summaryrefslogtreecommitdiff
path: root/lib/edit
diff options
context:
space:
mode:
authorManoj Srivastava <srivasta@debian.org>2016-01-27 14:58:59 -0800
committerManoj Srivastava <srivasta@debian.org>2016-01-27 14:58:59 -0800
commit17afaf664eeca4f972356e65a619bb42d5bd4283 (patch)
treec1d93d415b96238aae3c54eb83cb0815af2e4bca /lib/edit
Import tome_2.4~0.git.2015.12.29.orig.tar.gz
[dgit import orig tome_2.4~0.git.2015.12.29.orig.tar.gz]
Diffstat (limited to 'lib/edit')
-rw-r--r--lib/edit/a_info.txt2885
-rw-r--r--lib/edit/ab_info.txt103
-rw-r--r--lib/edit/ba_info.txt233
-rw-r--r--lib/edit/between.map71
-rw-r--r--lib/edit/d_info.txt508
-rw-r--r--lib/edit/dragons.map43
-rw-r--r--lib/edit/e_info.txt2206
-rw-r--r--lib/edit/evil.map52
-rw-r--r--lib/edit/f_info.txt936
-rw-r--r--lib/edit/fireprof.map60
-rw-r--r--lib/edit/haunted.map49
-rw-r--r--lib/edit/k_info.txt6271
-rw-r--r--lib/edit/library.map62
-rw-r--r--lib/edit/maeglin.map85
-rw-r--r--lib/edit/misc.txt88
-rw-r--r--lib/edit/nirnaeth.map64
-rw-r--r--lib/edit/numenor.txt80
-rw-r--r--lib/edit/ow_info.txt441
-rw-r--r--lib/edit/p_info.txt1924
-rw-r--r--lib/edit/qrand1.map32
-rw-r--r--lib/edit/qrand10.map36
-rw-r--r--lib/edit/qrand11.map36
-rw-r--r--lib/edit/qrand12.map36
-rw-r--r--lib/edit/qrand14.map37
-rw-r--r--lib/edit/qrand5.map27
-rw-r--r--lib/edit/qrand6.map37
-rw-r--r--lib/edit/qrand7.map35
-rw-r--r--lib/edit/r_info.txt18974
-rw-r--r--lib/edit/ra_info.txt1923
-rw-r--r--lib/edit/re_info.txt179
-rw-r--r--lib/edit/readme.txt96
-rw-r--r--lib/edit/s_crypt.map109
-rw-r--r--lib/edit/s_death.map104
-rw-r--r--lib/edit/s_doom.map226
-rwxr-xr-xlib/edit/s_factory.map238
-rw-r--r--lib/edit/s_gates.map117
-rw-r--r--lib/edit/s_info.txt536
-rw-r--r--lib/edit/s_name.map110
-rw-r--r--lib/edit/s_orc.map109
-rwxr-xr-xlib/edit/s_ship.map239
-rw-r--r--lib/edit/set_info.txt73
-rw-r--r--lib/edit/special.txt67
-rw-r--r--lib/edit/spiders.map66
-rw-r--r--lib/edit/st_info.txt723
-rw-r--r--lib/edit/t_bree.txt128
-rw-r--r--lib/edit/t_d_bree.txt101
-rw-r--r--lib/edit/t_d_gond.txt118
-rw-r--r--lib/edit/t_d_khaz.txt87
-rw-r--r--lib/edit/t_d_lori.txt101
-rw-r--r--lib/edit/t_d_mina.txt91
-rw-r--r--lib/edit/t_gondol.txt216
-rw-r--r--lib/edit/t_info.txt41
-rw-r--r--lib/edit/t_khazad.txt105
-rw-r--r--lib/edit/t_lorien.txt162
-rw-r--r--lib/edit/t_minas.txt141
-rw-r--r--lib/edit/t_pref.txt111
-rw-r--r--lib/edit/thieves.map70
-rw-r--r--lib/edit/thrain.map35
-rw-r--r--lib/edit/tr_info.txt815
-rw-r--r--lib/edit/trolls.map58
-rw-r--r--lib/edit/v_info.txt2282
-rw-r--r--lib/edit/volcano.txt83
-rw-r--r--lib/edit/w_info.txt120
-rw-r--r--lib/edit/wf_info.txt166
-rw-r--r--lib/edit/wights.map82
-rw-r--r--lib/edit/wolves.map55
66 files changed, 45494 insertions, 0 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt
new file mode 100644
index 00000000..2e9c38b2
--- /dev/null
+++ b/lib/edit/a_info.txt
@@ -0,0 +1,2885 @@
+# File: a_info.txt
+
+
+# This file is used to initialize the "lib/raw/a_info.raw" file, which is
+# used to initialize the "artifact" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/a_info.raw" file.
+
+
+# The artifact indexes are defined in "defines.h", and must not be changed.
+
+# Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons".
+
+# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might
+# not be dropped when Morgoth is killed. Note that they, like the "special"
+# artifacts, are never created "accidentally".
+
+# Artifacts now have descriptions. Special thanks to J.R.R Tolkien,
+# without whom the words would be unwritten, the images unconceived,
+# the deed undone.
+# -Leon Marrick
+# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia
+
+
+
+# The Phial of Galadriel
+
+N:1:of Galadriel
+I:39:100:4
+W:20:10:10:10000
+P:0:1d1:0:0:0
+F:ACTIVATE | SEARCH | LITE3 | LUCK
+F:INSTA_ART | HIDE_TYPE
+a:LIGHT
+D:A small crystal phial, with the light of Earendil's Star contained inside.
+D:Its light is imperishable, and near it darkness cannot endure.
+
+
+# The Star of Elendil
+
+N:2:of Elendil
+I:39:101:1
+W:30:25:5:32500
+P:0:1d1:0:0:0
+F:ACTIVATE | SEE_INVIS | HOLD_LIFE |
+F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE
+a:MAP_LIGHT
+Z:detect curses
+D:The shining Star of the West, a famed heirloom of Elendil's house.
+
+
+# The Arkenstone of Thrain
+# Was +2 WIS/DEX
+
+N:3:of Thrain
+I:39:102:3
+W:50:50:5:50000
+P:0:1d1:0:0:0
+F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK
+F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3
+a:THRAIN
+D:A great globe seemingly filled with moonlight, the famed Heart of the
+D:Mountain, which splinters the light that falls upon it into a thousand
+D:glowing shards.
+
+
+# The Amulet of Carlammas
+
+N:4:of Carlammas
+I:40:10:2
+W:50:10:3:60000
+F:CON | HIDE_TYPE |
+F:ACTIVATE | RES_FIRE |
+F:INSTA_ART
+a:PROT_EVIL
+D:A fiery circle of bronze, with mighty spells to ward off evil.
+
+
+# The Amulet of Ingwe
+
+N:5:of Ingwe
+I:40:11:3
+W:65:30:3:90000
+F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE |
+F:SEE_INVIS | FREE_ACT | ACTIVATE |
+F:RES_ACID | RES_COLD | RES_ELEC |
+F:INSTA_ART
+a:DISP_EVIL
+D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing
+D:of evil could stand.
+
+
+# The Necklace 'Nauglamir'
+
+N:6:'Nauglamir'
+I:40:12:3
+W:70:50:3:75000
+F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR |
+F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED |
+F:INSTA_ART
+D:A carencet of gold, set with a multitude of shining gems of
+D:Valinor. Despite its size, its weight seems as that of gossamer.
+
+
+# The Ring of Flare
+# (note: pval reduced to 3, otherwise it would probably be preferable
+# even to The One Ring!)
+
+N:7:of Flare
+I:45:52:3
+W:50:35:2:75000
+F:STR | CON | CHR | HIDE_TYPE |
+F:IM_FIRE | ACTIVATE | SEARCH |
+F:ESP_THUNDERLORD | SEE_INVIS | FLY |
+F:INSTA_ART
+a:DIM_DOOR
+Z:swap position
+D:The mighty ring of the Thunderlord Flare that makes the wearer
+D:strong and healthy. Once a ring of power, it was
+D:given to Flare by Celegorm when he arrived on Middle-earth with a full nest
+D:of Thunderlords.
+
+
+# The Ring of Barahir
+
+N:8:of Barahir
+I:45:32:1
+W:50:25:2:75000
+F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE |
+F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH |
+F:INSTA_ART
+a:BARAHIR
+D:A ring shaped into twinned serpents with eyes of emerald meeting beneath
+D:a crown of flowers, an ancient treasure of Isildur's house.
+
+
+# The Ring of Tulkas
+
+N:9:of Tulkas
+I:45:33:4
+W:70:50:2:175000
+F:STR | DEX | CON | HIDE_TYPE |
+F:ACTIVATE | SPEED | ESP_EVIL |
+F:INSTA_ART
+a:TULKAS
+D:The treasure of Tulkas, most fleet and wrathful of the Valar.
+
+
+# The Ring of Power 'Narya'
+
+N:10:of Power 'Narya'
+I:45:34:1
+W:70:30:2:100000
+P:0:1d1:6:6:0
+F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK
+F:ACTIVATE | FREE_ACT | SEE_INVIS |
+F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE |
+F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN |
+F:INSTA_ART
+a:NARYA
+D:The Ring of Fire, set with a ruby that glows like flame. Narya is one
+D:of the three Rings of Power created by the Elves and hidden by them from
+D:Sauron.
+
+
+# The Ring of Power 'Nenya'
+
+N:11:of Power 'Nenya'
+I:45:35:2
+W:80:40:2:200000
+P:0:1d1:9:9:0
+F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK
+F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
+F:SUST_INT | SUST_WIS | SUST_CHR |
+F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL |
+F:INSTA_ART
+a:NENYA
+D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one
+D:of the three Rings of Power created by the Elves and hidden by them from
+D:Sauron.
+
+
+# The Ring of Power 'Vilya'
+
+N:12:of Power 'Vilya'
+I:45:36:3
+W:90:50:2:300000
+P:0:1d1:12:12:0
+F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK
+F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS |
+F:FEATHER | SLOW_DIGEST | REGEN |
+F:SUST_STR | SUST_DEX | SUST_CON |
+F:IM_ELEC | RES_POIS | RES_DISEN |
+F:INSTA_ART
+a:VILYA
+D:The Ring of Sapphire, with clear blue gems that shine like stars,
+D:glittering untouchable despite all that Sauron ever wrought. Vilya is
+D:one of the three Rings of Power created by the Elves and hidden by them
+D:from Sauron.
+
+
+# The Ring of Power 'The One Ring'
+
+N:13:of Power 'The One Ring'
+I:45:37:5
+W:100:100:2:5000000
+P:0:1d1:15:15:0
+F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE |
+F:ACTIVATE | AUTO_CURSE | HEAVY_CURSE | INVIS | SPELL | MANA |
+F:SEE_INVIS | REGEN | FREE_ACT | CURSED | CURSE_NO_DROP |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | PERMA_CURSE |
+F:SUST_STR | SUST_DEX | SUST_CON |
+F:SUST_INT | SUST_WIS | SUST_CHR |
+F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL |
+F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP |
+F:INSTA_ART
+a:POWER
+Z:change the world
+D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh
+D:burzum-ishi krimpatul". Unadorned, made of massive gold,
+D:set with runes in the foul speech of Mordor, with power so great that it
+D:inevitably twists and masters any earthly being who wears it.
+
+
+# The Anchor of Space-Time
+
+N:14:of Space-Time
+I:39:105:0
+W:30:12:15:50000
+P:0:1d1:0:0:0
+F:INSTA_ART | LITE1
+D:A powerful stone that provides a strong light for any who
+D:wields it. It is rumoured that it may even protect the wearer from
+D:the passing of time.
+
+
+# This artifact has a low artifact level to prevent it being worthless for
+# chars with poor magic skills.
+
+# The Stone of Lore
+
+N:15:of Lore
+I:39:106:0
+W:15:12:15:20000
+P:0:1d1:0:0:0
+F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 |
+F:INSTA_ART
+a:STONE_LORE
+D:A great emerald that fills your mind with images of knowledge and dreadful
+D:understanding as you stare into its depths.
+
+
+# The Multi-Hued Dragon Scale Mail 'Razorback'
+
+N:16:'Razorback'
+I:38:6:0
+W:90:9:500:400000
+P:30:2d4:-4:0:25
+F:FREE_ACT | IM_ELEC | SPECIAL_GENE |
+F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK |
+F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON
+F:ACTIVATE
+a:RAZORBACK
+D:A massive suit of heavy dragon scales deeply saturated with many colours.
+D:It throbs with angry energies, and you feel the raw elemental might of
+D:untamed Lightning as you put it on.
+
+
+# The Power Dragon Scale Mail of Eternity
+# The ULTIMATE armour
+
+N:17:of Eternity
+I:38:30:0
+W:100:16:600:500000
+P:50:2d4:-8:0:35
+F:HOLD_LIFE | REGEN | ESP_DRAGON |
+F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FEATHER | FLY |
+F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE |
+F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE
+F:ACTIVATE
+a:BLADETURNER
+D:A suit of adamant, set with scales of every colour, surrounded in a nimbus
+D:of perfectly untramelled yet inextricably intermingled and utterly mastered
+D:powers elemental and ethereal.
+
+
+# The Spear of Melkor
+
+N:18:of Melkor
+I:22:2:-4
+W:65:45:200:100000
+P:0:4d6:12:24:0
+F:STEALTH | WIS | CURSED | HEAVY_CURSE | TY_CURSE | ESP_GOOD |
+F:DRAIN_MANA | DRAIN_HP |
+F:RES_DARK | RES_BLIND | RES_LITE | RES_NETHER | BRAND_POIS | RES_CONF
+D:The mighty spear used once by Melkor to slay the trees of Valinor.
+
+
+# The Adamantite Plate Mail 'Soulkeeper'
+
+N:19:'Soulkeeper'
+I:37:30:2
+W:75:9:420:300000
+P:40:2d4:-4:0:20
+F:CON |
+F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR |
+F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS |
+F:ACTIVATE
+a:CURE_1000
+D:A suit of imperishable adamant, with unconquerable strength to endure evil
+D:and disruptive magics, that protects the life force of its wearer as
+D:nothing else can.
+
+
+# The Full Plate Armour of Isildur
+
+N:20:of Isildur
+I:37:15:1
+W:30:3:300:50000
+P:25:2d4:0:0:25
+F:CON |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:RES_SOUND | RES_CONF | RES_NEXUS
+D:A gleaming steel suit covering the wearer from neck to foot, with runes of
+D:warding and stability deeply engraved into its surface.
+
+
+# The Metal Brigandine Armour of the Rohirrim
+
+N:21:of the Rohirrim
+I:37:9:2
+W:30:3:200:30000
+P:19:1d4:0:0:15
+F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND
+D:A stiff suit of armour composed of small metal plates sewn to an
+D:inner layer of heavy canvas, and covered with a second layer of
+D:cloth. Within it is the spirit of Eorl the Young, matchless in combat.
+
+
+# The Mithril Chain Mail 'Belegennon'
+
+N:22:'Belegennon'
+I:37:20:4
+W:40:10:150:135000
+P:28:1d4:-1:0:20
+F:STEALTH | WIS | INT |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
+F:HOLD_LIFE | RES_DARK | RES_FEAR |
+F:SEE_INVIS |
+F:ACTIVATE
+a:BELEGENNON
+D:This wondrous suit of fine-linked chain shimmers as though of pure silver.
+D:It stands untouched amidst the fury of the elements, and a power of
+D:concealment rests within.
+
+
+# The Mithril Plate Mail of Celeborn
+
+N:23:of Celeborn
+I:37:25:4
+W:40:3:250:150000
+P:35:2d4:-3:0:25
+F:STR | CHR | HIDE_TYPE | ESP_ORC
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK |
+F:RES_DISEN | ACTIVATE
+a:GENOCIDE
+D:A shimmering suit of true-silver, forged long ago by dwarven smiths of
+D:legend. It gleams with purest white as you gaze upon it, and mighty are
+D:its powers to protect and banish.
+
+
+# The Chain Mail of Arvedui
+
+N:24:of Arvedui
+I:37:4:2
+W:20:3:220:32000
+P:14:1d4:-2:0:15
+F:STR | CHR | HIDE_TYPE |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS
+D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded
+D:with leather. You feel strong and tall as Arvedui, last king of Arnor,
+D:as you put it on.
+
+
+# The Augmented Chain Mail of Caspanion
+
+N:25:of Caspanion
+I:37:6:3
+W:25:9:270:40000
+P:16:1d4:-2:0:20
+F:INT | WIS | CON | HIDE_TYPE |
+F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE
+a:DEST_DOOR
+D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically
+D:reinforced at vital locations with a second layer of chain. Magics to
+D:enhance body and mind lie within, and no door can hope to resist the wearer.
+
+
+# The Thunderlord Coat of Marda
+
+N:26:of Marda
+I:36:16:5
+W:70:3:80:80000
+P:9:0d0:0:0:25
+F:FREE_ACT | RES_BLIND | RES_CONF | RES_FEAR | DRAIN_MANA |
+F:REFLECT | RES_NEXUS | SH_FIRE | SUST_INT | SUST_CON | SUST_CHR |
+F:ESP_THUNDERLORD | CON | CHR | INT |
+F:RES_ACID | RES_ELEC | IM_COLD | RES_COLD | AGGRAVATE | HEAVY_CURSE |
+F:CURSED
+D:The flying suit of Marda, very powerful armour that protects
+D:the wearer from cold. Wonderful as this mighty
+D:armour is, beware wearing it, for it has been cursed by a
+D:powerful wizard since Marda had it and is said to have gained
+D:a couple of undesirable side-effects...
+
+
+# The Thunderlord Coat of Trone
+
+N:27:of Trone
+I:36:16:4
+W:30:3:80:65000
+P:9:0d0:0:0:20
+F:REFLECT | RES_NEXUS | SH_FIRE | FLY | SPECIAL_GENE |
+F:STEALTH | ESP_THUNDERLORD | CON | INT | SPEED |
+F:RES_ACID | RES_ELEC | IM_FIRE | RES_COLD
+D:The flying suit of Trone. It protects the user from fire and
+D:imps are said to be less annoying with this on.
+
+
+# The Leather Scale Mail 'Thalkettoth'
+
+N:28:'Thalkettoth'
+I:36:11:3
+W:20:3:60:25000
+P:11:1d1:-1:0:25
+F:DEX | SPEED | HIDE_TYPE | SPECIAL_GENE |
+F:RES_ACID | RES_SHARDS
+D:A tunic and skirt sewn with thick, overlapping scales of hardened
+D:leather whose wearer moves with agility and assurance.
+
+
+# The Pair of Soft Leather Boots of Wormtongue
+
+N:29:of Wormtongue
+I:30:2:3
+W:40:20:20:50000
+P:2:1d1:-10:-10:10
+F:INT | DEX | CHR | STEALTH | SEARCH | SPEED | HIDE_TYPE |
+F:FREE_ACT | FEATHER | RES_DARK | RES_LITE | ESP_GOOD | ESP_UNIQUE
+Z:panic hit
+D:The pair of boots used by Grima son of Galmod, also named the Wormtongue:
+D:a treacherous but persuasive counsellor, ever ready to betray, sneak,
+D:lie, cheat and steal - but never ready to actually fight.
+
+
+# The Small Metal Shield of Thorin
+
+N:30:of Thorin
+I:34:3:4
+W:30:6:65:60000
+P:3:1d2:0:0:25
+F:STR | CON | HIDE_TYPE |
+F:FREE_ACT | IM_ACID | RES_SOUND |
+F:RES_CHAOS | ESP_ORC
+D:Invoking the strength and endurance of Thorin, King under the Mountain,
+D:this little metal shield is proof against the Element of Earth.
+
+
+# The Large Leather Shield of Celegorm
+
+N:31:of Celegorm
+I:34:4:0
+W:30:3:60:12000
+P:4:1d2:0:0:20
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK
+D:This shield emblazoned with a multitude of creatures not seen for ages
+D:once protected Celegorm, lord of Himlad; around it lies a mystic balance
+D:that contains the conflicts of the elements.
+
+
+# The Large Metal Shield of Anarion
+
+N:32:of Anarion
+I:34:5:0
+W:40:9:120:160000
+P:5:1d3:0:0:20
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT |
+F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | ESP_EVIL
+D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found
+D:himself powerless to wither or diminish.
+
+
+# The Beaked Axe of Hurin
+
+N:33:of Hurin
+I:22:10:3
+W:20:15:180:90000
+P:0:2d6:12:20:0
+F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA |
+F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS
+F:MUST2H
+f:MUST2H
+a:HURIN
+D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this
+D:troll-bane smoked in the black blood of Gothmog's guards.
+
+
+# The Massive Iron Crown of Morgoth
+
+N:34:of Morgoth
+I:33:50:125
+W:100:1:20:10000000
+P:0:1d1:0:0:0
+F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
+F:RES_LITE | RES_DARK | RES_CONF | RES_NEXUS | RES_NETHER |
+F:LITE1 | SEE_INVIS | ESP_ALL |
+F:CURSED | HEAVY_CURSE | PERMA_CURSE |
+F:INSTA_ART | SPECIAL_GENE
+D:Two Silmarils of Feanor blaze from the thunderous crown of twisted
+D:iron. The corrupted metal feels at once as infernal as hellfire
+D:and as chilling as the Outer Darkness. One protrusion from the
+D:crown is abruptly ended where a third jewel might have shone.
+
+
+# The Iron Crown of Beruthiel
+
+N:35:of Beruthiel
+I:33:10:-5
+W:40:12:20:0
+P:0:1d1:0:0:20
+F:STR | DEX | CON | HIDE_TYPE |
+F:FREE_ACT | SEE_INVIS | ESP_ANIMAL | ESP_EVIL | ESP_NONLIVING | ESP_ALL |
+F:CURSED | AUTO_CURSE
+D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which
+D:grants extraordinary powers of sight and awareness at a terrible physical
+D:cost.
+
+
+# The Hard Leather Cap of Thranduil
+
+N:36:of Thranduil
+I:32:2:2
+W:20:2:15:50000
+P:2:0d0:0:0:10
+F:INT | WIS | HIDE_TYPE |
+F:RES_BLIND | ESP_ORC | ESP_EVIL | ESP_TROLL
+D:The hunting cap of King Thranduil, to whose ears come all the secrets of
+D:his forest domain.
+
+
+# The Metal Cap of Thengel
+
+N:37:of Thengel
+I:32:3:3
+W:10:2:20:22000
+P:3:1d1:0:0:12
+F:WIS | CHR | RES_CONF | HIDE_TYPE | LUCK
+D:A ridged helmet made of steel, and embossed with scenes of valour in fine-
+D:engraved silver. It grants the wearer nobility, clarity of thought and
+D:understanding.
+
+
+# The Steel Helm of Hammerhand
+
+N:38:of Hammerhand
+I:32:6:3
+W:20:2:60:45000
+P:6:1d3:0:0:20
+F:STR | DEX | CON | HIDE_TYPE | SPECIAL_GENE | RES_FEAR |
+F:SUST_STR | SUST_DEX | SUST_CON |
+F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK | SLOW_DIGEST |
+Z:berserk
+D:A great helm as steady as the heroes of the Westdike. Mighty were the
+D:blows of Helm, the Hammerhand!
+
+
+# The Dragon Helm of Dor-Lomin
+
+N:39:of Dor-Lomin
+I:32:7:4
+W:40:12:75:300000
+P:8:1d3:0:0:20
+F:STR | DEX | CON | HIDE_TYPE |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND |
+F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE
+a:GORLIM
+D:The legendary dragon helm of Turin Turambar, an object of dread to the
+D:servants of Morgoth.
+
+# The Iron Helm 'Holhenneth'
+
+N:40:'Holhenneth'
+I:32:5:2
+W:20:5:75:100000
+P:5:1d3:0:0:10
+F:INT | WIS | SEARCH | HIDE_TYPE |
+F:RES_BLIND | SEE_INVIS | ACTIVATE
+a:DETECT_ALL
+D:A famous helm of forged iron granting extraordinary powers of mind and
+D:awareness.
+
+
+# The Iron Helm of Gorlim
+
+N:41:of Gorlim
+I:32:5:-5
+W:20:5:75:0
+P:5:1d3:25:25:10
+F:INT | WIS | SEARCH | HIDE_TYPE | SHOW_MODS |
+F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE
+F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS |
+F:IM_COLD | ACTIVATE | DRAIN_HP |
+F:TELEPORT | CURSED
+a:GORLIM
+D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most
+D:needed succor.
+
+
+# The Golden Crown of Gondor
+
+N:42:of Gondor
+I:33:11:3
+W:40:40:30:125000
+P:0:1d1:0:0:15
+F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND |
+F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS |
+F:LITE1 | SEE_INVIS | REGEN | ACTIVATE
+a:CURE_700
+D:The shining winged circlet brought by Elendil from dying Numenor, emblem of
+D:Gondor through an age of the world.
+
+
+# The Jewel Encrusted Crown of Numenor
+# Stolen from Oangband
+
+N:43:of Numenor
+I:33:12:3
+W:60:30:40:50000
+P:0:1d1:0:0:18
+F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE |
+F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND |
+F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD |
+F:LITE1 | ACTIVATE | DRAIN_MANA
+a:NUMENOR
+D:A crown of massive gold, set with wondrous jewels of thought and warding,
+D:worn by the kings of ancient Numenor. Its wearer may go into battle
+D:always knowing what he faces - unless his own folly blinds him to the
+D:nature and magnitude of the task.
+
+
+# The Cloak 'Colluin'
+
+N:44:'Colluin'
+I:35:1:0
+W:5:45:10:40000
+P:1:0d0:0:0:20
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD
+a:COLLUIN
+D:A cape worn by a hero from Valinor, a land utterly beyond the strife
+D:of Elements.
+
+
+# The Cloak 'Holcolleth'
+
+N:45:'Holcolleth'
+I:35:1:2
+W:5:25:10:13000
+P:1:0d0:0:0:4
+F:INT | WIS | SPEED | STEALTH | HIDE_TYPE |
+F:RES_ACID | ACTIVATE
+a:SLEEP
+D:This elven-grey mantle possesses great powers of tranquility and of
+D:concealment, and grants the wearer the knowledge and understanding of
+D:the Sindar.
+
+
+# The Cloak of Thingol
+
+N:46:of Thingol
+I:35:1:3
+W:10:50:10:35000
+P:1:0d0:0:0:18
+F:DEX | CHR | HIDE_TYPE |
+F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE
+a:RECHARGE
+D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm
+D:and clear as moonlight on still water.
+
+
+# The Cloak of Thorongil
+
+N:47:of Thorongil
+I:35:1:0
+W:5:10:10:8000
+P:1:0d0:0:0:10
+F:FREE_ACT | RES_ACID | SEE_INVIS | RES_FEAR
+D:A cloak of shimmering green and brown that grants sight beyond sight and
+D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth
+D:as he adventured under the name of Thorongil.
+
+
+# The Cloak 'Colannon'
+
+N:48:'Colannon'
+I:35:1:3
+W:5:20:10:11000
+P:1:0d0:0:0:15
+F:STEALTH | SPEED | RES_NEXUS |
+F:RES_ACID | ACTIVATE
+a:TELEPORT
+D:A crystal-blue cape of fine silk worn by a silent messenger of
+D:the forces of Law. Somehow, its wearer is always able to escape
+D:trouble.
+
+
+# The Shadow Cloak of Luthien
+
+N:49:of Luthien
+I:35:6:2
+W:40:40:5:55000
+P:6:0d0:0:0:20
+F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK
+F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
+a:REST_LIFE
+D:The opaque midnight folds, inset with a multitude of tiny diamonds, of
+D:this cloak swirl around you and you feel a hint, a fragment of the
+D:knowledge and power to restore that lay in Luthien, the most beautiful
+D:being that ever knew death.
+
+
+# The Shadow Cloak of Tuor
+
+N:50:of Tuor
+I:35:6:4
+W:40:40:5:35000
+P:6:0d0:0:0:12
+F:STEALTH | DEX | HIDE_TYPE | INVIS | WATER_BREATH
+F:FREE_ACT | IM_ACID | SEE_INVIS | CLIMB
+D:From the ruin of Gondolin did Tuor escape, through secret ways and travail,
+D:shielded by his cloak from a multitude of hostile eyes.
+
+
+# The Main Gauche of Azaghal, which wounded Glaurung
+N:51:of Azaghal
+I:23:5:0
+W:15:30:30:40000
+P:0:2d5:12:14:0
+F:KILL_DRAGON | IM_FIRE | ESP_DRAGON | RES_FEAR
+D:The weapon of Azaghal when he wounded Glaurung. It is deadly
+D:when fighting dragons and is said to make the breaths of fire
+D:completely harmless.
+
+
+# The Set of Leather Gloves 'Cambeleg'
+
+N:52:'Cambeleg'
+I:31:1:2
+W:10:6:5:36000
+P:1:0d0:8:8:15
+F:STR | CON | HIDE_TYPE |
+F:FREE_ACT | SHOW_MODS
+D:A hero's handgear that lends great prowess in battle.
+
+
+# The Set of Leather Gloves 'Cammithrim'
+
+N:53:'Cammithrim'
+I:31:1:0
+W:10:3:5:30000
+P:1:0d0:0:0:10
+F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE
+F:SPECIAL_GENE
+a:BO_MISS_1
+D:These gloves glow so brightly as to light the way for their owner and cast
+D:magical bolts with great frequency.
+
+
+# The Set of Gauntlets 'Paurhach'
+
+N:54:'Paurhach'
+I:31:2:0
+W:10:5:25:15000
+P:2:1d1:0:0:15
+F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
+a:BO_FIRE_1
+D:A fiery set of gauntlets that can even shoot fire from the user's
+D:hands.
+
+
+# The Set of Gauntlets 'Paurnimmen'
+
+N:55:'Paurnimmen'
+I:31:2:4
+W:10:5:25:33000
+P:2:1d1:0:0:15
+F:RES_COLD | ACTIVATE
+F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST
+a:BO_COLD_1
+D:A set of handgear so icy as to be able to fire frost bolts.
+
+
+# The Set of Gauntlets 'Pauraegen'
+
+N:56:'Pauraegen'
+I:31:2:0
+W:10:5:25:11000
+P:2:1d1:0:0:15
+F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
+a:BO_ELEC_1
+D:A set of handgear with sparks surrounding it, able to fire
+D:bolts of electricity.
+
+
+# The Set of Gauntlets 'Paurnen'
+
+N:57:'Paurnen'
+I:31:2:0
+W:10:5:25:12000
+P:2:1d1:0:0:15
+F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST
+a:BO_ACID_1
+D:A set of handgear so corrosive that it may fire bolts of acid.
+
+
+# The Set of Gauntlets 'Camlost'
+
+N:58:'Camlost'
+I:31:2:-3
+W:10:20:25:0
+P:2:1d1:-11:-12:0
+F:STR | DEX | HIDE_TYPE | DRAIN_MANA |
+F:RES_POIS | IM_FIRE | IM_COLD | RES_DISEN | RES_NETHER | FREE_ACT |
+F:AGGRAVATE | SHOW_MODS | HEAVY_CURSE | TY_CURSE | TELEPORT | CURSED
+D:A pair of gauntlets that sap combat ability, named after the empty hand
+D:of Beren that once clasped a Silmaril.
+
+
+# The Set of Cesti of Fingolfin
+
+N:59:of Fingolfin
+I:31:5:4
+W:40:15:40:110000
+P:5:1d1:10:10:20
+F:DEX | HIDE_TYPE | LUCK
+F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS
+a:BO_MISS_2
+Z:magic missile
+D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave
+D:Morgoth seven mighty wounds and pain that will last forever.
+
+
+# The Pair of Hard Leather Boots of Feanor
+
+N:60:of Feanor
+I:30:3:15
+W:40:120:40:300000
+P:3:1d1:0:0:20
+F:SPEED | HIDE_TYPE |
+F:RES_NEXUS | ACTIVATE
+a:SPEED
+D:This wondrous pair of leather boots once sped Feanor, creator of the
+D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to
+D:Middle-earth at last.
+
+
+# The Pair of Soft Leather Boots 'Dal-i-thalion'
+
+N:61:'Dal-i-thalion'
+I:30:2:5
+W:10:25:20:40000
+P:2:1d1:0:0:15
+F:DEX | HIDE_TYPE | CHR | SUST_CHR |
+F:ACTIVATE | FREE_ACT |
+F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON
+a:CURE_POISON
+D:A pair of high-laced shoes, strong against the powers of corruption and
+D:withering, that grant the wearer extraordinary agility.
+
+
+# The Pair of Metal Shod Boots of Thror
+
+N:62:of Thror
+I:30:6:3
+W:30:25:80:15000
+P:6:1d1:0:0:20
+F:STR | CON | HIDE_TYPE | SPEED | RES_FEAR | CLIMB
+D:Sturdy footwear of leather and steel as enduring as the long-suffering
+D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will
+D:make their wearer completely at home in the mountains.
+
+
+# The Seeker Arrow of Bard
+# This is, of course, from my 'Artifact Ammo' thread and doesn't need much
+# explanation. It's rather nasty and deals 1000 or more damage on a
+# normal hit to a dragon. :) Doesn't put a dent in Sky Drakes and Power
+# Dragons, tho it's still good for helping to take down Smaug, Tiamat and
+# the other dragon uniques.
+# P+ changed name, rarity to 30
+
+N:63:of Bard
+I:17:2:0
+W:55:30:2:50000
+P:0:8d4:20:15:0
+F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
+F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | KILL_DRAGON |
+F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS
+D:Deadliest of arrows, imbued with elemental strength, this shaft is
+D:feared especially by the wyrmkin.
+
+
+# The Main Gauche of Maedhros
+
+N:64:of Maedhros
+I:23:5:3
+W:15:30:30:22500
+P:0:2d5:12:15:0
+F:INT | DEX | HIDE_TYPE | SPEED | SPECIAL_GENE
+F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS
+D:A short thrusting blade with a large guard worn by Maedhros the Tall,
+D:eldest son of Feanor, and wielded with his left hand after the loss of
+D:his right hand in the pits of Thangorodrim.
+
+
+# The Dagger 'Angrist'
+
+N:65:'Angrist'
+I:23:4:4
+W:20:80:12:125000
+P:0:2d4:10:15:5
+F:DEX | HIDE_TYPE | STEALTH | SEARCH | BRAND_POIS |
+F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | BRAND_ACID |
+F:FREE_ACT | RES_DARK | SUST_DEX | SEE_INVIS |
+F:SHOW_MODS
+D:Forged from meteoric iron, this long chopping dagger slices through
+D:ordinary metal as easily as its title, "Iron Cleaver", suggests.
+
+
+# The Dagger 'Narthanc'
+
+N:66:'Narthanc'
+I:23:4:0
+W:4:100:12:12000
+P:0:1d4:4:6:0
+F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS
+a:BO_FIRE_1
+D:A fiery dagger finely balanced for deadly throws.
+
+
+# The Dagger 'Nimthanc'
+
+N:67:'Nimthanc'
+I:23:4:0
+W:3:100:12:11000
+P:0:1d4:4:6:0
+F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS
+a:BO_COLD_1
+D:A frosty dagger finely balanced for deadly throws.
+
+
+# The Dagger 'Dethanc'
+
+N:68:'Dethanc'
+I:23:4:0
+W:5:100:12:13000
+P:0:1d4:4:6:0
+F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS
+a:BO_ELEC_1
+D:A dagger covered in sparks and finely balanced for deadly throws.
+
+
+# The Dagger of Rilia
+
+N:69:of Rilia
+I:23:4:0
+W:5:40:12:35000
+P:0:2d4:4:3:0
+F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS
+a:BA_POIS_1
+D:A large stiletto dagger that glistens with odourless poison, to which the
+D:wearer seems oddly immune.
+
+
+# The Dagger 'Belangil'
+
+N:70:'Belangil'
+I:23:4:2
+W:10:40:12:50000
+P:0:2d4:6:9:0
+F:DEX | HIDE_TYPE | SPEED | BLOWS |
+F:BRAND_COLD | RES_COLD |
+F:SEE_INVIS | SLOW_DIGEST | REGEN |
+F:ACTIVATE | SHOW_MODS | BRAND_POIS
+a:BELANGIL
+D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and
+D:an edge to wound the wind.
+
+
+# The Bastard Sword 'Calris'
+
+N:71:'Calris'
+I:23:21:5
+W:30:15:140:100000
+P:0:5d4:-20:20:0
+F:CON | HIDE_TYPE | DRAIN_HP |
+F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN |
+F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | ESP_DRAGON | ESP_DEMON
+F:AUTO_CURSE
+F:COULD2H
+f:COULD2H
+D:This sword has runes of power incised on its ornate hilt and a single
+D:blood channel that gleams coldly blue as you grasp this mighty weapon of
+D:peril.
+
+
+# The Broad Sword 'Aranruth'
+
+N:72:'Aranruth'
+I:23:16:4
+W:20:45:150:125000
+P:0:3d5:20:12:0
+F:STR | DEX | CON | SUST_CON | SUST_STR
+F:REGEN | FREE_ACT | SEE_INVIS |
+F:RES_CHAOS | RES_NETHER | HOLD_LIFE | RES_FEAR |
+F:RES_COLD |
+F:SLAY_DEMON | SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD |
+F:BRAND_COLD |
+F:SLOW_DIGEST | SHOW_MODS | HIDE_TYPE | BLESSED
+D:The beautiful sword of Thingol with a hilt of gold and silver inlay,
+D:glistening icily enough to freeze the hearts of demons. You feel supple
+D:and lightfooted as you hold it.
+
+
+# The Broad Sword 'Glamdring'
+
+N:73:'Glamdring'
+I:23:16:1
+W:20:20:150:40000
+P:0:2d5:10:15:0
+F:SEARCH | HIDE_TYPE | BLESSED | SLAY_DEMON |
+F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE1 |
+F:SLOW_DIGEST | SHOW_MODS | ESP_ORC | SPECIAL_GENE |
+D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs
+D:who dared to come near hidden Gondolin.
+
+
+# The Broad Sword 'Aeglin'
+
+N:74:'Aeglin'
+I:23:16:4
+W:20:90:150:95000
+P:0:2d5:12:16:0
+F:SEARCH | BLESSED | LITE1 | HIDE_TYPE |
+F:BRAND_ELEC | SLAY_ORC | SLAY_GIANT | SLAY_TROLL | RES_FEAR |
+F:RES_ELEC | RES_FIRE | RES_BLIND | ESP_ORC | ESP_GIANT | ESP_TROLL |
+F:SLOW_DIGEST | SHOW_MODS
+D:Like unto Orcrist and Glamdring, and like them long lost, this sword is
+D:continually coved in tiny arcs of captive lightning that flash and dance
+D:eerily in the globe of light they create.
+
+
+# The Broad Sword 'Orcrist'
+
+N:75:'Orcrist'
+I:23:16:3
+W:20:20:150:40000
+P:0:2d5:10:15:0
+F:SEARCH | ESP_ORC | SLAY_DRAGON | ESP_DRAGON | RES_COLD | HIDE_TYPE |
+F:SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE1 | RES_DARK |
+F:SLOW_DIGEST | SHOW_MODS
+D:This coldly gleaming blade is called simply "Biter", by orcs who came to
+D:know its power all too well.
+
+
+# The Two-Handed Sword 'Gurthang'
+
+N:76:'Gurthang'
+I:23:25:2
+W:30:30:200:100000
+P:0:3d6:13:17:0
+F:STR | HIDE_TYPE | VORPAL | ESP_DRAGON | DRAIN_HP |
+F:RES_FIRE | RES_POIS | BRAND_FIRE | BRAND_POIS |
+F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS
+F:MUST2H
+f:MUST2H
+D:A giant sword once wielded by mighty Turin, and a great dragonbane which
+D:bathed in Glaurung's blood: but beware, it will drink the blood of those
+D:who wield it eventually.
+
+
+# The Two-Handed Sword 'Zarcuthra'
+
+N:77:'Zarcuthra'
+I:23:25:4
+W:30:180:250:205000
+P:0:4d6:19:21:0
+F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | DRAIN_MANA |
+F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE |
+F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
+F:RES_FIRE | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE | SHOW_MODS
+F:MUST2H
+f:MUST2H
+D:Dark and deadly runes stand stark against the naked steel of this awesome
+D:weapon, and you feel a stunning power of slaying and rending as you
+D:slowly approach.
+
+
+# The Dark Sword 'Mormegil'
+
+N:78:'Mormegil'
+I:23:33:2
+W:30:15:250:0
+P:0:6d7:0:0:-20
+F:SPEED | IM_FIRE | RES_FIRE | BRAND_FIRE | RES_DISEN | RES_FEAR |
+F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | LEVELS | TY_CURSE |
+F:BLOWS | SLAY_DRAGON | RES_CHAOS | ANTIMAGIC_50 |
+F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP
+D:A foul, twisted sword with blackened spines and knobs, whose very name is a
+D:curse upon the lips of Elves and Men.
+
+
+# The Cutlass 'Gondricam'
+
+N:79:'Gondricam'
+I:23:12:3
+W:20:8:110:28000
+P:0:1d7:10:11:0
+F:DEX | STEALTH | HIDE_TYPE |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER |
+F:SEE_INVIS | REGEN | SHOW_MODS
+D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade
+D:with a perfect edge shining cleanly in the sun, an object of hate to the
+D:men of Umbar who met it in combat.
+
+
+# The Executioner's Sword 'Crisdurian'
+
+N:80:'Crisdurian'
+I:23:28:0
+W:40:15:260:111000
+P:0:4d5:18:19:0
+F:SLAY_DRAGON | SLAY_EVIL | SLAY_UNDEAD | SLAY_TROLL | SLAY_GIANT |
+F:SLAY_ORC | SEE_INVIS | SHOW_MODS | VORPAL | BRAND_POIS | WOUNDING
+F:MUST2H
+f:MUST2H
+D:A giant's weapon, with a long blade tall and straight thrusting out from a
+D:massive double-pronged hilt. On its blade are written doomspells against
+D:both the living and undead.
+
+
+# The Katana 'Aglarang'
+
+N:81:'Aglarang'
+I:23:20:5
+W:35:25:50:40000
+P:0:8d4:0:0:0
+F:DEX | TUNNEL | SPEED | HIDE_TYPE |
+F:SUST_DEX | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly
+D:slices rock and bone, and spells to render the wearer lithe and nimble. It
+D:is combat incarnate.
+
+
+# The Long Sword 'Ringil'
+
+N:82:'Ringil'
+I:23:17:10
+W:20:120:130:300000
+P:0:4d5:22:25:0
+F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED |
+F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL |
+F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN |
+F:ACTIVATE | SHOW_MODS
+a:BA_COLD_2
+D:The weapon of Fingolfin, High King of the Noldor; it shines like a column
+D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it
+D:of old; his lame foot will remind him of its might should he meet it again.
+
+
+# The Long Sword 'Anduril'
+
+N:83:'Anduril'
+I:23:17:4
+W:20:40:130:100000
+P:0:3d5:10:15:5
+F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK
+F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT |
+F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1
+F:RES_DISEN | SPECIAL_GENE
+a:BA_FIRE_1
+D:The famed "Flame of the West", the sword that was broken and is forged
+D:again. It glows with the essence of fire, its wearer is mighty in combat,
+D:and no creature of Sauron can withstand it. It will never be stained or
+D:broken even in defeat.
+
+
+# The Long Sword 'Anguirel'
+
+N:84:'Anguirel'
+I:23:17:2
+W:20:30:130:40000
+P:0:2d5:8:12:0
+F:STR | CON | SPEED | HIDE_TYPE |
+F:SLAY_EVIL | BRAND_ELEC | SLAY_DEMON | FREE_ACT | RES_ELEC |
+F:RES_LITE | RES_DARK | SEE_INVIS | SHOW_MODS | VORPAL | WOUNDING
+F:AGGRAVATE | CURSED
+D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the
+D:living lightning trapped inside.
+
+
+# The Long Sword 'Elvagil'
+
+N:85:'Elvagil'
+I:23:17:2
+W:20:8:130:20000
+P:0:2d5:5:7:0
+F:DEX | CHR | STEALTH | HIDE_TYPE | ESP_ORC | ESP_TROLL
+F:SLAY_TROLL | SLAY_ORC | FEATHER | SEE_INVIS | SHOW_MODS
+D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden
+D:and secret places of the earth.
+
+
+# The Rapier 'Forasgil'
+
+N:86:'Forasgil'
+I:23:7:0
+W:15:8:40:15000
+P:0:1d6:12:19:0
+F:SLAY_ANIMAL | BRAND_COLD | RES_COLD | RES_LITE | SHOW_MODS
+D:A slender, tapered blade whose wielder strikes icy blows with deadly
+D:accuracy.
+
+
+# The Sabre 'Careth Asdriag'
+
+N:87:'Careth Asdriag'
+I:23:11:2
+W:15:8:50:25000
+P:0:2d7:6:8:0
+F:DEX | BLOWS | SPEED | CON |
+F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_TROLL | SLAY_GIANT |
+F:SLAY_ORC | SHOW_MODS | ESP_ANIMAL
+D:An heirloom of the Lords of Rhun far to the east, and a name of
+D:dismay to creatures natural and unnatural.
+
+
+# The Small Sword 'Sting'
+
+N:88:'Sting'
+I:23:8:2
+W:20:205:75:100000
+P:0:1d6:7:8:0
+F:STR | DEX | CON | BLOWS | SPEED | LEVELS |
+F:ESP_ORC | ESP_UNDEAD | ESP_SPIDER |
+F:SLAY_EVIL | SLAY_UNDEAD | SLAY_ORC | SLAY_ANIMAL | LITE1 |
+F:FREE_ACT | RES_LITE | SEE_INVIS | SHOW_MODS |
+D:"I will give you a name, and I shall call you Sting." The perfect size
+D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this
+D:sturdy little blade grants the wearer combat prowess and survival
+D:abilities they did not know they had.
+
+
+# The Scimitar 'Haradekket'
+
+N:89:'Haradekket'
+I:23:18:2
+W:20:8:130:111111
+P:0:2d5:9:11:0
+F:INT | WIS | BLOWS |
+F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON |
+F:RES_CHAOS | RES_DISEN | RES_NEXUS |
+F:SEE_INVIS | BLESSED |
+F:SHOW_MODS
+D:A damascened scimitar that seems wondrously easy to hold. Famed in song as
+D:the "Sickle of Harad", and a deadly foe to the undead.
+
+
+# The Short Sword 'Gilettar'
+
+N:90:'Gilettar'
+I:23:10:2
+W:20:8:80:35000
+P:0:1d7:3:7:0
+F:BLOWS | HIDE_TYPE |
+F:SLAY_ANIMAL | SLOW_DIGEST | REGEN | SHOW_MODS | SEE_INVIS | RES_DISEN
+D:A stubby blade worn by Beren, whose horn sounded of old in the glades of
+D:Brethil.
+
+
+# The Blade of Chaos 'Doomcaller'
+
+N:91:'Doomcaller'
+I:23:30:0
+W:70:25:180:250000
+P:0:6d5:18:28:-50
+F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_COLD | SLAY_TROLL |
+F:SLAY_ORC | FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:RES_CHAOS | SEE_INVIS | ESP_EVIL | AGGRAVATE | SHOW_MODS |
+F:CHAOTIC | VORPAL | BRAND_FIRE | BRAND_POIS | SPECIAL_GENE
+D:This weapon of wrath, cursed with a violent anger, dives hungrily
+D:into the flesh of its enemies. It gathers shadows of death into its
+D:owner as they inflict wounds that will never heal.
+
+
+# The Long Sword 'Vorpal Blade'
+
+N:92:'Vorpal Blade'
+I:23:17:2
+W:50:30:150:250000
+P:0:5d5:32:32:0
+F:VORPAL | SLAY_EVIL | WOUNDING
+F:FREE_ACT | SEE_INVIS | SLOW_DIGEST | REGEN | SPEED | STR | DEX
+D:"One, two! One, two! And through, and through, the vorpal blade
+D:went snicker-snack!"
+
+
+# The Beaked Axe of Theoden
+
+N:93:of Theoden
+I:22:10:3
+W:20:15:180:40000
+P:0:2d6:8:10:0
+F:WIS | CON | HIDE_TYPE |
+F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS
+a:DRAIN_2
+D:The narrow axe head of this weapon, finely balanced by a crow's beak,
+D:would pierce even the armour of Smaug, and its wielder becomes aware of
+D:the minds of their enemies.
+
+
+# The Glaive of Pain
+
+N:94:of Pain
+I:22:13:0
+W:30:155:190:50000
+P:0:9d6:0:30:0
+F:SHOW_MODS | LEVELS | DRAIN_MANA
+F:COULD2H
+f:COULD2H
+D:The massive chopper that crowns this glaive glows blood-red and black;
+D:fell spells of annihilation swirl and dance as you swing death's myrmidon
+D:down.
+
+
+# The Halberd 'Osondir'
+
+N:95:'Osondir'
+I:22:15:3
+W:20:8:190:22000
+P:0:3d5:6:9:0
+F:CHR | HIDE_TYPE |
+F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND |
+F:FEATHER | SEE_INVIS | SHOW_MODS | ESP_GIANT
+F:COULD2H
+f:COULD2H
+D:Lordly and tall did Osondir stand against the wrath of giants, and
+D:clear-eyed in barrows fell, wielding a halberd glowing ruby red.
+
+
+# The Pike 'Til-i-arc'
+
+N:96:'Til-i-arc'
+I:22:8:2
+W:20:15:160:32000
+P:0:2d5:10:12:10
+F:INT | HIDE_TYPE |
+F:BRAND_COLD | BRAND_FIRE | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | ESP_GIANT
+F:RES_FIRE | RES_COLD | SUST_INT | SLOW_DIGEST | SHOW_MODS |
+F:COULD2H
+f:COULD2H
+D:Within this long thrusting spear lie the spirits of frost giants and fire
+D:demons, who war forever, trapped by magely spells.
+
+
+# The Spear 'Aeglos'
+
+N:97:'Aeglos'
+I:22:2:4
+W:15:45:50:180000
+P:0:3d6:15:25:5
+F:DEX | WIS | HIDE_TYPE |
+F:BRAND_COLD | BRAND_ELEC | LITE1 |
+F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD |
+F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE |
+F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS |
+a:BA_ELEC_2
+D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of
+D:Elves, against which all the foul corruptions of Sauron dashed in vain.
+
+
+# The Spear of Orome
+
+N:98:of Orome
+I:22:2:4
+W:15:45:50:77777
+P:0:4d6:15:15:0
+F:INT | WIS | SPEED | TUNNEL | INFRA | HIDE_TYPE | SEARCH |
+F:BRAND_FIRE |
+F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON |
+F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR |
+F:FEATHER | ESP_GIANT
+F:SEE_INVIS |
+F:ACTIVATE | BLESSED | SHOW_MODS
+a:STONE_MUD
+D:The thrusting spear of wise Orome the Vala, strong against giants of frost,
+D:which can melt rock or flesh with ease.
+
+
+# The Spear 'Nimloth'
+
+N:99:'Nimloth'
+I:22:2:3
+W:15:12:50:30000
+P:0:1d6:11:13:0
+F:STEALTH | RES_DARK | INFRA | SPEED | BLESSED |
+F:BRAND_COLD | SLAY_UNDEAD | RES_COLD | SEE_INVIS | SHOW_MODS
+D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from
+D:a legendary tree; spells to break the will of the undead and strike cold
+D:fear into the hearts of foes lie on this perfectly balanced spear.
+
+
+# The Lance of Eorlingas
+
+N:100:of Eorlingas
+I:22:20:2
+W:20:23:360:55000
+P:0:3d8:3:21:0
+F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR |
+F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | SEE_INVIS | SHOW_MODS
+F:MUST2H
+f:MUST2H
+D:"Forth Eorlingas!" To the field of Cormallen came Eorl the Young
+D:to save beleaguered Gondor, and from his lance fled massive trolls
+D:and dire wolves.
+
+
+# The Great Axe of Durin
+
+N:101:of Durin
+I:24:25:3
+W:30:90:230:150000
+P:0:4d4:10:20:15
+F:STR | CON | TUNNEL | HIDE_TYPE | ESP_EVIL | RES_FEAR |
+F:SLAY_DRAGON | KILL_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT |
+F:RES_ACID | RES_FIRE | RES_LITE | RES_DARK | RES_CHAOS | SHOW_MODS |
+F:BRAND_ACID | BRAND_FIRE
+F:MUST2H
+f:MUST2H
+D:The twin massive axe heads of this ancient demon's dread gleam with
+D:mithril inlay, which tell sagas of endurance, invoking the powers of
+D:Khazad-dum to protect the wearer and slay all evils found underground.
+
+
+# The Great Axe of Eonwe
+
+N:102:of Eonwe
+I:24:25:2
+W:30:120:230:200000
+P:0:4d4:15:18:8
+F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE |
+F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING
+F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE |
+F:BLESSED | SHOW_MODS
+a:MASS_GENO
+D:The axe of Eonwe, leader of the Hosts of the West before the gates of
+D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of
+D:evil at a word, and grants Maia-like powers of body and mind.
+
+
+# The Battle Axe of Balli Stonehand
+
+N:103:of Balli Stonehand
+I:22:22:3
+W:30:15:170:90000
+P:0:3d8:8:11:5
+F:STR | CON | STEALTH | HIDE_TYPE | ESP_NONLIVING
+F:SLAY_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_BLIND | FEATHER |
+F:SEE_INVIS | REGEN | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:The twin blades of this weapon were forged in Belegost, and powerful forces
+D:to resist and endure lie ready for he who shall wield it once more.
+
+
+# The Battle Axe 'Lotharang'
+
+N:104:'Lotharang'
+I:22:22:1
+W:30:15:170:21000
+P:0:2d8:4:3:0
+F:STR | DEX | HIDE_TYPE |
+F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS
+a:CURE_MW
+D:A superbly crafted double-bladed axe that slays the creatures of earth and
+D:allows rapid recovery from their blows.
+
+
+# The Lochaber Axe 'Mundwine' -> of the Dwarves
+
+N:105:of the Dwarves
+I:22:28:10
+W:30:8:250:80000
+P:0:3d8:12:17:0
+F:SLAY_EVIL | TUNNEL | INFRA | SEARCH | SLAY_GIANT |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_FEAR |
+F:SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:A massive axe with twin razor-sharp heads, so large that it usually
+D:requires two hands to wield, intricately engraved in gold with spells
+D:to ward off the elements and smite evil.
+
+
+# The Broad Axe 'Barukkheled'
+
+N:106:'Barukkheled'
+I:24:11:3
+W:20:8:160:50000
+P:0:2d6:13:19:0
+F:CON | HIDE_TYPE |
+F:SLAY_EVIL | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
+F:SEE_INVIS | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:A royal heirloom of the southern coast, strong in combat against evil
+D:creatures of the earth.
+
+
+# The Trident of Wrath
+
+N:107:of Wrath
+I:22:5:2
+W:15:35:300:90000
+P:0:3d8:16:18:0
+F:STR | DEX | HIDE_TYPE | CHAOTIC | DRAIN_MANA |
+F:SLAY_EVIL | KILL_UNDEAD | RES_LITE | RES_DARK | SEE_INVIS |
+F:BLESSED | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:A massive triple-pronged spear, so great it normally requires two hands to
+D:wield, evoking the spirit of Osse who with it pierced legions of
+D:evil and undead.
+
+
+# The Trident of Ulmo
+
+N:108:of Ulmo
+I:22:5:4
+W:30:90:70:120000
+P:0:4d8:15:19:0
+F:DEX | HIDE_TYPE |
+F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID |
+F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE |
+F:BLESSED | SHOW_MODS | WATER_BREATH
+a:TELE_AWAY
+D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the
+D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers
+D:of the undead, and is utterly in command of the element of water.
+
+
+# The Scythe 'Avavir'
+
+N:109:'Avavir'
+I:22:17:3
+W:40:8:250:18000
+P:0:5d3:8:8:10
+F:DEX | CHR | HIDE_TYPE |
+F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD |
+F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS
+F:COULD2H
+f:COULD2H
+a:RECALL
+D:With elemental powers whose struggles turn this weapon red and purest
+D:white, this shining reaper bears within it a power of going forth and
+D:returning.
+
+
+# The Long Sword of the Dawn
+
+N:110:of the Dawn
+I:23:17:3
+W:40:160:130:250000
+P:0:3d5:20:20:0
+F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS |
+F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE |
+F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS
+a:DAWN
+D:Forged in the farthest East by a race of mighty spellcasters, this
+D:shiny pale sword gleams with the rays of rising sun as you invoke
+D:its power of commanding legions of powerful immortal warriors...
+
+
+# The Mighty Hammer 'Grond'
+
+N:111:'Grond'
+I:21:50:2
+W:100:1:1000:500000
+P:0:9d9:25:25:10
+F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | IMPACT | KILL_UNDEAD | NO_MAGIC |
+F:KILL_DEMON | SLAY_TROLL | SLAY_ORC | RES_ACID | RES_ELEC | RES_FIRE |
+F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART |
+F:LEVELS | ACTIVATE | SPECIAL_GENE
+F:MUST2H
+f:MUST2H
+a:GROND
+D:The mighty Hammer of the Underworld, blackened by doomspells of shattering,
+D:whose wielder holds the lives of all Morgoth's servants in his hand.
+
+
+# The Flail 'Totila'
+
+N:112:'Totila'
+I:21:13:2
+W:20:8:150:55000
+P:0:3d6:6:8:0
+F:STEALTH |
+F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE |
+F:SHOW_MODS | LITE1
+F:COULD2H
+f:COULD2H
+a:CONFUSE
+D:A flail whose head befuddles those who stare as you whirl it around, and
+D:becomes a fiery comet as you bring it down.
+
+
+# The Two-Handed Flail 'Thunderfist'
+
+N:113:'Thunderfist'
+I:21:18:4
+W:45:38:300:160000
+P:0:3d6:5:18:0
+F:STR | CON | HIDE_TYPE | RES_FEAR |
+F:SLAY_ANIMAL | BRAND_FIRE | BRAND_ELEC | SLAY_TROLL | SLAY_ORC |
+F:RES_ELEC | RES_FIRE | RES_DARK | SHOW_MODS |
+F:MUST2H
+f:MUST2H
+D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost,
+D:with runes of strength in its handle, and flames and sparks that roar and
+D:crackle around its massive head.
+
+
+# The Morning Star 'Bloodspike'
+
+N:114:'Bloodspike'
+I:21:12:4
+W:20:30:150:30000
+P:0:2d6:8:22:0
+F:STR | HIDE_TYPE | BRAND_POIS |
+F:SLAY_ANIMAL | SLAY_TROLL | SLAY_ORC | RES_NEXUS | SEE_INVIS |
+F:SHOW_MODS
+D:You feel strong and firm of foot as you whip the chain-suspended spiked orb
+D:around - and bathe it in the blood of your foes.
+
+
+# The Morning Star 'Firestar'
+
+N:115:'Firestar'
+I:21:12:0
+W:20:100:150:35000
+P:0:2d6:5:7:2
+F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1
+a:FIRESTAR
+D:A famed battle-lord of old, with a ruddy head, coloured as embers are that
+D:can yet rise up in wrath.
+
+
+# The Mace 'Taratol'
+
+N:116:'Taratol'
+I:21:5:0
+W:20:15:200:50000
+P:0:3d4:12:12:0
+F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS
+F:COULD2H
+f:COULD2H
+a:SPEED
+D:A great ridged mace that calls around you a nimbus of living lightning;
+D:you remain utterly untouched even as fat sparks arc around your
+D:fingers and eyebrows.
+
+
+# The War Hammer of Aule
+
+N:117:of Aule
+I:21:8:4
+W:40:75:120:250000
+P:0:9d3:19:21:5
+F:WIS | TUNNEL | HIDE_TYPE | RES_FEAR |
+F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON |
+F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS |
+F:SEE_INVIS | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old.
+D:It bears magics of demolishing that no serpent or demon can withstand, and
+D:invokes the strength of mountains to ward off the tumult of the elements.
+
+
+# The Quarterstaff 'Nar-i-vagil'
+
+N:118:'Nar-i-vagil'
+I:21:3:3
+W:20:18:150:70000
+P:0:1d9:10:20:0
+F:INT | HIDE_TYPE |
+F:SLAY_ANIMAL | BRAND_FIRE | RES_FIRE | SHOW_MODS
+F:COULD2H
+f:COULD2H
+D:Named for a fiery star and set with gems of great worth binding mystic
+D:virtues of protection and thought.
+
+
+# The Quarterstaff 'Eriril'
+
+N:119:'Eriril'
+I:21:3:4
+W:20:18:150:20000
+P:0:1d9:3:5:0
+F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST
+F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS
+a:ID_PLAIN
+D:The radiant golden staff of an Istari of legend, this wizard's companion
+D:grants keen sight and the knowledge of many hidden things.
+
+
+# The Quarterstaff of Olorin
+
+N:120:of Olorin
+I:21:3:4
+W:30:105:150:140000
+P:0:2d9:10:13:0
+F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE |
+F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST
+F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS
+a:DETECT_XTRA
+D:A staff tall and sturdy, with rough-hewn runes that invoke the element of
+D:Earth, and which strikes down all creatures who live in the shadow of
+D:mountains.
+
+
+# The Mace of Disruption 'Deathwreaker'
+
+N:121:'Deathwreaker'
+I:21:20:6
+W:80:38:400:444444
+P:0:7d8:18:18:0
+F:STR | TUNNEL | HIDE_TYPE | NO_TELE | DRAIN_MANA |
+F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | KILL_UNDEAD | BRAND_FIRE |
+F:IM_FIRE | RES_DARK | RES_CHAOS | RES_DISEN | AGGRAVATE |
+F:SHOW_MODS | BRAND_POIS | VAMPIRIC
+F:MUST2H
+f:MUST2H
+D:A weapon so massive it seems beyond the strength of mortals, yet you feel
+D:the might of giants within you as you heft it. As you grip the handle
+D:of ebony and steel, coronas of fire blaze and mighty spells to preserve
+D:magic activate around you. You wield the Fear of Dragons and the Despair
+D:of the Undead!
+
+
+# The Lucerne Hammer 'Turmil'
+
+N:122:'Turmil'
+I:21:10:4
+W:20:15:120:30000
+P:0:2d5:10:6:8
+F:WIS | INFRA | HIDE_TYPE |
+F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN |
+F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT
+F:COULD2H
+f:COULD2H
+a:TURMIL
+D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as
+D:though moonlit, and it can strike as mighty a blow spiritually as
+D:physically.
+
+
+# The Whip of Gothmog
+
+N:123:of Gothmog
+I:21:2:-2
+W:20:15:120:100000
+P:0:3d6:15:16:0
+F:INT | DEX | INFRA | HIDE_TYPE | DRAIN_HP |
+F:HEAVY_CURSE | CURSED | AGGRAVATE |
+F:BRAND_FIRE | SLAY_ANIMAL | SLAY_DEMON | RES_FIRE | ESP_SPIDER
+F:VORPAL | RES_LITE | LITE1 | REGEN | ESP_DEMON | WOUNDING
+F:SHOW_MODS
+D:With this unbearably bright whip of flame, the Balrog Gothmog has become
+D:known for never having lost in combat.
+
+
+# The Long Bow 'Belthronding'
+
+N:124:'Belthronding'
+I:19:13:3
+W:40:20:40:35000
+P:0:0d0:20:22:0
+F:DEX | STEALTH | HIDE_TYPE |
+F:RES_DISEN | XTRA_SHOTS | SHOW_MODS
+D:The great bow of Beleg, made of black yew and strung with elven hair that
+D:faintly shines a pale clear gold.
+
+
+# The Long Bow of Bard
+
+N:125:of Bard
+I:19:13:2
+W:30:20:40:20000
+P:0:0d0:17:19:0
+F:DEX | HIDE_TYPE | ESP_DRAGON | LUCK
+F:FREE_ACT | XTRA_MIGHT | SHOW_MODS
+D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that
+D:songs record.
+
+
+# The Light Crossbow 'Cubragol'
+
+N:126:'Cubragol'
+I:19:23:10
+W:50:25:110:50000
+P:0:0d0:10:14:0
+F:SPEED | HIDE_TYPE |
+F:RES_FIRE | ACTIVATE | SHOW_MODS
+a:CUBRAGOL
+D:A crossbow that grants fiery speed to he who finds it, and from which
+D:shoot bolts that blaze with flame unquenchable.
+
+
+# The Mage Staff of Eternity
+# Really powerful for a mage but extremely rare
+# The ULTIMATE "weapon" for a Sorceror or a magic class
+
+N:127:of Eternity
+I:6:1:12
+W:127:220:20:9000000
+P:0:1d4:-19:-19:0
+F:INT | CHR | WIS | MANA | SPELL | ACTIVATE |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | LUCK | SPECIAL_GENE
+F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA
+F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST
+F:COULD2H
+f:COULD2H
+a:GANDALF
+D:A simple, wooden wizard's staff. Unremarkable in all aspects...
+D:except that it pulses with overwhelming power.
+
+
+# Boomerang Artifacts
+# The Metal Boomerang of Beor
+
+N:128:of Beor
+I:15:4:4
+W:20:10:20:40000
+P:0:4d5:8:12:0
+F:DEX | SPEED |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
+D:Beor's boomerang makes its wielder as agile as the winds,
+D:and as hard to harm.
+
+
+# The Metal Boomerang 'Glimdrir'
+
+N:129:'Glimdrir'
+I:15:4:3
+W:40:20:20:60000
+P:0:5d5:15:16:0
+F:DEX | SPEED | FREE_ACT | BRAND_POIS | SLAY_EVIL | SLAY_UNDEAD | REGEN
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SOUND | NO_TELE | CURSED
+D:A powerful boomerang that makes one agile and fast, with a thirst for
+D:evil and undead creatures, but demands its wielder not teleport, for fear
+D:of desertion.
+
+
+# The Robe of Incanus [aka Gandalf]
+
+N:130:of Incanus
+I:36:2:3
+W:30:20:20:60000
+P:2:0d0:0:0:20
+F:INT | WIS | SEARCH | HIDE_TYPE | SPELL_CONTAIN | WIELD_CAST
+F:SUST_INT | SUST_WIS | FREE_ACT | SEE_INVIS |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+Z:weigh magic
+D:Gandalf's long, flowing robe. It provides insight and allows the
+D:wearer to see things not seen by all.
+
+
+# The Sling of the Thain
+
+N:131:of the Thain
+I:19:2:4
+W:40:20:40:35000
+P:0:0d0:15:15:0
+F:HIDE_TYPE | DEX | CON
+F:RES_NETHER | XTRA_SHOTS | XTRA_MIGHT | SHOW_MODS
+D:This sling was crafted by Faramir I, Thain of the Shire, just in case
+D:the nasties of his father's stories ever dare to enter the Shire again.
+
+
+# The Whip 'Lasher'
+
+N:134:'Lasher'
+I:21:2:3
+W:20:5:30:50000
+P:0:1d6:12:15:0
+F:DEX | BLOWS | HIDE_TYPE |
+F:SLAY_ANIMAL | SLAY_ORC | BRAND_POIS | VORPAL |
+F:RES_POIS | FREE_ACT | ESP_ORC
+D:A powerful whip that is deadly against orcs. It poisons your foes
+D:and is said to go "snicker snack".
+
+
+# The Seeker Arrow 'Bullseye'
+
+N:135:'Bullseye'
+I:17:2:0
+W:45:1:2:50000
+P:0:7d4:20:15:0
+F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | KILL_DEMON |
+F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON |
+F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS
+D:A powerful arrow that is feared by even the mightiest demons.
+
+
+# The Rounded Pebble 'Travak'
+
+N:136:'Travak'
+I:16:0:0
+W:5:1:2:5000
+P:0:3d6:8:5:0
+F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS
+D:A rounded pebble imbued with the powers of the elements.
+
+
+# The Harp of Maglor
+
+N:137:of Maglor
+I:14:59:3
+W:60:10:20:100000
+P:0:3d4:0:0:0
+F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ESP_UNIQUE | WIELD_CAST
+D:This harp that once belonged to Maglor makes those who use it seem
+D:more forceful and convincing. It is also said that those who have
+D:used it found themselves walking faster, as if to an unheard beat.
+
+
+# The Drum of the Sky
+
+N:138:of the Sky
+I:14:58:2
+W:40:10:15:80000
+P:0:3d4:0:0:0
+F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST
+D:The drum is decorated with the images of the stars, the clouds, the
+D:Sun guided by Arien and the Moon with Tilion. It imparts to the
+D:wearer an echo of the beauty of the sky, and protects him from the
+D:elements day or night. The beat of the drum marks the passage of
+D:time, and will make time pass differently for the wearer.
+
+
+# The Harp of Daeron
+
+N:139:of Daeron
+I:14:59:1
+W:20:10:10:50000
+P:0:3d4:0:0:0
+F:CHR | SPEED | WIS | RES_SOUND | STEALTH | LUCK
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST
+D:A pretty harp that makes those who play it beautiful, wise and
+D:fast.
+
+
+# The Dwarven Pick of Erebor
+
+N:140:of Erebor
+I:20:6:5
+W:50:15:200:55000
+P:0:3d4:0:0:0
+F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB
+F:RES_CHAOS | RES_LITE | RES_DARK
+a:EREBOR
+D:A pick that provides a magical light by which to see while tunnelling.
+
+
+# The Drum of the Druedain
+
+N:141:of the Druedain
+I:14:58:4
+W:19:10:15:10000
+P:0:3d4:0:0:0
+F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST
+a:DRUEDAIN
+D:The fabled Drum of the Druedain that will protect those who play it
+D:from darkness and poison attacks. It also aids in the seeing of
+D:warm-blooded creatures.
+
+
+# The Horn of Rohan
+
+N:142:of Rohan
+I:14:60:2
+W:14:10:15:80000
+P:0:3d4:0:0:0
+F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST
+a:ROHAN
+D:A horn carved from the bones of the Dragon of Ered-Mithrin, this
+D:heirloom of the House of Eorl bestows to its user the gifts of
+D:courage and command.
+
+
+# The Horn of Helm
+
+N:143:of Helm
+I:14:60:2
+W:16:10:15:15000
+P:0:3d4:0:0:0
+F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST
+a:HELM
+D:Heedless of cold, fearless of darkness -- besiegers fled at the wind
+D:of the solitary coming of King Helm Hammerhand, proclaimed by a single
+D:horn-blast in the dead of winter.
+
+
+# The Horn of Boromir
+
+N:144:of Boromir
+I:14:60:3
+W:18:10:15:18000
+P:0:3d4:0:0:0
+F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST
+a:BOROMIR
+D:Boromir's horn gives courage and endurance to the wearer, provided he does
+D:not wish to travel in secrecy: for it must always sound when its wielder
+D:sets forth on a journey. "Loud and clear it sounds in the valleys of the
+D:hills... and then let all the foes of Gondor flee!"
+
+
+# The Lochaber Axe of Gothmog, which slew Fingon
+
+N:145:of Gothmog
+I:22:28:-4
+W:30:8:250:30000
+P:0:3d8:14:19:0
+F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE
+a:AXE_GOTHMOG
+D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty
+D:spells of evil make it unsafe in any hands but those of its original wielder.
+
+
+# The Seeker Arrow of Gondor
+
+N:146:of Gondor
+I:17:2:0
+W:20:5:3:25000
+P:0:10d8:10:20:0
+F:SLAY_EVIL | SLAY_DEMON
+D:An arrow that was created to rid the world of demons.
+
+
+# The Long Sword of Eternity
+# The ULTIMATE weapon for a warrior class
+
+N:147:of Eternity
+I:23:17:10
+W:127:220:130:9000000
+P:0:5d6:21:26:50
+F:LIFE | CON | CHR | LUCK
+F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR |
+F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | VORPAL | IM_COLD |
+F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON |
+F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN |
+F:ACTIVATE | SHOW_MODS | BLESSED |
+F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE
+a:ERU
+D:A warm light bathes this translucent blade. The power of the fates are
+D:at the command of its wielder as the weapon passes Supreme Judgment on
+D:the inhabitants of Angband.
+
+
+# The Robe of Great Luck
+
+N:148:of Great Luck
+I:36:2:60
+W:50:120:20:60000
+P:-30:0d0:0:0:-20
+F:LUCK | HIDE_TYPE |
+F:FREE_ACT | DRAIN_HP | DRAIN_MANA
+D:A powerful wizard once created this robe to grant him incredible luck....
+D:It seems he forgot to wear it.
+
+
+# The Sling of Farmer Maggot
+
+N:149:of Farmer Maggot
+I:19:2:2
+W:10:10:5:20000
+P:0:0d0:20:0:0
+F:INFRA | SEARCH | HIDE_TYPE |
+F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE
+a:MAGGOT
+D:This ordinary seeming leather sling has been raised to legendary
+D:status amongst generations of hobbit children. Farmer Maggot's
+D:ability to notice and strike any mushroom thief anywhere within
+D:his patch almost keeps young poachers at bay, but once they get
+D:within range they soon flee for less painful pastures, frequently
+D:with rounded pebbles stinging their backsides...
+
+
+# The Long Sword of Angmar (a.k.a. anti-Ringil)
+# The next time someone wields an unidentified Long Sword (4d5) ...
+
+N:150:of Angmar
+I:23:17:-10
+W:20:40:130:30000
+P:0:4d5:-22:-25:0
+F:SPEED | STR | WIS | CHR | ESP_UNDEAD
+F:BRAND_FIRE | SEE_INVIS | SLOW_DIGEST | FREE_ACT |
+F:VAMPIRIC | NO_TELE | AGGRAVATE | WRAITH | INVIS |
+F:CURSED | HEAVY_CURSE | DG_CURSE | SHOW_MODS | CLONE |
+D:Dark flames wreath the naked steel of the Witch-King of Angmar.
+D:A mighty curse to all those who wield it apart from its master,
+D:the torture of the wraithworld awaits those who dare.
+
+
+# The Seeker Bolt of Feanor
+
+N:151:of Feanor
+I:18:2:0
+W:127:220:130:100000
+P:0:5d5:5:6:0
+F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID | BRAND_POIS |
+F:SLAY_DRAGON | SLAY_GIANT | SLAY_TROLL | KILL_UNDEAD | SLAY_ORC |
+F:SLAY_DEMON | SLAY_EVIL | SPECIAL_GENE
+D:Made during the war against Morgoth by Feanor, this powerful
+D:bolt is the bane of Morgoth's power, and has especial strength
+D:against those foes who are already dead.
+
+
+# The Heavy Crossbow of Eternity
+# The ULTIMATE bow for an archer class
+
+N:152:of Eternity
+I:19:24:5
+W:127:220:130:8000000
+P:0:0d0:36:28:0
+F:SEE_INVIS | SLOW_DIGEST | FREE_ACT | SPEED | DEX | CON | FLY | LUCK
+F:XTRA_MIGHT | XTRA_SHOTS | IM_ELEC | REFLECT | INVIS | STEALTH |
+F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR |
+F:RES_CHAOS | RES_DISEN | RES_CONF | RES_BLIND | INFRA | ESP_ORC | ESP_TROLL | ESP_EVIL |
+F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE
+D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow
+D:is perfect against the terrible powers of Morgoth.
+
+
+# The Soft Leather Armour of the Sandworm
+
+N:153:of the Sandworm
+I:36:4:5
+W:30:3:80:65000
+P:30:0d0:0:0:0
+F:RES_POIS | RES_ELEC | RES_FIRE | RES_ACID | SPECIAL_GENE
+F:TUNNEL | STR | STEALTH | INFRA | ESP_ANIMAL
+D:This powerful piece of armour was made using the remains of
+D:the Sandworm Queen.
+
+
+# The Lochaber Axe 'Dragonbane'
+
+N:154:'Dragonbane'
+I:22:28:2
+W:70:20:260:33000
+P:0:3d8:20:20:0
+F:BLOWS | KILL_DRAGON | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:RES_POIS | SHOW_MODS
+D:Forged by the Dwarves to defend their home of Khazad-dum from dragons,
+D:this axe has been lost to time... until now.
+
+
+# The Light War Axe 'Limbslicer'
+
+N:155:'Limbslicer'
+I:24:8:4
+W:15:3:140:12000
+P:0:2d5:12:15:0
+F:DEX | VORPAL | HIDE_TYPE | SHOW_MODS | WOUNDING
+D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst
+D:for blood.
+
+
+# The Broad Axe 'Orchast'
+
+N:156:'Orchast'
+I:24:11:4
+W:15:2:170:12000
+P:0:2d7:20:14:0
+F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS
+F:COULD2H
+f:COULD2H
+a:ORCHAST
+D:Forged by the dwarves of Khazad-dum in a time of desperation,
+D:this axe turned many a battle against the invading orcs.
+
+
+# The Hatchet of the Night
+
+N:157:of the Night
+I:24:1:4
+W:45:20:45:34000
+P:0:2d6:34:22:0
+F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE |
+F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP
+a:NIGHT
+D:Found on an unmarked grave after a violent storm, this hatchet
+D:has a sinister aura of darkness and decay.
+
+
+# The Slaughter Axe 'Naturebane'
+
+N:158:'Naturebane'
+I:24:30:3
+W:70:20:300:28400
+P:0:5d7:31:27:0
+F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER |
+F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP
+a:NATUREBANE
+D:Used by the orcs in their battle at Dagor Bragollach against the elves, this
+D:axe has a bloodthirst for nature.
+
+
+# The Light War Axe of Ice
+
+N:159:of Ice
+I:24:8:3
+W:30:25:140:26550
+P:0:2d5:3:15:0
+F:INT | CHR | SUST_DEX | BRAND_COLD | IM_COLD | RES_NEXUS | HIDE_TYPE |
+F:SHOW_MODS
+D:Crafted of purest ice and held solid by powerful spells, this icy axe
+D:delivers a chill of death to its victims.
+
+
+# The Iron Helm of Knowledge
+
+N:160:of Knowledge
+I:32:5:-6
+W:20:5:75:100000
+P:6:1d3:0:0:20
+F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK
+F:AUTO_ID | ACTIVATE
+a:KNOWLEDGE
+D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a
+D:long lost project, is made of finest glass. Its light banishes all secrets,
+D:and makes audible whispers from the deceased.
+
+
+### Trapping Kits ###
+
+### note prices and rarities may have to be adjusted ###
+
+# The Catapult Trap Set of Ahromarwar
+
+N:161:of Ahromarwar
+I:46:1:3
+W:20:10:40:20000
+P:0:0d0:25:15:30
+F:STEALTH | AUTOMATIC_99 | XTRA_MIGHT | HIDE_TYPE
+D:A trap that can almost never be detected. Its missiles may be mere pebbles,
+D:but fired at an incredibly high velocity to penetrate even the toughest
+D:hide or armour.
+
+
+# The Device Trap Set 'Hanisbroner's Surprise'
+
+N:162:'Hanisbroner's Surprise'
+I:46:6:3
+W:20:20:40:20000
+P:0:0d0:0:0:25
+F:STEALTH | XTRA_SHOTS | TELEPORT_TO | HIDE_TYPE | AUTOMATIC_99
+D:A magical trap, armed with a wand. Unaccountably, its victims keep
+D:on coming back for more...
+
+
+# The Bolt Trap Set 'Merlion Karc's Demonbane'
+
+N:163:'Merlion Karc's Demonbane'
+I:46:3:2
+W:20:20:200:20000
+P:0:0d0:17:27:37
+F:STEALTH | XTRA_SHOTS | XTRA_MIGHT | HIDE_TYPE | ONLY_DEMON
+D:A snare set not for animals, or people, but for demons alone, and
+D:enchanted so that whenever the demon sets foot or claw into the
+D:(hidden) pentagram, its hide is immediately pierced by many magical
+D:crossbow bolts.
+
+
+# The Broken Sword 'Narsil'
+
+N:164:'Narsil'
+I:23:2:2
+W:20:5:30:2000
+P:0:3d2:6:10:0
+F:STR | DEX | HIDE_TYPE | BLESSED |
+F:SLAY_ORC | SLAY_TROLL | RES_FIRE
+D:The sword that was broken shall be reforged...
+
+
+# The Steel Helm 'Lebohaum'
+# The name comes from a french parody of dungeon dwelling in mp3
+# http://penofchaos.com/warham.htm
+
+N:165:'Lebohaum'
+I:32:6:0
+W:20:15:15:25000
+P:20:0d0:0:0:80
+F:ACTIVATE | EASY_USE
+a:LEBOHAUM
+D:With the Helm 'Lebohaum' your head is safe!
+
+
+# The Power Dragon Scale Mail 'Mediator'
+
+N:166:'Mediator'
+I:38:30:0
+W:95:12:500:400000
+P:50:2d4:-8:0:35
+F:FEATHER | FLY | ESP_DRAGON |
+F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN |
+F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
+F:ACTIVATE
+a:MEDIATOR
+D:A mighty suit of dragon armour, set with the scales of dragons of both
+D:Law and Chaos, and with power over both.
+
+
+# The Hard Leather Armour of Himring
+
+N:167:of Himring
+I:36:6:0
+W:50:20:100:35000
+P:6:0d0:0:0:15
+F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE
+a:PROT_EVIL
+D:Contained within this studded cuirass of pliable leather is the memory of
+D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth.
+
+
+# The Soft Leather Armour 'Hithlomir'
+
+N:168:'Hithlomir'
+I:36:4:4
+W:20:3:80:45000
+P:4:0d0:0:0:20
+F:STEALTH | HIDE_TYPE | SEARCH |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK
+D:Familiar with the secret ways hidden in darkness, this leather cuirass is
+D:truly more than it appears.
+
+
+# The Shield of Deflection of Gil-galad
+# Description from Sangband
+
+N:169:of Gil-galad
+I:34:10:5
+W:70:4:80:65000
+P:10:1d3:0:0:20
+F:ACTIVATE |
+F:LITE1 | WIS | CHR | SEARCH | LUCK
+F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE |
+F:SUST_WIS | SUST_DEX | SUST_CHR
+a:GILGALAD
+D:The legendary shield of Gil-Galad, who fought his way to the gates of
+D:the Dark Tower, and with whom came light even to Gorgoroth.
+
+
+# The Metal Cap of Celebrimbor
+
+N:170:of Celebrimbor
+I:32:3:3
+W:55:12:20:45000
+P:3:1d1:0:0:18
+F:INT | DEX | CHR | SPELL | SEARCH |
+F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS |
+F:ACTIVATE
+a:CELEBRIMBOR
+D:This once belonged to Celebrimbor, maker of the Rings of Power. One who
+D:knows both fire and acid, from the business of forging and engraving, will
+D:fear neither: nor have his enchantments ever faded. Celebrimbor was even
+D:aware of Sauron before Sauron became aware of him, when Sauron put on the
+D:One Ring for the first time.
+
+
+# The Heavy Crossbow of Umbar
+
+N:171:of Umbar
+I:19:24:2
+W:60:20:200:35000
+P:0:4d1:18:18:0
+F:STR | CON | XTRA_MIGHT | AGGRAVATE |
+F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC |
+F:HIDE_TYPE | ACTIVATE | SHOW_MODS
+a:UMBAR
+D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with
+D:speed and power for those brave enough to risk betrayal.
+
+
+# The Short Bows of Amrod and Amras, Feanor's twin sons
+# The Short Bow of Amrod
+
+N:172:of Amrod
+I:19:12:2
+W:25:10:30:9000
+P:0:0d0:12:15:0
+F:STR | CON | XTRA_MIGHT |
+F:RES_FIRE | RES_ELEC | RES_COLD | REGEN
+D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod
+D:and Amras, who both hunted with the Green-elves for a time. Like the
+D:twins, the bows are similar, for both protect their wielders from the
+D:elements: and yet they are also unlike, for this bow gives endurance
+D:and strength, while the other gives quickness and subtlety.
+
+
+# The Short Bow of Amras
+
+N:173:of Amras
+I:19:12:1
+W:25:10:30:9000
+P:0:0d0:12:15:0
+F:INT | WIS | DEX | XTRA_SHOTS | XTRA_MIGHT | SPEED |
+F:RES_FIRE | RES_ELEC | RES_COLD | SLOW_DIGEST
+D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod
+D:and Amras, who both hunted with the Green-elves for a time. Like the
+D:twins, the bows are similar, for both protect their wielders from the
+D:elements: and yet they are also unlike, for this bow gives quickness
+D:and subtlety, while the other gives endurance and strength.
+
+
+# The Mattock of Nain
+
+N:174:of Nain
+I:20:7:6
+W:60:5:250:30000
+P:0:3d8:12:18:0
+F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB |
+F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON |
+F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN |
+F:ACTIVATE
+a:STONE_MUD
+D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great
+D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain
+D:himself fell at the last, even with victory already assured.
+
+
+# The Ball-and-Chain of Fundin Bluecloak
+
+N:175:of Fundin Bluecloak
+I:21:6:4
+W:25:100:130:60000
+P:0:5d4:13:17:10
+F:STR | WIS | SPEED | LITE1 | HIDE_TYPE |
+F:SLAY_EVIL | SLAY_UNDEAD |
+F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE |
+F:ACTIVATE
+F:COULD2H
+f:COULD2H
+a:FUNDIN
+D:The weapon of one of the great dwarven priests, with powers
+D:to preserve body, soul and enchantments, and the bane of those
+D:who seek life beyond death.
+
+
+# The Large Leather Shield of the Haradrim
+
+N:176:of the Haradrim
+I:34:4:2
+W:35:12:120:25000
+P:4:1d2:0:0:15
+F:ACTIVATE |
+F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE |
+F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE
+a:HARADRIM
+D:A great shield from the far lands of the South, whose wielder
+D:will go charging into battle heedless of danger, with the
+D:strength and endurance of a madman. Nor will he fear poison, for
+D:the Southron barbarians handle poisoned darts naturally.
+
+
+# The Lead-Filled Mace 'Skullcleaver'
+
+N:177:'Skullcleaver'
+I:21:15:5
+W:30:15:500:60000
+P:0:5d4:11:23:20
+F:STR | TUNNEL | INFRA | HIDE_TYPE |
+F:CURSED | AGGRAVATE | NO_MAGIC |
+F:RES_NEXUS | RES_BLIND | RES_SOUND |
+F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC |
+F:ACTIVATE
+F:COULD2H
+f:COULD2H
+a:SKULLCLEAVER
+D:This mighty bludgeon brings destruction to all around it, and is the
+D:bane of dragons and magic.
+
+
+# The Set of Gauntlets of Eol
+
+N:178:of Eol
+I:31:2:3
+W:55:35:25:40000
+P:3:1d1:0:0:15
+F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE
+F:LUCK | SPELL_CONTAIN | WIELD_CAST
+a:EOL
+D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics
+D:that he could channel in battle.
+
+
+# The Pair of Hard Leather Boots of Nevrast
+
+N:179:of Nevrast
+I:30:3:3
+W:20:8:40:35000
+P:3:1d1:0:0:13
+F:STEALTH | CON | SPEED | HIDE_TYPE
+D:Footgear made of bear leather and set with opals, which grant the wearer
+D:silent, hasted movement.
+
+
+# The Pair of Metal Shod Boots of Gimli
+
+N:180:of Gimli
+I:30:6:4
+W:40:8:60:22500
+P:4:1d1:5:5:10
+F:INFRA | SEARCH | TUNNEL | CLIMB | HIDE_TYPE
+Z:magic map
+D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless
+D:ally to those journeying through halls of stone under mountains.
+
+
+# The demon garbs of Gothmog
+# The Demonblade of Gothmog
+
+N:181:of Gothmog
+I:115:55:-20
+W:10:0:150:500
+P:0:7d6:13:13:0
+F:SHOW_MODS | SLAY_DEMON | SLAY_EVIL | BRAND_FIRE | BRAND_POIS
+F:LUCK | CHAOTIC | LITE1 | WOUNDING | RES_MORGUL | WIELD_CAST
+F:HEAVY_CURSE | AUTO_CURSE
+
+
+# The Demonshield of Gothmog
+
+N:182:of Gothmog
+I:115:56:4
+W:15:0:70:500
+P:13:1d1:0:0:13
+F:DEX | INVIS | SUST_STR | SUST_CON | SUST_DEX
+F:FEATHER | SH_FIRE | FREE_ACT | HOLD_LIFE
+F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST
+
+
+# The Demonhorn of Gothmog
+
+N:183:of Gothmog
+I:115:57:-5
+W:20:0:30:500
+P:2:1d1:0:0:13
+F:LITE2 | REGEN | ESP_DEMON
+F:CHR | SLOW_DIGEST | SEE_INVIS
+F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST
+
+
+# The Long Sword 'Durandil'
+# The name comes from a french parody of dungeon dwelling in mp3
+# http://penofchaos.com/warham.htm
+N:184:'Durandil'
+I:23:17:3
+W:5:10:130:500
+P:0:2d5:5:6:0
+F:RES_FEAR | LUCK
+F:ACTIVATE | EASY_USE | SHOW_MODS
+a:DURANDIL
+D:Don't go adventuring without your Durandil sword!
+
+
+# The Phial of Undeath
+
+N:200:of Undeath
+I:39:103:-5
+W:20:10:10:0
+P:0:1d1:0:0:0
+F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE |
+F:LITE3 | LITE2 | LUCK | MAGIC_BREATH
+F:INSTA_ART | DG_CURSE | ESP_UNDEAD |
+a:UNDEATH
+D:It appears like the Phial of Galadriel at first - but wait! It
+D:is a cursed phial created by an evil wizard to lure adventurers
+D:into wielding it unknowingly.
+
+
+# The template for artifacts corpses
+
+N:201:
+I:9:1:0
+W:200:1:10:0
+P:0:1d1:0:0:0
+F:INSTA_ART | SPECIAL_GENE
+
+
+# The Palantir of Orthanc
+
+N:202:of Orthanc
+I:39:104:2
+W:75:60:200:100000
+P:0:10d10:0:0:0
+F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL |
+F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2
+F:INSTA_ART
+a:PALANTIR
+D:A shining white ball of unbreakable crystal, the ancient Palantiri
+D:were used by kings of Numenor and later by the Exiles for rapid
+D:communication between distant lands. Nothing is hidden from one who
+D:gazes into a Palantir, but the observed will also be aware of the
+D:observer, as was Sauron when Saruman tried to spy on him with this
+D:particular Palantir.
+
+
+# The Ring of Phasing
+
+N:203:of Phasing
+I:45:55:15
+W:110:0:2:3000000
+P:0:1d1:0:0:0
+F:SPEED | SEE_INVIS | LUCK | MAGIC_BREATH
+F:CURSED | HEAVY_CURSE | REGEN
+F:WRAITH | IM_NETHER | DRAIN_EXP | HOLD_LIFE | SPECIAL_GENE |
+F:INSTA_ART
+Z:teleport
+D:Imbued with the screams of the victims of undead everywhere, this
+D:ring is more a hole in reality than anything else. Strange forces ripple over
+D:its surface, giving you visions of a reality considerably less solid than this
+D:one. You feel your senses reel, and must make a conscious effort not to throw
+D:this ring as far from you as possible.
+
+
+# The Blue Stone 'Toris Mejistos'
+
+N:204:'Toris Mejistos'
+I:40:18:2
+W:50:10:3:60000
+Z:restore life
+F:INT | WIS | HIDE_TYPE | MANA | LUCK
+F:SUST_INT | SUST_WIS | LITE1 | REGEN
+F:SLOW_DIGEST | AUTO_CURSE | HEAVY_CURSE
+F:ESP_GOOD | ESP_EVIL | HOLD_LIFE
+F:INSTA_ART | SPECIAL_GENE | WATER_BREATH
+F:SPELL_CONTAIN | WIELD_CAST
+D:A blue stone, with an incredible number of incredibly small runes of power
+D:on it. It carries many secrets.
+
+
+# The Ring of Durin - last of the Seven Rings of the Dwarf-lords
+
+N:205:of Durin
+I:45:57:2
+W:70:70:2:65000
+F:CON | CHR | STR | SUST_CHR | SUST_CON | SUST_STR | HIDE_TYPE |
+F:ESP_EVIL | AGGRAVATE | HEAVY_CURSE | HOLD_LIFE | DRAIN_EXP |
+F:RES_DARK | RES_CHAOS | RES_NETHER | RES_COLD | RES_ACID |
+F:INSTA_ART | SPECIAL_GENE | CURSED
+Z:Midas touch
+D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be
+D:lost. Alone among the Seven, it was not taken by Sauron when he made
+D:war on the Elves, but was given as a gift from Celebrimbor to King Durin
+D:III of Moria in token of friendship: nevertheless, Sauron in disguise
+D:had a hand in its making, and so it is cursed, and draws evil towards it.
+
+
+# The Elfstone 'Elessar'
+
+N:206:'Elessar'
+I:40:19:4
+W:60:60:3:40000
+P:0:0d0:7:7:10
+F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART |
+F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE |
+F:ACTIVATE
+a:ELESSAR
+D:This green gem glows with inner light. Aragorn son of Arathorn wore
+D:it at the Battle of the Pelennor Fields, and he was himself given the
+D:name of 'Elessar' by the people of Gondor because of this.
+
+
+# The Jewel 'Evenstar'
+
+N:207:'Evenstar'
+I:40:20:3
+W:50:50:3:35000
+F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON |
+F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART |
+F:ACTIVATE
+a:REST_ALL
+D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo
+D:Baggins, intended to be worn around his neck on the chain that had
+D:once borne the One Ring.
+
+
+# The Palantir of Minas Ithil (be warned - it's *cursed*!)
+
+N:208:of Minas Ithil
+I:39:107:-3
+W:75:60:200:0
+P:0:10d10:0:0:-30
+F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1
+F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP |
+F:RES_BLIND | SEE_INVIS | ACTIVATE
+a:PALANTIR
+D:A shining white ball of unbreakable crystal, the ancient Palantiri
+D:were used by kings of Numenor and later by the Exiles for rapid
+D:communication between distant lands. This Palantir, however, was
+D:taken by Sauron long ago, and mastered to his evil uses, to the
+D:destruction of all others who would gaze into it.
+
+
+# some artifact bolts
+# The Silver Bolt 'Balefire'
+
+N:209:'Balefire'
+I:18:3:0
+W:55:30:2:50000
+P:0:6d5:20:15:0
+F:ESP_DEMON | ESP_UNDEAD | LITE1 |
+F:BRAND_FIRE | KILL_DEMON | KILL_UNDEAD |
+D:This silver-tipped bolt, ablaze with undying celestial fire,
+D:is especially potent against undead and creatures of the
+D:netherworld; it even points the way to places where such
+D:enemies lurk.
+
+
+# The Silver Bolt 'Stone-biter'
+
+N:210:'Stone-biter'
+I:18:3:3
+W:55:30:2:50000
+P:0:6d5:20:15:0
+F:ESP_ORC | ESP_TROLL |
+F:INFRA | SEARCH | TUNNEL | LUCK
+F:BRAND_ACID | SLAY_ORC | SLAY_TROLL |
+D:Wherever it strikes, this silver-tipped bolt eats through rock
+D:and metal as easily as through flesh. The dwarf-smith who
+D:crafted Stone-biter also inscribed the shaft with powerful
+D:doom-spells against the orcs and trolls who had destroyed his
+D:ancestral home.
+
+
+# The Seeker Bolt 'Heart's Blood'
+
+N:211:'Heart's Blood'
+I:18:2:5
+W:85:40:3:35000
+P:0:8d5:15:20:0
+F:VORPAL | WOUNDING | CRIT |
+D:The barbed head of this bolt glows deep red with terrible runes
+D:of destruction; legend has it that Heart's Blood cannot hit its
+D:mark without causing a mortal wound.
+
+
+# The Seeker Bolt 'Scale-piercer'
+
+N:212:'Scale-piercer'
+I:18:2:0
+W:85:40:3:35000
+P:0:8d5:15:20:0
+F:ESP_DRAGON | RES_FEAR |
+F:KILL_DRAGON |
+D:This bolt, crafted from the bones of a Great Wyrm, is less famous
+D:and less powerful than Bard's black arrow. Nonetheless it enables
+D:the owner to find dragons unerringly, face them bravely, and kill
+D:them swiftly.
+
+
+# Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit
+# The pval was set to the average of the flag values.
+
+
+# The Mage Staff of Forochel
+
+N:213:of Forochel
+I:6:1:3
+W:65:70:60:60000
+P:0:3d4:-12:-8:0
+F:INT | WIS | MANA | SPELL | INFRA | SEE_INVIS
+F:SUST_INT | SUST_WIS | RES_BLIND | IM_COLD | SENS_FIRE
+F:SPECIAL_GENE | WIELD_CAST
+F:COULD2H
+f:COULD2H
+D:A shaft of pure, invincible crystal cut from the heart of one
+D:of the great glaciers ringing the Ice-Bay of Forochel.
+D:While you hold it, your mind feels as clear as the winter sky.
+
+
+# The Elven Cloak of Mellyrn
+
+N:214:of Mellyrn
+I:35:2:4
+W:40:40:5:65000
+P:4:0d0:0:0:20
+F:HIDE_TYPE | INVIS | DEX | SPEED | STEALTH | LUCK
+F:SUST_DEX | RES_LITE | RES_DARK | SPECIAL_GENE
+D:Bearing the same lyrical name as the great trees of Lothlorien
+D:and containing in its close-woven folds the speed and skill of
+D:the Galadrim, this grey cloak is ideal for those who travel in
+D:forests.
+
+
+# The Bluesteel Blade of Ephel Duath
+
+N:215:of Ephel Duath
+I:23:31:-3
+W:60:60:50:30000
+P:0:2d6:-20:-18:0
+F:STR | WIS | CHR | BRAND_POIS | VAMPIRIC | VORPAL
+F:INVIS | AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS
+F:SPECIAL_GENE
+D:This filthy orc-blade is famed for vile deeds of torture and blood,
+D:and its wielder will never cease to fear treachery.
+
+
+# The Slaughter Axe 'Garachoth'
+
+N:216:'Garachoth'
+I:24:30:2
+W:70:300:400:91000
+P:0:7d5:18:18:-20
+F:STR | CON | SPEED | LEVELS | BLACK_BREATH
+F:KILL_DEMON | SLAY_ANIMAL | BRAND_FIRE | VORPAL
+F:RES_FEAR | RES_FIRE | RES_CHAOS | RES_NETHER
+F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE
+D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying
+D:creation reverberates with the screams of the damned. As you gaze into its
+D:glassy, translucent blade, it seems that endless sulphrous wastelands
+D:stretch away from you into the distance, obscured by sheets of fire.
+
+
+# The Set of Cesti 'Skycleaver'
+
+N:217:'Skycleaver'
+I:31:5:1
+W:40:45:40:100000
+P:5:1d1:16:7:16
+F:STR | CON | DEX | CHR | LUCK | FLY
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS
+F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE
+D:The handgear of a legendary dragonslaying hero. The wearer of these
+D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no
+D:dragon that walks or flies.
+
+
+# The Pair of Metal Shod Boots of the Machine
+# Replaced the stealth malus with AGGRAVATE
+
+N:218:of the Machine
+I:30:6:3
+W:30:100:170:19000
+P:6:1d1:0:0:24
+F:INT | SPEED | TUNNEL | AGGRAVATE
+F:RES_CHAOS | RES_SHARDS | RES_CONF
+F:ESP_NONLIVING | HIDE_TYPE | SPECIAL_GENE
+D:A massive pair of adamantine boots studded with gold, the final and
+D:greatest product of the petty-dwarven magical forge. Despite
+D:the great powers they contain, they are heavy and awkward enough to
+D:make quite a racket whenever you move.
diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt
new file mode 100644
index 00000000..976c6d03
--- /dev/null
+++ b/lib/edit/ab_info.txt
@@ -0,0 +1,103 @@
+# File: ab_info.txt
+
+
+# This file is used to initialize the "lib/data/ab_info.raw" file, which is
+# used to initialize the "abilities" information for the ToME game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# The ToME abilities indexes are defined in "defines.h", and must not be changed.
+# If you want to add new ones, add them after the tome ones
+
+# N:idx:name
+# D:desc
+# I:cost(in skill points)
+# A:action mkey:action desc
+
+# Prerequisites
+# k:level:skill
+# S:level(linear mode):stats
+# a:needed ability
+
+# E:excluding ability:excluding ability
+
+# Do not forget to update misc.txt with an entry like the following :
+# Maximum number of traits in ab_info.txt
+# M:b:50
+
+N:0:Spread blows
+D:If a monster dies to your attack but you still have blows left
+D:you won't lose the full turn, allowing you to attack some other
+D:monster in the same turn
+D:Prereq: Combat@30, Dex@17
+I:5
+k:30:Combat
+S:17:DEX
+
+N:1:Tree walking
+D:Allows you to walk in dense forest
+D:Prereq: Nature skill@20
+I:7
+k:20:Nature
+
+N:2:Perfect casting
+D:Allows you to reach 0% failure rate on spells
+D:Prereq: Magic skill@35
+I:6
+k:35:Magic
+
+N:3:Extra Max Blow(1)
+D:Increases your max possible blows number by 1
+D:Prereq: Combat@10
+I:7
+k:10:Combat
+
+N:4:Extra Max Blow(2)
+D:Increases your max possible blows number by 1
+D:Prereq: Combat@20, Extra Max Blow(1)
+I:7
+k:20:Combat
+a:Extra Max Blow(1)
+
+N:5:Ammo creation
+D:Allows you to create shots, arrows and bolts from various materials
+D:Prereq: Archery@10
+A:10:Forge ammo
+I:8
+k:10:Archery
+
+N:6:Touch of death
+D:Your melee blows can insta-kill, but you only receive 1/3 of the experience
+D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30
+A:100:Activate touch of death
+I:15
+k:50:Necromancy
+k:40:Combat
+S:30:DEX
+S:30:STR
+
+N:8:Far reaching attack
+D:You can attack an enemy one square far using a long polearm.
+D:At high levels of Polearm-mastery skill, you can even hit two enemies at once.
+D:Prereq: Combat@15, Polearm-mastery@15
+I:10
+A:102:Far reaching attack
+k:15:Combat
+k:15:Polearm-mastery
+
+N:9:Trapping
+D:Ability to set monster traps
+D:Prereq: Disarming@15
+I:10
+A:14:Set trap
+k:15:Disarming
+
+N:10:Undead Form
+D:Ability to turn into a weak undead being when you "die".
+D:You must then kill enough monsters to absorb enough life energy
+D:to come back to life.
+D:Prereq: Necromancy@30, INT@25
+I:15
+k:30:Necromancy
+S:25:INT
diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt
new file mode 100644
index 00000000..e5c49759
--- /dev/null
+++ b/lib/edit/ba_info.txt
@@ -0,0 +1,233 @@
+# File: ba_info.txt
+
+
+# This file is used to initialize the "lib/raw/ba_info.raw" file, which is
+# used to initialize the "store/building actions type" information for
+# the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# N:<index>:<name>
+# C:<hated cost>:<normal cost>:<liked cost>
+# I:<action>:<acttion restriction>:<letter>
+
+# Restriction:
+# 0 = No restrictions
+# 1 = Restrict to normal & liked
+# 2 = Restrict to liked
+
+N:0:Nothing
+C:0:0:0
+I:0:0:.
+
+N:1:Sell an item
+C:0:0:0
+I:43:0:s:d
+
+N:2:Purchase an item
+C:0:0:0
+I:44:0:p:g
+
+N:3:Examine an item
+C:0:0:0
+I:45:0:x
+
+N:4:Steal an item
+C:0:0:0
+I:46:0:Z
+
+N:5:Rest for the night
+C:25:20:15
+I:17:0:r
+
+N:6:Buy food and drink
+C:3:2:1
+I:18:0:f
+
+N:7:Listen for rumours
+C:0:0:0
+I:19:0:u
+
+N:8:Presage fate
+C:600:500:480
+I:42:0:l
+
+N:9:In-Between
+C:0:0:0
+I:12:0:b
+
+N:10:Play craps
+C:0:0:0
+I:14:0:c
+
+N:12:Play dice slots
+C:0:0:0
+I:16:0:d
+
+N:13:Game rules
+C:0:0:0
+I:13:0:r
+
+N:14:Research item
+C:1400:1300:1200
+I:1:0:a
+
+N:15:Town history
+C:0:0:0
+I:2:0:h
+
+N:16:Race legends
+C:0:0:0
+I:3:0:l
+
+N:17:Look at busts of Kings
+C:0:0:0
+I:5:0:l
+
+N:18:Research monster
+C:1600:1500:1400
+I:20:0:r
+
+N:21:Get quest monster
+C:0:0:0
+I:54:0:q
+
+N:22:Turn in quest corpse
+C:0:0:0
+I:55:0:m
+
+N:23:Compare weapons
+C:220:200:180
+I:21:0:c
+
+N:24:Enchant weapon
+C:750:700:150
+I:23:0:w
+
+N:25:Enchant armour
+C:750:700:150
+I:24:0:a
+
+N:26:Recharge item
+C:350:300:75
+I:25:0:r
+
+N:27:Identify possessions
+C:900:800:100
+I:26:0:i
+
+N:28:Healing prayer
+C:600:400:0
+I:28:0:h
+
+N:29:Restoration
+C:600:500:100
+I:29:0:r
+
+N:30:Get share of stolen gold
+C:0:0:0
+I:7:2:g
+
+N:31:Enchant arrows
+C:550:500:100
+I:30:0:a
+
+N:32:Enchant bow
+C:550:500:100
+I:31:0:b
+
+N:33:Recall to dungeon
+C:300:200:100
+I:33:0:r
+
+N:34:Teleport to dungeon-level
+C:15000:10000:1000
+I:34:0:t
+
+N:35:Get a quest
+C:0:0:0
+I:6:0:q
+
+N:39:Herbal Healing
+C:32000:10000:0
+I:50:0:h
+
+N:40:Song of Lore
+C:2000:800:50
+I:26:0:s
+
+N:41:Distribute earnings
+C:0:0:0
+I:7:2:d
+
+#for The Mirror
+N:43:View fate
+C:500:500:500
+I:42:0:v
+
+#for The Mirror
+N:44:Research item
+C:1500:1500:1500
+I:1:0:a
+
+#for Star-Dome
+N:46:Identify possessions
+C:1200:1000:250
+I:26:0:i
+
+#for Star-Dome
+N:47:Recharge item
+C:1200:1000:150
+I:25:0:r
+
+#for Valarin Temple
+N:48:Restoration
+C:1200:1000:200
+I:29:0:r
+
+#for Sea-Dome
+N:49:Morph restoration
+C:1500:1500:1500
+I:37:0:r
+
+#for The Golden Flower
+N:50:Enchant arrows
+C:1100:1000:200
+I:30:0:a
+
+#for The Golden Flower
+N:51:Enchant bow
+C:1100:1000:200
+I:31:0:b
+
+#for The Fountain
+N:52:Enchant armour
+C:1100:1000:200
+I:24:0:a
+
+#for The Fountain
+N:53:See Healers
+C:1100:1000:0
+I:28:0:h
+
+N:54:Drop an item
+C:0:0:0
+I:43:0:d:s
+
+N:55:Get an item
+C:0:0:0
+I:44:0:g:p
+
+N:59:Donate an item
+C:0:0:0
+I:43:0:d
+
+# Mage Tower quest in Lothlorien
+N:60:Get a quest
+C:0:0:0
+I:56:0:q
+
+N:61:Get a quest
+C:0:0:0
+I:61:0:q
diff --git a/lib/edit/between.map b/lib/edit/between.map
new file mode 100644
index 00000000..1458cdb7
--- /dev/null
+++ b/lib/edit/between.map
@@ -0,0 +1,71 @@
+# Created by Mynstral (mynstral@thehelm.com)
+# Made for PernAngband on 14/08/2001
+
+# Monsters starts awake
+N:0
+
+# Permanent wall
+F:X:63:3
+
+# Floor with dirt
+F:.:88:3
+
+# Floor with grass
+F:,:89:3
+
+# Tree
+F:T:96:3
+
+# Floor with grass with a green thunderlord
+F:G:89:5:955
+
+# Floor with grass with a blue thunderlord
+F:L:89:5:956
+
+# Floor with grass with a brown thunderlord
+F:B:89:5:957:0:0:0:0:0:0:2
+
+# Floor with grass with a bronze thunderlord
+F:z:89:5:958:0:0:0:0:0:0:2
+
+# Floor with dirt with a bronze thunderlord
+F:Z:88:5:958:0:0:0:0:0:0:2
+
+# Floor with dirt with a gold thunderlord
+F:D:88:5:959:0:0:0:0:0:0:2
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X..T.TT..T...T...T...T.....T....T......T...T.,,.....T......T....T...T.T..T..TT...T..T.TT.T.TT.TX
+D:X.T.TTTTT...T..TT..T..T.T.T.T...T.....T..T.TT,,..T...T.....T..T......T..T.T..T.T.TT.T.T.T..TTT.X
+D:XTTT.T.T.T.T..TTT.T.T.TTT.T.T.T..T..T.T..T..T.,,..T....T....T..T.T.T..T.T..T.T.TT.T.TT.TT.TTT.TX
+D:XTTT.T...T....T....T..T.TT..T.T.T...T...GG....,,...GG....T...T...T.TTT.T..TTTT.TT...T.TT..T.T.TX
+D:X.TTT..T.T..TTTT.T.T..T..T.TT...T......G..L..,,...L..G..T..T.T...T....T.TTTTTT..TTTTT.T..TT..T.X
+D:XTT.T.TTT.T.T.T.T.T.T.T...T..T...T..T.G..L..B,,.B..L..G....T..T...TT.T.T..TTT.T.TTTT.TTTT..T.T.X
+D:X.T.TT..T.TT.TTT.T.T.T.T.T.T...T.T.T.G..L..B.,,..B..L..G..T..T...T...T.T.T..TTTT.T.T.TT.T.T.TT.X
+D:X.TT.T.TTT.T.T.T.T..T.T..T....T..T..G..L..B..,Z...B..L..G..T...T.T..T...T...T.T.T.TTT.T.T.T..T.X
+D:XT.T.TT.TTTT.TT.T.TTT...T.T.T...T.T.G..L..B..ZDz..B..L..G...T.T...T.T...T..T..T...T..T.TT.T.T.TX
+D:XTTT..TTTT.T.T.T..T.T....T...T..T.T..G..L..B.,,..B..L..G..T....T...T....T....T..T..TT.T.T.TTT..X
+D:XTT.TT..T.T.T.T.T...T...T....T.T..T.T.G..L...,,....L..G..T..T...T..T.......T...T....T..T..TT...X
+D:XTTT.T..T.T..T.T..T...T..T....TT..T.T..GG....,,.....GG...T.T...T.T...T..T.T...T....T...T..T.T..X
+D:XTT...T.T..T....T....T....T....T...T....T.T..,,,.....T...T..T...T.....T...T...T..T..T...T..T.T.X
+D:XT..T.T...T...T...T.....T....T....T....T...TTTTTTTT...T...T...T....T.....T......T....T.....T..TX
+D:XT.T...T...T..T.T...T.T.T..T...T.T...T...T.T...,.T...T...T...T...T..T.....T....T....T...T...T.TX
+D:XTT.T.T.T.T..T..T.T.T.....T....T..T...T.......,,..T........T...T...T...T...T.....T..T..T...TTT.X
+D:X..TT...T..T.....T...T....T...T...T...T..T...,,.....T..T..T.....T.T...T...T...T..T..T.T...T.TT.X
+D:X.TT..T....T.T..T...T..T...T..T.T.T..T..T.T.,,..T..T..T....T..T..T...T.T....T....T...TT.TTTTTT.X
+D:X.T.TTTTTT.T.T.T...T..T..T.....T.T..T...T.T.,,...T...T......T.....T....T...T..T....T..TT.TTTTTTX
+D:XTTT.T.T.TTTTT.TTT...T..T...TT.T.T...T.T....,,.T...T.....T.....T....T.......T..T...T.TT.T.T.TT.X
+D:XTT.T..T.TT.T.T.TT.T...T.T..T.T.......T..T.,,.....T....T....T...........T..T...TT.TTTTTTTTTTTTTX
+D:XTTTT....TT.T.T.TTTTT.T...T..T.T..T......T.,,T......T....T....T.....T...T...T..TTTT.T.TT.T.TTTTX
+D:XTT.TTTTTT.T.TT.TTTTTT...T....TT.T...T....,,.T...T....T.....T....T....T....T..TT.T.TTT.T.T.T.TTX
+D:XTT.T..TTT.T.T.TTTTTTTT.T...T....T....T.T,,.........T....T....T....T...T.T.T.TTT.T.T.T.T..T.T.TX
+D:XTT.T..TTT..T.T.T.T.TT..T.T.T......T.T.T.,,..T...T...T...T..T...T...T.T.TTT.T.T.T.T.T.T.T.T..T.X
+D:X.T.T.T.T.T.T..T.T.T.T.T.T..T...T..T.TT.T.,,..T...T.....T.....T.....T..TTT.T.T.TTTTT.T.TTT.TT.TX
+D:XTT.T.T.T.TTTT.T..T.T.T.TTTT.T..T.T..T.TT.,,.T...T..T..T.......T.T....TTTTT.TTTT.T.TTT.TTTT.T.TX
+D:XT.T.TT.TTTT.T.T.T.TTT.T.T.TT......T...T...,,..T...T...T....T....T.TTT.T.T.T.T.T.T..T.T.T.T.TT.X
+D:XT.TTT.T.T.TTTT.T.T.T.T.TTT.TT..T...T...T..,,..T...T....T....T..TT.T.TT.TTTTT.T.T.TT.TT.TT.T.T.T
+D:XTT.T.T.TT.T.TTTT.T..TT.T.T.TT.T.T.T..T....,,.T...T...T....T..TTTTTTTT.T.T.T.T.T.TT.T.TTTTT.T.TX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:17:47
diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt
new file mode 100644
index 00000000..24526ea2
--- /dev/null
+++ b/lib/edit/d_info.txt
@@ -0,0 +1,508 @@
+# File: d_info.txt
+
+
+# This file is used to initialize the "lib/raw/d_info.raw" file, which is
+# used to initialize the "dungeon type" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# Some store indexes are defined in "defines.h", and must not be
+# changed.
+
+# N:<index>:<name>
+# D:<3 letter short name>:<long name>
+# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
+# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>
+# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>
+# O:<%treasure>:<%combat>:<%magic>:<%tools>
+# E:<dices>d<sides>:<frequency>:<attack type>
+# F:<flags>
+# R:<percent>:<flags mode>
+# M:<monster flags>
+# S:<monster spells>
+
+# Note for <flags mode> :
+# 0 = No restriction
+# 1 = AND
+# 2 = NAND
+# 3 = OR
+# 4 = NOR
+
+### Wilderness(purely cosmetic, never used) ###
+
+N:0:Wilderness
+D:Wil:a way to the Wilderness
+W:0:0:0:0:14:500
+L:89:80:199:20:1:0
+A:96:100:56:0:56:0:57:58
+O:20:20:20:20
+F:PRINCIPAL | FLAT | NO_RECALL
+R:100:0
+
+### The principal dungeons, they were created by spliting the vanilla dungeon ###
+
+N:1:Mirkwood
+D:Mkw:a way to the Mirkwood Forest.
+W:11:33:5:0:14:160
+L:89:95:199:5:88:0
+A:96:100:97:0:56:0:202:96
+O:20:20:20:20
+F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT
+F:FILL_METHOD_0
+R:100:0
+
+N:2:Mordor
+D:Mdr:a door to the Land of Mordor.
+W:34:66:15:0:14:160
+L:88:67:93:33:1:0
+L:0:100:0
+A:97:50:56:50:56:0:57:97
+A:0:100:0
+O:20:20:20:20
+F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS
+F:FILL_METHOD_2
+R:100:0
+
+N:3:Angband
+D:Ang:an entrance to the Pits of Angband.
+W:67:127:30:0:14:160
+L:1:100:1:0:1:0
+A:56:100:56:0:56:0:57:58
+O:20:20:20:20
+F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL
+F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1
+F:FILL_METHOD_0
+R:100:0
+
+N:4:Barrow-Downs
+D:BDw:a way to the Barrow-Downs.
+W:1:10:1:0:14:160
+L:88:78:89:18:199:4
+L:0:95:5
+A:96:34:97:66:56:0:57:97
+A:100:0:0
+O:20:20:20:20
+F:PRINCIPAL | FLAT
+F:FILL_METHOD_3
+R:25:1
+M:UNDEAD
+R:75:0
+
+# The Additional dungeons
+
+# Mount Doom
+# Levels 85-99
+N:5:Mount Doom
+D:MDm:a way to the top of the Mount Doom.
+W:85:99:18:0:14:160
+L:86:90:205:10:1:0
+A:177:100:0:0:0:0:85:87
+O:10:10:30:30
+E:2d10:10:FIRE
+F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS | NO_UP
+F:FILL_METHOD_0 | NO_EASY_MOVE
+R:100:1
+M:IM_FIRE
+
+# Nether Realm
+# Levels 666-696 (!!!)
+# guarded by Tik'srvzllat, who has the Ring of Phasing
+N:6:Nether Realm
+D:Nth:a magical portal to the Nether Realm.
+W:666:696:40:0:14:160
+L:102:80:86:15:85:5
+A:85:80:87:20:87:0:57:85
+A:50:50:0
+O:25:25:25:25
+E:10d10:3:NETHER
+F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT
+F:RANDOM_TOWNS | ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS
+F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203
+F:FILL_METHOD_2 | NO_RECALL_OUT | NO_UP
+R:5:0
+R:95:3
+M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U
+
+# The Lost Land of Numenor
+# levels 35-50
+# guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos".
+N:7:Submerged Ruins
+D:Num:a submerged way to the lost land of Numenor.
+W:35:50:25:0:14:160
+L:84:95:187:5:1:0
+A:187:80:84:10:56:10:57:187
+A:60:0:40
+O:30:30:10:10
+E:1d1:1:ACID
+F:NO_STREAMERS
+F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204
+F:FILL_METHOD_3 | WATER_BREATH
+R:20:0
+R:80:3
+M:AQUATIC | CAN_SWIM | CAN_FLY
+
+# Used for astral mode
+N:8:Halls of Mandos
+D:HMa:*A BUG*YOU should see this message!*
+W:1:98:1:0:14:160
+L:1:100:1:0:1:0
+O:20:20:20:20
+A:56:100:56:0:56:0:57:58
+F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT
+F:FILL_METHOD_0
+R:100:2
+M:UNIQUE
+
+# Cirith Ungol
+# levels 25-50
+# guarded by Shelob.
+N:9:Cirith Ungol
+D:CUg:an entrance to Cirith Ungol.
+W:25:50:10:0:14:160
+L:87:5:88:65:16:30
+A:97:90:16:10:56:0:16:58
+O:30:30:30:10
+E:4d4:20:POISON
+F:FINAL_GUARDIAN_481
+F:CIRCULAR_ROOMS
+F:FILL_METHOD_2
+R:2:0
+R:49:3
+M:SPIDER | R_CHAR_c | R_CHAR_a | R_CHAR_I |
+R:49:3
+M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j
+
+# The Heart of the Earth
+# levels 25-36
+# guarded by Golgarach, the Living Rock
+N:10:Heart of the Earth
+D:HoE:a passage leading into the very heart of the world.
+W:25:36:10:0:14:160
+L:1:100:1:0:1:0
+A:56:100:56:0:56:0:57:58
+O:40:10:10:20
+G:life
+F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT | NO_UP
+R:40:3
+M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E |
+R:30:3
+M:PASS_WALL | KILL_WALL | HURT_ROCK
+R:30:0
+
+# The Void
+# Levels 128-150
+# Where Melkor lurks for the final battle!
+N:11:The Void
+D:Vod:a jumpgate to the Void
+W:128:150:40:0:20:160
+L:183:97:102:3:0:0
+A:183:90:102:10:0:0:102:102
+A:40:60:0
+O:25:25:25:25
+E:20d6:100:DARK
+F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL |
+F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT
+F:FILL_METHOD_2
+F:FINAL_GUARDIAN_1044 |
+R:1:0
+R:99:3
+M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT
+
+# TEST dungeon
+N:12:Test
+D:Tst:a way to test dungeon gen
+W:1:10:1:0:14:160
+L:88:78:89:18:199:4
+L:0:95:5
+A:177:100:0:0:0:0:85:87
+A:100:0:0
+O:20:20:20:20
+F:FILL_METHOD_3 | SMALL
+R:100:0
+G:dungeon2
+
+
+# The Paths of the Dead
+# levels 40-70
+# Feagwath is there, guarding Doomcaller
+N:16:Paths of the Dead
+D:PoD:the entrance to the Paths of the Dead.
+W:40:70:18:0:24:100
+L:88:85:84:15:1:0
+A:56:75:87:25:56:0:57:58
+O:30:30:30:2
+E:1d1:20:RAISE
+F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91
+F:FILL_METHOD_3
+R:5:0
+R:10:3
+M:R_CHAR_p
+R:85:3
+M:UNDEAD | NONLIVING
+
+# The Illusory Castle
+# levels 35-52
+# Guarded by The Glass Golem guarding The Helm of Knowledge
+N:17:Illusory Castle
+D:Ill:an entrance to the Illusory Castle.
+W:35:52:10:0:24:100
+L:1:98:188:2:1:0
+A:56:50:189:50:56:0:57:58
+O:50:10:20:20
+E:6d2:6:CONFUSION
+F:RANDOM_TOWNS | NO_STREAMERS
+F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160
+F:FILL_METHOD_1
+R:30:0
+R:70:3
+M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 |
+M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL
+S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY
+
+# The Maze
+# Levels 25-37
+# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand
+N:18:Maze
+D:Maz:a small tunnel leading to a maze of twisty little passages, all alike.
+W:25:37:15:0:20:160
+L:1:100:1:0:1:0
+A:56:98:48:2:56:0:57:58
+O:2:40:10:40
+G:maze
+F:SMALLEST | FORGET
+F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38
+R:80:0
+R:20:3
+M:R_CHAR_p
+
+# The Orc Cave
+# levels 10-22
+# There is Azog with the Wand of Thrain at the bottom
+N:19:Orc Cave
+D:Orc:a dark tunnel leading to an Orc Cave.
+W:10:22:8:0:35:200
+L:88:100:1:0:1:0
+A:97:100:56:0:56:0:57:97
+O:5:50:10:25
+F:RANDOM_TOWNS |
+F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE |
+F:FILL_METHOD_0
+R:30:3
+M:TROLL
+R:20:0
+R:50:3
+M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O
+
+# Erebor
+# levels 60-72
+# There is Glaurung
+N:20:Erebor
+D:Ere:a tunnel leading into depths of the Lonely Mountain.
+W:60:72:30:0:20:140
+L:88:100:1:0:1:0
+A:97:90:87:10:56:0:57:97
+O:40:40:40:40
+F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS
+F:CAVE | DOUBLE | FINAL_GUARDIAN_715 |
+F:FILL_METHOD_2
+R:10:0
+R:60:1
+M:DRAGON | R_CHAR_D
+R:30:1
+M:DRAGON | R_CHAR_d
+
+# The Old Forest
+# levels 13-25
+# Old Man Willow protects it
+N:21:The Old Forest
+D:OFr:a path into the Old Forest.
+W:13:25:5:0:15:100
+L:88:76:84:16:199:8
+L:68:16:16
+A:96:100:56:0:56:0:202:96
+O:20:5:15:30
+F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS
+F:RANDOM_TOWNS | FINAL_GUARDIAN_206
+F:FILL_METHOD_3
+R:30:0
+R:40:3
+M:ANIMAL
+R:30:3
+M:UNDEAD | R_CHAR_h
+
+# The Mines of Moria
+# levels 30-50
+# There is Durin's Bane
+N:22:Moria
+D:MoM:a stone door leading to the Mines of Moria.
+W:30:50:20:0:40:40
+L:88:100:1:0:1:0
+A:97:100:56:0:56:0:57:97
+O:30:50:10:5
+F:FINAL_GUARDIAN_872 | WATER_RIVER | BIG | NO_STREAMERS
+F:FORCE_DOWN
+F:RANDOM_TOWNS
+F:WILD_45_30__44_37
+F:FILL_METHOD_0
+R:40:3
+M:ORC
+R:30:3
+M:TROLL | GIANT
+R:20:3
+M:DEMON
+R:10:0
+
+# The tower of Dol Guldur
+# Levels 57-70
+# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin
+N:23:Dol Guldur
+D:TDG:a gate leading to the tower of Dol Guldur.
+W:57:70:34:0:24:160
+L:1:80:174:20:1:0
+A:56:100:56:0:56:0:57:58
+O:20:1:70:9
+F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205
+F:FILL_METHOD_3
+R:30:3
+M:R_CHAR_p | R_CHAR_P
+R:10:3
+M:ORC | TROLL
+R:20:3
+M:UNDEAD
+R:30:3
+M:DEMON | DRAGON
+R:10:0
+
+# Dungeons from Variaz
+
+# The Small Water Cave
+# levels 32-34
+# The Watcher in the Water is at the bottom
+N:24:The Small Water Cave
+D:SWC:the entrance to a small water cave.
+W:32:34:20:0:14:160
+L:84:100:84:0:84:0
+A:97:100:56:0:56:0:57:58
+O:10:10:30:30
+E:1d1:20:ACID
+F:FINAL_GUARDIAN_517 | NO_RECALL | NO_UP
+F:FILL_METHOD_0
+R:10:0
+R:10:3
+M:AQUATIC
+R:40:1
+M:IM_COLD
+S:BA_WATE
+R:40:3
+M:IM_COLD
+
+# The Land of Mountains
+# Trone the rebel Thunderlord is hiding here, with his suit of
+# thunderlord armour.
+# Levels 45-70
+N:25:The Sacred Land Of Mountains
+D:LoM:the way to the Sacred Land of Mountains.
+W:45:70:20:0:14:160
+L:89:100:89:0:89:0
+A:97:100:56:0:56:0:97:97
+O:20:20:20:20
+F:RANDOM_TOWNS | FLAT | NO_STREAMERS
+F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27
+F:FILL_METHOD_0
+R:60:3
+M:CAN_FLY
+R:40:0
+
+# The Land of Rhun
+# levels 26-40
+# Guarded by Ulfang the Black, Morgoth's first Easterling follower.
+N:26:The Land Of Rhun
+D:LoR:a way to the Land of Rhun.
+W:26:40:15:0:14:160
+L:89:100:1:0:1:0
+A:89:50:96:25:84:25:57:58
+O:20:20:20:20
+F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990
+F:FILL_METHOD_1
+R:30:3
+M:R_CHAR_p | R_CHAR_h
+R:30:3
+M:ANIMAL
+R:40:0
+
+# The Sandworm's Lair
+# level 22-30
+# guarded by the Sandworm Queen (and her children), who will drop her armour
+N:27:The Sandworm lair
+D:SwL:a sandhole.
+W:22:30:12:0:5:200
+L:91:85:94:10:93:5
+A:98:100:96:0:84:0:94:94
+O:15:5:60:20
+F:NO_DOORS | SAND_VEIN |
+F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153
+F:FILL_METHOD_0
+R:90:3
+M:R_CHAR_w
+R:10:3
+S:MULTIPLY
+
+# Used by the death fate
+N:28:Death fate
+D:Dth:a fated death.
+W:1:1:1:0:30:255
+L:1:100:1:0:1:0
+A:1:100:1:0:1:0:1:1
+O:1:1:1:1
+F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS
+F:FILL_METHOD_0
+R:100:0
+
+# The Grinding Ice
+# levels 20-40
+# Guarded by the White Balrog
+N:29:The Helcaraxe
+D:Ice:the entrance to the Grinding Ice of the Helcaraxe.
+W:20:40:10:0:14:160
+L:90:0:88:70:84:30
+L:90:0:10
+A:95:0:56:100:56:0:57:58
+A:100:0:0
+O:20:20:20:20
+E:1d4:15:COLD
+F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS
+F:FINAL_GUARDIAN_1034 |
+F:FILL_METHOD_2
+R:100:1
+M:IM_COLD
+
+# The Lost Temple of "..player.pgod.."
+# Generated in god quest.
+# Most dungeon attributes altered during the quest.
+# See god.lua for details
+N:30:a lost temple
+D:LTm:the entrance to a lost temple.
+W:1:50:1:0:14:160
+L:1:100:1:0:1:0
+A:56:100:56:0:56:0:57:58
+O:20:20:20:20
+F:FILL_METHOD_4 | NO_RECALL
+R:100:0
+
+# N:<index>:<name>
+# D:<3 letter short name>:<long name>
+# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
+# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>
+# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>
+# O:<%treasure>:<%combat>:<%magic>:<%tools>
+# E:<dices>d<sides>:<frequency>:<attack type>
+# F:<flags>
+# R:<percent>:<flags mode>
+# M:<monster flags>
+# S:<monster spells>
+# 0 = No restriction
+# 1 = AND
+# 2 = NAND
+# 3 = OR
+# 4 = NOR
diff --git a/lib/edit/dragons.map b/lib/edit/dragons.map
new file mode 100644
index 00000000..164c97c8
--- /dev/null
+++ b/lib/edit/dragons.map
@@ -0,0 +1,43 @@
+# permanent wall
+F:X:61:0
+
+# Mountain Chain
+F:^:97:0
+
+# granite
+F:#:57:0
+
+# up staircase
+F:<:6:0
+
+# Dirt
+F:.:88:0
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:X^^^^^.....................^^^^^X
+D:X^^^.........................^^^X
+D:X^^...........................^^X
+D:X^^...........................^^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^.............................^X
+D:X^^...........................^^X
+D:X^^...........................^^X
+D:X^^^........................<^^^X
+D:X^^^^^.....................^^^^^X
+D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:6:6
+
diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt
new file mode 100644
index 00000000..f3bc1d31
--- /dev/null
+++ b/lib/edit/e_info.txt
@@ -0,0 +1,2206 @@
+# File: e_info.txt
+
+
+# This file is used to initialize the "lib/data/e_info.raw" file, which is
+# used to initialize the "ego-item" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/data/e_info.raw" file.
+
+# The ego-item indexes are defined in "defines.h", and must not be changed.
+
+# Note that every "ego-item" type has a different "index", and can only be
+# created from items that belong to a certain "slot" in the equipment, if
+# one assumes that "ammo" belongs to an imaginary slot (23). However, it
+# is possible for several "ego-item" types to have the same "textual name",
+# such as with "Armor of Resistance" and "Shield of Resistance".
+
+# === Understanding e_info.txt ===
+
+# N: serial number : ego type
+# D: description
+# T: tval : min sval : max sval
+# R: rarity
+# X: position : slot : rating
+# W: depth : rarity1 : rarity2 : cost
+# C: to-hit : to-dam : to-ac : pval
+# r:N:needed flags on the base object
+# r:F:forbidden flags on the base object
+# Z: granted_power
+# F: flags
+
+# 'N' indicated the beginning of an entry. The serial number must increase
+# for each new item.
+
+# 'D' contains description. This field is currently not supported.
+
+# 'T' is for possible tval and sval value of the base item.
+# Up to 5 entries are possible.
+
+# 'R' stands for rarity, or randomness. It specifies percentual chance
+# of generated item to have following 'F' flags. I.e. 'R:40' followed
+# by 'F:SPEED' means, that 40% of item of this ego type will boost speed.
+
+# 'X' is for extra information. Position value 'A' means that ego-type name
+# will appear after base-item name ('Robe of Permanence'), value 'B' means
+# that ego-type name will appear before base-item name ('Elven Plate Mail').
+# Slot is determining in which equipment slots item could be equipped. This
+# value is currently ignored. Rating determines how level feeling will be
+# affected.
+
+# 'W' is for extra information. Depth is the depth the object is normally
+# found at, rarity determines how common the object is and cost is the items
+# value.
+
+# 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and
+# stats (pval) values item can get.
+
+# 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943).
+
+# 'F' contains flags. Most are self explaining, rest could be found in source.
+
+
+
+### Mage Staff ###
+
+N:1:of Mana
+X:A:24:20
+T:6:0:255
+W:5:3:8:10000
+C:-30:-30:0:3
+R:100
+F:MANA
+f:MANA
+R:70
+F:PVAL_M2
+
+N:2:of Power
+X:A:24:30
+T:6:0:255
+W:5:5:8:20000
+C:-30:-30:0:10
+R:100
+F:SPELL
+f:SPELL
+R:70
+F:PVAL_M2
+
+N:3:of Wizardry
+X:A:24:60
+T:6:0:255
+W:10:1:8:50000
+C:-40:-40:0:3
+R:100
+F:MANA | SPELL
+R:50
+F:PVAL_M2
+
+N:4:of Spell
+T:6:0:255
+X:A:24:60
+W:0:2:8:40000
+C:0:0:0:0
+R:100
+F:ACTIVATE
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+### Body Armor ###
+
+N:5:of Resist Acid
+T:36:0:255
+T:37:0:255
+X:A:30:16
+W:0:4:20:1000
+R:100
+F:RES_ACID | IGNORE_ACID
+f:RES_ACID | IGNORE_ACID
+
+N:6:of Resist Lightning
+T:36:0:255
+T:37:0:255
+X:A:30:10
+W:0:4:20:400
+R:100
+F:RES_ELEC | IGNORE_ELEC
+f:RES_ELEC | IGNORE_ELEC
+
+N:7:of Resist Fire
+T:36:0:15
+T:36:17:255
+T:37:0:255
+X:A:30:14
+W:0:4:20:800
+R:100
+F:RES_FIRE | IGNORE_FIRE
+f:RES_FIRE | IGNORE_FIRE
+
+N:8:of Resist Cold
+T:36:0:15
+T:36:17:255
+T:37:0:255
+X:A:30:12
+W:0:4:20:600
+R:100
+F:RES_COLD | IGNORE_COLD
+f:RES_COLD | IGNORE_COLD
+
+N:9:of Resistance
+T:36:0:255
+T:37:0:255
+X:A:30:20
+W:0:2:20:12500
+C:0:0:10:0
+R:100
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+R:25
+F:R_HIGH
+
+N:10:Elven
+T:36:0:255
+T:37:0:255
+X:B:30:25
+W:0:2:20:15000
+C:0:0:10:3
+R:100
+F:STEALTH | ESP_ORC
+f:STEALTH
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:OLD_RESIST
+R:25
+F:RES_POIS
+
+# Robe
+N:11:of Permanence
+T:36:2:2
+X:A:30:30
+W:0:1:10:30000
+C:0:0:10:0
+R:100
+F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
+F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:OLD_RESIST
+R:2
+F:R_IMMUNITY
+
+# Filthy rags of leprousness
+N:12:of Leprousness
+T:36:1:1
+X:A:30:0
+W:0:1:10:0
+C:0:0:0:-6
+R:100
+F:CON | STR | R_STAT | CURSED
+# No CURSE_NO_DROP here, players seems to unlike surprises
+
+# Mithirl & Adamantite mails & PDSM
+N:13:of Immunity
+T:37:25:25
+T:37:30:30
+T:38:30:30
+X:A:30:40
+W:60:10:100:30000
+C:0:0:5:0
+R:100
+F:R_IMMUNITY
+
+# Ego DSM
+N:14:of Defense
+T:38:0:255
+X:A:30:5
+W:20:40:100:1000
+C:0:0:8:0
+R:100
+F:SUSTAIN
+
+# Boots of Jumping
+N:15:of Jumping
+T:30:0:255
+X:A:35:16
+W:0:3:27:500
+C:0:0:0:3
+Z:blink
+R:100
+F:ACTIVATE
+a:JUMP
+
+### Shields ###
+
+N:16:of Resist Acid
+T:115:56:56
+T:34:0:5
+T:34:7:255
+X:A:32:16
+W:0:6:22:1000
+R:100
+F:RES_ACID | IGNORE_ACID
+f:RES_ACID | IGNORE_ACID
+
+N:17:of Resist Lightning
+T:34:0:5
+T:34:7:255
+T:115:56:56
+X:A:32:10
+W:0:6:22:400
+R:100
+F:RES_ELEC | IGNORE_ELEC
+f:RES_ELEC | IGNORE_ELEC
+
+N:18:of Resist Fire
+T:34:0:5
+T:34:7:255
+T:115:56:56
+X:A:32:14
+W:0:6:22:800
+R:100
+F:RES_FIRE | IGNORE_FIRE
+f:RES_FIRE | IGNORE_FIRE
+
+N:19:of Resist Cold
+T:115:56:56
+T:34:0:5
+T:34:7:255
+X:A:32:12
+W:0:6:22:600
+R:100
+F:RES_COLD | IGNORE_COLD
+f:RES_COLD | IGNORE_COLD
+
+N:20:of Resistance
+T:115:56:56
+T:34:0:5
+T:34:7:255
+X:A:32:20
+W:0:2:22:12500
+C:0:0:10:0
+R:100
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+N:21:of Reflection
+T:115:56:56
+T:34:0:5
+T:34:7:255
+X:A:32:20
+W:0:2:22:15000
+C:0:0:5:0
+R:100
+F:REFLECT
+f:REFLECT
+F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE
+
+# Metal shields only
+N:22:of Electricity
+T:34:3:3
+T:34:5:5
+T:34:10:10
+X:A:32:10
+W:0:2:22:400
+R:100
+F:RES_ELEC | IGNORE_ELEC | SH_ELEC
+f:SH_ELEC
+
+### Crowns and Helms ###
+
+N:23:of the Noldor
+T:115:57:57
+T:32:0:6
+T:32:8:99
+X:A:33:13
+C:0:0:0:2
+W:0:1:8:500
+R:100
+F:DEX | SUST_DEX | ACTIVATE | ESP_ORC
+a:NOLDOR
+
+N:24:of Intelligence
+X:A:33:13
+C:0:0:0:2
+W:0:2:15:500
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:INT | SUST_INT
+f:INT
+
+N:25:of Wisdom
+X:A:33:13
+W:0:2:15:500
+C:0:0:0:2
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:WIS | SUST_WIS
+f:WIS
+
+N:26:of Beauty
+X:A:33:8
+W:0:2:15:1000
+C:0:0:0:4
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:CHR | SUST_CHR
+f:CHR
+
+# 40% chance of increase spell power
+N:27:of the Magi
+X:A:33:15
+W:0:1:8:7500
+C:0:0:0:3
+T:33:0:99
+R:100
+F:INT | SUST_INT |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:ABILITY | R_HIGH
+R:40
+F:SPELL
+R:50
+F:SPELL_CONTAIN | WIELD_CAST
+
+N:28:of Might
+X:A:33:19
+W:0:1:8:2000
+C:0:0:0:3
+T:33:0:99
+R:100
+F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
+F:R_HIGH
+
+N:29:of Lordliness
+X:A:33:17
+W:0:1:8:2000
+C:0:0:0:3
+T:33:0:99
+R:100
+F:WIS | CHR | SUST_WIS | SUST_CHR
+F:R_HIGH
+
+N:30:of Seeing
+X:A:33:8
+W:0:1:8:1000
+C:0:0:0:5
+T:32:0:6
+T:32:8:99
+T:33:0:99
+T:115:57:57
+R:100
+F:SEARCH | RES_BLIND | SEE_INVIS
+f:SEARCH
+R:20
+F:ESP_ALL
+
+N:31:of Infravision
+X:A:33:11
+W:0:1:15:500
+C:0:0:0:5
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:INFRA | HIDE_TYPE
+f:INFRA
+
+N:32:of Light
+X:A:33:6
+W:0:2:15:500
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:LITE1 | RES_LITE
+f:LITE1
+
+N:33:of Telepathy
+X:A:33:20
+W:0:1:8:50000
+T:33:0:99
+R:100
+F:ESP_ALL
+f:ESP_ALL
+
+N:34:of Regeneration
+X:A:33:10
+W:0:1:8:1500
+T:32:0:6
+T:32:8:99
+T:33:0:99
+T:115:57:57
+R:100
+F:REGEN
+f:REGEN
+
+N:35:of Teleportation
+X:A:33:0
+W:0:1:7:50
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:TELEPORT
+f:TELEPORT
+R:90
+F:CURSED
+
+N:36:of Stupidity
+X:A:33:0
+C:0:0:0:-5
+W:0:2:7:0
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:INT | CURSED
+f:INT
+# No CURSE_NO_DROP here, players seems to unlike surprises
+
+N:37:of Naivety
+X:A:33:0
+C:0:0:0:-5
+W:0:2:7:0
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:WIS
+f:WIS
+
+N:38:of Ugliness
+X:A:33:0
+C:0:0:0:-5
+W:0:1:7:0
+T:32:0:6
+T:32:8:99
+T:115:57:57
+R:100
+F:CHR
+f:CHR
+
+N:39:of Sickliness
+X:A:33:0
+C:0:0:0:-5
+W:0:1:7:0
+T:33:0:99
+R:100
+F:STR | DEX | CON
+
+N:40:Dwarven
+T:32:0:6
+T:32:8:99
+X:B:33:13
+C:0:0:0:2
+W:0:1:8:500
+R:100
+F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON
+
+
+### Cloaks ###
+
+N:41:of Protection
+X:A:31:10
+W:0:4:19:1500
+C:0:0:10:0
+T:35:0:255
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS
+
+N:42:of Stealth
+X:A:31:10
+W:0:8:18:500
+C:0:0:0:3
+T:35:0:99
+R:100
+F:STEALTH
+f:STEALTH
+
+N:43:of Aman
+X:A:31:20
+W:0:1:28:4000
+C:0:0:20:3
+T:35:0:255
+R:100
+F:STEALTH |
+f:STEALTH |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:OLD_RESIST
+
+# Aura, Fire
+N:44:of Immolation
+X:A:31:16
+W:0:1:18:4000
+C:0:0:4:0
+T:35:0:255
+R:100
+F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE
+f:SH_FIRE
+
+N:45:of Enveloping
+X:A:31:0
+W:0:1:3:0
+C:-10:-10:0:0
+T:35:0:255
+R:100
+F:SHOW_MODS
+
+N:46:of Vulnerability
+X:A:31:0
+W:0:1:3:0
+C:0:0:-50:0
+T:35:0:255
+R:100
+F:AGGRAVATE
+
+N:47:of Irritation
+X:A:31:0
+W:0:1:3:0
+C:-15:-15:0:0
+T:35:0:255
+R:100
+F:AGGRAVATE | SHOW_MODS
+
+# Aura, Electricity
+N:48:of Electricity
+X:A:31:16
+W:0:1:18:4000
+C:0:0:4:0
+T:35:0:255
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC
+
+### Gloves ###
+
+N:49:of Free Action
+X:A:34:11
+W:0:4:10:1000
+T:31:0:99
+R:100
+F:FREE_ACT
+f:FREE_ACT
+
+N:50:of Slaying
+X:A:34:17
+W:0:3:10:1500
+C:6:6:0:0
+T:31:0:99
+R:100
+F:SHOW_MODS
+
+N:51:of Agility
+X:A:34:14
+W:0:2:10:1000
+C:0:0:0:5
+T:31:0:99
+R:100
+F:DEX | HIDE_TYPE
+f:DEX
+
+N:52:of Power
+T:31:0:99
+X:A:34:22
+W:0:1:10:2500
+C:5:5:0:5
+R:100
+F:STR | SHOW_MODS | HIDE_TYPE
+f:STR
+F:R_HIGH
+
+# 53 Gauntlets only
+N:53:of Peace
+X:A:34:0
+W:0:1:3:0
+C:-10:-10:0:0
+T:31:2:2
+R:100
+F:HEAVY_CURSE | CURSED
+
+# 54 Gloves only
+N:54:of Charming
+X:A:34:5
+T:31:1:1
+W:0:1:11:400
+C:0:0:0:6
+R:100
+F:CHR
+R:33
+F:STEALTH
+f:STEALTH
+
+N:55:of Weakness
+T:31:0:99
+X:A:34:0
+W:0:1:3:0
+C:0:0:0:-10
+R:100
+F:STR
+
+N:56:of Clumsiness
+X:A:34:0
+W:0:1:3:0
+C:0:0:0:-10
+R:100
+F:DEX
+T:31:0:99
+
+
+### Boots ###
+
+N:57:of Levitation
+X:A:35:7
+W:0:8:27:250
+T:30:0:99
+R:100
+F:FEATHER
+f:FEATHER
+R:40
+F:R_HIGH
+
+N:58:of Stealth
+X:A:35:16
+W:0:8:27:500
+C:0:0:0:3
+T:30:0:99
+R:100
+F:STEALTH
+f:STEALTH
+
+N:59:of Free Action
+X:A:35:15
+W:0:5:27:1000
+T:30:0:99
+R:100
+F:FREE_ACT
+f:FREE_ACT
+
+N:60:of Speed
+X:A:35:25
+W:0:1:27:200000
+C:0:0:0:10
+T:30:0:99
+R:100
+F:SPEED | HIDE_TYPE
+f:SPEED
+R:10
+F:PVAL_M3
+
+# 61 Metal boots only
+
+N:61:of Dwarvish Endurance
+X:A:35:15
+W:0:1:20:5000
+C:0:0:0:6
+T:30:6:6
+R:100
+F:CON | INFRA | RES_DARK
+R:33
+F:STR
+
+N:62:of Noise
+X:A:35:0
+W:0:1:3:0
+T:30:0:99
+R:100
+F:AGGRAVATE
+f:AGGRAVATE
+
+N:63:of Slowness
+X:A:35:0
+W:0:1:3:0
+C:0:0:0:-5
+T:30:0:99
+R:100
+F:SPEED
+f:SPEED
+
+N:64:of Annoyance
+X:A:35:0
+W:0:1:3:0
+C:0:0:0:-10
+T:30:0:99
+R:100
+F:SPEED | AGGRAVATE
+
+
+### Weapons ###
+
+N:65:of Aman
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:30
+W:0:2:44:20000
+C:6:6:4:3
+R:100
+F:WIS |
+F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
+F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL
+F:SUSTAIN | LIMIT_BLOWS
+R:10
+F:BLOWS
+R:1
+F:PVAL_M1
+
+N:66:(Defender)
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:25
+W:0:2:44:15000
+C:4:4:8:4
+R:100
+F:STEALTH |
+f:STEALTH |
+F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:SUSTAIN | R_HIGH
+R:33
+F:RES_POIS
+
+N:67:Blessed
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:B:24:20
+W:0:1:44:5000
+C:0:0:0:3
+R:100
+F:WIS | ESP_GOOD
+F:BLESSED | ABILITY
+f:BLESSED
+
+N:68:of Greater Life
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:20
+W:0:1:50:30000
+C:5:5:0:3
+r:N:MUST2H
+R:100
+F:LIFE | HOLD_LIFE
+f:LIFE
+
+N:69:of Westernesse
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:20
+W:0:2:44:20000
+C:5:5:0:2
+R:100
+F:STR | DEX | CON |
+F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
+F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT
+R:33
+F:RES_FEAR
+R:50
+F:RES_MORGUL
+
+N:70:of Extra Attacks
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:20
+W:0:1:44:10000
+C:0:0:0:3
+R:100
+F:BLOWS
+f:BLOWS
+
+N:71:of Slaying
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:15
+W:0:2:44:2500
+C:0:0:0:0
+R:100
+F:SLAY_WEAP | WOUNDING
+
+N:72:of Spinning
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:18
+W:0:1:44:9000
+C:8:8:0:2
+R:100
+F:DEX | STR | VORPAL | ACTIVATE
+a:SPIN
+
+# The "Elemental" brands (4) (6)
+
+N:73:Acidic
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:15
+W:0:4:44:5000
+R:100
+F:BRAND_ACID | RES_ACID | IGNORE_ACID
+f:BRAND_ACID
+
+N:74:Shocking
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:20
+W:0:4:44:4500
+R:100
+F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
+f:BRAND_ELEC
+
+N:75:Fiery
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:20
+W:0:4:44:3500
+R:100
+F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1
+f:BRAND_FIRE |
+
+N:76:Frozen
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:15
+W:0:4:44:3000
+R:100
+F:BRAND_COLD | RES_COLD | IGNORE_COLD
+f:BRAND_COLD |
+
+N:77:Venomous
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:20
+W:0:4:44:4000
+R:100
+F:BRAND_POIS | RES_POIS
+f:BRAND_POIS |
+
+N:78:Chaotic
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:29
+T:23:31:255
+T:24:0:255
+T:115:55:55
+X:B:24:28
+W:0:1:44:10000
+R:100
+F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE
+f:CHAOTIC
+F:R_ANY
+
+N:79:Sharp
+T:125:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:20
+W:0:2:44:5000
+R:100
+F:VORPAL
+f:VORPAL
+
+N:80:of Earthquakes
+T:125:0:255
+T:21:0:255
+T:115:55:55
+X:A:24:20
+W:0:1:44:4000
+C:10:10:0:6
+R:100
+F:IMPACT | STR | TUNNEL | HIDE_TYPE
+f:IMPACT
+
+# The "Slay" brands (8)
+
+N:81:of Slay Animal
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:18
+W:0:6:44:3500
+R:100
+F:SLAY_ANIMAL
+f:SLAY_ANIMAL
+
+N:82:of Slay Evil
+T:15:0:255
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:18
+W:0:6:44:3500
+R:100
+F:SLAY_EVIL
+f:SLAY_EVIL
+
+N:83:of Slay Undead
+T:15:0:255
+T:21:0:19
+T:21:21:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:18
+W:0:6:44:3500
+R:100
+F:SLAY_UNDEAD
+f:SLAY_UNDEAD
+
+N:84:of Slay Demon
+T:15:0:255
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:14
+W:0:6:44:2500
+R:100
+F:SLAY_DEMON
+f:SLAY_DEMON
+
+N:85:of Slay Orc
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:10
+W:0:6:44:2500
+R:100
+F:SLAY_ORC
+f:SLAY_ORC
+
+N:86:of Slay Troll
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:10
+W:0:6:44:2500
+R:100
+F:SLAY_TROLL
+f:SLAY_TROLL
+
+N:87:of Slay Giant
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:14
+W:0:6:44:2500
+R:100
+F:SLAY_GIANT
+f:SLAY_GIANT
+
+N:88:of Slay Dragon
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:18
+W:0:6:44:3500
+R:100
+F:SLAY_DRAGON
+f:SLAY_DRAGON
+
+# The "Kill" brands (8)
+
+N:89:of *Slay Animal*
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:20
+W:0:2:44:6000
+C:0:0:0:2
+R:100
+F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL
+f:SLAY_ANIMAL | STEALTH
+
+N:90:of *Slay Evil*
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:20
+W:0:2:44:6000
+C:0:0:0:2
+R:100
+F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY
+f:SLAY_EVIL |
+
+N:91:of *Slay Undead*
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:24
+W:0:2:44:8000
+C:0:0:0:2
+R:100
+F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER
+f:KILL_UNDEAD |
+
+N:92:of *Slay Demon*
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:16
+W:0:2:44:8000
+C:0:0:0:2
+R:100
+F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS
+f:KILL_DEMON |
+
+N:93:of *Slay Orc*
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:14
+W:0:2:44:4000
+C:0:0:0:2
+R:100
+F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX |
+f:SLAY_ORC |
+
+N:94:of *Slay Troll*
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:14
+W:0:2:44:4000
+C:0:0:0:2
+R:100
+F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR
+f:SLAY_TROLL |
+
+N:95:of *Slay Giant*
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:16
+W:0:2:44:4000
+C:0:0:0:2
+R:100
+F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR
+f:SLAY_GIANT |
+
+N:96:of *Slay Dragon*
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:24
+W:0:2:44:8000
+C:0:0:0:2
+R:100
+F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR |
+f:KILL_DRAGON
+F:R_LOW | R_ELEM
+R:20
+F:RES_POIS
+
+N:97:Vampiric
+T:125:0:255
+T:23:0:255
+T:115:55:55
+X:B:24:25
+W:0:2:44:10000
+C:0:0:0:-2
+R:100
+F:LIFE | VAMPIRIC | HOLD_LIFE
+f:LIFE | VAMPIRIC
+
+N:98:(*Defender*)
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:35
+W:0:1:100:50000
+C:-15:-15:20:4
+R:100
+F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE |
+f:STEALTH
+F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:R_ANY | R_LOW | SUSTAIN
+R:30
+F:R_ANY | R_LOW | SUSTAIN
+R:20
+F:R_ANY | R_LOW | SUSTAIN | R_HIGH
+R:10
+F:R_IMMUNITY | R_ANY
+
+N:99:of the Thunderlords
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:22
+W:0:1:100:7000
+C:4:4:0:2
+a:TELEPORT
+R:100
+F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC
+F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON
+F:R_HIGH
+R:12
+F:ABILITY
+R:2
+F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS
+
+N:100:of Gondolin
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:26
+W:0:1:44:25000
+C:7:7:0:3
+R:100
+F:STR | CON | ESP_EVIL | RES_FEAR |
+F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON |
+F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY |
+F:IGNORE_ACID | IGNORE_FIRE
+R:33
+F:R_HIGH
+R:33
+F:HOLD_LIFE
+R:22
+F:DEX
+
+# Diggers only
+
+N:101:of Digging
+T:20:0:255
+X:A:24:4
+W:0:1:2:500
+C:0:0:0:5
+R:100
+F:TUNNEL |
+f:TUNNEL |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+# More weapons
+
+N:102:Spectral
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:B:24:30
+W:0:1:5:5000
+R:100
+F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP
+F:ACTIVATE
+a:SPECTRAL
+
+N:103:of Morgul
+T:125:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:0
+W:0:1:1:0
+C:-20:-20:-10:-10
+R:100
+F:LUCK
+F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP |
+F:AUTO_CURSE | WOUNDING
+# No CURSE_NO_DROP here, players seems to unlike surprises
+
+N:104:of Nothingness
+T:125:0:255
+T:15:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+X:A:24:0
+W:0:1:2:0
+C:-100:-100:0:0
+R:100
+F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE
+
+
+### Missile Launchers ###
+
+N:105:of Accuracy
+T:19:0:255
+T:15:0:255
+X:A:25:10
+W:0:8:21:1000
+C:15:5:0:0
+
+N:106:of Power
+T:19:0:255
+T:15:0:255
+X:A:25:10
+W:0:8:21:1000
+C:5:15:0:0
+
+N:107:of Extra Might
+T:19:0:255
+X:A:25:20
+W:0:4:21:10000
+C:5:10:0:1
+R:100
+F:XTRA_MIGHT | PVAL_M3 | R_ANY
+f:XTRA_MIGHT |
+
+N:108:of Extra Shots
+T:19:0:255
+X:A:25:20
+C:10:5:0:1
+W:0:4:21:10000
+R:100
+F:XTRA_SHOTS | PVAL_M2
+f:XTRA_SHOTS |
+
+# Bows only
+N:109:of Lothlorien
+T:19:12:13
+X:A:25:20
+W:50:2:21:30000
+C:10:10:0:2
+R:100
+F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE |
+F:BLESSED | ABILITY
+
+# Crossbows only
+N:110:of the Haradrim
+T:19:23:24
+X:A:25:30
+W:50:2:21:20000
+C:5:15:0:1
+R:100
+F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
+
+# Slings only
+N:111:of Buckland
+X:A:25:25
+W:40:2:21:20000
+C:8:8:0:2
+T:19:2:2
+R:100
+F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
+
+
+### Ammo ###
+
+N:112:of Slay Animal
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+W:0:2:12:25
+R:100
+F:SLAY_ANIMAL
+f:SLAY_ANIMAL
+
+N:113:of Slay Evil
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+W:0:2:12:25
+R:100
+F:SLAY_EVIL
+f:SLAY_EVIL
+
+N:114:of Slay Undead
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+W:0:1:12:35
+R:100
+F:SLAY_UNDEAD
+f:SLAY_UNDEAD
+
+N:115:of Venom
+T:16:0:99
+T:17:0:2
+T:18:0:2
+X:A:23:10
+R:100
+F:BRAND_POIS
+f:BRAND_POIS
+W:0:2:12:25
+
+N:116:of Acid
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+R:100
+F:BRAND_ACID | IGNORE_ACID
+f:BRAND_ACID |
+W:0:1:12:30
+
+# 117 All Elements at once - melee weapon
+N:117:Elemental
+X:B:24:30
+W:10:1:50:26000
+T:21:0:99
+T:22:0:99
+T:23:0:99
+T:24:0:99
+R:100
+F:BRAND_ACID | RES_ACID | IGNORE_ACID
+F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
+F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
+F:BRAND_COLD | RES_COLD | IGNORE_COLD
+F:BRAND_POIS | RES_POIS | DRAIN_MANA
+f:BRAND_ACID |
+f:BRAND_ELEC |
+f:BRAND_FIRE |
+f:BRAND_COLD |
+f:BRAND_POIS |
+
+N:118:of Slay Demon
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+W:0:1:12:35
+R:100
+F:SLAY_DEMON
+f:SLAY_DEMON
+
+N:119:of Slay Dragon
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+R:100
+F:SLAY_DRAGON
+f:SLAY_DRAGON
+W:0:1:12:35
+
+N:120:of Slaying
+X:A:23:15
+W:0:1:12:20
+C:12:12:0:0
+R:100
+F:DAM_DIE
+
+N:121:of Lightning
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+R:100
+F:BRAND_ELEC | IGNORE_ELEC
+f:BRAND_ELEC |
+W:0:1:12:30
+
+N:122:of Flame
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+R:100
+F:BRAND_FIRE | IGNORE_FIRE
+f:BRAND_FIRE |
+W:0:2:12:25
+
+N:123:of Frost
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:10
+R:100
+F:BRAND_COLD | IGNORE_COLD
+f:BRAND_COLD |
+W:0:2:12:25
+
+N:124:of Wounding
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:5
+W:0:3:12:20
+C:6:6:0:0
+
+N:125:of Backbiting
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:A:23:0
+W:0:1:2:0
+C:-50:-50:0:0
+
+
+### Special Broken Items ###
+
+# Destroyed Weapon
+N:126:Shattered
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:B:24:0
+W:0:1:2:0
+C:-5:-5:0:0
+
+# Destroyed Body Armor
+
+N:127:Blasted
+T:16:0:99
+T:17:0:99
+T:18:0:99
+X:B:30:0
+W:0:1:2:0
+C:0:0:-10:0
+
+
+# Instruments
+
+N:128:of the Eldar
+T:14:0:59
+T:14:61:255
+X:A:25:20
+W:0:2:3:1000
+C:0:0:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
+F:RES_ACID | CHR | SEE_INVIS
+F:R_ANY | PVAL_M2
+R:25
+F:PVAL_M1
+
+N:129:of Power
+T:14:0:59
+T:14:61:255
+X:A:25:20
+W:0:1:3:2000
+C:0:0:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR |
+F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS
+F:R_ANY | PVAL_M3
+R:50
+F:PVAL_M1
+R:35
+F:PVAL_M1
+
+# Horn, now four different ego items (for different GF_ values)
+# see items 181, 182 & 183.
+N:130:Dragon
+T:14:60:60
+X:B:25:20
+W:0:1:2:2000
+C:0:0:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE
+F:R_ANY | PVAL_M2
+R:50
+F:PVAL_M1
+R:25
+F:PVAL_M1
+a:BA_ACID_H
+
+# Rods ego
+N:131:Capacity of
+T:67:0:255
+X:A:51:10
+W:0:2:10:1000
+C:0:0:0:0
+R:100
+F:CAPACITY
+f:CAPACITY
+
+N:132:Cheapness of
+T:67:0:255
+X:A:51:10
+W:0:2:10:700
+C:0:0:0:0
+R:100
+F:CHEAPNESS
+f:CHEAPNESS
+
+N:133:Quickness of
+T:67:0:255
+X:A:51:15
+W:0:3:10:1100
+C:0:0:0:0
+R:100
+F:FAST_CAST
+f:FAST_CAST
+
+N:134:Charging of
+T:67:0:255
+X:A:51:15
+W:0:2:10:1500
+C:0:0:0:0
+R:100
+F:CHARGING
+f:CHARGING
+
+N:135:the Istari of
+T:67:0:255
+X:A:51:10
+W:0:1:10:10000
+C:0:0:0:0
+R:100
+F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST |
+
+### Lights ###
+
+N:136:of Boldness
+X:A:0:5
+T:39:0:99
+W:0:1:5:1000
+Z:remove fear
+
+N:137:of Fearlessness
+X:A:0:5
+T:39:0:99
+W:0:1:10:1500
+R:100
+F:RES_FEAR
+
+N:138:of Illumination
+X:A:0:5
+T:39:0:99
+W:0:3:10:1000
+Z:illuminate
+R:10
+F:LITE1
+R:5
+F:LITE2
+R:2
+F:LITE3
+
+N:139:of Brightness
+X:A:0:5
+T:39:0:99
+W:0:3:10:1000
+R:100
+F:LITE1
+f:LITE1
+R:60
+F:LITE2
+R:30
+F:LITE3
+R:30
+F:RES_DARK
+
+N:140:of *Brightness*
+X:A:0:9
+T:39:0:99
+W:0:1:40:5000
+R:100
+F:LITE1
+F:LITE2
+F:LITE3
+f:LITE1
+f:LITE2
+f:LITE3
+F:RES_DARK
+
+N:141:of the Shadows
+X:A:0:6
+T:39:0:99
+W:0:1:20:3000
+C:0:0:0:2
+R:100
+F:INVIS
+R:70
+F:RES_DARK
+R:50
+F:RES_LITE
+
+N:142:of Infravision
+X:A:0:3
+T:39:0:99
+W:0:1:10:700
+C:0:0:0:3
+R:100
+F:INFRA
+f:INFRA
+
+N:143:of the Eternal Eye
+X:A:0:7
+T:39:0:99
+W:0:3:40:4000
+C:0:0:0:0
+R:100
+F:RES_BLIND | SEE_INVIS
+
+N:144:of the Ethereal Eye
+X:A:0:7
+T:39:0:99
+W:0:3:40:4000
+C:0:0:0:0
+Z:magic map
+
+N:145:of Fading
+X:A:0:0
+T:39:2:99
+W:0:1:1:0
+C:0:0:0:0
+R:100
+F:FUEL_LITE
+
+# Armor (dwarven): must be heavy metal, and not rusty chain mail
+
+N:146:Dwarven
+T:37:2:255
+X:B:30:18
+W:0:2:20:5000
+C:0:0:15:2
+R:100
+F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE |
+F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+# Ring and Amulet egos
+
+N:147:Indestructible
+X:B:0:2
+T:40:0:255
+T:45:0:255
+W:0:1:10:1000
+C:0:0:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+N:148:Cursed
+X:B:0:0
+T:40:0:255
+T:45:0:255
+W:0:1:10:0
+C:0:0:0:0
+R:100
+F:AUTO_CURSE
+f:AUTO_CURSE
+
+# Scrolls & school spellbooks & staves
+N:149:Fireproof
+X:B:0:1
+T:70:0:255
+T:111:0:255
+T:55:0:255
+W:0:1:10:1000
+C:0:0:0:0
+R:100
+F:IGNORE_FIRE
+f:IGNORE_FIRE
+
+# Wands & Staffs(NOT wishing nor nothing)
+N:150:of Plenty
+X:A:0:1
+T:55:0:29
+T:55:32:255
+T:65:0:29
+T:65:31:255
+W:0:1:20:1000
+C:0:0:0:3
+R:100
+F:PVAL_M5 | PVAL_M3
+R:50
+F:PVAL_M5 | PVAL_M3
+R:10
+F:PVAL_M5 | PVAL_M3
+R:1
+F:PVAL_M5 | PVAL_M3
+
+
+### Trapping Kits ###
+
+N:151:of Extra Might
+X:A:0:5
+T:46:1:3
+W:0:1:10:1000
+C:20:20:0:2
+R:100
+F:XTRA_MIGHT
+f:XTRA_MIGHT
+
+N:152:of Extra Shots
+X:A:0:10
+T:46:0:99
+W:0:1:10:2000
+C:20:20:0:3
+R:100
+F:XTRA_SHOTS
+f:XTRA_SHOTS
+
+N:153:Automatic
+X:B:0:15
+T:46:0:99
+W:0:1:10:3000
+C:10:10:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
+F:AUTOMATIC_5
+f:AUTOMATIC_5
+
+N:154:Fully Automatic
+X:B:0:15
+T:46:0:99
+W:0:1:15:5000
+C:10:10:0:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
+F:AUTOMATIC_99
+f:AUTOMATIC_99
+
+N:155:Well-hidden
+X:B:0:5
+T:46:0:99
+W:0:1:8:1000
+C:15:15:5:12
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE |
+F:STEALTH | HIDE_TYPE
+f:STEALTH
+
+N:156:Complicated
+X:B:0:10
+T:46:0:99
+W:0:1:12:2000
+C:15:15:30:0
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE
+
+N:157:Obvious
+X:B:0:0
+T:46:0:99
+W:0:1:1:0
+C:-20:-20:-20:-20
+R:100
+F:STEALTH | CURSED | HIDE_TYPE
+f:STEALTH
+
+N:158:for Dragons
+X:A:0:5
+T:46:0:99
+W:0:3:10:500
+C:20:20:10:4
+R:100
+F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS |
+F:IGNORE_ACID | IGNORE_FIRE
+
+N:159:for Demons
+X:A:0:5
+T:46:0:99
+W:0:3:10:500
+C:20:20:10:4
+R:100
+F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS
+F:IGNORE_ACID | IGNORE_FIRE
+
+N:160:for Animals
+X:A:0:5
+T:46:0:99
+W:0:3:10:500
+C:20:20:10:4
+R:100
+F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS
+
+N:161:for Undead
+X:A:0:5
+T:46:0:99
+W:0:3:10:500
+C:20:20:10:4
+R:100
+F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST
+
+N:162:for Evil
+X:A:0:5
+T:46:0:99
+W:0:3:10:500
+C:20:20:10:4
+R:100
+F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST
+
+# Lite ego
+N:163:of the Magi
+X:A:0:0
+T:39:1:99
+W:0:1:150:2000
+C:0:0:0:3
+Z:magic map
+R:100
+F:INT | WIS | CHR
+R:60
+F:INVIS | RES_BLIND
+R:30
+F:R_HIGH
+R:30
+F:PVAL_M2
+R:50:
+F:SPELL_CONTAIN | WIELD_CAST
+
+### New ego-items added by JLE
+
+# Armor of Vulnerability (the only cursed armor)
+N:164:of Vulnerability
+X:A:30:0
+W:0:2:20:0
+C:0:0:-50:0
+T:36:0:99
+T:37:0:99
+R:100
+F:AGGRAVATE | CURSED
+
+# Shield of Vulnerability (the only cursed shield)
+N:165:of Vulnerability
+X:A:32:0
+W:0:2:22:0
+C:0:0:-50:0
+T:115:56:56
+T:34:0:99
+R:100
+F:AGGRAVATE | CURSED
+
+# Shield of Preservation -
+N:166:of Preservation
+X:A:32:25
+W:40:2:44:20000
+C:-10:-10:20:0
+T:115:56:56
+T:34:0:99
+R:100
+F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+R:33
+F:R_LOW
+R:33
+F:R_LOW
+
+# Helm/Crown of Serenity
+N:167:of Serenity
+X:A:33:20
+W:35:1:15:4000
+T:32:0:6
+T:32:8:99
+T:33:0:99
+R:100
+F:RES_SOUND | RES_CONF | RES_FEAR
+
+# Crown of Night and Day
+N:168:of Night and Day
+X:A:33:18
+W:35:1:15:4000
+T:33:0:99
+R:100
+F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS | RES_BLIND | IGNORE_ACID
+
+# Cloak of the Magi
+N:169:of the Magi
+X:A:31:15
+W:30:1:18:2000
+C:-5:-5:5:3
+T:35:0:99
+R:100
+F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID
+R:30
+F:SPELL_CONTAIN | WIELD_CAST
+
+# Cloak of Invisibility
+N:170:of Invisibility
+X:A:31:20
+W:40:1:18:3000
+C:0:0:10:5
+T:35:0:99
+R:100
+F:STEALTH | HIDE_TYPE | INVIS
+f:INVIS
+
+# Cloak of the Bat
+N:171:of the Bat
+X:A:31:15
+W:50:1:35:3000
+C:-10:-10:10:3
+T:35:0:99
+R:100
+F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH
+
+# Leather Gloves of Thievery
+N:172:of Thievery
+X:A:34:22
+W:40:1:15:5000
+C:8:3:0:5
+T:31:1:1
+R:100
+F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID
+R:10
+F:SPEED
+
+# Gauntlets and Cesti of Combat
+N:173:of Combat
+X:A:34:22
+W:50:1:15:7000
+C:6:8:-20:2
+T:31:2:99
+R:100
+F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR |
+F:DRAIN_HP
+R:25
+F:BLOWS
+
+# Boots of Stability
+N:174:of Stability
+X:A:35:20
+W:0:3:27:5000
+T:30:0:99
+R:100
+F:RES_NEXUS | FEATHER
+
+# Boots of Elvenkind (leather boots only)
+N:175:of Elvenkind
+X:A:35:30
+W:60:1:36:200000
+C:0:0:0:5
+T:30:2:3
+R:100
+F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY
+
+# Weapon of Fury (must be big heavy type of weapon, no daggers or whips)
+N:176:of Fury
+X:A:24:30
+W:40:1:66:20000
+T:21:12:99
+T:22:10:99
+T:23:16:99
+T:24:8:99
+T:125:0:99
+C:10:10:-20:2
+R:100
+F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
+F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA
+
+# Staffs of wishing
+N:177:of Plenty
+X:A:0:1
+T:55:31:31
+W:0:1:20:1000
+C:0:0:0:2
+R:100
+F:PVAL_M2
+
+
+# Diggers only
+
+N:178:Magical
+T:20:0:255
+X:B:24:4
+W:0:1:10:500
+C:0:0:0:0
+Z:stone to mud
+R:100
+
+# Rod
+N:179:Simplicity of
+T:67:0:255
+X:A:51:8
+W:3:2:8:1000
+C:0:0:0:0
+R:100
+F:EASY_USE
+f:EASY_USE
+
+# Lite ego
+N:180:of Warmth
+X:A:0:0
+T:39:1:99
+W:0:1:10:500
+C:0:0:0:0
+R:100
+F:RES_COLD
+
+#Three more horn types, for different activation types...
+N:181:Dragon
+T:14:7:7
+X:B:25:20
+W:0:1:2:2000
+C:0:0:0:0
+a:BA_COLD_3
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
+
+N:182:Dragon
+T:14:7:7
+X:B:25:20
+W:0:1:2:2000
+C:0:0:0:0
+a:BA_ELEC_3
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
+
+N:183:Dragon
+T:14:7:7
+X:B:25:20
+W:0:1:2:2000
+C:0:0:0:0
+a:BA_FIRE_H
+R:100
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
+
+# Helm of water breathing
+N:184:of Water Breathing
+X:A:33:13
+C:0:0:0:2
+W:15:1:25:1000
+T:32:5:10
+R:100
+F:WATER_BREATH | IGNORE_ACID
+f:WATER_BREATH
+
+# A second of life for non MUST2H weapons, much lower value tho
+N:185:of Life
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+X:A:24:20
+W:0:1:50:30000
+C:5:5:0:1
+r:F:MUST2H
+R:100
+F:LIFE | HOLD_LIFE
+f:LIFE
+
+# Cloak of Air
+N:186:of Air
+X:A:31:10
+W:30:1:35:1500
+C:0:0:0:0
+T:35:0:255
+R:100
+F:MAGIC_BREATH
+
+# Ego DSM
+N:187:Polished
+T:38:0:255
+X:B:30:5
+W:40:25:100:25000
+C:0:0:0:0
+R:100
+F:REFLECT
+
+# Ego Heavy Crossbow
+N:188:of Siegecraft
+T:19:24:24
+X:A:25:30
+W:60:5:30:30000
+C:10:15:20:2
+R:120
+F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE
+
+# N: serial number : ego type
+# D: description
+# T: tval : min sval : max sval
+# R: rarity
+# X: position : slot : rating
+# W: depth : rarity1 : rarity2 : cost
+# C: to-hit : to-dam : to-ac : pval
+# r:N:needed flags on the base object
+# r:F:forbidden flags on the base object
+# Z: granted_power
+# F: flags
diff --git a/lib/edit/evil.map b/lib/edit/evil.map
new file mode 100644
index 00000000..a2f00914
--- /dev/null
+++ b/lib/edit/evil.map
@@ -0,0 +1,52 @@
+# permanent wall
+F:X:61:0
+
+# granite
+F:#:57:0
+
+# Mountain Chain
+F:^:97:0
+
+# up staircase
+F:<:6:0
+
+# Dirt
+F:.:88:0
+
+# Lesser Balrog
+F:b:88:0:996:0:0:0:0:0:0:2
+
+# Greater Balrog
+F:B:88:0:807:0:0:0:0:0:0:2
+
+# Pit Fiend
+F:P:88:0:812:0:0:0:0:0:0:2
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:X^..^^^^^^^^^..^^^^^^^^^^^^^^^^^X
+D:X^...^^^^^^.........^^^^^^^^^^^^X
+D:X^^..^^^^^..^^^^..^B^^^^^^^^^^^^X
+D:X^...^^^^...^^^^^..^^^^^^^^^^^^^X
+D:X^^..^^^..^^.^^^^^^^^^^^^^^^^^^^X
+D:X^..^^^^^.....^^^^^.^^^^^^^^^^^^X
+D:X^^..^^^^..^^.^^^.^......^^^^^^^X
+D:X^..^^^^..^^...^^...^..^.^^^^^^^X
+D:X^^..^^^..^^^..^...^^^....^^^^^^X
+D:X^^^...^.^^^.....^^^^P...<^^^^^^X
+D:X^^^.....^^^^..^^^^^^^^..^^^^^^^X
+D:X^^^^^^.^^^^..^^^^^^^^^^^^^^^^^^X
+D:X^^^^^^^^^^^...^^^^^^^^^^^^^^^^^X
+D:X^^^^^.^^^^.^..^^^^^^^^^^^^^^^^^X
+D:X^^^^...^^...^^^...^^^^^^...^^^^X
+D:X^^^^.^....^^^^.^.....^..^..^^^^X
+D:X^^^^..^^^^^.....^...^..^^^B^^^^X
+D:X^^^P........^.....^^^^^^^^^^^^^X
+D:X^^^^^^...^^^^^^^^^^^^^^^^^^^^^^X
+D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:4
+
diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt
new file mode 100644
index 00000000..5ab0cbdc
--- /dev/null
+++ b/lib/edit/f_info.txt
@@ -0,0 +1,936 @@
+# File: f_info.txt
+
+
+# This file is used to initialize the "lib/raw/f_info.raw" file, which is
+# used to initialize the "terrain feature" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/f_info.raw" file.
+
+# Note that the terrain feature are grouped into very regular groups,
+# such that each of the bits in the feature type conveys information.
+
+# Note that terrain feature zero contains the "darkness" picture.
+
+
+# 0x00 --> nothing
+
+N:0:nothing
+G: :w
+F:FLOOR
+
+# 0x01 --> open floor
+
+N:1:open floor
+G:.:w
+F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN
+F:SUPPORT_GROWTH
+
+# 0x02 -> fountain
+N:2:fountain
+G:_:w
+F:FLOOR | NOTICE | REMEMBER | CAN_RUN
+D:0:The liquid here seems magical.
+
+# 0x03 --> glyph of warding
+
+N:3:glyph of warding
+G:;:y
+F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER
+D:0:There is a mighty spell of protection here.
+
+# 0x04 --> open door
+
+N:4:open door
+G:':U
+F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR
+
+# 0x05 --> broken door
+
+N:5:broken door
+G:':U
+F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR
+
+# 0x06 --> up stairs (perm)
+
+N:6:up staircase
+G:<:w
+F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
+D:0:There is an up staircase here.
+D:1:You cannot tunnel a stair.
+
+# 0x07 --> down stairs (perm)
+
+N:7:down staircase
+G:>:w
+F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
+D:0:There is a down staircase here.
+D:1:You cannot tunnel a stair.
+
+N:8:quest entrance
+G:>:y
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+D:1:You cannot tunnel a quest entrance.
+
+N:9:quest exit
+G:<:y
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+D:1:You cannot tunnel a quest exit.
+
+N:10:quest down level
+G:>:r
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+
+N:11:quest up level
+G:<:r
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+
+N:12:town exit
+G:>:g
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+
+N:13:shaft down
+G:>:U
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+D:0:There is a shaft down here.
+D:1:You cannot tunnel a shaft.
+
+N:14:shaft up
+G:<:U
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+D:0:There is a shaft up here.
+D:1:You cannot tunnel a shaft.
+
+# 0x0F -> empty fountain
+N:15:fountain
+G:_:D
+F:FLOOR | NOTICE | REMEMBER | CAN_RUN
+D:0:The fountain seems empty.
+
+N:16:web
+G:+:y
+F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE
+D:1:You tunnel through the web.
+D:2:a web blocking your way
+
+# Trap -- the flags are not used by the program
+N:17:trap
+G:^:w
+F:FLOOR | NOTICE | REMEMBER
+
+# 0x12 --> 0x1F -- UNUSED
+
+# 0x2x --> locked door (power 0)
+
+N:32:door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 1)
+
+N:33:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 2)
+
+N:34:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 3)
+
+N:35:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 4)
+
+N:36:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 5)
+
+N:37:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 6)
+
+N:38:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> locked door (power 7)
+
+N:39:locked door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 0)
+
+N:40:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 1)
+
+N:41:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 2)
+
+N:42:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 3)
+
+N:43:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 4)
+
+N:44:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 5)
+
+N:45:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 6)
+
+N:46:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x2x --> jammed door (power 7)
+
+N:47:jammed door
+G:+:U
+M:32
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
+F:TUNNELABLE
+D:1:You bash the boor.
+
+# 0x30 --> secret door
+
+N:48:secret door
+G:#:w
+M:56
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel.
+
+# 0x31 --> rubble
+
+N:49:pile of rubble
+G:::w
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:CAN_FLY | SUPPORT_LIGHT
+F:TUNNELABLE
+D:1:You dig in the rubble.
+
+# 0x32 --> magma vein
+
+N:50:magma vein
+G:%:s
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the magma vein.
+
+# 0x33 --> quartz vein
+
+N:51:quartz vein
+G:%:w
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the quartz vein.
+
+# 0x34 --> magma vein + treasure
+
+N:52:magma vein
+G:%:s
+M:50
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the magma vein.
+
+# 0x35 --> quartz vein + treasure
+
+N:53:quartz vein
+G:%:w
+M:51
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the quartz vein.
+
+# 0x36 --> magma vein + known treasure
+
+N:54:magma vein with treasure
+G:*:o
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the magma vein.
+
+# 0x37 --> quartz vein + known treasure
+
+N:55:quartz vein with treasure
+G:*:o
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the quartz vein.
+
+# 0x38 --> granite wall -- basic
+
+N:56:granite wall
+G:#:w
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the granite wall.
+
+# 0x39 --> granite wall -- inner
+
+N:57:granite wall
+G:#:w
+M:56
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the granite wall.
+
+# 0x3A --> granite wall -- outer
+
+N:58:granite wall
+G:#:w
+M:56
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the granite wall.
+
+# 0x3B --> granite wall -- solid
+
+N:59:granite wall
+G:#:w
+M:56
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the granite wall.
+
+# 0x3C --> permanent wall -- basic (perm)
+
+N:60:permanent wall
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+# 0x3D --> permanent wall -- inner (perm)
+
+N:61:permanent wall
+G:#:w
+M:60
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+# 0x3E --> permanent wall -- outer (perm)
+
+N:62:permanent wall
+G:#:w
+M:60
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+# 0x3F --> permanent wall -- solid (perm)
+
+N:63:permanent wall
+G:#:w
+M:60
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:64:explosive rune
+G:*:R
+F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT
+D:0:This rune seems unstable.
+
+N:65:Straight Road startpoint
+G:*:w
+F:FLOOR | REMEMBER | NOTICE
+
+N:66:section of the Straight Road
+G:*:B
+F:FLOOR | REMEMBER | NOTICE
+
+N:67:section of the Straight Road
+G:*:b
+F:FLOOR | REMEMBER | NOTICE
+
+N:68:section of the Straight Road
+G:*:B
+F:FLOOR | REMEMBER | NOTICE
+
+N:69:section of the Straight Road
+G:*:b
+F:FLOOR | REMEMBER | NOTICE
+
+N:70:section of the Straight Road
+G:*:W
+F:FLOOR | REMEMBER | NOTICE
+
+N:71:section of the Straight Road (discharged)
+G:*:W
+F:FLOOR | REMEMBER | NOTICE
+
+N:72:Straight Road exit
+G:*:w
+F:FLOOR | REMEMBER | NOTICE
+
+N:73:corrupted section of the Straight Road
+G:*:D
+F:FLOOR | REMEMBER | NOTICE
+
+# 74 --> shop
+
+N:74:Building
+G:1:U
+F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
+
+# 75 --> 78 Quests index
+
+N:75:permanent wall
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:76:permanent wall
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:77:permanent wall
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:78:permanent wall
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+# 79 --> 83 UNSUSED
+
+N:84:stream of shallow water
+G:~:B
+S:B:B:B:B:B:B:b
+F:ATTR_MULTI
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:SUPPORT_GROWTH
+
+# -1 = player level
+N:85:pool of deep lava
+G:.:R
+E:-1d2:1:FIRE
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+D:0:You move across the deep lava.
