:Monster-lore +D:General ability at the monster related skills, ability to gain experience +D:from friendly kills. It also affects the number of companions you can have +I:0 +A:22:Turn pet into companion +F:RANDOM_GAIN + +N:44:Summoning +D:Ability to create totems from monsters and use them to summon monsters +A:13:Manipulate totems +I:1000 +F:RANDOM_GAIN +G:60 + +N:49:Corpse-preservation +D:Ability not to destroy the monsters' corpses when killing them +I:0 + +N:50:Possession +D:Ability to incarnate into monsters +A:11:Use the possession skill +I:0 + +N:8:Symbiosis +D:Ability to enter in symbiosis with monsters unable to move by themselves +D:Spells use the intelligence stat +A:20:Use symbiotic powers +I:1000 +F:RANDOM_GAIN +G:70 + +N:32:Mimicry +D:Ability to use cloaks of mimicry to change form +A:6:Use Mimicry +I:1000 +F:RANDOM_GAIN +G:80 + +f:Possession:Monster-lore%10 +f:Corpse-preservation:Monster-lore%10 +f:Summoning:Monster-lore%10 +f:Symbiosis:Monster-lore%10 +f:Mimicry:Monster-lore%10 + +################################## SKILL TREE ################################ + +T:Main:Combat +T:Combat:Weaponmastery +T:Weaponmastery:Sword-mastery +T:Sword-mastery:Critical-hits +T:Weaponmastery:Axe-mastery +T:Weaponmastery:Hafted-mastery +T:Hafted-mastery:Stunning-blows +T:Weaponmastery:Polearm-mastery +T:Combat:Archery +T:Archery:Sling-mastery +T:Archery:Bow-mastery +T:Archery:Crossbow-mastery +T:Archery:Boomerang-mastery +T:Combat:Barehand-combat +T:Combat:Bearform-combat +T:Combat:Boulder-throwing +T:Combat:Antimagic + +T:Main:Sneakiness +T:Sneakiness:Stealth +T:Sneakiness:Disarming +T:Sneakiness:Backstab +T:Sneakiness:Stealing +T:Sneakiness:Dodging + +T:Main:Magic +T:Magic:Magic-Device +T:Magic:Spell-power +T:Magic:Sorcery +T:Magic:Mana +T:Magic:Geomancy +T:Magic:Meta +T:Magic:Conveyance +T:Magic:Divination +T:Magic:Temporal +T:Magic:Mind +T:Magic:Nature +T:Magic:Udun +T:Magic:Demonology +T:Magic:Necromancy +T:Magic:Runecraft +T:Magic:Thaumaturgy + +T:Geomancy:Fire +T:Geomancy:Water +T:Geomancy:Air +T:Geomancy:Earth + +T:Main:Spirituality +T:Spirituality:Prayer +T:Spirituality:Mindcraft +T:Spirituality:Music + +T:Main:Monster-lore +T:Monster-lore:Summoning +T:Monster-lore:Corpse-preservation +T:Monster-lore:Possession +T:Monster-lore:Symbiosis +T:Monster-lore:Mimicry diff --git a/lib/edit/s_name.map b/lib/edit/s_name.map new file mode 100644 index 00000000..795d8786 --- /dev/null +++ b/lib/edit/s_name.map @@ -0,0 +1,110 @@ +# Special level "The Nameless Level" in the Pits of Angband +# +# Created for PernAngband 5.0.1 on 18/8/01 +# Written by Mynstral (mynstral@thehelm.com) + +%:special.txt + +# Great Storm Wyrm on normal floor +F:a:1:0:728 + +# Mature Red Dragon on normal floor +F:b:1:0:589 + +# Mature White Dragon on normal floor +F:c:1:0:549 + +# Ancient Blue Dragon on normal floor +F:d:1:0:601 + +# Ancient Black Dragon on normal floor +F:e:1:0:624 + +# Ancient Multi-hued Dragon on normal floor +F:f:1:0:675 + +# Great Hell Wyrm on normal floor +F:g:1:0:756 + +# Great Wyrm of Many Colours on normal floor +F:h:1:0:790 + +# Great Ice Wyrm on normal floor +F:i:1:0:741 + +# Sky Drake on normal floor +F:j:1:0:793 + +### Random Monsters and/or Items +# Random monster (upto 5 levels ood) on normal floor +F:&:1:0:*100 + +# Random monster (upto 11 levels ood) on normal floor +F:@:1:0:*106 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on normal floor +F:8:1:0:*104:*102 + +# Random monster (upto 40 levels ood) and +# Random object (upto 20 levels ood +F:9:1:0:*135:*115 + +# Random monster (upto 3 levels ood) +F:-:1:0:*98 + +# Random object (upto 7 levels ood) +F:=:1:0:0:*102 + +### Guaranteed Items +# The Multi-Hued Dragon Scale Mail 'Razorback' on normal floor +F:1:1:0:0:0:0:16 + +### Level Design +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X.....LLLLLLLLL.....XXX.G=-&&=-G^.........>X +D:X.LLL...........LLLXX...G=-&.=-G^........1.X +D:X.L9L.LLLLLLLLLLLLX%...EGE.=&.FG^..........X +D:X.L99.L&..........X%....G..&-..G^....j.....X +D:X.LLLLL&LLLLLLLLL.LXX...G=-=&-=G^..........X +D:X....&&&L.......L.L*XXX.G-=&&-=G^^^^^^^^^^^X +D:XLLLLLLLL.LLLLL..&L**XXXXXXXGGGG%XXXXXXXXXXX +D:XXXXXXLL..L***LLLLLLLX^^^^8Xi....%@@^^.^^@@X +D:X5..8X.&.XXXXXX......D^^^^8XIIIIIXbb^^.^^ccX +D:X...8X...XA...X.LLLLLX^^^^8X.....X..^^.^^..X +D:X...8X.XXXC...X.LL...XXXIXXX^^^^^X..^^.^^..X +D:XGXXXX.LfX7...X&LL.L.Xa^^^aXf...fX..^^.^^..X +D:X.X5XL.L*XB...X&&..L.X^b^b^X^^^^^X..^^.^^..X +D:X.X^XL.L*XXXXXXLLLLL.X^^7^^X.....X..^^.^^..X +D:X.X^XL.L***fXL.....&&X^b^b^XIIIIIX..^^.^^..X +D:X.X^XL.LLLLLXL.LLLLLLXa^^^aXi....X..^^.^^..X +D:X.X^XL.........XXXXXXXXX%XXXXXXXXX..^^.^^..X +D:X.X^XXXXXXXXXXLX^...^Xe-^=dX^^..&X..^^.^^..X +D:X.X^^^^^^^^^^XLX.^^^.X-^^^=X^^..&X..^^.^^..X +D:X.XXXXXXXXXX^X8Xf^B^.%^^6^^%^^C.&X..^^.^^..X +D:X.LLLLLLLLL+^XXX.^^^.X-^^^=X^^..&X..^^.^^..X +D:X.XXXXXXXXXXXXXX^...^Xd-^=eX^^..&X..^^.^^..X +D:X.Xbbbbb......XXXXXXXXXX%XXXXXXXXX..^^.^^..X +D:X.XbbbbXXXX^^^^XX....X^^^^^X...h.X..^^.^^..X +D:X.XbbbXX^^XXX^^^XX...X^ccc^X....0X..^^.^^..X +D:X.XbbXX.^X%bXX^^^XX..X^.A.^X.....X..^^0^^..X +D:X.IbXX..XXbbbXX^^^XX.X^ccc^XIXXXXXXXXXXXXXXX +D:X.XXX..XX.....X%^^^XXX^^^^^XlllllllllllllllX +D:X.X99.XXW......XX^^^XXXXXXXXlllllllllllllllX +D:X.X99XXWWW...a..XX^^.XXllllllLLLLLlXXXX%XXXX +D:X.XXXX..WWW.....cXX^.XXXXXlllllllllXVVVVVVVX +D:X.X8.....WWW....ccX^.X^^^XLLLlLLLLLXVVVVVVVX +D:X.X%XXXXXXXWW...cXXX.X+X^XlllllllllXV%%%%%VX +D:X.X.......XWWW..X%^X.XLX^XlLLLLLLLLXV%8^8%VX +D:X.XXXXXX%.X.WWWXX^^X.XLX^XlllllllllXV%^a^%VX +D:X.X.IIIIX.X..WXX..XXcXLX^XLLLlLLLLlXV%^^^%VX +D:X.X%XXXIX.X..XX..XXccXLX^XlglllLgllXV%^^^%VX +D:X.Xa.6XIX.X.XX..XXcccXLX^XlllllXXXXXV%^a^%VX +D:X+XXX.XIX.X.X99XXccccXLX^XXXXXXX888XV%8^8%VX +D:X%%%Xa%.X.%8X99XcccccXLX^^^^^^4X...XV%%%%%VX +D:X%.%XXXXXXXXXXXXIXXXXXLXXXXXXXXX...XVVVVVVVX +D:X.%%+..........................G..4X...F...X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +### Starting Location +P:43:4 diff --git a/lib/edit/s_orc.map b/lib/edit/s_orc.map new file mode 100644 index 00000000..48913e02 --- /dev/null +++ b/lib/edit/s_orc.map @@ -0,0 +1,109 @@ +# Special level "The Orc Barracks" in the Pits of Angband +# +# Created for PernAngband 5.0.1 on 18/8/01 + +%:special.txt + +#Y:40:118:126:149:264:238:285:313:330:404:15:0:0:35:22 +# Shrieker +F:a:1:0:40 + +# snaga +F:b:1:0:118 + +# cave orc +F:c:1:0:126 + +# hill orc +F:d:1:0:149 + +# half orc +F:e:1:0:264 + +# ogre +F:f:1:0:238 + +# ogrillion +F:g:1:0:285 + +# bolg +F:h:1:0:330 + +# uruk +F:i:1:0:313 + +# black orc +F:j:1:0:244 + +### Random Monsters and/or Items +# Random monster (upto 5 levels ood) on normal floor +F:&:1:0:*35 + +# Random monster (upto 11 levels ood) on normal floor +F:@:1:0:*46 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on normal floor +F:8:1:0:*44:*42 + +# Random monster (upto 40 levels ood) and +# Random object (upto 20 levels ood +F:9:1:0:*75:*55 + +# Random monster (upto 3 levels ood) +F:-:1:0:*38 + +# Random object (upto 7 levels ood) +F:=:1:0:0:*42 + +### Guaranteed Items + +# The stone of lore +F:1:1:0:0:0:0:15 + +### Level Design +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:Xa.......................ccccccccc.......................aX +D:X.lllllllllllllllllllllllllllllllllllllllllllllllllllllll.X +D:X.l......................ccccccccc.....g.g..............l.X +D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXDXXXXXXXXXXXXXX.l.X +D:X.l.Xa.......efX1Xfe.......aX.X.aaa.D.gX.XacbdddccjjjaX.l.X +D:X.l.D........efG.Gfe........D.D.bbb.XXXX.XcfbcbcbbjjeeX.l.X +D:X.l.X........efX.Xfe........X.X.bbb.D.gX.XfbbgdcbdbjjjX.l.X +D:X.l.XXXXXX...efG.Gfe...XXXXXX.X.bbb.XXXX.XebdcfbdccejjX.l.X +D:X.l.X.c..XXX.efX.Xfe.XXXcc.aX.D.ccc.D.gX.XcfcbgeebdebfX.l.X +D:X.l.D..d..aXXXfX.XfXXXe.....D.X.ccc.XXXX.XedbcdbcdcggeX.l.X +D:X.l.X........XXX.XXX..bbb.ddX.X.ddd.D.gX.XdgfcfegbeebcX.l.X +D:X.l.X..f.c.bf.G...G.c..cc...X.D.ddd.XXXX.XcbeefccbfbdbX.l.X +D:X.l.X.d..bb.d.Gi.iG...cbb.bdX.X.eee.D.gX.XbgcfbgcfdebcX.l.X +D:X.l.X.cc...c..G.7.G.cc..d.e.X.X.eee.XXXX.XcbdfeccdbcdbX.l.X +D:X.l.X..b.f.bbXGGGGGX.bbb.bb.X.D.f.f.D.gX.XfdebbdgeefgdX.l.X +D:X.l.D.c..dbbXXa...aXXX..d...D.X.f.f.XXXX.DdefddbcbdbddX.l.X +D:X.l.X...c.XXX..g.g...XXX...bX.X.....D..XGXXeegcefdcefcX.l.X +D:X.l.Xbb..aXg.gggjgggg.gX.bbaXDXaaa..XXjIa8XacbddbegbdaX.l.X +D:X.l.XXXXXXXXDXXXXXXXXDXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X +D:X.l........................Da.aD........................l.X +D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X +D:X.l.....eeeeee.........fffXXXDXXXfff.........eeeeee.....l.X +D:X.l.....eeeeee.........fffX.....Xfff.........eeeeee.....l.X +D:X.llllllllllllllllllllllllX.....Xllllllllllllllllllllllll.X +D:Xa.....................XXXXGGGGGXXXX.....................aX +D:XXXXXXXXXXIXXXXXXXXXXXXXgafff>fffagXXXXXXXXXXXXXIXXXXXXXXXX +D:XjjjX.#########.XfffXXgggfffffffffgggXXfffX.#########.XjjjX +D:XfffX...........XeeeXggggjjj...jjjggggXgggX...........XfffX +D:XfffXGGGDX.XXXXXX...Xgggg....h....ggggX...XXXXXX.XDGGGXfffX +D:Xgg......X.X........Xgggg.........ggggX........X.X......eeX +D:Xgg....ggX.X.XXXXXX.XXgggggggggggggggXX.XXXXXX.X.Xee....eeX +D:Xgg....ggX.X.X......XXXXgggggggggggXXXX......X.X.Xee....eeX +D:Xgg....ggX.X.X.XXXXXX..XXXXfffffXXXX..XXXXXX.X.X.Xee....eeX +D:Xgg....ggX.X.X.........#.4XXXDXXX4.#.........X.X.Xee....eeX +D:Xgg....ggX.X.XXXXXXXXXIXXXXa...aXXXXIXXXXXXXXX.X.Xee....eeX +D:Xgg....ggX.X.Xigfedcba.XiX..X#X..XiX.abcdefgiX.X.Xee....eeX +D:Xgg....ggX.X.XGGGGGGGGGX....X.X....IGGGGGGGGGX.X.Xee....eeX +D:XggggggggX.X.X@@@@@@@@@IXXXaX7XaXXXX@@@@@@@@@X.X.XeeeeeeeeX +D:XggggggggI.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X.IeeeeeeeeX +D:XaaaaagggX.......................................XeeeaaaaaX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +### Starting Location +P:22:31 diff --git a/lib/edit/s_ship.map b/lib/edit/s_ship.map new file mode 100755 index 00000000..f429d4ec --- /dev/null +++ b/lib/edit/s_ship.map @@ -0,0 +1,239 @@ +# s_ship.map +# +# Special Level "Arvedui's Galleon" in the Helcaraxe# +# +# Created for ToME 3.x on 9/11/03 +# +# Written by Lord Dimwit (lorddimwit@hotmail.com) +# Middle-game dungeon +# Comments: This large level is a variation on the classic 'ghost ship' theme; +# the ship was caught in the Helcaraxe and everyone on board died. The polar waters +# surrounding the ship contain some unpleasant surprises for inquisitive and unwary +# adventurers--the hardest monsters on the map are actually there. + +# Ported to ToME 2.x on 6/6/04 by masmarangio +# +# Changed the starting position to 28:122 +# Replaced the undefined letter 'c' with '.' +# The exits of the between gates pointed to incorrect positions. +# I'm not sure esp. about the correct exit of gate #3. + + +#%:special.txt + + +### Terrain Features + +# up staircase +F:<:6:0 + +# down staircase +F:>:7:0 + +# Permanent wall +F:X:61:4 + +# Glacial Wall +F:#:215:4 + +# Ice Wall +F:M:95:4 + +# Deep Water +F: :187:4 + +# Fog +F:*:210:4 + +# Shallow water +F:~:84:4 + +# Ice +F:.:90:4 + +# Hidden Door +F:+:48:0 + +# Normal Door +F:=:32:0 + +# Ash +F:,:93:4 + +# Fake wall +F:I:189:4 + + +### Monsters + +# Leviathan in deep water +F:L:187:0:782 + +# Greater Kraken in deep water +F:K:187:0:775 + +# Lesser Kraken in deep water +F:k:187:0:740 + +# Giant Squid in deep water +F:s:187:0:482 + +# Killer Whale in deep water +F:w:187:0:917 + +# Drowned Soul in shallow water +F:G:84:0:895 + +# Ancient White Dragon on ice +F:D:90:0:617 + +# Mature White Dragon on ice +F:d:90:0:549 + +# Ice Troll on ice +F:T:90:0:454 + +# Headless Ghost on ice +F:H:90:0:533 + +# Shadow on ice +F:g:90:0:665 + +# Young White Dragon on ice +F:b:90:0:460 + +# Zombified Human on ice +F:z:90:0:229 + +# Greater mummy on ice +F:m:90:0:522 + +# Cold Hound on ice +F:Z:90:0:308 + +# Giant White Dragon Fly on ice +F:F:90:0:250 + +# Ice Elemental on ice +F:E:90:0:570 + +# Yeti on ice +F:Y:90:0:154 + +# Ice skeleton on ice +F:i:90:0:379 + +# Skeleton human on ice +F:h:90:0:228 + +# Ghost on ice (apologies to Eldridge Cleever) +F:W:90:0:477 + +# Hand druj on ice +F:S:90:0:748 + +# Eye druj on ice +F:J:90:0:749 + +# Dread on ice +F:o:90:0:534 + +# Dreadmaster on ice +F:O:90:0:690 + +# Night mare on ice +F:q:90:0:622 + +# Random monster (upto 5 levels ood) on ice +F:&:90:0:*40 + +# Random monster (upto 9 levels ood) and +# Random object (upto 7 levels ood) on ice +F:8:90:0:*44:*42 + +# Treasure (random) on ice +F:$:90:0:0:*47 + +# Treasure (good) on ice +F:%:90:0:0:*60 + +# Trap (random) on ice +F:^:90:0:0:0:0:0:* + +# Trap (random) on shallow water +F:t:84:0:0:0:0:0:* + +# Trap (random) on fog +F:@:210:0:0:0:0:0:* + +# Human skeleton on ice +F:x:90:0:0:395 + + +### Between Gates + +# between gate 3: was 711 +F:3:160:6:0:0:0:0:0:1136 + +# between gate A: was 6247 +F:A:160:6:0:0:0:0:0:6761 + +# between gate 4: was 3339 +F:4:160:6:0:0:0:0:0:3853 + +# between gate B: was 3085 +F:B:160:6:0:0:0:0:0:3599 + + +### Guaranteed Items + +# The Mage Staff of Forochel +F:!:90:0:0:0:0:213 + + +### Level Design + +D:XXXXXXXXXXXXXXXX XXXXXXXXXXXX XXXXXXX XXXXXXXXXXXXXXX XXXX +D:X###############..~ .#. k w ~.#XX######### .~~ s G..#####.. w .###.######X##~~ .GX.### +D:X####%####...~ ~.~ s .#.X#~~.##### .~ s w G..#.##.#.XGG~XXk~.####A####.~X ~~.X... +D:X##%#$#######...~ w wXXXXXX#XXXX###XXX #~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..XX....~.XX X#xX.#..#.#G. w ~X G~~ +D:X##$#########.... s XXXTT^...~.~#####w~###~~~~8....**.tE.&E ^^.M^.xx.....x..ZZ..^XTTTT M...GG.~.. w G.###~XX~~#XX . s X +D:X#########...~ w XXXTTTT.^..x~.H#### ###~~D....8**.~M~.E..M^.MM^..xh.h...ZZZZ^~M.,.,.,.~~ .G...~~ ~###. w . w M.d. +D:X#####.x.x~~~ XXXTTTXXXMxx.H.####### ~##~~~8...#.**.~tE&EE^^~%M^.h.x.E.xh.ZZ..^X.,.^....~ ...G.~ s ~# XX ~~ w X +D:X######...~~ MM~ w XXX^^XXX.MMMxx...G#####w ~#~.~..&...**E.MEt.^^.MM^~..i.....ZZZZ^~M.,.,,.gM.~.,~.,G.G~~ G~. G~.MM XX..~ +D:X##.....~~ XXX^E=^XX$b.MMMMxH..HG#.## w ~#~##~8....*E~.&EM^^.M^h..i..x.x..ZZ..^XTTTTX.,.,~........~.G~~..w . G~...G~X +D:X...~~~ K XXX^^EXXXX$$$..MMXXXXXXX#### #####XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..,.X..M~.........~G..G ~~.G...G~ +D: ~~~ w XXX^^EXXXdX%d$$b$$XXd~~~~##### s ###.,.W.**,.x.,.,.,.,.,.***,,....,x....,,.SX.,.,.,..,o.,.,.~~.G..~.G..G..~X k +D: w MMM. w XXX^E^XXX.,*XDDd$$$XXd$..~~~~#### ###.,.,.,.**..,.,i.,.,W,.,**..z.,.,.q...g.,......~.,.,.,.,.~.~..F.~M~......~ +D: MM. XXX4EEXXXi^**.XX%%$dXX$d$.H#####~G~~####.~.,~..,.h*,,~,.,.,.,~,.,.,.H.,.~.,..~,.,,,.~,.,.~.,.,.X.~,g.~~..~.~..,..,X +D: s XXXBXXXXX^.**.W.,XDD%XXb$$b####..G~~~G###~.,,.,.,.,...,,.x,.~.,.,~..,.~.,.,~,.,.,,.,.,~,.,.,.~,.,..,X.,.***.~***,W.,X +D: XXX.o..X.g***i.*.,.XX%XX######^^^^t ##ttt^^^^^t^^^^^^t^^^^^t^^^^^^^t^^^^^^t^^^^t^^tt^^^tt^^^^t^tXo..x************X +D: k XXX^E..o.XX8.****,.g..XXX..#........~~~~~ttt###~~.,.G~.......XXXXX..~,..,,..,,.~.,..,.,..,,..,.,x..,.ooX******W***g.*.g*X +D: XXX%S^^E..ooX,*****,..,.X.....h........XXX~~~tt#tt w ~~G~...XXXXXXX.,**.,..D.**.G.,~,..XXX...~~~.....o8X***.~.,.****$$..X +D: XX%%%^mm.E..oXH**.^.*i.....#.....i..*..XXXXX~~ G~~.XXXXXXXXX~.*..,.,*..~,..,.,XXXXX...~..,.XXXXXo.W.$$.g.x....o.X +D: XXX%S^^E..ooX8.*~~...,~~##...,..,.***,.XXX~G~ k ~~~~XXXXXXX.,.*. g...*..x..W.~.XXX.***.,,o..oO8X.o.,.o.xx$$$XXXXX +D: XXX^E..o.XXH.###....###~~~.,h..,.*.,..~~.~~ s ~~.XXXXX.~..**...i~**.....~.,,.,,.***~,,,.oXXXXXXXXXXXXXXXX.!.X +D: s XXX.o..X&..w~##..##~~~X~^^^^^^^^^^t^ttt^tt w tt^tttt^^tt^^^^^ttt^^^^ttt@@^^^^ttt^^^^^ttt@^^ttXXXW ^^.M*.t^oo.^^...X s +D: ~~~ XXX>XXH~G..#####~G~~Gt..,.,..,.,xx..x ~~~ i~~xx.~...x....~.~..~..,~..***..~..~...,~.~*.~.XXXE.^^H..SM.~^.oo....JX +D: ~~....~~ XXX$8w~.^####G~G ~i.XX.,,.,...........G~~~s~~ iiF~...........~.......x.,.**~....,~....~.*XXX.EE.W.^^.M*.~^^^o^O^..X +D: ~.#..#..~~ XXX8##t..##~#.G.t..XX..,H...,.W...,...,~~...,...*,,.x...,.i.....g.....**.........XXXXXXX...EE.^^H..SM.~.^oo...^JX +D: ~.##.##..~ XXX###GG~~~*h~.^..XX.....,....,.W...,.G....W.***...,...,...,....,...,**..q....SX3tttW#...EE.W.^^.M*.t.oo.^.^.XX +D: ~~.###..~~ X##.##~~G^~~~~i*^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX~~ +D: ~~...###.~ k ~###X.G~~@Gh~x*~^..^i.zX8~i.~..h....zzzXiX..^$.T.t$......F.t..XX..^TTT*..M..Y....^.Y.^*.^..~....X.x..x~.<XX~. +D: ~.....####.....#####XXXx@@~i~.z..z.it,#**t..h..Gzh.zzX@.@Xd*t.~...*~.t......^X..T.^T*@*TXMM...^....^**@.^.x*...+..~....XX..~ +D: ~~.#$%#########....XXX~h~i.HH...h,i^X*.H..h.^G..WX@.E.^X**8..Y.~*8...Y...^+XXXXXXXXXXXMF...~....^.*..x.***..X..x..~XX...~~w +D: ~~.#$$######.~ ~w XXX$~.x..~G^..,i.,.~.h.^~~..zzX@.@Xd*......F**..~....^XbM..^~ZZZZXMM..*.....~^......*.XXXXXXXIXX.~~#~w +D: L ~~xx########.~~ XXX$$.G#GX#.i,,^ih.^W.zG^zzzXiX.$.t88.~..^**F..T...tXX~~.^^ZZZZM~..**@~~.Y~..^#^..xXI&X8&..XX ~~~## w +D: ~.########..~~ XXXXX~#X~X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~###~w +D: ~~.#########..~ w K w ~##### w ~.M.~ ~..####.~ s~~~~.~~ s K ~##..~ +D: ~..#########.~ ~##### ~...~ k ~..###.~ ~~####~~~ w w ~###..~ +D: XXXXXXXXXXXX XXXXXX XXXXXX XXXXXXXXX XXXXXX + + +### Starting Location +P:28:122 + + + + + diff --git a/lib/edit/set_info.txt b/lib/edit/set_info.txt new file mode 100644 index 00000000..f114b7ef --- /dev/null +++ b/lib/edit/set_info.txt @@ -0,0 +1,73 @@ +# File: set_info.txt + + +# This file is used to initialize the "lib/raw/set_info.raw" file, which is +# used to initialize the "item set" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:idx:name +# D:description +# P:artifact index:number of item needed:pval +# F:flags + +# The Elven Gifts, took from Oangband + +N:0:Elven Gifts +D:It is from a group of Elven items once entrusted to Hobbits +# Phial of Galadriel +P:1:2:1 +F:WIS | CHR | RES_DARK +# Sting +P:88:2:2 +F:STEALTH | REGEN + + +# The Dragon Slayer + +N:1:Dragon Slayer +D:It is from a group of items rumoured to be the bane of dragons. +# Bow of bard +P:125:2:3 +F:DEX | CON | RES_FIRE +# Arrow of Bard +P:63:2:5 +F:SPEED + + +# The Trinity -- Possessor set + +N:2:The Trinity +D:It is one of the 3 legendary daggers. +# Narthanc +P:66:2:2 +F:STR +P:66:3:1 +F:KILL_DRAGON | REGEN | SH_FIRE +# Nimthanc +P:67:2:2 +F:CON +P:67:3:1 +F:KILL_DEMON | IM_COLD +# Dethanc +P:68:2:2 +F:DEX +P:68:3:1 +F:KILL_UNDEAD | SH_ELEC | FLY + + +# Gothmog's Armoury -- Demonologists set + +N:3:Gothmog's Armoury +D:It is from a group of items that once belonged to Gothmog, +D:the High Captain of the Balrogs +# The demonblade of Gothmog +P:181:3:7 +F:STR | CON | SPEED | VAMPIRIC +# The demonshield of Gothmog +P:182:3:0 +F:IM_FIRE | IM_COLD | SH_ELEC +# The demonhorn of Gothmog +P:183:3:0 +F:ESP_EVIL | ESP_GOOD | AUTO_ID diff --git a/lib/edit/special.txt b/lib/edit/special.txt new file mode 100644 index 00000000..8d1c94b9 --- /dev/null +++ b/lib/edit/special.txt @@ -0,0 +1,67 @@ +# Contains terrain parsings for the special levels now being kept in seperate map files +# +# Created for PernAngband 5.0.1 on 18/8/01 +# Written by Mynstral (mynstral@thehelm.com) + +# Permanent Wall +F:X:63:0 +F: :63:0 + +# Granite Wall +F:#:57:0 +F:%:57:0 + +# Hidden Door +F:+:48:0 + +# Normal Door +F:D:32:0 + +# Floor +F:.:1:0 + +# Tree +F:T:96:0 + +# Mountain +F:M:97:0 + +# Shallow Water +F:w:84:0 +F:V:84:0 + +# Deep Water +F:W:187:0 + +# Shallow Lava +F:l:86:0 + +# Deep Lava +F:L:85:0 + +# Glass Wall +F:G:188:0 + +# Illusion Wall +F:I:189:0 + +# Treasure (random) on normal floor +F:*:1:0:0:* + +# Trap (random) on normal floor +F:^:1:0:0:0:0:0:* + +# down staircase +F:>:7:0 + +# between gates +F:4:160:0:0:0:0:0:0:-1 +F:5:160:0:0:0:0:0:0:-1 +F:6:160:0:0:0:0:0:0:-1 +F:7:160:0:0:0:0:0:0:-1 +F:A:160:0:0:0:0:0:0:-1 +F:B:160:0:0:0:0:0:0:-1 +F:C:160:0:0:0:0:0:0:-1 +F:E:160:0:0:0:0:0:0:-1 +F:F:160:0:0:0:0:0:0:-1 +F:0:160:0:0:0:0:0:0:-1 diff --git a/lib/edit/spiders.map b/lib/edit/spiders.map new file mode 100644 index 00000000..146c152c --- /dev/null +++ b/lib/edit/spiders.map @@ -0,0 +1,66 @@ +# Lit permanent wall +F:X:61:6 + +# up staircase +F:<:6:8 + +# Grass +F:-:89:3 + +# Trees +F:t:96:3 + +# Grass with Giant spider +F:a:89:3:175 + +# Grass with Giant tarantula +F:b:89:3:275 + +# Grass with Mirkwood Spider +F:c:89:3:277 + +# Grass with Aranea +F:d:89:3:963:0:0:0:0:0:0:2 + +# Grass with Elder aranea +F:e:89:3:964:0:0:0:0:0:0:2 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X<---tttttttttttttttttttttttttttttttttttttttttttttttttttttttX +D:X---ttttttttttttttttttttttttttta--ctttttttttttttttttttttttttX +D:Xtt---------------ttttttttttttt--tttttttttttttttttttttttttttX +D:Xttttttttt--------------cttttttt--ttttttttttttttttttttttttttX +D:Xtttttttttttttt--tttttt---------c--tttttttttttttttttttttttttX +D:Xttttttttttttta-bttt---cttttttttttttttttttttttttttttttttttttX +D:Xttttttttttttttttttttt---tttt-ttd--c-ttt---c---tttttttttttttX +D:Xtttttttttttttttttttc---btttttttt-----ttc-----ttttttttttttttX +D:Xtttttttttttttttttt----tttttttttc-c---------d---c-ctttttttttX +D:Xtttttttttttttttttb-tttt---c---t----tttttt----------ctttttttX +D:Xtttttttttttttttttt----ttttt-----c---tttttt-c--cttttttttttttX +D:Xttttttttttttttttc--at----c---ttttttttttttttttttttttttttttttX +D:Xttttttttttttta----ttttt-b--tttttttttd--etttttttttttttttttttX +D:Xtttttttttttt---c--ttttt------tttt-c-tttttttte----dtttttttttX +D:Xttttttttttttttttttt----c--d----tttt---ttttttt--d----ettttttX +D:Xttttttttttttttttttttt-c-d---tttttttc--cttttttt-----ttttttttX +D:Xttttttttttta-c--ttt-------tttt-------ttttt----d--ttttttttttX +D:Xtttttttttttt----ttttt--ttt--c--c--t-----c--ttttttttttttttttX +D:Xttttttttttt--c---ttt--c--c---ttttt--c----t----tttttttttttttX +D:Xtttttttttt-c----c---t-----tttttttt-----ttt-------dtttttttttX +D:Xttttttttttt---c---tttt--c--ttttttttt-ttttttttt-d---ttttttttX +D:Xtttttttttttta-----tttttt---d---dttd----cttttt-----tttttttttX +D:Xtttttttttttttttttttt---c-----ttttt---c----ettd--tttttttttttX +D:Xtttttttttttttttt----d----tttttttttttttttttttttt---tttttttttX +D:Xttttttt-------c---tttt-d----c--ettttttttttttd-----dttttttttX +D:Xtttttc--c-c------tttttt-------------ettttttt----tttttttttttX +D:Xttttttt------ttttttt--c---d---ttttttttttttt--d--tttttttttttX +D:Xttttt----cc-tttttttttttte----d-ttttttttttttttt----tttttttttX +D:Xttttt--c------ttttttttttttttttttttttttttte--tt------ettttttX +D:Xttt--c----ctttttttttttttttttttttttttte------------tttttttttX +D:Xtttttttttttttttttttttttttttttttttttttttttt--e--ttttttttttttX +D:XtttttttttttttttttttttttttttttttttttttttttttttttttttttttttttX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 + diff --git a/lib/edit/st_info.txt b/lib/edit/st_info.txt new file mode 100644 index 00000000..d0defd31 --- /dev/null +++ b/lib/edit/st_info.txt @@ -0,0 +1,723 @@ +# File: st_info.txt + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Some store indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# I:<proba>:<item name> +# T:<proba>:<tval>:<sval> +# G:char:attr +# W:max number of items in the store + +# proba is the chance(out of 100) of the item being generated + +N:0:General Store +I:100:& Wooden Torch~ +I:95:& Brass Lantern~ +I:95:& Flask~ of oil +I:100:& Ration~ of Food +I:100:& Hard Biscuit~ +I:90:& Strip~ of Venison +I:70:& Pint~ of Fine Wine +I:80:& Pint~ of Fine Ale +I:60:& Shovel~ +I:50:& Pick~ +I:100:& Iron Spike~ +I:70:& Iron Shot~ +I:70:& Bolt~ +I:70:& Arrow~ +I:98:& Cloak~ +I:46:& Fur Cloak~ +A:0:0:1:2:3:4 +O:0:5:6:7 +G:1:U +W:24 + +N:1:Armoury +I:70:& Pair~ of Soft Leather Boots +I:60:& Pair~ of Hard Leather Boots +I:80:& Hard Leather Cap~ +I:70:& Metal Cap~ +I:65:& Iron Helm~ +I:100:& Robe~ +I:90:& Soft Leather Armour~ +I:90:& Soft Studded Leather~ +I:90:& Hard Leather Armour~ +I:85:& Hard Studded Leather~ +I:90:& Leather Scale Mail~ +I:80:& Metal Scale Mail~ +I:75:& Chain Mail~ +I:80:& Augmented Chain Mail~ +I:75:& Metal Brigandine Armour~ +I:68:& Bar Chain Mail~ +I:100:& Set~ of Leather Gloves +I:80:& Set~ of Gauntlets +I:100:& Small Leather Shield~ +I:90:& Large Leather Shield~ +I:80:& Small Metal Shield~ +A:0:0:1:2:3:4 +O:8:9:10:11 +G:2:s +W:24 + +N:2:Weaponsmith +I:100:& Dagger~ +I:100:& Main Gauche~ +I:100:& Rapier~ +I:100:& Small Sword~ +I:100:& Short Sword~ +I:100:& Sabre~ +I:100:& Cutlass~ +I:100:& Tulwar~ +I:100:& Broad Sword~ +I:100:& Long Sword~ +I:100:& Scimitar~ +I:100:& Katana~ +I:100:& Bastard Sword~ +I:100:& Spear~ +I:100:& Awl-Pike~ +I:100:& Trident~ +I:100:& Pike~ +I:100:& Beaked Axe~ +I:100:& Broad Axe~ +I:100:& Lance~ +I:100:& Battle Axe~ +I:100:& Hatchet~ +I:100:& Sling~ +I:100:& Short Bow~ +I:100:& Long Bow~ +I:100:& Light Crossbow~ +I:100:& Iron Shot~ +I:100:& Arrow~ +I:100:& Bolt~ +I:100:& Whip~ +I:100:& Small Wooden Boomerang~ +A:23:0:1:2:3:4 +O:12:13:14:15 +G:3:w +W:24 + +N:3:Temple +I:100:& Nunchaku~ +I:100:& Quarterstaff~ +I:100:& Mace~ +I:100:& Bo Staff~ +I:100:& War Hammer~ +I:100:& Lucerne Hammer~ +I:100:& Morning Star~ +I:100:& Flail~ +I:100:& Lead-Filled Mace~ +I:100:Remove Curse +I:100:Blessing +I:100:Holy Chant +I:100:Heroism +I:100:Word of Recall +I:100:Word of Recall +I:100:Word of Recall +#I:100:Cure Light Wounds +T:100:71:34 +#I:100:Cure Serious Wounds +#I:100:Cure Serious Wounds +T:100:71:35 +T:100:71:35 +I:100:Cure Critical Wounds +I:100:Cure Critical Wounds +I:100:Restore Life Levels +I:100:Restore Life Levels +I:100:Restore Life Levels +I:100:& Whip~ +I:100:& Mace~ +I:100:& Ball-and-Chain~ +I:100:& War Hammer~ +I:100:Word of Recall +I:100:Word of Recall +I:100:Word of Recall +I:100:Cure Critical Wounds +I:100:Cure Critical Wounds +I:100:Restore Life Levels +I:100:Restore Life Levels +I:100:Restore Life Levels +I:100:Remove Curse +I:100:Remove Curse +I:100:*Remove Curse* +I:100:*Remove Curse* +A:0:0:1:2:3:4 +O:26:27:28:29 +G:4:g +W:24 + +N:4:Alchemy shop +I:100:Enchant Weapon To-Hit +I:100:Enchant Weapon To-Dam +I:100:Enchant Armour +I:100:Identify +I:100:Identify +I:100:Identify +I:100:Identify +I:100:Light +I:100:Phase Door +I:100:Phase Door +T:100:70:9 +I:100:Monster Confusion +I:100:Magic Mapping +I:100:Treasure Detection +I:100:Object Detection +I:100:Trap Detection +I:100:Detect Invisible +I:100:Recharging +I:100:Satisfy Hunger +I:100:Word of Recall +I:100:Word of Recall +I:100:Word of Recall +I:100:Word of Recall +T:100:70:9 +T:100:70:9 +#I:100:Restore Strength +T:100:71:42 +I:100:Restore Intelligence +I:100:Restore Wisdom +I:100:Restore Dexterity +#I:100:Restore Constitution +T:100:71:46 +I:100:Restore Charisma +I:100:Identify +I:100:*Identify* +I:100:*Identify* +I:100:*Identify* +I:100:*Identify* +I:100:*Identify* +I:100:*Identify* +I:100:Light +#I:100:Restore Strength +T:100:71:42 +I:100:Restore Intelligence +I:100:Restore Wisdom +I:100:Restore Dexterity +#I:100:Restore Constitution +T:100:71:46 +I:100:Restore Charisma +I:100:Enchant Armour +I:100:Enchant Armour +I:100:Recharging +I:100:Satisfy Hunger +I:100:Satisfy Hunger +I:100:Satisfy Hunger +A:0:0:1:2:3:4 +O:30:31:32:33 +G:5:b +W:24 + +N:5:Magic shop +I:100:Protection +I:100:Levitation +I:100:Protection +I:100:Fire Resistance +I:100:Cold Resistance +I:100:Charisma +I:100:Slow Digestion +T:100:40:3 +I:100:Acid Resistance +I:100:Lightning Resistance +I:100:Searching +I:100:Cure Light Wounds +# Rods +I:100:Probing +I:25:& Wooden Rod~ of# +# Book +T:100:111:50 +# Wands +T:100:65:3 +T:100:65:8 +T:100:65:11 +T:100:65:16 +T:100:65:22 +# Staves +T:100:55:3 +T:100:55:5 +T:100:55:8 +T:100:55:9 +T:100:55:14 +T:60:55:15 +T:60:55:16 +T:60:55:17 +A:0:0:1:2:3:4 +O:34:35:36:37 +G:6:r +W:24 + +N:6:Black Market +A:30:0:1:2:3:4 +O:38:39:40:41 +G:7:D +F:ALL_ITEM | MEDIUM_LEVEL +W:24 + +N:7:Home +A:0:0:54:55:3:0 +O:0:0:0:0 +G:8:y +W:240 + +N:8:Book Store +# & Book~ of Beginner Cantrips +T:100:111:50 +T:100:111:50 +T:100:111:255 +T:100:111:255 +T:100:111:255 +T:100:111:255 +T:100:111:255 +T:100:111:255 +A:0:0:1:2:3:4 +O:42:43:44:45 +G:9:o +W:24 + +N:9:Pet Shop +I:100:Egg +T:100:70:6 +I:100:& Hard Biscuit~ +A:0:0:1:2:3:4 +O:46:47:48:49 +G:+:b +F:MEDIUM_LEVEL +W:12 + +N:10:Mayor's Office +A:0:0:16:15:35:0 +O:1:1:1:1 +G:+:o +W:0 + +N:11:Inn +I:100:& Ration~ of Food +I:100:& Hard Biscuit~ +I:100:& Strip~ of Venison +I:100:& Pint~ of Fine Wine +I:100:& Pint~ of Fine Ale +A:2:4:5:6:7:0 +O:2:2:18:18 +G:+:w +W:8 + +N:12:The Soothsayer +I:20:Divination +I:20:Divination +I:20:Divination +I:20:Divination +I:20:Divination +I:20:Divination +A:0:0:2:0:8:0 +O:3:3:3:3 +G:+:B +F:RANDOM +W:2 + +N:13:Library +I:100:Identify +A:0:0:14:15:16:2 +O:4:4:4:4 +G:+:U +W:2 + +N:14:Castle +A:0:0:16:35:0:0 +O:16:16:16:16 +G:+:o +W:0 + +N:15:Casino +A:13:0:9:10:0:12 +O:17:17:17:17 +G:+:s +W:0 + +N:16:Beastmaster Shanty +A:18:0:21:22:0:0 +O:19:19:19:19 +G:+:g +W:0 + +N:17:Fighters Hall +A:0:0:24:25:0:0 +O:20:20:20:20 +G:+:s +W:0 + +N:18:Tower of Magery +A:0:0:26:27:0:0 +O:21:21:21:21 +G:+:b +W:0 + +N:19:Inner Temple +A:0:0:28:29:0:0 +O:22:22:22:22 +G:+:G +W:0 + +N:20:Paladins Guild +A:0:0:28:25:0:0 +O:23:23:23:23 +G:+:g +W:0 + +N:21:Rangers Guild +A:0:0:31:32:0:0 +O:24:24:24:24 +G:+:u +W:0 + +N:22:Thunderlords' Nest +A:0:0:33:2:34:0 +O:25:25:25:25 +G:+:U +W:0 + +N:23:The Mirror +A:0:0:44:15:16:43 +O:51:51:51:51 +G:+:U +W:0 + +N:24:Seat of Ruling +A:0:0:17:35:0:0 +O:52:52:52:52 +G:+:U +W:0 + +N:25:Wizards Spire +A:60:0:26:27:0:0 +O:54:54:54:54 +G:+:U +W:0 + +N:26:Priests Circle +A:0:0:28:29:0:0 +O:55:55:55:55 +G:+:o +W:0 + +N:27:Tower of the King +A:0:0:17:35:0:0 +O:57:57:57:57 +G:+:U +W:0 + +N:28:Library +I:100:Identify +A:0:0:14:15:16:2 +O:58:58:58:58 +G:+:U +W:2 + +N:29:The White Tree +I:100:& Ration~ of Food +I:100:& Hard Biscuit~ +I:100:& Strip~ of Venison +I:100:& Pint~ of Fine Wine +I:100:& Pint~ of Fine Ale +A:2:4:5:6:7:0 +O:59:59:59:59 +G:+:w +W:8 + +N:30:Craftsmaster +A:0:0:24:25:0:0 +O:60:60:60:60 +G:+:s +W:0 + +N:31:Earth-Dome (Nature) +A:0:0:39:0:0:0 +O:61:61:61:61 +G:+:U +W:0 + +N:32:Minstrels Haven +A:0:0:40:41:0:0 +O:62:62:62:62 +G:+:U +W:0 + +N:33:Star-Dome +A:0:0:46:47:0:0 +O:63:63:63:63 +G:+:U +W:0 + +N:34:Valarin Temple +A:0:0:28:48:0:0 +O:64:64:64:64 +G:+:U +W:0 + +N:35:Sea-Dome +A:0:0:49:35:0:0 +O:65:65:65:65 +G:+:U +W:0 + +N:36:The Golden Flower +A:0:0:50:51:0:0 +O:66:66:66:66 +G:+:U +W:0 + +N:37:The Fountain +A:0:0:52:53:0:0 +O:67:67:67:67 +G:+:U +W:0 + +# Here begins the random shops, for the random towns +N:38:Axe Smith +T:100:24:256 +A:0:0:1:2:3:4 +O:12:13:14:15 +G:3:w +F:RANDOM | MEDIUM_LEVEL +W:12 + +N:39:Hafted Smith +T:100:21:256 +A:0:0:1:2:3:4 +O:12:13:14:15 +G:3:w +F:RANDOM | MEDIUM_LEVEL +W:12 + +N:40:Polearm Smith +T:100:22:256 +A:0:0:1:2:3:4 +O:12:13:14:15 +G:3:w +F:RANDOM | MEDIUM_LEVEL +W:12 + +N:41:Sword Smith +T:100:23:256 +A:0:0:1:2:3:4 +O:12:13:14:15 +G:3:w +F:RANDOM | MEDIUM_LEVEL +W:12 + +N:42:Rare Jewelry Shop +T:100:40:256 +T:100:45:256 +A:0:0:1:2:3:4 +O:34:35:36:37 +G:6:v +F:RANDOM | DEPEND_LEVEL | DEEP_LEVEL | FORCE_LEVEL +F:VERY_RARE +W:10 + +N:43:Jewelry Shop +T:100:40:256 +T:100:45:256 +A:0:0:1:2:3:4 +O:34:35:36:37 +G:6:y +F:RANDOM | DEPEND_LEVEL | MEDIUM_LEVEL | FORCE_LEVEL +F:RARE +W:20 + +N:44:Footwear Shop +T:100:30:256 +A:0:0:1:2:3:4 +O:8:9:10:11 +G:2:r +F:RANDOM | MEDIUM_LEVEL +F:COMMON +W:12 + +N:45:Rare Footwear Shop +T:100:30:256 +A:0:0:1:2:3:4 +O:8:9:10:11 +G:2:r +F:RANDOM | DEEP_LEVEL | MEDIUM_LEVEL +F:VERY_RARE +W:8 + +N:46:Library +T:100:110:256 +T:100:111:256 +T:100:112:256 +T:100:113:256 +T:100:114:256 +T:100:115:256 +T:100:116:256 +T:100:117:256 +T:100:118:256 +T:100:119:256 +T:100:120:256 +T:100:121:256 +T:100:122:256 +T:100:123:256 +T:100:124:256 +T:100:125:256 +A:27:0:1:2:3:4 +O:8:9:10:11 +G:9:y +F:RANDOM | DEPEND_LEVEL | MEDIUM_LEVEL +W:24 + +N:47:Forbidden Library +T:100:110:256 +T:100:111:256 +T:100:112:256 +T:100:113:256 +T:100:114:256 +T:100:115:256 +T:100:116:256 +T:100:117:256 +T:100:118:256 +T:100:119:256 +T:100:120:256 +T:100:121:256 +T:100:122:256 +T:100:123:256 +T:100:124:256 +T:100:125:256 +A:27:0:1:2:3:4 +O:8:9:10:11 +G:9:v +F:RANDOM | DEPEND_LEVEL | DEEP_LEVEL +F:RARE +W:12 + +N:48:Expensive Black Market +A:0:0:1:2:3:4 +O:38:39:40:41 +G:7:v +F:RANDOM | ALL_ITEM | DEEP_LEVEL | DEPEND_LEVEL | MEDIUM_LEVEL +W:12 + +N:49:Common Shop +I:95:& Brass Lantern~ +I:100:& Flask~ of oil +I:100:& Ration~ of Food +I:60:& Shovel~ +I:50:& Pick~ +I:100:& Iron Spike~ +I:70:& Iron Shot~ +I:70:& Bolt~ +I:70:& Arrow~ +I:98:& Cloak~ +I:46:& Fur Cloak~ +I:100:Word of Recall +I:100:Cure Critical Wounds +A:0:0:1:2:3:4 +O:0:5:6:7 +G:1:U +W:12 +F:RANDOM + +N:50:Dragon Hunter +T:100:38:256 +A:0:0:1:2:3:4 +O:8:9:10:11 +G:2:v +F:RANDOM | DEEP_LEVEL | DEPEND_LEVEL +F:VERY_RARE +W:12 + +N:51:Speed Ring Market +T:100:45:31 +A:0:0:1:2:3:4 +O:34:35:36:37 +G:6:G +F:RANDOM | SHALLOW_LEVEL | DEPEND_LEVEL +F:VERY_RARE +W:6 + +N:52:Scribe +T:100:70:256 +A:0:0:1:2:3:4 +O:8:9:10:11 +G:5:B +F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL +W:12 + +N:53:Potion Store +T:100:71:256 +T:100:72:256 +A:0:0:1:2:3:4 +O:8:9:10:11 +G:5:B +F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL +W:12 + +N:54:Recaller +I:100:Word of Recall +A:33:0:1:2:3:0 +O:8:9:10:11 +G:+:b +F:RANDOM | COMMON +W:2 + +N:55:Master Archer +T:100:19:2 +T:100:19:12 +T:20:19:13 +T:100:19:23 +T:20:19:24 +T:50:16:256 +T:50:17:256 +T:50:18:256 +A:0:0:1:2:3:4 +O:12:13:14:15 +G:3:g +F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL +F:RARE +W:24 + +N:57:The Mathom-house +A:0:0:59:0:3:0 +O:0:0:0:0 +G:+:g +F:MUSEUM +W:255 + +N:58:The Prancing Pony +I:100:& Ration~ of Food +I:100:& Hard Biscuit~ +I:100:& Strip~ of Venison +I:100:& Pint~ of Fine Wine +I:100:& Pint~ of Fine Ale +A:2:4:5:6:7:0 +O:69:69:69:69 +G:+:w +W:8 + +##### Mining equipment for Khazad-Dum ##### + +N:59:Mining Supply store +T:100:20:256 +I:100:& Wooden Torch~ +I:95:& Brass Lantern~ +I:95:& Flask~ of oil +I:75:& Dwarven Lantern~ +I:60:& Feanorian Lamp~ +T:60:65:6 +T:70:71:22 +A:0:0:1:2:3:4 +O:11:15:26:40 +F:MEDIUM_LEVEL +G:+:s +W:24 + +## Library quest in Minas Anor + +N:60:Library +I:100:Identify +A:61:0:14:15:16:2 +O:4:4:4:4 +G:+:U +W:2 + diff --git a/lib/edit/t_bree.txt b/lib/edit/t_bree.txt new file mode 100644 index 00000000..3ea29922 --- /dev/null +++ b/lib/edit/t_bree.txt @@ -0,0 +1,128 @@ +# File: t_bree.txt + +# Bree + +############### Additional default terrain settings ############### + +# Default for Quest 1 = entrance is quest entrance +F:z:8:3:0:0:0:0:0:4 + +# Default for Quest 18 = entrance is tree +F:y:96:3 + +# Default for Quest 18 = entrance is tree +F:x:96:3 + +############### Quest 4 - Thieves Hideout finished = house ############### +?:[EQU $QUEST4 2] +F:z:74:3:0:0:0:0:0:7 +?:[EQU $QUEST4 5] +F:z:74:3:0:0:0:0:0:7 +?:1 + +############### Quest 8 - Troll Glade ############### +?:[AND [EQU $QUEST8 1] [EQU $DAYTIME 0] ] +F:y:8:3:0:0:0:0:0:8 +?:1 + +############### Quest 9 - Wights Grave ############### +?:[EQU $QUEST9 1] +F:x:8:3:0:0:0:0:0:9 +?:1 + +###### Additionnal buildings ####### + +# Castle: Plot Bree +F:B:75:3:0:0:0:0:0:1 + +# Mayor's house +F:b:74:3:0:0:0:0:0:10 + +# The Prancing Pony +F:a:74:3:0:0:0:0:0:58 + +# Soothsayer +F:c:74:3:0:0:0:0:0:12 + +# The Mathom-house +F:e:74:3:0:0:0:0:0:57 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:# VV -- # +D:# V -- # +D:# VV -- # +D:# VVV -- # +D:# VV -- # +D:#OOOO V -- # +D:# OOOO V -- # +D:#--- OOOOO VVV --- VV # +D:#------ OOOOOO V -- VVVV # +D:#---------- OO V -- VVWWVVV # +D:#-------------- OO VVV -- VVVWWWWWVVV # +D:#--------------- OOO VVV -- VVWWWWWWWWWVV # +D:#----------------- OO VVVVVVV VVWWWWWWWWWWWV # +D:#------------------- OOOOO --VVVV VVVVV VVWWWWWWWWWWWVV # +D:###------------------ OO ,,,,,,,,,,,,,,,,,, -- VVVVV VV VVVVVVVWWWWWWWVVV # +D:#CC####------------------ OOO ,,,,,CCCCCCCCCCCCCCCCCC,,,,,,,,, -- VVVVVV VVVVWWVVV # +D:#TTCCCC###---------------,, OO ,,,CCCCCCTTTTTTTTTTTTTTTTCCCCCCCCCC,,,, -- VVVV # +D:#--TTTTCCC###---------,,,-- OO ,,CCCCTTTTTT--------------TTTTTTTTTTCCCCC,,,,, ^-- # +D:#------TTTCCC##-----,,------ O ,,CCCTTTT..................----------TTTTTCCCCCC,, ^^^ -- # +D:#---------TTTCC##,,,-------- OO ,CCCTTT....--ssssssss-..---..........-----TTTTTTCCC,,, ^^ -- # +D:#------------TC,,###- --- OO ,CCTTT...-----SSSSSSSS--.----------,,.....------TTTCCCC,, ^^ -- # +D:#-------------,TTCCC### -- OOO ,,CCTT...-,,,,--ssssssss-..-sssssssssss,---......---TTTTCCT,, ^^ -- # +D:#--------- ,,,--TTTCCC -- OO ,,CCCTT..-------,,##9#####-.--sssssssssss-,-------...----TTCCTT, ^^^ -- # +D:#-------- ,, ,,----TTTCC O ,CCC T..--sssSsss,,,,------.--StSStSSSStS--,------.-....--TTCCTT,^^^ -- # +D:#------ ,, , OO ,CCTTT...---ssstSSS---,,,----.--sssssssssss---,---...----..--TTCCT^^^^ ^^ -- # +D:#------- x, ,, OO ,CCTT...-----sssssss--,,-,,---.--sssssssssss---,-...-------..--TTC^^^ ^ ---- # +D:#------- {, OO ,CTT..---,,,,###6###,,,---,,--.--###########----..----------..--T^^^^ ^ --- -- # +D:#--------- OOO ,CT..,,,,----,,,,,,,,------,,-.--###b###e###-....,---sssss---.--T^^ ^ -- -- # +D:#---------- OO ,CCT.,sssssss----,-----------,,.-----.-----....-,--,,-StSSS---.-T^^^ ^ -- ----- # +D:#------------- OO ,CCTT.-StStSSS---,-----ssssss--..-----.--....--,,,,,,-,sssss---.-T^^^ ^ -- -- ,,, # +D:#----------- OOOOO ,CTT-.-sssssss---,-----SSSSSS--.------.-..--,,,-ssss--,#####---.-T^^ ^ -- ----- ,, # +D:#-------- OO ,CCT-..-##5####----,----ssssss-..........--XXXX,-ssss--,------...-^^^ ^ ^^ ^ --- ---- ,,, # +D:#- ---- OOOOOOOO ,C OOOO--OOOOO----,----#c##4#-.---.,----,-UUUU,-SSSS--,-----..---^^ ^ ^ --- -----, OOOOOOOOOOOOOO# +D:#- ---- OOOOOOO ,CT-OssOOOO---OOOOOOOOO--OOOO--.-T-.-sss--,XXXX,-ssss---,---..--T^^ -- -- OOO # +D:#- ----- OOOOOOOOSt.---------XXXX-OOOO--OOOO---.-StS--,#0##,-ssss---,---.---^^ ^ ^ -- --- OOOO # +D:#- --- ----- ,,CT--.ss.-sssss---XXXX,---------OOOO.-sss---,,,,,-####--,---..-T^^ ^ ^ -- --- OO # +D:# ---- ---- ,,CT--.B#.-SStSS---####,------------OO-#z#-ssssss-,,,---,----.--T^^ ^ -,- OOOOO # +D:# ------- ---- ,,CTT-....-sssss--,,,,,,-------------OO-,--SSSSSt-ss-,-,---...-T^^ ^ ^ -, OOOO # +D:# ------- ------ ,,CCTT---..#2###-,sssss,-SSSSSSSS-----OO,--ssssss-tS--,.....---^^ ^^ ^^^ -, OOOOOOOO # +D:# ----- ----- ,,CCT----..,,,,,-StSSS,-ssssssss------OOO-#1##a#-ss....-----T^^ ^^ -,- OOOOO # +D:# ---- -------- ,,CCTT----..----,sssss,-##7#####--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO # +D:# --------------- ,,,CCTTTT--..---,##3##-,--,,,---------...OOOOOOOOOOOTTTTTCC^^^ ^^ ^^ ,- OOO # +D:# -------- ,,,CCCC --..........,-,,---,--.......-------TTTTTOCCCCC,,^^^^^^^^^^^ -.- OOOOO # +D:# ---------- ,, ,,CCCTT----------.....-......-------TTTTTTTCCCCO,,,,, ^^^^^^^ -.- O # +D:# ------- ,, ,,CCTTTTTTTTTT-----...------TTTTTTTCCCCCC,,,,OOO -.- OOOO # +D:# ---- ,,, ,CCCCCCCCCCTTTTT-----TTTTTTCCCCCC,,,,,, OOO OOOOOOOOO # +D:# ^^ ---- ,, ,,,,,,,,,,CCCCCTTTTTTCCCCC,,,,,, OO OOO-- # +D:# ^^^^^ ,,, ,,,,,CCCCCC,,,,, OOOO OOO-- # +D:# ^^^^^^^^^ ,, ,,,,,, OOOOOOO OOO--- # +D:# ^^^^^^^^^ ,, OOOOOOO---- # +D:# ^^^^^^^^^^^^^^^ ,,, ..------ # +D:# ^^^^^^^^^^^^^^ ,,, ...... ....----- # +D:# ^^^^^^^^^^^^^^^ ,,, ........... ............ ............-------,,,, # +D:#^^^^^^^^^^^^^^^^^ ,, ... .........-------------- ,,,,,,, ,,,,,,,,, # +D:# ^^^^^^^^^^^^^ ,, . ,,,,,, ,,,,,,,,, # +D:# ^^^^^^^^^^^^^^ ,, ... ,,,,, ------ --- # +D:# ^^^^^^^^^^^^^^^ ,, . ,,,,,,,,------- ----- # +D:# ^^^^^^^^^^^^^^ , .. ---------------- # +D:# ^^^^^^^^^^^^^^^^ ,, .. ---------y-------- # +D:# ^^^^^^^^^^^^^^^ , .. ----------------- # +D:# ^^^^^^^^^^^^^^^^ ,,. --- ---- ---- # +D:# ^^^^^^^^^^^^^ ,. - -- -- # +D:# ^^^^^^^^^^^^^^ . # +D:# ^^^^^^^^^^^^^^ . # +D:###################################################################################################################################################################################################### + + +############### Starting positions ############### + +# Standard starting position for normal races +?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ] +P:33:131 + +# Standard starting position for vampires (at the dungeon entrance) +?