+
+N:86:stream of shallow lava
+G:.:r
+E:-1d1:1:FIRE
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+D:0:You move across the shallow lava.
+
+N:87:dark pit
+G:#:D
+F:CAN_LEVITATE | CAN_FLY
+F:NO_WALK | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+D:0:Ohhh, it is dark and deep.
+
+N:88:dirt
+G:.:U
+F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:SUPPORT_GROWTH
+
+N:89:patch of grass
+G:.:G
+F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:DONT_NOTICE_RUNNING
+F:SUPPORT_GROWTH
+
+N:90:ice
+G:.:W
+E:1d1:50:ICE
+F:FLOOR | NOTICE
+
+N:91:sand
+G:.:y
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:SUPPORT_GROWTH
+
+N:92:dead tree
+G:#:D
+F:CAN_FLY | CAN_PASS
+F:WALL | NO_WALK | NO_VISION | NOTICE
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You chop away at the dead tree.
+D:2:a tree blocking your way
+
+N:93:ash
+G:.:s
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:SUPPORT_GROWTH
+
+N:94:mud
+G:.:u
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:SUPPORT_GROWTH
+
+N:95:ice wall
+G:#:W
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the ice wall... #BOh chilly#w.
+D:2:an ice wall blocking your way
+
+N:96:tree
+G:#:G
+F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
+F:WALL | NO_WALK | NO_VISION
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You chop away at the tree.
+D:2:a tree blocking your way
+
+N:97:mountain chain
+G:^:U
+F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
+F:WALL | NO_WALK | NO_VISION
+F:DONT_NOTICE_RUNNING
+F:PERMANENT
+D:1:You cannot tunnel into such a hard stone.
+D:2:a hard stone block blocking your way
+
+# 0x62 --> sandwall
+
+N:98:sandwall
+G:#:y
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You easily dig into the sandwall.
+D:2:a sandwall blocking your way
+
+# 0x63 --> sandwall + treasure
+
+N:99:sandwall
+G:%:y
+M:98
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You easily dig into the sandwall.
+D:2:a sandwall blocking your way
+
+# 0x64 --> sandwall + known treasure
+
+N:100:sandwall with treasure
+G:*:o
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You easily tunnel into the sandwall.
+D:2:a sandwall blocking your way
+
+N:101:high mountain chain
+G:^:W
+F:WALL | NO_WALK | NO_VISION | PERMANENT
+F:DONT_NOTICE_RUNNING
+D:1:This rock is far too hard.
+D:2:a very hard stone block blocking your way
+
+N:102:nether mist
+G:.:v
+S:v:R:r:v:R:r:D
+E:1d1:40:NETHER
+F:ATTR_MULTI
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+
+# A diggable glass wall.
+N:103:molten glass wall
+G:.:B
+F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE
+F:DONT_NOTICE_RUNNING
+D:1:You tunnel into the molten glass wall...
+D:2:a molten glass wall blocking your way
+
+N:160:Void Jumpgate
+G:+:v
+F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
+D:0:A dark rift opens to the void here.
+
+###### Here are the altars. ######
+
+N:161:Altar of Being
+G:0:W
+F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+D:0:You feel at peace.
+
+N:162:Altar of Winds
+G:0:B
+F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+D:0:You grow a desire to become a bird.
+
+N:163:Altar of Force
+G:0:R
+F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+D:0:You grow a desire to fight evil.
+
+N:164:Altar of Darkness
+G:0:D
+F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+D:0:Images of pain and death fill your mind.
+
+N:165:Altar of Nature
+G:0:g
+F:FLOOR | REMEMBER | NOTICE | CAN_RUN
+D:0:You feel the desire to walk in a great forest.
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+# Used as a marker for random quests
+N:172:open floor
+G:.:w
+F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING
+F:SUPPORT_GROWTH
+
+# Underground Tunnel
+N:173:Underground Tunnel
+G:#:s
+F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
+D:0:Oh, an underground tunnel!
+
+# Tainted water
+N:174:stream of tainted water
+G:~:u
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:175:monster trap
+G:;:v
+F:FLOOR
+
+N:176:Void Jumpgate
+G:+:v
+F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
+D:0:A dark rift opens to the void here.
+
+N:177:lava wall
+G:#:R
+S:R:R:r:r:U:u:R
+F:ATTR_MULTI
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+D:1:The lava is far too hot to tunnel into it.
+D:2:a lava wall blocking your way
+
+N:178:Great Fire
+G:%:v
+S:R:R:y:v:y:v:R
+E:150d2:1:HELL_FIRE
+F:ATTR_MULTI
+F:FLOOR | REMEMBER | NOTICE | PERMANENT
+D:0:This fire is so powerful it could destroy even the most powerful artifacts.
+
+N:179:path to the next area
+G:>:w
+F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
+D:0:There is a path leading to the next area here.
+D:1:You cannot tunnel a path.
+
+N:180:path to the previous area
+G:<:w
+F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
+D:0:There is a path leading to the previous area here.
+D:1:You cannot tunnel a path.
+
+N:181:field
+G:::g
+F:FLOOR | PERMANENT | NOTICE | REMEMBER
+F:DONT_NOTICE_RUNNING
+D:1:You cannot tunnel a field.
+
+N:182:Ekkaia, the Encircling Sea
+G:*:b
+S:b:b:b:b:b:b:B
+F:ATTR_MULTI
+F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+N:183:void
+G: :d
+F:FLOOR
+
+# XXX 182 - 186
+
+# 187 --> terrain -- deep water
+
+N:187:pool of deep water
+G:~:b
+S:b:b:b:b:b:b:B
+F:ATTR_MULTI
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+
+# Glass wall -- can see but not pass
+N:188:glass wall
+G:.:B
+F:NO_WALK | WALL | PERMANENT | NOTICE
+F:DONT_NOTICE_RUNNING
+D:1:This glass seems to be totaly impenetrable.
+D:2:a glass wall blocking your way
+
+# Illusion wall -- can't see but can pass
+N:189:illusion wall
+G:#:w
+F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING
+D:0:Looks like this wall is not so real.
+
+# Grass roof
+N:190:Grass roof
+G:#:y
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# grass roof top
+N:191:grass roof top
+G:#:y
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# grass roof chimney
+N:192:grass roof chimney
+G:#:y
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# brick roof
+N:193:brick roof
+G:#:r
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# brick roof top
+N:194:brick roof top
+G:#:r
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# brick roof chimney
+N:195:brick roof chimney
+G:#:r
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# window
+N:196:window
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# small window
+N:197:small window
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# rain barrel
+N:198:rain barrel
+G:#:w
+F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
+
+# grass with flowers
+N:199:grass with flowers
+G:;:G
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+F:SUPPORT_GROWTH
+
+# cobblestone road
+N:200:cobblestone road
+G:.:w
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+
+# cobblestone with outlet
+N:201:cobblestone with outlet
+G:.:w
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
+
+N:202:small tree
+G:#:g
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
+F:NO_VISION
+
+# Just to have a town entrance picture
+N:203:town
+G:*:w
+F:FLOOR | NOTICE
+
+# Underground Tunnel
+N:204:Underground Tunnel
+G:^:U
+F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
+D:0:Oh, an underground tunnel!
+
+# Fire
+N:205:a blazing fire
+G:%:y
+S:y:y:y:R:r:y:R
+E:-1d2:1:FIRE
+D:0:The blazing fire burns you!
+F:ATTR_MULTI
+F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+
+# Permanent rubble -- town use
+N:206:pile of rubble
+G:::w
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
+F:CAN_FLY | SUPPORT_LIGHT | PERMANENT
+D:1:Looks like this pile of rubble is quite hard.
+
+# Rocky ground - rougher terrain.
+N:207:rocky ground
+G:.:s
+F:FLOOR | SUPPORT_LIGHT | CAN_RUN
+F:DONT_NOTICE_RUNNING
+
+# cloud-like vapour. Floor for Eru's temple
+N:208:cloud-like vapour
+G:.:W
+S:W:B:B:W:w:W:B
+F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT
+F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING
+
+# condensing water
+N:209:condensing water
+G:~:B
+S:B:B:B:B:B:B:b
+F:ATTR_MULTI
+F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
+F:DONT_NOTICE_RUNNING
+
+# Dense mist. Can pass through, but not see through
+N:210:dense mist
+G:#:w
+S:w:W:s:s:s:w:w
+F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT
+F:ATTR_MULTI | DONT_NOTICE_RUNNING
+D:0:You wander through the mist.
+D:1:You cannot tunnel through mist!
+
+# Hail-stone wall
+N:211:hail-stone wall
+G:#:W
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING
+F:TUNNELABLE
+D:1:You tunnel into the hail-stone wall.
+
+N:212:dead small tree
+G:#:D
+F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
+F:NO_VISION
+
+
+# New features for the Maps of Lord Dimwit
+
+N:213:copper pillar
+G:#:u
+S:u:u:u:o:u:u:u
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING | ATTR_MULTI
+D:1:The copper is too tough to tunnel through.
+D:2:a copper pillar blocking your way
+
+N:214:ethereal wall
+G:.:w
+F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING
+D:1:You can't even see your obstruction!
+D:2:an unseen force blocking your way
+
+N:215:glacial wall
+G:#:B
+F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING | TUNNELABLE
+D:1:You tunnel into the glacial wall... #BOh chilly#w.
+D:2:a hard glacial wall blocking your way
+
+N:216:battlement
+G:#:w
+F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT
+F:DONT_NOTICE_RUNNING | TUNNELABLE
+D:1:You tunnel into the battlement.
+D:2:a hard stone battlement blocking your way
diff --git a/lib/edit/fireprof.map b/lib/edit/fireprof.map
new file mode 100644
index 00000000..35f6bec4
--- /dev/null
+++ b/lib/edit/fireprof.map
@@ -0,0 +1,60 @@
+# Created by fearoffours (fearoffours@moppy.co.uk)
+# Made for ToME 2.1.x on 03/09/02
+
+# Permanent wall
+F:X:63:3
+
+# Floor with dirt
+F:.:88:3
+
+# shallow lava
+F:f:86:3
+
+# Deep lava
+F:F:85:3
+
+### Random Monsters and/or Items
+# Random object (upto 3 levels ood)
+F:!:88:5:0:*21
+
+# red mold
+F:m:88:5:324
+
+# Chimaera
+F:H:88:5:341
+
+# Red dragon bat
+F:b:88:5:377
+
+# Hellhound and
+# Random object (upto 7 levels ood) on normal floor
+F:C:88:5:613:*25
+
+# Quest exit
+F:<:6:3
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X......m.................H.........b...m......X
+D:X.............b...............................X
+D:X.......................m.....m.......H...b.C.X
+D:X...............m.!........b.............FFFf.X
+D:X.........m!............H....!........fffFFFffX
+D:X..................................fffFFFFFFfFX
+D:XFFf..............................fFFFFff..fffX
+D:XFFFff........FFFFFF...........fffFFFfff......X
+D:XfFFFFfff....FFFFFFFf.......fffFFFFFf.........X
+D:X.fFFFFFFff.FFFFFFFFFfF..fffFFFFFFff..........X
+D:X..fFFFFFFFffFFFfffFFFfffFFFFFFFFf............X
+D:X...fFFFFFFFFFFff.ffFFFFFFFFFFFff.............X
+D:X....fffFFFFFFff...ffFFFFFFFFFf...............X
+D:X.......ffFFFf.......ffffFFfff................X
+D:X.........fff.................................X
+D:X.............................................X
+D:X.............................................X
+D:X.............................................X
+D:X..................................<..........X
+D:X.............................................X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:22:26
diff --git a/lib/edit/haunted.map b/lib/edit/haunted.map
new file mode 100644
index 00000000..49f72d5b
--- /dev/null
+++ b/lib/edit/haunted.map
@@ -0,0 +1,49 @@
+# permanent wall
+F:X:61:0
+
+# granite
+F:#:57:0
+
+# up staircase
+F:<:6:0
+
+# Floor
+F:.:1:0
+
+# Locked Door
+F:D:38:0
+
+# Secret Door
+F:S:48:0
+
+# Great item
+F:g:1:0:0:*:*
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXX...D.........................X
+D:XXX...XXXXXXXXXXXXXXXXXXXXXXXXX.X
+D:XXX...X....X....X....X....X...X.X
+D:XXX...X....X....X....X....X...X.X
+D:XXX...X....X....X....X....X...X.X
+D:XXXDXXXDXXXXDXXXXDXXXXDXXXXDXXX.X
+D:XXX.............................X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X
+D:X.S.....X.....X.....X.....X...X.X
+D:X.X.....X.....X.....X.....X...X.X
+D:X.X.....X.....X.....X.....X...X.X
+D:X.X.....X.....X.....X.....X...X.X
+D:XgX.....X.....X.....X.....X...X.X
+D:XXXDXXXXXDXXXXXDXXXXXDXXXXXDXXX.X
+D:XXX.............................X
+D:XXXXXXXDXXXXXDXXXXXDXXXXXDXXXXXDX
+D:XgX<....X.....X.....X.....X.....X
+D:X.X.....X.....X.....X.....X.....X
+D:X.X.....X.....X.....X.....X.....X
+D:X.X.....X.....X.....X.....X.....X
+D:X.S.....X.....X.....X.....X.....X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:5
+
diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt
new file mode 100644
index 00000000..612bdc5c
--- /dev/null
+++ b/lib/edit/k_info.txt
@@ -0,0 +1,6271 @@
+# File: k_info.txt
+
+
+# This file is used to initialize the "lib/data/k_info.raw" file, which is
+# used to initialize the "object kind" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/data/k_info.raw" file.
+
+# Available slots are marked with # XXX: 294, 299, 444-464, ...
+
+# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.
+
+# The old "MULTI_HUED" objects are now "violet", and no other object
+# is violet, so all six violet objects can be made "multi-hued", though
+# this would be a heinous hack. XXX XXX
+
+# Note that object zero is used for the "stack" picture (unused).
+
+
+##### Something special #####
+
+N:0:something
+G:&:w
+
+
+##### Mushrooms #####
+
+N:1:Blindness
+G:,:d
+I:80:1:500
+W:5:0:1:0
+A:5/1
+D:'E'ating this mushrooms will blind you. You cannot cast magic
+D:or see monsters when you are blinded. You can still use magic items or
+D:quaff potions.
+
+N:2:Paranoia
+G:,:d
+I:80:2:500
+W:5:0:1:0
+A:5/1
+D:'E'ating this mushroom will make you scared.
+D:You will not be able to hit your enemies in combat if you're scared.
+
+N:3:Confusion
+G:,:d
+I:80:3:500
+W:5:0:1:0
+A:5/1
+D:'E'ating this mushroom will confuse you. You will not be able to cast spells,
+D:use wands, staves or scrolls. You can still quaff potions, though.
+
+N:4:Hallucination
+G:,:d
+I:80:4:500
+W:10:0:1:0
+A:10/1
+D:'E'ating this mushroom will make you hallucinate.
+D:You will not be able to recognise any monster or item.
+
+N:5:Cure Poison
+G:,:d
+I:80:12:500
+W:10:0:1:60
+A:10/1
+D:'E'ating this mushroom will cure you from poison.
+
+N:6:Cure Blindness
+G:,:d
+I:80:13:500
+W:10:0:1:50
+A:10/1
+D:'E'ating this mushroom will cure you from blindness.
+
+N:7:Cure Paranoia
+G:,:d
+I:80:14:500
+W:10:0:1:25
+A:10/1
+D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are
+D:too afraid to attack monsters.
+
+N:8:Cure Confusion
+G:,:d
+I:80:15:500
+W:10:0:1:50
+A:10/1
+D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused
+D:to cast spells, zap staves, aim wands or read scrolls.
+
+N:9:Weakness
+G:,:d
+I:80:6:500
+W:10:0:1:0
+A:10/1
+P:0:5d5:0:0:0
+D:'E'ating this mushroom will reduce your strength by one point.
+
+N:10:Unhealth
+G:,:d
+I:80:10:500
+W:15:0:1:50
+A:15/1
+P:0:10d10:0:0:0
+D:'E'ating this mushroom will reduce your constitution by one point.
+
+N:11:Restore Constitution
+G:,:d
+I:80:18:500
+W:20:0:1:350
+A:20/1
+D:'E'ating this mushroom will restore your constitution. Your constitution
+D:needs restoring when it is displayed in yellow.
+
+N:12:Restoring
+G:,:d
+I:80:19:500
+W:20:0:1:1000
+A:20/8:30/4:40/1
+D:'E'ating this mushroom will restore your strength, dexterity, constitution,
+D:intelligence, wisdom and charisma. These need restoring when they
+D:are displayed in yellow.
+
+N:13:Stupidity
+G:,:d
+I:80:8:500
+W:15:0:1:0
+A:15/1
+D:'E'ating this mushroom will reduce your intelligence by one point.
+D:That's a bad thing.
+
+N:14:Naivety
+G:,:d
+I:80:9:500
+W:15:0:1:0
+A:15/1
+D:'E'ating this mushroom will reduce your wisdom by one point.
+D:That's a bad thing.
+
+N:15:Poison
+G:,:d
+I:80:0:500
+W:5:0:1:0
+A:5/1:5/1
+P:0:4d4:0:0:0
+D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint
+D:per turn until you magically stop the poison or until your body has
+D:fought off the poison.
+D:That's a bad thing.
+
+N:16:Sickness
+G:,:d
+I:80:7:500
+W:10:0:1:0
+A:10/1
+P:0:4d4:0:0:0
+D:'E'ating this mushroom will reduce your constitution by one point.
+D:It will also damage you quite severely in the process.
+D:That's a bad thing.
+
+N:17:Paralysis
+G:,:d
+I:80:5:500
+W:20:0:1:0
+A:20/1
+D:'E'ating this mushroom will paralyse you for a certain time.
+D:Any nearby monsters will take this opportunity to kill you.
+D:That's a bad thing.
+
+N:18:Restore Strength
+G:,:d
+I:80:17:500
+W:20:0:1:350
+A:20/1
+D:'E'ating this mushroom will restore your strength. Your strength
+D:needs restoring when it is displayed in yellow.
+
+N:19:Disease
+G:,:d
+I:80:11:500
+W:20:0:1:50
+A:20/1
+P:0:10d10:0:0:0
+D:'E'ating this mushroom will reduce your strength by one point.
+D:It will also damage you quite severely in the process.
+D:That's a bad thing.
+
+N:20:Cure Serious Wounds
+G:,:d
+I:80:16:500
+W:15:0:1:75
+A:15/1
+D:'E'ating this mushroom will heal several hit points. Your hit points
+D:need healing when they are displayed in yellow or red.
+
+##### Normal Food #####
+
+N:21:& Ration~ of Food
+G:,:U
+I:80:35:5000
+W:0:0:10:3
+A:0/1:5/1:10/1
+D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much.
+D:You can 'E'at it.
+
+N:22:& Hard Biscuit~
+G:,:U
+I:80:32:500
+W:0:0:2:1
+D:It doesn't look great, and 'E'ating it will only fill your stomach a bit,
+D:for a short time.
+
+N:23:& Strip~ of Venison
+G:,:u
+I:80:33:1500
+W:0:0:2:2
+D:It looks great, and 'E'ating it will fill your stomach well.
+
+N:24:& Slime Mold~
+G:,:g
+I:80:36:3000
+W:1:0:5:2
+A:1/1
+D:It looks disgusting, but if you really want to you can 'E'at it.
+D:Not an incredible taste experience, but that'd be asking a bit much.
+
+# New - now Lembas works as a scroll of Satisfy Hunger
+N:25:& Lembas~
+G:,:B
+I:80:37:0
+W:5:0:3:10
+A:5/1:10/1:20/1
+D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication
+D:is a secret of the elves. If you 'E'at it, you will be full.
+
+N:26:& Pint~ of Fine Ale
+G:,:y
+I:80:38:500
+W:0:0:5:1
+D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'.
+
+N:27:& Pint~ of Fine Wine
+G:,:r
+I:80:39:1000
+W:0:0:10:2
+D:A bottle of fine wine. You can drink it by pressing 'E'.
+
+##### Extra digger #####
+
+N:28:& Mattock~
+G:\:D
+I:20:7:3
+W:50:0:250:700
+A:50/2
+P:0:1d8:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood.
+
+# The Blue Stone 'Toris Mejistos' -- see artifact list
+
+N:29:& Blue Stone~
+G:":B
+I:40:18:0
+W:60:0:3:90000
+F:INSTA_ART | SPECIAL_GENE
+
+##### Edged Weapons #####
+
+N:30:& Broken Dagger~
+G:|:D
+I:23:1:0
+W:0:0:5:1
+A:0/2:5/2
+P:0:1d1:-2:-4:0
+F:SHOW_MODS
+D:The blade itself is a foot long and broken off not far above the hilt.
+
+N:31:& Bastard Sword~
+G:|:W
+I:23:21:0
+W:15:0:140:350
+A:15/1
+P:0:3d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This is a long, double-edged sword with a plain hilt that could
+D:be wielded in one or two hands. It's called a "bastard sword" because in
+D:size, it falls between the broad sword and the two-handed sword, thus not
+D:having a family of its own. It's typically around 51 inches long.
+D:It is effective for cutting through tougher armours. It could be used for
+D:thrusting, but most wielders swing it like a bat.
+
+N:32:& Scimitar~
+G:|:W
+I:23:18:0
+W:10:0:130:250
+A:10/1
+P:0:2d5:0:0:0
+F:SHOW_MODS
+D:This oriental blade has 2 edges and is deeply curved. It has a wide
+D:and very sharp end. It is the forefather of the sabre.
+
+N:33:& Tulwar~
+G:|:W
+I:23:15:0
+W:5:0:100:200
+A:5/1
+P:0:2d4:0:0:0
+F:SHOW_MODS
+D:This vicious sword is half sword and half club, with a slight hook on the tip.
+
+N:34:& Broad Sword~
+G:|:W
+I:23:16:0
+W:10:0:150:255
+A:10/1:15/1
+P:0:2d5:0:0:0
+F:SHOW_MODS
+D:This broader version of the long sword is a standard weapon in the army
+D:of Gondolin.
+
+N:35:& Short Sword~
+G:|:W
+I:23:10:0
+W:5:0:80:90
+A:5/1
+P:0:1d7:0:0:0
+F:SHOW_MODS
+D:This shorter version of the long sword is a common weapon for rogues
+D:and mages.
+
+N:36:& Blade~ of Chaos
+G:|:v
+I:23:30:0
+W:70:0:180:4000
+A:70/8
+P:0:6d5:0:0:0
+F:ATTR_MULTI
+F:RES_CHAOS | CHAOTIC | SHOW_MODS
+f:RES_CHAOS | CHAOTIC
+D:A mighty sword which seems to be completely blunt. However, it is a conduit
+D:into the realms of pure chaos and strikes its victims with the devastating
+D:might of chaos itself whenever it connects. It gives you resistance to chaos
+D:and it can polymorph, teleport, confuse or drain hit points from the monster
+D:you hit. It occasionally causes earthquakes as well.
+
+N:37:& Two-Handed Sword~
+G:|:W
+I:23:25:0
+W:30:0:200:775
+A:30/1:40/1
+P:0:3d6:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This blade is lot longer, wider and heavier than a long sword. You have to
+D:wield it with two hands. This means that wielding a shield makes fighting
+D:very difficult.
+
+N:38:& Main Gauche~
+G:|:W
+I:23:5:0
+W:3:0:30:25
+A:3/1
+P:0:1d5:0:0:0
+F:SHOW_MODS
+D:This blade is sinuously curved and tipped with a harpoon-like end.
+D:This blade has a large handguard and was designed as an off-hand weapon.
+D:This short but cruel blade is a favourite among orcs.
+
+N:39:& Cutlass~
+G:|:W
+I:23:12:0
+W:5:0:110:85
+A:5/1
+P:0:1d7:0:0:0
+F:SHOW_MODS
+D:This oriental weapon is a short, thick, curving sword
+D:with a single cutting edge. This simple slashing weapon
+D:is typically carried by buccaneers, pirates, and sailors.
+
+N:40:& Executioner's Sword~
+G:|:r
+I:23:28:0
+W:40:0:260:850
+A:40/1
+P:0:4d5:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:These weapons have been built in all sizes. They are custom-made
+D:for warriors that want to set out and kill their archenemy. These
+D:blades are rare, costly and very deadly.
+
+N:41:& Katana~
+G:|:W
+I:23:20:0
+W:20:0:120:400
+A:20/1
+P:0:3d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:The katana is a long blade with only a small disk for a guard.
+D:Its hilt is long enough for two hands, though it could be used
+D:with only one hand, and is usually wrapped in cloth or leather.
+D:The art of forging such swords is largely unknown in this part
+D:of Middle-earth, and such weapons are typically imported from
+D:distant lands.
+
+N:42:& Long Sword~
+G:|:W
+I:23:17:0
+W:10:0:130:300
+A:10/1:20/1
+P:0:2d5:0:0:0
+F:SHOW_MODS
+D:A long straight sword, tapering to a pronounced point. Mainly good for
+D:piercing attacks, but it can be used for slashing, too. It is a very
+D:popular design and has become standard issue in many armies.
+
+N:43:& Dagger~
+G:|:W
+I:23:4:0
+W:0:0:12:10
+A:0/1:5/1:10/1:20/1
+P:0:1d4:0:0:0
+F:SHOW_MODS
+D:It's the standard weapon of rogues and thieves. The blade is
+D:a foot long.
+
+N:44:& Rapier~
+G:|:W
+I:23:7:0
+W:5:0:40:42
+A:5/1
+P:0:1d6:0:0:0
+F:SHOW_MODS
+D:The rapier's hilt consisted of a pair of oval guards pierced with holes,
+D:recurved quillions, and a knuckle guard. The guard is very intricate
+D:and very effective as protection.
+
+N:45:& Sabre~
+G:|:W
+I:23:11:0
+W:5:0:50:50
+A:5/1
+P:0:1d7:0:0:0
+F:SHOW_MODS
+D:A long, one-edged, slightly curved sword with a knuckle guard and short
+D:hilt. It is two-edged in its lower part.
+
+N:46:& Small Sword~
+G:|:W
+I:23:8:0
+W:5:0:75:48
+A:5/1
+P:0:1d6:0:0:0
+F:SHOW_MODS
+D:It's the favourite weapon of strong mages and thieves. The blade is
+D:about twenty inches long. It's very easy to handle, although it is a lot less
+D:efficient than the longer and heavier designs.
+
+N:47:& Broken Sword~
+G:|:D
+I:23:2:0
+W:0:0:30:2
+A:0/2:5/2
+P:0:1d2:-2:-4:0
+F:SHOW_MODS
+D:Just a hilt and a few inches of blade, broken off in a jagged stump.
+D:Probably worthless.
+
+##### Hafted Weapons #####
+
+N:48:& Ball-and-Chain~
+G:\:D
+I:21:6:0
+W:20:0:150:200
+A:20/1
+P:0:2d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This weapon has a ball linked with a chain to a wooden handle.
+D:Preferred tactic is smashing the brains of your opponent.
+
+N:49:& Whip~
+G:\:D
+I:21:2:0
+W:3:0:30:30
+A:3/1
+P:0:1d6:0:0:0
+F:SHOW_MODS
+D:Think Doctor Jones. This weapon is light and easy to fight with.
+D:It has nasty barbs and hooks fixed to the thong to make it useful
+D:in combat. Whips give easily multiple attacks.
+
+N:50:& Flail~
+G:\:D
+I:21:13:0
+W:10:0:150:353
+A:10/1
+P:0:2d6:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This weapon was originally used to cut corn. More warlike versions
+D:sport a large blade stuck on a wooden handle. The hinge allows it to get
+D:past enemy defences or to strike with added momentum when used skillfully.
+
+N:51:& Two-Handed Flail~
+G:\:y
+I:21:18:0
+W:45:0:280:590
+A:45/1
+P:0:3d6:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This two-handed version of the flail gives the fighter a fearsome
+D:weapon that can do a fair amount of damage. It typically has several
+D:spiked metal lumps on chains.
+
+N:52:& Morning Star~
+G:\:D
+I:21:12:0
+W:10:0:150:396
+A:10/1
+P:0:2d6:0:0:0
+F:SHOW_MODS
+D:This weapon consists of a large club with chains that have wooden balls
+D:with metal spikes on the end.
+
+N:53:& Mace~
+G:\:D
+I:21:5:0
+W:5:0:120:130
+A:5/1
+P:0:2d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This weapon is a club ending in a sphere. The sphere is studded
+D:with metal shards, and thus can both crush and cut your adversary.
+
+N:54:& Quarterstaff~
+G:\:U
+I:21:3:0
+W:10:0:150:200
+A:10/1
+P:0:1d9:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A long, wooden pole, usually the height of the wielder. Four of them can be
+D:made out of the trunk of one young tree, hence the name. The quarterstaff
+D:is an excellent weapon for travellers as it doubles both as a walking staff
+D:and as a deterrent against brigands. The quarterstaff is used more in
+D:fencing and brawling than melee combat.
+
+N:55:& War Hammer~
+G:\:D8
+I:21:8:0
+W:5:0:120:225
+A:5/1
+P:0:3d3:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A large hammer, designed to crush skulls with mighty strikes.
+
+N:56:& Lead-Filled Mace~
+G:\:D
+I:21:15:0
+W:15:0:180:502
+A:15/1
+P:0:3d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A large, mean mace filled with lead in order to wreak a maximum of havoc.
+
+N:57:& Mace~ of Disruption
+G:\:v
+I:21:20:0
+W:80:0:400:4300
+A:80/5
+P:0:5d8:0:0:0
+F:SLAY_UNDEAD | SHOW_MODS | MUST2H
+f:MUST2H | SLAY_UNDEAD
+D:This mace is custom-made for priests that go out to destroy evil.
+D:It is deadly, especially for undead.
+
+N:58:& Lucerne Hammer~
+G:\:B
+I:21:10:0
+W:10:0:120:376
+A:10/1
+P:0:2d5:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A war hammer combined with a spearpoint, mounted on a long pole.
+
+##### Polearms #####
+
+N:59:& Beaked Axe~
+G:/:s
+I:22:10:0
+W:15:0:180:408
+A:15/1
+P:0:2d6:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This polearm has a beak mounted opposite the blade.
+
+N:60:& Glaive~
+G:/:s
+I:22:13:0
+W:20:0:190:363
+A:20/1
+P:0:2d6:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A polearm with a long, slightly curved knife-like blade. It has spurs on
+D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives
+D:are often used to protect archers, crossbowmen, and gunners while they reload.
+D:Outside of combat they are a popular processional weapon and therefore many
+D:have ornately carved blades.
+
+N:61:& Halberd~
+G:/:s
+I:22:15:0
+W:25:0:190:430
+A:25/1
+P:0:3d5:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a
+D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to
+D:combat heavier armour. It's usually used for cutting and stabbing. It's the most
+D:versatile polearm in Middle-earth. The axe is used in general melee. The top
+D:pike is used to pierce armour, or is set against a cavalry charge. The back
+D:hook could unseat horses, trip opponents, parry a blow, or be a general
+D:piercing weapon.
+
+N:62:& Awl-Pike~
+G:/:s
+I:22:4:0
+W:10:0:160:340
+A:10/1
+P:0:1d8:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This is a polearm with a long square-sectioned spike on the end.
+
+N:63:& Pike~
+G:/:s
+I:22:8:0
+W:15:0:160:358
+A:15/1
+P:0:2d5:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A staff, 16-18 feet long, that has a small piercing head about 10 inches
+D:long. The pike is often used by infantry to fend off cavalry. It is very
+D:effective against mounted troops.
+
+N:64:& Spear~
+G:/:s
+I:22:2:0
+W:5:0:50:36
+A:5/1
+P:0:1d6:0:0:0
+F:SHOW_MODS
+D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the
+D:middle. The spearhead is attached to the wooden shaft by a socket. The
+D:sockets are usually riveted to the shaft and some have two small lugs near
+D:the base of the socket to allow the head to be possibly bound on as well.
+D:This spear is 7 feet long.
+
+N:65:& Trident~
+G:/:y
+I:22:5:0
+W:5:0:70:120
+A:5/1
+P:0:1d8:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:The trident is based on the pitchfork. In fact, when not used as a weapon,
+D:it is often employed as a pitchfork. It is famous for its uses in
+D:gladiatorial arenas. It is used much like a spear and could even be thrown
+D:like one in desperate situations.
+
+N:66:& Lance~
+G:/:s
+I:22:20:0
+W:10:0:300:230
+A:10/1
+P:0:2d8:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This is the original polearm. It is shaped like a spear but is bigger. It's
+D:meant to fend off enemies, not to be thrown.
+
+N:67:& Great Axe~
+G:/:s
+I:24:25:0
+W:40:0:230:500
+A:40/1
+P:0:4d4:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:A huge and heavy two-headed axe.
+
+N:68:& Battle Axe~
+G:/:s
+I:22:22:0
+W:15:0:170:334
+A:15/1
+P:0:2d8:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft.
+D:The Nordics' take on the halberd. The polearm of choice for many Nordics,
+D:ideally suited for slashing, thrusting, and unseating cavalry.
+
+N:69:& Lochaber Axe~
+G:/:D
+I:22:28:0
+W:45:0:250:750
+A:45/1
+P:0:3d8:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft.
+D:A Nordic version of the halberd. The polearm of choice for many Nordics,
+D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry.
+
+N:70:& Broad Axe~
+G:/:s
+I:24:11:0
+W:15:0:160:304
+A:15/1
+P:0:2d6:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A one-headed axe made for combat, with an elongated moon-shaped blade.
+
+N:71:& Scythe~
+G:/:s
+I:22:17:0
+W:45:0:250:800
+A:45/1
+P:0:5d3:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:A simple farm implement, converted into a weapon by slightly straightening
+D:its blade and putting it in line with its pole, instead of the typical
+D:right angle.
+
+N:72:& Scythe~ of Slicing
+G:/:r
+I:22:30:0
+W:80:0:250:10000
+A:80/20
+P:0:8d4:0:0:0
+F:SHOW_MODS | MUST2H | WOUNDING | VORPAL
+f:MUST2H | VORPAL | WOUNDING
+D:The simple design of the war scythe, but this one uses a finely crafted and
+D:incredibly sharp steel blade which causes terrible wounds when it hits.
+
+##### Bows, Crossbows, Slings #####
+
+N:73:& Short Bow~
+G:}:U
+I:19:12:0
+W:3:0:30:50
+A:3/1:50/2
+F:SHOW_MODS
+D:A piece of bent wood, fitted with a string. Easy to transport and use, but
+D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it.
+
+N:74:& Long Bow~
+G:}:U
+I:19:13:0
+W:10:0:40:120
+A:10/1:70/2
+F:SHOW_MODS
+D:A bow almost as long as a human. It takes considerable strength and skill to
+D:use and is rather awkward to carry around inside buildings. Nevertheless, it
+D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it.
+
+N:75:& Light Crossbow~
+G:}:s
+I:19:23:0
+W:15:0:110:140
+A:15/1:60/2
+F:SHOW_MODS
+D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This
+D:design is relatively light and not too difficult to cock, but also shoots its
+D:quarrels with less force. You can 'f'ire with it after you 'w'ield it.
+
+N:76:& Heavy Crossbow~
+G:}:s
+I:19:24:0
+W:30:0:200:300
+A:30/1:80/2
+F:SHOW_MODS
+D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It
+D:takes considerable time and strength to cock it and it's rather heavy.
+D:However, it hurls its ammunition with incredible force. You can 'f'ire with
+D:it after you 'w'ield it.
+
+N:77:& Sling~
+G:}:u
+I:19:2:0
+W:1:0:5:5
+A:1/1:40/2
+F:SHOW_MODS
+D:A simple cloth or leather pouch with two strings attached. It is used to hurl
+D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it.
+
+##### Missiles #####
+
+N:78:& Arrow~
+G:{:U
+I:17:1:0
+W:3:0:2:1
+A:3/1:15/1:50/1
+P:0:1d4:0:0:0
+F:SHOW_MODS
+D:A simple metal head on a piece of wood or bamboo, fitted with some feathers.
+D:You can use it for 'f'iring a bow.
+
+N:79:& Seeker Arrow~
+G:{:G
+I:17:2:0
+W:55:0:2:20
+A:55/2:80/2
+P:0:4d4:0:0:0
+F:SHOW_MODS
+D:A precision-made arrow, which allows you to hit precisely the most vulnerable
+D:place of an opponent. You can use it for 'f'iring a bow.
+
+N:80:& Bolt~
+G:{:s
+I:18:1:0
+W:3:0:3:2
+A:3/1:25/1:60/1
+P:0:1d5:0:0:0
+F:SHOW_MODS
+D:A short metal arrow, to be 'f'ired with a crossbow.
+
+N:81:& Seeker Bolt~
+G:{:B
+I:18:2:0
+W:65:0:3:25
+A:65/2:90/2
+P:0:4d5:0:0:0
+F:SHOW_MODS
+D:A precision-made bolt, which allows you to hit exactly the most vulnerable
+D:place of an opponent. You can use it for 'f'iring a crossbow.
+
+N:82:& Rounded Pebble~
+G:{:s
+I:16:0:0
+W:0:0:4:1
+A:0/1:10/2
+P:0:1d2:0:0:0
+F:SHOW_MODS
+D:Small round stones. When fired with a sling, they could even hurt a giant.
+D:You can use them for 'f'iring a sling.
+
+N:83:& Iron Shot~
+G:{:s
+I:16:1:0
+W:3:0:5:2
+A:3/1:40/2
+P:0:1d4:0:0:0
+F:SHOW_MODS
+D:Metal balls, made for shooting with slings. You can use them for 'f'iring a
+D:sling.
+
+##### Shovels and Picks #####
+
+N:84:& Shovel~
+G:\:s
+I:20:1:1
+W:1:0:60:10
+A:5/2
+P:0:1d2:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:A simple digging tool for shovelling away rubble and maybe even soft rock.
+
+N:85:& Gnomish Shovel~
+G:\:G
+I:20:2:2
+W:20:0:60:100
+A:20/3
+P:0:1d2:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise
+D:honed in the burrowing of their hovels.
+
+N:86:& Dwarven Shovel~
+G:\:B
+I:20:3:3
+W:40:0:120:200
+A:40/4
+P:0:1d3:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:The lighter digging tool used by dwarves to remove debris, but also good
+D:enough to clear away bits of rock when no pick is easily available.
+
+N:87:& Pick~
+G:\:s
+I:20:4:1
+W:5:0:150:50
+A:10/2
+P:0:1d3:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:A heavy digging tool, primarily for earthworking, but also good for tunnelling
+D:through stone, if one is willing to perform the time-consuming labour.
+
+N:88:& Orcish Pick~
+G:\:g
+I:20:5:2
+W:30:0:180:300
+A:30/3
+P:0:1d3:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:Although orcs tend to dig rather untidy mines and overcome difficulties in
+D:this work less by skill than mere stubbornness, they have amassed
+D:quite some expertise in mining, which has gone into this digging tool.
+
+N:89:& Dwarven Pick~
+G:\:b
+I:20:6:3
+W:50:0:200:600
+A:50/4
+P:0:1d4:0:0:0
+F:TUNNEL
+f:TUNNEL
+D:The dwarves, miners of legend, have made this pick, which is so expertly
+D:crafted that even weaklings can bore through solid rock with it.
+
+##### Armour #####
+
+N:90:& Elven Cloak~
+G:(:G
+I:35:2:0
+W:30:0:5:1500
+A:30/4
+P:4:0d0:0:0:4
+F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
+F:STEALTH | SEARCH | LUCK
+f:STEALTH
+D:A wonderfully light cloak coloured in brown and green hues. Its colouring
+D:greatly helps the wearer to avoid undesired attention. Wearing it makes you
+D:feel lucky and somehow you seem to see what was meant to stay unseen.
+
+N:91:& Pair~ of Soft Leather Boots
+G:]:U
+I:30:2:0
+W:3:0:20:7
+A:3/1
+P:2:1d1:0:0:0
+D:A pair of low boots, comfortable to wear.
+
+N:92:& Pair~ of Hard Leather Boots
+G:]:U
+I:30:3:0
+W:5:0:40:12
+A:5/1
+P:3:1d1:0:0:0
+D:A pair of boots, with hardened leather at the caps, offering a little
+D:extra protection for the feet.
+
+N:93:& Pair~ of Metal Shod Boots
+G:]:s
+I:30:6:0
+W:20:0:80:50
+A:20/1
+P:6:1d1:0:0:0
+D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts,
+D:to better protect the wearer's feet from harm.
+
+N:94:& Hard Leather Cap~
+G:]:u
+I:32:2:0
+W:3:0:15:12
+A:3/1
+P:2:0d0:0:0:0
+D:A piece of protective headgear made from hardened leather, just covering the
+D:skull.
+
+N:95:& Metal Cap~
+G:]:s
+I:32:3:0
+W:10:0:20:30
+A:10/1
+P:3:1d1:0:0:0
+D:A metal skullcap with nose and cheekguards.
+
+N:96:& Iron Helm~
+G:]:s
+I:32:5:0
+W:20:0:75:75
+A:20/1
+P:5:1d3:0:0:0
+D:A large helmet that can protect the entire head. Ventilation and bad vision
+D:can be a problem, however.
+
+N:97:& Steel Helm~
+G:]:W
+I:32:6:0
+W:40:0:60:200
+A:40/1
+P:6:1d3:0:0:0
+D:A helmet which protects the entire head. The expensive steel as base material
+D:allows it to offer very good protection while being fairly light.
+
+N:98:& Iron Crown~
+G:]:s
+I:33:10:0
+W:45:0:20:500
+A:45/1
+P:0:1d1:0:0:0
+D:An iron circlet which might be worn, but which is purely ornamental unless it
+D:has special powers.
+
+N:99:& Golden Crown~
+G:]:y
+I:33:11:0
+W:45:0:30:1000
+A:45/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+D:A gilded crown, which just looks good. Sometimes such headgear also has
+D:additional properties which might make it worth wearing.
+
+N:100:& Jewel Encrusted Crown~
+G:]:v
+I:33:12:0
+W:50:0:40:2000
+A:50/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+D:A gorgeous-looking silver crown, adorned with several gems. You might wear it
+D:on your head, if you really think you're worthy.
+
+N:101:& Robe~
+G:(:b
+I:36:2:0
+W:1:0:20:4
+A:1/1:50/1
+P:2:0d0:0:0:0
+D:A full-length garment which can be worn on the body. It is not really
+D:armour, but mages often wear them as they are very light and don't hinder
+D:movement much.
+
+N:102:& Filthy Rag~
+G:(:D
+I:36:1:0
+W:0:0:20:1
+A:0/1
+P:1:0d0:0:0:-1
+D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to
+D:wear this, are you?
+
+N:103:& Soft Leather Armour~
+G:(:U
+I:36:4:0
+W:3:0:80:18
+A:3/1
+P:4:0d0:0:0:0
+D:A leather jerkin, light and unencumbering, but not very protective.
+
+N:104:& Soft Studded Leather~
+G:(:U
+I:36:5:0
+W:3:0:90:35
+A:3/1
+P:5:1d1:0:0:0
+D:A leather jerkin with metal studs in critical places offering slightly better
+D:protection.
+
+N:105:& Hard Leather Armour~
+G:(:U
+I:36:6:0
+W:5:0:100:150
+A:5/1
+P:6:1d1:-1:0:0
+D:A leather armour covering only the body. It is made of hardened leather to
+D:make it harder to penetrate. It's also a bit harder to move in, as it is
+D:rather stiff.
+
+N:106:& Hard Studded Leather~
+G:(:U
+I:36:7:0
+W:10:0:110:200
+A:10/1
+P:7:1d2:-1:0:0
+D:A suit of hardened leather armour, reinforced with metal studs.
+
+N:107:& Leather Scale Mail~
+G:(:U
+I:36:11:0
+W:15:0:140:450
+A:15/1
+P:11:1d1:-1:0:0
+D:A suit of armour made of overlapping hardened leather scales. It offers good
+D:protection while still being rather lightweight.
+
+N:108:& Metal Scale Mail~
+G:[:s
+I:37:3:0
+W:25:0:250:550
+A:25/1
+P:13:1d4:-2:0:0
+D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin.
+
+N:109:& Chain Mail~
+G:[:s
+I:37:4:0
+W:25:0:220:750
+A:25/1
+P:14:1d4:-2:0:0
+D:A suit of interlinked metal rings, to be worn over a woollen garment.
+
+N:110:& Rusty Chain Mail~
+G:[:r
+I:37:1:0
+W:25:0:200:550
+A:25/1
+P:14:1d4:-5:0:-8
+D:This chain mail has rusted beyond repair. It can still be worn, but some of
+D:the rings have gone missing and the rust has made the suit inflexible.
+D:Consequently, it offers very poor protection and is cumbersome to move in.
+
+N:111:& Augmented Chain Mail~
+G:[:s
+I:37:6:0
+W:30:0:270:900
+A:30/1
+P:16:1d4:-2:0:0
+D:A suit of interlinked metal rings, with additional metal plates or scales
+D:covering vulnerable parts of the wearer.
+
+N:112:& Bar Chain Mail~
+G:[:s
+I:37:8:0
+W:35:0:280:950
+A:35/1
+P:18:1d4:-2:0:0
+D:A suit of interlinked metal rings, with additional short metal bars added in
+D:many places to prevent penetration of the armour by piercing attacks.
+
+N:113:& Metal Brigandine Armour~
+G:[:s
+I:37:9:0
+W:35:0:290:1100
+A:35/1
+P:19:1d4:-3:0:0
+D:This is a leather armour with many small metal plates fixed to it, covering
+D:it entirely.
+
+N:114:& Partial Plate Armour~
+G:[:W
+I:37:12:0
+W:45:0:260:1200
+A:45/1
+P:22:1d6:-3:0:0
+D:An armour made of steel plates, covering only the body of the wearer.
+
+N:115:& Metal Lamellar Armour~
+G:[:W
+I:37:13:0
+W:45:0:340:1250
+A:45/1
+P:23:1d6:-3:0:0
+D:Lamellar consists of small rectangular plates (lames) attached to each other
+D:at each edge or corner with leather lacings through small holes in the plates.
+
+N:116:& Full Plate Armour~
+G:[:W
+I:37:15:0
+W:45:0:380:1350
+A:45/1
+P:25:2d4:-3:0:0
+D:A suit of armour made of metal plates, covering the body, arms and upper legs.
+D:A very effective but very heavy armour.
+
+N:117:& Ribbed Plate Armour~
+G:[:W
+I:37:18:0
+W:50:0:380:1500
+A:50/1
+P:28:2d4:-3:0:0
+D:This full suit of armour has been strengthened in places to better deflect or
+D:absorb blows.
+
+N:118:& Adamantite Plate Mail~
+G:[:G
+I:37:30:0
+W:75:0:420:20000
+A:75/4
+P:40:2d4:-4:0:0
+F:IGNORE_ACID
+D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths.
+
+N:119:& Mithril Plate Mail~
+G:[:B
+I:37:25:0
+W:60:0:300:15000
+A:60/3
+P:35:2d4:-3:0:0
+F:IGNORE_ACID
+D:A full suit of plate armour, fashioned from the rare true-silver. Only the
+D:dwarves know the secret of making armour or weapons of this metal.
+
+N:120:& Mithril Chain Mail~
+G:[:B
+I:37:20:0
+W:55:0:150:7000
+A:55/3
+P:28:1d4:-1:0:0
+F:IGNORE_ACID
+D:A suit of chain mail, made by dwarven smiths from the rare and precious metal
+D:also called true-silver.
+
+N:121:& Double Chain Mail~
+G:[:s
+I:37:7:0
+W:30:0:250:850
+A:30/1
+P:16:1d4:-2:0:0
+D:A suit of chain mail, with an additional layer of mail in some places.
+
+# This shield does not belong here
+
+N:122:& Shield~ of Deflection
+G:[:B
+I:34:10:0
+W:70:0:100:10000
+A:70/3
+P:10:1d1:0:0:10
+F:IGNORE_ACID
+D:A large shield fashioned from a metal alloy that is not subject to corrosion.
+D:It was especially crafted to better deflect attacks.
+
+### The Cloaks ###
+
+N:123:& Cloak~
+G:(:g
+I:35:1:0
+W:1:0:10:3
+A:1/1:20/1
+P:1:0d0:0:0:0
+D:A cloth coat typically worn as a loose outer garment. It is spacious enough
+D:to be worn even over bulky metal armour.
+
+N:124:& Shadow Cloak~
+G:(:D
+I:35:6:1
+W:60:0:5:7500
+A:75/4
+P:6:0d0:0:0:4
+F:RES_DARK | RES_LITE | STEALTH
+f:STEALTH
+D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both
+D:extreme brightness and darkness.
+
+### The Gloves ###
+
+N:125:& Set~ of Leather Gloves
+G:]:U
+I:31:1:0
+W:1:0:5:3
+A:1/1
+P:1:0d0:0:0:0
+D:Light gloves which do not seriously hinder finger movements, while still
+D:protecting the hands somewhat.
+
+N:126:& Set~ of Gauntlets
+G:]:U
+I:31:2:0
+W:10:0:25:35
+A:10/1
+P:2:1d1:0:0:0
+D:Metal gloves protecting the hands up to the middle of the lower arm.
+
+N:127:& Set~ of Cesti
+G:]:W
+I:31:5:0
+W:50:0:40:100
+A:50/1
+P:5:1d1:0:0:0
+D:A set of metal gloves with nasty spikes and barbs. Though originally made to
+D:help in combat, the additional metal on the backs of the hands also offers a
+D:lot more protection.
+
+### The shields ###
+
+N:128:& Small Leather Shield~
+G:):U
+I:34:2:0
+W:3:0:50:30
+A:3/1
+P:2:1d1:0:0:0
+D:A small disc of lindenwood, with a leather covering on one side.
+
+N:129:& Large Leather Shield~
+G:):U
+I:34:4:0
+W:15:0:100:120
+A:15/1
+P:4:1d2:0:0:0
+D:A large oval or rectangular shield. It is made of wood, typically linden, and
+D:covered with a layer of hardened leather to offer better protection.
+
+N:130:& Small Metal Shield~
+G:):s
+I:34:3:0
+W:10:0:65:50
+A:10/1
+P:3:1d2:0:0:0
+D:A small shield strengthened with a layer of metal.
+
+N:131:& Large Metal Shield~
+G:):s
+I:34:5:0
+W:30:0:120:200
+A:30/1
+P:5:1d3:0:0:0
+D:A large piece of wood, rectangular or oval in shape, and covered with metal
+D:to strengthen it. It's to be worn strapped to the arm not occupied by the
+D:weapon when fighting.
+
+##### Rings #####
+
+N:132:Strength
+G:=:d
+I:45:24:0
+W:30:0:2:500
+A:30/1
+F:STR | HIDE_TYPE
+f:STR
+D:This bauble magically improves your strength.
+
+N:133:Dexterity
+G:=:d
+I:45:26:0
+W:30:0:2:500
+A:30/1
+F:DEX | HIDE_TYPE
+f:DEX
+D:This piece of jewellery magically improves your agility.
+
+N:134:Constitution
+G:=:d
+I:45:27:0
+W:30:0:2:500
+A:30/1
+F:CON | HIDE_TYPE
+f:CON
+D:This ring magically grants you health, improving your constitution.
+
+N:135:Intelligence
+G:=:d
+I:45:25:0
+W:30:0:2:500
+A:30/1
+F:INT | HIDE_TYPE
+f:INT
+D:This magical piece of jewellery makes you smarter.
+
+N:136:Speed
+G:=:d
+I:45:31:0
+W:75:0:2:100000
+A:75/1
+F:SPEED | HIDE_TYPE
+f:SPEED
+D:This wonderful ring grants you additional energy, allowing you to act faster.
+
+N:137:Searching
+G:=:d
+I:45:23:0
+W:5:0:2:250
+A:5/1
+F:SEARCH | HIDE_TYPE
+f:SEARCH
+D:This ring magically improves your attention, so you can detect hidden things better.
+
+# New : It can be activated but at the cost of its destruction
+N:138:Teleportation
+G:=:d
+I:45:4:0
+W:5:0:2:250
+A:5/1
+a:DEST_TELE
+F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE
+f:TELEPORT
+D:This ring will uncontrollably send you to different places at its whim.
+D:You can use its power once at your will, but it will destroy the ring.
+
+N:139:Slow Digestion
+G:=:d
+I:45:6:0
+W:5:0:2:250
+A:5/1
+F:SLOW_DIGEST | EASY_KNOW
+f:SLOW_DIGEST
+D:This magical bauble grants you some sustenance, allowing you to subsist on less food.
+
+N:140:Fire Resistance
+G:=:d
+I:45:8:0
+W:10:0:2:250
+A:10/1
+F:RES_FIRE | IGNORE_FIRE | EASY_KNOW
+f:RES_FIRE
+D:This piece of jewellery grants you some protection from the burning heat of fire.
+
+N:141:Cold Resistance
+G:=:d
+I:45:9:0
+W:10:0:2:250
+A:10/1
+F:RES_COLD | IGNORE_COLD | EASY_KNOW
+f:RES_COLD
+D:This piece of jewellery grants you some protection from the chilling forces of cold.
+
+N:142:Levitation
+G:=:d
+I:45:7:0
+W:5:0:2:200
+A:5/1
+F:FEATHER | EASY_KNOW
+f:FEATHER
+D:When you put on this ring, you will be able to float just above the floor.
+D:It prevents you from drowning, and all your falls will be painless.
+
+N:143:Poison Resistance
+G:=:d
+I:45:20:0
+W:60:0:2:16000
+A:60/2
+F:RES_POIS | EASY_KNOW
+f:RES_POIS
+D:This magical ring grants protection from poison.
+D:It is rumoured that in deep dungeons monsters can kill you at once if you
+D:don't have poison resistance.
+
+N:144:Free Action
+G:=:d
+I:45:21:0
+W:20:0:2:1500
+A:20/1
+F:FREE_ACT | EASY_KNOW
+f:FREE_ACT
+D:This magical bauble prevents you from being held.
+D:Some monsters will paralyse you and then kill you if you lack free action.
+
+N:145:Weakness
+G:=:d
+I:45:2:-5
+W:5:0:2:0
+A:5/1
+F:CURSED | STR | HIDE_TYPE
+f:STR
+D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it.
+
+N:146:Flames
+G:=:d
+I:45:18:0
+W:50:0:2:3000
+A:50/1
+P:0:0d0:0:0:15
+a:BA_FIRE_4
+F:RES_FIRE | IGNORE_FIRE | ACTIVATE
+f:RES_FIRE
+D:This fiery circlet grants you protection, makes fire less dangerous and even
+D:allows you to call forth a ball of flame.
+
+N:147:Acid
+G:=:d
+I:45:17:0
+W:50:0:2:3000
+A:50/1
+P:0:0d0:0:0:15
+a:BA_ACID_4
+F:RES_ACID | IGNORE_ACID | ACTIVATE
+f:RES_ACID
+D:This magical ring is imbued with spells of devouring acid, granting protection against such
+D:assaults and the ability to shoot acid at your foes.
+
+N:148:Ice
+G:=:d
+I:45:19:0
+W:50:0:2:3000
+A:50/1
+a:BA_COLD_4
+P:0:0d0:0:0:15
+F:RES_COLD | IGNORE_COLD | ACTIVATE
+f:RES_COLD
+D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects
+D:and occasionally allows you to throw balls of ice at your foes.
+
+N:149:Woe
+G:=:d
+I:45:0:-5
+W:50:0:2:0
+A:50/1
+F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE
+D:This accursed ring will turn you into a bumbling fool and, in addition, magically
+D:transports you to places you never wanted to see. It can recurse itself if
+D:you leave it on too long.
+
+N:150:Stupidity
+G:=:d
+I:45:3:-5
+W:5:0:2:0
+A:5/1
+F:CURSED | INT | HIDE_TYPE
+f:INT
+D:This wicked ring feeds off your intellect, magically making you stupid.
+
+N:151:Damage
+G:=:d
+I:45:29:0
+W:20:0:2:500
+A:20/1
+F:HIDE_TYPE
+D:This ring makes your hands magically strong in combat, allowing you to inflict
+D:greater pain with your hand-to-hand attacks.
+
+N:152:Accuracy
+G:=:d
+I:45:28:0
+W:20:0:2:500
+A:20/1
+F:HIDE_TYPE
+D:This ring magically improves your control in combat, allowing you to hit more often.
+
+N:153:Protection
+G:=:d
+I:45:16:0
+W:10:0:2:500
+A:10/1
+D:This ring creates a magical aura around you, protecting you against the blows of your enemies.
+
+N:154:Aggravate Monster
+G:=:d
+I:45:1:0
+W:5:0:2:0
+A:5/1
+F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE
+f:AGGRAVATE
+D:This faithless ring will draw opponents' attention towards its hapless owner.
+
+N:155:See Invisible
+G:=:d
+I:45:22:0
+W:30:0:2:340
+A:30/1
+F:SEE_INVIS | EASY_KNOW
+f:SEE_INVIS
+D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen.
+
+N:156:Sustain Strength
+G:=:d
+I:45:10:0
+W:20:0:2:400
+A:20/1
+F:SUST_STR | EASY_KNOW
+f:SUST_STR
+D:This magical bauble protects your physical force against attacks attempting to drain it.
+
+N:157:Sustain Intelligence
+G:=:d
+I:45:11:0
+W:20:0:2:400
+A:20/1
+F:SUST_INT | EASY_KNOW
+f:SUST_INT
+D:This magical ring protects your intellect against attempts to lower it.
+
+N:158:Sustain Wisdom
+G:=:d
+I:45:12:0
+W:20:0:2:400
+A:20/1
+F:SUST_WIS | EASY_KNOW
+f:SUST_WIS
+D:This magical ring protects you from attempts to make you more foolish.
+
+N:159:Sustain Constitution
+G:=:d
+I:45:13:0
+W:20:0:2:400
+A:20/1
+F:SUST_CON | EASY_KNOW
+f:SUST_CON
+D:This magical ring protects your health, making it impossible for your opponents to lower it.
+
+N:160:Sustain Dexterity
+G:=:d
+I:45:14:0
+W:20:0:2:400
+A:20/1
+F:SUST_DEX | EASY_KNOW
+f:SUST_DEX
+D:This magical ring protects your nerves, so that you will never become clumsy.
+
+N:161:Sustain Charisma
+G:=:d
+I:45:15:0
+W:20:0:2:400
+A:20/1
+F:SUST_CHR | EASY_KNOW
+f:SUST_CHR
+D:This ring magically protects your beauty and charm from attempts to make you ugly.
+
+N:162:Slaying
+G:=:d
+I:45:30:0
+W:40:0:2:1000
+A:40/1
+F:SHOW_MODS
+D:This ring magically improves your fighting prowess, allowing to hit more often and harder.
+
+##### Amulets #####
+
+N:163:Brilliance
+G:":d
+I:40:6:0
+W:50:0:3:1000
+A:50/4
+F:INT | WIS | HIDE_TYPE | LITE1
+D:This talisman grants a sharper wit, greater insight and brightness to light dark places.
+
+N:164:Charisma
+G:":d
+I:40:7:0
+W:30:0:3:500
+A:30/1
+F:CHR | HIDE_TYPE
+f:CHR
+D:This amulet grants beauty beyond mere looks.
+
+N:165:Searching
+G:":d
+I:40:5:0
+W:15:0:3:600
+A:15/1
+F:SEARCH | HIDE_TYPE
+f:SEARCH
+D:This amulet grants keen sight, finding things that are hidden.
+
+N:166:Teleportation
+G:":d
+I:40:1:0
+W:10:0:3:250
+A:10/1
+F:CURSED | TELEPORT | EASY_KNOW
+f:TELEPORT
+D:This amulet nastily throws you all over the place.
+
+N:167:Slow Digestion
+G:":d
+I:40:3:0
+W:15:0:3:200
+A:15/1
+F:SLOW_DIGEST | EASY_KNOW
+f:SLOW_DIGEST
+D:This talisman will make you hungry less quickly when worn.
+
+N:168:Acid Resistance
+G:":d
+I:40:4:0
+W:10:0:3:250
+A:10/1
+F:RES_ACID | IGNORE_ACID | EASY_KNOW
+f:RES_ACID
+D:This magical talisman will make the corroding forces of acid less threatening to your health.
+
+N:169:Adornment
+G:":d
+I:40:2:0
+W:10:0:3:20
+A:10/1
+F:EASY_KNOW
+D:This amulet is not magical. It just looks good.
+
+##### Extra armour #####
+
+N:170:& Double Ring Mail~
+G:[:s
+I:37:5:0
+W:25:0:230:700
+A:25/1
+P:15:1d4:-2:0:0
+D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is
+D:reinforced with mail.
+
+##### Additional amulets #####
+
+N:171:the Magi
+G:":d
+I:40:8:0
+W:70:0:3:30000
+A:70/8
+P:0:0d0:-4:-4:0
+F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST
+F:FREE_ACT | RES_BLIND | RES_CONF |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive
+D:and impervious to magics which would make their own magic-use impossible.
+
+N:172:Doom
+G:":d
+I:40:0:-5
+W:50:0:3:0
+A:50/1
+F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE
+F:AUTO_CURSE | CURSE_NO_DROP
+D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It
+D:is exceedingly hard to get rid of.
+
+##### Scrolls #####
+
+N:173:Enchant Weapon To-Hit
+G:?:d
+I:70:17:0
+W:15:0:5:125
+A:15/1
+D:This magical scroll will allow you to improve the accuracy of a weapon in your possession.
+D:However, weapons which are already very highly enchanted are more difficult to improve
+D:further.
+
+N:174:Enchant Weapon To-Dam
+G:?:d
+I:70:18:0
+W:15:0:5:125
+A:15/1
+D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your
+D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this
+D:enchantment may fail, wasting the scroll.
+
+N:175:Enchant Armour
+G:?:d
+I:70:16:0
+W:15:0:5:125
+A:15/1
+D:This scroll will try to enchant a piece of armour in your possession, making it more effective
+D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however.
+
+N:176:Identify
+G:?:d
+I:70:12:0
+W:1:0:5:50
+A:1/1:5/1:10/1:30/1
+D:If you read this scroll, the identity of an item you specify will be laid open to you.
+
+N:177:*Identify*
+G:?:d
+I:70:13:0
+W:30:0:5:1000
+A:30/1:50/2:80/1:100/1
+D:This scroll will allow you to gain insight into an object's special properties.
+D:Only the highly magical objects, like rare rings and amulets or very unusual weapons
+D:and armour possess abilities which warrant the use of this magic.
+
+N:178:Rumour
+G:?:d
+I:70:51:0
+W:1:0:5:10
+A:1/1
+D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your
+D:leisure.
+
+N:179:Chaos
+G:?:d
+I:70:50:0
+W:100:0:5:10000
+A:100/8
+F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
+D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release
+D:a blast of chaotic forces.
+
+N:180:Remove Curse
+G:?:d
+I:70:14:0
+W:10:0:5:100
+A:10/1:20/2:40/2
+D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed
+D:from your possessions.
+
+N:181:Light
+G:?:d
+I:70:24:0
+W:0:0:5:15
+A:0/1:3/1:10/1
+D:A scroll which will create a permanent magical light, illuminating the surroundings.
+
+N:182:Fire
+G:?:d
+I:70:48:0
+W:50:0:5:1000
+A:50/4
+F:IGNORE_FIRE
+D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast
+D:of fire will be released.
+
+N:183:Ice
+G:?:d
+I:70:49:0
+W:75:0:5:5000
+A:75/6
+F:IGNORE_COLD
+D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them,
+D:a large icy blast will be released.
+
+N:184:Summon Monsters
+G:?:d
+I:70:4:0
+W:1:0:5:0
+A:1/1
+D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight
+D:you.
+
+N:185:Phase Door
+G:?:d
+I:70:8:0
+W:1:0:5:15
+A:1/1
+D:Upon reading this scroll, you will be translocated over a short distance.
+
+N:186:Teleportation
+G:?:d
+I:70:9:0
+W:10:0:5:40
+A:10/1
+D:If you read this scroll, you will immediately be transported to another place on the level.
+
+N:187:Teleport Level
+G:?:d
+I:70:10:0
+W:20:0:5:50
+A:20/1
+D:This scroll will magically transport you to the level directly above or below, when read.
+
+N:188:Monster Confusion
+G:?:d
+I:70:36:0
+W:5:0:5:30
+A:5/1
+D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will
+D:attempt to confuse the next creature you hit with a hand or weapon attack.
+
+N:189:Magic Mapping
+G:?:d
+I:70:25:0
+W:5:0:5:40
+A:5/1
+D:Reading this scroll will reveal the layout of your immediate surroundings to you.
+
+N:190:Rune of Protection
+G:?:d
+I:70:38:0
+W:50:0:5:500
+A:50/2:90/4
+D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a
+D:strong magical ward around the location you currently stand on. Be aware that this magic is
+D:easily disturbed by already present structures and thus cannot work where an object is lying, or
+D:on a trap.
+
+N:191:*Remove Curse*
+G:?:d
+I:70:15:0
+W:50:0:5:8000
+A:50/2:75/2:85/2:95/1
+D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the
+D:mightiest curses which may have been laid on your possessions.
+
+N:192:Treasure Detection
+G:?:d
+I:70:26:0
+W:0:0:5:15
+A:0/1
+D:This scroll magically reveals the locations of nearby loose change to you.
+
+N:193:Object Detection
+G:?:d
+I:70:27:0
+W:0:0:5:15
+A:0/1
+D:This scroll shows nearby objects to you. It only makes you aware of items on the floor,
+D:however, not those carried by creatures.
+
+N:194:Trap Detection
+G:?:d
+I:70:28:0
+W:5:0:5:35
+A:5/1:10/1
+D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you
+D:might otherwise blunder into.
+
+##### Extra ammunition #####
+
+N:195:& Sheaf Arrow~
+G:{:o
+I:17:1:0
+W:10:0:4:3
+A:15/2:50/2
+P:0:1d5:0:0:0
+F:SHOW_MODS
+D:These arrows have bigger arrowheads and bigger feathers.
+D:They also make bigger holes.
+
+N:196:& Mithril Shot~
+G:{:B
+I:16:2:0
+W:40:0:4:20
+A:40/2:65/1
+P:0:3d4:5:5:0
+F:SHOW_MODS | IGNORE_ACID
+D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting
+D:with great force, and are almost imperishable.
+
+##### Additional scrolls #####
+
+N:197:Door/Stair Location
+G:?:d
+I:70:29:0
+W:5:0:5:35
+A:5/1:10/1:15/1
+D:This scroll will reveal nearby passages.
+
+N:198:Acquirement
+G:?:d
+I:70:46:0
+W:20:0:5:100000
+A:20/8
+D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the
+D:words will release it.
+
+N:199:*Acquirement*
+G:?:d
+I:70:47:0
+W:60:0:5:200000
+A:60/16
+D:Several great treasures have been hidden in a magical compartment. This scroll serves as the
+D:key and will release them when read.
+
+N:200:Mass Genocide
+G:?:d
+I:70:45:0
+W:50:0:5:1000
+A:50/4:100/4
+D:An astoundingly powerful death spell is stored in the runes of this spell. Reading
+D:it will annihilate all nearby creatures. Only a few beings of legendary stature
+D:can withstand it.
+
+N:201:Detect Invisible
+G:?:d
+I:70:30:0
+W:1:0:5:15
+A:1/1
+D:A minor detection spell is stored in this scroll, showing you the locations of otherwise
+D:unseen beings for a brief moment.
+
+N:202:Aggravate Monster
+G:?:d
+I:70:1:0
+W:5:0:5:0
+A:5/1
+D:This nasty scroll will make a loud noise, waking up foes in your vicinity.
+
+N:203:Trap Creation
+G:?:d
+I:70:7:0
+W:10:0:5:0
+A:10/1
+D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around
+D:you, ready to do nasty things to you once you walk onto them.
+
+N:204:Trap/Door Destruction
+G:?:d
+I:70:39:0
+W:10:0:5:50
+A:10/1
+D:A very specifically destructive spell is written on this scroll. It will smash all traps and all
+D:doors immediately next to you.
+
+N:205:Artifact Creation
+G:?:d
+I:70:52:0
+W:70:0:5:200000
+A:70/16
+D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers,
+D:also rendering the object indestructible.
+
+N:206:Recharging
+G:?:d
+I:70:22:0
+W:40:0:5:200
+A:40/1
+D:This scroll is inscribed with a spell releasing the enchantments used to give wands and
+D:staves their power, allowing you to replenish their spent charges.
+
+N:207:Genocide
+G:?:d
+I:70:44:0
+W:40:0:5:750
+A:40/4:80/4
+D:This rare and powerful scroll will annihilate all members of a specified race of monsters in
+D:your current location, but this will also exact a price of pain from you.
+
+N:208:Darkness
+G:?:d
+I:70:0:0
+W:1:0:5:0
+A:1/1
+D:This scroll will create a blast of utter darkness, which then fades to leave the immediate
+D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to
+D:it.
+
+N:209:Protection from Evil
+G:?:d
+I:70:37:0
+W:30:0:5:250
+A:30/1
+D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence
+D:around you, protecting you from blows of evil creatures, unless they are more powerful than you.
+
+N:210:Satisfy Hunger
+G:?:d
+I:70:32:0
+W:5:0:5:10
+A:5/1:20/1:50/1:75/1
+D:Reading this scroll will transport a good portion of nourishing gruel directly into your
+D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat.
+
+N:211:Dispel Undead
+G:?:d
+I:70:42:0
+W:40:0:5:200
+A:40/1
+D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations
+D:nearby, possibly even destroying them.
+
+N:212:*Enchant Weapon*
+G:?:d
+I:70:21:0
+W:50:0:5:500
+A:50/1
+D:Reading this scroll will magically infuse a weapon of your choice, making it more effective
+D:in combat.
+
+N:213:Curse Weapon
+G:?:d
+I:70:3:0
+W:50:0:5:0
+A:50/1
+D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of
+D:escaping destruction, but even they will often be shattered.
+
+N:214:*Enchant Armour*
+G:?:d
+I:70:20:0
+W:50:0:5:500
+A:50/1:50/1
+D:This scroll will place a great enchantment on a piece of armour of your choice, making it much
+D:better at protecting you. Mark that improving armours which are already highly enchanted is very
+D:difficult and will often fail.
+
+N:215:Curse Armour
+G:?:d
+I:70:2:0
+W:50:0:5:0
+A:50/1
+D:This scroll bears a curse that will tear your armour to shreds. Don't read it!
+
+N:216:Summon Undead
+G:?:d
+I:70:5:0
+W:15:0:5:0
+A:15/1
+D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you.
+
+N:217:Blessing
+G:?:d
+I:70:33:0
+W:1:0:5:15
+A:1/1
+D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident
+D:in attack and defence for a few moments.
+
+N:218:Holy Chant
+G:?:d
+I:70:34:0
+W:10:0:5:40
+A:10/1
+D:This blessing will give you a holy warrior's prowess in battle for a while.
+
+N:219:Holy Prayer
+G:?:d
+I:70:35:0
+W:25:0:5:80
+A:25/1
+D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and
+D:defence.
+
+N:220:Word of Recall
+G:?:d
+I:70:11:0
+W:5:0:5:150
+A:5/1
+D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in
+D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you
+D:will suddenly be translocated to the other place.
+
+N:221:*Destruction*
+G:?:d
+I:70:41:0
+W:40:0:5:250
+A:40/1
+D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you.
+D:Monsters and objects will be annihilated by this blast; only completely indestructible things can
+D:withstand it.
+
+##### Potions #####
+
+N:222:Slime Mold Juice
+G:!:d
+I:71:2:400
+W:0:0:4:2
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know
+D:you, you're going to slurp it down.
+
+N:223:Apple Juice
+G:!:d
+I:71:1:250
+W:0:0:4:1
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A healthy fruit beverage.
+
+N:224:Water
+G:!:d
+I:71:0:200
+W:0:0:4:1
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A small bottle filled with pure water.
+
+N:225:Strength
+G:!:d
+I:71:48:0
+W:20:0:4:8000
+A:20/6:25/3:30/1
+P:0:1d1:0:0:0
+D:This beneficial potion will magically improve your physical strength.
+
+N:226:Weakness
+G:!:d
+I:71:16:0
+W:3:0:4:0
+A:3/1
+P:0:3d12:0:0:0
+F:FOUNTAIN
+D:This nasty potion will sap your strength, making you weaker.
+
+N:227:Restore Strength
+G:!:d
+I:71:42:0
+W:25:0:4:300
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical potion will bring back your physical power to its full extent, should it be drained.
+
+N:228:Intelligence
+G:!:d
+I:71:49:0
+W:20:0:4:8000
+A:20/6:25/3:30/1
+P:0:1d1:0:0:0
+D:This nice potion will magically enhance your wit, permanently improving your intellect.
+
+N:229:Stupidity
+G:!:d
+I:71:17:0
+W:20:0:4:0
+A:20/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This accursed potion will cloud your intellect, making you stupid.
+
+N:230:Restore Intelligence
+G:!:d
+I:71:43:0
+W:25:0:4:300
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This beneficial potion will magically heal your brain, restoring drained intelligence.
+
+N:231:Wisdom
+G:!:d
+I:71:50:0
+W:20:0:4:8000
+A:20/6:25/3:30/1
+P:0:1d1:0:0:0
+D:This potion grants great insight, making you wiser.
+
+N:232:Naivety
+G:!:d
+I:71:18:0
+W:20:0:4:0
+A:20/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This potion casts a shadow on your knowledge, making you foolish.
+
+N:233:Restore Wisdom
+G:!:d
+I:71:44:0
+W:25:0:4:300
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This potion benefits the naive, bringing back their wisdom to what it once was.
+
+N:234:Charisma
+G:!:d
+I:71:53:0
+W:20:0:4:1000
+A:20/1:25/1
+P:0:1d1:0:0:0
+D:This potion infuses you with beauty and charm.
+
+N:235:Ugliness
+G:!:d
+I:71:21:0
+W:20:0:4:0
+A:20/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This wicked potion slightly twists your features, making you appear less fair.
+
+N:236:Restore Charisma
+G:!:d
+I:71:47:0
+W:20:0:4:300
+A:20/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This useful potion restores drained charm.
+
+N:237:Curing
+G:!:d
+I:71:61:100
+W:18:0:4:250
+A:18/1:40/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This blessed potion helps to recover from a wide variety of ailments.
+
+### Note! Invulnerability decreases your food... ###
+
+N:238:Invulnerability
+G:!:d
+I:71:62:-2500
+W:90:0:4:100000
+A:90/9
+P:0:1d1:0:0:0
+D:This immensely powerful potion makes your physique almost indestructible for a very short
+D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident.
+
+N:239:New Life
+G:!:d
+I:71:63:100
+W:50:0:4:750000
+A:50/20:100/10:120/5
+P:0:1d1:0:0:0
+D:This potion fundamentally twists your physical features, as if you were another mother's child.
+D:Your physique will be shaped anew.
+
+N:240:Cure Serious Wounds
+G:!:d
+I:71:35:100
+W:3:0:4:40
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This beneficial potion will cure some wounds and other inhibiting ailments.
+
+N:241:Cure Critical Wounds
+G:!:d
+I:71:36:100
+W:5:0:4:100
+A:5/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover
+D:from unhealthy conditions like blood poisoning, confusion or blindness.
+
+N:242:Healing
+G:!:d
+I:71:37:200
+W:15:0:4:300
+A:15/1:30/1:60/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This blessed potion greatly heals you and also cures many other ailments from
+D:which you might suffer.
+
+N:243:Constitution
+G:!:d
+I:71:52:0
+W:20:0:4:8000
+A:20/6:25/3:30/1
+P:0:1d1:0:0:0
+D:This magical concoction greatly improves your health, making you permanently tougher.
+
+N:244:Experience
+G:!:d
+I:71:59:0
+W:65:0:4:25000
+A:65/1
+P:0:1d1:0:0:0
+D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade.
+
+N:245:Sleep
+G:!:d
+I:71:11:100
+W:0:0:4:0
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't
+D:want to take a nap while nasty goblins are searching for you?
+
+N:246:Blindness
+G:!:d
+I:71:7:0
+W:0:0:4:0
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see
+D:a thing.
+
+N:247:Booze
+G:!:d
+I:71:9:50
+W:0:0:4:0
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair
+D:amount of still muck and wood alcohol.
+
+N:248:Poison
+G:!:d
+I:71:6:0
+W:3:0:4:0
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly
+D:unwise.
+
+N:249:Speed
+G:!:d
+I:71:29:0
+W:1:0:4:75
+A:1/1:40/1:60/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A magical drink which temporarily allows you to act much faster when imbibed.
+
+N:250:Slowness
+G:!:d
+I:71:4:50
+W:1:0:4:0
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A magical concoction which drains force from you, forcing you to move and act a lot slower,
+D:until it wears off.
+
+N:251:Dexterity
+G:!:d
+I:71:51:0
+W:20:0:4:8000
+A:20/6:25/3:30/1
+P:0:1d1:0:0:0
+D:A strange magical drink which greatly improves your agility and nimbleness.
+
+N:252:Restore Dexterity
+G:!:d
+I:71:45:0
+W:25:0:4:300
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical brew brings your agility back to its former glory should it have been reduced.
+
+N:253:Restore Constitution
+G:!:d
+I:71:46:0
+W:25:0:4:300
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A beneficial magical concoction, restoring your damaged health.
+
+N:254:Lose Memories
+G:!:d
+I:71:13:0
+W:10:0:4:0
+A:10/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A wicked potion, making you less of an adventurer than by right you should be.
+
+N:255:Salt Water
+G:!:d
+I:71:5:0
+W:0:0:4:0
+A:0/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea.
+
+N:256:Enlightenment
+G:!:d
+I:71:56:0
+W:25:0:4:800
+A:25/1:50/1:100/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:An exceptional magical drink which lets you "remember" your current location as if you had
+D:already seen all of it.
+
+N:257:Heroism
+G:!:d
+I:71:32:0
+W:1:0:4:35
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:Quaffing this drink will temporarily make you fight like a hero of great might.
+
+N:258:Berserk Strength
+G:!:d
+I:71:33:0
+W:3:0:4:100
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This strange drink will instill in you a wild battle rage for a while.
+
+N:259:Boldness
+G:!:d
+I:71:28:0
+W:1:0:4:10
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This drink will improve your courage, dispelling all fear.
+
+N:260:Restore Life Levels
+G:!:d
+I:71:41:0
+W:40:0:4:400
+A:40/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:If your life force has been drained, this blessed brew will bring it back.
+
+N:261:Resist Heat
+G:!:d
+I:71:30:0
+W:1:0:4:30
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward
+D:heat.
+
+N:262:Resist Cold
+G:!:d
+I:71:31:0
+W:1:0:4:30
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical potion will for a short while grant you a familiarity with frost, so that you take
+D:less harm from extreme cold.
+
+N:263:Detect Invisible
+G:!:d
+I:71:25:0
+W:3:0:4:50
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical concoction will temporarily improve your eyesight so that you can see creatures
+D:otherwise unseen.
+
+N:264:Slow Poison
+G:!:d
+I:71:26:0
+W:1:0:4:25
+A:1/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This healthy potion will dilute poisons in your blood.
+
+N:265:Neutralise Poison
+G:!:d
+I:71:27:0
+W:5:0:4:75
+A:5/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This powerful antidote will completely negate the effect of poisons currently affecting you.
+
+N:266:Restore Mana
+G:!:d
+I:71:40:0
+W:25:0:4:350
+A:25/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This potion infuses the drinker with pure magic force, bringing their magical potential back to
+D:its full extent.
+
+N:267:Infra-vision
+G:!:d
+I:71:24:0
+W:3:0:4:20
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This potion temporarily grants or improves the ability to optically perceive heat sources.
+
+N:268:Resistance
+G:!:d
+I:71:60:100
+W:20:0:4:250
+A:20/1:45/1:80/1:100/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:FOUNTAIN
+D:This great potion infuses you with the power of the elements, so that you can better
+D:withstand their ravages.
+
+##### Wands #####
+
+# Wand of school spells
+N:269:Spell
+G:-:d
+I:65:1:0
+W:3:0:10:100
+A:3/1:13/1:23/1:43/1:63/1:83/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE
+
+N:270:Manathrust
+G:-:d
+I:65:3:-1:SPELL=Manathrust
+W:3:0:10:100
+A:3/1
+P:0:1d1:0:0:0
+
+N:271:Fireflash
+G:-:d
+I:65:4:-1:SPELL=Fireflash
+W:10:0:10:100
+A:10/2
+P:0:1d1:0:0:0
+
+N:272:Firewall
+G:-:d
+I:65:5:-1:SPELL=Firewall
+W:20:0:10:100
+A:20/1
+P:0:1d1:0:0:0
+
+N:273:Tidal Wave
+G:-:d
+I:65:6:-1:SPELL=Tidal Wave
+W:20:0:10:100
+A:20/1
+P:0:1d1:0:0:0
+
+N:274:Ice Storm
+G:-:d
+I:65:7:-1:SPELL=Ice Storm
+W:15:0:10:100
+A:15/1
+P:0:1d1:0:0:0
+
+N:275:Noxious Cloud
+G:-:d
+I:65:8:-1:SPELL=Noxious Cloud
+W:5:0:10:100
+A:5/2
+P:0:1d1:0:0:0
+
+N:276:Poison Blood
+G:-:d
+I:65:9:-1:SPELL=Poison Blood
+W:30:0:10:100
+A:30/2
+P:0:1d1:0:0:0
+
+N:277:Thunderstorm
+G:-:d
+I:65:10:-1:SPELL=Thunderstorm
+W:40:0:10:100
+A:40/2
+P:0:1d1:0:0:0
+
+N:278:Dig
+G:-:d
+I:65:11:-1:SPELL=Dig
+W:15:0:10:100
+A:15/1
+P:0:1d1:0:0:0
+
+N:279:Stone Prison
+G:-:d
+I:65:12:-1:SPELL=Stone Prison
+W:50:0:10:100
+A:50/3
+P:0:1d1:0:0:0
+
+N:280:Strike
+G:-:d
+I:65:13:-1:SPELL=Strike
+W:30:0:10:100
+A:30/1
+P:0:1d1:0:0:0
+
+N:281:Teleport Away
+G:-:d
+I:65:14:-1:SPELL=Teleport Away
+W:20:0:10:100
+A:20/1
+P:0:1d1:0:0:0
+
+N:282:Summon Animal
+G:-:d
+I:65:15:-1:SPELL=Summon Animal
+W:60:0:10:100
+A:60/1
+P:0:1d1:0:0:0
+
+N:283:Magelock
+G:-:d
+I:65:16:-1:SPELL=Magelock
+W:1:0:10:100
+A:3/2
+P:0:1d1:0:0:0
+
+N:284:Slow Monster
+G:-:d
+I:65:17:-1:SPELL=Slow Monster
+W:3:0:10:100
+A:3/2
+P:0:1d1:0:0:0
+
+N:285:Essence of Speed
+G:-:d
+I:65:18:-1:SPELL=Essence of Speed
+W:25:0:10:100
+A:25/2
+P:0:1d1:0:0:0
+
+N:286:Banishment
+G:-:d
+I:65:19:-1:SPELL=Banishment
+W:45:0:10:100
+A:45/2
+P:0:1d1:0:0:0
+
+N:287:Disperse Magic
+G:-:d
+I:65:20:-1:SPELL=Disperse Magic
+W:10:0:10:100
+A:10/2
+P:0:1d1:0:0:0
+
+N:288:Charm
+G:-:d
+I:65:21:-1:SPELL=Charm
+W:15:0:10:100
+A:15/1
+P:0:1d1:0:0:0
+
+N:289:Confuse
+G:-:d
+I:65:22:-1:SPELL=Confuse
+W:7:0:10:100
+A:7/2
+P:0:1d1:0:0:0
+
+N:290:Demon Blade
+G:-:d
+I:65:23:-1:SPELL=Demon Blade
+W:60:0:10:100
+A:60/1
+P:0:1d1:0:0:0
+
+N:291:Heal Monster
+G:-:d
+I:65:24:-1:SPELL=Heal Monster
+W:1:0:10:0
+A:1/4
+P:0:1d1:0:0:0
+
+N:292:Haste Monster
+G:-:d
+I:65:25:-1:SPELL=Haste Monster
+W:1:0:10:0
+A:1/4
+P:0:1d1:0:0:0
+
+
+##### Extra ammunition #####
+
+N:293:& Flight Arrow~
+G:{:y
+I:17:1:0
+W:3:0:1:1
+A:3/2
+P:0:1d3:0:0:0
+F:SHOW_MODS
+D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force.
+
+# XXX
+
+N:295:& Boulder~
+G:*:W
+I:11:1:0
+W:3:0:50:1
+A:3/200
+P:0:5d5:0:0:0
+F:SPECIAL_GENE
+D:A big nasty-looking piece of rock.
+
+# Used for a quest
+N:296:& Flame~ Imperishable
+G:~:v
+I:11:255:0
+W:127:0:4:0
+A:127/255
+P:0:1d1:0:0:0
+T:39:2
+F:NORM_ART | FULL_NAME | SPECIAL_GENE | EASY_USE
+F:ACTIVATE | ACTIVATE_NO_WIELD
+a:ETERNAL_FLAME
+D:An impossibly bright, flickering living flame. It can be used
+D:once to imbue an object with the power of Eru Iluvatar himself.
+
+N:297:& Necromantic Teeth~
+G:|:D
+I:23:34:0
+W:0:0:7:10
+A:0/1:5/1:10/1:20/1
+P:0:1d4:0:0:0
+F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE
+D:This looks like some animal's teeth or at least you think
+D:it comes from an animal...
+
+# The Horn of the Thunderlords
+N:298:& Golden Horn~ of the Thunderlords
+G:_:d
+I:55:23:-1:SPELL=Artifact Thunderlords
+W:50:10:10:12000
+P:0:1d4:0:0:0
+A:50/200
+T:55:8
+F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE
+D:This horn was given to you as a reward. Blow it if you are in dire need
+D:of leaving your current location fast.
+
+# XXX
+
+##### Staves #####
+
+N:300:Spell
+G:_:d
+I:55:1:0
+W:5:0:50:100
+A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1
+P:0:1d2:0:0:0
+F:SPECIAL_GENE
+
+N:301:Nothing
+G:_:d
+I:55:2:-1:SPELL=Nothing
+W:5:0:50:100
+A:5/1
+P:0:1d2:0:0:0
+
+N:302:Globe of Light
+G:_:d
+I:55:3:-1:SPELL=Globe of Light
+W:7:0:50:100
+A:7/1
+P:0:1d2:0:0:0
+
+N:303:Fiery Shield
+G:_:d
+I:55:4:-1:SPELL=Fiery Shield
+W:15:0:50:100
+A:15/2
+P:0:1d2:0:0:0
+
+N:304:Remove Curses
+G:_:d
+I:55:5:-1:SPELL=Remove Curses
+W:10:0:50:100
+A:10/1
+P:0:1d2:0:0:0
+
+N:305:Wings of Winds
+G:_:d
+I:55:6:-1:SPELL=Wings of Winds
+W:25:0:50:100
+A:25/2
+P:0:1d2:0:0:0
+
+N:306:Shake
+G:_:d
+I:55:7:-1:SPELL=Shake
+W:30:0:50:100
+A:30/1
+P:0:1d2:0:0:0
+
+N:307:Disarm
+G:_:d
+I:55:8:-1:SPELL=Disarm
+W:2:0:50:100
+A:2/1
+P:0:1d2:0:0:0
+
+N:308:Teleportation
+G:_:d
+I:55:9:-1:SPELL=Teleportation
+W:20:0:50:100
+A:20/1
+P:0:1d2:0:0:0
+
+N:309:Probability Travel
+G:_:d
+I:55:10:-1:SPELL=Probability Travel
+W:50:0:50:100
+A:50/3
+P:0:1d2:0:0:0
+
+N:310:Recovery
+G:_:d
+I:55:11:-1:SPELL=Recovery
+W:20:0:50:100
+A:20/1
+P:0:1d2:0:0:0
+
+N:311:Healing
+G:_:d
+I:55:12:-1:SPELL=Healing
+W:25:0:50:100
+A:25/2
+P:0:1d2:0:0:0
+
+N:312:Vision
+G:_:d
+I:55:13:-1:SPELL=Vision
+W:30:0:50:100
+A:30/1
+P:0:1d2:0:0:0
+
+N:313:Identify
+G:_:d
+I:55:14:-1:SPELL=Identify
+W:10:0:50:100
+A:10/1
+P:0:1d2:0:0:0
+
+N:314:Sense Hidden
+G:_:d
+I:55:15:-1:SPELL=Sense Hidden
+W:10:0:50:100
+A:10/1
+P:0:1d2:0:0:0
+
+N:315:Reveal Ways
+G:_:d
+I:55:16:-1:SPELL=Reveal Ways
+W:5:0:50:100
+A:5/1
+P:0:1d2:0:0:0
+
+N:316:Sense Monsters
+G:_:d
+I:55:17:-1:SPELL=Sense Monsters
+W:5:0:50:100
+A:5/1
+P:0:1d2:0:0:0
+
+N:317:Genocide
+G:_:d
+I:55:18:-1:SPELL=Genocide
+W:55:0:50:100
+A:55/2
+P:0:1d2:0:0:0
+
+N:318:Summon
+G:_:d
+I:55:19:-1:SPELL=Summon
+W:5:0:50:100
+A:5/1
+P:0:1d2:0:0:0
+
+N:319:Sterilization
+G:_:d
+I:55:24:-1:SPELL=Sterilize
+W:20:0:50:100
+A:20/3
+P:0:1d2:0:0:0
+
+N:320:Wish
+G:_:d
+I:55:20:-1:SPELL=Wish
+W:95:0:50:10000
+A:95/40
+P:0:1d2:0:0:0
+F:NO_RECHARGE
+
+N:321:Mana
+G:_:d
+I:55:21:-1:SPELL=Mana
+W:60:0:50:100
+A:60/2
+P:0:1d2:0:0:0
+
+# XXX
+# ...
+# XXX
+
+##### School Books #####
+
+N:330:& Tome~ of Magical Energy
+G:?:B
+I:111:0:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:The bright blue cover of this tome seems to glow
+D:with an inner violet light. You feel more attuned
+D:to raw magic as you hold it.
+
+N:331:& Tome~ of the Eternal Flame
+G:?:R
+I:111:1:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | IGNORE_FIRE
+D:The cover of this tome is bright red, with flickering
+D:flames dancing across it once in a while. As you hold
+D:it, you begin to gain a much closer knowledge of all
+D:that is fiery.
+
+N:332:& Tome~ of the Blowing Wind
+G:?:b
+I:111:2:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | IGNORE_ELEC
+D:The pages of this tome have a tendency to turn themselves,
+D:as though flipped by an errant wind. As you hold it,
+D:you start feeling wind at your fingertips.
+
+N:333:& Tome~ of the Impenetrable Earth
+G:?:U
+I:111:3:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | IGNORE_ACID
+D:The solid leather cover of this tome seems permanently
+D:stained with caked mud and grass. Heavy it is to lift,
+D:yet strangely comforting to hold - you feel stronger
+D:and better supported.
+
+N:334:& Tome~ of the Everrunning Wave
+G:?:B
+I:111:4:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:The cover and pages of this tome seem to be perpetually
+D:wet, though they are not wet to the touch. As you hold
+D:it, you begin to understand ocean storms better.
+
+N:335:& Tome~ of Translocation
+G:?:B
+I:111:5:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This book seems to flicker strangely. It's one of those books
+D:with an annoying tendency to disappear when you need it and
+D:reappear in the unlikeliest places. As you hold it, you start
+D:to understand what conveyance really means.
+
+N:336:& Tome~ of the Tree
+G:?:G
+I:111:6:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:The cover of this tome is a bright shade of green, and it gives off
+D:a healthy, zesty scent that makes your thoughts clearer. As you
+D:hold it, your heart goes out to all living things upon Arda.
+
+N:337:& Tome~ of Knowledge
+G:?:D
+I:111:7:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:A thick book with solid leather binding. It looks entirely
+D:unremarkable, but as you hold it, you feel strangely able
+D:to learn the inner workings of things and creatures.
+
+##### Chests #####
+
+N:338:& Small wooden chest~
+G:~:s
+I:7:1:0
+W:5:0:250:20
+A:5/1
+P:0:2d3:0:0:0
+D:A small wooden box, locked and possibly trapped. You wonder what might be inside.
+
+N:339:& Large wooden chest~
+G:~:s
+I:7:5:0
+W:15:0:500:60
+A:15/1
+P:0:2d5:0:0:0
+D:A large wooden box. It doesn't seem to be locked - why not risk a look inside?
+
+N:340:& Small iron chest~
+G:~:s
+I:7:2:0
+W:25:0:300:100
+A:25/1
+P:0:2d4:0:0:0
+D:A small rectangular container made of wood and reinforced with iron corners and latches.
+
+N:341:& Large iron chest~
+G:~:s
+I:7:6:0
+W:35:0:1000:150
+A:35/1
+P:0:2d6:0:0:0
+D:A big container made of wood, with a heavy iron lock.
+
+N:342:& Small steel chest~
+G:~:s
+I:7:3:0
+W:45:0:500:200
+A:45/1
+P:0:2d4:0:0:0
+D:A small wooden box with strong steel locks and reinforcements.
+
+N:343:& Large steel chest~
+G:~:s
+I:7:7:0
+W:55:0:1000:250
+A:55/1
+P:0:2d6:0:0:0
+D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it
+D:might be trapped.
+
+N:344:& Ruined chest~
+G:~:s
+I:7:0:0
+W:0:0:250:0
+A:75/1
+D:A broken, empty chest.
+
+##### Various Stuff #####
+
+N:345:& Iron Spike~
+G:~:W
+I:5:0:0
+W:1:0:10:1
+A:1/1
+P:0:1d1:0:0:0
+D:A small spur of iron. Ramming one between a door and its frame might jam it.
+
+N:346:& Wooden Torch~
+G:~:u
+I:39:0:0:4000
+W:1:0:30:2
+A:1/1
+P:0:1d1:0:0:0
+F:EASY_KNOW | LITE1 | FUEL_LITE
+f:LITE1 | FUEL_LITE
+D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and
+D:much smoke.
+
+N:347:& Brass Lantern~
+G:~:U
+I:39:1:0:7500
+W:3:0:50:35
+A:3/1
+P:0:1d1:0:0:0
+F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE
+f:LITE2 | FUEL_LITE
+D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased
+D:paper. It can be carried by a handle.
+
+N:348:& Flask~ of oil
+G:!:y
+I:77:0:7500
+W:1:0:10:3
+A:1/1
+P:0:2d6:0:0:0
+D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern
+D:fuel.
+
+N:349:& Empty Bottle~
+G:!:w
+I:2:1:0
+W:0:0:2:1
+A:0/1
+P:0:1d1:0:0:0
+D:A small glass bottle. It's empty.
+
+
+##### Here are the Rod Tips #####
+
+N:350:Havoc
+G:-:d
+I:66:28:90
+W:95:0:15:150000
+A:100/16
+P:0:1d1:0:0:0
+D:This powerful rod will release great blasts of destructive energy, but there's no knowing what
+D:this effect will concentrate on.
+
+N:351:Door/Stair Location
+G:-:d
+I:66:1:10
+W:15:0:15:1000
+A:15/1
+P:0:1d1:0:0:0
+D:When fuelled with enough ambient mana, this rod can detect nearby passages.
+
+N:352:Trap Location
+G:-:d
+I:66:29:8
+W:5:0:15:100
+A:5/1:10/1:20/1
+P:0:1d1:0:0:0
+D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares.
+
+N:353:Probing
+G:-:d
+I:66:7:50
+W:40:0:15:4000
+A:40/4
+P:0:1d1:0:0:0
+D:A rod of knowledge which will tell you about nearby creatures' health.
+
+N:354:Recall
+G:-:d
+I:66:3:80
+W:30:0:15:4500
+A:30/4
+P:0:1d1:0:0:0
+D:A rod which can transport you from the depths to your home and back.
+
+N:355:Illumination
+G:-:d
+I:66:4:8
+W:20:0:15:1000
+A:20/1
+P:0:1d1:0:0:0
+D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever
+D:activated.
+
+N:356:Light
+G:-:d
+I:66:15:15
+W:10:0:15:500
+A:10/1
+P:0:1d1:0:0:0
+D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark.
+
+N:357:Lightning Bolts
+G:-:d
+I:66:21:30
+W:20:0:15:2000
+A:20/1
+P:0:1d1:0:0:0
+D:This rod shoots a small spark of lightning, zapping the creature it hits.
+
+N:358:Frost Bolts
+G:-:d
+I:66:23:35
+W:25:0:15:2500
+A:25/1
+P:0:1d1:0:0:0
+D:A small but extremely cold shard of ice will fly from this rod to your enemy.
+
+N:359:Fire Bolts
+G:-:d
+I:66:22:40
+W:30:0:15:3000
+A:30/1
+P:0:1d1:0:0:0
+D:This rod fires a magical flaming arrow at your foe, burning it.
+
+N:360:Polymorph
+G:-:d
+I:66:19:25
+W:35:0:15:1200
+A:35/1
+P:0:1d1:0:0:0
+D:This rod of change will cause its target creature to mutate into something else.
+
+N:361:Slow Monster
+G:-:d
+I:66:17:25
+W:30:0:15:1500
+A:30/1
+P:0:1d1:0:0:0
+D:This obstructive rod emits an energy bolt which will slow the creature it hits.
+
+N:362:Sleep Monster
+G:-:d
+I:66:16:25
+W:30:0:15:1500
+A:30/1
+P:0:1d1:0:0:0
+D:This sorcerous rod will cause its target to stop in its tracks.
+
+N:363:Drain Life
+G:-:d
+I:66:18:30
+W:75:0:15:3600
+A:75/4
+P:0:1d1:0:0:0
+D:This necromantic magical rod will hurt a living creature struck by its spell.
+
+N:364:Teleport Other
+G:-:d
+I:66:13:60
+W:45:0:15:1400
+A:45/2
+P:0:1d1:0:0:0
+D:This rod of movement will displace its target to another location.
+
+N:365:Disarming
+G:-:d
+I:66:14:50
+W:35:0:15:2100
+A:35/1
+P:0:1d1:0:0:0
+D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way.
+
+N:366:Lightning Balls
+G:-:d
+I:66:25:50
+W:55:0:15:4000
+A:55/1
+P:0:1d1:0:0:0
+D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs.
+
+N:367:Cold Balls
+G:-:d
+I:66:27:55
+W:60:0:15:4500
+A:60/1
+P:0:1d1:0:0:0
+D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast.
+
+N:368:Fire Balls
+G:-:d
+I:66:26:60
+W:75:0:15:5000
+A:75/1
+P:0:1d1:0:0:0
+D:This rod will cause a small storm of flame to rage in a small circular area of your choice.
+
+N:369:Acid Balls
+G:-:d
+I:66:24:60
+W:70:0:15:5500
+A:70/1
+P:0:1d1:0:0:0
+D:This destructive rod will drown its target and its immediate surroundings in caustic acid.
+
+N:370:Acid Bolts
+G:-:d
+I:66:20:40
+W:40:0:15:3500
+A:40/1
+P:0:1d1:0:0:0
+D:This rod will shoot a small glob of powerful acid at its target.
+
+N:371:Enlightenment
+G:-:d
+I:66:5:40
+W:65:0:15:10000
+A:65/4
+P:0:1d1:0:0:0
+D:This rod grants you knowledge of your surroundings.
+
+N:372:Perception
+G:-:d
+I:66:2:20
+W:50:0:15:13000
+A:50/8:100/8
+P:0:1d1:0:0:0
+D:This rod makes you insightful, laying open the identity of your possessions.
+
+N:373:Curing
+G:-:d
+I:66:8:35
+W:65:0:15:15000
+A:65/8
+P:0:1d1:0:0:0
+D:This is a rod with minor healing powers, alleviating many disabling conditions.
+
+N:374:Healing
+G:-:d
+I:66:9:120
+W:80:0:15:20000
+A:80/8
+P:0:1d1:0:0:0
+D:This rod has major healing powers and can restore your health if you have been wounded.
+
+N:375:Detection
+G:-:d
+I:66:6:80
+W:30:0:15:5000
+A:30/8
+P:0:1d1:0:0:0
+D:This rod grants knowledge about all things worthy of notice in your vicinity.
+
+N:376:Restoration
+G:-:d
+I:66:10:140
+W:80:0:15:25000
+A:80/16
+P:0:1d1:0:0:0
+D:This rod lets you remember your previous abilities and gain them back, should they have been
+D:reduced.
+
+N:377:Speed
+G:-:d
+I:66:11:100
+W:95:0:15:50000
+A:95/16
+P:0:1d1:0:0:0
+D:This energising rod will allow you to act a lot faster for some time.
+
+# Ring of Spell
+
+N:378:Spell
+G:=:d
+I:45:58:0
+W:10:0:2:1000
+A:10/1
+F:SPELL_CONTAIN | WIELD_CAST
+f:SPELL_CONTAIN
+D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a
+D:spell into it.
+
+# Amulet of Spell
+
+N:379:Spell
+G:":d
+I:40:27:0
+W:10:0:2:1000
+A:10/1
+F:SPELL_CONTAIN | WIELD_CAST
+f:SPELL_CONTAIN
+D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a
+D:spell into it.
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+##### Skeletons #####
+
+N:391:& Broken Skull~
+G:~:w
+I:1:1:0
+W:0:0:1:0
+A:0/1
+P:0:1d1:0:0:0
+D:Good old Yorick. So that's where he ended up.
+
+N:392:& Broken Bone~
+G:~:w
+I:1:2:0
+W:0:0:2:0
+A:0/1
+P:0:1d1:0:0:0
+D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it.
+
+N:393:& Canine Skeleton~
+G:~:w
+I:1:4:0
+W:1:0:10:0
+A:1/1
+P:0:1d1:0:0:0
+D:Lassie?
+
+N:394:& Rodent Skeleton~
+G:~:w
+I:1:3:0
+W:1:0:10:0
+A:1/1
+P:0:1d1:0:0:0
+D:The remains of a cat's meal.
+
+N:395:& Human Skeleton~
+G:~:w
+I:1:8:0
+W:5:0:60:0
+A:5/1
+P:0:1d2:0:0:0
+D:It's dead, Jim.
+
+N:396:& Dwarf Skeleton~
+G:~:w
+I:1:7:0
+W:5:0:50:0
+A:5/1
+P:0:1d2:0:0:0
+D:The remains of a dwarf who met his or her demise here.
+
+N:397:& Elf Skeleton~
+G:~:w
+I:1:6:0
+W:5:0:40:0
+A:5/1
+P:0:1d2:0:0:0
+D:A person of about human shape, but considerably more slightly built, has died here long ago.
+
+N:398:& Gnome Skeleton~
+G:~:w
+I:1:5:0
+W:5:0:30:0
+A:5/1
+P:0:1d2:0:0:0
+D:This was once a gnome. Looks very dead now.
+
+##### Additional weapon #####
+
+N:399:& Great Hammer~
+G:\:D
+I:21:19:0
+W:45:0:300:350
+A:45/3
+P:0:4d6:0:0:0
+F:SHOW_MODS
+D:A massive smith's hammer, so large and heavy it can be used as a weapon.
+
+##### Dragon Scale Mail #####
+
+N:400:& Black Dragon Scale Mail~
+G:[:s
+I:38:1:0
+W:60:0:200:50000
+A:60/8
+P:30:2d4:-2:0:10
+a:BR_ACID
+F:RES_ACID | FLY |
+f:RES_ACID |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:An armour made of a black dragon's hide, containing some of this beast's powers.
+
+N:401:& Blue Dragon Scale Mail~
+G:[:b
+I:38:2:0
+W:50:0:200:40000
+A:50/8
+P:30:2d4:-2:0:10
+a:BR_ELEC
+F:RES_ELEC | FLY |
+f:RES_ELEC |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A piece of dragon hide fashioned into an armour, shimmering bright blue.
+
+N:402:& White Dragon Scale Mail~
+G:[:w
+I:38:3:0
+W:50:0:200:40000
+A:50/8
+a:BR_COLD
+P:30:2d4:-2:0:10
+F:RES_COLD | FLY |
+f:RES_COLD |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:An armour fashioned from dragon hide, glistening the white of snow.
+
+N:403:& Red Dragon Scale Mail~
+G:[:r
+I:38:4:0
+W:60:0:200:50000
+A:60/8
+P:30:2d4:-2:0:10
+a:BR_FIRE
+F:RES_FIRE | FLY |
+f:RES_FIRE |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat.
+
+N:404:& Green Dragon Scale Mail~
+G:[:g
+I:38:5:0
+W:50:0:200:40000
+A:50/8
+P:30:2d4:-2:0:10
+a:BR_POIS
+F:RES_POIS | FLY |
+f:RES_POIS |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful.
+
+N:405:& Multi-Hued Dragon Scale Mail~
+G:[:v
+I:38:6:0
+W:90:0:200:150000
+A:90/32
+P:30:2d4:-2:0:10
+a:BR_MANY
+F:ATTR_MULTI
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY |
+f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A powerful armour made of dragonhide. It glows red, blue, green, black and white.
+
+N:406:& Pseudo Dragon Scale Mail~
+G:[:v
+I:38:10:0
+W:70:0:200:70000
+A:70/16
+P:30:2d4:-2:0:10
+a:BR_LIGHT
+F:RES_LITE | RES_DARK | FLY |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness?
+
+N:407:& Law Dragon Scale Mail~
+G:[:B
+I:38:12:0
+W:80:0:200:80000
+A:80/16
+P:30:2d4:-2:0:10
+a:BR_SHARD
+F:RES_SOUND | RES_SHARDS | FLY |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp,
+D:and the roaring of a storm seems to come from it, but you're not afraid of either.
+
+N:408:& Bronze Dragon Scale Mail~
+G:[:U
+I:38:14:0
+W:50:0:200:40000
+A:50/8
+P:30:2d4:-2:0:10
+a:BR_CONF
+F:RES_CONF | FLY |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light.
+
+N:409:& Gold Dragon Scale Mail~
+G:[:y
+I:38:16:0
+W:60:0:200:50000
+A:60/8
+P:30:2d4:-2:0:10
+a:BR_SOUND
+F:RES_SOUND | FLY |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally
+D:increases to a loud boom.
+
+N:410:& Chaos Dragon Scale Mail~
+G:[:v
+I:38:18:0
+W:80:0:200:80000
+A:80/16
+P:30:2d4:-2:0:10
+a:BR_CHAOS
+F:ATTR_MULTI
+F:RES_CHAOS | RES_DISEN | FLY |
+f:RES_CHAOS |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you
+D:put it on, you feel like you could change the world and are no longer afraid of your equipment
+D:losing its magic.
+
+N:411:& Balance Dragon Scale Mail~
+G:[:v
+I:38:20:0
+W:95:0:200:100000
+A:95/32
+P:30:2d4:-2:0:10
+a:BR_BALANCE
+F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you
+D:understand the principles of law and chaos, and no longer fear either.
+
+N:412:& Power Dragon Scale Mail~
+G:[:v
+I:38:30:0
+W:100:0:250:350000
+A:100/64
+P:40:2d4:-3:0:15
+a:BR_POWER
+F:ATTR_MULTI
+F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY |
+F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
+F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
+F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have
+D:to fear dragons if you put it on.
+
+#### PDSM has been restored to (almost) its former glory in Zangband
+
+N:413:& Dragon Helm~
+G:]:G
+I:32:7:0
+W:45:0:50:10000
+A:80/4
+P:8:1d3:0:0:10
+F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
+D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant
+D:protection against some dragon's attacks, based on the dragon the hide was taken from.
+
+N:414:& Dragon Shield~
+G:[:G
+I:34:6:0
+W:70:0:100:10000
+A:80/4
+P:8:1d3:0:0:10
+F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
+D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it
+D:might grant protection against some sorts of dragon breath.
+
+##### Extra potions #####
+
+N:415:Death
+G:!:d
+I:71:23:0
+W:55:0:4:0
+A:55/4
+P:0:20d20:0:0:0
+F:FOUNTAIN
+D:A potent and very quickly working poison, sometimes utilised by those who wish to end their
+D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your
+D:hands.
+
+N:416:Ruination
+G:!:d
+I:71:15:0
+W:40:0:4:0
+A:40/8
+P:0:20d20:0:0:0
+F:FOUNTAIN
+D:This wicked potion will seriously damage your abilities beyond the powers of magical
+D:restoration.
+
+N:417:Detonations
+G:!:d
+I:71:22:0
+W:60:0:4:10000
+A:60/8
+P:0:25d25:0:0:0
+F:FOUNTAIN
+D:This bottle is filled with a strange substance which will violently explode if strongly agitated.
+D:You don't want to know what it might do to your intestines.
+
+N:418:Augmentation
+G:!:d
+I:71:55:0
+W:40:0:4:60000
+A:40/16
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This blessed potion will greatly improve all your abilities, if they can still be improved.
+
+N:419:*Healing*
+G:!:d
+I:71:38:0
+W:40:0:4:1500
+A:40/4:60/2:80/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This highly desirable potion will greatly help recovering from wounds, typically healing you
+D:fully.
+
+N:420:Life
+G:!:d
+I:71:39:0
+W:60:0:4:5000
+A:60/4:100/2
+P:0:1d1:0:0:0
+D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained
+D:abilities to recover and remove various other ailments.
+
+N:421:Self Knowledge
+G:!:d
+I:71:58:0
+W:40:0:4:2000
+A:40/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A drink of insight, letting you know yourself better.
+
+N:422:*Enlightenment*
+G:!:d
+I:71:57:0
+W:70:0:4:80000
+A:70/4
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical concoction will grant you great insight, magically improving your wits and
+D:wisdom, letting you know precisely who and where you are and what you possess.
+
+# XXX
+# XXX
+
+N:425:Fear Resistance
+G:=:d
+I:45:38:0
+W:10:0:2:300
+A:10/2
+F:RES_FEAR | EASY_KNOW
+f:RES_FEAR |
+D:This ring grants courage, so that you can never become afraid.
+
+N:426:Light and Darkness Resistance
+G:=:d
+I:45:39:0
+W:30:0:2:3000
+A:30/2
+F:RES_LITE | RES_DARK | EASY_KNOW
+f:RES_LITE | RES_DARK |
+D:This ring protects against fluctuations of the light.
+
+N:427:Nether Resistance
+G:=:d
+I:45:40:0
+W:34:0:2:14500
+A:34/2
+F:RES_NETHER | HOLD_LIFE | EASY_KNOW
+f:RES_NETHER |
+D:This blessed ring improves your life force, protecting you from the draining forces of nether
+D:and other attempts to suck your lifeblood.
+
+N:428:Nexus Resistance
+G:=:d
+I:45:41:0
+W:24:0:2:3000
+A:24/2
+F:RES_NEXUS | EASY_KNOW
+f:RES_NEXUS |
+D:This ring of stability protects you from the warping forces of nexus.
+
+N:429:Sound Resistance
+G:=:d
+I:45:42:0
+W:26:0:2:3000
+A:26/2
+F:RES_SOUND | EASY_KNOW
+f:RES_SOUND |
+D:This ring projects an aura of quiet around you, protecting you from loud noise.
+
+N:430:Confusion Resistance
+G:=:d
+I:45:43:0
+W:22:0:2:3000
+A:22/2
+F:RES_CONF | EASY_KNOW
+f:RES_CONF |
+D:This ring stabilises your mind, protecting you from all kinds of befuddlement.
+
+N:431:Shard Resistance
+G:=:d
+I:45:44:0
+W:25:0:2:3000
+A:25/2
+F:RES_SHARDS | EASY_KNOW
+f:RES_SHARDS |
+D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel.
+
+N:432:Disenchantment Resistance
+G:=:d
+I:45:45:0
+W:90:0:2:15000
+A:90/10
+F:RES_DISEN | EASY_KNOW
+f:RES_DISEN |
+D:This rare ring of preservation protects your equipment from attempts to sap its magic, also
+D:causing you to suffer less pain from such attacks.
+
+N:433:Chaos Resistance
+G:=:d
+I:45:46:0
+W:50:0:2:13000
+A:50/2
+F:RES_CHAOS | RES_CONF | EASY_KNOW
+f:RES_CHAOS |
+D:This ring protects you from the horribly warping forces of chaos.
+
+N:434:Blindness Resistance
+G:=:d
+I:45:47:0
+W:60:0:2:7500
+A:60/2
+F:RES_BLIND | EASY_KNOW
+f:RES_BLIND |
+D:This ring magically preserves your eyesight, making you impervious to any attempt to blind
+D:you.
+
+N:435:Lordly Protection
+G:=:d
+I:45:48:0
+W:100:0:2:100000
+A:100/5
+F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
+f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
+D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life
+D:force and holding magic.
+
+N:436:Extra Attacks
+G:=:d
+I:45:49:0
+W:50:0:2:100000
+A:50/2
+F:BLOWS
+f:BLOWS
+D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack
+D:more often in a round of combat.
+
+N:437:Cure Light Wounds
+G:!:d
+I:71:34:50
+W:0:0:4:15
+A:0/1:1/1:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This healthy drink heals a little damage you have taken.
+
+N:438:Clumsiness
+G:!:d
+I:71:19:0
+W:5:0:4:0
+A:5/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This nasty concoction will numb your nerves, making you clumsier.
+
+N:439:Sickliness
+G:!:d
+I:71:20:0
+W:10:0:4:0
+A:10/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This unhealthy drink damages your health, reducing your physical constitution.
+
+###### Here start the maps #####
+
+# Map of Bree
+N:440:Map of Bree
+G:?:s
+I:8:200:0
+W:3:100:5:100
+A:3/3
+D:A map, showing the town of Bree and the landscape around it.
+
+# Map of Gondolin
+N:441:Map of Gondolin
+G:?:s
+I:8:201:0
+W:70:100:5:50000
+A:70/3
+D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone
+D:lost a map here, since the location is yet unknown even to Morgoth.
+
+# Map of Lothlorien
+N:442:Map of Lothlorien
+G:?:s
+I:8:202:0
+W:6:100:5:1000
+A:6/3
+D:A map vaguely describing the forest of Lothlorien and the elven settlements therein.
+
+# Map of Minas Anor
+N:443:Map of Minas Anor
+G:?:s
+I:8:203:0
+W:36:100:5:10000
+A:36/3
+D:A map of the great city of Gondor.
+
+# XXX Numbers 444-464 unused #
+
+N:465:& Silver Arrow~
+G:{:W
+I:17:3:0
+W:55:0:2:35
+A:50/4:90/2
+P:0:3d4:0:0:0
+F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE
+D:An arrow to be shot with a bow, its iron head coated with hallowed silver,
+D:a material that sears the flesh of all evil creatures.
+
+N:466:& Silver Bolt~
+G:{:w
+I:18:3:0
+W:50:0:2:40
+A:60/4:95/2
+P:0:3d5:0:0:0
+F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE
+D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil.
+
+N:467:Lightning Resistance
+G:":d
+I:40:29:0
+W:10:0:3:250
+A:10/1
+F:RES_ELEC | IGNORE_ELEC | EASY_KNOW
+f:RES_ELEC |
+D:This amulet will protect you from electrical discharges and storms.
+
+N:468:Wisdom
+G:":d
+I:40:28:0
+W:30:0:3:500
+A:30/1
+F:WIS | SUST_WIS | HIDE_TYPE
+f:WIS |
+D:This magical amulet will magically make you wiser, and fend off
+D:attacks that would reduce your wisdom. Beware: if cursed, the
+D:amulet will do the opposite.
+
+N:469:Regeneration
+G:":d
+I:40:30:0
+W:30:0:3:600
+A:30/3
+F:REGEN | EASY_KNOW
+f:REGEN |
+D:Wearing this amulet will trigger your body's regenerational
+D:processes quicker and make them proceed faster.
+
+N:470:Infravision
+G:":d
+I:40:26:0
+W:10:0:3:200
+A:10/1
+F:INFRA | HIDE_TYPE
+f:INFRA |
+D:This amulet will increase your ability to sense warm-blooded
+D:creatures in your vicinity. Beware: if cursed, it will do
+D:just the opposite.
+
+N:471:Devotion
+G:":d
+I:40:25:0
+W:70:0:3:30000
+A:70/8
+F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE |
+F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE |
+D:This blessed amulet will protect your wisdom and charms from
+D:diminishing, often adding to them as well. It also grants
+D:some extra protective magics by the grace of the Valar.
+
+N:472:Weaponmastery
+G:":d
+I:40:24:0
+W:70:0:3:30000
+A:70/8
+F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE |
+F:RES_FEAR | RES_DISEN |
+D:The ultimate amulet for a warrior, it will grant protection
+D:in the face of some evil magics, protect your strength and health,
+D:also increasing them. Beware: if cursed, the amulet will
+D:sap your strength and health instead.
+
+N:473:Trickery
+G:":d
+I:40:23:0
+W:70:0:3:30000
+A:70/8
+F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE |
+F:RES_NEXUS | RES_POIS
+D:The ultimate amulet for a rogue or assassin, it protects the
+D:wearer against some evil magics, granting improvements in
+D:the abilities vital to these adventurers. Beware: if cursed,
+D:the amulet will do just the opposite.
+
+N:474:Telepathy
+G:":d
+I:40:22:0
+W:50:0:3:25000
+A:50/6
+F:ESP_ALL |
+f:ESP_ALL |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This rare and powerful amulet lays bare the minds of monsters
+D:before the wearer.
+
+N:475:Sustenance
+G:":d
+I:40:21:0
+W:60:0:3:20000
+A:60/4
+F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR |
+F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This blessed amulet will make the wearer impervious to evil magics
+D:that would sap innate abilities. It also slows down the digestive
+D:system, making food less necessary on long journeys.
+
+# The Palantir of Minas Ithil -- see artifact list
+
+N:476:& Palantir~
+G:~:y
+I:39:107:0
+W:75:0:200:0
+P:0:10d10:0:0:0
+F:INSTA_ART
+
+# The Elfstone 'Elessar' -- see artifact list
+
+N:477:& Elfstone~
+G:":g
+I:40:19:0
+W:60:0:3:50000
+F:INSTA_ART
+
+# The Jewel 'Evenstar' -- see artifact list
+
+N:478:& Jewel~
+G:":w
+I:40:20:0
+W:50:0:3:35000
+F:INSTA_ART
+
+# The Ring of Durin -- see artifact list
+
+N:479:& Ring~
+G:=:d
+I:45:57:0
+W:70:0:2:65000
+F:INSTA_ART | SPECIAL_GENE
+
+##### And here starts the gold/gems #####
+
+N:480:copper
+G:$:u
+I:100:1:0
+W:1:0:0:3
+
+N:481:copper
+G:$:u
+I:100:2:0
+W:1:0:0:4
+
+N:482:copper
+G:$:u
+I:100:3:0
+W:1:0:0:5
+
+N:483:silver
+G:$:s
+I:100:4:0
+W:1:0:0:6
+
+N:484:silver
+G:$:s
+I:100:5:0
+W:1:0:0:7
+
+N:485:silver
+G:$:s
+I:100:6:0
+W:1:0:0:8
+
+N:486:garnets
+G:$:r
+I:100:7:0
+W:1:0:0:9
+
+N:487:garnets
+G:$:r
+I:100:8:0
+W:1:0:0:10
+
+N:488:gold
+G:$:y
+I:100:9:0
+W:1:0:0:12
+
+N:489:gold
+G:$:y
+I:100:10:0
+W:1:0:0:14
+
+N:490:gold
+G:$:y
+I:100:11:0
+W:1:0:0:16
+
+N:491:opals
+G:$:W
+I:100:12:0
+W:1:0:0:18
+
+N:492:sapphires
+G:$:b
+I:100:13:0
+W:1:0:0:20
+
+N:493:rubies
+G:$:r
+I:100:14:0
+W:1:0:0:24
+
+N:494:diamonds
+G:$:w
+I:100:15:0
+W:1:0:0:28
+
+N:495:emeralds
+G:$:g
+I:100:16:0
+W:1:0:0:32
+
+N:496:mithril
+G:$:B
+I:100:17:0
+W:1:0:0:40
+
+N:497:adamantite
+G:$:G
+I:100:18:0
+W:1:0:0:80
+
+
+##### Objects 498 and 499 are the "Morgoth Artifacts" #####
+
+# These objects, like objects 500 to 511, are never created
+# without being turned into artifacts. This simplifies the
+# code for "killing the winner monster".
+
+N:498:& Mighty Hammer~
+G:\:D
+I:21:50:0
+W:15:0:200:1000
+P:0:3d9:0:0:0
+F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE
+f:MUST2H
+
+N:499:& Massive Iron Crown~
+G:]:D
+I:33:50:0
+W:44:0:20:1000
+P:0:1d1:0:0:0
+F:INSTA_ART | SPECIAL_GENE
+
+
+##### Objects 500 to 511 are "Special Artifacts" #####
+
+# These objects do not specify "full names" because the artifact name
+# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
+#
+# These objects do specify a "base name", which is used when the object
+# is "aware" (always true for lites)
+#
+# The Lites (and the One Ring) specify "physical colors", which
+# over-ride the "flavor" colors, if any. Note that the "One Ring"
+# also has a specific check for "unknown" in which it changes its
+# name to "a plain gold ring". See "object1.c"
+#
+# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
+# so we do not need to specify that here.
+#
+# Note that the "INSTA_ART" flag is used to prevent these objects from
+# being created without also turning them into artifacts. This flag
+# must be specified both here and in the artifact template.
+#
+# The only reason for having six different "ring" templates and three
+# different "amulet" templates is to allow each "special artifact" to
+# have a different "color" and "flavor", and also to allow the use of
+# special "base names" (such as "Necklace").
+
+
+# The Phial of Galadriel -- see artifact list
+
+N:500:& Phial~
+G:~:y
+I:39:100:0
+W:20:0:10:10000
+P:0:1d1:0:0:0
+F:INSTA_ART
+
+# The Star of Elendil -- see artifact list
+
+N:501:& Star~
+G:~:B
+I:39:101:0
+W:30:0:5:25000
+P:0:1d1:0:0:0
+F:INSTA_ART
+
+# The Arkenstone of Thrain -- see artifact list
+
+N:502:& Arkenstone~
+G:~:R
+I:39:102:0
+W:60:0:5:60000
+P:0:1d1:0:0:0
+F:INSTA_ART
+
+
+# The Amulet of Carlammas -- see artifact list
+
+N:503:& Amulet~
+G:":d
+I:40:10:0
+W:50:0:3:60000
+F:INSTA_ART
+
+# The Amulet of Ingwe -- see artifact list
+
+N:504:& Amulet~
+G:":d
+I:40:11:0
+W:60:0:3:90000
+F:INSTA_ART
+
+# The Necklace 'Nauglamir' -- see artifact list
+
+N:505:& Necklace~
+G:":d
+I:40:12:0
+W:70:0:3:75000
+F:INSTA_ART
+
+
+# The Ring of Barahir -- see artifact list
+
+N:506:& Ring~
+G:=:d
+I:45:32:0
+W:50:0:2:65000
+F:INSTA_ART
+
+# The Ring of Tulkas -- see artifact list
+
+N:507:& Ring~
+G:=:d
+I:45:33:0
+W:90:0:2:150000
+F:INSTA_ART
+
+# The Ring of Power 'Narya' -- see artifact list
+
+N:508:& Ring~
+G:=:d
+I:45:34:0
+W:80:0:2:100000
+F:INSTA_ART | SPECIAL_GENE
+
+# The Ring of Power 'Nenya' -- see artifact list
+
+N:509:& Ring~
+G:=:d
+I:45:35:0
+W:90:0:2:200000
+F:INSTA_ART
+
+# The Ring of Power 'Vilya' -- see artifact list
+
+N:510:& Ring~
+G:=:d
+I:45:36:0
+W:100:0:2:300000
+F:INSTA_ART
+
+# The Ring of Power 'The One Ring' -- see artifact list
+
+N:511:& Ring~
+G:=:y
+I:45:37:0
+W:110:0:2:5000000
+F:INSTA_ART
+
+
+### Room for new objects added after 511 (Zangband 2.1.0): 512-575
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+N:520:Reflection
+G:":d
+I:40:9:0
+W:60:0:3:30000
+A:60/4
+F:REFLECT | EASY_KNOW
+f:REFLECT |
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This wondrous amulet will magically make the wearer
+D:reflect arrows and bolts launched by adversaries.
+
+#521 and 522 cannot have EASY_KNOW because they may be cursed
+
+N:521:Anti-Magic
+G:":d
+I:40:13:0
+W:40:0:3:30000
+A:40/4
+F:NO_MAGIC
+f:NO_MAGIC
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This amulet wards off magic of any kind, good or bad.
+
+N:522:Anti-Teleportation
+G:":d
+I:40:14:0
+W:30:0:3:15000
+A:30/4
+F:NO_TELE
+f:NO_TELE
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This amulet will prevent the space-time continuum from
+D:being disrupted around the wearer.
+
+#523 cannot have EASY_KNOW because it can get random resistances
+
+N:523:Resistance
+G:":d
+I:40:15:0
+W:50:0:3:25000
+A:50/4
+F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
+f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This amulet will make the wearer resist the elements.
+
+##### New arms #####
+
+N:524:& Zweihander~
+G:|:w
+I:23:29:0
+W:40:0:280:580
+A:40/3
+P:0:4d6:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This great sword of foreign origin is approximately 6 feet long. The hilt is
+D:long enough for even four hands to grip. A mighty weapon for a warrior.
+
+# Dwarven lantern
+N:525:& Dwarven Lantern~
+G:~:b
+I:39:3:0
+W:15:0:50:5000
+A:15/2
+P:0:1d1:0:0:0
+F:EASY_KNOW | IGNORE_FIRE | LITE2
+f:LITE2
+D:Made by the dwarves, this lantern provides light in the
+D:darkest recesses of the earth.
+
+N:526:& Splint Mail~
+G:[:D
+I:37:10:0
+W:35:0:250:950
+A:35/1
+P:19:1d4:-2:0:0
+D:A suit of metal armour that consists of metal strips applied vertically
+D:to the backing of chain, leather, or cloth.
+
+# Everburning torch
+N:527:& Everburning Torch~
+G:~:R
+I:39:2:0
+W:5:0:50:2500
+A:5/1
+P:0:1d1:0:0:0
+F:EASY_KNOW | IGNORE_FIRE | LITE1
+f:LITE1
+D:This enchanted torch never needs to be fuelled.
+
+N:528:& Trifurcate Spear~
+G:/:o
+I:22:26:0
+W:35:0:140:400
+A:35/3
+P:0:2d9:0:0:0
+F:SHOW_MODS
+D:This deadly spear's point has three branches, suited for inflicting
+D:greater damage than a regular spear.
+
+N:529:& Three Piece Rod~
+G:\:u
+I:21:11:0
+W:20:0:120:350
+A:20/3
+P:0:3d3:0:0:0
+F:SHOW_MODS
+D:A descendant of the threshing flail, consisting of three short wooden
+D:pieces linked by chain or rope.
+
+# Feanorian Lamp
+N:530:& Feanorian Lamp~
+G:~:B
+I:39:4:0
+W:25:0:50:15000
+A:25/3
+P:0:1d1:0:0:0
+F:EASY_KNOW | IGNORE_FIRE | LITE3
+f:LITE3
+D:Made by the descendants of the Noldo craftsman, this lamp
+D:contains a part of the flame which burned inside Feanor.
+
+N:531:& Fur Cloak~
+G:(:W
+I:35:3:0
+W:20:0:30:100
+A:20/2:30/2
+P:3:0d0:0:0:0
+D:A coat made from the fur of various wild animals - it is
+D:somewhat bulky, but still spacious enough to wear over armour.
+
+N:532:Water Curing
+G:!:d
+I:72:18:80
+W:0:0:4:0
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE
+D:It is a magical component that can purify water.
+
+N:533:& Hatchet~
+G:/:s
+I:24:1:0
+W:10:0:60:120
+A:10/2
+P:0:1d5:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:This is a large axe that could be wielded in one or two hands. It has
+D:a single blade with a pick on the reverse, designed for armour piercing.
+
+##### New armour #####
+
+N:535:& Rhino Hide Armour~
+G:(:s
+I:36:8:0
+W:15:0:110:400
+A:15/1
+P:8:1d1:-1:0:0
+D:A hard leather armour made from the thick hide of a rhinoceros.
+
+N:536:& Leather Jacket~
+G:(:U
+I:36:12:0
+W:20:0:130:550
+A:20/3
+P:12:1d2:-1:0:0
+D:A garment fashioned from animal hide, resembling a robe that has been
+D:shortened to waist-length, with straight-cut sleeves and a bit of decorative
+D:fringe around the collar.
+
+##### New weapons #####
+
+N:537:& Sickle~
+G:/:s
+I:22:3:0
+W:10:0:70:110
+A:10/3
+P:0:2d3:0:0:0
+F:SHOW_MODS
+D:A semicircular blade attached to a short handle, good for chopping
+D:things up into pieces.
+
+# XXX
+# XXX
+# XXX
+# XXX
+
+N:542:& Club~
+G:\:u
+I:21:1:0
+W:0:0:100:3
+A:0/1
+P:0:1d4:0:0:0
+F:SHOW_MODS
+D:A stout heavy stick, thicker at one end. Useful for
+D:shattering and smashing things.
+
+N:543:& Broad Spear~
+G:/:w
+I:22:7:0
+W:14:0:100:240
+A:14/3
+P:0:1d9:0:0:0
+F:SHOW_MODS
+D:Designed specifically for foot soldiers combatting cavalry, this spear
+D:is too heavy to be effective when thrown.
+
+N:544:& Khopesh~
+G:|:W
+I:23:14:0
+W:10:0:130:190
+A:10/2
+P:0:2d4:0:0:0
+F:SHOW_MODS
+D:This sword comes from the regions of Far Harad. The blade is straight
+D:for 18 inches, and then it curves for another 2 feet.
+
+N:545:& Flamberge~
+G:|:W
+I:23:26:0
+W:40:0:230:600
+A:40/2
+P:0:3d7:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:A large, two-handed sword with a blade that weaves
+D:left and right until it reaches the hilt.
+
+N:546:& Claymore~
+G:|:W
+I:23:23:0
+W:40:0:200:600
+A:40/2
+P:0:2d8:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:Also known as a Claidhmore, or Greatsword, this weapon is favoured
+D:by powerful mercenaries. The blade is large, straight, and broad,
+D:almost as large as a two-handed sword.
+
+N:547:& Espadon~
+G:|:W
+I:23:24:0
+W:40:0:200:600
+A:40/3
+P:0:2d9:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This is the strictly two-handed version of the bastard sword.
+D:The blade is of medium length, double-edged, and considerably
+D:heavy to wield.
+
+N:548:& Great Scimitar~
+G:|:W
+I:23:22:0
+W:40:0:240:500
+A:40/3
+P:0:4d5:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This is a larger version of the curved oriental blade.
+D:Runes of war decorate its golden hilt.
+
+
+### Trapping Kits
+
+N:549:Arrow
+G:`:r
+I:46:2:0
+W:10:0:60:150
+A:10/2:50/2
+F:SHOW_MODS
+D:It must be loaded with arrows, which will be
+D:fired at the monster who triggers the trap.
+
+N:550:Bolt
+G:`:o
+I:46:3:0
+W:20:0:220:300
+A:20/2:50/2
+F:SHOW_MODS
+D:It must be loaded with crossbow bolts, which will
+D:be fired at the monster who triggers the trap.
+
+N:551:& Fauchard~
+G:/:s
+I:22:6:0
+W:18:0:155:301
+A:18/2
+P:0:1d10:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:It is a type of glaive with two ornate hooks on the back
+D:of the blade. It is typically 8 to 9 feet long.
+
+N:552:& Guisarme~
+G:/:s
+I:22:16:0
+W:21:0:165:320
+A:21/1
+P:0:2d5:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:Mounted on a long shaft for maximum reach, this weapon is
+D:effective at repelling both cavalry and infantry.
+
+N:553:& Heavy Lance~
+G:/:s
+I:22:29:0
+W:43:0:400:700
+A:43/2
+P:0:4d8:0:0:0
+F:SHOW_MODS | MUST2H
+f:MUST2H
+D:This is a shock weapon. Its purpose is to unhorse a rider
+D:in single combat, or smash through the armour of opposing lines.
+
+N:554:& Basilard~
+G:|:w
+I:23:9:0
+W:15:0:80:220
+A:15/3
+P:0:1d8:0:0:0
+F:SHOW_MODS
+D:This is a two-edged dagger with a long blade. A favourite among travellers
+D:and warriors alike, it can be worn comfortably with plain clothes
+D:as well as armour.
+
+### Trapping Kits
+
+N:555:Catapult
+G:`:R
+I:46:1:0
+W:1:0:50:40
+A:1/2:20/2
+F:SHOW_MODS
+D:It must be loaded with sling bullets, which will
+D:be fired at the monster who triggers the trap.
+
+N:556:& Ring Mail~
+G:[:s
+I:37:2:0
+W:20:0:200:500
+A:20/1
+P:12:1d4:-2:0:0
+D:A suit of non-overlapping metal rings sewn onto a
+D:heavy leather backing.
+
+N:557:& Cord Armour~
+G:(:y
+I:36:9:0
+W:5:0:80:40
+A:5/1
+P:6:1d1:0:0:0
+D:Fibres of hemp or other natural material woven and knotted
+D:into a thick, tough fabric.
+
+N:558:& Paper Armour~
+G:(:w
+I:36:3:0
+W:5:0:30:40
+A:5/2
+P:4:1d1:0:0:0
+D:Thickly pleated sheets of paper assembled together into
+D:a suit of armour.
+
+N:559:& Padded Armour~
+G:(:y
+I:36:10:0
+W:2:0:60:40
+A:2/1
+P:4:1d1:0:0:0
+D:Heavy, multi-layered cloth sewn together to cover the body,
+D:with extra padding between layers.
+
+### Trapping Kits
+
+N:560:Fumes
+G:`:G
+I:46:4:0
+W:2:0:20:50
+A:2/2:30/2
+D:It must be loaded with potions, which will splatter
+D:over the monster who triggers the trap.
+
+N:561:& Stone and Hide Armour~
+G:(:U
+I:36:15:0
+W:35:0:200:500
+A:35/7
+P:15:1d1:-1:0:0
+D:A primitive armour made from a thick hide reinforced by stone shards.
+
+### Trapping Kits
+
+N:562:Magic
+G:`:g
+I:46:5:0
+W:5:0:20:50
+A:5/2:40/2
+F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
+D:It must be loaded with scrolls, which will release
+D:their spells at the monster who triggers the trap.
+
+N:563:Device
+G:`:v
+I:46:6:0
+W:20:0:20:50
+A:20/2:40/2:60/2
+F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
+D:It must be loaded with a magic device (wand, staff, or rod), which
+D:will fire its spell at the monster who triggers the trap.
+
+N:564:Nothing
+G:?:d
+I:70:53:0
+W:1:0:5:2
+A:1/1
+P:0:1d1:0:0:0
+
+# wand
+N:566:Nothing
+G:-:d
+I:65:2:-1:SPELL=Nothing
+W:2:0:10:20
+A:2/1
+P:0:1d1:0:0:0
+F:NO_RECHARGE | SPECIAL_GENE
+
+N:567:Nothing
+G:=:d
+I:45:50:0
+W:5:0:2:20
+A:5/1
+P:0:1d1:0:0:0
+
+N:568:Nothing
+G:_:d
+I:55:30:0
+W:5:0:50:50
+A:5/1
+P:0:1d1:0:0:0
+F:NO_RECHARGE | SPECIAL_GENE
+
+N:569:Nothing
+G:-:d
+I:66:0:1
+W:5:0:10:50
+A:5/1
+P:0:1d1:0:0:0
+
+
+# Amulet of Nothing
+
+# FIXME: Could remove "of Nothing" (amulets, rings, rods)
+
+N:572:Nothing
+G:":d
+I:40:16:0
+W:10:0:3:20
+A:10/1
+P:0:1d1:0:0:0
+
+# An artifact potion! The Blood of Life...
+
+N:573:& Blood~ of Life
+G:!:d
+I:71:3:200
+W:70:0:4:10000
+A:70/16
+P:0:1d1:0:0:0
+T:71:2
+F:NORM_ART | FULL_NAME
+D:Quaffing this measure of living blood will imbue your body and soul
+D:with the power to escape death one time.
+
+# Mage staffs (for Sorcerers to wield.)
+
+N:577:& Mage Staff~
+G:\:B
+I:6:1:0
+W:5:0:12:300
+A:5/1:20/1:50/1:80/1
+P:0:1d4:0:0:0
+F:SHOW_MODS | COULD2H
+f:COULD2H
+D:It looks like a simple walking stick, plain and nondescript.
+D:In the hands of a spellcaster, it can be a deadly weapon.
+
+# An extra ring, out of place
+
+N:578:Lightning
+G:=:d
+I:45:56:0
+W:50:0:2:3000
+A:50/1
+P:0:0d0:0:0:15
+a:BA_ELEC_4
+F:RES_ELEC | IGNORE_ELEC | ACTIVATE
+f:RES_ELEC |
+D:This sparkling circlet grants you protection, makes electricity less
+D:dangerous and even allows you to call forth a ball of lightning.
+
+# The Ring of Flare -- see artifact list
+
+N:582:& Ring~
+G:=:y
+I:45:52:5
+W:50:25:2:75000
+F:INSTA_ART
+
+# Potion of Invisibility
+
+N:583:Invisibility
+G:!:d
+I:71:8:0
+W:3:0:4:50
+A:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This magical brew will temporarily hide you from sight, and also attunes you
+D:to this state so that your eyes can still perceive your hidden form.
+
+# Potion of Corruption
+
+N:585:Corruption
+G:!:d
+I:71:10:0
+W:3:0:4:0
+A:20/1:30/1:40/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This concoction of toxic wastes will strangely warp your shape.
+
+# Ring of Invisibility
+
+N:586:Invisibility
+G:=:d
+I:45:53:4
+W:50:0:2:10000
+A:50/1
+F:INVIS | HIDE_TYPE
+f:INVIS |
+D:This magical bauble will hide you from sight.
+
+######### Here are the parchments ########
+
+N:588:Deep Thoughts
+G:?:o
+I:8:0:0
+W:3:0:5:50
+A:3/1
+D:This parchment contains the thoughts of a powerful
+D:wizard who departed Middle-earth long ago.
+
+N:589:More Deep Thoughts
+G:?:o
+I:8:1:0
+W:4:0:5:50
+A:4/1
+D:This parchment contains the thoughts of a powerful
+D:wizard who departed Middle-earth long ago.
+
+N:590:Compendium of Deep Thoughts
+G:?:o
+I:8:2:0
+W:5:0:5:50
+A:5/1
+D:This parchment contains the thoughts of a powerful
+D:wizard who departed Middle-earth long ago.
+
+N:591:Artifact Lore Vol. I
+G:?:o
+I:8:6:0
+W:40:0:5:50
+A:40/3
+D:This parchment contains information about unique
+D:artifacts that are rumoured to exist upon Arda.
+
+N:592:Artifact Lore Vol. II
+G:?:o
+I:8:7:0
+W:40:0:5:50
+A:40/3
+D:This parchment contains information about unique
+D:artifacts that are rumoured to exist upon Arda.
+
+N:593:Artifact Lore Vol. III
+G:?:o
+I:8:8:0
+W:40:0:5:50
+A:40/3
+D:This parchment contains information about unique
+D:artifacts that are rumoured to exist upon Arda.
+
+N:594:Monstrous Compendium 1
+G:?:o
+I:8:9:0
+W:10:0:5:50
+A:10/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:595:Monstrous Compendium 2
+G:?:o
+I:8:10:0
+W:11:0:5:50
+A:11/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:596:Monstrous Compendium 3
+G:?:o
+I:8:11:0
+W:12:0:5:50
+A:12/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:597:Monstrous Compendium 4
+G:?:o
+I:8:12:0
+W:13:0:5:50
+A:13/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:598:Monstrous Compendium 5
+G:?:o
+I:8:13:0
+W:14:0:5:50
+A:14/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:599:Monstrous Compendium 6
+G:?:o
+I:8:14:0
+W:15:0:5:50
+A:15/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:600:Monstrous Compendium 7
+G:?:o
+I:8:15:0
+W:16:0:5:50
+A:16/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:601:Monstrous Compendium 8
+G:?:o
+I:8:16:0
+W:17:0:5:50
+A:17/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:602:Monstrous Compendium 9
+G:?:o
+I:8:17:0
+W:18:0:5:50
+A:18/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:603:Monstrous Compendium 10
+G:?:o
+I:8:18:0
+W:19:0:5:50
+A:19/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+N:604:Monstrous Compendium 11
+G:?:o
+I:8:19:0
+W:20:0:5:50
+A:20/2
+D:This parchment contains a small part of the collected
+D:lore concerning monsters inhabiting Arda.
+
+#### Here come the shape-shifting potions. ####
+
+N:605:& Morphic Oil~ of #
+G:!:d
+I:72:1:0
+W:5:0:4:100
+A:1/3:5/1:10/1
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This concoction can transform your body for a short period of time.
+
+# XXX 606 -> 617
+
+# The Mimic's cloaks
+
+N:618:& #~
+G:(:y
+I:35:100:0:50
+W:5:130:30:100
+A:5/1:15/1:35/1:55/1:75/1
+P:1:1d1:0:0:0
+D:Combined with proper skill, this cloak can make you seem
+D:like a different creature. Otherwise, it just provides some
+D:extra protection.
+
+# XXX 619 -> 639
+
+# Here are the corpses
+
+N:641:corpse
+G:~:U
+I:9:1:3000
+W:20:0:80:0
+A:30/1
+P:0:1d1:0:0:0
+F:DECAY
+D:Whatever happened with this one, it wasn't pretty.
+
+N:642:skeleton
+G:~:U
+I:9:2:800
+W:20:0:2:0
+A:30/1
+P:0:1d1:0:0:0
+D:The sorry, bony remains of some hapless creature.
+
+N:643:head
+G:~:U
+I:9:3:600
+W:20:0:10:0
+A:30/1
+P:0:1d1:0:0:0
+F:DECAY
+D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head.
+
+N:644:skull
+G:~:U
+I:9:4:1000
+W:20:0:20:0
+A:30/1
+P:0:1d1:0:0:0
+D:It's a white bony skull, smiling to you without teeth.
+
+N:645:raw meat
+G:~:U
+I:9:5:1200
+W:20:0:10:2
+A:30/1
+P:0:1d1:0:0:0
+F:DECAY
+D:Yuck, just looking at it makes your stomach upset.
+
+# New armour: Thunderlord Coat. (With two low resists, it shouldn't be
+# at only 5th level. Make it 25th. -JLE...)
+
+N:646:& Thunderlord Coat~
+G:(:y
+I:36:16:0
+W:5:0:60:400
+A:25/1
+P:9:1d1:0:0:0
+F:RES_FIRE | RES_COLD |
+D:This suit of thick impregnated cloth is worn by the riders of flying steeds,
+D:and protects them from extremes of temperatures.
+
+# The Stone of Lore -- see artifact list
+N:647:& Stone~
+G:~:g
+I:39:106:0
+W:15:0:15:20000
+F:INSTA_ART | SPECIAL_GENE
+
+# Here are the boomerangs
+
+N:648:& Small Wooden Boomerang~
+G:{:y
+I:15:1:0
+W:1:0:60:10
+A:1/1:5/2:10/2:20/2
+P:0:1d4:0:0:0
+D:A small curved piece of wood.
+
+N:649:& Wooden Boomerang~
+G:{:y
+I:15:2:0
+W:10:0:60:100
+A:10/1:20/2
+P:0:1d8:0:0:0
+D:A strange, curved leaf-shaped piece of wood.
+
+N:650:& Small Metal Boomerang~
+G:{:y
+I:15:3:0
+W:20:0:60:400
+A:20/1:30/2
+P:0:3d4:0:0:0
+D:A short boomerang with metal blades on the "forward" edges.
+
+N:651:& Metal Boomerang~
+G:{:y
+I:15:4:0
+W:30:0:60:800
+A:30/1:50/2
+P:0:4d5:0:0:0
+D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades.
+
+# The Space-Time Anchor -- see artifact list
+N:652:& Anchor~
+G:~:v
+I:39:105:0
+W:30:0:15:50000
+F:INSTA_ART
+
+# To convert monsters into objects for wielding them ! ! ! :)
+# Funny, funny, funny :)
+# pval the monster idx, pval2 for the monster hp
+N:653:& ~
+G:~:y
+I:99:1:0
+W:127:200:60:0
+A:127/255
+P:0:0d0:0:0:0
+
+N:654:Summon Never-Moving Pet
+G:?:d
+I:70:6:0
+W:5:0:5:125
+A:5/1:15/1:25/1:35/1:65/1:85/1:95/1
+D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid.
+
+# XXX
+# XXX
+
+###The potions of cure insanity, in light, medium, regular, and full
+###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing
+###at 50' - nyra
+
+N:657:Cure Light Insanity
+G:!:d
+I:72:14:0
+W:1:5:4:15
+A:5/1:1/1:3/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A magical potion which drives away irrational quirks of behaviour.
+
+N:658:Cure Serious Insanity
+G:!:d
+I:72:15:0
+W:10:5:4:40
+A:10/1
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:A magical brew which will lift shadows that have been cast on your soul.
+
+N:659:Cure Critical Insanity
+G:!:d
+I:72:16:0
+W:15:5:4:100
+A:15/3
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This drink will cure you even of serious mental disorders.
+
+N:660:Cure Insanity
+G:!:d
+I:72:17:0
+W:25:5:4:300
+A:25/3
+P:0:1d1:0:0:0
+F:FOUNTAIN
+D:This blessed potion can make you completely sane and healthy, even if you have only the
+D:faintest shred of sanity left.
+
+# The Phial of Undeath -- see artifact list. He he he he...
+
+N:661:& Phial~
+G:~:y
+I:39:103:0
+W:1:0:10:0
+P:0:1d1:0:0:0
+F:INSTA_ART
+
+# Here is the random artifact type.
+# This is used as a template -- the sval will be chosen later
+# on in the game to be an index to the random_artifacts array,
+# which in turn determines:
+#
+# Name
+# Color
+# Level
+# Cost
+
+N:662:Random Artifact
+G:~:o
+I:102:0:0
+W:1:0:50:0
+A:1/1:10/1:20/1:30/1
+F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD
+
+N:663:Craftsmanship
+G:?:d
+I:70:19:0
+W:80:0:5:200000
+A:80/16
+D:A powerful scroll, desired by many, as it can magically improve the special powers of magical
+D:weaponry.
+
+# A Parchment, not the Artifact
+N:664:The One Ring
+G:?:s
+I:8:4:0
+W:10:100:5:50
+A:10/2
+D:This parchment contains words in the Black Speech and Westron,
+D:and they seem to speak of a powerful Ring... could it be true?
+
+# XXX 665 - 668 were the old music books
+
+### Musical Instruments ###
+
+N:669:& Horn~
+G:/:W
+I:14:60:1
+W:7:0:30:400
+A:7/2:20/1:40/1:80/1
+P:0:1d1:0:0:0
+F:CON | ACTIVATE | WIELD_CAST
+D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds
+D:like somebody making "prbbt!" noises down a drainpipe.
+
+N:670:& Drum~
+G:/:W
+I:14:58:1
+W:7:0:30:400
+A:7/2:20/1:40/1:80/1
+P:0:1d1:0:0:0
+F:STR | WIELD_CAST
+D:A sort of clay pot with a bit of skin stretched over its mouth.
+
+N:671:& Harp~
+G:/:W
+I:14:59:1
+W:7:0:30:400
+A:7/2:20/1:40/1:80/1
+P:0:1d1:0:0:0
+F:CHR | WIELD_CAST
+D:A number of strings held by a wooden frame.
+
+#N:672:& Banjo~
+#G:/:W
+#I:14:2:0
+#W:15:0:30:200
+#A:15/1
+#P:0:1d1:0:0:0
+#D:A combination of kithara and tambourine. It looks strange and sounds bad.
+
+#N:673:& Lute~
+#G:/:W
+#I:14:3:0
+#W:20:0:30:200
+#A:20/1
+#P:0:1d1:0:0:0
+#D:A string instrument, to be plucked with your fingers.
+
+#N:674:& Mandolin~
+#G:/:W
+#I:14:4:0
+#W:25:0:30:300
+#A:25/1
+#P:0:1d1:0:0:0
+#D:A small string instrument, typically strummed with your fingers or a plectron.
+
+# The Palantir of Orthanc -- see artifact list
+
+N:675:& Palantir~
+G:~:y
+I:39:104:0
+W:75:0:200:100000
+P:0:10d10:0:0:0
+F:INSTA_ART
+
+### The Monster Egg template; note the theoretical weight of 3 lbs ###
+
+N:676:Egg
+G:,:W
+I:10:1:0
+W:5:0:30:100
+A:5/1:15/1:25/1:35/1
+P:0:1d1:0:0:0
+F:ACTIVATE | ACTIVATE_NO_WIELD
+
+### Two more scrolls ###
+
+N:677:Reset Recall
+G:?:d
+I:70:23:0
+W:20:0:5:125
+A:20/1:25/1:35/1
+D:A strange formula is inscribed on this scroll, which allows you to define another place as the
+D:location to which recalls shall move you.
+
+N:678:Divination
+G:?:d
+I:70:31:0
+W:20:0:5:600
+A:30/1:45/1:55/1
+D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for
+D:you.
+
+### Here comes the Runes ###
+
+N:679:Self
+G:?:b
+I:105:0:0
+W:3:5:2:40
+A:3/1
+P:0:1d1:0:0:0
+
+N:680:Ray
+G:?:b
+I:105:2:0
+W:10:5:2:300
+A:10/1
+P:0:1d1:0:0:0
+F:IGNORE_COLD | IGNORE_ELEC
+
+N:681:Sphere
+G:?:b
+I:105:3:0
+W:15:5:2:1000
+A:15/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+N:682:Knowledge
+G:?:b
+I:104:91:0
+W:6:5:2:200
+A:6/1
+P:0:1d1:0:0:0
+
+N:683:Life
+G:?:D
+I:104:53:0
+W:3:5:2:200
+A:3/1
+P:0:1d1:0:0:0
+
+N:684:Fire
+G:?:r
+I:104:5:0
+W:10:5:2:300
+A:10/1
+P:0:1d1:0:0:0
+F:IGNORE_FIRE
+
+N:685:Cold
+G:?:b
+I:104:4:0
+W:12:5:2:300
+A:12/1
+P:0:1d1:0:0:0
+F:IGNORE_COLD
+
+N:686:Lightning
+G:?:W
+I:104:1:0
+W:13:5:2:300
+A:13/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC
+
+N:687:Acid
+G:?:B
+I:104:3:0
+W:16:5:2:300
+A:16/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+
+N:688:Element
+G:?:g
+I:104:10:0
+W:23:5:2:1000
+A:23/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+N:689:Chaos
+G:?:v
+I:104:30:0
+W:26:5:2:2000
+A:26/1
+P:0:1d1:0:0:0
+F:ATTR_MULTI
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+
+N:690:Mind
+G:?:D
+I:104:85:0
+W:19:5:2:3000
+A:19/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC
+
+N:691:Holding
+G:?:B
+I:104:75:0
+W:5:5:2:500
+A:5/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+
+N:692:Arrow
+G:?:b
+I:105:1:0
+W:6:5:2:100
+A:6/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC
+
+N:693:Power Surge
+G:?:b
+I:105:4:0
+W:50:5:2:5000
+A:50/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID
+
+N:694:Armageddon
+G:?:b
+I:105:5:0
+W:30:5:2:4000
+A:30/1
+P:0:1d1:0:0:0
+F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID
+
+N:695:Gravity
+G:?:G
+I:104:35:0
+W:16:5:2:300
+A:16/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+
+# Now, the rest of the runes...
+
+N:697:Undeath
+G:?:G
+I:104:92:0
+W:35:5:2:1000
+A:35/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+
+N:698:Protection
+G:?:G
+I:104:74:0
+W:45:5:2:1500
+A:45/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID
+
+# XXX
+
+# The Ring of Precognition (now a k_info.txt artifact)
+N:700:& Ring~ of Precognition
+G:=:d
+I:45:51:0
+W:90:0:2:300000
+A:90/100
+T:45:23
+F:PRECOGNITION |
+f:PRECOGNITION |
+F:NORM_ART | FULL_NAME
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:This magical ring allows you to know what you will encounter in the near future.
+
+# Athelas, cures Black Breath
+
+N:701:& Sprig~ of Athelas
+G:,:g
+I:80:40:0
+W:25:5:2:450
+A:25/2:55/1:85/1
+D:'When the black breath blows / And death's shadow grows /
+D:And all lights pass / Come Athelas! Come Athelas! /
+D:Life to the dying / In the King's hands lying.'
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+# The Scroll of Deincarnation (now an artifact)
+
+N:720:& Old Scroll~ of Deincarnation
+G:?:d
+I:70:40:0
+W:90:0:5:160000
+A:90/140
+T:70:51
+F:NORM_ART | FULL_NAME
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It allows you to leave your body to reincarnate into
+D:another one. However, your current body is lost in the process.
+
+N:721:& Dark Sword~
+G:|:D
+I:23:33:0
+W:25:0:70:500
+A:25/1:80/2
+P:0:3d7:0:0:0
+F:SHOW_MODS | ANTIMAGIC_50
+f:ANTIMAGIC_50
+D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you
+D:wield it, you feel much less attuned to magic.
+
+N:722:Numenorean for Beginners (I)
+G:?:s
+I:8:101:0
+W:10:100:5:50
+A:10/2
+D:These ancient words still contain magic.
+
+N:723:Numenorean for Beginners (II)
+G:?:s
+I:8:102:0
+W:5:100:5:50
+A:5/2
+D:These ancient words still contain magic.
+
+N:724:Advanced Lessons of Numenorean
+G:?:s
+I:8:103:0
+W:20:100:5:50
+A:20/2
+D:These ancient words still contain magic.
+
+N:725:Advanced Lessons of Sindarin
+G:?:s
+I:8:104:0
+W:20:100:5:50
+A:20/2
+D:These ancient words still contain magic.
+
+##### Junk #####
+
+N:726:& Shard~ of Pottery
+G:~:r
+I:11:3:0
+W:0:0:5:0
+A:0/1
+P:0:1d1:0:0:0
+F:EASY_KNOW
+D:Half a clay jar -- how many failed artists have taken refuge in these dungeons?
+
+N:727:& Broken Stick~
+G:~:r
+I:11:6:0
+W:0:0:3:0
+A:0/1
+P:0:1d1:0:0:0
+F:EASY_KNOW
+D:A piece of rotten wood.
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+N:738:& Book~ of Beginner Cantrips
+G:?:w
+I:111:50:0
+W:5:0:30:100
+A:5/1
+P:0:1d1:0:0:0
+D:The blood smudged on the cover makes you wonder how many people had it before you...
+
+N:739:& Book~ of Teleportation
+G:?:w
+I:111:51:0
+W:10:0:30:1000
+A:10/1
+P:0:1d1:0:0:0
+D:A standard spellbook with a few spells.
+
+# XXX
+
+N:741:& Book~ of Summoning
+G:?:w
+I:111:52:0
+W:7:0:30:700
+A:7/1
+P:0:1d1:0:0:0
+D:A standard spellbook with a few spells.
+D:It smells like camel.
+
+# XXX
+
+# The Potion of Learning - another artifact!
+
+N:743:& Potion~ of Learning
+G:!:d
+I:71:12:200
+W:90:0:4:100000
+A:90/25
+P:0:1d1:0:0:0
+T:71:49
+F:NORM_ART | FULL_NAME
+F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
+D:This old potion is supposed to grant more learning power
+D:to its user.
+
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+# XXX
+
+N:751:Khuzdul - The Hidden Tongue of the Dwarves
+G:?:s
+I:8:105:0
+W:2:100:5:50
+A:2/2
+D:These ancient words still contain magic.
+
+N:752:Nandorin for Dummies
+G:?:s
+I:8:106:0
+W:20:100:5:50
+A:20/2
+D:These ancient words still contain magic.
+
+N:753:Advanced Lessons of Orcish
+G:?:s
+I:8:107:0
+W:30:100:5:50
+A:30/2
+D:These ancient words still contain magic.
+
+# Here's the Ring of Flying
+N:755:Flying
+G:=:d
+I:45:54:0
+W:20:0:2:16000
+A:20/3
+F:FLY | EASY_KNOW
+f:FLY |
+D:This ring is imbued with the power of eagles. It grants you the power of flight.
+
+N:756:& Tome~ of the Time
+G:?:b
+I:111:8:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages
+D:contain all that is known about the currents of time.
+
+N:757:& Spellbook~ of #
+G:?:w
+I:111:255:0
+W:10:0:30:200
+A:10/1:20/1:30/1:40/1:50/1:60/1:70/1
+P:0:1d1:0:0:0
+D:This book contains a single spell within its pages.
+
+N:758:& Tome~ of Meta Spells
+G:?:v
+I:111:9:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI
+D:This tome gives you deeper insights on the works of magic.
+
+N:759:& Tome~ of the Mind
+G:?:B
+I:111:10:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This tome has no pages; knowledge is transferred to you if you simply
+D:hold it.
+
+N:760:& Holy Tome~ of Eru Iluvatar
+G:?:G
+I:111:20:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This dusty tome is filled with ancient rituals,
+D:designed to uncover all that is hidden.
+
+N:761:& Holy Tome~ of Manwe Sulimo
+G:?:B
+I:111:21:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:A large jewel-encrusted tome that transfers
+D:wisdom and understanding to its wearer.
+
+N:762:& War Tome~ of Tulkas
+G:?:R
+I:111:22:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:This tome fills you with glorious visions of total devastation.
+D:Anyone in your way shall be destroyed.
+
+N:763:& Unholy Tome~ of the Hellflame
+G:?:v
+I:111:11:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | ATTR_MULTI
+D:This singed book smells like burned flesh. Its power is as evident
+D:as its thirst for your blood.
+
+N:764:& Corrupted Tome~ of Melkor
+G:?:D
+I:111:23:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+D:A black and scarlet flame springs from this tome, issuing
+D:a thunderous roar under which you think you hear the screams of tormented souls.
+
+N:768:& Forest Tome~ of Yavanna
+G:?:G
+I:111:24:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW
+
+# for the Library Quest
+# Tome of PLAYER
+N:769:Tome of#
+G:?:v
+I:111:61:0
+W:50:0:30:25000
+A:50/4
+P:0:1d1:0:0:0
+F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART
+D:This book has some of your favourite spells inside.
+
+# The Ring of Phasing -- see artifact list
+
+N:770:& Ring~
+G:=:d
+I:45:55:0
+W:110:0:2:300000
+A:110/5
+F:INSTA_ART | SPECIAL_GENE
+
+N:771:[Earth]
+G:?:R
+I:114:0:0
+W:10:0:30:100
+A:10/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE
+D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its
+D:secrets.
+
+N:772:[Fire]
+G:?:R
+I:114:1:0
+W:20:0:30:1000
+A:20/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE
+D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of
+D:the gem is cool to the touch.
+
+N:773:[Air]
+G:?:r
+I:114:2:0
+W:50:0:30:2500
+A:50/1
+P:0:1d1:0:0:0
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:SPECIAL_GENE
+D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're
+D:about to take off and fly away.
+
+N:774:[Water]
+G:?:r
+I:114:3:0
+W:70:0:30:50000
+A:70/3
+P:0:1d1:0:0:0
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:SPECIAL_GENE
+D:A large gem, filled with dark blue water. It feels strangely heavy and cold.
+
+N:775:[Mana]
+G:?:r
+I:114:4:0
+W:100:0:30:100000
+A:100/3
+P:0:1d1:0:0:0
+F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+F:SPECIAL_GENE
+D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power?
+
+# Rod Tip of Home Summoning: now an artifact
+#N:776:& Great Rod Tip~ of Home Summoning
+N:776:Home Summoning
+G:-:d
+I:66:30:75
+W:90:0:15:150000
+A:100/14
+P:0:1d1:0:0:0
+T:66:1
+F:NORM_ART | FULL_NAME
+F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
+D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode
+D:is.
+
+# Additional swords
+N:777:& Shadow Blade~
+G:|:D
+I:23:32:1
+W:50:900:45:2000
+A:48/4:60/2:80/1
+P:0:4d4:-2:2:0
+F:IGNORE_ACID | RES_DARK | STEALTH
+f:STEALTH
+D:A thin long sword made of a completely black metal, which reflects no light.
+
+N:778:& Bluesteel Blade~
+G:|:b
+I:23:31:0
+W:60:1800:50:6000
+A:60/20
+P:0:1d6:4:0:0
+F:SHOW_MODS | VORPAL
+D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt
+D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away.
+
+# Amulet
+N:779:the Serpents
+G:":G
+I:40:17:0
+W:25:0:3:10000
+A:25/1
+a:BA_POIS_4
+F:RES_POIS | DEX | ACTIVATE
+D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you
+D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous
+D:yourself.
+
+# The Nine Rings for mortal men doomed to die! When a Nazgul is
+# destroyed, it drops a Ring of Power with random powers.
+
+N:785:Ring~ of Power
+G:=:d
+I:45:5:0
+W:100:0:2:1
+A:100/100
+F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP
+f:INVIS
+F:SPECIAL_GENE | FULL_NAME
+
+# To help people climb mountains...
+
+N:786:& Climbing Set~
+G:`:B
+I:12:0:0
+W:40:0:2:50000
+A:40/3
+F:CLIMB
+f:CLIMB
+D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face
+D:isn't really high, this collection of tools should help you across it.
+
+# Parchment to help beginners
+N:787:Adventurer's Guide to Middle-earth
+G:?:o
+I:8:20:0
+W:0:0:5:1
+A:0/1
+D:Read it!
+
+### Demonblades ###
+
+N:788:& Demonblade~
+G:|:R
+I:115:55:0
+W:10:0:150:500
+A:10/1
+P:0:4d6:0:0:0
+F:SHOW_MODS | SLAY_DEMON | WIELD_CAST
+D:This blade has been taken from the corpse of a demon.
+D:Some demonic energy is still coursing through it, helping
+D:you slay other demons.
+
+N:789:& Demonshield~
+G:]:R
+I:115:56:0
+W:15:0:70:500
+A:15/1
+P:5:1d1:0:0:0
+F:REGEN | WIELD_CAST
+D:This shield has been taken from the corpse of a demon.
+D:Some demonic energy is still coursing through it, giving
+D:life to any that wield it.
+
+N:790:& Demonhorn~
+G:[:R
+I:115:57:0
+W:20:0:30:500
+A:20/1
+P:2:1d1:0:0:0
+F:LITE2 | WIELD_CAST
+D:This horn is about six feet long. Just looking at it makes you nervous.
+
+# XXX
+# XXX
+
+### Rods ###
+
+N:793:& Wooden Rod~ of#
+G:-:u
+I:67:10:0
+W:10:0:15:100
+A:5/1:10/1
+P:0:1d1:0:0:0
+D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden.
+
+N:794:& Copper Rod~ of#
+G:-:s
+I:67:20:0
+W:15:0:15:200
+A:15/1
+P:0:1d1:0:0:0
+D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours.
+
+N:795:& Iron Rod~ of#
+G:-:D
+I:67:50:0
+W:20:0:15:500
+A:20/1
+P:0:1d1:0:0:0
+D:This is the better version of the copper rod. It has been forged with iron that comes from
+D:the greatest deeps, where even the dwarves fear to go.
+
+# Aluminium only exists since 30 years
+N:796:& Moonstone Rod~ of#
+G:-:U
+I:67:75:0
+W:25:0:15:750
+A:25/1
+P:0:1d1:0:0:0
+D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity.
+
+N:797:& Silver Rod~ of#
+G:-:s
+I:67:100:0
+W:30:0:15:1000
+A:30/1
+P:0:1d1:0:0:0
+D:This rod is used often used by court mages. Its creation costs an insane amount
+D:of gold but it is still lesser than a Golden Rod.
+
+N:798:& Golden Rod~ of#
+G:-:y
+I:67:125:0
+W:40:0:15:1250
+A:40/2
+P:0:1d1:0:0:0
+D:These rods are rare, since finding gold that can withstand the great magic
+D:capacity that this rod holds is very difficult.
+
+N:799:& Mithril Rod~ of#
+G:-:B
+I:67:160:0
+W:50:0:15:1600
+A:50/5
+P:0:1d1:0:0:0
+D:The mithril of this rod comes from very deep, too deep. Unknown powers have been
+D:infused in this rod, making it the second most powerful type of rod on Middle-earth.
+
+N:800:& Adamantite Rod~ of#
+G:-:v
+I:67:200:0
+W:60:0:15:2000
+A:60/10
+P:0:1d1:0:0:0
+D:This is the rarest and most powerful kind of rod there is. Treasure it!
+
+# Greater Ration of Health - artifact food item (!)
+N:801:& Greater Ration~ of Health
+G:,:g
+I:80:41:0
+W:90:5:2:60000
+A:90/50
+T:80:40
+F:NORM_ART | FULL_NAME
+D:This food will, once eaten, permanently add 70 HP.
+
+# Scroll of Mass Resurrection - artifact scroll
+N:802:& Crumpled Scroll~ of Mass Resurrection
+G:?:d
+I:70:43:0
+W:55:0:5:0
+A:55/1
+T:70:1
+F:NORM_ART | FULL_NAME
+F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
+D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been
+D:slain by the reader.
+
+### Axes ###
+
+N:803:& Cleaver~
+G:/:s
+I:24:2:0
+W:13:0:110:175
+A:13/1
+P:0:2d4:0:0:0
+F:SHOW_MODS
+D:A small axe with a heavy rectangular blade.
+
+N:804:& Light War Axe~
+G:/:s
+I:24:8:0
+W:16:0:140:300
+A:16/1
+P:0:2d5:0:0:0
+F:SHOW_MODS
+D:A broad-bladed axe, suited for battle.
+
+N:805:& Slaughter Axe~
+G:/:G
+I:24:30:0
+W:70:0:300:6000
+A:70/8
+P:0:5d7:0:0:0
+F:SLAY_ANIMAL | SHOW_MODS
+D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against
+D:natural creatures.
+
+N:806:& Runestone~
+G:?:v
+I:105:255:0
+W:10:5:2:300
+A:10/3:20/2:30/1:60/1
+P:0:1d1:0:0:0
+F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into
+D:it.
+
+N:807:& Fortune cookie~
+G:,:U
+I:80:42:500
+W:0:0:2:10
+A:0/1:5/1:10/1
+D:A small, sweet bakery product, with a scrap of paper inside.
+
+# XXX was the Portable Hole
+
+N:809:Critical Hits
+G:=:d
+I:45:59:0
+W:50:0:2:10000
+A:50/3
+F:CRIT
+f:CRIT
+D:A magical ring to make it likelier for the wearer to hit exceptionally heavily.
+
+# The Wand of Stone to Mud of Thrain
+N:810:& Wand~ of Digging of Thrain
+G:-:d
+I:65:26:-1:SPELL=Dig
+W:10:10:10:3200
+A:10/200
+P:0:10d10:0:0:0
+T:65:6
+F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME
+D:The miner's friend. This wand was used by Thrain to dig into the
+D:walls of the dungeon. Its indestructible nature makes it quite useful.
+
+# The Staff of Holy Fire of Mithrandir
+N:811:& Gnarled Staff~ of Holy Fire of Mithrandir
+G:_:d
+I:55:22:-1:SPELL=Holy Fire of Mithrandir
+W:50:10:10:12000
+P:0:10d4:0:0:0
+A:50/200
+T:55:8
+F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME
+D:Mithrandir's staff that throws powerful fire attacks at all enemies. It
+D:can be recharged without blowing up, for it is built to hold
+D:much magical energy.
+
+### Summoner totems ###
+
+N:812:Partial Totem
+G:":v
+I:54:1:0
+W:10:10:10:120
+P:0:1d1:0:0:0
+A:10/200
+F:SPECIAL_GENE
+D:An item which a Summoner can use to animate a copy of a creature that
+D:only exists by the will of its master.
+
+N:813:True Totem
+G:":v
+I:54:2:0
+W:10:10:10:120
+P:0:1d1:0:0:0
+A:10/200
+F:SPECIAL_GENE
+D:An item which a Summoner can use to revive a true copy of a creature.
+
+### Holy relics for God Quests ###
+
+N:814:& Piece~ of the Relic of Eru
+G:~:v
+I:11:7:0
+W:0:0:0:1000
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:Although it looks like a piece of junk, it is actually part of an ancient
+D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden
+D:from all but but his most dedicated followers.
+
+N:815:& Piece~ of the Relic of Manwe
+G:~:v
+I:11:8:0
+W:0:0:0:1000
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:Although it looks like a piece of junk, it is actually part of an ancient
+D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden
+D:from all but his most dedicated followers.
+
+N:816:& Piece~ of the Relic of Tulkas
+G:~:v
+I:11:9:0
+W:0:0:0:1000
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:Although it looks like a piece of junk, it is actually part of an ancient
+D:relic belonging to worshippers of Tulkas. The relic now lies in pieces,
+D:hidden from all but his most dedicated followers.
+
+N:817:& Piece~ of the Relic of Melkor
+G:~:v
+I:11:10:0
+W:0:0:0:1000
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:Although it looks like a piece of junk, it is actually part of an ancient
+D:relic belonging to Dark Priests. The relic now lies in pieces, hidden
+D:from all but the most faithful followers of Melkor.
+
+N:818:& Piece~ of the Relic of Yavanna
+G:~:v
+I:11:11:0
+W:0:0:0:1000
+A:0/1
+P:0:1d1:0:0:0
+F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID
+D:Although it looks like a piece of junk, it is actually part of an ancient
+D:relic belonging to Druids. The relic now lies in pieces, hidden
+D:from all but the most faithful followers of Yavanna.
diff --git a/lib/edit/library.map b/lib/edit/library.map
new file mode 100644
index 00000000..2369fbd6
--- /dev/null
+++ b/lib/edit/library.map
@@ -0,0 +1,62 @@
+# Permanent wall
+F:X:63:3
+
+# Granite Wall
+F:#:57:3
+
+# Cobblestone Road
+F:O:200:3
+
+# Floor
+F:.:1:3
+
+# Lich
+F:l:200:3:518
+
+# Master lich
+F:L:200:3:658
+
+# Quest exit
+F:<:6:3
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X###############################################################X
+D:X#<OlOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#O#.###.#.###.#.###.#.###.#.###.O.###.#.###.#.###.#.###.#.###O#X
+D:X#OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL#X
+D:X###############################################################X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:4:4
diff --git a/lib/edit/maeglin.map b/lib/edit/maeglin.map
new file mode 100644
index 00000000..e3be9972
--- /dev/null
+++ b/lib/edit/maeglin.map
@@ -0,0 +1,85 @@
+# Created by Mynstral (mynstral@thehelm.com)
+# Made for PernAngband on 26/07/2001
+
+# Monsters starts awake
+N:0
+
+# Permanent wall
+F:X:63:3
+
+# Marker
+F:<:172:3
+
+# up stairs with maeglin
+F:{:6:3:825:0:0:0:0:0:0:2
+
+# Floor with dirt
+F:.:88:5
+
+# Floor with dirt with an Ettin
+F:e:88:5:621
+
+# Floor with dirt with a War Troll
+F:w:88:5:631
+
+# Floor with dirt with a Troll Chieftan
+F:t:88:5:799
+
+# Floor with dirt with a Snagga sapper
+F:s:88:5:251
+
+# Floor with dirt with an Orc Captain
+F:o:88:5:285
+
+# Floor with dirt with an Elite Uruk
+F:u:88:5:866
+
+# Floor with dirt with an Ancient blue dragon
+F:L:88:5:601
+
+# Floor with dirt with an Ancient bronze dragon
+F:Z:88:5:602
+
+# Floor with dirt with an Ancient white dragon
+F:W:88:5:617
+
+# Floor with dirt with an Ancient green dragon
+F:G:88:5:618
+
+# Floor with dirt with an Ancient black dragon
+F:B:88:5:624
+
+# Floor with dirt with an Ancient red dragon
+F:R:88:5:644
+
+# Floor with dirt with an Ancient gold dragon
+F:O:88:5:645
+
+# Floor with dirt with a Lesser Balrog
+F:U:88:5:996:0:0:0:0:0:0:2
+
+# Granite wall
+F:#:56:5
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X##..#########...#........###..R.....###.e...{X
+D:X#.wt.######..O....#s..#..##w.#..###.....#.t..X
+D:X#wBLe.####.U.###....##.U.#...##..u####.#####.X
+D:X#eRe.####..#..######.B...w...#.U#uuu##.#U...eX
+D:X##...#...G###s...##....##..####..##uu#B..##..X
+D:X####...e...#####.t...####...####.###u#####.w#X
+D:X###....##.w.######.e.#..##...###..##uu#e...##X
+D:X##..W#####...###.....#...##.e####.L##...#####X
+D:X##...######e.##Z..w.###.......####.###t.#####X
+D:X....########s....#s...##R..#.U.##..####..####X
+D:Xs..####....##.tU####...#####t...#.######..###X
+D:X#...##..##..#..######.t..e..##.w...#####w.###X
+D:X##.....####s..######.e.#.#t...#.#U.####..####X
+D:X#...####uu##.t..#####...e####s#........w.####X
+D:X...####uou...##...#####.....###..#####...####X
+D:X..#####uu##...###s.##........##..#####..#####X
+D:X.o.#######...e.###.....o.###s.##..###s...#..#X
+D:X#s..o#......#s.......u...####..#s.##...o.G...X
+D:Xsss##o....u###....u..o.o.#####........###.OZ.X
+D:X<ss...###############...##################U.#X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt
new file mode 100644
index 00000000..b2471a06
--- /dev/null
+++ b/lib/edit/misc.txt
@@ -0,0 +1,88 @@
+# File: misc.txt
+
+# Maximum number of towns
+M:T:100
+
+# Maximum number of non random towns(must be < 20)
+M:t:5
+
+# Maximum x size of the wilderness
+M:X:101
+
+# Maximum y size of the wilderness
+M:Y:66
+
+# Maximum number of randart parts in ra_info.txt
+M:Z:516
+
+# Maximum number of monsters in r_info.txt
+# WARNING ! add one more to the real count for the player ghost !!
+M:R:1078
+
+# Maximum number of monsters in re_info.txt
+# WARNING ! Use the exact amount of ego types used, if not you
+# will get weird results !