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ] +P:31:150 diff --git a/lib/edit/t_d_bree.txt b/lib/edit/t_d_bree.txt new file mode 100644 index 00000000..2112bc4e --- /dev/null +++ b/lib/edit/t_d_bree.txt @@ -0,0 +1,101 @@ +# File: t_d_bree.txt +# +# Destroyed Bree + +# original town by someone else +# screwing up by fearoffours (fearoffours@moppy.co.uk) +# +# Created for ToME + + +# Dead/burnt tree +F:D:92:3 + +# Ash +F:A:93:3 + +# Fire +F:F:205:3 + +# Permanent rubble +F:R:206:3 + +############### Town Layout ############### + +D:###########################################################################################################F########################################################################################## +D:#DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFDDDDDDDDDDDDDDD VVDDDDDDDDDDDDDD--DDDDDDDDFFDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD# +D:# DDD DDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD VDDDDDDDDDDDDDD--DDDDDDDDDDDDDDDDD D DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD # +D:#DDDDDDDDDDDDDDDDD D D DDDDDDDDDDDDDDDDDDDDDDDDDD DD D D D DDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDVVDDDDDDD --DDDDDDDFFFFDDDDD DDDDDDDDDDDDDD DDD DD DDDDDDDDDDDDDDDD # +D:#DDDDDDD D DDDDDDDDDDDDDDDDD DDDDDDDD DD D AADD D D DDDD D D D D D D DDAADDDDFDDDDDDDDDDDDDDDDDDDDDDDVVFFFDDDDD --DDDDDAAADDDDDD FDDDDFDDDDFFFDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDD# +D:# DDDD DDD DD DDDDDDDDDDDDDDDDD D DD DDDDDDDDD D D DDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDD VVDDDDDDD --DDDDDDDDDDDDDDDDDDDDDDAAA DDDDDDDDDDDDDDAAADDDDDDDFDDDDDDD # +D:#OOOODDDDDDD D D DDDDDDDD D DDDDDDDDD D DD D DDDDDDDDDDDDD D DDDDDDDDDDDDDDDAADDDDDDD DDDDDDDDDDDDDDD VDDDDDDD --DDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDFFFADDDDDDDDDDDD # +D:# OOOODDDDDDD DDDDDDDDDDDDDDDDDDDDDDD AA DDDDDDDDD ADD DDDDDDDDDDDDD D DDDDDAAAAAADDDDDDDDDDDDAAADDDDDDDDDDDDDDD VDDDDDDD --DDDDDDDDDDDD DDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFF # +D:#--- OOOOODDDDDDDDDDDDDDDDD DDDDDDDD D DD D AAADDAADDDDDDDDD D DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFFDDDD VVV ---DDDDDDDDDDDD DDDDDDDDD VVDDDDDADDDDDDDDDDDDDDDDD # +D:#------ OOOOOO DD D D DDDDDDDDDD DDD DDDDDDDDDDDAAAA F D DDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDD V --DDDDDDDDDDDDD DDDDAD VVVVDDDDDDDDDFF DDDDDDDDDDD # +D:#---------- OO DDD ADAAADDD DDDDDDDDDDDDDDDDD D D DDDDAAADDDDDDDDDDDDD D ADDDDDDD FDDDDDDDDDDDDDDFFFDDDDDDDDDDDDD V -- DDDDDDDDDDD DD VVWWVVVDDDDDAAA DDDDDDDDDDDDDD # +D:#-------------- OO DDDDDDDDDDDDDDDDD A D D D DDDDDAAADDDDDDDDDDDDDD DDD D DDDDDDDDDDDDDDDDDDDDDDAFFADDAADDDDDDDDDDVVV --DDDDDDDDAAAADDDDDD DDD VVVWWWWWVVVDDDDDDDDDDDDDDDDDDDDDDD# +D:#------D-------- OOODDDDDDD D DDDDAAADDD AAD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD FDDDDDDDDDDDDDDDD VVV --DDDDDDDDDDDDDDDD VVWWWWWWWWWVVDDDDDDDDDDDDDDDD # +D:#----------------- OO A DDDDDDDDDDDDDDDDD AAA D DDDD DD DDDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDD VVVVVVVDDDDDDDDDDDDDDDD VVWWWWWWWWWWWVDDDDDD DDDDDDDD # +D:#------------------- OOOOO DD DDDDDDDDDD DDDDDDDD D DDDDDDDDDDD DDD DDD DD DDD DDDDD DDDDDDDDDDDDDDDDDFDDDDDDDDDDDDDDDD--VVVV VVVVVDDDDDDD VVWWWWWWWWWWWVVDDDDDDDDD DDDDD # +D:###------------------ OOA D AA DDD DDDDDDDDD DDDDDDDDDDDDDDDDD DDDD DDD ,,,,,,,,,,,,,,,AA,DDDDDDDDDDDDDDDDDDDDDFFDDDDDDDDD -- VVVVV VV VVVVVVVWWWWWWWVVVDDDDDDD DDDDDDDD # +D:#CC####------------------ OOODDDDDDD DDD DDDDDDDDD DD D DDDD DD DDDD,,,,CCCCCCCCCCCCCCCCCC,,,,,,,A,DDDDDDDDDDDDDDDDDDDDDDD --DDDDDDD VVVVVV VVVVWWVVVDDDDDDDDDDDDDDDDDDDDDDD # +D:#TTCCCC###----D----------,, OO DDDDDDDDDDDDDDDFDDDDDDDDDDDDDDDDDDDDDDD DD ,,,CCCCCCTTTDDTTTDD TTDDTCCCCCCCCCC,,,,DDDDDDDFDDDDDFFDDDDDDDD --DDDDDDDDDDDDDDDDDDDDDDDVVVVDDDDDDFFFAAADDDDFDDDDDD # +D:#--TTTTCCC###---------,,,-- OO F DDD D DDDDDDDD DD D DDD DDDD,CCCCTTTTTD---R----------TT T TDDDTCCCCC,,,,,DDDDDDDDDDDDDD A ^--DDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD # +D:#------TTTCCC##-----,,------ ODDDDDDDDDDDDDDDD DDDDDDDDD DDDDDDDD DD ,,CCCTTDDD....RRR........D.----A-----TDDTTCCCCCC,,DDDDDDDDDDDDDD^^^ --DDDDDDDDDDDDDFFDD DDDDDDDDDD DDDDDDDDDDDDDDDDDD # +D:#---------TTTCC##,,,-------- OO D DDAAAADDDDDD DDDDDDDDDD D DD ,CCC TD....--ssss-sss-D.--A.......A..--R--TTDDDTCCC,,,DDDDDDD ^^ --DDDAAAD DDDDDDDD DDDDDDDDDDDDDDD DDDDD FDDDDDDD # +D:#------------TC,,###- --- OODDDDDDD DDDD A FDDDDDDD DD D,CCTTT.DDAF---S.SFRSRS#-.------DD-R,,.....------TDDDCCC,,DDDDDDD^^ --DDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDFDDDDDDDD # +D:#-------------,TTCCC### -- OOO DDD DDD DDDD D D DD DD ,,CCTD...F,,,,A-ssss.ss-...-ssFs--sssss,---...A..---TDDDCCT,A ^^DDDDDDD--DDDDDDDDDDDD DDDDD DDDDDDDDDDDDFFDDDDDDDDDDD # +D:#--------- ,,,--TTTCCC -- OODDDDDDDDDDDADDDDDDDDDDDDDDDDDD D ,,CCCTT..-------,,#.,##,-#-.--sss.sRRRssss,--RAA--..R----TDCCTT, ^^^DDDDDDD 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ADDDDDDDDDDDDDDFDAAADDDDDDDDD DDDDDDDDD DDD DDDDDDDDDDDDDDDDDDDDDDDDDDD,,,,,DDDDDDD ------ ---DDDDDDD # +D:# ^^^^^^A^^^^^^^^DDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDD,, .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,,,,,,,,------- -----DDDDDDD# +D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDD , ..ADDDDDDDDDDDDDDFFDDDDDDDDDDDDDDDDDDDDDDDDDDAADADDDDDADDDDD DDDD DDDDDDDDDDDDDDDDDDDDDDDD A---------------- # +D:# ^^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDD ,, ..DDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD---------D--------DDDDDDD# +D:# ^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDD DDDDAAAD DDDDDDDDDDDDD , ..DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDADDDDDDDDDDDDFFFFDDDDDDDDDDDDDDDDDDDDDDDDD -----------------DDDDDDD # +D:# ^^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDAAAD DDDDDDDDDDDDDDDDDDDDDDDD ,,.DDDDDDDDDDDDDDDDDDD FFFDDDDDD DDDDAADDDDDDDDDDAAFFDDDDDDDDDDDDAAADDDDDDDDDDDDD DDDDDDDDDDDDD --- ---- ----DDDDDDD# +D:# ^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD ,.DDDDDDDDDDDDFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDFFFDDDDDDDDDDDDDDDDDDDD - -- --DDDFFDD # +D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAADDFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDDDDAAADDD # +D:# ^^^^^^^^^^^^^^ ADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD # +D:###################################################################################################################################################################################################### + + +############### Starting positions ############### + +# Standard starting position for normal races +?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ] +P:33:131 + +# Standard starting position for vampires (at the dungeon entrance) +?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ] +P:31:150 diff --git a/lib/edit/t_d_gond.txt b/lib/edit/t_d_gond.txt new file mode 100644 index 00000000..12483e32 --- /dev/null +++ b/lib/edit/t_d_gond.txt @@ -0,0 +1,118 @@ +# File: t_d_gond.txt + +# Destroyed Gondolin: Your failure has left the city in ruins. +# Created by Mynstral (mynstral@thehelm.com) + + +# Extra terrain features that aren't commonly used + +# Dead/burnt tree +F:D:92:3 + +# Ash +F:A:93:3 + +# Fire +F:F:205:3 + +# Permanent rubble +F:R:206:3 + +# Tainted water +F:w:174:3 + +# Decoration = Straight Road (B) +F:":66:3 + +# Decoration = Straight Road (W) +F:$:70:3 + + +# Town Layout + +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:######################################^^^^^^^^^^^^R #### +D:####################################^^^^^^^^^^^R #### +D:##################################^^^^^^^ R R R ### +D:#################################^^^^^^^^R C C R CCR CC CC C CCRC CR R ### +D:################################^^^R^^^^^^^ C RCRCR#R######R#R#####R#####CCR CCR R R ### +D:###############################^^^^^^^^^^^^ CRRR C# ###### DD D ####RDRD D D ###R###CC C R ^^^^^ ### +D:##############################^^^^^^R^^^R C R####R##RD DDD R.R## R.DD DDD#RR#####C R R^^^^^^^ R ### +D:#############################^^^^^^^^^^ # R##########D R######### .D##########R R ^^^^^^^^^^^^ ### +D:############################^^RR^^ R ############ ..R###########R ..D############C R ^^^^^^^^^^^^^^R ### +D:############################ C #############DR .###ww#####ww### .D#############CR ^^^^^^^^^^^^^ ### +D:########################### RR R #############DD .#wwww#R###wwRw# R.RR############# R ^^^^^^^^^^^ ### +D:########################### R . 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R#R##wwwwww### D .DD#C R DDD##DDD D D##DD D ^^^^^^^### +D:#######################R## R#### #R ############# R# .D##www .wRw###DDD###www .www#RDR .D#R DDDD D D D###DD D R ^^^^^^^### +D:########################### R # R R CR# .D#ww ..ww#######ww R.ww#D D#R DD D DD# ## ## DDD DD ^^^^^### +D:########################### R R# C#D R ..####### R ..DD#R DD D DDD DDD DD D ^^^^### +D:############################ ##R #R R#D ..D#ww R R..ww#######wR R ..ww#D .. DR# R DDDD DD D D R R ^^^^^^### +D:############################ ######### C ##DD .D##www .www#########www R.www##D . R## DDD D DD D ^^^^^^^^^### +D:############################# #####R# R#D DD DD ##wwwwww## #### #####wwwwww###D DD D##RC ^^^^^^^^^^^^### +D:############################## R ###R #### DD DDD ##### # ######R # ########DDDD RDRD ###RC R ^^^^^^^^^^^^^^### +D:############################### ### RR CR R#R#R##DDD RDR DD##############D DRRD D D## #R#CCRR R^^^^^^^^^^^^^^^^^### +D:################################ R # CC R ##R# #R#####R###R#R#R#####R###R###RCRC CR R ^^^^^^^^^^^^^^^^^### +D:################################# R R R # R CRCR CCCRCC CRRCRCCC C R #C C CR RC C R ^^^^^^^^^^^^^^^^^^#### +D:################################## #### R R R # R ^^^^^^^^^^^^^^^^^^^^^#### +D:#################################### R ##### R ^^^^^^^^^^^^^^^^^^^###### +D:###################################### #### ######## R ^^^^^^^^^^^^^^^^^^######## +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### + +# Default starting position +?:[EQU $LEAVING_QUEST 0] +P:33:50 + +# Starting position when coming from quest 19 +?:[EQU $LEAVING_QUEST 19] +P:51:190 + +# Starting position when coming from quest 20 +?:[EQU $LEAVING_QUEST 20] +P:33:13 + +# Starting position when coming from quest 21 +?:[EQU $LEAVING_QUEST 21] +P:27:168 + +# Starting position when coming from quest 22 +?:[EQU $LEAVING_QUEST 22] +P:6:42 diff --git a/lib/edit/t_d_khaz.txt b/lib/edit/t_d_khaz.txt new file mode 100644 index 00000000..950f5c82 --- /dev/null +++ b/lib/edit/t_d_khaz.txt @@ -0,0 +1,87 @@ +# Town Name: Destroyed Khazad-Dum +# by fearoffours (fearoffours@moppy.co.uk) +# +# Created for ToME + +F:o:207:3 + +# Ash +F:A:93:3 + +# Fire +F:F:205:3 + +# Permanent rubble +F:R:206:3 + +# Town Layout +D:###################################################################################################################################################################################################### +D:#ooooooooooooo####^^^^^^^^^#######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#####oooo#######oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##########oooooooooo CCCCCCC # +D:#ooo##ooooooooo#####^^^^^##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########ooo########ooo##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^################oooooooooooo CCCCCCCC # +D:##oo###oo####oo##############################^^^^^^^^^^^^^^^^^########################oooo#########oo#### ###########^^^^^^^^^^^^^^^^^^^^^^^^####### #######oooo########## CCCCCCCC # +D:##############o#########oo###oo###################^^^^^^^############################oooo#########oo###### ################################# #####ooooooooo############# CCCCCCCC ; # +D:#^^^^########oooooooooooooo##ooooooooo############################# #################oooo########oo########### ########################## ######ooooooooo################ CCCCCCCC ; # +D:#############ooooooooooooooooooooooooooo###### ########### ###### ############## ####oooo#######o##o############# ################### ###########ooo######################## CCCCCCCC ; # +D:#^#############ooooo##################oo### # #### # ##### #### ############### ###ooo########ooo## ## ###### # ## ## ## # #######ooooo########################### CCCCCCCC # +D:#^^################oo#################ooooo#### ## ; ## ;; o ; o ## # ooooooooo############################ CCCCCCCC # +D:#^^^^################o##########o#####oooooooooooooooooooooo AAAAAAAA # o ; oooooooooooooooooooooooo##ooo############################ CCCCCCC # +D:#^^^^^^################################# ## ; o ; AAFFFFFAA A o ; o R#o################################### CCCCCCC# +D:#^^^^^^################################ ### o ### AAFFFFAAAA ## o ###; o ##A ######################################## CCCCCC# +D:#^^^^^################################# ### o ### ### ## AAFFFFFAAo ### o ### o #AAFFA RR###################################### CCCCCC# +D:#^^^^^^^################################ ###### ;; o ######### AAAFFFFFAo ###### o ## ### o ## #AFA #R##################################### ; CCCCCC# +D:#^^^^^^^^################################ # ## #### o ; ## # # AAAAAAAAA ####### # #### # o ## ###FF# ###R#R################################## CCCCCC # +D:#^^^^^^^################################### ## ## o ; ;### # AAAAo # # ##o # ## ; o # ##FF ;#R##RR################################# CCCCCCC # +D:#^^^^^^^^^################################ ## AAAAAAAA ### o ### o # # o ## # #R################################## CCCCCC ; # +D:#^^^^^^^^^################################# AAFFFFFFAA o o o #R ################################## CCCCCC # +D:#^^^^^^^^^^################################ ; AAFFFFFFFAAoooooooo o o oooooooooooo AAAA R################################# CCCCCC ; # +D:#^^^^^^^^^^^^^########################### AAAFFFFFAA o o o o FFFFF A ################################# CCCCCCC # +D:#^^^^^^^^^^^^^^^########################## AAAAAAAAAAAAAAFF o ### # o o ;### o ### # AF FAA #R############################## CCCCCCC ; # +D:#^^^^^^^^^^^^############################# AFFFAA #####; o # ## o o # ### o # # # FF ; ###############################; CCCCCCC ; # +D:#^^^^^^^^^############################### AAFFFA; ## ## # o #### ## o ; o ####### o ### #A AAA ############################ CCCCCCC # +D:#^######################################### AFAA; ## ### oooooooo #### # #o o ###### oooooo ###AAFF o ; R#############################; CCCCCCC # +D:#################ooo###################### AA ; ### # o # ## o o ##### o ## AFFA# RR#############oo############## CCCCC; # +D:####oo##ooo#####o#######o###ooo########### ## ; o ## o o ### o ; ###FFAA ;; R########oo###oooooo#####oo###### CCCCC ; # +D:#ooooooooooooooooooooooooooooooo##oooooooo ; o ; o o o ; # ;; ; oooooooooooo##oooooooo##oooooooooo CCCCC ; # +D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooAAAFooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCC # +D:#oooooooooooooooooo##oooooo##oooooo##ooooo AA ; o o AA FFA ; Roooooooo#oooooooooooooooooooooooo CCCCC # +D:#^#######################oo####ooooo####### ##### FFAFA # # o o AFFF### # ######o####oo####oo######oo######; CCCCC # +D:#^^#######################o########### #### AAFFFAA# oA o A FA## # ## ## ## RR####o####################oo#### CCCCC # +D:#^####################################### ## ### ;; ; AAFFAA##### oA FFFAA ### ### ## #### R####oo######################### CCCCCC # +D:#^^######################################## ####### ; #A##### oA o # #### # # ### RRR###o############oo########## CCCCCCC # +D:#^^^###############ooo################### ### # ; ;# ## oA AA o FA ##### ; ### ## ;; R#####oo########ooooo####### CCCCCCCC # +D:#####oo##oo#####oooooooo##############oo## ### ; #### o AA o F A ### ### R#######oooo##oooooo####### CCCCCCCCC ; # +D:#ooooooooooo###ooooooooooooooooooooooooooo # o A oF # ooooooooooooooooooooooooooo CCCCCCCC # +D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooFoooFooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCCCC ; # +D:#^ooooooooooooooooo###oooooooooo##oooooooo o #o A o o AA # ooooooo####ooooooooooooo CCCCCCCC # +D:#^^#o###ooo#####ooo#####ooooo########oo# # # ; o ### o A Fo ;### o A ### oR#########ooooo###oo# CCCCCCCC ; # +D:#^^^^^###o################oo############# # # # ; o ###### # AF o ## # o #### ; R###########oo######## CCCCCCCC ; # +D:#^^^^^^^##################################R ; #### ooooooo ##### o ; A o ###### ooooo A ####### ######################## CCCCCCCCC # +D:#^^^^^^^^^^##############################RR AA; ## ##### o ; ####### o Ao ### # o FFF # ## # o ; #R######################## CCCCCCCC # +D:#^^^^^^^^^^^^^^^######################### R AA FF A ; ## ## o #### o A ##### o AFF ### # ############################ CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^###################RR AAAFFFAA ## ; o ### o o # # o ; A ### ; ;; RR########################## CCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^#################### R AAAFFFAA ; o ;; o ; o o A ; R########################### CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^######################R AAFFA A ooooooooooo o o oooooooooooo ;; ;R ############################ CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^^^^#################RRR ; AFFA o ; ; o o ; A o R############################ CCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^##############R ### o # # o ### o ###; FF A o #### RR############################ CCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^############RRR ### # o AAA A # ### o ## # o # # # AAFF Ao # ## R ######################## CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^^##########R R ### # #;; ; o AAAA ## #### o ## #### o ### ### FFAo ####### R########################### CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^^##########RR ## ### o ;A A #### ## A A o ### # # o # ## ### AAF AA ####### ############################ CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^########### ### o ; ;## ## AAA o # ### o ##### ; FFAA #### ; ############################## CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^############## R ### ; o ## AAAA o # # o A ## A oFA ### R############################## CCCCCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^^^^#################R o A AoAA A Ao A A AAAAA FFF R#########oo###oo################# CCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^#############o#######oooooooooooooooooooooo ## AA A o A A A AR AAFFFAFA oooooooooooooooooRoooooooooooooooooo################## CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^############ooooooooooo# ### RRR RR # ### RR R o RR## AAR F FFA#FF A AA FFFFRR R ## R oooooo##oooooooooo################### CCCCCCC # +D:#^^^^^^^^^^^#################ooooooooooo####R######R ## RR### ######### ###RR####o RR##### #ooo# ### R#F#F#RRRR A FF##R#R ##### ####################ooo##################### CCCCCCC # +D:#^^^^^^^^^^###################oo######oo### ########### ######## ## #### ###########oooo########ooo ##########R#A##A A ######R# ###### ####################oo###################### CCCCCCC # +D:#^^^^^^^##########oo####oo####ooo######### ############ ######### ###^^^ #########ooooo########oo##################A################### #########^######oooo##ooo################## CCCCCCC # +D:##^^^^^#########oooooooooooooooo#################^^####### ###########^^^^^###########ooooo######ooo####################################### #####^^^#######ooooooooooooo############# ; CCCCCCC# +D:#^^^##########ooooooooooo##ooooo######^#########^^^^##################^^^^^^^^^^^######ooo#######oooo#########^^^^^^^^^^^^^^^^^^^########### #####^^^#######oo##oooooooo############# CCCCCC# +D:##############ooooo##########oo######^^^#####^^^^^^^^###############^^^^^^^^^^^^^^#####oooo#######ooo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^###### ####^^^^^###############ooo############## CCCCC# +D:########ooo#####oo##################^^^^^^^^^^^^^^^^^#############^^^^^^^^^^^^^^^^^####oo########oooo#####^^^^^^^^^^^^^^^^^^^^^^^^^^^########### #######^^^^^#############ooo#ooo######## CCCCCC# +D:#o##oooooooooooooooo##############^^^^^^^^^^^^^^^^^^^^^^#########^^^^^^^^^^^^^^^^^^#####oo########oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^####### # ######^^^^^^^^^^^^########oooooooooooooo CCCCC # +D:#oooooooooooooooooo########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########oooo#######ooooo###^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##############^^^^^^^^^^^^^^^#######ooooooooooo CCCCC # +D:###################################################################################################################################################################################################### + +# Default starting position +# ?:[EQU $LEAVING_QUES 0] +# P:31:32 diff --git a/lib/edit/t_d_lori.txt b/lib/edit/t_d_lori.txt new file mode 100644 index 00000000..e5ab3abf --- /dev/null +++ b/lib/edit/t_d_lori.txt @@ -0,0 +1,101 @@ +# Town Name: Lothlorien (destroyed) +# +# original town by Akhronath (zzhou22876@aol.com) +# destruction by fearoffours (fearoffours@moppy.co.uk) +# +# Created for ToME + + + + +# Dead/burnt tree +F:D:92:3 + +# Ash +F:A:93:3 + +# Fire +F:F:205:3 + +# Permanent rubble +F:R:206:3 + +# Town Layout +D:###################################################################################################################################################################################################### +D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDD,DDDD,DDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDD ,DDDDDDDD DDDDAAA# +D:#DDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD , # +D:#DDDDAADDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDAAADDDDD.DDDDD DD DDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDAAA# +D:#DDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDD 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for ToME + +# Completed: 23/07/02 + +# Dead/burnt tree +F:D:92:3 + +# Ash +F:A:93:3 + +# Fire +F:F:205:3 + +# Permanent rubble +F:R:206:3 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#^^########------------------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@@@@@AAAAAAAAAAAAAAAAAAF@@@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF# +D:#^^^----#####AF------##FF-------AAAAAAAAAAFFF^AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@VVVVV@@AAAAAAAAAAAAAAFFF@@VVVVVVV@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF,,,AAAAAAAAAAAAAAAAAAAAAAAAF# +D:#^^^----------#R##---###F###-------AAAAAAAAF^^^^^AAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAA@VVVVVVV@@@@@AAAAAAAAAAFF@@VV@@@@@@VVVVVV@@@@AAAAAAAAADDDAAADDDAAAAAAAAAAAAAF,,AAAAAAAAAAAAAAAAAAAAAAAAFFF# 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+D:#^^^-sss-R----------#--###-----AF#-----AAAAAAAAADDDDAFAAFAAAFAAAFAAADDDAAAAAAAAAADDAAAAADDDAAAAAAAAAAAAAAAADDDAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAADDADDDAAAAAFFFFFAAAAAAAAAAAAAAAAAAAAAAAAAAA# +D:#^^--####-------###--------###-#-#---AAAAAAAAAAAAAAAAAAFAAFAAFAAAAAADDDDAAAAAAAAAFFAAADDDAAAAAAFFAFFFFFAADDAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF# +D:#^^^----------##-----##-#-#-AFF---AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFF# +D:#^^^------##-#--##-###--#-------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAFFFFFAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF# +D:#^^######-#-----------------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF# +D:###################################################################################################################################################################################################### diff --git a/lib/edit/t_gondol.txt b/lib/edit/t_gondol.txt new file mode 100644 index 00000000..51cf4b39 --- /dev/null +++ b/lib/edit/t_gondol.txt @@ -0,0 +1,216 @@ +# File: Gondolin.txt + +# Gondolin: The Hidden Kingdom of the Noldor +# Created by Akhronath (zzhou22876@aol.com) + +############### Additional default terrain settings ############### + +# Default for Quest 13 = entrance is mountain +F:z:97:3 + +# Default for Quest 14 = entrance is floor +F:y:1:3 + +# Default for Quest 15 = entrance is floor +F:x:1:3 + +# Default for Quest 23 = entrance is quest entrance +F:w:8:3:0:0:0:0:0:23 + +# Decoration = Straight Road (B) +F:":66:3 + +# Decoration = Straight Road (W) +F:$:70:3 + +# Rare jewelry shop -- unusable yet, need finish quest +F:!:63:3 + +# Between gate to minas anor -- unusable yet, need finish quest +F:Z:63:3 + +#################### Quest 13 - Eol the Dark Elf #################### + +# Quest 13 assigned, entrance is quest entrance +?:[EQU $QUEST13 1] +F:z:8:3:0:0:0:0:0:13 + +?:1 + +#################### Quest 14 - Nirnaeth Arnoediad #################### + +# Quest 14 assigned, entrance is quest entrance +?:[EQU $QUEST14 1] +F:y:8:3:0:0:0:0:0:14 + +# Quest 14 finished, reward is a rare jewelry shop +?:[EQU $QUEST14 5] +F:!:74:3:0:0:0:0:0:42 + +?:1 + +#################### Quest 15 - Invasion of Gondolin #################### + +# Quest 15 assigned, entrance is quest entrance +?:[EQU $QUEST15 1] +F:x:8:3:0:0:0:0:0:15 + +?:1 + +#################### Quest 16 - The last Alliance #################### + +# Quest 16 finished, reward is a between gate +?:[EQU $QUEST16 5] +F:Z:176:3:0:0:0:0:0:1 + +?:1 + +############### Quest 23 - Wolves hut finished = house ############### +?:[EQU $QUEST23 2] +F:w:74:3:0:0:0:0:0:7 +?:[EQU $QUEST23 5] +F:w:74:3:0:0:0:0:0:7 +?:1 + +#################### Buildings #################### + +# h: Orange (Minstrel) +# i: Red (Sorcery) +# j: Green (Temple) +# k: Violet (Chaos) +# l: Dark Brown (Ranger) +# m: White (Paladin) + +# Tower of the King +F:a:74:3:0:0:0:0:0:27 + +# Library +F:b:74:3:0:0:0:0:0:28 + +# Castle: Gondolin Plot +F:B:75:3:0:0:0:0:0:4 + +# The White Tree:Aerandir:High-Elf +F:c:74:3:0:0:0:0:0:29 + +# Craftsmaster +F:d:74:3:0:0:0:0:0:30 + +# Earth-Dome +F:e:74:3:0:0:0:0:0:31 + +# Prophet +F:f:74:3:0:0:0:0:0:12 + +# Minstrels Haven +F:h:74:3:0:0:0:0:0:32 + +# Star-Dome:Sulraen:High-Elf +F:i:74:3:0:0:0:0:0:33 + +# Valarin Temple +F:j:74:3:0:0:0:0:0:34 + +# Sea-Dome +F:k:74:3:0:0:0:0:0:35 + +# The Golden Flower +F:l:74:3:0:0:0:0:0:36 + +# The Fountain +F:m:74:3:0:0:0:0:0:37 + +# Thunderlord's Hide +F:n:74:3:0:0:0:0:0:22 + +# Force elven monsters +f:ELVEN + +# Town Layout + +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### +D:######################################^^^^^^^^^^^^^,,, #### 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+D:###################################################################################################################################################################################################### +D:###################################################################################################################################################################################################### + +# Default starting position +?:[EQU $LEAVING_QUEST 0] +P:33:50 + +# Starting position when coming from quest 19 +?:[EQU $LEAVING_QUEST 19] +P:51:190 + +# Starting position when coming from quest 20 +?:[EQU $LEAVING_QUEST 20] +P:33:13 + +# Starting position when coming from quest 21 +?:[EQU $LEAVING_QUEST 21] +P:27:168 + +# Starting position when coming from quest 22 +?:[EQU $LEAVING_QUEST 22] +P:6:42 diff --git a/lib/edit/t_info.txt b/lib/edit/t_info.txt new file mode 100644 index 00000000..7aca3781 --- /dev/null +++ b/lib/edit/t_info.txt @@ -0,0 +1,41 @@ +# File: t_info.txt + +# Includes the town definitions + +# Preferences for the town features +%:t_pref.txt + +# Town Bree +?:[AND [EQU $TOWN 1] [EQU $TOWN_DESTROY1 1] ] +%:t_d_bree.txt +?:[AND [EQU $TOWN 1] [NOT [EQU $TOWN_DESTROY1 1] ] ] +%:t_bree.txt +?:1 + +# Town Gondor +?:[AND [EQU $TOWN 2] [EQU $TOWN_DESTROY2 1] ] +%:t_d_gond.txt +?:[AND [EQU $TOWN 2] [NOT [EQU $TOWN_DESTROY2 1] ] ] +%:t_gondol.txt +?:1 + +# Minas Anor +?:[AND [EQU $TOWN 3] [EQU $TOWN_DESTROY3 1] ] +%:t_d_mina.txt +?:[AND [EQU $TOWN 3] [NOT [EQU $TOWN_DESTROY3 1] ] ] +%:t_minas.txt +?:1 + +# Town Lothlorien +?:[AND [EQU $TOWN 4] [EQU $TOWN_DESTROY4 1] ] +%:t_d_lori.txt +?:[AND [EQU $TOWN 4] [NOT [EQU $TOWN_DESTROY4 1] ] ] +%:t_lorien.txt +?:1 + +# Khazad-Dum +?:[AND [EQU $TOWN 5] [EQU $TOWN_DESTROY5 1] ] +%:t_d_khaz.txt +?:[AND [EQU $TOWN 5] [NOT [EQU $TOWN_DESTROY5 1] ] ] +%:t_khazad.txt +?:1 diff --git a/lib/edit/t_khazad.txt b/lib/edit/t_khazad.txt new file mode 100644 index 00000000..0139fa40 --- /dev/null +++ b/lib/edit/t_khazad.txt @@ -0,0 +1,105 @@ +# Town Name: Khazad-Dum +# by fearoffours (fearoffours@moppy.co.uk) +# +# Created for ToME + +F:o:207:3 + +###################### Buildings ######################## + +# Fighters Hall +F:f:74:3:0:0:0:0:0:17 + +# Paladins Guild +F:g:74:3:0:0:0:0:0:20 + +# Inner Temple +F:h:74:3:0:0:0:0:0:19 + +# Mining Supplies +F:i:74:3:0:0:0:0:0:59 + +# Default for Quest 25 = entrance is quest entrance +F:w:8:3:0:0:0:0:0:25 + +# Force dwarven monsters +f:DWARVEN + +############### Quest 25 - Evil cave finished = house ############### +?:[EQU $QUEST25 2] +F:w:74:3:0:0:0:0:0:7 +?:[EQU $QUEST25 5] +F:w:74:3:0:0:0:0:0:7 +?:1 + +# Town Layout +D:###################################################################################################################################################################################################### +D:#ooooooooooooo####^^^^^^^^^#######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#####oooo#######oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##########oooooooooo CCCCCCC # +D:#ooo##ooooooooo#####^^^^^##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########ooo########ooo##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^################oooooooooooo CCCCCCCC # +D:##oo###oo####oo##############################^^^^^^^^^^^^^^^^^########################oooo#########oo#### ###########^^^^^^^^^^^^^^^^^^^^^^^^####### #######oooo########## CCCCCCCC # +D:##############o#########oo###oo###################^^^^^^^############################oooo#########oo###### ################################# #####ooooooooo############# CCCCCCCC ; # +D:#^^^^########oooooooooooooo##ooooooooo############################# #################oooo########oo########### ########################## ######ooooooooo################ CCCCCCCC ; # +D:#############ooooooooooooooooooooooooooo###### ###########1###### ##############2####oooo#######o##o##3####f##### ##g####4####h###### ###########ooo######################## CCCCCCCC ; # +D:#^#############ooooo##################oo### # #### # ##### #### ############### ###ooo########ooo## ## ###### # ## ## ## # #######ooooo########################### CCCCCCCC # +D:#^^################oo#################ooooo#### ## ; ;; o ; o ## # ooooooooo############################ CCCCCCCC # +D:#^^^^################o##########o#####oooooooooooooooooooooo o o ; oooooooooooooooooooooooo##ooo############################ CCCCCCC # +D:#^^^^^^################################# ## ; o ; ; o o ; o ##o################################### CCCCCCC# +D:#^^^^^^################################ ### o ### o ### o ###; o ### ######################################## CCCCCC# +D:#^^^^^################################# ##### o ##### o ##### o ##### o ##### ######################################## CCCCCC# +D:#^^^^^^^################################ #######;; o ####### o ####### o ####### o ####### ####################################### ; CCCCCC# +D:#^^^^^^^^################################ # ####### o ; ####### o ####### o ####### o ####### ######################################## CCCCCC # +D:#^^^^^^^################################### ##### o ; ;##### o ##### o ##### ; o ##### ;####################################### CCCCCCC # +D:#^^^^^^^^^################################ ### o ### o ### o ### o ### # #################################### CCCCCC ; # +D:#^^^^^^^^^################################# o o o o ## ################################## CCCCCC # +D:#^^^^^^^^^^################################ ; oooooooooooo o o oooooooooooo 5################################ CCCCCC ; # +D:#^^^^^^^^^^^^^########################### o o o o ################################# CCCCCCC # +D:#^^^^^^^^^^^^^^^########################## ### o ### o o ;### o ### ################################ CCCCCCC ; # +D:#^^^^^^^^^^^^############################# ##### ; o ##### o o ##### o ##### ; ###############################; CCCCCCC ; # +D:#^^^^^^^^^############################### ; ####### o ####### o ; o ####### o ####### ############################ CCCCCCC # +D:#^######################################### ; ####### oooooooo ####### o o ####### oooooo ####### o ; ##############################; CCCCCCC # +D:#################ooo###################### ; ##### o ##### o o ##### o ##### ###############oo############## CCCCC; # +D:####oo##ooo#####o#######o###ooo########### ### ; o ### o o ### o ; ### ; ;; #########oo###oooooo#####oo###### CCCCC ; # +D:#ooooooooooooooooooooooooooooooo##oooooooo ; o ; o o o ; ;; ; oooooooooooo##oooooooo##oooooooooo CCCCC ; # +D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCC # +D:#oooooooooooooooooo##oooooo##oooooo##ooooo ; o o ; ooooooooo#oooooooooooooooooooooooo CCCCC # +D:#^#######################oo####ooooo####### ### ### o o ###; ### ######o####oo####oo######oo######; CCCCC # +D:#^^#######################o########### ##### ##### o o ##### ##### ######o####################oo#### CCCCC # +D:#^####################################### #######;; ; ####### o o ####### ####### ####oo######################### CCCCCC # +D:#^^######################################## ####### ; ####### o o ####### ####### ######o############oo########## CCCCCCC # +D:#^^^###############ooo################### ##### ; ;##### o o ##### ; ##### ;; ######oo########ooooo####### CCCCCCCC # +D:#####oo##oo#####oooooooo##############oo## ### ; ### o o ### ### ########oooo##oooooo####### CCCCCCCCC ; # +D:#ooooooooooo###ooooooooooooooooooooooooooo o o ooooooooooooooooooooooooooo CCCCCCCC # +D:#oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCCCC ; # +D:#^ooooooooooooooooo###oooooooooo##oooooooo o o o o ooooooo####ooooooooooooo CCCCCCCC # +D:#^^#o###ooo#####ooo#####ooooo########oo# ### ; o ### o o ;### o ### oo#########ooooo###oo# CCCCCCCC ; # +D:#^^^^^###o################oo############# ##### ; o ##### o o ##### o ##### ; ###########oo######## CCCCCCCC ; # +D:#^^^^^^^################################## ; ####### ooooooo ####### o ; o ####### ooooo ####### ######################## CCCCCCCCC # +D:#^^^^^^^^^^############################## ; ####### o ; ####### o o ####### o ####### o ; ########################## CCCCCCCC # +D:#^^^^^^^^^^^^^^^######################### ; ##### o ##### o o ##### o ##### ############################ CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^################### ### ; o ### o o ### o ; ### ; ;; ############################ CCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^#################### ; o ;; o ; o o ; ############################ CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^###################### ooooooooooo o o oooooooooooo ;; ; 7########################### CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^^^^################# ; o ; ; o o ; o ############################# CCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^############## ### o ### o ### o ###; o ### ############################# CCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^############ ##### o ##### o ##### o ##### o ##### ######################## CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^^########## #######;; ; o ####### o ####### o ####### o ####### ########################### CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^^#########i ####### o ; ####### o ####### o ####### o ####### ############################ CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^^^########### ##### o ; ;##### o ##### o ##### ; o ##### ; ############################## CCCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^^^^^^############## ### ; o ### o ### o ### o ### ############################## CCCCCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^^^^^^################# o o o o #########oo###oo################# CCCCCCCCCC # +D:#^^^^^^^^^^^^^^^^^^#############o#######oooooooooooooooooooooo ## o o oooooooooooooooooooooooooooooooooooo################## CCCCCCCC ; # +D:#^^^^^^^^^^^^^^^^^############ooooooooooo# ### ## ######## o o ## o ## ## oooooo##oooooooooo################### CCCCCCC # +D:#^^^^^^^^^^^#################ooooooooooo#### ###### ### #### ############# ####oooo###### #ooo# ### ###### # ### ## ##### ####################ooo##################### CCCCCCC # +D:#^^^^^^^^^^###################oo######oo### ########### #######9####################oooo########oooo############w### ######## ###### ####################oo###################### CCCCCCC # +D:#^^^^^^^##########oo####oo####ooo######### ############# ##############^^^##########ooooo########oo###################################### #########^######oooo##ooo################## CCCCCCC # +D:##^^^^^#########oooooooooooooooo#################^^####### ###########^^^^^###########ooooo######ooo####################################### #####^^^#######ooooooooooooo############# ; CCCCCCC# +D:#^^^##########ooooooooooo##ooooo######^#########^^^^##################^^^^^^^^^^^######ooo#######oooo#########^^^^^^^^^^^^^^^^^^^########### #####^^^#######oo##oooooooo############# CCCCCC# +D:##############ooooo##########oo######^^^#####^^^^^^^^###############^^^^^^^^^^^^^^#####oooo#######ooo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^###### ####^^^^^###############ooo############## CCCCC# +D:########ooo#####oo##################^^^^^^^^^^^^^^^^^#############^^^^^^^^^^^^^^^^^####oo########oooo#####^^^^^^^^^^^^^^^^^^^^^^^^^^^########### #######^^^^^#############ooo#ooo######## CCCCCC# +D:#o##oooooooooooooooo##############^^^^^^^^^^^^^^^^^^^^^^#########^^^^^^^^^^^^^^^^^^#####oo########oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^####### # ######^^^^^^^^^^^^########oooooooooooooo CCCCC # +D:#oooooooooooooooooo########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########oooo#######ooooo###^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##############^^^^^^^^^^^^^^^#######ooooooooooo CCCCC # +D:###################################################################################################################################################################################################### + +# Default starting position +# ?:[EQU $LEAVING_QUES 0] +# P:31:32 diff --git a/lib/edit/t_lorien.txt b/lib/edit/t_lorien.txt new file mode 100644 index 00000000..9c8c8ad3 --- /dev/null +++ b/lib/edit/t_lorien.txt @@ -0,0 +1,162 @@ +# Town Name: Lothlorien +# by Akhronath (zzhou22876@aol.com) +# +# Created for PernAngband + +# Default for Mage/Fireproof Quest = entrance is tree +F:z:96:3 + +# Default for Quest 10 = entrance is tree +F:y:96:3 + +# Default for Quest 11 = entrance is tree +F:x:96:3 + +# Default for entrance to the Void, entrance is dirt +F:v:88:3 + +# Default for Quest 22 = entrance is quest entrance +F:w:8:3:0:0:0:0:0:22 + +############### Quest 22 - Wolves hut finished = house ############### +?:[EQU $QUEST22 2] +F:w:74:3:0:0:0:0:0:7 +?:[EQU $QUEST22 5] +F:w:74:3:0:0:0:0:0:7 +?:1 + +############### Entrance to the Void ############### +?:[EQU $QUEST20 1] +F:v:7:3:0:0:0:0:0:11 +?:1 + +############### Quest 10 - Spiders of Mirkwood ############### +# Quest 10 taken, entrance is quest entrance +?:[EQU $QUEST10 1] +F:y:8:3:0:0:0:0:0:10 +?:1 + +############### Quest - Mage/Fireroof quest ############### +# Mage/Fireproof Quest taken, entrance is quest entrance +?:[EQU $QUEST"Old Mages quest" 1] +F:z:8:3:0:0:0:0:0:"Old Mages quest" +?:1 + +###################### Buildings ######################## + +# The Mirror +F:a:74:3:0:0:0:0:0:23 + +# Castle: Plot Lorien +F:B:75:3:0:0:0:0:0:2 + +# Seat of Ruling +F:b:74:3:0:0:0:0:0:24 + +# Inn +F:c:74:3:0:0:0:0:0:11 + +# Beastmaster Shanty +F:d:74:3:0:0:0:0:0:16 + +# Fighters Hall +F:f:74:3:0:0:0:0:0:17 + +# Wizards Spire +F:g:74:3:0:0:0:0:0:25 + +# Priests Circle +F:h:74:3:0:0:0:0:0:26 + +# Rangers Guild allows Ranger +F:i:74:3:0:0:0:0:0:21 + +# Nest +F:j:74:3:0:0:0:0:0:22 + +# Altars +F:k:161:3 +F:l:162:3 +F:m:163:3 +F:n:165:3 + +# Force elven monsters +f:ELVEN + +# Town Layout +D:###################################################################################################################################################################################################### +D:# , , , . , , ,, , , , # +D:# , , . , # +D:# , , . # +D:# , , ,, , . , , , # +D:# ,, , , , ,, , , , , , # +D:# , , , , , , , , # +D:# , , , ,x , , # +D:# , , , , # +D:# ,, , , , ,, , , , # +D:# , , , , # +D:# , , , , , , ,, , , , # +D:# , , , , # +D:# , , z,,,, ## , ## # +D:# , , , #### , #### , # +D:# , , , ### ###1,,,,,h### # +D:# , , ### , #####, ####, , #### , , , # +D:# ,, , ##### , ##### ## , ## , ,, , , , , , # +D:# , , , ##### , ,##.