+M:r:14
+
+# Maximum number of items in k_info.txt
+M:K:819
+
+# Maximum number of vaults in v_info.txt
+M:V:108
+
+# Maximum number of terrain features in f_info.txt
+M:F:256
+
+# Maximum number of artifacts in a_info.txt
+M:A:219
+
+# Maximum number of sets types in set_info.txt
+M:s:10
+
+# Maximum number of ego-items in e_info.txt
+M:E:200
+
+# Maximum number of dungeon types in d_info.txt
+M:D:31
+
+# Maximum number of trap types in tr_info.txt
+M:U:176
+
+# Maximum number of terrain types in wf_info.txt
+M:W:30
+
+# Maximum number of owners types in ow_info.txt
+M:N:70
+
+# Maximum number of building actions in ba_info.txt
+M:B:62
+
+# Maximum number of store types in st_info.txt
+M:S:61
+
+# Maximum size for "o_list[]"
+M:O:1024
+
+# Maximum size for "m_list[]"
+M:M:768
+
+# Maximum number of race types in p_info.txt
+M:P:R:22
+
+# Maximum number of subrace types in p_info.txt
+M:P:S:10
+
+# Maximum number of class types in p_info.txt
+M:P:C:32
+
+# Maximum number of meta class types in p_info.txt
+M:P:M:1
+
+# Maximum number of histories types in p_info.txt
+M:P:H:266
+
+# Maximum number of skills in s_info.txt
+M:k:60
+
+# Maximum number of traits in ab_info.txt
+M:b:50
diff --git a/lib/edit/nirnaeth.map b/lib/edit/nirnaeth.map
new file mode 100644
index 00000000..a8c06999
--- /dev/null
+++ b/lib/edit/nirnaeth.map
@@ -0,0 +1,64 @@
+# Permanent wall
+F:X:63:3
+
+# up stairs
+F:<:6:3
+
+# Floor with dirt
+F:.:1:5
+
+# Dirt (no-tele)
+F:s:88:5
+
+# Shallow water
+F:V:84:5
+
+# Dirt with Olog
+F:a:88:5:538:0:0:0:0:0:0:2
+
+# Dirt with Cave Troll
+F:b:88:5:496:0:0:0:0:0:0:2
+
+# Dirt with with Eldrak
+F:c:88:1:620:0:0:0:0:0:0:2
+
+# Dirt with with Ettin
+F:e:88:1:621:0:0:0:0:0:0:2
+
+# Dirt with with War troll
+F:f:88:1:631:0:0:0:0:0:0:2
+
+# Dirt with with Hru
+F:g:88:1:709:0:0:0:0:0:0:2
+
+# Dirt with Ulik the Troll
+F:h:88:5:729:0:0:0:0:0:0:2
+
+# Dirt with Ancient green dragon
+F:i:88:5:618:0:0:0:0:0:0:2
+
+# Dungeon
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X...a.bab....f.....f.XXXXXXXXXXX
+D:X..ab...b..ff..aa..b..XXXXXXXXXX
+D:X.aa..b..fff...a..g.f.b.XXXXXXXX
+D:Xab.....b....f.......f..bf..XXXX
+D:X..b.f......ff.f..aa...f..b.XXXX
+D:X...ff..f..ff.c.a..f.g.a..fXXXXX
+D:Xb.f....fff.ff...aaa....f..XXXXX
+D:X...ff...ff...f......aa..a..XXXX
+D:Xb.ff.a...f...bbb..a..aa.....XXX
+D:X.f.a...a....bbebb......f.fa.XXX
+D:X.....a.....bbecebb..g.a.a....XX
+D:X.a.a....aa.beccceb....f.a..c.XX
+D:X......a..f.bbecebba.f....ea...X
+D:XX.b.aa.f..f.bbebb...a.aa...g.aX
+D:XX..bb...a..f.bbb..a..a..aae..iX
+D:XXX....aa.aa.f...aa...e..b..h..X
+D:XXXXXX........bb...g....aa...gcX
+D:XXXXXXXX.g..aa...a...a.e...ac.<X
+D:XXXXXXXX........bb....e.c.i.e.iX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:3
diff --git a/lib/edit/numenor.txt b/lib/edit/numenor.txt
new file mode 100644
index 00000000..ec8621b1
--- /dev/null
+++ b/lib/edit/numenor.txt
@@ -0,0 +1,80 @@
+# File: numenor.txt
+
+# Way to the lost land of Numenor
+F:>:7:3:0:0:0:0:0:7
+
+############### Town Layout ###############
+
+D:######################################################################################################################################################################################################
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW>VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW#
+D:######################################################################################################################################################################################################
+
+
+############### Starting positions ###############
+
+# Standard starting position for normal races
+?:[EQU $LEAVING_QUEST 0]
+P:46:128
diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt
new file mode 100644
index 00000000..d71dfa26
--- /dev/null
+++ b/lib/edit/ow_info.txt
@@ -0,0 +1,441 @@
+# File: ow_info.txt
+
+
+# This file is used to initialize the "lib/raw/ow_info.raw" file, which is
+# used to initialize the "owner info type" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# N:<index>:<name>
+# I:<max_cost>:<max_inflate>:<min_inflate>:<haggle_per>:<insult_max>
+# C:<hated cost>:<normal cost>:<liked cost>
+# L:liked races
+# H:hated races
+
+N:0:Bilbo the Friendly(Hobbit)
+I:20000:120
+C:120:100:80
+L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold
+
+N:1:Uldrik(Human)
+I:20000:120
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:2:Otick(Human)
+I:100:120
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:3:Merana(Human)
+I:0:120
+C:200:100:95
+L:Human
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:4:Mirimbar(High-Elf)
+I:0:120
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:5:Raistlin the Chicken(Human)
+I:20000:130
+C:120:100:80
+L:Human
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:6:Sultan the Midget(Gnome)
+I:30000:120
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:7:Lyar-el the Comely(Elf)
+I:30000:120
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:8:Kon-Dar the Ugly(Half-Orc)
+I:5000:140
+C:120:100:80
+L:Orc | Troll | Half-Ogre | Beorning | Kobold
+H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
+
+N:9:Darg-Low the Grim(Human)
+I:10000:130
+C:120:100:80
+L:Human
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:10:Decado the Handsome(Dunadan)
+I:25000:140
+C:120:100:80
+L:Human | Dunadan | RohanKnight
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:11:Wieland the Smith(Dwarf)
+I:30000:140
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:12:Arnold the Beastly(Barbarian)
+I:5000:140
+C:120:100:80
+
+N:13:Arndal Beast-Slayer(Half-Elf)
+I:10000:130
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:14:Eddie Beast-Master(Half-Orc)
+I:25000:140
+C:120:100:80
+L:Orc | Troll | Half-Ogre | Beorning | Kobold
+H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
+
+N:15:Oglign Dragon-Slayer(Dwarf)
+I:30000:130
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:16:Aragorn(Dunadan)
+I:20000:140
+C:120:100:80
+L:Human | Dunadan | RohanKnight
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:17:Sondar(Human)
+I:0:140
+C:120:100:80
+
+N:18:Celebor(Half-Elf)
+I:100:120
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:19:Sharra(Human)
+I:25000:140
+C:120:100:80
+L:Human | Dunadan | RohanKnight
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:20:Hjolgar(Barbarian)
+I:5000:140
+C:120:100:80
+#L:Warrior |
+
+N:21:Tanistil(Elf)
+I:5000:140
+C:120:100:80
+#L:Mage | Sorceror | Thaumaturgist
+#H:Warrior |
+
+N:22:Eldore(Human)
+I:5000:140
+C:120:100:80
+#L:Priest
+#H:Necromancer
+
+N:23:Vilios(Human)
+I:5000:140
+C:120:100:80
+#L:Paladin
+#H:Necromancer
+
+N:24:Angros(Elf)
+I:5000:140
+C:120:100:80
+#L:Ranger
+
+N:25:Palano(Thunderlord)
+I:0:140
+C:120:100:80
+L:Thunderlord
+
+N:26:Ludwig the Humble(Dwarf)
+I:5000:130
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:27:Gunnar the Paladin(Half-Troll)
+I:10000:130
+C:120:100:80
+L:Orc | Troll | Half-Ogre | Beorning | Kobold
+H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
+
+N:28:Torin the Chosen(High-Elf)
+I:25000:130
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:29:Sarastro the Wise(Human)
+I:30000:130
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:30:Mauser the Chemist(Half-Elf)
+I:10000:130
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:31:Wizzle the Chaotic(Hobbit)
+I:10000:130
+C:120:100:80
+L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:32:Midas the Greedy(Gnome)
+I:15000:140
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:33:Ja-Far the Alchemist(Elf)
+I:15000:140
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:34:Ariel the Sorceress(Half-Elf)
+I:20000:140
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:35:Buggerby the Great(Gnome)
+I:20000:140
+C:120:100:80
+L:Gnome | Dwarf | Petty-Dwarf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:36:Inglorian the Mage(Human)
+I:30000:140
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:37:Luthien Starshine(High-Elf)
+I:30000:130
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:38:Gary Gygaz(Half-Troll)
+I:20000:180
+C:120:100:80
+#L:Rogue
+H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
+
+N:39:Histor the Goblin(Half-Orc)
+I:20000:180
+C:120:100:80
+#L:Rogue
+H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf
+
+N:40:Zorak the Smart(Dwarf)
+I:30000:180
+C:120:100:80
+#L:Rogue
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:41:Tipo the Fair(Human)
+I:30000:180
+C:120:100:80
+#L:Rogue
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:42:Dolaf the Greedy(Human)
+I:10000:130
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
+
+
+N:43:Odnar the Sage(High-Elf)
+I:15000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:44:Gandar the Neutral(Dark-Elf)
+I:25000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold
+
+N:45:Ro-sha the Patient(Elf)
+I:30000:110
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:46:N'rak the Summoner(Human)
+I:10000:130
+C:120:100:80
+L:Human | Dunadan | RohanKnight
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:47:Esperion the Beastlover(High-Elf)
+I:15000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:48:Flarim the Shopkeeper(Dunadan)
+I:25000:110
+C:120:100:80
+L:Human | Dunadan | RohanKnight
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:49:Tril-akheb the Supreme(Elf)
+I:30000:110
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:50:Dorchel(Elf)
+I:30000:110
+C:120:100:80
+L:Elf | Half-Elf | Dark-Elf | High-Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:51:Galadriel(High-Elf)
+I:15000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:52:Celeborn(High-Elf)
+I:15000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:53:Aulendil(Elf)
+I:30000:110
+C:120:100:80
+#L:Warrior |
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:54:Valceronwe(Elf)
+I:30000:110
+C:120:100:80
+#L:Mage | Thaumaturgist | Sorceror
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:55:Voronwe(Elf)
+I:30000:110
+C:120:100:80
+#L:Priest | Paladin
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:56:Celegail(Elf)
+I:30000:110
+C:120:100:80
+#L:Ranger
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:57:Turgon(High-Elf)
+I:30000:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:58:Pengolodh(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:59:Aerandir(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:60:Celebrimbor(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+#L:Warrior |
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:61:Lomelosse(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf |
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:62:Arlindel(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+#L:Harper | Ranger
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:63:Sulraen(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+#L:Mage | Sorceror
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:64:Firiel(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf |
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:65:Earendur(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf | Elf
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:66:Glorfindel(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf
+#L:Ranger
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:67:Ecthelion(High-Elf)
+I:0:110
+C:120:100:80
+L:High-Elf | Half-Elf
+#L:Paladin
+H:Orc | Troll | Half-Ogre | Beorning | Kobold |
+
+N:68:Kanris(Human)
+I:5000:140
+C:120:100:80
+
+N:69:Barliman Butterbur(Human)
+I:100:120
+C:120:100:80
+L:Dunadan | Hobbit | Human |
+H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold |
diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt
new file mode 100644
index 00000000..c02e765a
--- /dev/null
+++ b/lib/edit/p_info.txt
@@ -0,0 +1,1924 @@
+# File: p_info.txt
+
+
+# This file is used to initialize the "lib/raw/p_info.raw" file, which is
+# used to initialize the "player race/race mod/class" information for the
+# Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# General skills, that everybody starts with
+# G:k:value:modifier:skill name
+G:k:+0:+500:Monster-lore
+G:k:+1000:+0:Spell-learning
+G:k:+0:+500:Prayer
+G:k:+0:+400:Udun
+G:k:+1000:+1000:Magic-Device
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# C:N:index:name
+# C:D:0:class desc
+# C:D:1:titles
+# C:S:str:int:wis:dex:con:chr:mana:bonus blows
+# C:K:dis:dev:sav:stl:srh:fos:thn:thb
+# C:X:dis:dev:sav:stl:srh:fos:thn:thb
+# C:P:hitdie:xp%
+# C:B:num:wgt:mul
+# C:C:(H|L):(H|L):base:pl:plus
+# first (H|L) is for weapons/.. second is for magic things
+# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus)
+# C:G:class flags
+# C:R:level:pval
+# C:F:flags
+# C:Z:power
+# C:E:weapons:torso:arms:finger:head:legs
+# C:O:tval:sval:xdy
+# C:k:value:modifier:skill name
+# C:b:level:ability
+
+# Specialities, autoskiller
+# C:a:N:Name
+# C:a:D:Desc
+# C:a:K:lvl 50 skill value:skill name
+# C:a:k:value:mod:skill name
+# C:a:b:level:ability
+# C:a:O:tval:sval:xdy
+
+C:N:0:Warrior
+C:D:0:Simple fighters, they hack away with their trusty weapon.
+C:D:1:Rookie
+C:D:1:Soldier
+C:D:1:Mercenary
+C:D:1:Veteran
+C:D:1:Swordsman
+C:D:1:Champion
+C:D:1:Hero
+C:D:1:Baron
+C:D:1:Duke
+C:D:1:Lord
+C:S:5:-2:-2:2:2:-1:0:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:30:5
+C:C:H:L:9000:2:40
+C:P:9:0
+C:R:30:0
+C:F:RES_FEAR
+C:E:0:0:0:0:0:0
+C:O:45:38:1d1
+C:O:37:4:1d1
+C:k:+2000:+800:Combat
+C:k:+1000:+850:Weaponmastery
+C:k:+0:+400:Sword-mastery
+C:k:+0:+400:Axe-mastery
+C:k:+0:+400:Hafted-mastery
+C:k:+0:+400:Polearm-mastery
+C:k:+1000:+600:Archery
+C:k:+1000:+900:Sneakiness
+C:k:+0000:+400:Stealth
+C:k:+1000:+900:Disarming
+C:k:+1000:+300:Magic
+C:k:+1000:+400:Spirituality
+C:k:+0:+550:Antimagic
+C:k:+0:+150:Magic-Device
+C:b:25:Spread blows
+C:b:1:Extra Max Blow(1)
+C:b:1:Extra Max Blow(2)
+
+# Specialities, autoskiller
+C:a:N:Warrior
+C:a:D:Simple fighters, they hack away with their trusty weapon.
+C:a:O:23:16:1d1
+C:a:g:All Gods
+
+C:a:N:Swordmaster
+C:a:D:Fighters specialised in the use of swords
+C:a:k:+1000:+300:Sword-mastery
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+100:Combat
+C:a:k:+0:-100:Axe-mastery
+C:a:k:+0:-100:Hafted-mastery
+C:a:k:+0:-100:Polearm-mastery
+C:a:O:23:16:1d1
+C:a:g:Nobody
+C:a:g:Manwe Sulimo
+C:a:g:Tulkas
+C:a:g:Melkor Bauglir
+C:a:g:Yavanna Kementari
+
+C:a:N:Axemaster
+C:a:D:Fighters specialised in the use of axes
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+100:Combat
+C:a:k:+1000:+300:Axe-mastery
+C:a:k:+0:-100:Sword-mastery
+C:a:k:+0:-100:Hafted-mastery
+C:a:k:+0:-100:Polearm-mastery
+C:a:O:24:1:1d1
+C:a:g:Nobody
+C:a:g:Manwe Sulimo
+C:a:g:Tulkas
+C:a:g:Melkor Bauglir
+C:a:g:Yavanna Kementari
+
+C:a:N:Haftedmaster
+C:a:D:Fighters specialised in the use of hafted weapons
+C:a:k:+1000:+300:Hafted-mastery
+C:a:k:+0:+500:Stunning-blows
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+100:Combat
+C:a:k:+0:-100:Axe-mastery
+C:a:k:+0:-100:Sword-mastery
+C:a:k:+0:-100:Polearm-mastery
+C:a:O:21:13:1d1
+C:a:g:All Gods
+
+C:a:N:Polearmmaster
+C:a:D:Fighters specialised in the use of polearms
+C:a:k:+1000:+300:Polearm-mastery
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+100:Combat
+C:a:k:+0:-100:Axe-mastery
+C:a:k:+0:-100:Hafted-mastery
+C:a:k:+0:-100:Sword-mastery
+C:a:O:22:8:1d1
+C:a:g:All Gods
+
+C:a:N:Unbeliever
+C:a:D:They don't believe in magic and can even prevent its usage around them
+C:a:k:=0:=0:Prayer
+C:a:k:=0:=0:Magic
+C:a:k:=0:=0:Magic-Device
+C:a:k:=0:=0:Spirituality
+C:a:k:+1000:+100:Antimagic
+C:a:O:23:33:1d1
+C:a:g:Nobody
+
+C:a:N:Demonologist
+C:a:D:Masters of the school of demonology, they are trained in both melee
+C:a:D:fighting and using demon spells to enhance their combat potential.
+C:a:O:115:55:1d1
+C:a:k:+0:-50:Combat
+C:a:k:+0:-100:Weaponmastery
+C:a:k:+0:+200:Sword-mastery
+C:a:k:=0:=0:Axe-mastery
+C:a:k:=0:=0:Hafted-mastery
+C:a:k:=0:=0:Polearm-mastery
+C:a:k:+1000:-200:Archery
+C:a:k:+1000:+900:Sneakiness
+C:a:k:+1000:+900:Disarming
+C:a:k:+1000:+400:Magic
+C:a:k:+1000:+300:Spirituality
+C:a:k:=0:=0:Antimagic
+C:a:k:+1000:+1000:Demonology
+C:a:g:Nobody
+C:a:g:Manwe Sulimo
+C:a:g:Tulkas
+C:a:g:Melkor Bauglir
+
+C:N:1:Mage
+C:D:0:The basic spellcaster with lots of different skills
+C:D:1:Apprentice
+C:D:1:Trickster
+C:D:1:Illusionist
+C:D:1:Spellbinder
+C:D:1:Evoker
+C:D:1:Conjurer
+C:D:1:Warlock
+C:D:1:Sorcerer
+C:D:1:Ipsissimus
+C:D:1:Archimage
+C:S:-5:3:0:1:-2:1:50:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:40:2
+C:C:L:H:240000:1:5
+C:P:0:30
+C:E:0:0:0:0:0:0
+C:k:+1000:+900:Magic
+C:k:+0:+200:Magic-Device
+C:k:+0:+600:Spell-power
+C:k:+1000:+600:Mana
+C:k:+0:+700:Fire
+C:k:+0:+700:Water
+C:k:+0:+700:Air
+C:k:+0:+700:Earth
+C:k:+0:+700:Temporal
+C:k:+0:+700:Divination
+C:k:+0:+700:Conveyance
+C:k:+0:+700:Nature
+C:k:+0:+700:Meta
+C:k:+0:+700:Mind
+C:k:+0:+700:Necromancy
+C:k:+0:+700:Runecraft
+C:k:+0:+700:Thaumaturgy
+C:k:+1000:+550:Spirituality
+C:k:+1000:+200:Combat
+C:k:+700:+500:Weaponmastery
+C:k:+1000:+900:Sneakiness
+C:k:+0000:+400:Stealth
+C:b:1:Perfect casting
+C:g:All Gods
+
+C:a:N:Mage
+C:a:D:The basic unspecialized warrior-spellcaster
+C:a:k:+0:+300:Combat
+C:a:k:+0:+200:Sorcery
+C:a:k:+0:+300:Mana
+C:a:k:+0:+200:Fire
+C:a:k:+0:+200:Water
+C:a:k:+0:+200:Air
+C:a:k:+0:+200:Earth
+C:a:k:+0:+200:Conveyance
+C:a:k:+0:+200:Nature
+C:a:k:+0:+200:Temporal
+C:a:k:+0:+200:Divination
+C:a:k:+0:+200:Meta
+C:a:k:+0:+200:Mind
+C:a:O:23:4:1d1
+C:a:O:111:50:1d1
+
+C:a:N:Geomancer
+C:a:D:The master of the four elements
+C:a:k:+0:-150:Magic-Device
+C:a:k:+1000:+100:Spell-power
+C:a:k:-1000:-600:Mana
+C:a:k:+1000:+700:Geomancy
+C:a:k:+1000:+350:Fire
+C:a:k:+1000:+350:Water
+C:a:k:+1000:+350:Air
+C:a:k:+1000:+350:Earth
+C:a:k:+0:-100:Weaponmastery
+C:a:O:6:1:1d1
+
+C:a:N:Warper
+C:a:D:The master of space and time
+C:a:k:+0:-150:Magic-Device
+C:a:k:+1000:+100:Spell-power
+C:a:k:+0:+100:Mana
+C:a:k:+0:+100:Fire
+C:a:k:+0:+100:Water
+C:a:k:+0:+100:Air
+C:a:k:+0:+100:Earth
+C:a:k:+0:+500:Conveyance
+C:a:k:+0:+100:Nature
+C:a:k:+0:+500:Temporal
+C:a:k:+0:+500:Divination
+C:a:k:+0:+100:Meta
+C:a:k:+0:-100:Weaponmastery
+C:a:O:23:4:1d1
+C:a:O:111:50:1d1
+
+C:a:N:Sorceror
+C:a:D:The master of all magic schools
+C:a:k:+0:-200:Magic-Device
+C:a:k:=0:=0:Weaponmastery
+C:a:k:=0:=0:Combat
+C:a:k:+1000:+700:Sorcery
+C:a:k:+0:+100:Magic
+C:a:k:-1000:+300:Mana
+C:a:k:+0:+300:Fire
+C:a:k:+0:+300:Water
+C:a:k:+0:+300:Air
+C:a:k:+0:+300:Earth
+C:a:k:+0:+300:Conveyance
+C:a:k:+0:+300:Nature
+C:a:k:+0:+300:Temporal
+C:a:k:+0:+300:Divination
+C:a:k:+0:+300:Meta
+C:a:k:+0:+300:Mind
+C:a:k:+0:+200:Necromancy
+C:a:k:+0:+200:Runecraft
+C:a:k:+0:+200:Thaumaturgy
+C:a:O:36:2:1d1
+C:a:O:111:50:1d1
+
+C:a:N:Necromancer
+C:a:D:The master of death, and undeath
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+200:Combat
+C:a:k:+1000:+300:Necromancy
+C:a:k:-1000:+0:Mana
+C:a:k:+0:+100:Fire
+C:a:k:+0:+100:Earth
+C:a:k:+0:-200:Nature
+C:a:k:+0:+100:Temporal
+C:a:k:+0:+200:Mind
+C:a:k:+1000:+600:Monster-lore
+C:a:k:+5000:+900:Corpse-preservation
+C:a:O:23:4:1d1
+C:a:O:111:50:1d1
+C:a:b:25:Undead Form
+
+C:a:N:Runecrafter
+C:a:D:Runecrafters use the runes found in Middle-earth to create
+C:a:D:finely tuned spells for each specific situation.
+C:a:k:+1000:+50:Magic
+C:a:k:+1000:+300:Runecraft
+C:a:k:+0:-100:Weaponmastery
+C:a:O:111:50:1d1
+C:a:O:105:1:1d1
+C:a:O:104:5:1d1
+C:a:O:23:4:1d1
+
+C:a:N:Thaumaturgist
+C:a:D:Thaumaturgy spells come from within and are different for each character.
+C:a:D:Since attack is the best defence, all their spells are offensive.
+C:a:k:-1000:+0:Mana
+C:a:k:+2000:+50:Magic
+C:a:k:+1000:+300:Thaumaturgy
+C:a:k:+0:-100:Weaponmastery
+C:a:k:+0:-150:Magic-Device
+C:a:O:23:4:1d1
+C:a:O:111:50:1d1
+
+C:N:2:Archer
+C:D:0:'Kill them before they see you' could be the motto of the archer class.
+C:D:0:As deadly with a bow as a warrior is with a sword.
+C:D:1:Rock Thrower
+C:D:1:Slinger
+C:D:1:Great Slinger
+C:D:1:Tosser
+C:D:1:Bowman
+C:D:1:Great Bowman
+C:D:1:Great Bowman
+C:D:1:Archer
+C:D:1:Archer
+C:D:1:Great Archer
+C:S:2:1:0:2:1:1:0:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:35:4
+C:C:H:L:9000:2:40
+C:P:4:30
+C:E:0:0:0:0:0:0
+C:k:+1000:+800:Combat
+C:k:+1000:+500:Weaponmastery
+C:k:+1000:+750:Archery
+C:k:+0:+300:Bow-mastery
+C:k:+0:+300:Crossbow-mastery
+C:k:+0:+300:Sling-mastery
+C:k:+0:+300:Boomerang-mastery
+C:k:+0:%150:Boulder-throwing
+C:k:+1000:+900:Sneakiness
+C:k:+0000:+400:Stealth
+C:k:+1000:+900:Disarming
+C:k:+1000:+300:Magic
+C:k:+0:+100:Magic-Device
+C:k:+1000:+400:Spirituality
+C:b:2:Ammo creation
+
+C:a:N:Archer
+C:a:D:'Kill them before they see you' could be the motto of the archer class.
+C:a:D:As deadly with a bow as a warrior is with a sword.
+C:a:k:+0:+100:Archery
+C:a:k:+0:+200:Bow-mastery
+C:a:k:+0:+200:Crossbow-mastery
+C:a:k:+0:+200:Sling-mastery
+C:a:k:+0:+200:Boomerang-mastery
+C:a:k:-1000:-100:Magic
+C:a:O:19:12:1d1
+C:a:O:19:2:1d1
+C:a:O:17:1:10d3
+C:a:O:17:1:10d3
+C:a:g:All Gods
+
+C:a:N:Ranger
+C:a:D:Rangers are capable archers but are also trained in hand to hand combat
+C:a:D:and nature/conveyance/divination magic schools
+C:a:k:+0:+400:Magic
+C:a:k:+0:+500:Nature
+C:a:k:+0:+500:Divination
+C:a:k:+0:+500:Conveyance
+C:a:k:+0:+700:Disarming
+C:a:k:+0:+50:Sneakiness
+C:a:k:+0:+200:Monster-lore
+C:a:O:19:12:1d1
+C:a:O:17:1:10d3
+C:a:O:23:10:1d1
+C:a:g:Nobody
+C:a:g:Manwe Sulimo
+C:a:g:Tulkas
+C:a:g:Yavanna Kementari
+
+C:N:3:Rogue
+C:D:0:Rogues are masters of tricks. They can steal from shops and monsters,
+C:D:0:and lure monsters into deadly monster traps.
+C:D:1:Cutpurse
+C:D:1:Robber
+C:D:1:Burglar
+C:D:1:Filcher
+C:D:1:Sharper
+C:D:1:Low Thief
+C:D:1:High Thief
+C:D:1:Master Thief
+C:D:1:Assassin
+C:D:1:Guildmaster
+C:S:2:1:-2:3:1:-1:0:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:30:3
+C:C:H:H:20000:2:40
+C:P:6:25
+C:O:23:4:1d1
+C:G:EASE_STEAL
+C:R:3:1
+C:F:CRIT
+C:R:6:1
+C:F:CRIT
+C:R:9:1
+C:F:CRIT
+C:R:12:1
+C:F:CRIT
+C:R:15:1
+C:F:CRIT
+C:R:18:1
+C:F:CRIT
+C:R:21:1
+C:F:CRIT
+C:R:24:1
+C:F:CRIT
+C:R:27:1
+C:F:CRIT
+C:R:30:1
+C:F:CRIT
+C:R:33:1
+C:F:CRIT
+C:R:36:1
+C:F:CRIT
+C:R:39:1
+C:F:CRIT
+C:R:42:1
+C:F:CRIT
+C:R:45:1
+C:F:CRIT
+C:R:48:1
+C:F:CRIT
+C:E:0:0:0:0:0:0
+C:k:+1000:+700:Combat
+C:k:+1000:+700:Weaponmastery
+C:k:+1000:+300:Sword-mastery
+C:k:+1000:+500:Critical-hits
+C:k:+1000:+700:Magic
+C:k:+0:+550:Magic-Device
+C:k:+0:+500:Conveyance
+C:k:+0:+500:Divination
+C:k:+0:+500:Temporal
+C:k:+1000:+700:Spirituality
+C:k:+1000:+2000:Sneakiness
+C:k:+1000:+1500:Stealth
+C:k:+1000:+2000:Disarming
+C:k:+1000:+1000:Backstab
+C:k:+1000:+2000:Stealing
+C:k:+1000:+2000:Dodging
+C:g:All Gods
+C:b:10:Extra Max Blow(1)
+
+C:a:N:Rogue
+C:a:D:Rogues are masters of tricks. They can steal from shops and monsters,
+C:a:D:and lure monsters into deadly monster traps.
+C:a:b:1:Trapping
+C:a:O:46:1:1d1
+
+C:a:N:Assassin
+C:a:D:Assassins are stealthy killers.
+C:a:k:+0:+100:Combat
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+300:Sword-mastery
+C:a:k:+1000:+300:Critical-hits
+C:a:k:+1000:+300:Boomerang-mastery
+C:a:k:+0:-500:Magic
+C:a:k:+0:-400:Conveyance
+C:a:k:+0:-400:Divination
+C:a:k:+0:-300:Temporal
+C:a:k:+0:+500:Stealth
+C:a:k:+0:-1000:Disarming
+C:a:k:+0:+1000:Backstab
+C:a:k:+0:-1800:Stealing
+C:a:k:+0:-800:Magic-Device
+
+C:N:4:Loremaster
+C:D:0:Loremasters are skilled in most combat and monster skills.
+C:D:1:Apprentice
+C:D:1:Apprentice
+C:D:1:Initiate
+C:D:1:Initiate
+C:D:1:Sage
+C:D:1:Sage
+C:D:1:Lorekeeper
+C:D:1:Lorekeeper
+C:D:1:Loremaster
+C:D:1:Loremaster
+C:S:1:-2:1:1:0:1:0:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:30:3
+C:C:H:L:9000:2:40
+C:P:8:40
+C:E:0:0:0:0:0:0
+C:k:+1000:+700:Combat
+C:k:+1000:+700:Weaponmastery
+C:k:+1000:+700:Archery
+C:k:+1000:+700:Barehand-combat
+C:k:+0:+600:Magic
+C:k:+1000:+700:Sneakiness
+C:k:+1000:+700:Stealth
+C:k:+1000:+700:Disarming
+C:k:+1000:+700:Spirituality
+C:k:+1000:+600:Monster-lore
+C:k:+0:+500:Possession
+C:k:+1000:+700:Corpse-preservation
+C:k:+0:+500:Summoning
+C:k:+0:+500:Symbiosis
+C:k:+0:+500:Mimicry
+C:k:+0:+300:Music
+C:g:All Gods
+
+C:a:N:Loremaster
+C:a:D:Loremasters are skilled in most combat and monster skills.
+C:a:O:21:3:1d1
+C:a:O:36:6:1d1
+C:a:O:19:2:1d1
+C:a:O:16:0:3d10
+
+C:a:N:Possessor
+C:a:D:Only the soul matters; a possessor can abandon his/her current body to
+C:a:D:incarnate in the body of a dead monster, thus gaining its powers
+C:a:D:and weaknesses.
+C:a:O:71:37:1d1
+C:a:O:23:10:1d1
+C:a:O:36:6:1d1
+C:a:k:+0:-100:Combat
+C:a:k:+0:-100:Weaponmastery
+C:a:k:+0:-300:Archery
+C:a:k:-1000:-700:Barehand-combat
+C:a:k:+0:-200:Disarming
+C:a:k:+0:-200:Spirituality
+C:a:k:+1000:+300:Possession
+C:a:k:+0:+200:Corpse-preservation
+C:a:k:+0:-500:Summoning
+C:a:k:+0:-500:Symbiosis
+C:a:k:+0:-500:Mimicry
+
+C:a:N:Mimic
+C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry
+C:a:D:they can change shape for a limited time. They also can temporarily
+C:a:D:change part of their anatomy.
+C:a:O:71:37:1d1
+C:a:O:23:4:1d1
+C:a:k:+0:+100:Combat
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:-100:Barehand-combat
+C:a:k:+1000:+100:Magic
+C:a:k:+0:+100:Sneakiness
+C:a:k:+0:+100:Stealth
+C:a:k:+0:-200:Spirituality
+C:a:k:+0:-400:Possession
+C:a:k:+0:+200:Corpse-preservation
+C:a:k:+0:-500:Summoning
+C:a:k:+0:-500:Symbiosis
+C:a:k:+1000:+300:Mimicry
+
+C:a:N:Symbiant
+C:a:D:A symbiant can merge his/her body with one of a monster unable to move
+C:a:D:by itself. They also have a few spells to help the symbiosis.
+C:a:O:23:4:1d1
+C:a:O:70:6:1d1
+C:a:k:+0:+100:Combat
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:-100:Barehand-combat
+C:a:k:+1000:+100:Magic
+C:a:k:+0:+100:Sneakiness
+C:a:k:+0:+100:Stealth
+C:a:k:+0:-200:Spirituality
+C:a:k:+0:-400:Possession
+C:a:k:+0:+200:Corpse-preservation
+C:a:k:+0:-500:Summoning
+C:a:k:+1000:+300:Symbiosis
+C:a:k:+0:-500:Mimicry
+
+C:a:N:Summoner
+C:a:D:The summoner can conjure monsters from totems made from defeated foes.
+C:a:O:71:37:1d1
+C:a:O:23:10:1d1
+C:a:O:36:6:1d1
+C:a:k:+0:-100:Combat
+C:a:k:+0:-100:Weaponmastery
+C:a:k:+0:-300:Archery
+C:a:k:-1000:-700:Barehand-combat
+C:a:k:+1000:+200:Magic
+C:a:k:+0:+0:Sneakiness
+C:a:k:+0:+0:Stealth
+C:a:k:+0:-200:Disarming
+C:a:k:+0:-200:Spirituality
+C:a:k:+15000:+100:Monster-lore
+C:a:k:+0:-500:Possession
+C:a:k:+0:+300:Corpse-preservation
+C:a:k:+1000:+200:Summoning
+C:a:k:+0:-500:Symbiosis
+C:a:k:+0:-500:Mimicry
+
+C:a:N:Monk
+C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with
+C:a:D:their bare fists, and can also use a few prayers.
+C:a:O:71:37:1d1
+C:a:O:36:4:1d1
+C:a:k:-1000:+200:Combat
+C:a:k:-1000:-400:Weaponmastery
+C:a:k:-1000:-300:Archery
+C:a:k:+0:+200:Barehand-combat
+C:a:k:+0:+0:Magic
+C:a:k:+0:+200:Sneakiness
+C:a:k:+0:+200:Stealth
+C:a:k:+0:+200:Disarming
+C:a:k:+0:+200:Spirituality
+C:a:k:+0:-400:Possession
+C:a:k:+0:-200:Corpse-preservation
+C:a:k:+0:-500:Summoning
+C:a:k:+0:-500:Symbiosis
+C:a:k:+0:-500:Mimicry
+C:a:k:+0:+500:Meta
+C:a:k:+0:+500:Mind
+C:a:k:+0:+500:Temporal
+C:a:k:+0:+700:Dodging
+
+C:a:N:Bard
+C:a:D:Bards sing and play songs full of power, beauty or sadness to affect
+C:a:D:everything that can hear them, using music instruments of various types.
+C:a:O:71:37:1d1
+C:a:O:23:10:1d1
+C:a:O:36:2:1d1
+C:a:O:14:59:1d1
+C:a:k:+1000:+0:Magic
+C:a:k:-1000:-700:Archery
+C:a:k:+0:-100:Barehand-combat
+C:a:k:+0:-100:Disarming
+C:a:k:+0:+100:Spirituality
+C:a:k:+0:-500:Possession
+C:a:k:+0:-100:Summoning
+C:a:k:+0:-100:Symbiosis
+C:a:k:+0:-100:Mimicry
+C:a:k:+1000:+500:Music
+
+C:N:5:Priest
+C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down
+C:D:0:the empire of fear and shadows of Morgoth.
+C:D:1:Believer
+C:D:1:Acolyte
+C:D:1:Adept
+C:D:1:Curate
+C:D:1:Canon
+C:D:1:Priest
+C:D:1:High Priest
+C:D:1:Cardinal
+C:D:1:Inquisitor
+C:D:1:Pope
+C:S:-1:-3:3:-1:0:2:0:0
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:4:35:3
+C:C:L:H:10000:2:40
+C:P:2:20
+C:Z:detect curses
+C:G:GOD_FRIEND |
+C:E:0:0:0:0:0:0
+C:k:+1000:+900:Magic
+C:k:+0:+600:Spell-power
+C:k:+0:+600:Necromancy
+C:k:+0:+600:Mindcraft
+C:k:+1000:+1000:Spirituality
+C:k:+1000:+700:Prayer
+C:k:+2000:+700:Combat
+C:k:+1000:+700:Weaponmastery
+C:k:+1000:+900:Sneakiness
+C:k:+0000:+900:Disarming
+C:k:+0000:+400:Stealth
+C:k:+0:+50:Magic-Device
+C:b:1:Perfect casting
+
+C:a:N:Priest(Eru)
+C:a:D:A priest that serves Eru Iluvatar to bring down
+C:a:D:the empire of fear and shadows of Morgoth.
+C:a:O:21:5:1d1
+C:a:g:Eru Iluvatar
+C:a:k:+0:+300:Prayer
+C:a:k:+0:-600:Necromancy
+C:a:k:+0:+100:Spell-power
+
+C:a:N:Priest(Manwe)
+C:a:D:A priest that serves Manwe Sulimo to bring down
+C:a:D:the empire of fear and shadows of Morgoth.
+C:a:O:21:5:1d1
+C:a:g:Manwe Sulimo
+C:a:k:+0:+300:Prayer
+C:a:k:+0:-600:Necromancy
+C:a:k:+0:+50:Weaponmastery
+
+C:a:N:Druid
+C:a:D:A priest that serves Yavanna Kementari to protect
+C:a:D:and help the regrowth of nature on Arda.
+C:a:O:21:5:1d1
+C:a:g:Yavanna Kementari
+C:a:k:+0:+300:Prayer
+C:a:k:+0:-600:Necromancy
+C:a:k:+0:+50:Weaponmastery
+C:a:k:+1000:+700:Monster-lore
+C:a:k:+1000:+700:Summoning
+
+C:a:N:Dark-Priest
+C:a:D:A priest that serves Melkor Bauglir to bring chaos
+C:a:D:and destruction to Arda.
+C:a:O:21:5:1d1
+C:a:g:Melkor Bauglir
+C:a:k:+0:+200:Prayer
+C:a:k:+0:+200:Necromancy
+C:a:k:+0:-600:Mindcraft
+C:a:k:+0:+200:Spell-power
+C:a:k:+1000:+1000:Corpse-preservation
+
+C:a:N:Paladin
+C:a:D:A fighting priest that serves Tulkas to bring down
+C:a:D:the empire of fear and shadows of Morgoth.
+C:a:O:23:25:1d1
+C:a:g:Tulkas
+C:a:k:+0:+200:Prayer
+C:a:k:+0:-600:Necromancy
+C:a:k:+0:+100:Weaponmastery
+C:a:k:+0:+100:Combat
+C:a:k:+0:+900:Barehand-combat
+C:a:b:1:Extra Max Blow(1)
+
+C:a:N:Mindcrafter
+C:a:D:A priest who has learned to tap in his own mental powers
+C:a:O:21:5:1d1
+C:a:g:Eru Iluvatar
+C:a:g:Manwe Sulimo
+C:a:g:Tulkas
+C:a:g:Melkor Bauglir
+C:a:g:Yavanna Kementari
+C:a:k:+0:-300:Prayer
+C:a:k:+0:-200:Necromancy
+C:a:k:+1000:+300:Mindcraft
+C:a:k:+0:+200:Sneakiness
+C:a:k:+0:+100:Magic-Device
+
+###############################TEST###############################
+C:N:30:Test
+C:D:0:Simple testers.
+C:D:1:Rookie
+C:D:1:Soldier
+C:D:1:Mercenary
+C:D:1:Veteran
+C:D:1:Swordsman
+C:D:1:Champion
+C:D:1:Hero
+C:D:1:Baron
+C:D:1:Duke
+C:D:1:Lord
+C:S:5:-2:-2:2:2:-1:0:3
+C:K:10:10:0:1:10:10:10:10
+C:X:0:0:0:0:0:0:0:0
+C:B:6:30:5
+C:C:H:L:9000:2:40
+C:P:9:0
+C:R:30:0
+C:F:RES_FEAR
+C:E:0:0:0:0:0:0
+C:O:45:38:1d1
+C:O:37:4:1d1
+C:k:+1000:+800:Combat
+C:k:+1000:+850:Weaponmastery
+C:k:+0:+200:Sword-mastery
+C:k:+0:+200:Axe-mastery
+C:k:+0:+200:Hafted-mastery
+C:k:+0:+200:Polearm-mastery
+C:k:+1000:+600:Archery
+C:k:+1000:+900:Sneakiness
+C:k:+1000:+900:Disarming
+C:k:+1000:+300:Magic
+C:k:+0:+550:Antimagic
+
+C:a:N:Shinny test
+C:a:D:Simple testers, they test all with their shiny hacks !
+C:a:O:23:16:1d1
+###############################TEST###############################
+
+
+
+
+
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# R: Race definition
+# R:N:index:name
+# R:D:race desc
+# R:S:str:int:wis:dex:con:chr:luck
+# R:K:dis:dev:sav:stl:srh:fos:thn:thb
+# R:P:hitdie:xp%:infra:history chart
+# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt
+# R:E:weapons:torso:arms:finger:head:legs
+# R:C:allowed classes
+# R:G:race flags
+# R:R:level:pval
+# R:F:flags
+# R:k:value:modifier:skill name
+# R:b:level:ability
+
+I:
+
+R:N:0:Human
+R:D:Humans are the second born, the Edain.
+R:D:They are the basic race to which all others are compared.
+R:D:Average in ability, they can be any class.
+R:S:0:0:0:0:0:0:0
+R:K:0:0:0:0:0:10:0:0
+R:P:10:100:0:1
+R:M:14:6:72:6:180:25:66:4:150:20
+R:E:1:1:1:2:1:1
+R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster
+
+R:N:1:Half-Elf
+R:D:A crossbreed of elf and human, they get the best of the two races.
+R:S:0:1:1:1:-1:1:0
+R:K:2:3:3:1:6:11:-1:5
+R:P:9:110:2:4
+R:M:24:16:66:6:130:15:62:6:100:10
+R:E:1:1:1:2:1:1
+R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster
+R:G:ELF
+R:k:+200:+000:Disarming
+R:k:+300:+000:Magic-Device
+R:k:+1500:+000:Spirituality
+R:k:+1000:+000:Stealth
+R:k:+600:+000:Sneakiness
+R:k:-100:+000:Weaponmastery
+R:k:+500:+000:Archery
+
+R:N:2:Elf
+R:D:Elves are the first born, the Eldar.
+R:D:More spiritual than physical beings, they are weaker than humans
+R:D:but are more intelligent.
+R:S:-1:2:2:1:-2:2:0
+R:K:5:6:6:2:8:12:-5:15
+R:P:8:120:3:5
+R:M:75:75:60:4:100:6:54:4:80:6
+R:E:1:1:1:2:1:1
+R:R:1:0
+R:F:RES_LITE |
+R:C:Warrior | Archer | Mage | Priest | Loremaster
+R:G:ELF
+R:k:+500:+000:Disarming
+R:k:+600:+000:Magic-Device
+R:k:+3000:+000:Spirituality
+R:k:+2000:+000:Stealth
+R:k:+800:+000:Sneakiness
+R:k:-500:+000:Weaponmastery
+R:k:+1500:+000:Archery
+
+R:N:3:Hobbit
+R:D:An old but quiet race related to humans.
+R:D:They are small and quite weak but good at many things.
+R:S:-2:2:1:3:2:1:5
+R:K:15:18:18:5:12:15:-10:20
+R:P:7:110:4:10
+R:M:21:12:36:3:60:3:33:3:50:3
+R:E:1:1:1:2:1:1
+R:Z:create food
+R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING |
+R:R:1:0
+R:F:SUST_DEX |
+R:C:Warrior | Archer | Mage | Rogue | Loremaster
+R:k:+0:+300:Sling-mastery
+R:k:+1500:+000:Disarming
+R:k:+1800:+000:Magic-Device
+R:k:+9000:+000:Spirituality
+R:k:+5000:+000:Stealth
+R:k:+1200:+000:Sneakiness
+R:k:-1000:+000:Weaponmastery
+R:k:+2000:+000:Archery
+
+R:N:4:Gnome
+R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size.
+R:D:Very good at magic use, they are poor as fighters.
+R:S:-1:2:0:2:1:-2:2
+R:K:10:12:12:3:6:13:-8:12
+R:P:8:135:4:13
+R:M:50:40:42:3:90:6:39:3:75:3
+R:E:1:1:1:2:1:1
+R:Z:blink
+R:R:1:0
+R:F:FREE_ACT |
+R:C:Warrior | Mage | Rogue
+R:k:+1000:+000:Disarming
+R:k:+1200:+000:Magic-Device
+R:k:+6000:+000:Spirituality
+R:k:+3000:+000:Stealth
+R:k:+600:+000:Sneakiness
+R:k:-800:+000:Weaponmastery
+R:k:+1200:+000:Archery
+
+R:N:5:Dwarf
+R:D:The children of Aule, a strong but small race.
+R:D:Miners and fighters of legend.
+R:S:2:-2:2:-2:2:-3:0
+R:K:2:9:10:-1:7:10:15:0
+R:P:11:125:5:16
+R:M:35:15:48:3:150:10:46:3:120:10
+R:E:1:1:1:2:1:1
+R:Z:find secret passages
+R:R:1:0
+R:F:RES_BLIND |
+R:C:Warrior | Priest
+R:k:+0:+200:Axe-mastery
+R:k:+200:+000:Disarming
+R:k:+900:+000:Magic-Device
+R:k:+5000:+000:Spirituality
+R:k:-1000:+000:Stealth
+R:k:+700:+000:Sneakiness
+R:k:+1500:+000:Weaponmastery
+R:k:+500:+000:Archery
+
+R:N:6:Orc
+R:D:Quite strong but not very smart.
+R:S:2:-1:0:1:1:-4:-3
+R:K:-3:-3:-3:-1:0:7:12:-5
+R:P:10:110:3:25
+R:M:11:4:66:1:150:5:62:1:120:5
+R:E:1:1:1:2:1:1
+R:Z:remove fear
+R:R:1:0
+R:F:RES_DARK |
+R:C:Warrior | Archer | Rogue | Priest
+R:k:-300:+000:Disarming
+R:k:-300:+000:Magic-Device
+R:k:-1000:+000:Spirituality
+R:k:-1000:+000:Stealth
+R:k:+000:+000:Sneakiness
+R:k:+1200:+000:Weaponmastery
+R:k:-500:+000:Archery
+
+R:N:7:Troll
+R:D:They can bear the light of the sun.
+R:D:They are extremely strong and dumb.
+R:S:4:-4:-2:-4:3:-6:-4
+R:K:-5:-8:-8:-2:-1:5:20:-10
+R:P:12:137:3:22
+R:M:20:10:96:10:250:50:84:8:225:40
+R:E:1:1:1:2:1:1
+R:Z:berserk
+R:R:1:0
+R:F:SUST_STR |
+R:R:15:0
+R:F:REGEN |
+R:C:Warrior
+R:k:-500:+000:Disarming
+R:k:-800:+000:Magic-Device
+R:k:-4000:+000:Spirituality
+R:k:-2000:+000:Stealth
+R:k:-100:+000:Sneakiness
+R:k:+2000:+000:Weaponmastery
+R:k:-1000:+000:Archery
+
+R:N:8:Dunadan
+R:D:The greatest of the Edain, humans in all respects but
+R:D:stronger, smarter and wiser.
+R:S:1:2:2:2:3:2:2
+R:K:4:5:5:2:3:13:15:10
+R:P:10:180:0:1
+R:M:50:50:82:5:190:20:78:6:180:15
+R:E:1:1:1:2:1:1
+R:R:1:0
+R:F:SUST_CON | REGEN |
+R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster
+R:k:+400:+000:Disarming
+R:k:+500:+000:Magic-Device
+R:k:+2500:+000:Spirituality
+R:k:+2000:+000:Stealth
+R:k:+800:+000:Sneakiness
+R:k:+1500:+000:Weaponmastery
+R:k:+1000:+000:Archery
+
+R:N:9:High-Elf
+R:D:Elves are the first born, the Eldar.
+R:D:High elves are the best of the Eldar, strong, fast, intellectual, though
+R:D:they sometimes lack wisdom.
+R:S:1:3:2:3:1:5:0
+R:K:4:20:20:4:3:14:10:25
+R:P:10:200:4:7
+R:M:100:30:90:10:190:20:82:10:180:15
+R:E:1:1:1:2:1:1
+R:R:1:0
+R:F:SEE_INVIS |
+R:F:RES_LITE |
+R:G:ELF
+R:C:Warrior | Archer | Mage | Priest | Loremaster
+R:k:+400:+000:Disarming
+R:k:+2000:+000:Magic-Device
+R:k:+10000:+000:Spirituality
+R:k:+4000:+000:Stealth
+R:k:+300:+000:Sneakiness
+R:k:+1000:+000:Weaponmastery
+R:k:+2500:+000:Archery
+
+R:N:10:Half-Ogre
+R:D:A crossbreed between a human and an ogre.
+R:D:They are similar to half-trolls, strong and dumb.
+R:S:3:-1:-1:-1:3:-3:-2
+R:K:-3:-5:-5:-2:-1:5:20:0
+R:P:12:130:3:74
+R:M:40:10:92:10:255:60:80:8:235:60
+R:E:1:1:1:2:1:1
+R:Z:set explosive rune
+R:R:1:0
+R:F:SUST_STR | RES_DARK |
+R:C:Warrior | Priest
+R:k:-300:+000:Disarming
+R:k:-500:+000:Magic-Device
+R:k:-2500:+000:Spirituality
+R:k:-2000:+000:Stealth
+R:k:-100:+000:Sneakiness
+R:k:+2000:+000:Weaponmastery
+R:k:+000:+000:Archery
+
+R:N:11:Beorning
+R:D:A race of men shapeshifters.
+R:D:They have the unique power of being able to polymorph to bear forms.
+R:S:4:-2:-2:-1:3:-5:1
+R:K:-6:-8:-6:-2:-1:5:25:5
+R:P:12:150:3:75
+R:M:40:10:100:10:255:65:80:10:240:64
+R:E:1:1:1:2:1:1
+R:Z:turn into a bear
+R:R:1:0
+R:F:SUST_STR |
+R:R:20:1
+R:F:STR |
+R:C:Warrior | Rogue | Loremaster
+R:k:+1000:+1000:Bearform-combat
+R:k:-600:+000:Disarming
+R:k:-800:+000:Magic-Device
+R:k:-3000:+000:Spirituality
+R:k:-2000:+000:Stealth
+R:k:-100:+000:Sneakiness
+R:k:+2500:+000:Weaponmastery
+R:k:+500:+000:Archery
+
+R:N:12:Kobold
+R:D:A weaker kind of goblin, related to orcs.
+R:S:1:-1:0:1:0:-4:0
+R:K:-2:-3:-2:-1:1:8:10:-8
+R:P:9:125:3:82
+R:M:11:3:60:1:130:5:55:1:100:5
+R:E:1:1:1:2:1:1
+R:Z:poison dart
+R:R:1:0
+R:F:RES_POIS |
+R:C:Warrior | Archer | Rogue
+R:k:-200:+000:Disarming
+R:k:-300:+000:Magic-Device
+R:k:-1000:+000:Spirituality
+R:k:-1000:+000:Stealth
+R:k:+100:+000:Sneakiness
+R:k:+1000:+000:Weaponmastery
+R:k:-800:+000:Archery
+
+R:N:13:Petty-Dwarf
+R:D:A nearly extinct subrace of dwarves.
+R:D:They prefer to live in the darkness.
+R:S:1:-1:2:0:2:-4:-5
+R:K:3:5:10:1:5:10:9:0
+R:P:11:135:5:87
+R:M:40:12:43:3:92:6:40:3:78:3
+R:E:1:1:1:2:1:1
+R:Z:detect doors and traps
+R:R:1:0
+R:F:RES_DARK | RES_DISEN |
+R:C:Warrior | Rogue
+R:k:+300:+000:Disarming
+R:k:+500:+000:Magic-Device
+R:k:+5000:+000:Spirituality
+R:k:+1000:+000:Stealth
+R:k:+500:+000:Sneakiness
+R:k:+000:+000:Weaponmastery
+R:k:+000:+000:Archery
+
+R:N:14:Dark-Elf
+R:D:Elves are the first born, the Eldar.
+R:D:Dark elves are rare on Middle-earth and even though not evil
+R:D:they are not good.
+R:S:-1:3:2:2:-2:1:-2
+R:K:5:15:20:3:8:12:-5:10
+R:P:9:150:5:69
+R:M:75:75:60:4:100:6:54:4:80:6
+R:E:1:1:1:2:1:1
+R:Z:magic missile
+R:R:1:0
+R:F:RES_DARK |
+R:R:20:0
+R:F:SEE_INVIS |
+R:C:Warrior | Archer | Mage | Rogue | Priest
+R:G:ELF
+R:k:+0:+200:Magic
+R:k:+500:+000:Disarming
+R:k:+1500:+000:Magic-Device
+R:k:+10000:+000:Spirituality
+R:k:+3000:+000:Stealth
+R:k:+800:+000:Sneakiness
+R:k:-500:+000:Weaponmastery
+R:k:+1000:+000:Archery
+
+R:N:15:Ent
+R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before
+R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'.
+R:S:10:-3:2:-5:11:-3:-2
+R:K:5:5:20:-6:5:4:15:5
+R:P:14:210:5:95
+R:M:255:70:72:6:100:25:66:4:100:20
+R:E:1:1:1:2:1:1
+R:Z:grow trees
+R:G:NO_STUN | NO_FOOD |
+R:G:AC_LEVEL |
+R:R:1:-5
+R:F:SPEED | SENS_FIRE | SLOW_DIGEST |
+R:R:5:0
+R:F:SEE_INVIS |
+R:R:20:0
+R:F:ESP_ORC |
+R:F:ESP_TROLL | ESP_EVIL |
+R:C:Warrior | Priest | Loremaster
+R:O:70:32:2d3
+R:b:1:Tree walking
+R:k:+0:+200:Barehand-combat
+R:k:+0:+600:Boulder-throwing
+R:k:+500:+000:Disarming
+R:k:+500:+000:Magic-Device
+R:k:+10000:+000:Spirituality
+R:k:-6000:+000:Stealth
+R:k:+500:+000:Sneakiness
+R:k:-300:+000:Weaponmastery
+R:k:-200:+000:Archery
+
+R:N:16:RohanKnight
+R:D:Humans from the land of Rohan, riding the great Mearas.
+R:D:Fast and powerful in battle.
+R:S:4:-2:3:1:4:2:0
+R:K:10:5:5:-8:1:1:5:5
+R:P:10:220:0:84
+R:M:20:3:60:3:80:4:54:3:70:4
+R:E:1:1:1:2:1:1
+R:Z:Rohan Knight's Powers
+R:R:1:3
+R:F:SPEED |
+R:R:5:1
+R:F:SPEED |
+R:R:10:1
+R:F:SPEED |
+R:R:15:1
+R:F:SPEED |
+R:R:20:1
+R:F:SPEED |
+R:R:25:1
+R:F:SPEED |
+R:R:30:1
+R:F:SPEED |
+R:R:35:1
+R:F:SPEED |
+R:R:40:1
+R:F:SPEED |
+R:R:45:1
+R:F:SPEED |
+R:C:Warrior | Priest
+R:k:+1000:+000:Disarming
+R:k:+500:+000:Magic-Device
+R:k:+2500:+000:Spirituality
+R:k:-8000:+000:Stealth
+R:k:+100:+000:Sneakiness
+R:k:+100:+200:Weaponmastery
+R:k:+500:+000:Archery
+
+R:N:17:Thunderlord
+R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe.
+R:D:They carry the power of wind and thunder.
+R:S:6:2:1:1:3:8:2
+R:K:6:0:10:-16:30:10:15:5
+R:P:12:400:0:89
+R:M:14:6:180:6:255:25:150:4:230:20
+R:E:1:1:1:2:1:1
+R:Z:Thunderlord's Powers
+R:R:1:0
+R:F:FEATHER |
+R:R:4:0
+R:F:ESP_DRAGON |
+R:R:5:0
+R:F:RES_ELEC |
+R:R:10:0
+R:F:RES_COLD |
+R:R:15:0
+R:F:RES_ACID |
+R:R:17:0
+R:F:FLY |
+R:R:35:0
+R:F:RES_POIS |
+R:R:45:0
+R:F:IM_ELEC |
+R:C:Warrior | Mage | Archer | Priest
+R:k:+600:+000:Disarming
+R:k:+000:+000:Magic-Device
+R:k:+5000:+000:Spirituality
+R:k:-16000:+000:Stealth
+R:k:+3000:+000:Sneakiness
+R:k:+1500:+000:Weaponmastery
+R:k:+500:+000:Archery
+
+R:N:18:DeathMold
+R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more
+R:D:power than an average race.
+R:S:10:0:10:0:10:-15:-5
+R:K:15:-5:15:25:0:10:25:25
+R:P:15:250:10:100
+R:M:5:15:10:1:50:1:10:1:50:1
+R:E:1:1:1:4:0:0
+R:Z:Death Mold's Powers
+R:G:EXPERIMENTAL
+R:R:1:0
+R:F:IMMOVABLE | HOLD_LIFE |
+R:F:RES_NETHER | RES_NEXUS |
+R:C:Mage | Priest
+R:k:+0:+200:Necromancy
+R:k:+1500:+000:Disarming
+R:k:-500:+000:Magic-Device
+R:k:+7500:+000:Spirituality
+R:k:+25000:+000:Stealth
+R:k:+000:+000:Sneakiness
+R:k:+2500:+000:Weaponmastery
+R:k:+2500:+000:Archery
+
+R:N:19:Yeek
+R:D:The weakest of all the races, bad at everything except gaining levels quickly.
+R:S:-5:-5:-5:-5:-5:-5:-5
+R:K:-5:-5:-10:0:-5:0:-10:-10
+R:P:6:25:2:29
+R:M:10:4:40:5:50:10:35:4:45:10
+R:E:1:1:1:2:1:1
+R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster
+R:k:-500:+000:Disarming
+R:k:-500:+000:Magic-Device
+R:k:-2500:+000:Spirituality
+R:k:-5000:+000:Stealth
+R:k:-500:+000:Sneakiness
+R:k:-500:+000:Weaponmastery
+R:k:-500:+000:Archery
+
+R:N:20:Wood-Elf
+R:D:Elves are the first born, the Eldar.
+R:D:Wood elves live in the great forests of Middle-earth.
+R:S:-3:2:1:5:-4:1:0
+R:K:5:6:6:5:8:12:-25:40
+R:P:7:130:4:5
+R:M:75:75:60:4:100:6:54:4:80:6
+R:E:1:1:1:2:1:1
+R:G:XTRA_MIGHT_BOW |
+R:R:1:1
+R:F:XTRA_MIGHT | RES_LITE |
+R:C:Warrior | Archer | Mage | Priest | Loremaster
+R:G:ELF
+R:k:+0:+200:Archery
+R:b:1:Tree walking
+R:k:+500:+000:Disarming
+R:k:+600:+000:Magic-Device
+R:k:+3000:+000:Spirituality
+R:k:+5000:+000:Stealth
+R:k:+800:+000:Sneakiness
+R:k:-2500:+000:Weaponmastery
+R:k:+4000:+000:Archery
+
+R:N:21:Maia
+R:D:An old race, dating from before the creation of Arda, the Maiar were
+R:D:created by Eru to help the Valar in their task.
+R:S:0:0:0:0:0:0:4
+R:K:0:0:0:0:0:10:0:0
+R:P:10:100:0:91
+R:M:14:6:72:6:180:25:66:4:150:20
+R:E:1:1:1:2:1:1
+R:G:NO_GOD
+R:R:1:0
+R:F:AGGRAVATE |
+R:R:20:0
+R:F:DRAIN_EXP |
+R:R:6:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:12:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:18:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:24:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:30:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:36:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:42:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:R:48:1
+R:F:STR | INT | WIS | DEX | CON | CHR |
+R:C:Warrior | Archer | Mage
+R:k:+000:+000:Disarming
+R:k:+000:+000:Magic-Device
+R:k:+000:+000:Spirituality
+R:k:=0:=0:Prayer
+R:k:+000:+000:Stealth
+R:k:+000:+000:Sneakiness
+R:k:+000:+000:Weaponmastery
+R:k:+000:+000:Archery
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# S: Subrace definition
+# S:N:index:name
+# S:D:'A'fter/'B'efore:subrace desc
+# S:S:str:int:wis:dex:con:chr:luck:mana
+# S:K:dis:dev:sav:stl:srh:fos:thn:thb
+# S:P:hitdie:xp%:infra
+# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt
+# S:E:weapons:torso:arms:finger:head:legs
+# S:A:allowed races
+# S:C:'A'llow/'F'orbid:allowed/forbiden classes
+# S:G:subrace flags
+# S:R:level:pval
+# S:F:flags
+# S:k:value:modifier:skill name
+# S:b:level:ability
+
+# Make the parser actually work :)
+I:
+
+S:N:0:
+S:D:A:A normal member of the race.
+S:S:0:0:0:0:0:0:0:100
+S:K:0:0:0:0:0:0:0:0
+S:P:0:0:0
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning |
+S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord |
+S:A:DeathMold | Yeek | Wood-Elf | Maia |
+
+# Just a place holder, the actualy setting are done with corruptions, see
+# corrupt.lua and player.lua
+S:N:1:Vampire
+S:D:B:Vampires are powerful undead, wielding great powers. They still fear the
+S:D:B:sunlight and cannot easily satiate their hunger.
+S:S:0:0:0:0:0:0:0:100
+S:K:0:0:0:0:0:0:0:0
+S:P:0:0:0
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc |
+S:A:Troll | Dunadan | Half-Ogre | Beorning | Kobold | Petty-Dwarf |
+S:A:Dark-Elf | RohanKnight | Yeek |
+S:C:A:Mage
+S:O:70:0:5d3
+S:O:70:32:2d3
+
+S:N:2:Spectre
+S:D:B:Spectres only partially exist in the mortal world and so they can
+S:D:B:pass through walls. They are somewhat physically weak.
+S:S:-5:1:1:2:-3:-6:-3:105
+S:K:2:8:7:2:2:7:-5:-2
+S:P:-4:80:3
+S:M:50:15:0:0:-10:-5:0:0:-10:-5
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning |
+S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf |
+S:C:F:Warrior | Archer
+S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE
+S:R:1:0
+S:F:SEE_INVIS | HOLD_LIFE |
+S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER |
+S:O:70:32:2d3
+S:k:+200:+000:Disarming
+S:k:+800:+000:Magic-Device
+S:k:+700:+000:Spirituality
+S:k:+2000:+000:Stealth
+S:k:+200:+000:Sneakiness
+S:k:-500:+000:Weaponmastery
+S:k:-200:+000:Archery
+
+S:N:3:Skeleton
+S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable
+S:D:B:to sharp things.
+S:S:0:-2:-2:0:1:-4:-3:70
+S:K:-5:-5:5:-1:-1:8:8:0
+S:P:0:45:1
+S:M:50:15:0:0:-10:-5:0:0:-10:-5
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning |
+S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf |
+S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE
+S:R:1:0
+S:F:SEE_INVIS | HOLD_LIFE |
+S:F:RES_POIS | RES_SHARDS |
+S:R:10:0
+S:F:RES_COLD |
+S:O:70:32:2d3
+S:k:-500:+000:Disarming
+S:k:-500:+000:Magic-Device
+S:k:+500:+000:Spirituality
+S:k:-1000:+000:Stealth
+S:k:-100:+000:Sneakiness
+S:k:+800:+000:Weaponmastery
+S:k:+000:+000:Archery
+
+S:N:4:Zombie
+S:D:B:Strong and dumb is a zombie.
+S:S:2:-6:-6:1:4:-5:-4:70
+S:K:-2:-2:5:-1:-1:2:5:0
+S:P:3:45:1
+S:M:50:15:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning |
+S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf |
+S:C:F:Mage
+S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE
+S:R:1:0
+S:F:SEE_INVIS | HOLD_LIFE |
+S:F:SLOW_DIGEST | RES_POIS |
+S:R:5:0
+S:F:RES_COLD |
+S:O:70:32:2d3
+S:k:-200:+000:Disarming
+S:k:-200:+000:Magic-Device
+S:k:+500:+000:Spirituality
+S:k:-1000:+000:Stealth
+S:k:-100:+000:Sneakiness
+S:k:+500:+000:Weaponmastery
+S:k:+000:+000:Archery
+
+S:N:5:Barbarian
+S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters.
+S:S:2:-3:-2:1:1:-3:1:50
+S:K:-2:-10:2:-2:0:1:12:5
+S:P:1:25:0
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning |
+S:C:F:Mage
+S:R:10:0
+S:F:RES_FEAR |
+S:k:-200:+000:Disarming
+S:k:-1000:+000:Magic-Device
+S:k:+200:+000:Spirituality
+S:k:-2000:+000:Stealth
+S:k:+000:+000:Sneakiness
+S:k:+1200:+000:Weaponmastery
+S:k:+500:+000:Archery
+
+S:N:6:Hermit
+S:D:A:Through years of isolation hermits can manage to increase their mana
+S:D:A:reserves but at the cost of an increased physical weakness.
+S:S:-3:1:1:-3:-3:1:0:120
+S:K:5:10:5:3:4:10:-5:-5
+S:P:-3:20:1
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | RohanKnight |
+S:A:Thunderlord | DeathMold | Yeek | Wood-Elf | Maia |
+S:C:F:Warrior | Archer
+S:k:+500:+000:Disarming
+S:k:+1000:+000:Magic-Device
+S:k:+500:+000:Spirituality
+S:k:+3000:+000:Stealth
+S:k:+400:+000:Sneakiness
+S:k:-500:+000:Weaponmastery
+S:k:-500:+000:Archery
+
+S:N:8:LostSoul
+S:D:A:In some very rare occasions souls can come back from the Halls of Mandos.
+S:S:0:0:0:0:0:0:0:100
+S:K:0:0:0:0:0:0:0:0
+S:P:0:0:0
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+S:G:ASTRAL | NO_SUBRACE_CHANGE
+S:R:1:0
+S:F:SEE_INVIS
+S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf |
+S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning |
+S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord |
+S:A:DeathMold | Yeek | Wood-Elf | Maia |
+S:O:70:32:25d2
+S:O:70:12:25d3
+
+# Used for corruptions that can change your subrace
+S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+S:S:0:0:0:0:0:0:0:100
+S:K:0:0:0:0:0:0:0:0
+S:P:0:0:0
+S:M:0:0:0:0:0:0:0:0:0:0
+S:E:0:0:0:0:0:0
+
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# H: Race history
+# H:index:chance:chart:next chart:social class bonus:desc
+
+# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
+# RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53.
+# Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
+# Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
+# Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53.
+# Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56.
+# High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56.
+# Dark-elf: 69 -> 70 -> 71 -> 72 -> 73.
+# Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53.
+# Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53.
+# Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61.
+# Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61.
+# Thunderlord: 89 -> 90 -> 93 -> 94.
+# Maia: 91 -> 92 -> 93 -> 94.
+# Ent: 95 -> 96.
+# Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66.
+# Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66.
+# Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53.
+# (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.)
+# Kobold: 82 -> 83 -> 80 -> 81 -> 65 -> 66.
+# Deathmold: 100 -> 101 -> 102 -> 103 -> 104.
+
+H:0:10:1:2:25:You are the illegitimate and unacknowledged child
+H:1:20:1:2:35:You are the illegitimate but acknowledged child
+H:2:95:1:2:45:You are one of several children
+H:3:100:1:2:50:You are the first child
+
+H:4:40:2:3:65:of a Serf.
+H:5:65:2:3:80:of a Yeoman.
+H:6:80:2:3:90:of a Townsman.
+H:7:90:2:3:105:of a Guildsman.
+H:8:96:2:3:120:of a Landed Knight.
+H:9:99:2:3:130:of a Noble Lord.
+H:10:100:2:3:140:of the Royal Blood Line.
+
+H:11:20:3:50:20:You are the black sheep of the family.
+H:12:80:3:50:55:You are a credit to the family.
+H:13:100:3:50:60:You are a well-liked child.
+
+H:14:25:4:1:40:Your mother was of the Avari.
+H:15:40:4:1:50:Your father was of the Avari.
+H:16:65:4:1:60:Your mother was of the Nandor.
+H:17:80:4:1:60:Your father was of the Nandor.
+H:18:96:4:1:70:Your mother was of the Sindar.
+H:19:99:4:1:70:Your father was of the Sindar.
+H:20:100:4:1:100:Your ancestry traces to Elrond.
+
+H:21:60:5:6:50:You are one of several children
+H:22:100:5:6:55:You are the only child
+
+H:23:40:6:9:40:of an Avarin
+H:24:70:6:9:50:of a Nandorin
+H:25:100:6:9:60:of a Sindarin
+
+H:26:60:7:8:50:You are one of several children
+H:27:100:7:8:55:You are the only child
+
+H:28:75:8:9:50:of a Telerin
+H:29:95:8:9:55:of a Noldorin
+H:30:100:8:9:60:of a Vanyarin
+
+H:31:40:9:54:80:Ranger.
+H:32:70:9:54:90:Archer.
+H:33:87:9:54:110:Warrior.
+H:34:95:9:54:125:Mage.
+H:35:99:9:54:140:Prince.
+H:36:100:9:54:145:King.
+
+H:37:85:10:11:45:You are one of several children of a Hobbit
+H:38:100:10:11:55:You are the only child of a Hobbit
+
+H:39:20:11:3:55:Bum.
+H:40:30:11:3:80:Tavern Owner.
+H:41:40:11:3:90:Miller.
+H:42:50:11:3:100:Home Owner.
+H:43:80:11:3:110:Burglar.
+H:44:95:11:3:115:Warrior.
+H:45:99:11:3:125:Mage.
+H:46:100:11:3:140:Clan Elder.
+
+H:47:85:13:14:45:You are one of several children of a Gnome
+H:48:100:13:14:55:You are the only child of a Gnome
+
+H:49:20:14:3:55:Beggar.
+H:50:50:14:3:70:Braggart.
+H:51:75:14:3:85:Prankster.
+H:52:95:14:3:100:Warrior.
+H:53:100:14:3:125:Mage.
+
+H:54:25:16:17:40:You are one of two children of a Dwarven
+H:55:100:16:17:50:You are the only child of a Dwarven
+
+H:56:10:17:18:60:Thief.
+H:57:35:17:18:80:Smith.
+H:58:75:17:18:90:Miner.
+H:59:90:17:18:110:Warrior.
+H:60:99:17:18:130:Priest.
+H:61:100:17:18:150:King.
+
+H:62:15:18:57:10:You are the black sheep of the family.
+H:63:85:18:57:50:You are a credit to the family.
+H:64:100:18:57:55:You are a well liked child.
+
+H:65:100:20:2:50:You are the adopted child
+
+H:66:100:22:23:50:You are the offspring of a
+
+H:67:30:23:24:20:Forest-Troll
+H:68:60:23:24:25:Cave-Troll
+H:69:75:23:24:30:Hill-Troll
+H:70:90:23:24:35:Stone-Troll
+H:71:95:23:24:40:Snow-Troll
+H:72:100:23:24:45:Water-Troll
+
+H:73:25:24:62:50:Worker.
+H:74:95:24:62:55:Warrior.
+H:75:99:24:62:65:Shaman.
+H:76:100:24:62:80:Clan Chief.
+
+H:77:100:25:26:50:You are one of several children of
+
+H:78:40:26:27:40:a Snaga
+H:79:80:26:27:50:an Orc
+H:80:100:26:27:60:an Uruk
+
+H:81:30:27:28:20:Slave
+H:82:60:27:28:50:Archer
+H:83:90:27:28:60:Warrior
+H:84:95:27:28:80:Shaman
+H:85:100:27:28:100:Chieftain
+
+H:86:30:28:80:50:from the Misty Mountains.
+H:87:60:28:80:50:from the Grey Mountains.
+H:88:90:28:80:70:from the orc-hold of Mount Gundabad.
+H:89:100:28:80:80:from the Pits of Angband.
+
+H:90:25:29:3:50:You are one of five children of a blue Yeek.
+H:91:75:29:3:75:You are one of five children of a brown Yeek.
+H:92:100:29:3:100:You are one of five children of a master Yeek.
+
+H:93:20:50:51:50:You have dark brown eyes,
+H:94:60:50:51:50:You have brown eyes,
+H:95:70:50:51:50:You have hazel eyes,
+H:96:80:50:51:50:You have green eyes,
+H:97:90:50:51:50:You have blue eyes,
+H:98:100:50:51:50:You have blue-gray eyes,
+
+H:99:70:51:52:50:straight
+H:100:90:51:52:50:wavy
+H:101:100:51:52:50:curly
+
+H:102:30:52:53:50:black hair,
+H:103:70:52:53:50:brown hair,
+H:104:80:52:53:50:auburn hair,
+H:105:90:52:53:50:red hair,
+H:106:100:52:53:50:blond hair,
+
+H:107:10:53:0:50:and a very dark complexion.
+H:108:30:53:0:50:and a dark complexion.
+H:109:80:53:0:50:and an average complexion.
+H:110:90:53:0:50:and a fair complexion.
+H:111:100:53:0:50:and a very fair complexion.
+
+H:112:85:54:55:50:You have light grey eyes,
+H:113:95:54:55:50:You have light blue eyes,
+H:114:100:54:55:50:You have light green eyes,
+
+H:115:75:55:56:50:straight
+H:116:100:55:56:50:wavy
+
+H:117:75:56:0:50:black hair, and a fair complexion.
+H:118:85:56:0:50:brown hair, and a fair complexion.
+H:119:95:56:0:50:blond hair, and a fair complexion.
+H:120:100:56:0:50:silver hair, and a fair complexion.
+
+H:121:99:57:58:50:You have dark brown eyes,
+H:122:100:57:58:60:You have glowing red eyes,
+
+H:123:90:58:59:50:straight
+H:124:100:58:59:50:wavy
+
+H:125:75:59:60:50:black hair,
+H:126:100:59:60:50:brown hair,
+
+H:127:25:60:61:50:a one foot beard,
+H:128:60:60:61:51:a two foot beard,
+H:129:90:60:61:53:a three foot beard,
+H:130:100:60:61:55:a four foot beard,
+
+H:131:100:61:0:50:and a dark complexion.
+
+H:132:60:62:63:50:You have slime green eyes,
+H:133:85:62:63:50:You have puke yellow eyes,
+H:134:99:62:63:50:You have blue-bloodshot eyes,
+H:135:100:62:63:55:You have glowing red eyes,
+
+H:136:33:63:64:50:dirty
+H:137:66:63:64:50:mangy
+H:138:100:63:64:50:oily
+
+H:139:33:64:65:50:sea-weed green hair,
+H:140:66:64:65:50:bright red hair,
+H:141:100:64:65:50:dark purple hair,
+
+H:142:25:65:66:50:and green
+H:143:50:65:66:50:and blue
+H:144:75:65:66:50:and white
+H:145:100:65:66:50:and black
+
+H:146:33:66:0:50:ulcerous skin.
+H:147:66:66:0:50:scabby skin.
+H:148:100:66:0:50:leprous skin.
+
+H:149:85:69:70:45:You are one of several children of a Dark Elven
+H:150:100:69:70:55:You are the only child of a Dark Elven
+
+H:151:50:70:71:60:Warrior.
+H:152:80:70:71:75:Warlock.
+H:153:100:70:71:95:Noble.
+
+H:154:100:71:72:50:You have black eyes,
+
+H:155:70:72:73:50:straight
+H:156:90:72:73:50:wavy
+H:157:100:72:73:50:curly
+
+H:158:100:73:0:50:black hair and a very dark complexion.
+
+H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged.
+H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged.
+
+H:161:90:75:76:50:You are a descendant of Beorn to the
+H:162:100:75:20:100:Your father was Beorn.
+
+H:163:13:76:20:55:9th degree.
+H:164:25:76:20:60:8th degree.
+H:165:38:76:20:65:7th degree.
+H:166:50:76:20:70:6th degree.
+H:167:63:76:20:75:5th degree.
+H:168:75:76:20:80:4th degree.
+H:169:88:76:20:85:3rd degree.
+H:170:100:76:20:90:2nd degree.
+
+H:171:100:78:79:50:You are one of several children of
+
+H:172:50:79:80:50:a Brown Yeek.
+H:173:75:79:80:50:a Blue Yeek.
+H:174:95:79:80:85:a Master Yeek.
+H:175:100:79:80:120:Boldor, the King of the Yeeks.
+
+H:176:25:80:81:50:You have pale eyes,
+H:177:50:80:81:50:You have glowing eyes,
+H:178:75:80:81:50:You have tiny black eyes,
+H:179:100:80:81:50:You have shining black eyes,
+
+H:180:20:81:65:50:no hair at all,
+H:181:40:81:65:50:short black hair,
+H:182:60:81:65:50:long black hair,
+H:183:80:81:65:50:bright red hair,
+H:184:100:81:65:50:colourless albino hair,
+
+H:185:100:82:83:50:You are one of several children of
+
+H:186:40:83:80:50:a Small Kobold.
+H:187:75:83:80:55:a Kobold.
+H:188:95:83:80:65:a Large Kobold.
+H:189:100:83:80:100:Mughash, the Kobold Lord.
+
+H:190:85:84:85:45:You are one of several children
+H:191:100:84:85:50:You are the first child
+
+H:192:60:85:50:40:of a Serf.
+H:193:85:85:50:55:of a Devoted Mercenary.
+H:194:96:85:50:60:of a Landed Knight.
+H:195:99:85:50:100:of a Marshal of the Riddermark.
+H:196:100:85:50:120:of a King of the Rohirrim.
+
+H:197:100:87:88:89:You are one of several children of
+
+H:198:30:88:18:20:a Petty-Dwarf Slave.
+H:199:50:88:18:40:a Petty-Dwarf Thief.
+H:200:70:88:18:60:a Petty-Dwarf Smith.
+H:201:90:88:18:75:a Petty-Dwarf Miner.
+H:202:95:88:18:100:a Petty-Dwarf Shaman.
+H:203:100:88:18:100:Mim, Betrayer of Turin.
+
+H:204:85:89:90:50:You are one of many Manwe Maia.
+H:205:100:89:90:60:You are the one of the most famous Manwe Maia.
+
+H:206:90:90:93:100:Your eagle looks very good.
+H:207:100:90:93:120:Your eagle is splendid.
+
+H:208:10:91:92:20:You are a unnoticed minion of
+H:209:25:91:92:30:You are a minor servant of
+H:210:45:91:92:40:You are a subject of
+H:211:65:91:92:50:You have attached yourself to
+H:212:85:91:92:65:You are associated with
+H:213:95:91:92:80:You are a notable follower of
+H:214:100:91:92:100:You are a celebrated assistant to
+
+H:215:20:92:93:55:Nessa.
+H:216:40:92:93:60:Vana.
+H:217:50:92:93:65:Tulkas.
+H:218:80:92:93:75:Mandos.
+H:219:90:92:93:80:Nienna.
+H:220:95:92:93:90:Varda.
+H:221:100:92:93:95:Manwe.
+
+H:222:100:93:94:50:In the past you dwelt on earth in the form of
+
+H:223:25:94:0:50:various animals.
+H:224:55:94:0:55:a spirit of forest and river.
+H:225:70:94:0:60:a beneficent but unseen force.
+H:226:96:94:0:70:a wise and ancient counsellor.
+H:227:100:94:0:80:a Wizard of legend.
+
+H:228:30:95:96:30:You are of an unknown generation of the Ents.
+H:229:40:95:96:50:You are of the third generation of the Ents.
+H:230:60:95:96:60:You are of the second generation of the Ents.
+H:231:100:95:96:80:You are one of the first beings who awoke on Arda.
+
+H:232:50:96:0:50:You have green skin and inflexible members.
+H:233:100:96:0:50:You have brown skin and inflexible members.
+
+H:234:10:100:101:30:You were born in dirty bilge-water,
+H:235:20:100:101:35:You were born in dirty straw,
+H:236:30:100:101:40:You were born in wet mud,
+H:237:40:100:101:45:You were born in a pile of dust,
+H:238:50:100:101:50:You were born in sand,
+H:239:60:100:101:50:You were born in pebbles,
+H:240:70:100:101:55:You were born in a kobold corpse,
+H:241:80:100:101:60:You were born in dragon droppings,
+H:242:90:100:101:65:You were born in a pile of bones,
+H:243:100:100:101:70:You were born in a corpse of a mighty hero,
+
+H:244:10:101:102:30:created by rotting flesh.
+H:245:20:101:102:35:created by a kobold magician.
+H:246:30:101:102:40:created by a corrupted apprentice.
+H:247:40:101:102:45:created by a curious mage apprentice.
+H:248:50:101:102:50:created by an evil Symbiant.
+H:249:60:101:102:50:created by a practicing Necromancer.
+H:250:70:101:102:55:created by the Mutant Breeders.
+H:251:80:101:102:60:created by a curious adventurer.
+H:252:90:101:102:65:called to life by the Witch-King of Angmar.
+H:253:100:101:102:70:called to life by Sauron himself.
+
+H:254:100:102:103:50:Since then you have given life to
+
+H:255:10:103:104:30:no
+H:256:20:103:104:35:one weak-willed
+H:257:30:103:104:40:two
+H:258:40:103:104:45:three
+H:259:50:103:104:50:four
+H:260:60:103:104:50:five
+H:261:70:103:104:55:about twenty
+H:262:80:103:104:60:dozens of
+H:263:90:103:104:65:hundreds of
+H:264:100:103:104:70:uncounted multitudes of
+
+H:265:100:104:0:50:foul offspring.
+
+
+##############################################################################
+##############################################################################
+##############################################################################
+##############################################################################
+# M:N:idx:color:Meta class name
+# M:C:class name
+
+I:
+
+M:N:0:U:Classes -- The Classes of Middle-earth
+M:C:Warrior
+M:C:Archer
+M:C:Rogue
+M:C:Mage
+M:C:Priest
+M:C:Loremaster
diff --git a/lib/edit/qrand1.map b/lib/edit/qrand1.map
new file mode 100644
index 00000000..f42cbf1c
--- /dev/null
+++ b/lib/edit/qrand1.map
@@ -0,0 +1,32 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep lava
+F:F:85:12
+
+# Dungeon layout
+D:
+D: xxxxxxx
+D: xpGF..x
+D: xGGF,.D
+D: xFFF..x
+D: xxxxxxx
+D:
diff --git a/lib/edit/qrand10.map b/lib/edit/qrand10.map
new file mode 100644
index 00000000..ae45b9cb
--- /dev/null
+++ b/lib/edit/qrand10.map
@@ -0,0 +1,36 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:2056:0:0:0:0:*
+
+# Deep lava
+F:F:85:12
+
+# Dungeon layout
+D:
+D: xxxxxxx
+D: xFFFFFx
+D: xxxxxx,t.ttxxxx
+D: xFFG,t....t,,,xxx
+D: xFpG.......t.t.DD
+D: xFFG,t....t,,,xxx
+D: xxxxxx,t.ttxxxx
+D: xFFFFFx
+D: xxxxxxx
+D:
diff --git a/lib/edit/qrand11.map b/lib/edit/qrand11.map
new file mode 100644
index 00000000..4af3c266
--- /dev/null
+++ b/lib/edit/qrand11.map
@@ -0,0 +1,36 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep lava
+F:L:85:6
+
+# Shallow lava
+F:l:86:6
+
+# Dungeon layout
+D: ,llllllll ,
+D:, llLLLLLllll,
+D:llLLLGGGLLLlll,
+D:llLLLGpGLLLLlll
+D:lllLLGGGLLLllll
+D:lllllLLLLlllll,
+D:,lllllllllll,
+D: , ,llllll,
diff --git a/lib/edit/qrand12.map b/lib/edit/qrand12.map
new file mode 100644
index 00000000..4621ef0b
--- /dev/null
+++ b/lib/edit/qrand12.map
@@ -0,0 +1,36 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep water
+F:W:187:6
+
+# Shallow water
+F:w:84:6
+
+# Dungeon wayout
+D: ,wwwwwwww ,
+D:,,wwWWWWWwwww,
+D:wwWWWGGGWWWwww,
+D:wwWWWGpGWWWWwww
+D:wwwWWGGGWWWwwww
+D:wwwwwWWWWwwwww,
+D:,wwwwwwwwwww,
+D: , ,wwwwww,
diff --git a/lib/edit/qrand14.map b/lib/edit/qrand14.map
new file mode 100644
index 00000000..9f339db0
--- /dev/null
+++ b/lib/edit/qrand14.map
@@ -0,0 +1,37 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep water
+F:W:84:6
+
+# Shallow water
+F:w:187:6
+
+# Dungeon wayout
+D:
+D: xxxx xxxx
+D: x,,x x,,x
+D: xxDxxxxxxxDxx
+D: D,,,GpG,,,D
+D: xxDxxxxxxxDxx
+D: x,,x x,,x
+D: xxxx xxxx
+D:
diff --git a/lib/edit/qrand5.map b/lib/edit/qrand5.map
new file mode 100644
index 00000000..cc5d79ee
--- /dev/null
+++ b/lib/edit/qrand5.map
@@ -0,0 +1,27 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Dungeon layout
+D:
+D: xxxx.xxxx
+D: xx.......xx
+D: xxx..,...,..xxx
+D: xx.....GGG.....xx
+D: x......GpG......x
+D: xx..,..GGG..,..xx
+D: xxx....,....xxx
+D: xx.......xx
+D: xxxx.xxxx
+D:
diff --git a/lib/edit/qrand6.map b/lib/edit/qrand6.map
new file mode 100644
index 00000000..3b55e985
--- /dev/null
+++ b/lib/edit/qrand6.map
@@ -0,0 +1,37 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep water
+F:W:84:6
+
+# Shallow water
+F:w:187:6
+
+# Dungeon wayout
+D:
+D: xxxx xxxx
+D: xxxx xxxx
+D: xxxxxxxxxxDxx
+D: D,,,GpG,,,D
+D: xxxxxxxxxxDxx
+D: xxxx xxxx
+D: xxxx xxxx
+D:
diff --git a/lib/edit/qrand7.map b/lib/edit/qrand7.map
new file mode 100644
index 00000000..a7c0607f
--- /dev/null
+++ b/lib/edit/qrand7.map
@@ -0,0 +1,35 @@
+# Floor
+F:.:1:6
+
+# Marker
+F:,:172:6
+
+# Princess
+F:p:1:6:969
+
+# Lit permanent wall
+F:x:61:6
+
+# Lit glass wall
+F:G:188:6
+
+# Door
+F:D:38:6
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep water
+F:W:84:6
+
+# Shallow water
+F:w:187:6
+
+# Dungeon wayout
+D:ttttt
+D:tGGGt ,x,
+D:tGpGt x,x
+D:tGGGt ,x,
+D:ttttt
+D: ,x,
+D:
diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt
new file mode 100644
index 00000000..5c93f1f6
--- /dev/null
+++ b/lib/edit/r_info.txt
@@ -0,0 +1,18974 @@
+# File: r_info.txt
+# With new monsters for Zangband 2.2 (or 2.3)
+# With new monsters for PernAngband 3.x.x
+# With lots of monsters for PernAngband 4.x.x
+# With Spirits for ToME 2.1.x
+
+# This file is used to initialize the "lib/raw/r_info.raw" file, which is
+# used to initialize the "monster race" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/r_info.raw" file.
+
+# PernAngband notes:
+
+# Currently, "unique" monsters are just "special" monster races, with
+# the requirement that only one monster of that race can exist at a time,
+# and when it is killed, it can never again be generated.
+
+# ATTR_CLEAR monsters acquire their attr from the item/floor below them,
+# and use "white" for the recall window. See "cave.c" for info.
+
+# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the
+# recall window. See "cave.c" for info.
+
+# CHAR_CLEAR monsters use special symbols (.) as given below,
+# and use those symbols for the recall window. In theory, normally,
+# these monsters cannot be targetted, and when examined look like normal
+# floors, until the player "notices" them (perhaps check "awake").
+
+# CHAR_MULTI monsters use special symbols (!, ?, =) as given below,
+# and use those symbols for the recall window. In theory, normally,
+# these monsters cannot be targetted, and when examined look like normal
+# objects, until the player "notices" them (perhaps check "awake").
+
+# Note that there are (a few) normal monsters who are "violet" but not
+# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR.
+
+# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated
+# as normal monsters that are just a little hard to see.
+
+# Note that the monster list underwent several changes for Angband 2.7.9,
+# including some monster name changes, some symbol redistributions, and
+# some color changes.
+
+# The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the
+# spiders (S). The townspeople (t) left the people (p). The "Jabberwock"
+# became the "Chaos beetle" (K). The major demons (&) became (U) and the
+# minor demons (I) became (u). Multiplying insects (fleas, fruit flies,
+# hummerhorns) became (I), visually "matching" the multiplying lice (l).
+# The "ant lions" (a) became "ants" (a). The mummified monsters (M)
+# joined the zombified monsters (z). The multi-headed hydras (M) left
+# the reptiles (R). The snakes (J) left the reptiles (R).
+
+# Some of the old "red" or "brown" monsters became "pink" if they lower
+# strength, while some of the old "fire" monsters became simply "red"
+# monsters. The "dragons" and "hounds" and related monsters underwent
+# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid,
+# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec,
+# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc,
+# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus,
+# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion).
+
+# In several situations, two or more monsters with identical symbols and
+# colors were changed so that maximal information is conveyed by the symbol
+# and color.
+
+# The "people" (p), with more than 50 entries, got a new "color scheme"
+# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest,
+# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer,
+# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High
+# Thief, 'U' = High Warrior). Note that most non-unique "people" already
+# had these colors, or colors close to these colors. A similar color scheme
+# was enforced for the "humanoid" (h) monsters as well, more or less.
+
+# TY: This is no longer entirely accurate. The monster coloring has been
+# changed 'back' to pre-2.7.* coloring in several cases. For example, I
+# prefer "black" thief characters. Also color can be (and should) be used to
+# convey information, but more importantly it is a visual presentation
+# of the creature and should be what the creature "looks" like.
+
+# Many of the "unique" monsters were changed to "match" the "base" monster
+# from which they were derived. Angband 2.8.0 may require every "unique"
+# monster to be based on a "normal" monster, and may enforce color matching.
+# This may result in the addition of some new monsters, to serve as "base"
+# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls,
+# Vampire Queens, Giant Werewolves, and others. This may be accompanied by
+# a separation of the monster list into a "normal" monster list (r_info)
+# with 512 entries, and a "unique" monster list (u_info) with 128 entries,
+# which will require reorganization of the list. Some new "player ghost"
+# unique monsters will probably be added at the same time.
+
+# Mushrooms look just like food (and use the "," symbol for both the recall
+# window and for normal display), Creeping coins look just like coins (and
+# use the "$" symbol for both the recall window and for normal display), and
+# Trappers/Lurkers can never be seen (and use the "." symbol for the recall
+# window). All other monsters use "alphabetic" symbols, and "alphabetic"
+# symbols are used only for monsters.
+
+# The "0" and "9" symbols are reserved for internal debugging use.
+
+# The "&" symbol is reserved for future use as a special "terrain feature".
+
+# The "`" symbol is reserved as an "alternate" open door picture, since
+# the "'" symbol looks like the "," symbol in some fonts (esp. IBM).
+
+# The "x" symbol is free for use as an "attr/char mapping" for annoying
+# monsters, such as magic mushrooms, drolems, etc.
+
+# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by
+# very few monsters, and could be reorganized somewhat.
+
+# There are still too many "p" monsters, perhaps they should be broken up.
+
+# As always, you can enforce any "visual picture" you want with a "pref file".
+
+
+###### Understanding the entries ######
+
+# N: serial number : monster name
+# G: symbol : color
+# I: speed : hit points : vision : armor class : alertness
+# W: depth : rarity : corpse weight : experience for kill
+# E: weapons : torso : arms : finger : head : leg
+# O: treasure : combat : magic : tool
+# B: attack method : attack effect : damage
+# F: flag | flag | etc
+# S: spell frequency |
+# S: spell type | spell type | etc
+# D: Description
+
+# 'N' indicates the beginning of an entry. The serial number must
+# increase for each new item. Entry 0 is used for the player.
+
+# 'G' is for graphics - symbol and color. There are 16 colors, as
+# follows:
+
+# D - Dark Gray w - White s - Gray o - Orange
+# r - Red g - Green b - Blue u - Brown
+# d - Black W - Light Gray v - Violet y - Yellow
+# R - Light Red G - Light Green B - Light Blue U - Light Brown
+
+# 'I' is for information - speed, health, vision in tens of feet,
+# armor class, and alertness. 110 is normal speed. Alertness ranges
+# from 0 (ever vigilant for intruders) to 255 (prefers to ignore
+# intruders).
+
+# 'W' is for more information - level, rarity, corpse weight (expressed
+# in deci-pounds) [19 deci-pounds seem to get added to these number
+# in practice], and experience for killing.
+
+# 'E' is for equipment slots - weapon slots, torso slots (the "on body"
+# and "about body" equipment slots), arm slots (expressed in number
+# of pairs), finger slots, head slots, and leg slots (expressed
+# in number of pairs).
+
+# 'O' is for object drop chances - % chance to drop treasure, % chance
+# to drop combat items, % chance to drop magic type items (not
+# items of good blessing), and % chance to drop tools. The four
+# percents added together must be equal to or less than 100. If
+# the percent is less than 100, that is the chance for the monster
+# to drop junk.
+
+# 'B' is for blows - method of attack, effect of attack, and damage
+# from attack. There may be up to four of these lines; effect and
+# damage are optional.
+
+# 'S' is for spells. The first S: line must be S:1_IN_X with X the
+# number of monster turns, on average, before the monster will cast
+# one of its spells. X must not be zero.
+
+# 'F' is for flags. These are fairly self-explanatory. As many F:
+# lines may be used as are needed to specify all the flags and flags
+# are separated by the '|' symbol. The '|' symbol must also be used
+# to end all but the last line.
+
+# 'D' is for description. As many D: lines may be used as are needed
+# to describe the monster. Note that lines may need spaces at their
+# ends to prevent words from running together in the monster memory.
+
+
+# Note that monster zero is used for the "player" picture.
+
+##### The Player #####
+
+N:0:Player
+G:@:w
+E:1:1:1:2:1:1
+O:0:0:0:0
+
+##### Town monsters #####
+
+N:1:Filthy street urchin
+G:t:D
+I:110:1d4:4:1:40
+W:0:2:1200:0
+E:1:1:1:2:1:1
+O:1:1:1:1
+B:BEG:*
+B:TOUCH:EAT_GOLD
+F:MALE | EVIL | WILD_TOWN | WILD_ONLY |
+F:RAND_25 | FRIENDS |
+F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He looks squalid and thoroughly revolting.
+
+N:2:Scrawny cat
+G:f:U
+I:110:1d2:30:1:10
+W:0:3:100:0
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d1
+F:RAND_25 | WILD_TOO | WILD_GRASS | WILD_TOWN | WILD_ONLY |
+F:ANIMAL | DROP_CORPSE | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:A skinny little furball with sharp claws and a menacing look.
+
+N:3:Sparrow
+G:B:U
+I:110:1d1:30:1:10
+W:0:3:90:0
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:RAND_25 | CAN_FLY | WILD_TOWN | WILD_ONLY |
+F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED |
+F:MORTAL | BASEANGBAND
+D:Utterly harmless, except when angry.
+
+N:4:Chaffinch
+G:B:r
+I:110:1d1:30:1:10
+W:0:3:80:0
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS |
+F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED |
+F:MORTAL | BASEANGBAND
+D:Utterly harmless, except when angry.
+
+N:5:Wild rabbit
+G:r:U
+I:110:1d2:30:1:10
+W:0:3:100:0
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:RAND_50 | WILD_ONLY | WILD_GRASS | WILD_WOOD |
+F:ANIMAL | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:It is not a carnivore, but will defend itself if you stray too
+D:close.
+
+N:6:Woodsman
+G:t:g
+I:110:3d3:10:1:255
+W:0:1:1000:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d6
+F:MALE | WILD_ONLY | WILD_WOOD |
+F:RAND_25 | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | HAS_LITE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND
+D:He has a strong axe with a sharp edge.
+
+N:7:Scruffy little dog
+G:C:U
+I:110:1d3:20:1:5
+W:0:3:300:0
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:RAND_25 | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A thin flea-ridden mutt, growling as you get close.
+
+N:8:Farmer Maggot
+G:h:w
+I:110:35d10:40:10:3
+W:0:4:730:0
+E:0:1:1:2:1:1
+O:0:100:0:0
+#B:MOAN:*
+#B:MOAN:*
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE |
+F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | NO_TARGET
+F:NEVER_MOVE
+F:OPEN_DOOR | BASH_DOOR | SPECIAL_GENE
+F:NEUTRAL | NO_DEATH
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy
+D:hobbit!
+
+N:9:Blubbering idiot
+G:t:W
+I:110:1d2:6:1:0
+W:0:1:1500:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:DROOL:*
+F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY |
+F:RAND_25 | DROP_1D2 | TAKE_ITEM |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He tends to blubber a lot.
+
+N:10:Boil-covered wretch
+G:t:g
+I:110:1d2:6:1:0
+W:0:1:1400:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:DROOL:*
+F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY |
+F:RAND_25 | DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:Ugly doesn't begin to describe him.
+
+N:11:Village idiot
+G:t:G
+I:120:4d4:6:1:0
+W:0:1:1400:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:DROOL:*
+F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY |
+F:RAND_25 | DROP_1D2 | TAKE_ITEM |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:Drooling and comical, but then, what do you expect?
+
+N:12:Pitiful-looking beggar
+G:t:U
+I:110:1d4:10:1:40
+W:0:1:1300:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BEG:*
+F:MALE | DROP_SKELETON | DROP_CORPSE |
+F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:You just can't help feeling sorry for him.
+
+N:13:Mangy-looking leper
+G:t:u
+I:110:1d1:10:1:50
+W:0:1:1300:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BEG:*
+B:TOUCH:DISEASE
+F:MALE | DROP_CORPSE | DROP_SKELETON |
+F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:You feel it isn't safe to touch him.
+
+N:14:Agent of the black market
+G:t:b
+I:110:2d8:10:8:99
+W:0:1:1200:0
+E:1:1:1:2:1:1
+O:25:50:20:5
+B:HIT:HURT:1d6
+B:TOUCH:EAT_ITEM
+B:INSULT:*
+F:MALE | DROP_CORPSE | DROP_SKELETON |
+F:DROP_60 | WILD_TOWN |
+F:WILD_SWAMP | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:He 'finds' new wares for the Black Market. From unwary adventurers...
+
+N:15:Singing, happy drunk
+G:t:y
+I:110:2d3:10:1:0
+W:0:1:1100:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BEG:*
+F:MALE |
+F:RAND_50 | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He makes you glad to be sober.
+
+N:16:Aimless-looking merchant
+G:t:o
+I:110:3d3:10:1:255
+W:0:1:1500:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d3
+F:MALE | RAND_50 |
+F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:The typical ponce around town, with purse jingling, and looking for more
+D:amulets of adornment to buy.
+
+N:17:Mean-looking mercenary
+G:t:r
+I:110:5d8:10:20:250
+W:0:1:1700:0
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d10
+F:MALE | DROP_SKELETON | DROP_CORPSE |
+F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:No job is too low for him.
+
+N:18:Battle-scarred veteran
+G:t:B
+I:110:7d8:10:30:250
+W:0:1:1650:0
+E:1:1:1:2:1:1
+O:25:50:25:0
+B:HIT:HURT:2d6
+F:MALE | DROP_SKELETON | DROP_CORPSE |
+F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He doesn't take to strangers kindly.
+
+N:19:Martti Ihrasaari
+G:P:w
+I:109:35d20:50:15:4
+W:0:4:2794:0
+E:0:1:1:2:1:1
+O:50:50:0:0
+B:SHOW:*
+B:SHOW:*
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:JOKEANGBAND | HAS_LITE
+D:He weighs 127 kg. He is the president of some remote country.
+
+##### Normal monsters #####
+
+N:20:Grey mold
+G:m:s
+I:110:1d2:2:1:0
+W:1:1:20:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:HURT:1d4
+B:SPORE:HURT:1d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+D:A small strange growth.
+
+N:21:Large white snake
+G:J:w
+I:100:3d6:4:30:99
+W:1:1:600:2
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+B:CRUSH:HURT:1d1
+F:RAND_50 | WILD_TOO |
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND
+D:It is about eight feet long.
+
+N:22:Grey mushroom patch
+G:,:s
+I:110:1d2:2:1:0
+W:1:1:10:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:CONFUSE:1d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:Yum! It looks quite tasty.
+
+N:23:Newt
+G:R:y
+I:110:2d6:8:12:30
+W:1:1:10:2
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:BITE:HURT:1d3
+F:WEIRD_MIND | CAN_SWIM | WILD_TOO | DROP_CORPSE |
+F:WILD_GRASS | WILD_WASTE | WILD_SHORE | WILD_SWAMP | WILD_MOUNTAIN |
+F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND
+D:A small, harmless lizard.
+
+N:24:Giant white centipede
+G:c:w
+I:110:3d5:7:10:40
+W:1:1:500:2
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+B:STING:HURT:1d2
+F:RAND_50 | DROP_SKELETON |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:25:White icky thing
+G:i:w
+I:110:2d5:12:7:10
+W:1:1:500:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:HURT:1d2
+F:RAND_50 | RAND_25 | CAN_SWIM |
+F:EMPTY_MIND | DROP_CORPSE | BASEANGBAND
+D:It is a smallish, slimy, icky creature.
+
+N:26:Clear icky thing
+G:i:B
+I:110:2d5:12:6:10
+W:1:1:500:2
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:HURT:1d2
+F:ATTR_CLEAR | CAN_SWIM |
+F:RAND_50 | RAND_25 |
+F:INVISIBLE | EMPTY_MIND | DROP_CORPSE | BASEANGBAND
+D:It is a smallish, slimy, icky, blobby creature.
+
+N:27:Giant white mouse
+G:r:w
+I:110:1d3:8:4:20
+W:1:1:600:1
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:RAND_50 | WILD_TOO | WILD_GRASS |
+F:CAN_SWIM |
+F:ANIMAL | DROP_CORPSE |
+F:MORTAL | BASEANGBAND |
+S:MULTIPLY
+D:It is about three feet long with large teeth.
+
+N:28:Large brown snake
+G:J:u
+I:100:4d6:4:35:99
+W:1:1:800:3
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:CRUSH:HURT:1d4
+F:RAND_25 | CAN_SWIM |
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND
+D:It is about eight feet long.
+
+N:29:Small kobold
+G:k:y
+I:110:2d7:20:16:10
+W:1:1:800:5
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d5
+F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It is a small, dog-headed humanoid figure.
+
+N:30:Kobold
+G:k:G
+I:110:3d7:20:16:10
+W:2:1:900:5
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d8
+F:DROP_60 | WILD_TOO |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It is a squat and ugly dog-headed humanoid.
+
+N:31:White worm mass
+G:w:w
+I:100:4d4:7:1:10
+W:1:1:30:2
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:POISON:1d2
+F:RAND_50 | RAND_25 | CAN_SWIM |
+F:STUPID | WEIRD_MIND |
+F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a large slimy mass of worms.
+
+N:32:Floating eye
+G:e:o
+I:110:3d6:2:6:10
+W:1:1:500:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:PARALYZE
+F:NEVER_MOVE | CAN_FLY | DROP_CORPSE |
+F:HURT_LITE | NO_FEAR | BASEANGBAND
+D:A disembodied eye, floating a few feet above the ground.
+
+N:33:Rock lizard
+G:R:U
+I:110:3d4:20:4:15
+W:1:1:100:2
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:ANIMAL | CAN_SWIM | WILD_TOO | WILD_MOUNTAIN |
+F:DROP_CORPSE | HAS_EGG |
+F:MORTAL | BASEANGBAND
+D:It is a small lizard with a hardened hide.
+
+N:34:Grid bug
+G:I:v
+I:110:2d4:10:2:10
+W:1:1:10:2
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:ELEC:1d4
+F:RAND_25 | FRIENDS | CAN_FLY |
+F:STUPID | WEIRD_MIND |
+F:ANIMAL | NO_FEAR | IM_ELEC | ZANGBAND
+D:A strange electric bug.
+
+N:35:Jackal
+G:C:U
+I:110:1d4:10:3:10
+W:1:1:400:1
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:FRIENDS |
+F:WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is a yapping snarling dog, dangerous when in a pack.
+
+N:36:Soldier ant
+G:a:u
+I:110:2d5:10:3:10
+W:1:1:300:3
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON |
+F:ANIMAL | WILD_TOO | WILD_GRASS |
+F:MORTAL | BASEANGBAND
+D:A large ant with powerful mandibles.
+
+N:37:Fruit bat
+G:b:o
+I:120:1d6:20:3:10
+W:1:1:20:1
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_SWAMP | DROP_CORPSE
+F:MORTAL | BASEANGBAND | AI_ANNOY
+D:A fast-moving pest.
+
+N:38:Insect swarm
+G:I:u
+I:120:1d5:20:4:10
+W:1:1:100:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+B:STING:HURT:1d1
+F:ANIMAL | WEIRD_MIND | CAN_FLY | RAND_25 | WILD_TOO | WILD_GRASS |
+F:WILD_WOOD | WILD_SWAMP |
+F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT
+D:A lone insect may be harmless, but there's a whole swarm of
+D:them here!
+
+N:39:The Greater hell-beast
+G:U:s
+I:120:15d100:10:1:99
+W:1:16:2000:2500
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:GAZE:*
+B:GAZE:*
+B:CRUSH:*
+F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | UNIQUE |
+F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | NO_SLEEP | NO_CONF
+F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:TPORT | BLINK | TELE_AWAY
+D:This unholy abomination will crush you. Flee while you can!
+
+N:40:Shrieker mushroom patch
+G:,:R
+I:110:1d1:4:1:0
+W:2:1:40:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | WILD_TOO | WILD_SWAMP | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:SHRIEK
+D:Yum! It looks quite tasty. It doesn't sound so nice, though...
+
+N:41:Blubbering icky thing
+G:i:W
+I:110:5d6:14:4:10
+W:2:1:400:8
+E:0:0:0:0:0:0
+O:20:20:20:20
+B:CRAWL:POISON:1d4
+B:CRAWL:EAT_FOOD
+B:DROOL:*
+B:DROOL:*
+F:RAND_50 | DROP_90 | CAN_SWIM | DROP_CORPSE |
+F:EMPTY_MIND | TAKE_ITEM | KILL_BODY |
+F:IM_POIS | BASEANGBAND
+D:It is a smallish, slimy, icky, hungry creature.
+
+N:42:Metallic green centipede
+G:c:g
+I:120:4d4:5:4:10
+W:3:1:500:5
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CRAWL:HURT:1d2
+F:RAND_50 | WILD_TOO | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:43:Novice warrior
+G:p:u
+I:110:9d4:20:16:5
+W:2:1:1600:6
+E:1:1:1:2:1:1
+O:25:50:0:20
+B:HIT:HURT:1d7
+B:HIT:HURT:1d6
+F:MALE |
+F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He looks inexperienced but tough.
+
+N:44:Novice rogue
+G:p:b
+I:110:8d4:20:12:5
+W:2:1:1400:6
+E:1:1:1:2:1:1
+O:50:25:0:20
+B:HIT:HURT:1d6
+B:TOUCH:EAT_GOLD
+F:MALE |
+F:DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO |
+F:EVIL | MORTAL | BASEANGBAND
+D:A rather shifty individual.
+
+N:45:Novice priest
+G:p:g
+I:110:7d4:20:10:10
+W:2:1:1500:6
+E:1:1:1:2:1:1
+O:25:0:50:20
+B:HIT:HURT:1d5
+F:MALE |
+F:FORCE_SLEEP | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_12 |
+S:HEAL | SCARE | CAUSE_1
+D:He is tripping over his priestly robes.
+
+N:46:Novice mage
+G:p:r
+I:110:6d4:20:6:5
+W:2:1:1400:6
+E:1:1:1:2:1:1
+O:25:0:70:0
+B:HIT:HURT:1d4
+F:MALE |
+F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_12 |
+S:BLINK | BLIND | CONF | MISSILE
+D:He is leaving behind a trail of dropped spell components.
+
+N:47:Yellow mushroom patch
+G:,:y
+I:110:1d1:2:1:0
+W:2:1:30:2
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:TERRIFY:1d6
+F:NEVER_MOVE | WILD_TOO | WILD_SWAMP |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+D:Yum! It looks quite tasty.
+
+N:48:White jelly
+G:j:w
+I:120:8d8:2:1:99
+W:2:1:2000:10
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:POISON:1d2
+F:NEVER_MOVE | CAN_SWIM |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It's a large pile of white flesh.
+
+N:49:Giant black ant
+G:a:D
+I:110:3d6:8:20:80
+W:2:1:500:8
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+F:RAND_25 |
+F:WEIRD_MIND | DROP_SKELETON |
+F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about three feet long.
+
+N:50:Salamander
+G:R:o
+I:110:4d6:8:20:80
+W:2:1:100:10
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:1d3
+F:RAND_25 | CAN_SWIM | WILD_TOO | WILD_VOLCANO | DROP_CORPSE |
+F:ANIMAL | IM_FIRE | SUSCEP_COLD |
+F:MORTAL | BASEANGBAND
+D:A small black and orange lizard.
+
+N:51:White harpy
+G:H:w
+I:110:2d5:16:17:10
+W:2:1:500:5
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d1
+B:CLAW:HURT:1d1
+B:BITE:HURT:1d2
+F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN |
+F:RAND_50 | DROP_CORPSE | ANIMAL | EVIL | MORTAL | BASEANGBAND
+D:A flying, screeching bird with a woman's face.
+
+N:52:Blue yeek
+G:y:b
+I:110:2d6:18:14:10
+W:2:1:700:4
+E:1:1:1:2:1:1
+O:25:0:0:55
+B:HIT:HURT:1d5
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:ANIMAL | IM_ACID |
+F:MORTAL | BASEANGBAND
+D:A small humanoid figure.
+
+N:53:Grip, Farmer Maggot's dog
+G:C:w
+I:120:7d5:30:30:0
+W:2:2:600:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:UNIQUE | SPECIAL_GENE
+F:FORCE_MAXHP | RAND_25 | DROP_CORPSE
+F:BASH_DOOR | ANIMAL
+F:MORTAL | BASEANGBAND
+D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
+D:stealing mushrooms.
+
+N:54:Wolf, Farmer Maggot's dog
+G:C:w
+I:120:7d5:30:30:0
+W:2:2:650:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:UNIQUE | SPECIAL_GENE
+F:FORCE_MAXHP | RAND_25 | DROP_CORPSE
+F:BASH_DOOR
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
+D:stealing mushrooms.
+
+N:55:Fang, Farmer Maggot's dog
+G:C:w
+I:120:7d5:30:30:0
+W:2:2:700:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:UNIQUE | SPECIAL_GENE
+F:FORCE_MAXHP | RAND_25 | DROP_CORPSE
+F:BASH_DOOR
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A rather vicious dog belonging to Farmer Maggot. It thinks you are
+D:stealing mushrooms.
+
+N:56:Giant green frog
+G:R:g
+I:110:2d8:12:8:30
+W:2:1:200:6
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+F:RAND_25 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | DROP_CORPSE |
+F:BASH_DOOR |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is as big as a wolf.
+
+N:57:Freesia
+G:f:u
+I:120:6d5:30:30:0
+W:2:1:450:32
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d4
+F:UNIQUE |
+F:FORCE_MAXHP | DROP_SKELETON
+F:BASH_DOOR |
+F:ANIMAL
+F:MORTAL | ZANGBAND
+D:A striped housecat who enjoys hunting.
+
+N:58:Green worm mass
+G:w:g
+I:100:6d4:7:3:10
+W:2:1:40:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:ACID:1d3
+F:RAND_50 | RAND_25 |
+F:STUPID | WEIRD_MIND |
+F:ANIMAL | IM_ACID | CAN_SWIM |
+F:HURT_LITE | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a large slimy mass of worms.
+
+N:59:Large yellow snake
+G:J:y
+I:100:4d8:5:38:75
+W:2:1:1000:9
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+B:CRUSH:HURT:1d6
+F:RAND_25 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE
+F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND
+D:It is about ten feet long.
+
+N:60:Cave spider
+G:S:D
+I:120:2d6:8:16:80
+W:2:1:400:7
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+F:FRIENDS |
+F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | SPIDER | HURT_LITE |
+F:MORTAL | BASEANGBAND
+D:It is a black spider that moves in fits and starts.
+
+N:61:Crow
+G:B:s
+I:120:3d5:40:12:0
+W:2:2:300:8
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:BITE:HURT:1d3
+F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE
+F:MORTAL | HAS_EGG | BASEANGBAND
+D:It is a hooded crow, gray except for the black wings and head.
+
+N:62:Wild cat
+G:f:U
+I:120:3d5:40:12:0
+W:2:2:200:8
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+F:BASH_DOOR | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A larger than normal feline, hissing loudly. Its velvet claws conceal a
+D:fistful of needles.
+
+N:63:Smeagol
+G:h:B
+I:130:20d20:20:12:5
+W:3:2:670:16
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:TOUCH:EAT_GOLD
+F:UNIQUE | MALE | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | DROP_CHOSEN |
+F:FORCE_MAXHP | CAN_SPEAK | SMART |
+F:RAND_50 | RAND_25 | WILD_TOO |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | INVISIBLE
+F:EVIL | BASEANGBAND
+D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.'
+
+N:64:Green ooze
+G:j:g
+I:120:3d4:8:16:80
+W:3:2:300:4
+E:0:0:0:0:0:0
+O:50:0:25:20
+B:CRAWL:ACID:1d3
+F:RAND_50 | RAND_25 | DROP_90 |
+F:STUPID | EMPTY_MIND |
+F:IM_ACID | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It's green and it's oozing.
+
+N:65:Poltergeist
+G:G:s
+I:130:2d5:8:15:10
+W:3:1:0:8
+E:0:0:0:0:0:0
+O:50:5:30:10
+B:TOUCH:TERRIFY
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:DROP_60 | DROP_90 |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM |
+F:EVIL | UNDEAD |
+F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLINK
+D:It is a ghastly, ghostly form.
+
+N:66:Yellow jelly
+G:j:y
+I:120:10d8:2:1:99
+W:3:1:2000:12
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:POISON:1d3
+F:NEVER_MOVE | CAN_SWIM |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:DRAIN_MANA
+D:It's a large pile of yellow flesh.
+
+N:67:Metallic blue centipede
+G:c:b
+I:120:4d5:6:6:15
+W:4:1:770:6
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CRAWL:HURT:1d3
+F:RAND_50 | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:68:Raven
+G:B:D
+I:120:4d5:40:12:0
+W:4:2:500:8
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+B:BITE:HURT:1d4
+F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE
+F:MORTAL | HAS_EGG | BASEANGBAND
+D:Larger than a crow, and pitch black.
+
+N:69:Giant white louse
+G:I:w
+I:120:1d1:6:5:10
+W:3:1:100:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d1
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:WEIRD_MIND | ANIMAL | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It is six inches long.
+
+N:70:Giant yellow centipede
+G:c:y
+I:110:3d6:8:12:30
+W:2:1:500:3
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:STING:HURT:1d3
+F:RAND_50 | DROP_SKELETON |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:71:Black naga
+G:n:D
+I:110:6d8:16:40:120
+W:3:1:1700:20
+E:0:0:0:0:1:0
+O:0:75:20:5
+B:CRUSH:HURT:1d8
+F:FEMALE |
+F:RAND_25 | DROP_60 | DROP_CORPSE |
+F:BASH_DOOR | CAN_SWIM |
+F:EVIL | MORTAL | BASEANGBAND
+D:A large black serpent's body with a female torso.
+
+N:72:Spotted mushroom patch
+G:,:o
+I:110:1d1:2:1:0
+W:3:1:30:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:POISON:2d4
+F:NEVER_MOVE | WILD_TOO | WILD_SWAMP |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:Yum! It looks quite tasty.
+
+N:73:Silver jelly
+G:j:W
+I:120:10d8:2:1:99
+W:3:2:2000:12
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:EAT_LITE:1d3
+B:TOUCH:EAT_LITE:1d3
+F:NEVER_MOVE | CAN_SWIM |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:DRAIN_MANA
+D:It is a large pile of silver flesh that sucks all light from its
+D:surroundings.
+
+N:74:Scruffy-looking hobbit
+G:h:s
+I:110:3d5:16:8:10
+W:3:1:1000:4
+E:1:1:1:2:1:1
+O:0:50:0:40
+B:HIT:HURT:1d4
+B:TOUCH:EAT_GOLD
+F:MALE |
+F:DROP_60 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL
+F:MORTAL | BASEANGBAND
+D:A short little guy, in bedraggled clothes. He appears to be looking
+D:for a good tavern.
+
+N:75:Giant white ant
+G:a:w
+I:110:3d6:8:16:80
+W:3:1:800:7
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS |
+F:ANIMAL | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:It is about two feet long and has sharp pincers.
+
+N:76:Yellow mold
+G:m:y
+I:110:8d8:2:10:99
+W:3:1:30:9
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:HURT:1d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange growth on the dungeon floor.
+
+N:77:Metallic red centipede
+G:c:r
+I:120:4d8:8:9:20
+W:5:1:800:10
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CRAWL:HURT:2d3
+F:RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:78:Yellow worm mass
+G:w:y
+I:100:4d8:7:4:10
+W:3:2:200:4
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:LOSE_DEX:1d3
+F:RAND_50 | RAND_25 | CAN_SWIM |
+F:STUPID | WEIRD_MIND |
+F:ANIMAL | HURT_LITE | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a large slimy mass of worms.
+
+N:79:Clear worm mass
+G:w:B
+I:100:4d4:7:1:10
+W:3:2:200:4
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:POISON:1d2
+F:ATTR_CLEAR | CAN_SWIM |
+F:RAND_50 | RAND_25 |
+F:STUPID | WEIRD_MIND | INVISIBLE |
+F:ANIMAL |
+F:IM_POIS | HURT_LITE | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a disgusting mass of poisonous worms.
+
+N:80:Radiation eye
+G:e:R
+I:110:3d6:2:6:10
+W:3:1:500:6
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:LOSE_STR:1d6
+F:NEVER_MOVE | CAN_FLY | DROP_CORPSE |
+F:HURT_LITE | NO_FEAR | BASEANGBAND | HAS_LITE
+S:1_IN_11 |
+S:DRAIN_MANA
+D:A disembodied eye, crackling with energy.
+
+N:81:Yellow light
+G:*:y
+I:120:2d6:8:12:30
+W:4:1:0:4
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:BLIND
+F:EMPTY_MIND | CAN_FLY | NONLIVING | SUSCEP_ELEC |
+F:BASEANGBAND | HAS_LITE | RAND_50 | RAND_25 | NO_CUT
+D:A fast-moving bright light, apparently totally random in its movement.
+
+N:82:Cave lizard
+G:R:u
+I:110:3d6:8:16:80
+W:4:1:100:8
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d5
+F:ANIMAL | CAN_SWIM | DROP_CORPSE | HAS_EGG |
+F:MORTAL | BASEANGBAND
+D:It is an armoured lizard with a powerful bite.
+
+N:83:Novice ranger
+G:p:W
+I:110:6d8:20:8:5
+W:4:1:1400:18
+E:1:1:1:2:1:1
+O:25:45:25:0
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+F:MALE |
+F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:ARROW_2 | MISSILE
+D:An agile hunter, ready and relaxed.
+
+N:84:Blue jelly
+G:j:b
+I:110:12d8:2:1:99
+W:4:1:2000:14
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:COLD:1d6
+F:NEVER_MOVE | COLD_BLOOD |
+F:STUPID | EMPTY_MIND | CAN_SWIM |
+F:IM_COLD | HURT_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | SUSCEP_FIRE | BASEANGBAND | NO_CUT
+D:It's a large pile of pulsing blue flesh.
+
+N:85:Creeping copper coins
+G:$:u
+I:100:7d8:3:24:10
+W:4:3:0:9
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d4
+B:TOUCH:POISON:2d4
+F:ONLY_GOLD | DROP_1D2 | SUSCEP_ACID |
+F:COLD_BLOOD | BASH_DOOR |
+F:IM_ELEC | IM_POIS | CHAR_MULTI |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It appears to be a pile of copper coins, until it starts crawling towards you
+D:on tiny legs.
+
+N:86:Giant white rat
+G:r:W
+I:110:2d2:8:7:30
+W:4:1:200:1
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d3
+F:RAND_25 |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It is a very vicious rodent.
+
+N:87:Snotling
+G:o:U
+I:110:5d5:20:32:30
+W:4:1:900:15
+E:1:1:1:2:1:1
+O:25:50:0:20
+B:HIT:HURT:1d6
+F:MALE |
+F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:Immature Orclings, running wild and screaming all the time.
+
+N:88:Swordfish
+G:~:W
+I:120:4d7:14:10:20
+W:4:2:800:15
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A fish with a swordlike "beak".
+
+N:89:Blue worm mass
+G:w:b
+I:100:5d8:7:12:10
+W:4:1:40:5
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:COLD:1d4
+F:RAND_50 | RAND_25 |
+F:STUPID | WEIRD_MIND | COLD_BLOOD |
+F:ANIMAL | IM_COLD | CAN_SWIM |
+F:HURT_LITE | NO_FEAR |
+F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a large slimy mass of worms.
+
+N:90:Large grey snake
+G:J:s
+I:100:6d8:6:41:50
+W:4:1:1300:14
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d5
+B:CRUSH:HURT:1d8
+F:RAND_25 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | WILD_TOO |
+F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND
+D:It is about ten feet long.
+
+N:91:Skeleton kobold
+G:s:W
+I:110:5d8:20:26:40
+W:5:1:800:12
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d6
+F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a small animated kobold skeleton.
+
+N:92:Ewok
+G:h:G
+I:120:3d5:10:10:10
+W:9:2:700:20
+E:1:1:1:2:1:1
+O:50:0:50:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:DROP_60 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE |
+F:WILD_TOO | WILD_WOOD |
+F:MORTAL | JOKEANGBAND
+S:1_IN_8
+S:ARROW_1
+D:A cute little bear, full of merchandising potential.
+
+N:93:Novice mage
+G:p:r
+I:110:6d4:20:6:10
+W:6:2:1400:6
+E:1:1:1:2:1:1
+O:25:0:70:0
+B:HIT:HURT:1d4
+F:MALE |
+F:FORCE_SLEEP |
+F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_12 |
+S:BLINK | BLIND | CONF | MISSILE
+D:He is leaving behind a trail of dropped spell components.
+
+N:94:Green naga
+G:n:g
+I:110:9d8:18:40:120
+W:5:1:1700:30
+E:0:0:0:0:1:0
+O:0:25:0:65
+B:CRUSH:HURT:1d8
+B:SPIT:ACID:2d6
+F:FEMALE |
+F:RAND_25 | TAKE_ITEM | DROP_60 | DROP_CORPSE |
+F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SHORE |
+F:EVIL | IM_ACID | MORTAL | BASEANGBAND
+D:A large green serpent with a female torso. Her green skin glistens with
+D:acid.
+
+N:95:Giant leech
+G:w:u
+I:120:6d8:10:20:50
+W:5:1:30:20
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:3d1
+B:BITE:HURT:3d1
+F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25 | BASEANGBAND
+D:Yech! The disgusting thing only wants your blood!
+
+N:96:Barracuda
+G:~:G
+I:120:6d8:20:45:20
+W:5:2:150:30
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d10
+B:BITE:HURT:1d10
+F:AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A predatory fish with razor-sharp teeth.
+
+N:97:Novice paladin
+G:p:w
+I:110:6d8:20:16:5
+W:4:1:1700:18
+E:1:1:1:2:1:1
+O:0:70:25:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP |
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:SCARE | CAUSE_1
+D:An adventurer both devoutly religious and skilful in combat.
+D:He seems to consider you an agent of the devil.
+
+N:98:Zog
+G:h:b
+I:110:13d9:20:20:20
+W:5:1:600:25
+E:0:1:0:2:1:0
+O:50:0:25:20
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+B:DROOL:*
+F:EVIL | OPEN_DOOR | BASH_DOOR | DROP_90 | DROP_SKELETON |
+F:MORTAL | ZANGBAND
+D:Drooling, insectoid aliens with disgusting habits.
+
+N:99:Blue ooze
+G:j:b
+I:110:3d4:8:16:80
+W:5:1:300:7
+E:0:0:0:0:0:0
+O:45:20:20:0
+B:CRAWL:COLD:1d4
+F:RAND_50 | RAND_25 | DROP_60 |
+F:STUPID | EMPTY_MIND | CAN_SWIM |
+F:IM_COLD | SUSCEP_FIRE
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It's blue and it's oozing.
+
+N:100:Green glutton ghost
+G:G:g
+I:130:3d4:10:20:10
+W:5:1:0:15
+E:0:0:0:0:0:0
+O:30:30:30:5
+B:TOUCH:EAT_FOOD:1d1
+F:RAND_50 | RAND_25 |
+F:DROP_60 | DROP_90 | CAN_FLY |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It is a very ugly green ghost with a voracious appetite.
+
+N:101:Green jelly
+G:j:g
+I:120:22d8:2:1:99
+W:5:1:2500:18
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:ACID:1d2
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND | CAN_SWIM |
+F:IM_ACID | HURT_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a large pile of pulsing green flesh.
+
+N:102:Large kobold
+G:k:b
+I:110:13d9:20:32:30
+W:5:1:1000:25
+E:1:1:1:2:1:1
+O:0:90:0:5
+B:HIT:HURT:1d10
+F:DROP_90 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It a man-sized figure with the all too recognisable face of a kobold.
+
+N:103:Grey icky thing
+G:i:s
+I:110:4d8:14:12:15
+W:5:1:500:10
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:HURT:1d5
+F:RAND_50 | CAN_SWIM | DROP_CORPSE |
+F:EMPTY_MIND | BASEANGBAND
+D:It is a smallish, slimy, icky, nasty creature.
+
+N:104:Disenchanter eye
+G:e:v
+I:100:7d8:2:10:10
+W:5:2:500:20
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:UN_BONUS
+F:ATTR_MULTI | ATTR_ANY | RES_DISE | DROP_CORPSE |
+F:NEVER_MOVE | CAN_FLY |
+F:HURT_LITE | NO_FEAR | BASEANGBAND
+S:1_IN_9 |
+S:DRAIN_MANA
+D:A disembodied eye, crackling with magic.
+
+N:105:Red worm mass
+G:w:r
+I:100:5d8:7:12:10
+W:5:1:40:6
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:FIRE:1d6
+F:RAND_50 | RAND_25 | SUSCEP_COLD |
+F:STUPID | EMPTY_MIND | BASH_DOOR |
+F:ANIMAL | IM_FIRE | CAN_SWIM |
+F:HURT_LITE | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a large slimy mass of worms.
+
+N:106:Copperhead snake
+G:J:o
+I:110:4d6:6:20:1
+W:5:1:200:15
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:POISON:2d4
+F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | BASH_DOOR |
+F:ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND
+D:It has a copper head and sharp venomous fangs.
+
+N:107:Death sword
+G:|:W
+I:130:6d6:20:40:0
+W:6:5:0:30
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:NEVER_MOVE | NONLIVING | NO_FEAR | SUSCEP_ACID |
+F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP |
+F:DROP_90 | EVIL | IM_COLD | IM_FIRE | FORCE_MAXHP | IM_ELEC | IM_POIS |
+F:BASEANGBAND | HAS_LITE | NO_CUT
+D:A bloodthirsty blade lurking for prey. Beware!
+
+N:108:Purple mushroom patch
+G:,:v
+I:110:1d1:2:1:0
+W:6:2:40:15
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:LOSE_CON:1d2
+B:SPORE:LOSE_CON:1d2
+B:SPORE:LOSE_CON:1d2
+F:NEVER_MOVE | CAN_SWIM |
+F:STUPID | EMPTY_MIND |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:Yuk! It doesn't look so tasty.
+
+N:109:Novice priest
+G:p:g
+I:110:7d4:20:10:5
+W:6:2:1500:6
+E:1:1:1:2:1:1
+O:20:50:20:5
+B:HIT:HURT:1d5
+F:MALE | GOOD |
+F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_12 |
+S:HEAL | SCARE | CAUSE_1
+D:He is tripping over his priestly robes.
+
+N:110:Novice warrior
+G:p:u
+I:110:9d4:20:16:5
+W:6:2:1600:6
+E:1:1:1:2:1:1
+O:0:95:0:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d6
+F:MALE |
+F:FRIENDS | DROP_60 | WILD_TOO |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He looks inexperienced but tough.
+
+N:111:Nibelung
+G:h:D
+I:110:8d4:20:12:5
+W:6:1:900:6
+E:1:1:1:2:1:1
+O:90:0:0:5
+B:HIT:HURT:1d6
+B:TOUCH:EAT_GOLD
+F:MALE |
+F:FRIENDS | DROP_60 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | HURT_LITE | RES_DISE | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | ZANGBAND | HAS_LITE
+D:Night dwarfs collecting riches.
+
+N:112:The disembodied hand that strangled people
+G:z:g
+I:130:7d8:30:15:20
+W:6:2:300:20
+E:0:0:0:1:0:0
+O:0:0:0:0
+B:CRUSH:HURT:1d8
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_POIS | CAN_FLY | UNIQUE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT
+D:Even today, nobody knows where it lurks...
+
+N:113:Brown mold
+G:m:u
+I:110:15d8:2:12:99
+W:6:1:50:20
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:CONFUSE:1d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A strange brown growth on the dungeon floor.
+
+N:114:Giant brown bat
+G:b:u
+I:130:3d8:10:15:30
+W:6:1:600:10
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD |
+F:ANIMAL | DROP_CORPSE | AI_ANNOY
+F:MORTAL | BASEANGBAND
+D:It screeches as it attacks.
+
+N:115:Rat-thing
+G:r:R
+I:120:9d9:12:20:20
+W:6:1:1000:10
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:3d2
+B:BITE:HURT:3d1
+B:BITE:HURT:3d2
+F:EVIL | ANIMAL | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+S:1_IN_9
+S:SCARE | CONF
+D:A ratlike creature with a humanlike face.
+
+N:116:Novice rogue
+G:p:b
+I:110:8d4:20:12:5
+W:6:2:1400:6
+E:1:1:1:2:1:1
+O:50:25:0:20
+B:HIT:HURT:1d6
+B:TOUCH:EAT_GOLD
+F:MALE | FRIENDS |
+F:DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO |
+F:EVIL | MORTAL | BASEANGBAND
+D:A rather shifty individual.
+
+N:117:Creeping silver coins
+G:$:s
+I:100:12d8:4:30:10
+W:6:3:0:18
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d6
+B:TOUCH:POISON:2d6
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:COLD_BLOOD | BASH_DOOR | SUSCEP_ACID | CHAR_MULTI |
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It appears to be a pile of silver coins, until it starts crawling towards you
+D:on tiny legs.
+
+N:118:Snaga
+G:o:U
+I:110:8d8:20:32:30
+W:6:1:1600:15
+E:1:1:1:2:1:1
+O:20:50:5:15
+B:HIT:HURT:1d8
+F:MALE |
+F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is one of the many weaker 'slave' orcs, often mistakenly known as a
+D:goblin.
+
+N:119:Rattlesnake
+G:J:r
+I:110:6d7:6:24:1
+W:6:1:200:20
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:POISON:2d5
+F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR | HAS_EGG | ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+D:It is recognised by the hard-scaled end of its body that is often rattled
+D:to frighten its prey.
+
+N:120:Giant slug
+G:w:U
+I:100:12d9:10:25:25
+W:6:1:600:25
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:ACID:2d4
+B:BITE:ACID:2d6
+F:ANIMAL | EMPTY_MIND | KILL_ITEM | KILL_BODY | CAN_SWIM | WILD_TOO |
+F:DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_10
+S:BR_ACID
+D:It is slowly making its way towards you, eating everything in
+D:its path...
+
+N:121:Giant pink frog
+G:R:r
+I:110:5d8:12:16:50
+W:7:1:200:16
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:LOSE_STR:2d4
+F:RAND_50 | WILD_ONLY | WILD_SHORE | WILD_SWAMP |
+F:BASH_DOOR | DROP_CORPSE
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It looks poisonous.
+
+N:122:Dark elf
+G:h:D
+I:110:7d10:20:16:20
+W:7:2:1200:25
+E:1:1:1:2:1:1
+O:20:20:50:10
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:MALE |
+F:FORCE_SLEEP |
+F:DROP_90 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:CONF | DARKNESS | MISSILE
+D:An elven figure with jet black skin and white hair, his eyes are large and
+D:twisted with evil.
+
+N:123:Zombified kobold
+G:z:s
+I:110:6d8:20:14:30
+W:7:1:750:14
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d2
+B:HIT:HURT:1d2
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is an animated kobold corpse. Flesh falls off in large chunks as it
+D:shambles forward.
+
+N:124:Crypt creep
+G:s:D
+I:110:6d8:20:12:14
+W:7:2:0:25
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:1d2
+B:CLAW:HURT:1d2
+B:BITE:POISON
+F:RAND_25
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS |
+F:EVIL | UNDEAD | IM_POIS | IM_COLD |
+F:NO_CONF | NO_SLEEP | HURT_LITE | BASEANGBAND | NO_CUT
+S:1_IN_10
+S:CAUSE_1 | S_UNDEAD
+D:A frightening skeletal figure in a black robe.
+
+N:125:Rotting corpse
+G:z:R
+I:110:8d8:20:20:20
+W:8:1:0:15
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:POISON:1d3
+B:CLAW:POISON:1d3
+F:OPEN_DOOR | BASH_DOOR | FRIENDS |
+F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS |
+F:IM_COLD | COLD_BLOOD | EMPTY_MIND | BASEANGBAND | NO_CUT
+D:Corpses awakened from their sleep by dark sorcery.
+
+N:126:Cave orc
+G:o:G
+I:110:11d9:20:32:30
+W:7:1:1900:20
+E:1:1:1:2:1:1
+O:20:70:0:0
+B:HIT:HURT:1d8
+F:MALE |
+F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is often found in huge numbers in deep caves.
+
+N:127:Wood spider
+G:S:U
+I:120:3d6:8:16:80
+W:7:3:600:15
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:STING:POISON:1d4
+F:FRIENDS | DROP_SKELETON |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_WOOD |
+F:ANIMAL | SPIDER | IM_POIS |
+F:MORTAL | BASEANGBAND
+D:It scuttles towards you.
+
+N:128:Manes
+G:u:r
+I:110:8d8:20:32:30
+W:7:2:300:16
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+F:FRIENDS |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND
+D:It is a minor but aggressive demon.
+
+N:129:Bloodshot eye
+G:e:r
+I:110:10d8:2:6:10
+W:7:3:550:30
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:BLIND:2d6
+F:NEVER_MOVE | CAN_FLY | DROP_CORPSE |
+F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:DRAIN_MANA
+D:A disembodied eye, bloodshot and nasty.
+
+N:130:Red naga
+G:n:r
+I:110:11d8:20:40:120
+W:7:2:1800:40
+E:0:0:0:0:1:0
+O:50:0:50:0
+B:CRUSH:HURT:1d10
+B:BITE:LOSE_STR:1d4
+F:FEMALE | CAN_SWIM | WILD_TOO | WILD_SHORE |
+F:RAND_25 | DROP_60 |
+F:TAKE_ITEM | BASH_DOOR | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND
+D:A large red snake with a woman's torso.
+
+N:131:Red jelly
+G:j:r
+I:110:26d8:2:1:99
+W:7:1:2500:26
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:LOSE_STR:1d5
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:HURT_LITE | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a large pulsating mound of red flesh.
+
+N:132:Green icky thing
+G:i:g
+I:110:5d8:14:12:20
+W:7:2:500:18
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:ACID:2d5
+F:RAND_50 | CAN_SWIM | DROP_CORPSE |
+F:EMPTY_MIND |
+F:IM_ACID | BASEANGBAND
+D:It is a smallish, slimy, icky, acidic creature.
+
+N:133:Lost soul
+G:G:W
+I:110:2d8:12:10:10
+W:7:2:0:18
+E:0:0:0:0:0:0
+O:60:0:25:0
+B:HIT:HURT:2d2
+B:TOUCH:LOSE_WIS
+F:RAND_50 | DROP_60 | DROP_90 | CAN_FLY |
+F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD |
+F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:TPORT | DRAIN_MANA
+D:It is almost insubstantial.
+
+N:134:Night lizard
+G:R:b
+I:110:4d8:20:16:30
+W:7:2:400:35
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+B:BITE:HURT:1d6
+F:ANIMAL | CAN_SWIM | WILD_TOO | DROP_CORPSE
+F:MORTAL | HAS_EGG | BASEANGBAND
+D:It is a black lizard with overlapping scales and a powerful jaw.
+
+N:135:Mughash, the Kobold Lord
+G:k:v
+I:110:17d10:20:20:20
+W:7:3:1100:100
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+F:UNIQUE | MALE | CAN_SPEAK
+F:FORCE_MAXHP |
+F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:Strong and powerful, for a kobold.
+
+N:136:Skeleton orc
+G:s:W
+I:110:10d8:20:36:40
+W:8:1:1700:26
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:2d5
+F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is an animated orc skeleton.
+
+N:137:Wormtongue, Agent of Saruman
+G:p:B
+I:110:28d10:20:30:20
+W:9:2:1500:150
+E:1:1:1:2:1:1
+O:10:50:35:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+B:TOUCH:EAT_GOLD
+B:INSULT:*
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON |
+F:EVIL | RES_TELE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS
+D:He's been spying for Saruman. He is a snivelling wretch with no morals.
+
+N:138:Robin Hood, the Outlaw
+G:p:G
+I:120:16d12:20:30:20
+W:10:2:1600:150
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+B:TOUCH:EAT_GOLD
+B:TOUCH:EAT_ITEM
+F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_TOO | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE
+F:MORTAL | ZANGBAND | HAS_LITE
+S:1_IN_5
+S:ARROW_2 | HEAL | TRAPS
+D:The legendary archer steals from the rich (you qualify).
+
+N:139:Nurgling
+G:u:o
+I:110:9d8:20:32:30
+W:8:2:800:19
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BITE:DISEASE:1d8
+F:FRIENDS | FRIEND |
+F:OPEN_DOOR | BASH_DOOR | IM_POIS |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | ZANGBAND
+D:It is a minor demon servitor of Nurgle. It looks like a hairless
+D:teddy bear, with twisted eyes and rotting, ghoulish skin.
+
+N:140:Lagduf, the Snaga
+G:o:y
+I:110:22d10:20:32:30
+W:8:2:1700:80
+E:1:1:1:2:1:1
+O:10:80:0:0
+B:HIT:HURT:1d11
+B:HIT:HURT:1d11
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | MALE | EVIL | ORC | FORCE_MAXHP | ESCORT |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | SPECIAL_GENE |
+F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order
+D:with displays of excessive violence.
+
+N:141:Brown yeek
+G:y:u
+I:110:4d8:18:18:10
+W:8:1:800:11
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d6
+F:DROP_60 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | IM_ACID |
+F:MORTAL | BASEANGBAND
+D:It is a strange small humanoid.
+
+N:142:Novice ranger
+G:p:W
+I:110:6d8:20:8:5
+W:8:2:1500:18
+E:1:1:1:2:1:1
+O:0:80:0:15
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+F:MALE |
+F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:ARROW_2 | MISSILE
+D:An agile hunter, ready and relaxed.
+
+N:143:Giant salamander
+G:R:R
+I:110:6d7:6:40:1
+W:8:1:600:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:3d6
+F:FORCE_SLEEP | SUSCEP_COLD |
+F:RAND_25 |
+F:ANIMAL | IM_FIRE | CAN_SWIM | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_9
+S:BR_FIRE
+D:A large black and yellow lizard. You'd better run away!
+
+N:144:Space monster
+G:.:d
+I:110:21d8:30:14:20
+W:8:2:0:28
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:TERRIFY:1d4
+F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY | JOKEANGBAND | NO_CUT
+D:A black hole in the fabric of reality.
+
+N:145:Carnivorous flying monkey
+G:H:R
+I:110:20d8:30:20:20
+W:8:2:800:30
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+B:BITE:HURT:5d1
+F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN |
+F:DROP_CORPSE | MORTAL | ZANGBAND | HAS_LITE
+D:It looks fantastic, yet frightening.
+
+N:146:Green mold
+G:m:g
+I:110:21d8:2:14:75
+W:8:1:40:28
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:TERRIFY:1d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_ACID | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange growth on the dungeon floor.
+
+N:147:Novice paladin
+G:p:w
+I:110:6d8:20:16:5
+W:8:2:1500:18
+E:1:1:1:2:1:1
+O:30:55:10:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:SCARE | CAUSE_1
+D:He thinks you are an agent of the devil.
+
+N:148:Lemure
+G:u:U
+I:110:13d9:20:32:30
+W:8:3:1000:16
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:HIT:HURT:1d8
+F:FRIENDS |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND
+D:It is the larval form of a major demon.
+
+N:149:Hill orc
+G:o:u
+I:110:13d9:20:32:30
+W:8:1:2000:25
+E:1:1:1:2:1:1
+O:10:70:10:0
+B:HIT:HURT:1d10
+F:MALE |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is a hardy well-weathered survivor.
+
+N:150:Bandit
+G:p:b
+I:110:8d8:20:24:10
+W:10:2:1500:26
+E:1:1:1:2:1:1
+O:25:60:0:0
+B:HIT:HURT:2d4
+B:TOUCH:EAT_GOLD
+F:MALE |
+F:DROP_1D2 | WILD_TOO | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:He is after your possessions!
+
+N:151:Hunting hawk
+G:B:u
+I:120:8d8:30:25:10
+W:8:2:800:22
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d4
+F:ANIMAL | NO_FEAR | CAN_FLY | WILD_WOOD | WILD_TOO | DROP_CORPSE
+F:MORTAL | HAS_EGG | BASEANGBAND
+D:Trained to hunt and kill without fear.
+
+N:152:Phantom warrior
+G:G:B
+I:110:5d5:20:10:40
+W:8:1:0:15
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d11
+B:HIT:HURT:1d11
+F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING |
+F:NO_FEAR | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT
+D:Spectral creatures that are half real, half illusion.
+
+N:153:Gremlin
+G:u:u
+I:110:5d5:30:30:20
+W:8:3:500:6
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:EAT_FOOD:1d2
+B:CLAW:EAT_FOOD:1d2
+B:BITE:EAT_FOOD:1d3
+F:IM_POIS | HURT_LITE | EVIL | DEMON | OPEN_DOOR |
+F:TAKE_ITEM | CAN_SWIM |
+F:MORTAL | ZANGBAND
+S:MULTIPLY
+D:Don't feed them after midnight!
+
+N:154:Yeti
+G:Y:w
+I:110:11d9:20:24:10
+W:9:3:3500:30
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d4
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE |
+F:ANIMAL | IM_COLD |
+F:MORTAL | SUSCEP_FIRE | BASEANGBAND
+D:A large white figure covered in shaggy fur.
+
+N:155:Bloodshot icky thing
+G:i:r
+I:110:7d8:14:18:20
+W:9:3:60:24
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:HURT:1d4
+B:CRAWL:ACID:2d4
+F:RAND_50 |
+F:EMPTY_MIND | CAN_SWIM | DROP_CORPSE |
+F:IM_POIS | BASEANGBAND
+S:1_IN_11 |
+S:DRAIN_MANA
+D:It is a strange, slimy, icky creature.
+
+N:156:Giant grey rat
+G:r:s
+I:110:2d3:8:12:20
+W:9:1:250:2
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d4
+F:RAND_25 |
+F:ANIMAL | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It is a rodent of unusual size.
+
+N:157:Black harpy
+G:H:D
+I:120:3d8:16:22:10
+W:9:1:600:19
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d2
+B:CLAW:HURT:1d2
+B:BITE:HURT:1d3
+F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE |
+F:RAND_25 | ANIMAL | EVIL | MORTAL | BASEANGBAND
+D:A woman's face on the body of a vicious black bird.
+
+N:158:Skaven
+G:r:G
+I:110:11d8:15:25:20
+W:9:1:600:20
+E:1:1:1:2:1:1
+O:35:35:20:0
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+F:EVIL | FRIENDS | DROP_60 | DROP_90 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | MALE | WILD_TOO | WILD_WASTE | WILD_SWAMP |
+F:MORTAL | ZANGBAND
+D:A mutated rat-creature from the great waste, it is vaguely
+D:humanoid in appearance and walks on its hind legs. This race
+D:serves chaos fervently and is greatly feared by others.
+
+N:159:The wounded bear
+G:q:r
+I:110:11d10:10:35:10
+W:12:1:3000:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d10
+B:CLAW:HURT:1d10
+B:BITE:HURT:1d11
+F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | UNIQUE | DROP_CORPSE |
+F:ANIMAL | WILD_ONLY | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN |
+F:MORTAL | BASEANGBAND
+D:A wounded bear, who has occasionally attacked humans.
+
+N:160:Cave bear
+G:q:u
+I:110:8d8:10:35:10
+W:9:1:3000:25
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d6
+B:CLAW:HURT:1d6
+B:BITE:HURT:1d8
+F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE |
+F:ANIMAL | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN |
+F:MORTAL | BASEANGBAND
+D:A large bear appears to have made its home in this cave. It is hungry,
+D:and you are trespassing in its territory.
+
+N:161:Rock mole
+G:r:s
+I:110:10d10:20:30:75
+W:9:2:60:25
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d10
+B:BITE:HURT:1d10
+F:WEIRD_MIND | BASH_DOOR | KILL_WALL | KILL_ITEM | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:Despite its unimpressive size, this mole creature has fangs powerful
+D:enough to bore through solid rock.
+
+N:162:Mindcrafter
+G:p:y
+I:110:9d8:20:15:20
+W:16:2:1700:50
+E:1:1:1:2:1:1
+O:30:40:30:0
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:MALE |
+F:FORCE_SLEEP | DROP_90 | WILD_TOO |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:CONF | BLIND | HOLD | SLOW | MIND_BLAST | S_MONSTER | BLINK
+D:A master of the mental arts, able to damage or dominate the
+D:minds of others.
+
+N:163:Baby blue dragon
+G:d:b
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 | HAS_EGG | IMPRESED |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI | ATTR_MULTI
+S:1_IN_12 |
+S:BR_ELEC
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a pale blue.
+
+N:164:Baby white dragon
+G:d:w
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI
+F:EVIL | DRAGON | IM_COLD | SUSCEP_FIRE | HAS_EGG | IMPRESED | BASEANGBAND
+F:ATTR_MULTI
+S:1_IN_12 |
+S:BR_COLD
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a pale white.
+
+N:165:Baby green dragon
+G:d:g
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY | DROP_CORPSE |
+F:EVIL | DRAGON | IM_POIS | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI
+S:1_IN_12 |
+S:BR_POIS
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a sickly green.
+
+N:166:Baby black dragon
+G:d:s
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ACID | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI
+S:1_IN_12 |
+S:BR_ACID
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a dull black.
+
+N:167:Baby red dragon
+G:d:r
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_FIRE | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_11 |
+S:BR_FIRE
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a pale red.
+
+N:168:Giant red ant
+G:a:r
+I:110:4d8:12:34:60
+W:9:2:600:22
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d4
+B:STING:LOSE_STR:1d4
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON
+F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE
+D:It is large and has venomous mandibles.
+
+N:169:Brodda, the Easterling
+G:p:U
+I:110:24d10:20:25:20
+W:9:2:2200:100
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:1d13
+B:HIT:HURT:1d13
+B:HIT:HURT:1d13
+B:HIT:HURT:1d13
+F:UNIQUE | MALE | EVIL
+F:FORCE_MAXHP | CAN_SPEAK | WILD_TOO | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A nasty piece of work, Brodda picks on defenceless women and children.
+
+N:170:Bloodfang, the Wolf
+G:C:R
+I:120:8d6:30:30:20
+W:9:1:1600:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d12
+B:BITE:HURT:1d12
+F:BASH_DOOR | WILD_ONLY | WILD_GRASS | WILD_WOOD | DROP_CORPSE |
+F:ANIMAL | UNIQUE | FORCE_MAXHP |
+F:MORTAL | BASEANGBAND
+D:It has been terrorising the nearby villages.
+
+N:171:King cobra
+G:J:g
+I:110:8d10:8:30:1
+W:9:2:300:28
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:SPIT:BLIND:1d2
+B:BITE:POISON:3d4
+F:RAND_50 | WILD_TOO | WILD_SWAMP | WILD_WOOD | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR | CAN_SWIM | ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND
+D:It is a large snake with a hooded face.
+
+N:172:Eagle
+G:B:u
+I:120:9d9:30:25:10
+W:12:2:600:22
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d6
+F:ANIMAL | CAN_FLY | WILD_ONLY | WILD_WASTE | WILD_MOUNTAIN | WILD_WOOD |
+F:DROP_CORPSE | MORTAL | BASEANGBAND | HAS_EGG
+D:A magnificent huge predatory bird.
+
+N:173:War bear
+G:q:u
+I:110:10d10:10:35:10
+W:9:1:2000:25
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+B:BITE:HURT:1d6
+F:WEIRD_MIND | BASH_DOOR | FRIENDS | DROP_SKELETON | DROP_CORPSE
+F:ANIMAL
+F:MORTAL | BASEANGBAND
+D:Bears with tusks, trained to kill.
+
+N:174:Killer bee
+G:I:y
+I:120:2d4:12:34:10
+W:9:2:50:22
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:STING:POISON:1d4
+B:STING:LOSE_STR:1d4
+F:WEIRD_MIND | FRIENDS | CAN_FLY | WILD_TOO |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is poisonous and aggressive.
+
+N:175:Giant spider
+G:S:v
+I:110:10d10:8:16:80
+W:10:2:700:35
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d10
+B:BITE:POISON:1d6
+B:BITE:POISON:1d6
+B:BITE:HURT:1d10
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON |
+F:ANIMAL | SPIDER | IM_POIS |
+F:MORTAL | BASEANGBAND
+D:It is a vast spider whose bulbous body is bloated with poison.
+
+N:176:Giant white tick
+G:S:w
+I:100:12d8:12:40:20
+W:10:2:200:27
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:2d6
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY |
+F:ANIMAL | IM_POIS |
+F:MORTAL | BASEANGBAND
+D:It is moving slowly towards you.
+
+N:177:The Borshin
+G:g:w
+I:110:12d20:40:30:0
+W:10:2:600:45
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:2d12
+B:CRUSH:HURT:2d15
+B:TOUCH:TERRIFY
+F:BASH_DOOR | UNIQUE | FORCE_MAXHP | NO_CONF
+F:IM_POIS | IM_COLD | NO_FEAR
+F:MORTAL | CTHANGBAND | NO_CUT
+D:Pallid and twisted, this creature hates the very sight of you.
+D:"It looked like something that had started out to be a man but had never
+D:quite made it. It had been stepped on, twisted, had holes poked into the
+D:sickly dough of its head-bulge. Bones showed through the transparent flesh
+D:of its torso and its short legs were as thick as trees, terminating in
+D:disk-shaped pads from which dozens of long toes hung like roots or worms.
+D:its arms were longer than its entire body. it was a crushed slug, a thing
+D:that had been frozen and thawed before it was fully baked. It was -
+D:'It is the Borshin', said the Lord of Bats."
+
+N:178:Dark elven mage
+G:h:r
+I:120:7d10:20:16:20
+W:10:1:1200:50
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:MALE |
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_POIS | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS
+D:A dark elven figure, dressed all in black, hurling spells at you.
+
+N:179:Kamikaze yeek
+G:y:r
+I:113:4d8:18:18:10
+W:10:1:800:10
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:EXPLODE:HURT:15d2
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | IM_ACID |
+F:MORTAL | ZANGBAND
+D:The evil wizard Bruce has trained them to be living weapons.
+
+N:180:Orfax, Son of Boldor
+G:y:B
+I:120:14d10:18:20:10
+W:11:3:600:80
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d9
+B:INSULT:*
+B:INSULT:*
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | EVIL | IM_ACID |
+F:MORTAL | BASEANGBAND
+S:1_IN_4 |
+S:HEAL | BLINK | TELE_TO | SLOW | CONF |
+S:S_MONSTER
+D:He's just like his daddy! He knows mighty spells, but fortunately he is a
+D:yeek.
+
+N:181:Servant of Glaaki
+G:z:G
+I:110:9d9:20:20:20
+W:10:1:600:25
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:1d8
+B:CLAW:DISEASE:1d3
+F:OPEN_DOOR | BASH_DOOR | FRIENDS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS |
+F:IM_COLD | COLD_BLOOD | CTHANGBAND | NO_CUT
+S:1_IN_12
+S:CAUSE_1 | SCARE
+D:"...the hand of a corpse -- bloodless and skeletal, and with
+D:impossibly long, cracked nails."
+
+N:182:Dark elven warrior
+G:h:u
+I:110:10d11:20:16:20
+W:10:1:1400:50
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:MALE |
+F:DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_12
+S:MISSILE
+D:A dark elven figure in armour, ready with his sword.
+
+N:183:Sand-dweller
+G:u:y
+I:110:9d9:20:20:20
+W:10:1:600:30
+E:1:1:1:2:1:1
+O:20:50:20:5
+B:CLAW:HURT:1d6
+B:CLAW:HURT:1d6
+F:FRIENDS | WILD_TOO | WILD_WASTE | DROP_SKELETON |
+F:OPEN_DOOR | BASH_DOOR | HURT_LITE | EVIL | DROP_60 | DROP_90 |
+F:MALE
+F:MORTAL | CTHANGBAND
+D:"Rough-skinned, large-eyed, large-eared, with a horrible,
+D:distorted resemblance to the koala bear facially, though
+D:his body had an appearance of emaciation."
+
+N:184:Clear mushroom patch
+G:,:B
+I:120:1d1:4:1:0
+W:10:2:30:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:HURT:1d1
+F:ATTR_CLEAR |
+F:NEVER_MOVE | INVISIBLE | COLD_BLOOD |
+F:STUPID | EMPTY_MIND | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:Yum! It smells quite tasty. If you could only see it...
+
+N:185:Quiver slot
+G:,:U
+I:120:1d1:4:1:0
+W:10:2:60:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:CONFUSE:1d1
+F:NEVER_MOVE | COLD_BLOOD |
+F:STUPID | EMPTY_MIND |
+F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT
+S:MULTIPLY |
+S:1_IN_5 | ARROW_1
+D:What looks like the remains of a quiver dropped by a past adventurer
+D:has become overgrown with a strange mold intent on using the contents
+D:of the quiver to grab prey.
+
+N:186:Grishnakh, the Hill Orc
+G:o:y
+I:110:25d10:20:20:20
+W:10:3:2300:160
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d13
+B:HIT:HURT:1d11
+B:HIT:HURT:1d13
+B:HIT:HURT:1d11
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | SPECIAL_GENE |
+F:ESCORT | WILD_TOO |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is a cunning and devious orc with a chaotic nature.
+
+N:187:Giant tan bat
+G:b:U
+I:130:3d8:12:20:50
+W:10:2:600:18
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:TERRIFY:1d3
+B:CLAW:HURT:1d2
+B:CLAW:HURT:1d2
+F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD |
+F:FORCE_SLEEP | ANIMAL | DROP_CORPSE | AI_ANNOY |
+F:MORTAL | BASEANGBAND
+D:A giant bat, the beating of whose wings produces a strangely unnerving noise.
+
+N:188:Owlbear
+G:H:o
+I:110:12d12:20:20:20
+W:10:1:2000:35
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:CRUSH:HURT:1d10
+F:EVIL | ANIMAL | OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A bizarre bear-creature with the claws and the face of an owl.
+
+N:189:Blue horror
+G:u:B
+I:110:14d9:20:35:20
+W:10:3:1200:25
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:TERRIFY:1d8
+B:CLAW:TERRIFY:1d8
+F:FRIENDS |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF | ZANGBAND
+D:An ugly screaming little demon servant of Tzeentch.
+
+N:190:Hairy mold
+G:m:o
+I:110:15d8:2:15:70
+W:10:1:50:32
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:POISON:1d3
+F:NEVER_MOVE | CAN_SWIM |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange hairy growth on the dungeon floor.
+
+N:191:Grizzly bear
+G:q:U
+I:110:15d15:10:35:10
+W:16:2:2600:55
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+B:BITE:HURT:1d12
+B:CRUSH:HURT:1d10
+F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE |
+F:ANIMAL | BASH_DOOR |
+F:MORTAL | BASEANGBAND
+D:A huge, beastly bear, more savage than most of its kind.
+
+N:192:Disenchanter mold
+G:m:v
+I:110:16d8:2:20:70
+W:10:1:40:40
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:UN_BONUS:1d6
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND | RES_DISE |
+F:IM_POIS | ATTR_MULTI | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_11 |
+S:DRAIN_MANA
+D:It is a strange glowing growth on the dungeon floor.
+
+N:193:Pseudo dragon
+G:d:o
+I:110:20d10:20:30:40
+W:10:2:10000:150
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
+F:DROP_60 | BASH_DOOR | HAS_EGG |
+F:EVIL | DRAGON | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_11 |
+S:CONF | SCARE | BR_LITE | BR_DARK
+D:A small relative of the dragon that inhabits dark caves.
+
+N:194:Tengu
+G:u:b
+I:120:16d9:20:32:30
+W:10:1:600:40
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | RES_TELE | CAN_FLY | BASEANGBAND
+S:1_IN_3 |
+S:BLINK | TELE_TO | TELE_AWAY | TPORT
+D:It is a fast-moving demon that blinks quickly in and out of existence; no
+D:other demon matches its teleporting mastery.
+
+N:195:Creeping gold coins
+G:$:y
+I:100:18d8:5:36:10
+W:10:3:0:32
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d5
+B:TOUCH:POISON:3d5
+F:ONLY_GOLD | DROP_90 | DROP_1D2 |
+F:COLD_BLOOD | BASH_DOOR |
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It appears to be a pile of gold coins, until it starts crawling towards you
+D:on tiny legs.
+
+N:196:Wolf
+G:C:u
+I:120:6d6:30:30:20
+W:10:1:600:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:RAND_25 | FRIENDS |
+F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_WASTE | WILD_MOUNTAIN |
+F:ANIMAL | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:It howls and snaps at you.
+
+N:197:Giant fruit fly
+G:I:G
+I:120:2d2:8:14:10
+W:10:3:100:4
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:RAND_50 | RAND_25 | CAN_FLY | WEIRD_MIND |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:A fast-breeding, annoying pest.
+
+N:198:Panther
+G:f:D
+I:120:10d8:40:30:0
+W:10:2:1300:25
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A large black cat, stalking you with intent. It thinks you're its next
+D:meal.
+
+N:199:Brigand
+G:p:b
+I:110:9d8:20:32:10
+W:10:2:1700:35
+E:1:1:1:2:1:1
+O:25:60:0:0
+B:HIT:HURT:2d4
+B:TOUCH:EAT_ITEM
+F:MALE |
+F:DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | DROP_SKELETON |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is eyeing your backpack.
+
+N:200:Hobbes the Tiger
+G:f:y
+I:120:12d10:40:30:0
+W:10:2:1600:45
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d12
+B:CLAW:HURT:1d12
+B:BITE:HURT:1d5
+F:BASH_DOOR | UNIQUE | FORCE_MAXHP |
+F:ANIMAL | MALE | CAN_SPEAK | DROP_CORPSE |
+F:MORTAL | JOKEANGBAND
+D:Fast-moving, with a taste for tuna sandwiches.
+
+N:201:Shadow Creature of Fiona
+G:h:s
+I:110:11d8:12:12:16
+W:10:2:1000:35
+E:1:1:1:2:1:1
+O:20:30:50:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:BASH_DOOR | OPEN_DOOR | FRIENDS | DROP_60 | IM_POIS | NO_SLEEP | NO_CONF
+F:MALE | DROP_SKELETON | ZANGBAND
+D:"There was something unusual about their appearance... For one thing,
+D:all had uniformly bloodshot eyes. Very, very bloodshot eyes. With them,
+D:though, the condition seemed normal. For another, all had an extra joint
+D:to each finger and thumb, and sharp, forward-curving spurs on the backs
+D:of their hands. All of them had prominent jaws and forty-four teeth,
+D:most of them longer than human teeth, and several looking to be much
+D:sharper. Their flesh was grayish and hard and shiny. There were
+D:undoubtedly other differences also, but those were sufficient to prove
+D:a point of some sort."
+
+N:202:Undead mass
+G:j:u
+I:110:8d8:70:12:5
+W:10:2:200:33
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:DISEASE:1d6
+B:TOUCH:LOSE_CON:1d6
+F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR |
+F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:A sickening mound of decaying flesh, bones, hands and so on. It seems to
+D:be growing.
+
+N:203:Chaos shapechanger
+G:H:v
+I:110:20d9:10:14:12
+W:11:2:0:38
+E:1:1:1:2:1:1
+O:20:50:20:6
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+B:HIT:CONFUSE:1d3
+F:DROP_60 | EVIL | SHAPECHANGER | ATTR_MULTI | ATTR_ANY
+F:MORTAL | ZANGBAND
+S:1_IN_5
+S:BO_FIRE | BO_COLD | CONF
+D:A vaguely humanoid form constantly changing its appearance.
+
+N:204:Baby multi-hued dragon
+G:d:v
+I:110:13d10:20:30:70
+W:11:2:5000:45
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+B:BITE:HURT:1d6
+F:ATTR_MULTI |
+F:FORCE_MAXHP | FORCE_SLEEP |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | DRAGON | CAN_FLY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HAS_EGG | IMPRESED |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_12 |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales shimmering with a hint of colour.
+
+N:205:Vorpal bunny
+G:r:w
+I:120:10d10:40:40:0
+W:11:3:600:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:6d1
+B:BITE:HURT:7d1
+F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE |
+F:ANIMAL | MORTAL | ZANGBAND
+S:1_IN_8
+S:BLINK
+D:It looks very cute, except for the razor sharp teeth. It moans
+D:ominously as it jumps at your throat!
+
+N:206:Old Man Willow
+G:#:s
+I:110:32d30:20:20:20
+W:25:5:3000:150
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:TOUCH:PARALYZE:1d14
+B:TOUCH:PARALYZE:1d14
+B:CRUSH:HURT:2d12
+F:ANIMAL | NEVER_MOVE | COLD_BLOOD | DROP_RANDART
+F:EMPTY_MIND | UNIQUE | FORCE_MAXHP | FORCE_SLEEP |
+F:RES_WATE | IM_POIS | IM_ACID | SUSCEP_FIRE | SPECIAL_GENE |
+F:DROP_1D2 | DROP_GOOD | ONLY_ITEM | BASEANGBAND | NO_CUT
+S:1_IN_10 |
+S:TELE_TO | HOLD |
+D:The ancient grey willow tree, ruler of the Old Forest. He despises
+D:trespassers in his territory. "...a huge willow-tree, old and hoary.
+D:Enormous it looked, its sprawling branches going up like racing arms
+D:with may long-fingered hands, its knotted and twisted trunk gaping in
+D:wide fissures that creaked faintly as the boughs moved."
+
+N:207:Hippocampus
+G:H:B
+I:110:20d9:12:14:10
+W:11:1:900:30
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d5
+B:BITE:HURT:2d5
+F:AQUATIC | WILD_TOO | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A truly strange hybrid of a horse and a fish.
+
+N:208:Zombified orc
+G:z:s
+I:110:11d8:20:24:25
+W:11:1:1800:30
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a shambling orcish corpse leaving behind a trail of flesh.
+
+N:209:Hippogryph
+G:H:U
+I:110:20d9:12:14:10
+W:11:1:1500:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:HIT:HURT:2d5
+B:BITE:HURT:2d5
+F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_GRASS |
+F:ANIMAL | DROP_CORPSE | MORTAL | BASEANGBAND
+D:A strange hybrid of eagle and horse. It looks weird.
+
+N:210:Black mamba
+G:J:D
+I:120:10d8:10:32:1
+W:12:3:300:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:POISON:4d4
+F:RAND_50 | BASH_DOOR | CAN_SWIM |
+F:WILD_TOO | WILD_WOOD | WILD_GRASS | WILD_SWAMP |
+F:ANIMAL | IM_POIS | DROP_SKELETON | DROP_CORPSE | HAS_EGG |
+F:MORTAL | BASEANGBAND
+D:It has glistening black skin, a sleek body, and highly venomous fangs.
+
+N:211:White wolf
+G:C:w
+I:120:7d7:30:30:20
+W:12:1:700:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d3
+B:BITE:HURT:1d4
+F:RAND_25 |
+F:FRIENDS | SUSCEP_FIRE |
+F:BASH_DOOR | WILD_TOO | WILD_WASTE |
+F:ANIMAL | IM_COLD | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A large and muscled wolf from the northern wastes. Its breath is cold and
+D:icy and its fur coated in frost.
+
+N:212:Grape jelly
+G:j:v
+I:110:52d8:2:1:99
+W:12:3:2600:60
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:EXP_10
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | HURT_LITE | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_11 |
+S:DRAIN_MANA
+D:Yum! It looks quite tasty. It is a pulsing mound of glowing flesh.
+
+N:213:Nether worm mass
+G:w:D
+I:100:5d8:10:15:3
+W:12:4:200:6
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:EXP_10
+F:RAND_50 | RAND_25 | CAN_SWIM |
+F:STUPID | WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a disgusting mass of dark worms, eating each other, the floor,
+D:the air, you...
+
+N:214:Abyss worm mass
+G:w:D
+I:100:5d8:10:15:3
+W:12:4:200:7
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:EXP_10
+F:RAND_50 | RAND_25 |
+F:STUPID | WEIRD_MIND | BASH_DOOR | EVIL | CAN_SWIM |
+F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE |
+F:MORTAL | ZANGBAND | NO_CUT
+S:MULTIPLY
+D:Even more disgusting dark worms, their essence that of unbeing.
+
+N:215:Golfimbul, the Hill Orc Chief
+G:o:y
+I:110:26d10:20:60:20
+W:12:3:2200:230
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:1d13
+B:HIT:HURT:1d13
+B:HIT:HURT:1d11
+B:HIT:HURT:1d11
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | WILD_TOO | SPECIAL_GENE |
+F:ESCORT | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK |
+F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A leader of a band of raiding orcs, he picks on hobbits.
+
+N:216:Swordsman
+G:p:u
+I:110:12d8:20:34:20
+W:12:1:1800:40
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:MALE | WILD_TOO |
+F:DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A warrior of considerable skill.
+
+N:217:Skaven shaman
+G:r:g
+I:110:10d8:20:15:20
+W:12:1:600:36
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+F:MALE | WILD_TOO | WILD_SWAMP | WILD_WASTE |
+F:FORCE_SLEEP | DROP_90 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | ZANGBAND
+S:1_IN_8 |
+S:BLINK | CAUSE_1 | MISSILE | CONF | SCARE
+D:The shaman of a skaven tribe gets his powers from a mystic
+D:stone corrupted by chaos, called a Warp Stone.
+
+N:218:Baby bronze dragon
+G:d:U
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | NO_CONF | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI
+S:1_IN_12 |
+S:BR_CONF
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a dull bronze.
+
+N:219:Baby gold dragon
+G:d:y
+I:110:10d10:20:30:70
+W:9:2:4000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | NO_STUN | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_12 |
+S:BR_SOUN
+D:This hatchling dragon is still soft, its eyes unaccustomed to light and
+D:its scales a pale gold.
+
+N:220:Evil eye
+G:e:D
+I:110:15d8:2:6:10
+W:18:3:600:80
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:EXP_10
+B:GAZE:EXP_10
+F:NEVER_MOVE | EVIL | CAN_FLY | DROP_CORPSE |
+F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:HOLD | TELE_TO
+D:A huge disembodied eye. As you stare into the black nothingness of its pupil,
+D:you feel your will and vitality draining away, and are unable to do anything
+D:except approach it in horrified fascination.
+
+N:221:Mine-dog
+G:C:u
+I:120:6d6:30:30:20
+W:12:4:500:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:EXPLODE:HURT:6d6
+F:RAND_50 | FRIENDS | BASH_DOOR | ANIMAL |
+F:MORTAL | ZANGBAND
+D:An explosive charge has been attached to this poor animal, who
+D:has been trained to search for its target and detonate.
+
+N:222:Hellcat
+G:f:R
+I:120:9d8:20:30:30
+W:12:1:400:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d5
+B:CLAW:HURT:1d5
+B:BITE:HURT:1d8
+F:ANIMAL | WEIRD_MIND | FRIENDS | RAND_25 | IM_FIRE | EVIL | SUSCEP_COLD |
+F:MORTAL | ZANGBAND | HAS_LITE
+D:It is as large as a tiger, and its yellow eyes are pupilless.
+
+N:223:Moon beast
+G:q:W
+I:120:9d10:30:30:20
+W:12:1:800:57
+E:0:1:0:2:1:0
+O:50:0:40:5
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BUTT:HURT:1d6
+F:DROP_1D2 | ONLY_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | ANIMAL | DROP_CORPSE
+F:MORTAL | ZANGBAND
+S:1_IN_6
+S:HEAL | BLIND | DARKNESS | CONF | CAUSE_2
+D:"Great greyish-white slippery things which could expand and
+D:contract at will, and whose principle shape... was that of a
+D:sort of toad without any eyes, but with a curious vibrating mass
+D:of short pink tentacles on the end of its blunt, vague snout."
+
+N:224:Master yeek
+G:y:g
+I:110:12d9:18:24:10
+W:12:2:600:28
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:1d8
+F:FORCE_SLEEP |
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | EVIL | IM_ACID | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_4 |
+S:BLINK | TPORT | BLIND | SLOW | BA_POIS |
+S:S_MONSTER
+D:A small humanoid that radiates some power.
+
+N:225:Priest
+G:p:g
+I:110:12d8:20:22:40
+W:12:1:1500:36
+E:1:1:1:2:1:1
+O:0:20:80:0
+B:HIT:HURT:2d3
+B:HIT:HURT:2d3
+F:MALE | GOOD |
+F:FORCE_SLEEP |
+F:DROP_1D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | SCARE | CAUSE_2 |
+S:S_MONSTER
+D:A robed man dedicated to his god.
+
+N:226:Dark elven priest
+G:h:g
+I:120:7d10:20:30:30
+W:12:1:1200:50
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:HIT:HURT:1d9
+B:HIT:HURT:1d10
+F:MALE |
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE
+D:A dark elven figure, dressed all in black, chanting curses and waiting to
+D:deliver your soul to hell.
+
+N:227:Air spirit
+G:E:B
+I:130:8d8:12:40:20
+W:12:2:0:40
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d3
+F:RAND_50 | RAND_25 | IM_ELEC | IM_POIS |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | BASH_DOOR |
+F:IM_POIS | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A whirlwind of sentient air.
+
+N:228:Skeleton human
+G:s:W
+I:110:10d8:20:30:30
+W:12:1:1500:38
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is an animated human skeleton.
+
+N:229:Zombified human
+G:z:s
+I:110:12d8:20:24:20
+W:12:1:1500:34
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a shambling human corpse dropping chunks of flesh behind it.
+
+N:230:Tiger
+G:f:o
+I:120:12d10:40:40:0
+W:12:2:1500:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+B:BITE:HURT:1d6
+F:BASH_DOOR | WILD_TOO | WILD_GRASS | WILD_WOOD | WILD_MOUNTAIN |
+F:ANIMAL | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:One of the largest of its species, a sleek orange and black shape creeps
+D:towards you, ready to pounce.
+
+N:231:Moaning spirit
+G:G:u
+I:120:5d8:14:20:10
+W:12:2:0:44
+E:0:0:0:0:0:0
+O:45:15:25:0
+B:WAIL:TERRIFY
+B:TOUCH:LOSE_DEX:1d8
+F:FORCE_SLEEP | RAND_25 |
+F:DROP_60 | DROP_90 | CAN_FLY |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:TPORT | SCARE
+D:A ghostly apparition that shrieks horribly.
+
+N:232:Stegocentipede
+G:c:u
+I:120:13d8:12:30:30
+W:12:2:1200:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d4
+B:BITE:HURT:2d4
+B:STING:HURT:2d4
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | DROP_SKELETON | MORTAL | BASEANGBAND
+D:It is a vast armoured centipede with massive mandibles and a spiked tail.
+
+N:233:Spotted jelly
+G:j:o
+I:120:13d8:12:18:1
+W:12:3:2500:33
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:2d6
+B:TOUCH:ACID:2d6
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND | COLD_BLOOD |
+F:IM_ACID | IM_POIS | HURT_LITE | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A strange jelly thing, covered in discoloured blotches.
+
+N:234:Drider
+G:S:b
+I:110:10d13:8:30:80
+W:13:2:2000:55
+E:1:1:1:2:1:0
+O:0:0:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:BITE:POISON:1d6
+F:FORCE_SLEEP |
+F:BASH_DOOR | DROP_SKELETON |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2
+D:A dark elven torso merged with the bloated form of a giant spider.
+
+N:235:Mongbat
+G:b:U
+I:110:10d10:20:80:8
+W:13:2:800:65
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+B:BITE:POISON:1d8
+F:ANIMAL | EVIL | FRIENDS | CAN_FLY | FORCE_MAXHP |
+F:IM_COLD | IM_ELEC | IM_POIS | WEIRD_MIND | DROP_CORPSE
+F:MORTAL | BASEANGBAND
+D:Devil-bats, notoriously difficult to kill.
+
+N:236:Killer brown beetle
+G:K:u
+I:110:13d8:10:40:30
+W:13:1:500:38
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:3d4
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is a vicious insect with a tough carapace.
+
+N:237:Boldor, King of the Yeeks
+G:y:v
+I:120:20d10:18:24:10
+W:13:3:650:200
+E:1:1:1:2:1:1
+O:0:90:10:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d9
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS |
+F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_CORPSE |
+F:ANIMAL | EVIL | IM_ACID |
+F:MORTAL | BASEANGBAND
+S:1_IN_2 |
+S:HEAL | BLINK | TPORT | BLIND | SLOW |
+S:S_KIN | S_MONSTER
+D:A great yeek, powerful in magic and sorcery, but a yeek all the same.
+
+N:238:Ogre
+G:O:U
+I:110:13d9:20:33:30
+W:13:2:2100:50
+E:1:1:1:2:1:1
+O:10:85:0:0
+B:HIT:HURT:2d8
+F:FRIENDS |
+F:DROP_60 | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A hideous, smallish giant that is often found near or with orcs.
+
+N:239:Creeping mithril coins
+G:$:B
+I:110:20d8:5:50:10
+W:13:3:0:45
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d5
+B:TOUCH:POISON:3d5
+F:ONLY_GOLD | DROP_90 | DROP_2D2 |
+F:COLD_BLOOD | BASH_DOOR | IM_ACID | CHAR_MULTI |
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It appears to be a pile of sentient mithril coins that doesn't like being
+D:picked up.
+
+N:240:Illusionist
+G:p:R
+I:110:12d8:20:10:10
+W:13:2:1500:50
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:HIT:HURT:2d2
+F:MALE |
+F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HASTE | BLINK | TPORT | BLIND | HOLD | SLOW | CONF | DARKNESS
+D:A deceptive spell caster.
+
+N:241:Druid
+G:p:G
+I:110:12d12:20:10:10
+W:13:2:1400:50
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:MALE | WILD_TOO | WILD_WOOD |
+F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HASTE | BLINK | BLIND | HOLD | SLOW | BO_FIRE | BO_ELEC | S_ANIMAL
+D:A priest devoted to Nature.
+
+N:242:Pink horror
+G:u:R
+I:110:15d9:20:35:20
+W:13:3:1200:64
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:TERRIFY:1d8
+B:CLAW:TERRIFY:1d8
+B:BITE:CONFUSE:1d6
+F:FRIENDS |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF | ZANGBAND
+S:1_IN_8 |
+S:CONF | SCARE
+D:An ugly screaming little demon servant of Tzeentch.
+
+N:243:Cloaker
+G:(:g
+I:130:7d7:20:40:0
+W:13:5:60:30
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:PARALYZE:5d5
+B:HIT:TERRIFY:5d5
+F:NEVER_MOVE | NO_FEAR |
+F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP |
+F:DROP_90 | IM_COLD | FORCE_MAXHP | IM_ELEC | IM_POIS |
+F:BASEANGBAND | NO_CUT
+D:It resembles a normal cloak until some poor fool ventures too close!
+
+N:244:Black orc
+G:o:D
+I:110:12d10:20:36:20
+W:13:1:2000:45
+E:1:1:1:2:1:1
+O:10:50:20:15
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:MALE | WILD_TOO | DROP_SKELETON | DROP_CORPSE |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9
+S:ARROW_2
+D:He is a large orc with powerful arms and deep black skin.
+
+N:245:Ochre jelly
+G:j:U
+I:120:13d8:12:18:1
+W:13:3:2300:40
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:2d6
+B:TOUCH:ACID:2d6
+F:STUPID | EMPTY_MIND | COLD_BLOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A fast moving highly acidic jelly thing, that is eating away the floor it
+D:rests on.
+
+N:246:Software bug
+G:I:r
+I:120:2d2:8:25:10
+W:14:1:0:4
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:RAND_50 | RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY |
+F:ANIMAL | MORTAL | JOKEANGBAND
+S:MULTIPLY
+D:Oh no! They are everywhere!
+
+N:247:Lurker
+G:.:w
+I:110:20d10:30:25:10
+W:14:3:0:80
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI |
+F:NEVER_MOVE | FORCE_MAXHP |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+D:A strange creature that merges with the dungeon floor, trapping its
+D:victims by enveloping them within its perfectly disguised form.
+
+N:248:Tangleweed
+G:#:g
+I:100:5d5:5:5:5
+W:10:4:50:10
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:PARALYZE
+B:HIT:PARALYZE
+F:FORCE_SLEEP | NEVER_MOVE | STUPID | EMPTY_MIND | FRIENDS |
+F:KILL_TREES | SUSCEP_FIRE | ANIMAL |
+F:WILD_ONLY | COLD_BLOOD | WILD_WOOD | WILD_GRASS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | MORTAL | BASEANGBAND | DROP_60 | NO_CUT
+D:A mass of vegetation. As you pass near it, it reaches out tendrils to
+D:ensnare you. You can just make out skeletons of its previous victims
+D:deep within the thickets.
+
+N:249:Vlasta
+G:R:B
+I:120:12d6:12:20:12
+W:14:3:1000:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:BLIND:1d10
+B:BITE:BLIND:1d10
+F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+D:This strange creature looks like a miniature tyrannosaur. It has
+D:empty, pale eyes and a sharp beak, which it aims at your eyes
+D:as it jumps at you!
+
+N:250:Giant white dragon fly
+G:F:w
+I:110:3d8:12:20:50
+W:14:2:150:60
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:COLD:1d6
+F:FORCE_SLEEP | WILD_TOO | WILD_WASTE |
+F:RAND_50 | CAN_FLY | SUSCEP_FIRE |
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | IM_COLD |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_COLD
+D:It is a large fly that drips frost.
+
+N:251:Snaga sapper
+G:o:U
+I:111:8d8:20:32:30
+W:14:1:80:15
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:EXPLODE:HURT:20d2
+F:MALE |
+F:WILD_TOO | SUSCEP_FIRE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | HURT_LITE |
+F:MORTAL | ZANGBAND | HAS_LITE
+D:He is one of the many weaker 'slave' orcs, often mistakenly known as a
+D:goblin. He is equipped with an explosive charge.
+
+N:252:Blue icky thing
+G:i:b
+I:100:10d6:15:20:20
+W:14:4:600:20
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:POISON:1d4
+B:CRAWL:EAT_FOOD
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+F:FORCE_SLEEP |
+F:RAND_50 |
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | DROP_CORPSE |
+F:EVIL | IM_POIS | BASEANGBAND
+S:MULTIPLY |
+S:1_IN_8 |
+S:BLIND | CONF | SCARE
+D:It is a strange, slimy, icky creature, with rudimentary intelligence,
+D:but evil cunning. It hungers for food, and you look tasty.
+
+N:253:Gibbering mouther
+G:j:o
+I:110:8d6:15:20:20
+W:14:4:2600:20
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:POISON:1d4
+F:NEVER_MOVE | EVIL | CAN_SWIM |
+F:IM_POIS | EMPTY_MIND | NO_FEAR | BASEANGBAND | NO_CUT
+S:MULTIPLY |
+S:1_IN_7 |
+S:SCARE | CONF | BR_LITE
+D:A chaotic mass of pulsating flesh, mouths and eyes.
+
+N:254:Wolfhound of Flora
+G:C:s
+I:120:9d9:20:20:0
+W:14:2:1600:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d5
+B:BITE:HURT:1d5
+F:ANIMAL | NO_FEAR | FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+D:Well-trained watchdogs, obedient to death.
+
+N:255:Hill giant
+G:P:U
+I:110:30d15:20:45:50
+W:25:1:3500:150
+E:1:1:1:2:1:1
+O:20:50:20:5
+B:HIT:HURT:4d8
+B:HIT:HURT:4d8
+F:DROP_60 | WILD_TOO | WILD_MOUNTAIN | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | MALE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A ten foot tall humanoid with powerful muscles.
+
+N:256:Flesh golem
+G:g:R
+I:110:12d8:12:30:10
+W:14:2:3000:50
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:EMPTY_MIND | BASH_DOOR | CAN_SWIM |
+F:IM_ELEC | IM_COLD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING |
+F:MORTAL | BASEANGBAND | NO_CUT
+D:A shambling humanoid monster with long scars.
+
+N:257:Warg
+G:C:D
+I:120:8d8:20:20:40
+W:16:2:700:40
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+B:BITE:HURT:1d6
+F:RAND_25 | BASH_DOOR | FRIENDS |
+F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | EVIL | MORTAL | BASEANGBAND
+D:It is a large wolf with eyes full of cunning.
+
+N:258:Cheerful leprechaun
+G:h:G
+I:120:2d5:8:6:6
+W:14:2:800:23
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:TOUCH:EAT_GOLD
+B:TOUCH:EAT_FOOD
+F:DROP_60 | ONLY_GOLD | RAND_50 | OPEN_DOOR | MALE |
+F:GOOD | MORTAL | ZANGBAND
+S:MULTIPLY |
+S:1_IN_6 |
+S:BLINK
+D:A merry little gnome.
+
+N:259:Giant flea
+G:I:s
+I:120:1d2:6:7:10
+W:14:3:90:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:RAND_50 | CAN_FLY | WEIRD_MIND |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It makes you itch just to look at it.
+
+N:260:Ufthak of Cirith Ungol
+G:o:g
+I:110:34d10:20:50:20
+W:14:3:2600:250
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:ESCORT |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_COLD | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of
+D:spiders: he was captured by Shelob once, but escaped when she forgot
+D:completely about him.
+
+N:261:Clay golem
+G:g:U
+I:110:14d8:12:30:10
+W:15:2:3200:60
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a massive animated statue made out of hardened clay.
+
+N:262:Black ogre
+G:O:D
+I:110:20d9:20:33:30
+W:15:2:2300:70
+E:1:1:1:2:1:1
+O:0:70:0:15
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+F:RAND_25 | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A massive orc-like figure with black skin and powerful arms.
+
+N:263:Dweller on the threshold
+G:Y:s
+I:110:30d8:30:30:20
+W:15:5:3000:50
+E:1:1:1:2:1:1
+O:45:0:40:10
+B:GAZE:PARALYZE:4d4
+B:GAZE:TERRIFY:3d3
+B:GAZE:CONFUSE:3d3
+F:NEVER_MOVE | DROP_60 | EVIL | DEMON | DROP_CORPSE |
+F:IM_POIS | IM_COLD |IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP
+F:MORTAL | ZANGBAND
+S:1_IN_6
+S:BO_ACID | S_MONSTER | SCARE | DRAIN_MANA
+D:A gorilla-shaped arcane guardian with an appetite for mages.
+
+N:264:Half-orc
+G:o:s
+I:110:16d10:20:40:20
+W:15:2:1700:50
+E:1:1:1:2:1:1
+O:30:30:30:5
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:MALE | WILD_TOO |
+F:FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | ORC | MORTAL | BASEANGBAND | HAS_LITE
+D:He is a hideous deformed cross-breed of man and orc, combining man's
+D:strength and cunning with orcish evil. The traitorous wizard Saruman is
+D:generally believed to be responsible for this abomination.
+
+N:265:Dark naga
+G:n:s
+I:110:22d11:60:65:60
+W:15:2:1900:90
+E:0:0:0:0:1:0
+O:0:0:80:20
+B:STING:HURT:1d10
+B:BITE:HURT:1d10
+F:FEMALE |
+F:RAND_25 | DROP_60 | DROP_1D2 | IM_POIS | IM_COLD | RES_WATE |
+F:OPEN_DOOR | BASH_DOOR | EMPTY_MIND | CAN_SWIM | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND
+S:1_IN_8
+S:HOLD | CONF | BO_COLD | HEAL | DARKNESS
+D:A giant snake-like figure with a woman's torso, talented in magic.
+
+N:266:Poison ivy
+G:#:g
+I:100:5d5:5:5:5
+W:10:4:50:10
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:POISON:2d2
+B:HIT:POISON:2d2
+F:FORCE_SLEEP | NEVER_MOVE | STUPID | EMPTY_MIND | FRIENDS |
+F:KILL_TREES | SUSCEP_FIRE | ANIMAL |
+F:WILD_ONLY | COLD_BLOOD | WILD_WOOD | WILD_GRASS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | MORTAL | BASEANGBAND | DROP_60 | NO_CUT
+S:MULTIPLY
+D:A mass of vegetation. It seems to be growing...
+
+N:267:Magic mushroom patch
+G:,:B
+I:140:1d1:40:10:0
+W:15:2:50:10
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:CONFUSE
+B:SPORE:CONFUSE
+B:SPORE:HALLU
+B:SPORE:HALLU
+F:FORCE_SLEEP | NEVER_MOVE |
+F:STUPID | RES_TELE | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:BLINK | SLOW | SCARE | DARKNESS
+D:Yum! It looks quite tasty. It seems to glow with an unusual light.
+
+N:268:Plaguebearer of Nurgle
+G:z:o
+I:110:9d10:20:50:20
+W:15:2:2800:75
+E:1:1:1:2:1:1
+O:50:20:20:10
+B:CLAW:DISEASE:2d5
+B:CLAW:DISEASE:2d5
+B:BUTT:HURT:3d5
+F:FORCE_MAXHP | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | IM_COLD |
+F:EVIL | DEMON | UNDEAD | IM_POIS | NONLIVING | ZANGBAND | NO_CUT
+S:1_IN_8 |
+S:SCARE | S_ANT | CAUSE_2 | SLOW
+D:An unfortunate individual, who was killed by the incurable
+D:disease known as Nurgle's Rot, and was transformed into a
+D:rotting demon zombie. It has but one eye, and a single
+D:pale horn in its forehead.
+
+N:269:Guardian naga
+G:n:y
+I:110:24d11:20:65:120
+W:15:2:1900:80
+E:0:0:0:0:1:0
+O:0:0:80:20
+B:CRUSH:HURT:2d8
+B:BITE:HURT:1d8
+B:BITE:HURT:1d8
+F:FEMALE |
+F:RAND_25 | DROP_60 | DROP_1D2 | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:EVIL
+F:MORTAL | BASEANGBAND
+D:A giant snake-like figure with a woman's torso.
+
+N:270:Wererat
+G:r:D
+I:110:20d8:10:10:10
+W:15:2:30:55
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+B:BITE:HURT:2d6
+F:FORCE_SLEEP |
+F:ONLY_GOLD | DROP_60 | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | EVIL
+F:MORTAL | BASEANGBAND
+S:1_IN_9 |
+S:BLINK | CAUSE_2 | BO_COLD | BA_POIS | S_KIN
+D:A large rat with glowing red eyes, which can also assume human form. The wererat
+D:is a disgusting creature, relishing in filth and disease.
+
+N:271:Light hound
+G:Z:o
+I:110:6d6:30:30:0
+W:15:1:600:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+B:BITE:HURT:1d6
+F:FORCE_SLEEP | DROP_CORPSE |
+F:FRIENDS |
+F:BASH_DOOR |
+F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BR_LITE
+D:A brilliant canine form whose light hurts your eyes, even at this distance.
+
+N:272:Dark hound
+G:Z:D
+I:110:6d6:30:30:0
+W:15:1:600:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+B:BITE:HURT:1d6
+F:FORCE_SLEEP | DROP_CORPSE |
+F:FRIENDS |
+F:BASH_DOOR | HURT_LITE |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_DARK
+D:A hole in the air in the shape of a huge hound. No light falls upon its
+D:form.
+
+N:273:Flying skull
+G:s:s
+I:110:10d10:30:30:20
+W:15:3:500:50
+E:0:0:0:0:1:0
+O:90:0:10:0
+B:BITE:POISON:1d3
+B:BITE:LOSE_STR:1d4
+F:UNDEAD | EVIL | IM_POIS | IM_COLD | WEIRD_MIND | NO_FEAR | CAN_FLY |
+F:NO_CONF | NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD |
+F:BASEANGBAND | NO_CUT
+D:A pack of skulls animated by necromantic spells.
+
+N:274:Mi-Go
+G:I:R
+I:120:13d8:20:30:20
+W:15:2:800:80
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:POISON:1d4
+B:BITE:LOSE_STR:1d2
+F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL |
+F:NO_SLEEP | NO_CONF | CAN_FLY | DROP_SKELETON | CTHANGBAND
+S:1_IN_6
+S:CONF | S_MONSTER | S_DEMON
+D:"They were pinkish things about five feet long; with crustaceous
+D:bodies bearing vast pairs of dorsal fins or membranous wings and
+D:several sets of articulate limbs, and with a sort of convoluted
+D:ellipsoid, covered with multitudes of very short antenna, where
+D:a head would ordinarily be..."
+
+N:275:Giant tarantula
+G:S:o
+I:120:10d15:8:32:80
+W:15:3:1100:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d6
+B:BITE:POISON:1d6
+B:BITE:POISON:1d6
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | SPIDER | IM_POIS | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:A giant spider with hairy black and red legs.
+
+N:276:Giant clear centipede
+G:c:B
+I:110:5d8:12:30:30
+W:15:2:400:30
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d4
+B:STING:HURT:2d4
+F:ATTR_CLEAR |
+F:INVISIBLE | WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:It is about four feet long and carnivorous.
+
+N:277:Mirkwood spider
+G:S:G
+I:120:9d8:15:25:80
+W:15:2:1200:25
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d8
+B:BITE:POISON:1d6
+B:BITE:POISON:1d6
+F:FRIENDS | WILD_TOO | WILD_WOOD |
+F:WEIRD_MIND | BASH_DOOR | HURT_LITE |
+F:ANIMAL | SPIDER | EVIL | IM_POIS | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:A strong and powerful spider from Mirkwood forest. Cunning and evil, it
+D:seeks to taste your juicy insides.
+
+N:278:Frost giant
+G:P:w
+I:110:32d15:20:50:50
+W:28:1:4000:180
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:COLD:5d8
+B:HIT:COLD:5d8
+F:DROP_60 | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | GIANT | MALE | AURA_COLD | SUSCEP_FIRE |
+F:IM_COLD | BASEANGBAND | HAS_LITE | MORTAL
+D:A twelve foot tall giant covered in furs.
+
+N:279:Griffon
+G:H:u
+I:110:30d8:12:15:10
+W:15:1:2500:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:HIT:HURT:3d4
+B:BITE:HURT:2d6
+F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | WILD_GRASS |
+F:ANIMAL | DROP_CORPSE | MORTAL | BASEANGBAND
+D:It is half lion, half eagle. It flies menacingly towards you.
+
+N:280:Homunculus
+G:u:y
+I:110:8d8:20:32:30
+W:15:3:100:40
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:PARALYZE:1d2
+B:HIT:HURT:1d10
+F:OPEN_DOOR | BASH_DOOR | NONLIVING | CAN_FLY |
+F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND | HAS_LITE
+D:It is a small demonic spirit full of malevolence.
+
+N:281:Gnome mage
+G:h:R
+I:110:7d8:20:20:20
+W:15:2:900:40
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:HIT:HURT:1d5
+F:MALE |
+F:FORCE_SLEEP | FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BLINK | DARKNESS | BO_COLD |
+S:S_MONSTER
+D:A mage of short stature.
+
+N:282:Clear hound
+G:Z:B
+I:110:6d6:30:30:0
+W:15:1:600:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d6
+B:CLAW:HURT:1d6
+B:BITE:HURT:1d8
+F:ATTR_CLEAR |
+F:FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:INVISIBLE | BASH_DOOR |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A faint sense of motion in the air, hound shaped, stands before you.
+
+N:283:Umber hulk
+G:X:U
+I:110:20d10:20:50:10
+W:16:1:5000:75
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:GAZE:CONFUSE
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:BITE:HURT:2d6
+F:EMPTY_MIND | COLD_BLOOD |
+F:BASH_DOOR | KILL_WALL | DROP_SKELETON |
+F:ANIMAL | EVIL |
+F:IM_POIS |
+F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:This bizarre creature has glaring eyes and large mandibles capable of
+D:slicing through rock.
+
+N:284:Rust monster
+G:q:o
+I:110:20d15:12:55:10
+W:16:2:900:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+F:STUPID | WEIRD_MIND | KILL_ITEM |
+F:IM_ACID | IM_POIS | DROP_CORPSE |
+F:NO_CONF |
+F:MORTAL | BASEANGBAND
+D:It is a weird, small animal with two antennae popping forth from
+D:its forehead. It looks hungry.
+
+N:285:Ogrillon
+G:O:W
+I:110:22d9:20:33:30
+W:16:2:2400:75
+E:1:1:1:2:1:1
+O:20:70:0:10
+B:HIT:HURT:2d10
+B:HIT:HURT:2d10
+F:FRIENDS | DROP_60 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | ORC |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:An unholy hybrid of ogre and orc.
+
+N:286:Gelatinous cube
+G:j:G
+I:110:36d10:12:18:1
+W:16:4:40000:80
+E:0:0:0:0:0:0
+O:40:30:20:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+F:FORCE_MAXHP |
+F:DROP_1D2 | DROP_4D2 |
+F:STUPID | EMPTY_MIND | COLD_BLOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange, vast gelatinous structure that assumes cubic proportions
+D:as it lines all four walls of the corridors it patrols. Through its
+D:transparent jelly structure you can see treasures it has engulfed, and a
+D:few corpses as well.
+
+N:287:Giant green dragon fly
+G:F:G
+I:110:3d8:12:20:50
+W:16:2:150:65
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d6
+F:FORCE_SLEEP | RAND_50 | RAND_25 | WILD_TOO | WILD_SWAMP |
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY |
+F:ANIMAL | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_POIS
+D:A vast, foul-smelling dragonfly.
+
+N:288:Fire giant
+G:P:r
+I:110:34d16:20:60:50
+W:30:1:5000:220
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:FIRE:6d8
+B:HIT:FIRE:6d8
+F:DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_VOLCANO | SUSCEP_COLD |
+F:EVIL | GIANT | MALE | AURA_FIRE | DROP_SKELETON | DROP_CORPSE |
+F:IM_FIRE | BASEANGBAND | HAS_LITE | MORTAL
+D:A glowing fourteen foot tall giant. Flames drip from its red skin.
+
+N:289:Hummerhorn
+G:I:y
+I:120:2d2:8:14:10
+W:16:4:100:4
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:CONFUSE:2d2
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:WEIRD_MIND | ANIMAL | BASEANGBAND
+S:MULTIPLY
+D:A giant buzzing wasp, its stinger drips venom.
+
+N:290:Lizard man
+G:h:G
+I:110:16d10:20:40:20
+W:16:3:1300:55
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:4d4
+B:HIT:HURT:4d4
+F:MALE | CAN_SWIM | IM_ACID |
+F:FRIENDS | DROP_60 | WILD_TOO | WILD_SHORE |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON
+F:EVIL
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:Intelligent lizard beings from the depths.
+
+N:291:Ulfast, Son of Ulfang
+G:p:U
+I:110:37d10:20:40:40
+W:16:3:1700:200
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:UNIQUE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:MALE |
+F:FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:A short and swarthy Easterling.
+
+N:292:Crebain
+G:B:D
+I:120:3d5:40:12:0
+W:16:4:500:20
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+F:ANIMAL | EVIL | MORTAL | FRIENDS | BASEANGBAND | DROP_CORPSE | HAS_EGG |
+F:WILD_TOO | WILD_WASTE | WILD_MOUNTAIN | WILD_WOOD | WILD_VOLCANO |
+F:WILD_GRASS | WILD_SWAMP | WILD_SHORE | WILD_OCEAN | CAN_FLY
+S:1_IN_8 | SHRIEK
+D:A type of crow, specially bred by the forces of evil as spies; their
+D:rudimentary intelligence guided by an evil mind has tracked you down,
+D:and now they seek to alert other evil creatures to your presence.
+
+N:293:Berserker
+G:p:u
+I:120:60d25:20:80:10
+W:45:2:2300:2500
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:7d7
+B:HIT:HURT:7d7
+B:HIT:HURT:7d7
+F:MALE | NO_FEAR | NO_STUN | BASH_DOOR | KILL_BODY | FORCE_MAXHP |
+F:DROP_SKELETON | DROP_CORPSE
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 | HASTE | SCARE
+D:Even the strongest of normal human warriors fears the Berserker - the one who
+D:can drive himself into such a terrible battle-frenzy that he can survive blows
+D:which should kill him, and still apparently feel no pain. He tramples weaker
+D:creatures underfoot in his eagerness to get to his real enemy, and his
+D:battle-cry strikes terror into his foes.
+
+N:294:Quasit
+G:u:o
+I:110:6d8:20:30:20
+W:16:2:500:50
+E:1:1:1:2:1:1
+O:0:50:30:10
+B:BITE:LOSE_DEX:1d6
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+F:FORCE_SLEEP | CAN_FLY |
+F:RAND_25 |
+F:ONLY_ITEM | DROP_1D2 |
+F:SMART | INVISIBLE | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | NONLIVING | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE
+D:The chaotic evil master's favourite pet.
+
+N:295:Sphinx
+G:H:o
+I:110:60d5:20:60:20
+W:17:2:6000:80
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+F:FORCE_SLEEP |
+F:ONLY_GOLD | DROP_1D2 | CAN_FLY | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_11 |
+S:SCARE | CONF
+D:It will eat you if you cannot answer its riddle.
+
+N:296:Imp
+G:u:g
+I:110:6d8:20:30:20
+W:17:2:400:55
+E:0:1:1:0:1:0
+O:30:20:50:0
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+F:FORCE_SLEEP | CAN_FLY |
+F:RAND_25 |
+F:ONLY_ITEM | DROP_1D2 |
+F:SMART | INVISIBLE | COLD_BLOOD | BASH_DOOR |
+F:EVIL | DEMON | IM_FIRE | RES_TELE | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:BLINK | TPORT | TELE_TO | TELE_LEVEL | BLIND | CONF | SCARE | BO_FIRE
+D:The lawful evil master's favourite pet.
+
+N:297:Forest troll
+G:T:g
+I:110:20d10:20:50:40
+W:17:1:3000:70
+E:1:1:1:2:1:1
+O:30:70:0:0
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+B:BITE:HURT:1d6
+F:MALE |
+F:FRIENDS | DROP_60 | WILD_TOO | WILD_WOOD | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE |
+F:EVIL | TROLL | HURT_LITE | BASEANGBAND
+D:He is green-skinned and ugly.
+
+
+N:298:Freezing sphere
+G:*:w
+I:120:6d6:100:30:0
+W:17:1:0:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:COLD:8d8
+F:FORCE_SLEEP | CAN_FLY | SUSCEP_FIRE | RAND_50 | RAND_25 |
+F:EMPTY_MIND | AURA_COLD |
+F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+D:A semi-sentient snowball, hurling itself at targets at random.
+
+N:299:Jumping fireball
+G:*:r
+I:120:6d6:100:30:0
+W:17:1:0:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:FIRE:8d8
+F:FORCE_SLEEP | CAN_FLY | SUSCEP_COLD |
+F:EMPTY_MIND | AURA_FIRE | RAND_50 | RAND_25 |
+F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+D:A semi-sentient fireball that moves around randomly.
+
+N:300:Ball lightning
+G:*:B
+I:120:6d6:100:30:0
+W:17:1:0:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:ELEC:8d8
+F:FORCE_SLEEP | CAN_FLY | RAND_25 | RAND_50 |
+F:EMPTY_MIND | AURA_ELEC |
+F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE |NO_CUT
+D:A crackling ball of energy, zooming about seemingly at random.
+
+N:301:2-headed hydra
+G:M:u
+I:110:100d3:20:60:20
+W:17:2:4000:80
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:ONLY_GOLD | DROP_1D2 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | HAS_EGG | IMPRESED |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_11 |
+S:SCARE
+D:A strange reptilian creature with two heads, guarding its hoard.
+
+N:302:Swamp thing
+G:H:g
+I:110:8d12:20:60:30
+W:17:2:2000:80
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:TERRIFY:2d5
+B:CLAW:TERRIFY:5d2
+F:CAN_SWIM | OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_SWAMP
+F:MORTAL | BASEANGBAND
+D:A creature that was once human, but is now as green as moss.
+
+N:303:Water spirit
+G:E:b
+I:120:9d8:12:28:40
+W:17:2:0:58
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:RAND_25 |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
+F:IM_POIS | IM_ACID | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A whirlpool of sentient liquid.
+
+N:304:Giant red scorpion
+G:S:r
+I:110:11d8:12:44:20
+W:17:1:1000:62
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d4
+B:STING:LOSE_STR:1d7
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:It is fast and poisonous.
+
+N:305:Earth spirit
+G:E:u
+I:120:13d8:10:40:50
+W:17:2:0:64
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:RAND_25 |
+F:EMPTY_MIND | COLD_BLOOD |
+F:PASS_WALL | CAN_FLY |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A whirling form of sentient rock.
+
+N:306:Fire spirit
+G:E:r
+I:120:10d9:16:30:20
+W:18:2:0:75
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:FIRE:2d6
+B:HIT:FIRE:2d6
+F:RAND_25 |
+F:EMPTY_MIND | BASH_DOOR | CAN_FLY | SUSCEP_COLD |
+F:IM_FIRE | IM_POIS | WILD_TOO | WILD_VOLCANO |
+F:NO_CONF | NO_SLEEP | NO_FEAR | AURA_FIRE | BASEANGBAND | HAS_LITE | NO_CUT
+D:A whirlwind of sentient flame.
+
+N:307:Fire hound
+G:Z:r
+I:110:10d6:30:30:0
+W:18:1:600:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:FIRE:2d6
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR | SUSCEP_COLD |
+F:ANIMAL | IM_FIRE | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:BR_FIRE
+D:Flames lick at its feet and its tongue is a blade of fire. You can feel a
+D:furnace heat radiating from the creature.
+
+N:308:Cold hound
+G:Z:w
+I:110:10d6:30:30:0
+W:18:1:600:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:COLD:2d6
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | IM_COLD | SUSCEP_FIRE |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_COLD
+D:A hound as tall as a man, this creature appears to be composed of angular
+D:planes of ice. Cold radiates from it and freezes your breath in the air.
+
+N:309:Energy hound
+G:Z:b
+I:110:10d6:30:30:0
+W:18:1:600:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:ELEC:2d6
+F:FORCE_SLEEP |
+F:FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR |
+F:ANIMAL | IM_ELEC |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:BR_ELEC
+D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting
+D:your fingers as energy builds up in the air around you.
+
+N:310:Lesser Mimic
+G:m:y
+I:110:10d10:25:30:250
+W:18:3:100:60
+E:0:0:0:0:0:0
+O:10:10:10:10
+B:HIT:POISON:3d4
+B:HIT:HURT:2d3
+B:HIT:HURT:2d3
+F:MIMIC |
+F:FORCE_SLEEP | NEVER_MOVE | SUSCEP_COLD |
+F:EMPTY_MIND | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD
+D:A strange creature that disguises itself as some object to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+N:311:Door mimic
+G:+:U
+I:110:10d10:25:30:0
+W:18:6:100:70
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:POISON:3d4
+B:HIT:CONFUSE:2d3
+B:HIT:PARALYZE:2d3
+F:CHAR_MULTI |
+F:FORCE_SLEEP | NEVER_MOVE |
+F:EMPTY_MIND | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD
+D:A strange creature that disguises itself as a door to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+N:312:Blink dog
+G:C:B
+I:120:8d8:20:20:10
+W:18:2:400:50
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d8
+F:RAND_25 | FRIENDS | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | RES_TELE | MORTAL | BASEANGBAND
+S:1_IN_4 | BLINK | TELE_TO
+D:A strange magical member of the canine race, its form seems to shimmer and
+D:fade in front of your very eyes.
+
+N:313:Uruk
+G:o:B
+I:110:8d10:20:50:20
+W:16:1:2300:60
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:MALE |
+F:FORCE_MAXHP | FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:ARROW_2
+D:It is a cunning orc of power, as tall as a man, and stronger. It fears
+D:little.
+
+N:314:Shagrat, the Orc Captain
+G:o:g
+I:110:42d10:20:60:20
+W:19:2:2600:400
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:3d9
+B:HIT:HURT:3d9
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | SPECIAL_GENE
+F:ESCORT | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is an orc of power and great cunning, leader of the garrison at Cirith Ungol.
+
+N:315:Gorbag, the Orc Captain
+G:o:g
+I:110:42d10:20:60:20
+W:19:2:2600:400
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:3d9
+B:HIT:HURT:3d9
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP |
+F:ESCORT | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is an orc of power and great cunning, leader of the garrison at Minas Morgul.
+
+N:316:Shambling mound
+G:,:g
+I:110:20d6:20:16:40
+W:18:2:3000:75
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:ONLY_GOLD | DROP_90 | WILD_TOO | WILD_SWAMP |
+F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:SHRIEK
+D:A pile of rotting vegetation that slides towards you with a disgusting
+D:stench, waking all it nears.
+
+N:317:Giant Venus Flytrap
+G:#:g
+I:120:10d10:20:5:0
+W:15:5:200:30
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:PARALYZE:3d3
+B:HIT:PARALYZE:3d3
+B:HIT:PARALYZE:3d3
+F:NEVER_MOVE | EMPTY_MIND | STUPID | CHAR_CLEAR | CHAR_MULTI |
+F:WILD_ONLY | WILD_WOOD | WILD_SWAMP | ANIMAL | SUSCEP_FIRE | NO_CUT
+D:A carnivorous plant that is difficult to detect, until it suddenly snaps shut
+D:around its prey and releases paralysing enzymes to stop its struggles.
+
+N:318:Chaos beastman
+G:H:u
+I:110:20d8:20:50:30
+W:18:2:2300:75
+E:0:0:0:0:0:0
+O:25:45:20:0
+B:HIT:CONFUSE:3d5
+B:HIT:EXP_20:3d5
+F:DROP_1D2
+F:OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP | DROP_CORPSE
+F:EVIL | IM_POIS | IM_FIRE | ATTR_ANY | ATTR_MULTI
+F:MORTAL | ZANGBAND
+S:1_IN_8
+S:MISSILE | BO_FIRE | CONF | TPORT
+D:A truly loathsome thing, twisted by chaos, it is a mixture
+D:of several different kinds of creature.
+
+N:319:Daemonette of Slaanesh
+G:u:R
+I:120:12d8:20:50:30
+W:18:2:2000:75
+E:1:1:1:0:1:1
+O:30:0:30:40
+B:CLAW:CONFUSE:3d5
+B:CLAW:CONFUSE:3d5
+F:FORCE_MAXHP | DROP_60 | FEMALE |
+F:OPEN_DOOR | BASH_DOOR | IM_COLD | NO_CONF | NO_SLEEP |
+F:EVIL | DEMON | IM_POIS | IM_FIRE | ZANGBAND
+S:1_IN_8
+S:SCARE | S_DEMON | CAUSE_2 | CONF | BO_FIRE | BO_COLD
+D:It is minor female demon, vaguely human-like, but with crab-like
+D:pincers instead of hands. She wears a rather indecent skimpy
+D:leather bikini, moves quickly and casts deadly spells!
+
+N:320:Giant bronze dragon fly
+G:F:U
+I:120:3d8:12:20:50
+W:18:2:150:80
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:CONFUSE:1d6
+F:FORCE_SLEEP | RAND_50 | RAND_25 | CAN_FLY |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_CONF
+D:This vast gleaming bronze fly has wings which beat mesmerically fast.
+
+N:321:Stone giant
+G:P:W
+I:110:35d18:20:75:50
+W:33:1:7000:250
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+F:DROP_60 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | GIANT | MALE | WILD_TOO | WILD_MOUNTAIN | BASEANGBAND | HAS_LITE
+D:It is eighteen feet tall and looking at you.
+
+N:322:Giant black dragon fly
+G:F:s
+I:120:3d8:12:20:50
+W:20:2:150:70
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:ACID:1d6
+F:FORCE_SLEEP | RAND_50 | RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY | WILD_TOO | WILD_SWAMP |
+F:ANIMAL | IM_ACID |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_ACID
+D:The size of a large bird, this fly drips caustic acid.
+
+N:323:Stone golem
+G:g:W
+I:100:28d8:12:75:10
+W:19:2:3500:100
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:COLD_BLOOD | EMPTY_MIND | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+D:It is a massive animated statue.
+
+N:324:Red mold
+G:m:r
+I:110:17d8:2:16:70
+W:19:1:40:64
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:FIRE:4d4
+F:NEVER_MOVE | SUSCEP_COLD |
+F:STUPID | EMPTY_MIND |
+F:IM_FIRE | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange red growth on the dungeon floor; it seems to burn with
+D:flame.
+
+N:325:Giant gold dragon fly
+G:F:y
+I:120:3d8:12:20:50
+W:22:2:150:75
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:FORCE_SLEEP |
+F:RAND_50 | RAND_25 | WILD_TOO | WILD_MOUNTAIN |
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | IM_FIRE | CAN_FLY |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_SOUN
+D:Large beating wings support this dazzling insect. A loud buzzing noise
+D:pervades the air.
+
+N:326:Stunwall
+G:#:W
+I:110:4d8:45:25:0
+W:18:5:1000:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:PARALYZE:10d1
+B:TOUCH:PARALYZE:10d1
+F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR |
+F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | CHAR_MULTI |
+F:EMPTY_MIND | HURT_ROCK | ZANGBAND | NO_CUT
+D:A sentient section of wall.
+
+N:327:Ghast
+G:z:u
+I:120:30d10:40:40:20
+W:30:1:1500:130
+E:1:1:1:2:1:1
+O:20:35:25:10
+B:CLAW:PARALYZE:2d4
+B:CLAW:PARALYZE:2d4
+B:BITE:LOSE_CON:2d4
+B:BITE:LOSE_CHR:2d4
+F:DROP_60 | OPEN_DOOR | BASH_DOOR | ESCORT |
+F:NO_SLEEP | NO_CONF | UNDEAD | EVIL | IM_POIS | IM_COLD |
+F:COLD_BLOOD | HURT_LITE | CAN_SWIM | BASEANGBAND | NO_CUT
+D:This vile abomination is a relative of ghouls, and often leads packs
+D:of them. It smells foul, and its bite carries a rotting disease.
+
+N:328:Neekerbreeker
+G:I:D
+I:120:3d2:8:18:10
+W:19:4:100:4
+B:BITE:POISON:2d2
+F:RAND_50 | RAND_25 | CAN_FLY | WILD_SWAMP | WILD_TOO |
+F:WEIRD_MIND | ANIMAL | EVIL | BASEANGBAND
+S:MULTIPLY |
+S:1_IN_12 |
+S:SHRIEK
+D:Believed to be an evil relative of the cricket, this creature gets its name
+D:from its incessant squeaking, which can best be described as "neek-breek,
+D:neek-breek". The noise can drive people frantic, and worse still, can be
+D:heard for quite some distance, alerting other monsters to your presence.
+
+N:329:Huorn
+G:#:g
+I:110:50d10:40:45:20
+W:19:1:4000:75
+E:0:0:0:0:0:0
+O:30:30:30:5
+B:CRUSH:HURT:3d6
+B:CRUSH:HURT:3d6
+B:CRUSH:HURT:3d6
+B:CRUSH:HURT:3d6
+F:DROP_60 | NO_SLEEP | NO_CONF | ANIMAL | WEIRD_MIND | SUSCEP_FIRE |
+F:RES_WATE | IM_COLD | NEVER_MOVE | WILD_ONLY | WILD_WOOD |
+F:BASEANGBAND | NO_CUT
+S:1_IN_9
+S:BLINK | TELE_TO
+D:A very strong near-sentient tree, which has become hostile to other living things.
+
+N:330:Bolg, Son of Azog
+G:o:v
+I:120:52d10:20:50:20
+W:20:4:2300:800
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:3d7
+B:HIT:HURT:3d7
+B:HIT:HURT:3d7
+B:HIT:HURT:3d7
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | SPECIAL_GENE |
+F:ESCORT | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A large and powerful orc, he looks just like his father. He is tall and
+D:fast, but fortunately blessed with orcish brains.
+
+N:331:Phase spider
+G:S:B
+I:120:6d8:15:25:80
+W:20:2:500:60
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d8
+B:BITE:POISON:1d6
+B:BITE:POISON:1d6
+F:FRIENDS | WILD_TOO | WILD_WOOD | DROP_SKELETON |
+F:WEIRD_MIND | BASH_DOOR | CAN_SWIM |
+F:ANIMAL | SPIDER | IM_POIS | RES_TELE |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BLINK | TELE_TO
+D:A spider that never seems quite there. Everywhere you look it is just
+D:half-seen in the corner of one eye.
+
+N:332:Lizard king
+G:h:g
+I:120:18d11:20:40:20
+W:20:3:1600:150
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:WAIL:TERRIFY
+F:MALE | CAN_SWIM | IM_ACID | IM_POIS | WILD_SHORE |
+F:DROP_60 | DROP_1D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | FORCE_MAXHP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A lizardman leader.
+
+N:333:Landmine
+G:.:w
+I:110:6d6:30:25:10
+W:20:5:300:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:HURT:25d2
+F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI |
+F:NEVER_MOVE | FORCE_MAXHP |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT
+D:It was left here to be used against intruders.
+
+N:334:Wyvern
+G:d:g
+I:120:100d5:20:65:20
+W:22:2:4500:250
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+B:STING:POISON:1d6
+F:FORCE_SLEEP |
+F:ONLY_GOLD | DROP_2D2 | IM_POIS | CAN_FLY | HAS_EGG |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE |
+F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_SKELETON |
+F:ANIMAL | EVIL | DRAGON | BASEANGBAND | ATTR_MULTI
+D:A fast-moving and deadly draconian animal. Beware its poisonous sting!
+
+N:335:Great eagle
+G:B:u
+I:120:100d5:20:65:20
+W:20:2:1000:150
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:6d3
+B:CLAW:HURT:6d3
+B:BITE:HURT:3d6
+F:CAN_FLY |
+F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | WILD_WASTE | WILD_WOOD |
+F:ANIMAL | GOOD | DROP_CORPSE | BASEANGBAND | HAS_EGG
+D:Greater and more intelligent than most of its kind, this great eagle is
+D:a messenger between the forces of good.
+
+N:336:Livingstone
+G:#:W
+I:110:6d8:45:28:20
+W:20:4:1000:56
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d5
+B:HIT:HURT:2d5
+F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR |
+F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | CHAR_MULTI | HURT_ROCK |
+F:BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:A sentient section of wall.
+
+N:337:Earth hound
+G:Z:u
+I:110:15d8:30:30:0
+W:20:1:600:200
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d8
+B:BITE:HURT:1d8
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP |
+F:FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR |
+F:ANIMAL | MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_10 |
+S:BR_SHAR
+D:A beautiful crystalline shape does not disguise the danger this hound
+D:clearly presents. Your flesh tingles as it approaches.
+
+N:338:Air hound
+G:Z:g
+I:110:15d8:30:30:0
+W:20:1:600:200
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d8
+B:BITE:POISON:1d8
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP |
+F:FRIENDS | CAN_FLY |
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_POIS
+D:Swirling vapours surround this beast as it floats towards you, seemingly
+D:walking on air. Noxious gases sting your throat.
+
+N:339:Sabre-tooth tiger
+G:f:y
+I:120:20d14:40:50:0
+W:20:2:1800:120
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d10
+B:CLAW:HURT:1d10
+B:BITE:HURT:1d10
+B:BITE:HURT:1d10
+F:BASH_DOOR | WILD_WOOD | WILD_TOO | WILD_GRASS |
+F:ANIMAL | DROP_SKELETON | DROP_CORPSE
+F:MORTAL | BASEANGBAND
+D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate
+D:even the strongest armour.
+
+N:340:Acid hound
+G:Z:s
+I:110:15d8:30:30:0
+W:20:1:600:200
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:ACID:1d8
+B:BITE:ACID:1d8
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR | CAN_SWIM | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | IM_ACID | MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BR_ACID
+D:Footprints are burned in the ground behind this hound as it pads
+D:around the dungeon. An acrid smell of acid rises from the dog's pelt.
+
+N:341:Chimaera
+G:H:r
+I:110:20d15:12:15:10
+W:20:2:1600:200
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BUTT:HURT:2d8
+B:BITE:HURT:2d10
+B:BITE:FIRE:2d6
+F:FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD |
+F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN |
+F:IM_FIRE | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_10 |
+S:BR_FIRE
+D:It is a strange concoction of goat, lion and dragon, with the heads of all
+D:three beasts.
+
+N:342:Quylthulg
+G:Q:y
+I:110:6d8:10:1:0
+W:20:1:3000:250
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW
+F:EMPTY_MIND | INVISIBLE | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_4 |
+S:BLINK |
+S:S_MONSTER
+D:It is a strange pulsing mound of flesh.
+
+N:343:Sasquatch
+G:Y:W
+I:120:20d19:15:40:10
+W:20:3:3500:180
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:1d10
+B:CLAW:HURT:1d10
+B:BITE:HURT:2d8
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | WILD_WASTE |
+F:ANIMAL | IM_COLD | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A tall shaggy, furry humanoid, it could call the yeti brother.
+
+N:344:Weir
+G:C:W
+I:110:10d12:15:30:40
+W:20:2:2010:150
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BITE:HURT:1d8
+B:BITE:HURT:1d8
+F:RAND_25 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | EVIL | FRIENDS |
+F:MORTAL | ZANGBAND
+D:It is a tracker; half human, half beast.
+
+N:345:Ranger
+G:p:W
+I:110:15d11:20:40:40
+W:20:1:1700:55
+E:1:1:1:2:1:1
+O:20:50:20:0
+B:HIT:HURT:5d4
+B:HIT:HURT:5d4
+F:MALE |
+F:DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:DROP_SKELETON | DROP_CORPSE | BASEANGBAND | MORTAL | HAS_LITE
+S:1_IN_4 |
+S:ARROW_2 | MISSILE | BO_COLD | BO_ELEC | BLINK | S_ANIMAL
+D:A warrior who is at one with nature. A master of both bow and sword, with
+D:minor spellcasting skills.
+
+N:346:Paladin
+G:p:w
+I:110:15d11:20:40:40
+W:20:1:1700:55
+E:1:1:1:2:1:1
+O:20:60:0:10
+B:HIT:HURT:4d5
+B:HIT:HURT:4d5
+F:MALE | GOOD | DROP_SKELETON | DROP_CORPSE |
+F:DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:BASEANGBAND | MORTAL | HAS_LITE
+S:1_IN_4 |
+S:HEAL | CAUSE_2 | SLOW | SCARE | BLIND
+D:A warrior for a holy cause. Unfortunately, his god is not yours, and there is
+D:rivalry even between the various gods of Good, so he is your enemy.
+
+N:347:Werewolf
+G:C:D
+I:110:20d22:15:30:70
+W:20:2:900:150
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d10
+F:RAND_25 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON |
+F:ANIMAL | EVIL | MORTAL | BASEANGBAND
+D:It is a huge wolf with eyes that glow with manly intelligence.
+
+N:348:Dark elven lord
+G:h:s
+I:120:18d15:20:40:30
+W:20:2:1400:500
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d5
+F:MALE | FORCE_SLEEP |
+F:ONLY_ITEM | DROP_2D2 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:HASTE | BLIND | CONF | DARKNESS | BO_FIRE | BO_COLD | MISSILE
+D:A dark elven figure in armour and radiating evil power.
+
+N:349:Cloud giant
+G:P:b
+I:110:35d20:20:60:50
+W:36:1:9000:500
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:ELEC:8d8
+B:HIT:ELEC:8d8
+F:DROP_90 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | GIANT | IM_ELEC | MALE | BASEANGBAND | HAS_LITE
+D:It is a twenty foot tall giant wreathed in clouds.
+
+N:350:Ugluk, the Uruk
+G:o:v
+I:110:72d10:20:95:20
+W:21:3:2400:600
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ESCORT |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_FIRE | IM_COLD | IM_POIS
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A strong and cunning orc warrior, the commander of Saruman's orcish horde.
+
+N:351:Blue dragon bat
+G:b:b
+I:130:4d4:12:26:50
+W:21:1:100:54
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:ELEC:1d3
+F:FORCE_SLEEP |
+F:RAND_50 |
+F:BASH_DOOR | CAN_FLY |
+F:ANIMAL | IM_ELEC | AI_ANNOY
+F:MORTAL | BASEANGBAND
+S:1_IN_4 |
+S:BR_ELEC
+D:It is a glowing blue bat with a sharp tail.
+
+N:352:Mimic
+G:m:y
+I:110:10d14:30:40:0
+W:21:3:100:70
+E:0:0:0:0:0:0
+O:20:20:20:20
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+B:HIT:HURT:2d3
+B:HIT:HURT:2d3
+F:MIMIC |
+F:FORCE_SLEEP | NEVER_MOVE |
+F:EMPTY_MIND | COLD_BLOOD | SUSCEP_FIRE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BLIND | CONF | SCARE | CAUSE_2 | BO_FIRE |
+S:S_MONSTER
+D:A strange creature that disguises itself as an object to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+N:353:Ultimate Mimic
+G:m:y
+I:110:15d40:30:40:0
+W:35:4:100:250
+E:0:0:0:0:0:0
+O:25:25:25:25
+B:BITE:POISON:4d4
+B:BITE:POISON:4d4
+B:BUTT:CONFUSE:4d4
+B:SPIT:BLIND:4d4
+F:MIMIC |
+F:FORCE_SLEEP | NEVER_MOVE |
+F:EMPTY_MIND | COLD_BLOOD
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BLIND | CONF | SCARE | CAUSE_2 | BA_POIS |
+S:S_MONSTER
+D:A strange creature that disguises itself as an object to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+
+N:354:Fire vortex
+G:v:r
+I:110:9d9:100:30:0
+W:21:1:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:FIRE:3d3
+F:FORCE_SLEEP | RAND_50 | CAN_FLY | WILD_VOLCANO | WILD_TOO | SUSCEP_COLD |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_FIRE |
+F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | HAS_LITE
+F:NO_CUT
+S:1_IN_6 |
+S:BR_FIRE
+D:A whirling maelstrom of fire.
+
+N:355:Acid vortex
+G:v:s
+I:110:9d9:100:30:0
+W:21:1:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:ACID:3d3
+F:FORCE_SLEEP | RAND_50 |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
+F:IM_ACID | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_ACID
+D:A caustic spinning whirlpool of foaming, steaming water.
+
+N:356:Lugdush, the Uruk
+G:o:v
+I:110:66d10:20:90:20
+W:21:4:2500:550
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ESCORT |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A large and powerful orc, captain of one of Saruman's orcish regiments.
+
+N:357:Arch-vile
+G:u:W
+I:130:11d11:100:30:0
+W:21:1:100:300
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:3d9
+B:CLAW:HURT:3d9
+F:RAND_50 | EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | COLD_BLOOD |
+F:IM_FIRE | RES_NETH | NO_CONF | NO_SLEEP | NONLIVING | NO_STUN |
+F:ZANGBAND
+S:1_IN_3 |
+S:BA_FIRE | ANIM_DEAD
+D:A pale, corpse-like lesser demon, who moves very fast and spawns evil
+D:everywhere.
+
+N:358:Cold vortex
+G:v:w
+I:110:9d9:100:30:0
+W:21:1:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:COLD:3d3
+F:FORCE_SLEEP | RAND_50 | AURA_COLD | COLD_BLOOD | SUSCEP_FIRE |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
+F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_COLD
+D:A twisting whirlpool of frost.
+
+N:359:Energy vortex
+G:v:b
+I:110:9d9:100:30:0
+W:21:1:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:ELEC:3d3
+F:FORCE_SLEEP | RAND_50 | CAN_FLY | HAS_LITE |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_ELEC |
+F:IM_ELEC | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_ELEC
+D:A shimmering tornado of air, sparks crackle along its length.
+
+N:360:Globefish
+G:~:w
+I:110:10d10:20:30:30
+W:21:1:600:111
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:POISON:10d5
+B:BITE:POISON:10d5
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | AQUATIC |
+F:IM_POIS | NO_STUN | WILD_TOO | COLD_BLOOD |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_8 |
+S:BR_POIS
+D:This fish is among the most poisonous creatures there are.
+
+N:361:Giant firefly
+G:I:r
+I:120:3d2:8:18:10
+W:24:4:100:4
+B:BITE:BLIND:1d2
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:WEIRD_MIND | ANIMAL | BASEANGBAND
+S:MULTIPLY
+D:Clouds of these monsters light up the dungeon - so brightly that you can
+D:barely see through them.
+
+N:362:Mummified orc
+G:z:w
+I:110:15d8:20:28:75
+W:21:1:1700:56
+E:1:1:1:2:1:1
+O:10:70:0:10
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:DROP_90 |
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is an orcish figure covered in wrappings.
+
+N:363:Wolf chieftain
+G:C:D
+I:120:22d22:20:20:5
+W:26:5:1000:120
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d10
+B:WAIL:TERRIFY
+F:ESCORTS | FORCE_MAXHP | IM_COLD | IM_ACID |
+F:SMART | ESCORT | ANIMAL | EVIL | MORTAL | BASEANGBAND |
+F:OPEN_DOOR | BASH_DOOR | NO_FEAR | MALE
+S:1_IN_8 | DARKNESS
+D:A great wolf-chieftain whose pack is in the service of the Dark Lord,
+D:and whose howls strike fear into even the boldest heart.
+
+N:364:Serpent man
+G:J:G
+I:120:15d10:20:40:20
+W:22:3:900:75
+E:1:1:1:2:1:1
+O:25:20:25:20
+B:BITE:POISON:5d5
+B:BITE:POISON:5d5
+F:MALE | CAN_SWIM | IM_POIS | IM_ACID |
+F:DROP_60 | DROP_2D2 | FRIENDS | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | EVIL | MORTAL | ZANGBAND
+S:1_IN_8
+S:BA_POIS | S_MONSTER | SCARE | HOLD
+D:"They walked lithely and sinuously erect on pre-mammalian
+D:members, their pied and hairless bodies bending with great
+D:suppleness. There was a loud hissing of formulae as they
+D:went to and fro."
+
+N:365:Vampiric mist
+G:#:D
+I:110:10d8:12:55:30
+W:22:1:0:40
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:EXP_20:1d6
+B:ENGULF:EXP_20:1d6
+F:RAND_25 | SUSCEP_ELEC | UNDEAD |
+F:IM_COLD | IM_POIS | IM_ACID | RES_NETH | WILD_TOO | WILD_SWAMP |
+F:EVIL | EMPTY_MIND | COLD_BLOOD | FRIENDS | BASEANGBAND | NO_CUT
+D:A cloud of evil, sentient mist.
+
+N:366:Killer stag beetle
+G:K:g
+I:110:15d8:12:55:30
+W:22:1:500:80
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d12
+B:CLAW:HURT:1d12
+F:RAND_25 | WILD_TOO | DROP_CORPSE |
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND
+D:It is a giant beetle with vicious claws.
+
+N:367:Iron golem
+G:g:s
+I:110:80d12:12:80:10
+W:22:2:3800:160
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d12
+F:FORCE_SLEEP | SUSCEP_ACID |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:SLOW
+D:It is a massive metal statue that moves steadily towards you.
+
+N:368:Auto-roller
+G:g:s
+I:120:70d12:10:80:12
+W:22:2:0:230
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:1d8
+B:CRUSH:HURT:1d8
+B:CRUSH:HURT:1d8
+B:CRUSH:HURT:1d8
+F:FORCE_SLEEP | RES_TELE
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
+F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | JOKEANGBAND | NO_CUT
+D:It looks like a huge spiked roller, moving on its own towards you.
+
+N:369:Giant yellow scorpion
+G:S:y
+I:110:12d8:12:38:20
+W:22:1:1200:60
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d8
+B:STING:POISON:2d5
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO |
+F:ANIMAL | DROP_SKELETON |
+F:MORTAL | BASEANGBAND
+D:It is a giant scorpion with a sharp stinger.
+
+N:370:Jade monk
+G:p:G
+I:120:10d9:22:45:5
+W:23:1:1200:100
+E:1:1:1:2:1:1
+O:30:0:60:10
+B:KICK:HURT:4d1
+B:KICK:HURT:4d1
+B:HIT:HURT:4d5
+B:HIT:HURT:4d5
+F:OPEN_DOOR | BASH_DOOR | NO_FEAR | NO_CONF | NO_SLEEP |
+F:MALE | DROP_60 | DROP_1D2 | IM_FIRE | IM_COLD | IM_POIS |
+F:DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | ZANGBAND | HAS_LITE
+D:A monk trained in martial arts.
+
+N:371:Black ooze
+G:j:D
+I:90:6d8:10:6:1
+W:23:1:400:7
+E:0:0:0:0:0:0
+O:30:0:40:15
+B:TOUCH:ACID:2d6
+F:RAND_50 | DROP_60 | STUPID | EMPTY_MIND | CAN_SWIM |
+F:TAKE_ITEM | KILL_BODY | OPEN_DOOR | BASH_DOOR |
+F:IM_POIS | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:MULTIPLY
+S:1_IN_11 |
+S:DRAIN_MANA
+D:It is a strangely moving puddle.
+
+N:372:Hardened warrior
+G:p:u
+I:110:15d11:20:40:40
+W:23:1:1900:60
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d5
+B:HIT:HURT:6d5
+F:MALE |
+F:DROP_1D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:A scarred warrior who moves with confidence.
+
+N:373:Azog, King of the Uruk-Hai
+G:o:v
+I:120:94d10:20:80:20
+W:23:5:2700:1111
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:5d6
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ESCORT | ESCORTS | SPECIAL_GENE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is also known as the King of Khazad-dum. His ego is renowned to be
+D:bigger than his head.
+
+N:374:Fleshhound of Khorne
+G:C:R
+I:120:25d25:15:30:70
+W:30:3:700:150
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:4d1
+B:CLAW:HURT:4d1
+B:BITE:HURT:6d1
+B:BITE:HURT:6d1
+F:BASH_DOOR | DEMON | NO_STUN | NO_FEAR |
+F:ANIMAL | EVIL | IM_FIRE | NO_SLEEP | NO_CONF |
+F:RES_NETH | RES_NEXU | RES_DISE | RES_PLAS | ZANGBAND
+D:A revolting canine creature, a huge demon hound with a somewhat
+D:reptilian head.
+
+N:375:Dark elven warlock
+G:h:v
+I:120:7d10:20:16:20
+W:23:1:1700:75
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:MALE |
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | FRIENDS
+F:EVIL | IM_POIS | HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:CONF | MISSILE | DARKNESS | BO_MANA
+D:A dark elven mage with spells of frightening destructive power.
+
+N:376:Master rogue
+G:p:b
+I:120:15d9:20:30:40
+W:23:2:1600:110
+E:1:1:1:2:1:1
+O:80:10:10:0
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+B:HIT:EAT_GOLD:4d4
+F:MALE | DROP_SKELETON | DROP_CORPSE |
+F:DROP_2D2 | SUSCEP_ELEC |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+D:A thief of great power and shifty speed.
+
+N:377:Red dragon bat
+G:b:r
+I:130:3d8:12:28:50
+W:23:1:100:60
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:FIRE:1d3
+F:FORCE_SLEEP | RAND_50 | SUSCEP_COLD |
+F:BASH_DOOR | CAN_FLY | DROP_CORPSE | AI_ANNOY
+F:ANIMAL | IM_FIRE | BASEANGBAND
+S:1_IN_4 |
+S:BR_FIRE
+D:It is a sharp-tailed bat, wreathed in fire.
+
+N:378:Killer white beetle
+G:K:w
+I:110:18d8:14:55:30
+W:23:1:500:85
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:4d5
+F:RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_CORPSE |
+F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND
+D:It is looking for prey.
+
+N:379:Ice skeleton
+G:s:w
+I:110:16d9:20:34:60
+W:23:1:0:70
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:CLAW:COLD:2d3
+B:CLAW:COLD:2d3
+F:ONLY_ITEM | DROP_90 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a skeleton covered in frost.
+
+N:380:Angamaite of Umbar
+G:p:U
+I:110:82d10:25:80:25
+W:24:2:2400:400
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:HIT:HURT:4d7
+B:HIT:HURT:4d7
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | IM_ELEC
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:SLOW | FORGET
+D:A Black Numenorean who hates the men of the west.
+
+N:381:Forest wight
+G:W:g
+I:110:12d8:20:30:30
+W:24:1:0:140
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:TOUCH:EXP_20
+F:FORCE_SLEEP | RAND_25 |
+F:DROP_60 | DROP_90 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_10 |
+S:SCARE | DRAIN_MANA
+D:It is a ghostly apparition with a humanoid form.
+
+N:382:Khim, Son of Mim
+G:h:o
+I:110:84d10:20:80:10
+W:24:2:2300:300
+E:1:1:1:2:1:1
+O:10:80:0:10
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:HURT:3d7
+B:HIT:UN_BONUS
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_FIRE | IM_COLD
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:HEAL | SLOW | BO_FIRE
+D:One of the last of the Petty-Dwarves. Khim is a tricky sorcerous little
+D:being, full of mischief.
+
+N:383:Ibun, Son of Mim
+G:h:o
+I:110:84d10:20:80:10
+W:24:2:2300:300
+E:1:1:1:2:1:1
+O:10:80:0:5
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:HURT:3d7
+B:HIT:UN_BONUS
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_FIRE | IM_COLD
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:HEAL | SLOW | BO_FIRE
+D:One of the last of the Petty-Dwarves. Ibun is a tricky sorcerous little
+D:being, full of mischief.
+
+N:384:Meneldor the Swift
+G:B:u
+I:140:80d10:20:65:20
+W:24:6:1200:360
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:7d3
+B:CLAW:HURT:7d3
+B:BITE:HURT:3d7
+F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK |
+F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET |
+F:ANIMAL | GOOD | BASEANGBAND
+D:Among all the eagles of Middle-earth he is the swiftest, and in his time
+D:has borne messages between all of the Wise. It was Meneldor who bore the
+D:Ring-bearer away from the destruction of Mount Doom.
+
+N:385:Phantom beast
+G:G:B
+I:110:12d12:20:40:40
+W:24:1:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d33
+B:HIT:HURT:2d44
+F:PASS_WALL | NO_SLEEP | COLD_BLOOD | NONLIVING | NO_FEAR |
+F:FORCE_MAXHP | RES_TELE | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT
+D:A creature that is half real, half illusion.
+
+N:386:Giant silver ant
+G:a:W
+I:110:9d8:10:38:40
+W:23:1:800:45
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:ACID:4d4
+F:RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON |
+F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE
+D:A giant silver ant with a caustic bite.
+
+N:387:4-headed hydra
+G:M:y
+I:120:100d6:20:70:20
+W:24:2:5000:450
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+F:FORCE_SLEEP |
+F:ONLY_GOLD | DROP_4D2 | WILD_TOO | WILD_SWAMP | WILD_SHORE |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_7 |
+S:SCARE
+D:A strange reptilian creature with four heads, guarding its hoard.
+
+N:388:Lesser hell-beast
+G:U:s
+I:115:15d100:10:100:50
+W:24:4:4000:400
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:GAZE:TERRIFY:1d4
+B:GAZE:TERRIFY:1d4
+B:CRUSH:HURT:44d1
+F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
+F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU |
+F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE
+S:1_IN_9 |
+S:TPORT | BLINK | TELE_AWAY
+D:This creature just might crush you.
+
+N:389:Tyrannosaur
+G:R:g
+I:120:200d3:20:70:20
+W:24:2:5000:350
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d6
+B:CLAW:HURT:1d6
+B:BITE:HURT:3d6
+B:BITE:HURT:3d6
+F:FORCE_SLEEP |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE |
+F:ANIMAL | MORTAL | ZANGBAND
+D:A horror from prehistory, reawakened by chaos.
+
+N:390:Mummified human
+G:z:w
+I:110:17d9:20:34:60
+W:24:1:1500:70
+E:1:1:1:2:1:1
+O:20:40:20:10
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:ONLY_ITEM | DROP_90 |
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a human form encased in mouldy wrappings.
+
+N:391:Vampire bat
+G:b:D
+I:120:9d10:12:40:50
+W:24:2:50:150
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:EXP_40:1d4
+B:BITE:EXP_40:1d4
+F:RAND_50 | COLD_BLOOD | REGENERATE | CAN_FLY |
+F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:A blood-sucking bat that flies at your neck hungrily.
+
+N:392:Sangahyando of Umbar
+G:p:U
+I:110:82d10:25:80:25
+W:24:2:2400:400
+E:1:1:1:2:1:1
+O:0:90:10:0
+B:HIT:HURT:4d7
+B:HIT:HURT:4d7
+B:HIT:HURT:4d7
+B:HIT:HURT:4d7
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | IM_ELEC
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:SLOW | FORGET
+D:A Black Numenorean with a blacker heart.
+
+N:393:It
+G:.:W
+I:110:77d9:25:80:25
+W:24:3:500:400
+E:0:0:0:0:0:0
+O:10:0:90:0
+B:GAZE:BLIND:8d8
+B:TOUCH:TERRIFY
+B:GAZE:EXP_40
+B:TOUCH:EAT_ITEM
+F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | DROP_GREAT | DROP_CORPSE |
+F:CHAR_MULTI | CHAR_CLEAR | ATTR_CLEAR | INVISIBLE | COLD_BLOOD |
+F:NO_CONF | UNIQUE | FORCE_MAXHP | NO_SLEEP | CAN_SPEAK | REFLECTING |
+F:IM_FIRE | IM_ELEC | EMPTY_MIND | EVIL | SMART | RES_TELE | CAN_FLY |
+F:ZANGBAND
+S:1_IN_4
+S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF | S_UNDEAD | S_MONSTER |
+S:HEAL | TELE_AWAY | DARKNESS | S_HYDRA | TRAPS | FORGET | TELE_TO | SHRIEK
+D:Nobody has ever seen It.
+
+N:394:Banshee
+G:G:b
+I:120:6d8:20:24:10
+W:24:2:0:60
+E:0:0:0:0:0:0
+O:80:0:0:15
+B:WAIL:TERRIFY
+B:TOUCH:EXP_20
+F:FEMALE |
+F:RAND_50 | DROP_1D2 |
+F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_15 |
+S:TPORT | DRAIN_MANA
+D:It is a ghostly woman's form that wails mournfully.
+
+N:395:Carrion crawler
+G:c:o
+I:110:20d12:15:40:10
+W:25:2:700:60
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:PARALYZE:2d6
+B:STING:PARALYZE:2d6
+F:RAND_25 |
+F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON |
+F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+D:A hideous centipede covered in slime and with glowing tentacles around its
+D:head.
+
+N:396:Xiclotlan
+G:#:D
+I:110:25d13:15:60:10
+W:25:2:6000:60
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:6d4
+B:CRUSH:HURT:6d4
+B:BITE:HURT:3d2
+F:RAND_25 | SUSCEP_ACID |
+F:EMPTY_MIND | BASH_DOOR |
+F:IM_POIS | IM_ELEC |
+F:MORTAL | CTHANGBAND | NO_CUT
+D:"...a metallically grey tree... about sixteen feet high with
+D:very thick cylindrical branches... cylinders further
+D:divided into six flat circular extensions... and from the top
+D:of what I had taken for a trunk rose a featureless oval... an
+D:orifice gaping at the top."
+
+N:397:Silent watcher
+G:g:s
+I:110:80d25:60:80:0
+W:35:3:4000:800
+E:3:0:3:3:2:0
+O:0:0:0:0
+B:GAZE:TERRIFY
+B:GAZE:PARALYZE
+B:GAZE:LOSE_STR
+B:GAZE:HALLU
+F:EMPTY_MIND | COLD_BLOOD | NONLIVING | NEVER_MOVE |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | EVIL |
+F:HURT_ROCK | COLD_BLOOD | HURT_LITE | NO_FEAR |
+F:NO_CONF | NO_SLEEP | NO_STUN | NONLIVING | RES_TELE | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:SHRIEK | S_MONSTER | S_MONSTERS | HOLD | CONF | MIND_BLAST | DRAIN_MANA
+D:A figure carved from stone, with three vulture faces whose eyes glow
+D:with a malevolent light. None escape its vigilance.
+
+N:398:Pukelman
+G:g:D
+I:110:80d12:12:80:10
+W:25:3:10000:600
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:3d6
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:SLOW | CONF | BO_ACID
+D:A stumpy figure carved from stone, with glittering eyes.
+
+N:399:Disenchanter beast
+G:q:v
+I:110:30d30:12:60:12
+W:25:2:2000:250
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:TOUCH:UN_BONUS:1d10
+B:TOUCH:UN_BONUS:1d10
+B:TOUCH:UN_BONUS:1d10
+B:TOUCH:UN_BONUS:1d10
+F:STUPID | WEIRD_MIND | RES_DISE | DROP_CORPSE | ATTR_MULTI |
+F:IM_ACID | IM_POIS |
+F:NO_CONF | ZANGBAND
+D:It looks like an anteater, and there is a static feeling
+D:crackling around its long trunk.
+
+N:400:Dark elven druid
+G:h:G
+I:120:20d20:15:75:10
+W:25:3:1200:500
+E:1:1:1:2:1:1
+O:10:0:80:10
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+B:HIT:HURT:3d8
+F:MALE |
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:HEAL | CONF | DARKNESS |
+S:S_MONSTER | S_SPIDER | S_ANIMAL
+D:A powerful dark elf, with mighty nature-controlling enchantments.
+
+N:401:Stone troll
+G:T:W
+I:110:23d10:20:50:50
+W:25:1:5000:85
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:BITE:HURT:3d4
+F:MALE |
+F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | TROLL | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT
+D:He is a giant troll with scabrous black skin.
+
+N:402:Black
+G:j:d
+I:111:12d12:12:65:30
+W:25:1:0:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:EXP_40:2d6
+B:ENGULF:EXP_40:2d6
+F:RAND_25 |
+F:IM_COLD | IM_POIS | IM_ACID | RES_NETH |
+F:EVIL | EMPTY_MIND | COLD_BLOOD | FRIENDS | CTHANGBAND | NO_CUT
+D:The eldritch blood of Yibb-Tstll is know only as "the Black": it is
+D:an amorphous substance, which will suck your life and deliver it to
+D:Yibb-Tstll.
+
+N:403:Hill troll
+G:T:s
+I:110:21d10:20:65:40
+W:21:1:4000:75
+E:1:1:1:2:1:1
+O:30:70:0:0
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+B:BITE:HURT:2d6
+F:MALE |
+F:FRIENDS | DROP_60 | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN |
+F:DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE |
+F:EVIL | TROLL | HURT_LITE | BASEANGBAND
+D:A large troll with an extremely tough and warty hide.
+
+N:404:Wereworm
+G:w:u
+I:110:100d11:15:70:20
+W:25:3:6000:300
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:GAZE:EXP_20
+B:CRAWL:ACID:2d4
+B:BITE:HURT:1d10
+B:BITE:POISON:1d6
+F:BASH_DOOR | EVIL | CAN_SWIM | WILD_TOO | WILD_SWAMP |
+F:ANIMAL | IM_ACID | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A huge wormlike shape dripping acid, twisted by evil sorcery into a foul
+D:monster that breeds on death.
+
+N:405:Killer red beetle
+G:K:r
+I:110:20d8:14:50:30
+W:25:1:600:90
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:LOSE_STR:4d4
+F:RAND_25 | WILD_TOO |
+F:WEIRD_MIND | BASH_DOOR | DROP_CORPSE |
+F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND
+D:A giant beetle with poisonous mandibles.
+
+N:406:Disenchanter bat
+G:b:v
+I:130:6d8:12:28:50
+W:26:4:50:75
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:HIT:UN_BONUS
+B:HIT:UN_BONUS
+F:FORCE_SLEEP | RAND_50 | ANIMAL | MORTAL | ATTR_MULTI |
+F:DROP_CORPSE | AI_ANNOY | CAN_FLY | BASEANGBAND | WEIRD_MIND
+D:A giant bat which feeds on raw magical energy.
+
+N:407:Gnoph-Keh
+G:q:s
+I:110:20d8:12:50:25
+W:26:2:1500:95
+E:0:1:0:2:1:0
+O:20:40:20:10
+B:CLAW:COLD:2d4
+B:CLAW:COLD:2d4
+B:BUTT:HURT:2d9
+F:RAND_25 | DROP_90 | DROP_60
+F:OPEN_DOOR | BASH_DOOR | AURA_COLD | IM_COLD | SUSCEP_FIRE |
+F:ANIMAL | DROP_CORPSE | CTHANGBAND
+S:1_IN_8
+S:BR_COLD | BO_ICEE | BO_COLD | BA_COLD
+D:A creature with a sharp horn: "the hairy myth-thing of the
+D:Greenland ice, that walked sometimes on two legs, sometimes
+D:on four, and sometimes on six."
+
+N:408:Giant grey ant
+G:a:s
+I:110:19d8:10:40:40
+W:26:1:700:90
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d12
+F:RAND_25 | KILL_BODY | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | BASEANGBAND
+D:It is an ant encased in shaggy grey fur.
+
+N:409:Khufu, the Mummified King
+G:z:v
+I:110:85d11:20:40:40
+W:26:4:1800:500
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:GAZE:TERRIFY
+B:HIT:DISEASE:6d6
+B:CLAW:LOSE_CON:4d4
+B:CLAW:LOSE_CON:4d4
+F:UNIQUE | MALE | CAN_SPEAK | UNDEAD | EVIL | ESCORTS | ESCORT |
+F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | RES_TELE | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:TRAPS | CAUSE_3 | DARKNESS | S_UNDEAD | SCARE | SLOW |
+S:S_KIN | ANIM_DEAD
+D:He is out to have revenge on those who have desecrated his tomb.
+
+N:410:Gwaihir the Windlord
+G:B:u
+I:130:85d10:20:65:20
+W:24:6:1200:360
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:15d2
+B:CLAW:HURT:15d2
+B:BITE:HURT:3d10
+F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK |
+F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET |
+F:ANIMAL | GOOD | BASEANGBAND
+D:The greatest of eagles in the Third Age of Middle-earth, Gwaihir rescued
+D:Gandalf the Wizard from Orthanc, and has twice brought his flock to the
+D:aid of Sauron's enemies in battle - first outside the gates of Erebor in
+D:the Battle of Five Armies, and then before the Black Gate of Mordor itself.
+
+N:411:Giant fire tick
+G:S:R
+I:110:16d8:14:54:20
+W:26:2:200:90
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:3d6
+F:RAND_25 | SUSCEP_COLD |
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | IM_FIRE | CAN_FLY |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It is smoking and burning with great heat.
+
+N:412:Displacer beast
+G:f:b
+I:110:25d10:35:100:20
+W:26:2:1800:100
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d8
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:INVISIBLE | BASH_DOOR | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is a huge black panther, clubbed tentacles sprouting from its shoulders.
+
+N:413:Ulwarth, Son of Ulfang
+G:p:U
+I:110:85d10:20:40:40
+W:26:4:1800:500
+E:1:1:1:2:1:1
+O:40:60:0:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_MAXHP | WILD_TOO |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A short and swarthy Easterling.
+
+N:414:Werebear
+G:q:D
+I:110:25d25:20:50:20
+W:24:2:0:200
+E:0:1:0:2:1:0
+O:25:25:25:20
+B:CLAW:HURT:1d10
+B:CLAW:HURT:1d10
+B:BITE:HURT:2d8
+B:CRUSH:HURT:2d6
+F:BASH_DOOR | OPEN_DOOR |
+F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE |
+F:ANIMAL | EVIL | DROP_1D2 | BASEANGBAND
+D:In the eyes of this bear, there glimmers the faintest light of intelligence.
+D:And then its form begins to change... The combination of animal cunning,
+D:human intelligence and the great physical strength of the bear makes for
+D:a dangerous enemy.
+
+N:415:Cave ogre
+G:O:u
+I:110:30d9:20:33:30
+W:26:2:2500:80
+E:1:1:1:2:1:1
+O:20:70:0:10
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+F:FRIENDS | DROP_60 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A giant orc-like figure with an awesomely muscled frame.
+
+N:416:White wraith
+G:W:w
+I:110:15d8:20:40:10
+W:26:1:0:175
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:TOUCH:EXP_20
+F:FORCE_SLEEP |
+F:DROP_1D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_8 |
+S:SCARE | CAUSE_2 | DARKNESS
+D:It is a tangible but ghostly form made of white fog.
+
+N:417:Angel
+G:A:o
+I:110:30d10:30:60:255
+W:26:4:2600:220
+E:1:1:1:2:1:1
+O:0:40:60:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR |
+F:ONLY_ITEM | DROP_2D2 | GOOD | CAN_FLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BLIND | CONF | SCARE | FORGET
+D:Who knows why you are now facing an angel as an enemy? Is it a punishment
+D:from your own god for your sins, or a test of your mettle, or has this angel
+D:been sent by another god on behalf of someone who wishes to claim the glory
+D:for his own god? Perhaps you will never know: but it is here, and you must
+D:fight it.
+
+N:418:Ghoul
+G:z:U
+I:110:15d9:30:30:20
+W:25:1:0:95
+E:1:1:1:2:1:1
+O:0:45:35:10
+B:CLAW:DISEASE:1d4
+B:CLAW:DISEASE:1d4
+B:BITE:PARALYZE:1d5
+F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:EVIL | UNDEAD | FRIENDS | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP |
+F:COLD_BLOOD | HURT_LITE | BASEANGBAND | NO_CUT
+S:1_IN_9
+S:SCARE | HOLD
+D:Flesh is falling off in chunks from this decaying abomination.
+
+N:419:Mim, Betrayer of Turin
+G:h:o
+I:120:11d105:20:80:20
+W:27:4:1200:1000
+E:1:1:1:2:1:1
+O:10:80:10:0
+B:HIT:HURT:3d9
+B:HIT:HURT:3d9
+B:HIT:HURT:3d9
+B:HIT:UN_BONUS:3d12
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:RES_DISE | RES_TELE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:HEAL | SCARE | BO_ACID | BA_ACID | TPORT | S_MONSTER
+D:The last of his race, Mim is a Petty-Dwarf. Petty-Dwarves are strange
+D:creatures, powerful in sorcery and originating in the East. They have
+D:been hunted nearly to extinction by the High Elves.
+
+N:420:Hellblade
+G:|:v
+I:120:13d13:20:40:20
+W:27:2:0:130
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:EXP_20:2d13
+B:HIT:EXP_20:2d13
+F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_ACID |
+F:COLD_BLOOD | BASH_DOOR | NONLIVING |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT
+D:A deadly blade of chaos, moving of its own volition.
+
+N:421:Killer fire beetle
+G:K:R
+I:110:22d8:14:45:30
+W:27:1:600:95
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:3d4
+B:SPIT:FIRE:4d5
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_VOLCANO | DROP_CORPSE |
+F:ANIMAL | IM_FIRE | CAN_FLY | SUSCEP_COLD |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It is a giant beetle wreathed in flames.
+
+N:422:Beast of Nurgle
+G:q:y
+I:110:15d7:14:50:30
+W:27:2:2300:100
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:TOUCH:POISON:3d3
+B:TOUCH:DISEASE:3d3
+B:BITE:ACID:4d5
+F:WEIRD_MIND | BASH_DOOR | IM_ACID | IM_POIS |
+F:DEMON | EVIL | IM_FIRE | CAN_FLY | ZANGBAND
+D:It walks on four legs, but mostly resembles a slug-shaped jelly.
+D:It even has two disgusting antennae in its head. Yecch!
+
+N:423:Creeping adamantite coins
+G:$:G
+I:120:20d25:5:50:10
+W:27:3:0:60
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:POISON:3d4
+B:TOUCH:POISON:3d5
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+F:ONLY_GOLD | DROP_90 | DROP_2D2 |
+F:COLD_BLOOD | BASH_DOOR | CHAR_MULTI |
+F:IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It appears to be a pile of coins made of precious adamant, slithering toward
+D:you on lots of tiny legs.
+
+N:424:Algroth
+G:T:o
+I:110:21d12:20:60:40
+W:27:1:6000:150
+E:1:1:1:2:1:1
+O:10:80:0:10
+B:CLAW:POISON:3d3
+B:CLAW:POISON:3d3
+B:BITE:HURT:1d6
+F:FRIENDS | DROP_60 | WILD_WOOD | WILD_MOUNTAIN | WILD_TOO | WILD_SWAMP |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | REGENERATE |
+F:EVIL | TROLL | BASEANGBAND
+D:A powerful troll form. Venom drips from its needlelike claws.
+
+N:425:Flamer of Tzeentch
+G:,:r
+I:110:60d15:10:70:20
+W:27:2:0:500
+E:1:0:1:2:0:0
+O:0:0:0:0
+B:ENGULF:FIRE:3d6
+B:ENGULF:FIRE:3d6
+F:FORCE_SLEEP | BASH_DOOR | SUSCEP_COLD |
+F:IM_FIRE | IM_POIS | AURA_FIRE | DEMON | EVIL | RES_PLAS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BO_FIRE | BA_FIRE
+D:It looks like an inverted mushroom, with two flexible arms.
+
+N:426:Roper
+G:#:D
+I:115:30d10:30:60:255
+W:27:5:0:235
+E:0:0:0:6:0:0
+O:0:0:0:0
+B:CRUSH:PARALYZE:3d5
+B:CRUSH:PARALYZE:3d5
+B:CRUSH:PARALYZE:3d5
+B:CRUSH:PARALYZE:3d5
+F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | NEVER_MOVE |
+F:ONLY_GOLD | DROP_2D2 | DROP_60 | DROP_1D2 | EVIL |
+F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | IM_COLD | IM_FIRE | BASEANGBAND
+F:NO_CUT
+S:1_IN_5 |
+S:BA_FIRE | BA_ELEC | BA_POIS | HASTE |
+S:TRAPS | SHRIEK | HOLD | CONF
+D:This creature look like a pillar of rock. However, a closer
+D:inspection reveals a glaring eye and powerful tentacles,
+D:which crush its prey and feed it to the creature's hungry
+D:mouth.
+
+N:427:Headless
+G:H:u
+I:110:25d12:20:50:40
+W:27:1:1600:175
+E:1:1:1:2:0:1
+O:0:100:0:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:FRIENDS | DROP_60 | OPEN_DOOR | BASH_DOOR | WILD_TOO |
+F:WILD_MOUNTAIN | WILD_WASTE | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | ZANGBAND
+S:1_IN_6
+S:SCARE
+D:Headless humanoid abominations created by a magical mutation.
+
+N:428:Vibration hound
+G:Z:y
+I:110:25d10:30:30:0
+W:27:2:600:250
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR |
+F:ANIMAL | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_SOUN
+D:A blurry canine form which seems to be moving as fast as the eye can
+D:follow. You can feel the earth resonating beneath your feet.
+
+N:429:Nexus hound
+G:Z:v
+I:110:25d10:30:30:0
+W:27:2:600:250
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP | RES_NEXU | DROP_SKELETON | DROP_CORPSE |
+F:FRIENDS |
+F:BASH_DOOR |
+F:ANIMAL | RES_TELE | NO_SLEEP | MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_NEXU
+D:A locus of conflicting points coalesce to form the vague shape of a huge
+D:hound. Or is it just your imagination?
+
+N:430:Half-ogre
+G:O:o
+I:110:35d9:20:33:30
+W:27:2:2700:80
+E:1:1:1:2:1:1
+O:20:70:0:10
+B:HIT:HURT:4d8
+B:HIT:HURT:4d8
+F:FRIENDS | DROP_60 | DROP_CORPSE | SMART |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A giant, brutish figure, as ugly as an orc, but with some of the
+D:intelligence of his half-human ancestry.
+
+N:431:Lokkak, the Ogre Chieftain
+G:O:v
+I:120:15d103:20:100:20
+W:32:2:3000:1500
+E:1:1:1:2:1:1
+O:5:85:0:5
+B:HIT:HURT:6d7
+B:HIT:HURT:6d7
+B:HIT:HURT:6d7
+F:UNIQUE | MALE | CAN_SPEAK | WILD_TOO | WILD_SWAMP | WILD_SHORE |
+F:FORCE_MAXHP | ESCORT |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:EVIL | GIANT | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:An ogre renowned for acts of surprising cruelty, Lokkak is the leader of a large
+D:band of violent ogres.
+
+N:432:Vampire
+G:V:W
+I:110:25d12:20:45:10
+W:27:1:1700:175
+E:1:1:1:2:1:1
+O:20:40:20:10
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:BITE:EXP_20:2d6
+B:BITE:EXP_20:2d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:COLD_BLOOD | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:BASEANGBAND | NO_CUT
+S:1_IN_9 |
+S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS
+D:It is a humanoid with an aura of power. You notice a sharp set of front
+D:teeth.
+
+N:433:Gorgimaera
+G:H:o
+I:110:25d20:12:55:10
+W:27:2:2300:400
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BUTT:HURT:2d10
+B:BITE:FIRE:2d10
+B:GAZE:PARALYZE:2d6
+F:FORCE_SLEEP | SUSCEP_COLD |
+F:BASH_DOOR | CAN_FLY | DROP_CORPSE |
+F:IM_FIRE | BASEANGBAND
+S:1_IN_8 |
+S:BR_FIRE
+D:The result of evil experiments, this travesty of nature should never be
+D:alive. It has three heads - goat, dragon and gorgon - all attached to a
+D:lion's body.
+
+N:434:Shantak
+G:H:D
+I:120:25d20:12:55:10
+W:27:2:6000:280
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+B:BITE:HURT:1d6
+B:BITE:HURT:1d6
+F:ANIMAL | IM_ACID | EVIL | ELDRITCH_HORROR | CAN_FLY | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+S:1_IN_6
+S:SCARE | HASTE
+D:A scaly bird larger than an elephant, with a horse-like head.
+
+N:435:Colbran
+G:g:y
+I:120:80d12:12:80:10
+W:27:2:0:900
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:ELEC:3d8
+B:HIT:ELEC:3d8
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | CAN_FLY |
+F:IM_ELEC | IM_POIS | AURA_ELEC | REFLECTING |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BO_ELEC
+D:A man-shaped form of living lightning, sparks and shocks crackle all over
+D:this madly capering figure, as it leaps and whirls around and about you.
+
+N:436:Spirit naga
+G:n:w
+I:110:30d15:20:75:120
+W:28:2:0:60
+E:0:0:0:0:1:0
+O:20:0:80:0
+B:CRUSH:HURT:2d8
+B:CRUSH:HURT:2d8
+B:BITE:HURT:1d8
+B:BITE:HURT:1d8
+F:FEMALE |
+F:FORCE_SLEEP | CAN_FLY |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_CORPSE |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:HEAL | BLIND | MIND_BLAST | DARKNESS
+D:A wraithly snake-like form with the torso of a beautiful woman, it is the
+D:most powerful of its kind.
+
+N:437:Corpser
+G:,:D
+I:112:30d15:20:75:120
+W:28:2:0:65
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:2d8
+B:CRUSH:HURT:2d8
+B:CRUSH:HURT:2d8
+B:CRUSH:HURT:2d8
+F:WILD_TOO | WILD_GRASS |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | ZANGBAND
+D:A creature who lives underground and eats surface dwellers that it catches
+D:with its poisonous tentacle, which is the only part of the creature that
+D:is ever seen. Perhaps it is better not to see the part which remains
+D:underground...
+
+N:438:Fiend of Slaanesh
+G:S:R
+I:120:15d20:12:50:40
+W:28:4:0:225
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:STING:POISON:8d1
+B:STING:LOSE_STR:8d1
+B:WAIL:TERRIFY:1d4
+F:BASH_DOOR |
+F:EVIL | DEMON | ZANGBAND
+D:Slaanesh's pet, a large scorpion-like creature with a human face and
+D:reptile skin.
+
+N:439:Stairway to Hell
+G:>:W
+I:120:15d8:90:40:20
+W:28:5:0:125
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:WAIL:UN_BONUS
+B:WAIL:EXP_20
+B:WAIL:EAT_GOLD
+B:WAIL:EAT_ITEM
+F:CHAR_MULTI | COLD_BLOOD | EVIL | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING |
+F:UNDEAD | FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | EMPTY_MIND
+F:NEVER_MOVE | JOKEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_15
+S:S_DEMON | SHRIEK
+D:Often found in graveyards.
+
+N:440:5-headed hydra
+G:M:g
+I:120:100d8:20:80:20
+W:28:2:5500:650
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:POISON:4d4
+B:BITE:POISON:4d4
+B:BITE:POISON:4d4
+B:BITE:POISON:4d4
+F:FORCE_SLEEP |
+F:ONLY_GOLD | DROP_1D2 | DROP_4D2 | DROP_SKELETON | DROP_CORPSE
+F:BASH_DOOR | MOVE_BODY | CAN_SWIM |
+F:ANIMAL | IM_POIS | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:SCARE | BA_POIS
+D:A strange reptilian creature with five heads dripping venom.
+
+N:441:Barney the Dinosaur
+G:R:v
+I:120:110d9:10:90:20
+W:29:2:5000:500
+E:0:1:0:2:1:0
+O:10:0:90:0
+B:SHOW:LOSE_INT
+B:SHOW:LOSE_WIS
+B:CHARGE:EAT_GOLD
+B:CHARGE:EAT_GOLD
+F:DROP_1D2 | DROP_90 | DROP_GOOD | DROP_GREAT | ONLY_ITEM |
+F:EVIL | MALE | CAN_SPEAK | SMART | RES_TELE | CAN_SWIM | DROP_CORPSE
+F:ANIMAL | IM_POIS | FORCE_MAXHP | UNIQUE | FORCE_SLEEP
+F:MORTAL | JOKEANGBAND
+S:1_IN_3
+S:SHRIEK | CONF | S_HYDRA | SLOW | BLIND | DRAIN_MANA
+S:BA_POIS | BR_CHAO | FORGET | DARKNESS | BR_NUKE
+D:The lovable purple reptile is making a guest appearance here.
+
+N:442:Black knight
+G:p:s
+I:120:30d10:20:70:10
+W:28:1:2400:240
+E:1:1:1:2:1:1
+O:0:90:10:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:MALE |
+F:FORCE_SLEEP | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:BLIND | SCARE | CAUSE_3 | DARKNESS
+D:He is a figure encased in deep black plate armour; he looks at you
+D:menacingly.
+
+N:443:Seahorse
+G:~:o
+I:120:111d7:20:60:20
+W:28:2:3000:360
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:PARALYZE:4d5
+B:BITE:LOSE_DEX:4d5
+B:BITE:LOSE_CON:4d5
+F:FORCE_SLEEP | AQUATIC | GOOD | ANIMAL |
+F:IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | WILD_TOO | WILD_OCEAN
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BO_WATE | BO_COLD | BO_ICEE | BO_MANA
+D:Your mind is filled with admiration as you view this wondrous,
+D:magical seahorse.
+
+N:444:Cyclops
+G:P:u
+I:120:60d20:20:90:20
+W:45:2:3500:1500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:9d9
+B:HIT:HURT:9d9
+F:FORCE_SLEEP |
+F:DROP_1D2 | TAKE_ITEM | WILD_TOO | WILD_SHORE | WILD_MOUNTAIN |
+F:BASH_DOOR | OPEN_DOOR | MOVE_BODY | DROP_CORPSE |
+F:EVIL | IM_POIS | IM_ACID | IM_FIRE | IM_COLD | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:ARROW_4
+D:A gigantic humanoid with but one eye.
+
+N:445:Clairvoyant
+G:p:y
+I:120:25d10:100:50:10
+W:28:3:1600:250
+E:1:1:1:2:1:1
+O:0:0:90:10
+B:HIT:CONFUSE:5d5
+B:HIT:TERRIFY:5d5
+F:MALE |
+F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | SMART |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:BLIND | MIND_BLAST | HOLD | CAUSE_3 | FORGET | S_MONSTER
+D:He is using his supernatural talents to bring about your
+D:destruction.
+
+N:446:Purple worm
+G:w:v
+I:110:65d8:14:65:30
+W:29:4:1000:400
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:HIT:HURT:1d8
+B:BITE:ACID:2d8
+B:STING:POISON:1d8
+F:BASH_DOOR | DROP_CORPSE |
+F:ANIMAL | IM_ACID | IM_POIS | CAN_SWIM |
+F:MORTAL | BASEANGBAND
+D:It is a massive worm form, many feet in length. Its vast maw drips acid
+D:and poison.
+
+N:447:Catoblepas
+G:q:g
+I:110:30d10:15:55:40
+W:29:2:0:400
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:GAZE:TERRIFY:2d4
+B:GAZE:BLIND:2d4
+B:BUTT:HURT:2d6
+B:BITE:HURT:2d12
+F:ONLY_GOLD | DROP_2D2 | DROP_CORPSE
+F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SWAMP |
+F:ANIMAL | IM_POIS
+F:MORTAL | BASEANGBAND
+D:A strange ox-like form with a huge head but a thin, weak neck, it looks
+D:like the creation of some deranged alchemist.
+
+N:448:Lesser wall monster
+G:#:W
+I:110:13d8:20:75:40
+W:28:4:0:600
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | KILL_WALL | RAND_50 |
+F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING |
+F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:A sentient, moving section of wall.
+
+N:449:Mage
+G:p:r
+I:110:15d8:20:40:10
+W:28:1:1500:150
+E:1:1:1:2:1:1
+O:10:0:90:0
+B:HIT:HURT:2d5
+B:HIT:HURT:2d5
+F:MALE |
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HASTE | TPORT | TELE_TO | BLIND | CONF |
+S:BO_FIRE | BO_COLD | BO_ELEC |
+S:S_MONSTER
+D:A fat mage with glasses. And considerable power, too - as you can
+D:tell from the size of his hat.
+
+N:450:Mind flayer
+G:h:v
+I:110:15d10:20:60:10
+W:28:1:1400:200
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:CRUSH:LOSE_INT:2d6
+B:GAZE:INSANITY:2d6
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:ONLY_ITEM | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP
+F:MORTAL | BASEANGBAND
+S:1_IN_8 |
+S:BLIND | HOLD | SCARE | MIND_BLAST | BRAIN_SMASH | FORGET
+D:A humanoid form with a gruesome head, tentacular mouth, and piercing
+D:eyes. Claws reach out for you and you feel a presence invade your mind.
+
+N:451:The Ultimate Dungeon Cleaner
+G:g:D
+I:120:70d12:10:80:12
+W:28:2:0:555
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:2d10
+B:CRUSH:HURT:2d10
+B:CRUSH:HURT:2d10
+B:CRUSH:HURT:2d10
+F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY | KILL_ITEM | UNIQUE | REFLECTING |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
+F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT
+D:It looks like a huge spiked roller. It was designed to keep this dungeon
+D:clean, and you are the biggest spot of dirt in sight.
+
+N:452:Deep one
+G:u:g
+I:120:35d12:20:50:20
+W:28:5:4000:150
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:CLAW:POISON:2d4
+B:CLAW:POISON:2d4
+B:BITE:HURT:4d4
+F:FRIENDS | WILD_TOO | WILD_SHORE | DROP_CORPSE |
+F:RAND_25 |
+F:DROP_60 | DROP_90 |
+F:CAN_SWIM | BASH_DOOR | ELDRITCH_HORROR | RES_TELE |
+F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE | CTHANGBAND
+D:"I thought their predominant color was a greyish-green,
+D:though they had white bellies. They were mostly shiny and
+D:slippery, but the ridges of their backs were scaly. Their
+D:forms vaguely suggested the anthropoid, while their heads were
+D:the heads of fish, with prodigious bulging eyes that never
+D:closed. At the sides of their necks were palpitating gills and
+D:their long paws were webbed."
+
+N:453:Basilisk
+G:R:s
+I:120:20d30:15:90:30
+W:28:3:400:350
+E:0:1:0:2:1:0
+O:50:0:30:20
+B:GAZE:PARALYZE
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+F:ONLY_ITEM | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN |
+F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP | CAN_SWIM |
+F:MORTAL | BASEANGBAND
+S:1_IN_8 |
+S:BR_POIS
+D:An evil reptile that preys on unsuspecting travellers. Its eyes stare
+D:deeply at you and your soul starts to wilt!
+
+N:454:Ice troll
+G:T:w
+I:110:24d10:20:56:50
+W:28:1:5000:200
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d5
+B:HIT:HURT:1d5
+B:BITE:COLD:2d6
+B:BITE:COLD:2d6
+F:MALE |
+F:FRIENDS | DROP_60 | WILD_TOO | WILD_WASTE | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE |
+F:EVIL | TROLL | IM_COLD | HURT_LITE | BASEANGBAND
+D:He is a white troll with powerful clawed hands.
+
+N:455:Dhole
+G:w:s
+I:110:65d8:14:64:25
+W:29:4:1000:555
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:SPIT:ACID:1d8
+B:ENGULF:ACID:2d8
+B:CRUSH:HURT:4d8
+F:ANIMAL | EVIL | KILL_WALL | IM_ACID | ELDRITCH_HORROR |
+F:CAN_SWIM | FORCE_MAXHP | DROP_CORPSE |
+F:MORTAL | CTHANGBAND
+S:1_IN_6
+S:BR_ACID
+D:A gigantic worm dripping with acid. "...even as he looked, one
+D:reared up several hundred feet and leveled a bleached, viscous end
+D:at him."
+
+N:456:Archangel
+G:A:B
+I:110:60d10:30:68:255
+W:34:4:4000:1000
+E:1:1:1:2:1:1
+O:0:40:60:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD |
+F:ONLY_ITEM | DROP_2D2 | CAN_FLY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | HASTE | BLIND | CONF | SCARE
+D:A lesser angel protected by an aura of holiness. Its muscular form looks
+D:extremely powerful next to your own frail body.
+
+N:457:Greater Mimic
+G:m:y
+I:120:10d35:30:60:100
+W:29:3:100:200
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+F:MIMIC |
+F:FORCE_SLEEP | NEVER_MOVE | SUSCEP_ACID |
+F:EMPTY_MIND | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BLIND | CONF | SCARE | CAUSE_2 | FORGET |
+S:BO_ACID | BO_FIRE | BO_COLD | BO_ELEC |
+S:S_MONSTER
+D:A strange creature that disguises itself as an object to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+N:458:Chaos tile
+G:.:v
+I:120:3d5:30:60:100
+W:29:6:100:200
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:POISON:3d4
+B:HIT:CONFUSE:3d4
+F:CHAR_MULTI | ATTR_MULTI | ATTR_ANY |
+F:FORCE_SLEEP | NEVER_MOVE |
+F:EMPTY_MIND | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT
+S:MULTIPLY |
+S:1_IN_4 |
+S:BLIND | CONF | SCARE | CAUSE_2 | BLINK | S_MONSTER
+D:It is a floor tile corrupted by chaos.
+
+N:459:Young blue dragon
+G:d:b
+I:110:27d10:20:50:70
+W:29:1:20000:500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD |
+F:DROP_2D2 | DROP_CORPSE | ATTR_MULTI
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_ELEC
+D:It has a form out of legend. Its still-tender scales are a
+D:deep blue in hue. Sparks crackle along its length.
+
+N:460:Young white dragon
+G:d:w
+I:110:27d10:20:50:70
+W:29:1:20000:500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_WASTE |
+F:DROP_2D2 | DROP_CORPSE | ATTR_MULTI
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY | SUSCEP_FIRE |
+F:EVIL | DRAGON | IM_COLD | BASEANGBAND | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_COLD
+D:It has a form out of legend. Its still-tender scales are a
+D:frosty white in hue. Icy blasts of cold air come from it as it breathes.
+
+N:461:Young green dragon
+G:d:g
+I:110:27d10:20:50:70
+W:29:1:20000:500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_SWAMP |
+F:DROP_2D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | IM_POIS | BASEANGBAND | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_POIS
+D:It has a form out of legend. Its still-tender scales are a
+D:deep green in hue. Foul gas seeps through its scales.
+
+N:462:Young bronze dragon
+G:d:U
+I:110:27d10:20:50:70
+W:29:1:20000:500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN |
+F:DROP_2D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | NO_CONF | BASEANGBAND | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_CONF
+D:It has a form out of legend. Its still-tender scales are a
+D:rich bronze hue, and its shape masks its true form.
+
+N:463:Aklash
+G:T:R
+I:110:30d8:14:64:25
+W:29:4:4000:300
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:1d6
+B:CLAW:HURT:1d6
+B:BITE:POISON:1d20
+B:CRUSH:HURT:2d9
+F:TROLL | EVIL | FRIENDS | OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:IM_POIS | IM_ACID | REGENERATE | ZANGBAND | REGENERATE |
+S:1_IN_9 | BR_POIS
+D:Pale, bald, fat, hairless troll creatures. Ugly beyond description.
+D:Not to mention how bad their breath smells...
+
+N:464:Mithril golem
+G:g:B
+I:110:80d15:12:100:10
+W:30:4:10000:500
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:ONLY_GOLD | DROP_2D2 |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+D:It is a massive statue of purest mithril. It looks expensive!
+
+N:465:Skeleton troll
+G:s:W
+I:110:20d10:20:55:20
+W:30:1:5000:225
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:BITE:HURT:3d4
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | TROLL | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a troll skeleton animated by dark dweomers.
+
+N:466:Skeletal tyrannosaur
+G:R:w
+I:120:50d10:20:55:20
+W:30:2:6000:225
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d8
+B:CLAW:HURT:1d8
+B:BITE:LOSE_CON:4d6
+B:GAZE:TERRIFY
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ANIMAL | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT
+D:It is the skeleton of a tyrannosaur, animated by dark dweomers.
+
+N:467:Beorn, the Shape-Changer
+G:q:D
+I:120:20d70:25:60:25
+W:28:3:0:1000
+E:0:1:0:2:1:0
+O:20:60:20:0
+B:CLAW:HURT:2d10
+B:CLAW:HURT:2d10
+B:BITE:HURT:4d8
+B:CRUSH:HURT:3d6
+F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP |
+F:BASH_DOOR | ANIMAL | MOVE_BODY | SMART | PET
+F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | BASEANGBAND
+S:1_IN_6 | S_ANIMAL
+D:Beorn is only occasionally seen in human form these days, preferring to
+D:appear in the shape of a giant black bear: he also prefers the company of
+D:beasts to that of humans. He has never taken kindly to strangers, even in
+D:human form - and still less when in bear's shape, as he is now.
+
+N:468:Thorondor, Lord of Eagles
+G:B:u
+I:130:85d12:20:65:20
+W:30:6:1600:555
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:16d2
+B:CLAW:HURT:16d2
+B:BITE:HURT:4d10
+F:CAN_FLY | UNIQUE | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK |
+F:WILD_ONLY | WILD_MOUNTAIN | WILD_VOLCANO | PET |
+F:ANIMAL | GOOD | BASEANGBAND
+D:Among the mightiest of birds, Thorondor is the messenger of the Valar, and
+D:brings news of Middle-earth to Valinor itself. Nothing that can be seen
+D:from the airs of the world is hidden from him.
+
+N:469:Giant blue ant
+G:a:b
+I:110:8d8:10:50:60
+W:30:2:600:80
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:ELEC:5d5
+F:RAND_25 | WILD_TOO | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | IM_ELEC
+F:MORTAL | BASEANGBAND
+D:It is a giant ant that crackles with energy.
+
+N:470:Grave wight
+G:W:b
+I:110:12d10:20:50:30
+W:30:1:0:325
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:1d7
+B:HIT:HURT:1d7
+B:TOUCH:EXP_20
+F:FORCE_SLEEP | RAND_25 |
+F:ONLY_ITEM | DROP_1D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | CAN_FLY |
+F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_8 |
+S:SCARE | CAUSE_3 | DARKNESS
+D:It is a ghostly form with eyes that haunt you.
+
+N:471:Shadow drake
+G:d:G
+I:110:30d10:20:70:70
+W:33:3:18000:1100
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:EXP_10:3d6
+F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL |
+F:ONLY_ITEM | DROP_3D2 | CAN_FLY | DROP_CORPSE |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:BR_NETH | SLOW | CONF | SCARE | DARKNESS
+D:It is a dragon-like form wrapped in shadow. Glowing red eyes shine in
+D:the dark, and it is surrounded by an aura of unearthly cold that chills
+D:the soul rather than the body.
+
+N:472:Manticore
+G:H:y
+I:120:25d10:12:15:10
+W:30:2:1900:300
+E:1:1:1:2:1:0
+O:0:0:0:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WOOD | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:ARROW_4
+D:It is a winged lion's body with a human torso and a tail covered in
+D:vicious spikes.
+
+N:473:Giant army ant
+G:a:o
+I:120:19d6:10:40:40
+W:30:3:600:90
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d12
+F:RAND_25 | KILL_BODY | FRIENDS | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL
+F:MORTAL | BASEANGBAND
+D:An armoured form moving with purpose. Powerful on its own, flee when
+D:hordes of them march.
+
+N:474:Killer slicer beetle
+G:K:y
+I:110:25d10:14:60:30
+W:30:2:600:200
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:5d8
+B:BITE:HURT:5d8
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS | DROP_CORPSE
+F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND
+D:It is a beetle with deadly sharp cutting mandibles and a rock-hard
+D:carapace.
+
+N:475:Gorgon
+G:H:b
+I:110:30d20:12:88:20
+W:31:2:3000:275
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BUTT:HURT:3d9
+B:BUTT:HURT:3d9
+B:BITE:POISON:1d10
+B:KICK:HURT:2d4
+F:FORCE_SLEEP | ANIMAL | MOVE_BODY | WILD_TOO | WILD_WOOD |
+F:BASH_DOOR | IM_POIS | IM_ACID | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_8 |
+S:BR_POIS
+D:A bull-like creature whose skin is made of steel plates. Watch out for
+D:its deadly breath!
+
+N:476:Gug
+G:P:G
+I:110:22d11:14:60:30
+W:31:2:1500:210
+E:2:0:2:4:1:1
+O:0:50:50:0
+B:BITE:HURT:10d4
+B:CLAW:HURT:2d7
+B:CLAW:HURT:2d7
+B:CLAW:HURT:2d7
+F:FORCE_SLEEP |
+F:DROP_1D2 | TAKE_ITEM |
+F:BASH_DOOR | OPEN_DOOR | DROP_CORPSE
+F:EVIL | IM_POIS | IM_ACID | GIANT | ZANGBAND
+D:A hideous, beastly, four-armed unclean giant: "...large as a
+D:barrel... The eyes jutted two inches from each side, shaded by
+D:bony protuberances overgrown of the mouth. That mouth had great
+D:yellow fangs and ran from the top to the tally."
+
+N:477:Ghost
+G:G:w
+I:120:13d8:20:30:10
+W:31:1:0:350
+E:0:0:0:0:0:0
+O:30:40:0:20
+B:WAIL:TERRIFY
+B:TOUCH:EXP_20
+B:CLAW:LOSE_INT:1d6
+B:CLAW:LOSE_WIS:1d6
+F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 |
+F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | CAN_FLY |
+F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | HOLD | DRAIN_MANA
+D:You don't believe in them.
+
+N:478:Death watch beetle
+G:K:D
+I:110:25d12:16:60:30
+W:31:3:800:220
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:5d4
+B:WAIL:TERRIFY:5d6
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_CORPSE |
+F:ANIMAL | CAN_FLY | MORTAL | BASEANGBAND
+D:It is a giant beetle that produces a chilling sound.
+
+N:479:Mountain ogre
+G:O:s
+I:110:40d9:20:33:30
+W:30:2:3000:100
+E:1:1:1:2:1:1
+O:20:70:0:10
+B:HIT:HURT:5d8
+B:HIT:HURT:5d8
+F:FRIENDS | DROP_60 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:The largest breed of ogre, he is awesomely strong and awesomely ugly.
+
+N:480:Nexus quylthulg
+G:Q:v
+I:110:10d12:10:1:0
+W:32:1:3000:300
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | RES_NEXU | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND
+S:1_IN_1 |
+S:BLINK | TELE_AWAY
+D:It is a very unstable, strange pulsing mound of flesh.
+
+N:481:Shelob, Spider of Darkness
+G:S:D
+I:120:35d100:30:120:80
+W:55:3:1400:27000
+E:0:1:0:2:1:0
+O:20:30:40:0
+B:CLAW:POISON:5d6
+B:CLAW:POISON:5d6
+B:BITE:PARALYZE:5d10
+B:STING:LOSE_STR:5d4
+F:UNIQUE | FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP | SPECIAL_GENE |
+F:ESCORT | ESCORTS | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_RANDART
+F:SMART | BASH_DOOR | IM_POIS | IM_ACID |
+F:ANIMAL | SPIDER | EVIL | HURT_LITE | NO_SLEEP | BASEANGBAND
+S:1_IN_4 |
+S:HEAL | BLIND | SLOW | CONF | SCARE | CAUSE_3 | CAUSE_4 |
+S:TRAPS | BR_DARK | BR_POIS |
+S:S_SPIDER
+D:Shelob is an enormous bloated spider, the last daughter of Ungoliant the
+D:Unlight. Her poison is legendary, as is her ego. She normally guards the
+D:pass through Cirith Ungol, but occasionally goes out foraging for food to
+D:feed her voracious appetite.
+
+N:482:Giant squid
+G:~:g
+I:110:80d10:8:80:80
+W:32:3:3000:600
+E:3:0:3:6:1:0
+O:0:0:0:0
+B:CRUSH:HURT:8d4
+B:CRUSH:HURT:8d4
+B:CRUSH:HURT:8d4
+F:IM_ACID | RES_WATE | AQUATIC | ANIMAL | IM_COLD | MOVE_BODY
+F:FORCE_MAXHP | WILD_TOO | WILD_OCEAN | BASEANGBAND | COLD_BLOOD
+S:1_IN_8
+S:BR_ELEC | BR_ACID | BR_POIS
+D:Besides being capable of dragging whole ships underwater,
+D:this creature can also harm you with ranged attacks.
+
+N:483:Ghoulking
+G:z:D
+I:120:40d12:20:60:10
+W:32:2:0:340
+E:1:1:1:2:1:1
+O:20:40:30:0
+B:CLAW:LOSE_STR:3d4
+B:CLAW:DISEASE:3d4
+B:CLAW:DISEASE:3d4
+B:BITE:PARALYZE:3d5
+F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:DROP_1D2 | FORCE_MAXHP | ESCORT | FORCE_SLEEP |
+F:EVIL | UNDEAD | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP |
+F:COLD_BLOOD | HURT_LITE | BASEANGBAND | NO_CUT
+S:1_IN_7
+S:SCARE | HOLD | DARKNESS | SCARE | S_UNDEAD | ANIM_DEAD
+D:Flesh is falling off in chunks from this decaying abomination.
+
+N:484:Doombat
+G:b:R
+I:120:24d14:16:75:30
+W:32:2:150:250
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:FIRE:5d4
+B:BITE:FIRE:5d4
+B:BITE:FIRE:5d4
+F:WEIRD_MIND | BASH_DOOR | AURA_FIRE | CAN_FLY | DROP_CORPSE |
+F:IM_FIRE | AI_ANNOY |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:It is a fast moving creature of chaos, a gigantic black bat
+D:surrounded by flickering bright red flames.
+
+N:485:Ninja
+G:p:u
+I:120:13d12:20:60:10
+W:32:2:1600:300
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:POISON:3d4
+B:HIT:LOSE_STR:3d4
+B:HIT:LOSE_STR:3d4
+F:MALE |
+F:DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A humanoid clothed in black who moves with blinding speed.
+
+N:486:Memory moss
+G:,:b
+I:110:1d2:30:1:5
+W:32:3:50:150
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:CONFUSE:1d4
+B:HIT:CONFUSE:1d4
+F:FORCE_SLEEP | NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:FORGET
+D:A mass of vegetation. You don't remember seeing anything like it
+D:before.
+
+N:487:Storm giant
+G:P:B
+I:110:40d20:20:60:40
+W:40:1:13000:1000
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:ELEC:10d8
+B:HIT:ELEC:10d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_ELEC | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | GIANT | IM_COLD | IM_ELEC | MALE | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:BLINK | TELE_TO | CONF | SCARE | BO_ELEC | BA_ELEC
+D:It is a twenty-five foot tall giant wreathed in lightning.
+
+N:488:Spectator
+G:e:B
+I:110:15d13:30:1:5
+W:28:2:1600:150
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:PARALYZE:1d4
+B:GAZE:CONFUSE:1d4
+B:BITE:HURT:1d8
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:STUPID | EMPTY_MIND | CAN_FLY | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND
+S:1_IN_6 |
+S:FORGET | CAUSE_2 | HOLD | SLOW
+D:A lesser relative of the beholder: a globular body with a large toothy mouth,
+D:a large central eye, and four smaller eyes on stalks protruding from the top
+D:of its body.
+
+N:489:Bokrug
+G:R:v
+I:110:11d90:20:70:50
+W:33:7:0:2200
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:BITE:HURT:5d5
+B:CRUSH:HURT:2d10
+B:CRUSH:HURT:2d10
+F:UNIQUE | CAN_SPEAK |
+F:FORCE_MAXHP | NONLIVING | NO_CONF | NO_FEAR |
+F:ESCORT | ESCORTS | ELDRITCH_HORROR |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:EVIL | IM_COLD | IM_POIS | DEMON | CTHANGBAND
+S:1_IN_5
+S:S_UNDEAD | MIND_BLAST | CAUSE_3 | SCARE | BO_WATE | S_KIN
+D:A lizard-like Great Old One worshipped by the men of Sarnath.
+
+N:490:Biclops
+G:P:u
+I:120:65d20:20:90:20
+W:48:5:3000:1700
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:10d9
+B:HIT:HURT:10d9
+F:FORCE_SLEEP |
+F:DROP_1D2 | TAKE_ITEM | DROP_CORPSE |
+F:BASH_DOOR | OPEN_DOOR | MOVE_BODY |
+F:EVIL | IM_POIS | IM_ACID | IM_FIRE | IM_COLD | GIANT |
+F:MORTAL | ZANGBAND | HAS_LITE
+S:1_IN_8 |
+S:ARROW_4
+D:Oh, no! Aaargh! It is the most unnatural, most disgusting
+D:creature imaginable: a two-eyed cyclops! This perversion
+D:of nature must be exterminated!
+
+N:491:Half-troll
+G:T:U
+I:110:25d14:20:50:50
+W:34:2:3000:400
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:CLAW:HURT:1d5
+B:CLAW:HURT:1d5
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+F:MALE |
+F:FRIENDS |
+F:ONLY_ITEM | DROP_90 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | TROLL | IM_POIS | BASEANGBAND
+D:A huge, ugly, half-human in search of plunder.
+
+N:492:Ivory monk
+G:p:w
+I:120:38d9:22:55:5
+W:33:1:1600:900
+E:1:1:1:2:1:1
+O:40:0:50:10
+B:KICK:HURT:8d1
+B:HIT:HURT:8d4
+B:KICK:HURT:8d1
+B:HIT:HURT:8d4
+F:OPEN_DOOR | BASH_DOOR | NO_FEAR | NO_CONF | NO_SLEEP | DROP_SKELETON |
+F:DROP_CORPSE | MALE | DROP_60 | DROP_1D2 | IM_FIRE | IM_COLD | IM_POIS |
+F:MORTAL | ZANGBAND | HAS_LITE
+D:A monk trained in the most lethal martial arts.
+
+N:493:Bert the Stone Troll
+G:T:W
+I:120:11d100:20:70:50
+W:34:7:5000:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:BITE:HURT:3d10
+F:UNIQUE | MALE |
+F:FORCE_MAXHP |
+F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT
+D:Big, brawny, powerful and with a taste for hobbit. He has friends called
+D:Bill and Tom.
+
+N:494:Bill the Stone Troll
+G:T:W
+I:120:11d100:20:70:50
+W:34:7:5000:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:BITE:HURT:3d10
+F:UNIQUE | MALE |
+F:FORCE_MAXHP |
+F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
+F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT
+D:Big, brawny, powerful and with a taste for hobbit. He has friends called
+D:Bert and Tom.
+
+N:495:Tom the Stone Troll
+G:T:W
+I:120:11d100:20:70:50
+W:34:7:5000:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:BITE:HURT:3d10
+F:UNIQUE | MALE |
+F:FORCE_MAXHP |
+F:ESCORT | SPECIAL_GENE | MOVE_BODY | REGENERATE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | WILD_TOO | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | HURT_ROCK | BASEANGBAND | NO_CUT
+D:Big, brawny, powerful and with a taste for hobbit. He has friends called
+D:Bert and Bill.
+
+N:496:Cave troll
+G:T:u
+I:110:24d12:20:50:50
+W:33:1:6000:350
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:BITE:HURT:1d8
+B:BITE:HURT:1d8
+F:MALE |
+F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | SUSCEP_FIRE | REGENERATE |
+F:EVIL | TROLL | IM_POIS | HURT_LITE | BASEANGBAND
+D:He is a vicious monster, feared for his ferocity.
+
+N:497:Anti-paladin
+G:p:D
+I:120:30d20:30:50:30
+W:33:2:2400:450
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:2d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | DROP_1D2 | ONLY_ITEM |
+F:EVIL | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE
+F:MORTAL | ZANGBAND | HAS_LITE
+S:1_IN_4
+S:HOLD | SCARE | BLIND | CAUSE_3 | TRAPS | DARKNESS | FORGET | HASTE
+D:An embodiment of all the cardinal vices, he beholds you scornfully.
+
+N:498:Chaos master
+G:p:v
+I:120:30d10:30:50:5
+W:37:3:2300:550
+E:1:1:1:2:1:1
+O:10:60:10:10
+B:HIT:HURT:10d2
+B:KICK:HURT:10d2
+B:PUNCH:HURT:10d2
+B:KICK:HURT:10d2
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | EVIL |
+F:ONLY_ITEM | DROP_1D2 | ATTR_ANY | DROP_SKELETON | DROP_CORPSE
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
+F:MORTAL | ZANGBAND | HAS_LITE
+S:1_IN_6 |
+S:HEAL |
+S:S_SPIDER | BA_CHAO | S_DEMON
+D:An adept of chaos, feared for his skill of invoking raw Chaos.
+
+N:499:Barrow wight
+G:W:v
+I:110:15d10:20:40:10
+W:33:3:0:375
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+B:TOUCH:EXP_40
+F:FORCE_SLEEP | FRIENDS | DROP_60 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_8 |
+S:HOLD | SCARE | CAUSE_2 | DARKNESS
+D:It is a ghostly nightmare of an entity.
+
+N:500:Skeleton ettin
+G:s:W
+I:110:45d10:20:50:20
+W:33:1:7000:325
+E:1:1:1:2:2:1
+O:0:0:0:0
+B:HIT:HURT:1d9
+B:HIT:HURT:1d9
+B:BITE:HURT:1d5
+B:BITE:HURT:1d5
+F:FORCE_MAXHP |
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | TROLL | UNDEAD |
+F:IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is the animated skeleton of a massive two-headed troll.
+
+N:501:Chaos drake
+G:d:v
+I:110:50d10:20:70:70
+W:33:3:18000:1400
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:3d6
+F:ATTR_MULTI | ATTR_ANY | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | RES_DISE |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | DRAGON |
+F:IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_DISE | BR_CHAO
+D:A dragon twisted by the forces of chaos. It seems first ugly, then fair,
+D:as its form shimmers and changes in front of your eyes.
+
+N:502:Law drake
+G:d:B
+I:110:50d10:20:70:70
+W:33:3:18000:1400
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:3d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | CAN_FLY |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:DRAGON | EVIL |
+F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT | ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_SOUN | BR_SHAR
+D:This dragon is clever and cunning. It laughs at your puny efforts to
+D:disturb it.
+
+N:503:Balance drake
+G:d:v
+I:110:60d10:20:70:70
+W:33:3:18000:1600
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:3d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | RES_DISE |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE
+F:EVIL | DRAGON | CAN_FLY |
+F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT
+F:ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_SOUN | BR_SHAR | BR_DISE | BR_CHAO
+D:A mighty dragon, the balance drake seeks to maintain the Cosmic Balance,
+D:and despises your feeble efforts to destroy evil.
+
+N:504:Ethereal drake
+G:d:o
+I:110:40d10:20:70:70
+W:33:3:0:1200
+E:0:1:0:6:1:0
+O:40:50:10:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:3d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | CAN_FLY |
+F:INVISIBLE | PASS_WALL |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_LITE | BR_DARK | BR_CONF
+D:A dragon of great power with control over light and dark, the
+D:ethereal drake's eyes glare with white hatred from the shadows.
+
+N:505:Groo, the Wanderer
+G:p:U
+I:120:13d113:20:70:50
+W:35:7:5000:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:9d1
+B:HIT:HURT:6d5
+B:HIT:HURT:25d1
+B:HIT:HURT:6d5
+F:UNIQUE | MALE | WEIRD_MIND | CAN_SPEAK |
+F:FORCE_MAXHP | WILD_TOO | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:DROP_CHOSEN |
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_COLD | IM_POIS | ZANGBAND
+D:He who laughs at Groo's brains will find there is nothing to laugh
+D:about... erm, nobody laughs at Groo and lives.
+
+N:506:Fasolt the Giant
+G:P:u
+I:110:11d111:20:70:50
+W:33:4:10000:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:7d10
+B:HIT:HURT:7d10
+B:HIT:EAT_GOLD:2d10
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP | WILD_TOO | DROP_CORPSE |
+F:ESCORT |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | IM_COLD | IM_POIS | BASEANGBAND | HAS_LITE
+D:Big, brawny, powerful and with a greed for gold.
+
+N:507:Shade
+G:G:D
+I:120:14d20:20:30:10
+W:33:3:0:350
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:WAIL:TERRIFY
+B:TOUCH:EXP_40
+B:CLAW:LOSE_INT:1d10
+F:FORCE_SLEEP | RAND_25 |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 |
+F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | HOLD | DRAIN_MANA | FORGET
+D:A shadowy form clutches at you from the darkness. A powerful undead with
+D:a deadly touch.
+
+N:508:Spectre
+G:G:U
+I:120:14d20:20:30:10
+W:33:3:0:350
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:WAIL:TERRIFY
+B:TOUCH:EXP_40
+B:CLAW:LOSE_WIS:5d5
+F:FORCE_SLEEP | RAND_25 |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY |
+F:COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | HOLD | DRAIN_MANA | FORGET
+D:A phantasmal shrieking spirit. Its wail drives the intense cold of pure
+D:evil deep within your body.
+
+N:509:Water troll
+G:T:B
+I:110:36d10:20:50:50
+W:35:1:4000:420
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d9
+B:HIT:HURT:1d9
+B:HIT:HURT:2d2
+B:HIT:HURT:2d2
+F:MALE | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:FRIENDS | DROP_60 | REGENERATE |
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | BASEANGBAND
+D:He is a troll that reeks of brackish water and mud.
+
+N:510:Fire elemental
+G:E:r
+I:110:30d8:12:50:50
+W:33:2:0:350
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:FIRE:4d6
+B:HIT:FIRE:4d6
+F:FORCE_SLEEP | RAND_25 |
+F:EMPTY_MIND | CAN_FLY | WILD_TOO | WILD_VOLCANO |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | AURA_FIRE |
+F:IM_FIRE | IM_POIS | IM_ELEC | IM_ACID |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_6 |
+S:BO_FIRE
+D:It is a towering inferno of flames.
+
+N:511:Cherub
+G:A:G
+I:120:100d10:30:68:255
+W:39:4:0:2700
+E:1:1:1:2:1:1
+O:0:90:10:0
+B:HIT:HURT:4d3
+B:HIT:HURT:3d8
+B:HIT:HURT:4d3
+B:HIT:HURT:3d8
+F:FORCE_SLEEP | FORCE_MAXHP | NO_FEAR | GOOD | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | HASTE | BLIND | SCARE | MIND_BLAST | BO_FIRE |
+S:S_MONSTERS
+D:It is an angel moving very quickly, wielding a holy war hammer and casting
+D:a volley of powerful spells in your direction.
+
+N:512:Water elemental
+G:E:b
+I:110:25d8:12:40:50
+W:33:2:0:325
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:FORCE_SLEEP | RAND_25 |
+F:EMPTY_MIND | COLD_BLOOD | CAN_FLY |
+F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL |
+F:IM_POIS | IM_ACID | IM_FIRE | IM_COLD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BO_COLD
+D:It is a towering tempest of water.
+
+N:513:Multi-hued hound
+G:Z:v
+I:110:30d10:25:40:0
+W:33:3:600:600
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:4d4
+B:BITE:HURT:4d4
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR | ATTR_MULTI | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:IM_ELEC | IM_POIS | IM_ACID | IM_FIRE | IM_COLD |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BR_ACID | BR_POIS | BR_COLD | BR_FIRE | BR_ELEC
+D:Shimmering in rainbow hues, this hound is beautiful and deadly.
+
+N:514:Invisible stalker
+G:E:y
+I:130:19d12:20:46:20
+W:35:3:0:300
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:RAND_50 |
+F:RES_TELE |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
+F:BASEANGBAND | NO_CUT
+D:It is impossible to define its form but its violence is legendary.
+
+N:515:Carrion crawler
+G:c:o
+I:110:20d12:15:40:10
+W:34:2:2000:100
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:PARALYZE:2d6
+B:STING:PARALYZE:2d6
+F:RAND_25 | FRIENDS | DROP_SKELETON |
+F:WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+D:A hideous centipede covered in slime and with glowing tentacles around its
+D:head.
+
+N:516:Master thief
+G:p:b
+I:130:18d10:20:30:40
+W:34:2:1300:350
+E:1:1:1:2:1:1
+O:90:10:0:0
+B:HIT:HURT:2d8
+B:HIT:HURT:3d4
+B:HIT:EAT_GOLD:4d4
+B:HIT:EAT_ITEM:4d5
+F:MALE |
+F:DROP_90 | DROP_2D2 | DROP_SKELETON | DROP_CORPSE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_6
+S:TRAPS | ARROW_2 | BLINK
+D:Cool and confident, fast and lithe; protect your possessions quickly!
+
+N:517:The Watcher in the Water
+G:~:v
+I:120:27d100:30:100:80
+W:45:3:7000:12000
+E:3:0:3:6:1:0
+O:50:50:0:0
+B:CRUSH:ACID:8d8
+B:CRUSH:POISON:8d8
+B:CRUSH:PARALYZE:8d8
+F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | AQUATIC | ANIMAL |
+F:IM_ACID | IM_COLD | IM_POIS | RES_WATE | RES_TELE | DROP_CORPSE |
+F:NO_CONF | NO_FEAR | EVIL | COLD_BLOOD | BASEANGBAND |
+F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_1D2 | SPECIAL_GENE | DROP_RANDART
+S:1_IN_5 | BA_WATE | BO_WATE | HOLD | BR_POIS | BO_ICEE | TELE_TO
+D:A vile creature which seems to consist mostly of tentacles, it seeks to
+D:drag people to their doom in the water. Few have ever escaped its grasp.
+
+N:518:Lich
+G:L:o
+I:110:30d10:20:60:60
+W:34:2:0:1000
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:TOUCH:EXP_40
+B:TOUCH:UN_POWER
+B:TOUCH:LOSE_DEX:2d8
+B:TOUCH:LOSE_DEX:2d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BLINK | TELE_TO | TELE_AWAY | BLIND | HOLD | SLOW | SCARE |
+S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH
+D:It is a skeletal form dressed in robes. It radiates vastly evil power.
+
+N:519:Gas spore
+G:e:g
+I:110:25d10:30:1:5
+W:34:4:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:DISEASE:30d2
+F:FORCE_SLEEP |
+F:STUPID | EMPTY_MIND | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:From a distance, this creature is often mistaken for the
+D:much more dangerous beholder.
+
+N:520:Master vampire
+G:V:g
+I:110:34d20:20:60:10
+W:36:1:1600:750
+E:1:1:1:2:1:1
+O:20:40:30:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+B:BITE:EXP_40:3d6
+B:BITE:EXP_40:3d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET |
+S:DARKNESS | BO_NETH
+D:It is a humanoid form dressed in robes. Power emanates from its chilling
+D:frame.
+
+N:521:Oriental vampire
+G:V:s
+I:110:30d30:20:60:10
+W:40:3:0:750
+E:1:1:1:2:1:1
+O:10:45:35:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:BITE:EXP_40:3d6
+B:BITE:EXP_40:3d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_4D2 | CAN_FLY |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | INVISIBLE | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE |
+F:BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET |
+S:DARKNESS | BO_NETH
+D:The oriental vampire can transform into a mist at will.
+
+N:522:Greater mummy
+G:z:y
+I:110:34d10:30:68:255
+W:36:3:0:800
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:CLAW:LOSE_CON:3d6
+B:CLAW:DISEASE:3d6
+B:GAZE:EXP_40:3d4
+B:GAZE:TERRIFY:3d4
+F:FORCE_SLEEP | FORCE_MAXHP | NO_FEAR | EVIL | UNDEAD |COLD_BLOOD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_TELE |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:HEAL | HASTE | BLIND | SCARE | S_UNDEAD | ANIM_DEAD |
+S:BA_POIS | BA_NETH | BA_COLD | DRAIN_MANA |
+S:MIND_BLAST | CAUSE_3 | DARKNESS | FORGET
+D:Once a powerful ruler, now an even more powerful undead menace.
+
+N:523:Bloodletter of Khorne
+G:U:r
+I:120:30d8:20:40:30
+W:34:1:0:450
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:EXP_20:13d1
+B:HIT:EXP_20:13d1
+B:HIT:EXP_20:13d1
+F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | REGENERATE |
+F:ONLY_ITEM | DROP_CHOSEN | NO_FEAR | NONLIVING |
+F:EVIL | IM_POIS | IM_COLD | IM_FIRE | DEMON | ZANGBAND | HAS_LITE
+D:Slender, red-skinned demons twisting in nightmarish shapes.
+D:They are armed with hellblades, which will suck the life from
+D:your body.
+
+N:524:Giant grey scorpion
+G:S:s
+I:120:18d20:12:50:40
+W:34:4:1200:275
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+B:STING:POISON:1d4
+F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON |
+F:ANIMAL
+F:MORTAL | BASEANGBAND
+D:It is a giant grey scorpion. It looks poisonous.
+
+N:525:Earth elemental
+G:E:u
+I:100:30d10:10:60:90
+W:34:2:0:375
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD |
+F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_8 |
+S:BO_ACID
+D:It is a towering form composed of rock with fists of awesome power.
+
+N:526:Air elemental
+G:E:B
+I:120:30d5:12:50:50
+W:34:2:0:390
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d10
+B:HIT:CONFUSE:1d4
+B:HIT:HURT:1d10
+F:FORCE_SLEEP | RAND_25 |
+F:EMPTY_MIND | COLD_BLOOD | CAN_FLY |
+F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL |
+F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_8 |
+S:BO_ELEC
+D:It is a towering tornado of winds.
+
+N:527:Shimmering mold
+G:m:b
+I:110:32d8:2:24:70
+W:27:1:0:140
+B:SPORE:ELEC:5d4
+B:SPORE:ELEC:5d4
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND |
+F:IM_ELEC | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a strange growth on the dungeon floor, glowing and crackling with sparks.
+
+N:528:Gargoyle
+G:u:s
+I:110:18d12:10:50:15
+W:34:2:3000:110
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:1d6
+F:DROP_60 | ONLY_GOLD | EVIL | DEMON | FRIENDS | HURT_LITE |
+F:WILD_TOO | WILD_MOUNTAIN | WILD_WASTE |
+F:IM_POIS | IM_FIRE | IM_COLD | IM_ELEC | HURT_ROCK | NONLIVING |
+F:BASEANGBAND | NO_CUT
+S:1_IN_12
+S:BR_ELEC | BR_FIRE
+D:A weird demon creature with a stone-like skin.
+
+N:529:Malicious leprechaun
+G:h:v
+I:120:4d5:8:13:8
+W:35:4:1200:85
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:TOUCH:EAT_GOLD
+B:TOUCH:EAT_ITEM
+F:INVISIBLE | RAND_25 | TAKE_ITEM | COLD_BLOOD |
+F:HURT_LITE | EVIL | OPEN_DOOR | MALE |
+F:MORTAL | BASEANGBAND
+S:MULTIPLY |
+S:1_IN_6 |
+S:BLINK | TPORT | TELE_TO | CAUSE_1
+D:This little creature has a fiendish gleam in its eyes.
+
+N:530:Eog golem
+G:g:u
+I:100:100d20:12:125:10
+W:34:4:12000:1200
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+F:ONLY_GOLD | DROP_2D2 |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | REFLECTING |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+D:It is a massive deep brown statue, striding towards you with an
+D:all-too-familiar purpose. Your magic surprisingly feels much less
+D:powerful now.
+
+N:531:Little Boy
+G:{:D
+I:120:12d12:10:80:12
+W:35:2:0:200
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:SHATTER:100d2
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
+F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT
+D:A shining machine of death and destruction.
+
+N:532:Dagashi
+G:p:u
+I:120:13d25:20:70:10
+W:35:4:1600:500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:POISON:3d4
+B:HIT:LOSE_STR:3d4
+B:HIT:LOSE_STR:3d4
+B:HIT:POISON:3d4
+F:MALE |
+F:DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A human warrior, moving with lightning speed.
+
+N:533:Headless ghost
+G:G:u
+I:120:20d25:20:30:10
+W:35:3:0:550
+E:0:0:0:0:0:0
+O:35:25:25:0
+B:TOUCH:TERRIFY
+B:TOUCH:EXP_40
+B:CLAW:LOSE_INT:5d5
+B:CLAW:LOSE_WIS:5d5
+F:FORCE_SLEEP | RAND_25 |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY |
+F:COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | DRAIN_MANA | SCARE | BO_COLD | FORGET
+D:A phantasmal apparition with no head.
+
+N:534:Dread
+G:G:o
+I:120:25d20:20:30:10
+W:35:2:0:600
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:LOSE_STR:3d4
+F:FORCE_SLEEP | RAND_25 |
+F:ONLY_ITEM | DROP_60 | DROP_2D2 |
+F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
+D:It is a form that screams its presence against the eye. Death incarnate,
+D:its hideous black body seems to struggle against reality as the universe
+D:itself struggles to banish it.
+
+N:535:Leng spider
+G:S:v
+I:120:16d20:12:50:40
+W:35:4:600:250
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:1d6
+B:STING:POISON:1d6
+F:WEIRD_MIND | BASH_DOOR | FRIENDS | ELDRITCH_HORROR | DROP_CORPSE |
+F:ANIMAL | SPIDER | CTHANGBAND
+D:Bloated purple spiders with long, bristly legs.
+
+N:536:Gauth
+G:e:s
+I:110:15d20:20:50:20
+W:36:2:1600:600
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:UN_BONUS:5d2
+B:GAZE:UN_BONUS:5d2
+B:GAZE:UN_POWER:5d2
+B:GAZE:UN_POWER:5d2
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE |
+F:BASH_DOOR | EVIL | BASEANGBAND | MORTAL
+S:1_IN_5 |
+S:CAUSE_2 | TELE_AWAY | BA_COLD | BO_ELEC | HOLD | DRAIN_MANA
+D:Another lesser relative of the beholder, this six-eyed creature feeds on magic.
+
+N:537:Smoke elemental
+G:E:R
+I:120:15d10:10:80:90
+W:36:3:0:375
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:HURT:2d6
+B:ENGULF:HURT:2d6
+F:FORCE_SLEEP |
+F:EMPTY_MIND |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:DARKNESS | BO_FIRE
+D:It is a towering blackened form, crackling with heat.
+
+N:538:Olog
+G:T:y
+I:110:42d10:20:50:50
+W:36:1:6000:450
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:BITE:HURT:2d3
+B:BITE:HURT:2d3
+F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | REGENERATE |
+F:SMART | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | TROLL | IM_POIS | BASEANGBAND
+D:It is a massive troll, more intelligent than most of its kind, with needle-
+D:sharp fangs.
+
+N:539:Halfling slinger
+G:h:U
+I:110:30d9:20:40:30
+W:35:1:900:330
+E:1:1:1:2:1:1
+O:100:0:0:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_90 |
+F:SMART | EVIL | IM_POIS | IM_COLD | MALE | DROP_SKELETON | DROP_CORPSE
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3
+S:ARROW_4
+D:A rebel halfling who has rejected the halfling tradition of archery.
+
+N:540:Gravity hound
+G:Z:W
+I:110:35d10:30:30:0
+W:35:2:700:500
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_GRAV
+D:Unfettered by the usual constraints of gravity, these unnatural creatures
+D:are walking on the walls and even the ceiling! The earth suddenly feels
+D:rather less solid as you see gravity warp all around these monsters.
+
+N:541:Acidic cytoplasm
+G:j:s
+I:120:40d10:12:18:1
+W:35:5:3000:180
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+F:FORCE_MAXHP | TAKE_ITEM | COLD_BLOOD |
+F:DROP_1D2 | DROP_4D2 | CAN_SWIM |
+F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_FEAR | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:A disgusting animated blob of destruction. Flee its gruesome hunger!
+
+N:542:Inertia hound
+G:Z:W
+I:110:35d10:30:30:0
+W:35:2:700:500
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_INER
+D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches
+D:you with deadly menace. It makes you tired just to look at it.
+
+N:543:Impact hound
+G:Z:u
+I:110:35d10:30:30:0
+W:35:2:700:500
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_WALL
+D:A deep brown shape is visible before you, its canine form striking you with
+D:an almost physical force. The dungeon floor buckles as if struck by a
+D:powerful blow as it stalks towards you.
+
+N:544:Shardstorm
+G:v:u
+I:120:32d10:40:12:0
+W:37:1:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:HURT:6d6
+F:FORCE_SLEEP | RAND_50 | NONLIVING | CAN_FLY |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL |
+F:NO_FEAR | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BR_SHAR
+D:A howling blast of razor-sharp mountain fragments, kept intact by perilous
+D:magics.
+
+N:545:Ooze elemental
+G:E:g
+I:110:13d10:10:80:90
+W:36:3:0:300
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_ACID | IM_FIRE | CAN_SWIM | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BO_ACID | BA_ACID
+D:It is a towering mass of filth, an eyesore of ooze.
+
+N:546:Young black dragon
+G:d:s
+I:110:30d10:20:60:70
+W:31:1:20000:700
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_SWAMP |
+F:DROP_3D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | IM_ACID | BASEANGBAND | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_ACID
+D:It has a form out of legend. Its still-tender scales are a
+D:darkest black hue. Acid drips from its body.
+
+N:547:Mumak
+G:q:s
+I:110:90d10:20:55:100
+W:35:3:150000:2100
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BUTT:HURT:8d6
+B:BUTT:HURT:8d6
+B:CRUSH:HURT:8d4
+F:BASH_DOOR | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:A massive elephantine form with eyes twisted by madness.
+
+N:548:Giant fire ant
+G:a:R
+I:110:20d10:14:49:40
+W:35:1:700:350
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+F:FORCE_MAXHP | KILL_BODY | FRIENDS | DROP_SKELETON
+F:WEIRD_MIND | BASH_DOOR | SUSCEP_COLD |
+F:ANIMAL | IM_FIRE
+F:MORTAL | BASEANGBAND
+D:A giant ant covered in shaggy fur. Its powerful jaws glow with heat.
+
+N:549:Mature white dragon
+G:d:w
+I:110:40d10:20:70:70
+W:34:1:110000:1200
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:4d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY | WILD_TOO | WILD_WASTE | WILD_MOUNTAIN |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | SUSCEP_FIRE | BASEANGBAND |
+F:HAS_LITE | ATTR_MULTI
+S:1_IN_9 |
+S:SCARE |
+S:BR_COLD
+D:A large dragon, scales gleaming bright white.
+
+N:550:Xorn
+G:X:u
+I:110:16d10:20:80:10
+W:36:2:30000:650
+E:0:0:0:3:0:0
+O:0:0:0:0
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:FORCE_MAXHP |
+F:EMPTY_MIND | COLD_BLOOD |
+F:KILL_ITEM | PASS_WALL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:A huge creature of the element Earth. Able to merge with its element, it
+D:has four huge arms protruding from its enormous torso.
+
+N:551:Rogrog the Black Troll
+G:T:D
+I:120:15d100:20:70:50
+W:41:5:9000:5000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d7
+B:HIT:HURT:6d7
+B:BITE:HURT:4d10
+B:SPIT:ACID:4d8
+F:UNIQUE | MALE |
+F:FORCE_MAXHP |
+F:ESCORT | MOVE_BODY |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_CORPSE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | TROLL | IM_COLD | IM_POIS | BASEANGBAND
+D:A massive and cruel troll of great power, drool slides caustically down
+D:his muscular frame. Despite his bulk, he strikes with stunning speed.
+
+N:552:Mist giant
+G:#:B
+I:120:35d10:20:50:50
+W:36:2:0:450
+E:0:0:0:0:0:0
+O:10:90:0:0
+B:CRUSH:HURT:4d8
+B:CRUSH:HURT:4d8
+B:CRUSH:HURT:4d8
+B:BITE:EXP_40:3d9
+F:FORCE_MAXHP | OPEN_DOOR | DROP_60 | WILD_TOO | WILD_SWAMP |
+F:SMART | BASH_DOOR |
+F:EVIL | GIANT | IM_POIS | CAN_FLY | CTHANGBAND | NO_CUT
+D:"Two eyes, the colour of a thin, yellow wine, were set high in the
+D:thing's body; though it had no separate head. A mouthing, obscene slit,
+D:filled with fangs lay just beneath the eyes. It had no nose or ears...
+D:Four appendages sprang from its upper parts and its lower body
+D:slithered along the ground, unsupported by any limbs... incredibly
+D:disgusting to behold and its amorphous body gave off a stench of death
+D:and decay..."
+
+N:553:Phantom
+G:G:v
+I:120:20d25:30:30:20
+W:36:3:0:400
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:EXP_80
+B:TOUCH:EXP_40
+B:CLAW:LOSE_INT:1d10
+B:CLAW:LOSE_WIS:1d10
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_1D2 |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_5 |
+S:FORGET | MIND_BLAST
+D:An unholy creature of darkness, the aura emanating from this evil being
+D:saps your very soul.
+
+N:554:Grey wraith
+G:W:s
+I:110:19d10:20:50:10
+W:36:1:0:700
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:TOUCH:EXP_40
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_60 | DROP_90 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:HOLD | SCARE | CAUSE_3 | DARKNESS
+D:A tangible but ghostly form, made of grey fog. The air around it feels
+D:deathly cold.
+
+N:555:Revenant
+G:W:u
+I:110:2d111:20:50:10
+W:36:1:0:725
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:GAZE:PARALYZE
+B:CLAW:LOSE_CON:1d10
+B:CLAW:LOSE_CON:1d10
+B:GAZE:EXP_40
+F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE |
+F:DROP_60 | DROP_90 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:CONF | SCARE | CAUSE_3 | DARKNESS
+D:Back from the grave, to wreak vengeance upon the living. A skeletal figure
+D:wearing a black robe, with eyes that burn with undying hatred.
+
+N:556:Young multi-hued dragon
+G:d:v
+I:110:32d10:20:60:70
+W:32:1:20000:900
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:3d8
+F:ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:DROP_1D2 | DROP_3D2 | CAN_FLY |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC |
+F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:SCARE |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
+D:It has a form out of legend. Beautiful scales of shimmering
+D:and magical colours cover it.
+
+N:557:Raal's Tome of Destruction
+G:?:r
+I:120:50d15:20:150:15
+W:36:4:0:1500
+E:0:0:0:0:0:0
+O:20:0:80:0
+F:NEVER_MOVE | NEVER_BLOW | NONLIVING |
+F:FORCE_SLEEP | DROP_90 | DROP_GOOD | EVIL | COLD_BLOOD | EMPTY_MIND |
+F:FORCE_MAXHP | NO_CONF | NO_FEAR | NO_SLEEP | CHAR_MULTI |
+F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | SUSCEP_FIRE | RES_NETH | RES_TELE |
+F:ZANGBAND | HAS_LITE | NO_CUT
+S:1_IN_2 |
+S:BO_ACID | BR_FIRE | BO_MANA | BR_COLD | BR_POIS |
+S:BO_WATE | BA_POIS | BR_NETH
+D:A sentient arcane tome casting spells with malevolent intent.
+
+N:558:Colossus
+G:g:G
+I:110:30d100:15:150:10
+W:36:4:35000:900
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+F:FORCE_MAXHP |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ELEC |
+F:IM_POIS | NONLIVING | REFLECTING |
+F:NO_CONF | NO_SLEEP | NO_FEAR
+F:MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_8
+S:ARROW_4
+D:An enormous construct resembling a titan made from stone. It strides
+D:purposefully towards you, swinging its slow fists with earth-shattering
+D:power.
+
+N:559:Young gold dragon
+G:d:y
+I:110:30d10:20:60:70
+W:31:1:20000:700
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_3D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN |
+F:EVIL | DRAGON | BASEANGBAND | NO_STUN | HAS_LITE | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_SOUN
+D:It has a form out of legend. Its still-tender scales are a
+D:tarnished gold hue, and light is reflected from its form.
+
+N:560:Mature blue dragon
+G:d:b
+I:110:40d10:20:70:70
+W:34:1:110000:1200
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:4d8
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_4D2 | DROP_CORPSE
+F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD |
+F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_9 |
+S:SCARE |
+S:BR_ELEC
+D:A large dragon, scales tinted deep blue.
+
+N:561:Mature green dragon
+G:d:g
+I:110:40d10:20:70:70
+W:34:1:110000:1200
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:4d8
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_4D2 | DROP_CORPSE |
+F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD |
+F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_9 |
+S:SCARE |
+S:BR_POIS
+D:A large dragon, scales tinted deep green.
+
+N:562:Mature bronze dragon
+G:d:U
+I:110:40d10:20:70:70
+W:34:1:110000:1200
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d8
+B:CLAW:HURT:2d8
+B:BITE:HURT:4d8
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN |
+F:DROP_4D2 | CAN_FLY |
+F:BASH_DOOR | DROP_CORPSE |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_9 |
+S:CONF | SCARE |
+S:BR_CONF
+D:A large dragon with scales of rich bronze.
+
+N:563:Young red dragon
+G:d:r
+I:110:30d10:20:60:70
+W:31:1:20000:700
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD |
+F:DROP_3D2 | WILD_TOO | WILD_MOUNTAIN | WILD_VOLCANO |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE
+F:EVIL | DRAGON | IM_FIRE | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_10 |
+S:SCARE |
+S:BR_FIRE
+D:It has a form out of legend. Its still-tender scales are a
+D:deepest red hue. Heat radiates from its form.
+
+N:564:Nightblade
+G:h:D
+I:120:19d13:20:60:10
+W:36:2:1600:315
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:POISON:3d4
+B:HIT:POISON:3d4
+B:HIT:LOSE_CON:3d4
+F:MALE |
+F:DROP_1D2 | FRIENDS | INVISIBLE | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | HURT_LITE |
+F:EVIL | NO_CONF | NO_SLEEP | ZANGBAND
+D:A dark elven assassin, so stealthy that he is almost impossible to see.
+
+N:565:Trapper
+G:.:w
+I:120:60d10:30:75:10
+W:36:3:1300:580
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:PARALYZE:15d1
+B:HIT:PARALYZE:15d1
+F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI |
+F:NEVER_MOVE | FORCE_MAXHP |
+F:INVISIBLE | EMPTY_MIND | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND
+D:This creature traps unsuspecting victims
+D:and paralyzes them, to be slowly digested later.
+
+N:566:Bodak
+G:u:r
+I:110:35d10:10:68:90
+W:36:2:0:750
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:FIRE:4d6
+B:HIT:FIRE:4d6
+B:GAZE:EXP_20
+F:FORCE_SLEEP |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | AURA_FIRE | NONLIVING |
+F:EVIL | DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:HAS_LITE
+S:1_IN_4 |
+S:BO_FIRE | BA_FIRE |
+S:S_DEMON
+D:It is a humanoid form composed of flames and hatred.
+
+N:567:Time bomb
+G:.:w
+I:130:12d12:30:40:0
+W:36:5:0:50
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:TIME:30d2
+F:CHAR_CLEAR | ATTR_CLEAR | CHAR_MULTI |
+F:NEVER_MOVE | FORCE_MAXHP |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT
+D:It was left here to be used against intruders.
+
+N:568:Mezzodaemon
+G:u:o
+I:110:40d10:10:68:90
+W:36:2:0:750
+E:1:1:1:0:1:1
+O:0:0:0:0
+B:CLAW:HURT:5d6
+B:CLAW:HURT:5d6
+F:FORCE_SLEEP | PASS_WALL | INVISIBLE |
+F:IM_POIS | IM_COLD | IM_ACID | IM_FIRE |
+F:NO_SLEEP | NO_CONF | NO_STUN | NONLIVING |
+F:EVIL | DEMON | BASEANGBAND
+S:1_IN_4 |
+S:BLINK | DARKNESS | S_DEMON
+D:An ugly demon with insect-like extremities and large bulbous eyes.
+
+N:569:Elder thing
+G:u:G
+I:110:35d10:10:70:50
+W:36:3:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:4d6
+B:CRUSH:HURT:4d6
+B:CRUSH:HURT:4d6
+B:TOUCH:LOSE_WIS
+F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | ELDRITCH_HORROR | NONLIVING |
+F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP | RES_TELE |
+F:CAN_SWIM | CTHANGBAND
+S:1_IN_4 |
+S:SCARE | TELE_AWAY | BA_NUKE | CAUSE_4 | BA_POIS |
+S:CONF | S_DEMON | S_UNDEAD
+D:"...some ridged barrel-shaped objects with thin
+D:horizontal arms radiating spoke-like from a central ring and with
+D:vertical knobs or bulbs projecting from the head and base of the
+D:barrel. Each of these knobs was the hub of a system of five long,
+D:flat, triangularly tapering arms arranged around it like the arms
+D:of a starfish."
+
+N:570:Ice elemental
+G:E:w
+I:110:35d10:10:60:90
+W:37:3:0:650
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:COLD:4d3
+B:HIT:HURT:4d6
+B:TOUCH:COLD:4d3
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD | AURA_COLD |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_COLD | IM_ELEC | CAN_SWIM | IM_POIS | IM_ACID |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BO_ICEE | BA_COLD
+D:It is a towering glacier of ice.
+
+N:571:Necromancer
+G:p:R
+I:110:28d10:20:50:10
+W:36:2:1600:666
+E:1:1:1:2:1:1
+O:10:0:90:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HASTE | TPORT | TELE_TO | BLIND | HOLD | SCARE | CAUSE_3 |
+S:BO_NETH | MIND_BLAST | FORGET |
+S:S_UNDEAD | ANIM_DEAD
+D:A gaunt figure, clothed in black robes.
+
+N:572:The Greater hell magic mushroom were-quylthulg
+G:Q:s
+I:120:19d99:50:80:50
+W:36:3:0:2500
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:GAZE:EXP_40:4d8
+B:GAZE:EXP_40:4d8
+B:CRUSH:ACID:8d8
+B:CRUSH:ACID:8d8
+F:FORCE_MAXHP | FORCE_SLEEP | UNIQUE | NO_STUN | NO_CONF |
+F:NO_SLEEP| EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS |
+F:IM_COLD | RES_NETH | RES_WATE | RES_PLAS | RES_DISE | SMART |
+F:RES_NEXU | NONLIVING | RES_TELE | KILL_WALL | ELDRITCH_HORROR |
+F:BASH_DOOR | DEMON | COLD_BLOOD | ANIMAL | CAN_SWIM |
+F:DROP_GOOD | DROP_GREAT | ONLY_ITEM | DROP_2D2 | JOKEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLINK | SLOW | SCARE | DARKNESS | HEAL | ANIM_DEAD
+S:TPORT | TELE_AWAY | HASTE | S_MONSTER | DRAIN_MANA |
+S:S_UNDEAD | S_DEMON | S_DRAGON | S_KIN
+D:This unholy abomination will crush you too. Flee while you can!
+
+N:573:Lorgan, Chief of the Easterlings
+G:p:v
+I:120:18d100:25:100:10
+W:36:2:0:1200
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:TELE_TO | S_MONSTERS
+D:A mighty warrior from the east, Lorgan hates everything that he cannot
+D:control.
+
+N:574:Chaos spawn
+G:e:s
+I:110:21d21:20:50:20
+W:38:2:1900:700
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:HURT:10d10
+B:GAZE:UN_BONUS:5d2
+B:GAZE:EXP_40:5d2
+B:GAZE:PARALYZE:5d2
+F:FORCE_MAXHP | BASH_DOOR | EVIL | CAN_FLY | ZANGBAND
+D:It has two eyestalks and a large central eye. Its gaze can kill.
+
+N:575:Mummified troll
+G:z:w
+I:110:25d10:20:50:50
+W:34:1:5000:420
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:FORCE_MAXHP |
+F:DROP_60 |
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | TROLL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a massive figure clothed in wrappings. You are wary of its massive
+D:fists.
+
+N:576:Storm of Unmagic
+G:v:v
+I:130:32d20:50:40:0
+W:53:3:0:4000
+B:ENGULF:EXP_80:5d5
+B:ENGULF:UN_POWER:5d5
+B:ENGULF:UN_BONUS:5d5
+B:HIT:LOSE_ALL:5d5
+F:ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:RAND_50 | RAND_25 | NONLIVING | CAN_FLY |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_TIME | BR_DISE
+D:Howling through the disintegrating dungeon, this awesome whirlpool of Unmagic
+D:rips the enchantments from everything it touches.
+
+N:577:Crypt thing
+G:L:G
+I:120:80d10:20:60:60
+W:37:2:0:2500
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:TOUCH:EXP_40
+B:TOUCH:UN_POWER
+B:TOUCH:LOSE_DEX:2d10
+B:TOUCH:LOSE_DEX:2d10
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | RES_TELE |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLINK | TELE_TO | TELE_AWAY | TELE_LEVEL |
+S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH
+D:It is a skeletal form dressed in robes. It looks evil and devious...
+
+N:578:Chaos butterfly
+G:I:G
+I:120:60d10:40:60:10
+W:37:2:0:1000
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:3d7
+B:CLAW:HURT:3d7
+B:CRUSH:HURT:10d5
+F:FORCE_SLEEP |
+F:CAN_FLY |
+F:WEIRD_MIND | BASH_DOOR | ATTR_MULTI | ATTR_ANY |
+F:NO_CONF | NO_SLEEP | MORTAL | ZANGBAND
+S:1_IN_9
+S:BR_CONF | BR_CHAO
+D:With fractal patterns on its wings, it is clearly one of those butterflies
+D:that mathematicians keep talking about - the ones that flap their wings on the
+D:other side of the world to cause storms here. Now's your chance to stop it...
+
+N:579:Time elemental
+G:E:G
+I:120:35d10:90:70:10
+W:39:2:0:1000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TIME:3d4
+B:TOUCH:TIME:3d4
+F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | IM_FIRE | IM_ACID | CAN_FLY |
+F:NO_CONF | NO_SLEEP | EMPTY_MIND | KILL_ITEM | RAND_50 |
+F:ZANGBAND | NO_CUT
+S:1_IN_7
+S:SLOW | BR_TIME |
+D:You have not seen it yet.
+
+N:580:Flying polyp
+G:~:R
+I:120:35d10:90:70:10
+W:37:2:0:1000
+E:3:0:3:6:1:0
+O:0:0:0:0
+B:CRUSH:PARALYZE:8d4
+B:CRUSH:PARALYZE:8d4
+B:CRUSH:PARALYZE:8d4
+F:PASS_WALL | INVISIBLE | FORCE_MAXHP | RES_DISE |
+F:IM_POIS | IM_COLD | IM_ACID | ELDRITCH_HORROR |
+F:NO_CONF | NO_SLEEP | EVIL | CAN_FLY | CTHANGBAND |NO_CUT
+S:1_IN_7
+S:BR_WALL |
+D:"They were only partly material and had the power of aerial motion,
+D:despite the absence of wings... Suggestions of monstrous plasticity
+D:and of temporary lapses of visibility..."
+
+N:581:The Queen Ant
+G:a:v
+I:120:15d100:30:100:10
+W:37:2:2000:1000
+E:0:1:0:2:1:0
+O:50:50:0:0
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d8
+B:BITE:HURT:2d8
+F:UNIQUE | FEMALE | GOOD | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:WEIRD_MIND | OPEN_DOOR | BASH_DOOR |
+F:ANIMAL |
+F:MORTAL | BASEANGBAND
+S:1_IN_2 |
+S:S_KIN
+D:She's upset because you hurt her children.
+
+N:582:Will o' the wisp
+G:E:W
+I:130:20d10:30:150:0
+W:38:4:0:500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:1d9
+B:HIT:HURT:1d9
+B:HIT:HALLU:1d9
+B:HIT:HALLU:1d9
+F:FORCE_SLEEP | FORCE_MAXHP | RAND_50 |
+F:SMART | EMPTY_MIND | INVISIBLE |
+F:PASS_WALL | POWERFUL | CAN_FLY | WILD_TOO | WILD_SWAMP |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_2 |
+S:BLINK | TPORT | CONF | CAUSE_2
+D:A strange ball of glowing light. It disappears and reappears and seems to
+D:draw you to it. You seem somehow compelled to stand still and watch its
+D:strange dancing motion.
+
+N:583:Shan
+G:I:B
+I:120:20d8:20:120:20
+W:37:4:0:250
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:IM_POIS | IM_COLD | COLD_BLOOD | ANIMAL | EVIL |
+F:NO_SLEEP | NO_CONF | CAN_FLY | NEVER_BLOW | CTHANGBAND |
+S:1_IN_2
+S:CONF | HOLD | DRAIN_MANA | FORGET | MIND_BLAST | SHRIEK
+D:"Those huge lidless eyes which stared with hate at me, the jointed
+D:tendrils which seemed to twist from the head in cosmic rhythms,
+D:the ten legs, covered with black shining tentacles and folded into
+D:the pallid underbelly, and the semi-circular ridged wings covered
+D:with triangular scales -- all this cannot convey the soul-ripping
+D:horror of the shape which darted at me. I saw the three mouths
+D:of the thing move moistly, and then it was upon me."
+
+N:584:Magma elemental
+G:E:o
+I:110:35d10:10:70:90
+W:37:3:0:950
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:FIRE:3d7
+B:HIT:HURT:4d6
+B:HIT:FIRE:3d7
+F:FORCE_SLEEP |
+F:EMPTY_MIND | AURA_FIRE | WILD_TOO | WILD_VOLCANO |
+F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL |
+F:IM_FIRE | IM_ELEC | IM_ACID | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_7 |
+S:BO_PLAS | BA_FIRE
+D:It is a towering glowing form of molten rock.
+
+N:585:Black pudding
+G:j:D
+I:110:40d10:12:18:1
+W:37:5:300:50
+E:0:0:0:0:0:0
+O:90:0:0:0
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+B:TOUCH:ACID:1d10
+F:FORCE_MAXHP |
+F:FRIENDS |
+F:DROP_60 | DROP_90 | DROP_1D2 |
+F:STUPID | EMPTY_MIND | COLD_BLOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_SWIM | BASEANGBAND | NO_CUT
+D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor.
+
+N:586:Killer iridescent beetle
+G:K:v
+I:110:25d15:16:60:30
+W:37:2:600:850
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:ELEC:1d12
+B:CLAW:ELEC:1d12
+B:GAZE:PARALYZE
+F:ATTR_MULTI | FORCE_MAXHP |
+F:WEIRD_MIND | BASH_DOOR | AURA_ELEC | DROP_CORPSE |
+F:ANIMAL | IM_ELEC | CAN_FLY |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:It is a giant beetle, whose carapace shimmers with vibrant energies.
+
+N:587:Nexus vortex
+G:v:v
+I:120:32d10:100:40:0
+W:37:1:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:HURT:5d5
+F:FORCE_SLEEP |
+F:RAND_50 | RAND_25 | RES_NEXU | CAN_FLY |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_6 |
+S:BR_NEXU
+D:A maelstrom of potent magical energy.
+
+N:588:Plasma vortex
+G:v:R
+I:120:32d10:100:40:0
+W:37:1:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:FIRE:4d8
+B:ENGULF:ELEC:4d8
+F:FORCE_SLEEP | SUSCEP_COLD |
+F:RAND_50 | RAND_25 | RES_PLAS | AURA_FIRE | AURA_ELEC |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL |
+F:IM_FIRE | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_6 |
+S:BR_PLAS
+D:A whirlpool of intense flame, charring the stones at your feet.
+
+N:589:Mature red dragon
+G:d:r
+I:110:50d10:20:80:70
+W:36:1:110000:1500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d10
+B:CLAW:HURT:2d10
+B:BITE:HURT:4d10
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN | WILD_VOLCANO |
+F:DROP_1D2 | DROP_4D2 | CAN_FLY | DROP_CORPSE | SUSCEP_COLD |
+F:BASH_DOOR |
+F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_9 |
+S:CONF | SCARE |
+S:BR_FIRE
+D:A large dragon, scales tinted deep red.
+
+N:590:Mature gold dragon
+G:d:y
+I:110:50d10:20:80:70
+W:36:1:110000:1500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d10
+B:CLAW:HURT:2d10
+B:BITE:HURT:4d10
+F:FORCE_SLEEP | FORCE_MAXHP | WILD_TOO | WILD_MOUNTAIN |
+F:DROP_1D2 | DROP_4D2 | CAN_FLY | DROP_CORPSE |
+F:BASH_DOOR |
+F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_9 |
+S:CONF | SCARE |
+S:BR_SOUN
+D:A large dragon with scales of gleaming gold.
+
+N:591:Crystal drake
+G:d:u
+I:110:45d10:20:70:70
+W:33:3:18000:1350
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d4
+B:CLAW:HURT:2d4
+B:BITE:HURT:3d6
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:ONLY_ITEM | DROP_3D2 | REFLECTING |
+F:OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT
+F:ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_SHAR
+D:A dragon of strange crystalline form. Light shines through it, dazzling
+D:your eyes with spectrums of colour.
+
+N:592:Mature black dragon
+G:d:s
+I:110:50d10:20:80:70
+W:36:1:110000:1500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d10
+B:CLAW:HURT:2d10
+B:BITE:HURT:4d10
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE |
+F:DROP_1D2 | DROP_4D2 | WILD_TOO | WILD_SWAMP | WILD_MOUNTAIN |
+F:BASH_DOOR |
+F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_9 |
+S:SCARE |
+S:BR_ACID
+D:A large dragon, with scales of deepest black.
+
+N:593:Mature multi-hued dragon
+G:d:v
+I:110:60d10:20:80:70
+W:38:1:110000:1800
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d12
+B:CLAW:HURT:2d12
+B:BITE:HURT:4d12
+F:ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_2D2 | DROP_4D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD |
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_7 |
+S:BLIND | CONF | SCARE |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
+D:A large dragon, scales shimmering many colours.
+
+N:594:Sky whale
+G:~:G
+I:110:80d10:20:75:30
+W:38:6:4000:1750
+E:0:0:0:0:1:0
+O:50:50:0:0
+B:CRUSH:HURT:20d2
+B:CRUSH:HURT:20d2
+B:CRUSH:HURT:20d2
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_60 | DROP_90 | DROP_2D2 | DROP_CORPSE |
+F:BASH_DOOR | SMART | GOOD |
+F:NO_CONF | NO_SLEEP | RES_NEXU | RES_TELE | RES_DISE
+F:MORTAL | ZANGBAND
+S:1_IN_9 |
+S:BRAIN_SMASH | CONF | SCARE | FORGET | TELE_TO | TELE_AWAY | SHRIEK
+D:A vastly intelligent whale-like being from the stars.
+
+N:595:Draebor, the Imp
+G:u:v
+I:120:19d99:12:80:50
+W:38:3:3000:3250
+E:0:1:1:0:1:0
+O:30:20:50:0
+B:CLAW:POISON:8d4
+B:CLAW:POISON:8d4
+B:BITE:HURT:8d8
+B:INSULT:*
+F:ESCORT
+F:DROP_60 | DROP_90 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | DROP_CORPSE |
+F:CAN_SWIM | BASH_DOOR | RES_TELE | CAN_SPEAK |
+F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE |
+F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | POWERFUL |
+F:NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:S_KIN | BLINK | TPORT | TELE_TO | TELE_AWAY | TELE_LEVEL | BLIND |
+S:CONF | SCARE
+D:An intensely irritating git of a monster.
+
+N:596:Mother Hydra
+G:u:v
+I:120:25d99:12:80:50
+W:40:3:30000:3250
+E:0:1:0:2:2:0
+O:0:50:50:0
+B:CLAW:POISON:8d4
+B:CLAW:POISON:8d4
+B:BITE:HURT:8d8
+F:ESCORT |
+F:DROP_60 | DROP_90 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | DROP_CORPSE |
+F:CAN_SWIM | BASH_DOOR | ELDRITCH_HORROR | RES_TELE | CAN_SPEAK |
+F:EVIL | DEMON | IM_FIRE | IM_COLD | IM_POIS | RES_WATE |
+F:UNIQUE | FEMALE | FORCE_SLEEP | FORCE_MAXHP | POWERFUL |
+F:NO_CONF |
+F:MORTAL | CTHANGBAND
+S:1_IN_7 |
+S:S_HYDRA | S_DEMON | DARKNESS | BA_WATE | BO_ACID | BA_ACID
+D:The queen of the deep ones. "Vast, Polyphemus-like, and loathsome, it
+D:darted like a stupendous monster of nightmares..."
+
+N:597:Death knight
+G:p:D
+I:120:60d10:20:100:10
+W:38:1:2700:1111
+E:1:1:1:2:1:1
+O:0:90:0:10
+B:HIT:EXP_20:6d6
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_COLD | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_5 |
+S:BLIND | SCARE | CAUSE_3 | BO_NETH |
+S:S_MONSTERS
+D:It is a humanoid figure dressed in armour of an ancient form. From beneath
+D:its helmet, eyes glow a baleful red and seem to pierce you like lances of
+D:fire.
+
+N:598:Castamir the Usurper
+G:p:R
+I:120:88d10:20:90:40
+W:38:5:0:1600
+E:1:1:1:2:1:1
+O:10:60:10:10
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | TAKE_ITEM | BASH_DOOR |
+F:EVIL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | TRAPS | BO_FIRE | BO_COLD | BO_ELEC | BO_ICEE
+D:A Black Numenorean who usurped the throne of Gondor, he is treacherous and
+D:evil.
+
+N:599:Time vortex
+G:v:B
+I:130:32d10:100:40:0
+W:38:4:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:TIME:5d5
+F:FORCE_SLEEP |
+F:RAND_50 | RAND_25 |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_TIME
+D:You haven't seen it yet.
+
+N:600:Shimmering vortex
+G:v:o
+I:140:32d10:100:40:0
+W:38:4:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:BLIND:4d4
+B:ENGULF:BLIND:4d4
+F:FORCE_SLEEP |
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_4 |
+S:BR_LITE | SHRIEK
+D:A strange pillar of shining light that hurts your eyes. Its shape changes
+D:constantly as it cuts through the air towards you. It is like a beacon,
+D:waking monsters from their slumber.
+
+N:601:Ancient blue dragon
+G:D:b
+I:120:72d10:20:90:80
+W:40:1:170000:2000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d8
+B:CLAW:HURT:4d8
+B:BITE:ELEC:7d8
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_3D2 | DROP_4D2 | DROP_CORPSE |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
+F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_ELEC
+D:A huge draconic form. Lightning crackles along its length.
+
+N:602:Ancient bronze dragon
+G:D:U
+I:120:72d10:20:90:80
+W:40:1:170000:2000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d8
+B:CLAW:HURT:4d8
+B:BITE:HURT:7d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:DROP_3D2 | DROP_4D2 | CAN_FLY |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_CONF
+D:A huge draconic form enveloped in a cascade of colour.
+
+N:603:Beholder
+G:e:U
+I:120:16d100:30:80:10
+W:40:3:1600:6000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:EXP_20:2d6
+B:GAZE:UN_POWER:2d6
+B:GAZE:INSANITY:2d6
+B:BITE:HURT:6d6
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | CAN_FLY |
+F:BASH_DOOR | DROP_CORPSE |
+F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_2 |
+S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST |
+S:FORGET | DARKNESS | BO_ACID | BO_FIRE | BO_COLD | BO_ELEC
+D:A vile creature with one huge central eye, twelve smaller eyes on stalks, and
+D:a huge mouth filled with sharp teeth.
+
+N:604:Emperor wight
+G:W:r
+I:120:38d10:20:40:10
+W:38:2:0:1600
+E:0:0:0:0:0:0
+O:0:40:60:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:TOUCH:EXP_80
+B:TOUCH:EXP_80
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_4D2 | CAN_FLY |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:HOLD | SCARE | CAUSE_3 | BO_NETH
+D:Your life force is torn from your body as this powerful unearthly being
+D:approaches.
+
+N:605:Seraph
+G:A:r
+I:120:150d10:30:68:255
+W:45:4:3100:5000
+E:1:1:1:2:1:1
+O:0:30:70:0
+B:HIT:HURT:4d6
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:4d6
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | NO_FEAR | GOOD | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_11 |
+S:HEAL | HASTE | TELE_AWAY | CONF | BO_MANA | BO_PLAS |
+S:S_MONSTERS | S_ANGEL
+D:It is an angel, fast and strong. You are stunned by its extreme holiness
+D:and try to resist all desires to obey it.
+
+N:606:Vargo, Tyrant of Fire
+G:E:r
+I:120:24d100:12:50:50
+W:43:3:0:4000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:FIRE:6d6
+B:HIT:FIRE:6d6
+B:HIT:FIRE:6d6
+B:HIT:FIRE:6d6
+F:UNIQUE | SUSCEP_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | CAN_SPEAK |
+F:EMPTY_MIND | CAN_SPEAK | MALE | AURA_FIRE |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_FIRE | IM_ACID | IM_POIS | IM_ELEC | NO_STUN |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_4 |
+S:BO_PLAS | BA_FIRE
+D:A towering fire elemental, Vargo burns everything beyond recognition.
+
+N:607:Black wraith
+G:W:D
+I:120:50d10:20:55:10
+W:38:2:0:1700
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:TOUCH:EXP_40
+B:TOUCH:EXP_40
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH
+D:A figure that seems made of void, its strangely human shape is cloaked in
+D:shadow. It reaches out at you.
+
+N:608:Nightgaunt
+G:U:D
+I:110:24d10:20:50:80
+W:38:2:0:1000
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:STING:LOSE_STR:1d5
+B:TOUCH:PARALYZE:3d4
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_60 | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
+F:EVIL | DEMON |
+F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | ZANGBAND
+S:1_IN_7 |
+S:BLIND | CONF | BO_FIRE
+D:It is a black, horned humanoid with wings.
+
+N:609:Baron of hell
+G:U:U
+I:110:150d12:10:130:40
+W:38:3:0:1000
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:11d2
+B:CLAW:HURT:11d2
+B:CLAW:HURT:22d1
+F:IM_POIS | OPEN_DOOR | BASH_DOOR | MALE | RES_PLAS | IM_FIRE | NONLIVING |
+F:IM_FIRE | NO_CONF | NO_SLEEP | EVIL | DEMON | FORCE_MAXHP | RES_TELE |
+F:ZANGBAND | HAS_LITE
+S:1_IN_2 |
+S:BO_PLAS
+D:A minor demon lord with a goat's head, tough to kill.
+
+N:610:Scylla
+G:M:B
+I:125:100d20:20:100:70
+W:42:1:15000:13000
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:POISON:10d3
+B:BITE:POISON:10d3
+B:BITE:POISON:10d3
+B:BITE:POISON:10d3
+F:FORCE_SLEEP | UNIQUE | AQUATIC | FORCE_MAXHP | COLD_BLOOD |
+F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | DROP_CORPSE |
+F:BASH_DOOR | MOVE_BODY | EVIL | ZANGBAND | RES_WATE |
+F:ANIMAL | IM_POIS | IM_FIRE
+S:1_IN_5 |
+S:BR_POIS | BR_FIRE | SCARE | CONF | S_HYDRA
+D:A many-headed sea-monster, this foul creature preys on all those who
+D:escape the clutches of Charybdis.
+
+N:611:Monastic lich
+G:L:u
+I:120:12d100:30:80:30
+W:39:2:2000:5000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:KICK:HURT:24d1
+B:KICK:HURT:24d1
+B:CLAW:EXP_80:4d2
+B:CLAW:LOSE_DEX:4d2
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | SMART |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_3 |
+S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
+S:DRAIN_MANA | BRAIN_SMASH | ANIM_DEAD
+D:A skeletal form wrapped in priestly robes. Before its un-death, it
+D:was a monk in an evil order.
+
+N:612:Nether wraith
+G:W:G
+I:120:48d10:20:55:10
+W:39:2:0:1700
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:TOUCH:EXP_80
+B:TOUCH:EXP_80
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_90 | DROP_4D2 |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BLIND | SCARE | CAUSE_3 | MIND_BLAST | DARKNESS | BO_NETH
+D:A form that hurts the eye, death permeates the air around it. As it nears
+D:you, a coldness saps your soul.
+
+N:613:Hellhound
+G:C:r
+I:120:48d10:25:80:30
+W:35:3:600:600
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:RAND_25 | FRIENDS | AURA_FIRE | SUSCEP_COLD |
+F:BASH_DOOR | MOVE_BODY |
+F:ANIMAL | EVIL | IM_FIRE | BASEANGBAND | HAS_LITE |
+S:1_IN_5 | BR_FIRE
+D:It is a giant dog that glows with heat. Flames pour from its nostrils.
+
+N:614:7-headed hydra
+G:M:G
+I:120:100d10:20:90:20
+W:39:2:7000:2000
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:POISON:3d9
+B:BITE:POISON:3d9
+B:BITE:POISON:3d9
+B:SPIT:BLIND:1d2
+F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | CAN_SWIM | DROP_CORPSE
+F:BASH_DOOR | MOVE_BODY |
+F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:SCARE | BA_POIS |
+S:BR_POIS
+D:A strange reptilian creature with seven heads dripping venom.
+
+N:615:Waldern, King of Water
+G:E:b
+I:130:25d100:12:80:50
+W:43:3:0:4250
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:8d5
+B:HIT:HURT:8d5
+B:HIT:HURT:8d5
+B:HIT:HURT:8d5
+F:UNIQUE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:EMPTY_MIND | COLD_BLOOD |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_ACID | IM_FIRE | IM_POIS | IM_COLD |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BO_ICEE | BO_WATE | BA_COLD | BA_WATE
+D:A towering water elemental, Waldern is master of all things liquid.
+D:Wave after wave drowns your frail body.
+
+N:616:Kavlax the Many-Headed
+G:d:v
+I:120:13d100:20:85:30
+W:39:3:90000:3000
+E:0:1:0:6:2:0
+O:50:50:0:0
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | ATTR_ANY |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
+F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC |
+F:BASEANGBAND | HAS_LITE |
+S:1_IN_4 |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_SOUN | BR_CONF |
+S:BR_SHAR | BR_GRAV | BR_NEXU
+D:A large dragon with a selection of heads, all shouting and arguing as they
+D:look for prey, but each with its own deadly breath weapon.
+
+N:617:Ancient white dragon
+G:D:w
+I:120:72d10:20:90:80
+W:40:1:170000:2000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d8
+B:CLAW:HURT:4d8
+B:BITE:COLD:7d8
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_3D2 | DROP_4D2 | DROP_CORPSE |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | SUSCEP_FIRE | BASEANGBAND
+F:HAS_LITE | ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_COLD
+D:A huge draconic form. Frost covers it from head to tail.
+
+N:618:Ancient green dragon
+G:D:g
+I:120:72d10:20:90:80
+W:40:1:170000:2000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d8
+B:CLAW:HURT:4d8
+B:BITE:POISON:7d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:DROP_3D2 | DROP_4D2 | CAN_FLY |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_POIS
+D:A huge draconic form enveloped in clouds of poisonous vapour.
+
+N:619:Chthonian
+G:w:D
+I:120:100d10:20:90:20
+W:39:2:12000:2300
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:SHATTER:3d11
+B:CRUSH:SHATTER:3d11
+B:TOUCH:LOSE_CON:1d2
+B:TOUCH:LOSE_CON:1d2
+F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE |
+F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM | DROP_CORPSE |
+F:EVIL | FORCE_MAXHP | CTHANGBAND
+S:1_IN_5 |
+S:SCARE | CONF | HOLD | S_DEMON |
+S:MIND_BLAST | HEAL | HASTE | FORGET | BRAIN_SMASH
+D:"Flowing tentacles and a pulpy gray-black elongated sack of a body...
+D:no distinguishing features at all other than the reaching, groping
+D:tentacles. Or was there -- yes! -- a lump in the upper body of
+D:the thing... a container of sorts for the brain, ganglia, or
+D:whichever diseased organ governed this horror's loathsome life!"
+
+N:620:Eldrak
+G:T:r
+I:110:75d10:20:80:50
+W:38:3:7000:1500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:BITE:HURT:3d4
+B:BITE:HURT:3d4
+F:FORCE_MAXHP | MOVE_BODY |
+F:ONLY_ITEM | DROP_2D2 | REGENERATE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_SHORE | WILD_WOOD |
+F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | DROP_CORPSE | BASEANGBAND
+D:A massive troll of huge strength. Eldraks are extremely stupid and extremely
+D:violent.
+
+N:621:Ettin
+G:T:b
+I:110:15d100:20:100:30
+W:39:3:8000:2000
+E:1:1:1:2:2:1
+O:0:100:0:0
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:BITE:HURT:3d8
+B:BITE:HURT:3d8
+F:FORCE_MAXHP | REGENERATE | MOVE_BODY |
+F:ONLY_ITEM | DROP_1D2 | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | WILD_SWAMP |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+D:A massive two-headed troll, larger and stronger than many men together.
+D:Fortunately, ettins are solitary creatures. They are also living proof that
+D:two heads are not necessarily more intelligent than one...
+
+N:622:Night mare
+G:q:G
+I:120:15d100:30:85:0
+W:39:3:6000:2900
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:EXP_80:2d6
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:CONFUSE:6d6
+F:FORCE_MAXHP |
+F:ONLY_GOLD | DROP_2D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:HAS_LITE | NO_CUT
+D:A fearsome skeletal horse with glowing eyes that watch you with little
+D:more than a hatred of all that lives. Its flying hooves do not touch the
+D:ground.
+
+N:623:Vampire lord
+G:V:b
+I:120:20d100:20:70:10
+W:42:1:1700:1800
+E:1:1:1:2:1:1
+O:0:70:30:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:BITE:EXP_80:4d6
+B:BITE:EXP_80:4d6
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_60 | DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | DARKNESS | BO_NETH
+D:A foul wind chills your bones as this ghastly figure approaches.
+
+N:624:Ancient black dragon
+G:D:s
+I:120:10d100:20:90:80
+W:41:1:170000:2500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d9
+B:CLAW:HURT:4d9
+B:BITE:ACID:7d9
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_3D2 | DROP_4D2 | DROP_CORPSE |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_ACID
+D:A huge draconic form. Pools of acid melt the floor around it.
+
+N:625:Weird fume
+G:#:v
+I:120:35d10:100:40:0
+W:40:2:0:800
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:CONFUSE:8d4
+B:ENGULF:CONFUSE:8d4
+F:FORCE_SLEEP |
+F:RAND_50 | RAND_25 | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL |
+F:CAN_FLY | ATTR_MULTI | ATTR_ANY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_CHAO | BR_NEXU | BR_NUKE
+D:A swirling spiral of mist, constantly changing its appearance.
+
+N:626:Spawn of Ubbo-Sathla
+G:j:v
+I:120:30d10:100:40:0
+W:40:5:0:300
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:ACID:8d4
+B:CRUSH:ACID:8d4
+F:FORCE_SLEEP | ATTR_MULTI | ATTR_ANY | EVIL |
+F:RAND_25 | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | KILL_BODY |
+F:CAN_SWIM | NO_CONF | NO_SLEEP | CTHANGBAND | NO_CUT
+S:MULTIPLY
+D:Weird, jelly like creatures. No two look the same.
+
+N:627:Fat Man
+G:{:D
+I:120:14d14:10:80:12
+W:40:2:0:200
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:EXPLODE:SHATTER:200d2
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
+F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE | JOKEANGBAND | NO_CUT | NO_STUN
+D:A shining machine of death and destruction.
+
+N:628:Malekith the Accursed
+G:h:v
+I:125:25d100:20:70:10
+W:44:2:3500:7500
+E:1:1:1:2:1:1
+O:50:0:50:0
+B:HIT:HURT:12d9
+B:HIT:HURT:12d9
+F:MALE | REGENERATE | UNIQUE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:ONLY_ITEM | DROP_90 | DROP_4D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | HURT_LITE | ZANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | FORGET | HOLD |
+S:S_MONSTER | S_MONSTERS | S_DEMON | TPORT | BA_NETH | MIND_BLAST |
+S:S_KIN
+D:One of the oldest and most powerful dark elves, Malekith is a master
+D:sorcerer devoted to evil. The left side of his face is pale, and the other
+D:is dark. His hair is long and white.
+
+N:629:Shadowfax, steed of Gandalf
+G:q:v
+I:130:30d100:20:100:50
+W:40:3:2600:2000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:KICK:HURT:5d5
+B:KICK:HURT:5d5
+B:BITE:HURT:6d6
+F:FORCE_MAXHP | UNIQUE | ANIMAL | GOOD |
+F:REGENERATE | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC |
+F:IM_POIS | NO_FEAR | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:Shadowfax is the chief of the "Mearas", the greatest of all horses that are
+D:bred in the fields of Rohan. Although the Mearas should technically be only
+D:ridden by the royal family of Rohan, only Gandalf the Wizard has ever
+D:succeeded in taming Shadowfax: and even then, Shadowfax will not be subjected
+D:to a bridle or saddle, but must be ridden bareback.
+
+N:630:Spirit troll
+G:G:G
+I:110:10d100:20:90:5
+W:40:3:0:900
+E:0:0:0:0:0:0
+O:10:90:0:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:FORCE_MAXHP |
+F:DROP_90 |
+F:INVISIBLE | PASS_WALL | CAN_FLY |
+F:EVIL | TROLL | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:A weird ghostly troll-like being from the ethereal plane.
+
+N:631:War troll
+G:T:b
+I:120:50d10:20:100:50
+W:40:3:6500:800
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:BITE:HURT:3d5
+B:BITE:HURT:3d5
+F:FORCE_MAXHP | SUSCEP_FIRE | REGENERATE |
+F:DROP_90 | REGENERATE | FRIENDS |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+D:A massive troll, equipped with a scimitar and heavy armour.
+
+N:632:Disenchanter worm mass
+G:w:v
+I:100:10d8:7:5:10
+W:40:3:50:30
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRAWL:UN_BONUS:1d4
+F:RAND_50 | RES_DISE | ATTR_MULTI | CAN_SWIM |
+F:STUPID | WEIRD_MIND | BASH_DOOR |
+F:ANIMAL | HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT
+S:MULTIPLY
+D:It is a strange mass of squirming worms. Magical energy crackles
+D:around its disgusting form.
+
+N:633:Rotting quylthulg
+G:Q:u
+I:120:48d10:20:1:0
+W:45:1:3000:3000
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TPORT |
+S:S_UNDEAD
+D:It is a pulsing flesh mound that reeks of death and putrefaction.
+
+N:634:Lesser titan
+G:P:y
+I:120:24d100:30:80:15
+W:56:3:30000:6000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:CONFUSE:9d9
+B:HIT:CONFUSE:9d9
+B:HIT:CONFUSE:9d9
+B:HIT:CONFUSE:9d9
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_GOOD | DROP_4D2 | DROP_SKELETON | DROP_CORPSE |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | MALE | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | TELE_TO | SCARE |
+S:S_MONSTERS
+D:It is a humanoid figure thirty feet tall that gives off an aura of power
+D:and hate.
+
+N:635:9-headed hydra
+G:M:r
+I:120:100d12:20:95:20
+W:40:2:8000:3000
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:FIRE:3d10
+B:BITE:FIRE:3d10
+B:BITE:FIRE:3d10
+B:BITE:FIRE:3d10
+F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | CAN_SWIM |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CORPSE |
+F:ANIMAL | IM_FIRE | MORTAL | BASEANGBAND
+S:1_IN_4 |
+S:SCARE | BO_FIRE | BR_FIRE
+D:A strange reptilian creature with nine smouldering heads.
+
+N:636:Enchantress
+G:p:R
+I:130:52d10:20:60:10
+W:40:4:1700:2100
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+B:HIT:HURT:2d8
+F:FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:BLIND |
+S:S_DRAGON
+D:This elusive female spellcaster has a special affinity for dragons, without
+D:whom she rarely fights.
+
+N:637:Ranger chieftain
+G:p:W
+I:120:50d20:20:60:10
+W:41:2:1800:1800
+E:1:1:1:2:1:1
+O:30:50:20:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:MALE | INVISIBLE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_2D2 | TAKE_ITEM |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:S_MONSTERS |
+S:ARROW_2 | ARROW_3 | ARROW_4 | MISSILE | BO_FIRE | BO_ELEC | BA_COLD |
+S:HASTE | BLINK | S_ANIMALS
+D:A chieftain among the Rangers. His understanding of nature gives him
+D:powerful elemental spells to use against you, in addition to his skills
+D:as an archer and a warrior. Furthermore, he is a master of camouflage, so
+D:you will need magically enhanced seeing to spot him.
+
+N:638:Sorcerer
+G:p:R
+I:130:52d10:20:60:10
+W:40:2:1700:2150
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_90 | DROP_4D2 |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS |
+S:BO_ACID | BA_FIRE | BA_COLD |
+S:S_MONSTER | S_UNDEAD | S_DRAGON
+D:A human figure in robes, he moves with magically improved speed, and his
+D:hands are ablur with spell casting.
+
+N:639:Xaren
+G:X:s
+I:120:32d10:20:80:10
+W:40:1:500000:1200
+E:0:0:0:3:0:0
+O:0:0:0:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_MAXHP | SUSCEP_ACID |
+F:EMPTY_MIND | COLD_BLOOD |
+F:ONLY_GOLD | DROP_2D2 |
+F:KILL_ITEM | PASS_WALL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+D:It is a tougher relative of the Xorn. Its hide glitters with metal ores.
+
+N:640:Giant roc
+G:B:u
+I:110:80d13:20:70:10
+W:40:3:6000:1000
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:CRUSH:HURT:8d12
+B:CRUSH:HURT:8d12
+B:HIT:ELEC:12d12
+F:BASH_DOOR | CAN_FLY | WILD_MOUNTAIN | WILD_WOOD |
+F:ANIMAL | IM_ELEC | DROP_CORPSE | SUSCEP_ACID | HAS_EGG
+F:MORTAL | BASEANGBAND
+D:A vast legendary bird, its iron talons rake the most impenetrable of
+D:surfaces and its screech echoes through the many winding dungeon corridors.
+
+N:641:Minotaur
+G:H:U
+I:130:100d10:13:25:10
+W:40:2:15000:2100
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BUTT:HURT:4d6
+B:BUTT:HURT:4d6
+B:BUTT:HURT:2d6
+B:BUTT:HURT:2d6
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | MORTAL | BASEANGBAND
+D:It is a cross between a human and a bull.
+
+N:642:Medusa, the Gorgon
+G:n:v
+I:120:24d100:30:100:5
+W:40:3:4000:9000
+E:1:1:1:2:0:1
+O:30:35:35:0
+B:GAZE:EXP_80
+B:GAZE:PARALYZE
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+F:UNIQUE | FEMALE | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_ACID | IM_FIRE | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:1_IN_2 |
+S:HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_PLAS | BA_ACID |
+S:S_HYDRA | S_KIN
+D:One of the original three ugly sisters. Her face could sink a thousand
+D:ships. Her scales rattle as she slithers towards you, venom dripping from
+D:her ghastly mouth.
+
+N:643:Death drake
+G:D:G
+I:120:21d100:25:100:80
+W:45:2:170000:10000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:EXP_80:7d10
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | RES_TELE
+F:INVISIBLE | TAKE_ITEM | CAN_FLY |
+F:PASS_WALL | POWERFUL | MOVE_BODY | RES_NETH |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_NETH
+D:It is a dragon-like form wrapped in darkness. You cannot make out its
+D:true form but you sense its evil.
+
+N:644:Ancient red dragon
+G:D:r
+I:120:10d100:20:90:80
+W:41:1:170000:2500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d9
+B:CLAW:HURT:4d9
+B:BITE:FIRE:7d9
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:DROP_3D2 | DROP_4D2 | CAN_FLY | SUSCEP_COLD |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_FIRE
+D:A huge draconic form. Wisps of smoke steam from its nostrils and the
+D:extreme heat surrounding it makes you gasp for breath.
+
+N:645:Ancient gold dragon
+G:D:y
+I:120:10d100:20:90:80
+W:41:1:170000:2500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d9
+B:CLAW:HURT:4d9
+B:BITE:HURT:7d9
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:DROP_3D2 | DROP_4D2 | CAN_FLY |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF | SCARE |
+S:BR_SOUN
+D:A huge draconic form wreathed in a nimbus of light. Its roar stuns and
+D:deafens you.
+
+N:646:Great crystal drake
+G:D:U
+I:120:21d100:25:100:80
+W:45:2:170000:10000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:HURT:7d10
+F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | DROP_CORPSE
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | CAN_FLY |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT
+F:ATTR_MULTI
+S:1_IN_6 |
+S:SLOW | CONF | SCARE |
+S:BR_SHAR
+D:A huge crystalline dragon. Its claws could cut you to shreds and its
+D:teeth are razor sharp. Strange colours ripple through it as it moves in
+D:the light.
+
+N:647:Wyrd sister
+G:p:v
+I:125:50d11:20:60:10
+W:40:4:1600:1900
+E:1:1:1:2:1:1
+O:10:0:80:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d8
+F:FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_SKELETON
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP
+F:MORTAL | ZANGBAND
+S:1_IN_2 |
+S:BLIND |
+S:S_DEMON | CONF | SCARE | DARKNESS | BA_CHAO
+D:This old crone is rumoured to be a witch of chaos... but you don't
+D:really believe in witches, do you?
+
+N:648:Vrock
+G:U:s
+I:110:40d10:20:50:80
+W:40:2:2700:2000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:3d4
+B:CRUSH:HURT:8d12
+B:CRUSH:HURT:8d12
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:FRIENDS |
+F:ONLY_ITEM | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_8 |
+S:BLIND | CONF
+D:It is a demon with a long neck and raking claws.
+
+N:649:Death quasit
+G:u:D
+I:130:44d10:20:80:0
+W:40:3:600:1000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:BITE:LOSE_DEX:3d6
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_4D2 | NONLIVING |
+F:SMART | INVISIBLE | PASS_WALL | CAN_FLY |
+F:EVIL | DEMON | IM_FIRE | IM_POIS | RES_TELE
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_10 |
+S:BLIND | CONF | SCARE | CAUSE_3 | FORGET |
+S:S_DEMON
+D:It is a demon of small stature, but its armoured frame moves with
+D:lightning speed and its powers make it a tornado of death and destruction.
+
+N:650:Giganto, the Gargantuan
+G:~:s
+I:110:80d10:20:75:30
+W:38:6:8000:1750
+E:0:1:0:0:1:0
+O:60:40:0:0
+B:CRUSH:HURT:30d2
+B:CRUSH:HURT:30d2
+B:CRUSH:HURT:30d2
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | IM_FIRE |
+F:DROP_60 | DROP_90 | DROP_2D2 | UNIQUE | WEIRD_MIND |
+F:BASH_DOOR | SMART | EVIL | IM_COLD | DROP_CORPSE
+F:RES_WATE | WILD_OCEAN |
+F:MORTAL | ZANGBAND
+S:1_IN_9 |
+S:BR_NUKE | BA_WATE
+D:A gargantuan mutant whale, who has grown legs that enable it to walk
+D:on dry land as well.
+
+N:651:Strygalldwir
+G:U:W
+I:120:12d100:90:60:10
+W:41:3:5000:8000
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:CLAW:HURT:5d5
+B:CLAW:HURT:5d5
+B:HIT:LOSE_STR:4d4
+B:TOUCH:EXP_80:8d1
+F:UNIQUE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | MOVE_BODY | NONLIVING | NO_SLEEP | NO_CONF|
+F:OPEN_DOOR | BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL | ZANGBAND
+S:1_IN_3 |
+S:CAUSE_3 | HOLD | SCARE | BLIND | BO_ACID | S_DEMON |
+S:FORGET | BO_NETH | MIND_BLAST | DARKNESS
+D:"it was well over six feet in height, with great branches of antlers
+D:growing out of its forehead. Nude, its flesh was a uniform ash-gray
+D:in color. It appeared to be sexless, and it had gray, leathery wings
+D:extending far out behind it."
+
+N:652:Fallen angel
+G:A:s
+I:130:100d25:30:90:255
+W:49:6:0:8000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:GAZE:EXP_40:4d4
+B:GAZE:EXP_40:4d4
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | EVIL | REFLECTING |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | RES_NETH |
+F:CAN_FLY | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 |
+S:S_DEMON | BO_NETH
+D:An angelic being, who was mighty once, but dared defy its Creator.
+
+N:653:Giant headless
+G:H:u
+I:110:30d12:20:50:40
+W:41:2:4000:900
+E:1:1:1:2:1:0
+O:0:100:0:0
+B:HIT:HURT:4d8
+B:HIT:HURT:4d8
+B:HIT:HURT:4d8
+F:FRIENDS | DROP_60 | DROP_90 | OPEN_DOOR | BASH_DOOR |
+F:DROP_SKELETON | DROP_CORPSE
+F:EVIL | ZANGBAND
+S:1_IN_6
+S:SCARE | BA_NUKE | BLIND
+D:Giant headless humanoid abominations created by a magical mutation.