## ### ## , ## , , # +D:# , , # #, ##### , ##.## ######### , #### , , # +D:# ,, , ### ### #g# , . ########c,,,,,4### ,, , , , # +D:# , #### , #### , , , ,, ######### , #### , , , # +D:# ,, , ############## ,,,,, , #9# ## , ## , ,, , , , , , # +D:# , , , ############## , , , , , ## , , # +D:# , , ###########j,,,,,,,,,,,,,, , , , #### , , # +D:# , , #####B######## , ,,,,,,,,,,,,,,,,,,,,,,,,d### y , # +D:# , , ############## , , , #### ,, , , ,, , , , # +D:# , ,#### #### , , ## , , # +D:# , , ### ### #6# ### ### , , ### ### # +D:# , , # #, ##### ### ### , ,,, ########## , , # +D:# ##### #7# #i# ,,,,,,,, ########## , , , # +D:# ,, , ### , , , , , , #3# ### , , , # +D:# , , , , ,, , , , , ## , # +D:# , , ,,, ,,,,,,,,,,,,, ,,, , , , , #### ,, , , , # +D:# , , , ,,,, ,,,,b,,,,,,,,,,,,,,,,,,,w### , # +D:# , , v, ,,, , #### # +D:# , , --,-- ,, , VVV , ## , , , # +D:# ,, , l----,----m , VWWWV #2# ,, , , , , , # +D:# , , , ---VV,VV--- , VWWVV , ##### , # +D:# , , ---VVW,WVV--- , VVVV ##### , # +D:# , , , ---VWWaWVV--- ,, ### , ,, , , , # +D:# ---VVWWWVV--- ,,, , , , # +D:# ,, , ---VVVVV--- ,,,,,,,,,,,,,,, , ,, , , , # +D:# n---------k , , , , , # +D:# , , --- , #5# , # +D:# , , , ### # +D:# , , , , ### , , , # +D:# ,, , #0# , ,, , , , , , # +D:# , , , , , ##### , , # +D:# , , , ##### , , # +D:# ### , , , # +D:# ,, , , ,, , , , # +D:# , , , # +D:# , , , , , ,, , , , # +D:# , , ,, , , , , # +D:# ,, , , ,, , , , , , # +D:# , , , , , , , # +D:# , , , , , # +D:# , , , # +D:# ,, , , ,, , , , # +D:# , , , # +D:# , , # +D:# , , ,, , , , , # +D:# ,, , , ,, , , , , , # +D:# # +D:###################################################################################################################################################################################################### + +# Default starting position +?:[EQU $LEAVING_QUES 0] +P:13:99 + +# Starting position when coming from quest 12 +?:[EQU $LEAVING_QUES 12] +P:26:109 + + diff --git a/lib/edit/t_minas.txt b/lib/edit/t_minas.txt new file mode 100644 index 00000000..9f6ae669 --- /dev/null +++ b/lib/edit/t_minas.txt @@ -0,0 +1,141 @@ +# File: t_minas.txt + +# Minas Anor: The Royal City of Gondor +# Created by Mynstral (mynstral@thehelm.com) + +# Completed: 22/06/01 + +# Between gate to gondolin -- need to finish the quest +F:Z:63:3 + +# Default for Quest 24 = entrance is quest entrance +F:w:8:3:0:0:0:0:0:24 + +#################### Quest 16 - The last Alliance #################### + +# Quest 16 finished, reward is a between gate +?:[EQU $QUEST16 5] +F:Z:176:3:0:0:0:0:0:0 + +?:1 + +############### Quest 24 - Haunted House finished = house ############### +?:[EQU $QUEST24 2] +F:w:74:3:0:0:0:0:0:7 +?:[EQU $QUEST24 5] +F:w:74:3:0:0:0:0:0:7 +?:1 + +#################### Buildings #################### + +# Library +F:a:74:3:0:0:0:0:0:60 + +# Castle +F:b:74:3:0:0:0:0:0:14 + +# Casino +F:d:74:3:0:0:0:0:0:15 + +# Inn +F:e:74:3:0:0:0:0:0:11 + +# Beastmaster Shanty +F:f:74:3:0:0:0:0:0:16 + +# Fighters hall +F:g:74:3:0:0:0:0:0:17 + +# Tower of Magery +F:h:74:3:0:0:0:0:0:18 + +# Inner temple +F:i:74:3:0:0:0:0:0:19 + +# Paladin guild +F:j:74:3:0:0:0:0:0:20 + +# Ranger guild +F:k:74:3:0:0:0:0:0:21 + +# Thunderlord's Hide +F:l:74:3:0:0:0:0:0:22 + +# Castle: Plot Minas Anor +F:B:75:3:0:0:0:0:0:5 + +# Library Quest +F:x:63:3 + +?:[EQU $QUEST"Library quest" 1] +F:x:8:3:0:0:0:0:0:"Library quest" +?:1 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#^^########------------------ @@@@@@@ @@@@@@@@@ # +D:#^^^------############---------- ^ @@VVVVV@@ @@VVVVVVV@@@@@@@ ,,, # +D:#^^^----------###----#######------- ^^^^^ @VVVVVVV@@@@@ @@VV@@@@@@VVVVVV@@@@ ,, # +D:#^^----ssss-----###--------####------ ^^^^^^ @VVVVVV@@VVV@@@ @VV@@ @@@@@@VVVV@@ ,, # +D:#^^^---StSS-------###--#ssss--###------- ^^^^^^^^ @@VVVVVVVV@VVV@@@@@@@@ @@@V@@ @@@@VV@@@@ , # +D:#^^----ssss----OO---##--#StSS---####------ ^^^^^^^^ @@V@V,@@@@@@VVVVVVVV@@@VVV@ @@VVVV@@ ,, # +D:#^^----x#a#-----OOO--##--#sssss----###------ ^^^^^^^^ @@@@@ @@@@@@@@VVVVV@@@ @@@@VV@@@ ,,, # +D:#^ ---------------OO--###-###7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, # +D:#^ StSSSS-----ss---OO---##-----OOOOO---###---- ^^^^^^^^^^^ @@@ @@VVV@@ OO # +D:#^^ssssss----Ssss---OOO--##---OOOOOOOO---##---- ^l^^^^^^^ @@VVV@ OO # +D:#^ ####9#---sstSss---OOO--##-OOOOOOOOOOO--##---- ^^^^^ @@VVV@@ OO # +D:#^^^-------##sssSss---OOO--#OOO--s--OOOOO--###--- @@@@@@@@@@ @@VVV@@ OO # +D:#^^^######---##ssh--s--OOO-OOO--StS--OOOOO---##--- @@VVVVVVVV@@@@@@@V@@@@ OO # +D:#^^^^----###---##--ssS--OOOOO#--ssss--OOOOOO--##--- @VVVVVVVVVVVV@@VV@@ OOO OO # +D:#^^--------###----ssSs#--OOO-##-#####--OOOOOO--##--- ---- @VVVV@@@@VVVVVVV@@ OOOOO OOOOO # +D:#^ ----------##--#stsi--OOOO--#---------OOOOOO--#------ -------- @@VVV@@ @@VVV@@@@ OO OO OO # +D:#^^-----------###-#s#--OOOOOO-##-#sssss--OOOOOO,#####--- ----------- @@VVV@@ @@@@@ OO- OOOOOOOOO # +D:#^^-------------##-#--OOO-OOO--#--ssssss--OOOOO,,,,,#---- ---ssssssss--- @VVV@@ -OO # +D:#^^--------------#---OOO-t-OOO-##-#SStSS--OOOOOO,##,#---------ssssssss---- @VV@@ --OO- # +D:#^^^--#----------##-OOO-sssOOO--#--ssssss-OOOOOO--#,#####-----SStSSSSS----- @@VV@ --OO- # +D:#^^^--#-----------#OOO-##4##OOO-##-ssssss--OOOOOO-#,,######---ssssssss--O--- @@VVV@ -OO-- # +D:#^^--###----------OOO-------OOO--#-####2#--OOOOOO-##,#k#,,##--ssssssss--O---- @VVV@@ --O-- # +D:#^^^-###---------OOO#--SSStS-OOO-#---------OOOOO---#,,,,,,,#--ssssssss--O----- @@VV@@ --OO- # +D:#^^-#####-------OOO-#--sssss-OOO-#--ssss--OOOOO--T-#,-----,#--#####d##--O------ @VVV@ --OO-- # +D:#^^#######------OOO-##-###j#-OOO-##-ssss--OOOOO-TT-#------,#-------,,,,,O------ @@VV@@ --OO-- # +D:#^^^########----OOO--#-------OOO--#-StSS--OOOOO-TT-#-----,,#------------O------- @VVV@@ --OO-- # +D:#^^############-OOO--##-StSSS-OOO-#-ssss--OOOOO--T-#----,,##---ssssssss-O-------- @@VV@@ --OOO-- # +D:#^^^#########---OOO---#-sssss-OOO-#-ssss--OOOOOO---#,,,,,##----SSSSStSS-O--------- @@@VVV@ --OOO-- # +D:#^^#####B###----OOO---#-###6#-OOO-#-##g#---OOOOOO--#######-----ssssssss-O---------- @VVVV@@ ---OOO-- # +D:#^^^#######-----OOO---#-------OOO-#---------OOOOOOOOOOOOOOOOO--###e####-O----------- @@VVV@@ ------OO-- # +D:#^^#######bOOOOOOOO-^^^^^^^^^^MMM^^^^^^^^^^^^OOOOOOOOOOOOOOOOOOOOOOOOOOOO----------- @@@VVV@@ ---OOOOOO-- # +D:#^^#######bOOOOOOO############III############^OOOOOOOOOOOOOOOOOOOOOOOOOOOOO--------- @@VVVV@@ ---OOOOOO-- # +D:#^ #######bOOOOOOO############III############^OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO--------- @VVVV@@ ----OOOOOO---- # +D:#^ #######bOOOOOOOO-^^^^^^^^^^MMM^^^^^^^^^^^^OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO------- @VVV@@ ------OOOO------ # +D:#^^^######Z-----OOO---#-sSss--OOO-#---------OOOOOOOOOOOOOOOOO-----------OOOOOOO------ ---------##@VVV@## --------OOOOO----- # +D:#^^#########----OOO---#-sSss--OOO-#-sssss--OOOOOO--#######--------sssss-O-OOOOO----- --OOOO-----#######--------OOOOOO----- # +D:#^^##########---OOO---#-stss--OOO-#-SStSS-OOOOOO---####,,##-------SStSS-O-OOOOO---- --OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO----- # +D:#^^############-OOO--##-sSss--OOO-#-sssss-OOOOO--T-##k#,,,##------sssss-O--OOOOO--- --OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO----- # +D:#^^#########----OOO--#--####-OOO--#-sssss-OOOOO-TT-#,,,,-,,#------sssss-O---OOOO--- --OOOOO-OOOOOOOOOOOOOOOOOOOOOOO------- # +D:#^^#######------OOO-##-------OOO-##-###3#-OOOOO-TT-#,-----,#------###0#-O---OOOOO--- --OOOO---------#######--------------- # +D:#^^-#####-------OOO-#--Ssss--OOO-#--------OOOOO--T-#,-----,#------------O----OOOO---- --OOOO---------##@VVV@##----------- # +D:#^^^-###---------OOO#-#stss--OOO-#-ssssss--OOOOO---#,----,,#----ssssss--O-----OOOO---- ---OOOO--- @VVV@@ # +D:#^^--###----------OOO--#sSs-OOO--#-StSSSS--OOOOOO-##,-,,,,##----SStSSS--O------OOOO---- --OOOOO---- @VVV@@ # +D:#^^---#-----------#OOO--###-OOO-##-ssssss--OOOOOO-#,,,,####-----ssssss--O-------OOOO---- --OOOOO---- @VVVV@ # +D:#^^^--#----------##-OOO----OOO--#--###5##-OOOOOO--#,#####-------ssssss-OO--------OOOO--------OOOOO---- @@VVV@@@ @@@@ # +D:#^^^-------------#---OOO---OOO-##---------OOOOOO,##,#-----------####1#-O----------OOOO----OOOOOO----- @@VVVV@@@ @@@@@@ # +D:#^^-------------##----OOO-OOO--#--ss------OOOOO,,,,,#------------------O-----------OOOOOOOOOOO----- @@@VVVV@@ @@@@@@@@@V@@@ # +D:#^^^----------###--ss--OOOOOO-##-ssSs----OOOOOO,#####------------------O-------- ---OOOOOOOOO--- @@VVVV@@ @@@@@ @@@@@@@@@@@@@ # +D:#^^^---------##---ssSs--OOOO--#--ssts#--OOOOOO--#------ ------ssssss--OO------ ---OOOOO----- @@VVVV@@@ @@@VVV@@@ @@@V@@@@@@@@ # +D:#^^--------###---sstss#--OOO-##-ssSs#--OOOOOO--##----- ----StSSSS--O------ ----------- @@@VVVV@@@@@ @@@@VVVVVVV@@ @@@@@V@@V@@@V@@ # +D:#^^------###-----#Sss#--OOOOO#--sSsf--OOOOOO--##----- ---ssssss--O----- ------- @@@VVVVVV@@@@@@@@@@@VVVVV@@@VVV@@@@@VVVV@@@@ @@@@ # +D:#^^^######---ss---#s#--OOO-OOO--Ss#--OOOOO---##----- --###w##-OO----- @@VVVVVVVVVVVVVVVVV@@@@@ @@@VVVVVVV@@@@ # +D:#^^^-------ssssS---#--OOO--#OOO--#--OOOOO--###----- --------O----- @@@@@@@@@@@@@@@@@@@ @@@@@@@@@ # +D:#^^-sssss-#ssstss----OOO--##-OOO---OOOOO--##------ ------OO---- # +D:#^^-SSStS--#sSsss#--OOO--##---OOOOOOOO---##------ ----O---- # +D:#^^-sssss---#ss##--OO---##--X--OOOOO---###------ ---O--- # +D:#^^^#####----##---OO--###--XXX-OOO---###------ --- # +D:#^^^------------OOO--##---XXX#-----###----- # +D:#^^--SStSS-----OO---##--XX###---####----- # +D:#^^^-sssss--------###--###----###------ # +D:#^^--#####------###--------####------ # +D:#^^^----------###----#######------ # +D:#^^^------############---------- # +D:#^^########----------------- # +D:###################################################################################################################################################################################################### diff --git a/lib/edit/t_pref.txt b/lib/edit/t_pref.txt new file mode 100644 index 00000000..84ff947d --- /dev/null +++ b/lib/edit/t_pref.txt @@ -0,0 +1,111 @@ +# File: t_pref.txt + +# Defines the preferences for the town features +# letter:feature:cave_info:monster:object:ego:artifact:trap:special + +# Barrow-Downs entrance +F:{:7:3:0:0:0:0:0:4 + +# Mirkwood Forest entrance +F:~:7:3:0:0:0:0:0:1 + +# Land of Mordor entrance +F:|:7:3:0:0:0:0:0:2 + +# Angband Dungeon entrance +F:>:7:3:0:0:0:0:0:3 + +# Mountain chain +F:^:97:3 + +# Floor +F:.:1:3 + +# Trees +F:T:96:3 + +# Deep water +F:W:187:3 + +# Shallow water +F:V:84:3 + +# Deep Lava +F:L:85:3 + +# Shallow Lava +F:K:86:3 + +# Chasm +F:C:87:3 + +# Dirt +F:,:88:3 + +# Mud +F:@:94:3 + +# Rubble +F:;:49:3 + +# Grass +F:-:89:3 + +# Permanent wall +F:#:63:3 + +# Brick Roof +F:s:193:3 +# Brick Roof Top +F:S:194:3 +# Brick Roof Chimney +F:t:195:3 + +# Grass Roof +F:X:190:3 +# Grass Roof Top +F:U:191:3 +# Grass Roof Chimney +F:Y:192:3 + +# Cobblestone Road +F:O:200:3 + +# General Store +F:1:74:3:0:0:0:0:0:0 + +# Armoury +F:2:74:3:0:0:0:0:0:1 + +# Weapons Smith +F:3:74:3:0:0:0:0:0:2 + +# Temple +F:4:74:3:0:0:0:0:0:3 + +# Alchemy Shop +F:5:74:3:0:0:0:0:0:4 + +# Magic Shop +F:6:74:3:0:0:0:0:0:5 + +# Black Market +F:7:74:3:0:0:0:0:0:6 + +# Home +F:8:74:3:0:0:0:0:0:7 + +# Bookstore +F:9:74:3:0:0:0:0:0:8 + +# Pet Shop +F:0:74:3:0:0:0:0:0:9 + +# Underground Tunnels -- used for tunnels in towns +F:I:173:3 + +# Underground Tunnels -- used for tunnels in towns +F:M:204:3 + +# Fake blank feature +F: :0:3 diff --git a/lib/edit/thieves.map b/lib/edit/thieves.map new file mode 100644 index 00000000..a2cdb442 --- /dev/null +++ b/lib/edit/thieves.map @@ -0,0 +1,70 @@ +# Floor +F:.:1:6 + +# Dark floor +F:,:1:4 + +# Permanent wall +F:X:61:4 + +# Lit permanent wall +F:x:61:6 + +# Magically locked door +F:M:38:22 + +# Locked door +F:D:38:6 + +# Open door +F:d:4:6 + +# up staircase +F:<:6:8 + +# Floor with Novice rogue +F:a:1:6:44:0:0:0:0:0:0:2 + +# Floor with Bandit +F:b:1:6:150:43:*:0:0:0:0:2 + +# Floor with novice warrior +F:c:1:6:43:0:0:0:0:0:0:2 + +# Floor with novice mage +F:e:1:6:46:0:0:0:0:0:0:2 + +# Dark floor with novice warrior +F:f:1:4:43:0:0:0:0:0:0:2 + +# Floor with human skeleton +F:z:1:6:0:395 + +# Dungeon layout +D:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +D:x.....x....zx.....x.............x +D:x.....x.....x.....x.............x +D:x.....x.....x.....x.............x +D:xxxMxxxxxdxxxxxdxxxxxxxxxDxxxxxxx +D:XXx..........................xXXX +D:XXx.xxxxx.xxxxx.xxxxxxxxx.xx,xXXX +D:XXxxxXXXxxxXXXxxxXXXXXXXxxx,,,XXX +D:XXXXxxxxxxxxxxxxxxxxxXXXXX,,,,,XX +D:XXXXxe..xb..x...x...xXXXX,,,,,,,X +D:XXXXx...x...xa..x...xXXXX,,,,,,,X +D:XXXXx...x...x...x.a.xXXXX,,,,,,,X +D:xxxxxxDxxxDxxxDxxxDxxXXXXX,,,,,XX +D:x,,,x...............xXXXXXX,,,XXX +D:x,,,x..x.........x..xXXXXXXX,XXXX +D:x,,,D.....x...x.....D,,,,,,,,XXXX +D:x,,,x..x.........x..xXXXXXXXXXXXX +D:x,,,x...............xXXXXXXXXXXXX +D:x,,,xxDxxxDxxxDxxxDxxXXXXXXXXXXXX +D:x,,,x...x...x.a.xa..xXXXXXXXXXXXX +D:x,,,xc..x.a.x...x...xXXXXXXXXXXXX +D:xf,fx...x...x...x...xXXXXXXXXXXXX +D:xxxxxxxxxxxxxxxxxxxxxXXXXXXXXXXXX + +# Starting position +P:4:4 + diff --git a/lib/edit/thrain.map b/lib/edit/thrain.map new file mode 100644 index 00000000..8adc41be --- /dev/null +++ b/lib/edit/thrain.map @@ -0,0 +1,35 @@ +# Floor +F:.:1:0:0:0:0:0:0:0:61 + +# Some Nazguls +F:1:1:0:951:0:0:0:0:0:61:2 +F:2:1:0:952:0:0:0:0:0:61:2 +F:o:1:0:866:0:0:0:0:0:61 + +# Marker +F:,:172:6:0:0:0:0:0:0:61 + +# Lit permanent wall +F:x:61:6 + +# Door +F:D:48:0:0:0:0:0:0:0:61 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:l:85:0:0:0:0:0:0:0:61 + +# Dungeon layout +D: +D: xxxxxxxx +D: xoooo..x +D: xo2oo..x +D: xlloo..x +D: x,loo..D +D: xlloo..x +D: xo1oo..x +D: xoooo..x +D: xxxxxxxx +D: diff --git a/lib/edit/tr_info.txt b/lib/edit/tr_info.txt new file mode 100644 index 00000000..0643f1ab --- /dev/null +++ b/lib/edit/tr_info.txt @@ -0,0 +1,815 @@ +# This file comes from Angband64 written by Jurriaan Kalkman +# and describes the traps items can have +# +# byte type; /* this goes into sval */ +# s16b probability; /* probability of existence in 1000 */ +# s16b another; /* does this trap easily combine in 1000 */ +# s16b pvalinc; /* how much does this trap attribute to pval */ +# byte difficulty; /* how difficult to disarm */ +# byte level; /* minimum level - disenchantment trap at 200' is */ +# /* not so nice */ +# byte color; +# cptr name; /* what name does this trap have */ +# +# d TERM_DARK |r TERM_RED |D TERM_L_DARK |R TERM_L_RED +# w TERM_WHITE |g TERM_GREEN|W TERM_L_WHITE|G TERM_L_GREEN +# s TERM_SLATE |b TERM_BLUE |v TERM_VIOLET |B TERM_L_BLUE +# o TERM_ORANGE|u TERM_UMBER|y TERM_YELLOW |U TERM_L_UMBER +# +# b blue for stat traps +# w white for teleport traps +# o orange for dungeon rearrangement traps +# v violet for summoning traps +# y yellow for stealing/equipment traps +# r red for other character affecting traps +# g green for elemental bolt trap +# B umber for elemental ball trap +# R l red for arrow/dagger traps +# W for compound trap!!! +# don't use U or you'll get trapped doors that are indistinguishable from untrapped doors! +# +# an unknown character is multi-hued! +# +# N:type:name +# I:diff:prob:another:pval:minlevel:damage:color +# I:diff:prob: :minlevel: :color +# D:description + +# +# stat traps +# + +N:1:Weakness Trap +I:2:100:5:5:2:0d0:b +D:A poisoned needle weakens you! +F:FLOOR | CHEST | DOOR + +N:2:Weakness Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle seriously weakens you! +F:FLOOR | CHEST | DOOR + +N:3:Weakness Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle permanently weakens you! +F:FLOOR | CHEST | DOOR + +N:4:Intelligence Trap +I:2:100:5:2:2:0d0:b +D:A poisoned needle makes you feel stupid! +F:FLOOR | CHEST | DOOR + +N:5:Intelligence Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle makes you feel very stupid! +F:FLOOR | CHEST | DOOR + +N:6:Intelligence Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle makes you feel permanently stupid! +F:FLOOR | CHEST | DOOR + +N:7:Wisdom Trap +I:2:100:5:2:2:0d0:b +D:A poisoned needle makes you feel naive! +F:FLOOR | CHEST | DOOR + +N:8:Wisdom Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle makes you feel very naive! +F:FLOOR | CHEST | DOOR + +N:9:Wisdom Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle makes you feel permanently naive! +F:FLOOR | CHEST | DOOR + +N:10:Fumbling Fingers Trap +I:2:100:5:2:2:0d0:b +D:A poisoned needle makes you feel clumsy! +F:FLOOR | CHEST | DOOR + +N:11:Fumbling Fingers Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle makes you feel very clumsy! +F:FLOOR | CHEST | DOOR + +N:12:Fumbling Fingers Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle makes you feel permanently clumsy! +F:FLOOR | CHEST | DOOR + +N:13:Wasting Trap +I:2:100:5:2:2:0d0:b +D:A poisoned needle makes you feel sickly! +F:FLOOR | CHEST | DOOR + +N:14:Wasting Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle makes you feel very sickly! +F:FLOOR | CHEST | DOOR + +N:15:Wasting Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle makes you feel permanently sickly! +F:FLOOR | CHEST | DOOR + +N:16:Beauty Trap +I:2:100:5:2:2:0d0:b +D:A poisoned needle scars you! +F:FLOOR | CHEST | DOOR + +N:17:Beauty Trap +I:5:100:5:5:20:0d0:b +D:A poisoned needle scars you horribly! +F:FLOOR | CHEST | DOOR + +N:18:Beauty Trap +I:7:100:5:8:40:0d0:b +D:A poisoned needle scars you permanently! +F:FLOOR | CHEST | DOOR + +# +# miscellaneous traps +# + +N:20:Trap of Curse Weapon +I:5:10:0:12:20:0d0:y +D:Your weapon will never be the same... +F:FLOOR | CHEST | DOOR + +N:21:Trap of Curse Armour +I:5:15:0:12:20:0d0:y +D:Your armour doesn't exactly get better by setting off this trap... +F:FLOOR | CHEST | DOOR + +N:22:Earthquake Trap +I:5:20:0:10:10:0d0:o +D:The ceiling collapses around you! +F:FLOOR | CHEST | DOOR + +N:23:Poison Needle Trap +I:1:50:50:3:2:0d0:r +D:A poisoned needle pricks you! +F:FLOOR | CHEST | DOOR + +N:24:Summon Monster Trap +I:2:50:40:4:2:0d0:v +D:Monsters defend the memory of the owner... +F:FLOOR | CHEST | DOOR + +N:25:Summon Undead Trap +I:4:25:40:6:10:0d0:v +D:Undead rise from the grave to defend this! +F:FLOOR | CHEST | DOOR + +N:26:Summon Greater Undead Trap +I:8:10:50:20:20:0d0:v +D:Greater undead defend this! +F:FLOOR | CHEST | DOOR + +N:27:Teleport Trap +I:3:100:50:3:2:0d0:w +D:Now you know why nobody ever got close enough to disarm this trap... +F:FLOOR | CHEST | DOOR + +N:28:Paralysing Trap +I:1:100:20:2:2:0d0:r +D:You suddenly cannot move! +F:FLOOR | CHEST | DOOR + +N:29:Explosive Device +I:3:100:80:0:3:3d8:r +D:Ha! It explodes before your hands can illegally touch it! +F:FLOOR | CHEST | DOOR + +N:30:Teleport Item Trap +I:3:50:50:3:5:0d0:w +D:The item magically disappears from your greedy hands! +F:FLOOR | CHEST + +N:31:Lose Memory Trap +I:6:30:30:6:10:0d0:r +D:You suddenly can't remember what you were doing here... +F:FLOOR | CHEST | DOOR + +N:32:Bitter Regret Trap +I:9:15:20:9:20:0d0:r +D:You already regret trying this... +F:FLOOR | CHEST | DOOR + +N:33:Bowel Cramps Trap +I:1:90:20:1:6:0d0:r +D:Your stomach twists with a sharp pang! +F:FLOOR | CHEST | DOOR + +N:34:Blindness/Confusion Trap +I:4:100:50:4:6:0d0:r +D:You suddenly can't see, and thinking is difficult too.... +F:FLOOR | CHEST | DOOR + +N:35:Aggravation Trap +I:2:100:50:2:3:0d0:o +D:Your hear a high-pitched humming noise... +F:FLOOR | CHEST | DOOR + +N:36:Multiplication Trap +I:3:90:0:3:5:0d0:o +D:The floor around you doesn't seem the same... +F:FLOOR | CHEST | DOOR + +N:37:Steal Item Trap +I:3:100:50:3:6:0d0:y +D:The chest seems to swell, while your backpack feels lighter.. +F:FLOOR | CHEST + +N:38:Summon Fast Quylthulgs Trap +I:8:50:10:10:25:0d0:v +D:Parts of the owner seem to return from somewhere else, as you slow in awe. +F:FLOOR | CHEST | DOOR + +N:39:Trap of Sinking +I:2:50:0:0:3:0d0:w +D:A trapdoor opens up under you! +F:FLOOR | DOOR + +N:40:Trap of Mana Drain +I:4:100:50:3:4:0d0:r +D:You suddenly can't think so clearly any more... +F:FLOOR | CHEST | DOOR + +N:41:Trap of Missing Money +I:2:100:50:2:2:0d0:y +D:Money isn't everything, they say... +F:FLOOR | CHEST | DOOR + +N:42:Trap of No Return +I:5:20:10:4:8:0d0:y +D:Do stay a while! +F:FLOOR | CHEST | DOOR + +N:43:Trap of Silent Switching +I:4:100:50:3:6:0d0:y +D:You suddenly are a different person! +F:FLOOR | CHEST | DOOR + +N:44:Trap of Walls +I:6:100:50:2:10:0d0:o +D:The room seems to shrink! +F:FLOOR | CHEST | DOOR + +N:45:Trap of Calling Out +I:10:100:100:5:15:0d0:v +D:You hear something coming closer, much closer. +F:FLOOR | CHEST | DOOR + +N:46:Trap of Sliding +I:8:50:50:4:8:0d0:r +D:Your feet seem to have a life of their own! +F:FLOOR | CHEST | DOOR + +N:47:Trap of Charges Drain +I:6:100:70:2:3:0d0:y +D:You feel as if you've just lost something... +F:FLOOR | CHEST | DOOR + +N:48:Trap of Stair Movement +I:6:0:50:3:4:0d0:o +D:The dungeon seems different... +F:FLOOR | CHEST | DOOR + +N:49:Trap of New Trap +I:5:100:5:0:4:0d0:o +D:Somehow, disarming isn't over, you feel... +F:FLOOR | CHEST | DOOR + +N:50:Trap of Scatter Items +I:10:50:50:6:12:0d0:w +D:You hear crashing sounds from all over the dungeon! +F:FLOOR | CHEST | DOOR + +N:51:Trap of Decay +I:4:100:50:4:4:0d0:r +D:Your stomach isn't empty, but suddenly you think of food. +F:FLOOR | CHEST | DOOR + +N:52:Trap of Wasting Wands +I:6:100:40:4:5:0d0:y +D:Your wands seem different... +F:FLOOR | CHEST | DOOR + +N:53:Trap of Filling +I:10:100:0:10:25:0d0:o +D:The whole room vibrates in a strange way... +F:FLOOR | CHEST | DOOR + +N:54:Trap of Drain Speed +I:8:50:10:25:80:0d0:y +D:You suddenly seem to have more time to self-reflect... +F:FLOOR | CHEST | DOOR + +# +# bolt traps +# + +N:60:Lightning Bolt Trap +I:2:80:5:3:2:2d8:g +D:You are jolted with electricity! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:61:Poison Bolt Trap +I:2:80:5:3:2:2d8:g +D:A blast of poison gas hits you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:62:Acid Bolt Trap +I:2:80:5:3:2:2d8:g +D:A jet of acid shoots out at you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:63:Cold Bolt Trap +I:2:80:5:3:2:2d8:g +D:You are suddenly very cold! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:64:Fire Bolt Trap +I:2:80:5:3:2:2d8:g +D:You are suddenly very hot! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:65:Plasma Bolt Trap +I:6:80:5:6:15:10d12:g +D:A bolt of plasma hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:66:Water Bolt Trap +I:4:80:5:5:8:5d10:g +D:A gush of water hits you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:67:Light Bolt Trap +I:4:80:5:5:8:5d10:g +D:There is a sudden flash of light around you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:68:Dark Bolt Trap +I:4:80:5:5:8:5d10:g +D:A bolt of pure elemental darkness hits you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:69:Shards Bolt Trap +I:6:80:5:6:15:6d10:g +D:A blast of crystal shards hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:70:Sound Bolt Trap +I:6:80:5:6:15:10d12:g +D:A sudden roar of sound hurts your eardrums! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:71:Confusion Bolt Trap +I:4:80:5:5:8:6d10:g +D:A blast of confusion gas engulfs you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:72:Force Bolt Trap +I:6:80:5:6:15:10d12:g +D:A bolt of pure force hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:73:Inertia Bolt Trap +I:6:80:5:6:15:10d12:g +D:Your feet feel like lead! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:74:Mana Bolt Trap +I:8:80:5:9:25:15d16:g +D:A bolt of pure magic hits you! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:75:Ice Bolt Trap +I:4:80:5:5:8:5d10:g +D:A bolt of ice hits you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:76:Chaos Bolt Trap +I:6:80:5:6:15:10d12:g +D:A blast of raw chaos hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:77:Nether Bolt Trap +I:8:80:5:9:25:15d16:g +D:A bolt of negative energy hits you! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:78:Disenchantment Bolt Trap +I:8:80:5:9:25:15d16:g +D:There is a static feeling in the air... +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:79:Nexus Bolt Trap +I:6:80:5:6:15:10d12:g +D:A bolt of nexus hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:80:Time Bolt Trap +I:8:80:5:9:25:15d16:g +D:Suddenly, several months pass by in a second! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:81:Gravity Bolt Trap +I:6:80:5:6:15:10d12:g +D:Gravity suddenly warps around you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +# +# ball traps +# + +N:82:Lightning Ball Trap +I:3:60:5:5:8:3d10:B +D:A massive electrical charge shoots through you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:83:Poison Ball Trap +I:3:60:5:5:8:3d10:B +D:A large cloud of poison gas envelops you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:84:Acid Ball Trap +I:3:60:5:5:8:3d10:B +D:You are suddenly drenched in acid! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:85:Cold Ball Trap +I:3:60:5:5:8:3d10:B +D:A blast of hideously cold air envelops you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:86:Fire Ball Trap +I:3:60:5:5:8:3d10:B +D:You are suddenly in the centre of a raging inferno! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:87:Plasma Ball Trap +I:8:60:5:8:20:12d18:B +D:You are engulfed in plasma! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:88:Water Ball Trap +I:5:60:5:6:15:8d12:B +D:A whirlpool engulfs you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:89:Light Ball Trap +I:5:60:5:6:15:8d12:B +D:A massive flash of light erupts around you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:90:Darkness Ball Trap +I:5:60:5:6:15:8d12:B +D:A large patch of darkness erupts around you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:91:Shards Ball Trap +I:8:60:5:8:20:12d18:B +D:A violent blast of crystal shards hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:92:Sound Ball Trap +I:8:60:5:8:20:12d18:B +D:BOOM! Your eardrums nearly explode! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:93:Confusion Ball Trap +I:5:60:5:6:15:8d12:B +D:You are enveloped in a cloud of confusion gas! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:94:Force Ball Trap +I:8:60:5:8:20:12d18:B +D:A violent blast of pure force smashes down around you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:95:Inertia Ball Trap +I:8:60:5:8:20:12d18:B +D:Suddenly, your entire body feels like lead! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:96:Mana Ball Trap +I:10:60:5:10:30:16d20:B +D:You are hit by a blast of pure magic! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:97:Ice Ball Trap +I:5:60:5:6:15:8d12:B +D:A massive blast of ice crystals engulfs you! +F:FLOOR | CHEST | DOOR | LEVEL2 + +N:98:Chaos Ball Trap +I:8:60:5:8:20:12d18:B +D:A violent blast of raw chaos engulfs you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:99:Nether Ball Trap +I:10:60:5:10:30:16d20:g +D:A blast of energy from the netherworld engulfs you! +F:FLOOR | CHEST | DOOR | LEVEL4 + +# N:type:name +# I:diff:prob:another:pval:minlevel:color +# D:description + +N:100:Disenchantment Ball Trap +I:10:60:5:10:30:16d20:B +D:You are hit by a blast of pure anti-magic! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:101:Nexus Ball Trap +I:8:60:5:8:20:12d18:B +D:A ball of nexus hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:102:Time Ball Trap +I:10:60:5:10:30:16d20:B +D:Suddenly, several years pass by in a second! +F:FLOOR | CHEST | DOOR | LEVEL4 + +N:103:Gravity Ball Trap +I:8:60:5:8:20:12d18:B +D:You suddenly feel gravity warp violently around you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:110:Arrow Trap +I:2:100:0:5:2:0d0:R +D:An arrow shoots out at you. +F:FLOOR | CHEST | DOOR + +N:111:Bolt Trap +I:2:100:0:5:5:0d0:R +D:A bolt shoots out at you. +F:FLOOR | CHEST | DOOR + +N:112:Seeker Arrow Trap +I:2:100:0:6:10:0d0:R +D:A seeker arrow shoots out at you. +F:FLOOR | CHEST | DOOR + +N:113:Seeker Bolt Trap +I:2:100:0:6:12:0d0:R +D:A seeker bolt shoots out at you. +F:FLOOR | CHEST | DOOR + +N:114:Poison Arrow Trap +I:2:100:0:5:4:0d0:R +D:A poisoned arrow shoots out at you. +F:FLOOR | CHEST | DOOR + +N:115:Poison Bolt Trap +I:2:100:0:6:6:0d0:R +D:A poisoned bolt shoots out at you. +F:FLOOR | CHEST | DOOR + +N:116:Poison Seeker Arrow Trap +I:2:100:0:7:12:0d0:R +D:A poisoned seeker arrow shoots out at you. +F:FLOOR | CHEST | DOOR + +N:117:Poison Seeker Bolt Trap +I:2:100:0:7:15:0d0:R +D:A poisoned seeker bolt shoots out at you. +F:FLOOR | CHEST | DOOR + +N:118:Broken Dagger Trap +I:2:100:0:5:2:0d0:R +D:An broken dagger shoots out at you. +F:FLOOR | CHEST | DOOR + +N:119:Dagger Trap +I:2:100:0:5:5:0d0:R +D:A dagger shoots out at you. +F:FLOOR | CHEST | DOOR + +N:120:Poison Broken Dagger Trap +I:2:100:0:5:4:0d0:R +D:A poisoned broken dagger shoots out at you. +F:FLOOR | CHEST | DOOR + +N:121:Poison Dagger Trap +I:2:100:0:6:6:0d0:R +D:A poisoned dagger shoots out at you. +F:FLOOR | CHEST | DOOR + +# +# multiple arrows/daggers traps +# + +N:122:Arrows Trap +I:4:100:0:7:16:0d0:R +D:Some arrows shoot out at you. +F:FLOOR | CHEST | DOOR + +N:123:Bolts Trap +I:4:100:0:7:18:0d0:R +D:Some bolts shoot out at you. +F:FLOOR | CHEST | DOOR + +N:124:Seeker Arrow Trap +I:5:100:0:8:20:0d0:R +D:Some seeker arrows shoot out at you. +F:FLOOR | CHEST | DOOR + +N:125:Seeker Bolt Trap +I:5:100:0:8:24:0d0:R +D:Some seeker bolts shoot out at you. +F:FLOOR | CHEST | DOOR + +N:126:Poison Arrows Trap +I:5:100:0:8:18:0d0:R +D:Some poisoned arrows shoot out at you. +F:FLOOR | CHEST | DOOR + +N:127:Poison Bolt Trap +I:6:100:0:8:20:0d0:R +D:Some poisoned bolts shoot out at you. +F:FLOOR | CHEST | DOOR + +N:128:Poison Seeker Arrows Trap +I:7:100:0:9:27:0d0:R +D:Some poisoned seeker arrows shoot out at you. +F:FLOOR | CHEST | DOOR + +N:129:Poison Seeker Bolts Trap +I:9:100:0:9:30:0d0:R +D:Some poisoned seeker bolts shoot out at you. +F:FLOOR | CHEST | DOOR + +N:130:Broken Daggers Trap +I:4:100:0:6:12:0d0:R +D:Some broken daggers shoot out at you. +F:FLOOR | CHEST | DOOR + +N:131:Dagger Trap +I:4:100:0:6:15:0d0:R +D:Some daggers shoot out at you. +F:FLOOR | CHEST | DOOR + +N:132:Poison Broken Daggers Trap +I:5:100:0:7:18:0d0:R +D:Some poisoned broken daggers shoot out at you. +F:FLOOR | CHEST | DOOR + +N:133:Poison Daggers Trap +I:6:100:0:7:23:0d0:R +D:Some poisoned daggers shoot out at you. +F:FLOOR | CHEST | DOOR + +N:140:Trap of Drop Item +I:3:50:0:2:5:0d0:y +D:A sudden sound startles you and you drop something! +F:FLOOR | CHEST | DOOR + +N:141:Trap of Drop Items +I:5:50:0:5:12:0d0:y +D:A sudden sound startles you and you drop several things! +F:FLOOR | CHEST | DOOR + +N:142:Trap of Drop Everything +I:8:50:0:8:20:0d0:y +D:A sudden sound startles you and you drop everything! +F:FLOOR | CHEST | DOOR + +#-SC- +N:150:Trap of Femininity +I:4:30:5:0:10:2d8:r +D:You feel like a new woman! +F:FLOOR | CHEST | DOOR + +N:151:Trap of Masculinity +I:4:30:5:0:10:2d8:r +D:You feel like a new man! +F:FLOOR | CHEST | DOOR + +N:152:Trap of Neutrality +I:4:30:5:0:10:2d8:r +D:You feel like a new woman... erm, a new man... er, WHAT did you say??? +F:FLOOR | CHEST | DOOR + +N:153:Trap of Aging +I:5:50:5:0:15:1d8:r +D:You suddenly age very fast! +F:CHEST | DOOR + +N:154:Trap of Growing +I:3:75:5:0:5:1d8:r +D:You begin to grow! +F:FLOOR | CHEST | DOOR + +N:155:Trap of Shrinking +I:3:75:5:0:5:1d8:r +D:You begin to shrink! +F:FLOOR | CHEST | DOOR + +#N:156: UNUSED + +#N:157: UNUSED + +N:158:Trap of Divine Anger +I:6:100:5:0:15:0d0:G +D:A voice booms out "Have a care, mortal!" +F:FLOOR | CHEST | DOOR + +N:159:Trap of Divine Wrath +I:9:50:5:0:30:0d0:G +D:A voice booms out "Sacrilege!" +F:FLOOR | CHEST | DOOR + +N:160:Hallucination Trap +I:3:100:10:0:4:0d0:r +D:Your vision is clouded by a blast of kaleidoscopic light! +F:FLOOR | CHEST | DOOR + +# Bolt traps +N:161:Greater Magic Missile Trap +I:6:80:5:6:75:25d20:g +D:A greater magic missile hits you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +#N:162:Foulness Trap +#I:6:80:5:6:15:10d12:g +#D:You feel foul! +#F:FLOOR | CHEST | DOOR | LEVEL3 + +#N:163:Trap of Death Ray +#I:8:80:5:9:25:15d16:g +#D:A Ray of Death hits you! +#F:FLOOR | CHEST | DOOR | LEVEL4 + +N:164:Trap of Holy Fire +I:6:80:5:6:15:10d12:g +D:Holy fire rises around you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:165:Trap of Hell Fire +I:6:80:5:6:15:10d12:g +D:Hellfire rises around you! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:166:Psi Bolt Trap +I:6:80:5:6:15:10d12:g +D:Your mind is suddenly blasted! +F:FLOOR | CHEST | DOOR | LEVEL3 + +N:167:Psi Drain Trap +I:6:80:5:6:15:8d10:r +D:You suddenly can't think clearly any more... +F:FLOOR | CHEST | DOOR | LEVEL3 + +# Ball Traps + +### this one *ought* to be a Nuke Ball trap, not plasma ball, as trap 87 +### is also plasma ball. I've put the description right in advance. + +#N:168:Plasma Ball Trap +#I:8:60:5:8:20:12d18:B +#D:A blast of radiation engulfs you! +#F:FLOOR | CHEST | DOOR | LEVEL3 + +N:169:Psi Ball Trap +I:8:60:5:8:20:12d18:B +D:Your brain is suddenly blasted! +F:FLOOR | CHEST | DOOR | LEVEL3 + +# Useful traps + +N:170:Acquirement Trap +I:1:40:5:5:18:0d0:v +D:Whoa! +F:FLOOR | DOOR + +# More bolt traps + +N:171:Greater Lightning Bolt Trap +I:3:60:5:3:6:6d6:g +D:You are jolted with electricity! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:172:Greater Poison Bolt Trap +I:3:60:5:3:6:6d6:g +D:A blast of deadly poison gas hits you! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:173:Greater Acid Bolt Trap +I:3:60:5:3:6:6d6:g +D:A jet of acid shoots out at you! It burns severely! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:174:Greater Cold Bolt Trap +I:3:60:5:3:6:6d6:g +D:You are suddenly extremely cold! +F:FLOOR | CHEST | DOOR | LEVEL1 + +N:175:Greater Fire Bolt Trap +I:3:60:5:3:6:6d6:g +D:You are suddenly extremely hot! +F:FLOOR | CHEST | DOOR | LEVEL1 diff --git a/lib/edit/trolls.map b/lib/edit/trolls.map new file mode 100644 index 00000000..e5d104fd --- /dev/null +++ b/lib/edit/trolls.map @@ -0,0 +1,58 @@ +# Permanent wall +F:X:63:3 + +# up stairs +F:<:6:3 + +# Floor with tree +F:T:96:3 + +# Floor with tree(marked) +F:H:96:1027 + +# Floor with dirt +F:.:88:3 + +# Floor with grass +F:;:89:3 + +# Floor with forest troll +F:f:89:3:297:0:0:0:0:0:0:2 + +# Floor with stone troll +F:s:89:3:401:0:0:0:0:0:0:2 + +# Floor with algroth +F:a:89:3:424:0:0:0:0:0:0:2 + +# Floor with Bert +F:b:89:3:493:0:0:0:0:0:0:2 + +# Floor with Bill +F:i:89:3:494:0:0:0:0:0:0:2 + +# Floor with a Dwarven skeleton +F:k:89:8:0:396 + +# Marker +F:,:172:6 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..HTTTTTTTTTTTTTTTTTTTTTTTX +D:XH...;TTTTTTTTTTTTTTTTTTTTTX +D:XTTT;;HTTTTTTTTTTTTTa.TTTTTX +D:XTTH.k...TTTHHkTHTs.fTTTTTTX +D:XTTTT;..f.TT.;...HTTTTaTTTTX +D:XTTTTTHT...;......TTT..HTTTX +D:XTTTTTTT;;.k..;k.HH.i.TTTTTX +D:XTTTTTTH.HTHTT..TH.,.HTTTTTX +D:XTTTTT;THTTTTTHTH.bTTTTTTTTX +D:XTTT.f.TTTTTTTaTTs;TTTTTTTTX +D:XTTs..TTTTTTT...fHTTTTTTTTTX +D:XTTTas.TTTTTTTTTTTTTTTTTTTTX +D:XTTTTTTTTTTTTTTTTTTTTTTTTTTX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 diff --git a/lib/edit/v_info.txt b/lib/edit/v_info.txt new file mode 100644 index 00000000..964f2b54 --- /dev/null +++ b/lib/edit/v_info.txt @@ -0,0 +1,2282 @@ +# File: v_info.txt + + +# This file is used to initialize the "lib/raw/v_info.raw" file, which is +# used to initialize the "vault template" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/v_info.raw" file. + +# Note that the "spacing" in the "description" lines is very important! + + +# New vault types added for Zangband -TY + +# Quest vaults added - rr9 + +### Simple Vaults (type 7) -- maximum size 44x22 ### + + +N:0:Lesser vault (round) +X:7:5:12:20 +D: %%%%%% +D: %%%..##..%%% +D: %%....####....%% +D: %......#**#......% +D:%...,.##+##+##.,...% +D:%.,.,.#*#*&#*#.,.,.% +D:%.,.,.#*#&*#*#.,.,.% +D:%...,.##+##+##.,...% +D: %......#**#......% +D: %%....####....%% +D: %%%..##..%%% +D: %%%%%% + + +N:1:Lesser vault (octagon) +X:7:5:14:20 +D: %%%%%%%%%%%%%% +D: %%.##########.%% +D: %%..#..,,,,..#..%% +D:%%,..#.,####,.#..,%% +D:%....#.,#**#,.#....% +D:%.###+,##&&##,+###.% +D:%.#..,,#*&**#,,..#.% +D:%.#..,,#**&*#,,..#.% +D:%.###+,##&&##,+###.% +D:%....#.,#**#,.#....% +D:%%,..#.,####,.#..,%% +D: %%..#..,,,,..#..%% +D: %%.##########.%% +D: %%%%%%%%%%%%%% + + +N:2:Lesser vault (octagon) +X:7:5:12:20 +D: %%%%%%%%%%%% +D: %%%%..........%%%% +D: %...###+##+###...% +D:%%...#,,#,,#,,#...%% +D:%.###+##+##+##+###.% +D:%.#,,#&&#**#&&#,,#.% +D:%.#,,#&&#**#&&#,,#.% +D:%.###+##+##+##+###.% +D:%%...#,,#,,#,,#...%% +D: %...###+##+###...% +D: %%%%..........%%%% +D: %%%%%%%%%%%% + + +N:3:Lesser vault (square) +X:7:5:12:20 +D:%%%%%%%%%%%%%%%%%%%% +D:%*.......&........*% +D:%.################.% +D:%.#,.,.,.,.,.,.,.#.% +D:%.#.############,#.% +D:%.#,+,&&+**#&*,#.#&% +D:%&#.#,*&#**+&&,+,#.% +D:%.#,############.#.% +D:%.#.,.,.,.,.,.,.,#.% +D:%.################.% +D:%*........&.......*% +D:%%%%%%%%%%%%%%%%%%%% + + +N:4:Lesser vault (diagonal) +X:7:5:12:20 +D:%%%%%%%%%%%%%%%%% +D:%,,,##,,,,##....%% +D:%,,,,##,,,,##....%% +D:%#,,,,##,,,,##....%% +D:%##,,,,##,,,,##....% +D:%.##,,,,,,,,,,#+...% +D:%..#+,,,,,,,,,,##..% +D:%...##,,,,##,,,,##.% +D:%%...##,,,,##,,,,##% +D: %%...##,,,,##,,,,#% +D: %%...##,,,,##,,,,% +D: %%%%%%%%%%%%%%%%% + + +N:5:Lesser vault (diagonal) +X:7:5:12:20 +D: %%%%%%%%%%%%%%%%% +D: %%....##,,,,##,,,% +D: %%....##,,,,##,,,,% +D:%%....##,,,,##,,,,#% +D:%....##,,,,##,,,,##% +D:%...+#,,,,,,,,,,##.% +D:%..##,,,,,,,,,,+#..% +D:%.##,,,,##,,,,##...% +D:%##,,,,##,,,,##...%% +D:%#,,,,##,,,,##...%% +D:%,,,,##,,,,##...%% +D:%%%%%%%%%%%%%%%%% + + +N:6:Lesser vault (square) +X:7:5:12:20 +D:%%%%%%%%%%%%%%%%%%%% +D:%,################,% +D:%^#.*...&..,....,#^% +D:%^#...,......&...#^% +D:%^#######++#######^% +D:%^+.,..&+,*+*....+^% +D:%^+..*.,+.&+.,.&.+^% +D:%^#######++#######^% +D:%^#....,.,.....,.#^% +D:%^#..&......*....#^% +D:%,################,% +D:%%%%%%%%%%%%%%%%%%%% + +N:7:Lesser vault (spiral) +X:7:5:19:21 +D:%%%%%%%%%%%%%%%%%%%%% +D:%...................% +D:%.+################.% +D:%.#^#*&..,.......*#.% +D:%.#.#.###########.#.% +D:%.#.#.#*.,.....*#.#.% +D:%.#.#.#.#######.#.#.% +D:%.#.#.#.#,...*#.#.#.% +D:%.#.#.#.#,###.#.#.#.% +D:%.#,#,#,#,,*#,#,#,#.% +D:%.#.#.#.###,#.#.#.#.% +D:%.#.#.#*.,.*#.#.#.#.% +D:%.#.#.#######.#.#.#.% +D:%.#.#*...,...*#.#.#.% +D:%.#.###########.#.#.% +D:%.#*.....,....&*#^#.% +D:%.################+.% +D:%...................% +D:%%%%%%%%%%%%%%%%%%%%% + +N:8:Lesser vault (layers) +X:7:5:21:21 +D:%%%%%%%%%%%%%%%%%%%%% +D:%...................% +D:%.########+########.% +D:%.#.......,.......#.% +D:%.#.#############.#.% +D:%.#.#....+.#*...#.#.% +D:%.#.#.####+####.#.#.% +D:%.#.#.#...&...#.#.#.% +D:%.#.#.#.#####.#.#.#.% +D:%.#.#.#.#*,*#.#.#.#.% +D:%.#^#^#^#,,,#^#^#.#.% +D:%.#.#.#.#*,*#.#.#.#.% +D:%.#.#.#.##+##.#.#.#.% +D:%.#.#.#..+,#*.#.#.#.% +D:%.#.#.#########.#.#.% +D:%.#.#.....,.....#.#.% +D:%.#.######+######.#.% +D:%.#.....*#.+......#.% +D:%.#################.% +D:%...................% +D:%%%%%%%%%%%%%%%%%%%%% + +N:9:Lesser vault (bank) +X:7:7:9:21 +D:%%%%%%%%%%%%%%%%%%%%% +D:%...................% +D:%.&XXXXXXXXXXXXXXXXX% +D:%&&XXXXX+XXX+XX*,XXX% +D:%&&+###########,*XXX% +D:%.&XXX+XXX+XXX+XXXXX% +D:%.&XXXXXXXXXXXXXXXXX% +D:%...................% +D:%%%%%%%%%%%%%%%%%%%%% + +N:10:Lesser vault (mine) +X:7:7:9:21 +D:%%%%%%%%%%%%%%%%%%%%% +D:%...................% +D:%.XXXXXXXXXXXXXXXXXX% +D:%.XX##XXXX*,,XX,*,XX% +D:%.*#XX,*##X*#XX***XX% +D:%.XXXX*,XXXXX##,*,XX% +D:%.XXXXXXXXXXXXXXXXXX% +D:%...................% +D:%%%%%%%%%%%%%%%%%%%%% + +N:11:Lesser vault (maze) +X:7:5:22:22 +D:%%%%%%%%%%%%%%%%%%%%%% +D:%.XXXXXXX............% +D:%.XX,,.XXXXXXXXXXXXX.% +D:%.XXXX*...&........X.% +D:%.X.,,XXXXXXXXXXXX*X.% +D:%.X.XXX.....*......X.% +D:%.X..XX.XXXXXXXXXX.X.% +D:%.XX.X.&.XX.X.....*X.% +D:%.XX.XXX...*X,XXXX.^.% +D:%.X.XX,XXXX.XXXX,XXX.% +D:%.X.XX.....*..&.*X,X.% +D:%.X.,XXXXXXXXXXX.X,X.% +D:%.XXXX....*..X,X.X,X.% +D:%.X....XXX.X.X.X.X.X.% +D:%.X.XXXX,X.X.