+
+N:654:Judge Fire
+G:s:R
+I:120:18d100:90:70:10
+W:41:3:0:12000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:FIRE:5d5
+B:HIT:FIRE:5d5
+B:GAZE:EXP_80
+B:WAIL:TERRIFY
+F:UNIQUE | MALE | CAN_SPEAK | SUSCEP_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | POWERFUL |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | SUSCEP_COLD | IM_POIS | IM_FIRE | RES_PLAS |
+F:NO_CONF | NO_SLEEP | JOKEANGBAND | HAS_LITE | NO_CUT | NO_STUN
+S:1_IN_3 |
+S:CAUSE_3 | BO_FIRE | BA_FIRE | BR_FIRE | BO_PLAS
+S:DARKNESS | S_MONSTER | S_DEMON | S_UNDEAD | TPORT | BLINK | SCARE
+D:One of the Dark Judges, he has come to punish your crime of living.
+D:He looks like a skeleton enveloped in flames.
+
+N:655:Ubbo-Sathla, the Unbegotten Source
+G:j:W
+I:120:20d100:90:80:10
+W:41:3:0:13500
+E:0:0:0:0:0:0
+O:30:50:0:10
+B:CRUSH:ACID:5d5
+B:HIT:POISON:5d5
+B:CRUSH:ACID:5d5
+B:HIT:POISON:5d5
+F:UNIQUE | CAN_SPEAK | NO_STUN | NO_SLEEP | NO_CONF | NO_STUN |
+F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | ESCORT |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | REGENERATE | SUSCEP_FIRE |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | KILL_BODY |
+F:EVIL | SUSCEP_FIRE | IM_COLD | IM_POIS | CTHANGBAND | NO_CUT
+D:"There, in the gray beginning of Earth, the formless mass that was
+D:Ubbo-Sathla reposed amid the slime and the vapors. Headless,
+D:without organs or members..."
+
+N:656:Judge Mortis
+G:z:G
+I:120:18d100:90:70:10
+W:41:3:0:13000
+E:1:1:1:2:1:1
+O:0:75:0:15
+B:HIT:POISON:5d5
+B:HIT:DISEASE:5d5
+B:TOUCH:LOSE_ALL
+B:TOUCH:EXP_80
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | SUSCEP_FIRE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN
+S:1_IN_3 |
+S:BLIND | SCARE | CAUSE_3 | BO_ACID | BO_NETH | BR_POIS |
+S:BR_NETH | BO_NETH | BLINK | TPORT | ANIM_DEAD
+S:BO_POIS | S_UNDEAD
+D:Another Dark Judge, he is a rotting humanoid with a cow's skull as
+D:his head.
+
+N:657:Dark elven sorcerer
+G:h:R
+I:130:80d10:20:70:10
+W:41:2:1300:3000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+B:HIT:HURT:2d8
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_90 | DROP_4D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS |
+S:BO_ACID | BA_FIRE | BA_COLD | ANIM_DEAD
+S:S_MONSTER | S_UNDEAD | S_DEMON | MISSILE
+D:A dark elven figure, dressed in deepest black. Power seems to crackle
+D:from his slender frame.
+
+N:658:Master lich
+G:L:r
+I:120:18d100:20:80:50
+W:41:2:1800:7000
+E:1:1:1:2:1:1
+O:10:45:25:10
+B:TOUCH:EXP_80
+B:TOUCH:UN_POWER
+B:TOUCH:LOSE_DEX:2d12
+B:TOUCH:LOSE_DEX:2d12
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_3 |
+S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
+S:DRAIN_MANA | BRAIN_SMASH | S_UNDEAD
+D:A skeletal form wrapped in robes. Powerful magic crackles along its
+D:bony fingers.
+
+N:659:Byakhee
+G:U:D
+I:110:40d10:20:40:80
+W:41:3:1300:1500
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:CLAW:LOSE_STR:3d4
+B:BITE:EXP_20:3d4
+F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS |
+F:ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_9 |
+S:BO_FIRE |
+S:S_DEMON | CONF
+D:"There flapped rhythmically a horde of tame, trained, hybrid
+D:winged things... not altogether crows, nor moles, nor buzzards,
+D:nor ants, nor decomposed human beings, but something I cannot
+D:and must not recall."
+
+N:660:Eol, the Dark Elf
+G:h:D
+I:130:80d30:20:100:60
+W:49:2:1400:25000
+E:1:1:1:2:1:1
+O:10:40:40:10
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK |
+F:ONLY_ITEM | DROP_4D2 | DROP_2D2 | DROP_GOOD | DROP_CHOSEN |
+F:SMART | IM_ELEC | IM_COLD | IM_POIS | IM_FIRE |
+F:REFLECTING | OPEN_DOOR | BASH_DOOR | SPECIAL_GENE |
+F:HURT_LITE | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_4 | DARKNESS |
+S:BA_NETH | BA_ELEC | BA_ACID | BA_FIRE | BA_COLD | BO_MANA |
+S:S_MONSTERS | S_UNDEAD | S_DRAGON | S_DEMON
+D:A lord of the Teleri, Eol is a mighty metalsmith, the first
+D:one ever to forge weapons of meteorite iron. His dark
+D:countenance glares at you in disdain.
+
+N:661:Archon
+G:A:y
+I:130:100d35:30:140:255
+W:55:5:3200:12000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:GAZE:TERRIFY:4d4
+B:GAZE:TERRIFY:4d4
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | GOOD | REFLECTING |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CAN_FLY
+F:BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA |
+S:S_ANGEL
+D:Never a more heavenly being have you seen. The very holiness of its
+D:presence makes you deeply respect it. Few creatures can match the powers
+D:of an Archon; fewer still live to tell the tale after attacking one.
+
+N:662:Formless spawn of Tsathoggua
+G:U:D
+I:110:22d20:20:40:80
+W:41:2:0:1850
+E:0:0:0:0:0:0
+O:35:45:0:10
+B:HIT:ACID:2d4
+B:HIT:ACID:2d4
+B:CRUSH:HURT:3d4
+B:BITE:ACID:6d6
+F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR | NONLIVING |
+F:ONLY_ITEM | DROP_90 | REGENERATE | RES_TELE |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_SWIM |
+F:EVIL | DEMON | NO_CONF | NO_SLEEP | SUSCEP_FIRE | IM_POIS | CTHANGBAND | NO_CUT
+S:1_IN_9 |
+S:BO_FIRE | BO_ACID |
+S:S_DEMON | MIND_BLAST | DARKNESS |
+D:"...living things that oozed along stone channels...
+D:But they were not toads like Tsathoggua himself. Far worse --
+D:they were amorphous lumps of viscous black slime that took
+D:temporary shapes for various purposes."
+
+N:663:Hunting horror
+G:U:D
+I:110:30d17:20:90:80
+W:42:2:0:2300
+E:0:0:0:0:0:0
+O:45:35:0:10
+B:BITE:LOSE_DEX:1d3
+B:BITE:POISON:1d3
+B:CRUSH:HURT:9d4
+F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
+F:ONLY_ITEM | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
+F:EVIL | DEMON | HURT_LITE | IM_POIS |
+F:IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_9 |
+S:BLIND | CONF | S_DEMON | BR_DARK
+D:"And in the air there were great viperine creatures,
+D:which had curiously distorted heads, and grotesquely great
+D:clawed appendages, supporting themselves with ease by the aid
+D:of black rubbery wings of singularly monstrous dimensions."
+
+N:664:Undead beholder
+G:e:u
+I:120:27d100:30:100:10
+W:45:3:1600:8000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:EXP_40:3d6
+B:GAZE:UN_POWER:3d6
+B:GAZE:INSANITY:3d6
+B:BITE:EXP_40:7d6
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:COLD_BLOOD | BASH_DOOR |
+F:EVIL | UNDEAD | CAN_FLY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:SLOW | CONF | CAUSE_4 | DRAIN_MANA | MIND_BLAST | FORGET |
+S:BO_MANA | BO_NETH | BRAIN_SMASH | BA_FIRE | BA_COLD | BO_ACID |
+S:S_UNDEAD | ANIM_DEAD
+D:A beholder which has cheated death. Black nether storms rage around the
+D:bloodshot pupil of its central giant eye, and light seems to bend as it
+D:sucks its power from the very air around it. Your soul chills as it drains
+D:your vitality for its evil enchantments.
+
+N:665:Shadow
+G:G:D
+I:120:10d20:30:30:20
+W:37:3:0:400
+E:0:0:0:0:0:0
+O:90:10:0:0
+B:TOUCH:EXP_80
+B:TOUCH:EXP_40
+B:CLAW:LOSE_INT:1d10
+B:CLAW:LOSE_WIS:1d10
+F:FORCE_SLEEP | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_8 |
+S:BO_NETH | TELE_TO | SLOW
+D:A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws
+D:reach out to end your life as it glides towards you, seeking to suck the
+D:energy from your soul to feed its power.
+
+N:666:Iron lich
+G:L:s
+I:120:22d100:30:100:10
+W:42:4:0:10000
+E:0:0:0:0:1:0
+O:0:0:100:0
+B:BUTT:COLD:3d6
+B:BUTT:FIRE:3d6
+B:BUTT:ELEC:3d6
+F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING |
+F:COLD_BLOOD | BASH_DOOR | CAN_FLY | SUSCEP_ACID |
+F:EVIL | UNDEAD | POWERFUL | SMART |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE |
+F:ONLY_ITEM | DROP_60 | DROP_GOOD |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:BA_WATE | BA_FIRE | BO_ICEE | BA_ELEC | BA_COLD |
+S:CAUSE_4 | DRAIN_MANA | BRAIN_SMASH | S_UNDEAD
+D:It is a huge, twisted grey skull floating through the air. Its cold eyes
+D:burn with hatred towards all who live.
+
+N:667:Dread
+G:G:o
+I:120:25d20:20:30:10
+W:42:1:1000:600
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:LOSE_STR:3d4
+F:FORCE_SLEEP |
+F:RAND_25 | FRIENDS | CAN_FLY |
+F:ONLY_ITEM | DROP_60 |
+F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_15 |
+S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
+D:It is a form that screams its presence against the eye. Death incarnate,
+D:its hideous black body seems to struggle against reality as the universe
+D:itself struggles to banish it.
+
+N:668:Greater basilisk
+G:R:D
+I:120:20d100:25:100:15
+W:42:2:3000:10000
+E:0:1:0:2:1:0
+O:0:50:50:0
+B:GAZE:PARALYZE:3d12
+B:GAZE:PARALYZE:3d12
+B:BITE:POISON:2d12
+B:BITE:POISON:2d12
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | POWERFUL |
+F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP | CAN_SWIM |
+F:MORTAL | BASEANGBAND
+S:1_IN_8
+S:BR_POIS | BR_DARK | BR_NEXU
+D:A large basilisk, whose shape resembles that of a great wyrm.
+
+N:669:Charybdis
+G:~:r
+I:120:20d100:20:100:70
+W:42:1:15000:13000
+E:0:0:0:0:1:0
+O:50:50:0:0
+B:ENGULF:HURT:10d8
+B:ENGULF:HURT:10d8
+B:ENGULF:HURT:10d8
+F:AQUATIC | EVIL | UNIQUE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD |
+F:SMART | POWERFUL | MOVE_BODY | NEVER_MOVE |
+F:IM_ACID | IM_FIRE | IM_COLD | RES_WATE | COLD_BLOOD |
+F:IM_ELEC | IM_POIS | NO_STUN | ZANGBAND
+S:1_IN_5 |
+S:BA_WATE
+D:A monstrous dweller of the depths; its hungry maw has been the doom
+D:of innumerable sailors!
+
+N:670:Jack of Shadows
+G:p:s
+I:150:30d100:70:150:4
+W:60:4:2300:10000
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:5d10
+B:HIT:HURT:5d10
+B:HIT:EAT_ITEM:2d10
+B:HIT:EAT_ITEM:2d10
+F:MALE | FORCE_MAXHP | CAN_SPEAK | REFLECTING | DROP_SKELETON | DROP_CORPSE |
+F:REGENERATE |
+F:IM_ACID | IM_ELEC | IM_COLD | IM_FIRE | IM_POIS | RES_TELE |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_GREAT | UNIQUE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL |
+F:MORTAL | ZANGBAND
+S:1_IN_3
+S:BLIND | HEAL | BA_DARK | HASTE | CONF |
+D:Deriving his strength from the shadows, this king of thieves
+D:steals only for the challenge.
+
+N:671:Zephyr Lord
+G:W:v
+I:130:80d10:20:70:10
+W:43:2:600:3000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:EXP_20:8d2
+B:HIT:LOSE_STR:8d2
+B:HIT:LOSE_CON:8d2
+F:MALE | ATTR_MULTI | UNDEAD | EVIL |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS |
+F:ONLY_ITEM | DROP_90 | DROP_4D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:NO_STUN | NO_CONF | NO_SLEEP | ZANGBAND | NO_CUT
+S:1_IN_5 |
+S:SHRIEK | S_HOUND
+D:An undead master of the vicious Zephyr hounds.
+
+N:672:Juggernaut of Khorne
+G:g:D
+I:120:90d19:12:90:10
+W:43:3:6000:2500
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BUTT:HURT:6d6
+B:CRUSH:HURT:8d6
+B:CRUSH:HURT:8d6
+B:BUTT:HURT:6d6
+F:COLD_BLOOD | BASH_DOOR | REFLECTING | KILL_ITEM |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | ZANGBAND | NO_CUT
+D:A great, vicious beast whose flesh is made of steel and whose
+D:blood is fire. It charges at you ignoring everything else.
+
+N:673:Mumak
+G:q:s
+I:110:90d10:20:55:100
+W:63:2:150000:2100
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BUTT:HURT:8d6
+B:BUTT:HURT:8d6
+B:CRUSH:HURT:8d4
+F:FRIENDS | DROP_CORPSE |
+F:BASH_DOOR | ANIMAL | MORTAL | BASEANGBAND
+D:A massive elephantine form with eyes twisted by madness.
+
+N:674:Judge Fear
+G:W:D
+I:120:18d100:90:70:10
+W:43:4:0:12000
+E:1:1:1:2:1:1
+O:100:0:0:0
+B:GAZE:TERRIFY
+B:GAZE:EXP_40
+B:GAZE:EXP_40
+B:GAZE:HURT:2d20
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | MIND_BLAST | BRAIN_SMASH |
+S:S_UNDEAD | DRAIN_MANA | FORGET | ANIM_DEAD
+D:A Dark Judge, reputedly so frightening that his gaze can kill.
+
+N:675:Ancient multi-hued dragon
+G:D:v
+I:120:21d100:25:100:80
+W:43:1:170000:13000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:HURT:7d10
+F:ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD |
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BLIND | CONF | SCARE |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
+D:A huge draconic form. Many colours ripple down its massive frame. Few
+D:live to see another.
+
+N:676:Ethereal dragon
+G:D:o
+I:120:21d100:25:100:80
+W:45:2:170000:10000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:HURT:7d10
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 |
+F:INVISIBLE | CAN_FLY |
+F:PASS_WALL | POWERFUL | MOVE_BODY |
+F:DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | CONF |
+S:BR_LITE | BR_DARK | BR_CONF
+D:A huge dragon emanating from the ethereal plane, this terrible creature is
+D:a master of light and dark. Its form disappears from sight as it cloaks
+D:itself in unearthly shadows.
+
+N:677:Dark young of Shub-Niggurath
+G:U:g
+I:120:12d100:20:75:80
+W:43:2:0:5000
+E:0:0:0:0:0:0
+O:0:40:30:20
+B:CRUSH:HURT:5d6
+B:CRUSH:HURT:5d6
+B:BITE:LOSE_STR:1d6
+B:BITE:LOSE_STR:1d6
+F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
+F:ONLY_ITEM | DROP_1D2 | NONLIVING | CAN_SWIM |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | HURT_LITE |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | RES_TELE | CTHANGBAND
+S:1_IN_9 |
+S:BLIND | CAUSE_2 |
+S:S_DEMON | HEAL
+D:"Something black in the road, something that wasn't a tree.
+D:Something big and black and ropy, just squatting there, waiting,
+D:with ropy arms squirming and reaching... It came crawling up the
+D:hillside... and it was the black thing of my dreams... that black,
+D:ropy, slimy jelly tree-thing out of the woods. It crawled up and it
+D:flowed up on its hoofs and mouths and snaky arms."
+
+N:678:Colour out of space
+G:.:v
+I:120:12d100:20:100:10
+W:43:2:0:8000
+E:0:0:0:0:0:0
+O:35:35:10:10
+B:TOUCH:LOSE_ALL:7d6
+B:TOUCH:LOSE_ALL:7d6
+F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 |
+F:INVISIBLE | PASS_WALL | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | ATTR_MULTI | ATTR_ANY |
+F:CHAR_CLEAR | SMART | COLD_BLOOD | EVIL |
+F:IM_COLD | IM_FIRE | IM_ACID | IM_ELEC | IM_POIS |
+F:NO_STUN | NO_CONF | NO_SLEEP | CTHANGBAND | HAS_LITE | NO_CUT
+S:1_IN_9 |
+S:DRAIN_MANA | BR_DISE | BR_NETH | TPORT
+D:"The shaft of phosphorescence from the well... was no longer shining
+D:out, it was pouring out; and as the shapeless stream of unplaceable
+D:colour left the well it seemed to flow directly into the sky."
+
+N:679:Quaker, Master of Earth
+G:E:u
+I:110:28d100:10:97:90
+W:43:3:0:4500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:SHATTER:10d10
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:EMPTY_MIND | COLD_BLOOD | KILL_WALL |
+F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT | NO_STUN
+S:1_IN_6 |
+S:BO_ACID | BA_ACID
+D:A towering stone elemental stands before you. The walls and ceiling are
+D:reduced to rubble as Quaker advances.
+
+N:680:Death leprechaun
+G:h:D
+I:120:6d6:8:13:8
+W:44:6:0:85
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:TOUCH:EXP_40:1d10
+B:TOUCH:EAT_GOLD
+B:TOUCH:EAT_ITEM
+F:INVISIBLE | RAND_25 | TAKE_ITEM | COLD_BLOOD | SMART |
+F:HURT_LITE | EVIL | OPEN_DOOR | MALE | UNDEAD | RES_NETH | ZANGBAND | NO_CUT
+S:MULTIPLY |
+S:1_IN_6 |
+S:BLINK | TPORT | TELE_TO | CAUSE_3 | ANIM_DEAD
+D:Nasty undead little creatures. They are chanting the name of the
+D:sinister wizard who created them: 'Bruce! Bruce..!'
+
+N:681:Chaugnar Faugn, Horror from the Hills
+G:q:D
+I:110:20d100:10:125:90
+W:44:4:0:6250
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+B:BITE:LOSE_CON:8d2
+B:BITE:LOSE_CON:8d1
+F:UNIQUE | CAN_SPEAK | EVIL | DEMON |
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE |
+F:ELDRITCH_HORROR | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_ROCK |
+F:NO_CONF | NO_FEAR | CTHANGBAND
+S:1_IN_6 |
+S:HOLD | CAUSE_4 | CONF | SCARE | FORGET | BRAIN_SMASH |
+S:MIND_BLAST | CAUSE_3 | S_DEMON | S_MONSTERS
+D:"The ears were webbed and tentacled, the trunk terminated in
+D:a huge flaring disk at least a foot in diameter... Its forelimbs
+D:were bent stiffly at the elbow, and its hands... rested palms
+D:upward on its lap."
+
+N:682:Lloigor
+G:v:B
+I:120:100d15:20:100:20
+W:44:2:0:6000
+E:0:0:0:0:0:0
+O:90:0:10:0
+B:ENGULF:LOSE_CON:4d10
+B:ENGULF:LOSE_CON:4d10
+B:ENGULF:LOSE_CON:4d10
+F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL |
+F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL |
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS |
+F:MORTAL | CTHANGBAND | HAS_LITE | NO_CUT
+S:1_IN_4 |
+S:BR_WALL | TELE_AWAY | BR_GRAV |
+S:S_KIN | MIND_BLAST | BLIND | BLINK
+D:"Invisible ones from the stars... They sometimes took forms...
+D:but existed as vortices of power in their natural state."
+
+N:683:Utgard-Loke
+G:P:v
+I:120:40d100:30:125:15
+W:44:3:0:13500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:COLD:12d12
+B:HIT:COLD:12d12
+B:HIT:COLD:12d12
+B:HIT:COLD:12d12
+F:ESCORT | UNIQUE | IM_COLD | AURA_COLD | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | MALE | ZANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | TELE_TO |
+S:S_KIN | BR_COLD
+D:A frost giant chieftain, unusually smart for a giant.
+
+N:684:Quachil Uttaus, Treader of the Dust
+G:z:D
+I:120:50d66:30:80:15
+W:44:3:0:20000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:CLAW:HURT:50d1
+B:TOUCH:TIME:1d50
+B:TOUCH:TIME:1d50
+F:ESCORT | UNIQUE | IM_COLD | ELDRITCH_HORROR | RES_NETH |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | KILL_BODY | DROP_GREAT |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | NO_SLEEP | NO_CONF
+F:EVIL | UNDEAD | DEMON | REGENERATE | CTHANGBAND | NO_CUT
+S:1_IN_3 |
+S:BR_TIME | SLOW | HASTE | HEAL
+D:"It was a figure no larger than a young child, but severe and
+D:shriveled as some millenial mummy. Its hairless head, its
+D:unfeatured face, borne on a neck of skeleton thinness, were
+D:lined with a thousand reticulated wrinkles. The body was like
+D:that of some monstrous, withered abortion that had never drawn
+D:breath. The pipelike arms, ending in bony claws, were outhrust as if
+D:enclosed in a posture of an eternal dreadful grasping."
+
+N:685:Shoggoth
+G:j:D
+I:140:50d20:20:80:20
+W:44:2:0:2500
+E:0:0:0:0:0:0
+O:30:70:0:0
+B:CRUSH:ACID:5d6
+B:CRUSH:ACID:5d6
+B:CRUSH:ACID:5d6
+B:CRUSH:HURT:9d9
+F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60
+F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY | CAN_SWIM |
+F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL |
+F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
+F:CTHANGBAND | HAS_LITE | NO_CUT
+D:"The nightmare, plastic column of fetid, black iridescence oozed
+D:tightly onward... A shapeless congerie of protoplasmic bubbles,
+D:faintly self-luminous and with myriads of temporary eyes forming
+D:and unforming as pustules of greenish light all over the
+D:tunnel-filling front that bore down upon us, crushing the frantic
+D:penguins and slithering over glistening floor that it and its
+D:kind had swept so evilly free of all litter. Still came that eldritch
+D:mocking cry -- 'Tekeli-li! Tekeli-li!'"
+
+N:686:Judge Death
+G:W:D
+I:120:45d50:90:90:10
+W:43:3:0:14000
+E:1:1:1:2:1:1
+O:0:20:80:0
+B:CLAW:POISON:10d5
+B:CLAW:POISON:10d5
+B:CLAW:EXP_40:10d1
+B:GAZE:TERRIFY
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_ELEC | IM_COLD | SUSCEP_FIRE |
+F:IM_POIS | NO_CONF | NO_SLEEP | JOKEANGBAND | NO_CUT | NO_STUN
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_4 | BA_FIRE | BA_NETH | ANIM_DEAD
+S:S_MONSTERS | S_UNDEAD | S_HI_UNDEAD | DRAIN_MANA |
+D:The most powerful Dark Judge, whose touch means death.
+
+N:687:Ariel, Queen of Air
+G:E:B
+I:130:27d100:12:50:50
+W:43:3:0:4750
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:4d6
+B:HIT:CONFUSE:4d4
+B:HIT:HURT:4d6
+B:HIT:CONFUSE:4d4
+F:UNIQUE | FEMALE | AURA_ELEC | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:RAND_25 | CAN_FLY |
+F:EMPTY_MIND | COLD_BLOOD |
+F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
+F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BO_ELEC | BA_COLD | BA_ELEC
+D:A towering air elemental, Ariel the sorceress avoids your blows
+D:with her extreme speed.
+
+N:688:11-headed hydra
+G:M:R
+I:120:100d18:20:100:20
+W:44:2:8500:6000
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+B:BITE:FIRE:3d12
+F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:ONLY_GOLD | DROP_2D2 | DROP_4D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:ANIMAL | IM_FIRE | CAN_SWIM |
+F:MORTAL | BASEANGBAND
+S:1_IN_4 |
+S:SCARE | BO_FIRE | BO_PLAS | BA_FIRE | BR_FIRE
+D:A strange reptilian hybrid with eleven smouldering heads.
+
+N:689:Patriarch
+G:p:G
+I:120:52d10:20:60:10
+W:40:2:1800:1800
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d5
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | BLIND | HOLD | CAUSE_4 | CAUSE_3 | ANIM_DEAD |
+S:S_MONSTERS | S_UNDEAD
+D:An evil priest, dressed all in black. Deadly spells hit you at an
+D:alarming rate as his black spiked mace rains down blow after blow on your
+D:pitiful frame.
+
+N:690:Dreadmaster
+G:G:y
+I:120:12d100:20:100:10
+W:44:2:1000:8000
+E:0:0:0:0:0:0
+O:10:40:25:10
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:LOSE_STR:3d4
+B:HIT:LOSE_STR:3d4
+F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | CAN_FLY |
+F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_9 |
+S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH |
+S:S_UNDEAD
+D:It is an unlife of power almost unequalled. An affront to existence, its
+D:very touch abuses and disrupts the flow of life, and its unearthly limbs,
+D:of purest black, crush rock and flesh with ease.
+
+N:691:Drolem
+G:g:g
+I:120:30d100:25:130:30
+W:44:3:40000:12000
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d10
+B:CLAW:HURT:3d10
+B:BITE:POISON:5d10
+B:BITE:POISON:5d10
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:DRAGON | IM_FIRE | IM_COLD |
+F:IM_ELEC | IM_POIS | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+F:ATTR_MULTI
+S:1_IN_6 |
+S:BLIND | SLOW | CONF | ARROW_3 |
+S:BR_POIS
+D:A constructed dragon, the drolem has massive strength. Powerful spells
+D:weaved during its creation make it a fearsome adversary. Its eyes show
+D:little intelligence, but it has been instructed to destroy all it meets.
+
+N:692:Scatha the Worm
+G:D:W
+I:120:22d100:30:130:70
+W:46:2:210000:17000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:COLD:4d14
+B:BITE:COLD:4d14
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | SUSCEP_FIRE |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_CORPSE
+F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
+F:EVIL | DRAGON | IM_COLD | NO_CONF | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:CONF | CAUSE_3 |
+S:BR_COLD
+D:An ancient and wise dragon, Scatha has grown clever over the long years.
+D:His scales are covered with frost, and his breath sends a shower of ice
+D:into the air.
+
+N:693:Warrior of the Dawn
+G:p:R
+I:120:25d25:20:70:20
+W:45:2:1600:500
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD |
+F:NO_SLEEP | NO_FEAR |
+F:FRIENDS |
+F:MALE | OPEN_DOOR | BASH_DOOR | ZANGBAND | HAS_LITE
+D:Fierce, barbaric warriors, armed with great spiked clubs, and surrounded
+D:in an aura of scarlet. Whenever one of them is slain, another appears
+D:out of nowhere to take his place.
+
+N:694:Lesser black reaver
+G:L:D
+I:120:25d100:20:120:50
+W:45:3:2600:12000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:HIT:UN_BONUS:4d8
+B:HIT:UN_BONUS:4d8
+B:HIT:LOSE_STR:4d6
+B:HIT:LOSE_STR:4d6
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | CAN_SWIM |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE
+F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR
+F:MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | DRAIN_MANA |
+S:MIND_BLAST | BA_NETH | ANIM_DEAD
+D:A humanoid form, black as night, advancing steadily and unstoppably.
+
+N:695:Zoth-Ommog
+G:R:v
+I:120:25d100:12:50:50
+W:45:4:0:18000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:HURT:25d3
+B:CRUSH:HURT:25d3
+B:BITE:LOSE_DEX:2d10
+B:BITE:LOSE_CON:2d10
+F:UNIQUE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:RAND_25 | CAN_SWIM | ELDRITCH_HORROR |
+F:KILL_ITEM | BASH_DOOR | POWERFUL |
+F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_FEAR | CTHANGBAND
+S:1_IN_5 |
+S:S_MONSTER | SCARE | CAUSE_4 | S_HYDRA | S_SPIDER |
+S:BA_NETH | BA_POIS | BA_ACID | CAUSE_3 | HOLD | MIND_BLAST
+D:"A body shaped like a road-based, truncated cone. A flat, blunt,
+D:wedge-shaped, vaguely reptilian head surmounts this conical torso,
+D:and the head is almost entirely hidden behind swirling tresses.
+D:This hair, or beard and mane, consists of thickly carved and
+D:coiling ropes, like serpents or worms... Through this repulsive
+D:Medusa-mane of ropy tendrils, two fierce, serpent-like eyes
+D:glare in a horrible intermingling of cold, inhuman mockery and
+D:what I can only describe as gloating menace."
+
+N:696:Grand master thief
+G:p:b
+I:130:15d100:50:75:40
+W:46:2:0:1500
+E:1:1:1:2:1:1
+O:70:10:10:10
+B:HIT:EAT_ITEM:5d5
+B:HIT:EAT_ITEM:5d5
+B:HIT:EAT_GOLD:5d5
+B:HIT:EAT_GOLD:5d5
+F:MALE | DROP_2D2 |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TPORT | TELE_TO | CONF | TRAPS | ARROW_2
+D:A class of its own: you are already too late to protect your possessions -
+D:and he seems to have studied magic too, and is a master of setting traps.
+
+N:697:Smaug the Golden
+G:D:R
+I:120:24d100:30:150:80
+W:48:2:230000:23000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:FIRE:5d14
+B:BITE:FIRE:5d14
+F:UNIQUE | MALE | REFLECTING | CAN_FLY | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:SMART | EVIL | DRAGON | IM_FIRE | BASEANGBAND
+F:HAS_LITE
+S:1_IN_4 |
+S:CONF | CAUSE_3 |
+S:BR_FIRE
+D:Smaug is one of the Uruloki that still survive, a fire-drake of immense
+D:cunning and intelligence. His speed through air is matched by few other
+D:dragons, his dragonfire is legendary, and his hide is
+D:armoured with diamonds. He is believed to be the greatest dragon still
+D:surviving into the Third Age.
+
+N:698:The Stormbringer
+G:|:D
+I:120:13d123:20:99:20
+W:45:2:0:13333
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:WAIL:TERRIFY
+B:HIT:EXP_80:64d1
+B:HIT:EXP_80:64d1
+B:HIT:EXP_80:8d8
+F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_NETH |
+F:FORCE_SLEEP | UNIQUE | FORCE_MAXHP | CAN_FLY |
+F:COLD_BLOOD | BASH_DOOR | NONLIVING |
+F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | HAS_LITE | NO_CUT | NO_STUN
+D:The mightiest of hellblades, a black runesword which thirsts for
+D:your soul.
+
+N:699:Knight Templar
+G:p:w
+I:120:60d20:20:60:10
+W:44:2:1800:2000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD |
+F:RES_NETH | RES_NEXU | RES_DISE | RES_TELE | DROP_SKELETON | DROP_CORPSE
+F:NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN |
+F:DROP_2D2 | DROP_90 | REFLECTING |
+F:MALE | OPEN_DOOR | BASH_DOOR | FORCE_MAXHP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:HEAL | CAUSE_3 | CAUSE_4 | HASTE | SCARE | BLIND | S_ANGEL
+D:It seems that the more devout the person, the more likely they are to cross
+D:the boundary between piety and sanctimoniousness. And such is the case with
+D:the Order of the Knights Templar; they are among the most pious and
+D:powerful of the religious knightly orders, but noted for their intolerance.
+D:Thus it is Morgoth's will that is unwittingly done, as the forces of good
+D:are set against each other.
+
+N:700:Leprechaun fanatic
+G:h:r
+I:123:6d6:8:13:8
+W:46:6:800:80
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:EXPLODE:HURT:20d3
+F:RAND_25 | TAKE_ITEM | SMART |
+F:EVIL | OPEN_DOOR | MALE |
+F:MORTAL | ZANGBAND
+S:MULTIPLY |
+S:1_IN_6 |
+S:BLINK | TPORT | TELE_TO
+D:These leprechauns are not afraid to die for their cause. They are
+D:carrying explosives and making terrorist strikes...
+
+N:701:Dracolich
+G:D:G
+I:120:35d100:25:120:80
+W:55:2:180000:18000
+E:0:1:0:6:1:0
+O:10:50:40:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:EXP_80:7d14
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_TELE |
+F:COLD_BLOOD | CAN_FLY |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | ATTR_MULTI
+S:1_IN_6 |
+S:CONF | SCARE |
+S:BR_COLD | BR_NETH
+D:The skeletal form of a once-great dragon, enchanted by magic most
+D:perilous. Its animated form strikes with speed and drains life from its
+D:prey to satisfy its hunger.
+
+N:702:Greater titan
+G:P:o
+I:120:38d100:30:125:15
+W:66:3:50000:23500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_4D2 | DROP_1D2 | DROP_GOOD | MOVE_BODY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | MALE | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | TELE_TO |
+S:S_MONSTERS
+D:A forty foot tall humanoid that shakes the ground as it walks. The power
+D:radiating from its frame shakes your courage, its hatred inspired by your
+D:defiance.
+
+N:703:Dracolisk
+G:D:R
+I:120:35d100:25:120:80
+W:55:2:180000:18000
+E:0:1:0:6:1:0
+O:0:50:40:10
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:FIRE:7d14
+B:GAZE:PARALYZE
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_TELE |
+F:ANIMAL | EVIL | DRAGON | IM_ACID | IM_FIRE | NO_CONF | NO_SLEEP |
+F:BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:HOLD | SCARE |
+S:BR_FIRE | BR_NEXU
+D:A mixture of dragon and basilisk, the dracolisk stares at you with deep
+D:piercing eyes, its evil breath burning the ground where it stands.
+
+N:704:Winged Horror
+G:B:D
+I:120:25d80:30:80:5
+W:48:3:4500:4000
+B:CLAW:HURT:3d8
+B:CLAW:HURT:3d8
+B:BITE:EXP_40:4d6
+B:BITE:EXP_40:4d6
+F:ANIMAL | MORTAL | EVIL | CAN_FLY | BASH_DOOR | IM_COLD | IM_POIS
+F:WILD_TOO | WILD_WASTE | WILD_WOOD | WILD_SWAMP | BASEANGBAND
+S:1_IN_6
+S:BR_NETH | BR_DARK | BR_POIS
+D:A terrifying sight: a winged creature greater than any bird you have ever
+D:seen, and with no feathers on its horrid black leathery wings. Descended
+D:from a creature of an older world perhaps, bred by Sauron to be a winged
+D:steed for his Ringwraiths.
+
+N:705:Spectral tyrannosaur
+G:R:G
+I:120:70d50:25:120:30
+W:46:3:0:15000
+E:0:0:0:0:0:0
+O:20:20:20:20
+B:BITE:EXP_40:2d13
+B:BITE:EXP_40:2d13
+B:BITE:LOSE_STR:5d8
+B:GAZE:TERRIFY
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:EVIL | UNDEAD | ANIMAL | RES_NEXU | RES_TELE
+F:NO_CONF | NO_FEAR | NO_SLEEP |
+F:IM_POIS | IM_ACID | IM_COLD |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | ZANGBAND | NO_CUT
+S:1_IN_6 |
+S:HOLD | SCARE |
+S:BR_NEXU | BR_POIS | BR_NETH
+D:A deadly undead horror which looks like a skeletal tyrannosaur
+D:surrounded by a sickly green glow.
+
+N:706:Yibb-Tstll, the Patient One
+G:P:D
+I:120:99d21:20:100:20
+W:46:2:0:16000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:LOSE_ALL:1d166
+B:TOUCH:LOSE_ALL:1d166
+F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP |
+F:ELDRITCH_HORROR | NEVER_MOVE | REGENERATE | POWERFUL |
+F:DROP_2D2 | DROP_4D2 | DROP_GOOD | ONLY_ITEM |
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | CTHANGBAND
+S:1_IN_4 |
+S:BR_NUKE | S_DEMON | DARKNESS | S_UNDEAD | ANIM_DEAD
+S:BR_NEXU | BR_CHAO
+D:"There, about the pulsating body of the Ancient One, hugely
+D:winged reptilian creatures without faces cluttered and clutched
+D:at a multitude of blackly writhing, pendulous breasts! Its eyes
+D:moved quickly, independently -- sliding with vile viscosity over
+D:the whole rotten surface of Yib-Tstll's pulpy, glistening head!"
+
+N:707:Ghatanothoa
+G:v:D
+I:120:100d20:20:100:20
+W:46:2:0:16000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:CLAW:LOSE_INT:5d10
+B:CLAW:LOSE_WIS:5d10
+B:BITE:CONFUSE:5d10
+F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL | UNIQUE |
+F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY | DROP_GOOD | ONLY_ITEM |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | NO_CONF | NO_SLEEP |
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS |
+F:MORTAL | CTHANGBAND | NO_CUT
+S:1_IN_4 |
+S:BR_WALL | TELE_AWAY | BR_GRAV | TELE_LEVEL | S_DEMON | S_UNDEAD | S_KIN |
+S:BRAIN_SMASH | HASTE | BLIND | BLINK | BR_INER | CAUSE_3 | CAUSE_4
+D:The chief among the creatures known as Lloigor. Ghatanothoa, unlike most of
+D:his kind, has assumed a shape, and one which is too horrible to describe:
+D:"Nothing I could say could even adumbrate the loathsome, unholy, non-human,
+D:extra-galactic horror and hatefulness and unutterable evil of that forbidden
+D:spawn of black chaos, and illimitable night."
+
+N:708:Ent
+G:#:G
+I:110:40d100:30:120:15
+W:46:3:0:12500
+E:1:1:1:2:1:1
+O:30:50:20:0
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+F:FORCE_SLEEP | FORCE_MAXHP | PET | SUSCEP_FIRE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
+F:SMART | TAKE_ITEM | KILL_WALL | BASH_DOOR |
+F:GOOD | BASEANGBAND | NO_CUT
+D:A tree-herd: a sentient, moving tree. Its wrath is fearsome, and it could
+D:split stones and even the very rock of Isengard with its roots.
+
+N:709:Hru
+G:P:s
+I:120:40d100:30:150:15
+W:54:3:40000:14500
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:SHATTER:12d13
+B:HIT:SHATTER:12d13
+B:HIT:SHATTER:12d13
+B:HIT:SHATTER:12d13
+F:FORCE_SLEEP | FORCE_MAXHP | HURT_ROCK |
+F:ONLY_GOLD | DROP_4D2 | MOVE_BODY | KILL_WALL |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | GIANT | MALE | HAS_LITE | NO_CUT
+D:A rock giant, a being made of living stone.
+
+N:710:Itangast the Fire Drake
+G:D:R
+I:120:22d100:30:120:70
+W:47:2:220000:20000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d10
+B:CLAW:HURT:4d10
+B:BITE:FIRE:4d14
+B:BITE:FIRE:4d14
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_COLD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | IM_FIRE | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:CONF | CAUSE_3 |
+S:BR_FIRE
+D:A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of
+D:smoke curl up from his nostrils as he regards you with disdain.
+
+N:711:Death mold
+G:m:D
+I:140:100d20:200:60:0
+W:47:1:100:1000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:UN_BONUS:7d7
+B:SPORE:UN_BONUS:7d7
+B:SPORE:UN_BONUS:7d7
+B:SPORE:EXP_80:5d5
+F:FORCE_SLEEP | NEVER_MOVE | CAN_SWIM |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is the epitome of all that is evil, in a mold. Its lifeless form draws
+D:power from sucking the souls of those that approach it; a nimbus of pure
+D:evil surrounds it. Luckily for you, it can't move...
+
+N:712:Fafner the Dragon
+G:D:G
+I:120:25d110:30:130:80
+W:48:2:170000:25000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:FIRE:5d14
+B:BITE:POISON:5d14
+F:UNIQUE | MALE | SUSCEP_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | DROP_CORPSE |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | INVISIBLE |
+F:EVIL | DRAGON | IM_FIRE | IM_POIS | ZANGBAND |
+F:HAS_LITE
+S:1_IN_3 |
+S:CONF | CAUSE_3 |
+S:BR_FIRE | BR_POIS | SCARE | CAUSE_3 | CONF
+D:The mighty dragon of myth, Fafner was a giant who slew his
+D:brother to win a treasure hoard, and then transformed himself
+D:into a dragon, greedily watching over his gold.
+
+N:713:Charon, Boatman of the Styx
+G:W:B
+I:120:28d100:30:100:10
+W:47:3:0:25000
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:WAIL:LOSE_ALL
+B:TOUCH:UN_POWER
+B:HIT:EXP_80:8d12
+B:HIT:EAT_GOLD:8d12
+F:UNIQUE | MALE | SMART | CAN_SWIM |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_GOLD | DROP_3D2 | DROP_4D2 |
+F:COLD_BLOOD | PASS_WALL | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_STUN | NO_CONF | NO_SLEEP | RES_TELE | ZANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | DARKNESS |
+S:BO_ICEE | BO_NETH | BA_COLD | BA_NETH | BA_WATE |
+S:S_UNDEAD
+D:The ferryman across the river Styx to the land of the dead.
+D:He wishes to receive payment for your entry.
+
+N:714:Quickbeam, the Ent
+G:#:G
+I:120:40d100:30:120:15
+W:47:3:0:13500
+E:1:1:1:2:1:1
+O:10:50:20:10
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+B:CRUSH:HURT:12d13
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | SUSCEP_FIRE |
+F:SMART | TAKE_ITEM | KILL_WALL | BASH_DOOR |
+F:GOOD | PET | BASEANGBAND | NO_CUT
+D:Unusually hasty, for an ent. Quickbeam hates evil creatures, and orcs in
+D:particular, since the destruction of his beloved rowan-trees to feed the
+D:fires of Orthanc.
+
+N:715:Glaurung, Father of the Dragons
+G:D:R
+I:130:120d100:20:125:70
+W:70:2:300000:50000
+E:0:1:0:6:1:0
+O:30:70:0:0
+B:CLAW:HURT:5d12
+B:CLAW:HURT:5d12
+B:BITE:FIRE:8d14
+B:BITE:POISON:8d14
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_RANDART
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:SMART | EVIL | DRAGON | IM_POIS | IM_FIRE |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BLIND | CONF | SCARE |
+S:BR_FIRE | BR_POIS | BR_SOUN | S_HI_DRAGON
+D:Glaurung is the father of all dragons, and was for a long time the most
+D:powerful. Though this is no longer so, he still has full command over
+D:his brood and can command them to appear whenever he so wishes. He is
+D:the definition of dragonfire.
+
+N:716:Behemoth
+G:H:B
+I:120:50d100:25:180:30
+W:49:3:6000:16000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:5d8
+B:BITE:FIRE:5d8
+B:CRUSH:HURT:3d15
+B:CRUSH:HURT:3d15
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | ANIMAL | AQUATIC |
+F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | BASEANGBAND
+S:1_IN_9
+S:BR_FIRE
+D:A great water-beast, with an almost impenetrable skin.
+
+N:717:Garm, Guardian of Hel
+G:C:b
+I:120:30d100:20:120:70
+W:49:2:0:25000
+E:0:1:0:2:1:0
+O:50:50:0:0
+B:CLAW:HURT:7d13
+B:CLAW:HURT:7d13
+B:BITE:HURT:8d13
+B:BITE:HURT:8d13
+F:UNIQUE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH |
+F:ANIMAL | EVIL | IM_FIRE | NO_SLEEP | ZANGBAND
+S:1_IN_3 |
+S:BR_NETH | BR_COLD | BR_DARK |
+S:S_HOUND | S_UNDEAD
+D:Garm is a gigantic hound, whose job is to guard that none escapes
+D:the tortures of Hel, the place of punishment for the wicked
+D:and cowardly dead.
+
+N:718:Greater wall monster
+G:#:W
+I:120:15d40:20:80:20
+W:44:4:0:900
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | RAND_50 |
+F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING |
+F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | CAN_FLY | BASEANGBAND
+F:NO_CUT
+S:MULTIPLY |
+D:A sentient, moving section of wall.
+
+N:719:Nycadaemon
+G:U:o
+I:120:29d99:20:80:80
+W:51:3:0:10000
+E:1:1:1:2:1:1
+O:50:0:50:0
+B:TOUCH:TERRIFY
+B:CLAW:HURT:6d6
+B:CLAW:HURT:6d6
+B:CLAW:HURT:6d6
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | NONLIVING |
+F:REGENERATE | IM_ACID | IM_COLD | IM_FIRE | CAN_FLY |
+F:NO_SLEEP | NO_STUN | NO_CONF | EVIL | DEMON |
+F:INVISIBLE | KILL_WALL |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | BASEANGBAND
+S:1_IN_4 |
+S:HOLD | BLINK | CONF | S_DEMON | BRAIN_SMASH | BR_NETH
+D:A loathsome, sturdy, winged, horned demon, with talons that could tear
+D:a stone wall down.
+
+N:720:Barbazu
+G:U:G
+I:120:120d10:25:60:80
+W:55:2:0:3000
+E:1:1:1:2:1:1
+O:20:40:20:20
+B:HIT:HURT:4d10
+B:HIT:HURT:4d10
+B:HIT:LOSE_CON:10d2
+B:STING:POISON:5d5
+F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS |
+F:ONLY_ITEM | DROP_1D2 | NONLIVING | BASEANGBAND |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON | IM_POIS | NO_CONF | NO_SLEEP
+S:1_IN_7 |
+S:SCARE | S_DEMON
+D:A foul, humanoid creature with a long tail, clawed hands and feet,
+D:and a disgusting, wiry, snaky beard. They are the elite shock troops
+D:of the hells, capable of a terrifying berserk fury.
+
+N:721:Goat of Mendes
+G:q:D
+I:120:18d111:30:66:40
+W:50:3:0:6666
+E:0:1:0:2:1:0
+O:0:0:100:0
+B:GAZE:TERRIFY
+B:BUTT:HURT:6d6
+B:BITE:EXP_40
+B:BITE:LOSE_CON
+F:EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | NONLIVING |
+F:NO_CONF | NO_SLEEP | HURT_LITE | IM_FIRE | IM_COLD | ZANGBAND
+S:1_IN_4 |
+S:BLIND | CONF | BRAIN_SMASH | SCARE | ANIM_DEAD
+S:BA_NETH | FORGET | S_UNDEAD | DRAIN_MANA |
+S:S_DEMON | CAUSE_4 | BA_COLD
+D:It is a demonic creature from the lowest hell, vaguely resembling a
+D:large black he-goat.
+
+N:722:Nightwing
+G:W:D
+I:120:60d60:20:120:10
+W:61:4:0:10000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:TOUCH:POISON:6d5
+B:TOUCH:POISON:6d5
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH |
+S:BO_MANA | BO_NETH | BA_NETH | S_UNDEAD
+D:Everywhere colours seem paler and the air chiller. At the centre of the
+D:cold stands a mighty figure. Its wings envelop you in the chill of death
+D:as the nightwing reaches out to draw you into oblivion. Your muscles sag
+D:and your mind loses all will to fight as you stand in awe of this mighty
+D:being.
+
+N:723:Maulotaur
+G:H:s
+I:130:250d13:13:50:10
+W:50:2:40000:4500
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:SHATTER:8d8
+B:HIT:SHATTER:8d8
+B:BUTT:HURT:4d6
+B:BUTT:HURT:4d6
+F:ONLY_ITEM | DROP_60 | DROP_GOOD | RES_TELE |
+F:BASH_DOOR | STUPID | DROP_CORPSE |
+F:EVIL | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BO_PLAS | BA_FIRE
+D:It is a belligerent minotaur with a destructive magical arsenal, armed
+D:with a hammer.
+
+N:724:Nether hound
+G:Z:G
+I:120:60d10:30:100:0
+W:51:2:800:5000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d12
+B:CLAW:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+F:FORCE_SLEEP |
+F:FRIENDS | RES_NETH | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BR_NETH
+D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of
+D:darkness in the shape of a large dog.
+
+N:725:Time hound
+G:Z:B
+I:130:60d10:30:100:0
+W:51:2:800:5000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d12
+B:CLAW:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+F:FORCE_SLEEP |
+F:FRIENDS |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_TIME
+D:You get a terrible sense of deja vu, or is it a premonition? All at once
+D:you see a little puppy and a toothless old dog. Perhaps you should give
+D:up and go to bed.
+
+N:726:Plasma hound
+G:Z:R
+I:120:60d10:30:100:0
+W:51:2:800:5000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:HURT:2d12
+B:CLAW:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+F:FORCE_SLEEP | SUSCEP_COLD |
+F:FRIENDS | RES_PLAS |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | IM_FIRE | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_5 |
+S:BR_PLAS
+D:The very air warps as pure elemental energy stalks towards you in the
+D:shape of a giant hound. Your hair stands on end and your palms itch as
+D:you sense trouble.
+
+N:727:Demonic quylthulg
+G:Q:r
+I:120:48d10:20:1:0
+W:45:1:3000:3000
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TPORT |
+S:S_DEMON
+D:A pile of pulsing flesh that glows with an inner hellish fire. The world
+D:itself seems to cry out against it.
+
+N:728:Great Storm Wyrm
+G:D:b
+I:120:40d100:30:150:80
+W:63:2:190000:20000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:ELEC:6d14
+B:BITE:ELEC:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:EVIL | DRAGON | IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_ELEC
+D:A vast dragon of power. Storms and lightning crash around its titanic
+D:form. Deep blue scales reflect the flashes and highlight the creature's
+D:great muscles. It regards you with contempt.
+
+N:729:Ulik the Troll
+G:T:v
+I:130:35d100:30:120:30
+W:51:4:16000:18000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:SHATTER:20d12
+B:HIT:SHATTER:20d12
+B:BITE:POISON:6d14
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | SPECIAL_GENE |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:DROP_90 | REGENERATE | KILL_WALL | RES_TELE | KILL_BODY |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | TROLL | IM_POIS |
+F:IM_ELEC | IM_COLD | IM_FIRE | BASEANGBAND
+D:Ulik is the strongest troll who has ever lived. He could challenge
+D:the immortals and pound them to dust with his great strength.
+
+N:730:Baphomet the Minotaur Lord
+G:H:v
+I:130:35d100:30:120:30
+W:58:4:16000:18000
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:BUTT:HURT:12d13
+B:BUTT:HURT:12d13
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | DROP_CORPSE |
+F:EVIL | IM_FIRE | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:1_IN_6 |
+S:SLOW | ARROW_4 | BO_MANA | BO_PLAS | BA_ELEC |
+S:BR_WALL
+D:A fearsome bull-headed monster, Baphomet swings a mighty axe as he curses
+D:all that defy him.
+
+N:731:Hell knight
+G:p:D
+I:120:15d100:20:100:10
+W:52:1:2200:10000
+E:1:1:1:2:1:1
+O:0:40:60:0
+B:HIT:HURT:10d5
+B:HIT:HURT:10d5
+B:HIT:EXP_80:10d5
+B:HIT:EXP_80:10d5
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_NETH | RES_NEXU | RES_PLAS |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_COLD |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BLIND | SCARE | CAUSE_3 | BA_NETH | BA_FIRE | BO_PLAS
+S:S_MONSTERS | S_DEMON
+D:It is a humanoid form dressed in armour of ancient style. From beneath
+D:its helmet, eyes glow with hellfire.
+
+N:732:Bull Gates
+G:p:D
+I:140:25d100:40:90:0
+W:52:3:1600:20000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:CHARGE:EAT_GOLD:5d5
+B:CHARGE:EAT_ITEM:5d5
+B:SPIT:BLIND:10d5
+B:DROOL:DISEASE:8d5
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:IM_POIS | EVIL | RES_TELE
+F:MORTAL | JOKEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:TRAPS | S_BUG
+D:He may not code worth a dime, but he certainly knows how to make money.
+
+N:733:Santa Claus
+G:h:r
+I:150:25d100:90:100:10
+W:52:3:2600:45000
+E:1:1:1:2:1:1
+O:20:20:20:20
+B:HIT:LOSE_CHR:5d5
+B:TOUCH:LOSE_ALL:10d1
+B:TOUCH:LOSE_ALL:10d1
+B:CHARGE:EAT_GOLD
+F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:NO_STUN | NO_SLEEP |
+F:IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
+F:COLD_BLOOD | RES_TELE | JOKEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:CAUSE_4 | HOLD | DRAIN_MANA | SCARE | BLIND |
+S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | S_UNIQUE |
+S:BA_NETH | FORGET | TRAPS | BRAIN_SMASH | TELE_AWAY
+D:Why would anybody want to kill Santa Claus? To get all the presents,
+D:of course!
+
+N:734:Eihort, the Thing in the Labyrinth
+G:j:R
+I:120:33d100:50:90:10
+W:53:3:0:45000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:BITE:PARALYZE:8d1
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+F:UNIQUE | CAN_SPEAK | ESCORT | REGENERATE |
+F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_SLEEP | RES_TELE | CTHANGBAND | NO_CUT
+S:1_IN_4 |
+S:S_UNDEAD | S_DEMON | S_MONSTER | BLINK | BA_ACID | FORGET
+D:"Then came pale movement in the well, and something clambered
+D:up from the dark, a bloated blanched oval supported on myriad
+D:fleshless legs. Eyes formed in the gelatinous oval and stared
+D:at him."
+
+N:735:The King in Yellow
+G:L:y
+I:120:32d100:90:100:10
+W:53:3:0:50000
+E:0:0:0:0:0:0
+O:50:0:40:10
+B:CRUSH:HURT:12d12
+B:CRUSH:HURT:12d12
+B:GAZE:LOSE_WIS:5d10
+B:GAZE:TERRIFY:5d10
+F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY |
+F:FORCE_SLEEP | FORCE_MAXHP | CTHANGBAND |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE | NO_CUT
+S:1_IN_2 |
+S:S_DEMON | S_UNDEAD | S_KIN | SCARE | CAUSE_3 | CAUSE_4 | ANIM_DEAD
+S:TELE_AWAY | TPORT | BRAIN_SMASH | CONF
+D:The King in Yellow is an Avatar of Hastur: "He has no
+D:face, and is twice as tall as a man. He wears pointed shoes under
+D:his tattered, fantastically colored robes, and a streamer of silk
+D:appears to fall from the pointed tip of his hood. At times he appears
+D:to be winged; at others, haloed."
+
+N:736:Great unclean one
+G:U:g
+I:120:80d80:30:150:20
+W:53:3:0:17500
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:BITE:DISEASE:10d10
+B:BITE:ACID:10d10
+B:BITE:POISON:10d10
+B:BITE:CONFUSE:10d10
+F:DEMON | EVIL | NONLIVING | CAN_SWIM |
+F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | DROP_GOOD | KILL_BODY |
+F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
+F:KILL_ITEM | ZANGBAND
+S:1_IN_3
+S:BR_ACID | BR_POIS | BR_NUKE | SCARE | ANIM_DEAD
+S:CAUSE_3 | CAUSE_4 | S_DEMON | S_UNDEAD
+D:This disgusting demon resembles a shambling pile of rotting
+D:green flesh, with dozens of mouths drooling and leaving a
+D:trail of foul-smelling goo behind. Nurgle must be
+D:proud of himself to have created this atrocity!
+
+N:737:Lord of Chaos
+G:p:v
+I:130:45d55:30:80:5
+W:60:3:0:17500
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:KICK:HURT:20d2
+B:KICK:HURT:10d2
+B:HIT:POISON:20d1
+B:HIT:LOSE_ALL:15d1
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON |
+F:ONLY_ITEM | DROP_4D2 | ATTR_MULTI | EVIL | SHAPECHANGER | ATTR_ANY |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | EVIL |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:ZANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | MIND_BLAST | BA_CHAO |
+S:S_SPIDER | S_HOUND | S_DEMON
+D:He is one of the few true masters of the art, being extremely skillful in
+D:all forms of unarmed combat and controlling the Chaos
+D:with disdainful ease.
+
+N:738:Old Sorcerer
+G:p:R
+I:130:52d25:20:60:10
+W:54:2:0:5000:0
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:6d8
+B:HIT:HURT:6d8
+B:HIT:HURT:6d8
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 |
+F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM |
+F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | CAUSE_4 | TRAPS |
+S:BO_ACID | BA_FIRE | BA_COLD | BA_POIS |
+S:S_MONSTER | S_DEMON | S_HI_DRAGON | S_UNDEAD
+D:A human figure in robes, he moves with magically improved speed, and his
+D:hands are ablur with spell casting. You stagger at the mighty sound of his
+D:spells as they echo hollowly through the dungeon.
+
+N:739:Ethereal hound
+G:Z:G
+I:120:60d15:30:100:0
+W:55:3:900:6000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:CLAW:HURT:2d12
+F:FORCE_SLEEP | FRIENDS |
+F:INVISIBLE | PASS_WALL |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BR_NETH
+D:A pale green hound. Pulsing red lines and strange fluorescent light
+D:hint at internal organs best left to the imagination.
+
+N:740:Lesser kraken
+G:~:G
+I:120:30d100:30:150:80
+W:54:2:8000:20000
+E:3:0:3:0:1:0
+O:25:25:50:0
+B:CRUSH:HURT:16d12
+B:CRUSH:HURT:16d12
+B:CRUSH:HURT:16d12
+B:CRUSH:HURT:16d12
+F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_CORPSE |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE |
+F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | BASEANGBAND
+S:1_IN_4 |
+S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 |
+S:BA_WATE | DARKNESS | BR_DARK | TELE_TO
+D:An enormously fearsome and powerful inhabitant of the depths. It
+D:resembles a gargantuan octopus and its evil is almost tangible.
+
+N:741:Great Ice Wyrm
+G:D:w
+I:120:40d100:30:150:80
+W:63:2:190000:20000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:COLD:6d14
+B:BITE:COLD:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | AURA_COLD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_FIRE |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE
+F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_COLD
+D:An immense dragon capable of awesome destruction. You have never felt
+D:such extreme cold, or witnessed such an icy stare. Begone quickly or feel
+D:its wrath!
+
+N:742:Demilich
+G:L:U
+I:120:35d100:20:100:50
+W:54:2:3000:12500
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:EXP_80
+B:TOUCH:UN_POWER
+B:TOUCH:LOSE_DEX:4d12
+B:TOUCH:LOSE_DEX:4d12
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_3 |
+S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
+S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | S_UNDEAD | FORGET | S_DEMON |
+S:TPORT | HEAL | ANIM_DEAD
+D:A lich who is partially immaterial, on its way to a new, ethereal form.
+
+N:743:The Phoenix
+G:B:r
+I:120:36d100:60:130:0
+W:54:3:6000:40000
+E:0:1:1:0:1:0
+O:0:50:50:0
+B:BITE:FIRE:12d6
+B:BITE:FIRE:12d6
+B:HIT:FIRE:9d12
+B:HIT:FIRE:9d12
+F:UNIQUE | CAN_SPEAK | RES_PLAS | AURA_FIRE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
+F:BASEANGBAND | HAS_LITE | REGENERATE
+S:1_IN_3 |
+S:BO_FIRE | BO_PLAS | BA_FIRE |
+S:BR_FIRE | BR_LITE | BR_PLAS
+D:A massive glowing eagle bathed in flames. The searing heat chars your
+D:skin and melts your armour.
+
+N:744:Nightcrawler
+G:W:D
+I:120:80d60:20:160:10
+W:69:3:10000:1500
+E:0:0:0:0:1:0
+O:40:0:50:10
+B:STING:LOSE_CON:8d8
+B:STING:LOSE_CON:8d8
+B:BITE:ACID:10d10
+B:BITE:ACID:10d10
+F:FORCE_SLEEP | SMART | KILL_WALL | CAN_SWIM | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_TELE |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BLIND | SCARE | BRAIN_SMASH |
+S:BO_MANA | BO_NETH | BA_NETH | BR_NETH | S_UNDEAD
+D:This intensely evil creature bears the form of a gargantuan black worm.
+D:Its gaping maw is a void of blackness, and acid drips from its steely hide.
+D:It is like nothing you have ever seen before, and a terrible chill runs
+D:down your spine as you face it.
+
+N:745:Lord of Change
+G:U:v
+I:130:50d70:30:150:20
+W:54:3:0:17000
+E:0:1:1:0:1:0
+O:0:0:100:0
+B:CLAW:CONFUSE:10d10
+B:CLAW:CONFUSE:10d10
+B:BITE:BLIND:12d12
+F:DEMON | EVIL | ATTR_MULTI | DROP_GOOD | MOVE_BODY | NONLIVING |
+F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | CAN_FLY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:ZANGBAND
+S:1_IN_3
+S:MIND_BLAST | BA_CHAO | SCARE | BRAIN_SMASH | DRAIN_MANA |
+S:S_HOUND | S_DEMON | S_DRAGON | TPORT | HASTE | CONF | SCARE |
+S:TELE_AWAY | FORGET
+D:The most powerful of Tzeentch's servitors. This demon looks like
+D:a huge bird-creature, with the head of a predatory bird and
+D:fantastically multi-coloured wings.
+
+N:746:Keeper of Secrets
+G:H:G
+I:130:60d70:30:150:20
+W:54:3:0:17000
+E:2:0:2:2:1:1
+O:0:0:100:0
+B:HIT:CONFUSE:10d10
+B:HIT:TERRIFY:10d10
+B:HIT:BLIND:10d10
+B:HIT:TERRIFY:10d10
+F:DEMON | EVIL | DROP_GOOD | NONLIVING | CAN_SWIM |
+F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | ZANGBAND
+S:1_IN_3
+S:SCARE | BRAIN_SMASH | DRAIN_MANA |
+S:BR_CONF | S_DEMON | S_UNDEAD | TPORT | HEAL |
+S:TELE_AWAY
+D:This demonic keeper of forbidden secrets looks like a hairless
+D:minotaur with extra arms, decorated with tattoos and nose rings.
+D:It is the embodiment of Slaanesh's perverted magic.
+
+N:747:Shudde M'ell
+G:w:s
+I:125:100d40:20:90:20
+W:59:2:0:23000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:CRUSH:SHATTER:55d2
+B:CRUSH:SHATTER:55d2
+B:TOUCH:LOSE_CON:1d2
+B:TOUCH:LOSE_CON:1d2
+F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE |
+F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM |
+F:EVIL | FORCE_MAXHP | SMART | UNIQUE | CTHANGBAND | NO_STUN
+S:1_IN_5 |
+S:SCARE | CONF | HOLD | S_DEMON | S_KIN |
+S:HEAL | HASTE | FORGET | BRAIN_SMASH |
+S:BR_DARK | BR_ACID | BR_DISE
+D:The most powerful and most evil of all Chthonians.
+D:"A great gray thing a mile long chanting and exuding strange acids...
+D:charging through the depths of the earth at a fantastic speed, in a
+D:dreadful fury... melting basaltic rocks like butter under a blowtorch."
+
+N:748:Hand druj
+G:s:y
+I:130:60d10:20:110:10
+W:57:2:10:18000
+E:0:0:0:1:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE |
+F:SMART | COLD_BLOOD | CAN_SWIM |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_1 |
+S:TELE_AWAY | BLIND | CONF | SCARE | CAUSE_3 | FORGET | DARKNESS |
+S:BO_FIRE | BO_ACID | BO_COLD | BO_ELEC
+D:A skeletal hand floating in the air, motionless except for its flexing
+D:fingers.
+
+N:749:Eye druj
+G:s:r
+I:130:10d100:20:90:10
+W:58:2:2:21000
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE |
+F:SMART | COLD_BLOOD |
+F:EVIL | UNDEAD | CAN_SWIM |
+F:IM_FIRE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_1 |
+S:BO_MANA | BO_NETH | BA_NETH | BRAIN_SMASH | S_UNDEAD
+D:A bloodshot eyeball floating in the air, you'd be forgiven for assuming it
+D:harmless.
+
+N:750:Skull druj
+G:s:o
+I:130:14d100:20:120:10
+W:59:2:1000:24000
+E:0:0:0:0:1:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE |
+F:SMART | COLD_BLOOD |
+F:EVIL | UNDEAD | CAN_SWIM |
+F:IM_FIRE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_1 |
+S:SLOW | CAUSE_4 | MIND_BLAST | BRAIN_SMASH | TRAPS | BO_PLAS |
+S:BO_NETH | BA_WATE | S_UNDEAD
+D:A glowing skull possessed by sorcerous power. It need not move, but
+D:merely blast you with mighty magic.
+
+N:751:Chaos vortex
+G:v:v
+I:140:32d20:100:80:0
+W:53:1:0:4000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:CONFUSE:5d5
+B:ENGULF:CONFUSE:5d5
+B:ENGULF:HURT:5d5
+B:ENGULF:HURT:5d5
+F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP |
+F:RAND_50 | RAND_25 | CAN_FLY |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_CHAO
+D:Void, nothingness, spinning destructively.
+
+N:752:Aether vortex
+G:v:v
+I:130:40d20:100:40:0
+W:54:2:0:5000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:ELEC:5d5
+B:ENGULF:FIRE:5d5
+B:ENGULF:ACID:5d5
+B:ENGULF:COLD:5d5
+F:ATTR_MULTI | ATTR_ANY | FORCE_SLEEP | CAN_FLY |
+F:RAND_50 | RAND_25 | AURA_COLD | RES_WATE | RES_DISE |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_NETH | RES_NEXU |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | AURA_FIRE | AURA_ELEC |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RES_PLAS | BASEANGBAND | NO_CUT
+S:1_IN_6 |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | BR_LITE |
+S:BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | BR_NETH |
+S:BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | BR_NEXU
+D:An awesome vortex of pure magic, power radiates from its frame.
+
+N:753:Nidhogg, the Hel-Drake
+G:D:D
+I:120:39d111:20:133:70
+W:55:2:260000:25000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:LOSE_CON:8d12
+B:CLAW:LOSE_CON:8d12
+B:BITE:EXP_80:8d15
+B:BITE:EXP_80:8d15
+F:UNIQUE | CAN_FLY | RES_NETH |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | IM_POIS |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SPEAK | IM_ACID |
+F:EVIL | DRAGON | IM_FIRE | NO_SLEEP | IM_COLD | ZANGBAND |
+F:HAS_LITE
+S:1_IN_5 |
+S:CAUSE_3 | BR_NETH | BR_COLD |
+S:BR_ACID | BR_POIS |
+S:S_DRAGON | S_UNDEAD
+D:In the bowels of Hel, the dread Nidhogg, a dragon blacker than the
+D:night, feasts on the essences of the dead.
+
+N:754:The Lernaean Hydra
+G:M:v
+I:120:45d100:20:140:20
+W:55:2:13000:20000
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:POISON:8d6
+B:BITE:POISON:8d6
+B:BITE:FIRE:12d6
+B:BITE:FIRE:12d6
+F:UNIQUE | SUSCEP_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE |
+F:ONLY_GOLD | DROP_3D2 | DROP_4D2 | WILD_TOO | WILD_SHORE | WILD_SWAMP |
+F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL | REGENERATE |
+F:ANIMAL | IM_FIRE | IM_POIS |
+F:NO_CONF | NO_STUN | CAN_SWIM |
+F:MORTAL | BASEANGBAND
+S:1_IN_3 |
+S:SCARE |
+S:BO_FIRE | BO_PLAS | BA_FIRE | BA_POIS |
+S:BR_FIRE | BR_POIS | S_HYDRA | S_KIN
+D:A massive legendary hydra. It has twelve powerful heads. Its many eyes
+D:stare at you as clouds of smoke and poisonous vapour rise from its
+D:seething form. It grows new heads as fast as you chop them off.
+
+N:755:Thuringwethil, the Vampire Messenger
+G:V:v
+I:130:50d100:20:145:10
+W:67:3:1500:23000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:BITE:EXP_80:6d6
+B:BITE:EXP_80:6d6
+B:HIT:CONFUSE:6d6
+B:HIT:CONFUSE:6d6
+F:UNIQUE | FEMALE | SPECIAL_GENE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | NO_STUN
+F:RES_TELE | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | BA_NETH | S_KIN | S_HI_UNDEAD
+D:Chief messenger between Sauron and Morgoth, she is the most deadly of her
+D:vampire race on Middle-earth. At first she is charming to meet, but her
+D:wings and eyes give away her true form.
+
+N:756:Great Hell Wyrm
+G:D:r
+I:120:50d100:30:150:80
+W:67:2:190000:23000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:FIRE:6d14
+B:BITE:FIRE:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | SUSCEP_COLD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | AURA_FIRE |
+F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_FIRE
+D:A vast dragon of immense power. Fire leaps continuously from its huge
+D:form. The air around it scalds you. Its slightest glance burns you, and
+D:you realise how truly insignificant you are.
+
+N:757:Hastur the Unspeakable
+G:H:b
+I:120:55d95:20:150:10
+W:55:4:0:23000
+E:2:0:2:4:1:0
+O:25:25:25:10
+B:CRUSH:HURT:14d8
+B:CRUSH:HURT:14d8
+B:BITE:EXP_80:6d6
+B:BITE:EXP_80:6d6
+F:UNIQUE | ELDRITCH_HORROR | CAN_SWIM |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | AURA_ELEC |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL | SMART | NONLIVING |
+F:EVIL | DEMON | IM_COLD | IM_POIS | HURT_LITE | NO_SLEEP |
+F:RES_TELE | CTHANGBAND
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | BA_WATE | S_DEMON | HASTE |
+S:TPORT | TELE_AWAY | TELE_TO | HEAL | BR_DARK | BR_NETH
+D:His form is partially that of a reptile, partially that of a gigantic
+D:octopus. He will destroy you.
+
+N:758:Bloodthirster
+G:U:r
+I:130:60d70:30:180:20
+W:55:3:0:18500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:50d1
+B:HIT:HURT:50d1
+B:HIT:HURT:50d1
+F:DEMON | EVIL | DROP_GOOD | REGENERATE | CAN_FLY | NONLIVING |
+F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_4D2 | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR | RES_NETH | RES_NEXU | RES_TELE | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
+F:CAN_FLY | ZANGBAND | HAS_LITE
+D:Khorne's mightiest servant, a winged hound-demon walking on
+D:two paws and wielding a mighty axe and a whip in the other
+D:two. Intelligent, bloodthirsty eyes leer at you from inside
+D:the blood-soaked demon armour.
+
+N:759:Draconic quylthulg
+G:Q:g
+I:120:48d10:20:1:0
+W:45:1:3000:3000
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TPORT |
+S:S_DRAGON
+D:It looks like it was once a dragon corpse, now deeply infected with
+D:magical bacteria that make it pulse in a foul and degrading way.
+
+N:760:Nyogtha, the Thing that Should not Be
+G:j:D
+I:130:55d99:20:120:20
+W:56:2:0:20000
+E:0:0:0:0:0:0
+O:50:0:40:10
+B:CRUSH:ACID:10d6
+B:CRUSH:ACID:10d6
+B:CRUSH:ACID:10d6
+B:CRUSH:HURT:16d16
+F:UNIQUE | ELDRITCH_HORROR |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | SMART | CAN_SWIM |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60 |
+F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY |
+F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | RES_NETH | NONLIVING |
+F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
+F:CTHANGBAND | NO_CUT
+S:1_IN_5 |
+S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT |
+S:S_DEMON | S_UNDEAD | S_HI_UNDEAD | S_KIN |
+S:BR_DARK | BR_NUKE | BR_ACID | BR_POIS
+D:"...a little finger of blackness crept out from beneath its edge
+D:a great wave of iridescent blackness, neither liquid nor solid,
+D:a frightful gelatinous mass."
+
+N:761:Ahtu, Avatar of Nyarlathotep
+G:#:D
+I:130:50d110:30:120:15
+W:56:3:0:22500
+E:1:1:1:2:1:1
+O:0:30:60:10
+B:CRUSH:HURT:13d13
+B:CRUSH:FIRE:10d10
+B:CRUSH:HURT:13d13
+B:CRUSH:FIRE:10d10
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | NONLIVING | ELDRITCH_HORROR | CTHANGBAND | NO_CUT | NO_SLEEP | NO_CONF | NO_STUN
+S:1_IN_6
+S:BR_FIRE | S_DEMON | CAUSE_4 | BR_PLAS | BR_NETH | BRAIN_SMASH |
+S:S_UNDEAD | BA_DARK
+D:"Higher already than the giants of the forest ringing it, the
+D:fifty-foot-thick column... sprouted a ring of tendrils, ruddy and
+D:golden and glittering overall with inclusions of quartz."
+
+N:762:Fundin Bluecloak
+G:h:B
+I:130:50d100:25:195:10
+W:56:2:1400:20000
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:HIT:HURT:10d10
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | PET |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:HEAL | BLIND | CONF | SCARE | CAUSE_3 | CAUSE_4 | BRAIN_SMASH |
+S:FORGET | S_MONSTERS | S_ANIMALS
+D:He is one of the greatest dwarven priests to walk the earth. Fundin has
+D:earned a high position in the church, and his skill with both weapon and
+D:spell only justify his position further. His combination of both dwarven
+D:strength and priestly wisdom are a true match for any adventurer.
+
+N:763:Bile Demon
+G:U:R
+I:120:35d100:40:90:80
+W:61:2:0:12000
+E:1:0:1:2:1:0
+O:30:70:0:0
+B:HIT:HURT:8d8
+B:HIT:HURT:8d8
+B:CRUSH:ACID:9d9
+B:CRUSH:ACID:9d9
+F:FORCE_SLEEP | FORCE_MAXHP | BASEANGBAND |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | NONLIVING |
+F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP
+S:1_IN_6 |
+S:BR_POIS | BR_ACID | S_DEMON | BLIND | CONF | ARROW_4
+D:It's big. It's fat. It's red. It's ugly. It's got a severe attack of
+D:highly poisonous flatulence. And its insides are corrosive. All of which
+D:go together to make the single most repulsive sight - and smell - you have
+D:ever experienced.
+
+N:764:Uriel, Angel of Fire
+G:A:R
+I:130:55d100:40:160:10
+W:61:3:3400:25000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:FIRE:4d12
+B:HIT:FIRE:4d12
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+F:UNIQUE | MALE | CAN_SPEAK | NO_FEAR | GOOD | AURA_FIRE | REFLECTING |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SUSCEP_COLD |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_SLEEP
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | RES_TELE | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:TELE_TO | BLIND |
+S:BO_FIRE | BO_MANA | BA_FIRE |
+S:BR_FIRE | BR_PLAS |
+S:S_ANGEL
+D:A creature of godly appearance. You dare not challenge Uriel's supremacy.
+D:Those who stood against him before are but a memory, cremated by his
+D:mastery of elemental fire.
+
+N:765:Azriel, Angel of Death
+G:A:D
+I:130:60d100:40:170:10
+W:62:3:3400:30000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:EXP_80:10d5
+B:HIT:EXP_80:10d5
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+F:UNIQUE | MALE | CAN_SPEAK | RES_NETH | NO_FEAR | GOOD |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | REFLECTING | AURA_COLD |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | CAN_FLY | NO_SLEEP
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | BASEANGBAND
+F:HAS_LITE
+S:1_IN_2 |
+S:TELE_TO | BLIND |
+S:BO_MANA | BO_NETH | BA_NETH |
+S:BR_NETH |
+S:S_ANGEL
+D:Azriel commands awesome power, his visage holy enough to shrivel your
+D:soul. You shriek with disbelief as his mastery of death draws you to your
+D:grave. It is truly beyond all but the mightiest of warriors to stand
+D:against him and live.
+
+N:766:Ancalagon the Black
+G:D:D
+I:140:180d100:40:170:70
+W:90:1:330000:60000
+E:0:1:0:6:1:0
+O:60:40:0:0
+B:CLAW:HURT:10d12
+B:CLAW:HURT:10d12
+B:BITE:HURT:10d14
+B:BITE:HURT:10d14
+F:UNIQUE | MALE | CAN_FLY | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BR_ACID | BR_FIRE | BR_DISI | BR_WALL | BR_TIME |
+S:S_HI_DRAGON | S_KIN
+D:"Rushing Jaws" is his name, and death is his game; the greatest and most
+D:terrible of all dragonkind, his power dismayed even the Valar for a time.
+
+N:767:Daoloth, the Render of the Veils
+G:U:s
+I:120:72d100:20:125:70
+W:58:3:0:27500
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:CONFUSE:5d12
+B:TOUCH:CONFUSE:5d12
+B:TOUCH:CONFUSE:5d12
+B:TOUCH:CONFUSE:5d12
+F:UNIQUE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:IM_ACID | IM_FIRE | IM_POIS | IM_COLD | ELDRITCH_HORROR |
+F:NEVER_MOVE | RES_NEXU | REFLECTING | PASS_WALL
+F:NO_CONF | NO_SLEEP | NO_CUT | NO_STUN | NO_FEAR | CTHANGBAND
+S:1_IN_3 |
+S:TELE_AWAY | S_MONSTERS | TELE_LEVEL | BR_NEXU | TPORT | BLINK
+D:"Not shapeless, but so complex that the eye could recognise no
+D:describable shape. There were hemispheres and shining metal,
+D:coupled by long plastic rods. The rods were of a flat gray color,
+D:so that he could not make out which were nearer; they merged into
+D:a flat mass from which protruded individual cylinders. As he looked
+D:at it, he had a curious feeling that eyes gleamed from between
+D:these rods; but wherever he glanced at the construction, he saw
+D:only the spaces between them."
+
+N:768:Nightwalker
+G:W:D
+I:130:80d70:20:175:10
+W:73:3:75000:20000
+E:1:1:1:2:1:1
+O:30:0:70:0
+B:HIT:UN_BONUS:10d10
+B:HIT:UN_BONUS:10d10
+B:HIT:UN_BONUS:7d7
+B:HIT:UN_BONUS:7d7
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | CAN_SWIM |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:BLIND | SCARE | BRAIN_SMASH |
+S:BO_MANA | BO_NETH | BA_NETH | S_UNDEAD
+D:A huge giant garbed in black, more massive than a titan and stronger than
+D:a dragon. With terrible blows, it breaks your armour from your back,
+D:leaving you defenceless against its evil wrath. It can smell your fear,
+D:and you in turn smell the awful stench of death as this ghastly figure
+D:strides towards you menacingly.
+
+N:769:Gabriel, the Messenger
+G:A:w
+I:130:75d100:40:180:10
+W:64:3:3500:35000
+E:1:1:1:2:1:1
+O:0:40:60:0
+B:HIT:UN_BONUS:6d8
+B:HIT:FIRE:6d8
+B:HIT:BLIND:10d10
+B:HIT:BLIND:10d10
+F:UNIQUE | MALE | FORCE_MAXHP | CAN_SPEAK | NO_SLEEP | GOOD |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | AURA_ELEC | REFLECTING | RES_TELE
+F:ESCORT | CAN_FLY |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:TELE_TO | BLIND | BO_MANA |
+S:S_ANGEL | S_KIN
+D:Commanding a legion of angels, Gabriel will destroy you for your sins. He
+D:will crush you like the pitiful insignificant being he sees you to be.
+D:Your very soul will be taken into judgement by his supreme authority as he
+D:cleanses the world of evil.
+
+N:770:Artsi, the Champion of Chaos
+G:h:v
+I:130:11d666:25:175:10
+W:59:2:1600:20000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:EXP_80:10d10
+B:HIT:EXP_80:10d10
+B:HIT:EXP_80:10d10
+F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_NETH |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:ZANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BA_FIRE | BA_CHAO | CONF | TPORT | S_DEMON | BR_CHAO | BA_MANA
+D:He is one of the greatest warriors of chaos to walk the earth.
+D:His bloody blade has slain thousands and tens of thousands, and still
+D:hungers for more.
+
+N:771:Saruman of Many Colours
+G:p:v
+I:120:70d100:100:100:0
+W:60:1:1600:35000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+B:HIT:HURT:5d5
+B:HIT:HURT:5d5
+F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:DROP_GREAT | DROP_CHOSEN |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | IM_COLD |
+F:IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | HASTE | TPORT | TELE_AWAY | BLIND | CONF | SCARE |
+S:CAUSE_4 | MIND_BLAST | FORGET | TRAPS | ANIM_DEAD | BO_MANA |
+S:BO_ICEE | BA_ACID | BA_FIRE | BA_COLD | BA_WATE | BA_CHAO |
+S:S_UNDEAD | S_DEMON | S_HI_DRAGON | S_ANIMALS
+D:Originally known as the White, Saruman fell prey to Sauron's wiles. He
+D:searches forever for the One Ring, to become a mighty Sorcerer-King of the
+D:world.
+
+N:772:Harowen the Black Hand
+G:p:B
+I:140:25d100:30:36:0
+W:51:3:0:20000
+E:1:1:1:2:1:1
+O:90:10:0:0
+B:TOUCH:EAT_GOLD:5d5
+B:TOUCH:EAT_ITEM:5d5
+B:HIT:BLIND:10d5
+B:HIT:POISON:8d5
+F:UNIQUE | MALE | CAN_SPEAK | SMART |
+F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:IM_POIS | BASEANGBAND
+S:1_IN_6 |
+S:TELE_TO | TRAPS
+D:He is a master of disguise, an expert of stealth, a genius at traps, and
+D:moves with blinding speed. Check your pockets!
+
+N:773:Osyluth
+G:U:W
+I:130:40d100:20:75:80
+W:65:2:0:13000
+E:1:1:1:2:1:1
+O:20:40:20:20
+B:HIT:LOSE_CHR:8d8
+B:HIT:LOSE_CHR:8d8
+B:BITE:POISON:10d10
+B:STING:LOSE_STR:9d9
+F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY
+F:EVIL | DEMON | NO_CONF | NO_SLEEP | INVISIBLE | BASEANGBAND |
+F:IM_ACID | IM_ELEC | IM_POIS | IM_COLD | IM_FIRE | NO_CUT
+S:1_IN_6 |
+S:BA_ELEC | BA_COLD | BO_ICEE | SCARE | S_DEMON
+D:It is a demon made almost entirely out of bones. It is humanoid, but with
+D:a large tail similar to that of a giant scorpion, and emits a foul smell
+D:of decay and rot. They are despised even in the hells.
+
+N:774:Dreadlord
+G:G:r
+I:120:30d100:20:150:10
+W:62:2:0:20000
+E:0:0:0:0:0:0
+O:10:10:60:10
+B:HIT:EXP_40:6d6
+B:HIT:EXP_40:6d6
+B:HIT:LOSE_STR:4d6
+B:HIT:LOSE_STR:4d6
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
+F:EVIL | UNDEAD | CAN_FLY |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:HOLD | DRAIN_MANA | BLIND | S_UNDEAD | CONF |
+S:SCARE | TELE_TO | TPORT | BRAIN_SMASH | ANIM_DEAD
+S:BA_NETH | DARKNESS
+D:It is a massive form of animated death, its colour deeper than black. It
+D:drinks in light, and space around it is twisted and torn by the weight of
+D:its evil. It is unlife and it knows nothing but the stealing of souls and
+D:the stench of death. Flee its hunger!
+
+N:775:Greater kraken
+G:~:G
+I:120:40d100:30:175:80
+W:60:2:10000:25000
+E:3:0:3:0:1:0
+O:10:80:0:10
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN |
+F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_CORPSE |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE |
+F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | BASEANGBAND
+S:1_IN_3 |
+S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | TELE_TO | TELE_AWAY |
+S:BA_WATE | DARKNESS | BR_DARK | BR_ACID | BR_POIS
+D:An enormously fearsome and powerful inhabitant of the depths. It
+D:resembles a gargantuan octopus and its evil is almost tangible.
+
+N:776:Archlich
+G:L:B
+I:120:45d100:20:120:50
+W:64:2:0:20000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:EXP_80
+B:TOUCH:UN_POWER
+B:TOUCH:LOSE_DEX:8d12
+B:TOUCH:LOSE_DEX:8d12
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | CAN_FLY |
+F:ONLY_ITEM | DROP_4D2 | DROP_2D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_3 |
+S:BLINK | TELE_TO | BLIND | HOLD | SCARE | CAUSE_4 |
+S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | FORGET |
+S:TPORT | HEAL | S_DEMON | BA_NETH | ANIM_DEAD
+D:A lich who has reached its ultimate evolutionary stage: a completely
+D:immaterial state.
+
+N:777:The Cat Lord
+G:f:v
+I:130:48d100:100:200:0
+W:66:3:0:30000
+E:0:1:0:2:1:0
+O:30:60:0:10
+B:CLAW:CONFUSE:12d12
+B:CLAW:LOSE_DEX:2d12
+B:CLAW:BLIND:10d5
+B:BITE:PARALYZE:15d1
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | BASEANGBAND
+S:1_IN_3 |
+S:TELE_TO | S_KIN
+D:Master of all things feline, the Cat Lord moves with catlike stealth.
+
+N:778:Jabberwock
+G:H:v
+I:130:32d100:35:125:255
+W:68:3:2300:19000
+E:0:1:0:2:1:0
+O:20:50:20:0
+B:CLAW:HURT:10d10
+B:CLAW:HURT:10d10
+B:BITE:HURT:10d10
+B:BITE:HURT:10d10
+F:ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:ONLY_ITEM | DROP_60 | DROP_90 |
+F:BASH_DOOR | CAN_FLY | DROP_CORPSE |
+F:ANIMAL | MORTAL | BASEANGBAND |
+S:1_IN_5 |
+S:CAUSE_4 |
+S:BR_CHAO
+D:'Twas brillig, and the slithy toves / Did gyre and gimble in the wabe: /
+D:All mimsy were the borogoves, / And the mome raths outgrabe. /
+D:"Beware the Jabberwock, my son! / The jaws that bite, the claws that catch!"
+
+N:779:Chaos hound
+G:Z:v
+I:120:60d30:30:100:0
+W:65:2:900:10000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:BITE:HURT:2d12
+B:CLAW:HURT:2d12
+F:ATTR_MULTI | ATTR_ANY | DROP_SKELETON | DROP_CORPSE |
+F:FORCE_SLEEP | FRIENDS | BASH_DOOR |
+F:ANIMAL | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_5 |
+S:BR_CHAO
+D:A constantly changing canine form, this hound rushes towards you as if
+D:expecting mayhem and chaos ahead. It appears to have an almost kamikaze
+D:relish for combat. You suspect all may not be as it seems.
+
+N:780:Vlad Dracula, Prince of Darkness
+G:V:D
+I:130:70d100:20:166:10
+W:76:4:1800:33333
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:BITE:EXP_80:8d8
+B:BITE:EXP_80:8d8
+B:HIT:CONFUSE:8d8
+B:HIT:CONFUSE:8d8
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:RES_TELE | ZANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | S_HI_UNDEAD |
+S:BRAIN_SMASH | BA_NETH | S_KIN | DARKNESS | BA_DARK
+D:The most feared of all vampires, the Prince of Darkness himself.
+
+N:781:Beholder hive-mother
+G:e:y
+I:120:40d100:30:80:10
+W:67:3:2600:17000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:EXP_80:6d6
+B:GAZE:PARALYZE:5d5
+B:GAZE:INSANITY:5d5
+B:GAZE:UN_POWER:5d5
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | CAN_FLY |
+F:BASH_DOOR | FEMALE | SMART | DROP_CORPSE |
+F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_2 |
+S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH |
+S:BA_DARK | BO_MANA | BA_ACID | BA_FIRE | BA_COLD | BO_NETH |
+S:S_KIN
+D:A hive mother of the race of beholders, she can summon her brood to her aid
+D:whenever she wishes.
+
+N:782:Leviathan
+G:~:v
+I:120:50d100:40:180:30
+W:67:3:300000:28000
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:BITE:FIRE:5d12
+B:BITE:FIRE:5d12
+B:CRUSH:HURT:6d15
+B:CRUSH:HURT:6d15
+F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_TOO | WILD_OCEAN |
+F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS |
+F:ANIMAL | NO_CONF | NO_SLEEP | NO_FEAR | DROP_CORPSE | BASEANGBAND
+S:1_IN_9
+S:BR_FIRE | BR_ACID | BR_DARK | BR_POIS | BA_WATE |
+S:S_DRAGON | S_HYDRA | HEAL | CONF | DARKNESS
+D:An enormous, terrible sea-monster, the true master of the ocean.
+
+N:783:Great Wyrm of Chaos
+G:D:v
+I:120:60d100:40:170:100
+W:75:2:190000:29000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:5d12
+B:CLAW:HURT:5d12
+B:BITE:HURT:7d14
+B:BITE:HURT:7d14
+F:ATTR_MULTI | ATTR_ANY |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_DISE | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_CHAO | BR_DISE |
+S:S_DRAGON | S_HI_DRAGON
+D:A massive dragon of changing form. As you watch, it appears first fair
+D:and then foul. Its body is twisted by chaotic forces as it strives to
+D:stay real. Its very existence distorts the universe around it.
+
+N:784:Great Wyrm of Law
+G:D:B
+I:120:60d100:40:170:100
+W:75:2:190000:29000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:5d12
+B:CLAW:HURT:5d12
+B:BITE:HURT:7d14
+B:BITE:HURT:7d14
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
+F:EVIL | DRAGON | NO_STUN | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_SOUN | BR_SHAR |
+S:S_DRAGON | S_HI_DRAGON
+D:A massive dragon of powerful intellect. It seeks to dominate the universe
+D:and despises all other life. It sees all who do not obey it as mere
+D:insects to be crushed underfoot.
+
+N:785:Great Wyrm of Balance
+G:D:v
+I:120:70d100:40:170:100
+W:80:2:190000:31000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:6d12
+B:CLAW:HURT:6d12
+B:BITE:HURT:8d14
+B:BITE:HURT:8d14
+F:DRAGON | EVIL | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_DISE |
+F:NO_STUN | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | NO_CUT | ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_SOUN | BR_CHAO | BR_SHAR | BR_DISE |
+S:S_DRAGON | S_HI_DRAGON
+D:A massive dragon, it is thousands of
+D:years old and seeks to maintain the Cosmic Balance. It sees you as an
+D:upstart troublemaker without the wisdom to control your actions.
+
+N:786:Shambler
+G:E:W
+I:130:50d100:40:150:50
+W:67:4:9000:22500
+E:0:0:0:0:0:0
+O:20:20:60:0
+B:CLAW:HURT:3d12
+B:CLAW:HURT:3d12
+B:CRUSH:HURT:8d12
+B:CRUSH:HURT:8d12
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | CAN_SWIM | DROP_CORPSE |
+F:BASH_DOOR | OPEN_DOOR | POWERFUL | MOVE_BODY |
+F:NO_CONF | NO_SLEEP | EVIL | ZANGBAND | NO_CUT
+S:1_IN_3 |
+S:BR_ELEC
+D:This elemental creature is power incarnate; it looks like a huge polar bear
+D:with a huge gaping maw instead of a head.
+
+N:787:Gelugon
+G:U:w
+I:130:45d100:20:100:80
+W:69:3:0:14000
+E:2:1:2:0:0:1
+O:20:60:20:0
+B:CLAW:COLD:6d10
+B:CLAW:COLD:6d10
+B:BITE:COLD:9d9
+B:HIT:PARALYZE:8d8
+F:FORCE_SLEEP | FORCE_MAXHP | BASEANGBAND | NONLIVING |
+F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | CAN_FLY |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | REGENERATE |
+F:EVIL | DEMON | IM_COLD | NO_CONF | NO_SLEEP
+S:1_IN_6
+S:BR_COLD | BR_SHAR | BA_COLD | BO_ICEE | S_HI_DEMON |
+S:SLOW | SCARE | HOLD
+D:This demon from the ice planes is a truly terrifying sight. It has an
+D:extremely large, insect-like body towering a full twelve feet tall, with
+D:great claws on its hands and pincers on its mouth, and its head bulges
+D:with great multi-faceted eyes. Its tail is covered with razor-sharp
+D:spikes.
+
+N:788:Glaaki
+G:~:v
+I:130:52d99:20:150:10
+W:67:2:0:36000
+E:0:0:0:0:1:0
+O:0:0:100:0
+B:STING:HURT:20d1
+B:STING:DISEASE:20d1
+B:CRUSH:HURT:3d20
+F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ELDRITCH_HORROR |
+F:NO_STUN | RES_NEXU | RES_WATE | CAN_SWIM | REGENERATE |
+F:FORCE_SLEEP | FORCE_MAXHP | EVIL | SMART | DEMON |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:NO_STUN |
+F:IM_POIS | IM_COLD | IM_ACID | CTHANGBAND
+S:1_IN_5
+S:BA_WATE | S_HYDRA | S_DRAGON | S_DEMON | SCARE |
+S:BLIND | CONF | CAUSE_4 | BR_POIS
+D:"From an oval body protruded countless thin, pointed spines of
+D:multi-colored metal; at the more rounded end of the oval a
+D:circular, thick-lipped mouth formed the centre of a spongy
+D:face, from which rose three yellow eyes on thin stalks. Around
+D:the underside of the body were many white pyramids, presumably
+D:used for locomotion. The diameter of the body must have been
+D:at least ten feet at its least wide..."
+
+N:789:Trone, the Rebel Thunderlord
+G:B:D
+I:130:80d100:20:120:80
+W:72:2:400000:45000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:12d10
+B:HIT:HURT:12d10
+B:CHARGE:HURT:10d10
+B:CHARGE:HURT:10d10
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE | SPECIAL_GENE |
+F:FORCE_MAXHP | REGENERATE | THUNDERLORD | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | OPEN_DOOR | BASH_DOOR | DROP_CHOSEN |
+F:EVIL | IM_FIRE | IM_COLD | IM_POIS |
+F:MORTAL | HAS_LITE
+S:1_IN_4 |
+S:TELE_TO | SCARE | BR_TIME | BR_FIRE |
+S:BO_MANA | S_THUNDERLORD
+D:As the Thunderlords came from afar to help the elves, Trone and his rebel
+D:wing came to defend Morgoth! He is an evil and powerful Thunderlord.
+
+N:790:Great Wyrm of Many Colours
+G:D:v
+I:120:70d100:40:170:255
+W:80:2:190000:31000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:6d12
+B:CLAW:HURT:6d12
+B:CLAW:HURT:8d14
+B:BITE:HURT:8d14
+F:ATTR_MULTI | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | AURA_ELEC | RES_TELE |
+F:IM_FIRE | IM_ACID | IM_POIS | IM_COLD | IM_ELEC | AURA_COLD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BR_POIS | BR_ELEC | BR_ACID | BR_FIRE | BR_COLD |
+S:CONF | SCARE | BLIND
+D:A huge dragon whose scales shimmer in myriad hues.
+
+N:791:Marda, rider of gold Laronth
+G:B:y
+I:130:100d85:100:100:50
+W:75:6:420000:35000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:12d15
+B:HIT:HURT:12d15
+B:HIT:HURT:12d15
+B:HIT:HURT:12d15
+F:UNIQUE | FEMALE | CAN_SPEAK | THUNDERLORD | ONLY_ITEM | RES_TELE |
+F:DROP_CHOSEN | DROP_CORPSE | DROP_SKELETON | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 |
+F:EVIL | IM_POIS | IM_ELEC | SMART | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | HAS_LITE
+S:1_IN_4 |
+S:SCARE | BLIND | TPORT | BLINK | TELE_AWAY | TELE_TO |
+S:BR_FIRE | BA_MANA | S_THUNDERLORD
+D:Former leader among the Thunderlords, she and Trone have fallen under the
+D:control of Morgoth. Laronth, her eagle, can summon Thunderlords to her aid.
+
+N:792:Tselakus, the Dreadlord
+G:G:R
+I:130:65d100:20:150:10
+W:68:2:1000:35000
+E:1:1:1:2:1:1
+O:0:80:20:0
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:LOSE_STR:4d6
+B:HIT:LOSE_STR:4d6
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | CAN_FLY |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:EVIL | UNDEAD | IM_COLD | AURA_COLD |
+F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | NO_STUN
+S:1_IN_3 |
+S:BLIND | HOLD | CONF |
+S:BA_DARK | BA_NETH |
+S:S_WRAITH | S_HI_UNDEAD | S_KIN
+D:This huge affront to existence twists and tears at the fabric of space.
+D:Darkness itself recoils from the touch of Tselakus as he leaves a trail
+D:of death and destruction. Mighty claws rend reality as he
+D:annihilates all in his path to your soul!
+
+N:793:Sky Drake
+G:D:B
+I:130:60d100:40:200:255
+W:77:2:220000:40000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:6d12
+B:CLAW:HURT:6d12
+B:BITE:ELEC:8d14
+B:BITE:ELEC:8d14
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_COLD | DROP_CORPSE |
+F:IM_ELEC | EVIL | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY |
+F:DRAGON | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BR_ELEC | BR_GRAV | BR_LITE |
+S:S_DRAGON | S_HI_DRAGON |
+S:SCARE | BLIND
+D:The mightiest elemental dragon of air, it can destroy you with ease.
+
+N:794:Eilinel the Entrapped
+G:p:D
+I:120:90d10:10:40:1
+W:42:10:0:3500
+E:1:1:1:2:1:1
+O:20:20:50:10
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:TOUCH:UN_POWER:3d3
+B:TOUCH:UN_BONUS:3d3
+F:UNIQUE | FEMALE |
+F:FORCE_MAXHP |
+F:DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_FIRE | NO_CONF | NO_SLEEP | ZANGBAND | NO_CUT | NO_STUN
+S:1_IN_2 |
+S:BLINK | TELE_TO | HEAL | S_MONSTER | BO_ACID | BO_MANA | CAUSE_3
+D:In life, she was the wife of Gorlim. In death, her shade was
+D:entrapped by Morgoth and used to trick her husband into betraying
+D:Barahir. Now she is totally entrapped by Morgoth's power, and uses
+D:her magic to do his bidding.
+
+N:795:Horned Reaper
+G:U:B
+I:130:50d100:40:120:80
+W:72:3:0:18000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:11d11
+B:HIT:HURT:11d11
+B:HIT:HURT:11d11
+B:HIT:HURT:11d11
+F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | NONLIVING |
+F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_2D2 | BASEANGBAND |
+F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL |
+F:EVIL | DEMON | NO_CONF | NO_SLEEP | CAN_FLY |
+F:IM_FIRE | IM_COLD | IM_POIS | IM_ACID | IM_ELEC
+S:1_IN_5 |
+S:HASTE | SLOW | SCARE | S_HI_DEMON
+D:A giant humanoid demon wielding a massive, heavy and sharp scythe. Feared
+D:by foes and friends alike when it flies into one of its berserk rages, the
+D:Horned Reaper will cut down anything in its path between it and you - even
+D:the minions it has just summoned.
+
+N:796:The Norsa
+G:H:B
+I:130:100d100:20:125:70
+W:70:4:16000:47500
+E:0:1:0:2:1:0
+O:50:0:50:0
+B:CRUSH:ACID:8d12
+B:CRUSH:FIRE:8d12
+B:CRUSH:ELEC:8d12
+B:CRUSH:POISON:10d14
+F:ATTR_MULTI | ELDRITCH_HORROR | DROP_CORPSE |
+F:UNIQUE | CAN_SPEAK | AURA_FIRE | AURA_ELEC | AURA_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:ZANGBAND
+S:1_IN_2 |
+S:BLIND | CONF | SCARE |
+S:BR_NETH | BR_CHAO | BR_TIME | BR_GRAV | BR_DISI |
+S:S_HI_DRAGON | S_MONSTERS
+D:An elephantine horror with five trunks, each capable of breathing
+D:destructive blasts. It is said that it is better to face the fury
+D:of a thousand raging lions than the Norsa!
+
+N:797:Rhan-Tegoth
+G:S:b
+I:130:90d100:20:125:70
+W:70:4:0:42500
+E:0:1:0:2:1:0
+O:0:50:50:0
+B:CLAW:HURT:8d12
+B:CRUSH:LOSE_STR:5d12
+B:CLAW:HURT:8d12
+B:CRUSH:ACID:5d12
+F:ELDRITCH_HORROR | CAN_SWIM | EVIL |
+F:UNIQUE | CAN_SPEAK | AURA_FIRE | AURA_ELEC |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_ELEC | IM_POIS | NO_SLEEP | RES_WATE | CTHANGBAND
+S:1_IN_5 |
+S:S_DEMON | BR_ACID | S_UNDEAD | S_KIN | CONF | SCARE |
+S:MIND_BLAST | BR_CONF
+D:"An almost globular torso, with six long, sinuous limbs terminating
+D:in crab-like claws. From the upper end a subsidiary globe bulged
+D:forward bubble-like; its triangle of three staring, fishy eyes,
+D:its foot-long and evidently flexible proboscis, and a distended
+D:lateral system analogous to gills, suggested that it was a head."
+
+N:798:Black reaver
+G:L:D
+I:120:50d100:20:170:50
+W:74:3:1900:23000
+E:0:0:0:0:0:0
+O:0:60:40:0
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+B:HIT:LOSE_STR:4d6
+B:HIT:LOSE_STR:4d6
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SWIM |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE |
+F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR |
+F:MORTAL | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | BA_MANA | BA_NETH | S_UNDEAD
+D:A humanoid form, black as night, advancing steadily and unstoppably, even
+D:the very rock of the dungeon cannot prevent it reaching you.
+
+N:799:Master mindcrafter
+G:p:y
+I:120:80d10:20:60:10
+W:40:2:1700:2000
+E:1:1:1:2:1:1
+O:20:40:40:0
+B:HIT:HURT:4d5
+B:HIT:HURT:4d5
+B:HIT:HURT:4d5
+F:MALE | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 |
+F:SMART | BASH_DOOR | TAKE_ITEM | MOVE_BODY |
+F:EVIL | IM_FIRE | IM_ELEC | IM_POIS | BASEANGBAND |
+F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR
+S:1_IN_2 |
+S:HEAL | BLIND | HOLD | CONF | SCARE | TPORT | BA_COLD | BA_FIRE |
+S:MIND_BLAST | BRAIN_SMASH | S_MONSTERS | TELE_AWAY | BLINK | BO_NETH
+D:A mindcrafter of the highest order. Powerful and evil, and a dangerous
+D:enemy: a master of mind over matter, of his own mind, and of the minds of
+D:others, who slavishly follow him into battle when he calls them.
+
+N:800:Greater demonic quylthulg
+G:Q:R
+I:120:15d100:20:1:0
+W:71:2:5000:10500
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TELE_TO |
+S:S_HI_DEMON
+D:A massive pulsating mound of flesh, glowing with an inner hellish light.
+
+N:801:Greater draconic quylthulg
+G:Q:G
+I:120:15d100:20:1:0
+W:71:2:5000:10500
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:BLINK | TELE_TO |
+S:S_HI_DRAGON
+D:A massive mound of scaled flesh, throbbing and pulsating with multi-hued
+D:light.
+
+N:802:Greater rotting quylthulg
+G:Q:U
+I:120:15d100:20:1:0
+W:71:2:5000:10500
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND |NO_CUT
+S:1_IN_2 |
+S:BLINK | TELE_TO |
+S:S_HI_UNDEAD
+D:A massive pile of rotting flesh. A disgusting stench fills the air as it
+D:throbs and writhes.
+
+N:803:Null, the Living Void
+G:.:d
+I:110:50d100:30:100:20
+W:72:2:0:32500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:LOSE_ALL:6d16
+B:TOUCH:EXP_80:6d16
+B:TOUCH:UN_POWER:6d16
+F:PASS_WALL | NONLIVING | IM_ACID | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | SMART | EMPTY_MIND |
+F:ELDRITCH_HORROR | IM_COLD | RES_NETH | NO_STUN | UNIQUE | NO_SLEEP | NO_CONF | NO_FEAR |
+F:REGENERATE | ZANGBAND | NO_CUT
+S:1_IN_5
+S:BR_NETH | BRAIN_SMASH | SCARE | S_UNDEAD | S_HI_UNDEAD |
+S:DRAIN_MANA | HEAL | ANIM_DEAD
+D:A black hole in the fabric of reality. It simply is not there.
+
+N:804:Feagwath, the Undead Sorcerer
+G:L:y
+I:130:60d100:20:85:50
+W:77:2:1900:30000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:TOUCH:EXP_80:6d12
+B:TOUCH:UN_POWER:6d12
+B:TOUCH:LOSE_DEX:6d12
+B:TOUCH:LOSE_DEX:6d12
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | SPECIAL_GENE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD |
+F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:BLINK | TELE_TO | HOLD | SCARE | CAUSE_4 |
+S:BRAIN_SMASH | TRAPS | BA_MANA |
+S:BO_MANA | BA_NETH |
+S:S_MONSTERS | S_UNDEAD | S_KIN | ANIM_DEAD
+D:A stench of corruption and decay surrounds this sorcerer, who has clearly
+D:risen from the dead to continue his foul plots and schemes.
+
+N:805:Omarax the Eye Tyrant
+G:e:v
+I:130:65d100:30:80:10
+W:73:3:600:25000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:UN_BONUS:6d6
+B:GAZE:UN_POWER:6d6
+B:GAZE:INSANITY:6d6
+B:BITE:EXP_80:8d8
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:SMART | BASH_DOOR |
+F:EVIL | IM_POIS |
+F:BASEANGBAND
+S:1_IN_2 |
+S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH |
+S:BA_DARK | BO_MANA | BA_NETH | BA_ACID | BA_FIRE | BA_COLD |
+S:S_KIN
+D:A beholder of great size and age, floating in the air. His gaze seems to
+D:shred your soul and his spells crush your will. He is ancient, his history
+D:steeped in forgotten evils, his atrocities numerous and sickening.
+
+N:806:Tsathoggua, the Sleeper of N'kai
+G:R:D
+I:130:66d100:30:80:100
+W:74:4:0:16500
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:CRUSH:LOSE_ALL:5d6
+B:CRUSH:ACID:5d6
+B:CRUSH:LOSE_ALL:5d6
+B:CRUSH:ACID:5d6
+F:UNIQUE | CAN_SPEAK | RES_TELE | ELDRITCH_HORROR |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | DROP_2D2 |
+F:ONLY_ITEM | DROP_GOOD | MOVE_BODY |
+F:SMART | BASH_DOOR |
+F:EVIL | DEMON | IM_POIS | IM_ACID | IM_COLD |
+F:NO_CONF | NO_SLEEP | CTHANGBAND | HAS_LITE | NO_CUT
+S:1_IN_2 |
+S:S_DEMON | S_MONSTERS | S_UNDEAD | HOLD | SCARE | MIND_BLAST |
+S:BR_ACID | BR_NETH | CAUSE_4
+D:"...the formless bulking of a couchant mass. And the mass stirred
+D:a little... and put forth with infinite slothfulness a huge and
+D:toad-shaped head. And the head opened its eyes very slowly, as if
+D:half awakened from slumber, so that they were visible as two slits
+D:of oozing phosphor in the black browless face."
+
+N:807:Greater Balrog
+G:U:v
+I:130:75d100:40:140:40
+W:80:3:0:25000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:FIRE:8d12
+B:HIT:FIRE:8d12
+B:CRUSH:HURT:7d12
+B:TOUCH:UN_POWER
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NONLIVING |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | KILL_WALL |
+F:RES_NETH | RES_PLAS | REGENERATE | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BLIND | CONF | BRAIN_SMASH |
+S:BR_FIRE | BA_NETH | BA_FIRE | BR_PLAS | BO_PLAS |
+S:S_HI_DEMON | S_UNDEAD | S_DEMON |
+D:Originally of the semi-divine Maiar, this evil spirit swore allegiance
+D:to Morgoth at the beginning of time and is now one of his most terrible
+D:demonic servants. With its flaming whip and sword it seeks to destroy you.
+
+N:808:Ungoliant, the Unlight
+G:S:D
+I:130:130d100:8:160:80
+W:75:1:1500:35000
+E:0:1:0:2:1:0
+O:20:0:80:0
+B:CLAW:POISON:8d6
+B:CLAW:POISON:8d6
+B:BITE:PARALYZE:8d10
+B:STING:LOSE_STR:8d4
+F:UNIQUE | FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:SMART | BASH_DOOR | IM_ACID |
+F:ANIMAL | SPIDER | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:BASEANGBAND
+S:1_IN_3 |
+S:HEAL | BLIND | SLOW | CONF | SCARE | DARKNESS | BA_DARK |
+S:BR_POIS | BR_DARK | S_SPIDER
+D:This enormous, hideous spirit of void is in the form of a spider of
+D:immense proportions. She is surrounded by a cloud of Unlight as she sucks
+D:in all living light into her bloated body, and breathes out the blackest of
+D:darkness. She is always ravenously hungry and would even eat herself to
+D:avoid starvation.
+
+N:809:Atlach-Nacha, the Spider God
+G:S:D
+I:120:110d100:8:160:80
+W:73:1:2000:31000
+E:0:1:0:2:1:0
+O:60:0:40:0
+B:BITE:POISON:3d9
+B:BITE:LOSE_STR:3d9
+B:STING:POISON:2d9
+B:STING:LOSE_STR:2d9
+F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING |
+F:ANIMAL | SPIDER | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:CTHANGBAND
+S:1_IN_3 |
+S:SCARE | BLIND | CONF | HOLD | BR_POIS |
+S:DARKNESS | BR_DARK | S_KIN | S_HI_DEMON
+D:"...there was a kind of face on the squat ebon body, low down amid
+D:the several-jointed legs. The face peered up with a weird expression
+D:of doubt and inquiry..."
+
+N:810:Y'golonac
+G:H:R
+I:120:130d99:8:160:80
+W:75:1:0:37500
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:LOSE_INT:1d20
+B:BITE:HURT:40d1
+B:TOUCH:LOSE_WIS:1d20
+B:BITE:HURT:40d1
+F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING |
+F:EVIL | IM_POIS | CTHANGBAND
+S:1_IN_3 |
+S:SCARE | BLIND | CONF | HOLD | HASTE | DRAIN_MANA | HASTE |
+S:CAUSE_3 | CAUSE_4 | DARKNESS | FORGET | S_DEMON | S_HOUND |
+S:TPORT | TELE_TO
+D:"He saw why the shadow on the frosted pane yesterday had been
+D:headless and he screamed... but before he could scream out his
+D:protest his breath was cut off, as the hands descended on his
+D:face and the wet red mouths opened in their palms."
+
+N:811:Aether hound
+G:Z:v
+I:120:60d40:30:100:0
+W:74:3:1000:10000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:3d12
+B:BITE:HURT:3d12
+B:CLAW:HURT:3d12
+B:CLAW:HURT:3d12
+F:ATTR_MULTI | ATTR_ANY |
+F:FORCE_SLEEP | CAN_FLY |
+F:FRIENDS | RES_NETH | RES_PLAS | RES_NEXU | RES_DISE |
+F:BASH_DOOR | AURA_FIRE | AURA_ELEC | AURA_COLD |
+F:DROP_CORPSE | DROP_SKELETON |
+F:ANIMAL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_5 |
+S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS |
+S:BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR |
+S:BR_NETH | BR_DISE | BR_WALL | BR_INER | BR_TIME |
+S:BR_GRAV | BR_PLAS | BR_NEXU
+D:A shifting, swirling form. It seems to be all colours and sizes and
+D:shapes, though the dominant form is that of a huge dog. You feel very
+D:uncertain all of a sudden.
+
+N:812:Pit Fiend
+G:U:o
+I:130:60d100:30:120:75
+W:77:3:0:22000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:CLAW:FIRE:8d10
+B:CLAW:FIRE:8d10
+B:BITE:POISON:7d10
+B:BITE:LOSE_CON:7d10
+F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | NONLIVING |
+F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_2D2 | BASEANGBAND |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | CAN_FLY |
+F:EVIL | DEMON | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
+S:1_IN_5 |
+S:S_HI_DEMON | S_HI_DRAGON | BR_FIRE | BR_POIS | BR_CHAO | BA_CHAO |
+S:SCARE | BA_FIRE | CAUSE_4
+D:Appearing as a giant, clawed and winged humanoid with a scaly red body
+D:and massive fangs dripping a foul green liquid, the Pit Fiend is a
+D:dreadful enemy from the lowest depths of the hells. They are often the
+D:commanders of vast demon armies.
+
+N:813:The Serpent of Chaos
+G:J:v
+I:130:66d100:30:180:150
+W:75:2:0:25000
+E:0:0:0:0:1:0
+O:40:40:20:0
+B:CRUSH:POISON:15d10
+B:CRUSH:CONFUSE:15d10
+B:CRUSH:UN_BONUS:10d15
+B:CRUSH:UN_POWER:10d15
+F:UNIQUE | ATTR_MULTI | ATTR_ANY | AURA_FIRE | AURA_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | POWERFUL | REGENERATE |
+F:DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | ANIMAL | EVIL | CAN_FLY |
+F:KILL_ITEM | KILL_BODY |
+F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | ZANGBAND |
+F:IM_COLD | IM_FIRE | IM_POIS
+S:1_IN_3 |
+S:BR_CHAO | BR_DISI | BA_CHAO | BR_NETH | BR_MANA |
+S:S_MONSTERS | S_HI_DEMON | S_HI_DRAGON
+D:Writhing coil upon coil, this mighty spawn of Chaos constantly disintegrates
+D:and reforms before your dazzled eyes. It gazes balefully upon you with its
+D:one remaining eye, and seeks to destroy you utterly.
+
+N:814:Yig, Father of Serpents
+G:J:b
+I:130:111d60:100:100:15
+W:76:1:2300:37500
+E:0:0:0:0:1:0
+O:80:0:20:0
+B:CLAW:POISON:8d10
+B:CLAW:POISON:8d10
+B:CRUSH:HURT:8d15
+B:BITE:HURT:100d1
+F:UNIQUE | MALE | CAN_SPEAK | SMART | RES_TELE | ANIMAL |
+F:ESCORT | ESCORTS | CAN_SWIM | ELDRITCH_HORROR |
+F:OPEN_DOOR | BASH_DOOR |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
+F:EVIL | IM_POIS | IM_ACID | IM_ELEC | REGENERATE | ZANGBAND
+S:1_IN_4 |
+S:BR_POIS | BR_NUKE | BR_ACID | S_HYDRA | S_KIN | S_DEMON |
+D:"The half-human father of serpents... the snake-god of the central
+D:plains tribes -- presumably the primal source of the more
+D:southerly Quetzalcoatl or Kukulcan -- was odd, half-anthropomorphic
+D:devil."
+
+N:815:Unmaker
+G:E:v
+I:120:6d66:60:50:60
+W:77:4:0:10000
+E:0:0:0:0:0:0
+O:20:50:20:0
+B:TOUCH:LOSE_ALL:10d10
+B:TOUCH:UN_BONUS:10d10
+B:TOUCH:UN_POWER:10d10
+F:KILL_WALL | KILL_ITEM | KILL_BODY | NO_FEAR |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ATTR_MULTI | SHAPECHANGER | ATTR_ANY |
+F:DROP_60 | DROP_GOOD | POWERFUL | AURA_ELEC | AURA_FIRE | AURA_COLD |
+F:BASH_DOOR | IM_ELEC | IM_FIRE | RES_NEXU | IM_COLD | ZANGBAND |
+F:IM_POIS | IM_ACID | RES_PLAS | RES_DISE | COLD_BLOOD | NONLIVING | RAND_50
+F:NO_CUT
+S:MULTIPLY |
+S:1_IN_5 |
+S:BR_CHAO
+D:Spawned from the Pits of the Abyss, it is a mass of sentient Chaos,
+D:spreading uncontrollably and destroying everything in its path.
+
+N:816:Cyberdemon
+G:U:u
+I:120:70d101:90:90:90
+W:77:4:15000:30000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d50
+B:HIT:HURT:1d50
+B:HIT:HURT:1d50
+B:HIT:HURT:1d50
+F:RAND_25 | EVIL | DEMON |
+F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE | SUSCEP_ACID |
+F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING
+F:MORTAL | ZANGBAND | HAS_LITE
+S:1_IN_4 |
+S:ROCKET
+D:Reverbrant metal steps announce the arrival of this huge creature,
+D:half demon half machine. It has an unsurpassable firepower.
+
+N:817:Hela, Queen of the Dead
+G:p:G
+I:130:74d100:60:110:10
+W:74:3:8000:45000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:TOUCH:LOSE_ALL:50d1
+B:TOUCH:EXP_80:50d1
+B:TOUCH:UN_BONUS:50d1
+F:UNIQUE | FEMALE | CAN_SPEAK | POWERFUL | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | CAN_FLY |
+F:EVIL | RES_NETH | IM_COLD | IM_POIS |
+F:IM_FIRE | NO_CONF | NO_SLEEP | ZANGBAND | HAS_LITE
+S:1_IN_3 |
+S:CAUSE_3 | CAUSE_4 | HAND_DOOM | TELE_TO | HOLD |
+S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | FORGET | SCARE | BLIND |
+S:BA_DARK | BA_NETH | HEAL | ANIM_DEAD
+D:The Norse ruler of Hel is a merciless queen, who ever hunts for more
+D:souls to add to her collection of tortured spirits. She arrives in
+D:an ominous green robe, a certain sign of impending doom, to claim
+D:as her own those who die an ignoble death.
+
+N:818:The Mouth of Sauron
+G:p:v
+I:130:90d100:60:100:10
+W:78:3:1900:38000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+B:TOUCH:UN_POWER
+B:TOUCH:UN_POWER
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | IM_COLD |
+F:IM_ELEC | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:TELE_TO | HOLD | CAUSE_3 | TRAPS | ANIM_DEAD |
+S:BO_PLAS | BA_DARK | BA_MANA | BA_FIRE | BA_WATE | BA_NETH
+S:S_HI_DEMON | S_HI_UNDEAD
+D:The Mouth of Sauron is a mighty spell caster. So old that even he cannot
+D:remember his own name, his power and evil are undeniable. He believes
+D:unshakeably that he is unbeatable and laughs as he weaves his awesome
+D:spells.
+
+N:819:The Necromancer of Dol Guldur
+G:p:v
+I:130:82d100:60:100:10
+W:75:3:1900:40000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_POWER:6d8
+B:HIT:BLIND:6d8
+B:HIT:CONFUSE:6d8
+F:UNIQUE | MALE | CAN_SPEAK | POWERFUL | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD | SPECIAL_GENE |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_FIRE | IM_COLD |
+F:IM_ELEC | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_2 |
+S:CAUSE_3 | TELE_TO | BA_FIRE | DRAIN_MANA | HOLD |
+S:TRAPS | BA_WATE | BO_PLAS | BA_NETH |
+S:BA_MANA | BA_DARK | S_HI_UNDEAD | BA_CHAO | HAND_DOOM | ANIM_DEAD
+D:The dark master of the terrible fortress of southern Mirkwood. It is
+D:rumoured that this is in fact none other than Sauron in disguise:
+D:although if this is so, he has yet to reveal his full power - and perhaps
+D:will not do so while his deception lasts, in the hope of keeping it going.
+
+N:820:Lisa, rider of gold Romth
+G:B:y
+I:130:65d100:100:100:15
+W:78:6:420000:35500
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:10d15
+B:HIT:HURT:10d15
+B:HIT:HURT:10d15
+B:HIT:HURT:10d15
+F:UNIQUE | FEMALE | THUNDERLORD | RES_TELE | CAN_FLY | GOOD |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | PET |
+F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
+F:IM_COLD | IM_POIS | IM_ACID | IM_ELEC | REGENERATE |
+F:MORTAL | HAS_LITE
+S:1_IN_4 |
+S:TPORT | TELE_TO | BR_FIRE | S_THUNDERLORD |
+S:TELE_AWAY | HEAL | BA_NETH | BO_NETH | BA_FIRE | BO_FIRE
+D:She came to help you.
+
+N:821:Master quylthulg
+G:Q:B
+I:120:30d100:20:1:0
+W:76:2:7000:15000
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:INVISIBLE | EMPTY_MIND | ANIMAL | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_2 |
+S:S_MONSTERS | S_HI_UNDEAD | S_HI_DRAGON | S_HI_DEMON | S_ANIMALS | BLINK | TELE_TO
+D:A giant seething mass of flesh, overwhelming you with monster after monster.
+
+N:822:Qlzqqlzuup, the Lord of Flesh
+G:Q:v
+I:130:50d100:30:1:0
+W:79:3:10000:20000
+E:0:0:0:0:0:0
+O:20:20:20:20
+F:UNIQUE | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
+F:ONLY_ITEM | DROP_4D2 |
+F:INVISIBLE | ATTR_MULTI | EMPTY_MIND | ANIMAL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND
+S:1_IN_1 |
+S:S_MONSTERS | S_ANGEL | S_HOUND | S_HYDRA | S_SPIDER | S_ANT | S_ANIMALS |
+S:S_HI_UNDEAD | S_HI_DRAGON | S_HI_DEMON | S_WRAITH | S_UNIQUE | S_KIN
+D:A gigantic seething mass of flesh, Qlzqqlzuup changes colours in front
+D:of your eyes. Pulsating first one colour then the next, it knows only it
+D:must bring help to protect itself.
+
+N:823:Cthugha, the Living Flame
+G:E:R
+I:133:50d100:30:1:20
+W:78:3:0:17500
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:BLIND
+B:TOUCH:FIRE:12d10
+B:TOUCH:FIRE:12d10
+B:TOUCH:FIRE:12d10
+F:UNIQUE | RES_TELE | AURA_FIRE | IM_FIRE | CAN_FLY | RES_PLAS |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | SMART | ELDRITCH_HORROR |
+F:EVIL | KILL_ITEM | KILL_BODY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CTHANGBAND | HAS_LITE | NO_CUT
+S:1_IN_4 |
+S:BR_FIRE | S_KIN
+D:"But even though we had shielded our eyes, it was impossible not
+D:to see the great amorphous shapes streaming skyward from the
+D:accursed place, nor the equally great being hovering like a cloud
+D:of living fire above the trees."
+
+N:824:Flare, rider of bronze Moonth
+G:B:U
+I:130:70d100:100:100:15
+W:79:5:400000:38500
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:15d15
+B:HIT:HURT:15d15
+B:HIT:HURT:15d15
+B:HIT:HURT:15d15
+F:UNIQUE | MALE | THUNDERLORD | RES_TELE | CAN_FLY | CAN_SPEAK |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON |
+F:FORCE_SLEEP | FORCE_MAXHP | PET | GOOD |
+F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
+F:IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE |
+F:MORTAL | HAS_LITE
+S:1_IN_4 |
+S:SCARE | TPORT | TELE_TO | S_THUNDERLORD |
+S:TELE_LEVEL | HEAL | BR_FIRE | BR_TIME | ROCKET
+D:A leader from afar, he has come with his eagle to help you in
+D:your battle. Having already saved his home, he now wants to save Arda!
+
+N:825:Maeglin, the Traitor of Gondolin
+G:h:D
+I:130:60d100:220:120:20
+W:81:2:1400:35000
+E:1:1:1:2:1:1
+O:30:70:0:0
+B:HIT:HURT:8d8
+B:HIT:HURT:8d8
+B:HIT:HURT:8d8
+B:HIT:HURT:8d8
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | CAN_SPEAK | SMART | EVIL | AI_SPECIAL |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | KILL_WALL | MOVE_BODY | TAKE_ITEM |
+F:IM_FIRE | IM_COLD | IM_POIS | SPECIAL_GENE |
+F:REGENERATE | REFLECTING | DROP_SKELETON | DROP_CORPSE | BASEANGBAND
+F:HAS_LITE
+S:1_IN_6 |
+S:S_MONSTERS | S_WRAITH | S_HI_UNDEAD |
+S:S_HI_DRAGON | S_HI_DEMON | S_UNIQUE | S_ANIMALS
+D:The son of Eol the Dark Elf, Maeglin is every bit as evil as his father
+D:and more. His greed for gold led him to betray the Hidden Kingdom of
+D:Gondolin to Morgoth's forces. He is a mighty warrior himself, and some
+D:of Morgoth's greatest servants answer to his call.
+
+N:826:Cyaegha
+G:e:G
+I:130:64d100:90:120:10
+W:80:3:0:44444
+E:0:0:0:0:0:0
+O:20:50:30:0
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+B:CRUSH:HURT:15d15
+F:UNIQUE | CAN_SPEAK | RES_TELE | ELDRITCH_HORROR | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | DEMON | IM_ACID | IM_ELEC |
+F:IM_COLD | IM_POIS | CTHANGBAND | HAS_LITE
+S:1_IN_3 |
+S:TELE_AWAY | BLIND | HOLD | SCARE | BRAIN_SMASH |
+S:BR_DARK | BA_DARK | BR_NETH | HAND_DOOM |
+S:S_HI_UNDEAD | S_DEMON | S_MONSTERS | S_HYDRA
+D:"...it was a gigantic eye staring down at them. Around the eye,
+D:the sky split; deep clefts opened through which the darkness
+D:began to ooze, a darkness blacker than the night, which crawled
+D:down as a set of slimy tentacles, taking on more form, more
+D:definite shape... something was standing, outlined against
+D:the black sky, something which had tentacles of darkness
+D:and a green-glowing eye."
+
+N:827:Pazuzu, Lord of Air
+G:U:b
+I:140:55d100:40:125:10
+W:82:2:0:30000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:ELEC:12d12
+B:HIT:ELEC:12d12
+B:HIT:ELEC:12d12
+B:HIT:ELEC:12d12
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC |
+F:IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+S:1_IN_3 |
+S:MIND_BLAST | BO_ELEC | BO_MANA | BA_ELEC | S_HI_DEMON
+D:A winged humanoid demon from the Planes of Hell, Pazuzu grins inhumanely at you
+D:as he decides your fate.
+
+N:828:Ithaqua the Windwalker
+G:Y:B
+I:140:55d100:40:125:10
+W:82:2:0:32500
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:CLAW:COLD:12d12
+B:CLAW:COLD:12d12
+B:CRUSH:ELEC:12d12
+B:CRUSH:ELEC:12d12
+F:UNIQUE | CAN_SPEAK | ESCORT | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | AURA_COLD |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_ELEC |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | NONLIVING |
+F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC |
+F:IM_POIS | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_3 |
+S:BO_MANA | SCARE | BR_COLD | S_DEMON | BO_ELEC | BA_ELEC |
+S:MIND_BLAST | CAUSE_4 | BA_CHAO | BA_WATE | S_HI_UNDEAD | S_KIN
+D:The Wendigo, moving so fast that you can see little except two
+D:glowing eyes burning with hatred.
+
+N:829:Greater Hellhound
+G:C:r
+I:120:48d30:25:80:30
+W:78:2:600:600
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:FIRE:5d12
+B:BITE:FIRE:5d12
+B:BITE:FIRE:5d12
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:RAND_25 | FRIENDS | AURA_FIRE | SUSCEP_COLD |
+F:BASH_DOOR | MOVE_BODY |
+F:ANIMAL | EVIL | IM_FIRE | BASEANGBAND | HAS_LITE |
+S:1_IN_5 | BR_FIRE
+D:It is a giant dog that glows with heat. Flames pour from its nostrils.
+
+N:830:Cantoras, the Skeletal Lord
+G:s:v
+I:140:75d100:20:120:80
+W:84:2:0:45000
+E:1:1:1:2:1:1
+O:50:0:50:0
+B:GAZE:EXP_80:5d5
+B:GAZE:EXP_80:5d5
+B:TOUCH:POISON:5d5
+B:TOUCH:POISON:5d5
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:TELE_TO | SLOW | SCARE | CAUSE_4 | BRAIN_SMASH |
+S:BO_ICEE | BO_MANA | BA_WATE | BA_NETH |
+S:S_HI_UNDEAD | ANIM_DEAD
+D:A legion of evil undead druj animating the skeleton of a once mighty
+D:sorcerer. His power is devastating and his speed unmatched in the
+D:underworld. Flee his wrath!
+
+N:831:Mephistopheles, Lord of Hell
+G:U:r
+I:140:30d222:20:150:50
+W:84:2:0:42500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:GAZE:EXP_80:10d5
+B:GAZE:TERRIFY:10d5
+B:TOUCH:FIRE:4d15
+B:TOUCH:UN_POWER:4d15
+F:MALE | UNIQUE | CAN_SPEAK | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:IM_FIRE | RES_PLAS | RES_NETH | AURA_FIRE |
+F:NO_CONF | NO_SLEEP | NONLIVING | EVIL | DEMON |
+F:ESCORTS | IM_COLD | IM_POIS | ZANGBAND | HAS_LITE
+S:1_IN_3 |
+S:TELE_TO | SCARE | HOLD | BRAIN_SMASH |
+S:S_DEMON | S_HI_UNDEAD | S_UNDEAD |
+S:BR_FIRE | BR_NETH | S_HI_DEMON | HAND_DOOM | ANIM_DEAD
+D:A duke of hell, in the flesh.
+
+N:832:Godzilla
+G:R:v
+I:130:85d100:50:185:20
+W:84:2:900000:35000
+E:0:1:0:2:1:0
+O:100:0:0:0
+B:CLAW:POISON:5d10
+B:CLAW:POISON:5d10
+B:BITE:HURT:20d10
+B:CRUSH:UN_BONUS:5d12
+F:UNIQUE | CAN_SWIM | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | RES_PLAS | RES_DISE | RES_TELE
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | IM_FIRE | IM_COLD | IM_POIS
+F:MORTAL | JOKEANGBAND
+S:1_IN_2 |
+S:BR_DISE | BR_PLAS | BR_NUKE | BR_POIS | BR_ACID
+D:Godzilla rose from the contaminated sea. This terrible creature could
+D:level whole cities in anger.
+
+N:833:Abhoth, Source of Uncleanness
+G:j:G
+I:130:80d105:50:150:0
+W:85:3:0:40000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:ACID:11d11
+B:TOUCH:DISEASE:11d11
+B:TOUCH:ACID:11d11
+B:TOUCH:POISON:11d11
+F:ONLY_ITEM | DROP_1D2 | CAN_SWIM |
+F:DROP_GOOD | DROP_GREAT |
+F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP |
+F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU |
+F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR |
+F:COLD_BLOOD | RES_DISE | NO_STUN | CTHANGBAND | NO_CUT
+S:1_IN_6 |
+S:S_MONSTERS | S_DEMON | S_HI_DRAGON | S_HI_UNDEAD | HEAL |
+S:TELE_AWAY | TPORT | CAUSE_4 | BRAIN_SMASH | DRAIN_MANA |
+S:BR_NUKE | BR_POIS | BR_CHAO | BR_NEXU | ANIM_DEAD
+D:"...in the pool [there was] a grayish, horrid mass that nearly choked
+D:it from rim to rim. Here, it seemed, was the ultimate source of all
+D:miscreation and abomination. For the gray mass quobbed and quivered,
+D:and swelled perpetually; and from it, in manifold fission, were
+D:spawned the anatomies that crept away on every side through the
+D:grotto."
+
+N:834:Ymir, the Ice Giant
+G:P:w
+I:130:86d110:50:160:20
+W:71:2:0:32500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:COLD:9d11
+B:HIT:HURT:9d11
+B:HIT:COLD:9d11
+B:HIT:HURT:9d11
+F:UNIQUE | CAN_SPEAK | SUSCEP_FIRE |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_WATE | MALE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | ESCORT | GIANT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | RES_DISE |
+F:EVIL | IM_COLD | IM_POIS | SUSCEP_FIRE |
+F:COLD_BLOOD | AURA_COLD | DROP_CORPSE | ZANGBAND | HAS_LITE | NO_CUT
+S:1_IN_5 |
+S:BR_COLD | BO_ICEE | DARKNESS | TELE_TO | S_KIN | S_HI_UNDEAD |
+S:TELE_AWAY | HAND_DOOM
+D:Ymir is one of the oldest beings in existence. He looks like a giant
+D:humanoid made of ice.
+
+N:835:Loki, the Trickster
+G:P:D
+I:130:110d100:50:160:20
+W:85:2:0:75000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:BLIND:6d11
+B:HIT:UN_BONUS:6d11
+B:HIT:UN_POWER:6d11
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | EVIL | AURA_FIRE |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK |
+F:EVIL | IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS | SUSCEP_COLD | GIANT |
+F:REGENERATE | ZANGBAND | HAS_LITE
+S:1_IN_5 |
+S:SHRIEK | HASTE | HEAL | DRAIN_MANA | TPORT | TELE_TO | TELE_AWAY |
+S:TELE_LEVEL | FORGET | S_HI_DEMON | HAND_DOOM | S_HI_UNDEAD |
+S:S_UNIQUE | S_HI_DRAGON | BA_DARK | BA_MANA | ANIM_DEAD
+D:Loki, the god of mischief, is a nasty person. He will use every
+D:dirty trick in the book, and then some. In the end, his half-giant
+D:heritage is bound to show, as he will defect to the side of the
+D:giants and fight against the other gods of Asgard.
+
+N:836:Star-spawn of Cthulhu
+G:U:G
+I:130:75d100:90:90:90
+W:86:2:0:44000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:CLAW:POISON:1d30
+B:CLAW:ACID:1d30
+B:TOUCH:UN_POWER:1d10
+B:CRUSH:UN_BONUS:2d33
+F:RAND_25 | KILL_ITEM | OPEN_DOOR | BASH_DOOR | RES_NETH | ELDRITCH_HORROR |
+F:DROP_1D2 | DROP_2D2 | DROP_90 | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP |
+F:EVIL | DEMON | IM_POIS | IM_COLD | IM_ACID | IM_ELEC | RES_TELE | NONLIVING |
+F:POWERFUL | IM_FIRE | CAN_SWIM | CTHANGBAND
+S:1_IN_3
+S:SCARE | CONF | S_DEMON | S_UNDEAD | DRAIN_MANA | BR_ACID |
+S:BR_FIRE | TPORT | S_MONSTERS | BRAIN_SMASH | BR_NETH |
+S:HEAL | MIND_BLAST | BA_NUKE | ANIM_DEAD
+D:The last remnants of sanity threaten to leave your brain as you
+D:behold this titanic bat-winged, octopus-headed unholy abomination.
+D:"They all lay in stone houses in their great city of R'lyeh,
+D:preserved by the spells of mighty Cthulhu for a glorious
+D:resurrection when the stars and the earth might once more
+D:be ready..."
+
+N:837:Surtur, the Fire Giant
+G:P:r
+I:130:86d110:50:160:20
+W:71:2:0:32500
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:FIRE:9d11
+B:HIT:HURT:9d11
+B:HIT:FIRE:9d11
+B:HIT:HURT:9d11
+F:UNIQUE | SUSCEP_COLD |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | AURA_FIRE |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK |
+F:EVIL | IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS | SUSCEP_COLD | GIANT |
+F:ZANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BR_FIRE | BR_PLAS | BLIND | TELE_TO | S_KIN |
+S:HAND_DOOM | TELE_AWAY | S_HI_DEMON
+D:Surtur is another of the most ancient of all creatures. He is a demonic
+D:giant of fire, who is destined to set the nine worlds afire with his
+D:accursed sword of doom on the day of Ragnarok.
+
+N:838:The Tarrasque
+G:R:v
+I:130:130d100:50:185:20
+W:84:2:50000:35000
+E:1:1:1:2:1:1
+O:20:50:25:5
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:TOUCH:UN_POWER:10d10
+B:TOUCH:UN_POWER:10d10
+F:UNIQUE | ATTR_MULTI |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | IM_FIRE | IM_COLD | NO_SLEEP | BASEANGBAND
+S:1_IN_2 |
+S:BR_FIRE | BR_COLD | BR_DISE
+D:The Tarrasque is a massive reptile of legend, rumoured to be unkillable
+D:and immune to magic. Fear its anger, for its devastation is unmatched!
+
+N:839:Lungorthin, the Balrog of White Fire
+G:U:v
+I:130:80d100:20:125:80
+W:88:2:14000:37000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:FIRE:8d12
+B:HIT:FIRE:8d12
+B:CRUSH:HURT:8d12
+B:TOUCH:UN_POWER
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DEMON | IM_FIRE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_FIRE | BR_PLAS |
+S:S_HI_DEMON | S_UNDEAD
+D:A massive form cloaked in flame. Lungorthin stares balefully at you with
+D:eyes that smoulder red. The dungeon floor where he stands is scorched by
+D:the heat of his body.
+
+N:840:Draugluin, Sire of All Werewolves
+G:C:v
+I:130:80d100:80:90:90
+W:83:2:1000:40000
+E:0:1:0:2:1:0
+O:0:0:100:0
+B:CLAW:HURT:6d8
+B:CLAW:HURT:6d8
+B:BITE:POISON:6d6
+B:BITE:POISON:6d6
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS | DROP_CORPSE |
+F:RAND_25 |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:ANIMAL | EVIL | IM_POIS | BASEANGBAND
+S:1_IN_3 |
+S:SCARE | S_MONSTERS | S_HOUND
+D:Draugluin provides Sauron with a fearsome personal guard. He is an
+D:enormous wolf inhabited by a human spirit. He is chief of all his kind.
+
+N:841:Shuma-Gorath
+G:e:G
+I:130:85d100:50:150:0
+W:88:3:0:47000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:CRUSH:HURT:12d12
+B:CRUSH:HURT:12d12
+B:GAZE:LOSE_INT:2d12
+B:GAZE:LOSE_WIS:2d12
+F:ONLY_ITEM | DROP_1D2 | CAN_SWIM |
+F:DROP_GOOD | DROP_GREAT |
+F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP |
+F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU |
+F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR |
+F:COLD_BLOOD | RES_DISE | CTHANGBAND | NO_CUT
+S:1_IN_2 |
+S:FORGET | HEAL | HAND_DOOM | BA_MANA | TPORT | TELE_AWAY |
+S:TELE_LEVEL | CONF | BLIND | BRAIN_SMASH | DRAIN_MANA |
+S:S_MONSTERS | S_KIN | S_HI_DEMON | S_HOUND | S_HYDRA |
+S:S_UNIQUE | S_HI_UNDEAD | S_HI_DRAGON | ANIM_DEAD
+D:Shuma-Gorath is one of the immortal lords of chaos. The true form of
+D:this blasphemous horror is a huge, all-seeing eye surrounded by tentacles.
+
+N:842:Tulzscha, the Green Flame
+G:E:G
+I:130:100d100:90:100:50
+W:89:4:0:45000
+E:0:0:0:0:0:0
+O:0:100:0:0
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+F:RAND_25 | EVIL | DEMON | AURA_FIRE | AURA_COLD | ELDRITCH_HORROR |
+F:DROP_2D2 | DROP_4D2 | DROP_GOOD | ONLY_ITEM | RES_TELE |
+F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING |
+F:IM_COLD | IM_ACID | IM_ELEC | RES_NEXU | RES_NETH | RES_PLAS |
+F:REGENERATE | UNIQUE | CTHANGBAND | HAS_LITE | NO_CUT | NO_SLEEP | NO_FEAR
+S:1_IN_3 |
+S:BR_NEXU | BR_NETH | BR_COLD | BR_FIRE
+D:"A belching column of sick greenish flame... spouting volcanically
+D:from the depths profound and inconceivable, casting no shadows as
+D:healthy flame should, and coating the nitrous stone with a nasty,
+D:venomous verdigris. For all that seething combustion no warmth
+D:lay, but only the clamminess of death and corruption."
+
+N:843:Oremorj, the Cyberdemon Lord
+G:U:u
+I:130:90d100:90:90:90
+W:89:4:0:50000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+B:HIT:HURT:2d50
+F:RAND_25 | EVIL | DEMON | SUSCEP_ACID |
+F:DROP_2D2 | DROP_GOOD | ONLY_ITEM | RES_TELE | DROP_GREAT | UNIQUE | NO_SLEEP |
+F:IM_POIS | IM_FIRE | FORCE_SLEEP | FORCE_MAXHP | NONLIVING | JOKEANGBAND |
+F:HAS_LITE
+S:1_IN_3 |
+S:ROCKET | S_HI_DEMON
+D:The mightiest of Cyberdemons, their lord and ruler.
+
+N:844:Vecna, the Emperor Lich
+G:L:v
+I:130:80d100:100:100:0
+W:92:3:0:45000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:EXP_80:7d12
+B:HIT:LOSE_DEX:7d12
+B:HIT:UN_POWER:7d12
+B:HIT:UN_POWER:7d12
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_SLEEP | BASEANGBAND
+F:NO_CUT
+S:1_IN_3 |
+S:TPORT | BLIND | SCARE | CAUSE_4 | BRAIN_SMASH |
+S:BA_MANA | BO_MANA | BA_FIRE | BA_NETH |
+S:S_MONSTERS | S_HI_DEMON | S_HI_UNDEAD | S_KIN | HAND_DOOM | ANIM_DEAD
+D:The greatest of all undead sorcerers, even the gods once feared him. This
+D:ancient shadow of death wilts every living thing it passes.
+
+N:845:Yog-Sothoth, the All-in-One
+G:j:v
+I:130:66d99:100:100:20
+W:90:3:0:45000
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:TOUCH:HURT:40d5
+B:TOUCH:LOSE_CON:16d2
+B:TOUCH:LOSE_CON:16d2
+F:UNIQUE | CAN_SPEAK | SMART | ELDRITCH_HORROR | RES_TELE
+F:PASS_WALL | FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_FIRE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | ATTR_MULTI | ATTR_ANY | AURA_COLD |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | NONLIVING | CAN_FLY |
+F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
+F:CTHANGBAND | HAS_LITE | NO_CUT
+S:1_IN_3 |
+S:BO_MANA | BRAIN_SMASH | BA_MANA | S_MONSTERS | S_HI_DEMON |
+S:BA_CHAO | S_DEMON | S_HI_UNDEAD | S_HOUND | BR_MANA | BR_DISI
+D:"Great globes of light massing towards the opening... the breaking
+D:apart of the nearest globes, and the protoplasmic flesh that
+D:flowed blackly outward to join together and form that eldritch,
+D:hideous horror from outer space... whose mask was a congeries
+D:of iridescent globes... who froths as primal slime in nuclear
+D:chaos forever beyond the nethermost outposts of space and time!"
+
+N:846:Fenris Wolf
+G:C:D
+I:130:70d100:80:90:40
+W:90:2:0:35000
+E:0:1:0:2:1:0
+O:20:0:80:0
+B:BITE:HURT:20d6
+B:CLAW:HURT:8d8
+B:CLAW:HURT:8d8
+B:BITE:HURT:20d6
+F:UNIQUE | CAN_SPEAK | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:RAND_25 |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | KILL_BODY | NO_SLEEP
+F:ANIMAL | EVIL | IM_POIS | IM_FIRE | IM_COLD | ZANGBAND
+S:1_IN_8 |
+S:BR_DARK | BR_POIS | BR_COLD
+D:The immensely huge wolf who would swallow the sun to satisfy its
+D:hunger - and leave the gods for dessert.
+
+N:847:Great Wyrm of Power
+G:D:v
+I:130:111d111:40:160:70
+W:85:4:220000:47500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:8d12
+B:CLAW:HURT:8d12
+B:BITE:HURT:10d14
+B:BITE:HURT:10d14
+F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | AURA_ELEC |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | AURA_COLD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_NETH | RES_DISE |
+F:DRAGON | GOOD | RES_TELE | DROP_CORPSE |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:RES_NEXU | RES_PLAS | CAN_FLY | BASEANGBAND | HAS_LITE | NO_CUT
+F:ATTR_MULTI
+S:1_IN_4 |
+S:S_HI_DRAGON | S_DRAGON | S_KIN |
+S:BR_ACID | BR_ELEC | BR_FIRE |
+S:BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK |
+S:BR_CONF | BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU |
+S:BR_TIME | BR_INER | BR_GRAV | BR_SHAR | BR_PLAS |
+S:BR_WALL | BR_MANA | BR_DISI
+D:The mightiest of all dragonkind, a great wyrm of power is seldom
+D:encountered in our world. It can crush stars with its might.
+
+N:848:Shub-Niggurath, Black Goat of the Woods
+G:U:D
+I:130:65d99:100:100:20
+W:91:3:0:47500
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:CRUSH:LOSE_WIS:20d5
+B:CRUSH:LOSE_INT:20d5
+B:BITE:LOSE_STR:10d2
+B:BITE:LOSE_CON:10d2
+F:UNIQUE | CAN_SPEAK | FEMALE | ELDRITCH_HORROR | AURA_ELEC | RES_TELE |
+F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | ATTR_ANY |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | NONLIVING | CAN_FLY |
+F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON | AURA_COLD |
+F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_3 |
+S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS |
+S:CAUSE_4 | HEAL | BR_CHAO | BR_CONF | BR_POIS | BR_NUKE |
+S:BA_CHAO | S_HI_DEMON | S_HI_UNDEAD | S_UNIQUE | ANIM_DEAD
+D:This horrendous outer god looks like a writhing cloudy mass filled
+D:with mouths and tentacles.
+
+N:849:Nodens, Lord of the Great Abyss
+G:P:W
+I:130:75d99:100:100:20
+W:81:3:0:48000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:2d66
+B:HIT:HURT:2d66
+B:HIT:HURT:2d66
+B:HIT:HURT:2d66
+F:UNIQUE | CAN_SPEAK | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | DROP_GREAT |
+F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY |
+F:GOOD | IM_ACID | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC |
+F:RES_NEXU | RES_NETH | RES_WATE | ZANGBAND | HAS_LITE
+S:1_IN_1 |
+S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT |
+S:BO_MANA | BA_MANA | S_MONSTERS | HEAL |
+S:CAUSE_4 | HASTE | HAND_DOOM |
+S:S_ANGEL | S_UNIQUE
+D:The hoary Lord of the Great Abyss seems a wizened man,
+D:but appearances can be deceiving.
+
+N:850:Carcharoth, the Jaws of Thirst
+G:C:D
+I:130:90d100:80:110:10
+W:94:1:3400:40000
+E:0:1:0:2:1:0
+O:30:10:60:0
+B:CLAW:POISON:9d12
+B:CLAW:POISON:9d12
+B:BITE:FIRE:9d12
+B:BITE:FIRE:9d12
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_FIRE |
+F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:ANIMAL | EVIL | IM_FIRE | IM_POIS | BASEANGBAND
+S:1_IN_3 |
+S:BR_DARK | BR_POIS | BR_FIRE | BR_NETH | S_HOUND
+D:The first guard of Angband, Carcharoth, also known as 'The Red Maw', is
+D:the largest wolf to ever walk the earth. He is highly intelligent and a
+D:deadly opponent in combat.
+
+N:851:Nyarlathotep, the Crawling Chaos
+G:U:r
+I:130:90d99:100:100:20
+W:93:3:0:49000
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:CRUSH:LOSE_CON:30d4
+B:CRUSH:LOSE_STR:30d4
+B:GAZE:LOSE_INT:1d50
+B:GAZE:LOSE_WIS:1d50
+F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | NONLIVING |
+F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU |
+F:SHAPECHANGER | ATTR_MULTI | ATTR_ANY | MALE | AURA_ELEC |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 |
+F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | AURA_COLD |
+F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_3 |
+S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | BR_NEXU | BA_CHAO |
+S:BA_MANA | BA_FIRE | S_MONSTERS | BRAIN_SMASH | MIND_BLAST |
+S:CAUSE_4 | HASTE | S_HI_UNDEAD | S_HI_DRAGON | ANIM_DEAD |
+S:S_ANGEL | HEAL | S_SPIDER | S_HOUND | S_HI_DEMON | HAND_DOOM
+D:Nyarlathothep is the messenger, the heart and the soul of the outer gods.
+D:He is a shapechanger capable of assuming thousands of nightmarish forms.
+D:One of them looks like this: "A tall, slim figure with the young face of
+D:an antique pharaoh, gay with prismatic robes and crowned with a
+D:pshent that glowed with inherent light... the fascination of a
+D:dark god or fallen archangel, and around whose eyes there lurked
+D:the languid sparkle of capricious humor."
+
+N:852:Azathoth, the Daemon Sultan
+G:E:B
+I:130:99d99:100:150:100
+W:93:3:0:50000
+E:0:0:0:0:0:0
+O:0:50:0:50
+B:CRUSH:HURT:35d5
+B:CRAWL:ACID:35d5
+B:CRUSH:HURT:35d5
+B:CRAWL:ACID:35d5
+F:UNIQUE | ELDRITCH_HORROR | RES_TELE
+F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | DEMON | AURA_FIRE | AURA_ELEC |
+F:ATTR_MULTI | ESCORTS | ESCORT | POWERFUL | ATTR_ANY | NONLIVING |
+F:KILL_ITEM | KILL_WALL | CAN_SWIM | AURA_COLD
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_DISE |
+F:STUPID | OPEN_DOOR | BASH_DOOR | REGENERATE | EMPTY_MIND |
+F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP | NO_STUN | CTHANGBAND
+F:HAS_LITE | NO_CUT
+S:1_IN_5 |
+S:S_DEMON | BR_CHAO | BR_DISE | BR_MANA | BA_WATE | BR_DISI
+D:"That last amorphous blight of nethermost confusion which
+D:blasphemes and bubbles at the centre of all infinity --
+D:the boundless daemon sultan Azathoth, whose name no lips
+D:dare speak aloud, and who gnaws hungrily in inconceivable,
+D:unlighted chambers beyond time amidst the muffled, maddening
+D:beating of vile drums and the thin monotonous whine of
+D:accursed flutes."
+
+N:853:Huan, Wolfhound of the Valar
+G:C:W
+I:130:90d100:50:160:10
+W:93:2:3400:40000
+E:0:1:0:2:1:0
+O:30:10:60:0
+B:CLAW:COLD:9d12
+B:CLAW:COLD:9d12
+B:BITE:COLD:9d12
+B:BITE:COLD:9d12
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | AURA_COLD |
+F:SMART | OPEN_DOOR | BASH_DOOR | KILL_BODY |
+F:ANIMAL | GOOD |
+F:IM_COLD | IM_ACID | IM_ELEC | BASEANGBAND
+S:1_IN_5 |
+S:BR_COLD | BR_SHAR | BR_SOUN | BR_LITE |
+D:The wolfhound of the Valar, Huan has served many masters in his time, from
+D:Celegorm son of Feanor to Beren son of Barahir: but now he runs wild and
+D:acknowledges no master save himself, as he hunts alone for his nemesis -
+D:Carcharoth, the terrible wolf of Angband.
+
+N:854:Jormungand the Midgard Serpent
+G:J:v
+I:130:120d120:100:200:0
+W:94:1:3000:45000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CRUSH:HURT:20d10
+B:CRUSH:HURT:20d10
+B:BITE:HURT:5d50
+F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | WILD_TOO | WILD_OCEAN | WILD_SWAMP |
+F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_POIS | IM_ACID | IM_COLD | COLD_BLOOD |
+F:RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE | DROP_CORPSE |
+F:NO_CONF | NO_SLEEP | ZANGBAND
+S:1_IN_3
+S:BA_WATE | BR_MANA | BR_NETH | BR_POIS | BR_DISI | S_KIN
+D:The Midgard Serpent is so huge that its body surrounds the world of
+D:mortal men. It could grind even the gods into lifeless pulp.
+
+N:855:The Destroyer
+G:g:v
+I:130:140d140:100:200:0
+W:94:1:0:45000
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:30d9
+B:HIT:HURT:30d9
+B:HIT:HURT:30d9
+B:HIT:HURT:30d9
+F:UNIQUE | NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP | REFLECTING |
+F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | IM_COLD |
+F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE |
+F:NO_CONF | NO_SLEEP | NO_STUN | CAN_FLY |
+F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | ZANGBAND | NO_CUT
+S:1_IN_3 |
+S:BR_DISI | BO_MANA
+D:The Destroyer was built by the Norse deities to be their ultimate weapon
+D:against the space gods who had arrived to judge the world. Unfortunately,
+D:the Destroyer has gone berserk and is destroying everything it sees. The
+D:mystical Destroyer is nearly indestructible, and it is said that when it
+D:uses its power of complete disintegration, the day of Ragnarok is near.
+
+N:856:Gothmog, the High Captain of Balrogs
+G:U:v
+I:130:120d100:100:140:0
+W:95:1:17000:43000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:FIRE:9d12
+B:HIT:FIRE:9d12
+B:CRUSH:HURT:8d12
+B:TOUCH:UN_POWER
+F:UNIQUE | MALE | CAN_SPEAK | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ESCORT | ESCORTS | KILL_WALL | AURA_FIRE | NONLIVING |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DEMON |
+F:IM_FIRE | IM_ELEC | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BLIND | CONF | SCARE |
+S:BR_FIRE | S_KIN |
+S:S_HI_DEMON | S_HI_UNDEAD
+D:Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned
+D:for slaying three High Kings of the Noldor Elves, and he has never been
+D:defeated in combat. With his whip of flame and awesome fiery breath he
+D:saved his master from Ungoliant's rage.
+
+N:857:Great Cthulhu
+G:U:g
+I:130:100d100:100:140:100
+W:97:2:4000:62500
+E:0:0:0:0:0:0
+O:0:50:50:0
+B:CRUSH:HURT:50d4
+B:CLAW:UN_POWER:15d2
+B:CLAW:UN_BONUS:15d2
+B:TOUCH:DISEASE:100d1
+F:UNIQUE | CAN_SPEAK | DEMON | ELDRITCH_HORROR | NONLIVING |
+F:FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | SMART | RES_PLAS | RES_NEXU |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | REGENERATE | RES_NETH |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_1D2 | DROP_GOOD |
+F:DROP_GREAT | RES_DISE | RES_TELE | CAN_SWIM |
+F:EVIL | DEMON | IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | NO_CONF | NO_SLEEP |
+F:CTHANGBAND
+S:1_IN_3
+S:TPORT | SCARE | BLIND | MIND_BLAST | BRAIN_SMASH | DRAIN_MANA |
+S:BR_POIS | BR_ACID | BR_FIRE | CONF | DARKNESS | FORGET | S_HI_UNDEAD |
+S:BR_NUKE | BR_NETH | BR_CHAO | BR_DISE | BR_DARK | BR_PLAS | BR_CONF
+S:BR_NEXU | S_HI_DEMON | BR_DISI | HAND_DOOM |
+S:ANIM_DEAD
+D:This creature is death incarnate. "A monster of vaguely anthropoid
+D:outline, but with an octopus-like head whose face was a mass of
+D:feelers, a scaly, rubbery-looking body, prodigious claws on hind
+D:fore feet, and long, narrow wings behind. This thing... was a
+D:somewhat bloated corpulence... It lumbered slobberingly into sight
+D:and gropingly squeezed its gelatinous green immensity through the
+D:black doorway... A mountain shambled or walked."
+
+N:858:Sarko, rider of gold Foronth
+G:B:y
+I:145:99d111:100:165:0
+W:97:6:420000:65000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:12d12
+B:HIT:HURT:12d12
+B:HIT:FIRE:12d12
+B:HIT:FIRE:12d12
+F:UNIQUE | FEMALE | DROP_CORPSE |
+F:ATTR_MULTI | THUNDERLORD | RES_TELE | PET | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:DROP_CHOSEN | REFLECTING | AURA_FIRE | AURA_ELEC |
+F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | POWERFUL |
+F:MORTAL | HAS_LITE
+S:1_IN_4 |
+S:TPORT | TELE_TO | BR_FIRE | BR_TIME | S_THUNDERLORD | TELE_AWAY |
+D:Foronth is the first Eagle queen, and Sarko the first to discover
+D:the Firebirds, the ancestor of the Thunderlord eagles. She will try to
+D:help you!
+
+N:859:The Unicorn of Order
+G:q:w
+I:130:66d100:30:170:150
+W:75:2:0:65000
+E:0:1:0:2:1:0
+O:25:50:25:0
+B:KICK:UN_POWER:13d13
+B:KICK:UN_POWER:12d12
+B:BUTT:UN_BONUS:11d11
+B:BITE:TIME:10d10
+F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | REFLECTING | AURA_COLD |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | KILL_BODY | POWERFUL | BASH_DOOR | REGENERATE | CAN_FLY |
+F:ANIMAL | GOOD | IM_ACID | IM_COLD | IM_ELEC |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | ZANGBAND
+S:1_IN_3 |
+S:BR_SOUN | BR_LITE | BR_TIME | BR_SHAR | BR_MANA |
+S:S_MONSTERS | HEAL | S_ANGEL
+D:The Unicorn of Order, who once stole an eye from the great Serpent
+D:of Chaos, regards you as a mortal meddling in the affairs of immortals,
+D:and thus is attempting to eliminate you.
+
+N:860:Sauron, the Sorcerer
+G:p:v
+I:130:100d225:100:160:0
+W:99:1:2300:50000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:UN_BONUS:10d12
+B:HIT:UN_BONUS:10d12
+B:HIT:UN_POWER:8d12
+B:HIT:UN_POWER:8d12
+F:UNIQUE | MALE | CAN_SPEAK | REFLECTING |
+F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | NO_SLEEP | NO_FEAR | NO_CONF |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:RES_TELE | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:TPORT | TELE_LEVEL | BLIND | CONF | SCARE | CAUSE_4 |
+S:BRAIN_SMASH | FORGET | BO_ICEE | BO_MANA | BO_PLAS |
+S:BA_MANA | BA_FIRE | BA_WATE | BA_NETH | BA_DARK | BA_CHAO |
+S:S_MONSTERS | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON | S_WRAITH | S_UNIQUE |
+S:HAND_DOOM | ANIM_DEAD
+D:Mighty in spells and enchantments, he created the One Ring.
+D:His eyes glow with power and with his gaze he seeks to destroy
+D:your soul. He has many servants, and rarely fights without them.
+
+N:861:DarkGod, the Mighty Coder of Hell
+G:P:B
+I:155:180d100:111:175:0
+W:127:1:1600:66666
+E:2:0:2:6:1:1
+O:20:20:20:20
+B:GAZE:EAT_GOLD:20d10
+B:HIT:SHATTER:20d10
+B:BITE:LOSE_ALL:10d12
+B:TOUCH:UN_POWER
+F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY | MALE |
+F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE | DROP_SKELETON |
+F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:DROP_GOOD | DROP_GREAT | RES_NETH | INVISIBLE |
+F:SMART | KILL_WALL | KILL_BODY | POWERFUL | RES_TELE |
+F:REGENERATE | CAN_FLY | CAN_SWIM | DG_CURSE | WYRM_PROTECT |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF |NO_FEAR | NO_STUN | RES_TELE
+F:MORTAL | JOKEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:S_THUNDERLORD | BR_CHAO | BA_CHAO | ROCKET | BRAIN_SMASH | S_HI_DEMON |
+S:BR_NETH | HASTE | BR_MANA | S_HI_UNDEAD | S_HI_DRAGON | TRAPS | FORGET |
+S:BR_NUKE | BR_POIS | BR_DISI | HAND_DOOM | HEAL | TPORT | TELE_TO |
+S:S_BUG | S_RNG |
+D:He is the master of coding; none can match his skill. He created the
+D:Variant Maintainer, the RNGs, and the software bugs. Bull Gates is
+D:nothing next to him. Do not think that since he loves the novels of
+D:Tolkien he is to be ignored! He wishes to translate your soul into
+D:assembler, the one hitch being that he must kill you first. If you
+D:encounter him, pray your deity holds you in good stead.
+
+N:862:Morgoth, Lord of Darkness
+G:P:D
+I:140:200d150:100:150:0
+W:100:1:200000:60000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:SHATTER:24d10
+B:HIT:SHATTER:24d10
+B:HIT:LOSE_ALL:10d12
+B:TOUCH:UN_POWER
+F:UNIQUE | CAN_SPEAK | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | RES_NETH |
+F:SMART | KILL_WALL | MOVE_BODY | AURA_COLD |
+F:REGENERATE | POWERFUL |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_STUN | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BRAIN_SMASH |
+S:BA_MANA | BO_MANA | BA_NETH | BA_CHAO | BA_DARK | ANIM_DEAD |
+S:S_MONSTERS | S_UNIQUE | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON |
+S:ROCKET | BR_NETH | BR_DISI | HAND_DOOM | S_WRAITH
+D:He was the most powerful of the Valar, the equal of Manwe.
+D:He is the Master of the Pits of Angband. His figure is like a black
+D:mountain crowned with Lightning. He rages with everlasting anger, his
+D:body scarred by Fingolfin's eight mighty wounds. He can never rest from
+D:his pain, but seeks forever to dominate all that is light and good in the
+D:world. He is the origin of man's fear of darkness and created many foul
+D:creatures with his evil powers. Orcs, Dragons, and Trolls are his most
+D:foul corruptions, causing much pain and suffering in the world to please
+D:him. His disgusting visage, twisted with evil, is crowned with iron, the
+D:two remaining Silmarils forever burning him. Grond, the mighty Hammer of
+D:the Underworld, cries defiance as he strides towards you to crush you to a
+D:pulp!
+
+N:863:Human Warrior
+G:p:u
+I:110:9d8:10:10:0
+W:0:20:1700:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:5d8
+F:MALE |
+F:PET | FRIENDS | WILD_ONLY |
+F:ONLY_GOLD | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR
+F:DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:They are used as the main assault force of the human kings.
+D:They will help you in some quests.
+
+N:864:Elven archer
+G:h:W
+I:110:9d7:10:10:0
+W:0:20:1400:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:2d8
+F:MALE |
+F:PET | FRIENDS | WILD_ONLY |
+F:ONLY_GOLD | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR
+F:DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_1 |
+S:ARROW_2 | ARROW_1 | ARROW_2 | ARROW_1 |
+D:They are used as the main assault force of the elven kings.
+D:They will help you in some quests.
+
+N:865:Dwarven warrior
+G:h:U
+I:110:8d8:10:10:0
+W:0:20:1500:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:6d8
+F:MALE |
+F:PET | FRIENDS | WILD_ONLY |
+F:ONLY_GOLD | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR
+F:DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:They are used as the main assault force of the dwarven kings.
+D:They will help you in some quests.
+
+N:866:Elite uruk
+G:o:w
+I:110:10d10:20:50:0
+W:20:1:2000:70
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:8d5
+B:HIT:HURT:8d5
+F:MALE |
+F:FORCE_MAXHP | FRIENDS | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | ORC | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:ARROW_2
+D:It is a cunning orc of power, taller than a man, and stronger. It fears
+D:little.
+
+N:867:The Philosophy Teacher
+G:p:r
+I:120:50d100:30:50:0
+W:56:1:1900:20000
+E:1:1:1:2:1:1
+O:20:20:20:20
+B:GAZE:CONFUSE:15d5
+B:GAZE:PARALYZE:15d5
+B:TOUCH:INSANITY:5d5
+B:TOUCH:EXP_40:5d5
+F:FEMALE | UNIQUE | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_GREAT |
+F:CAN_SPEAK | WEIRD_MIND | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | NO_CONF | NO_SLEEP | JOKEANGBAND | HAS_LITE
+S:1_IN_3
+S:BR_CONF | BR_SOUN | BR_CHAO | BR_TIME |
+S:HOLD | SCARE | SLOW | CONF | FORGET
+D:She is a feared teacher, mistress of chaos and strangely minded.
+D:She wants to take your mind. Fear her and flee while you can.
+
+N:868:The Variant Maintainer
+G:p:B
+I:160:10d10:30:50:0
+W:10:1:1700:3000
+E:1:1:1:2:1:1
+O:20:20:20:20
+B:INSULT:*
+B:HIT:INSANITY:1d8
+B:HIT:LOSE_WIS:1d8
+F:ONLY_ITEM | DROP_2D2 | UNIQUE | CAN_FLY |
+F:DROP_GOOD | WEIRD_MIND | CAN_SPEAK |
+F:RAND_50 | RAND_25 | INVISIBLE | EVIL |
+F:MORTAL | JOKEANGBAND | HAS_LITE
+S:1_IN_2
+S:S_BUG | S_RNG | BR_CONF
+D:A deranged programmer, scattering bizarre ideas and bad code everywhere.
+
+N:869:Random Number Generator
+G:I:b
+I:130:1d6:10:50:0
+W:10:1:0:10
+E:0:0:0:0:0:0
+O:20:20:20:20
+B:INSULT:*
+B:MOAN:*
+B:HIT:CONFUSE:1d6
+F:DROP_1D2 | EVIL |
+F:EMPTY_MIND | RAND_50 | RAND_25 | JOKEANGBAND
+S:MULTIPLY
+D:A feared creation of the Variant Maintainer, it tries to generate Morgoth
+D:in the town and the One Ring in the magic shop.
+
+N:870:Rocket mine
+G:.:R
+I:110:20d8:20:3:10
+W:50:10:0:100
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:POISON:10d5
+F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID |
+F:FORCE_MAXHP | UNDEAD | EVIL | JOKEANGBAND | NO_CUT
+S:1_IN_4
+S:ROCKET | ARROW_4
+D:It was left here to be used against intruders.
+
+N:871:Bouncing mine
+G:.:B
+I:120:20d15:50:5:10
+W:70:10:0:200
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:SPORE:POISON:10d5
+F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID |
+F:FORCE_MAXHP | UNDEAD | EVIL | JOKEANGBAND | NO_CUT
+S:1_IN_3
+S:ROCKET | ARROW_4 | BLINK | BR_POIS | BR_CHAO | BR_NEXU
+D:It was left here to be used against intruders.
+
+N:872:Durin's Bane
+G:U:v
+I:130:30d100:20:100:80
+W:50:3:13000:30000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:FIRE:6d12
+B:HIT:FIRE:6d12
+B:CRUSH:HURT:5d12
+B:TOUCH:UN_POWER
+F:UNIQUE | MALE | SPECIAL_GENE | DROP_RANDART
+F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL |
+F:ESCORT | ESCORTS | DROP_CORPSE | NONLIVING |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_CHOSEN |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DEMON | IM_FIRE |
+F:NO_CONF | BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:CONF | SCARE |
+S:BR_FIRE |
+S:S_UNDEAD | S_DEMON
+D:A huge Balrog surrounded by raging pillars of fire, this is indeed a
+D:terrible opponent. Wielding a great whip of fire and a blazing sword, his
+D:fury blisters your skin and melts your flesh!
+
+N:873:The Icky Queen
+G:i:v
+I:120:40d10:20:50:10
+W:20:5:3000:400
+E:0:0:0:0:0:0
+O:40:30:10:10
+B:CRAWL:POISON:3d4
+B:CRAWL:EAT_FOOD:3d4
+B:TOUCH:ACID:3d5
+B:HIT:HURT:3d5
+F:UNIQUE | FEMALE |
+F:FORCE_MAXHP | CAN_SPEAK | SMART | ESCORT | ESCORTS |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_CORPSE |
+F:WEIRD_MIND | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:DRAIN_MANA | BLIND | CONF | SCARE | S_KIN
+D:And you thought her offspring were icky!
+
+N:874:Rot jelly
+G:j:u
+I:120:20d8:2:30:99
+W:5:1:2000:15
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:EAT_FOOD:2d3
+B:TOUCH:LOSE_CHR:2d3
+F:NEVER_MOVE |
+F:STUPID | EMPTY_MIND | CAN_SWIM |
+F:HURT_LITE | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:It is a large pile of rotting flesh, whose touch spoils your food. The terrible
+D:smell it exudes is also very hard to get rid of...
+
+N:875:Death
+G:G:D
+I:130:50d100:200:120:5
+W:80:6:3000:25000
+E:1:1:1:2:1:1
+O:10:80:20:0
+B:HIT:HURT:20d5
+B:HIT:HURT:20d5
+B:TOUCH:EXP_80:20d5
+B:TOUCH:EXP_80:20d5
+F:UNIQUE |
+F:FORCE_MAXHP | DROP_CORPSE |
+F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF |
+F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT
+D:"And I looked, and behold a pale horse: and his name that sat on him was
+D:Death, and Hell followed with him. And power was given unto them over the
+D:fourth part of the earth, to kill with sword, and with hunger, and with
+D:death, and with the beasts of the earth."
+
+N:876:Famine
+G:G:U
+I:130:50d100:200:120:5
+W:77:6:3000:25000
+E:1:1:1:2:1:1
+O:10:80:20:0
+B:TOUCH:EAT_FOOD:20d4
+B:GAZE:UN_BONUS:20d4
+B:WAIL:LOSE_INT:10d5
+B:WAIL:LOSE_DEX:10d5
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | DROP_CORPSE |
+F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_STUN | NO_SLEEP | NO_CONF |
+F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT
+D:One of the horsemen of the apocalypse, before you lies Famine. A
+D:figure so gaunt that the shape of the bones beneath are revealed,
+D:Famine rides a pale grey mare that appears near death.
+
+N:877:Pestilence
+G:G:G
+I:130:50d100:200:120:5
+W:74:6:3000:25000
+E:1:1:1:2:1:1
+O:10:80:20:0
+B:TOUCH:POISON:20d4
+B:TOUCH:POISON:20d4
+B:TOUCH:DISEASE:16d5
+B:TOUCH:DISEASE:16d5
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | DROP_CORPSE |
+F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF |
+F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT
+S:1_IN_2 |
+S:S_ANT | S_SPIDER
+D:One of the horsemen of the apocalypse, before you lies Pestilence.
+D:At first, it looks like a human, but then you notice ants, worms, and
+D:worse peeking out of the flesh. Pestilence rides a purple horse with
+D:skin that bulges and occasionally gives hints of the vermin within.
+
+N:878:War
+G:G:r
+I:130:50d100:200:120:5
+W:71:6:3000:25000
+E:1:1:1:2:1:1
+O:10:80:20:0
+B:TOUCH:PARALYZE:20d4
+B:WAIL:CONFUSE:20d4
+B:GAZE:BLIND:20d4
+B:WAIL:TERRIFY:20d4
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | DROP_CORPSE |
+F:DROP_GOOD | DROP_GREAT | DROP_60 | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | PASS_WALL | NO_SLEEP | NO_STUN | NO_CONF | NO_FEAR |
+F:EVIL | UNDEAD | JOKEANGBAND | NO_CUT
+S:1_IN_2 |
+S:S_MONSTER
+D:One of the horsemen of the apocalypse, before you lies War. A healthy and
+D:hearty warrior, War grins a little too wide at you as he prepares for
+D:combat. War rides a large well-groomed yellow horse that leaves behind
+D:puddles of blood where its hooves touch the ground.
+
+##### Some aquatic monsters. #####
+
+N:879:Pike
+G:~:s
+I:125:2d7:80:35:0
+W:2:1:100:7
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d3
+F:ANIMAL | AQUATIC | STUPID | DROP_CORPSE | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:It's a common fresh-water predatory fish.
+
+N:880:Electric eel
+G:J:B
+I:110:15d15:15:40:70
+W:20:2:500:145
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:TOUCH:ELEC:2d7
+B:TOUCH:ELEC:2d7
+B:TOUCH:ELEC:2d7
+F:AQUATIC | ANIMAL | RAND_25 | IM_ELEC | RES_WATE |
+F:WILD_TOO | WILD_OCEAN | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:This serpentine creature can create a deadly voltage. Better watch out!
+
+N:881:Giant crayfish
+G:~:R
+I:90:4d10:6:100:20
+W:4:1:1200:10
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d4
+B:CLAW:HURT:3d4
+F:ANIMAL | AQUATIC | STUPID | WEIRD_MIND | DROP_CORPSE | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A man-sized, heavily armoured fresh-water relative of the lobster.
+
+N:882:Mermaid
+G:h:G
+I:110:5d8:50:30:0
+W:4:1:1600:20
+E:1:1:1:2:1:0
+O:20:50:10:5
+B:TOUCH:LOSE_WIS
+B:TOUCH:INSANITY:2d3
+B:TOUCH:CONFUSE
+F:FEMALE | RAND_25 | DROP_60 | SMART | AQUATIC | NO_CONF | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+D:A green-skinned humanoid with a fishtail. Beware - there are rumours
+D:of adventures losing their minds under the fearsome
+D:charms of mermaids.
+
+N:883:Box jellyfish
+G:~:B
+I:110:10d10:20:30:75
+W:10:2:3000:25
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:PARALYZE:1d6
+B:TOUCH:PARALYZE:1d6
+F:ANIMAL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A strange water creature, whose touch can be deadly.
+
+N:884:Giant piranha
+G:~:g
+I:120:6d8:30:20:10
+W:10:2:300:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:5d1
+B:BITE:HURT:5d1
+F:NO_SLEEP | WILD_TOO | COLD_BLOOD |
+F:FRIENDS | AQUATIC | ANIMAL |
+F:MORTAL | BASEANGBAND
+D:A very large and bloodthirsty fish.
+
+N:885:Piranha
+G:~:g
+I:120:2d6:20:8:5
+W:3:1:200:8
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:1d6
+F:FRIENDS | AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:Bloodthirsty fish who can smell your blood from a great distance.
+
+N:886:Bullywug
+G:h:g
+I:110:6d10:20:15:0
+W:7:1:700:25
+E:1:1:1:2:1:1
+O:30:40:10:10
+B:HIT:HURT:2d4
+B:HIT:HURT:2d4
+F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE | FRIENDS |
+F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD
+D:A vaguely humanoid creature, it looks like a cross between a hobbit and a
+D:frog.
+
+N:887:Bullywug warrior
+G:h:g
+I:110:8d10:20:15:0
+W:8:1:750:35
+E:1:1:1:2:1:1
+O:15:60:10:10
+B:HIT:HURT:2d5
+B:HIT:HURT:2d5
+F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD
+D:A member of the frog-people clan. He is wielding a long, sharp shark tooth.
+
+N:888:Bullywug shaman
+G:h:g
+I:110:6d10:20:15:0
+W:8:1:800:35
+E:1:1:1:2:1:1
+O:25:10:50:10
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:MALE | ONLY_ITEM | DROP_1D2 | SMART | AQUATIC | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE | COLD_BLOOD
+S:1_IN_5 |
+S:BLIND | CONF | DARKNESS | BO_COLD | HEAL | MISSILE | CAUSE_2
+D:A leader of a clan of frog-people, he is cloaked in a cloak made of
+D:shark skin.
+
+N:889:Whale
+G:~:G
+I:110:22d22:15:50:70
+W:20:4:9000:175
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CRUSH:HURT:1d20
+B:CRUSH:HURT:1d20
+F:RAND_25 | FORCE_MAXHP | RES_WATE |
+F:ANIMAL | AQUATIC | WILD_TOO |
+F:MORTAL | BASEANGBAND
+D:Although it looks like a fish and lives in water, it is in fact
+D:a mammal. And it is huge!
+
+N:890:Sand mite
+G:~:B
+I:110:3d10:5:25:80
+W:10:2:500:25
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:POISON:3d6
+B:BITE:POISON:3d6
+F:AQUATIC | ANIMAL | IM_POIS | FRIENDS |
+F:CHAR_CLEAR | ATTR_CLEAR | DROP_CORPSE | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+S:MULTIPLY
+D:A relative of crabs and shrimp, this is a tiny creature that inhabits sandy
+D:bottoms. It has a pair of dangerous-looking claws.
+
+N:891:Octopus
+G:~:g
+I:105:60d6:60:60:60
+W:15:2:1200:60
+E:3:0:3:6:1:0
+O:0:0:0:0
+B:SPIT:BLIND:1d3
+B:CRUSH:HURT:6d3
+B:CRUSH:HURT:6d3
+B:CRUSH:HURT:6d3
+F:RAND_25 | IM_COLD | RES_WATE | AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:It doesn't move very fast, but when it does - watch out!
+
+N:892:Giant octopus
+G:~:g
+I:115:100d6:10:35:5
+W:30:1:1800:180
+E:3:0:3:6:1:0
+O:0:0:0:0
+B:SPIT:BLIND:1d4
+B:CRUSH:HURT:8d4
+B:CRUSH:HURT:8d4
+B:CRUSH:PARALYZE:8d4
+F:AQUATIC | SMART | IM_POIS | ANIMAL | NO_CONF | NO_SLEEP |
+F:NO_FEAR | SMART | WEIRD_MIND | DROP_CORPSE | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+S:1_IN_15 |
+S:DARKNESS | SLOW | CONF | SCARE
+D:A cunning and dangerous undersea opponent.
+
+N:893:Eye of the deep
+G:e:b
+I:120:16d100:10:20:40
+W:40:3:1600:6000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:EXP_20:2d6
+B:GAZE:UN_POWER:2d6
+B:GAZE:INSANITY:2d6
+B:BITE:HURT:6d6
+F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | AQUATIC |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | RES_TELE |
+F:SMART | DROP_CORPSE | BASEANGBAND
+S:1_IN_2 |
+S:BLIND | SLOW | CONF | SCARE | DRAIN_MANA | MIND_BLAST |
+S:FORGET | DARKNESS | BO_WATE | BO_ICEE | BO_MANA | BO_COLD
+D:A beholder that inhabits the depths of the sea, sleeping and pondering
+D:alien thoughts for centuries. Occasionally, it will float to the
+D:surface to wreck the lives of surface dwellers.
+
+N:894:Murk dweller
+G:S:s
+I:110:200d5:70:30:0
+W:27:3:3000:800
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:5d10
+B:CLAW:PARALYZE
+B:STING:INSANITY:5d10
+B:STING:UN_BONUS
+F:AQUATIC | ANIMAL | WEIRD_MIND | FORCE_MAXHP | HURT_LITE |
+F:EVIL | SMART | NO_CONF | NO_SLEEP | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_5 |
+S:BA_POIS | BR_DARK | BLIND | BR_POIS | SLOW | CONF | MIND_BLAST |
+S:BRAIN_SMASH | DARKNESS
+D:A gigantic aquatic monster, somewhat resembling a cross between a
+D:lobster and a spider. It is coated in poisonous slime and noxious
+D:parasites. This foul creature hides in the silt of the deep ocean floor,
+D:waiting to trap unsuspecting prey.
+
+N:895:Drowned soul
+G:G:B
+I:110:9d8:5:33:50
+W:11:1:0:30
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:BLIND:3d3
+B:TOUCH:POISON:2d4
+B:WAIL:TERRIFY
+F:COLD_BLOOD | EMPTY_MIND | EVIL | AQUATIC | UNDEAD | IM_COLD | INVISIBLE |
+F:IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_8
+S:BLIND | HOLD | CONF
+D:A ghastly victim of drowning, forever doomed to wander the ocean waters
+D:looking for revenge.
+
+N:896:Tiger shark
+G:~:g
+I:120:10d5:100:32:0
+W:12:1:3000:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:4d4
+F:RAND_25 | AQUATIC | ANIMAL | STUPID | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A small species of shark, although the teeth are still as deadly.
+
+N:897:Hammerhead shark
+G:~:g
+I:115:16d10:20:59:20
+W:16:3:1500:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:3d4
+B:BUTT:HURT:3d4
+B:BITE:HURT:3d4
+F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A hungry shark with a strange head.
+
+N:898:Great white shark
+G:~:w
+I:120:100d6:20:70:20
+W:24:2:5000:250
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:4d6
+B:BITE:HURT:4d6
+B:BITE:HURT:4d6
+F:FORCE_SLEEP | AQUATIC | COLD_BLOOD |
+F:ANIMAL MORTAL | BASEANGBAND
+D:A very large carnivorous fish.
+
+N:899:Aquatic golem
+G:g:b
+I:100:25d10:35:75:10
+W:19:1:0:100
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:3d10
+B:HIT:HURT:3d10
+F:COLD_BLOOD | EMPTY_MIND | AQUATIC |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+D:An ingenious gnomish invention -- a golem designed for underwater
+D:usage.
+
+N:900:Aquatic kobold
+G:k:B
+I:110:13d9:10:30:15
+W:5:1:1500:35
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d10
+F:DROP_90 | EVIL | IM_POIS | AQUATIC | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:Yes, your favourite denizen of evil also comes in an aquatic variety.
+
+N:901:White shark
+G:~:W
+I:120:30d10:20:50:10
+W:18:1:3000:100
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:3d5
+B:BITE:HURT:3d5
+B:BITE:HURT:3d5
+F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:A fast-moving hunter of the depths. When this creature moves,
+D:everybody in the water is in danger!
+
+N:902:Scrag
+G:T:B
+I:110:40d10:20:50:50
+W:35:1:5000:440
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:3d2
+B:HIT:HURT:3d2
+F:MALE |
+F:FORCE_MAXHP | AQUATIC | REGENERATE |
+F:FRIENDS | DROP_60 | WILD_TOO | WILD_OCEAN |
+F:OPEN_DOOR | BASH_DOOR | RES_WATE |
+F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE | BASEANGBAND
+D:A troll of the sea, he reeks of brine.
+
+N:903:Jaws
+G:~:w
+I:130:100d20:200:80:70
+W:40:2:7000:2000
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:11d2
+B:BITE:HURT:22d1
+B:BITE:HURT:11d2
+B:BITE:HURT:22d1
+F:FORCE_MAXHP | UNIQUE | MOVE_BODY |
+F:WILD_OCEAN | WILD_TOO | COLD_BLOOD |
+F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | ANIMAL | AQUATIC |
+F:NO_CONF | NO_SLEEP |
+F:MORTAL | ZANGBAND
+D:The biggest white shark who has ever lived, it is hunting for you now!
+
+N:904:Aquatic elf
+G:h:b
+I:110:14d8:30:30:6
+W:9:1:1400:25
+E:1:1:1:2:1:0
+O:20:20:50:10
+B:HIT:HURT:3d4
+F:MALE | AQUATIC | SMART | DROP_CORPSE |
+F:FRIENDS | DROP_60 | ZANGBAND | HAS_LITE
+D:A sleek form vaguely shaped like a dolphin, except with a humanoid
+D:head and arms. The facial features are decidedly elven.
+
+N:905:Aquatic elven warrior
+G:h:b
+I:110:20d8:40:35:5
+W:10:1:1500:35
+E:1:1:1:2:1:0
+O:20:60:10:10
+B:HIT:HURT:4d4
+B:HIT:HURT:4d4
+F:MALE | AQUATIC | FRIENDS | SMART | DROP_60 | DROP_CORPSE | ZANGBAND |
+F:HAS_LITE
+D:An aquatic elf trained in all forms of combat.
+
+N:906:Aquatic elven shaman
+G:h:b
+I:110:12d8:30:30:6
+W:10:1:1400:35
+E:1:1:1:2:1:0
+O:10:10:70:10
+B:TOUCH:UN_BONUS
+F:MALE | AQUATIC | SMART | DROP_2D2 | DROP_CORPSE | ZANGBAND |
+F:HAS_LITE
+S:1_IN_12 |
+S:BO_MANA | BO_COLD | S_MONSTERS
+D:A wizened aquatic elf skilled in the magical arts. You can see an
+D:iridescent film coating the water around him.
+
+N:907:Stargazer
+G:~:y
+I:100:15d9:10:25:30
+W:21:1:800:60
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:GAZE:PARALYZE
+F:AQUATIC | ANIMAL | SMART | RAND_25 | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:S_MONSTER
+D:A giant fish shaped like a flounder. There are two enormous eyes
+D:occupying half of the creature's body.
+
+N:908:Elder stargazer
+G:~:y
+I:100:20d10:15:25:30
+W:29:1:1000:75
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:GAZE:PARALYZE
+B:GAZE:CONFUSE
+F:AQUATIC | ANIMAL | SMART | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:S_MONSTERS
+D:A stargazer a bit larger than average, covered with barnacles.
+
+N:909:Flounder
+G:~:s
+I:100:10d5:5:25:30
+W:13:1:700:55
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:2d6
+F:AQUATIC | ANIMAL | RAND_25 | INVISIBLE | ATTR_CLEAR | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A flattened fish which is able to change body colouring for
+D:camouflage.
+
+N:910:Giant turtle
+G:R:G
+I:110:5d8:10:14:30
+W:7:1:3000:30
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:HURT:2d2
+B:BITE:HURT:2d2
+F:ANIMAL | AQUATIC | DROP_CORPSE |
+F:MORTAL | BASEANGBAND
+D:A giant turtle with flippers, adapted for life in the ocean.
+
+N:911:Baby dragon turtle
+G:d:W
+I:110:10d10:20:60:50
+W:9:1:20000:35
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:1d3
+B:CLAW:HURT:1d3
+B:BITE:HURT:1d5
+F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE |
+F:ONLY_GOLD | DROP_60 | DROP_1D2 |
+F:EVIL | DRAGON | AQUATIC | BASEANGBAND | ATTR_MULTI
+S:1_IN_12 |
+S:BR_SOUN
+D:A newly-hatched dragon turtle. It still hasn't grown a proper shell.
+
+N:912:Young dragon turtle
+G:d:W
+I:110:30d10:20:70:70
+W:31:1:80000:700
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d6
+B:CLAW:HURT:2d6
+B:BITE:HURT:2d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:DROP_3D2 |
+F:EVIL | DRAGON | AQUATIC | BASEANGBAND | ATTR_MULTI
+S:1_IN_11 |
+S:SCARE |
+S:BR_SOUN
+D:A dragon-like creature inhabiting lightless reaches of ocean caves. It has
+D:a long neck with a tiny head, and four massive flippers. It has a soft and
+D:flexible shell.
+
+N:913:Mature dragon turtle
+G:d:W
+I:110:50d10:20:80:70
+W:38:1:170000:1500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:2d10
+B:CLAW:HURT:2d10
+B:BITE:HURT:4d10
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:DROP_4D2 |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | AQUATIC | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_9 |
+S:SCARE |
+S:BR_SOUN
+D:A large dragon turtle, covered with a tough white shell.
+
+N:914:Ancient dragon turtle
+G:D:W
+I:120:70d10:20:90:80
+W:41:1:220000:2500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d8
+B:CLAW:HURT:4d8
+B:BITE:HURT:7d8
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE |
+F:DROP_1D2 | DROP_4D2 |
+F:SMART | AQUATIC | POWERFUL | MOVE_BODY |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_9 |
+S:BLIND | CONF | SCARE |
+S:BR_SOUN
+D:A huge dragon turtle. You can see many barnacles covering its body.
+
+N:915:Fastitocalon
+G:D:g
+I:120:40d100:25:150:30
+W:52:3:250000:16000
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:BITE:HURT:5d8
+B:BITE:HURT:5d8
+B:CRUSH:POISON:3d10
+B:CRUSH:POISON:3d10
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | AQUATIC | WILD_TOO | WILD_OCEAN |
+F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS |
+F:DRAGON | NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | ATTR_MULTI
+S:1_IN_6 |
+S:BR_FIRE | BR_ACID | BR_SOUN | BA_WATE
+D:A huge aquatic dragon-turtle, its shell is as large as a small island.
+
+N:916:Undead stargazer
+G:~:y
+I:100:18d9:10:25:30
+W:25:1:0:100
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:GAZE:PARALYZE
+B:GAZE:EXP_20
+F:AQUATIC | ANIMAL | SMART | INVISIBLE | UNDEAD | BASEANGBAND | NO_CUT
+S:1_IN_10 |
+S:S_UNDEAD | S_MONSTER
+D:A stargazer brought back from the dead under control of some unholy
+D:sorceror.
+
+N:917:Killer whale
+G:~:w
+I:120:20d50:12:55:30
+W:25:1:9500:85
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:HURT:7d4
+B:BITE:HURT:7d4
+F:AQUATIC | WILD_TOO | WILD_OCEAN |
+F:ANIMAL | MORTAL | BASEANGBAND
+D:An almost beautiful, deadly beast.
+
+N:918:Merrow
+G:O:B
+I:110:30d9:20:33:30
+W:28:2:2300:80
+E:1:1:1:2:1:1
+O:20:70:0:10
+B:HIT:HURT:3d8
+B:HIT:HURT:3d8
+F:FRIENDS | DROP_60 | DROP_CORPSE | AQUATIC | WILD_TOO | WILD_OCEAN |
+F:OPEN_DOOR | BASH_DOOR | RES_WATE | IM_COLD | IM_POIS |
+F:EVIL | GIANT |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:A great ogre of the sea, it is violent and stupid.
+
+N:919:Water naga
+G:n:B
+I:110:30d10:10:55:10
+W:24:1:1600:60
+E:0:0:0:0:1:0
+O:40:0:50:10
+B:CRUSH:HURT:2d8
+B:CRUSH:HURT:2d8
+B:BITE:POISON:1d8
+B:BITE:POISON:1d8
+F:FEMALE |
+F:AQUATIC | DROP_CORPSE |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 |
+F:EVIL | NO_CONF | NO_SLEEP | SMART |
+F:MORTAL | BASEANGBAND
+S:1_IN_7 |
+S:DARKNESS | CAUSE_3 | BO_ICEE
+D:A naga adapted to underwater life. She has a fish-like tail and a pair
+D:of gills.
+
+N:920:Devilfish
+G:~:s
+I:105:10d5:10:10:5
+W:12:1:900:60
+E:0:0:0:0:1:0
+O:0:0:0:0
+F:NEVER_BLOW | ATTR_MULTI | AQUATIC | NO_CONF | DROP_CORPSE |
+F:MORTAL | ZANGBAND
+S:1_IN_4 |
+S:BR_CHAO | BR_LITE | BR_SOUN | BR_DISE | BR_TIME
+D:A disgusting fish, it has a large gaping mouth and a small lantern dangling
+D:from an outgrowth on its head.
+
+N:921:Undead devilfish
+G:~:D
+I:105:10d5:10:10:5
+W:15:1:0:75
+E:0:0:0:0:1:0
+O:0:0:0:0
+F:NEVER_BLOW | ATTR_MULTI | AQUATIC | INVISIBLE | NO_CONF | UNDEAD |
+F:ZANGBAND | NO_CUT
+S:1_IN_4 |
+S:BR_NETH | BR_DISE | BR_TIME | BR_NEXU | BR_POIS
+D:A devilfish brought back from the dead.
+
+N:922:Moby Dick, the White Whale
+G:~:w
+I:120:100d25:200:80:70
+W:50:2:10000:2500
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+B:CRUSH:HURT:10d10
+F:FORCE_MAXHP | UNIQUE | MOVE_BODY |
+F:WILD_OCEAN | WILD_TOO | COLD_BLOOD |
+F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | ANIMAL | AQUATIC |
+F:MORTAL | JOKEANGBAND
+S:1_IN_6 | BA_WATE
+D:The mightiest whale of the seas, he has sunk many ships in his time. With
+D:a mere flick of his tail he can create a mighty whirlpool, to the ruin
+D:of all who would travel the ocean.
+
+N:923:Aquatic hound
+G:Z:B
+I:110:15d5:60:60:0
+W:20:1:600:200
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:CONFUSE:2d8
+B:BITE:HURT:2d8
+B:CLAW:POISON:2d8
+F:FRIENDS | DROP_CORPSE |
+F:ANIMAL | AQUATIC |
+F:MORTAL | BASEANGBAND
+S:1_IN_10 |
+S:BO_ICEE | BO_WATE
+D:A dog with a finned tail and large, muscular flippers for hind legs.
+D:It has a rubbery skin instead of fur.
+
+N:924:Water demon
+G:U:B
+I:110:35d20:30:50:10
+W:40:1:0:1000
+E:0:0:0:0:1:0
+O:20:60:20:0
+B:HIT:HURT:3d4
+B:GAZE:POISON:8d12
+B:CLAW:INSANITY:8d12
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:FRIENDS | SMART |
+F:ONLY_ITEM | DROP_60 |
+F:AQUATIC | POWERFUL |
+F:EVIL | DEMON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+S:1_IN_8 |
+S:BO_ICEE | BA_WATE
+D:A hideous scaled demon, it is a sleek form with many fins but no visible
+D:arms or legs. It has a toothed gaping maw, reminiscent of a caricature
+D:of a shark's jaws.
+
+N:925:Ixitxachitl
+G:~:s
+I:110:12d8:20:30:20
+W:12:1:1600:40
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:POISON:2d5
+B:STING:POISON:2d5
+F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+D:An intelligent devil-ray of the depths.
+
+N:926:Ixitxachitl priest
+G:~:s
+I:110:10d10:20:40:20
+W:19:1:1600:80
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:POISON:2d7
+B:STING:POISON:2d7
+F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_TOO | COLD_BLOOD |
+F:MORTAL | BASEANGBAND
+S:1_IN_6
+S:TELE_TO | HEAL | SCARE | CAUSE_2 | BLIND | S_MONSTER
+D:A devil-ray of the depths, with priestly magic.
+
+N:927:Vampiric ixitxachitl
+G:~:D
+I:110:15d15:20:50:20
+W:26:1:1800:120
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:STING:POISON:3d8
+B:STING:EXP_40:3d8
+F:ANIMAL | EVIL | AQUATIC | RES_NETH | IM_POIS | WILD_TOO |
+F:BASEANGBAND | COLD_BLOOD
+S:1_IN_6
+S:HEAL | SCARE | CAUSE_3 | BLIND | FORGET | HASTE
+D:A devil-ray of the depths, with vampiric powers.
+
+N:928:Mathilde, the Science Student
+G:h:y
+I:110:220d100:40:10:3
+W:0:4:1100:0
+E:0:1:1:2:1:1
+O:20:20:20:20
+F:UNIQUE | FEMALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON |
+F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | RAND_25
+F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:OPEN_DOOR | DG_CURSE |
+F:MORTAL | JOKEANGBAND | HAS_LITE
+D:She loves joking, and she's constantly giggling. A very happy girl.
+D:Beware, it is rumoured that Dark God has put a mighty curse on her.
+
+
+N:929:Child spirit
+G:G:W
+I:120:5d5:8:15:10
+W:5:3:0:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TERRIFY
+B:TOUCH:HURT:3d4
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD |
+F:BASEANGBAND | NO_CUT
+D:A helpful spirit from beyond the grave.
+
+N:930:Young spirit
+G:G:W
+I:120:8d8:8:15:10
+W:10:3:0:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TERRIFY
+B:TOUCH:HURT:9d4
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD |
+F:BASEANGBAND | NO_CUT
+D:A helpful spirit from beyond the grave.
+
+N:931:Mature spirit
+G:G:W
+I:120:16d16:8:15:10
+W:40:3:0:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TERRIFY
+B:TOUCH:HURT:18d4
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD |
+F:BASEANGBAND | NO_CUT
+D:A helpful spirit from beyond the grave.
+
+N:932:Experienced spirit
+G:G:W
+I:120:18d18:8:15:10
+W:60:3:0:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TERRIFY
+B:TOUCH:HURT:20d4
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD |
+F:BASEANGBAND | NO_CUT
+D:A helpful spirit from beyond the grave.
+
+N:933:Wise spirit
+G:G:W
+I:120:25d25:8:15:10
+W:90:3:0:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:TERRIFY
+B:TOUCH:HURT:30d4
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | UNDEAD |
+F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | SMART | PET | UNDEAD |
+F:BASEANGBAND | NO_CUT
+D:A helpful spirit from beyond the grave.
+
+N:934:Fangorn the Treebeard, Lord of the Ents
+G:#:G
+I:120:50d100:30:120:15
+W:52:3:6000:15500
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:CRUSH:HURT:13d13
+B:CRUSH:HURT:13d13
+B:CRUSH:HURT:13d13
+B:CRUSH:HURT:13d13
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | SUSCEP_FIRE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY | DROP_CORPSE |
+F:SMART | TAKE_ITEM | BASH_DOOR | KILL_WALL | NO_SLEEP |
+F:GOOD | PET | BASEANGBAND | NO_CUT
+D:The first being to awoke on Arda, apart from the Valar themselves. He is the
+D:first, oldest, greatest and most respected of all the Ents: and though he is
+D:slow to anger, he is a terrible foe when roused.
+
+N:935:Gandalf the Grey
+G:p:s
+I:120:49d101:101:100:0
+W:60:7:1600:35000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+B:HIT:TERRIFY:5d5
+B:HIT:TERRIFY:5d5
+F:UNIQUE | MALE | CAN_SPEAK | PET | DROP_CORPSE |
+F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:GOOD | IM_FIRE | IM_COLD |
+F:IM_ELEC | IM_POIS | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | HASTE | TPORT | TELE_AWAY | BLIND | CONF | SCARE |
+S:CAUSE_4 | BRAIN_SMASH | FORGET | TRAPS |
+S:BA_FIRE | BO_FIRE | BO_PLAS | BO_MANA | CAUSE_4 |
+S:S_MONSTERS | S_ANGEL | S_DRAGON | S_KIN
+D:The wizard who opposed Sauron and, in the end, was the only
+D:one of the Istari to succeed in his task. Gandalf is very
+D:wise and specialises in fire magic.
+
+N:936:Nar, the Dwarf
+G:h:y
+I:110:45d10:25:70:25
+W:17:2:1400:250
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | FORCE_SLEEP |
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_POIS |
+F:DROP_CORPSE | DROP_SKELETON | BASEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:HEAL | BLIND | CONF | CAUSE_2 | MIND_BLAST
+D:The friend and companion of the dwarven king Thror, he went mad with
+D:grief after Thror's death at the hands of Azog the Orc. With torn beard
+D:and ragged clothes, he seems to have fixed on you as a convenient target
+D:to vent his anger.
+
+N:937:Novice mindcrafter
+G:p:y
+I:110:6d8:20:10:5
+W:8:1:900:18
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d6
+F:DROP_60 | WILD_TOO | FRIENDS |
+F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE | NO_CONF | NO_SLEEP
+S:1_IN_12 | BLIND | SLOW | CONF | SCARE
+D:A novice in the arts of mind over matter.
+
+N:938:Great Swamp Wyrm
+G:D:g
+I:120:40d100:30:150:80
+W:63:2:190000:20000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:POISON:6d14
+B:BITE:POISON:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_POIS
+D:A truly enormous dragon with great powers. The foul gases issuing
+D:from the beast nearly make you vomit; and while you may try to hold
+D:your breath as you fight it, it sees no reason to do likewise.
+
+N:939:Great Bile Wyrm
+G:D:s
+I:120:50d100:30:150:80
+W:67:2:190000:23000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:ACID:6d14
+B:BITE:ACID:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:EVIL | DRAGON | IM_ACID | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_ACID
+D:A huge and very powerful dragon. Great steaming pools of acid drip from
+D:its form onto the ground. You shudder when you see the acid eating away
+D:the very stones of the dungeon - what could it do to you?
+
+N:940:Blue Firebird
+G:B:B
+I:120:4d5:8:15:10
+W:5:3:100:0
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d4
+B:CLAW:FIRE:5d4
+F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED |
+F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD |
+F:MORTAL | HAS_LITE
+S:1_IN_10
+S:TELE_TO |
+D:The ancestors of the Eagles of the Thunderlords, these are
+D:friendly funny flying creatures with power.
+
+N:941:Green Firebird
+G:B:G
+I:120:4d5:10:15:10
+W:7:3:110:0
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:4d4
+B:CLAW:FIRE:5d4
+F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED |
+F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD |
+F:MORTAL | HAS_LITE
+S:1_IN_10
+S:TELE_TO |
+D:The ancestors of the Eagles of the Thunderlords, these are
+D:friendly funny flying creatures with power.
+
+N:942:Brown Firebird
+G:B:u
+I:120:5d5:10:15:10
+W:10:3:120:0
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:5d4
+B:CLAW:FIRE:7d4
+F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED |
+F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD |
+F:MORTAL | HAS_LITE
+S:1_IN_10
+S:TELE_TO |
+D:The ancestors of the Eagles of the Thunderlords, these are
+D:friendly funny flying creatures with power.
+
+N:943:Bronze Firebird
+G:B:U
+I:120:6d5:15:15:10
+W:13:3:130:0
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:6d4
+B:CLAW:FIRE:7d4
+F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED |
+F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD |
+F:MORTAL | HAS_LITE
+S:1_IN_10
+S:TELE_TO |
+D:The ancestors of the Eagles of the Thunderlords, these are
+D:friendly funny flying creatures with power.
+
+N:944:Gold Firebird
+G:B:y
+I:120:6d5:20:15:10
+W:15:3:140:0
+E:0:1:0:6:1:0
+O:0:0:0:0
+B:CLAW:HURT:6d4
+B:CLAW:FIRE:8d4
+F:IM_COLD | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | IMPRESED |
+F:CAN_FLY | SMART | PET | DROP_CORPSE | HAS_EGG | GOOD |
+F:MORTAL | HAS_LITE
+S:1_IN_10
+S:TELE_TO |
+D:The ancestors of the Eagles of the Thunderlords, these are
+D:friendly funny flying creatures with power.
+
+N:945:High-elven ranger
+G:h:G
+I:120:50d30:20:70:0
+W:40:3:1400:500
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:10d8
+B:HIT:HURT:10d8
+F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR |
+F:GOOD | DROP_SKELETON | DROP_CORPSE | SMART | PET |
+F:IM_ACID | IM_COLD | RES_WATE | RES_NETH |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:ARROW_4
+D:An elf cloaked in green wielding a longbow.
+
+N:946:Uvatha the Horseman
+G:W:D
+I:120:24d100:90:60:10
+W:40:13:0:10000
+E:0:0:0:0:0:0
+O:30:30:30:10
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:HIT:EXP_80:4d6
+B:HIT:EXP_80:4d6
+F:UNIQUE | MALE |
+F:FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NAZGUL |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | DROP_CHOSEN |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:BASEANGBAND | SPECIAL_GENE | NO_CUT
+D:A tall black Ringwraith, he is a master of horsemanship. He longs
+D:to taste your blood.
+
+N:947:Adunaphel the Quiet
+G:W:D
+I:120:27d100:90:60:10
+W:43:13:0:13000
+E:1:1:1:2:1:1
+O:30:30:30:10
+B:HIT:HURT:6d6
+B:HIT:HURT:6d6
+B:TOUCH:EXP_80:5d6
+B:TOUCH:EXP_80:5d6
+F:UNIQUE | FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | MOVE_BODY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP |
+F:BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | FORGET |
+S:BO_ACID | BO_FIRE | BO_COLD | BO_NETH |
+S:S_MONSTER
+D:A sorceress in life, Adunaphel quickly fell under Sauron's sway and the
+D:power of the rings.
+
+N:948:Akhorahil the Blind
+G:W:D
+I:120:30d100:90:70:10
+W:45:13:0:15000
+E:1:1:1:2:1:1
+O:30:30:30:10
+B:HIT:HURT:7d6
+B:HIT:HURT:7d6
+B:GAZE:EXP_80:6d6
+B:WAIL:TERRIFY:6d6
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | DARKNESS |
+S:BO_FIRE | BO_COLD | BO_NETH |
+S:S_MONSTERS
+D:A mighty sorcerer king, Akhorahil was blind in life. With powerful
+D:enchantments, he created jewelled eyes that enabled him to see better than
+D:any ordinary man ever could.
+
+N:949:Ren the Unclean
+G:W:D
+I:120:35d100:90:70:10
+W:48:13:0:18000
+E:1:1:1:2:1:1
+O:30:30:30:10
+B:HIT:HURT:7d7
+B:HIT:HURT:7d7
+B:TOUCH:EXP_80:6d7
+B:WAIL:TERRIFY:6d7
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | BO_FIRE | BO_NETH | BA_FIRE |
+S:S_MONSTER
+D:Ren was an insane eastern king who believed himself to be the son of a
+D:volcano god. At an early age his sanity was destroyed by a plague that
+D:wiped out his family, and he never recovered.
+
+N:950:Ji Indur Dawndeath
+G:W:D
+I:120:40d100:90:70:10
+W:52:13:0:22000
+E:0:0:0:0:0:0
+O:30:30:30:10
+B:HIT:HURT:8d7
+B:HIT:HURT:8d7
+B:TOUCH:EXP_40:6d7
+B:TOUCH:EXP_40:6d7
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | NAZGUL | DROP_CHOSEN |
+F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 |
+S:BA_FIRE | BA_NETH | BA_COLD | BA_ELEC | BA_ACID |
+S:S_UNDEAD
+D:This Ringwraith was a weak-minded sorcerer-king who fell easily under
+D:Sauron's power.
+
+N:951:Dwar, Dog Lord of Waw
+G:W:D
+I:120:45d100:90:90:10
+W:56:13:0:25000
+E:0:1:0:2:1:0
+O:30:30:30:10
+B:HIT:HURT:8d8
+B:HIT:HURT:8d8
+B:BITE:EXP_40:6d7
+B:WAIL:TERRIFY:6d7
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | NAZGUL | DROP_CHOSEN |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | BA_FIRE | BA_NETH |
+S:S_MONSTERS | S_UNDEAD | S_HOUND
+D:Dwar had a special affinity for dogs in life, and can still command them
+D:at will. He howls manically as he reaches out to destroy you.
+
+N:952:Hoarmurath of Dir
+G:W:D
+I:130:60d100:90:100:10
+W:64:13:0:30000
+E:0:0:0:0:0:0
+O:30:30:30:10
+B:HIT:HURT:9d9
+B:HIT:HURT:9d9
+B:TOUCH:EXP_80:6d7
+B:WAIL:TERRIFY:6d7
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NAZGUL | DROP_CHOSEN |
+F:HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | MIND_BLAST |
+S:BO_COLD | BA_COLD | BA_NETH |
+S:S_UNDEAD
+D:A Ringwraith powerful in fell sorcery, he yearns for the life he has
+D:exchanged for an unlife of everlasting torment.
+
+N:953:Khamul, the Black Easterling
+G:W:D
+I:130:70d100:90:100:10
+W:72:13:2600:40000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:9d10
+B:HIT:HURT:9d10
+B:TOUCH:EXP_80:7d7
+B:TOUCH:EXP_80:7d7
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NAZGUL | DROP_CHOSEN |
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:TELE_LEVEL | BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | BO_MANA |
+S:BA_FIRE | BA_COLD | BA_NETH | ANIM_DEAD |
+S:S_HI_UNDEAD | S_KIN
+D:He was the warrior-king of the East, now a Ringwraith. Khamul is a powerful opponent, his skill in
+D:combat awesome and his form twisted by evil cunning.
+
+N:954:The Witch-King of Angmar
+G:W:D
+I:130:90d100:90:120:10
+W:80:14:1800:60000
+E:1:1:1:2:1:1
+O:30:30:30:10
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:EXP_80:7d7
+B:HIT:EXP_80:7d7
+F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
+F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | NAZGUL |
+F:EVIL | UNDEAD | DROP_CHOSEN |
+F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:TELE_AWAY | BLIND | HOLD | SCARE | CAUSE_3 | BRAIN_SMASH |
+S:BO_MANA | BA_NETH | S_WRAITH |
+S:S_KIN | S_HI_UNDEAD | S_HI_DRAGON | S_MONSTERS | ANIM_DEAD
+D:The Chief of the Ringwraiths. A fell being of devastating power, his
+D:spells are lethal and his combat blows crushingly hard. He moves at
+D:speed, and commands legions of evil to do his bidding. It is said that he
+D:is fated never to die by the hand of mortal man.
+
+N:955:Green Thunderlord
+G:B:g
+I:120:50d50:20:100:50
+W:30:4:30000:10000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+F:FEMALE |
+F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE
+S:1_IN_4 |
+S:BR_FIRE |
+S:BLINK | TELE_AWAY
+D:A Thunderlord. Among the weaker breeds, but still dangerous.
+
+N:956:Blue Thunderlord
+G:B:b
+I:120:60d60:20:100:50
+W:40:4:30000:20000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:8d7
+B:HIT:HURT:8d7
+F:MALE | SMART |
+F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE
+S:1_IN_4 |
+S:BR_FIRE |
+S:TPORT | BLINK
+D:A Thunderlord. Among the weaker breeds, but still dangerous.
+
+N:957:Brown Thunderlord
+G:B:u
+I:130:70d70:30:100:50
+W:50:4:30000:20000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:8d9
+B:HIT:HURT:8d9
+F:MALE | SMART |
+F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE
+S:1_IN_4 |
+S:BR_FIRE |
+S:TPORT | BLINK
+D:A Thunderlord. Beware its flame.
+
+N:958:Bronze Thunderlord
+G:B:U
+I:130:80d80:30:100:50
+W:60:5:30000:20000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:10d9
+B:HIT:HURT:10d9
+F:MALE | SMART |
+F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE
+S:1_IN_4 |
+S:BR_FIRE | BR_TIME |
+S:TPORT | BLINK
+D:A Thunderlord, mightiest among the males.
+
+N:959:Gold Thunderlord
+G:B:y
+I:130:90d90:30:100:50
+W:70:5:30000:20000
+E:1:1:1:2:1:1
+O:50:50:0:0
+B:HIT:HURT:10d9
+B:HIT:HURT:10d9
+B:HIT:HURT:10d9
+B:HIT:HURT:10d9
+F:FEMALE | SMART |
+F:THUNDERLORD | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:IM_FIRE | REGENERATE | OPEN_DOOR | BASH_DOOR |
+F:RES_TELE | NO_CONF | NO_SLEEP | CAN_FLY | HAS_LITE
+S:1_IN_4 |
+S:BR_FIRE | BR_TIME |
+S:TPORT | BLINK | TELE_TO | TELE_AWAY |
+S:S_THUNDERLORD
+D:A Thunderlord, among the queens of their kind.
+
+N:960:Blood Sprout
+G:,:g
+I:140:3d5:10:1:0
+W:50:1:50:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:HURT:3d15
+B:TOUCH:HURT:3d15
+B:TOUCH:HURT:3d15
+B:TOUCH:HURT:3d15
+F:STUPID | EMPTY_MIND | KILL_TREES |
+F:IM_POIS | IM_ELEC | IM_ACID | IM_COLD |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL
+S:MULTIPLY
+D:A kind of giant mycorrhiza, corrupted into a carnivore by Morgoth.
+
+N:961:Gorlim, Betrayer of Barahir
+G:p:s
+I:120:16d100:20:120:40
+W:41:3:1800:7000
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:8d6
+B:HIT:HURT:8d6
+B:HIT:UN_BONUS:6d8
+B:HIT:UN_BONUS:6d8
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND
+F:HAS_LITE
+S:1_IN_2 |
+S:CAUSE_3 | BO_WATE | BO_MANA
+D:This sad creature - once a mighty warrior - betrayed his former friends to
+D:Morgoth's army in return for, he thought, safety for himself and his wife.
+D:And so he fell under Morgoth's power and became little more than a mindless
+D:servant of evil, even though the other side of his "bargain" was not kept.
+
+N:962:The Blubbering idiot, agent of black market, Simon the weak
+G:t:W
+I:110:5d11:10:16:0
+W:5:1:1500:50
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:2d5
+B:TOUCH:EAT_ITEM
+B:TOUCH:INSANITY:2d5
+B:TOUCH:INSANITY:2d5
+F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOO |
+F:RAND_25 | UNIQUE | STUPID | MALE | FORCE_MAXHP |
+F:TAKE_ITEM | CAN_SPEAK | CAN_SWIM | EVIL |
+F:MORTAL | JOKEANGBAND | HAS_LITE
+S:1_IN_8
+S:SHRIEK
+D:He tends to blubber a lot, he was a simple blubbering idiot before he lost
+D:himself in the dungeon and fell under Morgoth's will.
+D:Now he is a mindless servant of Morgoth. Destroy him - if you can...
+
+N:963:Aranea
+G:S:r
+I:120:20d10:20:45:50
+W:30:2:1000:250
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:POISON:2d8
+B:CLAW:POISON:2d8
+B:BITE:POISON:2d6
+B:BITE:POISON:2d6
+F:DROP_SKELETON | FORCE_MAXHP | FRIENDS |
+F:OPEN_DOOR | BASH_DOOR | HURT_LITE |
+F:ANIMAL | SPIDER | EVIL | IM_POIS | BASEANGBAND
+S:1_IN_4
+S:BO_FIRE | SLOW | HOLD | CAUSE_3 | MISSILE
+D:A red arachnid with legs weaving spells in the air.
+
+N:964:Elder aranea
+G:S:v
+I:120:30d20:20:65:50
+W:40:3:1800:2500
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:CLAW:POISON:5d8
+B:CLAW:POISON:5d8
+B:BITE:HALLU:5d6
+B:BITE:HALLU:5d6
+F:DROP_SKELETON | FORCE_MAXHP |
+F:OPEN_DOOR | BASH_DOOR | HURT_LITE | SMART |
+F:ANIMAL | SPIDER | EVIL | IM_FIRE | IM_POIS | BASEANGBAND
+S:1_IN_6
+S:SLOW | HOLD | DRAIN_MANA | MIND_BLAST | HEAL |
+S:BA_FIRE | BO_FIRE | CAUSE_3 | S_SPIDER
+D:A vast, bloated arachnid, master of its brood: among the more terrible of
+D:Ungoliant's descendants, this is a monster such as those who haunted the dread
+D:valley of Nan Dungortheb long ago.
+
+N:965:Giant brown tick
+G:S:u
+I:110:16d8:12:50:20
+W:25:2:400:27
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:POISON:2d6
+B:STING:BLIND:1d1
+F:WEIRD_MIND | BASH_DOOR | CAN_FLY |
+F:ANIMAL | IM_POIS | MORTAL | BASEANGBAND
+D:It is moving slowly towards you.
+
+N:966:Wavelord
+G:p:b
+I:120:16d100:30:120:40
+W:61:3:1800:7000
+E:1:1:1:2:1:1
+O:20:50:10:5
+B:HIT:HURT:8d9
+B:HIT:COLD:8d9
+B:HIT:HURT:8d9
+B:HIT:COLD:8d9
+F:SMART | PET | DROP_CORPSE | FRIENDS | WILD_SHORE | WILD_OCEAN | WILD_TOO |
+F:IM_POIS | AQUATIC | CAN_SWIM | DROP_USEFUL |
+F:NO_CONF | NO_SLEEP | NO_FEAR | DROP_GOOD | DROP_3D2 |
+F:MORTAL | REGENERATE | TAKE_ITEM | GOOD | SUSCEP_FIRE |
+F:RES_WATE | RES_NEXU | HAS_LITE
+S:1_IN_4
+S:BO_WATE | BA_WATE | BO_ICEE
+D:The Dolphiners came with the Thunderlords from their far home.
+D:These friendly beings ride their sharks into combat to assist you.
+
+N:967:Novice possessor (soul)
+G:G:D
+I:110:1d1:30:1:10
+W:10:3:10:0
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:SMART | POSSESSOR |
+F:BASEANGBAND | NO_CUT
+D:It does not look that powerful.
+
+N:968:Bat of Gorgoroth
+G:b:g
+I:120:20d10:20:30:30
+W:28:3:150:100
+E:0:1:1:0:1:0
+O:0:0:0:0
+B:BITE:POISON:1d10
+B:CLAW:HURT:1d4
+F:DROP_60 | RAND_25 | MOVE_BODY | CAN_FLY | DROP_CORPSE |
+F:BASH_DOOR | MOVE_BODY | FRIENDS | WEIRD_MIND |
+F:ANIMAL | IM_POIS | AI_ANNOY | MORTAL | BASEANGBAND
+S:1_IN_8 |
+S:SCARE | BR_POIS | BR_DARK
+D:Fed with horrid meats and grown to enormous size, this slavering creature
+D:seeks livelier prey.
+
+N:969:The Princess
+G:p:y
+I:110:1d1:40:250:3
+W:0:4:730:0
+E:0:1:1:2:1:1
+O:0:0:1:0
+F:FEMALE | CAN_SPEAK
+F:FORCE_MAXHP | SPECIAL_GENE | NO_TARGET
+F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_DEATH | RES_TELE
+F:MORTAL | BASEANGBAND | UNIQUE | PET |
+D:The princess of an unknown kingdom, you need to save her!
+
+N:970:Merton Proudfoot, the lost hobbit
+G:h:v
+I:110:1d1:40:250:3
+W:1:1:730:0
+E:0:1:1:2:1:1
+O:0:0:0:1
+F:MALE | CAN_SPEAK
+F:FORCE_MAXHP | SPECIAL_GENE
+F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET
+F:MORTAL | BASEANGBAND | UNIQUE | PET | NO_DEATH
+D:The poor hobbit got lost in the dreadful maze!
+
+N:971:The Wight-King of the Barrow-downs
+G:W:v
+I:120:38d22:30:45:0
+W:46:3:0:22000
+E:0:0:0:0:0:0
+O:15:55:15:0
+B:HIT:HURT:2d10
+B:WAIL:PARALYZE:2d6
+B:TOUCH:EXP_80:4d8
+B:TOUCH:EXP_80:4d8
+F:SPECIAL_GENE | FORCE_MAXHP | SMART | CAN_SPEAK |
+F:DROP_4D2 | DROP_2D2 | COLD_BLOOD | UNIQUE |
+F:CAN_SWIM | CAN_FLY | EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_4 |
+S:HOLD | SCARE | CAUSE_3 | BA_NETH
+D:He has lived in the Barrow-Downs for centuries after his first death at the
+D:hands of the Witch-King of Angmar. A once loyal captain under the
+D:Witch-King's command, he now awaits a time when his undead forces shall
+D:rise again to avenge their deaths.
+
+N:972:Adventurer
+G:@:U
+I:115:3d20:50:50:10
+W:0:3:100:0
+O:50:50:0:0
+B:HIT:HURT:2d6
+B:PUNCH:HURT:1d7
+B:KICK:HURT:1d8
+F:SPECIAL_GENE | SMART | OPEN_DOOR
+F:FORCE_MAXHP | CAN_SWIM | BASEANGBAND |
+F:NO_SLEEP | NO_CONF
+D:A great warrior.
+
+N:973:Experienced possessor (soul)
+G:G:D
+I:120:5d5:30:50:10
+W:30:3:10:0
+O:0:0:0:0
+F:SMART | POSSESSOR |
+F:BASEANGBAND | NO_CUT
+S:1_IN_9
+S:S_KIN
+D:It does not look that powerful.
+
+N:974:Old possessor (soul)
+G:G:D
+I:130:10d10:30:100:10
+W:95:3:10:0
+O:0:0:0:0
+F:SMART | POSSESSOR |
+F:BASEANGBAND | NO_CUT
+S:1_IN_4
+S:S_KIN
+D:It does not look that powerful.
+
+N:975:Death orb
+G:E:D
+I:130:40d100:255:75:0
+W:80:5:10:5000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:PARASITE:20d10
+B:ENGULF:ACID:6d5
+B:ENGULF:EXP_80:6d5
+B:ENGULF:LOSE_ALL:6d5
+F:FORCE_MAXHP | ZANGBAND | KILL_ITEM | KILL_WALL | KILL_BODY |
+F:NONLIVING | COLD_BLOOD | EMPTY_MIND | CAN_SWIM |
+F:NO_CONF | NO_SLEEP | NO_STUN | REGENERATE |
+F:IM_ACID | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS |
+F:RES_NETH | RES_PLAS | RES_WATE | RES_DISE | RES_NEXU |
+F:DEATH_ORB | NO_CUT
+D:A small, apparently unassuming orb which spawns death and destruction.
+
+N:976:Bronze dragon worm
+G:w:U
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | NO_CONF |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_CONF
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Its scales glitter in
+D:a multitude of perplexing and distracting ways.
+
+N:977:Gold dragon worm
+G:w:y
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | NO_STUN |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_SOUN
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. You can feel the air itself
+D:vibrating as you near it.
+
+N:978:Moldoux, the Defenceless Mold
+G:m:v
+I:100:1d1:1:1:0
+W:1:1:20:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:NEVER_MOVE | UNIQUE |
+F:STUPID | EMPTY_MIND |
+F:IM_POIS | FORCE_DEPTH |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:MORTAL | WYRM_PROTECT | ONLY_DEPTH | JOKEANGBAND | NO_CUT
+D:A small strange growth. It seems to be defenceless...
+
+N:979:The Physics Teacher
+G:p:w
+I:120:65d100:30:120:15
+W:62:3:100000:13500
+E:1:1:1:2:1:1
+O:20:20:20:20
+B:TOUCH:LOSE_INT:13d13
+B:TOUCH:LOSE_WIS:13d13
+B:GAZE:PARALYZE
+B:WAIL:EXP_80
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | DROP_CORPSE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:PASS_WALL | MOVE_BODY | AURA_FIRE |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ANIMAL | DEMON | UNDEAD | JOKEANGBAND | NO_CUT
+S:1_IN_3
+S:BR_FIRE | BR_PLAS | BR_TIME | BA_WATE | ROCKET |
+S:FORGET
+D:A keeper of forbidden wisdom, this Teacher bombards you with his mastery
+D:over elements of matter.
+
+N:980:Ar-Pharazon the Golden
+G:p:y
+I:130:50d100:30:45:255
+W:55:1:0:2500
+E:1:1:1:2:1:1
+O:20:70:10:0
+B:HIT:HURT:8d12
+B:HIT:HURT:8d12
+B:HIT:HURT:8d12
+B:HIT:HURT:8d12
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | SPECIAL_GENE |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY | BASEANGBAND |
+F:HAS_LITE | AQUATIC
+S:1_IN_6 |
+S:HEAL | HASTE | TELE_AWAY | S_MONSTERS | S_KIN
+D:Last and proudest king of ancient Numenor. Corrupted by power and
+D:avarice, he fell victim to Sauron's wiles, tried to fight the immortals
+D:themselves, and condemned Numenor to oblivion.
+
+N:981:Doppelganger
+G:@:w
+I:1:1d1:1:1:1
+E:0:0:0:0:0:0
+O:0:0:0:0
+F:NEVER_MOVE | NEVER_BLOW | DOPPLEGANGER | BASEANGBAND | HAS_LITE
+D:It looks like you...
+
+N:982:Marylene, Heartbreakeress of the Netherworld
+G:P:W
+I:155:200d120:155:175:0
+W:127:1:1600:66666
+E:1:1:1:2:1:1
+O:30:30:30:10
+B:GAZE:PARALYZE:20d15
+B:HIT:EXP_80:20d17
+B:BITE:LOSE_ALL:10d12
+B:TOUCH:INSANITY:12d9
+F:UNIQUE | CAN_SPEAK | ATTR_MULTI | ATTR_ANY | FEMALE |
+F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE | DROP_SKELETON |
+F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:DROP_GOOD | DROP_GREAT | RES_NETH | INVISIBLE |
+F:SMART | KILL_WALL | KILL_BODY | POWERFUL | RES_TELE |
+F:REGENERATE | CAN_FLY | CAN_SWIM | WYRM_PROTECT |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | DEMON |
+F:MORTAL | DG_CURSE | JOKEANGBAND | HAS_LITE
+S:1_IN_1 |
+S:BR_CHAO | BA_CHAO | BRAIN_SMASH | SHRIEK | BR_CONF | BR_SOUN |
+S:BR_NETH | HASTE | TRAPS | FORGET | BR_DISE | BR_TIME | MIND_BLAST |
+S:HEAL | TPORT | TELE_TO | CAUSE_1 | CAUSE_2 | CAUSE_3 | CAUSE_4 | BLIND |
+S:CONF | SLOW | HOLD | S_ANGEL | S_UNIQUE
+D:A woman of mind-shattering beauty, none can match her beauty. She is perfect,
+D:and totally evil. She loves nothing but herself and her evil is as
+D:great as her beauty. No one can stand against her, even DarkGod.
+D:As you see her approaching, you feel your heart breaking.
+D:She is the perfection, don't even try against her; you will surely lose
+D:your mind...
+
+N:983:The Greater Lag Monster
+G:U:v
+I:110:60d100:40:10:3
+W:95:4:730:0
+E:0:0:0:0:0:0
+O:40:40:0:10
+B:GAZE:PARALYZE:20d15
+B:HIT:HURT:15d10
+B:TOUCH:EXP_80:10d5
+B:TOUCH:EAT_ITEM
+F:RAND_50 | TAKE_ITEM | FORCE_MAXHP | UNIQUE |
+F:DROP_3D2 | DROP_GOOD | DROP_GREAT | WYRM_PROTECT |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | RES_TELE | DEMON |
+F:EVIL | WEIRD_MIND | RES_NETH | INVISIBLE |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | JOKEANGBAND | NO_CUT
+S:1_IN_2
+S:CONF | SHRIEK | BR_CONF | BR_TIME | BR_INER | BR_GRAV | BRAIN_SMASH |
+S:SCARE | BLIND | SLOW | HOLD | HASTE | HEAL | TELE_TO | FORGET |
+S:S_HI_DEMON | S_MONSTERS | S_HYDRA | S_HI_DRAGON | S_HI_UNDEAD | S_ANGEL |
+S:S_HOUND | S_UNIQUE |
+D:It is even worse than the RNG, coming from Mangband,
+D:it seeks to crush you to pulp... and surely can.
+
+N:984:Hrungnir, the Stone Giant
+G:P:W
+I:130:99d110:50:160:20
+W:78:2:0:45000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:SHATTER:9d11
+B:HIT:SHATTER:9d11
+B:HIT:HURT:9d11
+B:HIT:HURT:9d11
+F:UNIQUE | SUSCEP_ACID | HURT_ROCK |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK |
+F:EVIL | IM_FIRE | IM_POIS | GIANT |
+F:ZANGBAND | HAS_LITE | NO_CUT
+S:1_IN_5 |
+S:BR_WALL | BR_GRAV | BR_SHAR | BLIND | TELE_TO | S_KIN | S_MONSTERS |
+S:HAND_DOOM | TELE_AWAY |
+D:Hrungnir is the strongest of all the Stone Giants: one who would even dare
+D:to challenge Thor himself to single combat.
+
+N:985:Bullroarer the Hobbit
+G:h:U
+I:120:6d10:16:8:10
+W:5:3:1000:90
+E:1:1:1:2:1:1
+O:25:55:0:20
+B:HIT:HURT:1d8
+B:HIT:HURT:1d8
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON |
+F:FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:MORTAL | BASEANGBAND | HAS_LITE
+D:He is a sturdy hobbit who is renowned for his unusual strength and
+D:vigour. He can prove a troublesome opponent.
+
+N:986:3-headed hydra
+G:M:o
+I:120:100d5:20:65:20
+W:20:2:4500:350
+E:0:1:0:2:2:0
+O:0:0:0:0
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+B:BITE:HURT:2d6
+F:FORCE_SLEEP | WILD_TOO | WILD_SHORE | WILD_SWAMP | CAN_SWIM |
+F:DROP_CORPSE | DROP_SKELETON | ONLY_GOLD | DROP_2D2 |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:1_IN_9 |
+S:SCARE
+D:A strange reptilian creature with three heads, guarding its hoard.
+
+N:987:Uldor the Accursed
+G:p:U
+I:110:10d100:20:70:40
+W:28:4:2000:600
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON |
+F:FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_10 | S_KIN
+D:An evil and cunning man from the East. Having once sworn allegiance to the
+D:sons of Feanor, it was Uldor's treachery that turned the tide of the Battle
+D:of Unnumbered Tears in Morgoth's favour.
+
+N:988:Mystic
+G:p:o
+I:120:35d10:30:50:5
+W:33:3:1400:500
+E:1:1:1:2:1:1
+O:30:0:60:10
+B:KICK:HURT:10d2
+B:KICK:HURT:10d2
+B:KICK:HURT:10d2
+B:KICK:HURT:10d2
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON |
+F:ONLY_ITEM | DROP_1D2 |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_6 |
+S:HEAL |
+S:S_SPIDER | S_ANIMAL
+D:An adept at unarmed combat, the mystic strikes with stunning power. He
+D:can summon help from nature and is able to focus his power to ease any
+D:pain.
+
+N:989:Elder vampire
+G:V:r
+I:120:34d100:20:90:10
+W:54:3:1700:4500
+E:1:1:1:2:1:1
+O:0:70:30:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:BITE:EXP_80:5d6
+B:BITE:EXP_80:5d6
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:DROP_60 | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT
+S:1_IN_7 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | DARKNESS | BO_NETH | S_UNDEAD
+D:A terrible robed undead figure, this creature has existed in its
+D:unlife for many centuries by stealing the life of others. It can
+D:summon the very shades of its victims from beyond the grave to
+D:come enslaved to its aid.
+
+N:990:Ulfang the Black
+G:p:U
+I:120:25d100:20:90:40
+W:44:5:2100:1200
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:5d8
+B:HIT:HURT:5d8
+B:HIT:HURT:5d8
+B:HIT:HURT:5d8
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON |
+F:FORCE_MAXHP | IM_FIRE | IM_COLD | IM_ELEC | SPECIAL_GENE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_RANDART
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_10 | S_KIN | S_MONSTERS
+D:A short and swarthy Easterling dressed in black. He and his three sons
+D:once openly swore allegiance to the High Elves, but were secretly in the
+D:pay of Morgoth.
+
+N:991:Demonologist
+G:p:R
+I:120:28d10:20:50:10
+W:36:2:1100:700
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON
+F:RES_NETH | RES_NEXU |
+F:ONLY_ITEM | DROP_1D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:TPORT | HOLD |
+S:S_DEMON | BO_FIRE
+D:A figure twisted by evil standing in robes of deepest crimson.
+
+N:992:Hezrou
+G:U:g
+I:110:52d10:20:40:80
+W:41:3:2100:2500
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS
+F:ONLY_ITEM | DROP_2D2 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING
+F:BASEANGBAND
+S:1_IN_9 |
+S:BO_FIRE |
+S:S_DEMON
+D:It is a demon of lizard form with cruel-looking jaws.
+
+N:993:Glabrezu
+G:U:U
+I:110:70d10:20:40:80
+W:43:2:2300:3000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING |
+F:BASEANGBAND
+S:1_IN_9 |
+S:BO_FIRE |
+S:S_DEMON
+D:It is a demon with arms and pincers, its form a true mockery of life.
+
+N:994:Nalfeshnee
+G:U:r
+I:110:90d10:20:50:80
+W:45:2:6000:5000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+B:HIT:HURT:3d4
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE
+F:ONLY_ITEM | DROP_1D2 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON |
+F:IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING
+F:BASEANGBAND
+S:1_IN_9 |
+S:BLIND | CONF |
+S:BR_FIRE |
+S:S_DEMON
+D:It is a large demon with the head of a giant boar. Flames run up and down
+D:its length.
+
+N:995:Marilith
+G:U:y
+I:120:20d70:20:75:80
+W:47:2:3000:7000
+E:3:0:3:4:1:0
+O:0:50:50:0
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+B:HIT:HURT:3d6
+F:FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_1D2 | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING |
+F:BASEANGBAND
+S:1_IN_9 |
+S:BLIND | CAUSE_2 |
+S:S_DEMON
+D:She is a demon of female form with many arms, each bearing deadly weapons.
+
+N:996:Lesser Balrog
+G:U:v
+I:120:20d100:20:50:80
+W:49:2:9000:10000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:FIRE:4d12
+B:HIT:FIRE:4d12
+B:CRUSH:HURT:3d12
+B:TOUCH:UN_POWER
+F:FORCE_SLEEP | FORCE_MAXHP | AURA_FIRE | KILL_WALL |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | NONLIVING |
+F:BASEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:BLIND | CONF |
+S:BR_FIRE |
+S:S_DEMON
+D:It is a massive humanoid demon wreathed in flames.
+
+N:997:Master mystic
+G:p:o
+I:130:11d100:30:60:5
+W:50:3:1600:6000
+E:1:1:1:2:1:1
+O:40:0:40:20
+B:KICK:HURT:10d2
+B:KICK:HURT:10d2
+B:HIT:POISON:20d1
+B:HIT:PARALYZE:15d1
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL |
+S:S_SPIDER | S_ANIMALS
+D:A lord of all that is natural, skilled in the mystic ways. He is a master
+D:of martial arts and is at one with nature, able to summon help from the
+D:wild if need be.
+
+N:998:Grand master mystic
+G:p:o
+I:130:22d100:30:80:5
+W:57:3:1800:15000
+E:1:1:1:2:1:1
+O:40:0:40:20
+B:KICK:HURT:20d2
+B:KICK:HURT:10d2
+B:HIT:POISON:20d1
+B:HIT:PARALYZE:15d1
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | DROP_SKELETON |
+F:ONLY_ITEM | DROP_4D2 |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | MIND_BLAST |
+S:S_SPIDER | S_HOUND | S_ANIMALS
+D:He is one of the few true masters of the art, being extremely skillful in
+D:all forms of unarmed combat and controlling the world's natural creatures
+D:with disdainful ease.
+
+N:999:Erinyes
+G:U:u
+I:110:24d10:20:50:80
+W:38:2:0:1000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:HURT:3d4
+B:TOUCH:LOSE_STR:1d5
+F:FEMALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_60 |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:EVIL | DEMON |
+F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP |
+F:BASEANGBAND
+S:1_IN_7 |
+S:BLIND | CONF | BO_FIRE
+D:It is a lesser demon of female form; however, she takes little time to
+D:show her true colours.
+
+N:1000:Novice mindcrafter
+G:p:y
+I:110:6d8:20:10:5
+W:4:1:900:18
+E:1:1:1:2:1:1
+O:0:50:0:30
+B:HIT:HURT:1d6
+F:DROP_60 | WILD_TOO |
+F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:MORTAL | BASEANGBAND | HAS_LITE | NO_CONF | NO_SLEEP
+S:1_IN_9 | BLIND | SLOW | CONF | SCARE
+D:A novice in the arts of mind over matter.
+
+N:1001:Polyphemus, the Blind Cyclops
+G:P:g
+I:130:65d100:40:140:40
+W:69:3:40000:29000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:11d10
+B:HIT:SHATTER:11d10
+B:HIT:HURT:11d10
+B:HIT:SHATTER:11d10
+F:UNIQUE | MALE | BASEANGBAND | HAS_LITE | CAN_SWIM |
+F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | DROP_CORPSE |
+F:DROP_2D2 | DROP_3D2 | DROP_GOOD | ONLY_ITEM | KILL_ITEM |
+F:BASH_DOOR | KILL_BODY |
+F:EVIL | GIANT | IM_ACID | IM_POIS | IM_FIRE | IM_COLD |
+S:1_IN_5 |
+S:BO_WATE | BA_WATE | BO_ICEE | BA_ACID | ARROW_4
+D:No ordinary cyclops, but the son of a sea-god: he wields the powers of
+D:elemental water as well as the considerable strength of a cyclops. His
+D:one eye was blinded long ago by the warrior Odysseus, but he has trained
+D:himself to hear so well that it nearly makes up for his disability.
+
+N:1002:Great Wyrm of Perplexity
+G:D:U
+I:120:40d100:30:150:80
+W:63:2:190000:20000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:CONFUSE:6d14
+B:BITE:CONFUSE:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | BASEANGBAND | HAS_LITE | ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_CONF
+D:A dragon of great size and power. Its polished bronze scales reflect the
+D:light in strange and confusing patterns, and you find it hard to keep your
+D:mind on the job of fighting for your life.
+
+N:1003:Hound of Tindalos
+G:Z:s
+I:120:60d15:30:100:0
+W:59:3:600:8000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:TIME:2d12
+B:BITE:TIME:2d12
+B:CLAW:HURT:2d12
+B:CLAW:HURT:2d12
+F:FORCE_SLEEP | FRIENDS | RES_NETH |
+F:INVISIBLE | PASS_WALL | EVIL | CAN_FLY |
+F:ANIMAL | NO_CONF | NO_SLEEP | CTHANGBAND
+S:1_IN_5 | BLINK | TELE_TO |
+S:BR_NETH | BR_TIME
+D:"They are lean and athirst!... All the evil in the universe
+D:was concentrated in their lean, hungry bodies. Or had they
+D:bodies? I saw them only for a moment, I cannot be certain."
+
+N:1004:Great Wyrm of Thunder
+G:D:y
+I:120:50d100:30:150:80
+W:67:2:190000:23000
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:4d12
+B:CLAW:HURT:4d12
+B:BITE:HURT:6d14
+B:BITE:HURT:6d14
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE |
+F:EVIL | DRAGON | NO_CONF | NO_SLEEP | NO_STUN | BASEANGBAND | HAS_LITE
+F:ATTR_MULTI
+S:1_IN_4 |
+S:BLIND | CONF | SCARE |
+S:BR_SOUN
+D:A dragon of gigantic proportions, with destructive abilities to match. The
+D:sheer loudness of its roar leaves you stunned and unable to think clearly
+D:enough to defend yourself adequately.
+
+N:1005:Silver mouse
+G:r:W
+I:110:1d3:8:4:20
+W:4:1:200:1
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:BITE:EAT_LITE:1d2
+F:RAND_25 | CAN_SWIM | ANIMAL |
+F:DROP_CORPSE | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It is about three feet long with large teeth. As the light of your lamp falls
+D:on it, it seems to grow stronger.
+
+N:1006:The Rat King
+G:r:v
+I:120:20d12:30:30:0
+W:18:1:950:32
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:CLAW:HURT:3d2
+B:CLAW:HURT:3d2
+B:BITE:DISEASE:4d2
+B:BITE:DISEASE:4d2
+F:UNIQUE | ESCORT | ESCORTS | FORCE_MAXHP |
+F:BASH_DOOR | ANIMAL | NO_CONF | NO_SLEEP
+F:MORTAL | BASEANGBAND
+D:A massive rat. He's the leader of the pack.
+
+N:1007:Vort the Kobold Queen
+G:k:v
+I:110:12d10:20:20:20
+W:7:3:1000:100
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | FEMALE | CAN_SPEAK |
+F:FORCE_MAXHP |
+F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_POIS |
+F:MORTAL | BASEANGBAND | HAS_LITE
+S:1_IN_6 | MISSILE | HEAL | CAUSE_1 | CONF
+D:Where Mughash is the strongest of his kind, his consort Vort is the
+D:wisest: she is her tribe's chief shamaness.
+
+N:1008:Giant black louse
+G:I:D
+I:120:1d2:6:7:10
+W:14:1:100:3
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:BITE:HURT:1d2
+F:RAND_50 | RAND_25 | CAN_FLY | WEIRD_MIND |
+F:ANIMAL | MORTAL | BASEANGBAND
+S:MULTIPLY
+D:It is six inches long.
+
+N:1009:Fire Phantom
+G:G:r
+I:120:10d100:20:90:40
+W:34:5:0:1200
+E:0:0:0:0:0:0
+O:0:0:100:0
+B:HIT:HURT:5d5
+F:UNIQUE | MALE | CAN_SPEAK
+F:FORCE_MAXHP | UNDEAD | NO_CONF | NO_SLEEP | REGENERATE | NO_STUN |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | PASS_WALL |
+F:MORTAL | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_6
+S:BR_FIRE | HOLD | CONF | SCARE | MIND_BLAST
+D:He's back from the grave for vengeance on those who
+D:burnt him. He has no mercy for those in his way.
+
+N:1010:The Insane Player
+G:p:v
+I:120:18d100:25:100:10
+W:36:2:1500:1200
+E:1:1:1:2:1:1
+O:20:20:20:20
+B:HIT:HURT:3d8
+F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI |
+F:FORCE_MAXHP |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | RAND_25 |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR
+F:JOKEANGBAND | HAS_LITE
+S:1_IN_4 |
+S:TELE_TO | SHRIEK | SCARE
+D:Once a powerful adventurer, this poor fighter has seen a few too many
+D:software bugs in his time. Any shred of lucidity is long gone, but
+D:he still remains dangerous. He wanders aimlessly through the dungeon
+D:randomly striking at foes both real and imagined, all the while screaming
+D:out at the world that caused his condition.
+
+N:1011:Glaryssa, Succubus Queen
+G:U:W
+I:120:12d100:90:60:10
+W:41:3:3000:8000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:CLAW:HURT:5d5
+B:HIT:LOSE_STR:4d4
+B:TOUCH:EXP_80:8d3
+F:UNIQUE | FEMALE | CAN_SPEAK |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_SLEEP | NO_CONF
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
+F:COLD_BLOOD | PASS_WALL | MOVE_BODY | NONLIVING |
+F:OPEN_DOOR | BASH_DOOR | IM_POIS | IM_COLD | DEMON | EVIL |
+F:ZANGBAND
+S:1_IN_3 |
+S:CAUSE_3 | HOLD | BLIND | BO_ACID | S_DEMON |
+S:FORGET | BO_NETH | MIND_BLAST | DARKNESS
+D:Drop dead gorgeous - literally.
+
+N:1012:Vermicious Knid
+G:j:s
+I:110:90d10:20:55:100
+W:44:2:1400:2100
+E:0:0:0:0:0:0
+O:40:30:20:10
+B:TOUCH:TERRIFY:4d6
+B:CRAWL:HURT:4d6
+B:ENGULF:HURT:4d6
+F:FRIENDS | EVIL | IM_COLD | SMART |
+F:COLD_BLOOD | NO_FEAR | WEIRD_MIND |
+F:OPEN_DOOR | ONLY_ITEM | DROP_2D2 | HURT_ROCK |
+F:NONLIVING |
+F:JOKEANGBAND | NO_CUT
+D:An amorphous shape that looks like wet grey clay with two pale eyes.
+D:It is totally silent as it oozes towards you.
+
+N:1013:Bone golem
+G:g:w
+I:120:35d100:20:170:50
+W:61:3:5000:23000
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:UN_BONUS:8d8
+B:HIT:UN_BONUS:8d8
+B:HIT:LOSE_STR:6d6
+B:HIT:LOSE_STR:6d6
+F:FORCE_SLEEP | FORCE_MAXHP | EMPTY_MIND |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:TELE_TO | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | BA_NETH | S_HI_UNDEAD
+D:A skeletal form, black as night, constructed from the bones of its
+D:previous victims.
+
+N:1014:Snake of Yig
+G:J:b
+I:120:48d10:25:80:30
+W:38:4:2000:600
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:BITE:POISON:3d12
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:RAND_25 | FRIENDS | AURA_FIRE |
+F:BASH_DOOR | MOVE_BODY | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | HAS_EGG | EVIL | IM_FIRE | IM_POIS |
+F:MORTAL | ZANGBAND
+S:1_IN_5 |
+S:BR_POIS
+D:It is a giant snake that drips with poison.
+
+N:1015:Bronze golem
+G:g:o
+E:2:1:2:4:1:1
+O:0:0:0:0
+I:120:40d100:25:170:50
+W:65:3:5500:26000
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+F:FORCE_MAXHP | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD |
+F:OPEN_DOOR | BASH_DOOR | IM_FIRE | IM_ELEC | IM_POIS | RES_TELE |
+F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | NONLIVING | BASEANGBAND | NO_CUT
+S:1_IN_3 |
+S:BO_PLAS | BA_FIRE | BR_FIRE | BA_ELEC | S_HI_DEMON | TELE_TO
+D:A gigantic four-armed animated bronze statue, glowing with great heat.
+
+N:1016:Dimensional shambler
+G:h:B
+I:120:40d10:30:68:255
+W:29:6:1100:400
+E:0:0:0:0:0:0
+O:20:40:40:0
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+B:HIT:HURT:3d5
+F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD |
+F:ONLY_ITEM | DROP_2D2 | NONLIVING |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE |
+F:CTHANGBAND
+S:1_IN_3 |
+S:HEAL | HASTE | BLIND | CONF | SCARE | TPORT | BLINK
+D:A shabby humanoid with a wrinkled skin. It seems to shift
+D:in and out of existence as you watch.
+
+N:1017:Cultist
+G:p:G
+I:110:14d8:20:22:40
+W:17:1:1500:36
+E:1:1:1:2:1:1
+O:10:0:90:0
+B:HIT:HURT:4d3
+F:MALE |
+F:FORCE_SLEEP |
+F:DROP_1D2 | EVIL |
+F:DROP_SKELETON | DROP_CORPSE |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:MORTAL | CTHANGBAND | HAS_LITE
+S:1_IN_3 |
+S:HEAL | SCARE | CAUSE_2 |
+S:S_MONSTER | MIND_BLAST
+D:A robed humanoid dedicated to a demonic outer god.
+
+N:1018:Cult leader
+G:p:G
+I:120:52d14:20:60:10
+W:47:2:1800:1800
+E:1:1:1:2:1:1
+O:20:0:80:0
+B:HIT:HURT:6d4
+B:HIT:HURT:6d4
+F:MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 |
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:DROP_SKELETON | DROP_CORPSE |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:MORTAL | CTHANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HEAL | BLIND | HOLD | CONF | CAUSE_3 |
+S:S_MONSTER | S_UNDEAD | S_DEMON | BA_CHAO | BRAIN_SMASH
+D:An evil priest, dressed all in black and devoted to one of the netherworld
+D:demons that call themselves "the outer gods".
+
+N:1019:Servitor of the outer gods
+G:H:y
+I:130:100d35:30:140:255
+W:41:6:2100:15000
+E:0:0:0:0:0:0
+O:10:20:70:0
+B:GAZE:TERRIFY:4d4
+B:HIT:HURT:8d6
+F:FORCE_SLEEP |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | NO_FEAR | REFLECTING |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NONLIVING |
+F:RES_TELE | ELDRITCH_HORROR | SHAPECHANGER | ATTR_MULTI |
+F:CTHANGBAND
+S:1_IN_3 |
+S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA |
+S:S_UNDEAD
+D:"Toad-like creatures which seemed constantly to be changing shape and
+D:appearance, and from whom emanated, by some means I could not distinguish,
+D:a ghostly ululation, a piping." August Derleth - "The Lurker at The
+D:Threshold".
+
+N:1020:Avatar of Nyarlathotep
+G:p:R
+I:120:25d25:20:70:20
+W:45:2:0:500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:HURT:5d5
+F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD |
+F:NO_SLEEP | NO_FEAR | SHAPECHANGER | ELDRITCH_HORROR | NONLIVING |
+F:MALE | OPEN_DOOR | BASH_DOOR |
+F:CTHANGBAND | HAS_LITE
+D:The Crawling Chaos with a thousand forms. Nyarlathotep is amused at your
+D:puny attempts to kill him, and will keep coming back for another go
+D:until he gets bored with the game.
+
+N:1021:Thiazi, the Storm Giant
+G:P:B
+I:130:99d110:50:160:20
+W:78:2:0:45000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:ELEC:9d11
+B:HIT:HURT:9d11
+B:HIT:ELEC:9d11
+B:HIT:HURT:9d11
+F:UNIQUE | SUSCEP_COLD | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS | MALE |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL | AURA_ELEC |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK |
+F:EVIL | IM_FIRE | IM_POIS | SUSCEP_COLD | GIANT | DEMON
+F:ZANGBAND | HAS_LITE
+S:1_IN_5 |
+S:BR_ELEC | BR_PLAS | BR_MANA | BLIND | TELE_TO | S_KIN | S_HI_DRAGON |
+S:HAND_DOOM | TELE_AWAY
+D:Thiazi is the greatest of all the Storm Giants: when travelling, he takes
+D:the form of a giant eagle. It was he who succeeded in kidnapping Iduna and
+D:her apples of youth from Asgard itself.
+
+N:1022:Hypnos, Lord of Sleep
+G:p:G
+I:130:51d99:20:150:10
+W:67:2:5000:36000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:TOUCH:LOSE_ALL:2d25
+B:GAZE:PARALYZE:1d20
+B:GAZE:TERRIFY:1d20
+B:GAZE:BLIND:1d20
+F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI |
+F:NO_STUN | RES_DISE | RES_NEXU | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | EVIL | SMART | DROP_CORPSE
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:NO_SLEEP | NO_CONF | NO_STUN | IM_POIS | IM_COLD | IM_FIRE | IM_ACID
+F:ZANGBAND | HAS_LITE
+S:1_IN_3
+S:BR_NEXU | BR_CHAO | HOLD | SLOW | BR_INER | BA_NUKE |
+S:MIND_BLAST | BRAIN_SMASH | CONF | BLIND | TELE_TO | HEAL |
+S:TELE_AWAY | TELE_LEVEL | TPORT | S_UNDEAD | S_DEMON | DRAIN_MANA
+D:"Young with the youth that is outside time, and with a handsome
+D:bearded face, curved, smiling lips, Olympian brow; and dense locks
+D:waving and poppy-crowned."
+
+N:1023:Blue dragon worm
+G:w:B
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ELEC |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_ELEC
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Sparks fly from its jaws.
+
+N:1024:White dragon worm
+G:w:W
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_COLD |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_COLD
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Its breath condenses in the air.
+
+N:1025:Green dragon worm
+G:w:G
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_POIS |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_POIS
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. You can smell foul gases
+D:on its breath.
+
+N:1026:Black dragon worm
+G:w:s
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ACID |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_ACID
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Acidic drool drips from its jaws.
+
+N:1027:Red dragon worm
+G:w:R
+I:100:10d15:10:40:80
+W:20:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_FIRE |
+F:MORTAL | BASEANGBAND | ATTR_MULTI
+S:MULTIPLY |
+S:1_IN_6 | BR_FIRE
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Smoke comes from its mouth.
+
+N:1028:Multi-hued dragon worm
+G:w:v
+I:100:10d20:10:40:80
+W:23:3:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:HURT:3d3
+B:CLAW:HURT:3d3
+B:BITE:HURT:3d5
+F:RAND_50 | RAND_25 | ATTR_MULTI |
+F:DROP_60 | ONLY_GOLD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | DRAGON | IM_ELEC | IM_FIRE | IM_ACID | IM_COLD | IM_POIS |
+F:MORTAL | BASEANGBAND
+S:MULTIPLY |
+S:1_IN_6 | BR_ELEC | BR_COLD | BR_FIRE | BR_ACID | BR_POIS
+D:You thought dragons used eggs, but this worm has the scales, and the bad
+D:breath, and the fiery eyes, of a real dragon. Its scales shimmer different
+D:colours as you watch.
+
+N:1029:The Minotaur of the Labyrinth
+G:H:s
+I:130:150d10:13:25:10
+W:40:2:17500:3100
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:BUTT:HURT:4d6
+B:BUTT:HURT:4d6
+B:BUTT:HURT:3d6
+B:BUTT:HURT:3d6
+F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:EVIL | UNIQUE | SPECIAL_GENE |
+F:MORTAL | BASEANGBAND
+D:It is a cross between a human and a bull.
+
+N:1030:The Sandworm Queen
+G:w:v
+I:120:30d20:10:40:80
+W:30:3:4500:12
+E:0:0:0:0:1:0
+O:30:60:0:10
+B:CLAW:ACID:5d4
+B:CLAW:POISON:5d4
+B:BITE:FIRE:5d4
+B:BITE:ELEC:5d4
+F:FORCE_MAXHP | DROP_60 | ONLY_ITEM | DROP_GREAT | DROP_GOOD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | FEMALE | POWERFUL | SPECIAL_GENE | REFLECTING |
+F:EVIL | ANIMAL | IM_ELEC | IM_FIRE | IM_ACID | IM_POIS | ESCORT |
+F:MORTAL | BASEANGBAND | EMPTY_MIND | UNIQUE | NO_CONF
+S:1_IN_2 | BR_POIS | S_KIN
+D:Queen and mother of the sandworms, fear her and her prolific children.
+
+N:1031:Sandworm
+G:w:y
+I:115:10d15:10:40:80
+W:27:6:4500:12
+E:0:0:0:0:1:0
+O:0:0:0:0
+B:CLAW:POISON:4d4
+B:CLAW:POISON:4d4
+B:CLAW:POISON:4d4
+B:BITE:HURT:5d5
+F:RAND_25 |
+F:FORCE_MAXHP | DROP_CORPSE | POWERFUL |
+F:EVIL | IM_ELEC | IM_FIRE | IM_POIS | EMPTY_MIND |
+F:MORTAL | BASEANGBAND
+S:MULTIPLY
+D:Offbreed of the Sandworm Queen, they are harmless alone...
+
+
+N:1032:Tik'srvzllat
+G:G:v
+I:142:180d100:200:170:0
+W:127:2:1000:350000
+E:1:1:1:2:1:1
+O:50:0:50:0
+B:GAZE:UN_BONUS:10d10
+B:GAZE:TIME:10d10
+B:GAZE:INSANITY:10d10
+B:GAZE:INSANITY:10d5
+F:UNIQUE | SPECIAL_GENE |
+F:FORCE_MAXHP | POWERFUL |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | WEIRD_MIND |
+F:EVIL | UNDEAD | IM_COLD | IM_FIRE | IM_ACID | IM_ELEC | AURA_COLD |
+F:IM_POIS | RES_NETH | BASEANGBAND | NO_CUT
+S:1_IN_2 |
+S:S_UNDEAD | S_DEMON | S_DRAGON |
+S:S_UNIQUE | S_WRAITH | S_HI_DEMON |
+S:S_HI_UNDEAD | S_HI_DRAGON | S_KIN |
+S:BR_DISE | BA_NETH
+D:A disembodied and barely sentient mind, Tik'srvzllat floated
+D:through the void for eons before being awakened by sorcery, pulled
+D:into the nether realm, and shaped into the being you see before you.
+D:A flickering purple outline of a sphere, with eerie yellow-purple
+D:mist circling rapidly around it, Tik'srvzllat threatens your sanity
+D:with its appearance alone.
+
+N:1033:The Glass Golem
+G:g:W
+I:130:100d15:200:170:0
+W:52:4:0:2000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:HIT:INSANITY:5d6
+B:HIT:INSANITY:6d6
+B:HIT:INSANITY:7d6
+B:HIT:INSANITY:6d6
+F:COLD_BLOOD | EMPTY_MIND | KILL_WALL | FORCE_MAXHP | POWERFUL | SPECIAL_GENE |
+F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING |
+F:ESCORTS | ESCORT | UNIQUE | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN
+F:CHAR_MULTI | CAN_FLY | BASEANGBAND | NO_CUT
+S:1_IN_4
+S:BR_CONF | BR_LITE | BR_DARK | BR_WALL
+S:S_KIN | TELE_LEVEL | SHRIEK
+D:One of the last creations of the petty dwarves of Ludarin, its existence
+D:explains their destruction. A creation of finest glass, the body of this
+D:creature bends and amplifies light in a way that makes you unsure of its
+D:position. You feel somewhat dizzy as the radiant light reflects off the
+D:walls, the ceiling and your gear.
+
+N:1034:The White Balrog
+G:U:W
+I:120:25d100:20:100:100
+W:50:3:12000:25000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:COLD:4d12
+B:HIT:COLD:4d12
+B:CRUSH:HURT:3d12
+B:TOUCH:UN_POWER
+F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | AURA_COLD | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | NONLIVING | DROP_RANDART
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART |
+F:EVIL | DEMON | IM_COLD | NO_CONF | KILL_WALL | BASEANGBAND |
+F:HAS_LITE | SPECIAL_GENE
+S:1_IN_4 |
+S:BLIND | CONF | BRAIN_SMASH |
+S:BR_COLD | BO_COLD | BA_NETH | S_UNDEAD | S_DEMON
+D:It is a massive humanoid demon wreathed in frost, wielding a cruel looking
+D:pike in its hands.
+
+N:1035:Golgarach, the Living Rock
+G:#:W
+I:120:50d30:20:100:40
+W:45:2:0:1500
+E:0:0:0:0:0:0
+O:60:0:40:0
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+B:HIT:HURT:4d6
+F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | KILL_BODY | ESCORT |
+F:BASH_DOOR | IM_COLD | IM_ACID | IM_ELEC | IM_POIS | NONLIVING | UNIQUE
+F:HURT_ROCK | NO_CONF | NO_SLEEP | NO_CUT | CHAR_MULTI | BASEANGBAND | SPECIAL_GENE
+F:NO_CUT | DROP_RANDART
+S:1_IN_10 | S_KIN | BO_ACID | BA_FIRE
+D:Deep in the heart of the earth, even the rock itself is sentient
+D:and has learned to despise intruders.
+
+N:1036:Atlas, the Titan
+G:P:s
+I:130:100d100:30:160:15
+W:76:3:70000:37000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:SHATTER:13d13
+B:HIT:CONFUSE:13d13
+B:HIT:SHATTER:13d13
+B:HIT:CONFUSE:13d13
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | KILL_BODY | KILL_WALL |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
+F:EVIL | GIANT | HURT_ROCK | BASEANGBAND | HAS_LITE |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+D:The strongest of all the Titans. Legend has it that he once held the sky
+D:on his shoulders; and the mountain range that now does so is named after him.
+
+N:1037:Kronos, Lord of the Titans
+G:P:v
+I:130:130d100:30:150:15
+W:87:3:80000:42000
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+B:HIT:CONFUSE:12d12
+E:1:1:1:2:1:1
+O:0:100:0:0
+F:UNIQUE | MALE |
+F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY |
+F:ONLY_ITEM | DROP_4D2 | DROP_3D2 | DROP_GOOD |
+F:SMART | TAKE_ITEM | BASH_DOOR | HAS_LITE |
+F:EVIL | GIANT | ESCORT | BASEANGBAND | DROP_CORPSE |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_POIS | IM_ELEC
+S:1_IN_3 |
+S:BR_FIRE | BR_COLD | BR_SHAR | BR_SOUN | ROCKET |
+S:S_MONSTERS | S_KIN | TELE_TO | HEAL
+D:The lord of the Titans, he has broken loose from his confinement in
+D:the nether hells to seek revenge on the world.
+
+N:1038:Water hound
+G:Z:r
+I:110:12d6:30:30:0
+W:43:1:600:150
+B:BITE:HURT:1d6
+B:CLAW:HURT:1d4
+B:CLAW:HURT:1d4
+E:0:1:0:2:1:0
+O:0:0:0:0
+F:FORCE_SLEEP | BASH_DOOR | DROP_CORPSE | FRIENDS
+F:ANIMAL | IM_COLD | MORTAL | BASEANGBAND | RES_WATE | NO_CUT
+S:1_IN_5 | BA_WATE
+D:The sound of a hundred waterfalls rushes through your ears as
+D:a huge wave of water, vaguely hound-shaped, rushes towards you.
+
+N:1039:Improv, the mighty MoLD
+G:m:v
+I:150:170d100:40:140:0
+W:127:2:3000:50000
+E:3:0:3:6:1:0
+O:20:20:20:20
+B:SPORE:UN_BONUS:10d10
+B:SPORE:EXP_80:10d10
+B:SPORE:TIME:10d10
+B:SPORE:TIME:10d10
+F:UNIQUE | NEVER_MOVE | CAN_SWIM |
+F:FORCE_MAXHP | WEIRD_MIND | DROP_CORPSE |
+F:REFLECTING | AURA_ELEC | ONLY_ITEM | DROP_4D2 |
+F:DROP_GOOD | DROP_GREAT | FORCE_SLEEP | RES_NETH |
+F:SMART | POWERFUL | RES_TELE | REGENERATE | CAN_FLY |
+F:DG_CURSE | WYRM_PROTECT | EVIL |
+F:IM_ACID | IM_FIRE | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN |
+F:JOKEANGBAND | HAS_LITE | RES_WATE | NO_CUT
+S:1_IN_2 |
+S:S_HI_DRAGON | S_KIN | BR_DISI | HEAL | TPORT |
+S:TELE_LEVEL | TELE_TO
+D:An assistant to DarkGod, Improv has chosen the form of a dense
+D:purple smog for his incarnation into Middle-earth. It travels the
+D:dungeons, killing software bugs and creating random artifacts for
+D:guests to find.
+
+N:1040:Emperor Mimic
+G:m:y
+I:120:50d50:30:60:100
+W:40:3:100:200
+E:0:0:0:0:0:0
+O:25:25:25:25
+B:HIT:POISON:5d5
+B:HIT:POISON:5d5
+B:HIT:POISON:5d5
+B:HIT:POISON:5d5
+F:MIMIC | UNIQUE
+F:FORCE_SLEEP |
+F:EMPTY_MIND | COLD_BLOOD |
+F:IM_ACID | IM_FIRE | IM_ELEC | IM_COLD | IM_POIS |
+F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT
+S:1_IN_1 |
+S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | FORGET |
+S:BA_ACID | BA_FIRE | BA_COLD | BA_ELEC |
+S:S_MONSTER | S_KIN | SHRIEK | BRAIN_SMASH | TRAPS
+D:A strange creature that disguises itself as an object to lure
+D:unsuspecting adventurers within reach of its venomous claws.
+
+N:1041:Melinda Proudfoot
+G:h:v
+I:110:1d1:40:250:3
+W:1:1:730:0
+E:0:1:1:2:1:1
+O:0:0:0:1
+F:FEMALE | CAN_SPEAK
+F:FORCE_MAXHP | SPECIAL_GENE
+F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET
+F:MORTAL | BASEANGBAND | UNIQUE | NEUTRAL | NO_DEATH
+D:She seems to seek someone, you may help...
+
+N:1042:Thrain, the King Under the Mountain
+G:h:B
+I:110:1d1:40:250:3
+W:60:1:730:0
+E:0:1:1:2:1:1
+O:0:0:0:1
+F:MALE | CAN_SPEAK
+F:FORCE_MAXHP | SPECIAL_GENE
+F:NEVER_MOVE | NEVER_BLOW | GOOD | NO_TARGET
+F:MORTAL | BASEANGBAND | UNIQUE | NEUTRAL | NO_DEATH
+D:He must have suffered horrible tortures...
+
+N:1043:Fire golem
+G:g:r
+I:115:3d20:50:50:10
+W:0:3:100:0
+E:1:1:1:2:1:1
+O:0:0:0:0
+B:HIT:HURT:2d6
+B:HIT:HURT:2d6
+B:HIT:FIRE:3d6
+B:HIT:FIRE:3d6
+F:BASH_DOOR | AURA_FIRE | HAS_LITE
+F:IM_FIRE | SPECIAL_GENE
+F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | NO_STUN
+F:MORTAL | BASEANGBAND | NO_CUT | AI_PLAYER
+S:1_IN_10 |
+S:BR_FIRE
+D:A sentient mass of pure fire.
+
+N:1044:Melkor, Lord of Darkness
+G:G:v
+I:150:300d300:100:150:0
+W:150:1:200000:60000
+E:1:1:1:2:1:1
+O:25:25:25:25
+B:HIT:ABOMINATION:3d10
+B:HIT:TIME:24d10
+B:HIT:INSANITY:24d10
+B:HIT:LOSE_ALL:24d10
+F:UNIQUE | CAN_SPEAK | MALE |
+F:FORCE_MAXHP | SPIRIT
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
+F:DROP_GOOD | DROP_GREAT | DROP_CHOSEN | RES_NETH |
+F:SMART | KILL_WALL | MOVE_BODY | AURA_FIRE |
+F:REGENERATE | POWERFUL | SPECIAL_GENE | CAN_FLY | KILL_TREES
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:NO_CONF | NO_STUN | NO_SLEEP | NO_FEAR | RES_TELE | BASEANGBAND |
+S:1_IN_4 |
+S:BRAIN_SMASH |
+S:BA_MANA | BO_MANA | BA_NETH | BA_CHAO | BA_DARK | ANIM_DEAD | S_KIN |
+S:S_MONSTERS | S_UNIQUE | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON |
+S:BR_NETH | BR_DISI | HAND_DOOM | S_WRAITH | HEAL | BRAIN_SMASH |
+S:DRAIN_MANA | TELE_TO | DARKNESS | SHRIEK
+D:He was the most powerful of the Valar, the equal of Manwe.
+D:You banned him here, in the Void, and now you must destroy him
+D:forever. However here in the Void, his spirit gained much power
+D:for he is closer to the Flame Imperishable. He is coming to you in pure
+D:madness, which makes him even more dangerous. You are on the verge
+D:of dying!
+
+## Here are the Spirits, inhabitants of the Void, all called "Spirit" making it hard to know what we are up against ##
+## Note: I am nasty heheh :)
+
+# Spirit of nether
+N:1045:Spirit
+G:G:v
+I:120:40d80:30:50:20
+W:128:2:0:5000
+E:0:1:1:2:0:0
+O:25:0:75:0
+B:TOUCH:EXP_80:10d10
+B:TOUCH:EXP_80:10d10
+F:SPIRIT | BASEANGBAND | NEVER_MOVE | EMPTY_MIND | NO_CUT |
+F:COLD_BLOOD | INVISIBLE
+S:1_IN_1 |
+S:BA_NETH
+D:This strange, almost intangible spirit keeps assaulting you!
+
+# Spirit of annoyance (hahaha AI_ANNOY and MULTIPLY)
+N:1046:Spirit
+G:G:B
+I:130:40d20:30:70:70
+W:144:4:0:500
+E:0:0:0:0:0:0
+O:5:5:5:0
+B:TOUCH:POISON:10d10
+B:CRAWL:POISON:10d10
+B:CRAWL:EAT_ITEM:10d9
+B:BITE:UN_BONUS:9d9
+F:SPIRIT | BASEANGBAND | WEIRD_MIND | FRIENDS |
+F:AI_ANNOY | PASS_WALL
+S:MULTIPLY
+D:These things multiply at an apparently unstoppable rate!
+
+# Spirit of movement
+N:1047:Spirit
+G:G:B
+I:130:10d80:50:65:10
+W:132:1:10:5500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:TOUCH:LOSE_DEX:2d3
+B:TOUCH:PARALYZE:1d12
+B:TOUCH:PARALYZE:1d12
+F:SPIRIT | BASEANGBAND | NO_SLEEP | PASS_WALL | WEIRD_MIND
+S:1_IN_2 |
+S:SLOW | BLINK | HOLD | HASTE
+D:Coming towards you quickly, it seems intent on moving faster than you.
+
+# Spirit of confusion
+N:1048:Spirit
+G:G:v
+I:120:40d80:80:85:0
+W:135:2:0:5500
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:ENGULF:HALLU:16d8
+B:ENGULF:HALLU:16d8
+B:ENGULF:CONFUSE:16d8
+B:ENGULF:CONFUSE:16d8
+F:SPIRIT | BASEANGBAND | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | ATTR_MULTI |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_CUT
+S:1_IN_3 |
+S:BR_CHAO | BR_NEXU | BR_CONF
+D:A swirling mass, constantly changing its appearance.
+
+# Spirit of brawn
+N:1049:Spirit
+G:G:U
+I:130:140d100:50:180:30
+W:145:3:10000:8000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:SHATTER:18d18
+B:HIT:CONFUSE:18d18
+B:HIT:SHATTER:18d18
+B:HIT:CONFUSE:18d18
+F:SPIRIT | BASEANGBAND | DROP_4D2 | KILL_BODY | KILL_WALL |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | KILL_TREES |
+F:EVIL | GIANT | HURT_ROCK | BASEANGBAND | HAS_LITE |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+D:Strong and swarthy, this spirit could bend metal with his bare hands.
+
+# Spirit of Wyrms
+N:1050:Spirit
+G:G:v
+I:130:151d151:50:190:50
+W:147:8:10000:87500
+E:0:1:0:6:1:0
+O:50:50:0:0
+B:CLAW:HURT:10d15
+B:CLAW:HURT:10d15
+B:BITE:HURT:14d18
+B:BITE:HURT:14d18
+F:SPIRIT | FORCE_MAXHP | MOVE_BODY | AURA_FIRE | REFLECTING | AURA_ELEC |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | AURA_COLD |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | RES_NETH | RES_DISE |
+F:DRAGON | GOOD | RES_TELE | DROP_CORPSE | KILL_TREES |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:RES_NEXU | RES_PLAS | CAN_FLY | BASEANGBAND | HAS_LITE | NO_CUT
+S:1_IN_3 |
+S:S_HI_DRAGON | S_DRAGON | S_KIN |
+S:BR_ACID | BR_ELEC | BR_FIRE |
+S:BR_COLD | BR_POIS | BR_NETH | BR_LITE | BR_DARK |
+S:BR_CONF | BR_SOUN | BR_CHAO | BR_DISE | BR_NEXU |
+S:BR_TIME | BR_INER | BR_GRAV | BR_SHAR | BR_PLAS |
+S:BR_WALL | BR_MANA | BR_DISI
+D:This spirit bears a remarkable similarity to some of the most powerful
+D:types of dragonkind found in Middle-earth. It appears to be even more
+D:fearsome though!
+
+# Spirit of snakes
+N:1051:Spirit
+G:G:g
+I:130:150d100:40:80:20
+W:133:3:90:750
+E:1:1:1:2:1:1
+O:25:20:25:20
+B:BITE:POISON:15d15
+B:BITE:POISON:15d15
+B:BITE:LOSE_ALL:10d12
+F:SPIRIT | CAN_SWIM | IM_POIS | IM_ACID |
+F:DROP_60 | DROP_2D2 | FRIENDS | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | EVIL | BASEANGBAND
+S:1_IN_4 |
+S:BA_POIS | S_MONSTER | SCARE | HOLD
+D:It slides towards you, a horrible scaly, slidy thing.
+
+# Spirit of seeing
+N:1052:Spirit
+G:G:v
+I:130:95d110:60:130:10
+W:141:3:60:50000
+E:0:0:0:0:0:0
+O:0:0:0:0
+B:GAZE:UN_BONUS:12d12
+B:GAZE:UN_POWER:12d10
+B:GAZE:INSANITY:12d14
+B:GAZE:LOSE_ALL:6d6
+F:SPIRIT | BASH_DOOR | EVIL | IM_POIS |
+F:CAN_FLY | BASEANGBAND
+S:1_IN_2 |
+S:BLIND | CONF | FORGET | SCARE | DRAIN_MANA | BRAIN_SMASH |
+S:BA_DARK | BO_MANA | BA_NETH | BA_ACID | BA_FIRE | BA_COLD
+D:You will find it difficult to avoid being seen by this spirit! And
+D:once it has you in its sight, beware!
+
+# Spirit of unseeing
+N:1053:Spirit
+G:.:W
+I:120:55d50:20:130:80
+W:142:6:60:4000
+E:0:0:0:0:0:0
+O:10:0:90:0
+B:TOUCH:UN_BONUS:12d12
+B:TOUCH:UN_POWER:12d10
+B:TOUCH:INSANITY:12d14
+B:TOUCH:LOSE_ALL:6d6
+F:SPIRIT | CAN_FLY | REFLECTING |
+F:SMART | BASH_DOOR | COLD_BLOOD | INVISIBLE | EMPTY_MIND |
+F:EVIL | BASEANGBAND | CHAR_MULTI | CHAR_CLEAR | ATTR_CLEAR
+S:1_IN_3 |
+S:DRAIN_MANA | BLINK | BLIND | SCARE | CONF |
+S:HEAL | TELE_AWAY | DARKNESS | TRAPS | FORGET | SHRIEK
+D:Hopefully you will kill this spirit before you realise it exists.
+
+# Spirit of ickyness
+N:1054:Spirit
+G:G:g
+I:130:80d80:30:60:10
+W:138:4:300:40000
+E:0:0:0:0:0:0
+O:40:30:10:10
+B:CRAWL:POISON:12d14
+B:CRAWL:EAT_FOOD:12d14
+B:TOUCH:ACID:13d15
+B:HIT:HURT:13d15
+F:SPIRIT | BASEANGBAND |
+F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
+F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
+F:EMPTY_MIND
+S:1_IN_4 |
+S:DRAIN_MANA | BLIND | CONF | SCARE | S_KIN
+D:A horrible slimy spirit, that seems to ooze evilness. I wouldn't get
+D:too close to it if I were you.
+
+# Spirit of friendship
+N:1055:Spirit
+G:G:W
+I:130:35d100:40:150:100
+W:136:3:200:10000
+E:0:1:0:2:1:0
+O:50:50:0:0
+B:BITE:HURT:12d12
+B:BITE:HURT:12d12
+B:BITE:HURT:12d8
+B:BITE:HURT:12d8
+F:SPIRIT | BASEANGBAND |
+F:ESCORT | ESCORTS |
+F:OPEN_DOOR | BASH_DOOR
+S:1_IN_2 |
+S:S_KIN
+D:This spirit appears to have lots of friends!
+
+# Spirit of abomination
+N:1056:Spirit
+G:G:d
+I:130:40d80:30:125:125
+W:134:2:200:5000
+E:0:0:0:0:0:0
+O:50:0:50:0
+B:WAIL:TERRIFY:8d9
+B:HIT:HURT:10d10
+B:HIT:ABOMINATION:6d10
+B:HIT:ABOMINATION:6d10
+F:SPIRIT | BASEANGBAND |
+F:EVIL | UNDEAD | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP |
+F:COLD_BLOOD | HURT_LITE | NO_CUT
+S:1_IN_3 |
+S:SCARE | HOLD | DARKNESS | SCARE
+D:It seems to have been woken from the dead, this spirit. It lumbers
+D:towards you, seeking to turn you into a form as hideous as its own!
+
+### Here come the spirits of <player stat> ###
+#
+# Spirit of strength
+N:1057:Spirit
+G:G:u
+I:120:140d100:50:180:170
+W:129:2:10000:8000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:LOSE_STR:4d8
+B:HIT:LOSE_STR:4d8
+B:HIT:LOSE_STR:4d8
+F:SPIRIT | BASEANGBAND | DROP_2D2 | KILL_BODY | KILL_WALL |
+F:BASH_DOOR | EVIL | GIANT | HURT_ROCK |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+D:It is coming for you, this massive imposing tower of strength.
+D:It appears almost unstoppable!
+
+# Spirit of intelligence
+N:1058:Spirit
+G:G:r
+I:140:80d100:50:100:10
+W:131:2:10000:8000
+E:1:1:1:2:1:1
+O:0:0:100:0
+B:HIT:LOSE_INT:4d8
+B:HIT:LOSE_INT:4d8
+B:HIT:LOSE_INT:4d8
+F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 |
+F:OPEN_DOOR | SMART |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+S:1_IN_2 |
+S:HASTE | TPORT | TELE_TO | BLIND | CONF |
+S:BO_MANA | BO_FIRE | BO_COLD | BO_ELEC |
+D:This spirit looks very clever, cunning almost.
+
+# Spirit of wisdom
+N:1059:Spirit
+G:G:G
+I:130:120d100:50:200:130
+W:137:2:10000:8000
+E:1:1:1:2:1:1
+O:0:50:50:0
+B:HIT:LOSE_WIS:4d8
+B:HIT:LOSE_WIS:4d8
+B:HIT:LOSE_WIS:4d8
+F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 |
+F:OPEN_DOOR |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+S:1_IN_2 |
+S:HEAL | MIND_BLAST | CAUSE_4 | SCARE |
+S:DRAIN_MANA | BRAIN_SMASH | FORGET |
+D:This spirit has something of a priestly look about it.
+
+# Spirit of dexterity
+N:1060:Spirit
+G:G:W
+I:160:120d100:50:160:50
+W:139:2:10000:8000
+E:1:1:1:2:1:1
+O:0:50:25:25
+B:HIT:LOSE_DEX:4d8
+B:HIT:LOSE_DEX:4d8
+B:HIT:LOSE_DEX:4d8
+F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 |
+F:OPEN_DOOR | SMART |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+S:1_IN_1 |
+S:ARROW_4
+D:This spirit moves almost too quickly for you to see him.
+
+# Spirit of constitution
+N:1061:Spirit
+G:G:s
+I:120:140d100:50:180:50
+W:143:2:10000:8000
+E:1:1:1:2:1:1
+O:0:50:0:50
+B:HIT:LOSE_CON:4d8
+B:HIT:LOSE_CON:4d8
+B:HIT:LOSE_CON:4d8
+F:EVIL | SPIRIT | BASEANGBAND | DROP_2D2 | BASH_DOOR |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+D:This spirit moves slower than most, but thunders on and on
+D:towards you.
+
+# Spirit of charisma
+N:1062:Spirit
+G:G:b
+I:140:80d100:50:120:90
+W:146:2:10000:8000
+E:1:1:1:2:1:1
+O:70:10:10:10
+B:HIT:LOSE_CHR:4d8
+B:HIT:LOSE_CHR:4d8
+B:HIT:LOSE_CHR:4d8
+F:SPIRIT | BASEANGBAND | DROP_2D2 |
+F:OPEN_DOOR | EVIL | TAKE_ITEM |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS
+S:1_IN_2 |
+S:TRAPS | ARROW_3 | BLINK | TELE_TO | CONF
+D:There is something attractive about this spirit, and it seems
+D:to have a full purse.
+
+### Here come some elemental spirits ###
+#
+# Spirit of flickering fire
+N:1063:Spirit
+G:G:r
+I:120:60d100:50:65:80
+W:130:1:5:6000
+E:1:1:1:2:1:1
+O:25:60:0:15
+B:HIT:FIRE:10d8
+B:HIT:FIRE:10d8
+B:HIT:FIRE:10d8
+F:SPIRIT | BASEANGBAND | AI_ANNOY | IM_FIRE | AURA_FIRE | HAS_LITE
+S:1_IN_2 |
+S:BO_FIRE | BA_FIRE
+D:Flickering towards you, and then away, this spirit will burn you badly!
+
+# Spirit of icy cold
+N:1064:Spirit
+G:G:w
+I:120:60d100:50:65:80
+W:148:1:5:6000
+E:1:1:1:2:1:1
+O:25:60:0:15
+B:HIT:COLD:10d8
+B:HIT:COLD:10d8
+B:HIT:COLD:10d8
+F:SPIRIT | BASEANGBAND | IM_COLD | AURA_COLD |
+F:COLD_BLOOD | BASH_DOOR
+S:1_IN_2 |
+S:BO_COLD | BA_COLD
+D:The temperature around you drops as soon as you set eyes on this spirit.
+
+# Spirit of corrosion (acid)
+N:1065:Spirit
+G:G:s
+I:120:60d100:50:65:80
+W:146:1:5:6000
+E:1:1:1:2:1:1
+O:25:60:0:15
+B:HIT:ACID:10d8
+B:HIT:ACID:10d8
+B:HIT:ACID:10d8
+F:SPIRIT | BASEANGBAND | IM_ACID | BASH_DOOR | KILL_TREES
+S:1_IN_2 |
+S:BO_ACID | BA_ACID
+D:The very fabric of the void heals itself where this spirit walks.
+
+# Spirit of shocking (electricity)
+N:1066:Spirit
+G:G:b
+I:120:60d100:50:65:80
+W:149:1:5:6000
+E:1:1:1:2:1:1
+O:25:60:0:15
+B:HIT:ELEC:10d8
+B:HIT:ELEC:10d8
+B:HIT:ELEC:10d8
+F:SPIRIT | BASEANGBAND | IM_ELEC | AURA_ELEC | BASH_DOOR
+S:1_IN_2 |
+S:BO_ELEC | BA_ELEC
+D:The air crackles as this spirit approaches, and you smell singed flesh.
+
+# Spirit of Valaraukar (Balrogs)
+N:1067:Spirit
+G:G:v
+I:130:130d100:100:140:10
+W:149:1:170:43000
+E:1:1:1:2:1:1
+O:0:100:0:0
+B:HIT:FIRE:11d12
+B:HIT:FIRE:11d12
+B:CRUSH:HURT:10d12
+B:TOUCH:UN_POWER
+F:SPIRIT | CAN_FLY | KILL_WALL | AURA_FIRE | NONLIVING |
+F:ONLY_ITEM | DROP_2D2 | EVIL | DEMON |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:IM_FIRE | IM_ELEC | BASEANGBAND | HAS_LITE
+S:1_IN_3 |
+S:BLIND | CONF | SCARE | BR_FIRE
+D:Carrying a whip of fire, this spirit looks not dissimilar to a certain
+D:Balrog.
+
+# Spirit of shadows
+N:1068:Spirit
+G:G:d
+I:130:30d100:70:150:4
+W:140:4:2300:10000
+E:1:1:1:2:1:1
+O:20:80:0:0
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:TOUCH:EXP_80:20d8
+B:TOUCH:EXP_40:20d8
+F:SPIRIT | BASEANGBAND | REFLECTING | REGENERATE |
+F:IM_ACID | IM_ELEC | IM_COLD | IM_FIRE | IM_POIS | RES_TELE |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL
+S:1_IN_3 |
+S:BLIND | HEAL | BA_DARK | HASTE | CONF
+D:Deriving his strength from the shadows, this spirit
+D:steals only for the challenge.
+
+# Spirit of vampire or something
+N:1069:Spirit
+G:G:W
+I:130:50d50:30:90:10
+W:143:2:1700:18000
+E:1:1:1:2:1:1
+O:0:70:30:0
+B:HIT:HURT:10d9
+B:HIT:HURT:9d9
+B:BITE:EXP_80:9d9
+B:BITE:EXP_80:9d9
+F:SPIRIT | FORCE_SLEEP | CAN_FLY |
+F:DROP_60 | DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT | SPIRIT
+S:1_IN_3 |
+S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
+S:BRAIN_SMASH | DARKNESS | BO_NETH
+D:Your blood curdles and your bones chill as this spirit approaches.
+
+# Spirit of unresistability (hehehehe)
+N:1070:Spirit
+G:G:v
+I:140:40d100:40:70:20
+W:149:4:1200:20000
+E:1:1:1:2:1:1:
+O:0:0:0:100
+B:HIT:SHATTER:18d10
+B:HIT:SHATTER:18d10
+B:HIT:LOSE_ALL:8d8
+B:TOUCH:UN_POWER
+F:BASEANGBAND | SPIRIT | SMART |
+F:OPEN_DOOR | BASH_DOOR | POWERFUL |
+F:RES_NEXU | RES_NETH |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:IM_POIS | IM_ELEC | IM_ACID | IM_COLD |
+S:1_IN_2 |
+S:BA_MANA | BR_PLAS | BR_TIME | ROCKET | HAND_DOOM | FORGET | BA_WATE
+D:This spirit appears to be afraid of very little, and confident in its
+D:ability to destroy you.
+
+# Spirit of time
+N:1071:Spirit
+G:G:G
+I:130:80d100:40:110:0
+W:150:3:800:50000
+E:0:1:0:2:1:0
+O:0:0:0:0
+B:TOUCH:TIME:6d12
+B:TOUCH:TIME:6d12
+B:TOUCH:TIME:6d12
+B:TOUCH:TIME:6d12
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | NO_CONF | NO_SLEEP |
+F:SPIRIT | BASEANGBAND
+S:1_IN_2 |
+S:BR_TIME | SLOW | HASTE | HOLD
+D:All at once you see that which is to come and that which has gone before.
+
+# Spirit of Gold
+N:1072:Spirit
+G:G:y
+I:130:50d80:20:110:100
+W:130:4:80:8000
+E:0:1:0:2:1:0
+O:100:0:0:0
+B:TOUCH:EAT_GOLD:7d15
+B:TOUCH:EAT_GOLD:7d15
+B:HIT:POISON:6d12
+B:HIT:POISON:6d12
+F:ONLY_GOLD | SPIRIT | BASEANGBAND |
+F:DROP_4D2 | DROP_4D2 | DROP_4D2 | REFLECTING | COLD_BLOOD | REGENERATE |
+F:BASH_DOOR | MOVE_BODY | IM_ELEC | IM_COLD | IM_POIS |
+F:RES_TELE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
+S:1_IN_4 |
+S:ARROW_4 | HEAL | FORGET
+D:It is the very essence of financial greed...
+
+# Spirit of doom
+N:1073:Spirit
+G:G:D
+I:136:60d70:40:70:30
+W:134:2:60:8000
+E:1:1:1:2:1:1
+O:0:10:90:0
+B:HIT:HURT:14d14
+B:HIT:HURT:14d14
+B:HIT:HURT:14d14
+F:SMART | OPEN_DOOR | BASH_DOOR |
+F:EVIL | NO_CONF | NO_SLEEP |
+F:SPIRIT | BASEANGBAND | HAS_LITE
+S:1_IN_2 |
+S:HAND_DOOM | CAUSE_4 | DARKNESS
+D:The very presence of this creature fills the air with an aura of doom.
+D:You feel waves of depression descending on you as it approaches.
+
+# Spirit of etherealism (?)
+N:1074:Spirit
+G:G:o
+I:120:40d100:30:120:40
+W:141:3:1700:10000
+E:0:1:0:6:1:0
+B:CLAW:HURT:14d10
+B:CLAW:HURT:14d10
+B:BITE:HURT:17d10
+F:INVISIBLE | CAN_FLY | SPIRIT | WEIRD_MIND |
+F:PASS_WALL | POWERFUL | MOVE_BODY |
+F:EVIL | NO_CONF | NO_SLEEP | BASEANGBAND | SPIRIT
+S:1_IN_2 |
+S:BLIND | CONF |
+S:BR_LITE | BR_DARK | BR_CONF
+D:This sprit seems to flicker in and out of this plane, and is a master
+D:of light and dark.
+
+# Spirit of orc (boring huh)
+N:1075:Spirit
+G:G:v
+I:120:90d10:30:160:100
+W:142:3:2700:11111
+E:1:1:1:2:1:1
+O:10:90:0:0
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+B:HIT:HURT:10d10
+F:OPEN_DOOR | BASH_DOOR |
+F:EVIL | ORC | IM_POIS | ONLY_ITEM |
+F:MORTAL | BASEANGBAND | HAS_LITE | SPIRIT
+D:Stupid but strong, this spirit has an orcish aura about him.
+
+### Here endeth the Spirits ###
+
+N:1076:Neil, the Sorceror
+G:h:v
+# *Not* enough hitpoints
+I:110:50d100:20:30:30
+# Bottom of Erebor
+W:72:100:330:50000
+E:1:1:1:2:1:1
+O:0:5:90:5
+# Sorceror, not warrior
+B:HIT:HURT:1d1
+B:HIT:HURT:1d1
+F:OPEN_DOOR | SMART | MALE | DROP_SKELETON | DROP_CORPSE
+F:MORTAL | HAS_LITE | JOKEANGBAND | UNIQUE
+# Trone, of course
+F:CAN_FLY | REFLECTING | IM_FIRE
+# Thorin
+F:IM_ACID | FORCE_MAXHP
+# No cold or random gen... waiting on elven rings only at bottom of Erebor
+F:SPECIAL_GENE
+# Dig
+F:KILL_WALL
+# Obvious resistances
+F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR
+# Well, he's been there a while
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT
+# Essence of speed, Manathrust, Noxious Cloud, and Fireflash
+S:1_IN_1 |
+S:HASTE | BO_MANA | BA_POIS | BA_FIRE
+D:He looks like he is looking for something, and the flecks of dragon
+D:blood on his face tell you he means business!
diff --git a/lib/edit/ra_info.txt b/lib/edit/ra_info.txt
new file mode 100644
index 00000000..30ff3f38
--- /dev/null
+++ b/lib/edit/ra_info.txt
@@ -0,0 +1,1923 @@
+# File: ra_info.txt
+
+
+# This file is used to initialize the "lib/raw/ra_info.raw" file, which is
+# used to initialize the "randart parts" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/ra_info.raw" file.
+
+# N:index
+# X:power value:max number of time it can appear on one object
+# T:tval:min sval:max sval (up to 20 T: lines)
+# W:mininum player level to create it:rarity1:rarity2
+# C:max to dam:max to hit:max to AC:max to pval
+# F:flags
+
+# General info, number of powers
+G:100:1d5:1
+G:14:0d0:1
+G:10:0d0:1
+G:3:0d0:1
+
+### Mage Staff randarts ###
+
+N:1
+X:10:1
+T:6:0:255
+W:5:1:4
+C:-5:-5:0:5
+F:MANA
+
+N:2
+X:14:1
+T:6:0:255
+W:10:1:8
+C:-10:-10:0:5
+F:SPELL
+
+N:3
+X:5:1
+T:6:0:255
+W:1:1:4
+C:-3:-3:0:5
+F:INT
+
+### Weapons ###
+
+# + To damage
+N:4
+X:5:2
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:19:0:255
+T:22:0:255
+T:24:0:255
+T:115:55:55
+W:1:1:2
+C:10:0:0:0
+
+# + To Damage for swords
+N:5
+X:5:2
+T:23:0:255
+T:115:55:55
+W:1:1:2
+C:9:0:0:0
+
+# + To damage for hafted weapons
+N:6
+X:5:2
+T:21:0:255
+W:1:1:2
+C:11:0:0:0
+
+# + To hit
+N:7
+X:5:2
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:19:0:255
+T:22:0:255
+T:24:0:255
+T:115:55:55
+W:1:1:2
+C:0:10:0:0
+
+# + To Hit for swords
+N:8
+X:5:2
+T:23:0:255
+T:115:55:55
+W:1:1:2
+C:0:11:0:0
+
+# + To Hit for hafted weapons
+N:9
+X:5:2
+T:21:0:255
+W:1:1:2
+C:0:9:0:0
+
+N:10
+X:15:1
+T:24:0:255
+T:115:55:55
+W:15:1:25
+C:4:0:0:0
+F:VORPAL
+
+N:11
+X:15:1
+T:23:2:2
+T:23:9:9
+T:23:11:33
+T:115:55:55
+W:15:1:25
+C:2:2:0:0
+F:VORPAL
+
+N:12
+X:15:1
+T:22:30:30
+W:10:1:16
+C:6:-2:0:0
+F:VORPAL
+
+N:13
+X:15:1
+T:22:17:17
+T:22:3:3
+T:22:0:15
+W:15:1:25
+C:4:0:0:0
+F:VORPAL
+
+N:14
+X:10:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+T:115:55:55
+W:4:1:10
+C:5:2:0:0
+F:BRAND_POIS
+
+N:15
+X:10:1
+T:23:0:255
+T:115:55:55
+W:4:1:10
+C:4:3:0:0
+F:BRAND_POIS
+
+N:16
+X:10:1
+T:21:0:255
+W:4:1:10
+C:5:2:0:0
+F:BRAND_POIS
+
+N:17
+X:11:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:5:1:11
+C:3:1:0:0
+F:BRAND_FIRE
+A:BRAND_COLD
+
+N:18
+X:11:1
+T:23:0:255
+T:115:55:55
+W:5:1:11
+C:2:2:0:0
+F:BRAND_FIRE
+A:BRAND_COLD
+
+N:19
+X:11:1
+T:21:0:255
+W:5:1:11
+C:4:0:0:0
+F:BRAND_FIRE
+A:BRAND_COLD
+
+N:20
+X:12:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:5:1:11
+C:5:1:0:0
+F:BRAND_COLD
+A:BRAND_FIRE
+
+N:21
+X:12:1
+T:23:0:255
+T:115:55:55
+W:5:1:11
+C:4:2:0:0
+F:BRAND_COLD
+A:BRAND_FIRE
+
+N:22
+X:12:1
+T:21:0:255
+W:5:1:11
+C:6:0:0:0
+F:BRAND_COLD
+A:BRAND_FIRE
+
+N:23
+X:13:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:5:1:13
+C:4:0:0:0
+F:BRAND_ELEC
+
+N:24
+X:13:1
+T:23:0:255
+T:115:55:55
+W:5:1:13
+C:3:1:0:0
+F:BRAND_ELEC
+
+N:25
+X:13:1
+T:21:0:255
+W:5:1:13
+C:5:-1:0:0
+F:BRAND_ELEC
+
+N:26
+X:15:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:7:1:15
+C:3:0:0:0
+F:BRAND_ACID
+
+N:27
+X:15:1
+T:23:0:255
+T:115:55:55
+W:7:1:15
+C:2:1:0:0
+F:BRAND_ACID
+
+N:28
+X:15:1
+T:21:0:255
+W:7:1:15
+C:4:0:0:0
+F:BRAND_ACID
+
+N:29
+X:5:1
+T:21:0:255
+W:15:1:35
+C:15:2:0:0
+F:IMPACT
+
+N:30
+X:5:1
+T:18:0:255
+T:19:0:255
+T:22:0:255
+T:24:0:255
+W:2:1:9
+C:2:2:0:6
+F:STR
+
+N:31
+X:5:1
+T:23:0:255
+T:115:55:55
+W:2:1:9
+C:0:4:0:6
+F:STR
+
+N:32
+X:5:1
+T:21:0:255
+W:1:1:7
+C:4:0:0:6
+F:STR
+
+N:33
+X:3:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:22:0:255
+T:24:0:255
+W:1:1:6
+C:0:0:0:6
+F:CHR
+
+N:34
+X:3:1
+T:23:0:255
+T:115:55:55
+W:2:1:6
+C:-1:1:0:6
+F:CHR
+
+N:35
+X:2:1
+T:21:0:255
+W:2:1:6
+C:1:-1:0:5
+F:CHR
+
+N:36
+X:4:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:22:0:255
+T:24:0:255
+W:2:1:8
+C:0:0:0:4
+F:INT
+
+N:37
+X:4:1
+T:21:0:255
+W:2:1:8
+C:1:-1:0:4
+F:INT
+
+N:38
+X:4:1
+T:23:0:255
+T:115:55:55
+W:2:1:8
+C:-1:1:0:4
+F:INT
+
+N:39
+X:6:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:22:0:255
+T:24:0:255
+W:3:1:10
+C:0:0:0:6
+F:CON
+
+N:40
+X:6:1
+T:23:0:255
+T:115:55:55
+W:3:1:10
+C:-1:1:0:6
+F:CON
+
+N:41
+X:6:1
+T:21:0:255
+C:1:-1:0:6
+F:CON
+
+N:42
+X:4:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:22:0:255
+T:24:0:255
+W:2:1:8
+C:0:0:0:5
+F:WIS
+
+N:43
+X:4:1
+T:21:0:255
+W:2:1:9
+C:1:-1:0:6
+F:WIS
+
+N:44
+X:4:1
+T:23:0:255
+T:115:55:55
+W:2:1:9
+C:-1:1:0:5
+F:WIS
+
+N:45
+X:4:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:22:0:255
+T:24:0:255
+W:2:1:7
+C:0:0:0:5
+F:DEX
+
+N:46
+X:4:1
+T:23:0:255
+T:115:55:55
+W:2:1:7
+C:-1:1:0:6
+F:DEX
+
+N:47
+X:4:1
+T:21:0:255
+W:2:1:7
+C:1:-1:0:5
+F:DEX
+
+N:48
+X:4:1
+T:21:0:255
+W:9:1:14
+C:3:0:0:6
+F:TUNNEL
+
+N:49
+X:40:1
+T:22:0:255
+T:24:0:255
+W:30:1:100
+C:0:-4:0:3
+F:BLOWS
+
+N:50
+X:40:1
+T:23:0:255
+T:115:55:55
+W:30:1:100
+C:-1:-3:0:3
+F:BLOWS
+
+N:51
+X:40:1
+T:21:0:255
+W:30:1:100
+C:1:-5:0:3
+F:BLOWS
+
+N:52
+X:50:1
+T:18:0:255
+T:19:0:255
+T:22:0:255
+T:24:0:255
+W:40:1:90
+C:-2:-2:0:5
+F:SPEED
+
+N:53
+X:50:1
+T:21:0:255
+W:40:1:90
+C:-1:-3:0:5
+F:SPEED
+
+N:54
+X:50:1
+T:23:0:255
+T:115:55:55
+W:40:1:90
+C:-3:-1:0:5
+F:SPEED
+
+N:55
+X:12:1
+T:18:0:255
+T:22:0:255
+T:21:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:11:1:20
+C:10:10:0:0
+F:CHAOTIC
+
+N:56
+X:8:1
+T:18:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:11:1:20
+C:-10:-10:0:0
+F:CHAOTIC
+
+N:57
+X:12:1
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:15:1:20
+C:4:0:0:4
+F:VAMPIRIC
+
+N:58
+X:12:1
+T:21:0:255
+W:15:1:20
+C:5:-1:0:0
+F:VAMPIRIC
+
+N:59
+X:12:1
+T:23:0:19
+T:115:55:55
+W:15:1:20
+C:3:1:0:4
+F:VAMPIRIC
+
+N:60
+X:11:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:10:1:10
+C:0:0:0:0
+F:SLAY_ANIMAL
+
+N:61
+X:11:1
+T:21:0:255
+W:10:1:10
+C:1:-1:0:0
+F:SLAY_ANIMAL
+
+N:62
+X:11:1
+T:23:0:255
+T:115:55:55
+W:10:1:10
+C:-1:1:0:0
+F:SLAY_ANIMAL
+
+N:63
+X:19:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:15:1:17
+C:0:0:0:0
+F:SLAY_EVIL
+
+N:64
+X:19:1
+T:21:0:255
+W:15:1:15
+C:1:-1:0:0
+F:SLAY_EVIL
+
+N:65
+X:19:1
+T:23:0:255
+T:115:55:55
+W:15:1:17
+C:-1:1:0:0
+F:SLAY_EVIL
+
+N:66
+X:15:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:13:1:15
+C:0:0:0:0
+F:SLAY_UNDEAD
+A:KILL_UNDEAD
+
+N:67
+X:15:1
+T:21:0:255
+W:13:1:15
+C:1:-1:0:0
+F:SLAY_UNDEAD
+A:KILL_UNDEAD
+
+N:68
+X:15:1
+T:23:0:255
+T:115:55:55
+W:13:1:15
+C:-1:1:0:0
+F:SLAY_UNDEAD
+A:KILL_UNDEAD
+
+N:69
+X:5:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:11:1:25
+C:0:0:0:0
+F:SLAY_DEMON
+A:KILL_DEMON
+
+N:70
+X:5:1
+T:21:0:255
+W:11:1:25
+C:1:-1:0:0
+F:SLAY_DEMON
+A:KILL_DEMON
+
+N:71
+X:5:1
+T:23:0:255
+T:115:55:55
+W:11:1:25
+C:-1:1:0:0
+F:SLAY_DEMON
+A:KILL_DEMON
+
+N:72
+X:10:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:3:1:10
+C:0:0:0:0
+F:SLAY_ORC
+
+N:73
+X:10:1
+T:21:0:255
+W:3:1:10
+C:1:-1:0:0
+F:SLAY_ORC
+
+N:74
+X:10:1
+T:23:0:255
+T:115:55:55
+W:3:1:10
+C:-1:1:0:0
+F:SLAY_ORC
+
+N:75
+X:11:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:15:2:17
+C:0:0:0:0
+F:SLAY_TROLL
+
+N:76
+X:11:1
+T:21:0:255
+W:15:2:17
+C:1:-1:0:0
+F:SLAY_TROLL
+
+N:77
+X:11:1
+T:23:0:255
+T:115:55:55
+W:15:2:17
+C:-1:1:0:0
+F:SLAY_TROLL
+
+N:78
+X:10:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:20:1:20
+C:0:0:0:0
+F:SLAY_GIANT
+
+N:79
+X:10:1
+T:21:0:255
+W:20:1:20
+C:-1:1:0:0
+F:SLAY_GIANT
+
+N:80
+X:10:1
+T:23:0:255
+T:115:55:55
+W:20:1:20
+C:0:0:0:0
+F:SLAY_GIANT
+
+N:81
+X:20:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:17:1:20
+C:0:0:0:0
+F:SLAY_DRAGON
+A:KILL_DRAGON
+
+N:82
+X:20:1
+T:21:0:255
+W:17:1:20
+C:1:-1:0:0
+F:SLAY_DRAGON
+A:KILL_DRAGON
+
+N:83
+X:20:1
+T:23:0:255
+T:115:55:55
+C:-1:1:0:0
+W:17:1:20
+F:SLAY_DRAGON
+A:KILL_DRAGON
+
+N:84
+X:31:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:17:1:35
+C:0:0:0:0
+F:KILL_DRAGON
+A:SLAY_DRAGON
+
+N:85
+X:31:1
+T:21:0:255
+W:17:1:35
+C:1:-1:0:0
+F:KILL_DRAGON
+A:SLAY_DRAGON
+
+N:86
+X:31:1
+T:23:0:255
+T:115:55:55
+W:17:1:35
+C:-1:1:0:0
+F:KILL_DRAGON
+A:SLAY_DRAGON
+
+N:87
+X:15:1
+T:18:0:255
+T:22:0:255
+T:24:0:255
+W:5:1:10
+C:-2:-2:0:0
+F:BLESSED
+A:CURSED
+
+N:88
+X:15:1
+T:21:0:255
+W:5:1:7
+C:-1:-3:0:0
+F:BLESSED
+A:CURSED
+
+N:89
+X:15:1
+T:23:0:255
+T:115:55:55
+W:5:1:10
+C:-3:-1:0:0
+F:BLESSED
+A:CURSED
+
+N:90
+X:-5:1
+T:15:0:255
+T:16:0:255
+T:18:0:255
+T:19:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:1:1:20
+C:0:0:0:0
+F:CURSED
+A:BLESSED
+
+N:93
+X:-10:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:1:1:20
+C:0:0:0:0
+F:AGGRAVATE
+A:STEALTH
+
+N:94
+X:13:1
+T:18:0:255
+T:19:0:255
+T:20:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:1:1:15
+C:0:0:0:0
+F:LITE1
+A:RES_LITE
+
+N:95
+X:40:1
+T:19:0:255
+W:20:1:38
+C:0:0:0:3
+F:XTRA_MIGHT
+
+N:96
+X:40:1
+T:19:0:255
+W:20:1:38
+C:0:0:0:0
+F:XTRA_SHOTS
+
+N:97
+X:25:1
+T:23:0:255
+T:24:0:255
+T:22:17:17
+T:22:3:3
+T:22:0:15
+T:115:55:55
+W:14:1:23
+C:3:0:0:0
+F:WOUNDING
+
+N:98
+X:60:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:27:1:50
+C:0:0:0:0
+F:KILL_UNDEAD
+A:SLAY_UNDEAD
+
+N:99
+X:45:1
+T:15:0:255
+T:16:0:255
+T:17:0:255
+T:18:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:25:1:34
+C:0:0:0:0
+F:KILL_DEMON
+A:SLAY_DEMON
+
+N:100
+X:20:1
+T:18:0:255
+T:21:0:255
+T:22:0:255
+T:23:0:255
+T:24:0:255
+T:115:55:55
+W:15:1:25
+C:2:0:0:0
+Z:BERSERK
+
+N:101
+X:15:1
+T:20:0:255
+T:21:0:255
+W:20:1:35
+C:0:0:0:0
+Z:EARTHQUAKE
+
+N:102
+X:5:1
+T:20:0:255
+W:2:1:9
+C:0:0:0:6
+F:STR
+
+
+### Armor ###
+
+N:295
+X:60:1
+T:36:0:255
+T:37:0:255
+W:20:1:90
+C:-70:-70:0:2
+F:LIFE
+
+N:296
+X:7:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:1:1:14
+C:0:0:0:0
+F:SUST_STR
+
+N:297
+X:6:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:6:0:255
+W:1:1:12
+C:0:0:0:0
+F:SUST_INT
+
+N:298
+X:6:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:6:0:255
+W:1:1:12
+C:0:0:0:0
+F:SUST_WIS
+
+N:299
+X:5:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:1:1:11
+C:0:0:1:0
+F:SUST_DEX
+
+N:300
+X:9:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:1:1:16
+C:0:0:0:0
+F:SUST_CON
+
+N:301
+X:4:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:1:1:9
+C:0:0:0:0
+F:SUST_CHR
+
+N:302
+X:50:1
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:30:1:70
+C:0:0:0:0
+F:IM_ACID
+
+N:303
+X:50:1
+T:34:0:255
+T:115:56:56
+W:30:1:90
+C:0:0:0:0
+F:IM_ACID
+
+N:304
+X:50:1
+T:35:0:255
+W:30:1:80
+C:0:0:0:0
+F:IM_ACID
+
+N:305
+X:45:1
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:30:1:78
+F:IM_ELEC
+
+N:306
+X:45:1
+T:34:0:255
+T:115:56:56
+W:30:1:98
+C:0:0:0:0
+F:IM_ELEC
+
+N:307
+X:45:1
+T:35:0:255
+W:30:1:88
+C:0:0:0:0
+F:IM_ELEC
+
+N:308
+X:55:1
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:30:1:86
+C:0:0:0:0
+F:IM_FIRE
+
+N:309
+X:55:1
+T:34:0:255
+T:115:56:56
+T:35:0:255
+W:30:1:95
+C:0:0:0:0
+F:IM_FIRE
+
+N:310
+X:47:1
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:30:1:90
+C:0:0:0:0
+F:IM_COLD
+
+N:311
+X:47:1
+T:34:0:255
+T:115:56:56
+T:35:0:255
+W:30:1:90
+C:0:0:0:0
+F:IM_COLD
+
+N:312
+X:47:1
+T:35:3:3
+W:30:1:100
+C:0:0:0:0
+F:IM_COLD
+
+N:313
+X:35:1
+T:34:0:255
+T:38:0:255
+T:115:56:56
+W:20:1:45
+C:0:0:0:0
+F:REFLECT
+
+N:314
+X:35:1
+T:34:10:10
+T:115:56:56
+W:10:1:15
+C:0:0:0:0
+F:REFLECT
+
+N:315
+X:17:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+T:6:0:255
+W:5:1:7
+C:0:0:0:0
+F:FREE_ACT
+
+N:316
+X:23:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+W:8:1:14
+C:0:0:0:0
+F:HOLD_LIFE
+
+N:317
+X:15:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:1:1:10
+C:0:0:0:0
+F:RES_ACID
+
+N:318
+X:15:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:1:1:10
+C:0:0:0:0
+F:RES_FIRE
+
+N:319
+X:13:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:1:1:9
+C:0:0:0:0
+F:RES_ELEC
+
+N:320
+X:12:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:1:1:8
+C:0:0:0:0
+F:RES_COLD
+
+N:321
+X:20:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:5:1:18
+C:0:0:0:0
+F:RES_POIS
+
+N:322
+X:15:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:6:1:15
+C:0:0:0:0
+F:RES_FEAR
+
+N:323
+X:10:1
+T:30:0:255
+T:31:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:56
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:5:1:10
+C:0:0:0:0
+F:RES_LITE
+
+N:324
+X:10:1
+T:32:0:255
+T:115:57:57
+W:1:1:7
+C:0:0:0:0
+F:RES_LITE
+
+N:325
+X:15:1
+T:32:0:255
+T:115:57:57
+W:5:1:15
+C:0:0:0:0
+F:LITE1
+A:RES_LITE
+
+N:326
+X:17:1
+T:32:0:255
+T:115:57:57
+W:10:1:20
+C:0:0:0:0
+F:LITE2
+A:RES_LITE
+
+N:327
+X:20:1
+T:32:0:255
+T:115:57:57
+W:15:1:25
+C:0:0:0:0
+F:LITE3
+A:RES_LITE
+
+N:328
+X:15:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:10:1:15
+C:0:0:0:0
+F:RES_DARK
+
+N:329
+X:20:1
+T:115:57:57
+T:32:0:255
+T:40:0:255
+T:45:0:255
+T:6:0:255
+W:13:1:27
+C:0:0:0:0
+F:RES_BLIND
+
+N:330
+X:17:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:13:1:18
+C:0:0:0:0
+F:RES_SOUND
+
+N:331
+X:15:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:115:56:57
+T:34:0:255
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:17:1:15
+C:0:0:0:0
+F:RES_NEXUS
+
+N:332
+X:19:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:16:1:19
+C:0:0:0:0
+F:RES_SHARDS
+
+N:333
+X:30:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:30:1:50
+C:0:0:0:0
+F:RES_NETHER
+
+N:334
+X:25:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+W:25:1:30
+F:RES_CHAOS
+
+N:335
+X:20:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+T:6:0:255
+W:25:1:35
+C:0:0:0:0
+F:RES_CONF
+
+N:336
+X:25:1
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:40:0:255
+T:45:0:255
+C:0:0:0:0
+W:23:1:32
+F:RES_DISEN
+
+N:337
+X:20:1
+T:35:0:255
+W:10:1:17
+C:0:0:0:0
+F:SH_FIRE | RES_FIRE
+
+N:338
+X:22:1
+T:35:0:255
+W:10:1:20
+C:0:0:0:0
+F:SH_ELEC | RES_ELEC
+
+N:339
+X:18:1
+T:115:57:57
+T:32:0:255
+T:33:0:255
+T:40:0:255
+T:45:0:255
+T:6:0:255
+W:5:1:15
+C:0:0:0:0
+F:SEE_INVIS
+
+N:340
+X:14:1
+T:30:0:255
+T:40:0:255
+T:45:0:255
+W:5:1:13
+C:0:0:0:0
+F:FEATHER
+A:FLY
+
+N:341
+X:80:1
+T:35:0:255
+T:30:0:255
+T:6:0:255
+W:40:1:90
+C:0:0:0:0
+F:FLY
+A:FEATHER
+
+N:342
+X:30:1
+T:115:57:57
+T:32:0:255
+T:33:0:255
+W:20:1:30
+C:0:0:0:0
+Z:MIND BLAST
+
+N:343
+X:30:1
+T:115:57:57
+T:32:0:255
+T:33:0:255
+W:20:1:30
+C:0:0:0:0
+Z:TELEKINESIS
+
+N:344
+X:35:1
+T:31:0:255
+W:25:1:40
+C:0:0:0:0
+Z:MIDAS TOUCH
+
+N:345
+X:15:1
+T:31:0:255
+C:0:0:0:0
+Z:COLD TOUCH
+
+N:346
+X:30:1
+T:35:0:255
+W:20:1:27
+C:0:0:0:0
+Z:BLINK
+A:RES_NEXUS
+
+### + To AC ###
+N:347
+X:15:4
+T:30:0:255
+T:31:0:255
+T:32:0:255
+T:33:0:255
+T:34:0:255
+T:115:56:57
+T:35:0:255
+T:36:0:255
+T:37:0:255
+T:38:0:255
+T:6:0:255
+W:1:1:5
+C:0:0:5:0
+
+### + To Dam (Only Gloves) ###
+N:348
+X:40:1
+T:31:0:255
+W:1:1:45
+C:10:0:0:0
+
+### + To Hit (Only Gloves) ###
+N:349
+X:35:1
+T:31:0:255
+W:1:1:40
+C:0:10:0:0
+
+# N:index
+# X:power value:max number of time it can appear on one object
+# T:tval:min sval:max sval (up to 20 T: lines)
+# W:mininum player level to create it:rarity1:rarity2
+# C:max to dam:max to hit:max to AC:max to pval
+# F:flags
+
+# Helm of water breathing
+N:350
+X:50:1
+T:32:5:10
+W:20:1:25
+C:0:0:0:0
+F:WATER_BREATH
+
+
+### Amulets And Rings ###
+N:442
+X:15:1
+T:40:0:255
+T:45:0:255
+W:5:1:17
+C:0:0:0:5
+F:STR
+
+N:443
+X:11:1
+T:40:0:255
+T:45:0:255
+W:3:1:12
+C:0:0:0:5
+F:DEX
+
+N:444
+X:13:1
+T:40:0:255
+T:45:0:255
+W:5:1:15
+C:0:0:0:5
+F:WIS
+
+N:445
+X:13:1
+T:40:0:255
+T:45:0:255
+W:1:1:15
+C:0:0:0:5
+F:INT
+
+N:446
+X:7:1
+T:40:0:255
+T:45:0:255
+W:1:1:15
+C:0:0:0:5
+F:CHR
+
+N:447
+X:18:1
+T:40:0:255
+T:45:0:255
+W:7:1:20
+C:0:0:0:5
+F:CON
+
+N:448
+X:15:1
+T:40:0:255
+T:45:0:255
+W:5:1:15
+C:0:0:0:0
+F:SUST_STR
+
+N:449
+X:20:1
+T:40:0:255
+T:45:0:255
+W:7:1:20
+C:0:0:0:0
+F:SUST_CON
+
+N:450
+X:7:1
+T:40:0:255
+T:45:0:255
+W:1:1:15
+F:SUST_CHR
+
+N:451
+X:11:1
+T:40:0:255
+T:45:0:255
+W:1:1:11
+F:SUST_DEX
+
+N:452
+X:13:1
+T:40:0:255
+T:45:0:255
+W:5:1:13
+F:SUST_INT
+
+N:453
+X:13:1
+T:40:0:255
+T:45:0:255
+W:5:1:13
+F:SUST_WIS
+
+N:454
+X:40:1
+T:45:0:255
+C:0:0:0:5
+W:25:1:55
+F:INVIS
+
+N:455
+X:70:1
+T:45:0:255
+C:0:0:0:5
+W:40:1:90
+F:SPEED
+
+N:456
+X:17:1
+T:40:0:255
+T:45:0:255
+W:5:1:16
+C:0:0:0:0
+F:SLOW_DIGEST
+A:REGEN
+
+N:457
+X:20:1
+T:40:0:255
+T:45:0:255
+W:7:1:19
+C:0:0:0:0
+F:REGEN
+A:SLOW_DIGEST
+
+N:458
+X:15:1
+T:40:0:255
+T:45:0:255
+T:35:0:255
+W:10:1:16
+C:0:0:0:4
+F:STEALTH
+A:AGGRAVATE
+
+N:459
+X:7:1
+T:40:0:255
+T:45:0:255
+W:1:1:12
+C:0:0:0:6
+F:SEARCH
+
+N:460
+X:10:1
+T:40:0:255
+T:45:0:255
+W:1:1:12
+C:0:0:0:4
+F:INFRA
+
+N:461
+X:80:1
+T:45:0:255
+W:40:1:95
+C:0:0:0:3
+F:BLOWS
+
+N:462
+X:70:1
+T:45:0:255
+W:38:1:75
+C:0:0:0:0
+F:FLY
+A:FEATHER
+
+N:463
+X:80:1
+T:45:0:255
+W:43:1:85
+C:0:0:0:5
+F:CRIT
+
+
+### Lights ###
+
+N:501
+X:15:1
+T:39:0:255
+T:6:0:255
+W:5:1:15
+F:LITE1
+
+N:502
+X:20:1
+T:39:0:255
+W:10:1:25
+C:0:0:0:0
+F:LITE2
+
+N:503
+X:30:1
+T:39:0:255
+W:20:1:35
+C:0:0:0:0
+F:LITE3
+
+N:504
+X:15:1
+T:39:0:255
+W:10:1:15
+C:0:0:0:0
+F:RES_LITE
+
+N:505
+X:18:1
+T:39:0:255
+W:11:1:17
+C:0:0:0:0
+F:RES_DARK
+
+N:506
+X:20:1
+T:39:0:255
+W:15:1:22
+C:0:0:0:0
+F:SEE_INVIS
+
+N:507
+X:12:1
+T:39:0:255
+W:1:1:10
+C:0:0:0:4
+F:SEARCH
+
+N:508
+X:12:1
+T:39:0:255
+W:1:1:15
+C:0:0:0:4
+F:INFRA
+
+N:509
+X:21:1
+T:39:0:255
+W:5:1:20
+C:0:0:0:0
+Z:ILLUMINATE
+
+N:510
+X:35:1
+T:39:0:255
+W:20:1:27
+C:0:0:0:0
+Z:MAGIC MAP
+
+N:511
+X:30:1
+T:39:0:255
+W:20:1:24
+C:0:0:0:0
+Z:DETECT CURSES
+
+N:512
+X:25:1
+T:39:0:255
+W:20:1:17
+C:0:0:0:0
+Z:DAZZLE
+
+N:513
+X:40:1
+T:39:0:255
+W:20:1:50
+Z:DETECT DOORS AND TRAPS
diff --git a/lib/edit/re_info.txt b/lib/edit/re_info.txt
new file mode 100644
index 00000000..c1fb01c8
--- /dev/null
+++ b/lib/edit/re_info.txt
@@ -0,0 +1,179 @@
+# File: re_info.txt
+
+# This file is used to initialize the "lib/raw/re_info.raw" file, which is
+# used to initialize the "monster ego race" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# Most values can be used with the +, -, % and = operators, = will set the
+# monster value, + and - will modify it based on the normal monster
+# % will apply that percentage to the monster value
+# defaults : NO DEFAULT, MUST precise one
+
+# N:x:ego name
+# G:x:y (x=monster letter, y=colour, use * to use the same as the standard monster)
+# I:speed:(dice)d(side):aaf:ac:sleep
+# W:lev:rarity:weight:xp:place('B'efore or 'A'fter)
+# E:weapon:torso:arms:finger:head:legs
+# B:method:effect:(dice)d(side) (up to x4 lines)
+# F:flags that the standard monster MUST have - at least ONE of the R_CHAR_x
+# flags (if present, to determine which monster letters can have this ego
+# type), plus ALL of the rest
+# H:flags that the standard monster MUST NOT have
+# M:monster flags to add for the ego-type
+# O:monster flags to remove, use MF_ALL for all
+# S:monster spells to add for the ego-type
+# T:monster spells to remove, use MF_ALL for all
+
+# A few undeads, to be created by the ANIM_DEAD spell
+
+N:1:Skeleton
+G:s:*
+I:%100:+1d+1:+0:+5:-5
+W:+5:13:%30:%95:B
+F:DROP_SKELETON
+H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g
+M:DROP_SKELETON | UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF |
+M:NO_SLEEP | EMPTY_MIND | COLD_BLOOD | STUPID | EVIL
+O:GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS | SMART |
+O:DROP_GREAT | DROP_GOOD | RAND_25 | RAND_50 | MORTAL
+T:MF_ALL
+
+N:2:Zombie
+G:z:*
+I:%95:%110d%100:%90:+10:-5
+W:+10:14:%70:%100:B
+F:DROP_CORPSE
+H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g
+M:DROP_CORPSE | UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF
+M:NO_SLEEP | EVIL | EMPTY_MIND | COLD_BLOOD | STUPID | EVIL
+O:GOOD | DROP_SKELETON | FRIEND | FRIENDS | ESCORT | ESCORTS | SMART
+O:DROP_GREAT | DROP_GOOD | RAND_25 | RAND_50 | MORTAL
+T:MF_ALL
+
+N:3:Lich
+G:L:*
+I:%100:+0d+1:+10:+20:-10
+W:+30:22:+0:%200:B
+B:TOUCH:LOSE_DEX:+0d+0
+B:TOUCH:LOSE_DEX:+0d+0
+B:TOUCH:UN_POWER:+0d+0
+B:TOUCH:EXP_40:+0d+0
+F:DROP_SKELETON | SMART | R_CHAR_h | R_CHAR_p | R_CHAR_P | R_CHAR_O
+H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g
+M:UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF
+M:NO_SLEEP | SMART | EVIL | COLD_BLOOD
+O:DROP_SKELETON | GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS |
+O:DROP_GREAT | RAND_25 | RAND_50 | MORTAL
+S:1_IN_4 |
+S:BLINK | TELE_TO | TELE_AWAY | BRAIN_SMASH | DRAIN_MANA | CAUSE_3 |
+S:BLIND | HOLD | SLOW | SCARE
+
+N:4:Spectral
+G:G:*
+I:+10:%80d%100:+10:+20:-5
+W:+20:20:%10:%110:B
+B:*:EXP_20:+0d+0
+B:*:EXP_20:+0d+0
+F:DROP_CORPSE
+H:UNDEAD | NONLIVING | R_CHAR_Z | R_CHAR_A | R_CHAR_E | R_CHAR_g
+M:UNDEAD | IM_COLD | IM_POIS | NO_FEAR | NO_CONF
+M:NO_SLEEP | PASS_WALL | EVIL | COLD_BLOOD
+O:GOOD | DROP_CORPSE | FRIEND | FRIENDS | ESCORT | ESCORTS |
+O:DROP_GREAT | EMPTY_MIND | RAND_50 | MORTAL
+S:1_IN_5 | BLIND | HOLD | SCARE
+T:MF_ALL
+
+N:5:Captain
+G:*:v
+I:+5:%150d%100:+5:%120:-2
+W:+5:4:%120:%150:A
+B:*:*:+0d+1
+B:*:*:+0d+1
+B:*:*:+0d+1
+B:*:*:+0d+1
+F:R_CHAR_o | R_CHAR_y | R_CHAR_k | BASEANGBAND
+M:FORCE_MAXHP | FRIENDS | SMART | DROP_1D2
+
+N:6:Chieftain
+G:*:*
+I:+10:%200d%100:+10:%120:-3
+W:+5:4:%120:%200:A
+B:*:*:+1d+2
+B:*:*:+1d+2
+B:*:*:+1d+2
+B:*:*:+1d+2
+F:R_CHAR_T | R_CHAR_P | R_CHAR_O | BASEANGBAND
+M:FORCE_MAXHP | FRIENDS | SMART | DROP_1D2
+
+N:7:Shaman
+G:*:r
+I:+0:%90d%100:+10:%90:+0
+W:+2:1:%90:%120:A
+F:R_CHAR_o | R_CHAR_k | R_CHAR_n | BASEANGBAND
+M:SMART | FORCE_MAXHP | DROP_1D2
+O:FRIENDS
+S:1_IN_6 | MISSILE | CAUSE_1 | CONF | BLINK
+
+N:8:Priest
+G:*:G
+I:+0:%90d%100:+10:%90:+0
+W:+3:2:%90:%120:A
+F:R_CHAR_T | R_CHAR_P | R_CHAR_O | BASEANGBAND
+M:FRIENDS | SMART | FORCE_MAXHP | DROP_1D2
+S:1_IN_6 | CAUSE_2 | MISSILE | DARKNESS | CONF | SCARE | BLINK
+
+N:9:Mage
+G:*:r
+I:+0:%150d%100:+10:%120:+0
+W:+5:4:%120:%150:A
+B:*:*:+0d+0
+B:*:*:+0d+0
+B:HIT:HURT:=2d=8
+B:HIT:HURT:=2d=8
+F:R_CHAR_O | BASEANGBAND
+M:SMART | FORCE_MAXHP | DROP_1D2
+O:FRIENDS
+S:1_IN_6 | BA_COLD | BO_FIRE | TRAPS | HEAL | HOLD | S_MONSTER | TPORT
+
+N:10:Archer
+G:*:W
+I:+0:+0d+0:+0:+0:+0
+W:+1:1:%100:%110:A
+F:R_CHAR_y | R_CHAR_k | R_CHAR_O | R_CHAR_o | BASEANGBAND
+S:1_IN_4 | ARROW_2
+
+N:11:Rogue
+G:*:b
+I:+2:+0d+0:+0:+10:-30
+W:+1:2:%90:%100:A
+B:*:EAT_GOLD:+0d+0
+F:R_CHAR_y | R_CHAR_k | R_CHAR_o
+
+# For townpeople
+N:12:Elven
+G:*:*
+I:+2:+0d+0:+0:+0:+0
+W:+0:15:+0:+0:B
+F:WILD_TOWN
+H:ANIMAL
+
+# For townpeople
+N:13:Dwarven
+G:*:*
+I:+2:+0d+0:+0:+0:+0
+W:+0:15:+0:+0:B
+F:WILD_TOWN
+H:ANIMAL
+
+# N:x:ego name
+# G:x:y x is the char, y the attribute, * means the normal one
+# I:speed:(dice)d(side):aaf:ac:sleep
+# W:lev:rarity:weight:xp:place('B'efore or 'A'fter)
+# F:flags that the normal monster *must* have
+# H:flags that the normal monster *must not* have
+# M:monster flags that the ego-monster adds
+# O:monster flags to remove (use MF_ALL for all)
+# S:monster spells that the ego-monster adds
+# T:monster spells to remove (use MF_ALL for all)
diff --git a/lib/edit/readme.txt b/lib/edit/readme.txt
new file mode 100644
index 00000000..4c0ecbe7
--- /dev/null
+++ b/lib/edit/readme.txt
@@ -0,0 +1,96 @@
+# File: a_info.txt
+# This file is used to initialize the "artifact" information for the Angband game.
+# This is were you find Cubragol, The Phial , Ringil etc.
+
+# File: ba_info.txt
+# This file is used used to initialize the "store/building actions type" information for the Angband game.
+# This is where you find the ID numbers for 'Presage fate', 'Play craps' , 'Sell an item' etc.
+
+# File: d_info.txt
+# This file is used to used to set the dungeons for the Angband game.
+# This is where you find 'Barrow Downs', 'The Maze' , 'Mordor' etc.
+
+# File: e_info.txt
+# This file is used to initialize the "ego-item" information for the Angband game.
+# This is where you find 'Helms of the Noldor' , 'Filthy rags of leprousness' , 'Boots of Jumping' etc.
+
+# File: f_info.txt
+# This file is used to used to initialize the "terrain feature" information for the Angband game.
+# This is where you find the ID numbers for 'Underground tunnel' , 'grass with flowers' , 'open floor' etc.
+
+# File: k_info.txt
+# This file is used to initialize the "object kind" information for the Angband game.
+# This is where you find 'Katanas' , 'Mushrooms of Sickness' , 'Jewel Encrusted Crowns' etc.
+
+# File: misc.txt
+# This file contains a lot of 'maximums ' for the Angband game.
+# This is where you find 'Maximum number of skills in s_info.txt' ,
+#'Maximum number of items in k_info.txt' , 'Maximum number of artifacts in a_info.txt' etc.
+
+# File: ow_info.txt
+# This file is used to initialize the "owner info type" information for the Angband game.
+# This is where you find 'Bilbo the Friendly(Hobbit)' , 'Raistlin the Chicken(Human)' ,
+# Inglorian the Mage(Human) etc.
+
+# File: p_info.txt
+# This file is used to initialize the "player race/race mod/class" information for the Angband game.
+# You will find here races like 'Humans' , subraces like 'Vampire', classes like 'Monk'
+
+# File: r_info.txt
+# This file is used to initialize the "monster race" information for the Angband game.
+# You will find here monsters like 'Marylene, Heartbreakeress of the Netherworld',
+# 'The Minotaur of the Labyrinth' , 'Morgoth, Lord of Darkness' etc.
+
+# File: ra_info.txt
+# This file is used to initialize the "randart parts" information for the Angband game.
+# Here you will find info for random artefacts made of 'Mage Staves' , 'Lights' , 'Gloves' etc.
+
+# File: re_info.txt
+# This file is used to initialize the "monster ego race" information for the Angband game.
+# Here you will find ego monster types like 'Spectral','Skeleton','Archer' etc.
+
+# File: s_info.txt
+# This file is used to initialize the "skills" information for the ToME game.
+# Here you will find player & monster skills, 8you can use their IDs in other files(?),
+# You will find skills like 'Bearform-combat' , 'Necromancy' , 'Spell-power' etc.
+
+# File: set_info.txt
+# This file is used to initialize the "lib/raw/set_info.raw" file, which is
+# used to initialize the "item set" information for the Angband game.
+# You find linked Items like 'The bow of Bard' & 'The arrow of Bard'
+# It is like totally unclear to me what this does, especially because
+# the big spider doesnt drop Sting, hint hint !
+
+# File: special.txt
+# Contains terrain parsings for the special levels now being kept in seperate map files
+# You will find there entries as in f_info.txt
+
+# File: st_info.txt
+# This file is used to initialize the "store info type" information for the Angband game.
+# You will find there stores like 'Armoury' , 'Temple' , 'The Mathom-house' etc.
+
+# File: t_info.txt
+# Includes the town definitions of the game Angband
+# You will find here the towns like 'Gondor' , 'Bree' , 'Lothlorien' etc.
+
+# File: t_pref.txt
+# Defines the preferences for the town features
+# You will find there entries as in f_info.txt
+
+# File: tr_info.txt
+# This file comes from Angband64 written by Jurriaan Kalkman
+# and describes the traps items can have
+# You will find traps like 'Summon Fast Quylthulgs Trap' , 'Wisdom Trap' etc.
+
+# File: v_info.txt
+# This file is used to initialize the "vault template" information for the Angband game.
+# You will find vaults like 'The I in the Storm' , 'Greater vault (mortuary temple of sety)' ,
+# 'Lesser vault (amenhotep I)' etc.
+
+# File: W_info.txt
+# This is the wilderness
+# Change the dimensions at your perils, most likely the game will crash !!!
+
+# File: wf_info.txt
+# This file is used to initialize the "wilderness feats" information for the Angband game.
+# You will stuff like 'Ekkaia, the Encircling Sea' , 'mountain' , 'Minas Anor' etc.
diff --git a/lib/edit/s_crypt.map b/lib/edit/s_crypt.map
new file mode 100644
index 00000000..3d6ce71c
--- /dev/null
+++ b/lib/edit/s_crypt.map
@@ -0,0 +1,109 @@
+# Special level "The Forgotten Crypt" in The Pits of Angband
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+# Written by Mynstral (mynstral@thehelm.com)
+
+%:special.txt
+
+### Guaranteed Monsters
+# Vampire on normal floor
+F:a:1:0:432
+
+# Ghoul on normal floor
+F:b:1:0:418
+
+# Rotting Quylthulg on normal floor
+F:c:1:0:633
+
+# Master Vampire on normal floor
+F:d:1:0:520
+
+# Vampire Lord on normal floor
+F:e:1:0:623
+
+# Greater Rotting Quylthulg on normal floor
+F:f:1:0:802
+
+# Ghast on normal floor
+F:g:1:0:327
+
+# Undead Beholder on normal floor
+F:h:1:0:664
+
+# Thuringwethil, the Vampire Messenger on normal floor
+F:i:1:0:755
+
+# Black Reaver on normal floor
+F:j:1:0:798
+
+### Random Monsters and/or Items
+# Random monster (upto 5 levels ood) on normal floor
+F:&:1:0:*75
+
+# Random monster (upto 11 levels ood) on normal floor
+F:@:1:0:*81
+
+# Random monster (upto 9 levels ood) and
+# Random object (upto 7 levels ood) on normal floor
+F:8:1:0:*79:*77
+
+# Random monster (upto 40 levels ood) and
+# Random object (upto 20 levels ood
+F:9:1:0:*110:*90
+
+# Random monster (upto 3 levels ood)
+F:-:1:0:*73
+
+# Random object (upto 7 levels ood)
+F:=:1:0:0:*77
+
+### Guaranteed Items
+# The Shadow Cloak of Luthien on normal floor
+F:1:1:0:0:0:0:49
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XA.%@=-=-X8XX6...XX.XXLLL..c..LLLXX.XX...7XX8X=-=-...5X
+D:X.%%@=-=-X99X.....X..XLL..X%X..LLX..XhVV..X99X=-=-..GGX
+D:X%%@@...XXX9XX....XX.XX...X.X...XX.XXVVVVXX9XXX=-=.XGGX
+D:X@@@....X8X-=XgggggX..X..dX4Xd..X..XWWWWWX-=X8X-=-.XGGX
+D:X......XX%XX=XXgddgXX.XX8GXXXG8XX.XXWWWWXX-XX%XX...XGGX
+D:XIXIXXIX*X=X-=XgddggX..X8G^.^G8X..XWWWWWX-=X.X.X&&&XGGX
+D:XXXIXIXX*X-XX=XXggggXX.XXG^.^GXX.XXWWWWXX-XX.X.XX&&XGGX
+D:XXXXXIX**X=-X=-XIIXXXX..XG^.^GX..XVWWWVX=-XX.XddX@@XGGX
+D:X^^^^XX**X=-XX=XXIXIIXX.XX^.^XX.XXVVVVXX-XX%.XedXX@XGGX
+D:X^^f^Xe**X%%.X=-XXIXXIXbbX^.^XbbX.VV.XX=-XbX.XXXIX@IIGX
+D:X^^^XXe..X...XX=-XXXIXXXbXX.XXbXX...XX=-XXbX.XaaaXXXIGX
+D:X^^XXbbb.XGGG.XX=-XXIIXXbbXDXbbX...XX=-XXbbX.XaaaaXXIGX
+D:X^XXcbab.XVdG.cXX=-XXXIXXabXbaXX.XXX=-XXbbbX.XaaaaaXXfX
+D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X
+D:XX.bababa%eWG.%.BXXXbcbbbbX.XbbbbcbXXXC...fX.%.......XX
+D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X
+D:X8XXcbab.XVdG.cXX=-XXX.XXabXbaXXLXXX=-XXbbbX.XaaaaaXX.X
+D:X88XXbbb.XGGG.XX=-XX...XbbXDXbbXLLLXX=-XXbbX.XaaaaXXX.X
+D:XXXIXXe..X...XX=-XX.GGXXbXX.XXbXXILIXX=-XXbX.XaaaXXXX.X
+D:X9889Xe**X%%.X=-XXG.GdXbbX^.^XbbXILLIXX=-XbX.XXXIXhGG.X
+D:XXIXXXX**X=-XX=XXdG.GXX.XX^.^XX.XXILIIXX-XX%.XedXXXXX.X
+D:X99999X**X=-X=-XGGG..X..XI^a^IX..XILLIIX=-XX.XddX..eeeX
+D:XXXXIXXX*X=XX-XX....XX.XXI^a^IXX.XXILLIXX=XX.X.XX.GGGGX
+D:X^^^^^cX*X-X=-X.....X..X.I^a^I.X..XIILLIX=-X.X.Xdddd..X
+D:XllllX^XX%XX=XXG.GGXX.XX.IXXXI.XX.XXIILIXX-XX%XXXXXXX.X
+D:X^^^cl^=X8X-=XeG.GeX..X...X4X...X..XILLLIX-=X8X.aaaaaaX
+D:XLLX^l^-XXX9XXGG.GXX.XX...X.X...XX.XXLLLLXX9XXX.GGGGGGX
+D:X..L^l^=-X99X.....X..XWW..X%X..WWX..XLLLL.X99XXbbbbb..X
+D:X7.L^l^=-X8XX5...XX.XXWWW..c..WWWXX.XXLL.AXX8XXbbbbb.6X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXIIIIXIIIIXXIIIXIIIIXXIIIXXXXggggXc..cXaaaaXbb.CX
+D:XIIIIIXIXXIIIXXIIXIXIXIXXIXXIXIXXXXgddg%....%aaaa%bb..X
+D:XIXXXIXIXXXXXXXXIIIXIXIIXIXXIXIXXXXggggXc..cXaaaaXbbbbX
+D:XIXXXIIIXIIIIIIXXXXXIXXIXIXIIXIXXXXXXXXXXIIXXXXXXXXXXXX
+D:X..XXXXXXIXXXXIXIIIXIXIIXIXIXXIXXXXVVVjXddddXe..eX....X
+D:XB.IIIIIXIIIXIIXIXIXIIIXXIXIXIIXIIIVVVEX....%.ee.%.hh.X
+D:X..XXXXIXXXIXIXXIXIXXXXXIIXIXIXXIXXVVVjXddddXe..eX....X
+D:XIXXXIXIIIXIXIIIIXIIIIXIIXXIXIXXIXXXXXXXXXXXXXXXXXXDDXX
+D:XIXXXIXXXIIIXXXXXXXXXIXIXXIIXIIIIXXGGGGXgggdddeIVX....X
+D:XIIXXIXXXXXXXIIIIXXIXXXIIIIXXXXXXXXE.heDgggaaaiG1X....X
+D:XXIIIIIIIIIIIIXXIIIIXIIIXXXXXXXXXXXGGGGXgggdddeIVX..j>X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+### Starting location
+P:17:29
diff --git a/lib/edit/s_death.map b/lib/edit/s_death.map
new file mode 100644
index 00000000..398b5fd1
--- /dev/null
+++ b/lib/edit/s_death.map
@@ -0,0 +1,104 @@
+# Special level "Deathwatch" in the Orc Caves
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+# Altered by Mynstral (mynstral@thehelm.com)
+
+%:special.txt
+
+### Guaranteed monsters
+# Snaga on normal floor
+F:a:1:0:118
+
+# Cave orc on normal floor
+F:b:1:0:126
+
+# Hill orc on normal floor
+F:c:1:0:149
+
+# Black orc on normal floor
+F:d:1:0:244
+
+# Half-orc on normal floor
+F:e:1:0:264
+
+# Uruk on normal floor
+F:f:1:0:313
+
+# orc captain on normal floor
+F:g:1:0:285
+
+# Lagduf on normal floor
+F:h:1:0:140
+
+# Grishnakh on normal floor
+F:i:1:0:186
+
+# Golfimbul on normal floor
+F:j:1:0:215
+
+### Guaranteed items
+# Thalkettoth on normal floor
+F:1:1:0:0:0:0:28
+
+# Maedhros on normal floor
+F:2:1:0:0:0:0:64
+
+# Cammithrim on normal floor
+F:3:1:0:0:0:0:53
+
+### Dungeon Design
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X XXXXXXXXXXXX X
+D:X X..........X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
+D:X X....>.....X X.XdX.X.X.XcX.X.X...XcX.X.XcX.X.XgXd+2X X
+D:X X..........X XDXDXDXDXDXDXDXDX...XDXDXDXDXDXDXDXDXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X
+D:X XXXXXDXXXXXX X...............D...D...............X X...f............a...XXXXX.......b..f....a....+1X X
+D:X X.X XDXDXDXDXDXDXDXDX..cXDXDXDXDXDXDXDXDX X........b...........XXXXX...a..........b.....XXX X
+D:X X.X X.XcX.XcXdX.X.X.X...XcX.XdXcX.X.X.XgX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X
+D:X X.X XXXXXXXXXXXXXXXXX.c.XXXXXXXXXXXXXXXXX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X
+D:X X.X XXX X...X X...........f...a....XXXXX....b.a...........b.X X
+D:X XX.XX X.XXXXXXXXXXXXDDDXXXXX X..f...b.............XXXXX..a....f.....b..a...X X
+D:X XX...XX XXXDXXXXXXXXX.......c.XX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X
+D:X XX.....XX XdD........D...c......dX X........a...............a....................X X
+D:X XX.......XX XXXDXXXXXXXX......c....X Xf....b..........f............a.........f.....X X
+D:X X.........X XeX XX.........XX X.............a.......b...........a...........X X
+D:X XXXXX.XXXXX X.X XXXXDDDXXXX X....a...............................a........X X
+D:X X.X X.X X...X XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXXX X
+D:X X.X X.X X...X X...X X
+D:X X.X X.X XX...XX X.b.X X
+D:X X.X X.X XX.....XX X...X X
+D:X XXDXX XXXX X.X XX.......XX X..bX X
+D:X X...XXXX..X XdX XX...ccc...XX X...X X
+D:X X...+..D..X X.X XX....ccc...dXX X...X X
+D:X X...XXXX..X X.X XX.d..ccicc....XX XXXXXXXXXXXXXDDDXXXXXXXXXXXX X
+D:X XX.XX XXXX X.X XX......ccc..g...XX XX......a...............f...XX X
+D:X X.X X.X XX...g...ccc.......XX XXX..f.........................XX XXXXX X
+D:X X.X X.X X......g.........g..X XX..................b....a.......XX Xa.aX X
+D:X X.X XgX XXXX..XXXXXXX..XXXXXX XX.....a.........a..............a..XX X.a.X X
+D:X X.X X.X X..X X..X XXXXXXXX..........f........................XX XDXXX X
+D:X X.X X.X Xd.XXXXXXX..XXXXXXX X.....D...b.................b...f...........XXXXXXXXXXX.X X
+D:X X.X X.X X...c.......D.....X X.....D...........a..h.............a........D......a....X X
+D:X X.X X.X X.......c.g.D.....X X...XXXX.....b.............................XXXXXXXXXXXX.X X
+D:X XXXX.XXXX X.X XXXXXXXXXXXXXXXX..XXXXXXX X...X XX..............a......a...........XX X.X X
+D:X X.......X X.X X........XXXXXXX...X XX.........f.............f.......XX X.X X
+D:X XXX...XXX X.X X..d...............X XX.....b...........b.........f.XX XaX X
+D:X X.......X X.X X........XXXXXXX...X XX..........b................XX X.X X
+D:X XXXX.XXXX X.X XXXXXXXXXX XXXXX XXXXXXXXXXXXDDDDDXXXXXXXXXXXX X.X X
+D:X X.X XDXXXXXXXXXXXXXXX X.....X X.X X
+D:X X.X X..d...e......d.XXXXXXXXXXX XXXXXXXXXXXX X.b...X X.X X
+D:X X.X X....e..g.......D.........X X.d..gg..eeX XXX.....XX X.X X
+D:X X.X XXXXX X..g..d.....e...XXXXXXXXDDXXXXXXXX....gg..eeXXXXX XX...XXX..XXX XXXXXXDXX X
+D:X X.X XeeeX XDXXXXXXXXXXXXXXX Xg.d.......D.e..e..gg..eej+3+% XX....XXX....XXXXXX XXX...D..aX X
+D:X X.X Xeg.X XX.XX X....e....eD.e.....gg..eedXXX% X.............X...X XaD...X...X X
+D:X XXXX.XXX XX+XXXX...X X.d........XXXX....gg..eeXX % XXXXX XXXXXXXXXXXX..D...X XXX..aX...X X
+D:X X......X XX.......X XXXX...e...d..XXXX...dgg..eeX % X...X XX.....D..XXXXXX XXXXXXXDXX X
+D:X X......X X.g.....XXXXXX X..D....g..e..Dd.XXXXXXXXXXXX % XXXDXX X......X..X....X X...X X
+D:X X......X X...d...DeeeeX X..XXXXXXXXXXXX..X + X...X XXXXXXXX..X....X X...X X
+D:X X......X X.....e.XXXXXX XXXX XXXX % X...XXXXXX X....D..D....X XXXXXXXXDXDXXXX X
+D:X XXXDDXXXXXXXXXXXXXX+XXXXXX % X....X...X X..XXX..XXXXXXXXX X.....a..X....X X
+D:X X........%........X %+%%....D...XXXXXX.D..D.....+.X X........X....X X
+D:X XXXXXXXXXXXXXXXXXXX XXXXXX..........X..X.....XXX XXXXXXXXXXXXXXX X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+### Starting Location
+P:51:125
diff --git a/lib/edit/s_doom.map b/lib/edit/s_doom.map
new file mode 100644
index 00000000..5be3b67d
--- /dev/null
+++ b/lib/edit/s_doom.map
@@ -0,0 +1,226 @@
+# Mount Doom
+
+### Terrain Features
+# Permanent Wall
+F:X:177:0
+
+# Lava Wall
+F:#:177:0
+F: :177:0
+
+# Great Fire
+F:$:178:0
+
+# Fire
+F:%:205:0
+
+# Hidden Door
+F:+:48:0:0:0:0:0:0:0:177
+
+# Normal Door
+F:D:32:0
+
+# Shallow Lava
+F:.:86:0
+
+# Deep Lava
+F:L:85:0
+
+# Treasure (random) on shallow lava
+F:*:86:0:0:*
+
+# Trap (random) on deep lava
+F:^:85:0:0:0:0:0:*
+
+# Trap (random) on shallow lava
+F:t:86:0:0:0:0:0:*
+
+# up staircase
+F:<:6:0
+
+### Guaranteed Monsters
+# Greater Balrog on deep lava
+F:A:85:0:807
+
+# Greater Balrog on shallow lava
+F:a:86:0:807
+
+# Lesser Balrog on deep lava
+F:B:85:0:996
+
+# Lesser Balrog on shallow lava
+F:b:86:0:996
+
+# Pit Fiend on deep lava
+F:C:85:0:812
+
+# Pit Fiend on shallow lava
+F:c:86:0:812
+
+# Great Wyrm of Power on deep lava
+F:E:85:0:847
+
+# Great Wyrm of Power on shallow lava
+F:e:86:0:847
+
+# Bone Golem on deep lava
+F:F:85:0:1013
+
+# Bone Golem on shallow lava
+F:f:86:0:1013
+
+# Dracolisk on deep lava
+F:G:85:0:703
+
+# Dracolisk on shallow lava
+F:g:86:0:703
+
+# Nycadaemon on deep lava
+F:H:85:0:719
+
+# Nycadaemon on shallow lava
+F:h:86:0:719
+
+# Barbazu on deep lava
+F:I:85:0:720
+
+# Barbazu on shallow lava
+F:i:86:0:720
+
+# Plasma Hounds on deep lava
+F:J:85:0:726
+
+# Plasma Hounds on shallow lava
+F:j:86:0:726
+
+# Hell knight on deep lava
+F:K:85:0:731
+
+# Hell knight on shallow lava
+F:k:86:0:731
+
+# Nightcrawler on deep lava
+F:M:85:0:744
+
+# Nightcrawler on shallow lava
+F:m:86:0:744
+
+# Aether Hound on deep lava
+F:N:85:0:811
+
+# Aether Hound on shallow lava
+F:n:86:0:811
+
+# Eye druj on deep lava
+F:O:85:0:749
+
+# Eye druj on shallow lava
+F:o:86:0:749
+
+# Skull druj on deep lava
+F:P:85:0:750
+
+# Skull druj on shallow lava
+F:p:86:0:750
+
+# Great Hell Wyrm on deep lava
+F:Q:85:0:756
+
+# Great Hell Wyrm on shallow lava
+F:q:86:0:756
+
+# Nightwalker on deep lava
+F:R:85:0:768
+
+# Nightwalker on shallow lava
+F:r:86:0:768
+
+# Osyluth on deep lava
+F:S:85:0:773
+
+# Osyluth on shallow lava
+F:s:86:0:773
+
+# Great Wyrm of Many Colours on deep lava
+F:U:85:0:790
+
+# Great Wyrm of Many Colours on shallow lava
+F:u:86:0:790
+
+# Horned Reaper on deep lava
+F:V:85:0:811
+
+# Horned Reaper on shallow lava
+F:v:86:0:811
+
+# Bronze Golem on deep lava
+F:W:85:0:1015
+
+# Bronze Golem on shallow lava
+F:w:86:0:1015
+
+### Random Monsters and/or Items
+# Random monster on deep lava
+F:!:85:0:*99
+
+# Random monster on shallow lava
+F:1:86:0:*99
+
+# Random monster (upto 10 levels ood) on deep lava
+F:@:85:0:*109
+
+# Random monster (upto 10 levels ood) on shallow lava
+F:2:86:0:*109
+
+# Random monster and
+# Random object on deep lava
+F:&:85:0:*99:*99
+
+# Random monster and
+# Random object on shallow lava
+F:7:86:0:*99:*99
+
+# Random monster (upto 10 levels ood) and
+# Random object (upto 5 levels ood) on deep lava
+F:(:85:0:*109:*104
+
+# Random monster (upto 10 levels ood) and
+# Random object (upto 5 levels ood) on shallow lava
+F:9:86:0:*109:*104
+
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X #%%NNLL...JJJ....LL# ############## X
+D:X ##### #NNNN...Ljjjjj..LLL# #############################################..1!!!!...L### X
+D:X##.LL## #nNNN...LLJJj.LLLLL# #L....&!&!&....L%%%%%%%L..mRR%R%%M%MML%LL...DL...!1&..@L%%# X
+D:X#LL<..# #nn.LL.LLLL...%%%LL# #..##########################################LLL....LLL%%%# X
+D:X##%LL## #....LLL%%LLL..^LLL# #.L# #LL2.t..q.LLL## X
+D:X ###+# #D##############+#######.L# ##%%.LLLL&L...# X
+D:X #!# #.# #.......L%%# ##%%LL..2...t.## X
+D:X #^# #.############ ##########+# XXXXXXXXXX ##.9.t.LLLLL## X
+D:X #.# #LL%%%%LL...p# #11111# X########X ###############.2..LQ#+# X
+D:X ##.# ############D## #11211# X#9....9#X #o.....t...# ###^L..#(# X
+D:X #L## ##%%V## #12221# XXXXXX#..$$..#XXXXXX#LLLLKkk...# ###D#### X
+D:X ##!# ##.VH^%## #12221# X######t....m######X#LLLLkkk.LL# #.# X
+D:X #.# ##.iH%%hv## #11211### X#sSSSrrt%.mVVVLLe#X#.LL.kkk...# ##.# X
+D:X ###D######### #tiI%HHhvL# #11111+9# X#rRssRr.%.mVvvm..#X#%...LLL...# ##Lo###### X
+D:X #.^t^LLL...L## #.LIH%Hc..# ######### X#.MmmM..%..MMLLL.#X#%%......L&# ##.L##EBBB# X
+D:X #.jJ%%%L....L# ##..ICCL.## X#.L..L..%ttL.....#X########D### #.####LAAB## X
+D:X #JJJJL%LLL&..# ##..L.L## X#9LLL...%..LL(LLq#X #..L..# #.LL..LB%%L# X
+D:X #J%J..LLL%%LL## ##.t.## X######......######X #L.#### ###..LL%%%L## X
+D:X #jJJ^..bL%LL..## ##D################# XXXXXX#.LUUL.#XXXXXX #.L# #.PL%%%@(L# X
+D:X ##....BABLL..L.## #.uLL^L..L%^^..L%%# X#.L%%LL#X #L.#### ###.L%LL..##X
+D:X ##....B%%L.....## #################L# X#LLL..t#X #..twW# #L..LL...+pX
+D:X ###....LLL...LLL####################.# X#%L..7.#X #####L# ###LL...1###oX
+D:X #9+L%%L...LLL....D.+..%%oF.%%^..%%LL.# X#LLLLt.#X #p# #%%%!@..## #tX
+D:X ##################L###.L###..###.L#### X#7tt.LL#X #.# ######### #EX
+D:X ##################.# ############## X#.LLLL.#X ######D###################LX
+D:X ##11!!!&LL.+(#L# X#LL%%LL#X #G..LLL.LL...D..LL....^LLL%X
+D:X ##1!!!%%%%Lp###L# X#L%%%%Q#X #..LF....K...##############X
+D:X ##!!%%%%%LLL..#.# XXXXDDXXXX########.LLLL..KKK..#### X
+D:X ##.LLLLLLL...+.# #%%%%%%%%%%%%%+LL7..LL.k..L+o7# X
+D:X ############### ############################### X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+### Starting location
+P:6:6
diff --git a/lib/edit/s_factory.map b/lib/edit/s_factory.map
new file mode 100755
index 00000000..111829f1
--- /dev/null
+++ b/lib/edit/s_factory.map
@@ -0,0 +1,238 @@
+# Map "s_factory.map"
+#
+# Special Level "Foul Factory" in the Illusory Castle
+#
+# Created for ToME 3.x on 11/11/2003
+# Written by Lord Dimwit (lorddimwit@hotmail.com)
+#
+# Middle-game dungeon
+# Comments: This level isn't designed to kill the player, really, just
+# induce such severe aggravation that their head explodes. There are
+# two parts of it, the "abusive trickery" part that leads the player
+# through a horrendous maze of strategically placed glass walls, permanent
+# walls, and ethereal walls (like permanent walls only invisible, very awful),
+# followed by a "Factory" stage that follows more traditional patterns of
+# throwing monsters systematically at the player.
+
+# Backported to ToME 2.x by Massimiliano Marangio on 02/07/2004
+
+# Replaced the letter : by R for Rubble
+# Changed the starting position to 21:51
+# Corrected the exits of the jumpgates
+
+### F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>:<mimic>
+
+### Terrain Features
+
+
+# Permanent wall
+F:X:61:4
+
+# Fake wall
+F:I:189:0
+
+# Ethereal wall
+F:#:214:0
+
+# Copper Pillar
+F:;:213:0
+
+# Mountains
+F:M:97:0
+
+# granite
+F:G:57:4
+
+# Floor
+F:.:1:0
+
+# Deep Water
+F:~:187:4
+
+# Ash
+F:,:93:4
+
+# Fire
+F:%:205:0
+
+# Deep lava
+F:L:85:0
+
+# Shallow lava
+F:l:86:0
+
+# Glass Wall
+F:_:188:0
+
+# Rubble
+F:R:49:0
+
+# Trees
+F:T:96:0
+
+# Tainted water
+F:t:174:0
+
+# Chasm
+F:C:87:0
+
+# up staircase
+F:<:6:0
+
+# down staircase
+F:>:7:0
+
+# between gate 1
+F:1:160:6:0:0:0:0:0:845
+
+# between gate 2
+F:2:160:6:0:0:0:0:0:846
+
+# between gate 3
+F:3:160:6:0:0:0:0:0:4370
+
+# between gate 4
+F:4:160:6:0:0:0:0:0:3339
+
+# between gate 5
+F:5:160:6:0:0:0:0:0:4119
+
+# between gate 6
+F:6:160:6:0:0:0:0:0:6659
+
+# between gate 7
+F:7:160:6:0:0:0:0:0:9257
+
+# between gate 8
+F:8:160:6:0:0:0:0:0:8018
+
+# between gate 9
+F:9:160:6:0:0:0:0:0:9298
+
+# between gate A
+F:A:160:6:0:0:0:0:0:805
+
+# between gate B
+F:B:160:6:0:0:0:0:0:831
+
+# between gate D
+F:D:160:6:0:0:0:0:0:809
+
+# between gate E
+F:E:160:6:0:0:0:0:0:2826
+
+# between gate F
+F:F:160:6:0:0:0:0:0:2831
+
+# between gate H
+F:H:160:6:0:0:0:0:0:4631
+
+# between gate J
+F:J:160:6:0:0:0:0:0:7198
+
+# between gate K
+F:K:160:6:0:0:0:0:0:7990
+
+# between gate N
+F:N:160:6:0:0:0:0:0:9253
+
+# Treasure on floor
+F:$:1:0:0:*65
+
+# Trap (random) on floor
+F:^:1:0:0:0:0:0:*
+
+
+### Monsters
+
+# Eog Golem on floor
+F:g:1:0:530
+
+# Clay Golem on floor
+F:a:1:0:261
+
+# Aquatic Golem in water (OK, just for show)
+F:?:187:0:899
+
+# Stone Golem on floor
+F:b:1:0:323
+
+# Iron Golem on floor
+F:c:1:0:367
+
+# Colbran on floor
+F:d:1:0:435
+
+# Mithril golem on floor
+F:e:1:0:464
+
+# Colossus on floor
+F:f:1:0:558
+
+# Drolem on floor
+F:h:1:0:691
+
+# Demonic Q on shallow lava
+F:Q:86:0:727
+
+# Livingstone on floor
+F:i:1:0:336
+
+# Random monster (upto 8 levels ood) on normal floor
+F:&:1:0:*58
+
+
+### Items
+
+# Broken Stick
+F:s:1:0:0:727
+
+
+### Guaranteed Items
+
+# The Boots of the Machine
+F:*:205:0:0:0:0:218
+
+
+### Level layout
+
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X..e.e...I.......Xe..c.a..ca.c.....1X..3..XQQX,llllllllllllll2XX#Gi.X.X..XLABLX..X
+D:X.XXX...XXX.....XXXe.c..XXX__XX__XXXX.;.;.XllX,ll,ll,XXXXXXXXXXi.X#.XiXXXXL%%LXXXX
+D:X&XXXe.XX~XXeeeXX~XXe..XX~~~~~~ttttXX.....X,,,,Ll,ll,X..XII.X.X.i.XXG_XXXXL%%LXXXX
+D:X..&..XX~~~XXeXX~?~XX.&X~~~~t~ttttttX.;.;.X,lllll,ll,XX_..XX.XX#X..X#XXf.X_GG_X.fX
+D:XGXGXGX?~~~~_c_~~~~~X.&XX~~~~t~ttttXX.....X,L,,,,,lL,.X.#XXi..G.XXiX..XX.........X
+D:X.....XX~~?XXcXX~~~XXa..XXX__XX__XXXX.;.;.X,L,.XXX%L%XXXXcXX.XXX.X.X.X.XX.X.ff.X.X
+D:XXgXgXgXX~XXcccXX?XXXXX.a^^a.^^a...bXXXGXXX%L%XX.XX%XXa.aXIX.Xi#.XiXI.X.X........X
+D:XgXgXgXgXXX^^^^^XXX,ccXXXXXXXXXXXb.XX#...#XX%XX.XI_XX....X.X.#XXXIX.#GX.X.X....X.X
+D:X.......4X.^^5^^.X.c.c..c..c.c..c.XX.#...#.XXXIXX.X.a.c..XXi..I.X._.X.XXX...&&...X
+D:X..&&...XXXXXXXXXXc,c,c.XX_XX..ccXX..#...#..XX#iiX.X.a..a.XX.#XX._X.XX.XX.X....X.X
+D:X......XXEX,,,c,c,cc,ccXXMRMXXc.XX...#...#...XXX#iXXXXXc..IXGX.XXiX.....X........X
+D:XXXXXXXX..X,,,,,,,,,,,XXM..RMXXXX$$XXX...XXX$$XX..XX_GXXXXXX.Ii.X_X.X#XXX.X....X.X
+D:XT.T._.g.gXX,C,,,.,C,c_M.R.R.MXX$$$XXX...XXX$$$XX..XIXIXII.i.XX_.X.XX.XXXXGGGGGGXX
+D:X.T.T_.....XXlXXXXXlXFXXM..RMXX$$XXXXX...XXXXX$$XX.#.XX.X_X_XXI#.XXIIX.Xeee...eeeX
+D:X..T._.g..g.XlX_D_XlXXXXXM.MXX$$$#....%%%....#$$$X.X..XX_G.#.X.XXIXX..cXXXX...XXXX
+D:XMMMMX...&..XlX_._XlX6..XXXXXX$$$#....%*%....#$$$X._X#iX.XX..G_Xi.XXd..XLl#_._#lLX
+D:Xs.s._..&.&.XlX_._XlX..gg....X$$$#....%%%....#$$$X.IIX.X..XIXX.X.G#X..dXLl#_._#lLX
+D:X.s.s_g....XXlXXGXXlXX.g..d&.XX$$XXXXX...XXXXX$$XXXX._XG#X.XX.X_X.XX.c.XXXX...XXXX
+D:XXXXXXXXXXIXLLLXGXLLLXgg.g.d..XX$$$XXX...XXX$$$XX<...XiXX.X.Xi.X.X.Xd..X.........X
+D:Xgg.gXg.gXIXL%LXGXL%LXGXXX__XXXXX$$XXX...XXX$$XXXXXXIXXiX#XX#XX#X_XX...XXXXXXXIXXX
+D:X^^X^X^X^X^XX_XXGXX_XXGXXg..g.%.XX...X...X...XX.GI.X._iXXG...I..I.GX..dIX#I#I#I#IX
+D:X^^X^X^X^X^Xhl,&c.a&g.l.XX.g.g%RRXX..X###X..XX..#_X..XXX_iXXIXiXi_.Xc..X.IX.XXXIXX
+D:X^^X^X^X^X^X&,,,l&,lac.&.__.g.%.R.XX...>...XX#X.X..XX#.._X.X.X.#.XGX.X.XX_XX.X#i.X
+D:XH.Xg.gXg.gXla,ca&,f.fl.leXX..%R.RRXX.....XX.G.XX#XXI.XX.#.XGXXXiX.#X.XX.i._X.XGX#
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXGXXXXXXXG.X..X#XXX.XX.XXI._XIX.XIXXI#.XXX.X
+D:X,.,G,&&,ee,ff,hgg,&&,,,.,,I7XXXc..aX.;.;.X&..XXXG#XX.G.XXX..XG######.G.#..##..iXX
+D:X^X,G.&&.ee,ff..gg,&&,.,,,,XXX..MRM.X.....X.....XXX.IIX.XGI.XX..IXXXXXXXXXXX._.X._
+D:X^X,XXXXXXXXXXX.XXXXXX,,.XXX..$.....X.;.;.Xh..&...GXXXGXi#IXX.IXX..#.....#.XX##XXX
+D:X^X,llL,LlLL,LXXXlll,XXXXX..aMR..$.cX.....X.....XXXX8XXXXXXXX#IX###..##.#..#XI.XKX
+D:X^XlLCCCCCCCCLllll%%l.R.R.R.R..M.R..X.;.;.X&..XXX.#X#.i.#.XXX#X...###.#.##.#.X#IXX
+D:X^X,lL,llL,Ll,XXX,lllXXXXXc.M..R.c..X.....XXXXX#.#.XIX#Xi.X...X###.#####.#...X#XXX
+D:X^X,XXXXXXXXXXX.XXXXXX,.,XXX...$.M..X.;.;.Xh.##i#.#XX_IX.#X.##I....#.#.###.##X#I.X
+D:X^X.G,&&,,gg.&.,ee,ff,,.,.,XXXa..R..X.....X..#.###.XIXX.X.X.##XX####..#..###II.X.X
+D:X,,,G,&&,,gg.&h.ee,ff,..,.,I^XXXM..9X.;J;.Xh.##.###..iiX#.X....II.....#....IX..XNX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+
+### Starting location
+P:21:51
diff --git a/lib/edit/s_gates.map b/lib/edit/s_gates.map
new file mode 100644
index 00000000..3ac7ccbf
--- /dev/null
+++ b/lib/edit/s_gates.map
@@ -0,0 +1,117 @@
+# Special Level "The Dimensional Gates" in the Pits of Angband
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+# Written by Mynstral (mynstral@thehelm.com)
+
+%:special.txt
+
+### Gauranteed monsters
+
+# Quylthulg on normal floor
+F:a:1:0:342
+
+# Demonic Quylthulg on normal floor
+F:b:1:0:727
+
+# Draconic Quylthulg on normal floor
+F:c:1:0:759
+
+# Rotting Quylthulg on normal floor
+F:d:1:0:633
+
+# Greater Draconic Quylthulg on normal floor
+F:e:1:0:801
+
+# Greater Rotting Quylthulg on normal floor
+F:f:1:0:802
+
+# Great Hell Wyrm on normal floor
+F:g:1:0:756
+
+# Master Quythulg on normal floor
+F:h:1:0:821
+
+### Random monsters and/or items
+
+# Random monster (upto 5 levels ood) on normal floor
+F:&:1:0:*90
+
+# Random monster (upto 11 levels ood) on normal floor
+F:@:1:0:*96
+
+# Random monster (upto 9 levels ood) and
+# Random object (upto 7 levels ood) on normal floor
+F:8:1:0:*94:*92
+
+# Random monster (upto 40 levels ood) and
+# Random object (upto 20 levels ood
+F:9:1:0:*125:*105
+
+### Guaranteed items
+
+# The Ring of Power 'Narya' on normal floor
+F:1:1:0:0:0:0:10
+
+
+### Level design
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X*****...@%...aX.X9@********%%%%%%X9.VV....Xd.............A^^.......dX
+D:X*****...@%...aX.X@@********%%%%%%X.VVVV.X.XX.............B^^........X
+D:X*****...@%...aX.X99*XXX****%%88%%XVVWWVVX..XX.............^^.......9X
+D:X*****...@%...aX.X@@XXdXX***%%88%%XVVWWVVX...XX............^^.......CX
+D:X*****...@%...aX.X@XX...XX**%%%%%%X.VVVV.X.X..XX..........5^^........X
+D:X........@%...aX.XXX.....XX*%%%%%%X9.VV..X.XX..XX.........F^^.......dX
+D:X%X......@%...aX.X........XIXXXXXXXXXXX..X..XX..XXXXIXXXXXXXXXXXXXXXXX
+D:X.XXX....@%...aX.X..........XXX..>X...X..X...XX..XXXaXaXaXaXaXaXaXaXaX
+D:X...XXX..@%...aI.X..........XXX7..X...D..X.X..XX..XX.................X
+D:X.....XXX@%...aX.X..........XXXXXXXXXXX..X.XX..XX..XX................X
+D:X.......XXX...aX.X..........XXXXXXXaG....X..XX..XX..XX...............X
+D:X..X......XXX.XX%XX^^^^^X...XXXXXXXaG....X...XX..XX..XX..............X
+D:X^^XX.......XXX***X^^^^^X...XIIII7XXXXXXXXXX..XX..XX..XXXXXXXXXXXX+X8X
+D:X^^XX.........X.6.X^^^^^X...XIXXXXX&&&&&&&&XX..XX..XX...........cX.XXX
+D:X..XXX........X***X^^^^^X...XIXXXXX.........XX..XX..XXXXXXXXXXXXXX..XX
+D:X^^X8X........XXXXX^^^^^X...XIIIIIXVVV.......XX..XX.............bXX..X
+D:X..X8XX................XX...XXXXXIXVVVV.......XX..XXXXXXXXXXXXXXXXXX+X
+D:X^^X88X................XX...XIIIIIXVVVVVV..@...XX.^^^^^^^^^^^^^a.....X
+D:X^^X99XX...............XX...XIXXXXX4..VVVV......XXXXXXXXXXXXXXXXXXXXXX
+D:X..X999X...............XX...XIXXXXXXXXX.VVVV....***********.........bX
+D:X^^XIIIXX..............XX...XIX...5..fX...VVVVV.@....................X
+D:X..X....X........d.....XX...XIXf......X...VVVVVVV...............@....X
+D:X^^X....XX............XXX...XIXXXXXXXXX.......VVVVVVV................X
+D:X^^X&&&&&X............XXX...XIIIIIXe...........VVVVVVVVVVVV..........X
+D:X..X%%%.%XX..........XXX....XXXXXIX.............@VVVVVVVVVVVV@.......X
+D:X^^X88%.%8X.........XXX.....XXXXXIX...................VVVVVVVVVV.....X
+D:X..X%%%.%%XX........XX......XXXXXIX@.....................VVVVVVVVVVVVX
+D:X^^X......cX......XXXX......XXXXXIX........@..........@....VVVVVVVVVVX
+D:X^^^......cXX888XXXXX......dIIIIIIX.........................b.VVV...6X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLgXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXLLLLLLXXXXXXXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLXXXXXgLLLLLLLXXgXXXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLgXXXXXXXXXXXXXXLLLLLLLXXXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXXXXXgXXXLLLgXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLgXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXfXXXXXXXXLXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXX.XXXXXXXghgXXXXbXXXXXXXXaXXXXXXXXXXXXXXLLLLgXXXXXXX
+D:XXXXXXXXXXXXXXXXXXX.XXXXXXXg1gXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXgLLXXXXXXX
+D:XXXXXXXXXXXXXXXXXXX^XXXXXXXXXXXXXX^XXXXXXXX^XXXXXXXXXXXXXXXXXXLXXXXXXX
+D:XXXXXXXXXXXXXXX4..^^^..^^^.......^^^......^^^.........EXXXXXXXLXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXX^XXXXXXXXX^XXXXXXXX^XXXXXXXXXXXXXXXXXLLXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXLLLXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXcXXXXXXXXaXXXXXXXXXXXXXXXLLXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXeXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXgXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXX
+D:X...dXXXXXXXXXXe..0XXXXXXXXXXXXXXXD..EXXXXXXXXXXXXXXLLXXXXXXXXXXXcc..X
+D:X...dXXXXXXXXXX....XXXXXXXXXXXXXXX....XXXXXXXXXXXXXX.XXXXXXXXXXXX....X
+D:XA...XXXXXXXXXXF..eXXXXXXXXXXXXXXXC...XXXXXXXXXXXXXX0XXXXXXXXXXXX...BX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+
+# Starting location
+P:11:37
diff --git a/lib/edit/s_info.txt b/lib/edit/s_info.txt
new file mode 100644
index 00000000..d53fb7e0
--- /dev/null
+++ b/lib/edit/s_info.txt
@@ -0,0 +1,536 @@
+# File: s_info.txt
+
+
+# This file is used to initialize the "lib/data/s_info.raw" file, which is
+# used to initialize the "skills" information for the PernAngband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/data/s_info.raw" file.