&.X.X.X.% +D:%.X.X...*X.XXXXX.X.X.% +D:%.X.X,XX&X....&..X.X.% +D:%.X.XXXX.XXXXXXXXX.X.% +D:%.X.....*...X*X*X..X.% +D:%.XX^XXXXXX..X*X,XXX.% +D:%........XXXXXXXXXXX.% +D:%%%%%%%%%%%%%%%%%%%%%% + +N:12:Lesser vault (prison) +X:7:10:16:35 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.+..&..+..&..+..&..+..&..+..&..+.% +D:%.###.#####.#####.#####.#####.###.% +D:% #,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.% +D:%.###.#####.#####.#####.#####.###.% +D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.% +D:%.###.#####.#####.#####.#####.###.% +D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.% +D:%.###.#####.#####.#####.#####.###.% +D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.% +D:%.###.#####.#####.#####.#####.###.% +D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.% +D:%.###.#####.#####.#####.#####.###.% +D:%&+..&..+..&..+..&..+..&..+..&..+.% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:13:Lesser vault (camp) +X:7:10:15:37 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%...................................% +D:%.####^^^^^^^^^^^^^^^^^^^^^^^^^####.% +D:%.#,&############+++############&,#.% +D:%.###+.........................+###.% +D:%.^#....##+#.....#+#....##+#....#^..% +D:%.^+....#,,#.....#,#....#,,#....+^..% +D:%.^+....+&&+..&..+&+..&.+&&+....+^..% +D:%.^+....#,,#.....#,#....#,,#....+^..% +D:%.^#....#+##.....#+#....#+##....#^..% +D:%.###+.........................+###.% +D:%.#,&############+++############&,#.% +D:%.####^^^^^^^^^^^^^^^^^^^^^^^^^####.% +D:%...................................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:14:Lesser vault (serpent) +X:7:10:17:32 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%..............................% +D:%..##########################..% +D:%.##...#.^.#.^.#...#...#.,.###.% +D:%.#..#.*.#...#...#.^.#...#...+.% +D:%.#.##########################.% +D:%.#..#..#.,.#.^.#.^.#.*.#...##.% +D:%.##^#.#..#...#...#...#...#..#.% +D:%.#..#.####################..#.% +D:%.#,##.&+,,,,,,,,,,,,,,,,,#*##.% +D:%.#..##&+,,,,,,,,,,,,,,,,,#..#.% +D:%.##^#######################.#.% +D:%.#..#...#...#...#...#.^.#...#.% +D:%.##...#.^.#.,.#.*.#.^.#...###.% +D:%..##########################..% +D:%..............................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:15:Lesser vault (zelazny) +X:7:5:18:19 +D:%%%%%%%%%%%%%%%%%%% +D:%.................% +D:%.###############.% +D:%.+,,,,,,,,,,,,,#.% +D:%.###########,,,#.% +D:%.#,,,,+..##,,,##.% +D:%.#,,,##.##,,,##..% +D:%.#,*##.##,,,##...% +D:%.#&##.##,,,##.##.% +D:%.###.##,,,##.###.% +D:%.##.##,,,##.##&#.% +D:%...##,,,##.##*,#.% +D:%..##,,,##..+,,,#.% +D:%.##,,,##########.% +D:%.#,,,,,,,,,,,,,+.% +D:%.###############.% +D:%.................% +D:%%%%%%%%%%%%%%%%%%% + +N:16:Lesser vault (overlap) +X:7:5:12:18 +D:%%%%%%%%%%%%%%%%%% +D:%................% +D:%.##########.....% +D:%.#,,,^^^^^+&....% +D:%.#,,,##########.% +D:%.#,,,#****+,,,#.% +D:%.#,,,+****#,,,#.% +D:%.##########,,,#.% +D:%....&+^^^^^,,,#.% +D:%.....##########.% +D:%................% +D:%%%%%%%%%%%%%%%%%% + +N:17:Lesser vault (celtic) +X:7:5:17:21 +D:%%%%%%%%%%%%%%%%%%%%% +D:%...................% +D:%.#####..#+#..#####.% +D:%.#&,##.##&##.##,&#.% +D:%.#+##..#*^*#..##+#.% +D:%.#....###.###....#.% +D:%...####..&..####...% +D:%.###*##.#+#.##*###.% +D:%.+&.^..&+*+&..^.&+.% +D:%.###*##.#+#.##*###.% +D:%...####..&..####...% +D:%.#....###.###....#.% +D:%.#+##..#*^*#..##+#.% +D:%.#&,##.##&##.##,&#.% +D:%.#####..#+#..#####.% +D:%...................% +D:%%%%%%%%%%%%%%%%%%%%% + + +N:18:Lesser vault (mirror) +X:7:5:17:19 +D:%%%%%%%%%%%%%%%%%%% +D:%.................% +D:%.+#############+.% +D:%.##&,,,,#,,,,&##.% +D:%.#&#,,,###,,,#&#.% +D:%.#,,,,,,#,,,,,,#.% +D:%.##,,,,,#,,,,,##.% +D:%.###,,,^#^,,,###.% +D:%.#######+#######.% +D:%.###,,,^#^,,,###.% +D:%.##,,,,,#,,,,,##.% +D:%.#,,,,,,#,,,,,,#.% +D:%.#&#,,,###,,,#&#.% +D:%.##&,,,,#,,,,&##.% +D:%.+#############+.% +D:%.................% +D:%%%%%%%%%%%%%%%%%%% + + +N:19:Lesser vault (tower) +X:7:5:18:15 +D:%%%%%%%%%%%%%%% +D:%.............% +D:%..XXX...XXX..% +D:%..X&XXXXX&X..% +D:%..XX*****XX..% +D:%...XX***XX...% +D:%....X#+#X....% +D:%....X&&&X....% +D:%....X^^^X....% +D:%....X#+#X....% +D:%....X,,,X....% +D:%....X^^^X....% +D:%...XX+#+XX...% +D:%..XX,&,&,XX..% +D:%..X^^^*^^^X..% +D:%.##+#####+##.% +D:%...&.....&...% +D:%%%%%%%%%%%%%%% + + +### Greater vaults (type 8) -- maximum size 66x44 ### + +N:20:Greater vault (huge) +X:8:20:17:39 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%+########X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X% +D:%X8#########&X% +D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X########X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X% +D:%X8###�#8###&X% +D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X########X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X% +D:%X8#########&X% +D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X########&#&+% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + +N:21:Greater vault (large) +X:8:35:18:40 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X,#,#,#,#,#,#,#,#*@@*#,#,#,#,#,#,#,#,X% +D:%X+XXXXXXXXXXXXXXXX##XXXXXXXXXXXXXXXX+X% +D:%X.,..,.X&.&.,*XX******XX*,.&.&X.,...,#% +D:%X..,.^^X....,XX***@@***XX,....X^^..,.#% +D:%XXXXXX+X^&.&XX***@##@***XX&.&^X+XXXXXX% +D:%X,.&.^^X+XXXX***@#XX#@***XXXX+X^^.,..X% +D:%X..,&,.X^^^@X**@#X88X#@**#@^^^X.,..&,X% +D:%X.,....X^^^@#**@#X88X#@**X@^^^X.&.,..X% +D:%X...,^^X+XXXX***@#XX#@***XXXX+X^^..,.X% +D:%XXXXXX+X^&.&XX***@##@***XX&.&^X+XXXXXX% +D:%#.,..^^X.....XX***@@***XX,....X^^.,..X% +D:%#...,..X&.&.,*XX******XX*,.&.&X..,..,X% +D:%X+XXXXXXXXXXXXXXXX##XXXXXXXXXXXXXXXX+X% +D:%X,#,#,#,#,#,#,#,#*@@*#,#,#,#,#,#,#,#,X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + +N:22:Greater vault (butterfly) +X:8:25:18:40 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X*9..&XX***++^^^^^^^^^^^^++***XX&..*9X% +D:%X9..&XX,,,,,XX^^^^^^^^^^XX,,,,,#X&..*X% +D:%X..&#X.....,.XX^^^^^^^^XX..&....XX&..X% +D:%X.&XX..,.&....XX^^^^^^XX..,...&..XX&.X% +D:%X&XX..*...&.^..XX^^^^XX..*....,..,XX&X% +D:%XXXX+XXXXXXXXXXXXX++XXXXXXXXXXXXX+XXXX% +D:%+....,.,.X&&&&***+99+***&&&&X,.,.,...+% +D:%+...,.,.,X&&&&***+99+***&&&&X.,.,....+% +D:%XXXX+XXXXXXXXXXXXX++XXXXXXXXXXXXX+XXXX% +D:%X&XX..*....&...XX^^^^XX...*...&,..#X&X% +D:%X.&XX..&.^....XX^^^^^^XX....&....XX&.X% +D:%X..&XX....&..XX^^^^^^^^XX..,..*.XX&..X% +D:%X*..&#X,,,,,XX^^^^^^^^^^XX,,,,,XX&..9X% +D:%X9*..&XX***++^^^^^^^^^^^^++***XX&..*9X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + + +N:23:Greater vault (castle) +X:8:35:27:27 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.........................% +D:%..XXXXX..XXX+XXX..XXXXX..% +D:%..X,,,X..X.,,,.X..X,,,X..% +D:%..X,,*XXXX.&&&.XXXX*,,X..% +D:%..XXXX+....&&&....+XXXX..% +D:%.....X.....,,,.....X.....% +D:%.....X..,XXX+XXX,..X.....% +D:%.....X.XXX^^^^^XXX.X.....% +D:%.&...X.X,,*****,,X.X..&..% +D:%....XX.X,XXX+XXX,X.XX....% +D:%....X..X,X@@@@@X,X..X....% +D:%....X..X,X@999@X,X..X....% +D:%....X..X,X@989@X,X..X....% +D:%....X..X,X@999@X,X..X....% +D:%....X..X,X@@@@@X,X..X....% +D:%....XX.X,XXX+XXX,X.XX....% +D:%.....X.X,,*****,,X.X.....% +D:%.....X.XXX^^^^^XXX.X.....% +D:%.....X..,XXX+XXX,..X.....% +D:%.....X.....&&&.....X.....% +D:%..XXXX+....&&&....+XXXX..% +D:%..X,,*XXXX.&&&.XXXX*,,X..% +D:%..X,,,X..X.,,,.X..X,,,X..% +D:%..XXXXX..XX^^^XX..XXXXX..% +D:%.........................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:24:Greater vault (chambers) +X:8:25:15:40 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%&+.^..^..^..^..^..^..^..^..^..^..^..+&% +D:%+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+% +D:%.X.&.^,X&^&^X****+^*^@^X.*.&..X..*.,X.% +D:%^X.,.&^+^&^@X^^^^X@^*^*X....*^+.^...X^% +D:%.X*..,.XXX+XXXX+XXXX+XXX.&.^..X..&,.X.% +D:%^X..^.*X*..^&&@@*X,,,,,XXXX+XXX,....X^% +D:%.XX+XXXXXXXXXXXXXX,*8*,X,,,,,,XXX+XXX.% +D:%^X*&X.&,*.X,*&^*^X,,,,,X,,,,,,X....,X^% +D:%.X&,+....*+,*&^*^XXXXXXXXXX+XXX.,...+.% +D:%^X.,X.*.&.X,*&^*^+.,.&.^*.&^&^X.....X^% +D:%.X^*X.,..,X,*&^*^X*.^*.,..&&&^X,..,.X.% +D:%+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+% +D:%&+..^..^..^..^..^..^..^..^..^..^..^.+&% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:25:Greater vault (Sierpinski) +X:8:35:28:39 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%..................X..................% +D:%.................XXX.................% +D:%.................X8X.................% +D:%.....&..........XX+XX................% +D:%...............XX999XX........&......% +D:%......&........X@X9X@X...............% +D:%..............XXXX+XXXX..............% +D:%.............XX*@*@*@*XX....&........% +D:%.............X@X*@*@*X@X.............% +D:%............XXXX**@**XXXX............% +D:%..........&XX,,,X***X,,,XX&..........% +D:%..........XX,X@X,X,X,X@X,XX..........% +D:%.........XXXXX+XXXXXXX+XXXXX.........% +D:%........XX+,,,,,,,,,,,,,,,+XX........% +D:%........X@X,,,,,,,,,,,,,,,X@X........% +D:%.......XX+XX,,,,,,,,,,,,,XX+XX.......% +D:%......XX,,,XX,,,,,,,,,,,XX,,,XX......% +D:%......X,X,X,X,,,,,,,,,,,X,X,X,X......% +D:%.....XXXX+XXXX,,,,,,,,,XXXX+XXXX.....% +D:%....XX*******XX,,,,,,,XX*******XX....% +D:%....X,X*****X,X,,,,,,,X,X*****X,X....% +D:%...XXXX*****XXXX,,,,,XXXX*****XXXX...% +D:%..XX,,,X***X,,,XX,,,XX,,,X***X,,,XX..% +D:%..X,X,X,X*X,X,X,X,,,X,X,X,X*X,X,X,X..% +D:%.XXXXXXXX+XXXXXXXXXXXXXXXXX+XXXXXXXX.% +D:%.........&.................&.........% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:26:Greater vault (swastika) +X:8:25:23:29 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%....^^^^^^^^^^^^^^^^^^^^^..% +D:%^^^^^###################^..% +D:%^####+..#..............#^..% +D:%^#.....####.XXXXXXXXXX.#^..% +D:%^#...&.#,&..X,,,@,@,9X.#^..% +D:%^#.XXX.####.X,XXXXXXXX.#^..% +D:%^#.X9X..&,#.X,X......&.#^^^% +D:%^#.X,X.####.X,X.#######+##^% +D:%^#.X@X.....^X^X^.........#^% +D:%^#.X@XXXXXXX+*+XXXXXXXXX.#^% +D:%^#.X,,,,,,,^*X*^,,,,,,,X.#^% +D:%^#.XXXXXXXXX+*+XXXXXXX@X.#^% +D:%^#.........^X^X^.....X@X.#^% +D:%^##+#######.X,X.####.X,X.#^% +D:%^^^#.&......X,X.#,&..X9X.#^% +D:%..^#.XXXXXXXX,X.####.XXX.#^% +D:%..^#.X9,@,@,,,X..&,#.&...#^% +D:%..^#.XXXXXXXXXX.####.....#^% +D:%..^#..............#..+####^% +D:%..^###################^^^^^% +D:%..^^^^^^^^^^^^^^^^^^^^^....% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:27:Greater vault (great spiral) +X:8:40:39:39 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.....................................% +D:%.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.X@X.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^^+.% +D:%.X.X^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.X.X.X,..,..,..,..,..,..,..,..,..,.X.% +D:%.X.X^X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.% +D:%.X.X.X.X......&...&...&...&...@..X,X.% +D:%.X.X^X,X@XXXXXXXXXXXXXXXXXXXXXXX.X.X.% +D:%.X.X.X.X.X&.........8.........&X*X.X.% +D:%.X.X^X.X.X.XXXXXXXXXXXXXXXXXXX.X.X,X.% +D:%.X.X.X,X.X.X.^.^.^.^.^.^.^.^.X.X.X.X.% +D:%.X.X^X.X.X.X^XXXXXXXXXXXXXXX*X.X*X.X.% +D:%.X.X.X.X&X.X.X,..,..,..,..,X.X.X.X,X.% +D:%.X.X^X,X.X.X^X.XXXXXXXXXXX.X*X.X.X.X.% +D:%.X.X.X.X.X.X.X.X..&..&..9X.X.X.X*X.X.% +D:%.X.X^X.X&X.X^X,X9XXXXXXX.X,X*X.X.X,X.% +D:%.X.X.X,X.X.X.X.X&X@@..&X.X.X.X.X.X.X.% +D:%.X.X^X.X.X9X^X.X*X+XXX.X&X.X*X.X*X.X.% +D:%.X.X.X.X.X.X.X,X^+8+^X.X.X,X.X.X.X,X.% +D:%.X9X^X,X.X.X^X.XXX+X^X.X*X.X*X.X.X.X.% +D:%.X.X.X.X&X.X.X.,.,,X.X9X.X.X.X.X*X.X.% +D:%.X.X^X.X.X.X^XXXXXXX^X.X*X,X*X9X.X,X.% +D:%.X.X.X,X.X.X.^.^.^.^.X.X.X.X.X.X.X.X.% +D:%.X.X^X.X.X.XXXXXXXXXXX.X^X.X^X.X*X.X.% +D:%.X.X.X.X8X&.....9.....&X.X,X.X.X.X,X.% +D:%.X.X^X,X.XXXXXXXXXXXXXXX^X.X^X.X.X.X.% +D:%.X.X.X.X..&....8......@..X.X.X.X*X.X.% +D:%.X.X^X.XXXXXXXXXXXXXXXXXXX,X^X.X.X,X.% +D:%.X.X.X,..,..,..,..,..,..,..X.X.X.X.X.% +D:%.X.X^XXXXXXXXXXXXXXXXXXXXXXX^X.X*X.X.% +D:%.X.X.*.^.*.*.*.*.*.*.*.*.*.^.X.X.X,X.% +D:%.X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.X.X.% +D:%.X&.............9.............&X*X.X.% +D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X,X.% +D:%.+^^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.X,X.% +D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X.% +D:%.....................................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:28:Greater vault (greater castle) +X:8:40:25:51 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.................................................% +D:%...XXXXXX...............................XXXXXX...% +D:%..XX,,,,XX.............................XX,,,,XX..% +D:%.XX,*99*,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,*99*,XX.% +D:%.XX,*99*,+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+,*99*,XX.% +D:%..XX,,,,XXXXXXXXXXXXXXX+X+XXXXXXXXXXXXXXX,,,,XX..% +D:%...XX++XX...............X...............XX++XX...% +D:%....X^^X.............XXXXXXX.............X^^X....% +D:%....X^^X.X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X.X^^X....% +D:%....X^^X.X^^^XXXXXXXXXXXXXXXXXXXXXXX^^^X.X^^X....% +D:%....X^^+&X^^XX@.+***************+.@XX^^X&+^^X....% +D:%....X^^XXX^^+@.@X*9999988899999*X@.@+^^XXX^^X....% +D:%....X^^+.X^^XX@.+***************+.@XX^^X.+^^X....% +D:%....X^^X.X^^^XXXXXXXXXXXXXXXXXXXXXXX^^^X.X^^X....% +D:%....X^^X.X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X.X^^X....% +D:%....X^^X............XXXX+XXXX............X^^X....% +D:%...XX++XX..........XX&.&.&.&XX..........XX++XX...% +D:%..XX,,,,XXXXXXXXXXXX&.&.&.&.&XXXXXXXXXXXX,,,,XX..% +D:%.XX,*99*,+********9XXXXX+XXXXX9********+,*99*,XX.% +D:%.XX,*99*,XXXXXXXXXXX&.&.&.&.&XXXXXXXXXXX,*99*,XX.% +D:%..XX,,,,XX.........XX&.&.&.&XX.........XX,,,,XX..% +D:%...XXXXXX...........XXXX+XXXX...........XXXXXX...% +D:%.................................................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:29:Lesser vault (x-factor) +X:8:25:25:26 +D:%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%^^^^^^^^^^^^^^^^^^^^^^^^% +D:%^##########++##########^% +D:%^#XX,,,,,,,,,,,,,,,,XX#^% +D:%^#,XX,,,,,,,,,,,,,,XX,#^% +D:%^#,,XX,,,,,,,,,,,,XX,,#^% +D:%^#,,,XX,,,,,,,,,,XX,,,#^% +D:%^#,,,,XX,,,,,,,,XX,,,,#^% +D:%^#,,,,,XX,,,,,,XX,,,,,#^% +D:%^#,,,,,,XX,,,,XX,,,,,,#^% +D:%^#,,,,,,,X+XX+X,,,,,,,#^% +D:%^+,,,,,,,,X99X,,,,,,,,+^% +D:%^+,,,,,,,,X99X,,,,,,,,+^% +D:%^+,,,,,,,,X99X,,,,,,,,+^% +D:%^#,,,,,,,X+XX+X,,,,,,,#^% +D:%^#,,,,,,XX,,,,XX,,,,,,#^% +D:%^#,,,,,XX,,,,,,XX,,,,,#^% +D:%^#,,,,XX,,,,,,,,XX,,,,#^% +D:%^#,,,XX,,,,,,,,,,XX,,,#^% +D:%^#,,XX,,,,,,,,,,,,XX,,#^% +D:%^#,XX,,,,,,,,,,,,,,XX,#^% +D:%^#XX,,,,,,,,,,,,,,,,XX#^% +D:%^##########++##########^% +D:%^^^^^^^^^^^^^^^^^^^^^^^^% +D:%%%%%%%%%%%%%%%%%%%%%%%%%% + + +N:30:Greater vault (university) 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+D:%....&.X.&*@*&,.XXXXXXXXXXX,.,.,9,.,.,XXXXXXXX+XXXXXXXX......% +D:%......X,.9*9,.,X,,,,,,,,,X,.,.,,,.,.,X.,.,.,X^X.,.,.,X......% +D:%......X,.,9,,,,X,,,,,,,,,+,.,.,.,.,.,X.,.,.,+^+.,.,.,X......% +D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.X,,,,,+.......^....*....^...........^.......*...^..+,,,,,X.% +D:%.X,,9,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,9,,X.% +D:%.XXXXXXX............................................XXXXXXX.% +D:%............................................................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:32:Greater vault (another nethack-style castle) +X:8:30:18:52 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%..................................................% +D:%.XXXXX......................................XXXXX.% +D:%.X9,,X......................................X,,9X.% +D:%.XXX+XXXXXXXXXXXXXXXXXXX++XXXXXXXXXXXXXXXXXXX+XXX.% +D:%...X^^^^^^^^^^^^^^^^^^^+..+^^^^^^^^^^^^^^^^^^^X...% 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+D:%X,&,,,,,,,,,,,^^^^^^^^^^......XX.#X.XXX.......X.X.......XXX.X#.XX......^^^^^^^^^^,,,,,,,,,,,&,X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:92:The Reward is Worth It +X:8:20:16:63 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXX##XXXXXXXXXXXXX#XXXXXXXXXXXXX##XXXXXXXXXXXXXXX% +D:%X@@@@@@@@@@@.XX88XX.......,,,X^X,,,.......XX88XX.@@@@@@@@@@@X% +D:%X@XXXXXXXXXX..XXXX...XXXX.,,,X^X,,,.XXXX...XXXX..XXXXXXXXXX@X% +D:%X@X8888888XXX..XX...XXX@XX,,,X^X,,,XX@XXX...XX..XXX8888888X@X% +D:%X@X88899999XXX.....XXX@@@X..&X^X&..X@@@XXX.....XXX99999888X@X% +D:%X@X8899.....XXX...XXX@@@@@..&X^X&..@@@@@XXX...XXX.....9988X@X% +D:%X@X899.......XXX...XXX......&X^X&......XXX...XXX.......998X@X% +D:%X+XXX...XXX&&&XXX^^^XXX.....&X^X&.....XXX^^^XXX&&&XXX...XXX+X% +D:%X@@XXX.XXXX&&&&XXX^^^XXX....&X^X&....XXX^^^XXX&&&&XXXX.XXX@@X% +D:%X^^^^XXX88X^^^^^^XXX^^^XXX..&X^X&..XXX^^^XXX^^^^^^X88XXX^^^^X% +D:%X&&&&&&&&XX^^^^^^^^XXX...XXX&X^X&XXX...XXX^^^^^^^^XX&&&&&&&&X% +D:%X,,,,,,,XX,,,,,,,,,,,XXX&&&XXX^XXX&&&XXX,,,,,,,,,,,XX,,,,,,,X% +D:%X,,,,,,X#@@@@@@@@@@@@@@XXX&&&&&&&&&XXX@@@@@@@@@@@@@@#X,,,,,,X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:93:Little League Treasure Hoard +X:7:2:5:19 +D:%%%%%%%%%%%%%%%%%%% +D:%....#...&...#....% +D:%.#.#.##***##.#.#.% +D:%....#...&...#....% +D:%%%%%%%%%%%%%%%%%%% + +N:94:Mini Maze +X:7:2:15:25 +D:%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.......................% +D:%.X+XXXXXXXXXXXXXXXXXXX.% +D:%.X.X,.......X........X.% +D:%.X.X..XXX.X...XXXX.X.X.% +D:%.X.XX.X...X.XXX..X...X.% +D:%.X......X.X.X....XXX.X.% +D:%.X.XXXXX..X.X.X..X,X.X.% +D:%.X.X,..XXXX.X.X.XX.X.X.% +D:%.X.XXX........X...XX.X.% +D:%.X...XXXXXX.XXXXXXX..X.% +D:%.X.X........X,.......X.% +D:%.XXXXXXXXXXXXXXXXXXXXX.% +D:%.......................% +D:%%%%%%%%%%%%%%%%%%%%%%%%% + +N:95:Circlular Room +X:7:2:8:9 +D:%%%%%%%%% +D:%.......% +D:%..###..% +D:%.#+*+#.% +D:%.#+*+#.% +D:%..###..% +D:%.......% +D:%%%%%%%%% + +N:96:Minor Boss Vault +X:7:3:10:10 +D:%%%%%%%%%% +D:%........% +D:%..XXXX..% +D:%.XX.9XX.% +D:%.X....X.% +D:%.XX++XX.% +D:%.XX^^XX.% +D:%..X++X..% +D:%........% +D:%%%%%%%%%% + +N:97:(Lesser) Major Boss Vault +X:7:20:10:10 +D:%%%%%%%%%% +D:%........% +D:%..XXXX..% +D:%.XX.8XX.% +D:%.X....X.% +D:%.XX++XX.% +D:%.XX^^XX.% +D:%..X++X..% +D:%........% +D:%%%%%%%%%% + +N:98:(Greater) Majorly Bossy Vault +X:8:37:10:10 +D:%%%%%%%%%% +D:%........% +D:%.@XXXX@.% +D:%.XX88XX.% +D:%.X8888X.% +D:%.XX++XX.% +D:%.XX^^XX.% +D:%.@X++X@.% +D:%........% +D:%%%%%%%%%% + +N:99:Bubbles +X:8:35:25:41 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXX#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X8X#X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%XX.9.#.9.X.9.#.9.X.9.#.9.X.9.#.9.#.9.XX% +D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX% +D:%X8XXX8X#X8X#X8X#X8X#X8X#X8X#X8X#X8X#X8X% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%XX.9.#.9.X.9.X.9.#.9.X.9.#.9.X.9.X.9..X% +D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX% +D:%X8X#X8XXX8X#X8XXX8XXX8XXX8XXX8XXX8X#X8X% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%XX.9.X.9.#.9.X.9.#.9.#.9.#.9.#.9.X.9.XX% +D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX% +D:%X8X#X8X#X8X#X8XXX8XXX8XXX8XXX8X#X8X#X8X% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%XX.9.#.9.X.9.#.9.#.9.#.9.#.9.#.9.X.9.XX% +D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX% +D:%X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X#X8X% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%##.9.#.9.#.9.#.9.#.9.#.9.#.9.#.9.X.9.XX% +D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX% +D:%X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:100:Lesser Vault (Cross) +X:7:10:13:20 +D:%%%%%%%%%%%%%%%%%%%% +D:%########++########% +D:%#*....*#..#*....*#% +D:%#....&,#^^#,&....#% +D:%#....,##..##,....#% +D:%#+#####*..*#####+#% +D:%#^^.....,,.....^^#% +D:%#+#####*..*#####+#% +D:%#....,##..##,....#% +D:%#....&,#^^#,&....#% +D:%#*....*#..#*....*#% +D:%########++########% +D:%%%%%%%%%%%%%%%%%%%% + +N:101:The I in the Storm +X:8:30:25:41 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXX% +D:%X&&..^..#9X..^^^^^^^^^^^^^..X9#..^..&&X% +D:%X&...#....X..XXXXXX^XXXXXX..X....#...&X% +D:%X...&#..#.X9XX.@8XX^XX8@.XX9X.#..#&...X% +D:%X..&9#....XXX...@X,,,X@...XXX....#9&..X% +D:%X^####..#...XX..XX,.,XX..XX...#..####^X% +D:%X........,#..XX^X,,.,,X^XX..#,........X% +D:%X.......#.....^XX,...,XX^.....#.......X% +D:%X........,#...9X,,...,,X9...#,........X% +D:%X.......#.....XX.......XX.....#.......X% +D:%X.#......,#..XX^.......^XX..#,......#.X% +D:%X.9#....#....#^^...9...^^#....#....#9.X% +D:%X.#......,#..XX^.......^XX..#,......#.X% +D:%X.......#.....XX.......XX.....#.......X% +D:%X........,#...9X,,...,,X9...#,........X% +D:%X.......#.....^XX,...,XX^.....#.......X% +D:%X........,#..XX^X,,.,,X^XX..#,........X% +D:%X^####..#...XX..XX,.,XX..XX...#..####^X% +D:%X..&9#....XXX...@X,,,X@...XXX....#9&..X% +D:%X...&#..#.X9XX.@8XX^XX8@.XX9X.#..#&...X% +D:%X&...#....X&&XXXXXX^XXXXXX&&X....#...&X% +D:%X&&..^..#9X..^^^^^^^^^^^^^..X9#..^..&&X% +D:%XXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:102:Roundabout Two +X:8:30:25:40 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%#^X.^^+X@XX.+X^^^^^+.X...X8#@&*X*****X% +D:%X^X.^XX@XX.XX^^^^^^X.X.X^XXX@.&+9....X% +D:%X^X.XX&XX.XX^^^^^^^X.X.X^X8#@&*X99...X% +D:%X^X.X^^X&.XXXXXXXXXX.X.X^XXXXXXXXXX++X% +D:%X^X.X.*X&.X.......&..X.X^X........X^^X% +D:%X^X&X.*X^^X.XXXXXXXXXX.X&X#XXXXXX.X^.X% +D:%X^X.X..X^^X...@........X.X......X.X^^X% +D:%X^X.X..X^^XXXXXXXXXXXXXX.XXXXXX.X.X.^X% +D:%X^X.X..X^^X..,.....,....&X8#,*X.X.X^^X% +D:%X^X&X,,X^^X^XXXXXXXXXXXXXX##,,X.X.X^.X% +D:%X^+&X..+^^X^^^^^^^^^^^^^^^9...#.X.#^^X% +D:%X^X&X,,X^^X^XXXXXXXXXXXXXX##,*X.X.X.^X% +D:%X^X.X..X^^X..,.....,....&X8#,,X.X.X^^X% +D:%X^X.X..X^^XXXXXXXXXXXXXX.XXXXXX.X.X^.X% +D:%X^X.X..X^^X...@........X.X......X.X^^X% +D:%X^X&X.*X^^X.XXXXXXXXXX.X&X#XXXXXX.X.^X% +D:%X^X.X.*X&.X.......&..X.X^X........X^^X% +D:%X^X.X^^X&.XXXXXXXXXX.X.X^XXXXXXXXXX++X% +D:%X^X.XX&XX.XX^^^^^^^X.X.X^X8#@&*X99...X% +D:%X^X.^XX@XX.XX^^^^^^X.X.X^XXX@.&+9....X% +D:%#^X.^^+X@XX.+X^^^^^+.X...X8#@&*X*****X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:103:Modified Greater Vault (Huge) +X:8:45:17:39 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X% +D:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X.X% +D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X% +D:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X.X% +D:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X#X% +D:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X.X% +D:%X#X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X% +D:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X.X% +D:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X% +D:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#.X% +D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +N:104:The Bank from Hell +X:8:30:20:31 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%XXXXXXXXXXXXXX+XXXXXXXXXXXXXX% +D:%X.&.&.&.&.&.#...#.&.&.&.&.&.X% +D:%X.#.#.#.#.#.#...#.#.#.#.#.#.X% +D:%X...........#...#...........X% +D:%X##########+##+##+##########X% +D:%X@........^^^^^^^^^........@X% +D:%X@^^^.....^^^...^^^.....^^^@X% +D:%X##+#######+#####+#######+##X% +D:%X.^^^.#@..^^^...^^^..@#.^^^.X% +D:%X#...##...............#.###.X% +D:%X@...@#.&.&.&.&.&.&.&.#..@..X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXX+X% +D:%X.+^*****X*******^+^******X.X% +D:%X@X^....^X^......^X^.....*X@X% +D:%X.X*****^+^*******X*******X.X% +D:%X@XXXXXXXXXXXXXXXXXXXXXXXXX@X% +D:%X.@.@.@.@.@.@.@.@.@.@.@.@.@.X% +D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXX% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +# Between vaults from weisiger +N:105:The Between Vault +X:8:15:6:25 +D:XXXXXXXXXXXXXXXXXXXXXXXXX +D:#,,,,,X&...@X..**&X....9X +D:#...&1X.,,,2X..**&X3...9X +D:#...&.X1,,,.X2.**3X....9X +D:#,,,,,X&...@X..**&X....9X +D:XXXXXXXXXXXXXXXXXXXXXXXXX + +N:106:Greater Vault (Mix&Match) +X:8:35:28:73 +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +D:%.......................................................................% +D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.X1.^^^^*&XX,,,9,,,XX...X...X...X&..X@..X@.8X7X8#X8#X8#X8#X8#X8#X8#.7X.% +D:%.X..^^^*,XX@&@&@&@&X.X...X...X..#X&..X&..X@.#XXX#8XX8XX8XX8XX8XX8XXXXX.% +D:%.X^^^^*,XXXX.......X6.X...X...X.#.X&..X@..X@.8X8XXXXXXXXXXXXXXXXXX88XX.% +D:%.X^^^*,XX&&XX.....XXXXXXXX.X...X#..X&.#X&..X@.XX#9#9#9#9X88XX^^XX#8XXX.% +D:%.X^^*,X#^^^^XX^XXX.X***&@XXXX...X...X&#.X@..X@X8X9X9X9X9X8#X^^XX8#X#8X.% +D:%.X^*,XX^^^^^^XX^XX5X***@&,,XXX...X...X#..X&..XX#X#X#X#X#XXX^^XX##XX88X.% +D:%.X*,XX........XX^XXX***&@,,,,XXX..X..#X&..X@..X8X8X8X8X8XX^^XX88XXXXXX.% +D:%.X&XX..........XX^XX***@&,,,,#.XXX.X.#.X&..X&.X#X#X#X#X#X^^X#8XXXX,#.X.% +D:%.XXX************XX6X@&@&@,,,,#...XXXX#..X&.#X@X8X8X8X8X8#XXXXXX,,,,#.X.% +D:%.XX&,&,&,&,&,&,&,XXXX@&@&,,,,#.....XXX...X&#.XX8X8X8X8X8XXXX,,,,,,,#.X.% +D:%.XX#************XX.^#X,,,,,,,#.......XXXXXXXXXX8X8X8XXXXX@&#,,,,,,XX#X.% +D:%.X^XX..........XXX.XXXX,,,,,,#................X8XXXXX&&#&@&#,,XXXXX#.X.% +D:%.X.XXX........XX3X^X99XXXXXXXXXXXXXXX#XXXXXXX.XXXX,#&&&#&@&XXXX,#^X#.X.% +D:%.X.XXXX......XXX.X.X@@,,,,,,,,,,,,X1X.......X.X,,,,#&&&#XXXX,,,,#^X.#X.% +D:%.X^XXXXX....XXXX.^.XXXXXXXXXXXXXX*X^X+XXXXX.X.X,,,,#&&XXX##9,,,,#^X.#X.% +D:%.X.X^^.XX@@XXXXXXXXX9@&,,,,,,,,,X*X.X^^&,,X.X.X#####XXX#9@##@,,,#^X#.X.% +D:%.X.X^X.XXXXX^^^XXXXXXXXXXXXXXXX,X*X.X^^^,,X.X.X&&&XXX@8##&@##@,,#^X#.X.% +D:%.X^X.X2XXXX3^^^XXX.^..^..^..^.X,X*X^X&^^^&X.X.X##XX5.@89##9@##&,#^#.#X.% +D:%.X.X^XXXXXXXXX^^XX.XXXXXXXXXX.X,X*X.X..^^^X.X.X^XXXXXXXXXXXXXXXXXXXXXX.% +D:%.X.X^^.^..^..X^^^X.^..^..^.4X^X,X*X.X2.&^^+.+.X.^.^.^.^.^.^.^.^.^.^.4X.% +D:%.X^XXXXXXXXX^X^^^XXXXXXXXXXXX#X#X#X^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.X..^..^..^..X^^^#................X..^..^..^..^..^..^..^..^..^..^..^.+.% +D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.% +D:%.......................................................................% +D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +# Wilderness vault test +N:107:The Wilderness Vault +X:10:1:3:7 +D:XXXXXXX +D:T,,,,8X +D:XXXXXXX diff --git a/lib/edit/volcano.txt b/lib/edit/volcano.txt new file mode 100644 index 00000000..1b89cf3d --- /dev/null +++ b/lib/edit/volcano.txt @@ -0,0 +1,83 @@ +# File: volcano.txt + +# Stairway to the Hell +F:$:7:3:0:0:0:0:0:6 + +# Hole to the center of the Volcano +F:>:7:3:0:0:0:0:0:5 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# 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+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL# +D:###################################################################################################################################################################################################### + + +############### SLarting positions ############### + +# Standard starting position for normal races +?:[EQU $LEAVING_QUEST 0] +P:64:80 diff --git a/lib/edit/w_info.txt b/lib/edit/w_info.txt new file mode 100644 index 00000000..65efc2fc --- /dev/null +++ b/lib/edit/w_info.txt @@ -0,0 +1,120 @@ +# PernAngband wilderness definition file by DarkGod (darkgod@pernangband.org) +# with the help form Gwidon S. Naskrent (naskrent@artemida.amu.edu.pl) +# Designed to "look like" Middle-earth map + +W:D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +W:D:XgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:XgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:Xggggggggggg=========g=========gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:Xgggggg========t===ggg==========gggggtggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:Xggggg=========gtgg^g======ggg=gggggggggggtggtggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:Xggg=========gg^t^^g========ggggt^g^ttggtgtgggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:X==========,,,,&__ttgg=ggg=ggggt^^%t^^^tg&ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX +W:D:X========..tt&&&^__,ttttttttttttt,gttttt&&&&ggtggggggggggtgggggtgggggggggggggggggtggggggggggggggtgggX +W:D:X===^===....,&&&,t__,,,,,,g,t,,,,,,,,tttgt&^^&g&g&ggtggggggggggggggggtttggtgggggggtgggtgggggtgggggggX +W:D:X=========.,.&&,,,,__t,,,,,t,,,,t,t,,,,,tttt&t&^MMM&ggggg&g&&&gggttttttgtttgttttttttttttttttttttttttX +W:D:X=========.,.&&,,_,__,,,,,,,,,,,,,,,,,,,,,tttg...2Mt&&&&&&&t&t&&&&tgttttttttttttgtttttttttttttttttttX +?:[EQU $TOWN_DESTROY2 1] +W:M:0:1 +W:D:X=========.,.&&,,_,__,,,,,,,,,,,,,,,,,,,,,tttg...PMt&&&&&&&t&t&&&&tgttttttttttttgtttttttttttttttttttX +?:1 +W:D:X========..T.&___.___,,^,,,,,,,,,,,,,,,,,,tttt.&MMM^^__t^&&&,t^^ttttt,t,t,ttttttttttttttttttttttttttX +W:D:X======.,..__&&,,,,__,,^^,,,,,,,,,,,,,,,,,t....t&&t^^__^__&.&,&&&^^,,t,,,,,,,,t,t,t,ttttttttttttttttX +W:D:X=====,..__.T&&..,,__,,^^,,,,.,,,^^,,,,,,,,^^^t^&&&&,__^__tTTT,,,,,,,,,,,,t,,,,,,,,,,,,,t,ttttttttttX 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+W:D:X======..==....&&............__..^^^....__...__^&&.....__.*TTTTTTT,,,__,,,,,,__,,,,,,,,,,,,,,,,,,,,,X +W:D:X======........&&......,.....__...^.^...__.__.^^&&..._.__.TTTTTTTT..,,______,__,,,,,,,,,,,,,,,,,,,,,X +W:D:X======........&&............__.,......__..__.^^&&___.___.TTTTTTTT....,,.,,,__,,,,,,,,,,,,,,,,,,,,,,X +W:D:X======........&&....^......__..........___...^^&&.....__.TTTTT.T.,.....,,,,,__,,,,,,,,,,,,,,,,,,,,,X +W:D:X=======.....T&&&..^^^^....__..........__....^^&&^...,__...TTTT......,....,,,__,,,,,,,,,,,,,,,,,,,,,X +W:D:X==========..T&&&T.......__..........__......^^&&&&^..__...TTTT...........,,,,__,,,_,,,,,,,T,T,,,,,,X +W:D:X==========..TTT&&T&&...__........,___......^)^&&.&^.__.....TTTTTT....,.....,,__,__,_=,,,TTTTTT,,,,,X +W:D:X==========...TT&TT..___.__.......__.@__..._^^^&&....__..TTTTTTTTTT...........,,_,.,,==...T=_TT,,,,,X +W:D:X==========.....T.T.__.._........__..._____^___&__...__,TTTTTTTTTT...,..,..,....,,,,,========TT,,,,,X +W:D:X===========.=......__.........__.........^^^&&&_T,T__,.TT&TTTTTTT..........,.,.....=========T,,,,,,X +W:D:X================..__..........__,.......^.^M&&._T4T__..TTTTTTTTT......,......,.....=====..==,,,,,,,X +W:D:X=================.==T....,...__.........^^^MM&,.TTT.__...TTTTT..........,..........========,,.,,,,,X +W:D:X===================TT........__.........^^MMMTT.T.^.^__^^........,......,,......^^..=======,,,.,.,,X +W:D:X===================T==......__......,...^^M)MTTTT^___^.__^.,....................^,..==...==..,,.,.,X +W:D:X===================T==.....__...........^&MgMMTTTTT..___^^................,..,..^^.......=.....,.,,X +W:D:X=====================.....__...,........^&M5MTTTTTT.^^^__.....,..,......,,,.....^^...,......,......X +W:D:X=====================.....=_............&&MMMTTTTT..^^..__.,.........,.........,^^.......,.........X +W:D:X======================...==........,....&&&&&T.._......__..,..................................,..,.X +W:D:X=======================.===.............._&^.....__..,...__.....,.........,..,,,...,...,...........X +W:D:X===========================..............__.......__....__......,.......,...........,..............X +W:D:X==========================.........._._..__.......__...__^..^,..............................,..,...X +W:D:X==========================...._.,.__._.___........__...^^_^^@.....,..,.....,.,,....,,....,.,.,.....X +W:D:X==========================..__.__.___._..&&^^.....__...^^_^^_@..&.&.....,.......,....,.............X +W:D:X============================....._..._.__.&&&.....__....__.@...&&DD&&....,..................,.,..,.X +W:D:X===========================.............._&&&^^....__...___....&&D^^D&&.&.&.&.&.&.&.&.&^^^,,,,,,,,,X +W:D:X===========================.......^.&.^^&&&&&&&......______.....&&DDD&^&^&D&D&D&,&,&,&,,,,,,,,,,,,,X +W:D:X===========================.....^^.&.&_&^&.&^&_&&&^...._.___....&&^DDD&^DDDDDD^&_,,,,,,,,,,,,,D,D,,X +W:D:X===========================....^....__^^...^^^__^&&........__...&&^D&DDDDDDD^^,_,__,,,,,,,,,,,,,,,,X +W:D:X===========================..^^^_..__......^^.__^^&&&........__.&&^DDDDDDDDD^^,,,,__,,,,,D,,,,,,,,,X +W:D:X============================.^__.__.__......__&^^^.&&&&&&&&&..__&&^DDDDDDD^__,,,,,,__,,,,,,,DDDD,,,X +W:D:X============================.&^__.._....^^.__&&&^^.._&&&&&&&.^__&^^DDDDD^^,,__,,,,,,__,,,,,,,,,,,,,X +W:D:X============================^&^__.^^^^^^^^...__...__^&^&&&&&.__^&&^DDD^^^,,,,__,,,D,,__,,,,,,,D,,D,X +W:D:X===========================.^^.__..^.^.........___..^&^^.^^3.__.&&^D^D^^,,,,__,,D,,,D,__,,,D,,,,,,,X +W:D:X==========================.^^^..__....===.====__..&^...._^...__.&&,^,^,,,,,,,____,,,,,__,,,,,,,,,,,X +W:D:X==========================^^....__..===========.&&^....__....__.$&,,,,,,,,D,,,,,=_,,__,,,,,D,,D,D,,X +W:D:X========================..^^=...=_.==========&^^^^.._.__....__..&&,,,,,,,,,,,,,,==__,,&,,,,,,,,,,,,X +W:D:X======================^^.^=====.==============^^^._=._......__.._&&,,,,,,,,,======,,,,&&,,D,D,D,D,,X +W:D:X==============================================.^^^==...._.__..__.&&,,,___,_======,D,,&&,D,,,D,,,DD,X +W:D:X===============================================..====___.__.__...&&,__,,D_,,D,,=_,,,D&&,D,DD,DDD,DDX +W:D:X===============================================.==^==_@@..._.....&&_,,,,,,,,,,,__,&&&&DDDDDDDDD,,DDX +W:D:X=================================================^^===...........&&,&,&,&,&,&,&__&&&DD,DD,DDD,D,,DDX +W:D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Definition of all the entrances to the dungeons +# W:E:<dungeon>:<y>:<x> + +# Numenor +W:E:7:25:1 + +# Path of the Dead +W:E:16:49:38 + +# Illusory Castle +W:E:17:34:42 + +# Maze +W:E:18:25:35 + +# Orc Cave +W:E:19:15:32 + +# Erebor +W:E:20:17:77 + +# Old Forest +W:E:21:21:31 + +# The Sacred Land Of Mountains +W:E:25:37:80 + +# The Wild Land Of Rhun +W:E:26:30:75 + +# The Sandworm Lair +W:E:27:28:10 + +# The Grinding Ice +W:E:29:3:3 + +# Dol Guldur +W:E:23:30:60 + +# Cirith Ungol +W:E:9:56:65 + + +# Starting position +W:P:34:21 diff --git a/lib/edit/wf_info.txt b/lib/edit/wf_info.txt new file mode 100644 index 00000000..1d4b25f9 --- /dev/null +++ b/lib/edit/wf_info.txt @@ -0,0 +1,166 @@ +# File: wf_info.txt + + +# This file is used to initialize the "lib/raw/wf_info.raw" file, which is +# used to initialize the "wilderness feats" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/wf_info.raw" file. + +# The wilderness feat indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# D:<long name> +# W:<level>:<entrance>:<road>:<feat>:<terrain_idx>:<character(must be unique)> +# F:<flags> +# X:<feat1>...<feat18> + +# Note for <road> : +# 1 = NORTH +# 2 = SOUTH +# 4 = EAST +# 8 = WEST + +# Note for <entrance> : +# if < 1000 then it points to a town +# if >= 1000 then it points to the x - 1000 dungeon type + +N:0:Ekkaia +D:the Encircling Sea +W:1:0:0:182:0:X +X:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182 + +N:1:Bree +D:a small village +W:1:1:0:203:1:1 +X:88:88:89:89:89:89:96:96:96:96:96:96:96:96:96:96:96:96 + +N:2:Gondolin +D:The hidden town of the Noldor +W:1:2:0:203:1:2 +X:88:88:88:89:89:89:89:89:89:89:89:89:89:96:96:96:96:96 + +N:3:Minas Anor +D:The great town of Gondor +W:1:3:0:203:1:3 +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:4:Lothlorien +D:The land of Galadriel +W:1:4:0:203:1:4 +X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89 + +N:5:grass +D:a plain of grass +W:5:0:0:89:6:. +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:6:forest +D:a forest +W:20:0:0:96:7:T +X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89 + +N:7:road +D:a west-east road +W:5:0:12:1:6:- +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:8:road +D:a north-south road +W:5:0:3:1:6:| +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:9:mountain +D:a mountain chain +W:50:0:0:97:11:& +X:1:1:89:89:88:96:96:97:97:97:97:97:97:97:97:97:97:97 + +N:10:road +D:a west-east-south road +W:5:0:14:1:6:, +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +# XXX + +N:12:The Nether Realm +D:the entrance to the netherworld +W:127:1006:0:7:10:6 +X:88:88:88:86:86:86:85:85:85:85:85:85:85:85:85:97:97:97 + +N:13:deep water +D:a deep water area +W:70:0:0:187:2:= +X:187:187:187:187:187:187:187:187:187:187:187:187:84:84:84:84:84:84 + +N:14:shallow water +D:a shallow water area +W:20:0:0:84:3:_ +X:187:187:187:84:84:84:84:84:84:84:84:84:84:84:84:1:88:89 + +N:15:Mirkwood +D:The Forest of Mirkwood +W:20:1001:0:7:7:* +X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89 + +N:16:Mordor +D:The Gates of Mordor +W:50:1002:0:7:11:$ +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:17:Angband +D:The Pits of Angband +W:50:1003:0:7:11:% +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:18:hill +D:a hill +W:50:0:0:97:11:^ +X:1:1:89:89:88:96:96:97:97:97:97:97:97:97:97:97:97:97 + +N:19:desert +D:a desert +W:5:0:0:91:6:D +X:1:1:88:88:91:91:91:91:91:91:91:91:91:91:91:98:98:92 + +N:20:jungle +D:a jungle +W:20:0:0:96:7:t +X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89 + +N:21:swamp +D:a swamp +W:5:0:0:89:6:@ +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:22:glacier +D:a glacier +W:20:0:0:90:7:g +X:94:94:90:90:90:90:90:90:90:90:90:90:90:90:90:90:92:92 + +N:23:grass +D:a plain of grass +W:5:0:0:89:6:, +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:24:Moria +D:The Doors of Moria +W:30:1022:0:7:11:) +X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96 + +N:25:high mountain +D:a high mountain chain +W:80:0:0:101:11:M +X:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101 + +N:26:Gondolin +D:The pillaged city of the Noldor +W:1:2:0:203:1:P +X:49:49:49:88:88:88:92:92:92:92:93:93:94:94:94:174:205:205 + +N:27:Khazad-dum +D:The dwarven stronghold +W:1:5:0:203:1:5 +X:1:1:1:1:1:1:1:1:1:1:88:88:88:88:88:88:88:88 diff --git a/lib/edit/wights.map b/lib/edit/wights.map new file mode 100644 index 00000000..d35c20ee --- /dev/null +++ b/lib/edit/wights.map @@ -0,0 +1,82 @@ +# Permanent wall +F:X:63:3 + +# up stairs +F:<:6:3 + +# Floor with mountain +F:^:97:3 + +# Floor +F:.:1:3 + +# Floor with dirt +F:;:88:3 + +# Floor with forest wight +F:f:88:3:381 + +# Floor with grave wight +F:g:88:3:470:0:0:0:0:0:0:2 + +# Floor with barrow wight +F:b:88:3:499:0:0:0:0:0:0:2 + +# Floor with Emperor Wight +F:e:88:3:604:0:0:0:0:0:0:2 + +# Floor with a Human Skeleton +F:k:88:8:0:395 + +# Marker +F:,:172:6 + +# between gate 1 +F:1:160:6:0:0:0:0:0:2057 + +# between gate 2 +F:2:160:6:0:0:0:0:0:1036 + +# between gate 3 +F:3:160:6:0:0:0:0:0:3847 + +# between gate 4 +F:4:160:6:0:0:0:0:0:2321 + +# between gate 5 +F:5:160:6:0:0:0:0:0:1043 + +# between gate 6 +F:6:160:6:0:0:0:0:0:3599 + +# between gate 7 +F:7:160:6:0:0:0:0:0:2071 + +# between gate 8 +F:8:160:6:0:0:0:0:0:3350 + +# between gate 9 +F:9:160:6:0:0:0:0:0:771 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..k^^^^^^^^^^^^^^^^^^^^^^^XX +D:Xfkff^^^^^...^^^^..ff^^^^^^XX +D:X^f1^^^^^^.ffg^^^^.fgg^^^^^XX +D:X^^^^^^^^^^^fg4^^^^f6^^^^^^XX +D:X^^^^^^^^^^^^f^^^^^^^^^gb8^XX +D:X^^^^^^.f^^^^^^^^^^^^.fgb^^XX +D:X^^^^.ff2^^^^^^.^^^^^^.g^^^XX +D:X^^^^^3.^^^^^^^f^^^^^^^^^^^XX +D:X^^^^^^^^^^^^bg.^^^^^^^^^^^XX +D:X^^^^^^^^^^^7bgf^^^^^^^^f^^XX +D:X^^^^^^^^^^^^^^^^^^^..^..^^XX +D:X^^^^^^^^^^^^.^^^^^^...ffg^XX +D:X^^^^...^^^^^ff^^^^^^.fgb^^XX +D:X^^^.fff^^^^bgb^^^^..fgbee^^X +D:X^^^^g5^^^^.g8^^^^^f^fgbe,9^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 diff --git a/lib/edit/wolves.map b/lib/edit/wolves.map new file mode 100644 index 00000000..0e3030ea --- /dev/null +++ b/lib/edit/wolves.map @@ -0,0 +1,55 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Grass +F:-:89:0 + +# Dirt +F:.:88:0 + +# Trees +F:t:96:0 + +# Open door +F:D:4:0 + +# Broken door +F:d:5:0 + +# Grass with elf skeleton +F:z:89:0:0:397 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X...t.---.......-.-.....-...#.--X +D:X-..#..-......-.....--......t...X +D:X...t.--.tt#ddt##t#dd#t#....#...X +D:Xz-.t....#.--...#...-..#.--.t...X +D:X#d##....#.z.z..t---...t....#tD#X +D:X....---.t......t..-.z.#..z.....X +D:X...--.-.#...z..#.--...t........X +D:X##t#-z-.#####dd#dd##tt#....#t#tX +D:X..-t.--.t....-.t...--.#.---t...X +D:X.--t---.t......#..--z-#----#-..X +D:X...D....#.--z...---.--t--.-d--.X +D:X...#....#........---..#--..#z-.X +D:X#t#t....t..-...t-z-...t....#tt#X +D:X..-.....#-..-..#......#.....--.X +D:X...-.--.#dd#ttt##t##Dd#.....--.X +D:X#Dt#....#-.....#......#....##t#X +D:X...#...-t----..#......t...-tz--X +D:X.z.t...-#--.-..t......#.---#-..X +D:X.--t.---#-z.--.#.....zt--..d-..X +D:X---#....###dd#tt##dd###--..t...X +D:X.z-t..-...-....-..-.--.....#<zzX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:4 + |