+
+# The skill indexes are defined in "defines.h", and must not be changed.
+
+# N:idx:name
+# D:desc
+# A:action mkey:action desc
+# I:rate
+
+# E:exclusive skill:exclusive skill
+# O:skill:opposing skill%percent
+# A:skill:friendly skill%percent
+
+# T:father:child
+
+################################## MAGIC ##################################
+
+N:56:Magic-Device
+D:Eases the use of magical devices, such as wands, staves and rods
+D:It also helps pseudo-id of magic objects
+I:1000
+F:RANDOM_GAIN
+
+N:54:Spell-learning
+D:You should not see that ! that is a BUG!
+#A:18:Learn a spell from a realm
+I:1000
+F:HIDDEN
+
+N:41:Sorcery
+D:Ability to use all the magic schools as if their skill was sorcery
+D:But the price to channel that much magic is your health
+A:17:Cast a spell
+I:1000
+
+N:1:Conveyance
+D:Ability to learn and use spells from the Conveyance school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+F:RANDOM_GAIN
+
+N:2:Mana
+D:Ability to learn and use spells from the Mana school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:3:Fire
+D:Ability to learn and use spells from the Fire school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:4:Air
+D:Ability to learn and use spells from the Air school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:5:Water
+D:Ability to learn and use spells from the Water school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:6:Nature
+D:Ability to learn and use spells from the Nature school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:7:Earth
+D:Ability to learn and use spells from the Earth school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:10:Divination
+D:Ability to learn and use spells from the Divination school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+F:RANDOM_GAIN
+
+N:11:Temporal
+D:Ability to learn and use spells from the Temporal school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:14:Meta
+D:Ability to learn and use spells from the Meta school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:51:Mind
+D:Ability to learn and use spells from the Mind school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:55:Udun
+D:Ability to learn and use spells from the Udun school
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+F:HIDDEN
+
+N:13:Demonology
+D:Ability to use incantations from the Demonblades
+D:Spells use the intelligence stat
+A:17:Cast a spell
+I:1000
+
+N:31:Necromancy
+D:Ability to harness the powers of the dead
+D:Spells use the intelligence stat
+A:7:Use Necromancy
+I:1000
+F:RANDOM_GAIN
+G:60
+
+N:34:Runecraft
+D:Ability to combine magic runes to create your own spells
+D:Runespells use the dexterity stat
+A:9:Use Runespells
+I:1000
+
+N:43:Thaumaturgy
+D:Ability to gain and cast innate spells
+D:Spells use the intelligence stat
+A:8:Cast a thaumaturgy spell
+I:1000
+F:RANDOM_GAIN
+
+N:15:Magic
+D:General ability to do magic, also affects mana reserves and
+D:magic device ability. Helps pseudo-id of magic objects
+A:19:Copy a spell
+I:1000
+F:RANDOM_GAIN
+
+N:45:Spell-power
+D:Ability to increase the power of spells
+I:1000
+
+N:59:Geomancy
+D:Ability to understand the raw elemental forces of nature and use
+D:them to your advantage. Most spells need Fire/Water/Earth/Air skills
+A:101:Use Geomancy
+I:1000
+
+# All magic skills affect magic skill
+f:Magic-Device:Magic%7
+f:Spell-power:Magic%20
+f:Sorcery:Magic%20
+f:Mana:Magic%10
+f:Fire:Magic%10
+f:Air:Magic%10
+f:Water:Magic%10
+f:Earth:Magic%10
+f:Geomancy:Fire%45
+f:Geomancy:Earth%45
+f:Geomancy:Air%45
+f:Geomancy:Water%45
+f:Conveyance:Magic%10
+f:Divination:Magic%10
+f:Nature:Magic%10
+f:Temporal:Magic%10
+f:Meta:Magic%10
+f:Mind:Magic%10
+f:Udun:Magic%10
+f:Demonology:Magic%10
+f:Necromancy:Magic%4
+f:Runecraft:Magic%12
+f:Thaumaturgy:Magic%6
+
+
+
+################################## COMBAT ##################################
+
+N:16:Combat
+D:General ability to fight and to pseudo-id armour and weapons
+D:It also allows the use of heavier armour without penalties
+I:1000
+F:RANDOM_GAIN
+
+N:17:Weaponmastery
+D:General ability to use melee weapons
+I:1000
+F:RANDOM_GAIN
+
+N:18:Sword-mastery
+D:Ability to use swords
+I:1000
+
+N:19:Axe-mastery
+D:Ability to use axes
+I:1000
+
+N:20:Polearm-mastery
+D:Ability to use polearms
+I:1000
+
+N:21:Hafted-mastery
+D:Ability to use hafted weapons
+I:1000
+
+N:22:Backstab
+D:Ability to backstab fleeing and sleeping monsters to increase damage
+I:1000
+
+N:23:Archery
+D:General ability to use ranged weapons
+I:1000
+F:RANDOM_GAIN
+
+N:24:Sling-mastery
+D:Ability to use slings
+A:23:Fire piercing shots
+I:1000
+
+N:25:Bow-mastery
+D:Ability to use bows
+A:23:Fire piercing shots
+I:1000
+
+N:26:Crossbow-mastery
+D:Ability to use crossbows
+A:23:Fire piercing shots
+I:1000
+
+N:27:Boomerang-mastery
+D:Ability to use boomerangs
+I:1000
+
+N:58:Boulder-throwing
+D:Ability to make and throw boulders
+A:21:Tear down a wall to create boulders
+I:1000
+
+N:42:Barehand-combat
+D:Ability to fight barehanded
+I:1000
+F:RANDOM_GAIN
+G:70
+
+N:47:Bearform-combat
+D:Ability to fight in bear form
+I:1000
+F:HIDDEN | AUTO_HIDE
+
+N:52:Critical-hits
+D:Ability to deal critical hits with swords < 5lb
+I:1000
+
+N:57:Stunning-blows
+D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb
+I:1000
+
+# List of combat friendly skills
+
+# Melee: Specific masteries improve generic mastery
+f:Critical-hits:Sword-mastery%5
+f:Sword-mastery:Weaponmastery%25
+f:Axe-mastery:Weaponmastery%25
+f:Polearm-mastery:Weaponmastery%25
+f:Stunning-blows:Hafted-mastery%5
+f:Hafted-mastery:Weaponmastery%25
+
+# Ranged: Specific masteries improve generic mastery
+f:Sling-mastery:Archery%25
+f:Bow-mastery:Archery%25
+f:Crossbow-mastery:Archery%25
+f:Boomerang-mastery:Archery%25
+
+# All combat skills improve Combat
+f:Weaponmastery:Combat%50
+f:Sword-mastery:Combat%7
+f:Axe-mastery:Combat%7
+f:Polearm-mastery:Combat%7
+f:Hafted-mastery:Combat%7
+f:Archery:Combat%50
+f:Sling-mastery:Combat%7
+f:Bow-mastery:Combat%7
+f:Crossbow-mastery:Combat%7
+f:Boomerang-mastery:Combat%7
+f:Barehand-combat:Combat%50
+f:Boulder-throwing:Combat%40
+
+# No more, let's see how it turns out
+# Sorcery and Weaponmastery aren't exactly friendly to each other
+#O:Sorcery:Weaponmastery%100
+#O:Sorcery:Archery%100
+#O:Sorcery:Barehand-combat%100
+#O:Weaponmastery:Sorcery%100
+#O:Archery:Sorcery%100
+#O:Barehand-combat:Sorcery%100
+
+
+
+############################### SPIRITUALITY SKILLS ###########################
+
+N:28:Spirituality
+D:General ability to use spiritual skills and also influence your Saving Throw
+I:1000
+F:RANDOM_GAIN
+
+N:53:Prayer
+D:Ability to learn and use spells from the gods' schools
+D:Spells use the wisdom stat and cost piety instead of mana
+A:17:Cast a spell
+I:1000
+
+N:12:Druidistic
+D:Ability to learn and use prayers from the Druidistic realm
+D:Nature powers use the wisdom stat
+A:1:Cast a druidistic spell
+I:1000
+
+N:29:Mindcraft
+D:Ability to focus the powers of the mind
+D:Mindpowers use the wisdom stat
+A:2:Use Mindcraft
+I:1000
+F:RANDOM_GAIN
+G:50
+
+N:9:Music
+D:Ability to learn and sing songs
+D:Songs use the charisma stat
+A:17:Cast a spell
+I:1000
+
+f:Prayer:Spirituality%10
+f:Druidistic:Spirituality%10
+f:Mindcraft:Spirituality%10
+f:Music:Spirituality%10
+
+f:Prayer:Magic%10
+f:Druidistic:Magic%10
+f:Mindcraft:Magic%10
+f:Music:Magic%10
+
+
+################################## MISC SKILLS ###############################
+
+N:30:Misc
+D:Not a real skill, it is only used to regroup some skills
+I:0
+
+N:33:Antimagic
+D:Ability to generate an antimagic field
+A:3:Use antimagic
+I:1000
+F:RANDOM_GAIN
+G:80
+
+# Antimagic exclude all magic
+E:Magic-Device:Antimagic
+E:Mana:Antimagic
+E:Geomancy:Antimagic
+E:Fire:Antimagic
+E:Air:Antimagic
+E:Water:Antimagic
+E:Earth:Antimagic
+E:Conveyance:Antimagic
+E:Divination:Antimagic
+E:Temporal:Antimagic
+E:Meta:Antimagic
+E:Mind:Antimagic
+E:Nature:Antimagic
+E:Udun:Antimagic
+E:Sorcery:Antimagic
+E:Demonology:Antimagic
+E:Runecraft:Antimagic
+E:Necromancy:Antimagic
+E:Mindcraft:Antimagic
+E:Music:Antimagic
+E:Prayer:Antimagic
+E:Druidistic:Antimagic
+E:Thaumaturgy:Antimagic
+
+################################## SNEAKINESS SKILLS ###############################
+
+N:35:Sneakiness
+D:General ability at the sneakiness skills.
+D:It also affects the searching abilities
+I:0
+F:RANDOM_GAIN
+
+N:36:Stealth
+D:Ability to move unnoticed, silently
+I:0
+F:RANDOM_GAIN
+
+N:37:Disarming
+D:Ability to disarm the various traps
+I:0
+F:RANDOM_GAIN
+
+N:40:Stealing
+D:Ability to steal objects
+A:15:Steal object
+I:0
+
+N:46:Dodging
+D:Ability to dodge blows and bolts
+A:16:Check dodge chance
+I:0
+
+f:Stealth:Sneakiness%15
+f:Disarming:Sneakiness%10
+f:Backstab:Sneakiness%5
+f:Stealing:Sneakiness%15
+f:Dodging:Sneakiness%10
+
+
+################################## MONSTER SKILLS ################################
+
+N:48:Monster-lore
+D:General ability at the monster related skills, ability to gain experience
+D:from friendly kills. It also affects the number of companions you can have
+I:0
+A:22:Turn pet into companion
+F:RANDOM_GAIN
+
+N:44:Summoning
+D:Ability to create totems from monsters and use them to summon monsters
+A:13:Manipulate totems
+I:1000
+F:RANDOM_GAIN
+G:60
+
+N:49:Corpse-preservation
+D:Ability not to destroy the monsters' corpses when killing them
+I:0
+
+N:50:Possession
+D:Ability to incarnate into monsters
+A:11:Use the possession skill
+I:0
+
+N:8:Symbiosis
+D:Ability to enter in symbiosis with monsters unable to move by themselves
+D:Spells use the intelligence stat
+A:20:Use symbiotic powers
+I:1000
+F:RANDOM_GAIN
+G:70
+
+N:32:Mimicry
+D:Ability to use cloaks of mimicry to change form
+A:6:Use Mimicry
+I:1000
+F:RANDOM_GAIN
+G:80
+
+f:Possession:Monster-lore%10
+f:Corpse-preservation:Monster-lore%10
+f:Summoning:Monster-lore%10
+f:Symbiosis:Monster-lore%10
+f:Mimicry:Monster-lore%10
+
+################################## SKILL TREE ################################
+
+T:Main:Combat
+T:Combat:Weaponmastery
+T:Weaponmastery:Sword-mastery
+T:Sword-mastery:Critical-hits
+T:Weaponmastery:Axe-mastery
+T:Weaponmastery:Hafted-mastery
+T:Hafted-mastery:Stunning-blows
+T:Weaponmastery:Polearm-mastery
+T:Combat:Archery
+T:Archery:Sling-mastery
+T:Archery:Bow-mastery
+T:Archery:Crossbow-mastery
+T:Archery:Boomerang-mastery
+T:Combat:Barehand-combat
+T:Combat:Bearform-combat
+T:Combat:Boulder-throwing
+T:Combat:Antimagic
+
+T:Main:Sneakiness
+T:Sneakiness:Stealth
+T:Sneakiness:Disarming
+T:Sneakiness:Backstab
+T:Sneakiness:Stealing
+T:Sneakiness:Dodging
+
+T:Main:Magic
+T:Magic:Magic-Device
+T:Magic:Spell-power
+T:Magic:Sorcery
+T:Magic:Mana
+T:Magic:Geomancy
+T:Magic:Meta
+T:Magic:Conveyance
+T:Magic:Divination
+T:Magic:Temporal
+T:Magic:Mind
+T:Magic:Nature
+T:Magic:Udun
+T:Magic:Demonology
+T:Magic:Necromancy
+T:Magic:Runecraft
+T:Magic:Thaumaturgy
+
+T:Geomancy:Fire
+T:Geomancy:Water
+T:Geomancy:Air
+T:Geomancy:Earth
+
+T:Main:Spirituality
+T:Spirituality:Prayer
+T:Spirituality:Mindcraft
+T:Spirituality:Music
+
+T:Main:Monster-lore
+T:Monster-lore:Summoning
+T:Monster-lore:Corpse-preservation
+T:Monster-lore:Possession
+T:Monster-lore:Symbiosis
+T:Monster-lore:Mimicry
diff --git a/lib/edit/s_name.map b/lib/edit/s_name.map
new file mode 100644
index 00000000..795d8786
--- /dev/null
+++ b/lib/edit/s_name.map
@@ -0,0 +1,110 @@
+# Special level "The Nameless Level" in the Pits of Angband
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+# Written by Mynstral (mynstral@thehelm.com)
+
+%:special.txt
+
+# Great Storm Wyrm on normal floor
+F:a:1:0:728
+
+# Mature Red Dragon on normal floor
+F:b:1:0:589
+
+# Mature White Dragon on normal floor
+F:c:1:0:549
+
+# Ancient Blue Dragon on normal floor
+F:d:1:0:601
+
+# Ancient Black Dragon on normal floor
+F:e:1:0:624
+
+# Ancient Multi-hued Dragon on normal floor
+F:f:1:0:675
+
+# Great Hell Wyrm on normal floor
+F:g:1:0:756
+
+# Great Wyrm of Many Colours on normal floor
+F:h:1:0:790
+
+# Great Ice Wyrm on normal floor
+F:i:1:0:741
+
+# Sky Drake on normal floor
+F:j:1:0:793
+
+### Random Monsters and/or Items
+# Random monster (upto 5 levels ood) on normal floor
+F:&:1:0:*100
+
+# Random monster (upto 11 levels ood) on normal floor
+F:@:1:0:*106
+
+# Random monster (upto 9 levels ood) and
+# Random object (upto 7 levels ood) on normal floor
+F:8:1:0:*104:*102
+
+# Random monster (upto 40 levels ood) and
+# Random object (upto 20 levels ood
+F:9:1:0:*135:*115
+
+# Random monster (upto 3 levels ood)
+F:-:1:0:*98
+
+# Random object (upto 7 levels ood)
+F:=:1:0:0:*102
+
+### Guaranteed Items
+# The Multi-Hued Dragon Scale Mail 'Razorback' on normal floor
+F:1:1:0:0:0:0:16
+
+### Level Design
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X.....LLLLLLLLL.....XXX.G=-&&=-G^.........>X
+D:X.LLL...........LLLXX...G=-&.=-G^........1.X
+D:X.L9L.LLLLLLLLLLLLX%...EGE.=&.FG^..........X
+D:X.L99.L&..........X%....G..&-..G^....j.....X
+D:X.LLLLL&LLLLLLLLL.LXX...G=-=&-=G^..........X
+D:X....&&&L.......L.L*XXX.G-=&&-=G^^^^^^^^^^^X
+D:XLLLLLLLL.LLLLL..&L**XXXXXXXGGGG%XXXXXXXXXXX
+D:XXXXXXLL..L***LLLLLLLX^^^^8Xi....%@@^^.^^@@X
+D:X5..8X.&.XXXXXX......D^^^^8XIIIIIXbb^^.^^ccX
+D:X...8X...XA...X.LLLLLX^^^^8X.....X..^^.^^..X
+D:X...8X.XXXC...X.LL...XXXIXXX^^^^^X..^^.^^..X
+D:XGXXXX.LfX7...X&LL.L.Xa^^^aXf...fX..^^.^^..X
+D:X.X5XL.L*XB...X&&..L.X^b^b^X^^^^^X..^^.^^..X
+D:X.X^XL.L*XXXXXXLLLLL.X^^7^^X.....X..^^.^^..X
+D:X.X^XL.L***fXL.....&&X^b^b^XIIIIIX..^^.^^..X
+D:X.X^XL.LLLLLXL.LLLLLLXa^^^aXi....X..^^.^^..X
+D:X.X^XL.........XXXXXXXXX%XXXXXXXXX..^^.^^..X
+D:X.X^XXXXXXXXXXLX^...^Xe-^=dX^^..&X..^^.^^..X
+D:X.X^^^^^^^^^^XLX.^^^.X-^^^=X^^..&X..^^.^^..X
+D:X.XXXXXXXXXX^X8Xf^B^.%^^6^^%^^C.&X..^^.^^..X
+D:X.LLLLLLLLL+^XXX.^^^.X-^^^=X^^..&X..^^.^^..X
+D:X.XXXXXXXXXXXXXX^...^Xd-^=eX^^..&X..^^.^^..X
+D:X.Xbbbbb......XXXXXXXXXX%XXXXXXXXX..^^.^^..X
+D:X.XbbbbXXXX^^^^XX....X^^^^^X...h.X..^^.^^..X
+D:X.XbbbXX^^XXX^^^XX...X^ccc^X....0X..^^.^^..X
+D:X.XbbXX.^X%bXX^^^XX..X^.A.^X.....X..^^0^^..X
+D:X.IbXX..XXbbbXX^^^XX.X^ccc^XIXXXXXXXXXXXXXXX
+D:X.XXX..XX.....X%^^^XXX^^^^^XlllllllllllllllX
+D:X.X99.XXW......XX^^^XXXXXXXXlllllllllllllllX
+D:X.X99XXWWW...a..XX^^.XXllllllLLLLLlXXXX%XXXX
+D:X.XXXX..WWW.....cXX^.XXXXXlllllllllXVVVVVVVX
+D:X.X8.....WWW....ccX^.X^^^XLLLlLLLLLXVVVVVVVX
+D:X.X%XXXXXXXWW...cXXX.X+X^XlllllllllXV%%%%%VX
+D:X.X.......XWWW..X%^X.XLX^XlLLLLLLLLXV%8^8%VX
+D:X.XXXXXX%.X.WWWXX^^X.XLX^XlllllllllXV%^a^%VX
+D:X.X.IIIIX.X..WXX..XXcXLX^XLLLlLLLLlXV%^^^%VX
+D:X.X%XXXIX.X..XX..XXccXLX^XlglllLgllXV%^^^%VX
+D:X.Xa.6XIX.X.XX..XXcccXLX^XlllllXXXXXV%^a^%VX
+D:X+XXX.XIX.X.X99XXccccXLX^XXXXXXX888XV%8^8%VX
+D:X%%%Xa%.X.%8X99XcccccXLX^^^^^^4X...XV%%%%%VX
+D:X%.%XXXXXXXXXXXXIXXXXXLXXXXXXXXX...XVVVVVVVX
+D:X.%%+..........................G..4X...F...X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+### Starting Location
+P:43:4
diff --git a/lib/edit/s_orc.map b/lib/edit/s_orc.map
new file mode 100644
index 00000000..48913e02
--- /dev/null
+++ b/lib/edit/s_orc.map
@@ -0,0 +1,109 @@
+# Special level "The Orc Barracks" in the Pits of Angband
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+
+%:special.txt
+
+#Y:40:118:126:149:264:238:285:313:330:404:15:0:0:35:22
+# Shrieker
+F:a:1:0:40
+
+# snaga
+F:b:1:0:118
+
+# cave orc
+F:c:1:0:126
+
+# hill orc
+F:d:1:0:149
+
+# half orc
+F:e:1:0:264
+
+# ogre
+F:f:1:0:238
+
+# ogrillion
+F:g:1:0:285
+
+# bolg
+F:h:1:0:330
+
+# uruk
+F:i:1:0:313
+
+# black orc
+F:j:1:0:244
+
+### Random Monsters and/or Items
+# Random monster (upto 5 levels ood) on normal floor
+F:&:1:0:*35
+
+# Random monster (upto 11 levels ood) on normal floor
+F:@:1:0:*46
+
+# Random monster (upto 9 levels ood) and
+# Random object (upto 7 levels ood) on normal floor
+F:8:1:0:*44:*42
+
+# Random monster (upto 40 levels ood) and
+# Random object (upto 20 levels ood
+F:9:1:0:*75:*55
+
+# Random monster (upto 3 levels ood)
+F:-:1:0:*38
+
+# Random object (upto 7 levels ood)
+F:=:1:0:0:*42
+
+### Guaranteed Items
+
+# The stone of lore
+F:1:1:0:0:0:0:15
+
+### Level Design
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:Xa.......................ccccccccc.......................aX
+D:X.lllllllllllllllllllllllllllllllllllllllllllllllllllllll.X
+D:X.l......................ccccccccc.....g.g..............l.X
+D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXDXXXXXXXXXXXXXX.l.X
+D:X.l.Xa.......efX1Xfe.......aX.X.aaa.D.gX.XacbdddccjjjaX.l.X
+D:X.l.D........efG.Gfe........D.D.bbb.XXXX.XcfbcbcbbjjeeX.l.X
+D:X.l.X........efX.Xfe........X.X.bbb.D.gX.XfbbgdcbdbjjjX.l.X
+D:X.l.XXXXXX...efG.Gfe...XXXXXX.X.bbb.XXXX.XebdcfbdccejjX.l.X
+D:X.l.X.c..XXX.efX.Xfe.XXXcc.aX.D.ccc.D.gX.XcfcbgeebdebfX.l.X
+D:X.l.D..d..aXXXfX.XfXXXe.....D.X.ccc.XXXX.XedbcdbcdcggeX.l.X
+D:X.l.X........XXX.XXX..bbb.ddX.X.ddd.D.gX.XdgfcfegbeebcX.l.X
+D:X.l.X..f.c.bf.G...G.c..cc...X.D.ddd.XXXX.XcbeefccbfbdbX.l.X
+D:X.l.X.d..bb.d.Gi.iG...cbb.bdX.X.eee.D.gX.XbgcfbgcfdebcX.l.X
+D:X.l.X.cc...c..G.7.G.cc..d.e.X.X.eee.XXXX.XcbdfeccdbcdbX.l.X
+D:X.l.X..b.f.bbXGGGGGX.bbb.bb.X.D.f.f.D.gX.XfdebbdgeefgdX.l.X
+D:X.l.D.c..dbbXXa...aXXX..d...D.X.f.f.XXXX.DdefddbcbdbddX.l.X
+D:X.l.X...c.XXX..g.g...XXX...bX.X.....D..XGXXeegcefdcefcX.l.X
+D:X.l.Xbb..aXg.gggjgggg.gX.bbaXDXaaa..XXjIa8XacbddbegbdaX.l.X
+D:X.l.XXXXXXXXDXXXXXXXXDXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X
+D:X.l........................Da.aD........................l.X
+D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X
+D:X.l.....eeeeee.........fffXXXDXXXfff.........eeeeee.....l.X
+D:X.l.....eeeeee.........fffX.....Xfff.........eeeeee.....l.X
+D:X.llllllllllllllllllllllllX.....Xllllllllllllllllllllllll.X
+D:Xa.....................XXXXGGGGGXXXX.....................aX
+D:XXXXXXXXXXIXXXXXXXXXXXXXgafff>fffagXXXXXXXXXXXXXIXXXXXXXXXX
+D:XjjjX.#########.XfffXXgggfffffffffgggXXfffX.#########.XjjjX
+D:XfffX...........XeeeXggggjjj...jjjggggXgggX...........XfffX
+D:XfffXGGGDX.XXXXXX...Xgggg....h....ggggX...XXXXXX.XDGGGXfffX
+D:Xgg......X.X........Xgggg.........ggggX........X.X......eeX
+D:Xgg....ggX.X.XXXXXX.XXgggggggggggggggXX.XXXXXX.X.Xee....eeX
+D:Xgg....ggX.X.X......XXXXgggggggggggXXXX......X.X.Xee....eeX
+D:Xgg....ggX.X.X.XXXXXX..XXXXfffffXXXX..XXXXXX.X.X.Xee....eeX
+D:Xgg....ggX.X.X.........#.4XXXDXXX4.#.........X.X.Xee....eeX
+D:Xgg....ggX.X.XXXXXXXXXIXXXXa...aXXXXIXXXXXXXXX.X.Xee....eeX
+D:Xgg....ggX.X.Xigfedcba.XiX..X#X..XiX.abcdefgiX.X.Xee....eeX
+D:Xgg....ggX.X.XGGGGGGGGGX....X.X....IGGGGGGGGGX.X.Xee....eeX
+D:XggggggggX.X.X@@@@@@@@@IXXXaX7XaXXXX@@@@@@@@@X.X.XeeeeeeeeX
+D:XggggggggI.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X.IeeeeeeeeX
+D:XaaaaagggX.......................................XeeeaaaaaX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+### Starting Location
+P:22:31
diff --git a/lib/edit/s_ship.map b/lib/edit/s_ship.map
new file mode 100755
index 00000000..f429d4ec
--- /dev/null
+++ b/lib/edit/s_ship.map
@@ -0,0 +1,239 @@
+# s_ship.map
+#
+# Special Level "Arvedui's Galleon" in the Helcaraxe#
+#
+# Created for ToME 3.x on 9/11/03
+#
+# Written by Lord Dimwit (lorddimwit@hotmail.com)
+# Middle-game dungeon
+# Comments: This large level is a variation on the classic 'ghost ship' theme;
+# the ship was caught in the Helcaraxe and everyone on board died. The polar waters
+# surrounding the ship contain some unpleasant surprises for inquisitive and unwary
+# adventurers--the hardest monsters on the map are actually there.
+
+# Ported to ToME 2.x on 6/6/04 by masmarangio
+#
+# Changed the starting position to 28:122
+# Replaced the undefined letter 'c' with '.'
+# The exits of the between gates pointed to incorrect positions.
+# I'm not sure esp. about the correct exit of gate #3.
+
+
+#%:special.txt
+
+
+### Terrain Features
+
+# up staircase
+F:<:6:0
+
+# down staircase
+F:>:7:0
+
+# Permanent wall
+F:X:61:4
+
+# Glacial Wall
+F:#:215:4
+
+# Ice Wall
+F:M:95:4
+
+# Deep Water
+F: :187:4
+
+# Fog
+F:*:210:4
+
+# Shallow water
+F:~:84:4
+
+# Ice
+F:.:90:4
+
+# Hidden Door
+F:+:48:0
+
+# Normal Door
+F:=:32:0
+
+# Ash
+F:,:93:4
+
+# Fake wall
+F:I:189:4
+
+
+### Monsters
+
+# Leviathan in deep water
+F:L:187:0:782
+
+# Greater Kraken in deep water
+F:K:187:0:775
+
+# Lesser Kraken in deep water
+F:k:187:0:740
+
+# Giant Squid in deep water
+F:s:187:0:482
+
+# Killer Whale in deep water
+F:w:187:0:917
+
+# Drowned Soul in shallow water
+F:G:84:0:895
+
+# Ancient White Dragon on ice
+F:D:90:0:617
+
+# Mature White Dragon on ice
+F:d:90:0:549
+
+# Ice Troll on ice
+F:T:90:0:454
+
+# Headless Ghost on ice
+F:H:90:0:533
+
+# Shadow on ice
+F:g:90:0:665
+
+# Young White Dragon on ice
+F:b:90:0:460
+
+# Zombified Human on ice
+F:z:90:0:229
+
+# Greater mummy on ice
+F:m:90:0:522
+
+# Cold Hound on ice
+F:Z:90:0:308
+
+# Giant White Dragon Fly on ice
+F:F:90:0:250
+
+# Ice Elemental on ice
+F:E:90:0:570
+
+# Yeti on ice
+F:Y:90:0:154
+
+# Ice skeleton on ice
+F:i:90:0:379
+
+# Skeleton human on ice
+F:h:90:0:228
+
+# Ghost on ice (apologies to Eldridge Cleever)
+F:W:90:0:477
+
+# Hand druj on ice
+F:S:90:0:748
+
+# Eye druj on ice
+F:J:90:0:749
+
+# Dread on ice
+F:o:90:0:534
+
+# Dreadmaster on ice
+F:O:90:0:690
+
+# Night mare on ice
+F:q:90:0:622
+
+# Random monster (upto 5 levels ood) on ice
+F:&:90:0:*40
+
+# Random monster (upto 9 levels ood) and
+# Random object (upto 7 levels ood) on ice
+F:8:90:0:*44:*42
+
+# Treasure (random) on ice
+F:$:90:0:0:*47
+
+# Treasure (good) on ice
+F:%:90:0:0:*60
+
+# Trap (random) on ice
+F:^:90:0:0:0:0:0:*
+
+# Trap (random) on shallow water
+F:t:84:0:0:0:0:0:*
+
+# Trap (random) on fog
+F:@:210:0:0:0:0:0:*
+
+# Human skeleton on ice
+F:x:90:0:0:395
+
+
+### Between Gates
+
+# between gate 3: was 711
+F:3:160:6:0:0:0:0:0:1136
+
+# between gate A: was 6247
+F:A:160:6:0:0:0:0:0:6761
+
+# between gate 4: was 3339
+F:4:160:6:0:0:0:0:0:3853
+
+# between gate B: was 3085
+F:B:160:6:0:0:0:0:0:3599
+
+
+### Guaranteed Items
+
+# The Mage Staff of Forochel
+F:!:90:0:0:0:0:213
+
+
+### Level Design
+
+D:XXXXXXXXXXXXXXXX XXXXXXXXXXXX XXXXXXX XXXXXXXXXXXXXXX XXXX
+D:X###############..~ .#. k w ~.#XX######### .~~ s G..#####.. w .###.######X##~~ .GX.###
+D:X####%####...~ ~.~ s .#.X#~~.##### .~ s w G..#.##.#.XGG~XXk~.####A####.~X ~~.X...
+D:X##%#$#######...~ w wXXXXXX#XXXX###XXX #~XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..XX....~.XX X#xX.#..#.#G. w ~X G~~
+D:X##$#########.... s XXXTT^...~.~#####w~###~~~~8....**.tE.&E ^^.M^.xx.....x..ZZ..^XTTTT M...GG.~.. w G.###~XX~~#XX . s X
+D:X#########...~ w XXXTTTT.^..x~.H#### ###~~D....8**.~M~.E..M^.MM^..xh.h...ZZZZ^~M.,.,.,.~~ .G...~~ ~###. w . w M.d.
+D:X#####.x.x~~~ XXXTTTXXXMxx.H.####### ~##~~~8...#.**.~tE&EE^^~%M^.h.x.E.xh.ZZ..^X.,.^....~ ...G.~ s ~# XX ~~ w X
+D:X######...~~ MM~ w XXX^^XXX.MMMxx...G#####w ~#~.~..&...**E.MEt.^^.MM^~..i.....ZZZZ^~M.,.,,.gM.~.,~.,G.G~~ G~. G~.MM XX..~
+D:X##.....~~ XXX^E=^XX$b.MMMMxH..HG#.## w ~#~##~8....*E~.&EM^^.M^h..i..x.x..ZZ..^XTTTTX.,.,~........~.G~~..w . G~...G~X
+D:X...~~~ K XXX^^EXXXX$$$..MMXXXXXXX#### #####XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..,.X..M~.........~G..G ~~.G...G~
+D: ~~~ w XXX^^EXXXdX%d$$b$$XXd~~~~##### s ###.,.W.**,.x.,.,.,.,.,.***,,....,x....,,.SX.,.,.,..,o.,.,.~~.G..~.G..G..~X k
+D: w MMM. w XXX^E^XXX.,*XDDd$$$XXd$..~~~~#### ###.,.,.,.**..,.,i.,.,W,.,**..z.,.,.q...g.,......~.,.,.,.,.~.~..F.~M~......~
+D: MM. XXX4EEXXXi^**.XX%%$dXX$d$.H#####~G~~####.~.,~..,.h*,,~,.,.,.,~,.,.,.H.,.~.,..~,.,,,.~,.,.~.,.,.X.~,g.~~..~.~..,..,X
+D: s XXXBXXXXX^.**.W.,XDD%XXb$$b####..G~~~G###~.,,.,.,.,...,,.x,.~.,.,~..,.~.,.,~,.,.,,.,.,~,.,.,.~,.,..,X.,.***.~***,W.,X
+D: XXX.o..X.g***i.*.,.XX%XX######^^^^t ##ttt^^^^^t^^^^^^t^^^^^t^^^^^^^t^^^^^^t^^^^t^^tt^^^tt^^^^t^tXo..x************X
+D: k XXX^E..o.XX8.****,.g..XXX..#........~~~~~ttt###~~.,.G~.......XXXXX..~,..,,..,,.~.,..,.,..,,..,.,x..,.ooX******W***g.*.g*X
+D: XXX%S^^E..ooX,*****,..,.X.....h........XXX~~~tt#tt w ~~G~...XXXXXXX.,**.,..D.**.G.,~,..XXX...~~~.....o8X***.~.,.****$$..X
+D: XX%%%^mm.E..oXH**.^.*i.....#.....i..*..XXXXX~~ G~~.XXXXXXXXX~.*..,.,*..~,..,.,XXXXX...~..,.XXXXXo.W.$$.g.x....o.X
+D: XXX%S^^E..ooX8.*~~...,~~##...,..,.***,.XXX~G~ k ~~~~XXXXXXX.,.*. g...*..x..W.~.XXX.***.,,o..oO8X.o.,.o.xx$$$XXXXX
+D: XXX^E..o.XXH.###....###~~~.,h..,.*.,..~~.~~ s ~~.XXXXX.~..**...i~**.....~.,,.,,.***~,,,.oXXXXXXXXXXXXXXXX.!.X
+D: s XXX.o..X&..w~##..##~~~X~^^^^^^^^^^t^ttt^tt w tt^tttt^^tt^^^^^ttt^^^^ttt@@^^^^ttt^^^^^ttt@^^ttXXXW ^^.M*.t^oo.^^...X s
+D: ~~~ XXX>XXH~G..#####~G~~Gt..,.,..,.,xx..x ~~~ i~~xx.~...x....~.~..~..,~..***..~..~...,~.~*.~.XXXE.^^H..SM.~^.oo....JX
+D: ~~....~~ XXX$8w~.^####G~G ~i.XX.,,.,...........G~~~s~~ iiF~...........~.......x.,.**~....,~....~.*XXX.EE.W.^^.M*.~^^^o^O^..X
+D: ~.#..#..~~ XXX8##t..##~#.G.t..XX..,H...,.W...,...,~~...,...*,,.x...,.i.....g.....**.........XXXXXXX...EE.^^H..SM.~.^oo...^JX
+D: ~.##.##..~ XXX###GG~~~*h~.^..XX.....,....,.W...,.G....W.***...,...,...,....,...,**..q....SX3tttW#...EE.W.^^.M*.t.oo.^.^.XX
+D: ~~.###..~~ X##.##~~G^~~~~i*^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX~~
+D: ~~...###.~ k ~###X.G~~@Gh~x*~^..^i.zX8~i.~..h....zzzXiX..^$.T.t$......F.t..XX..^TTT*..M..Y....^.Y.^*.^..~....X.x..x~.<XX~.
+D: ~.....####.....#####XXXx@@~i~.z..z.it,#**t..h..Gzh.zzX@.@Xd*t.~...*~.t......^X..T.^T*@*TXMM...^....^**@.^.x*...+..~....XX..~
+D: ~~.#$%#########....XXX~h~i.HH...h,i^X*.H..h.^G..WX@.E.^X**8..Y.~*8...Y...^+XXXXXXXXXXXMF...~....^.*..x.***..X..x..~XX...~~w
+D: ~~.#$$######.~ ~w XXX$~.x..~G^..,i.,.~.h.^~~..zzX@.@Xd*......F**..~....^XbM..^~ZZZZXMM..*.....~^......*.XXXXXXXIXX.~~#~w
+D: L ~~xx########.~~ XXX$$.G#GX#.i,,^ih.^W.zG^zzzXiX.$.t88.~..^**F..T...tXX~~.^^ZZZZM~..**@~~.Y~..^#^..xXI&X8&..XX ~~~## w
+D: ~.########..~~ XXXXX~#X~X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ~###~w
+D: ~~.#########..~ w K w ~##### w ~.M.~ ~..####.~ s~~~~.~~ s K ~##..~
+D: ~..#########.~ ~##### ~...~ k ~..###.~ ~~####~~~ w w ~###..~
+D: XXXXXXXXXXXX XXXXXX XXXXXX XXXXXXXXX XXXXXX
+
+
+### Starting Location
+P:28:122
+
+
+
+
+
diff --git a/lib/edit/set_info.txt b/lib/edit/set_info.txt
new file mode 100644
index 00000000..f114b7ef
--- /dev/null
+++ b/lib/edit/set_info.txt
@@ -0,0 +1,73 @@
+# File: set_info.txt
+
+
+# This file is used to initialize the "lib/raw/set_info.raw" file, which is
+# used to initialize the "item set" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# N:idx:name
+# D:description
+# P:artifact index:number of item needed:pval
+# F:flags
+
+# The Elven Gifts, took from Oangband
+
+N:0:Elven Gifts
+D:It is from a group of Elven items once entrusted to Hobbits
+# Phial of Galadriel
+P:1:2:1
+F:WIS | CHR | RES_DARK
+# Sting
+P:88:2:2
+F:STEALTH | REGEN
+
+
+# The Dragon Slayer
+
+N:1:Dragon Slayer
+D:It is from a group of items rumoured to be the bane of dragons.
+# Bow of bard
+P:125:2:3
+F:DEX | CON | RES_FIRE
+# Arrow of Bard
+P:63:2:5
+F:SPEED
+
+
+# The Trinity -- Possessor set
+
+N:2:The Trinity
+D:It is one of the 3 legendary daggers.
+# Narthanc
+P:66:2:2
+F:STR
+P:66:3:1
+F:KILL_DRAGON | REGEN | SH_FIRE
+# Nimthanc
+P:67:2:2
+F:CON
+P:67:3:1
+F:KILL_DEMON | IM_COLD
+# Dethanc
+P:68:2:2
+F:DEX
+P:68:3:1
+F:KILL_UNDEAD | SH_ELEC | FLY
+
+
+# Gothmog's Armoury -- Demonologists set
+
+N:3:Gothmog's Armoury
+D:It is from a group of items that once belonged to Gothmog,
+D:the High Captain of the Balrogs
+# The demonblade of Gothmog
+P:181:3:7
+F:STR | CON | SPEED | VAMPIRIC
+# The demonshield of Gothmog
+P:182:3:0
+F:IM_FIRE | IM_COLD | SH_ELEC
+# The demonhorn of Gothmog
+P:183:3:0
+F:ESP_EVIL | ESP_GOOD | AUTO_ID
diff --git a/lib/edit/special.txt b/lib/edit/special.txt
new file mode 100644
index 00000000..8d1c94b9
--- /dev/null
+++ b/lib/edit/special.txt
@@ -0,0 +1,67 @@
+# Contains terrain parsings for the special levels now being kept in seperate map files
+#
+# Created for PernAngband 5.0.1 on 18/8/01
+# Written by Mynstral (mynstral@thehelm.com)
+
+# Permanent Wall
+F:X:63:0
+F: :63:0
+
+# Granite Wall
+F:#:57:0
+F:%:57:0
+
+# Hidden Door
+F:+:48:0
+
+# Normal Door
+F:D:32:0
+
+# Floor
+F:.:1:0
+
+# Tree
+F:T:96:0
+
+# Mountain
+F:M:97:0
+
+# Shallow Water
+F:w:84:0
+F:V:84:0
+
+# Deep Water
+F:W:187:0
+
+# Shallow Lava
+F:l:86:0
+
+# Deep Lava
+F:L:85:0
+
+# Glass Wall
+F:G:188:0
+
+# Illusion Wall
+F:I:189:0
+
+# Treasure (random) on normal floor
+F:*:1:0:0:*
+
+# Trap (random) on normal floor
+F:^:1:0:0:0:0:0:*
+
+# down staircase
+F:>:7:0
+
+# between gates
+F:4:160:0:0:0:0:0:0:-1
+F:5:160:0:0:0:0:0:0:-1
+F:6:160:0:0:0:0:0:0:-1
+F:7:160:0:0:0:0:0:0:-1
+F:A:160:0:0:0:0:0:0:-1
+F:B:160:0:0:0:0:0:0:-1
+F:C:160:0:0:0:0:0:0:-1
+F:E:160:0:0:0:0:0:0:-1
+F:F:160:0:0:0:0:0:0:-1
+F:0:160:0:0:0:0:0:0:-1
diff --git a/lib/edit/spiders.map b/lib/edit/spiders.map
new file mode 100644
index 00000000..146c152c
--- /dev/null
+++ b/lib/edit/spiders.map
@@ -0,0 +1,66 @@
+# Lit permanent wall
+F:X:61:6
+
+# up staircase
+F:<:6:8
+
+# Grass
+F:-:89:3
+
+# Trees
+F:t:96:3
+
+# Grass with Giant spider
+F:a:89:3:175
+
+# Grass with Giant tarantula
+F:b:89:3:275
+
+# Grass with Mirkwood Spider
+F:c:89:3:277
+
+# Grass with Aranea
+F:d:89:3:963:0:0:0:0:0:0:2
+
+# Grass with Elder aranea
+F:e:89:3:964:0:0:0:0:0:0:2
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X<---tttttttttttttttttttttttttttttttttttttttttttttttttttttttX
+D:X---ttttttttttttttttttttttttttta--ctttttttttttttttttttttttttX
+D:Xtt---------------ttttttttttttt--tttttttttttttttttttttttttttX
+D:Xttttttttt--------------cttttttt--ttttttttttttttttttttttttttX
+D:Xtttttttttttttt--tttttt---------c--tttttttttttttttttttttttttX
+D:Xttttttttttttta-bttt---cttttttttttttttttttttttttttttttttttttX
+D:Xttttttttttttttttttttt---tttt-ttd--c-ttt---c---tttttttttttttX
+D:Xtttttttttttttttttttc---btttttttt-----ttc-----ttttttttttttttX
+D:Xtttttttttttttttttt----tttttttttc-c---------d---c-ctttttttttX
+D:Xtttttttttttttttttb-tttt---c---t----tttttt----------ctttttttX
+D:Xtttttttttttttttttt----ttttt-----c---tttttt-c--cttttttttttttX
+D:Xttttttttttttttttc--at----c---ttttttttttttttttttttttttttttttX
+D:Xttttttttttttta----ttttt-b--tttttttttd--etttttttttttttttttttX
+D:Xtttttttttttt---c--ttttt------tttt-c-tttttttte----dtttttttttX
+D:Xttttttttttttttttttt----c--d----tttt---ttttttt--d----ettttttX
+D:Xttttttttttttttttttttt-c-d---tttttttc--cttttttt-----ttttttttX
+D:Xttttttttttta-c--ttt-------tttt-------ttttt----d--ttttttttttX
+D:Xtttttttttttt----ttttt--ttt--c--c--t-----c--ttttttttttttttttX
+D:Xttttttttttt--c---ttt--c--c---ttttt--c----t----tttttttttttttX
+D:Xtttttttttt-c----c---t-----tttttttt-----ttt-------dtttttttttX
+D:Xttttttttttt---c---tttt--c--ttttttttt-ttttttttt-d---ttttttttX
+D:Xtttttttttttta-----tttttt---d---dttd----cttttt-----tttttttttX
+D:Xtttttttttttttttttttt---c-----ttttt---c----ettd--tttttttttttX
+D:Xtttttttttttttttt----d----tttttttttttttttttttttt---tttttttttX
+D:Xttttttt-------c---tttt-d----c--ettttttttttttd-----dttttttttX
+D:Xtttttc--c-c------tttttt-------------ettttttt----tttttttttttX
+D:Xttttttt------ttttttt--c---d---ttttttttttttt--d--tttttttttttX
+D:Xttttt----cc-tttttttttttte----d-ttttttttttttttt----tttttttttX
+D:Xttttt--c------ttttttttttttttttttttttttttte--tt------ettttttX
+D:Xttt--c----ctttttttttttttttttttttttttte------------tttttttttX
+D:Xtttttttttttttttttttttttttttttttttttttttttt--e--ttttttttttttX
+D:XtttttttttttttttttttttttttttttttttttttttttttttttttttttttttttX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:3
+
diff --git a/lib/edit/st_info.txt b/lib/edit/st_info.txt
new file mode 100644
index 00000000..d0defd31
--- /dev/null
+++ b/lib/edit/st_info.txt
@@ -0,0 +1,723 @@
+# File: st_info.txt
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# Some store indexes are defined in "defines.h", and must not be
+# changed.
+
+# N:<index>:<name>
+# I:<proba>:<item name>
+# T:<proba>:<tval>:<sval>
+# G:char:attr
+# W:max number of items in the store
+
+# proba is the chance(out of 100) of the item being generated
+
+N:0:General Store
+I:100:& Wooden Torch~
+I:95:& Brass Lantern~
+I:95:& Flask~ of oil
+I:100:& Ration~ of Food
+I:100:& Hard Biscuit~
+I:90:& Strip~ of Venison
+I:70:& Pint~ of Fine Wine
+I:80:& Pint~ of Fine Ale
+I:60:& Shovel~
+I:50:& Pick~
+I:100:& Iron Spike~
+I:70:& Iron Shot~
+I:70:& Bolt~
+I:70:& Arrow~
+I:98:& Cloak~
+I:46:& Fur Cloak~
+A:0:0:1:2:3:4
+O:0:5:6:7
+G:1:U
+W:24
+
+N:1:Armoury
+I:70:& Pair~ of Soft Leather Boots
+I:60:& Pair~ of Hard Leather Boots
+I:80:& Hard Leather Cap~
+I:70:& Metal Cap~
+I:65:& Iron Helm~
+I:100:& Robe~
+I:90:& Soft Leather Armour~
+I:90:& Soft Studded Leather~
+I:90:& Hard Leather Armour~
+I:85:& Hard Studded Leather~
+I:90:& Leather Scale Mail~
+I:80:& Metal Scale Mail~
+I:75:& Chain Mail~
+I:80:& Augmented Chain Mail~
+I:75:& Metal Brigandine Armour~
+I:68:& Bar Chain Mail~
+I:100:& Set~ of Leather Gloves
+I:80:& Set~ of Gauntlets
+I:100:& Small Leather Shield~
+I:90:& Large Leather Shield~
+I:80:& Small Metal Shield~
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:2:s
+W:24
+
+N:2:Weaponsmith
+I:100:& Dagger~
+I:100:& Main Gauche~
+I:100:& Rapier~
+I:100:& Small Sword~
+I:100:& Short Sword~
+I:100:& Sabre~
+I:100:& Cutlass~
+I:100:& Tulwar~
+I:100:& Broad Sword~
+I:100:& Long Sword~
+I:100:& Scimitar~
+I:100:& Katana~
+I:100:& Bastard Sword~
+I:100:& Spear~
+I:100:& Awl-Pike~
+I:100:& Trident~
+I:100:& Pike~
+I:100:& Beaked Axe~
+I:100:& Broad Axe~
+I:100:& Lance~
+I:100:& Battle Axe~
+I:100:& Hatchet~
+I:100:& Sling~
+I:100:& Short Bow~
+I:100:& Long Bow~
+I:100:& Light Crossbow~
+I:100:& Iron Shot~
+I:100:& Arrow~
+I:100:& Bolt~
+I:100:& Whip~
+I:100:& Small Wooden Boomerang~
+A:23:0:1:2:3:4
+O:12:13:14:15
+G:3:w
+W:24
+
+N:3:Temple
+I:100:& Nunchaku~
+I:100:& Quarterstaff~
+I:100:& Mace~
+I:100:& Bo Staff~
+I:100:& War Hammer~
+I:100:& Lucerne Hammer~
+I:100:& Morning Star~
+I:100:& Flail~
+I:100:& Lead-Filled Mace~
+I:100:Remove Curse
+I:100:Blessing
+I:100:Holy Chant
+I:100:Heroism
+I:100:Word of Recall
+I:100:Word of Recall
+I:100:Word of Recall
+#I:100:Cure Light Wounds
+T:100:71:34
+#I:100:Cure Serious Wounds
+#I:100:Cure Serious Wounds
+T:100:71:35
+T:100:71:35
+I:100:Cure Critical Wounds
+I:100:Cure Critical Wounds
+I:100:Restore Life Levels
+I:100:Restore Life Levels
+I:100:Restore Life Levels
+I:100:& Whip~
+I:100:& Mace~
+I:100:& Ball-and-Chain~
+I:100:& War Hammer~
+I:100:Word of Recall
+I:100:Word of Recall
+I:100:Word of Recall
+I:100:Cure Critical Wounds
+I:100:Cure Critical Wounds
+I:100:Restore Life Levels
+I:100:Restore Life Levels
+I:100:Restore Life Levels
+I:100:Remove Curse
+I:100:Remove Curse
+I:100:*Remove Curse*
+I:100:*Remove Curse*
+A:0:0:1:2:3:4
+O:26:27:28:29
+G:4:g
+W:24
+
+N:4:Alchemy shop
+I:100:Enchant Weapon To-Hit
+I:100:Enchant Weapon To-Dam
+I:100:Enchant Armour
+I:100:Identify
+I:100:Identify
+I:100:Identify
+I:100:Identify
+I:100:Light
+I:100:Phase Door
+I:100:Phase Door
+T:100:70:9
+I:100:Monster Confusion
+I:100:Magic Mapping
+I:100:Treasure Detection
+I:100:Object Detection
+I:100:Trap Detection
+I:100:Detect Invisible
+I:100:Recharging
+I:100:Satisfy Hunger
+I:100:Word of Recall
+I:100:Word of Recall
+I:100:Word of Recall
+I:100:Word of Recall
+T:100:70:9
+T:100:70:9
+#I:100:Restore Strength
+T:100:71:42
+I:100:Restore Intelligence
+I:100:Restore Wisdom
+I:100:Restore Dexterity
+#I:100:Restore Constitution
+T:100:71:46
+I:100:Restore Charisma
+I:100:Identify
+I:100:*Identify*
+I:100:*Identify*
+I:100:*Identify*
+I:100:*Identify*
+I:100:*Identify*
+I:100:*Identify*
+I:100:Light
+#I:100:Restore Strength
+T:100:71:42
+I:100:Restore Intelligence
+I:100:Restore Wisdom
+I:100:Restore Dexterity
+#I:100:Restore Constitution
+T:100:71:46
+I:100:Restore Charisma
+I:100:Enchant Armour
+I:100:Enchant Armour
+I:100:Recharging
+I:100:Satisfy Hunger
+I:100:Satisfy Hunger
+I:100:Satisfy Hunger
+A:0:0:1:2:3:4
+O:30:31:32:33
+G:5:b
+W:24
+
+N:5:Magic shop
+I:100:Protection
+I:100:Levitation
+I:100:Protection
+I:100:Fire Resistance
+I:100:Cold Resistance
+I:100:Charisma
+I:100:Slow Digestion
+T:100:40:3
+I:100:Acid Resistance
+I:100:Lightning Resistance
+I:100:Searching
+I:100:Cure Light Wounds
+# Rods
+I:100:Probing
+I:25:& Wooden Rod~ of#
+# Book
+T:100:111:50
+# Wands
+T:100:65:3
+T:100:65:8
+T:100:65:11
+T:100:65:16
+T:100:65:22
+# Staves
+T:100:55:3
+T:100:55:5
+T:100:55:8
+T:100:55:9
+T:100:55:14
+T:60:55:15
+T:60:55:16
+T:60:55:17
+A:0:0:1:2:3:4
+O:34:35:36:37
+G:6:r
+W:24
+
+N:6:Black Market
+A:30:0:1:2:3:4
+O:38:39:40:41
+G:7:D
+F:ALL_ITEM | MEDIUM_LEVEL
+W:24
+
+N:7:Home
+A:0:0:54:55:3:0
+O:0:0:0:0
+G:8:y
+W:240
+
+N:8:Book Store
+# & Book~ of Beginner Cantrips
+T:100:111:50
+T:100:111:50
+T:100:111:255
+T:100:111:255
+T:100:111:255
+T:100:111:255
+T:100:111:255
+T:100:111:255
+A:0:0:1:2:3:4
+O:42:43:44:45
+G:9:o
+W:24
+
+N:9:Pet Shop
+I:100:Egg
+T:100:70:6
+I:100:& Hard Biscuit~
+A:0:0:1:2:3:4
+O:46:47:48:49
+G:+:b
+F:MEDIUM_LEVEL
+W:12
+
+N:10:Mayor's Office
+A:0:0:16:15:35:0
+O:1:1:1:1
+G:+:o
+W:0
+
+N:11:Inn
+I:100:& Ration~ of Food
+I:100:& Hard Biscuit~
+I:100:& Strip~ of Venison
+I:100:& Pint~ of Fine Wine
+I:100:& Pint~ of Fine Ale
+A:2:4:5:6:7:0
+O:2:2:18:18
+G:+:w
+W:8
+
+N:12:The Soothsayer
+I:20:Divination
+I:20:Divination
+I:20:Divination
+I:20:Divination
+I:20:Divination
+I:20:Divination
+A:0:0:2:0:8:0
+O:3:3:3:3
+G:+:B
+F:RANDOM
+W:2
+
+N:13:Library
+I:100:Identify
+A:0:0:14:15:16:2
+O:4:4:4:4
+G:+:U
+W:2
+
+N:14:Castle
+A:0:0:16:35:0:0
+O:16:16:16:16
+G:+:o
+W:0
+
+N:15:Casino
+A:13:0:9:10:0:12
+O:17:17:17:17
+G:+:s
+W:0
+
+N:16:Beastmaster Shanty
+A:18:0:21:22:0:0
+O:19:19:19:19
+G:+:g
+W:0
+
+N:17:Fighters Hall
+A:0:0:24:25:0:0
+O:20:20:20:20
+G:+:s
+W:0
+
+N:18:Tower of Magery
+A:0:0:26:27:0:0
+O:21:21:21:21
+G:+:b
+W:0
+
+N:19:Inner Temple
+A:0:0:28:29:0:0
+O:22:22:22:22
+G:+:G
+W:0
+
+N:20:Paladins Guild
+A:0:0:28:25:0:0
+O:23:23:23:23
+G:+:g
+W:0
+
+N:21:Rangers Guild
+A:0:0:31:32:0:0
+O:24:24:24:24
+G:+:u
+W:0
+
+N:22:Thunderlords' Nest
+A:0:0:33:2:34:0
+O:25:25:25:25
+G:+:U
+W:0
+
+N:23:The Mirror
+A:0:0:44:15:16:43
+O:51:51:51:51
+G:+:U
+W:0
+
+N:24:Seat of Ruling
+A:0:0:17:35:0:0
+O:52:52:52:52
+G:+:U
+W:0
+
+N:25:Wizards Spire
+A:60:0:26:27:0:0
+O:54:54:54:54
+G:+:U
+W:0
+
+N:26:Priests Circle
+A:0:0:28:29:0:0
+O:55:55:55:55
+G:+:o
+W:0
+
+N:27:Tower of the King
+A:0:0:17:35:0:0
+O:57:57:57:57
+G:+:U
+W:0
+
+N:28:Library
+I:100:Identify
+A:0:0:14:15:16:2
+O:58:58:58:58
+G:+:U
+W:2
+
+N:29:The White Tree
+I:100:& Ration~ of Food
+I:100:& Hard Biscuit~
+I:100:& Strip~ of Venison
+I:100:& Pint~ of Fine Wine
+I:100:& Pint~ of Fine Ale
+A:2:4:5:6:7:0
+O:59:59:59:59
+G:+:w
+W:8
+
+N:30:Craftsmaster
+A:0:0:24:25:0:0
+O:60:60:60:60
+G:+:s
+W:0
+
+N:31:Earth-Dome (Nature)
+A:0:0:39:0:0:0
+O:61:61:61:61
+G:+:U
+W:0
+
+N:32:Minstrels Haven
+A:0:0:40:41:0:0
+O:62:62:62:62
+G:+:U
+W:0
+
+N:33:Star-Dome
+A:0:0:46:47:0:0
+O:63:63:63:63
+G:+:U
+W:0
+
+N:34:Valarin Temple
+A:0:0:28:48:0:0
+O:64:64:64:64
+G:+:U
+W:0
+
+N:35:Sea-Dome
+A:0:0:49:35:0:0
+O:65:65:65:65
+G:+:U
+W:0
+
+N:36:The Golden Flower
+A:0:0:50:51:0:0
+O:66:66:66:66
+G:+:U
+W:0
+
+N:37:The Fountain
+A:0:0:52:53:0:0
+O:67:67:67:67
+G:+:U
+W:0
+
+# Here begins the random shops, for the random towns
+N:38:Axe Smith
+T:100:24:256
+A:0:0:1:2:3:4
+O:12:13:14:15
+G:3:w
+F:RANDOM | MEDIUM_LEVEL
+W:12
+
+N:39:Hafted Smith
+T:100:21:256
+A:0:0:1:2:3:4
+O:12:13:14:15
+G:3:w
+F:RANDOM | MEDIUM_LEVEL
+W:12
+
+N:40:Polearm Smith
+T:100:22:256
+A:0:0:1:2:3:4
+O:12:13:14:15
+G:3:w
+F:RANDOM | MEDIUM_LEVEL
+W:12
+
+N:41:Sword Smith
+T:100:23:256
+A:0:0:1:2:3:4
+O:12:13:14:15
+G:3:w
+F:RANDOM | MEDIUM_LEVEL
+W:12
+
+N:42:Rare Jewelry Shop
+T:100:40:256
+T:100:45:256
+A:0:0:1:2:3:4
+O:34:35:36:37
+G:6:v
+F:RANDOM | DEPEND_LEVEL | DEEP_LEVEL | FORCE_LEVEL
+F:VERY_RARE
+W:10
+
+N:43:Jewelry Shop
+T:100:40:256
+T:100:45:256
+A:0:0:1:2:3:4
+O:34:35:36:37
+G:6:y
+F:RANDOM | DEPEND_LEVEL | MEDIUM_LEVEL | FORCE_LEVEL
+F:RARE
+W:20
+
+N:44:Footwear Shop
+T:100:30:256
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:2:r
+F:RANDOM | MEDIUM_LEVEL
+F:COMMON
+W:12
+
+N:45:Rare Footwear Shop
+T:100:30:256
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:2:r
+F:RANDOM | DEEP_LEVEL | MEDIUM_LEVEL
+F:VERY_RARE
+W:8
+
+N:46:Library
+T:100:110:256
+T:100:111:256
+T:100:112:256
+T:100:113:256
+T:100:114:256
+T:100:115:256
+T:100:116:256
+T:100:117:256
+T:100:118:256
+T:100:119:256
+T:100:120:256
+T:100:121:256
+T:100:122:256
+T:100:123:256
+T:100:124:256
+T:100:125:256
+A:27:0:1:2:3:4
+O:8:9:10:11
+G:9:y
+F:RANDOM | DEPEND_LEVEL | MEDIUM_LEVEL
+W:24
+
+N:47:Forbidden Library
+T:100:110:256
+T:100:111:256
+T:100:112:256
+T:100:113:256
+T:100:114:256
+T:100:115:256
+T:100:116:256
+T:100:117:256
+T:100:118:256
+T:100:119:256
+T:100:120:256
+T:100:121:256
+T:100:122:256
+T:100:123:256
+T:100:124:256
+T:100:125:256
+A:27:0:1:2:3:4
+O:8:9:10:11
+G:9:v
+F:RANDOM | DEPEND_LEVEL | DEEP_LEVEL
+F:RARE
+W:12
+
+N:48:Expensive Black Market
+A:0:0:1:2:3:4
+O:38:39:40:41
+G:7:v
+F:RANDOM | ALL_ITEM | DEEP_LEVEL | DEPEND_LEVEL | MEDIUM_LEVEL
+W:12
+
+N:49:Common Shop
+I:95:& Brass Lantern~
+I:100:& Flask~ of oil
+I:100:& Ration~ of Food
+I:60:& Shovel~
+I:50:& Pick~
+I:100:& Iron Spike~
+I:70:& Iron Shot~
+I:70:& Bolt~
+I:70:& Arrow~
+I:98:& Cloak~
+I:46:& Fur Cloak~
+I:100:Word of Recall
+I:100:Cure Critical Wounds
+A:0:0:1:2:3:4
+O:0:5:6:7
+G:1:U
+W:12
+F:RANDOM
+
+N:50:Dragon Hunter
+T:100:38:256
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:2:v
+F:RANDOM | DEEP_LEVEL | DEPEND_LEVEL
+F:VERY_RARE
+W:12
+
+N:51:Speed Ring Market
+T:100:45:31
+A:0:0:1:2:3:4
+O:34:35:36:37
+G:6:G
+F:RANDOM | SHALLOW_LEVEL | DEPEND_LEVEL
+F:VERY_RARE
+W:6
+
+N:52:Scribe
+T:100:70:256
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:5:B
+F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL
+W:12
+
+N:53:Potion Store
+T:100:71:256
+T:100:72:256
+A:0:0:1:2:3:4
+O:8:9:10:11
+G:5:B
+F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL
+W:12
+
+N:54:Recaller
+I:100:Word of Recall
+A:33:0:1:2:3:0
+O:8:9:10:11
+G:+:b
+F:RANDOM | COMMON
+W:2
+
+N:55:Master Archer
+T:100:19:2
+T:100:19:12
+T:20:19:13
+T:100:19:23
+T:20:19:24
+T:50:16:256
+T:50:17:256
+T:50:18:256
+A:0:0:1:2:3:4
+O:12:13:14:15
+G:3:g
+F:RANDOM | MEDIUM_LEVEL | DEPEND_LEVEL
+F:RARE
+W:24
+
+N:57:The Mathom-house
+A:0:0:59:0:3:0
+O:0:0:0:0
+G:+:g
+F:MUSEUM
+W:255
+
+N:58:The Prancing Pony
+I:100:& Ration~ of Food
+I:100:& Hard Biscuit~
+I:100:& Strip~ of Venison
+I:100:& Pint~ of Fine Wine
+I:100:& Pint~ of Fine Ale
+A:2:4:5:6:7:0
+O:69:69:69:69
+G:+:w
+W:8
+
+##### Mining equipment for Khazad-Dum #####
+
+N:59:Mining Supply store
+T:100:20:256
+I:100:& Wooden Torch~
+I:95:& Brass Lantern~
+I:95:& Flask~ of oil
+I:75:& Dwarven Lantern~
+I:60:& Feanorian Lamp~
+T:60:65:6
+T:70:71:22
+A:0:0:1:2:3:4
+O:11:15:26:40
+F:MEDIUM_LEVEL
+G:+:s
+W:24
+
+## Library quest in Minas Anor
+
+N:60:Library
+I:100:Identify
+A:61:0:14:15:16:2
+O:4:4:4:4
+G:+:U
+W:2
+
diff --git a/lib/edit/t_bree.txt b/lib/edit/t_bree.txt
new file mode 100644
index 00000000..3ea29922
--- /dev/null
+++ b/lib/edit/t_bree.txt
@@ -0,0 +1,128 @@
+# File: t_bree.txt
+
+# Bree
+
+############### Additional default terrain settings ###############
+
+# Default for Quest 1 = entrance is quest entrance
+F:z:8:3:0:0:0:0:0:4
+
+# Default for Quest 18 = entrance is tree
+F:y:96:3
+
+# Default for Quest 18 = entrance is tree
+F:x:96:3
+
+############### Quest 4 - Thieves Hideout finished = house ###############
+?:[EQU $QUEST4 2]
+F:z:74:3:0:0:0:0:0:7
+?:[EQU $QUEST4 5]
+F:z:74:3:0:0:0:0:0:7
+?:1
+
+############### Quest 8 - Troll Glade ###############
+?:[AND [EQU $QUEST8 1] [EQU $DAYTIME 0] ]
+F:y:8:3:0:0:0:0:0:8
+?:1
+
+############### Quest 9 - Wights Grave ###############
+?:[EQU $QUEST9 1]
+F:x:8:3:0:0:0:0:0:9
+?:1
+
+###### Additionnal buildings #######
+
+# Castle: Plot Bree
+F:B:75:3:0:0:0:0:0:1
+
+# Mayor's house
+F:b:74:3:0:0:0:0:0:10
+
+# The Prancing Pony
+F:a:74:3:0:0:0:0:0:58
+
+# Soothsayer
+F:c:74:3:0:0:0:0:0:12
+
+# The Mathom-house
+F:e:74:3:0:0:0:0:0:57
+
+############### Town Layout ###############
+
+D:######################################################################################################################################################################################################
+D:# VV -- #
+D:# V -- #
+D:# VV -- #
+D:# VVV -- #
+D:# VV -- #
+D:#OOOO V -- #
+D:# OOOO V -- #
+D:#--- OOOOO VVV --- VV #
+D:#------ OOOOOO V -- VVVV #
+D:#---------- OO V -- VVWWVVV #
+D:#-------------- OO VVV -- VVVWWWWWVVV #
+D:#--------------- OOO VVV -- VVWWWWWWWWWVV #
+D:#----------------- OO VVVVVVV VVWWWWWWWWWWWV #
+D:#------------------- OOOOO --VVVV VVVVV VVWWWWWWWWWWWVV #
+D:###------------------ OO ,,,,,,,,,,,,,,,,,, -- VVVVV VV VVVVVVVWWWWWWWVVV #
+D:#CC####------------------ OOO ,,,,,CCCCCCCCCCCCCCCCCC,,,,,,,,, -- VVVVVV VVVVWWVVV #
+D:#TTCCCC###---------------,, OO ,,,CCCCCCTTTTTTTTTTTTTTTTCCCCCCCCCC,,,, -- VVVV #
+D:#--TTTTCCC###---------,,,-- OO ,,CCCCTTTTTT--------------TTTTTTTTTTCCCCC,,,,, ^-- #
+D:#------TTTCCC##-----,,------ O ,,CCCTTTT..................----------TTTTTCCCCCC,, ^^^ -- #
+D:#---------TTTCC##,,,-------- OO ,CCCTTT....--ssssssss-..---..........-----TTTTTTCCC,,, ^^ -- #
+D:#------------TC,,###- --- OO ,CCTTT...-----SSSSSSSS--.----------,,.....------TTTCCCC,, ^^ -- #
+D:#-------------,TTCCC### -- OOO ,,CCTT...-,,,,--ssssssss-..-sssssssssss,---......---TTTTCCT,, ^^ -- #
+D:#--------- ,,,--TTTCCC -- OO ,,CCCTT..-------,,##9#####-.--sssssssssss-,-------...----TTCCTT, ^^^ -- #
+D:#-------- ,, ,,----TTTCC O ,CCC T..--sssSsss,,,,------.--StSStSSSStS--,------.-....--TTCCTT,^^^ -- #
+D:#------ ,, , OO ,CCTTT...---ssstSSS---,,,----.--sssssssssss---,---...----..--TTCCT^^^^ ^^ -- #
+D:#------- x, ,, OO ,CCTT...-----sssssss--,,-,,---.--sssssssssss---,-...-------..--TTC^^^ ^ ---- #
+D:#------- {, OO ,CTT..---,,,,###6###,,,---,,--.--###########----..----------..--T^^^^ ^ --- -- #
+D:#--------- OOO ,CT..,,,,----,,,,,,,,------,,-.--###b###e###-....,---sssss---.--T^^ ^ -- -- #
+D:#---------- OO ,CCT.,sssssss----,-----------,,.-----.-----....-,--,,-StSSS---.-T^^^ ^ -- ----- #
+D:#------------- OO ,CCTT.-StStSSS---,-----ssssss--..-----.--....--,,,,,,-,sssss---.-T^^^ ^ -- -- ,,, #
+D:#----------- OOOOO ,CTT-.-sssssss---,-----SSSSSS--.------.-..--,,,-ssss--,#####---.-T^^ ^ -- ----- ,, #
+D:#-------- OO ,CCT-..-##5####----,----ssssss-..........--XXXX,-ssss--,------...-^^^ ^ ^^ ^ --- ---- ,,, #
+D:#- ---- OOOOOOOO ,C OOOO--OOOOO----,----#c##4#-.---.,----,-UUUU,-SSSS--,-----..---^^ ^ ^ --- -----, OOOOOOOOOOOOOO#
+D:#- ---- OOOOOOO ,CT-OssOOOO---OOOOOOOOO--OOOO--.-T-.-sss--,XXXX,-ssss---,---..--T^^ -- -- OOO #
+D:#- ----- OOOOOOOOSt.---------XXXX-OOOO--OOOO---.-StS--,#0##,-ssss---,---.---^^ ^ ^ -- --- OOOO #
+D:#- --- ----- ,,CT--.ss.-sssss---XXXX,---------OOOO.-sss---,,,,,-####--,---..-T^^ ^ ^ -- --- OO #
+D:# ---- ---- ,,CT--.B#.-SStSS---####,------------OO-#z#-ssssss-,,,---,----.--T^^ ^ -,- OOOOO #
+D:# ------- ---- ,,CTT-....-sssss--,,,,,,-------------OO-,--SSSSSt-ss-,-,---...-T^^ ^ ^ -, OOOO #
+D:# ------- ------ ,,CCTT---..#2###-,sssss,-SSSSSSSS-----OO,--ssssss-tS--,.....---^^ ^^ ^^^ -, OOOOOOOO #
+D:# ----- ----- ,,CCT----..,,,,,-StSSS,-ssssssss------OOO-#1##a#-ss....-----T^^ ^^ -,- OOOOO #
+D:# ---- -------- ,,CCTT----..----,sssss,-##7#####--------OO,.,,.,-##.----TTTT^^ ^ ^^ -, OOOOO #
+D:# --------------- ,,,CCTTTT--..---,##3##-,--,,,---------...OOOOOOOOOOOTTTTTCC^^^ ^^ ^^ ,- OOO #
+D:# -------- ,,,CCCC --..........,-,,---,--.......-------TTTTTOCCCCC,,^^^^^^^^^^^ -.- OOOOO #
+D:# ---------- ,, ,,CCCTT----------.....-......-------TTTTTTTCCCCO,,,,, ^^^^^^^ -.- O #
+D:# ------- ,, ,,CCTTTTTTTTTT-----...------TTTTTTTCCCCCC,,,,OOO -.- OOOO #
+D:# ---- ,,, ,CCCCCCCCCCTTTTT-----TTTTTTCCCCCC,,,,,, OOO OOOOOOOOO #
+D:# ^^ ---- ,, ,,,,,,,,,,CCCCCTTTTTTCCCCC,,,,,, OO OOO-- #
+D:# ^^^^^ ,,, ,,,,,CCCCCC,,,,, OOOO OOO-- #
+D:# ^^^^^^^^^ ,, ,,,,,, OOOOOOO OOO--- #
+D:# ^^^^^^^^^ ,, OOOOOOO---- #
+D:# ^^^^^^^^^^^^^^^ ,,, ..------ #
+D:# ^^^^^^^^^^^^^^ ,,, ...... ....----- #
+D:# ^^^^^^^^^^^^^^^ ,,, ........... ............ ............-------,,,, #
+D:#^^^^^^^^^^^^^^^^^ ,, ... .........-------------- ,,,,,,, ,,,,,,,,, #
+D:# ^^^^^^^^^^^^^ ,, . ,,,,,, ,,,,,,,,, #
+D:# ^^^^^^^^^^^^^^ ,, ... ,,,,, ------ --- #
+D:# ^^^^^^^^^^^^^^^ ,, . ,,,,,,,,------- ----- #
+D:# ^^^^^^^^^^^^^^ , .. ---------------- #
+D:# ^^^^^^^^^^^^^^^^ ,, .. ---------y-------- #
+D:# ^^^^^^^^^^^^^^^ , .. ----------------- #
+D:# ^^^^^^^^^^^^^^^^ ,,. --- ---- ---- #
+D:# ^^^^^^^^^^^^^ ,. - -- -- #
+D:# ^^^^^^^^^^^^^^ . #
+D:# ^^^^^^^^^^^^^^ . #
+D:######################################################################################################################################################################################################
+
+
+############### Starting positions ###############
+
+# Standard starting position for normal races
+?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ]
+P:33:131
+
+# Standard starting position for vampires (at the dungeon entrance)
+?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ]
+P:31:150
diff --git a/lib/edit/t_d_bree.txt b/lib/edit/t_d_bree.txt
new file mode 100644
index 00000000..2112bc4e
--- /dev/null
+++ b/lib/edit/t_d_bree.txt
@@ -0,0 +1,101 @@
+# File: t_d_bree.txt
+#
+# Destroyed Bree
+
+# original town by someone else
+# screwing up by fearoffours (fearoffours@moppy.co.uk)
+#
+# Created for ToME
+
+
+# Dead/burnt tree
+F:D:92:3
+
+# Ash
+F:A:93:3
+
+# Fire
+F:F:205:3
+
+# Permanent rubble
+F:R:206:3
+
+############### Town Layout ###############
+
+D:###########################################################################################################F##########################################################################################
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFDDDDDDDDDDDDDDD VVDDDDDDDDDDDDDD--DDDDDDDDFFDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:# DDD DDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD VDDDDDDDDDDDDDD--DDDDDDDDDDDDDDDDD D DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDD D D DDDDDDDDDDDDDDDDDDDDDDDDDD DD D D D DDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDVVDDDDDDD --DDDDDDDFFFFDDDDD DDDDDDDDDDDDDD DDD DD DDDDDDDDDDDDDDDD #
+D:#DDDDDDD D DDDDDDDDDDDDDDDDD DDDDDDDD DD D AADD D D DDDD D D D D D D DDAADDDDFDDDDDDDDDDDDDDDDDDDDDDDVVFFFDDDDD --DDDDDAAADDDDDD FDDDDFDDDDFFFDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDD#
+D:# DDDD DDD DD DDDDDDDDDDDDDDDDD D DD DDDDDDDDD D D DDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDD VVDDDDDDD --DDDDDDDDDDDDDDDDDDDDDDAAA DDDDDDDDDDDDDDAAADDDDDDDFDDDDDDD #
+D:#OOOODDDDDDD D D DDDDDDDD D DDDDDDDDD D DD D DDDDDDDDDDDDD D DDDDDDDDDDDDDDDAADDDDDDD DDDDDDDDDDDDDDD VDDDDDDD --DDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDFFFADDDDDDDDDDDD #
+D:# OOOODDDDDDD DDDDDDDDDDDDDDDDDDDDDDD AA DDDDDDDDD ADD DDDDDDDDDDDDD D DDDDDAAAAAADDDDDDDDDDDDAAADDDDDDDDDDDDDDD VDDDDDDD --DDDDDDDDDDDD DDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFF #
+D:#--- OOOOODDDDDDDDDDDDDDDDD DDDDDDDD D DD D AAADDAADDDDDDDDD D DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFFDDDD VVV ---DDDDDDDDDDDD DDDDDDDDD VVDDDDDADDDDDDDDDDDDDDDDD #
+D:#------ OOOOOO DD D D DDDDDDDDDD DDD DDDDDDDDDDDAAAA F D DDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDD V --DDDDDDDDDDDDD DDDDAD VVVVDDDDDDDDDFF DDDDDDDDDDD #
+D:#---------- OO DDD ADAAADDD DDDDDDDDDDDDDDDDD D D DDDDAAADDDDDDDDDDDDD D ADDDDDDD FDDDDDDDDDDDDDDFFFDDDDDDDDDDDDD V -- DDDDDDDDDDD DD VVWWVVVDDDDDAAA DDDDDDDDDDDDDD #
+D:#-------------- OO DDDDDDDDDDDDDDDDD A D D D DDDDDAAADDDDDDDDDDDDDD DDD D DDDDDDDDDDDDDDDDDDDDDDAFFADDAADDDDDDDDDDVVV --DDDDDDDDAAAADDDDDD DDD VVVWWWWWVVVDDDDDDDDDDDDDDDDDDDDDDD#
+D:#------D-------- OOODDDDDDD D DDDDAAADDD AAD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD FDDDDDDDDDDDDDDDD VVV --DDDDDDDDDDDDDDDD VVWWWWWWWWWVVDDDDDDDDDDDDDDDD #
+D:#----------------- OO A DDDDDDDDDDDDDDDDD AAA D DDDD DD DDDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDD VVVVVVVDDDDDDDDDDDDDDDD VVWWWWWWWWWWWVDDDDDD DDDDDDDD #
+D:#------------------- OOOOO DD DDDDDDDDDD DDDDDDDD D DDDDDDDDDDD DDD DDD DD DDD DDDDD DDDDDDDDDDDDDDDDDFDDDDDDDDDDDDDDDD--VVVV VVVVVDDDDDDD VVWWWWWWWWWWWVVDDDDDDDDD DDDDD #
+D:###------------------ OOA D AA DDD DDDDDDDDD DDDDDDDDDDDDDDDDD DDDD DDD ,,,,,,,,,,,,,,,AA,DDDDDDDDDDDDDDDDDDDDDFFDDDDDDDDD -- VVVVV VV VVVVVVVWWWWWWWVVVDDDDDDD DDDDDDDD #
+D:#CC####------------------ OOODDDDDDD DDD DDDDDDDDD DD D DDDD DD DDDD,,,,CCCCCCCCCCCCCCCCCC,,,,,,,A,DDDDDDDDDDDDDDDDDDDDDDD --DDDDDDD VVVVVV VVVVWWVVVDDDDDDDDDDDDDDDDDDDDDDD #
+D:#TTCCCC###----D----------,, OO DDDDDDDDDDDDDDDFDDDDDDDDDDDDDDDDDDDDDDD DD ,,,CCCCCCTTTDDTTTDD TTDDTCCCCCCCCCC,,,,DDDDDDDFDDDDDFFDDDDDDDD --DDDDDDDDDDDDDDDDDDDDDDDVVVVDDDDDDFFFAAADDDDFDDDDDD #
+D:#--TTTTCCC###---------,,,-- OO F DDD D DDDDDDDD DD D DDD DDDD,CCCCTTTTTD---R----------TT T TDDDTCCCCC,,,,,DDDDDDDDDDDDDD A ^--DDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#------TTTCCC##-----,,------ ODDDDDDDDDDDDDDDD DDDDDDDDD DDDDDDDD DD ,,CCCTTDDD....RRR........D.----A-----TDDTTCCCCCC,,DDDDDDDDDDDDDD^^^ --DDDDDDDDDDDDDFFDD DDDDDDDDDD DDDDDDDDDDDDDDDDDD #
+D:#---------TTTCC##,,,-------- OO D DDAAAADDDDDD DDDDDDDDDD D DD ,CCC TD....--ssss-sss-D.--A.......A..--R--TTDDDTCCC,,,DDDDDDD ^^ --DDDAAAD DDDDDDDD DDDDDDDDDDDDDDD DDDDD FDDDDDDD #
+D:#------------TC,,###- --- OODDDDDDD DDDD A FDDDDDDD DD D,CCTTT.DDAF---S.SFRSRS#-.------DD-R,,.....------TDDDCCC,,DDDDDDD^^ --DDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDFDDDDDDDD #
+D:#-------------,TTCCC### -- OOO DDD DDD DDDD D D DD DD ,,CCTD...F,,,,A-ssss.ss-...-ssFs--sssss,---...A..---TDDDCCT,A ^^DDDDDDD--DDDDDDDDDDDD DDDDD DDDDDDDDDDDDFFDDDDDDDDDDD #
+D:#--------- ,,,--TTTCCC -- OODDDDDDDDDDDADDDDDDDDDDDDDDDDDD D ,,CCCTT..-------,,#.,##,-#-.--sss.sRRRssss,--RAA--..R----TDCCTT, ^^^DDDDDDD --DDDDDDDDDDDDFFFDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD #
+D:#-------- ,, ,,----TTTCCDDDDDDD O FDDDDDDDDD DDDDDAADDDDD DDDDCCC DF.A-sssSssRS,,,------.--S.SSSSFSSRR--,----DD.-....--FDCCTT,^^^DDDDDDD --DDDDFAAADDDD DDDDDD DDDDDDDDDDFDDDDDDDDDDDDDDD#
+D:#------ ,, ,DDDDDDDDDDDDDDDD OO DDDDDDDDDD DADDDDDDDD DDD,CCTDT.F.---ssRsSSS---,,,--A-.--ss,sRsFsssFs--,-R-.FF-R--..--TDCCT^^^^ ^^DDDDDDD --FDDDDDDDDDDDDDD DD DD FDDDDDDDDDDDDDDDD #
+D:#------- ,, ,,DDDDDDDDAAADDDDD OODDDDDDDDDDDDDADDDDDDDDDDD D ,CCTT...-----s,,-sss#-,,-,DD-R.--.ssssAsss,s#--,-...-------..-FFTC^^^ ^DDDDDDD ----DDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDD #
+D:#------- {,DDDDDDDDDDDDDDDD F OODDDDDDD DDDDDDDDDD DDD,CTT..-DD,A,,####R###R,-R-,,--.--#####F.#R#A----..-DD---A---R.--D^^^^ ^DDDDDDD--- --DDDDDDDDDDDDDDDDDD DDDDDD DDDD #
+D:#-F-------DDDDDDD DDDDDADDDDDDDDDDDOOO D DDDDDDDD DDD D ,CT..,,,,----,,,,,#,,------,A-R--#.-#.##.##R-...R,---.sss----.--T^^ ^DDDDDDD -- --DDDDDDD ADDDDDDDDDDDDDDDDDDDDDDDFFFDDDDDD#
+D:#----------DDDDDDDDDDDDDDDDDDDDDDD OO DDDDDDDD DDD,CCT.,ssRsss#----,R---DD---#-,FF-----.----#....-,--,,sStSSS--R.-D^^^ ^DDDDDDD -- -----DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#-------------DDDDDDD ADDDDDDD F OODDDDDDDDDDDDDDDD D ,CCTT.-StS,RS----,-----RsRsA,--..-FA-----....--,,,R,,-.s.sss#--.-D^^^ ^ --DDDDDDD --DDDDDDD ,,DDDDDDDDDD DDDD #
+D:#----------FDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDOOOOO DD D ,CTT-.--sFs,ss#-R,-----SRSSSS--.------R-..FF,,,-sssss-,##FF#---.-T^^ ^DDDDDDD --DDDDFFD -----DDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDD #
+D:#--------DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD OO D DD D DD,CCT-..-#####,#---AA---RsssRs,-...R...A.R--RXXX,-Rss---,------..F-^^^ ^ ^^ ^ ---DDDDDDD D---D ,,, ADDDDDDDDDDDDDDDD #
+D:#- ----DDDDDDD FDAADDDDDDDDDDDDD FDDDDDDD OOOOOOOOR DD RD ,C OOOO--OOOOO----,----######-.---.,----,-UUUUs-SSSR--,--A--..---^^ ^ ^ A ---DDDDDAADDDDDDDDD -----,DDDDDDD OOOOOOOOOOOOOO#
+D:#- ----DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDOOOOOOOFF,CT-OssOOOO---OOOOOOOOO--OOOO--.-D-.-sRs--,XXXX,-Fsss-R-,---RR-FD^^DDDDDDDDDDDDDD--DDDDDDDAAADDDDDD --DDDDDDD OOADDDDDDD #
+D:#- -----DDDDDDDDDDDDAADD FDDDDD DDDDDDDDDDDDDDDD OOOOOOOOSt.---------XXXR-OOOO--OOOO---.SStS--,####,--sRs-F-,DD-.--F^^ ^ ^ --DDDDDDDDDDAAADDDDDDDDDD--- OOOO ADDDDDDD #
+D:#- --- -----DDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,,CT--.ss.-RsAsR---RXXs,---------OOOO.-sRs---,,,,,-###.--,---..-T^^ ^ ^DDDDDDD --DDDDDDDADDDDDDDDDDDDDDDD --- OOADDDDDDDDDDDDDDDD #
+D:# ---D ----DDDDDDDDDDDDDDDDDDDDDDD F FDDDDDDD ,,CT--.s#.-SSt,S-AA##A#,---A-R------OO-#R#-ss,,ss-,,,---,---D.--DA^ ^DDDDDDD -,-DDDDDDDDDDDDDDDDDDDDDDD OOOOODDDDAAADDDDDDDDD #
+D:# ------- ---- ADDDDDDDDDDDDDDDDDDD DDDDDDDDDDD ,,CTT-..RR-FsssR--,,,,,,---------DDA-OO-,--SSSRSt-ss-,-RR--...-T^^ ^ ^DDDDDDD -,DDDDDDD FDDDDDDDDDDDDDDOOOODDDDDDDDDDDDAD DDDDDDD#
+D:# ------- ------DDDDDDDDD DD DDDDDDDDDDD DDDDDDDDDD ,,CCTD---.R#,#R,-,sss,,S-S,SSSSS--R---OO,--s-ss----S--,.....---^^ ^^ ^^^ -,DDDDDDDDDDDDDDDD OOOOOOOODDDDDDDDDDDDD DDDDDDDDD #
+D:# -----DDDDDDD -----DDDDDDDDDDDDDDDD FDDDDDDDDDDDDDDDD ,,CCT----..,,,,,-StRSS,-s,s,sRss--FF--OOO-#,##-R-ss....-FF--T^^DDDDDDD ^^ -,-DDDDDDDDDDDDDD OOOOODDDDDDDDDDDDDDDDDDD DDDDDDDDDDD #
+D:# ---- --------DDDDDDDDDDDDDDDDDDDDDDAADDDDDDDD A ,,CCTD--DD R--RRsssR,-##,##,#F--------OO,.,,.,-##.----DDDT^^ ^ ^^DDDDDDD-,DDDDDDD OOOOODDDDDDD DDDDD ADDDDDDDDDFFFDDDD#
+D:# ---------------DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD D ,,,CCTTTT--..---,##,###,--,,,--AA-----...OOOOOOOOOOOTTDDDCC^^^ ^^ ^^DDDDDDD ,-DDDDDDD OOODDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDD #
+D:#DDDDDDD --------DDDDDDDD DDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDA,,CCCC --.DD.....AA,-,FF--,--FF..A..--A----TDDTTOCCCCC,,^^^^^^^^^F^DDDDDDD -.- OOOOODDDDDD DDDDDDDDDDDDDDDDAAADDDDDDDDDDDD #
+D:# ----------DDDDDDDDDDDDDD F ADDDDDAAADDDDDDDDDDDDDDD ,, ,,CCCTT-------D--.....R....A.-------TTTDDTTCCCCO,,,,, ^^^^^^^DDDDDDD -.- ODDDDDDDDDDDDDDDDDDAADD DDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDD -----D-DDDDDDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDD ,, ,,CCTTT TTDTTDD-D--...------DTTTDDDCCCCCC,,,,OOOADDDDDDDDDDDDDDDD -.- OOOODDDDDDDDDDDDD DDAAADDDDDDDDD DDDDDD D #
+D:#DDDDDDD ----DDDDDDDDDDDDDDDDAADDDDDDDDDDDDDAAA FDDDDDDD ,,, ,CCCCCCCCCCTTDDT--FF-TTTTDTCCCCCC,,,,,, OOODDDDDDDDDDDDDDDD OOOOOOOOODDDDDDDD DDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDD #
+D:# ^^ ----DDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDD ,, ,A,,,,,,,,CCCCCTTTDDTCCCCC,,,,,,DDDDDDDDDDDDDDOODDDDDDD DDDDDDDDDOOO--DDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDD DDDDD DAADDDDDDDD #
+D:# ^^^^^DDDDDDDDDDDDDDDD DDDDDDDDDDDD DDDDDDDDDDDDDDDDD ,,,DDDDDDDDDDDDDD,,,,,CCCCCC,,,,, ADDDDDDD D OOOODDDDDDD OOO--DDDDDDDAAADDDDDDDDDD DDDAADDDD DDDDDDDDDDDD #
+D:# ^^^^^^^^^DDDDDDDDDDAAAADDDDDDDDDDDAD DDDAAADDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDD ,,,,,,DDDDDDDDDDDDDDDDDDDDDDD OOOOOOO OOO---DDDDDDDDDDDDDDDD ADDDDDDDDDDDDDD DDDDDDDDDDDDD #
+D:# ^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,,DDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDOOOOOOO----DDDDDFFF DDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:# ^^^^^^^^^^^^^^^DDDDDDDDD DDDDDDDDDDDDDDDDDDDD AA FDDDDDDD ,,,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD FDDDDDDDDDDDDDDDDDDDDDDD ..------DDDDDDDDDDDDDDDDDDDDDDDDDDDD DDD DDDDDDDDDAAADDDDDDDD #
+D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDDDDD DDDDDDDDDDD DDDDDDDDDDD ,,,FDDDDDDDDDDDDDDDD AA......DDDDDDDDDDDDDDDDDDDDDDD ....-----DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAFFDDDDDD #
+D:# ^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDD DDDDDDDDDDDD DDDDDDDDDDDD,,,DDDDDDD ........... ............DDDDDDD....F.......-------,,,,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDAADDD #
+D:#^^^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,,DDDDDDD .AADDDDDDDDDDDDDDDDDDDDDDD .........--------AA----DDDDDDD,,,,,,, ,,,,,,,,,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFFDDD #
+D:# ^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDDDDDDDDDDDD ,, A .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAFFDDDDDDDDDDD ,,,,,,DDDDDDD,,,,,,,,,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDD DDDDD DD DDDDDDDDDDDDDDDDDDDDD ,, AA... ADDDDDDDDDDDDDDFDAAADDDDDDDDD DDDDDDDDD DDD DDDDDDDDDDDDDDDDDDDDDDDDDDD,,,,,DDDDDDD ------ ---DDDDDDD #
+D:# ^^^^^^A^^^^^^^^DDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDD,, .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,,,,,,,,------- -----DDDDDDD#
+D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDD , ..ADDDDDDDDDDDDDDFFDDDDDDDDDDDDDDDDDDDDDDDDDDAADADDDDDADDDDD DDDD DDDDDDDDDDDDDDDDDDDDDDDD A---------------- #
+D:# ^^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDD ,, ..DDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD---------D--------DDDDDDD#
+D:# ^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDD DDDDAAAD DDDDDDDDDDDDD , ..DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDADDDDDDDDDDDDFFFFDDDDDDDDDDDDDDDDDDDDDDDDD -----------------DDDDDDD #
+D:# ^^^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDAAAD DDDDDDDDDDDDDDDDDDDDDDDD ,,.DDDDDDDDDDDDDDDDDDD FFFDDDDDD DDDDAADDDDDDDDDDAAFFDDDDDDDDDDDDAAADDDDDDDDDDDDD DDDDDDDDDDDDD --- ---- ----DDDDDDD#
+D:# ^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD ,.DDDDDDDDDDDDFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDFFFDDDDDDDDDDDDDDDDDDDD - -- --DDDFFDD #
+D:# ^^^^^^^^^^^^^^DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAADDFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDDDDAAADDD #
+D:# ^^^^^^^^^^^^^^ ADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:######################################################################################################################################################################################################
+
+
+############### Starting positions ###############
+
+# Standard starting position for normal races
+?:[AND [EQU $LEAVING_QUEST 0] [NOT [EQU $RACE Vampire] ] ]
+P:33:131
+
+# Standard starting position for vampires (at the dungeon entrance)
+?:[AND [EQU $LEAVING_QUEST 0] [EQU $RACE Vampire] ]
+P:31:150
diff --git a/lib/edit/t_d_gond.txt b/lib/edit/t_d_gond.txt
new file mode 100644
index 00000000..12483e32
--- /dev/null
+++ b/lib/edit/t_d_gond.txt
@@ -0,0 +1,118 @@
+# File: t_d_gond.txt
+
+# Destroyed Gondolin: Your failure has left the city in ruins.
+# Created by Mynstral (mynstral@thehelm.com)
+
+
+# Extra terrain features that aren't commonly used
+
+# Dead/burnt tree
+F:D:92:3
+
+# Ash
+F:A:93:3
+
+# Fire
+F:F:205:3
+
+# Permanent rubble
+F:R:206:3
+
+# Tainted water
+F:w:174:3
+
+# Decoration = Straight Road (B)
+F:":66:3
+
+# Decoration = Straight Road (W)
+F:$:70:3
+
+
+# Town Layout
+
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################^^^^^^^^^^^^R ####
+D:####################################^^^^^^^^^^^R ####
+D:##################################^^^^^^^ R R R ###
+D:#################################^^^^^^^^R C C R CCR CC CC C CCRC CR R ###
+D:################################^^^R^^^^^^^ C RCRCR#R######R#R#####R#####CCR CCR R R ###
+D:###############################^^^^^^^^^^^^ CRRR C# ###### DD D ####RDRD D D ###R###CC C R ^^^^^ ###
+D:##############################^^^^^^R^^^R C R####R##RD DDD R.R## R.DD DDD#RR#####C R R^^^^^^^ R ###
+D:#############################^^^^^^^^^^ # R##########D R######### .D##########R R ^^^^^^^^^^^^ ###
+D:############################^^RR^^ R ############ ..R###########R ..D############C R ^^^^^^^^^^^^^^R ###
+D:############################ C #############DR .###ww#####ww### .D#############CR ^^^^^^^^^^^^^ ###
+D:########################### RR R #############DD .#wwww#R###wwRw# R.RR############# R ^^^^^^^^^^^ ###
+D:########################### R . R RR C#R###########DR .ww###R###ww .DR############C R R ^^^^^^^ R R ###
+D:########################## R ##### RR R #### R R C######wwww### ..w## R##R ..D####wwww#####CR ####### # R ^^^^ ###
+D:########################## R #R##### R ##R## ####### C#R####D DDww#DR # .R# DRRwD DD######C R## ##R#RR ###
+D:####R#################R#w# ### ###R ### R ####### ###### DDw#R D#wDD D####R ##R#### ###
+D:####wR#w###R#R#####R#Rwww# R####R### #R##R ####### R######D R RR..R######R ###
+D:#####wR##w#w##R##wRwww#w## #####R### # ### #########R ######D R .. DD DD ..RRD######CR R ###
+D:#####RwRwRwww##RwRwww#RR## R######R# R ##R R##R#### RR R RC#######Rw ..DD D####### DD ..ww#R##### C # R ###
+D:######w##ww#ww#wwwww#R#### . R R R# R# #######R## D ##### R###### DD ########## R ## ## ### R RR ###
+D:######www#wwwRwRwRwwRw#### .. R CR####### .. D###### R# # ##### .. ########R #R#######R###R#### ###
+D:#######RwwwwRwwwRwwR#ww### R #####D DD .. D###R.R#R# #R## .###D ..DDDR#####CR R #### # #######R ###
+D:########RwwRwwRwwwR#w###### # ###### R R## #####R C# D ..D## ..## RR ..# R .. D DD# R RR#R#######R## ###
+D:#########R#wwwwRww########## #R#R####R ############ R#D R .R#R ## R ..R R.. ..## D R# # ..D#C R R ###R### R## ###
+D:##########R#################### # ####### ############ R #D R R####R D## R# R ..# @ @ ## .#R##R R RD# ## #R#R#R## @ @ ###
+D:#### R#################### ####R# ##R #####R####### RC#D # #R R. D## @@@ @ .##D ..R## R .D #RC #### R @@@@@@ ###
+D:#### ####RRRC##w#LL#""## #######R ## R##R#R ## C### R ###R . D ### R @w@@..###D D .#### ###R @ @ @@@@wwww@@@ ###
+D:#### R####R##RC# R#LL#""# # . R R ###D R##R D###.### .#####w@ @###.## R###R R### R @@ @@wwwwwww@ ###
+D:##### ################### . R C### ## #R D## ..##.R##wRww#..## ..# D ## R D###C @@@@wwwwwwwww@ ###
+D:# R#### D# .#..#ww#Rw#..# .#D R## .. @wwwwwwwwwwww@@ ###
+D:#.. ..#w#w#w# R @wwwwwwwwwwww@ @ ###
+D:# .##R# D# .#.R#ww#wR#..# .#D ####R .. @@wwwwwwwwwww@@ @ R ###
+D:############ ########## # . . . R###D ..#R###R ## ..##..##www##..## ..## #R # R R##C @wwwwwwwwww@@@@ ^^###
+D:#### #### K# C# #LL# "# R . R . . ### ##R# DD###.### .##### R###.###D R### . D#R# @@@wwwwwww@@@@@@ R ^^###
+D:#### ### K CC ww# L# "## ##### # R ## #### # # #### CR##D .. DD### ..###DD .###R DD####RC @@wwwww@@ @ @ ^^^^###
+D:#### ####KK#CC#ww#L # "### ## ###### ###R ###R# R# ##### R#DD D## R .##D ..R# # D #####CR @@wwww@ R R^^^^^^###
+D:######## ###################### ######### R####R#R### # ## R# CRD ..D## R#R .RR ## .#R##R .D##### R DD @@@@@@@ ^^^^^^^###
+D:####### #####R$R$#R#### #### ### ###R# R ## ########R# # # # ww ww .DD## R R.##RR ## RR## D #R# R###### DD DD DD DD DD ^^^^^^^^^###
+D:########$R$$R#R$RR$##### ## R##R###### ##R# ### R### R## R CRR..ww# R #Rw D####.#########R#R####D ..######C D DD DDD D D DD DDD ^^^^^^^^^###
+D:######$$R#$R$$#$#$##$#$### R C D..w#R .###w . DD#################D D .DR#####R DD DDD########DDD DDDD ^^^^^^^###
+D:#######R#$##$$$#$#$$R$#### C#D .w###.R# R D D### #########DD D #R###R DDD###DD D D### D DD R ^^^^^^###
+D:######R$R$$$#$#R#$R$$R$$# R R RR RC##D.w##R # Rw ..D D ####### D D ### DDD##DD D ##DDDDDD ^^^^###
+D:#####$$$$#$$R#$$$$$R$$R### ###### # RR### R###RR RC#D.ww#####ww R RR DD#C DD#DD D DD## D DD R ^^^^###
+D:#####R$$#$$R#####$R$$$R### ## ####R R #R## ##### ##R R ..ww###wwR ..D DR RDDDR R R .DD R R D DR R. DR R D ##D DDD ^^^^###
+D:####R$$###R########R#R$$$# ###R#####R ## ####### # C wwwRw .DDR######R#RDRD RDDD#R###R#R#DDD RR R R D#DD D DD##D ^^^^^^###
+D:###R$#################R### # ## ## # ###########R# CRDD .DD###wwwwww####R . R#R##wwwwww### D .DD#C R DDD##DDD D D##DD D ^^^^^^^###
+D:#######################R## R#### #R ############# R# .D##www .wRw###DDD###www .www#RDR .D#R DDDD D D D###DD D R ^^^^^^^###
+D:########################### R # R R CR# .D#ww ..ww#######ww R.ww#D D#R DD D DD# ## ## DDD DD ^^^^^###
+D:########################### R R# C#D R ..####### R ..DD#R DD D DDD DDD DD D ^^^^###
+D:############################ ##R #R R#D ..D#ww R R..ww#######wR R ..ww#D .. DR# R DDDD DD D D R R ^^^^^^###
+D:############################ ######### C ##DD .D##www .www#########www R.www##D . R## DDD D DD D ^^^^^^^^^###
+D:############################# #####R# R#D DD DD ##wwwwww## #### #####wwwwww###D DD D##RC ^^^^^^^^^^^^###
+D:############################## R ###R #### DD DDD ##### # ######R # ########DDDD RDRD ###RC R ^^^^^^^^^^^^^^###
+D:############################### ### RR CR R#R#R##DDD RDR DD##############D DRRD D D## #R#CCRR R^^^^^^^^^^^^^^^^^###
+D:################################ R # CC R ##R# #R#####R###R#R#R#####R###R###RCRC CR R ^^^^^^^^^^^^^^^^^###
+D:################################# R R R # R CRCR CCCRCC CRRCRCCC C R #C C CR RC C R ^^^^^^^^^^^^^^^^^^####
+D:################################## #### R R R # R ^^^^^^^^^^^^^^^^^^^^^####
+D:#################################### R ##### R ^^^^^^^^^^^^^^^^^^^######
+D:###################################### #### ######## R ^^^^^^^^^^^^^^^^^^########
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+
+# Default starting position
+?:[EQU $LEAVING_QUEST 0]
+P:33:50
+
+# Starting position when coming from quest 19
+?:[EQU $LEAVING_QUEST 19]
+P:51:190
+
+# Starting position when coming from quest 20
+?:[EQU $LEAVING_QUEST 20]
+P:33:13
+
+# Starting position when coming from quest 21
+?:[EQU $LEAVING_QUEST 21]
+P:27:168
+
+# Starting position when coming from quest 22
+?:[EQU $LEAVING_QUEST 22]
+P:6:42
diff --git a/lib/edit/t_d_khaz.txt b/lib/edit/t_d_khaz.txt
new file mode 100644
index 00000000..950f5c82
--- /dev/null
+++ b/lib/edit/t_d_khaz.txt
@@ -0,0 +1,87 @@
+# Town Name: Destroyed Khazad-Dum
+# by fearoffours (fearoffours@moppy.co.uk)
+#
+# Created for ToME
+
+F:o:207:3
+
+# Ash
+F:A:93:3
+
+# Fire
+F:F:205:3
+
+# Permanent rubble
+F:R:206:3
+
+# Town Layout
+D:######################################################################################################################################################################################################
+D:#ooooooooooooo####^^^^^^^^^#######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#####oooo#######oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##########oooooooooo CCCCCCC #
+D:#ooo##ooooooooo#####^^^^^##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########ooo########ooo##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^################oooooooooooo CCCCCCCC #
+D:##oo###oo####oo##############################^^^^^^^^^^^^^^^^^########################oooo#########oo#### ###########^^^^^^^^^^^^^^^^^^^^^^^^####### #######oooo########## CCCCCCCC #
+D:##############o#########oo###oo###################^^^^^^^############################oooo#########oo###### ################################# #####ooooooooo############# CCCCCCCC ; #
+D:#^^^^########oooooooooooooo##ooooooooo############################# #################oooo########oo########### ########################## ######ooooooooo################ CCCCCCCC ; #
+D:#############ooooooooooooooooooooooooooo###### ########### ###### ############## ####oooo#######o##o############# ################### ###########ooo######################## CCCCCCCC ; #
+D:#^#############ooooo##################oo### # #### # ##### #### ############### ###ooo########ooo## ## ###### # ## ## ## # #######ooooo########################### CCCCCCCC #
+D:#^^################oo#################ooooo#### ## ; ## ;; o ; o ## # ooooooooo############################ CCCCCCCC #
+D:#^^^^################o##########o#####oooooooooooooooooooooo AAAAAAAA # o ; oooooooooooooooooooooooo##ooo############################ CCCCCCC #
+D:#^^^^^^################################# ## ; o ; AAFFFFFAA A o ; o R#o################################### CCCCCCC#
+D:#^^^^^^################################ ### o ### AAFFFFAAAA ## o ###; o ##A ######################################## CCCCCC#
+D:#^^^^^################################# ### o ### ### ## AAFFFFFAAo ### o ### o #AAFFA RR###################################### CCCCCC#
+D:#^^^^^^^################################ ###### ;; o ######### AAAFFFFFAo ###### o ## ### o ## #AFA #R##################################### ; CCCCCC#
+D:#^^^^^^^^################################ # ## #### o ; ## # # AAAAAAAAA ####### # #### # o ## ###FF# ###R#R################################## CCCCCC #
+D:#^^^^^^^################################### ## ## o ; ;### # AAAAo # # ##o # ## ; o # ##FF ;#R##RR################################# CCCCCCC #
+D:#^^^^^^^^^################################ ## AAAAAAAA ### o ### o # # o ## # #R################################## CCCCCC ; #
+D:#^^^^^^^^^################################# AAFFFFFFAA o o o #R ################################## CCCCCC #
+D:#^^^^^^^^^^################################ ; AAFFFFFFFAAoooooooo o o oooooooooooo AAAA R################################# CCCCCC ; #
+D:#^^^^^^^^^^^^^########################### AAAFFFFFAA o o o o FFFFF A ################################# CCCCCCC #
+D:#^^^^^^^^^^^^^^^########################## AAAAAAAAAAAAAAFF o ### # o o ;### o ### # AF FAA #R############################## CCCCCCC ; #
+D:#^^^^^^^^^^^^############################# AFFFAA #####; o # ## o o # ### o # # # FF ; ###############################; CCCCCCC ; #
+D:#^^^^^^^^^############################### AAFFFA; ## ## # o #### ## o ; o ####### o ### #A AAA ############################ CCCCCCC #
+D:#^######################################### AFAA; ## ### oooooooo #### # #o o ###### oooooo ###AAFF o ; R#############################; CCCCCCC #
+D:#################ooo###################### AA ; ### # o # ## o o ##### o ## AFFA# RR#############oo############## CCCCC; #
+D:####oo##ooo#####o#######o###ooo########### ## ; o ## o o ### o ; ###FFAA ;; R########oo###oooooo#####oo###### CCCCC ; #
+D:#ooooooooooooooooooooooooooooooo##oooooooo ; o ; o o o ; # ;; ; oooooooooooo##oooooooo##oooooooooo CCCCC ; #
+D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooAAAFooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCC #
+D:#oooooooooooooooooo##oooooo##oooooo##ooooo AA ; o o AA FFA ; Roooooooo#oooooooooooooooooooooooo CCCCC #
+D:#^#######################oo####ooooo####### ##### FFAFA # # o o AFFF### # ######o####oo####oo######oo######; CCCCC #
+D:#^^#######################o########### #### AAFFFAA# oA o A FA## # ## ## ## RR####o####################oo#### CCCCC #
+D:#^####################################### ## ### ;; ; AAFFAA##### oA FFFAA ### ### ## #### R####oo######################### CCCCCC #
+D:#^^######################################## ####### ; #A##### oA o # #### # # ### RRR###o############oo########## CCCCCCC #
+D:#^^^###############ooo################### ### # ; ;# ## oA AA o FA ##### ; ### ## ;; R#####oo########ooooo####### CCCCCCCC #
+D:#####oo##oo#####oooooooo##############oo## ### ; #### o AA o F A ### ### R#######oooo##oooooo####### CCCCCCCCC ; #
+D:#ooooooooooo###ooooooooooooooooooooooooooo # o A oF # ooooooooooooooooooooooooooo CCCCCCCC #
+D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooFoooFooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCCCC ; #
+D:#^ooooooooooooooooo###oooooooooo##oooooooo o #o A o o AA # ooooooo####ooooooooooooo CCCCCCCC #
+D:#^^#o###ooo#####ooo#####ooooo########oo# # # ; o ### o A Fo ;### o A ### oR#########ooooo###oo# CCCCCCCC ; #
+D:#^^^^^###o################oo############# # # # ; o ###### # AF o ## # o #### ; R###########oo######## CCCCCCCC ; #
+D:#^^^^^^^##################################R ; #### ooooooo ##### o ; A o ###### ooooo A ####### ######################## CCCCCCCCC #
+D:#^^^^^^^^^^##############################RR AA; ## ##### o ; ####### o Ao ### # o FFF # ## # o ; #R######################## CCCCCCCC #
+D:#^^^^^^^^^^^^^^^######################### R AA FF A ; ## ## o #### o A ##### o AFF ### # ############################ CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^###################RR AAAFFFAA ## ; o ### o o # # o ; A ### ; ;; RR########################## CCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^#################### R AAAFFFAA ; o ;; o ; o o A ; R########################### CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^######################R AAFFA A ooooooooooo o o oooooooooooo ;; ;R ############################ CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^^^^#################RRR ; AFFA o ; ; o o ; A o R############################ CCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^##############R ### o # # o ### o ###; FF A o #### RR############################ CCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^############RRR ### # o AAA A # ### o ## # o # # # AAFF Ao # ## R ######################## CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^^##########R R ### # #;; ; o AAAA ## #### o ## #### o ### ### FFAo ####### R########################### CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^^##########RR ## ### o ;A A #### ## A A o ### # # o # ## ### AAF AA ####### ############################ CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^########### ### o ; ;## ## AAA o # ### o ##### ; FFAA #### ; ############################## CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^############## R ### ; o ## AAAA o # # o A ## A oFA ### R############################## CCCCCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^^^^#################R o A AoAA A Ao A A AAAAA FFF R#########oo###oo################# CCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^#############o#######oooooooooooooooooooooo ## AA A o A A A AR AAFFFAFA oooooooooooooooooRoooooooooooooooooo################## CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^############ooooooooooo# ### RRR RR # ### RR R o RR## AAR F FFA#FF A AA FFFFRR R ## R oooooo##oooooooooo################### CCCCCCC #
+D:#^^^^^^^^^^^#################ooooooooooo####R######R ## RR### ######### ###RR####o RR##### #ooo# ### R#F#F#RRRR A FF##R#R ##### ####################ooo##################### CCCCCCC #
+D:#^^^^^^^^^^###################oo######oo### ########### ######## ## #### ###########oooo########ooo ##########R#A##A A ######R# ###### ####################oo###################### CCCCCCC #
+D:#^^^^^^^##########oo####oo####ooo######### ############ ######### ###^^^ #########ooooo########oo##################A################### #########^######oooo##ooo################## CCCCCCC #
+D:##^^^^^#########oooooooooooooooo#################^^####### ###########^^^^^###########ooooo######ooo####################################### #####^^^#######ooooooooooooo############# ; CCCCCCC#
+D:#^^^##########ooooooooooo##ooooo######^#########^^^^##################^^^^^^^^^^^######ooo#######oooo#########^^^^^^^^^^^^^^^^^^^########### #####^^^#######oo##oooooooo############# CCCCCC#
+D:##############ooooo##########oo######^^^#####^^^^^^^^###############^^^^^^^^^^^^^^#####oooo#######ooo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^###### ####^^^^^###############ooo############## CCCCC#
+D:########ooo#####oo##################^^^^^^^^^^^^^^^^^#############^^^^^^^^^^^^^^^^^####oo########oooo#####^^^^^^^^^^^^^^^^^^^^^^^^^^^########### #######^^^^^#############ooo#ooo######## CCCCCC#
+D:#o##oooooooooooooooo##############^^^^^^^^^^^^^^^^^^^^^^#########^^^^^^^^^^^^^^^^^^#####oo########oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^####### # ######^^^^^^^^^^^^########oooooooooooooo CCCCC #
+D:#oooooooooooooooooo########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########oooo#######ooooo###^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##############^^^^^^^^^^^^^^^#######ooooooooooo CCCCC #
+D:######################################################################################################################################################################################################
+
+# Default starting position
+# ?:[EQU $LEAVING_QUES 0]
+# P:31:32
diff --git a/lib/edit/t_d_lori.txt b/lib/edit/t_d_lori.txt
new file mode 100644
index 00000000..e5ab3abf
--- /dev/null
+++ b/lib/edit/t_d_lori.txt
@@ -0,0 +1,101 @@
+# Town Name: Lothlorien (destroyed)
+#
+# original town by Akhronath (zzhou22876@aol.com)
+# destruction by fearoffours (fearoffours@moppy.co.uk)
+#
+# Created for ToME
+
+
+
+
+# Dead/burnt tree
+F:D:92:3
+
+# Ash
+F:A:93:3
+
+# Fire
+F:F:205:3
+
+# Permanent rubble
+F:R:206:3
+
+# Town Layout
+D:######################################################################################################################################################################################################
+D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDD,DDDD,DDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDD ,DDDDDDDD DDDDAAA#
+D:#DDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDDAADDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDAAADDDDD.DDDDD DD DDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,,DDDDDDDDDDD, .DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDDDDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDD.AAADDDDDDDDDDD ,DDDDDDDDDDDDDD ,,DDDDDDDAAA,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDD,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDD ,DDDDDDDDDDDDDDDDDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDAADDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDD DDDDDDDDDDDDDDDDDDD ,DDDDDDAADDDDDDDDDD #
+D:#DDDDDDDDDD DDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDFDDDDDDDDDDDDDD ,DDDD ,DDDD,,DDDDDDDDD DDDDDDDDDDDDDDDD ,DDDDDDDDDDAADDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDD ,DDDDDDD #
+D:#DDDDDDDAAA,DDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD AADDDDDDDDDDDDDD AAAAFDDDDDDD ,DDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDD ADDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDD FDDDD FFDDDD ,DDDDDDDDDDDDDD,DDDD,DDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDD ,DDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDDDDDAAADDD ,DDDDDDDDDAAADDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDD AADDDDDDDDDDD FDDDD F F F ,DDDDDDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDD DDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD AADDDDDDDAA ADDDDDDDADDDDDDD## F,AAA##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDD DDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDD #### , # ##DDDDDDDDDDDDDDDDDDD DDAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDDDDDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDD AFDDDDDDD ADDDDDDD RDDDDDDD##DDDD FDDDD##R,,F,, ##DDDD ADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDD DDDDDDDDDDDDDDDDDD,DDDDDDADDDDDDDDDDDDDDDDD A ,DDDDDDDDDDDDDD## #DDDD#####, AADDDD## , , ###DDDD F ADDDDDDDDDDDDDDDDDDDDDDDD , DDAAA,DDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDADDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDDDDD AAAAADDDDDDDDDDDFFDDDDDDD A # #A# A ### #DDDDDDD ##AAA,AAAA#DDDD AAAAAADDDDDDDDDDDADD ,,DDDDDDDAAA,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDA, A ,DDDDDDDDDDDDDDDDDDDDDDDD## ##AAA, #A##DDDD##AAAR#AAA,AAA##AAA, FAADDDDDDDDDDDDDDDDDDDDDDDDDDD AA ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDD,AADDDDD AAAADDDDDDD###AADDDD FDDDDA,AAA#####DDDD##.##AAA####RR ## , ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDADDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDDDDD A ADDDD FFF##DDDDDDD # ## #DDDDA #DDDDDDD.DDDD ##########,,,, # #AAAF,,DDDDDDDDD DDDDDDDDDDDDDDDD ,DAADDDDDDDDDDDADDDDDDDDDDDDAAA,DDDDDDDDDDDDDD ,DDDDDDD #
+D:#DDDDDDDDD DDDDDDDDDDDDDDDD,DDDDDDD AA ADDDDDDD #### ,A R ####DDDD ,DDDDDDD , ,, ##F#####AAAA ####DDDDFDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DD DDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDD ADDDDDDDDDDD###R# # ######DDDDDDD,DDDDDDD ,DDDD #R#AAA#AAA,AAA##DDDD FAAA,DDDDDDDDDDDDDD ,,DDDDDDD A,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDA,DDDD,DDDD #### ##A###F##DAADDDD, F , , AAAAF ,DDDDDDD ,AAA##AAA, F FDDDDDDD DDDDDDDDDDDD ADDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDDDDD,DDDDDDDAADDDDDDDDDDD ############,,,,AA,,,AAA,,AAA,DDDD F ,DDDD A , ###DDDDDDDDDDD ADDDDDDDDDDDDDDDDDDDD A ,DDDDDDDDDADDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDAAA,DDD DDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD##### #######DDDDDDD ,DDDD,,,,,,,,,,,A,,,F,,,,,,,,R###DDDDDDDDD AAAA ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDD ADDDDDDDDDDD ######## #####AAA,AAA,DDDDDDDDDDDDDD FDDDD AA , ###AAA,,DDDD, F ,ADDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDAAAAA, ,DDDDDDDDDDD ,DDDDDDDDDDDDDDAAA#
+D:#DD DDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDAAADDDDFDDDD,## # RRAAA######DDDD ,DDDDDDDDDDDDDDDDDD FDDDD ,DDDD# ,DDDDRDDDDDDDDDDDAAADDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDDDDDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDD FFAAA###DDDDDDD # R #DDDD ##DDDD A ## #AAA## A FF ,DDDD ,AAA### ###DDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDD ,DDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDD #DDDDDDDDDDDDDD#,AAA#R###DDDD F ##DDDD####AAAA ,AAA,,,AAA##### ####DDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA## ## AAAA###DDDD #FAAAF,,,,,,,,DDDD ##########DDDDAADDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDD DDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ### # AAA ,#DDDD ,DDDD ,F ,AAA, ,DDDD### ###DDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDADDDDAAA,DDDDDDDDDDDDDD ,DDDDDDD #
+D:#DDDDDDDAAA,DDDDDDDAAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDD ADDDDDDDDDDDDDDDDDDDDDDDD A ,DDDD ,DDDD,, ,AAA,DDDD AA,DDDD### ## ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDD DDDDDDDDDAAAAAFDDDDDDDDDDDDDDDDDDDD ,,AA ,,,,,,,,,,,,, ,F, ,DDDDDDD, , , # ##DDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDAAADDD ,DDDDDDDDDDD ,DDDDDDDDDDDDDDAAA#
+D:#DDDD DDD DDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,FDDDDDDDDDDDDDDDDDDDD AA , ,,A,DDDDDDDDDDD,AA,F,F,,,,,,,,,,,,,AA,,R###DDDDDDD AADDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDAADDDDDAADDDDDDDDDDDAAA, #
+D:#DDDDDDDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDD AADDDDDDDDDDD AA A ADDDD,,DDDDDDDDDDD ADDDD ,,, FDDDDDDDAA A,DDDD# ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDDDDDDDDDDDDD DDDDDDDDDAA,DDDDDDDDDDDDDDDDDDDD AADDDD ,DDDD AAAAADDDD --,--AAAA,AADDDDDDDDDDD ,AAAVVV@DDDD F#,DDDD # #DDDDDDDDDDADDDAAA,DDDD ,DDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDDDDDDDDDDDDDDDD ,,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDD F FDDDDDDDAAAF AAAA----,---- AADDDDDDDDDDD AA VWWWV@DDDD #R#DDDDDDDDDDDDDD ,,DDDDDDD DD,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDD,DDDDDDDDDDD AAAAADADDDD ---VV,@@---ADDDDDDDDDDDDDD , @WWV@@ ,AAAF###DDDDDDDDDDDDDDDDDDDDDDDDDDD A ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDDDDDDDDD D ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDA AA A ---VVW,WV@---DDDDDDD A AAAA, V@VVDDDDDDD#F####DDDDF,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADADDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDDDDDDDDDDDDDDD FFAADDDDDDD A ,F---VWW@WV@---DDDDDDDDDDDAAAA,, @@DDDDDDDR###AAA,AAAFDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDAAA, ,DDDDDDDAAADDD,DDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDFDDDDAADDDDADDDD---V@WWW@V---DDDDDDD ADDDDDDD,,ADDDDADDDD #DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DD DDDDDDDDDD ,,AAAD ,DDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD AADDDDDDDAAA---V@VVV@--AAA,A,,,,,,,AA,,,, ,DDDDDDD,,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDDDD ,DDDDDDD #
+D:#DDDDDDDDDAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ------@@-DDDD,DDDDDDD ADDDD ,DDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDD DDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDD FDDDDDDD ---DDDDDDD,DDDDDDD ADDDD #R#DDDD FDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDDDDDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ADDDD F FDDDDDDD ,DDDDADDDDDDD R##DDDDAAADDDD FAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDD DDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDAADDDDAADDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDAAA,AAA#F##DDDDDDDF AADDDDDDDAAADDDDDDDDDD ,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , #
+D:#DDDDDDDDDDDDDDDDDD ,, AAAAADDDDDDDDDDDDDD AAAAAAADDDDDDDDDDDDDDDDDD AADDDDDDDDDDD #R#DDDD ADDDDDDD #DDDD AAA ,ADDDDDDDDDDDDDD ,,DDDDDDDAAA,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDD ADA AA,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDD,DDDDDDDDDDDDDDDDDDADDDDDDD,DDDD ,DDDD ##R#DDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDD,DDDDDDDDDDDDDDAAAAADDDDDDDDDDDDDDAA AAAADDDDDDDDDDDAFAADDDDDDDAAAFDDDD####RAAAFDDDDDDD AADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDD AADDDDDDDDDDDDDD ADDDD FDDDDAA FDDDD#F#DDDD FDDDDDDD AADDDDDDDDDDDDDDDDDDDDDDDDDAAADDDDDDDDDD ,DDDDDDDDDDDDDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDDDDDDDDDDDD ,, AA ,DDDDDDDDDDDDDDDDDDDD AADDDDDDDDDDDDDDDDDDDDDDDD FDDDDDDDDDDD #DDDDDDDDDDDDDD A ,DDDD,,DDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDADDD ,DDDDDDD #
+D:#DDDDDDDAAA,DDDDDDDAAAAAAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAADDDD AADDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDD AAADDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDAAAAA, ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDD AADDDDDDDDDDDDDDDDDDAADDDDDDDDDDD ,DDDD,DDDDDDDDDDDDDD ,,DDDDDDDDDDDDDDDDDDDDDDDD , ,DDDDDDDDDDD ,DDDDDDDDDDDDDDAAA#
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD ADDDD ,,DDDDDDDDDDDAADDDDDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDD ,AAAAAA,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDDDDD DDDDDDDDDD ,, AAA,DAADDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDD ,,DDDDDDD A ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDAA A ,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,AAAAADDDDDDDD DDDDDDDDDDDDDD ,DDDD ,DDDDDDDDDDDDDAAADDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD AA,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDAAA#
+D:#DDDDDDD A ,DDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDDDDDDDDDDD #
+D:#DDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDAADDDDDDDDDDDDDDDD ,DDDDDDDD DDDDD ,DDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDD#
+D:#DDDDDDDDDDDDDD ,, AA ,DDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD , AAA,DDDDDDDDDDDDDDDDDAADDDDDDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDAAA,DDDDDDDDDDDAAAA ,DDDDDDD #
+D:#DDDDDDDDDDDDDDDDDDDDAA,DDDDDDDDDDDDDDDDDDDDAAAD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDDDDDDDDDDDD ,DDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:#DDDDD DDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDDDDDDD DDDDDDDDDDDDDD ,,DDDDDDDDDDD,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ,DDDD ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD, #
+D:#DDDDDD D DDDDDDDD ,,AAA ,DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD,DDDDDDDDDDDDDD ,,DDDDDDDAAA,DDDDDDDDDDDDDD,DDDDDDDDDDDDDD , ,DDDDDDDDDDDDDD,DDDD#
+D:#DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD #
+D:######################################################################################################################################################################################################
+
+# Default starting position
+?:[EQU $LEAVING_QUES 0]
+P:13:99
+
+# Starting position when coming from quest 12
+?:[EQU $LEAVING_QUES 12]
+P:26:109
+
+# Starting position when coming from quest 13
+?:[EQU $LEAVING_QUES 13]
+P:7:99
diff --git a/lib/edit/t_d_mina.txt b/lib/edit/t_d_mina.txt
new file mode 100644
index 00000000..49a32b04
--- /dev/null
+++ b/lib/edit/t_d_mina.txt
@@ -0,0 +1,91 @@
+# File: t_d_mina.txt
+
+# Minas Anor: The Royal City of Gondor (destroyed)
+# original town by Mynstral (mynstral@thehelm.com)
+#
+# screwing up by fearoffours (fearoffours@moppy.co.uk)
+#
+# Created for ToME
+
+# Completed: 23/07/02
+
+# Dead/burnt tree
+F:D:92:3
+
+# Ash
+F:A:93:3
+
+# Fire
+F:F:205:3
+
+# Permanent rubble
+F:R:206:3
+
+############### Town Layout ###############
+
+D:######################################################################################################################################################################################################
+D:#^^########------------------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@@@@@AAAAAAAAAAAAAAAAAAF@@@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^^----#####AF------##FF-------AAAAAAAAAAFFF^AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@VVVVV@@AAAAAAAAAAAAAAFFF@@VVVVVVV@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF,,,AAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^^----------#R##---###F###-------AAAAAAAAF^^^^^AAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAA@VVVVVVV@@@@@AAAAAAAAAAFF@@VV@@@@@@VVVVVV@@@@AAAAAAAAADDDAAADDDAAAAAAAAAAAAAF,,AAAAAAAAAAAAAAAAAAAAAAAAFFF#
+D:#^^----ssss-----#R#--------###FF-----AAAAAAAA^^^^^^AAAAAAAAAAAAAAAAAAAAAAADDAAAAAAAAAAAAAFF@VVVVVV@@VVV@@@AAAAAAAAAA@VV@@AAAA@@@@@@VVVV@@AAAAAAAAADDDDDAAAAAAAAAAAAAFFF,,AAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^^---St-RF--------F--#ssss--###-------AAAAFF^^^^^^^^AAAAAAAAAAFFAAAAAAAAAAFFFAAAAAAAAAFFF@@VVVVVVVV@VVV@@@@@@@@F@@@V@@AAAAAAAAAA@@@@VV@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAA,AAAAAAAAAAAFFAAAAAAAAAAAAAAAA#
+D:#^^----sFss----OO---##--#StSS--FFF##F-----AAAAF^^^^^^^^AAAAAAAAAFFFAAAAAAAAAAAFFFAAAAAAAAFFF@@V@V,@@@@@@VVVVVVVV@@@VVV@AAAAAAAAAAAAAA@@VVVV@@AAAAAAAAAAAAAAAAAAAAAAAAA,,AAAAAAAAAAAFFADDDAAAAAAAAAAAA#
+D:#^^----##-#-----OOO--#---#s--RF----###------AAAA^^^^^^^^AAAAAAAAAAFFAAAAAAAAAAAAAAAAAAAAAAFFF@@@@@AAAAF@@@@@@@@VVVVV@@@AAAAAAAAAAAAAAF@@@@VV@@@AAAAAAAAAADDAAAAAAAAA,,,AAAAADDDAAAAAFFAAAAAAAAAAAAAAF#
+D:#^F---------------OO---#-####-#------AAAA----FFF^^^^^^^^^^AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@VVV@@AAAAAAAAAAAAAAAAA@@VVV@@AAAAAAAAAAAAAAAAAFFF,O,AAAAAAAAADDDDAAAAAAAFAAAAAAAAAAAF#
+D:#^FStSSSS-----ss---OO---##-----OOOOO---###----FFF^^^^^^^^^^^AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA@@@AAAAAAAAAAAAAAAAAFFF@@VVV@@AAAAAAAAAAAAAAAAAFFOOAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAFF#
+D:#^^ss-AFF----Ssss---AFO--#-F--R#O-O-OO---##----FFFAD^^^^^^^AAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@VVV@AAAAAAAAAAAAAAAAAFFOOAAAAAAAAAAAAAAAAAAAAAAAAAADDAAAAAAAFFF#
+D:#^F#-R###---sAFR--F--OOO--F#-OOOOOOO-OOO--##----AAAA^^^^^AAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF@@VVV@@AAAAAAAAAAAAAAAAAFOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^^-------##sssSss---AAO--#OOO--s--OOOOO--###F--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA@@@@@@@@@@AAAAF@@VVV@@AAAAAAAAAAAAAAAAAFOOAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAF#
+D:#^^^##RR##---##AFA--s--OOO-OOO--StS#-OOOO----#FF--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF@@VVVVVVVV@@@@@@@V@@@@AAAAAAAAAAAAAAAAAFOOAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAFF#
+D:#^AA^----###---##--ssS--OOO--##-ssss--OOOOOO--#R---AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAADDDDAAAAF@VVVVVVVVVVVV@@VV@@AAAAFFOOOAAAAAAAAAAAAAAOOAAAAAAAAAAAAAAAAAAFFAAAAAAAAAAAAAFFF#
+D:#^^--------#R-----ssSs#--AF#-#--#AFAF#-OOAAAO--##-AAAAAAAAAAAAAA----AAAAAAAAAAAAAAAAAAAAAAAAFFFFFFFFFAAAAAAAAAAAAAAAAAAA@VVVV@@@@VVVVVVV@@AAAAFFOOOOOAAAAAAAAFOOOOOAAAAAAAAAAAAFAAAAAAAAAADDDAAAAAAAA#
+D:#^F-----------#--#s-RRF-OO-O--#---------OOOOOO--FF-----AAAAFFF--------AAAAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAADAAAAAAF@@VVV@@FF@@VVV@@@@AAAAFFFOOFFOOAAAAFFFOOAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAFF#
+D:#^^----AAA----R---###--OOOOOO-#--#sss#RF-OOOOOO,#FFFF---AAAAF---#-------AAAAAAAAAAAAAAAAAAAAAAAAFFAAAAAAAAAAAAAAAAAAFF@@VVV@@AAAA@@@@@AAAAAAAAFOO-FFFOOOOOOOOOAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAFFF#
+D:#^^-------------##-#-#-O#-OOO--#--ssssss----OOO,,,,,#----FF-AAssAF--R----AAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAADDDAAAAAAF@VVV@@AAAAAAAAAAAAAAFFF-ORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFAAAAAAAF#
+D:#^^-------------R#---O-O-t-OOO-F#-#SS-##--OOOOOO,##,##--------sssssssAAA-#AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAA@VV@@AAAAAAAAAAAAAAFF--OO-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAF#
+D:#^^^-FAF--AA-----##-OOO-sssOOAA-#--ssssss-OOOOOO--#,#RR##-----SSR---SS-----AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDAAAAAAA@@VV@AAAAAAAAAAAAAAFF--OR-AAAAAAAAAAAFFAAAAAAAADDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^^--AF----------#OOORA#-RFOOO-#--ss#sss--OAAOOOFFAAAF##FF---sFFFAFss--O---AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF@@VVV@AAAAAAAAAAAAAAFF-OO--AAAAAAAAAAAAAAAAAAAAAAAFFAAAAAFFFAAAAAAAAAAAAAAAAAAAAA#
+D:#^^--###--AAAA--AA--O-------OOAAA--####AAA-OOOOOO-##,###,,##--sssFAFAs--AAA-AAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAF@VVV@@AAAAAAAAAAAAAAF--O--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFAAAAAAAAAAAAAAAAF#
+D:#^^^-##AFA-------OOO#--SSStS---OAAAAA----AAAOOOO---#AAAAAAF#F-ssssR-#F--O-----AAAAAAAAAAAAAAAAAAAAAAAAAFFAAAAAAAFFF@@VV@@AAAAAAAAAAAAAAF--OR-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^-####R-------OOO-#--sssss-OOO-##---#s--OOOOO--T-#,--AAAAA--AFA##AA#--O---AA-AAAAAAAAAAAAAAAAAAAAFFAAAAAAAAAAAAFF@VVV@AAAAAAAAAAAAAAF--OO--AAAAAAAAAAFFAAAAAAAADDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^#######------OO--##-###R-AAAO-##-ssss---OOOO-TT-FAA-AAA,#----AAA,,,,,O------AAAAAAAAAAFFFAAAAAAAAAFFFFAAAAAAAAF@@VV@@AAAAAAAAAAAAAA--OO--AAAAAAAAAAAAAAAAAAAAADAFFAAAADDDAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^^###AFAF#----OOO--#---R---OOO--AAS#-R--OOOOAAAT-#---AA,,###----------O---AA--AAAAAAAAAFFAFAAAAAAAAAAFFFAAAAAAAA@VVV@@AAAAAAAAAAFFF--OO--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFAAAAAAAAAAAAAAAAAAFF#
+D:#^^#####R--####-OR---##-StSSS-AAO-#-sss-RFOOOOO--T-#F---,,##FF-s-ssAFF--O--------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA@@VV@@AAAAAAAAAAFFF--ODR--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^^#########---OOOAAA#-sss-RF--O---ssss-AAOOOOO---FF,AAA#FF---SSSAFAFF-O--AAA-AA-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@VVV@AAAAAAAAAAFFF--ORO--AAAAAAAAAFAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAAFFFAAAAAAFFF#
+D:#^^###AAA###----OOO#--#-###A##OOO-#-##A#---OOOOOO--##FF#A#-----sR-ssss--O----------AAAAAAAAFFFAAAAAAAAAAAAAAAAAAAA@VVVV@@AAAAAAAAAAF---OOO--AAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAA#
+D:#^^^##R##-------OOO---#-#--^--OOO-#----#----OO--RROOFOOOOOOOO--####--R#-O-----------AAAAAAAAFFAAAAAAAAAAAAAAAAAFF@@VVV@@AAAAAAAAF-A----OO--AAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAFFFAAAAAAAAF#
+D:#^^######-##OOOROOO-^^^^^^^^-^MMM^^^^^^^^#^^^OOOOOO-ROOOO-ROOAOOOOOOOAAOO----AAA----AAAAAAAAAAFAAAAAAAAAAAAAAAA@@@VVV@@AAAAAAAAFA-AOOOOOO--AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDFAAAAFFAFFFAAAAAAAAF#
+D:#^^####AFFAAOROOOO######A#####III##-#########^OOAAAOOOOOOO#OOOOOOOOOO#OOOOO-------AAAAAAAAAAAAAAAAAAAAAAAAAAAF@@VVVV@@AAAAAAAAF---OOOOOO--AAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^F######-##OOOO-##-####AA#AA#III#####-##--##^OOOOR-OOOOOOOOAAAOO-OOOOOOOOOO------A--AAAAAAAAAAAAAAAAAAAAAAAAA@VVVV@@AAAAAAAA----OOORRO----AAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^F###-A##-OOOOOOOO-^#^^^^^#A^MM#^^^^#^^#^^-#AFOOAFOOOOOR-OOOOAOOOOOOOOOOOOOOO--AA---AAAAAAAAAAAAAAAAAAAAAAAAA@VVV@@AAAAFFA--AD-OOOR-----AAAAAAAAAAFAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^^#######-----OOO---A-sAA#--OOO##--##-----R--OOOOOOOOOOOOOO-----------OOO-R-O----AAAAAAAAAAAAAAAAFFF---------##@VVVR##F--------OOOOO-----AAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAFFFFFAAAAAAAAAA#
+D:#^^#########----OAO---#-sSss--OOO---ssss#--OOOOOO--##FF###---AA---ss-#-#O-OOOOO-AA--AAAAAAAAAAAAAAFFF--OOOO-----######R--------OOOOOO-----AAAAAAAAAAAAADDDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAF#
+D:#^^####R-AFA#---OOR--R--sts##-O-R-#-SSASS-OOOOOO---##F##AFF---------t-S-O-OOROO----AAAAAAAAAAAAAAFFF--OOOOOOOOOOOOO#OOOOROOOOOOOOOOO-AAA-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFDDAAAAFFAAAAAAAAAAA#
+D:#^^###########--OOO--##-sSFR--OOO-R-s-#---AFOOO--TFF#F#,,,##F#--A-sssss-O--OOOOO---AAAAAAAAAAAAAAFF--ROOOOOOOOOOOOOOOOOOOOOOOOO#AOO-----AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFADDDAAAAAF#
+D:#^^#R--R--##----OOO--#--####-OOO--#-sssss-OOAOO-TT-#,,,,-AAFF-----sAAFA-R---OR-O---AAAAAAAAAAAAAAF--OOOAA-OOOOOOORAAO#OOOOOOOOOOO------AAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAF#
+D:#^^#######------O-R-##-------OO---#-###A#-OOOOO-TT-F#----AFF#F----###R--O-AAOOOOAA--AAAAAAAAAAFFF--OOOO---------#######------------A--AAAAAAAAAAAAAAAAAAAFAAAAADDAAAAAADDAAAAAAAAAAAAADDDAAAAAAAAAFFF#
+D:#^^-###R-#-AA---OOO-#--S-ss##OOO-#--------OOOOO--T-##-----AAA----A------A----OOOO----AAAAAAAAAAF--OOOA----DD---##@VVV@##-D-----A---AAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^^-###---------OO-#-#stss--OOO-#-ssssss--OR-RO---#,--AA,A#----sss-#s--O-----OOOO--A-AAAAAAAA---OOOO---AAAAAAAAF@VVV@@AAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAFFAAAAAAAAAA#
+D:#^^--####---------OOO--#s#s-OOO--FRStS##---OAFAOO-#FF-,,#F##----S--#AA--O------OOR-----AAAAFF--OOOOO----AAAAAAAAF@VVV@@AAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^---#AA--AA-----#OOO--##--OOO-###ssssss--OOOOOO-#,,,##FF#------RsAFA--O--A----OOR#----AAAA--OOOOO----AAAAAAAAAA@VVVV@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^^--#------AFF-R--AFAAA--OO----#-###A##-OOR-OO--#F####AAA-AA--ss#-ss-OO----D---OOOO----AA--OOOOO---FFFAAAAAAAAF@@VVV@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@@AAAAAAAAAAAAAAAAAAAAFFF#
+D:#^^^-------------#---OOO---OOO--#F------##OOOOOO##AAAAF-AA--AA--#-##-AAA-R-AA-----R--A----OOOOOO-AA--AAAAAAAAAAFFF@@VVVV@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@@@@AAAAAAAAAADDAAAAAAAAFFF#
+D:#^^----------AFFA-----AFAAOOO-----ss------OOR-O,,##FAAA--------AAA-----AAA--A--AAA-OOOOOOOOROO-----AAAAAAAAAAAAAAFF@@@VVVV@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA@@@@@@@@@V@@@AAAAAAAAAAAADDDDAAAAFF#
+D:#^^^----AAAA-R-##-#ss--OOO#OO-##F-#Ss----OOOA-O,F#AAA---AAAAA-------AA-O--------F---OOO#OOOOO--AAAAFFFAAAAAAAAAAAAAAF@@VVVV@@AAAAAAAAAAAAAAAAAAAA@@@@@AAAAAAAAAA@@@@@@@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^^---------##---ss-s--OOOO----Fsst#DD-OOOOOO--#F-----F------ssss-s--OR---A--AAAA---OOOOO-A--AAFFAAAAAAAAAAAAAAAAAFFF@@VVVV@@@AAAAAAAAAAAAAAFF@@@VVV@@@AAAAAAAA@@@V@@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^--------##R---sstss#--OOO-##FssS-#--OOO#OO--##F----AAAA-----#S--RR-OA-----AAAAFF----------AAAAAAAAAAAAAAAAAAAAAAAAAF@@@VVVV@@@@@AAAAAAAAF@@@@VVVVVVV@@FFF@@@@@V@@V@@@V@@AAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^-AAAA-###-----#Ss-R--OOOOO###sSs#--OOOOOO--##-----AAAAFF---ssssss--O-----AAAAAAAAAAA-AA-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA@@@VVVVVV@@@@@@@@@@@VVVVV@@@VVV@@@@@VVVV@@@@F@@@@AAAAAAAAAAAAAAAAAAAAAAAAFFF#
+D:#^^^######----#---#s#--OOO-OOO--Ss#--#OAA#---##-#AAAAAAAAAAA--##--##-OO--DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFF@@VVVVVVVVVVVVVVVVV@@@@@F@@@VVVVVVV@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAADDAAAAAF#
+D:#^^^-------ss-#S---#--OOO---AA#--#--OOOOR--#-------AAAAAAAAAA--------O-----AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF@@@@@@@@@@@@@@@@@@@AAAAFFF@@@@@@@@@AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^-sssss-#sssts-----OOO--#--OOO---OOOOO---#AF-AAAAAAAAAAAAAAF------OO-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFF#
+D:#^^-SSStA--#sSAFs#--OOO--#----AOOOOOOAA--#-------AAAAFFAAAFFAAAFAA--O----AAAAADDAAAAAAAAAAAAAAAAAAAAAFFFFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^-sFAF----#ss-R--OO----#--AF-OAOOO------------AAAAAAAAFAAAFFAA---O---AAAAAAADDDAAAAAFFFFAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAADDAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAFF#
+D:#^^^#####----##---OO--###--XXX-OOO----#-------AAAAAAAAAAAAAFAAAAFF---AAAAAAAAAAAAAAAAAAAAAAAADDAAAADDDFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDAAAAAFAFFFAAAAAAAAAAAAAAAAFFFFFFFAAAAAAFFFAAAAAAAAAAAAAA#
+D:#^^^------------OOO--###--XXX#----FAFFA----AAAAAAAAADDDDAAFAAAFAAAAAAAAAAAADDDAAAAAAAAADDAAADDAAAAAFDDFAAAAAADDAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDDAAAAAAAAAAAAAFFAFFAAAAAAAAFFFFAAAAAAAAAAFFF#
+D:#^^--SStSSAAA--OO-AAA#--XXAA#---#AFA-AAA-AAAAAAADDDDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAAAAAFFAFFAAAAAAFFFFFADDAAAAADDDAAAAF#
+D:#^^^-sss-R----------#--###-----AF#-----AAAAAAAAADDDDAFAAFAAAFAAAFAAADDDAAAAAAAAAADDAAAAADDDAAAAAAAAAAAAAAAADDDAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAADDADDDAAAAAFFFFFAAAAAAAAAAAAAAAAAAAAAAAAAAA#
+D:#^^--####-------###--------###-#-#---AAAAAAAAAAAAAAAAAAFAAFAAFAAAAAADDDDAAAAAAAAAFFAAADDDAAAAAAFFAFFFFFAADDAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF#
+D:#^^^----------##-----##-#-#-AFF---AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAFFFFAAAAAAAAAAAAAAAAADDDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFF#
+D:#^^^------##-#--##-###--#-------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDAAAAAAFFFFFAAAAAAAAAAAAAFFFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:#^^######-#-----------------AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAF#
+D:######################################################################################################################################################################################################
diff --git a/lib/edit/t_gondol.txt b/lib/edit/t_gondol.txt
new file mode 100644
index 00000000..51cf4b39
--- /dev/null
+++ b/lib/edit/t_gondol.txt
@@ -0,0 +1,216 @@
+# File: Gondolin.txt
+
+# Gondolin: The Hidden Kingdom of the Noldor
+# Created by Akhronath (zzhou22876@aol.com)
+
+############### Additional default terrain settings ###############
+
+# Default for Quest 13 = entrance is mountain
+F:z:97:3
+
+# Default for Quest 14 = entrance is floor
+F:y:1:3
+
+# Default for Quest 15 = entrance is floor
+F:x:1:3
+
+# Default for Quest 23 = entrance is quest entrance
+F:w:8:3:0:0:0:0:0:23
+
+# Decoration = Straight Road (B)
+F:":66:3
+
+# Decoration = Straight Road (W)
+F:$:70:3
+
+# Rare jewelry shop -- unusable yet, need finish quest
+F:!:63:3
+
+# Between gate to minas anor -- unusable yet, need finish quest
+F:Z:63:3
+
+#################### Quest 13 - Eol the Dark Elf ####################
+
+# Quest 13 assigned, entrance is quest entrance
+?:[EQU $QUEST13 1]
+F:z:8:3:0:0:0:0:0:13
+
+?:1
+
+#################### Quest 14 - Nirnaeth Arnoediad ####################
+
+# Quest 14 assigned, entrance is quest entrance
+?:[EQU $QUEST14 1]
+F:y:8:3:0:0:0:0:0:14
+
+# Quest 14 finished, reward is a rare jewelry shop
+?:[EQU $QUEST14 5]
+F:!:74:3:0:0:0:0:0:42
+
+?:1
+
+#################### Quest 15 - Invasion of Gondolin ####################
+
+# Quest 15 assigned, entrance is quest entrance
+?:[EQU $QUEST15 1]
+F:x:8:3:0:0:0:0:0:15
+
+?:1
+
+#################### Quest 16 - The last Alliance ####################
+
+# Quest 16 finished, reward is a between gate
+?:[EQU $QUEST16 5]
+F:Z:176:3:0:0:0:0:0:1
+
+?:1
+
+############### Quest 23 - Wolves hut finished = house ###############
+?:[EQU $QUEST23 2]
+F:w:74:3:0:0:0:0:0:7
+?:[EQU $QUEST23 5]
+F:w:74:3:0:0:0:0:0:7
+?:1
+
+#################### Buildings ####################
+
+# h: Orange (Minstrel)
+# i: Red (Sorcery)
+# j: Green (Temple)
+# k: Violet (Chaos)
+# l: Dark Brown (Ranger)
+# m: White (Paladin)
+
+# Tower of the King
+F:a:74:3:0:0:0:0:0:27
+
+# Library
+F:b:74:3:0:0:0:0:0:28
+
+# Castle: Gondolin Plot
+F:B:75:3:0:0:0:0:0:4
+
+# The White Tree:Aerandir:High-Elf
+F:c:74:3:0:0:0:0:0:29
+
+# Craftsmaster
+F:d:74:3:0:0:0:0:0:30
+
+# Earth-Dome
+F:e:74:3:0:0:0:0:0:31
+
+# Prophet
+F:f:74:3:0:0:0:0:0:12
+
+# Minstrels Haven
+F:h:74:3:0:0:0:0:0:32
+
+# Star-Dome:Sulraen:High-Elf
+F:i:74:3:0:0:0:0:0:33
+
+# Valarin Temple
+F:j:74:3:0:0:0:0:0:34
+
+# Sea-Dome
+F:k:74:3:0:0:0:0:0:35
+
+# The Golden Flower
+F:l:74:3:0:0:0:0:0:36
+
+# The Fountain
+F:m:74:3:0:0:0:0:0:37
+
+# Thunderlord's Hide
+F:n:74:3:0:0:0:0:0:22
+
+# Force elven monsters
+f:ELVEN
+
+# Town Layout
+
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################^^^^^^^^^^^^^,,, ####
+D:####################################^^^^^^^^^^^^,,,, ####
+D:##################################^^^^^^^^,,,,,,,, ####
+D:###########B#####################^^^^^^^^^,,,,,, CCCCCCCCCCCCCCCCCCCCCCCCC ,,,,,,, ,,,,###
+D:################################^^^^^^^^^^^,,, CCCCCCCC#######################CCCCCCCC ,,,,,,,,,,, ,,,,,###
+D:###############################^^^^^^^^^^^^,, CCCCCCC########TTTTTTTT#####TTTTTTTT########CCCCCC ,,,,,^^^^^,,,, ,,,,###
+D:##############################^^^^^^^^^^^,,, CCCC########TTTTTT........###........TTTTTT########CCCC ,,,,^^^^^^^,,,,,, ,,,,,###
+D:#############################^^^^^^^n^^,,, CC###########T..........#########..........T###########CC ,,,,^^^^^^^^^^^^,,,,,,,,,,,###
+D:############################^^^^^^,,,,,, ......................... CC############T........#############........T############CC ,,,,^^^^^^^^^^^^^^,,,,,,,,,###
+D:############################,,,,,,,,, ......................... CC#############T.......###WW#####WW###.......T#############CC ,,,,^^^^^^^^^^^^^,,,,,,,,,###
+D:###########################,,,,,, ... . ... C#############TT.......#WWWW##h##WWWW#.......TT#############C ,,,,,^^^^^^^^^^^,,,,,,,,,###
+D:########################### ... . #### ... #### C#############T..........VV###.###VV..........T#############C ,,,,,,^^^^^^^,,, ,,,,,###
+D:########################## ... ##### ####5#### CC######WWWW###T...........V##...##V...........T####WWWW#####CC ######### ,,,,,,^^^^,,, ,,,,###
+D:########################## ######### ... ##### ####### C######TTTTWW#TT............#.....#............TT#WWTTTT######C ######### ,,,,,,,,,, ,,,,###
+D:####W###################W# ######### ... ##### ####### C#####l...TTW#T.................................T#WTT...T#####C ######### ,,,,,,,, ,,,,,,###
+D:####WWWW#############WWWW# ######### ... ##### ####### C######T...............................................T######C ,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,###
+D:#####WWWWWWW#####WWWWWWW## ######### ... ##### ######### C######TTT.................TTTTTTTTT.................TTT######C , ,,,,,,,,,, ,,,,,,,,,###
+D:#####WWWWWWWWWWWWWWWWWWW## ####w#### ... ##### ######5###### CC#######WW..............TTTT#######TTTT..............WW#######CC , ### ,,,,,,,,,,,,,,,,###
+D:######WWWWWWWWWWWWWWWWW### . ... ##...## C##########............TTT#############TTT............##########C , ########## ,,, ,,,,,,,,###
+D:######WWWWWWWWWWWWWWWWW### ........... ... C########TT...........TT#################TT...........TT########C , ################### ,,,,,###
+D:######WWWWWWWWWWWWWWWWW### ... ... C#####TTTT...........TT###..###aaa###..###TT...........TTTT#####C , ############### ,,,,,,###
+D:########WWWWWWWWWWWWW###### ######### ... ############# ... C#TTTTT..............T##.....#!...Z#.....##T..............TTTTT#C , ############## ,,,,###
+D:###########WWWWWWW########## ######### ... ############# ... C#T...........###...TT##.....#.....#.....##TT...###...........T#C , ############## ,,,###
+D:############################### ######### ... ############# ... C#T.........####....T##......#.....#......##T....####.........T#C , ########### ,,,,###
+D:####--####KK#CC#VV#LL#""## ######### ... ############# ... CC#TT.......####.....T##...................##T.....####.......TT#CC , #### , ## ,,,###
+D:####--####KK#CC#VV#LL#""## ######### ... ######1###### ... C###T......####....TTT###.................###TTT....####......T###C , , VVVVV ,,,,###
+D:####--####KK#CC#VV#LL#""# ... . ... C###T......d###...TT###.###....#####....###.###TT...###b......T###C ,,,,,,,,,,,,,,, VVWWWVV ,,,###
+D:######################### ... . ... C###T......d###...T##.....##..##WWW##..##.....##T...###b......T###C , VVVWWWWWV ,,,,###
+D:#..............................................................................................####...T#.......#..#WV#VW#..#.......#T...####........... , VVVVWWWWWWWV ,,,,,###
+D:#.x.........y.....................................................................................................#W#V#W#..............................,,,, VWWWWWWWWWWV ,,,,###
+D:#..............................................................................................####...T#.......#..#WV#VW#..#.......#T...####........... , VVWWWWWWWVVV ,,,,,###
+D:######################### . ... . . C###T......c###...T##.....##..##WWW##..##.....##T...####......T###C , VWWWWWVVVV ,,,,,^^###
+D:####--####KK#CC#VV#LL#""# . ... . . C###T......####...TT###.###....#####....###.###TT...####....TTT###C , VVWWWVV ,,,,,,^^###
+D:####--####KK#CC#VV#LL#""## ####1#### ... ######2###### ##3## C###T..............TTT###.................###TTT....####...TT#####C , VVWWV ,,,,,,^^^^###
+D:####--####KK#CC#VV#LL#""### ######### ... ############# ##### CC#TT................T##...................##T.....####...TT#####CC , VVVV ,,,,,,^^^^^^###
+D:############################### ########1...... ############# ##### C#T.................T##......#.....#......##T....####....T######C , ------TT------------ ,,,,,^^^^^^^###
+D:###########$$$$$$$########## ######### ... ############# ##### C#T...VV...VV.......TT##.....##...##.....##TT...###.......f#####C ,------TT-TTT--TT-TT-TT---- ,,,,^^^^^^^^^###
+D:########$$$$$$$$$$$$$###### ######### ... ############# ##### C#T..VV#...#VV.......T####.#####m#####.####T..............f#####C -,--TTTTTTTTTTTTTTT-TT-TTT---,,,,^^^^^^^^^###
+D:######$$$$$$$$$$$$$$$$$### ... C#T..V###.###V.......TTT#################TTT.............T######C ---,--TT-TTT########TTT-TTTT----,,,,,^^^^^^^###
+D:######$$$$$$$$$$$$$$$$$### ... C#TT.V##4.j##V.........TTT#############TTT...............TT#####C----,---TTT###TTTTTT###TT-T-TT----,,,,,^^^^^^###
+D:######$$$$$$$$$$$$$$$$$$## ... C##T.V#######V...........TTTT#######TTTT..................TT####C----,--TTT##TTT----TTT##TTTTTT------,,,,,^^^^###
+D:#####$$$$$$$$$$$$$$$$$$$## ######### ... ############# CC#T.VV#####VV.............................................TTT#CC----,---TT#TT--------TT##T-T-TT------,,,,^^^^###
+D:#####$$$$$$$#####$$$$$$$## ######### ... ############# C#T..VV###VV.....TTTTTTTTTTT.......TTTTTTTTTTT..............T#C-----,,,,,,,,,,,,,,,,,,,e#TT-TTT------,,,,^^^^###
+D:####$$$$#############$$$$# #########.........7############ C#T...VVVVV....TTT#########TTT...TTT#########TTT............T#C----------T#TT--------TT##TTT-------,,,,^^^^^^###
+D:####$###################$# ######### ... ############# C#TT..........TT###VVVVVV####TT.TT####WWWWWW###TT..........TT#C--------TTT##TTT----TTT##TTTTT-----,,,,^^^^^^^###
+D:########################## ######### ... ############# C##T..........T##VVV....VVV###TTT###WWW....WWW##T..........T##C-------TTTTT###TTTTTT###TTTTT-----,,,,,^^^^^^^###
+D:########################### ... CC#T..........T#VV........VV#######WW........WW#T..........T#CC -----TTTT-TTT########TTTTTT------,,,,,,,^^^^^###
+D:########################### #...# C#TT.......................i#####k.......................TT#C -T---TTTTT-TTTTTTTTTT-TT------ ,,,,,,,z^^^###
+D:############################ ##...## C##TT........T#VV........VV#######WW........WW#T........TT##C ------TTTT-TT--TT---T----- ,,,,,,,^^^^^^###
+D:############################ ####6#### CC##TT.......T##VVV....VVV#########WWW....WWW##T.......TT##CC ------TTT-TTTT--T----- ,,,,,,,^^^^^^^^^###
+D:############################# ####### CC##TTTT...TTT###VVVVVV#############WWWWWW###TTT...TTTT##CC ------T-------- ,,,,,,^^^^^^^^^^^^###
+D:############################## ##### CC####TTTTTTTTT###########################TTTTTTTTT####CC ,,,,,,^^^^^^^^^^^^^^###
+D:############################### ##### CCCC######TTTTTTTTTTT##############TTTTTTTTTT######CCCC ,,,,,,^^^^^^^^^^^^^^^^^###
+D:################################ ##### CCCCCC#####################################CCCCCC ,,,,,,,,,,^^^^^^^^^^^^^^^^^###
+D:################################# ##### CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC ,,,,,,,,,,^^^^^^^^^^^^^^^^^^####
+D:################################## ####### ,,,,,,,,,,,^^^^^^^^^^^^^^^^^^^^^####
+D:#################################### ######### ,,,,,,,,,,,,,^^^^^^^^^^^^^^^^^^^######
+D:###################################### ############# ,,,,,,,,,,,,,,,^^^^^^^^^^^^^^^^^^########
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+D:######################################################################################################################################################################################################
+
+# Default starting position
+?:[EQU $LEAVING_QUEST 0]
+P:33:50
+
+# Starting position when coming from quest 19
+?:[EQU $LEAVING_QUEST 19]
+P:51:190
+
+# Starting position when coming from quest 20
+?:[EQU $LEAVING_QUEST 20]
+P:33:13
+
+# Starting position when coming from quest 21
+?:[EQU $LEAVING_QUEST 21]
+P:27:168
+
+# Starting position when coming from quest 22
+?:[EQU $LEAVING_QUEST 22]
+P:6:42
diff --git a/lib/edit/t_info.txt b/lib/edit/t_info.txt
new file mode 100644
index 00000000..7aca3781
--- /dev/null
+++ b/lib/edit/t_info.txt
@@ -0,0 +1,41 @@
+# File: t_info.txt
+
+# Includes the town definitions
+
+# Preferences for the town features
+%:t_pref.txt
+
+# Town Bree
+?:[AND [EQU $TOWN 1] [EQU $TOWN_DESTROY1 1] ]
+%:t_d_bree.txt
+?:[AND [EQU $TOWN 1] [NOT [EQU $TOWN_DESTROY1 1] ] ]
+%:t_bree.txt
+?:1
+
+# Town Gondor
+?:[AND [EQU $TOWN 2] [EQU $TOWN_DESTROY2 1] ]
+%:t_d_gond.txt
+?:[AND [EQU $TOWN 2] [NOT [EQU $TOWN_DESTROY2 1] ] ]
+%:t_gondol.txt
+?:1
+
+# Minas Anor
+?:[AND [EQU $TOWN 3] [EQU $TOWN_DESTROY3 1] ]
+%:t_d_mina.txt
+?:[AND [EQU $TOWN 3] [NOT [EQU $TOWN_DESTROY3 1] ] ]
+%:t_minas.txt
+?:1
+
+# Town Lothlorien
+?:[AND [EQU $TOWN 4] [EQU $TOWN_DESTROY4 1] ]
+%:t_d_lori.txt
+?:[AND [EQU $TOWN 4] [NOT [EQU $TOWN_DESTROY4 1] ] ]
+%:t_lorien.txt
+?:1
+
+# Khazad-Dum
+?:[AND [EQU $TOWN 5] [EQU $TOWN_DESTROY5 1] ]
+%:t_d_khaz.txt
+?:[AND [EQU $TOWN 5] [NOT [EQU $TOWN_DESTROY5 1] ] ]
+%:t_khazad.txt
+?:1
diff --git a/lib/edit/t_khazad.txt b/lib/edit/t_khazad.txt
new file mode 100644
index 00000000..0139fa40
--- /dev/null
+++ b/lib/edit/t_khazad.txt
@@ -0,0 +1,105 @@
+# Town Name: Khazad-Dum
+# by fearoffours (fearoffours@moppy.co.uk)
+#
+# Created for ToME
+
+F:o:207:3
+
+###################### Buildings ########################
+
+# Fighters Hall
+F:f:74:3:0:0:0:0:0:17
+
+# Paladins Guild
+F:g:74:3:0:0:0:0:0:20
+
+# Inner Temple
+F:h:74:3:0:0:0:0:0:19
+
+# Mining Supplies
+F:i:74:3:0:0:0:0:0:59
+
+# Default for Quest 25 = entrance is quest entrance
+F:w:8:3:0:0:0:0:0:25
+
+# Force dwarven monsters
+f:DWARVEN
+
+############### Quest 25 - Evil cave finished = house ###############
+?:[EQU $QUEST25 2]
+F:w:74:3:0:0:0:0:0:7
+?:[EQU $QUEST25 5]
+F:w:74:3:0:0:0:0:0:7
+?:1
+
+# Town Layout
+D:######################################################################################################################################################################################################
+D:#ooooooooooooo####^^^^^^^^^#######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#####oooo#######oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##########oooooooooo CCCCCCC #
+D:#ooo##ooooooooo#####^^^^^##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########ooo########ooo##########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^################oooooooooooo CCCCCCCC #
+D:##oo###oo####oo##############################^^^^^^^^^^^^^^^^^########################oooo#########oo#### ###########^^^^^^^^^^^^^^^^^^^^^^^^####### #######oooo########## CCCCCCCC #
+D:##############o#########oo###oo###################^^^^^^^############################oooo#########oo###### ################################# #####ooooooooo############# CCCCCCCC ; #
+D:#^^^^########oooooooooooooo##ooooooooo############################# #################oooo########oo########### ########################## ######ooooooooo################ CCCCCCCC ; #
+D:#############ooooooooooooooooooooooooooo###### ###########1###### ##############2####oooo#######o##o##3####f##### ##g####4####h###### ###########ooo######################## CCCCCCCC ; #
+D:#^#############ooooo##################oo### # #### # ##### #### ############### ###ooo########ooo## ## ###### # ## ## ## # #######ooooo########################### CCCCCCCC #
+D:#^^################oo#################ooooo#### ## ; ;; o ; o ## # ooooooooo############################ CCCCCCCC #
+D:#^^^^################o##########o#####oooooooooooooooooooooo o o ; oooooooooooooooooooooooo##ooo############################ CCCCCCC #
+D:#^^^^^^################################# ## ; o ; ; o o ; o ##o################################### CCCCCCC#
+D:#^^^^^^################################ ### o ### o ### o ###; o ### ######################################## CCCCCC#
+D:#^^^^^################################# ##### o ##### o ##### o ##### o ##### ######################################## CCCCCC#
+D:#^^^^^^^################################ #######;; o ####### o ####### o ####### o ####### ####################################### ; CCCCCC#
+D:#^^^^^^^^################################ # ####### o ; ####### o ####### o ####### o ####### ######################################## CCCCCC #
+D:#^^^^^^^################################### ##### o ; ;##### o ##### o ##### ; o ##### ;####################################### CCCCCCC #
+D:#^^^^^^^^^################################ ### o ### o ### o ### o ### # #################################### CCCCCC ; #
+D:#^^^^^^^^^################################# o o o o ## ################################## CCCCCC #
+D:#^^^^^^^^^^################################ ; oooooooooooo o o oooooooooooo 5################################ CCCCCC ; #
+D:#^^^^^^^^^^^^^########################### o o o o ################################# CCCCCCC #
+D:#^^^^^^^^^^^^^^^########################## ### o ### o o ;### o ### ################################ CCCCCCC ; #
+D:#^^^^^^^^^^^^############################# ##### ; o ##### o o ##### o ##### ; ###############################; CCCCCCC ; #
+D:#^^^^^^^^^############################### ; ####### o ####### o ; o ####### o ####### ############################ CCCCCCC #
+D:#^######################################### ; ####### oooooooo ####### o o ####### oooooo ####### o ; ##############################; CCCCCCC #
+D:#################ooo###################### ; ##### o ##### o o ##### o ##### ###############oo############## CCCCC; #
+D:####oo##ooo#####o#######o###ooo########### ### ; o ### o o ### o ; ### ; ;; #########oo###oooooo#####oo###### CCCCC ; #
+D:#ooooooooooooooooooooooooooooooo##oooooooo ; o ; o o o ; ;; ; oooooooooooo##oooooooo##oooooooooo CCCCC ; #
+D:#ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCC #
+D:#oooooooooooooooooo##oooooo##oooooo##ooooo ; o o ; ooooooooo#oooooooooooooooooooooooo CCCCC #
+D:#^#######################oo####ooooo####### ### ### o o ###; ### ######o####oo####oo######oo######; CCCCC #
+D:#^^#######################o########### ##### ##### o o ##### ##### ######o####################oo#### CCCCC #
+D:#^####################################### #######;; ; ####### o o ####### ####### ####oo######################### CCCCCC #
+D:#^^######################################## ####### ; ####### o o ####### ####### ######o############oo########## CCCCCCC #
+D:#^^^###############ooo################### ##### ; ;##### o o ##### ; ##### ;; ######oo########ooooo####### CCCCCCCC #
+D:#####oo##oo#####oooooooo##############oo## ### ; ### o o ### ### ########oooo##oooooo####### CCCCCCCCC ; #
+D:#ooooooooooo###ooooooooooooooooooooooooooo o o ooooooooooooooooooooooooooo CCCCCCCC #
+D:#oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo CCCCCCCC ; #
+D:#^ooooooooooooooooo###oooooooooo##oooooooo o o o o ooooooo####ooooooooooooo CCCCCCCC #
+D:#^^#o###ooo#####ooo#####ooooo########oo# ### ; o ### o o ;### o ### oo#########ooooo###oo# CCCCCCCC ; #
+D:#^^^^^###o################oo############# ##### ; o ##### o o ##### o ##### ; ###########oo######## CCCCCCCC ; #
+D:#^^^^^^^################################## ; ####### ooooooo ####### o ; o ####### ooooo ####### ######################## CCCCCCCCC #
+D:#^^^^^^^^^^############################## ; ####### o ; ####### o o ####### o ####### o ; ########################## CCCCCCCC #
+D:#^^^^^^^^^^^^^^^######################### ; ##### o ##### o o ##### o ##### ############################ CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^################### ### ; o ### o o ### o ; ### ; ;; ############################ CCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^#################### ; o ;; o ; o o ; ############################ CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^###################### ooooooooooo o o oooooooooooo ;; ; 7########################### CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^^^^################# ; o ; ; o o ; o ############################# CCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^############## ### o ### o ### o ###; o ### ############################# CCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^############ ##### o ##### o ##### o ##### o ##### ######################## CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^^########## #######;; ; o ####### o ####### o ####### o ####### ########################### CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^^#########i ####### o ; ####### o ####### o ####### o ####### ############################ CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^^^########### ##### o ; ;##### o ##### o ##### ; o ##### ; ############################## CCCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^^^^^^############## ### ; o ### o ### o ### o ### ############################## CCCCCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^^^^^^################# o o o o #########oo###oo################# CCCCCCCCCC #
+D:#^^^^^^^^^^^^^^^^^^#############o#######oooooooooooooooooooooo ## o o oooooooooooooooooooooooooooooooooooo################## CCCCCCCC ; #
+D:#^^^^^^^^^^^^^^^^^############ooooooooooo# ### ## ######## o o ## o ## ## oooooo##oooooooooo################### CCCCCCC #
+D:#^^^^^^^^^^^#################ooooooooooo#### ###### ### #### ############# ####oooo###### #ooo# ### ###### # ### ## ##### ####################ooo##################### CCCCCCC #
+D:#^^^^^^^^^^###################oo######oo### ########### #######9####################oooo########oooo############w### ######## ###### ####################oo###################### CCCCCCC #
+D:#^^^^^^^##########oo####oo####ooo######### ############# ##############^^^##########ooooo########oo###################################### #########^######oooo##ooo################## CCCCCCC #
+D:##^^^^^#########oooooooooooooooo#################^^####### ###########^^^^^###########ooooo######ooo####################################### #####^^^#######ooooooooooooo############# ; CCCCCCC#
+D:#^^^##########ooooooooooo##ooooo######^#########^^^^##################^^^^^^^^^^^######ooo#######oooo#########^^^^^^^^^^^^^^^^^^^########### #####^^^#######oo##oooooooo############# CCCCCC#
+D:##############ooooo##########oo######^^^#####^^^^^^^^###############^^^^^^^^^^^^^^#####oooo#######ooo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^###### ####^^^^^###############ooo############## CCCCC#
+D:########ooo#####oo##################^^^^^^^^^^^^^^^^^#############^^^^^^^^^^^^^^^^^####oo########oooo#####^^^^^^^^^^^^^^^^^^^^^^^^^^^########### #######^^^^^#############ooo#ooo######## CCCCCC#
+D:#o##oooooooooooooooo##############^^^^^^^^^^^^^^^^^^^^^^#########^^^^^^^^^^^^^^^^^^#####oo########oo######^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^####### # ######^^^^^^^^^^^^########oooooooooooooo CCCCC #
+D:#oooooooooooooooooo########^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^########oooo#######ooooo###^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^##############^^^^^^^^^^^^^^^#######ooooooooooo CCCCC #
+D:######################################################################################################################################################################################################
+
+# Default starting position
+# ?:[EQU $LEAVING_QUES 0]
+# P:31:32
diff --git a/lib/edit/t_lorien.txt b/lib/edit/t_lorien.txt
new file mode 100644
index 00000000..9c8c8ad3
--- /dev/null
+++ b/lib/edit/t_lorien.txt
@@ -0,0 +1,162 @@
+# Town Name: Lothlorien
+# by Akhronath (zzhou22876@aol.com)
+#
+# Created for PernAngband
+
+# Default for Mage/Fireproof Quest = entrance is tree
+F:z:96:3
+
+# Default for Quest 10 = entrance is tree
+F:y:96:3
+
+# Default for Quest 11 = entrance is tree
+F:x:96:3
+
+# Default for entrance to the Void, entrance is dirt
+F:v:88:3
+
+# Default for Quest 22 = entrance is quest entrance
+F:w:8:3:0:0:0:0:0:22
+
+############### Quest 22 - Wolves hut finished = house ###############
+?:[EQU $QUEST22 2]
+F:w:74:3:0:0:0:0:0:7
+?:[EQU $QUEST22 5]
+F:w:74:3:0:0:0:0:0:7
+?:1
+
+############### Entrance to the Void ###############
+?:[EQU $QUEST20 1]
+F:v:7:3:0:0:0:0:0:11
+?:1
+
+############### Quest 10 - Spiders of Mirkwood ###############
+# Quest 10 taken, entrance is quest entrance
+?:[EQU $QUEST10 1]
+F:y:8:3:0:0:0:0:0:10
+?:1
+
+############### Quest - Mage/Fireroof quest ###############
+# Mage/Fireproof Quest taken, entrance is quest entrance
+?:[EQU $QUEST"Old Mages quest" 1]
+F:z:8:3:0:0:0:0:0:"Old Mages quest"
+?:1
+
+###################### Buildings ########################
+
+# The Mirror
+F:a:74:3:0:0:0:0:0:23
+
+# Castle: Plot Lorien
+F:B:75:3:0:0:0:0:0:2
+
+# Seat of Ruling
+F:b:74:3:0:0:0:0:0:24
+
+# Inn
+F:c:74:3:0:0:0:0:0:11
+
+# Beastmaster Shanty
+F:d:74:3:0:0:0:0:0:16
+
+# Fighters Hall
+F:f:74:3:0:0:0:0:0:17
+
+# Wizards Spire
+F:g:74:3:0:0:0:0:0:25
+
+# Priests Circle
+F:h:74:3:0:0:0:0:0:26
+
+# Rangers Guild allows Ranger
+F:i:74:3:0:0:0:0:0:21
+
+# Nest
+F:j:74:3:0:0:0:0:0:22
+
+# Altars
+F:k:161:3
+F:l:162:3
+F:m:163:3
+F:n:165:3
+
+# Force elven monsters
+f:ELVEN
+
+# Town Layout
+D:######################################################################################################################################################################################################
+D:# , , , . , , ,, , , , #
+D:# , , . , #
+D:# , , . #
+D:# , , ,, , . , , , #
+D:# ,, , , , ,, , , , , , #
+D:# , , , , , , , , #
+D:# , , , ,x , , #
+D:# , , , , #
+D:# ,, , , , ,, , , , #
+D:# , , , , #
+D:# , , , , , , ,, , , , #
+D:# , , , , #
+D:# , , z,,,, ## , ## #
+D:# , , , #### , #### , #
+D:# , , , ### ###1,,,,,h### #
+D:# , , ### , #####, ####, , #### , , , #
+D:# ,, , ##### , ##### ## , ## , ,, , , , , , #
+D:# , , , ##### , ,##.## ### ## , ## , , #
+D:# , , # #, ##### , ##.## ######### , #### , , #
+D:# ,, , ### ### #g# , . ########c,,,,,4### ,, , , , #
+D:# , #### , #### , , , ,, ######### , #### , , , #
+D:# ,, , ############## ,,,,, , #9# ## , ## , ,, , , , , , #
+D:# , , , ############## , , , , , ## , , #
+D:# , , ###########j,,,,,,,,,,,,,, , , , #### , , #
+D:# , , #####B######## , ,,,,,,,,,,,,,,,,,,,,,,,,d### y , #
+D:# , , ############## , , , #### ,, , , ,, , , , #
+D:# , ,#### #### , , ## , , #
+D:# , , ### ### #6# ### ### , , ### ### #
+D:# , , # #, ##### ### ### , ,,, ########## , , #
+D:# ##### #7# #i# ,,,,,,,, ########## , , , #
+D:# ,, , ### , , , , , , #3# ### , , , #
+D:# , , , , ,, , , , , ## , #
+D:# , , ,,, ,,,,,,,,,,,,, ,,, , , , , #### ,, , , , #
+D:# , , , ,,,, ,,,,b,,,,,,,,,,,,,,,,,,,w### , #
+D:# , , v, ,,, , #### #
+D:# , , --,-- ,, , VVV , ## , , , #
+D:# ,, , l----,----m , VWWWV #2# ,, , , , , , #
+D:# , , , ---VV,VV--- , VWWVV , ##### , #
+D:# , , ---VVW,WVV--- , VVVV ##### , #
+D:# , , , ---VWWaWVV--- ,, ### , ,, , , , #
+D:# ---VVWWWVV--- ,,, , , , #
+D:# ,, , ---VVVVV--- ,,,,,,,,,,,,,,, , ,, , , , #
+D:# n---------k , , , , , #
+D:# , , --- , #5# , #
+D:# , , , ### #
+D:# , , , , ### , , , #
+D:# ,, , #0# , ,, , , , , , #
+D:# , , , , , ##### , , #
+D:# , , , ##### , , #
+D:# ### , , , #
+D:# ,, , , ,, , , , #
+D:# , , , #
+D:# , , , , , ,, , , , #
+D:# , , ,, , , , , #
+D:# ,, , , ,, , , , , , #
+D:# , , , , , , , #
+D:# , , , , , #
+D:# , , , #
+D:# ,, , , ,, , , , #
+D:# , , , #
+D:# , , #
+D:# , , ,, , , , , #
+D:# ,, , , ,, , , , , , #
+D:# #
+D:######################################################################################################################################################################################################
+
+# Default starting position
+?:[EQU $LEAVING_QUES 0]
+P:13:99
+
+# Starting position when coming from quest 12
+?:[EQU $LEAVING_QUES 12]
+P:26:109
+
+
diff --git a/lib/edit/t_minas.txt b/lib/edit/t_minas.txt
new file mode 100644
index 00000000..9f6ae669
--- /dev/null
+++ b/lib/edit/t_minas.txt
@@ -0,0 +1,141 @@
+# File: t_minas.txt
+
+# Minas Anor: The Royal City of Gondor
+# Created by Mynstral (mynstral@thehelm.com)
+
+# Completed: 22/06/01
+
+# Between gate to gondolin -- need to finish the quest
+F:Z:63:3
+
+# Default for Quest 24 = entrance is quest entrance
+F:w:8:3:0:0:0:0:0:24
+
+#################### Quest 16 - The last Alliance ####################
+
+# Quest 16 finished, reward is a between gate
+?:[EQU $QUEST16 5]
+F:Z:176:3:0:0:0:0:0:0
+
+?:1
+
+############### Quest 24 - Haunted House finished = house ###############
+?:[EQU $QUEST24 2]
+F:w:74:3:0:0:0:0:0:7
+?:[EQU $QUEST24 5]
+F:w:74:3:0:0:0:0:0:7
+?:1
+
+#################### Buildings ####################
+
+# Library
+F:a:74:3:0:0:0:0:0:60
+
+# Castle
+F:b:74:3:0:0:0:0:0:14
+
+# Casino
+F:d:74:3:0:0:0:0:0:15
+
+# Inn
+F:e:74:3:0:0:0:0:0:11
+
+# Beastmaster Shanty
+F:f:74:3:0:0:0:0:0:16
+
+# Fighters hall
+F:g:74:3:0:0:0:0:0:17
+
+# Tower of Magery
+F:h:74:3:0:0:0:0:0:18
+
+# Inner temple
+F:i:74:3:0:0:0:0:0:19
+
+# Paladin guild
+F:j:74:3:0:0:0:0:0:20
+
+# Ranger guild
+F:k:74:3:0:0:0:0:0:21
+
+# Thunderlord's Hide
+F:l:74:3:0:0:0:0:0:22
+
+# Castle: Plot Minas Anor
+F:B:75:3:0:0:0:0:0:5
+
+# Library Quest
+F:x:63:3
+
+?:[EQU $QUEST"Library quest" 1]
+F:x:8:3:0:0:0:0:0:"Library quest"
+?:1
+
+############### Town Layout ###############
+
+D:######################################################################################################################################################################################################
+D:#^^########------------------ @@@@@@@ @@@@@@@@@ #
+D:#^^^------############---------- ^ @@VVVVV@@ @@VVVVVVV@@@@@@@ ,,, #
+D:#^^^----------###----#######------- ^^^^^ @VVVVVVV@@@@@ @@VV@@@@@@VVVVVV@@@@ ,, #
+D:#^^----ssss-----###--------####------ ^^^^^^ @VVVVVV@@VVV@@@ @VV@@ @@@@@@VVVV@@ ,, #
+D:#^^^---StSS-------###--#ssss--###------- ^^^^^^^^ @@VVVVVVVV@VVV@@@@@@@@ @@@V@@ @@@@VV@@@@ , #
+D:#^^----ssss----OO---##--#StSS---####------ ^^^^^^^^ @@V@V,@@@@@@VVVVVVVV@@@VVV@ @@VVVV@@ ,, #
+D:#^^----x#a#-----OOO--##--#sssss----###------ ^^^^^^^^ @@@@@ @@@@@@@@VVVVV@@@ @@@@VV@@@ ,,, #
+D:#^ ---------------OO--###-###7#------###----- ^^^^^^^^^^ @VVV@@ @@VVV@@ ,O, #
+D:#^ StSSSS-----ss---OO---##-----OOOOO---###---- ^^^^^^^^^^^ @@@ @@VVV@@ OO #
+D:#^^ssssss----Ssss---OOO--##---OOOOOOOO---##---- ^l^^^^^^^ @@VVV@ OO #
+D:#^ ####9#---sstSss---OOO--##-OOOOOOOOOOO--##---- ^^^^^ @@VVV@@ OO #
+D:#^^^-------##sssSss---OOO--#OOO--s--OOOOO--###--- @@@@@@@@@@ @@VVV@@ OO #
+D:#^^^######---##ssh--s--OOO-OOO--StS--OOOOO---##--- @@VVVVVVVV@@@@@@@V@@@@ OO #
+D:#^^^^----###---##--ssS--OOOOO#--ssss--OOOOOO--##--- @VVVVVVVVVVVV@@VV@@ OOO OO #
+D:#^^--------###----ssSs#--OOO-##-#####--OOOOOO--##--- ---- @VVVV@@@@VVVVVVV@@ OOOOO OOOOO #
+D:#^ ----------##--#stsi--OOOO--#---------OOOOOO--#------ -------- @@VVV@@ @@VVV@@@@ OO OO OO #
+D:#^^-----------###-#s#--OOOOOO-##-#sssss--OOOOOO,#####--- ----------- @@VVV@@ @@@@@ OO- OOOOOOOOO #
+D:#^^-------------##-#--OOO-OOO--#--ssssss--OOOOO,,,,,#---- ---ssssssss--- @VVV@@ -OO #
+D:#^^--------------#---OOO-t-OOO-##-#SStSS--OOOOOO,##,#---------ssssssss---- @VV@@ --OO- #
+D:#^^^--#----------##-OOO-sssOOO--#--ssssss-OOOOOO--#,#####-----SStSSSSS----- @@VV@ --OO- #
+D:#^^^--#-----------#OOO-##4##OOO-##-ssssss--OOOOOO-#,,######---ssssssss--O--- @@VVV@ -OO-- #
+D:#^^--###----------OOO-------OOO--#-####2#--OOOOOO-##,#k#,,##--ssssssss--O---- @VVV@@ --O-- #
+D:#^^^-###---------OOO#--SSStS-OOO-#---------OOOOO---#,,,,,,,#--ssssssss--O----- @@VV@@ --OO- #
+D:#^^-#####-------OOO-#--sssss-OOO-#--ssss--OOOOO--T-#,-----,#--#####d##--O------ @VVV@ --OO-- #
+D:#^^#######------OOO-##-###j#-OOO-##-ssss--OOOOO-TT-#------,#-------,,,,,O------ @@VV@@ --OO-- #
+D:#^^^########----OOO--#-------OOO--#-StSS--OOOOO-TT-#-----,,#------------O------- @VVV@@ --OO-- #
+D:#^^############-OOO--##-StSSS-OOO-#-ssss--OOOOO--T-#----,,##---ssssssss-O-------- @@VV@@ --OOO-- #
+D:#^^^#########---OOO---#-sssss-OOO-#-ssss--OOOOOO---#,,,,,##----SSSSStSS-O--------- @@@VVV@ --OOO-- #
+D:#^^#####B###----OOO---#-###6#-OOO-#-##g#---OOOOOO--#######-----ssssssss-O---------- @VVVV@@ ---OOO-- #
+D:#^^^#######-----OOO---#-------OOO-#---------OOOOOOOOOOOOOOOOO--###e####-O----------- @@VVV@@ ------OO-- #
+D:#^^#######bOOOOOOOO-^^^^^^^^^^MMM^^^^^^^^^^^^OOOOOOOOOOOOOOOOOOOOOOOOOOOO----------- @@@VVV@@ ---OOOOOO-- #
+D:#^^#######bOOOOOOO############III############^OOOOOOOOOOOOOOOOOOOOOOOOOOOOO--------- @@VVVV@@ ---OOOOOO-- #
+D:#^ #######bOOOOOOO############III############^OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO--------- @VVVV@@ ----OOOOOO---- #
+D:#^ #######bOOOOOOOO-^^^^^^^^^^MMM^^^^^^^^^^^^OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO------- @VVV@@ ------OOOO------ #
+D:#^^^######Z-----OOO---#-sSss--OOO-#---------OOOOOOOOOOOOOOOOO-----------OOOOOOO------ ---------##@VVV@## --------OOOOO----- #
+D:#^^#########----OOO---#-sSss--OOO-#-sssss--OOOOOO--#######--------sssss-O-OOOOO----- --OOOO-----#######--------OOOOOO----- #
+D:#^^##########---OOO---#-stss--OOO-#-SStSS-OOOOOO---####,,##-------SStSS-O-OOOOO---- --OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO----- #
+D:#^^############-OOO--##-sSss--OOO-#-sssss-OOOOO--T-##k#,,,##------sssss-O--OOOOO--- --OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO----- #
+D:#^^#########----OOO--#--####-OOO--#-sssss-OOOOO-TT-#,,,,-,,#------sssss-O---OOOO--- --OOOOO-OOOOOOOOOOOOOOOOOOOOOOO------- #
+D:#^^#######------OOO-##-------OOO-##-###3#-OOOOO-TT-#,-----,#------###0#-O---OOOOO--- --OOOO---------#######--------------- #
+D:#^^-#####-------OOO-#--Ssss--OOO-#--------OOOOO--T-#,-----,#------------O----OOOO---- --OOOO---------##@VVV@##----------- #
+D:#^^^-###---------OOO#-#stss--OOO-#-ssssss--OOOOO---#,----,,#----ssssss--O-----OOOO---- ---OOOO--- @VVV@@ #
+D:#^^--###----------OOO--#sSs-OOO--#-StSSSS--OOOOOO-##,-,,,,##----SStSSS--O------OOOO---- --OOOOO---- @VVV@@ #
+D:#^^---#-----------#OOO--###-OOO-##-ssssss--OOOOOO-#,,,,####-----ssssss--O-------OOOO---- --OOOOO---- @VVVV@ #
+D:#^^^--#----------##-OOO----OOO--#--###5##-OOOOOO--#,#####-------ssssss-OO--------OOOO--------OOOOO---- @@VVV@@@ @@@@ #
+D:#^^^-------------#---OOO---OOO-##---------OOOOOO,##,#-----------####1#-O----------OOOO----OOOOOO----- @@VVVV@@@ @@@@@@ #
+D:#^^-------------##----OOO-OOO--#--ss------OOOOO,,,,,#------------------O-----------OOOOOOOOOOO----- @@@VVVV@@ @@@@@@@@@V@@@ #
+D:#^^^----------###--ss--OOOOOO-##-ssSs----OOOOOO,#####------------------O-------- ---OOOOOOOOO--- @@VVVV@@ @@@@@ @@@@@@@@@@@@@ #
+D:#^^^---------##---ssSs--OOOO--#--ssts#--OOOOOO--#------ ------ssssss--OO------ ---OOOOO----- @@VVVV@@@ @@@VVV@@@ @@@V@@@@@@@@ #
+D:#^^--------###---sstss#--OOO-##-ssSs#--OOOOOO--##----- ----StSSSS--O------ ----------- @@@VVVV@@@@@ @@@@VVVVVVV@@ @@@@@V@@V@@@V@@ #
+D:#^^------###-----#Sss#--OOOOO#--sSsf--OOOOOO--##----- ---ssssss--O----- ------- @@@VVVVVV@@@@@@@@@@@VVVVV@@@VVV@@@@@VVVV@@@@ @@@@ #
+D:#^^^######---ss---#s#--OOO-OOO--Ss#--OOOOO---##----- --###w##-OO----- @@VVVVVVVVVVVVVVVVV@@@@@ @@@VVVVVVV@@@@ #
+D:#^^^-------ssssS---#--OOO--#OOO--#--OOOOO--###----- --------O----- @@@@@@@@@@@@@@@@@@@ @@@@@@@@@ #
+D:#^^-sssss-#ssstss----OOO--##-OOO---OOOOO--##------ ------OO---- #
+D:#^^-SSStS--#sSsss#--OOO--##---OOOOOOOO---##------ ----O---- #
+D:#^^-sssss---#ss##--OO---##--X--OOOOO---###------ ---O--- #
+D:#^^^#####----##---OO--###--XXX-OOO---###------ --- #
+D:#^^^------------OOO--##---XXX#-----###----- #
+D:#^^--SStSS-----OO---##--XX###---####----- #
+D:#^^^-sssss--------###--###----###------ #
+D:#^^--#####------###--------####------ #
+D:#^^^----------###----#######------ #
+D:#^^^------############---------- #
+D:#^^########----------------- #
+D:######################################################################################################################################################################################################
diff --git a/lib/edit/t_pref.txt b/lib/edit/t_pref.txt
new file mode 100644
index 00000000..84ff947d
--- /dev/null
+++ b/lib/edit/t_pref.txt
@@ -0,0 +1,111 @@
+# File: t_pref.txt
+
+# Defines the preferences for the town features
+# letter:feature:cave_info:monster:object:ego:artifact:trap:special
+
+# Barrow-Downs entrance
+F:{:7:3:0:0:0:0:0:4
+
+# Mirkwood Forest entrance
+F:~:7:3:0:0:0:0:0:1
+
+# Land of Mordor entrance
+F:|:7:3:0:0:0:0:0:2
+
+# Angband Dungeon entrance
+F:>:7:3:0:0:0:0:0:3
+
+# Mountain chain
+F:^:97:3
+
+# Floor
+F:.:1:3
+
+# Trees
+F:T:96:3
+
+# Deep water
+F:W:187:3
+
+# Shallow water
+F:V:84:3
+
+# Deep Lava
+F:L:85:3
+
+# Shallow Lava
+F:K:86:3
+
+# Chasm
+F:C:87:3
+
+# Dirt
+F:,:88:3
+
+# Mud
+F:@:94:3
+
+# Rubble
+F:;:49:3
+
+# Grass
+F:-:89:3
+
+# Permanent wall
+F:#:63:3
+
+# Brick Roof
+F:s:193:3
+# Brick Roof Top
+F:S:194:3
+# Brick Roof Chimney
+F:t:195:3
+
+# Grass Roof
+F:X:190:3
+# Grass Roof Top
+F:U:191:3
+# Grass Roof Chimney
+F:Y:192:3
+
+# Cobblestone Road
+F:O:200:3
+
+# General Store
+F:1:74:3:0:0:0:0:0:0
+
+# Armoury
+F:2:74:3:0:0:0:0:0:1
+
+# Weapons Smith
+F:3:74:3:0:0:0:0:0:2
+
+# Temple
+F:4:74:3:0:0:0:0:0:3
+
+# Alchemy Shop
+F:5:74:3:0:0:0:0:0:4
+
+# Magic Shop
+F:6:74:3:0:0:0:0:0:5
+
+# Black Market
+F:7:74:3:0:0:0:0:0:6
+
+# Home
+F:8:74:3:0:0:0:0:0:7
+
+# Bookstore
+F:9:74:3:0:0:0:0:0:8
+
+# Pet Shop
+F:0:74:3:0:0:0:0:0:9
+
+# Underground Tunnels -- used for tunnels in towns
+F:I:173:3
+
+# Underground Tunnels -- used for tunnels in towns
+F:M:204:3
+
+# Fake blank feature
+F: :0:3
diff --git a/lib/edit/thieves.map b/lib/edit/thieves.map
new file mode 100644
index 00000000..a2cdb442
--- /dev/null
+++ b/lib/edit/thieves.map
@@ -0,0 +1,70 @@
+# Floor
+F:.:1:6
+
+# Dark floor
+F:,:1:4
+
+# Permanent wall
+F:X:61:4
+
+# Lit permanent wall
+F:x:61:6
+
+# Magically locked door
+F:M:38:22
+
+# Locked door
+F:D:38:6
+
+# Open door
+F:d:4:6
+
+# up staircase
+F:<:6:8
+
+# Floor with Novice rogue
+F:a:1:6:44:0:0:0:0:0:0:2
+
+# Floor with Bandit
+F:b:1:6:150:43:*:0:0:0:0:2
+
+# Floor with novice warrior
+F:c:1:6:43:0:0:0:0:0:0:2
+
+# Floor with novice mage
+F:e:1:6:46:0:0:0:0:0:0:2
+
+# Dark floor with novice warrior
+F:f:1:4:43:0:0:0:0:0:0:2
+
+# Floor with human skeleton
+F:z:1:6:0:395
+
+# Dungeon layout
+D:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
+D:x.....x....zx.....x.............x
+D:x.....x.....x.....x.............x
+D:x.....x.....x.....x.............x
+D:xxxMxxxxxdxxxxxdxxxxxxxxxDxxxxxxx
+D:XXx..........................xXXX
+D:XXx.xxxxx.xxxxx.xxxxxxxxx.xx,xXXX
+D:XXxxxXXXxxxXXXxxxXXXXXXXxxx,,,XXX
+D:XXXXxxxxxxxxxxxxxxxxxXXXXX,,,,,XX
+D:XXXXxe..xb..x...x...xXXXX,,,,,,,X
+D:XXXXx...x...xa..x...xXXXX,,,,,,,X
+D:XXXXx...x...x...x.a.xXXXX,,,,,,,X
+D:xxxxxxDxxxDxxxDxxxDxxXXXXX,,,,,XX
+D:x,,,x...............xXXXXXX,,,XXX
+D:x,,,x..x.........x..xXXXXXXX,XXXX
+D:x,,,D.....x...x.....D,,,,,,,,XXXX
+D:x,,,x..x.........x..xXXXXXXXXXXXX
+D:x,,,x...............xXXXXXXXXXXXX
+D:x,,,xxDxxxDxxxDxxxDxxXXXXXXXXXXXX
+D:x,,,x...x...x.a.xa..xXXXXXXXXXXXX
+D:x,,,xc..x.a.x...x...xXXXXXXXXXXXX
+D:xf,fx...x...x...x...xXXXXXXXXXXXX
+D:xxxxxxxxxxxxxxxxxxxxxXXXXXXXXXXXX
+
+# Starting position
+P:4:4
+
diff --git a/lib/edit/thrain.map b/lib/edit/thrain.map
new file mode 100644
index 00000000..8adc41be
--- /dev/null
+++ b/lib/edit/thrain.map
@@ -0,0 +1,35 @@
+# Floor
+F:.:1:0:0:0:0:0:0:0:61
+
+# Some Nazguls
+F:1:1:0:951:0:0:0:0:0:61:2
+F:2:1:0:952:0:0:0:0:0:61:2
+F:o:1:0:866:0:0:0:0:0:61
+
+# Marker
+F:,:172:6:0:0:0:0:0:0:61
+
+# Lit permanent wall
+F:x:61:6
+
+# Door
+F:D:48:0:0:0:0:0:0:0:61
+
+# Floor with Trap
+F:t:1:8:0:0:0:0:*
+
+# Deep lava
+F:l:85:0:0:0:0:0:0:0:61
+
+# Dungeon layout
+D:
+D: xxxxxxxx
+D: xoooo..x
+D: xo2oo..x
+D: xlloo..x
+D: x,loo..D
+D: xlloo..x
+D: xo1oo..x
+D: xoooo..x
+D: xxxxxxxx
+D:
diff --git a/lib/edit/tr_info.txt b/lib/edit/tr_info.txt
new file mode 100644
index 00000000..0643f1ab
--- /dev/null
+++ b/lib/edit/tr_info.txt
@@ -0,0 +1,815 @@
+# This file comes from Angband64 written by Jurriaan Kalkman
+# and describes the traps items can have
+#
+# byte type; /* this goes into sval */
+# s16b probability; /* probability of existence in 1000 */
+# s16b another; /* does this trap easily combine in 1000 */
+# s16b pvalinc; /* how much does this trap attribute to pval */
+# byte difficulty; /* how difficult to disarm */
+# byte level; /* minimum level - disenchantment trap at 200' is */
+# /* not so nice */
+# byte color;
+# cptr name; /* what name does this trap have */
+#
+# d TERM_DARK |r TERM_RED |D TERM_L_DARK |R TERM_L_RED
+# w TERM_WHITE |g TERM_GREEN|W TERM_L_WHITE|G TERM_L_GREEN
+# s TERM_SLATE |b TERM_BLUE |v TERM_VIOLET |B TERM_L_BLUE
+# o TERM_ORANGE|u TERM_UMBER|y TERM_YELLOW |U TERM_L_UMBER
+#
+# b blue for stat traps
+# w white for teleport traps
+# o orange for dungeon rearrangement traps
+# v violet for summoning traps
+# y yellow for stealing/equipment traps
+# r red for other character affecting traps
+# g green for elemental bolt trap
+# B umber for elemental ball trap
+# R l red for arrow/dagger traps
+# W for compound trap!!!
+# don't use U or you'll get trapped doors that are indistinguishable from untrapped doors!
+#
+# an unknown character is multi-hued!
+#
+# N:type:name
+# I:diff:prob:another:pval:minlevel:damage:color
+# I:diff:prob: :minlevel: :color
+# D:description
+
+#
+# stat traps
+#
+
+N:1:Weakness Trap
+I:2:100:5:5:2:0d0:b
+D:A poisoned needle weakens you!
+F:FLOOR | CHEST | DOOR
+
+N:2:Weakness Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle seriously weakens you!
+F:FLOOR | CHEST | DOOR
+
+N:3:Weakness Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle permanently weakens you!
+F:FLOOR | CHEST | DOOR
+
+N:4:Intelligence Trap
+I:2:100:5:2:2:0d0:b
+D:A poisoned needle makes you feel stupid!
+F:FLOOR | CHEST | DOOR
+
+N:5:Intelligence Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle makes you feel very stupid!
+F:FLOOR | CHEST | DOOR
+
+N:6:Intelligence Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle makes you feel permanently stupid!
+F:FLOOR | CHEST | DOOR
+
+N:7:Wisdom Trap
+I:2:100:5:2:2:0d0:b
+D:A poisoned needle makes you feel naive!
+F:FLOOR | CHEST | DOOR
+
+N:8:Wisdom Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle makes you feel very naive!
+F:FLOOR | CHEST | DOOR
+
+N:9:Wisdom Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle makes you feel permanently naive!
+F:FLOOR | CHEST | DOOR
+
+N:10:Fumbling Fingers Trap
+I:2:100:5:2:2:0d0:b
+D:A poisoned needle makes you feel clumsy!
+F:FLOOR | CHEST | DOOR
+
+N:11:Fumbling Fingers Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle makes you feel very clumsy!
+F:FLOOR | CHEST | DOOR
+
+N:12:Fumbling Fingers Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle makes you feel permanently clumsy!
+F:FLOOR | CHEST | DOOR
+
+N:13:Wasting Trap
+I:2:100:5:2:2:0d0:b
+D:A poisoned needle makes you feel sickly!
+F:FLOOR | CHEST | DOOR
+
+N:14:Wasting Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle makes you feel very sickly!
+F:FLOOR | CHEST | DOOR
+
+N:15:Wasting Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle makes you feel permanently sickly!
+F:FLOOR | CHEST | DOOR
+
+N:16:Beauty Trap
+I:2:100:5:2:2:0d0:b
+D:A poisoned needle scars you!
+F:FLOOR | CHEST | DOOR
+
+N:17:Beauty Trap
+I:5:100:5:5:20:0d0:b
+D:A poisoned needle scars you horribly!
+F:FLOOR | CHEST | DOOR
+
+N:18:Beauty Trap
+I:7:100:5:8:40:0d0:b
+D:A poisoned needle scars you permanently!
+F:FLOOR | CHEST | DOOR
+
+#
+# miscellaneous traps
+#
+
+N:20:Trap of Curse Weapon
+I:5:10:0:12:20:0d0:y
+D:Your weapon will never be the same...
+F:FLOOR | CHEST | DOOR
+
+N:21:Trap of Curse Armour
+I:5:15:0:12:20:0d0:y
+D:Your armour doesn't exactly get better by setting off this trap...
+F:FLOOR | CHEST | DOOR
+
+N:22:Earthquake Trap
+I:5:20:0:10:10:0d0:o
+D:The ceiling collapses around you!
+F:FLOOR | CHEST | DOOR
+
+N:23:Poison Needle Trap
+I:1:50:50:3:2:0d0:r
+D:A poisoned needle pricks you!
+F:FLOOR | CHEST | DOOR
+
+N:24:Summon Monster Trap
+I:2:50:40:4:2:0d0:v
+D:Monsters defend the memory of the owner...
+F:FLOOR | CHEST | DOOR
+
+N:25:Summon Undead Trap
+I:4:25:40:6:10:0d0:v
+D:Undead rise from the grave to defend this!
+F:FLOOR | CHEST | DOOR
+
+N:26:Summon Greater Undead Trap
+I:8:10:50:20:20:0d0:v
+D:Greater undead defend this!
+F:FLOOR | CHEST | DOOR
+
+N:27:Teleport Trap
+I:3:100:50:3:2:0d0:w
+D:Now you know why nobody ever got close enough to disarm this trap...
+F:FLOOR | CHEST | DOOR
+
+N:28:Paralysing Trap
+I:1:100:20:2:2:0d0:r
+D:You suddenly cannot move!
+F:FLOOR | CHEST | DOOR
+
+N:29:Explosive Device
+I:3:100:80:0:3:3d8:r
+D:Ha! It explodes before your hands can illegally touch it!
+F:FLOOR | CHEST | DOOR
+
+N:30:Teleport Item Trap
+I:3:50:50:3:5:0d0:w
+D:The item magically disappears from your greedy hands!
+F:FLOOR | CHEST
+
+N:31:Lose Memory Trap
+I:6:30:30:6:10:0d0:r
+D:You suddenly can't remember what you were doing here...
+F:FLOOR | CHEST | DOOR
+
+N:32:Bitter Regret Trap
+I:9:15:20:9:20:0d0:r
+D:You already regret trying this...
+F:FLOOR | CHEST | DOOR
+
+N:33:Bowel Cramps Trap
+I:1:90:20:1:6:0d0:r
+D:Your stomach twists with a sharp pang!
+F:FLOOR | CHEST | DOOR
+
+N:34:Blindness/Confusion Trap
+I:4:100:50:4:6:0d0:r
+D:You suddenly can't see, and thinking is difficult too....
+F:FLOOR | CHEST | DOOR
+
+N:35:Aggravation Trap
+I:2:100:50:2:3:0d0:o
+D:Your hear a high-pitched humming noise...
+F:FLOOR | CHEST | DOOR
+
+N:36:Multiplication Trap
+I:3:90:0:3:5:0d0:o
+D:The floor around you doesn't seem the same...
+F:FLOOR | CHEST | DOOR
+
+N:37:Steal Item Trap
+I:3:100:50:3:6:0d0:y
+D:The chest seems to swell, while your backpack feels lighter..
+F:FLOOR | CHEST
+
+N:38:Summon Fast Quylthulgs Trap
+I:8:50:10:10:25:0d0:v
+D:Parts of the owner seem to return from somewhere else, as you slow in awe.
+F:FLOOR | CHEST | DOOR
+
+N:39:Trap of Sinking
+I:2:50:0:0:3:0d0:w
+D:A trapdoor opens up under you!
+F:FLOOR | DOOR
+
+N:40:Trap of Mana Drain
+I:4:100:50:3:4:0d0:r
+D:You suddenly can't think so clearly any more...
+F:FLOOR | CHEST | DOOR
+
+N:41:Trap of Missing Money
+I:2:100:50:2:2:0d0:y
+D:Money isn't everything, they say...
+F:FLOOR | CHEST | DOOR
+
+N:42:Trap of No Return
+I:5:20:10:4:8:0d0:y
+D:Do stay a while!
+F:FLOOR | CHEST | DOOR
+
+N:43:Trap of Silent Switching
+I:4:100:50:3:6:0d0:y
+D:You suddenly are a different person!
+F:FLOOR | CHEST | DOOR
+
+N:44:Trap of Walls
+I:6:100:50:2:10:0d0:o
+D:The room seems to shrink!
+F:FLOOR | CHEST | DOOR
+
+N:45:Trap of Calling Out
+I:10:100:100:5:15:0d0:v
+D:You hear something coming closer, much closer.
+F:FLOOR | CHEST | DOOR
+
+N:46:Trap of Sliding
+I:8:50:50:4:8:0d0:r
+D:Your feet seem to have a life of their own!
+F:FLOOR | CHEST | DOOR
+
+N:47:Trap of Charges Drain
+I:6:100:70:2:3:0d0:y
+D:You feel as if you've just lost something...
+F:FLOOR | CHEST | DOOR
+
+N:48:Trap of Stair Movement
+I:6:0:50:3:4:0d0:o
+D:The dungeon seems different...
+F:FLOOR | CHEST | DOOR
+
+N:49:Trap of New Trap
+I:5:100:5:0:4:0d0:o
+D:Somehow, disarming isn't over, you feel...
+F:FLOOR | CHEST | DOOR
+
+N:50:Trap of Scatter Items
+I:10:50:50:6:12:0d0:w
+D:You hear crashing sounds from all over the dungeon!
+F:FLOOR | CHEST | DOOR
+
+N:51:Trap of Decay
+I:4:100:50:4:4:0d0:r
+D:Your stomach isn't empty, but suddenly you think of food.
+F:FLOOR | CHEST | DOOR
+
+N:52:Trap of Wasting Wands
+I:6:100:40:4:5:0d0:y
+D:Your wands seem different...
+F:FLOOR | CHEST | DOOR
+
+N:53:Trap of Filling
+I:10:100:0:10:25:0d0:o
+D:The whole room vibrates in a strange way...
+F:FLOOR | CHEST | DOOR
+
+N:54:Trap of Drain Speed
+I:8:50:10:25:80:0d0:y
+D:You suddenly seem to have more time to self-reflect...
+F:FLOOR | CHEST | DOOR
+
+#
+# bolt traps
+#
+
+N:60:Lightning Bolt Trap
+I:2:80:5:3:2:2d8:g
+D:You are jolted with electricity!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:61:Poison Bolt Trap
+I:2:80:5:3:2:2d8:g
+D:A blast of poison gas hits you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:62:Acid Bolt Trap
+I:2:80:5:3:2:2d8:g
+D:A jet of acid shoots out at you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:63:Cold Bolt Trap
+I:2:80:5:3:2:2d8:g
+D:You are suddenly very cold!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:64:Fire Bolt Trap
+I:2:80:5:3:2:2d8:g
+D:You are suddenly very hot!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:65:Plasma Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:A bolt of plasma hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:66:Water Bolt Trap
+I:4:80:5:5:8:5d10:g
+D:A gush of water hits you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:67:Light Bolt Trap
+I:4:80:5:5:8:5d10:g
+D:There is a sudden flash of light around you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:68:Dark Bolt Trap
+I:4:80:5:5:8:5d10:g
+D:A bolt of pure elemental darkness hits you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:69:Shards Bolt Trap
+I:6:80:5:6:15:6d10:g
+D:A blast of crystal shards hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:70:Sound Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:A sudden roar of sound hurts your eardrums!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:71:Confusion Bolt Trap
+I:4:80:5:5:8:6d10:g
+D:A blast of confusion gas engulfs you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:72:Force Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:A bolt of pure force hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:73:Inertia Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:Your feet feel like lead!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:74:Mana Bolt Trap
+I:8:80:5:9:25:15d16:g
+D:A bolt of pure magic hits you!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:75:Ice Bolt Trap
+I:4:80:5:5:8:5d10:g
+D:A bolt of ice hits you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:76:Chaos Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:A blast of raw chaos hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:77:Nether Bolt Trap
+I:8:80:5:9:25:15d16:g
+D:A bolt of negative energy hits you!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:78:Disenchantment Bolt Trap
+I:8:80:5:9:25:15d16:g
+D:There is a static feeling in the air...
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:79:Nexus Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:A bolt of nexus hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:80:Time Bolt Trap
+I:8:80:5:9:25:15d16:g
+D:Suddenly, several months pass by in a second!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:81:Gravity Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:Gravity suddenly warps around you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+#
+# ball traps
+#
+
+N:82:Lightning Ball Trap
+I:3:60:5:5:8:3d10:B
+D:A massive electrical charge shoots through you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:83:Poison Ball Trap
+I:3:60:5:5:8:3d10:B
+D:A large cloud of poison gas envelops you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:84:Acid Ball Trap
+I:3:60:5:5:8:3d10:B
+D:You are suddenly drenched in acid!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:85:Cold Ball Trap
+I:3:60:5:5:8:3d10:B
+D:A blast of hideously cold air envelops you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:86:Fire Ball Trap
+I:3:60:5:5:8:3d10:B
+D:You are suddenly in the centre of a raging inferno!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:87:Plasma Ball Trap
+I:8:60:5:8:20:12d18:B
+D:You are engulfed in plasma!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:88:Water Ball Trap
+I:5:60:5:6:15:8d12:B
+D:A whirlpool engulfs you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:89:Light Ball Trap
+I:5:60:5:6:15:8d12:B
+D:A massive flash of light erupts around you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:90:Darkness Ball Trap
+I:5:60:5:6:15:8d12:B
+D:A large patch of darkness erupts around you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:91:Shards Ball Trap
+I:8:60:5:8:20:12d18:B
+D:A violent blast of crystal shards hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:92:Sound Ball Trap
+I:8:60:5:8:20:12d18:B
+D:BOOM! Your eardrums nearly explode!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:93:Confusion Ball Trap
+I:5:60:5:6:15:8d12:B
+D:You are enveloped in a cloud of confusion gas!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:94:Force Ball Trap
+I:8:60:5:8:20:12d18:B
+D:A violent blast of pure force smashes down around you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:95:Inertia Ball Trap
+I:8:60:5:8:20:12d18:B
+D:Suddenly, your entire body feels like lead!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:96:Mana Ball Trap
+I:10:60:5:10:30:16d20:B
+D:You are hit by a blast of pure magic!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:97:Ice Ball Trap
+I:5:60:5:6:15:8d12:B
+D:A massive blast of ice crystals engulfs you!
+F:FLOOR | CHEST | DOOR | LEVEL2
+
+N:98:Chaos Ball Trap
+I:8:60:5:8:20:12d18:B
+D:A violent blast of raw chaos engulfs you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:99:Nether Ball Trap
+I:10:60:5:10:30:16d20:g
+D:A blast of energy from the netherworld engulfs you!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+# N:type:name
+# I:diff:prob:another:pval:minlevel:color
+# D:description
+
+N:100:Disenchantment Ball Trap
+I:10:60:5:10:30:16d20:B
+D:You are hit by a blast of pure anti-magic!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:101:Nexus Ball Trap
+I:8:60:5:8:20:12d18:B
+D:A ball of nexus hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:102:Time Ball Trap
+I:10:60:5:10:30:16d20:B
+D:Suddenly, several years pass by in a second!
+F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:103:Gravity Ball Trap
+I:8:60:5:8:20:12d18:B
+D:You suddenly feel gravity warp violently around you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:110:Arrow Trap
+I:2:100:0:5:2:0d0:R
+D:An arrow shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:111:Bolt Trap
+I:2:100:0:5:5:0d0:R
+D:A bolt shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:112:Seeker Arrow Trap
+I:2:100:0:6:10:0d0:R
+D:A seeker arrow shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:113:Seeker Bolt Trap
+I:2:100:0:6:12:0d0:R
+D:A seeker bolt shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:114:Poison Arrow Trap
+I:2:100:0:5:4:0d0:R
+D:A poisoned arrow shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:115:Poison Bolt Trap
+I:2:100:0:6:6:0d0:R
+D:A poisoned bolt shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:116:Poison Seeker Arrow Trap
+I:2:100:0:7:12:0d0:R
+D:A poisoned seeker arrow shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:117:Poison Seeker Bolt Trap
+I:2:100:0:7:15:0d0:R
+D:A poisoned seeker bolt shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:118:Broken Dagger Trap
+I:2:100:0:5:2:0d0:R
+D:An broken dagger shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:119:Dagger Trap
+I:2:100:0:5:5:0d0:R
+D:A dagger shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:120:Poison Broken Dagger Trap
+I:2:100:0:5:4:0d0:R
+D:A poisoned broken dagger shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+N:121:Poison Dagger Trap
+I:2:100:0:6:6:0d0:R
+D:A poisoned dagger shoots out at you.
+F:FLOOR | CHEST | DOOR
+
+#
+# multiple arrows/daggers traps
+#
+
+N:122:Arrows Trap
+I:4:100:0:7:16:0d0:R
+D:Some arrows shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:123:Bolts Trap
+I:4:100:0:7:18:0d0:R
+D:Some bolts shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:124:Seeker Arrow Trap
+I:5:100:0:8:20:0d0:R
+D:Some seeker arrows shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:125:Seeker Bolt Trap
+I:5:100:0:8:24:0d0:R
+D:Some seeker bolts shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:126:Poison Arrows Trap
+I:5:100:0:8:18:0d0:R
+D:Some poisoned arrows shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:127:Poison Bolt Trap
+I:6:100:0:8:20:0d0:R
+D:Some poisoned bolts shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:128:Poison Seeker Arrows Trap
+I:7:100:0:9:27:0d0:R
+D:Some poisoned seeker arrows shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:129:Poison Seeker Bolts Trap
+I:9:100:0:9:30:0d0:R
+D:Some poisoned seeker bolts shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:130:Broken Daggers Trap
+I:4:100:0:6:12:0d0:R
+D:Some broken daggers shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:131:Dagger Trap
+I:4:100:0:6:15:0d0:R
+D:Some daggers shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:132:Poison Broken Daggers Trap
+I:5:100:0:7:18:0d0:R
+D:Some poisoned broken daggers shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:133:Poison Daggers Trap
+I:6:100:0:7:23:0d0:R
+D:Some poisoned daggers shoot out at you.
+F:FLOOR | CHEST | DOOR
+
+N:140:Trap of Drop Item
+I:3:50:0:2:5:0d0:y
+D:A sudden sound startles you and you drop something!
+F:FLOOR | CHEST | DOOR
+
+N:141:Trap of Drop Items
+I:5:50:0:5:12:0d0:y
+D:A sudden sound startles you and you drop several things!
+F:FLOOR | CHEST | DOOR
+
+N:142:Trap of Drop Everything
+I:8:50:0:8:20:0d0:y
+D:A sudden sound startles you and you drop everything!
+F:FLOOR | CHEST | DOOR
+
+#-SC-
+N:150:Trap of Femininity
+I:4:30:5:0:10:2d8:r
+D:You feel like a new woman!
+F:FLOOR | CHEST | DOOR
+
+N:151:Trap of Masculinity
+I:4:30:5:0:10:2d8:r
+D:You feel like a new man!
+F:FLOOR | CHEST | DOOR
+
+N:152:Trap of Neutrality
+I:4:30:5:0:10:2d8:r
+D:You feel like a new woman... erm, a new man... er, WHAT did you say???
+F:FLOOR | CHEST | DOOR
+
+N:153:Trap of Aging
+I:5:50:5:0:15:1d8:r
+D:You suddenly age very fast!
+F:CHEST | DOOR
+
+N:154:Trap of Growing
+I:3:75:5:0:5:1d8:r
+D:You begin to grow!
+F:FLOOR | CHEST | DOOR
+
+N:155:Trap of Shrinking
+I:3:75:5:0:5:1d8:r
+D:You begin to shrink!
+F:FLOOR | CHEST | DOOR
+
+#N:156: UNUSED
+
+#N:157: UNUSED
+
+N:158:Trap of Divine Anger
+I:6:100:5:0:15:0d0:G
+D:A voice booms out "Have a care, mortal!"
+F:FLOOR | CHEST | DOOR
+
+N:159:Trap of Divine Wrath
+I:9:50:5:0:30:0d0:G
+D:A voice booms out "Sacrilege!"
+F:FLOOR | CHEST | DOOR
+
+N:160:Hallucination Trap
+I:3:100:10:0:4:0d0:r
+D:Your vision is clouded by a blast of kaleidoscopic light!
+F:FLOOR | CHEST | DOOR
+
+# Bolt traps
+N:161:Greater Magic Missile Trap
+I:6:80:5:6:75:25d20:g
+D:A greater magic missile hits you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+#N:162:Foulness Trap
+#I:6:80:5:6:15:10d12:g
+#D:You feel foul!
+#F:FLOOR | CHEST | DOOR | LEVEL3
+
+#N:163:Trap of Death Ray
+#I:8:80:5:9:25:15d16:g
+#D:A Ray of Death hits you!
+#F:FLOOR | CHEST | DOOR | LEVEL4
+
+N:164:Trap of Holy Fire
+I:6:80:5:6:15:10d12:g
+D:Holy fire rises around you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:165:Trap of Hell Fire
+I:6:80:5:6:15:10d12:g
+D:Hellfire rises around you!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:166:Psi Bolt Trap
+I:6:80:5:6:15:10d12:g
+D:Your mind is suddenly blasted!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:167:Psi Drain Trap
+I:6:80:5:6:15:8d10:r
+D:You suddenly can't think clearly any more...
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+# Ball Traps
+
+### this one *ought* to be a Nuke Ball trap, not plasma ball, as trap 87
+### is also plasma ball. I've put the description right in advance.
+
+#N:168:Plasma Ball Trap
+#I:8:60:5:8:20:12d18:B
+#D:A blast of radiation engulfs you!
+#F:FLOOR | CHEST | DOOR | LEVEL3
+
+N:169:Psi Ball Trap
+I:8:60:5:8:20:12d18:B
+D:Your brain is suddenly blasted!
+F:FLOOR | CHEST | DOOR | LEVEL3
+
+# Useful traps
+
+N:170:Acquirement Trap
+I:1:40:5:5:18:0d0:v
+D:Whoa!
+F:FLOOR | DOOR
+
+# More bolt traps
+
+N:171:Greater Lightning Bolt Trap
+I:3:60:5:3:6:6d6:g
+D:You are jolted with electricity!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:172:Greater Poison Bolt Trap
+I:3:60:5:3:6:6d6:g
+D:A blast of deadly poison gas hits you!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:173:Greater Acid Bolt Trap
+I:3:60:5:3:6:6d6:g
+D:A jet of acid shoots out at you! It burns severely!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:174:Greater Cold Bolt Trap
+I:3:60:5:3:6:6d6:g
+D:You are suddenly extremely cold!
+F:FLOOR | CHEST | DOOR | LEVEL1
+
+N:175:Greater Fire Bolt Trap
+I:3:60:5:3:6:6d6:g
+D:You are suddenly extremely hot!
+F:FLOOR | CHEST | DOOR | LEVEL1
diff --git a/lib/edit/trolls.map b/lib/edit/trolls.map
new file mode 100644
index 00000000..e5d104fd
--- /dev/null
+++ b/lib/edit/trolls.map
@@ -0,0 +1,58 @@
+# Permanent wall
+F:X:63:3
+
+# up stairs
+F:<:6:3
+
+# Floor with tree
+F:T:96:3
+
+# Floor with tree(marked)
+F:H:96:1027
+
+# Floor with dirt
+F:.:88:3
+
+# Floor with grass
+F:;:89:3
+
+# Floor with forest troll
+F:f:89:3:297:0:0:0:0:0:0:2
+
+# Floor with stone troll
+F:s:89:3:401:0:0:0:0:0:0:2
+
+# Floor with algroth
+F:a:89:3:424:0:0:0:0:0:0:2
+
+# Floor with Bert
+F:b:89:3:493:0:0:0:0:0:0:2
+
+# Floor with Bill
+F:i:89:3:494:0:0:0:0:0:0:2
+
+# Floor with a Dwarven skeleton
+F:k:89:8:0:396
+
+# Marker
+F:,:172:6
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X..HTTTTTTTTTTTTTTTTTTTTTTTX
+D:XH...;TTTTTTTTTTTTTTTTTTTTTX
+D:XTTT;;HTTTTTTTTTTTTTa.TTTTTX
+D:XTTH.k...TTTHHkTHTs.fTTTTTTX
+D:XTTTT;..f.TT.;...HTTTTaTTTTX
+D:XTTTTTHT...;......TTT..HTTTX
+D:XTTTTTTT;;.k..;k.HH.i.TTTTTX
+D:XTTTTTTH.HTHTT..TH.,.HTTTTTX
+D:XTTTTT;THTTTTTHTH.bTTTTTTTTX
+D:XTTT.f.TTTTTTTaTTs;TTTTTTTTX
+D:XTTs..TTTTTTT...fHTTTTTTTTTX
+D:XTTTas.TTTTTTTTTTTTTTTTTTTTX
+D:XTTTTTTTTTTTTTTTTTTTTTTTTTTX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:3
diff --git a/lib/edit/v_info.txt b/lib/edit/v_info.txt
new file mode 100644
index 00000000..964f2b54
--- /dev/null
+++ b/lib/edit/v_info.txt
@@ -0,0 +1,2282 @@
+# File: v_info.txt
+
+
+# This file is used to initialize the "lib/raw/v_info.raw" file, which is
+# used to initialize the "vault template" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/v_info.raw" file.
+
+# Note that the "spacing" in the "description" lines is very important!
+
+
+# New vault types added for Zangband -TY
+
+# Quest vaults added - rr9
+
+### Simple Vaults (type 7) -- maximum size 44x22 ###
+
+
+N:0:Lesser vault (round)
+X:7:5:12:20
+D: %%%%%%
+D: %%%..##..%%%
+D: %%....####....%%
+D: %......#**#......%
+D:%...,.##+##+##.,...%
+D:%.,.,.#*#*&#*#.,.,.%
+D:%.,.,.#*#&*#*#.,.,.%
+D:%...,.##+##+##.,...%
+D: %......#**#......%
+D: %%....####....%%
+D: %%%..##..%%%
+D: %%%%%%
+
+
+N:1:Lesser vault (octagon)
+X:7:5:14:20
+D: %%%%%%%%%%%%%%
+D: %%.##########.%%
+D: %%..#..,,,,..#..%%
+D:%%,..#.,####,.#..,%%
+D:%....#.,#**#,.#....%
+D:%.###+,##&&##,+###.%
+D:%.#..,,#*&**#,,..#.%
+D:%.#..,,#**&*#,,..#.%
+D:%.###+,##&&##,+###.%
+D:%....#.,#**#,.#....%
+D:%%,..#.,####,.#..,%%
+D: %%..#..,,,,..#..%%
+D: %%.##########.%%
+D: %%%%%%%%%%%%%%
+
+
+N:2:Lesser vault (octagon)
+X:7:5:12:20
+D: %%%%%%%%%%%%
+D: %%%%..........%%%%
+D: %...###+##+###...%
+D:%%...#,,#,,#,,#...%%
+D:%.###+##+##+##+###.%
+D:%.#,,#&&#**#&&#,,#.%
+D:%.#,,#&&#**#&&#,,#.%
+D:%.###+##+##+##+###.%
+D:%%...#,,#,,#,,#...%%
+D: %...###+##+###...%
+D: %%%%..........%%%%
+D: %%%%%%%%%%%%
+
+
+N:3:Lesser vault (square)
+X:7:5:12:20
+D:%%%%%%%%%%%%%%%%%%%%
+D:%*.......&........*%
+D:%.################.%
+D:%.#,.,.,.,.,.,.,.#.%
+D:%.#.############,#.%
+D:%.#,+,&&+**#&*,#.#&%
+D:%&#.#,*&#**+&&,+,#.%
+D:%.#,############.#.%
+D:%.#.,.,.,.,.,.,.,#.%
+D:%.################.%
+D:%*........&.......*%
+D:%%%%%%%%%%%%%%%%%%%%
+
+
+N:4:Lesser vault (diagonal)
+X:7:5:12:20
+D:%%%%%%%%%%%%%%%%%
+D:%,,,##,,,,##....%%
+D:%,,,,##,,,,##....%%
+D:%#,,,,##,,,,##....%%
+D:%##,,,,##,,,,##....%
+D:%.##,,,,,,,,,,#+...%
+D:%..#+,,,,,,,,,,##..%
+D:%...##,,,,##,,,,##.%
+D:%%...##,,,,##,,,,##%
+D: %%...##,,,,##,,,,#%
+D: %%...##,,,,##,,,,%
+D: %%%%%%%%%%%%%%%%%
+
+
+N:5:Lesser vault (diagonal)
+X:7:5:12:20
+D: %%%%%%%%%%%%%%%%%
+D: %%....##,,,,##,,,%
+D: %%....##,,,,##,,,,%
+D:%%....##,,,,##,,,,#%
+D:%....##,,,,##,,,,##%
+D:%...+#,,,,,,,,,,##.%
+D:%..##,,,,,,,,,,+#..%
+D:%.##,,,,##,,,,##...%
+D:%##,,,,##,,,,##...%%
+D:%#,,,,##,,,,##...%%
+D:%,,,,##,,,,##...%%
+D:%%%%%%%%%%%%%%%%%
+
+
+N:6:Lesser vault (square)
+X:7:5:12:20
+D:%%%%%%%%%%%%%%%%%%%%
+D:%,################,%
+D:%^#.*...&..,....,#^%
+D:%^#...,......&...#^%
+D:%^#######++#######^%
+D:%^+.,..&+,*+*....+^%
+D:%^+..*.,+.&+.,.&.+^%
+D:%^#######++#######^%
+D:%^#....,.,.....,.#^%
+D:%^#..&......*....#^%
+D:%,################,%
+D:%%%%%%%%%%%%%%%%%%%%
+
+N:7:Lesser vault (spiral)
+X:7:5:19:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.+################.%
+D:%.#^#*&..,.......*#.%
+D:%.#.#.###########.#.%
+D:%.#.#.#*.,.....*#.#.%
+D:%.#.#.#.#######.#.#.%
+D:%.#.#.#.#,...*#.#.#.%
+D:%.#.#.#.#,###.#.#.#.%
+D:%.#,#,#,#,,*#,#,#,#.%
+D:%.#.#.#.###,#.#.#.#.%
+D:%.#.#.#*.,.*#.#.#.#.%
+D:%.#.#.#######.#.#.#.%
+D:%.#.#*...,...*#.#.#.%
+D:%.#.###########.#.#.%
+D:%.#*.....,....&*#^#.%
+D:%.################+.%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+N:8:Lesser vault (layers)
+X:7:5:21:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.########+########.%
+D:%.#.......,.......#.%
+D:%.#.#############.#.%
+D:%.#.#....+.#*...#.#.%
+D:%.#.#.####+####.#.#.%
+D:%.#.#.#...&...#.#.#.%
+D:%.#.#.#.#####.#.#.#.%
+D:%.#.#.#.#*,*#.#.#.#.%
+D:%.#^#^#^#,,,#^#^#.#.%
+D:%.#.#.#.#*,*#.#.#.#.%
+D:%.#.#.#.##+##.#.#.#.%
+D:%.#.#.#..+,#*.#.#.#.%
+D:%.#.#.#########.#.#.%
+D:%.#.#.....,.....#.#.%
+D:%.#.######+######.#.%
+D:%.#.....*#.+......#.%
+D:%.#################.%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+N:9:Lesser vault (bank)
+X:7:7:9:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.&XXXXXXXXXXXXXXXXX%
+D:%&&XXXXX+XXX+XX*,XXX%
+D:%&&+###########,*XXX%
+D:%.&XXX+XXX+XXX+XXXXX%
+D:%.&XXXXXXXXXXXXXXXXX%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+N:10:Lesser vault (mine)
+X:7:7:9:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.XXXXXXXXXXXXXXXXXX%
+D:%.XX##XXXX*,,XX,*,XX%
+D:%.*#XX,*##X*#XX***XX%
+D:%.XXXX*,XXXXX##,*,XX%
+D:%.XXXXXXXXXXXXXXXXXX%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+N:11:Lesser vault (maze)
+X:7:5:22:22
+D:%%%%%%%%%%%%%%%%%%%%%%
+D:%.XXXXXXX............%
+D:%.XX,,.XXXXXXXXXXXXX.%
+D:%.XXXX*...&........X.%
+D:%.X.,,XXXXXXXXXXXX*X.%
+D:%.X.XXX.....*......X.%
+D:%.X..XX.XXXXXXXXXX.X.%
+D:%.XX.X.&.XX.X.....*X.%
+D:%.XX.XXX...*X,XXXX.^.%
+D:%.X.XX,XXXX.XXXX,XXX.%
+D:%.X.XX.....*..&.*X,X.%
+D:%.X.,XXXXXXXXXXX.X,X.%
+D:%.XXXX....*..X,X.X,X.%
+D:%.X....XXX.X.X.X.X.X.%
+D:%.X.XXXX,X.X.&.X.X.X.%
+D:%.X.X...*X.XXXXX.X.X.%
+D:%.X.X,XX&X....&..X.X.%
+D:%.X.XXXX.XXXXXXXXX.X.%
+D:%.X.....*...X*X*X..X.%
+D:%.XX^XXXXXX..X*X,XXX.%
+D:%........XXXXXXXXXXX.%
+D:%%%%%%%%%%%%%%%%%%%%%%
+
+N:12:Lesser vault (prison)
+X:7:10:16:35
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.+..&..+..&..+..&..+..&..+..&..+.%
+D:%.###.#####.#####.#####.#####.###.%
+D:% #,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.%
+D:%.###.#####.#####.#####.#####.###.%
+D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.%
+D:%.###.#####.#####.#####.#####.###.%
+D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.%
+D:%.###.#####.#####.#####.#####.###.%
+D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.%
+D:%.###.#####.#####.#####.#####.###.%
+D:%.#,+.+,#,+.+,#,+.+,#,+.+,#,+.+,#.%
+D:%.###.#####.#####.#####.#####.###.%
+D:%&+..&..+..&..+..&..+..&..+..&..+.%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:13:Lesser vault (camp)
+X:7:10:15:37
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%...................................%
+D:%.####^^^^^^^^^^^^^^^^^^^^^^^^^####.%
+D:%.#,&############+++############&,#.%
+D:%.###+.........................+###.%
+D:%.^#....##+#.....#+#....##+#....#^..%
+D:%.^+....#,,#.....#,#....#,,#....+^..%
+D:%.^+....+&&+..&..+&+..&.+&&+....+^..%
+D:%.^+....#,,#.....#,#....#,,#....+^..%
+D:%.^#....#+##.....#+#....#+##....#^..%
+D:%.###+.........................+###.%
+D:%.#,&############+++############&,#.%
+D:%.####^^^^^^^^^^^^^^^^^^^^^^^^^####.%
+D:%...................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:14:Lesser vault (serpent)
+X:7:10:17:32
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..............................%
+D:%..##########################..%
+D:%.##...#.^.#.^.#...#...#.,.###.%
+D:%.#..#.*.#...#...#.^.#...#...+.%
+D:%.#.##########################.%
+D:%.#..#..#.,.#.^.#.^.#.*.#...##.%
+D:%.##^#.#..#...#...#...#...#..#.%
+D:%.#..#.####################..#.%
+D:%.#,##.&+,,,,,,,,,,,,,,,,,#*##.%
+D:%.#..##&+,,,,,,,,,,,,,,,,,#..#.%
+D:%.##^#######################.#.%
+D:%.#..#...#...#...#...#.^.#...#.%
+D:%.##...#.^.#.,.#.*.#.^.#...###.%
+D:%..##########################..%
+D:%..............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:15:Lesser vault (zelazny)
+X:7:5:18:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%.................%
+D:%.###############.%
+D:%.+,,,,,,,,,,,,,#.%
+D:%.###########,,,#.%
+D:%.#,,,,+..##,,,##.%
+D:%.#,,,##.##,,,##..%
+D:%.#,*##.##,,,##...%
+D:%.#&##.##,,,##.##.%
+D:%.###.##,,,##.###.%
+D:%.##.##,,,##.##&#.%
+D:%...##,,,##.##*,#.%
+D:%..##,,,##..+,,,#.%
+D:%.##,,,##########.%
+D:%.#,,,,,,,,,,,,,+.%
+D:%.###############.%
+D:%.................%
+D:%%%%%%%%%%%%%%%%%%%
+
+N:16:Lesser vault (overlap)
+X:7:5:12:18
+D:%%%%%%%%%%%%%%%%%%
+D:%................%
+D:%.##########.....%
+D:%.#,,,^^^^^+&....%
+D:%.#,,,##########.%
+D:%.#,,,#****+,,,#.%
+D:%.#,,,+****#,,,#.%
+D:%.##########,,,#.%
+D:%....&+^^^^^,,,#.%
+D:%.....##########.%
+D:%................%
+D:%%%%%%%%%%%%%%%%%%
+
+N:17:Lesser vault (celtic)
+X:7:5:17:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.#####..#+#..#####.%
+D:%.#&,##.##&##.##,&#.%
+D:%.#+##..#*^*#..##+#.%
+D:%.#....###.###....#.%
+D:%...####..&..####...%
+D:%.###*##.#+#.##*###.%
+D:%.+&.^..&+*+&..^.&+.%
+D:%.###*##.#+#.##*###.%
+D:%...####..&..####...%
+D:%.#....###.###....#.%
+D:%.#+##..#*^*#..##+#.%
+D:%.#&,##.##&##.##,&#.%
+D:%.#####..#+#..#####.%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+
+N:18:Lesser vault (mirror)
+X:7:5:17:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%.................%
+D:%.+#############+.%
+D:%.##&,,,,#,,,,&##.%
+D:%.#&#,,,###,,,#&#.%
+D:%.#,,,,,,#,,,,,,#.%
+D:%.##,,,,,#,,,,,##.%
+D:%.###,,,^#^,,,###.%
+D:%.#######+#######.%
+D:%.###,,,^#^,,,###.%
+D:%.##,,,,,#,,,,,##.%
+D:%.#,,,,,,#,,,,,,#.%
+D:%.#&#,,,###,,,#&#.%
+D:%.##&,,,,#,,,,&##.%
+D:%.+#############+.%
+D:%.................%
+D:%%%%%%%%%%%%%%%%%%%
+
+
+N:19:Lesser vault (tower)
+X:7:5:18:15
+D:%%%%%%%%%%%%%%%
+D:%.............%
+D:%..XXX...XXX..%
+D:%..X&XXXXX&X..%
+D:%..XX*****XX..%
+D:%...XX***XX...%
+D:%....X#+#X....%
+D:%....X&&&X....%
+D:%....X^^^X....%
+D:%....X#+#X....%
+D:%....X,,,X....%
+D:%....X^^^X....%
+D:%...XX+#+XX...%
+D:%..XX,&,&,XX..%
+D:%..X^^^*^^^X..%
+D:%.##+#####+##.%
+D:%...&.....&...%
+D:%%%%%%%%%%%%%%%
+
+
+### Greater vaults (type 8) -- maximum size 66x44 ###
+
+N:20:Greater vault (huge)
+X:8:20:17:39
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%+&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
+D:%X8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&X%
+D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
+D:%X8#&#8#&#8#&#88888888888#8#&#8#&#8#&X%
+D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
+D:%X8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&X%
+D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#8#&#&+%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:21:Greater vault (large)
+X:8:35:18:40
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X,#,#,#,#,#,#,#,#*@@*#,#,#,#,#,#,#,#,X%
+D:%X+XXXXXXXXXXXXXXXX##XXXXXXXXXXXXXXXX+X%
+D:%X.,..,.X&.&.,*XX******XX*,.&.&X.,...,#%
+D:%X..,.^^X....,XX***@@***XX,....X^^..,.#%
+D:%XXXXXX+X^&.&XX***@##@***XX&.&^X+XXXXXX%
+D:%X,.&.^^X+XXXX***@#XX#@***XXXX+X^^.,..X%
+D:%X..,&,.X^^^@X**@#X88X#@**#@^^^X.,..&,X%
+D:%X.,....X^^^@#**@#X88X#@**X@^^^X.&.,..X%
+D:%X...,^^X+XXXX***@#XX#@***XXXX+X^^..,.X%
+D:%XXXXXX+X^&.&XX***@##@***XX&.&^X+XXXXXX%
+D:%#.,..^^X.....XX***@@***XX,....X^^.,..X%
+D:%#...,..X&.&.,*XX******XX*,.&.&X..,..,X%
+D:%X+XXXXXXXXXXXXXXXX##XXXXXXXXXXXXXXXX+X%
+D:%X,#,#,#,#,#,#,#,#*@@*#,#,#,#,#,#,#,#,X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:22:Greater vault (butterfly)
+X:8:25:18:40
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X*9..&XX***++^^^^^^^^^^^^++***XX&..*9X%
+D:%X9..&XX,,,,,XX^^^^^^^^^^XX,,,,,#X&..*X%
+D:%X..&#X.....,.XX^^^^^^^^XX..&....XX&..X%
+D:%X.&XX..,.&....XX^^^^^^XX..,...&..XX&.X%
+D:%X&XX..*...&.^..XX^^^^XX..*....,..,XX&X%
+D:%XXXX+XXXXXXXXXXXXX++XXXXXXXXXXXXX+XXXX%
+D:%+....,.,.X&&&&***+99+***&&&&X,.,.,...+%
+D:%+...,.,.,X&&&&***+99+***&&&&X.,.,....+%
+D:%XXXX+XXXXXXXXXXXXX++XXXXXXXXXXXXX+XXXX%
+D:%X&XX..*....&...XX^^^^XX...*...&,..#X&X%
+D:%X.&XX..&.^....XX^^^^^^XX....&....XX&.X%
+D:%X..&XX....&..XX^^^^^^^^XX..,..*.XX&..X%
+D:%X*..&#X,,,,,XX^^^^^^^^^^XX,,,,,XX&..9X%
+D:%X9*..&XX***++^^^^^^^^^^^^++***XX&..*9X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+
+N:23:Greater vault (castle)
+X:8:35:27:27
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.........................%
+D:%..XXXXX..XXX+XXX..XXXXX..%
+D:%..X,,,X..X.,,,.X..X,,,X..%
+D:%..X,,*XXXX.&&&.XXXX*,,X..%
+D:%..XXXX+....&&&....+XXXX..%
+D:%.....X.....,,,.....X.....%
+D:%.....X..,XXX+XXX,..X.....%
+D:%.....X.XXX^^^^^XXX.X.....%
+D:%.&...X.X,,*****,,X.X..&..%
+D:%....XX.X,XXX+XXX,X.XX....%
+D:%....X..X,X@@@@@X,X..X....%
+D:%....X..X,X@999@X,X..X....%
+D:%....X..X,X@989@X,X..X....%
+D:%....X..X,X@999@X,X..X....%
+D:%....X..X,X@@@@@X,X..X....%
+D:%....XX.X,XXX+XXX,X.XX....%
+D:%.....X.X,,*****,,X.X.....%
+D:%.....X.XXX^^^^^XXX.X.....%
+D:%.....X..,XXX+XXX,..X.....%
+D:%.....X.....&&&.....X.....%
+D:%..XXXX+....&&&....+XXXX..%
+D:%..X,,*XXXX.&&&.XXXX*,,X..%
+D:%..X,,,X..X.,,,.X..X,,,X..%
+D:%..XXXXX..XX^^^XX..XXXXX..%
+D:%.........................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:24:Greater vault (chambers)
+X:8:25:15:40
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%&+.^..^..^..^..^..^..^..^..^..^..^..+&%
+D:%+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+%
+D:%.X.&.^,X&^&^X****+^*^@^X.*.&..X..*.,X.%
+D:%^X.,.&^+^&^@X^^^^X@^*^*X....*^+.^...X^%
+D:%.X*..,.XXX+XXXX+XXXX+XXX.&.^..X..&,.X.%
+D:%^X..^.*X*..^&&@@*X,,,,,XXXX+XXX,....X^%
+D:%.XX+XXXXXXXXXXXXXX,*8*,X,,,,,,XXX+XXX.%
+D:%^X*&X.&,*.X,*&^*^X,,,,,X,,,,,,X....,X^%
+D:%.X&,+....*+,*&^*^XXXXXXXXXX+XXX.,...+.%
+D:%^X.,X.*.&.X,*&^*^+.,.&.^*.&^&^X.....X^%
+D:%.X^*X.,..,X,*&^*^X*.^*.,..&&&^X,..,.X.%
+D:%+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+%
+D:%&+..^..^..^..^..^..^..^..^..^..^..^.+&%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:25:Greater vault (Sierpinski)
+X:8:35:28:39
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..................X..................%
+D:%.................XXX.................%
+D:%.................X8X.................%
+D:%.....&..........XX+XX................%
+D:%...............XX999XX........&......%
+D:%......&........X@X9X@X...............%
+D:%..............XXXX+XXXX..............%
+D:%.............XX*@*@*@*XX....&........%
+D:%.............X@X*@*@*X@X.............%
+D:%............XXXX**@**XXXX............%
+D:%..........&XX,,,X***X,,,XX&..........%
+D:%..........XX,X@X,X,X,X@X,XX..........%
+D:%.........XXXXX+XXXXXXX+XXXXX.........%
+D:%........XX+,,,,,,,,,,,,,,,+XX........%
+D:%........X@X,,,,,,,,,,,,,,,X@X........%
+D:%.......XX+XX,,,,,,,,,,,,,XX+XX.......%
+D:%......XX,,,XX,,,,,,,,,,,XX,,,XX......%
+D:%......X,X,X,X,,,,,,,,,,,X,X,X,X......%
+D:%.....XXXX+XXXX,,,,,,,,,XXXX+XXXX.....%
+D:%....XX*******XX,,,,,,,XX*******XX....%
+D:%....X,X*****X,X,,,,,,,X,X*****X,X....%
+D:%...XXXX*****XXXX,,,,,XXXX*****XXXX...%
+D:%..XX,,,X***X,,,XX,,,XX,,,X***X,,,XX..%
+D:%..X,X,X,X*X,X,X,X,,,X,X,X,X*X,X,X,X..%
+D:%.XXXXXXXX+XXXXXXXXXXXXXXXXX+XXXXXXXX.%
+D:%.........&.................&.........%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:26:Greater vault (swastika)
+X:8:25:23:29
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%....^^^^^^^^^^^^^^^^^^^^^..%
+D:%^^^^^###################^..%
+D:%^####+..#..............#^..%
+D:%^#.....####.XXXXXXXXXX.#^..%
+D:%^#...&.#,&..X,,,@,@,9X.#^..%
+D:%^#.XXX.####.X,XXXXXXXX.#^..%
+D:%^#.X9X..&,#.X,X......&.#^^^%
+D:%^#.X,X.####.X,X.#######+##^%
+D:%^#.X@X.....^X^X^.........#^%
+D:%^#.X@XXXXXXX+*+XXXXXXXXX.#^%
+D:%^#.X,,,,,,,^*X*^,,,,,,,X.#^%
+D:%^#.XXXXXXXXX+*+XXXXXXX@X.#^%
+D:%^#.........^X^X^.....X@X.#^%
+D:%^##+#######.X,X.####.X,X.#^%
+D:%^^^#.&......X,X.#,&..X9X.#^%
+D:%..^#.XXXXXXXX,X.####.XXX.#^%
+D:%..^#.X9,@,@,,,X..&,#.&...#^%
+D:%..^#.XXXXXXXXXX.####.....#^%
+D:%..^#..............#..+####^%
+D:%..^###################^^^^^%
+D:%..^^^^^^^^^^^^^^^^^^^^^....%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:27:Greater vault (great spiral)
+X:8:40:39:39
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.....................................%
+D:%.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X@X.^.^.^.^.^.^.^.^.^.^.^.^.^.^.^^+.%
+D:%.X.X^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X.X.X,..,..,..,..,..,..,..,..,..,.X.%
+D:%.X.X^X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.%
+D:%.X.X.X.X......&...&...&...&...@..X,X.%
+D:%.X.X^X,X@XXXXXXXXXXXXXXXXXXXXXXX.X.X.%
+D:%.X.X.X.X.X&.........8.........&X*X.X.%
+D:%.X.X^X.X.X.XXXXXXXXXXXXXXXXXXX.X.X,X.%
+D:%.X.X.X,X.X.X.^.^.^.^.^.^.^.^.X.X.X.X.%
+D:%.X.X^X.X.X.X^XXXXXXXXXXXXXXX*X.X*X.X.%
+D:%.X.X.X.X&X.X.X,..,..,..,..,X.X.X.X,X.%
+D:%.X.X^X,X.X.X^X.XXXXXXXXXXX.X*X.X.X.X.%
+D:%.X.X.X.X.X.X.X.X..&..&..9X.X.X.X*X.X.%
+D:%.X.X^X.X&X.X^X,X9XXXXXXX.X,X*X.X.X,X.%
+D:%.X.X.X,X.X.X.X.X&X@@..&X.X.X.X.X.X.X.%
+D:%.X.X^X.X.X9X^X.X*X+XXX.X&X.X*X.X*X.X.%
+D:%.X.X.X.X.X.X.X,X^+8+^X.X.X,X.X.X.X,X.%
+D:%.X9X^X,X.X.X^X.XXX+X^X.X*X.X*X.X.X.X.%
+D:%.X.X.X.X&X.X.X.,.,,X.X9X.X.X.X.X*X.X.%
+D:%.X.X^X.X.X.X^XXXXXXX^X.X*X,X*X9X.X,X.%
+D:%.X.X.X,X.X.X.^.^.^.^.X.X.X.X.X.X.X.X.%
+D:%.X.X^X.X.X.XXXXXXXXXXX.X^X.X^X.X*X.X.%
+D:%.X.X.X.X8X&.....9.....&X.X,X.X.X.X,X.%
+D:%.X.X^X,X.XXXXXXXXXXXXXXX^X.X^X.X.X.X.%
+D:%.X.X.X.X..&....8......@..X.X.X.X*X.X.%
+D:%.X.X^X.XXXXXXXXXXXXXXXXXXX,X^X.X.X,X.%
+D:%.X.X.X,..,..,..,..,..,..,..X.X.X.X.X.%
+D:%.X.X^XXXXXXXXXXXXXXXXXXXXXXX^X.X*X.X.%
+D:%.X.X.*.^.*.*.*.*.*.*.*.*.*.^.X.X.X,X.%
+D:%.X.XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.X.X.%
+D:%.X&.............9.............&X*X.X.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X,X.%
+D:%.+^^.^.^.^.^.^.^.^.^.^.^.^.^.^.^.X,X.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X.%
+D:%.....................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:28:Greater vault (greater castle)
+X:8:40:25:51
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.................................................%
+D:%...XXXXXX...............................XXXXXX...%
+D:%..XX,,,,XX.............................XX,,,,XX..%
+D:%.XX,*99*,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,*99*,XX.%
+D:%.XX,*99*,+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+,*99*,XX.%
+D:%..XX,,,,XXXXXXXXXXXXXXX+X+XXXXXXXXXXXXXXX,,,,XX..%
+D:%...XX++XX...............X...............XX++XX...%
+D:%....X^^X.............XXXXXXX.............X^^X....%
+D:%....X^^X.X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X.X^^X....%
+D:%....X^^X.X^^^XXXXXXXXXXXXXXXXXXXXXXX^^^X.X^^X....%
+D:%....X^^+&X^^XX@.+***************+.@XX^^X&+^^X....%
+D:%....X^^XXX^^+@.@X*9999988899999*X@.@+^^XXX^^X....%
+D:%....X^^+.X^^XX@.+***************+.@XX^^X.+^^X....%
+D:%....X^^X.X^^^XXXXXXXXXXXXXXXXXXXXXXX^^^X.X^^X....%
+D:%....X^^X.X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X.X^^X....%
+D:%....X^^X............XXXX+XXXX............X^^X....%
+D:%...XX++XX..........XX&.&.&.&XX..........XX++XX...%
+D:%..XX,,,,XXXXXXXXXXXX&.&.&.&.&XXXXXXXXXXXX,,,,XX..%
+D:%.XX,*99*,+********9XXXXX+XXXXX9********+,*99*,XX.%
+D:%.XX,*99*,XXXXXXXXXXX&.&.&.&.&XXXXXXXXXXX,*99*,XX.%
+D:%..XX,,,,XX.........XX&.&.&.&XX.........XX,,,,XX..%
+D:%...XXXXXX...........XXXX+XXXX...........XXXXXX...%
+D:%.................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:29:Lesser vault (x-factor)
+X:8:25:25:26
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%^^^^^^^^^^^^^^^^^^^^^^^^%
+D:%^##########++##########^%
+D:%^#XX,,,,,,,,,,,,,,,,XX#^%
+D:%^#,XX,,,,,,,,,,,,,,XX,#^%
+D:%^#,,XX,,,,,,,,,,,,XX,,#^%
+D:%^#,,,XX,,,,,,,,,,XX,,,#^%
+D:%^#,,,,XX,,,,,,,,XX,,,,#^%
+D:%^#,,,,,XX,,,,,,XX,,,,,#^%
+D:%^#,,,,,,XX,,,,XX,,,,,,#^%
+D:%^#,,,,,,,X+XX+X,,,,,,,#^%
+D:%^+,,,,,,,,X99X,,,,,,,,+^%
+D:%^+,,,,,,,,X99X,,,,,,,,+^%
+D:%^+,,,,,,,,X99X,,,,,,,,+^%
+D:%^#,,,,,,,X+XX+X,,,,,,,#^%
+D:%^#,,,,,,XX,,,,XX,,,,,,#^%
+D:%^#,,,,,XX,,,,,,XX,,,,,#^%
+D:%^#,,,,XX,,,,,,,,XX,,,,#^%
+D:%^#,,,XX,,,,,,,,,,XX,,,#^%
+D:%^#,,XX,,,,,,,,,,,,XX,,#^%
+D:%^#,XX,,,,,,,,,,,,,,XX,#^%
+D:%^#XX,,,,,,,,,,,,,,,,XX#^%
+D:%^##########++##########^%
+D:%^^^^^^^^^^^^^^^^^^^^^^^^%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:30:Greater vault (university)
+X:8:30:29:38
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%....................................%
+D:%.##################################.%
+D:%.#*+..&#..,#,#..,#,#..,#,#.,#&+*#*#.%
+D:%.#####.#.###.#.###.#.###.#.##.###+#.%
+D:%.#***#.#.#*..#.#*..#.#*..#.#..#..&#.%
+D:%.#+###+#+###+#+###+#+###+#+##+###+#.%
+D:%.#...+&......................&+...#.%
+D:%.#.###.##########++##########.###.#.%
+D:%.#,#.+.#,,,,,,,,,,,,,,,,,,,,#.#*#,#.%
+D:%.###.#.#,.,..,..,@.,..,..,.,#.#.###.%
+D:%.#,..#.#,..,..,..,..,..,..,,#.+..,#.%
+D:%.#####.#,9&,,,9,,&,,&,,.,,,,#.#####.%
+D:%.+^^^+.+,,,&,,,&,,,9,,&,,&,,+.+^^^+.%
+D:%.+^^^+.+,.,...,...,...,...,,+.+^^^+.%
+D:%.###+#.#,,,,&,,&,,,9,&,,,&,,#.#####.%
+D:%.#*#&#.#,,,&,,,9,&,,&,,,,,9,#.#..,#.%
+D:%.#+#*#.#,.,...,....,....,..,#.#.###.%
+D:%.#.###.#,,,&,,,,&,9,,&,,,&,,#.+.#,#.%
+D:%.#&..+.#,,,,,,,,.,,,,,,,,,,,#.###.#.%
+D:%.#####.##########++##########.+...#.%
+D:%.#&..+&......................&#+###.%
+D:%.#.###+#+###+#+###+#+###+#+##+#...#.%
+D:%.#.+*#.#.#*..#.#*..#.#*..#.#..###,#.%
+D:%.#####.#.###.#.###.#.###.#.##&#*###.%
+D:%.#*+..&#..,#,#..,#,#..,#,#.,#.+,*,#.%
+D:%.##################################.%
+D:%....................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:31:Greater vault (nethack castle (almost))
+X:8:35:19:62
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%............................................................%
+D:%.XXXXXXX............................................XXXXXXX.%
+D:%.X,,9,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,9,,X.%
+D:%.X,,,,,+.......^....*....^ ..........^.......*...^..+,,,,,X.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%......X,.,9,,,,X,,,,,,,,,+,.,.,.,.,.,X,.,.,.+^+,.,.,.X......%
+D:%......X,.9*9,.,X,,,,,,,,,X,.,..,..,.,X,.,.,.X^X,.,.,.X......%
+D:%....&.X.&*@*&,.XXXXXXXXXXX,.,.,9,.,.,XXXXXXXX+XXXXXXXX......%
+D:%......+9*@8@*9.+^^^^^^^^^+,.,,9@9,,.,+^^^^^^^^^^^^^^^+......%
+D:%....&.X.&*@*&,.XXXXXXXXXXX,.,.,9,.,.,XXXXXXXX+XXXXXXXX......%
+D:%......X,.9*9,.,X,,,,,,,,,X,.,.,,,.,.,X.,.,.,X^X.,.,.,X......%
+D:%......X,.,9,,,,X,,,,,,,,,+,.,.,.,.,.,X.,.,.,+^+.,.,.,X......%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X,,,,,+.......^....*....^...........^.......*...^..+,,,,,X.%
+D:%.X,,9,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,9,,X.%
+D:%.XXXXXXX............................................XXXXXXX.%
+D:%............................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:32:Greater vault (another nethack-style castle)
+X:8:30:18:52
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..................................................%
+D:%.XXXXX......................................XXXXX.%
+D:%.X9,,X......................................X,,9X.%
+D:%.XXX+XXXXXXXXXXXXXXXXXXX++XXXXXXXXXXXXXXXXXXX+XXX.%
+D:%...X^^^^^^^^^^^^^^^^^^^+..+^^^^^^^^^^^^^^^^^^^X...%
+D:%...X^XXXXXXXXXXXXXXXXXXX++XXXXXXXXXXXXXXXXXXX^X...%
+D:%...X^X,,,,,,,,,,,,,,,,,X..X,,,,,,,,,X,,@@@@,X^X...%
+D:%...X^X,,,,,,,,,,,,,,,,,+..+,,,,,,,,,+,,,,998X^X...%
+D:%...X^X,,,,,,,,,,,,,,,,,+..+,,,,,,,,,+,,,,998X^X...%
+D:%...X^X,,,,,,,,,,,,,,,,,X..X,,,,,,,,,X,,@@@@,X^X...%
+D:%...X^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX^X...%
+D:%...X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X...%
+D:%.XXX+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+XXX.%
+D:%.X9,,X......................................X,,9X.%
+D:%.XXXXX......................................XXXXX.%
+D:%..................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:33:Lesser vault (nethack-style tower)
+X:7:5:15:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%.................%
+D:%...###.###.###...%
+D:%...#&#.#&#.#&#...%
+D:%.###+###+###+###.%
+D:%.#.,.,.,.+.+,,,#.%
+D:%.###+#####.#####.%
+D:%...+*&*&*#.+,#...%
+D:%.###+#####.#####.%
+D:%.#.,.,.,.+.+,,,#.%
+D:%.###+###+###+###.%
+D:%...#&#.#&#.#&#...%
+D:%...###.###.###...%
+D:%.................%
+D:%%%%%%%%%%%%%%%%%%%
+
+
+N:34:Lesser vault (nethack, rooms)
+X:7:5:14:27
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.........................%
+D:%.#+#####################.%
+D:%.#.^.^.^.+^+^...^#,,,,,#.%
+D:%.#^###+###^#####.+,,,,,#.%
+D:%.#.#,,,,,#.#,,,#^#,,,,,#.%
+D:%.#^#,,,,,#^+,,,#+#######.%
+D:%.#.#######.#,,,#.......#.%
+D:%.#^#,,,,,#^#,,,#..&.&..#.%
+D:%.#.#,,,,,#.#####.......#.%
+D:%.#^+,,,,,#^.^.^+..&.&.^+.%
+D:%.#######################.%
+D:%.........................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:35:Lesser vault (nethack city)
+X:7:9:17:33
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%...............................%
+D:%.############.....############.%
+D:%.#,,,#,,,#,,#.....#**#,,,#***#.%
+D:%.#,,,#,,,#,,#.....+**#,,,#***#.%
+D:%.#,,,#,,,#,,#.....#**#,,,#&&&#.%
+D:%.#^,,#,,,#+##.....####+###+###.%
+D:%.#+####+##.....................%
+D:%...............................%
+D:%.#+###+###....###+##...........%
+D:%.#^,,#^,,####.#,,,,#.######+##.%
+D:%.#,,,#,,,#**#.#,&&,#.+^^#,,,,#.%
+D:%.#,,,#,,,#*^+.#,&@,#.#^^#,,,,#.%
+D:%.#,,,#,,,#**#.#,,,,#.#**#,,,,#.%
+D:%.############.######.#########.%
+D:%...............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:36:Greater vault (nethack, large city)
+X:8:25:21:54
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%....................................................%
+D:%.##################################################.%
+D:%.#................................................#.%
+D:%.#.####################.########..#####.#########.#.%
+D:%.#.#^,,,,^#^****^#^,,^#.#^,,,,^#..#^^^#.#^,,,,,^#.#.%
+D:%.#.#^,,,,^#^****^#^,,^#.#^,,,,^#..+^**#.#^,,,,,^#.#.%
+D:%.#.#^,,,,^#^,,,,^#^^^^#.#^^^^^^#..#^^^#.#^,,,,,^#.#.%
+D:%.#.#^^^^^^#^^^^^^###+##.###+####..#####.#^^^^^^^#.#.%
+D:%.#.#+#########+###......................######+##.#.%
+D:%.#................................................#.%
+D:%.#.###+######+####......###+########..............#.%
+D:%.#.#^^^^^^#^^^^^^######.#^^^^^^^^^^#...###+#####..#.%
+D:%.#.#^,,,,^#^,,,,^#^^^^+.#^,,,,,,,,^#...#^^^^^^^#..#.%
+D:%.#.#^****^#^,,,,^#,,,^#.#^@999999@^#...#^,,,,,^#..#.%
+D:%.#.#^****^#^,,,,^#,,,^#.#^^^^^^^^^^#...#^,,,,,^#..#.%
+D:%.+.####################.############...#########..#.%
+D:%.#................................................#.%
+D:%.##################################################.%
+D:%....................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:37:Lesser vault (nethack, tiny castle)
+X:7:5:14:34
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%................................%
+D:%.#####....................#####.%
+D:%.#*,&#....................#&,*#.%
+D:%.###+######################+###.%
+D:%...#,,,,,,,,,,,,,#,,,,,,,,,,#...%
+D:%...+,,,,,,,,,,,,,+,,,,,,,,,,+...%
+D:%...+,,,,,,,,,,,,,+,,,,,,,,,,+...%
+D:%...#,,,,,,,,,,,,,#,,,,,,,,,,#...%
+D:%.###+######################+###.%
+D:%.#*,&#....................#&,*#.%
+D:%.#####....................#####.%
+D:%................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:38:Greater vault (nethack mirror)
+X:8:25:22:41
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.......................................%
+D:%...............XXXX+XXXX...............%
+D:%...............X**X^X**X...............%
+D:%....XXXXXXXXXXXX**X^X**XXXXXXXXXXXX....%
+D:%....X^+99999999X+XX^XX+X99999999+^X....%
+D:%....X^X9*******X,,X^X,,X*******9X^X....%
+D:%....X^X9*******X,,X^X,,X*******9X^X....%
+D:%.XXXX+XXXXXXXXXXX+X+X+XXXXXXXXXXX+XXXX.%
+D:%.X**X,,,,,,,,,,X,,,,,,,X,,,,,,,,,,X**X.%
+D:%.X*@+,,,,,,,,,,+,,,,8,,X,,,,,,,,,,+@*X.%
+D:%.X*@+,,,,,,,,,,X,,,8,,,+,,,,,,,,,,+@*X.%
+D:%.X**X,,,,,,,,,,X,,,,,,,X,,,,,,,,,,X**X.%
+D:%.XXXX+XXXXXXXXXXX+X+X+XXXXXXXXXXX+XXXX.%
+D:%....X^X9*******X,,X^X,,X*******9X^X....%
+D:%....X^X9*******X,,X^X,,X*******9X^X....%
+D:%....X^+99999999X+XX^XX+X99999999+^X....%
+D:%....XXXXXXXXXXXX**X^X**XXXXXXXXXXXX....%
+D:%...............X**X^X**X...............%
+D:%...............XXXX+XXXX...............%
+D:%.......................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:39:Greater vault (nethack tomb)
+X:8:25:13:57
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.......................................................%
+D:%..........XXXXX.XXXXX.XXXXX.XXXXX.XXXXX................%
+D:%..........X,,,X.X,,,X.X,,,X.X,,,X.X,,,X................%
+D:%.XXXXXXXXXX,&,XXX,&,XXX,&,XXX,&,XXX,&,XXXXXXXXXXXXXXXX.%
+D:%.X&^&X....^...^...^...^...^...^...^..^..X,,,,,,,,X,,9X.%
+D:%.+^^^+..^...^...^...^...^...^...^...^.@.+,,,,,,,,+,98X.%
+D:%.X&^&X....^...^...^...^...^...^...^.....X,,,,,,,,X,,9X.%
+D:%.XXXXXXXXXX,&,XXX,.,XXX,.,XXX,&,XXX,&,XXXXXXXXXXXXXXXX.%
+D:%..........X,,,X.X,,,X.X,,,X.X,,,X.X,,,X................%
+D:%..........XXXXX.XXXXX.XXXXX.XXXXX.XXXXX................%
+D:%.......................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:40:Greater vault (nethack hell level #1)
+X:8:30:17:55
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.....................................................%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.XX*XXXXXXXXXX**XXXXXXXXXXXX***********************X.%
+D:%.XX*X,,,,X***X+XX,,,,,,X***XXXXXXXXXXXX^^^^^^^^^^^^X.%
+D:%.XX,X,,,,+***X@^+,,,,,,X***+,,,,,,,,,,X^^^^^^^^^^^^X.%
+D:%.XX&X,,,,XXXXXXXX^^^^^^^^^^X,,,XXXXXXXXXXXXXX^^^^^^X.%
+D:%.XX+X....XXXX.............^X,,,+,,,,,,,,,,,9XXXXX^^X.%
+D:%.+^^^^^^^^^^+^^^^^^^^^^^^^^XXXXX,,,,,,,,,,,9+888+@@X.%
+D:%.XX+X....XXXX.............^X,,,+,,,,,,,,,,,9XXXXX^^X.%
+D:%.XX&X,,,,XXXXXXXX^^^^^^^^^^X,,,XXXXXXXXXXXXXX^^^^^^X.%
+D:%.XX,X,,,,+***X@^+,,,,,,X***+,,,,,,,,,,X^^^^^^^^^^^^X.%
+D:%.XX*X,,,,X***X+XX,,,,,,X***XXXXXXXXXXXX^^^^^^^^^^^^X.%
+D:%.XX*XXXXXXXXXX**XXXXXXXXXXXX***********************X.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.....................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:41:Greater vault (nethack hell level #2)
+X:8:30:15:54
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%....................................................%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...%
+D:%.+^XX,+^^^^^X^^^^^^^^^^^^^^^^^^^^^X,,,X,@^X*^*+9X...%
+D:%.X^XX,X^XXX,X@XXXXXXXXXXXXXXXXXXX^X,X,X,X^X*X*X9X...%
+D:%.X^XX,X^^^X,X^^^^^^^^^^^^^^^^^^@X^X,X,X,X^X*X*X9X...%
+D:%.X^XXXXXX^X,XXXXXXXXXXXXXXXXXXX^X^X,X,X,X^X*X*X+XXX.%
+D:%.X^^^^^^X^X,X,,,,,,,,,,,,,,,,,X^X^X,X,X,X^X*X*X888X.%
+D:%.X+XXXX^X^X,X,XXXXXXXXXXXXXXX,X^X^X,X,X,X^X*X*X+XXX.%
+D:%.X,XX,X^X^X,X,X,,,,,,,,,,,,,,,X^X^X,X,X,X^X*X*X9X...%
+D:%.X,XX,X^X&X,X,X,XXXXXXXXXXXXXXX^X^X,X,X,X^X*X*X9X...%
+D:%.X,XX,+^^^X,,,X^^^^^^^^^^^^^^^^^X^@,X,,,X^@*X*+9X...%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...%
+D:%....................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:42:Greater vault (nethack hell level #3)
+X:8:30:17:55
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.....................................................%
+D:%...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.........%
+D:%...X,,,,,,,,,,,,,,,,,,,,,XXX^^^^^^^^^^^^^^^X.........%
+D:%...X,^^^^^^^^^^XXXX,,,,,,+&&^XXXXXXXXXXXX^^+.........%
+D:%...X,^XXXXXX******X,,XXXXXXXXX^^^^******XXXX.........%
+D:%...X,^X****X@*XXXXXXXX,,,,,,,,,,,XXXXXXXXXXXXXX......%
+D:%.XXXX+X,,,,XXXX,,,,,,,,,,,,,,,,,^+************XXXXX..%
+D:%.X@,,,,,XX,,,,+,,XXXXXXXXXXXXXXXXX****9999****+888X..%
+D:%.XXXX+X,,,,XXXX,,,,,,,,,,,,,,,,,^+************XXXXX..%
+D:%...X,^X****X@*XXXXXXXX,,,,,,,,,,,XXXXXXXXXXXXXX......%
+D:%...X,^XXXXXX******X,,XXXXXXXXX^^^^******XXXX.........%
+D:%...X,^^^^^^^^^^XXXX,,,,,+&&^^XXXXXXXXXXXX^^+.........%
+D:%...X,,,,,,,,,,,,,,,,,,,,XXX^^^^^^^^^^^^^^^^X.........%
+D:%...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.........%
+D:%.....................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:43:Lesser vault (easter egg)
+X:7:5:14:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%.................%
+D:%.###############.%
+D:%.#,^,^,^,^,^,^,#.%
+D:%.#+###########^#.%
+D:%.#,^,^,^,^,^,#,#.%
+D:%.###########,#^#.%
+D:%.#,^,^,^,^,#^#,#.%
+D:%.#+#######,#,#^#.%
+D:%.#,,,,,,,#^#^#,#.%
+D:%.#,,,,,,,#,+,#^+.%
+D:%.###############.%
+D:%.................%
+D:%%%%%%%%%%%%%%%%%%%
+
+N:44:Greater vault (nethack samurai castle)
+X:8:35:20:59
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.........................................................%
+D:%.XXXXX.............................................XXXXX.%
+D:%.X***X.............................................X***X.%
+D:%.X***XXX.....XX+XXXXXXXXXXXXXXXXXXXXXXXXX+XX.....XXX***X.%
+D:%.XXX@,,X.....X^&^X,,,X***X,,,X***X^^^+8X^&^X.....X,,@XXX.%
+D:%...X,,,XXXXXXX^^^X,,,X^^^X,,,X^^^X@@^X8X^^^XXXXXXX,,,X...%
+D:%...XXX^^^^^^^^^XXXXX+XXX+X+XXXXX+X+XXXXXXX^^^^^^^^^XXX...%
+D:%.....X^^XXXXXXXX*X,,,,,,,,,,,,,,,,,,,,,X*XXXXXXXX^^X.....%
+D:%.....X^^+,,,,,,,,+,,,,,,,,,99,,,,,,,,,,+,,,,,,,,+^^X.....%
+D:%.....X^^+,,,,,,,,+,,,,,,,,,99,,,,,,,,,,+,,,,,,,,+^^X.....%
+D:%.....X^^XXXXXXXX*X,,,,,,,,,,,,,,,,,,,,,X*XXXXXXXX^^X.....%
+D:%...XXX^^^^^^^^^XXXXXXX+X+XXXXX+X+XXX+XXXXX^^^^^^^^^XXX...%
+D:%...X,,,XXXXXXX^^^X8X^@@X^^^X^^^X,,,X,,,X^^^XXXXXXX,,,X...%
+D:%.XXX@,,X.....X^&^X8+^^^X***X***X,,,X,,,X^&^X.....X,,@XXX.%
+D:%.X***XXX.....XX+XXXXXXXXXXXXXXXXXXXXXXXXX+XX.....XXX***X.%
+D:%.X***X.............................................X***X.%
+D:%.XXXXX.............................................XXXXX.%
+D:%.........................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:45:Greater vault (nethack samurai castle #2)
+X:8:35:20:61
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%...........................................................%
+D:%.XXXXXXXXXXXXX...............................XXXXXXXXXXXXX.%
+D:%.X,,^^^^^^^,,X...............................X,,^^^^^^^,,X.%
+D:%.X,,^XXXXX^,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,^XXXXX^,,X.%
+D:%.X,,^+999X^,,X,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,X,,^X999+^,,X.%
+D:%.X,,^XXXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^XXXXX^,,X.%
+D:%.X^^^^^^^^^^^XXXXXX+XXXXXXXXXXXXXXXXXXX+XXXXXX^^^^^^^^^^^X.%
+D:%.XXXX^^^XXXXXXXX*X,,,,,,,,,,,,,,,,,,,,,,,X*XXXXXXXX^^^XXXX.%
+D:%....+^^^X********+,,,,,,,,,,,,,,,,,,,,,,,+********X^^^+....%
+D:%....+^^^X********+,,,,,,,,,,,,,,,,,,,,,,,+********X^^^+....%
+D:%.XXXX^^^XXXXXXXX*X,,,,,,,,,,,,,,,,,,,,,,,X*XXXXXXXX^^^XXXX.%
+D:%.X^^^^^^^^^^^XXXXXX+XXXXXXXXXXXXXXXXXXX+XXXXXX^^^^^^^^^^^X.%
+D:%.X,,^XXXXX^,,^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^XXXXX^,,X.%
+D:%.X,,^+999X^,,X,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,X,,^X999+^,,X.%
+D:%.X,,^XXXXX^,,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX,,^XXXXX^,,X.%
+D:%.X,,^^^^^^^,,X...............................X,,^^^^^^^,,X.%
+D:%.XXXXXXXXXXXXX...............................XXXXXXXXXXXXX.%
+D:%...........................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:46:Greater vault (nethack spiral)
+X:8:30:19:38
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.........XXXXXXXXX+XXXXXXXXX........%
+D:%......XXXX^^^^^^^^^^^^^^^^^XXXX.....%
+D:%...XXXX^^^^^XXXXXXXXXXXXX^^^^^XXXX..%
+D:%..XX^^^^^XXXX^^^^^^^^^^^XXXX^^^^^XX.%
+D:%.XX^^^^XXX^^^^XXXXXXXXX^^^^XXX^^^^XX%
+D:%.X^^^^XX^^^^XXX,^^^^^,XXX^^^^XX^^^^X%
+D:%.X,,,XX,,,XXX,,^XX+XX^,,XXX,,,XX,,,X%
+D:%.X,,,X,,,,X,,,^XX***XX^,,,X,,,,X,,,X%
+D:%.X,,,X,99,X,,,^+@888@+^,,,X,,,,+,,,X%
+D:%.X,,,X,,,,X,,,^XX***XX^,,,X,,,,X,,,X%
+D:%.X,,,XX,,,XXX,,^XX+XX^,,XXX,,,XX,,,X%
+D:%.X,,,,XX^^^^XXX,^^^^^,XXX^^^^XX,,,,X%
+D:%.XX,,,,XXX^^^^XXXX+XXXX^^^^XXX,,,,XX%
+D:%..XX,,,**XXXX^^^^^^^^^^^XXXX,,,,,XX.%
+D:%...XXXX**,,,XXXXXXXXXXXXX,,,,,XXXX..%
+D:%......XXXX,,,,,,,,,,,,,,,,,XXXX.....%
+D:%.........XXXXXXXXXXXXXXXXXXX........%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:47:Greater vault (nethack building)
+X:8:30:16:41
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%...X^^^^^^^^^^^^^^^^X**@**X**@**X**@**X%
+D:%...X^^XXXXXXXXXXXX^^XXX+XXXXX+XXXXX+XXX%
+D:%...X^^X,,,,,,,,,,X^^X^^^^^^^^^^^^^^^^^X%
+D:%...X^^X,,,,,,,,,,X^^X+XXX+XXX+XXXXX+XXX%
+D:%.XXX^^X,,,,,,,,,,X^^^^^^X,,,X,,,X,,,,,X%
+D:%.+^&^^X,,,,,,,,,,+^^^^^^X,,,X,,,X,989,X%
+D:%.+^&^^X,,,,,,,,,,+^^^^^^X,,,X,,,X,989,X%
+D:%.XXX^^X,,,,,,,,,,X^^^^^^X,,,X,,,X,,,,,X%
+D:%...X^^X,,,,,,,,,,X^^X+XXXXX+XXX+XXX+XXX%
+D:%...X^^X,,,,,,,,,,X^^X^^^^^^^^^^^^^^^^^X%
+D:%...X^^XXXXXXXXXXXX^^XXX+XXXXX+XXXXX+XXX%
+D:%...X^^^^^^^^^^^^^^^^X**@**X**@**X**@**X%
+D:%...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:48:Lesser vault (nethack, spiral rooms)
+X:7:5:13:32
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..............................%
+D:%....#######################...%
+D:%..###^+,,,,,,#^^^^^^^^^^+*###.%
+D:%..#,#^#,,,,,,#+############,#.%
+D:%..#^#^#,,,,,,#,,,+,,,,,,#^#^#.%
+D:%..+^+^#,,,,,,#,,,#,,,,,,#^+^+.%
+D:%..#^#^#,,,,,,+,,,#,,,,,,#^#^#.%
+D:%..#,############+#,,,,,,#^#,#.%
+D:%..###*+^^^^^^^^^^#,,,,,,+^###.%
+D:%....#######################...%
+D:%..............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:49:Greater vault (nethack building)
+X:8:30:17:54
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%....................................................%
+D:%........XXXXXXXXXXXXX.................XXXXXXXXXXXXX.%
+D:%........X***********X.................X***********X.%
+D:%.XXXXXXXX***********XXXXXXXXXXXXXXXXXXX***********X.%
+D:%.+^^^^^^X,,,,,,,,,,,X**X**X**X**X**X**X*,,,,,,,,,*X.%
+D:%.X^,,,,^X^,,,,,,,,,,X,@X,@X,@X,@X,@X,@X,,,,,,,,,,,X.%
+D:%.X^^^^^^+^^^^^^^^^^^XX+XX+XX+XX+XX+XX+X,,,,,,,,,,,X.%
+D:%.XXXXXXXX^^^^^^^^^^^+^^^^^^^^^^^^^^^^^+,,,,,89,,,,X.%
+D:%.X^^^^^^+^^^^^^^^^^^XX+XX+XX+XX+XX+XX+X,,,,,98,,,,X.%
+D:%.X^,,,,^X^,,,,,,,,,,X,@X,@X,@X,@X,@X,@X,,,,,,,,,,,X.%
+D:%.+^^^^^^X,,,,,,,,,,,X**X**X**X**X**X**X*,,,,,,,,,*X.%
+D:%.XXXXXXXX***********XXXXXXXXXXXXXXXXXXX***********X.%
+D:%........X***********X.................X***********X.%
+D:%........XXXXXXXXXXXXX.................XXXXXXXXXXXXX.%
+D:%....................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:50:Lesser vault (nethack, head)
+X:7:7:17:29
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%........###########........%
+D:%...#####################...%
+D:%...######,,,,,,,,,######...%
+D:%..#+^^^^#,,,,,,,,,#^^^^+#..%
+D:%..##^^^^#,,,,,,,,,+^,,^##..%
+D:%.#####+##,,,,,,,,,#^^^^###.%
+D:%.##^^^^^^,,,,,,,,,########.%
+D:%.####+###++#########*@+*##.%
+D:%.##^^^^^#^^#,,,#^@^####*##.%
+D:%.##^^,,^#^^#,###^#^#****##.%
+D:%..##^,,^#^^#,,,.^#^#@####..%
+D:%..#+^^^^#^^#####^#^^^^^##..%
+D:%...######^^^^^^^^#######...%
+D:%...#####################...%
+D:%........###########........%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:51:Lesser vault (maze of rooms)
+X:7:10:16:32
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..............................%
+D:%.#+##########################.%
+D:%.#^#,,,+^#*#^+,,+*#^+^#*#**@#.%
+D:%.#^+,,,#^+^+^######^#^#*###+#.%
+D:%.#########+###,,,,#^#,+@#,,,#.%
+D:%.#,,,,,,+^^+,,,,,,+^#######+#.%
+D:%.###+#######,,,,,#####,,+^^^#.%
+D:%.#,,,+**#**+,,,,,#^^^+,,#^,^#.%
+D:%.#############+###^,^#+##^^^#.%
+D:%.#***#^+,,#,,,,,,+^^^#^######.%
+D:%.#+###^#,,+,,,,,,#####^+,^^^#.%
+D:%.#,,,+^#,,########,,,+^#,^^^#.%
+D:%.##########################+#.%
+D:%..............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:52:Lesser vault (tetris tiles)
+X:7:5:20:13
+D:%%%%%%%%%%%%%
+D:%..#######..%
+D:%..#**#**#..%
+D:%..#,###,#..%
+D:%..#,#^#,#..%
+D:%.##+#^#+##.%
+D:%.#&,#^#,&#.%
+D:%.#,,+^+,,#.%
+D:%.####+####.%
+D:%.###,^,###.%
+D:%.#*##^##*#.%
+D:%.#,,#+#,,#.%
+D:%.##,#^#,##.%
+D:%.##+#^#+##.%
+D:%.#,,#^#,,#.%
+D:%.##,+^+,##.%
+D:%..#,#+#,#..%
+D:%..###.###..%
+D:%...........%
+D:%%%%%%%%%%%%%
+
+N:53:Lesser vault (hospital ward)
+X:7:5:14:20
+D:%%%%%%%%%%%%%%%%%%%%
+D:%..................%
+D:%.################.%
+D:%.#,,#,,#,,#,,#,,#.%
+D:%.#,,#,,#,,#,,#,,#.%
+D:%.##+##+##+##+##+#.%
+D:%.+..............+.%
+D:%.+..............+.%
+D:%.#+##+##+##+##+##.%
+D:%.#,,#,,#,,#,,#,,#.%
+D:%.#,,#,,#,,#,,#,,#.%
+D:%.################.%
+D:%..................%
+D:%%%%%%%%%%%%%%%%%%%%
+
+N:54:Lesser vault (lesser crypt)
+X:7:5:13:26
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%................###.....%
+D:%................#,#.....%
+D:%......#######.###+###...%
+D:%..###.#,#,#,#.#^^^^^#...%
+D:%.##&###+#+#+###^###^###.%
+D:%.+^^^+^^^^^^^+^^#9#^+,#.%
+D:%.##&###+#+#+###^###^###.%
+D:%..###.#,#,#,#.#^^^^^#...%
+D:%......#######.###+###...%
+D:%................#,#.....%
+D:%................###.....%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:55:Lesser vault (arena)
+X:7:5:15:17
+D:%%%%%%%%%%%%%%%%%
+D:%...............%
+D:%.+###########+.%
+D:%.#...........#.%
+D:%.#.####^####.#.%
+D:%.#.#,,,,,,,#.#.%
+D:%.#.#,,,,,,,#.#.%
+D:%.#.^,,,,,,,^.#.%
+D:%.#.#,,,,,,,#.#.%
+D:%.#.#,,,,,,,#.#.%
+D:%.#.####^####.#.%
+D:%.#...........#.%
+D:%.+###########+.%
+D:%...............%
+D:%%%%%%%%%%%%%%%%%
+
+N:56:Lesser vault (monster wc)
+X:7:5:12:12
+D:%%%%%%%%%%%%
+D:%..#######.%
+D:%..#.&&&&#.%
+D:%..#^#####.%
+D:%.##...+,#.%
+D:%.#*...###.%
+D:%.#*...+,#.%
+D:%.#*...###.%
+D:%.##...+,#.%
+D:%..#+#####.%
+D:%..........%
+D:%%%%%%%%%%%%
+
+N:57:Lesser vault ('not' 'and')
+X:7:5:11:15
+D:%%%%%%%%%%%%%%%
+D:%.............%
+D:%..#########..%
+D:%.#+,,,#,,,+#.%
+D:%.#,#,#+#,#,#.%
+D:%.#,,#+*+#,,#.%
+D:%.#,#,#+#,#,#.%
+D:%.#+,,,#,,,+#.%
+D:%..#########..%
+D:%.............%
+D:%%%%%%%%%%%%%%%
+
+N:58:Lesser vault (brain's lair)
+X:7:5:18:17
+D:%%%%%%%%%%%%%%%%%
+D:%...............%
+D:%.#############.%
+D:%.#...........#.%
+D:%.#.####^####.#.%
+D:% #.#...&...#.#.%
+D:%.#.#.#####.#.#.%
+D:%.#.#.#,,,#.#.#.%
+D:%.#.#.#,,,#.#.#.%
+D:%.#.#.#,,,#.#.#.%
+D:%.#.#.##+##.#.#.%
+D:%.^.#..#^#..#.^.%
+D:%.####.#^#.####.%
+D:%.#,,#.#+#.#,,#.%
+D:%.#,,+..&..+,,#.%
+D:%.#############.%
+D:%...............%
+D:%%%%%%%%%%%%%%%%%
+
+N:59:Lesser vault (yin-yang)
+X:7:5:17:16
+D:%%%%%%%%%%%%%%%%
+D:%..............%
+D:%.#+##########.%
+D:%.#&#^^^^^^^^#.%
+D:%.#.#^######^#.%
+D:%.#&#^#****#^#.%
+D:%.#.#^#*,**#^#.%
+D:%.#&#^#****#^#.%
+D:%.#.#+####+#^#.%
+D:%.#&#,,,,#.#^#.%
+D:%.#.#,,*,#&#^#.%
+D:%.#&#,,,,#.#^#.%
+D:%.#.######&#^#.%
+D:%.#&.&.&.&.#^#.%
+D:%.##########+#.%
+D:%..............%
+D:%%%%%%%%%%%%%%%%
+
+N:60:Greater vault (der el bahri)
+X:8:35:28:45
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X***X,,X^^^^^^^^X9988899X^^^^^^^^+******X.%
+D:%.X***X,,+^..,...^X9999999X^...,..^XXXX***X.%
+D:%.X***XXXX^......^XXXX+XXXX^......^X**XXXXX.%
+D:%.X^^^X,,X^..,...^^^^^^^^^^^...,..^X******X.%
+D:%.X@@@X,,X^.......................^X,,,,,,X.%
+D:%.X^^^X,,X^..,..,..,..,..,..,..,..^X,,,,,,X.%
+D:%.X^^^X++X^.......................^X,,,,,,X.%
+D:%.X^^^X^^X^..,..,..,..,..,..,..,..^X,,,,,,X.%
+D:%.X^^^^^^+^.......................^X,,,,,,X.%
+D:%.X^^^^^^X^..,..,..,..,..,..,..,..^X,,,,,,X.%
+D:%.XXX+XXXX^.......................^X,,,,,,X.%
+D:%.X***X**X^..,..,..,..,..,..,..,..^X,,,,,,X.%
+D:%.XXXXX**X^.......................^X,,,,,,X.%
+D:%.X,,,,,,+^.......................^+,,,,,,X.%
+D:%.X,,,,,,+^^^^^^^^^^^^^^^^^^^^^^^^^+,,,,,,X.%
+D:%.XXXXXXXXXXXXXXXXXXX+++XXXXXXXXXXXXXXXXXXX.%
+D:%.X.............^^^^^^^^^^^^..............X.%
+D:%.X................^^^^^^^................X.%
+D:%.XXXXXXXXXXXXXXXXXXX^^^XXXXXXXXXXXXXXXXXXX.%
+D:%.X.................X.^.X.................X.%
+D:%.X.X.X.X.X.X.X.X.X.X^^^X.X.X.X.X.X.X.X.X.X.%
+D:%.X.................X.^.X.................X.%
+D:%.X.X.X.X.X.X.X.X.X.X^^^X.X.X.X.X.X.X.X.X.X.%
+D:%.X.................X.^.X.................X.%
+D:%...........................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:61:Lesser vault (der el bahri sanctuary)
+X:7:5:12:22
+D:%%%%%%%%%%%%%%%%%%%%%%
+D:%....................%
+D:%..........###.......%
+D:%..........#,#.......%
+D:%..###.###.#,#.......%
+D:%.##,###,###,#######.%
+D:%.+^^^^^^^+^^^+,,,,#.%
+D:%.+^^^^^^^+^^^+,,,,#.%
+D:%.######+###########.%
+D:%......###...........%
+D:%....................%
+D:%%%%%%%%%%%%%%%%%%%%%%
+
+N:62:Greater vault (hypostyle of ramses III)
+X:8:40:38:34
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X888888+*******X*******+88888X.%
+D:%.XXXXXXXXX+XXXXXXXXXXX+XXXXXXXX.%
+D:%.X99+***+^^^+^^^^^^^+^^^+**+99X.%
+D:%.XXXXXXXXXXXXXX+++XXXXXXXXXXXXX.%
+D:%.X**X,,X,,+^X^^^^^^^X^X,,,+***X.%
+D:%.X**X,,X,,X^X^X...X^X^X,,,XXXXX.%
+D:%.X+XX,,X,,X^X^..@..^X^X,,,X***X.%
+D:%.X,,X,,XXXX^X^X...X^X^X^^^X***X.%
+D:%.X,,X,,X,*X^X^^^^^^^X^XX+XXXX+X.%
+D:%.X+XXX+X+XX^XXX+++XXX^X^^X,,,,X.%
+D:%.X^^^^^X^^+^^^^^^^^^^^+^^X,**,X.%
+D:%.X+XXXXXXXX^X.X...X.X^XXXX,**,X.%
+D:%.X^^^^^X,,X^.........^X**X,**,X.%
+D:%.X^X,X^X,,X^X.X.@.X.X^X++X,,,,X.%
+D:%.X^^^^^X,,X^.........^+^^X^^^^X.%
+D:%.XXX+XXX++X^XXX...XXX^XXXX+XXXX.%
+D:%.X^^^^^^^^+^....&....^+****+^^X.%
+D:%.XXXXXXXXXX^X.X...X.X^XXXXXXX^X.%
+D:%.X^^^^^+^^X^.........^X^^^^^^^X.%
+D:%.X^#X#^X^^X^X.X.&.X.X^X^,*XXXXX.%
+D:%.X^X9X^X^^X^.........^X^,*X***X.%
+D:%.X^#X#^X^^X^X.X...X.X^X^,*XXX+X.%
+D:%.X^^^^^X^^X^^^^^^^^^^^X^^^X,,,X.%
+D:%.XXXXXXX++XXXXX+++XXXXXX+XX,,,X.%
+D:%.X*****+^^^^^^^^^^^^^^^^^+,,,,X.%
+D:%.XXXXXXX^.X.X.X...X.X.X.^XXXXXX.%
+D:%.X,,X,,X^...............^+,,,,X.%
+D:%.X,,X,,X^.X.X.X...X.X.X.^XXXXXX.%
+D:%.X++X++X^.....&.&.&.....^+,,,,X.%
+D:%.X^^^^^+^.X.X.X...X.X.X.^XXXXXX.%
+D:%.X++X++X^...............^+,,,,X.%
+D:%.X,,X,,X^.X.X.X...X.X.X.^XXXXXX.%
+D:%.X,,X,,X^^^^^^^^^^^^^^^^^+,,,,X.%
+D:%.XXXXXXXXXXXXXX+++XXXXXXXXXXXXX.%
+D:%................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:63:Lesser vault (amada temple)
+X:7:10:15:30
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%............................%
+D:%.######################.....%
+D:%.#**#,,,,+^^#.....&...#.....%
+D:%.#**#,,,,#^^#...&.....#.....%
+D:%.#+#######^^#..#.#.#.##.....%
+D:%.#,,,,,,,#^^#^^^^^^^^^#####.%
+D:%.#,,,,,,,+^^+^^^^^^^^^+^^^+.%
+D:%.#,,,,,,,#^^#^^^^^^^^^#####.%
+D:%.#+#######^^#..#.#.#.##.....%
+D:%.#**#,,,,#^^#...&..&..#.....%
+D:%.#**#,,,,+^^#.........#.....%
+D:%.######################.....%
+D:%............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:64:Lesser vault (amenhotep I)
+X:7:10:18:34
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%................................%
+D:%...............######...........%
+D:%...............#.&&.#...........%
+D:%.###############.##.#...........%
+D:%.#**#,,,+^^^^^^^^##.###.........%
+D:%.#**#,,,#^^^^^^^^^^...#########.%
+D:%.##+#####^^#######^&#.#.......#.%
+D:%.#,,,,,,+^^+,*,*,+^^^^^^^^^^^^+.%
+D:%.#,,,,,,+^^+*,*,*+^^^^^^^^^^^^+.%
+D:%.##+#####^^#######^&#.#.......#.%
+D:%.#**#,,,#^^^^^^^^^^...#########.%
+D:%.#**#,,,+^^^^^^^^##.###.........%
+D:%.###############.##.#...........%
+D:%...............#.&&.#...........%
+D:%...............######...........%
+D:%................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:65:Lesser vault (hathor chapel)
+X:7:10:21:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%.................%
+D:%......##+###.....%
+D:%.######^^^######.%
+D:%.#,,#^#...#^#,,#.%
+D:%.#,,+^..*..^+,,#.%
+D:%.#,,#^#...#^#,,#.%
+D:%.####^.....^####.%
+D:%....#^^^^^^^#....%
+D:%....#.##+##.#....%
+D:%....#&#^^^#&#....%
+D:%....###,^,###....%
+D:%....#,,,,,,,#....%
+D:%....####+####....%
+D:%....#,,,,,,,#....%
+D:%....####+####....%
+D:%....#,,,,,,,#....%
+D:%....####+####....%
+D:%.....#*****#.....%
+D:%.....#######.....%
+D:%%%%%%%%%%%%%%%%%%%
+
+
+N:66:Lesser vault (osiris halls)
+X:7:10:17:34
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%................................%
+D:%.###########################....%
+D:%.#*,+^^^^^#^^^^^^^^^^^^+,,*#....%
+D:%.####^#.#^#^#.#.#.#.#.^#####....%
+D:%.#*,+^.&.^+^..&...&...^+,,*#....%
+D:%.####^#.#^#^#.#.#.#.#.^#####....%
+D:%.#*,+^^^^^#^^^^^^^^^^^^+,,*#....%
+D:%.####################++########.%
+D:%.#,,#,,#,,#,,#,,#,,#....#,,#,,#.%
+D:%.#,,#,,#,,#,,#,,#,,#....#,,#,,#.%
+D:%.#,,#,,#,,#,,#,,#,,#.&..#,,#,,#.%
+D:%.#++#++#++#++#++#++#....#++#++#.%
+D:%.#^^^^^^^^^^^^^^^^^^^^^^^^^^^^+.%
+D:%.##############################.%
+D:%................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:67:Lesser vault (temple of sety)
+X:7:10:22:25
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.##########+##########.%
+D:%.#,,,,,,,#^^^#,,,,,,,#.%
+D:%.#,,,,,,,+^^^+,,,,,,,#.%
+D:%.#########^^^#########.%
+D:%.#,,,,,,,#^^^#,,,,,,,#.%
+D:%.#,,,,,,,+^^^+,,,,,,,#.%
+D:%.#########+###########.%
+D:%.#^^^+^^^+^^^^^#,.,.,#.%
+D:%.#.#^#^#.#^#.#.#.#.#.#.%
+D:%.#.&^#^.&#^.&..#,.,.,#.%
+D:%.#.#^+^#.#^#.#.#.#.#.#.%
+D:%.#^^^#^^^#^^^^^#,.,.,#.%
+D:%.#+#+###+###+###.#.#.#.%
+D:%.#,#^^^^^^^^^^^#,.,.,#.%
+D:%.#,#.#.#.#.#.#.#+###^#.%
+D:%.#,#...........#,**#^#.%
+D:%.#*#.#.#.#.#.#.#####+#.%
+D:%.#*#^^^^^^^^^^^+&^^^&#.%
+D:%.#######+#############.%
+D:%.......................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:68:Lesser vault (temple at abydos)
+X:7:10:21:23
+D:%%%%%%%%%%%%%%%%%%%%%%%
+D:%^^^^^^^^^^^^^^^^^^^^^%
+D:%^#+#+#####+#####+#+#^%
+D:%^#,#,#^^^^^^^^^#,#,#^%
+D:%^#,#,#^#.#.#.#^#,#,#^%
+D:%^#,#,#^...&...^#,#,#^%
+D:%^#####^#.#.#.#^#####^%
+D:%^#*,,+^^^^^^^^^+,,*#^%
+D:%^#########+#########^%
+D:%^#*,,+^^^^^^^^^+,,*#^%
+D:%^#####^#.#.#.#^#####^%
+D:%^#*,,+^...&...^+,,*#^%
+D:%^#####^#.#.#.#^#####^%
+D:%^#*,,+^^^^^^^^^+,,*#^%
+D:%^##+###+##+##+###+##^%
+D:%^#,,,,#,#^^^#,#,,,,#^%
+D:%^#,##,#,#,#,#,#,##,#^%
+D:%^#,,,,#,#***#,#,,,,#^%
+D:%^###################^%
+D:%^^^^^^^^^^^^^^^^^^^^^%
+D:%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:69:Greater vault (Spiral castle)
+X:8:35:31:25
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.......................%
+D:%.XXXXX...........XXXXX.%
+D:%.X,,,X...........X,,,X.%
+D:%.X,,,X...........X,,,X.%
+D:%.XXX+XXXXXXXXXXXXX+XXX.%
+D:%...X^^^^^^^^^^^^^^^X...%
+D:%...X^XXXXXXXXXXXXX^X...%
+D:%...X^X^^^^^^^^^^^+^X...%
+D:%...X^X^XXXXXXXXXXX^X...%
+D:%...X^X^X&..&....&X^X...%
+D:%...X^X^X.XXXXXXX.X^X...%
+D:%...X^X^X.X^^^^^X.X^X...%
+D:%...X^X^X&X+XXX^X.X^X...%
+D:%...X^X^X.X*9*X^X&X^X...%
+D:%...+^X^X,X989X^X.X^+...%
+D:%...X^X^X.X*9*X^X.X^X...%
+D:%...X^X^X.XXX+X^X,X^X...%
+D:%...X^X^X..&..X^X.X^X...%
+D:%...X^X.XXXXXXX^X.X^X...%
+D:%...X^X^^^^^^^^^X&X^X...%
+D:%...X^XXXXXXXXXXX.X^X...%
+D:%...X^+...&..&...,X^X...%
+D:%...X^XXXXXXXXXXXXX^X...%
+D:%...X^^^^^^^^^^^^^^^X...%
+D:%.XXX+XXXXXXXXXXXXX+XXX.%
+D:%.X,,,X...........X,,,X.%
+D:%.X,,,X...........X,,,X.%
+D:%.XXXXX...........XXXXX.%
+D:%.......................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:70:Lesser vault (temple of dendereh)
+X:7:10:20:22
+D:%%%%%%%%%%%%%%%%%%%%%%
+D:%....................%
+D:%.##################.%
+D:%.#***+^&#**#&^+***#.%
+D:%.#***#^^#,,#^^#***#.%
+D:%.#####++#++#++#####.%
+D:%.#,,,+^^^^^^^^+,,,#.%
+D:%.#####^######^#####.%
+D:%.#,,,+^#,,,,#^+,,,#.%
+D:%.#####^#,**,#^#####.%
+D:%.#,,,+^#,**,#^#***#.%
+D:%.#####^#,**,#^#^^^#.%
+D:%.#,,,+^#,**,#^##+##.%
+D:%.#####^#,,,,#^#,,,#.%
+D:%.#,,,#^##++##^#&,&#.%
+D:%.#,,,+^^^^^^^^##+##.%
+D:%.#,,,#^^^^^^^^^^^^#.%
+D:%.########++########.%
+D:%....................%
+D:%%%%%%%%%%%%%%%%%%%%%%
+
+
+N:71:Greater vault (Karnak, part I)
+X:8:35:24:44
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X*****+^+^^^^+^^^X,,,X***X***X***X,****X.%
+D:%.XXXXXXXXX^XX^X,,,X,X,X,X,X,X,X*X*X,X*X*X.%
+D:%.X,X,X,X,X^..^X,,,X,,,X^^^X^^^X**@+^,,,,X.%
+D:%.X^^^^^^^+^@.^X,,,XX+XX+XXXXX+XXXXX+XXXXX.%
+D:%.X,X^^^X,X^XX^X***X^^^+^^^^^^^+,,*X^^^^^X.%
+D:%.XXXX+XXXX^^^^X,,,XXXXX^X.X.X^XXXXX^X^X^X.%
+D:%.X^^^^^^^XXXXXX,,,X,,,X^..@..^+,,*X^^^^&X.%
+D:%.X^X,X,X^X,,,,X,,,X,X,X^X.X.X^XXXXX^XXXXX.%
+D:%.X^^^^^^^X,,,,X^^^X,,,X^^^^^^^+,,*X^+,,*X.%
+D:%.XXXX+XXXXX++XXX+XXX+XXXXX+XXXXXXXX^XXXXX.%
+D:%.X*,+^^^^^^^^^^^^^^^^^^^^^^^^^+,,*X^+,,*X.%
+D:%.XXXX^X.X.X.X.X.X.X.X.X.X.X.X^XXXXX^XXXXX.%
+D:%.X*,+^.........&.....&.......^X,,*X^+,,*X.%
+D:%.XXXX^X.X.X.X.X.X.X.X.X.X.X.X^+,X*X^XXXXX.%
+D:%.X**X^.......................^X,,*X^+,,*X.%
+D:%.X,,+^X.X.X.X.X.X.X.X.X.X.X.X^XXXXX^XXXXX.%
+D:%.XXXX^.........&.....&.......^+^^^^^+,,*X.%
+D:%.X,,+^X.X.X.X.X.X.X.X.X.X.X.X^X,X,X^XXXXX.%
+D:%.X**X^^^^^^^^^^^^^^^^^^^^^^^^^X.*.X^+,,*X.%
+D:%.XXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXXXXXX.%
+D:%..........................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:72:Lesser vault (Karnak, part II)
+X:7:10:20:29
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%...........................%
+D:%.###+######################%
+D:%.#,+^#,,#,,#^+^+^#*#,#^+,#.%
+D:%.###.#,,#,,#^#^#^#*#,#^###.%
+D:%.#,+^#,,#,,#^#^#^#*#+#^+,#.%
+D:%.###.#++#++#^#^#^#+#.#^###.%
+D:%.#,+^#^^^^^+^#^#^+,,,#^+,#.%
+D:%.###.#^^^^^+^#^#+#+###^###.%
+D:%.#,+^#+#+#+#^#^#,#^+,#^+,#.%
+D:%.###.#,#,#,#^#^#######^###.%
+D:%.#,+^#######+#,,+,,,,,^+,#.%
+D:%.###^^^^^^#,^#,,+,,,,#^###.%
+D:%.#,+^#,#*^##+####,,,,,^+,#.%
+D:%.###^,,,*^#^^^^^#,,,,#^###.%
+D:%.#,+^#,#*^#,,,,^+,,,,,^+,#.%
+D:%.###^^^^^^#^^^^^#,,,,,^###.%
+D:%...##########+##########...%
+D:%...........................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:73:Greater vault (mortuary temple of sety)
+X:8:35:25:34
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%................................%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X^+,,***X,,+^^^^^+,,X*X,,X*X9X.%
+D:%.X^XXXXXXX,,X^X*X^X,,X,X,,X*X9X.%
+D:%.X^+,,***XXXX^*@*^X,,X^X,,X@X9X.%
+D:%.X^XXXXXXX,,X^X*X^XXXX^X,,X^X9X.%
+D:%.X^+,,***X,,+^^^^^+..X^X,,X^X^X.%
+D:%.X^XXXXXXXXXXXX+XXXXXX+X++X+X+X.%
+D:%.X^X*X*X*X**X,+.+,X**X^^^^+^^^X.%
+D:%.X+X,X,X,X,,XXX.XXX,,X^^^^+^^^X.%
+D:%.X^X^X^X^X,,X,X.X,X,,X^^XXXXXXX.%
+D:%.X^X+X+X+X^^X,X.X,X^^X^^X,,,,,X.%
+D:%.X^+^^^^^X++X+X+X+X++X^^X,X,X,X.%
+D:%.X^XXXXXXX^^^^^^^^^^^X^^X,,,,,X.%
+D:%.X^X*X*X*XXXX^...^XXXX^^X,X,X,X.%
+D:%.X^X,X,X,X,,+^X*X^+,,X^^X,,,,,X.%
+D:%.X^X^X^X^XXXX^.&.^XXXX^^X,X,X,X.%
+D:%.X^X+X+X+X,,+^X*X^+,,X^^X,,,,,X.%
+D:%.X^X^^^^^XXXX^...^XXXX^^X,X,X,X.%
+D:%.X^X*X,X*X,,X^X*X^X,,X^^X,,,,,X.%
+D:%.X^+^^^^^+^^+^^^^^+^^+^^X,,,,,X.%
+D:%.XXXXXXXXXXXXXX+XXXXXXXXXXX+XXX.%
+D:%................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:74:Lesser vault (edfu)
+X:7:5:15:15
+D:%%%%%%%%%%%%%%%
+D:%.............%
+D:%.###########.%
+D:%.#,+^#,#^+,#.%
+D:%.###+#+#+###.%
+D:%.#,+^...^+,#.%
+D:%.###.###.###.%
+D:%.#,+.#*#.+,#.%
+D:%.###.#,#.###.%
+D:%.#,+.#^#.#,#.%
+D:%.###^...^#+#.%
+D:%.#,+,#+#,+,#.%
+D:%.#####^#####.%
+D:%.............%
+D:%%%%%%%%%%%%%%%
+
+N:75:Greater vault (kom ombo)
+X:8:40:36:30
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X****X,99,X9889X,99,X****X.%
+D:%.X****X,,,,X9999X,,,,X****X.%
+D:%.X+XXXX+XXXX+XXXX+XXXX+XXXX.%
+D:%.X@^^^^^^^^^^^^^^^^^^^^^^@X.%
+D:%.X^XXXXXXXXXXXXXXXXXXXXXX^X.%
+D:%.X^X**X,,X,,X,,X,,X,,X**X^X.%
+D:%.X^X,,X+XX+XX+XXX+XX+X,,X^X.%
+D:%.X^X,^+^^^^^^^^^^^^^^+^,X^X.%
+D:%.X^XXXX^XX+XX^^XX+XX^XXXX^X.%
+D:%.X^X,,X^X,,,X^^X,,,X^+^,X^X.%
+D:%.X^X,,X^X***X^^X***X^X,*X^X.%
+D:%.X^X,,X^X9X9X^^X9X9X^XXXX^X.%
+D:%.X^X,,X^X***X^^X***X^+^,X^X.%
+D:%.X^X++X^X,,,X^^X,,,X^X,*X^X.%
+D:%.X^X^^X^XX+XX^^XX+XX^XXXX^X.%
+D:%.X^X^^+^^^^^^^^^^^^^^X,*X^X.%
+D:%.X^X,,X^^^^^^^^^^^^^^+^,X^X.%
+D:%.X^XXXXXXX+XXXXXX+XXXXXXX^X.%
+D:%.X^X,X,X,,,,,XX,,,,,X***X^X.%
+D:%.X^X,X^X,***,++,***,+*@*X^X.%
+D:%.X^X,+^+,,,,,XX,,,,,X***X^X.%
+D:%.X^XXX+XXX+XXXXXX+XXXX+XX^X.%
+D:%.X^X*,^X,,,,,XX,,,,,+^^*X^X.%
+D:%.X^X,,^+,,*,,++,,*,,XX+XX^X.%
+D:%.X^X*,*X,,,,,XX,,,,,X,,,X^X.%
+D:%.X^XXXXXXX+XXXXXX+XXXXXXX^X.%
+D:%.X^X^^^^^^^^^^^^^^^^^^^^X^X.%
+D:%.X^X^^XX,XX^^XX^^XX,XX^^X^X.%
+D:%.X^X^^^^^^^^^^^^^^^^^^^^X^X.%
+D:%.X^+^^XX,XX^^XX^^XX,XX^^+^X.%
+D:%.X,X^^^^^^^^^^^^^^^^^^^^X,X.%
+D:%.XXXXXXXXX+XXXXXX+XXXXXXXXX.%
+D:%............................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:76:Lesser vault (belvoir keep)
+X:7:5:19:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%...................%
+D:%.###...........###.%
+D:%.#,######+######,#.%
+D:%.##+^^^^+&+^^^^+##.%
+D:%..#&^####+####^.#..%
+D:%..#.^#,^+^+,,#^.#..%
+D:%..#.^#,^#^#,,#^.#..%
+D:%..#.^#,*#^##+#^.#..%
+D:%..#.^#,^#^#,,#^&#..%
+D:%..#.^#,^+^#*,#^.#..%
+D:%..#.^####+####^.#..%
+D:%.##+^^^^^^^^^^^+##.%
+D:%.#,######+######,#.%
+D:%.###...#,*,#...###.%
+D:%.......#*,*#.......%
+D:%.......#####.......%
+D:%...................%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+#N:77:Lesser vault (Pattern)
+#X:8:30:31:47
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+#D:%X@&+.............................+&@X,,,,,,X.%
+#D:%XXXX.p...bad.bad.bad.bad.cbb.....XXXX,,,,,,X.%
+#D:%X@&X.a.dcb.dcb.dcb.dcb.dcc.baa...X&@X,,,,,,X.%
+#D:%XX+X.b.d.....................ad..X+XX,,,,,,X.%
+#D:%X....c.a.dabcdabcda...........dc....X,,,,,,X.%
+#D:%X....d.b.d........a..cbadcba...c....X,,,,,,X.%
+#D:%X...ad.c.c.dcbadcba..c.....ad..cb...X++XXX+X.%
+#D:%X...a..d.b.d.........cdabc..d...b...X^^X^^^X.%
+#D:%X...b.ad.a.a..abcd.......cd.dcb.a...X**X^X+X.%
+#D:%X..cb.a..d.b..a..d..adcb..d...b.ad..X,,X^X^X.%
+#D:%X..c..b..c.c..d.ad..a..ba.a...a..d..X&&X^X&X.%
+#D:%X.dc.cb..b.d..c.a..PPP..a.a.cda..dc.X^^X^X+X.%
+#D:%X.d..c...a.a..b.b.PPAPP.d.b.c.....c.+^^X^X*X.%
+#D:%X.da.cd..d.b..a.c.PABAP.c.b.cba..bc.X^^X^X*X.%
+#D:%X..a..d..c.c..d.d.PPAPP.b.c...a..b..X&&X^XXX.%
+#D:%X..ab.da.b.d..c.a..PPP..a.c...d.ab..X,,X^X,X.%
+#D:%X...b..a.a.a..b.ab.....da.d..cd.a...XXXX+X+X.%
+#D:%X...c..b.d.b..a..bcd.bcd..a.bc..d...X**^^^,X.%
+#D:%X...cd.bcd.c..ad...dab...ba.b..cd...X,,,,,,X.%
+#D:%X....d.....d...dc......dcb..a..c....X,,,XXXX.%
+#D:%X....da....da...cbadcbad...da.bc....X,,,+,,X.%
+#D:%X.....a.....abc...........cd..b.....X,,,X,,X.%
+#D:%XX+X..ab......cdabcdabcdabc..ab..X+XXXXXX,,X.%
+#D:%X@&X...bc...................da...X&@X,,,,,,X.%
+#D:%XXXX....cddaabbccddaabbcdabcd....XXXX,,,,,&+.%
+#D:%X@&+.............................+&@X****&&+.%
+#D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX++X.%
+#D:%.............................................%
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#
+#
+#N:78:Greater vault (Pattern 2)
+#X:8:30:29:45
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+#D:%X8+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+8X%
+#D:%X+XXXXXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXX+X%
+#D:%X^X.....................................X^X%
+#D:%X^X.................p...................X^X%
+#D:%X^X.........adcbadcba.dcbadcbad.........X^X%
+#D:%X@X......dcba.........d.......dcba......X@X%
+#D:%X,X...baad.....abcdab.dabcda.....addc...X,X%
+#D:%X,X..cb.....bcda....b......abcd.....cb..X,X%
+#D:%X,X.dc....dab....adcb.adcb....dab....ba.X,X%
+#D:%X,X.d....cd....cba....a..bad....bc....a.X,X%
+#D:%X,X.a...bc...adc...PPPPP...dcb...cd...d.X,X%
+#D:%X,X.b...b....a....PPPAPPP....b....d...c.X,X%
+#D:%X,X.c...a....b....PPABAPP....a....a...c.X,X%
+#D:%X,X.d...d....c....PPPAPPP....d....b...b.X,X%
+#D:%X,X.a...dc...cda...PPPPP...bcd...cb...b.X,X%
+#D:%X,X.b....cb....abc.......dab....dc....a.X,X%
+#D:%X,X.bc....bad....cddaabbcd....bad....da.X,X%
+#D:%X,X..cd.....dcba...........adcb.....cd..X,X%
+#D:%X,X...dabc.....adcbadcbadcba.....dabc...X,X%
+#D:%X^X......cdab.................abcd......X^X%
+#D:%X^X.........bccddaabcdabcdabcda.........X^X%
+#D:%X^X.....................................X^X%
+#D:%X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X%
+#D:%X9+^^^@,,,,,&,,,,,,,,&,,,,,,,&,,,,,,@^^^+9X%
+#D:%XXXXXXXXXXXXXXXXXXXXX+XXXXXXXXXXXXXXXXXXXXX%
+#D:%...........................................%
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#
+#
+#
+#N:79:Greater vault (Pattern 2)
+#X:8:30:30:42
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+#D:%.X9+^^^^^^^^^^^^^^^^^+,,,,,,,,,,,,,,,+8X%
+#D:%.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X%
+#D:%.X,X.................................X^X%
+#D:%.X,X....adcbadcbadcbadcbadcbadc......X^X%
+#D:%.X,X...ba.....................cbad...X^X%
+#D:%.X,X..cb..bad.bad.bad.bad.bad....d...X^X%
+#D:%.X,X..c..cb.dcb.dcb.dcb.dcb.dcba.dc..X^X%
+#D:%.X&X..d.dc.....................a..c..X^X%
+#D:%.X&X..d.d..bbcc...cbadcba..adc.ad.b..X^X%
+#D:%.X+X..a.a.ab..cd.dc.....ad.a.c..d.a..X+X%
+#D:%.X^X..a.b.a....d.d..PPP..d.b.c.cd.d..X@X%
+#D:%&X^X..b.c.ad...a.a.PPAPP.c.c.b.c..dc.X9X%
+#D:%.+^X..b.d..dc..a.b.PABAP.b.d.b.cb..c.+8X%
+#D:%&X^X..c.a...cb.b.c.PPAPP.a.a.a..b..b.X9X%
+#D:%.X^X..d.b....b.c.d..PPP..d.b.d.ab..a.X@X%
+#D:%.X+X..a.c.cdab.d.da..d...dcb.d.a..da.X+X%
+#D:%.X&X..b.d.c....a..abcd.......c.ad.d..X^X%
+#D:%.X&X..c.a.cbad.ab......abc..bc..d.c..X^X%
+#D:%.X,X..d.b....d..bcdabcda.cdab..cd.b..X^X%
+#D:%.X,X..a.bcda.c................bc..a..X^X%
+#D:%.X,X..b....abc..dab.dab.dab.dab..da..X^X%
+#D:%.X,X..bcda.....cd.bcd.bcd.bcd...cd...X^X%
+#D:%.X,X.....abcdabc..............pbc....X^X%
+#D:%.X,X.................................X^X%
+#D:%.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X%
+#D:%.X9+^^^^^^^^^^^^^^^^^+,,,,,,,,,,,,,,,+8X%
+#D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+#D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+# XXX
+
+# XXX
+
+N:82:Lesser vault (checkerboard)
+X:7:5:13:21
+D:%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXX%
+D:%X&#9#&#9#&#9#&#9#&+%
+D:%X#XXXXXXXXXXXXXXXXX%
+D:%X9#&#9#&#9#&#9#&#9X%
+D:%XXXXXXXXXXXXXXXXX#X%
+D:%X&#9#&#88888#&#9#&X%
+D:%X#XXXXXXXXXXXXXXXXX%
+D:%X9#&#9#&#9#&#9#&#9X%
+D:%XXXXXXXXXXXXXXXXX#X%
+D:%+&#9#&#9#&#9#&#9#&X%
+D:%XXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%
+
+
+N:83:Lesser vault (spiral checkers)
+X:7:5:14:17
+D:%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXX%
+D:%X&#9#&#9#&#9#&X%
+D:%+XXXXXXXXXXXX#X%
+D:%XXX@#9#@#9#@X9X%
+D:%X9#XXXXXXXX#X#X%
+D:%X#XXX98X89#9X&X%
+D:%X&X9#98X89XXX#X%
+D:%X#X#XXXXXXXX#9X%
+D:%X9X@#9#@#9#@XXX%
+D:%X#XXXXXXXXXXXX+%
+D:%X&#9#&#9#&#9#&X%
+D:%XXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%
+
+
+N:84:Greater vault (monstrosity)
+X:8:25:17:28
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X^@^@^@^@^@#X9X9X9X9X9X9XX%
+D:%X#XXXXXXXXXX9X9X9X9X9X9X9X%
+D:%XX9X9X9X9XXXXXXXXXXXXXXX#X%
+D:%X9X9X9X9X9X##############X%
+D:%XXXXXXXXX#X#XXXXXXXXXXXXXX%
+D:%X&,&X&,&X&X8888X&,&X&,&X&+%
+D:%X,X,X,X,X,XXXXXX,X,X,X,X,X%
+D:%+&X&,&X&,&X8888X&X&,&X&,&X%
+D:%XXXXXXXXXXXXXX#X#XXXXXXXXX%
+D:%X##############X9X9X9X9X9X%
+D:%X#XXXXXXXXXXXXXXX9X9X9X9XX%
+D:%X9X9X9X9X9X9X9XXXXXXXXXX#X%
+D:%XX9X9X9X9X9X9X#@^@^@^@^@^X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:85:Cyclone
+X:8:40:23:91
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%XXXX^^^^^^^^^XXX^^^^^^^^^XXX^^^#XXX8.X.&.X.&.X..*X+^.^.^.^.^.^..XX*^.^.^.^.^.^.^.^.^.^#8X%
+D:%XX***XXX...XXX...XXX...XXX...XXX^^X*.X^X^X^X^X^X.*XXXXXXXXXXXXX..XX^^XXXXXXXXXXXXXXXXXX#X%
+D:%X88XXX...XXX...XXX...XXX...XXX^^^,X*.X^X^X^X^X^X..*XX8@,,,,,,@XX,.XX^^..........@&.,**X.X%
+D:%XXXX@&@XXX@@@XXX&&&XXX&@&XXX^^^,..X*.X^X^X^X^X^X...@X@........@X,..X...........@&..,**X.X%
+D:%XX...XXX...XXX...XXX...XXX^^^,....X*.X^X^X^X^X^X...@X*..*9*..@XX^^XXXX*.......@&@..,**X.X%
+D:%X*.XXX...XXX...XXX...XXX^^^^....,,X*.&.X.&.X.&.X..*XX*.....,XXX.XXX@@XXX*....@&..@.,**X.X%
+D:%X*XX...XXX...XXX...XXX^^^,.^...XX+XXXXXXXXXXXXXX.*XX*....,,XXX.XXXXXX&&XXX*.@&....@8**X.X%
+D:%X^^^^XXX^^^^^^^^^XXX^^^,..*^.&XX.*X&^^*****^^#X.*XX*....,XXX&&XXX@@X#X*..XX@&.....8@**X.X%
+D:%XXXXXXXXXXXXXXXXXX^^^,...**^.&X8.*X@XXXXXXXXXX^.XX&....XXX&&XXX*****XXX*..XXXXXXXXXXXXX.X%
+D:%#^^^^^^^^^^^^^9#^^^.....*99^.@X8.*#^^^*****8XXXXX8@..XX#@@XX#@@@....8XXX*.+^.^.^.^.^.^+.X%
+D:%XXXXXXXXXXXXXXXXXX^^^,...**^.&X8.*X@XXXXXXXXXX^.XX&....XXX&&XXX*****XXX*..XXXXXXXXXXXXX.X%
+D:%X^^^^XXX^^^^^^^^^XXX^^^,..*^.&XX.*X&^^*****^^#X.*XX*....,XXX&&XXX@@X#X*..XX@&.....8@**X.X%
+D:%X*XX...XXX...XXX...XXX^^^,.^...XX+XXXXXXXXXXXXXX.*XX*....,,XXX.XXXXXX&&XXX*.@&....@8**X.X%
+D:%X*.XXX...XXX...XXX...XXX^^^^....,,X*.&.X.&.X.&.X..*XX*.....,XXX.XXX@@XXX*....@&..@.,**X.X%
+D:%XX...XXX...XXX...XXX...XXX^^^,....X*.X^X^X^X^X^X...@X*..*9*..@XX^^XXXX*.......@&@..,**X.X%
+D:%XXXX@&@XXX@@@XXX&&&XXX&@&XXX^^^,..X*.X^X^X^X^X^X...@X@........@X,..X...........@&..,**X.X%
+D:%X88XXX...XXX...XXX...XXX...XXX^^^,X*.X^X^X^X^X^X..*XX8@,,,,,,@XX,.XX^^..........@&.,**X.X%
+D:%XX***XXX...XXX...XXX...XXX...XXX^^X*.X^X^X^X^X^X.*XXXXXXXXXXXXX..XX^^XXXXXXXXXXXXXXXXXX#X%
+D:%XXXX^^^^^^^^^XXX^^^^^^^^^XXX^^^#XXX8.X.&.X.&.X..*X+^.^.^.^.^.^..XX*^.^.^.^.^.^.^.^.^.^#8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:86:Miniature Cell
+X:7:5:5:5
+D:%%%%%
+D:%#8#%
+D:%888%
+D:%#8#%
+D:%%%%%
+
+N:87:Castle Death
+X:8:35:20:60
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+XX....+XX...X****X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXX....@X****X%
+D:%X.........................................XXX....&.@X****X%
+D:%X+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX....@.&.@X*99*X%
+D:%X999X..9..X&&&&&X,,,,,X@@@@@X..&..X@@@XXX....&.@.&.@X*99*X%
+D:%X@@@X.&.&.X&&&&&X,,,,,X@@@@@X99.99X9XXX.X..@.&.@.&.@X****X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...X..@.&.@.&.@XX##XX%
+D:%+^...&.&.&+...@.@.@+...@@@@@+.....99+...+..@.&.@.&.8+^^^^X%
+D:%+^...&.&.&+...@.@.@+...@@@@@+.....99+...+..@.&.@.&.8+^^^^X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...X..@.&.@.&.@XX##XX%
+D:%X@@@X.&.&.X&&&&&X,,,,,X@@@@@X99.99X9XXX.X..@.&.@.&.@X****X%
+D:%X999X..9..X&&&&&X,,,,,X@@@@@X..&..X@@@XXX....&.@.&.@X*99*X%
+D:%X+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX+XXXXX....@.&.@X*99*X%
+D:%X.........................................XXX....&.@X****X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXX....@X****X%
+D:%X,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,+XX....+XX...X****X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:88:Mirrored Quartet
+X:8:20:21:49
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X89@@@XXX,,,,XXX....^^^^^^^....XXX,,,,XXX@@@98X%
+D:%X9@@#XX....XXX**....XXX#XXX....**XXX....XX#@@9X%
+D:%X@XXX&&&&XXX**....@XX&&@&&XX@....**XXX&&&&XXX@X%
+D:%XXX....XXX**......@X**...**X@......**XXX....XXX%
+D:%X@...XXX**.......XXXXX...XXXXX.......**XXX...@X%
+D:%X@.#XX**.......9XX888XX^XX888XX9.......**XX#.@X%
+D:%XXXX&&&&&&&&&&&9#,,,,,X^X,,,,,#9&&&&&&&&&&&XXXX%
+D:%XXXXXXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXXXXXX%
+D:%%,,,,,,,,,,,,,,,,,,,,,#8#,,,,,,,,,,,,,,,,,,,,,%%
+D:%XXXXXXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXXXXXX%
+D:%XXXX&&&&&&&&&&&9#,,,,,X^X,,,,,#9&&&&&&&&&&&XXXX%
+D:%X@.#XX**.......9XX888XX^XX888XX9.......**XX#.@X%
+D:%X@...XXX**.......XXXXX...XXXXX.......**XXX...@X%
+D:%XXX....XXX**......@X**...**X@......**XXX....XXX%
+D:%X@XXX&&&&XXX**....@XX&&@&&XX@....**XXX&&&&XXX@X%
+D:%X9@@#XX....XXX**....XXX#XXX....**XXX....XX#@@9X%
+D:%X89@@@XXX,,,,XXX**..^^^^^^^..**XXX,,,,XXX@@@98X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:89:False Wall
+X:8:20:15:64
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X%
+D:%X^+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^X%
+D:%X^XXXXXXXXXXXXXXXXXXXXXXXXXX+X##X+XXXXXXXXXXXXXXXXXXXXXXXXXX^X%
+D:%X^+@*&*@*&*@*&*@*&*@*&*@*&*@*X@@X*@*&*@*&*@*&*@*&*@*&*@*&*@+^X%
+D:%X^XXXXXXXXXXXXXXXXXXXXXXXXX+XX,,XX+XXXXXXXXXXXXXXXXXXXXXXXXX^X%
+D:%X^+&.@.&.@.&.@.&.@.&.@.&.@.&X*..*X&.@.&.@.&.@.&.@.&.@.&.@.&+^X%
+D:%X^XXXXXXXXXXXXXXXXXXXXXXXX+XX*..*XX+XXXXXXXXXXXXXXXXXXXXXXXX^X%
+D:%X^+,,,,,,,,,,,,,,,,,,,,,,,,X,,..,,X,,,,,,,,,,,,,,,,,,,,,,,,+^X%
+D:%X^XXXXXXXXXXXXXXXXXXXXXXX+XX##99##XX+XXXXXXXXXXXXXXXXXXXXXXX^X%
+D:%X^+&.@.&.@.&.@.&.@.&.@.&.@X..####..X@.&.@.&.@.&.@.&.@.&.@.&+^X%
+D:%X^XXXXXXXXXXXXXXXXXXXXXX+XX...##...XX+XXXXXXXXXXXXXXXXXXXXXX^X%
+D:%X^+*&*@*&*@*&*@*&*@*&*@*&X&@&@88&@&@X&*@*&*@*&*@*&*@*&*@*&*+^X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:90:Hellpit
+X:8:20:19:60
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%..........................................................%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X@@&....#8.#9....^^&&&&&&&&&&&&###.^^,,......+8*9+,,,,,X.%
+D:%.X@&@.............^^................^^,,......+9*9+,,,,,X.%
+D:%.X&@@.............^^@@@@@@@@@@@###..^^,,......+9*9+,,,,,X.%
+D:%.X.....#8....#9...^^................^^,,......+9*9+,,,,,X.%
+D:%.X................^^&&&&&&&&&&&&###.^^,,.&&&&&+9*9+,,,,,X.%
+D:%.X.......@@@@.....^^................^^,,.&@@@&+9*9+,,,,,X.%
+D:%.#....#8.@@@@.#9..^^@@@@@@@@@@@###..^^,,.&@9@&+8*9+,,,,,X.%
+D:%.X.......@@@@.....^^................^^,,.&@@@&+9*9+,,,,,X.%
+D:%.X................^^&&&&&&&&&&&&###.^^,,.&&&&&+9*9+,,,,,X.%
+D:%.X.....#8....#9...^^................^^,,......+9*9+,,,,,X.%
+D:%.X&@@.............^^@@@@@@@@@@@###..^^,,......+9*9+,,,,,X.%
+D:%.X@&@.............^^................^^,,......+9*9+,,,,,X.%
+D:%.X@@&....#8.#9....^^&&&&&&&&&&&&###.^^,,......+8*9+,,,,,X.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%..........................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:91:Roundabout Three
+X:8:30:20:97
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X,&,,,,,,,,,,,^^^^^^^^^^......XX.#X.XXX.......X.X.......XXX.X#.XX......^^^^^^^^^^,,,,,,,,,,,&,X%
+D:%X,&,,,,,,,,,,,^^^^^^^^^^.....XX.XX.XXX..XXXX..X.X..XXXX..XXX.XX.XX.....^^^^^^^^^^,,,,,,,,,,,&,X%
+D:%X,&,,,,,,,,,,,XXXXXXXXXX....XX.XX.XXX^^XX@@XX.X&X.XX@@XX^^XXX.XX.XX....XXXXXXXXXX,,,,,,,,,,,&,X%
+D:%X,&&&&&&&&&&XXX********XXX..XX.XX.XXX^^X****X.X&X.X****X^^XXX.XX.XX..XXX********XXX&&&&&&&&&&,X%
+D:%X,,,,,,,,,,XXX..XXXXXX...XX+XX.XX.XXX^^XX&&...X@X...&&XX^^XXX.XX.XX+XX...XXXXXX..XXX,,,,,,,,,,X%
+D:%X@@@@@@@@XXX..XXX****XXX.....XX.XX.XXX..XX...XX+XX...XX..XXX.XX.XX.....XXX****XXX..XXX@@@@@@@@X%
+D:%X9988899XXX..XXX.XXXX@@XXXXXX.XX.XX.XXX..XXXXX^^^XXXXX..XXX.XX.XX.XXXXXX@@XXXX.XXX..XXX9998999X%
+D:%X######XXX**X##&&@**XX&&&@98X^^^^^XX.##X^^^^^^^^^^^^^^^X##.XX^^^^^X89@&&&XX**@&&##X**XXX######X%
+D:%X######XXX**X##&&@**XX&&&@98X^^^^^XX.##X^^^^^^^^^^^^^^^X##.XX^^^^^X89@&&&XX**@&&##X**XXX######X%
+D:%X9988899XXX..XXX.XXXX@@XXXXXX.XX.XX.XXX..XXXXX^^^XXXXX..XXX.XX.XX.XXXXXX@@XXXX.XXX..XXX9998999X%
+D:%X@@@@@@@@XXX..XXX****XXX.....XX.XX.XXX..XX...XX+XX...XX..XXX.XX.XX.....XXX****XXX..XXX@@@@@@@@X%
+D:%X,,,,,,,,,,XXX..XXXXXX...XX+XX.XX.XXX^^XX&&...X@X...&&XX^^XXX.XX.XX+XX...XXXXXX..XXX,,,,,,,,,,X%
+D:%X,&&&&&&&&&&XXX********XXX..XX.XX.XXX^^X****X.X&X.X****X^^XXX.XX.XX..XXX********XXX&&&&&&&&&&,X%
+D:%X,&,,,,,,,,,,,XXXXXXXXXX....XX.XX.XXX^^XX@@XX.X&X.XX@@XX^^XXX.XX.XX....XXXXXXXXXX,,,,,,,,,,,&,X%
+D:%X,&,,,,,,,,,,,^^^^^^^^^^.....XX.XX.XXX..XXXX..X.X..XXXX..XXX.XX.XX.....^^^^^^^^^^,,,,,,,,,,,&,X%
+D:%X,&,,,,,,,,,,,^^^^^^^^^^......XX.#X.XXX.......X.X.......XXX.X#.XX......^^^^^^^^^^,,,,,,,,,,,&,X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:92:The Reward is Worth It
+X:8:20:16:63
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXX##XXXXXXXXXXXXX#XXXXXXXXXXXXX##XXXXXXXXXXXXXXX%
+D:%X@@@@@@@@@@@.XX88XX.......,,,X^X,,,.......XX88XX.@@@@@@@@@@@X%
+D:%X@XXXXXXXXXX..XXXX...XXXX.,,,X^X,,,.XXXX...XXXX..XXXXXXXXXX@X%
+D:%X@X8888888XXX..XX...XXX@XX,,,X^X,,,XX@XXX...XX..XXX8888888X@X%
+D:%X@X88899999XXX.....XXX@@@X..&X^X&..X@@@XXX.....XXX99999888X@X%
+D:%X@X8899.....XXX...XXX@@@@@..&X^X&..@@@@@XXX...XXX.....9988X@X%
+D:%X@X899.......XXX...XXX......&X^X&......XXX...XXX.......998X@X%
+D:%X+XXX...XXX&&&XXX^^^XXX.....&X^X&.....XXX^^^XXX&&&XXX...XXX+X%
+D:%X@@XXX.XXXX&&&&XXX^^^XXX....&X^X&....XXX^^^XXX&&&&XXXX.XXX@@X%
+D:%X^^^^XXX88X^^^^^^XXX^^^XXX..&X^X&..XXX^^^XXX^^^^^^X88XXX^^^^X%
+D:%X&&&&&&&&XX^^^^^^^^XXX...XXX&X^X&XXX...XXX^^^^^^^^XX&&&&&&&&X%
+D:%X,,,,,,,XX,,,,,,,,,,,XXX&&&XXX^XXX&&&XXX,,,,,,,,,,,XX,,,,,,,X%
+D:%X,,,,,,X#@@@@@@@@@@@@@@XXX&&&&&&&&&XXX@@@@@@@@@@@@@@#X,,,,,,X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:93:Little League Treasure Hoard
+X:7:2:5:19
+D:%%%%%%%%%%%%%%%%%%%
+D:%....#...&...#....%
+D:%.#.#.##***##.#.#.%
+D:%....#...&...#....%
+D:%%%%%%%%%%%%%%%%%%%
+
+N:94:Mini Maze
+X:7:2:15:25
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.......................%
+D:%.X+XXXXXXXXXXXXXXXXXXX.%
+D:%.X.X,.......X........X.%
+D:%.X.X..XXX.X...XXXX.X.X.%
+D:%.X.XX.X...X.XXX..X...X.%
+D:%.X......X.X.X....XXX.X.%
+D:%.X.XXXXX..X.X.X..X,X.X.%
+D:%.X.X,..XXXX.X.X.XX.X.X.%
+D:%.X.XXX........X...XX.X.%
+D:%.X...XXXXXX.XXXXXXX..X.%
+D:%.X.X........X,.......X.%
+D:%.XXXXXXXXXXXXXXXXXXXXX.%
+D:%.......................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:95:Circlular Room
+X:7:2:8:9
+D:%%%%%%%%%
+D:%.......%
+D:%..###..%
+D:%.#+*+#.%
+D:%.#+*+#.%
+D:%..###..%
+D:%.......%
+D:%%%%%%%%%
+
+N:96:Minor Boss Vault
+X:7:3:10:10
+D:%%%%%%%%%%
+D:%........%
+D:%..XXXX..%
+D:%.XX.9XX.%
+D:%.X....X.%
+D:%.XX++XX.%
+D:%.XX^^XX.%
+D:%..X++X..%
+D:%........%
+D:%%%%%%%%%%
+
+N:97:(Lesser) Major Boss Vault
+X:7:20:10:10
+D:%%%%%%%%%%
+D:%........%
+D:%..XXXX..%
+D:%.XX.8XX.%
+D:%.X....X.%
+D:%.XX++XX.%
+D:%.XX^^XX.%
+D:%..X++X..%
+D:%........%
+D:%%%%%%%%%%
+
+N:98:(Greater) Majorly Bossy Vault
+X:8:37:10:10
+D:%%%%%%%%%%
+D:%........%
+D:%.@XXXX@.%
+D:%.XX88XX.%
+D:%.X8888X.%
+D:%.XX++XX.%
+D:%.XX^^XX.%
+D:%.@X++X@.%
+D:%........%
+D:%%%%%%%%%%
+
+N:99:Bubbles
+X:8:35:25:41
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXX#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X8X#X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%XX.9.#.9.X.9.#.9.X.9.#.9.X.9.#.9.#.9.XX%
+D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX%
+D:%X8XXX8X#X8X#X8X#X8X#X8X#X8X#X8X#X8X#X8X%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%XX.9.#.9.X.9.X.9.#.9.X.9.#.9.X.9.X.9..X%
+D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX%
+D:%X8X#X8XXX8X#X8XXX8XXX8XXX8XXX8XXX8X#X8X%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%XX.9.X.9.#.9.X.9.#.9.#.9.#.9.#.9.X.9.XX%
+D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX%
+D:%X8X#X8X#X8X#X8XXX8XXX8XXX8XXX8X#X8X#X8X%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%XX.9.#.9.X.9.#.9.#.9.#.9.#.9.#.9.X.9.XX%
+D:%XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX.XXX%
+D:%X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X#X8X%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%##.9.#.9.#.9.#.9.#.9.#.9.#.9.#.9.X.9.XX%
+D:%XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.XX#.#XX%
+D:%X8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8XXX8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:100:Lesser Vault (Cross)
+X:7:10:13:20
+D:%%%%%%%%%%%%%%%%%%%%
+D:%########++########%
+D:%#*....*#..#*....*#%
+D:%#....&,#^^#,&....#%
+D:%#....,##..##,....#%
+D:%#+#####*..*#####+#%
+D:%#^^.....,,.....^^#%
+D:%#+#####*..*#####+#%
+D:%#....,##..##,....#%
+D:%#....&,#^^#,&....#%
+D:%#*....*#..#*....*#%
+D:%########++########%
+D:%%%%%%%%%%%%%%%%%%%%
+
+N:101:The I in the Storm
+X:8:30:25:41
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXX%
+D:%X&&..^..#9X..^^^^^^^^^^^^^..X9#..^..&&X%
+D:%X&...#....X..XXXXXX^XXXXXX..X....#...&X%
+D:%X...&#..#.X9XX.@8XX^XX8@.XX9X.#..#&...X%
+D:%X..&9#....XXX...@X,,,X@...XXX....#9&..X%
+D:%X^####..#...XX..XX,.,XX..XX...#..####^X%
+D:%X........,#..XX^X,,.,,X^XX..#,........X%
+D:%X.......#.....^XX,...,XX^.....#.......X%
+D:%X........,#...9X,,...,,X9...#,........X%
+D:%X.......#.....XX.......XX.....#.......X%
+D:%X.#......,#..XX^.......^XX..#,......#.X%
+D:%X.9#....#....#^^...9...^^#....#....#9.X%
+D:%X.#......,#..XX^.......^XX..#,......#.X%
+D:%X.......#.....XX.......XX.....#.......X%
+D:%X........,#...9X,,...,,X9...#,........X%
+D:%X.......#.....^XX,...,XX^.....#.......X%
+D:%X........,#..XX^X,,.,,X^XX..#,........X%
+D:%X^####..#...XX..XX,.,XX..XX...#..####^X%
+D:%X..&9#....XXX...@X,,,X@...XXX....#9&..X%
+D:%X...&#..#.X9XX.@8XX^XX8@.XX9X.#..#&...X%
+D:%X&...#....X&&XXXXXX^XXXXXX&&X....#...&X%
+D:%X&&..^..#9X..^^^^^^^^^^^^^..X9#..^..&&X%
+D:%XXXXXXXXXXXXXXXXXXX#XXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:102:Roundabout Two
+X:8:30:25:40
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%#^X.^^+X@XX.+X^^^^^+.X...X8#@&*X*****X%
+D:%X^X.^XX@XX.XX^^^^^^X.X.X^XXX@.&+9....X%
+D:%X^X.XX&XX.XX^^^^^^^X.X.X^X8#@&*X99...X%
+D:%X^X.X^^X&.XXXXXXXXXX.X.X^XXXXXXXXXX++X%
+D:%X^X.X.*X&.X.......&..X.X^X........X^^X%
+D:%X^X&X.*X^^X.XXXXXXXXXX.X&X#XXXXXX.X^.X%
+D:%X^X.X..X^^X...@........X.X......X.X^^X%
+D:%X^X.X..X^^XXXXXXXXXXXXXX.XXXXXX.X.X.^X%
+D:%X^X.X..X^^X..,.....,....&X8#,*X.X.X^^X%
+D:%X^X&X,,X^^X^XXXXXXXXXXXXXX##,,X.X.X^.X%
+D:%X^+&X..+^^X^^^^^^^^^^^^^^^9...#.X.#^^X%
+D:%X^X&X,,X^^X^XXXXXXXXXXXXXX##,*X.X.X.^X%
+D:%X^X.X..X^^X..,.....,....&X8#,,X.X.X^^X%
+D:%X^X.X..X^^XXXXXXXXXXXXXX.XXXXXX.X.X^.X%
+D:%X^X.X..X^^X...@........X.X......X.X^^X%
+D:%X^X&X.*X^^X.XXXXXXXXXX.X&X#XXXXXX.X.^X%
+D:%X^X.X.*X&.X.......&..X.X^X........X^^X%
+D:%X^X.X^^X&.XXXXXXXXXX.X.X^XXXXXXXXXX++X%
+D:%X^X.XX&XX.XX^^^^^^^X.X.X^X8#@&*X99...X%
+D:%X^X.^XX@XX.XX^^^^^^X.X.X^XXX@.&+9....X%
+D:%#^X.^^+X@XX.+X^^^^^+.X...X8#@&*X*****X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:103:Modified Greater Vault (Huge)
+X:8:45:17:39
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
+D:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X.X%
+D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X%
+D:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X.X%
+D:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X#X%
+D:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8X8X.X%
+D:%X#X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXX#X#X%
+D:%X8X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8X.X%
+D:%X#X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX#X%
+D:%X8X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#.X%
+D:%X#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%X8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#8#%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+N:104:The Bank from Hell
+X:8:30:20:31
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%XXXXXXXXXXXXXX+XXXXXXXXXXXXXX%
+D:%X.&.&.&.&.&.#...#.&.&.&.&.&.X%
+D:%X.#.#.#.#.#.#...#.#.#.#.#.#.X%
+D:%X...........#...#...........X%
+D:%X##########+##+##+##########X%
+D:%X@........^^^^^^^^^........@X%
+D:%X@^^^.....^^^...^^^.....^^^@X%
+D:%X##+#######+#####+#######+##X%
+D:%X.^^^.#@..^^^...^^^..@#.^^^.X%
+D:%X#...##...............#.###.X%
+D:%X@...@#.&.&.&.&.&.&.&.#..@..X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXX+X%
+D:%X.+^*****X*******^+^******X.X%
+D:%X@X^....^X^......^X^.....*X@X%
+D:%X.X*****^+^*******X*******X.X%
+D:%X@XXXXXXXXXXXXXXXXXXXXXXXXX@X%
+D:%X.@.@.@.@.@.@.@.@.@.@.@.@.@.X%
+D:%XXXXXXXXXXXXXXXXXXXXXXXXXXXXX%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+# Between vaults from weisiger
+N:105:The Between Vault
+X:8:15:6:25
+D:XXXXXXXXXXXXXXXXXXXXXXXXX
+D:#,,,,,X&...@X..**&X....9X
+D:#...&1X.,,,2X..**&X3...9X
+D:#...&.X1,,,.X2.**3X....9X
+D:#,,,,,X&...@X..**&X....9X
+D:XXXXXXXXXXXXXXXXXXXXXXXXX
+
+N:106:Greater Vault (Mix&Match)
+X:8:35:28:73
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+D:%.......................................................................%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X1.^^^^*&XX,,,9,,,XX...X...X...X&..X@..X@.8X7X8#X8#X8#X8#X8#X8#X8#.7X.%
+D:%.X..^^^*,XX@&@&@&@&X.X...X...X..#X&..X&..X@.#XXX#8XX8XX8XX8XX8XX8XXXXX.%
+D:%.X^^^^*,XXXX.......X6.X...X...X.#.X&..X@..X@.8X8XXXXXXXXXXXXXXXXXX88XX.%
+D:%.X^^^*,XX&&XX.....XXXXXXXX.X...X#..X&.#X&..X@.XX#9#9#9#9X88XX^^XX#8XXX.%
+D:%.X^^*,X#^^^^XX^XXX.X***&@XXXX...X...X&#.X@..X@X8X9X9X9X9X8#X^^XX8#X#8X.%
+D:%.X^*,XX^^^^^^XX^XX5X***@&,,XXX...X...X#..X&..XX#X#X#X#X#XXX^^XX##XX88X.%
+D:%.X*,XX........XX^XXX***&@,,,,XXX..X..#X&..X@..X8X8X8X8X8XX^^XX88XXXXXX.%
+D:%.X&XX..........XX^XX***@&,,,,#.XXX.X.#.X&..X&.X#X#X#X#X#X^^X#8XXXX,#.X.%
+D:%.XXX************XX6X@&@&@,,,,#...XXXX#..X&.#X@X8X8X8X8X8#XXXXXX,,,,#.X.%
+D:%.XX&,&,&,&,&,&,&,XXXX@&@&,,,,#.....XXX...X&#.XX8X8X8X8X8XXXX,,,,,,,#.X.%
+D:%.XX#************XX.^#X,,,,,,,#.......XXXXXXXXXX8X8X8XXXXX@&#,,,,,,XX#X.%
+D:%.X^XX..........XXX.XXXX,,,,,,#................X8XXXXX&&#&@&#,,XXXXX#.X.%
+D:%.X.XXX........XX3X^X99XXXXXXXXXXXXXXX#XXXXXXX.XXXX,#&&&#&@&XXXX,#^X#.X.%
+D:%.X.XXXX......XXX.X.X@@,,,,,,,,,,,,X1X.......X.X,,,,#&&&#XXXX,,,,#^X.#X.%
+D:%.X^XXXXX....XXXX.^.XXXXXXXXXXXXXX*X^X+XXXXX.X.X,,,,#&&XXX##9,,,,#^X.#X.%
+D:%.X.X^^.XX@@XXXXXXXXX9@&,,,,,,,,,X*X.X^^&,,X.X.X#####XXX#9@##@,,,#^X#.X.%
+D:%.X.X^X.XXXXX^^^XXXXXXXXXXXXXXXX,X*X.X^^^,,X.X.X&&&XXX@8##&@##@,,#^X#.X.%
+D:%.X^X.X2XXXX3^^^XXX.^..^..^..^.X,X*X^X&^^^&X.X.X##XX5.@89##9@##&,#^#.#X.%
+D:%.X.X^XXXXXXXXX^^XX.XXXXXXXXXX.X,X*X.X..^^^X.X.X^XXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X.X^^.^..^..X^^^X.^..^..^.4X^X,X*X.X2.&^^+.+.X.^.^.^.^.^.^.^.^.^.^.4X.%
+D:%.X^XXXXXXXXX^X^^^XXXXXXXXXXXX#X#X#X^XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.X..^..^..^..X^^^#................X..^..^..^..^..^..^..^..^..^..^..^.+.%
+D:%.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.%
+D:%.......................................................................%
+D:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+# Wilderness vault test
+N:107:The Wilderness Vault
+X:10:1:3:7
+D:XXXXXXX
+D:T,,,,8X
+D:XXXXXXX
diff --git a/lib/edit/volcano.txt b/lib/edit/volcano.txt
new file mode 100644
index 00000000..1b89cf3d
--- /dev/null
+++ b/lib/edit/volcano.txt
@@ -0,0 +1,83 @@
+# File: volcano.txt
+
+# Stairway to the Hell
+F:$:7:3:0:0:0:0:0:6
+
+# Hole to the center of the Volcano
+F:>:7:3:0:0:0:0:0:5
+
+############### Town Layout ###############
+
+D:######################################################################################################################################################################################################
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL$LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^>^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^^K^^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:#LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL^K^LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL#
+D:######################################################################################################################################################################################################
+
+
+############### SLarting positions ###############
+
+# Standard starting position for normal races
+?:[EQU $LEAVING_QUEST 0]
+P:64:80
diff --git a/lib/edit/w_info.txt b/lib/edit/w_info.txt
new file mode 100644
index 00000000..65efc2fc
--- /dev/null
+++ b/lib/edit/w_info.txt
@@ -0,0 +1,120 @@
+# PernAngband wilderness definition file by DarkGod (darkgod@pernangband.org)
+# with the help form Gwidon S. Naskrent (naskrent@artemida.amu.edu.pl)
+# Designed to "look like" Middle-earth map
+
+W:D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+W:D:XgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:XgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:Xggggggggggg=========g=========gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:Xgggggg========t===ggg==========gggggtggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:Xggggg=========gtgg^g======ggg=gggggggggggtggtggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:Xggg=========gg^t^^g========ggggt^g^ttggtgtgggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:X==========,,,,&__ttgg=ggg=ggggt^^%t^^^tg&ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggX
+W:D:X========..tt&&&^__,ttttttttttttt,gttttt&&&&ggtggggggggggtgggggtgggggggggggggggggtggggggggggggggtgggX
+W:D:X===^===....,&&&,t__,,,,,,g,t,,,,,,,,tttgt&^^&g&g&ggtggggggggggggggggtttggtgggggggtgggtgggggtgggggggX
+W:D:X=========.,.&&,,,,__t,,,,,t,,,,t,t,,,,,tttt&t&^MMM&ggggg&g&&&gggttttttgtttgttttttttttttttttttttttttX
+W:D:X=========.,.&&,,_,__,,,,,,,,,,,,,,,,,,,,,tttg...2Mt&&&&&&&t&t&&&&tgttttttttttttgtttttttttttttttttttX
+?:[EQU $TOWN_DESTROY2 1]
+W:M:0:1
+W:D:X=========.,.&&,,_,__,,,,,,,,,,,,,,,,,,,,,tttg...PMt&&&&&&&t&t&&&&tgttttttttttttgtttttttttttttttttttX
+?:1
+W:D:X========..T.&___.___,,^,,,,,,,,,,,,,,,,,,tttt.&MMM^^__t^&&&,t^^ttttt,t,t,ttttttttttttttttttttttttttX
+W:D:X======.,..__&&,,,,__,,^^,,,,,,,,,,,,,,,,,t....t&&t^^__^__&.&,&&&^^,,t,,,,,,,,t,t,t,ttttttttttttttttX
+W:D:X=====,..__.T&&..,,__,,^^,,,,.,,,^^,,,,,,,,^^^t^&&&&,__^__tTTT,,,,,,,,,,,,t,,,,,,,,,,,,,t,ttttttttttX
+W:D:X===....__.,.&&,.,,__,,_^,,,,,,,,^^,,,,,,,,^^,^^^_&_^^__TT__T_TT,,&_,,,,,,,,,,,,,^,^,t,,,,,,t,ttttttX
+W:D:X===..,.__.TT&&..,__,__^^==,,.,^^,,.,,.,,,,^^____^&&___,TTTT_T__,,__,,,,^^,^^^^^^^^,,,,,t,,,,,,,,,,tX
+W:D:X===....__..T&&....__,^^=,__....,.....,,.,,^__^^,^&&,__,TTTTT__T_==,,,,,,,^_,,^,,,,,,,,,,,,,,t,t,,,,X
+W:D:X===...__..TT&&...__,.^^^..__.........,,,,,__^^^^^&&,__,TTTTTT_TT_=,,,,,,,__,,,,,,,,,,,,,,,,,,,,,,t,X
+W:D:X===...__..TT&&&..__..^..,.__...,..^..,,,,__^.^^^^&&,__,TTTTT&T&T__,,,,,,,,,__,,,,,,,,,,,,,,,,,,,,,,X
+W:D:X===....==..T.&..__..,.....__TTT....^^...__..TTT._&&..__,TTT&T&T&T__,,,,,,,,,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X====...==.....==......^...__TTTT.1.^^..,__...T__&&...__.TTTTTTTTT__,,,,,,,,__,,,,,,,,,,,,,,,,,,,,,,X
+W:D:X=====..========...^.^......__TTT._.^....__..,__._&...__.TTTTTTTTTT,__,,,,,,,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X==============..............__TT........__..__^_&&..,.__.TTTTTTTTT,__,,,,,,,,__,,,,,,,,,,,,,,,,,,,,X
+W:D:X======..==....&&............__..^^^....__...__^&&.....__.*TTTTTTT,,,__,,,,,,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X======........&&......,.....__...^.^...__.__.^^&&..._.__.TTTTTTTT..,,______,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X======........&&............__.,......__..__.^^&&___.___.TTTTTTTT....,,.,,,__,,,,,,,,,,,,,,,,,,,,,,X
+W:D:X======........&&....^......__..........___...^^&&.....__.TTTTT.T.,.....,,,,,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X=======.....T&&&..^^^^....__..........__....^^&&^...,__...TTTT......,....,,,__,,,,,,,,,,,,,,,,,,,,,X
+W:D:X==========..T&&&T.......__..........__......^^&&&&^..__...TTTT...........,,,,__,,,_,,,,,,,T,T,,,,,,X
+W:D:X==========..TTT&&T&&...__........,___......^)^&&.&^.__.....TTTTTT....,.....,,__,__,_=,,,TTTTTT,,,,,X
+W:D:X==========...TT&TT..___.__.......__.@__..._^^^&&....__..TTTTTTTTTT...........,,_,.,,==...T=_TT,,,,,X
+W:D:X==========.....T.T.__.._........__..._____^___&__...__,TTTTTTTTTT...,..,..,....,,,,,========TT,,,,,X
+W:D:X===========.=......__.........__.........^^^&&&_T,T__,.TT&TTTTTTT..........,.,.....=========T,,,,,,X
+W:D:X================..__..........__,.......^.^M&&._T4T__..TTTTTTTTT......,......,.....=====..==,,,,,,,X
+W:D:X=================.==T....,...__.........^^^MM&,.TTT.__...TTTTT..........,..........========,,.,,,,,X
+W:D:X===================TT........__.........^^MMMTT.T.^.^__^^........,......,,......^^..=======,,,.,.,,X
+W:D:X===================T==......__......,...^^M)MTTTT^___^.__^.,....................^,..==...==..,,.,.,X
+W:D:X===================T==.....__...........^&MgMMTTTTT..___^^................,..,..^^.......=.....,.,,X
+W:D:X=====================.....__...,........^&M5MTTTTTT.^^^__.....,..,......,,,.....^^...,......,......X
+W:D:X=====================.....=_............&&MMMTTTTT..^^..__.,.........,.........,^^.......,.........X
+W:D:X======================...==........,....&&&&&T.._......__..,..................................,..,.X
+W:D:X=======================.===.............._&^.....__..,...__.....,.........,..,,,...,...,...........X
+W:D:X===========================..............__.......__....__......,.......,...........,..............X
+W:D:X==========================.........._._..__.......__...__^..^,..............................,..,...X
+W:D:X==========================...._.,.__._.___........__...^^_^^@.....,..,.....,.,,....,,....,.,.,.....X
+W:D:X==========================..__.__.___._..&&^^.....__...^^_^^_@..&.&.....,.......,....,.............X
+W:D:X============================....._..._.__.&&&.....__....__.@...&&DD&&....,..................,.,..,.X
+W:D:X===========================.............._&&&^^....__...___....&&D^^D&&.&.&.&.&.&.&.&.&^^^,,,,,,,,,X
+W:D:X===========================.......^.&.^^&&&&&&&......______.....&&DDD&^&^&D&D&D&,&,&,&,,,,,,,,,,,,,X
+W:D:X===========================.....^^.&.&_&^&.&^&_&&&^...._.___....&&^DDD&^DDDDDD^&_,,,,,,,,,,,,,D,D,,X
+W:D:X===========================....^....__^^...^^^__^&&........__...&&^D&DDDDDDD^^,_,__,,,,,,,,,,,,,,,,X
+W:D:X===========================..^^^_..__......^^.__^^&&&........__.&&^DDDDDDDDD^^,,,,__,,,,,D,,,,,,,,,X
+W:D:X============================.^__.__.__......__&^^^.&&&&&&&&&..__&&^DDDDDDD^__,,,,,,__,,,,,,,DDDD,,,X
+W:D:X============================.&^__.._....^^.__&&&^^.._&&&&&&&.^__&^^DDDDD^^,,__,,,,,,__,,,,,,,,,,,,,X
+W:D:X============================^&^__.^^^^^^^^...__...__^&^&&&&&.__^&&^DDD^^^,,,,__,,,D,,__,,,,,,,D,,D,X
+W:D:X===========================.^^.__..^.^.........___..^&^^.^^3.__.&&^D^D^^,,,,__,,D,,,D,__,,,D,,,,,,,X
+W:D:X==========================.^^^..__....===.====__..&^...._^...__.&&,^,^,,,,,,,____,,,,,__,,,,,,,,,,,X
+W:D:X==========================^^....__..===========.&&^....__....__.$&,,,,,,,,D,,,,,=_,,__,,,,,D,,D,D,,X
+W:D:X========================..^^=...=_.==========&^^^^.._.__....__..&&,,,,,,,,,,,,,,==__,,&,,,,,,,,,,,,X
+W:D:X======================^^.^=====.==============^^^._=._......__.._&&,,,,,,,,,======,,,,&&,,D,D,D,D,,X
+W:D:X==============================================.^^^==...._.__..__.&&,,,___,_======,D,,&&,D,,,D,,,DD,X
+W:D:X===============================================..====___.__.__...&&,__,,D_,,D,,=_,,,D&&,D,DD,DDD,DDX
+W:D:X===============================================.==^==_@@..._.....&&_,,,,,,,,,,,__,&&&&DDDDDDDDD,,DDX
+W:D:X=================================================^^===...........&&,&,&,&,&,&,&__&&&DD,DD,DDD,D,,DDX
+W:D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Definition of all the entrances to the dungeons
+# W:E:<dungeon>:<y>:<x>
+
+# Numenor
+W:E:7:25:1
+
+# Path of the Dead
+W:E:16:49:38
+
+# Illusory Castle
+W:E:17:34:42
+
+# Maze
+W:E:18:25:35
+
+# Orc Cave
+W:E:19:15:32
+
+# Erebor
+W:E:20:17:77
+
+# Old Forest
+W:E:21:21:31
+
+# The Sacred Land Of Mountains
+W:E:25:37:80
+
+# The Wild Land Of Rhun
+W:E:26:30:75
+
+# The Sandworm Lair
+W:E:27:28:10
+
+# The Grinding Ice
+W:E:29:3:3
+
+# Dol Guldur
+W:E:23:30:60
+
+# Cirith Ungol
+W:E:9:56:65
+
+
+# Starting position
+W:P:34:21
diff --git a/lib/edit/wf_info.txt b/lib/edit/wf_info.txt
new file mode 100644
index 00000000..1d4b25f9
--- /dev/null
+++ b/lib/edit/wf_info.txt
@@ -0,0 +1,166 @@
+# File: wf_info.txt
+
+
+# This file is used to initialize the "lib/raw/wf_info.raw" file, which is
+# used to initialize the "wilderness feats" information for the Angband game.
+
+# Do not modify this file unless you know exactly what you are doing,
+# unless you wish to risk possible system crashes and broken savefiles.
+
+# After modifying this file, delete the "lib/raw/wf_info.raw" file.
+
+# The wilderness feat indexes are defined in "defines.h", and must not be
+# changed.
+
+# N:<index>:<name>
+# D:<long name>
+# W:<level>:<entrance>:<road>:<feat>:<terrain_idx>:<character(must be unique)>
+# F:<flags>
+# X:<feat1>...<feat18>
+
+# Note for <road> :
+# 1 = NORTH
+# 2 = SOUTH
+# 4 = EAST
+# 8 = WEST
+
+# Note for <entrance> :
+# if < 1000 then it points to a town
+# if >= 1000 then it points to the x - 1000 dungeon type
+
+N:0:Ekkaia
+D:the Encircling Sea
+W:1:0:0:182:0:X
+X:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182:182
+
+N:1:Bree
+D:a small village
+W:1:1:0:203:1:1
+X:88:88:89:89:89:89:96:96:96:96:96:96:96:96:96:96:96:96
+
+N:2:Gondolin
+D:The hidden town of the Noldor
+W:1:2:0:203:1:2
+X:88:88:88:89:89:89:89:89:89:89:89:89:89:96:96:96:96:96
+
+N:3:Minas Anor
+D:The great town of Gondor
+W:1:3:0:203:1:3
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:4:Lothlorien
+D:The land of Galadriel
+W:1:4:0:203:1:4
+X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89
+
+N:5:grass
+D:a plain of grass
+W:5:0:0:89:6:.
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:6:forest
+D:a forest
+W:20:0:0:96:7:T
+X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89
+
+N:7:road
+D:a west-east road
+W:5:0:12:1:6:-
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:8:road
+D:a north-south road
+W:5:0:3:1:6:|
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:9:mountain
+D:a mountain chain
+W:50:0:0:97:11:&
+X:1:1:89:89:88:96:96:97:97:97:97:97:97:97:97:97:97:97
+
+N:10:road
+D:a west-east-south road
+W:5:0:14:1:6:,
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+# XXX
+
+N:12:The Nether Realm
+D:the entrance to the netherworld
+W:127:1006:0:7:10:6
+X:88:88:88:86:86:86:85:85:85:85:85:85:85:85:85:97:97:97
+
+N:13:deep water
+D:a deep water area
+W:70:0:0:187:2:=
+X:187:187:187:187:187:187:187:187:187:187:187:187:84:84:84:84:84:84
+
+N:14:shallow water
+D:a shallow water area
+W:20:0:0:84:3:_
+X:187:187:187:84:84:84:84:84:84:84:84:84:84:84:84:1:88:89
+
+N:15:Mirkwood
+D:The Forest of Mirkwood
+W:20:1001:0:7:7:*
+X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89
+
+N:16:Mordor
+D:The Gates of Mordor
+W:50:1002:0:7:11:$
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:17:Angband
+D:The Pits of Angband
+W:50:1003:0:7:11:%
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:18:hill
+D:a hill
+W:50:0:0:97:11:^
+X:1:1:89:89:88:96:96:97:97:97:97:97:97:97:97:97:97:97
+
+N:19:desert
+D:a desert
+W:5:0:0:91:6:D
+X:1:1:88:88:91:91:91:91:91:91:91:91:91:91:91:98:98:92
+
+N:20:jungle
+D:a jungle
+W:20:0:0:96:7:t
+X:88:88:96:96:96:96:96:96:96:96:96:96:96:96:96:89:89:89
+
+N:21:swamp
+D:a swamp
+W:5:0:0:89:6:@
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:22:glacier
+D:a glacier
+W:20:0:0:90:7:g
+X:94:94:90:90:90:90:90:90:90:90:90:90:90:90:90:90:92:92
+
+N:23:grass
+D:a plain of grass
+W:5:0:0:89:6:,
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:24:Moria
+D:The Doors of Moria
+W:30:1022:0:7:11:)
+X:1:1:88:88:89:89:89:89:89:89:89:89:89:89:89:89:96:96
+
+N:25:high mountain
+D:a high mountain chain
+W:80:0:0:101:11:M
+X:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101:101
+
+N:26:Gondolin
+D:The pillaged city of the Noldor
+W:1:2:0:203:1:P
+X:49:49:49:88:88:88:92:92:92:92:93:93:94:94:94:174:205:205
+
+N:27:Khazad-dum
+D:The dwarven stronghold
+W:1:5:0:203:1:5
+X:1:1:1:1:1:1:1:1:1:1:88:88:88:88:88:88:88:88
diff --git a/lib/edit/wights.map b/lib/edit/wights.map
new file mode 100644
index 00000000..d35c20ee
--- /dev/null
+++ b/lib/edit/wights.map
@@ -0,0 +1,82 @@
+# Permanent wall
+F:X:63:3
+
+# up stairs
+F:<:6:3
+
+# Floor with mountain
+F:^:97:3
+
+# Floor
+F:.:1:3
+
+# Floor with dirt
+F:;:88:3
+
+# Floor with forest wight
+F:f:88:3:381
+
+# Floor with grave wight
+F:g:88:3:470:0:0:0:0:0:0:2
+
+# Floor with barrow wight
+F:b:88:3:499:0:0:0:0:0:0:2
+
+# Floor with Emperor Wight
+F:e:88:3:604:0:0:0:0:0:0:2
+
+# Floor with a Human Skeleton
+F:k:88:8:0:395
+
+# Marker
+F:,:172:6
+
+# between gate 1
+F:1:160:6:0:0:0:0:0:2057
+
+# between gate 2
+F:2:160:6:0:0:0:0:0:1036
+
+# between gate 3
+F:3:160:6:0:0:0:0:0:3847
+
+# between gate 4
+F:4:160:6:0:0:0:0:0:2321
+
+# between gate 5
+F:5:160:6:0:0:0:0:0:1043
+
+# between gate 6
+F:6:160:6:0:0:0:0:0:3599
+
+# between gate 7
+F:7:160:6:0:0:0:0:0:2071
+
+# between gate 8
+F:8:160:6:0:0:0:0:0:3350
+
+# between gate 9
+F:9:160:6:0:0:0:0:0:771
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X..k^^^^^^^^^^^^^^^^^^^^^^^XX
+D:Xfkff^^^^^...^^^^..ff^^^^^^XX
+D:X^f1^^^^^^.ffg^^^^.fgg^^^^^XX
+D:X^^^^^^^^^^^fg4^^^^f6^^^^^^XX
+D:X^^^^^^^^^^^^f^^^^^^^^^gb8^XX
+D:X^^^^^^.f^^^^^^^^^^^^.fgb^^XX
+D:X^^^^.ff2^^^^^^.^^^^^^.g^^^XX
+D:X^^^^^3.^^^^^^^f^^^^^^^^^^^XX
+D:X^^^^^^^^^^^^bg.^^^^^^^^^^^XX
+D:X^^^^^^^^^^^7bgf^^^^^^^^f^^XX
+D:X^^^^^^^^^^^^^^^^^^^..^..^^XX
+D:X^^^^^^^^^^^^.^^^^^^...ffg^XX
+D:X^^^^...^^^^^ff^^^^^^.fgb^^XX
+D:X^^^.fff^^^^bgb^^^^..fgbee^^X
+D:X^^^^g5^^^^.g8^^^^^f^fgbe,9^X
+D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^X
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:3
diff --git a/lib/edit/wolves.map b/lib/edit/wolves.map
new file mode 100644
index 00000000..0e3030ea
--- /dev/null
+++ b/lib/edit/wolves.map
@@ -0,0 +1,55 @@
+# permanent wall
+F:X:61:0
+
+# granite
+F:#:57:0
+
+# up staircase
+F:<:6:0
+
+# Grass
+F:-:89:0
+
+# Dirt
+F:.:88:0
+
+# Trees
+F:t:96:0
+
+# Open door
+F:D:4:0
+
+# Broken door
+F:d:5:0
+
+# Grass with elf skeleton
+F:z:89:0:0:397
+
+# Dungeon layout
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+D:X...t.---.......-.-.....-...#.--X
+D:X-..#..-......-.....--......t...X
+D:X...t.--.tt#ddt##t#dd#t#....#...X
+D:Xz-.t....#.--...#...-..#.--.t...X
+D:X#d##....#.z.z..t---...t....#tD#X
+D:X....---.t......t..-.z.#..z.....X
+D:X...--.-.#...z..#.--...t........X
+D:X##t#-z-.#####dd#dd##tt#....#t#tX
+D:X..-t.--.t....-.t...--.#.---t...X
+D:X.--t---.t......#..--z-#----#-..X
+D:X...D....#.--z...---.--t--.-d--.X
+D:X...#....#........---..#--..#z-.X
+D:X#t#t....t..-...t-z-...t....#tt#X
+D:X..-.....#-..-..#......#.....--.X
+D:X...-.--.#dd#ttt##t##Dd#.....--.X
+D:X#Dt#....#-.....#......#....##t#X
+D:X...#...-t----..#......t...-tz--X
+D:X.z.t...-#--.-..t......#.---#-..X
+D:X.--t.---#-z.--.#.....zt--..d-..X
+D:X---#....###dd#tt##dd###--..t...X
+D:X.z-t..-...-....-..-.--.....#<zzX
+D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+
+# Starting position
+P:3:4
+