diff options
author | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 20:28:34 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 23:46:06 +0100 |
commit | 6aa48afdd57d03314fdf4be6c9da911c32277c84 (patch) | |
tree | 2dc401f9aae2dc6736d2fc3811c8f8099d3eabe6 /lib/edit |
Import tome-2.3.5.
Diffstat (limited to 'lib/edit')
66 files changed, 47896 insertions, 0 deletions
diff --git a/lib/edit/a_info.txt b/lib/edit/a_info.txt new file mode 100644 index 00000000..427d5060 --- /dev/null +++ b/lib/edit/a_info.txt @@ -0,0 +1,2889 @@ +# File: a_info.txt + + +# This file is used to initialize the "lib/raw/a_info.raw" file, which is +# used to initialize the "artifact" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/a_info.raw" file. + + +# The artifact indexes are defined in "defines.h", and must not be changed. + +# Artifacts 1-15 are "special", 16-63 are "armor", and 64-127 are "weapons". + +# Hack -- "Grond" and "Morgoth" MUST have a rarity of one, or they might +# not be dropped when Morgoth is killed. Note that they, like the "special" +# artifacts, are never created "accidentally". + +# Artifacts now have descriptions. Special thanks to J.R.R Tolkien, +# without whom the words would be unwritten, the images unconceived, +# the deed undone. +# -Leon Marrick +# Contributors: Jeff Butler, Neal Hackler, Ethan Sicotte, Pat Tracy, Divia + +# Version stamp (required) + +V:2.0.0 + + + +# The Phial of Galadriel + +N:1:of Galadriel +I:39:100:4 +W:20:10:10:10000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEARCH | LITE3 | LUCK +F:INSTA_ART | HIDE_TYPE +a:HARDCORE=LIGHT +D:A small crystal phial, with the light of Earendil's Star contained inside. +D:Its light is imperishable, and near it darkness cannot endure. + + +# The Star of Elendil + +N:2:of Elendil +I:39:101:1 +W:30:25:5:32500 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | +F:INSTA_ART | SPEED | LITE3 | LITE1 | HIDE_TYPE +a:HARDCORE=MAP_LIGHT +Z:detect curses +D:The shining Star of the West, a famed heirloom of Elendil's house. + + +# The Arkenstone of Thrain +# Was +2 WIS/DEX + +N:3:of Thrain +I:39:102:3 +W:50:50:5:50000 +P:0:1d1:0:0:0 +F:ACTIVATE | SEE_INVIS | HOLD_LIFE | RES_CHAOS | HIDE_TYPE | LUCK +F:INSTA_ART | SPEED | RES_LITE | RES_DARK | ESP_ORC | LITE3 +a:HARDCORE=THRAIN +D:A great globe seemingly filled with moonlight, the famed Heart of the +D:Mountain, which splinters the light that falls upon it into a thousand +D:glowing shards. + + +# The Amulet of Carlammas + +N:4:of Carlammas +I:40:10:2 +W:50:10:3:60000 +F:CON | HIDE_TYPE | +F:ACTIVATE | RES_FIRE | +F:INSTA_ART +a:HARDCORE=PROT_EVIL +D:A fiery circle of bronze, with mighty spells to ward off evil. + + +# The Amulet of Ingwe + +N:5:of Ingwe +I:40:11:3 +W:65:30:3:90000 +F:INT | WIS | CHR | SEARCH | INFRA | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | ACTIVATE | +F:RES_ACID | RES_COLD | RES_ELEC | +F:INSTA_ART +a:HARDCORE=DISP_EVIL +D:The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing +D:of evil could stand. + + +# The Necklace 'Nauglamir' + +N:6:'Nauglamir' +I:40:12:3 +W:70:50:3:75000 +F:STR | CON | DEX | INFRA | HIDE_TYPE | RES_FEAR | +F:SEE_INVIS | FREE_ACT | REGEN | LITE3 | SPEED | +F:INSTA_ART +D:A carencet of gold, set with a multitude of shining gems of +D:Valinor. Despite its size, its weight seems as that of gossamer. + + +# The Ring of Flare +# (note: pval reduced to 3, otherwise it would probably be preferable +# even to The One Ring!) + +N:7:of Flare +I:45:52:3 +W:50:35:2:75000 +F:STR | CON | CHR | HIDE_TYPE | +F:IM_FIRE | ACTIVATE | SEARCH | +F:ESP_THUNDERLORD | SEE_INVIS | FLY | +F:INSTA_ART +a:HARDCORE=DIM_DOOR +Z:swap position +D:The mighty ring of the Thunderlord Flare that makes the wearer +D:strong and healthy. Once a ring of power, it was +D:given to Flare by Celegorm when he arrived on Middle-earth with a full nest +D:of Thunderlords. + + +# The Ring of Barahir + +N:8:of Barahir +I:45:32:1 +W:50:25:2:75000 +F:STR | INT | WIS | DEX | CON | CHR | STEALTH | HIDE_TYPE | +F:RES_POIS | RES_DARK | ACTIVATE | SEE_INVIS | SEARCH | +F:INSTA_ART +a:HARDCORE=BARAHIR +D:A ring shaped into twinned serpents with eyes of emerald meeting beneath +D:a crown of flowers, an ancient treasure of Isildur's house. + + +# The Ring of Tulkas + +N:9:of Tulkas +I:45:33:4 +W:70:50:2:175000 +F:STR | DEX | CON | HIDE_TYPE | +F:ACTIVATE | SPEED | ESP_EVIL | +F:INSTA_ART +a:HARDCORE=TULKAS +D:The treasure of Tulkas, most fleet and wrathful of the Valar. + + +# The Ring of Power 'Narya' + +N:10:of Power 'Narya' +I:45:34:1 +W:70:30:2:100000 +P:0:1d1:6:6:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | FREE_ACT | SEE_INVIS | +F:SUST_STR | SUST_CON | SUST_WIS | SUST_CHR | SPECIAL_GENE | +F:IM_FIRE | RES_NETHER | RES_FEAR | REGEN | +F:INSTA_ART +a:HARDCORE=NARYA +D:The Ring of Fire, set with a ruby that glows like flame. Narya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Nenya' + +N:11:of Power 'Nenya' +I:45:35:2 +W:80:40:2:200000 +P:0:1d1:9:9:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:IM_COLD | RES_BLIND | STEALTH | ESP_ALL | +F:INSTA_ART +a:HARDCORE=NENYA +D:The Ring of Adamant, with a pure white stone as centrepiece. Nenya is one +D:of the three Rings of Power created by the Elves and hidden by them from +D:Sauron. + + +# The Ring of Power 'Vilya' + +N:12:of Power 'Vilya' +I:45:36:3 +W:90:50:2:300000 +P:0:1d1:12:12:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | LUCK +F:ACTIVATE | HOLD_LIFE | FREE_ACT | SEE_INVIS | +F:FEATHER | SLOW_DIGEST | REGEN | +F:SUST_STR | SUST_DEX | SUST_CON | +F:IM_ELEC | RES_POIS | RES_DISEN | +F:INSTA_ART +a:HARDCORE=VILYA +D:The Ring of Sapphire, with clear blue gems that shine like stars, +D:glittering untouchable despite all that Sauron ever wrought. Vilya is +D:one of the three Rings of Power created by the Elves and hidden by them +D:from Sauron. + + +# The Ring of Power 'The One Ring' + +N:13:of Power 'The One Ring' +I:45:37:5 +W:100:100:2:5000000 +P:0:1d1:15:15:0 +F:STR | INT | WIS | DEX | CON | CHR | SPEED | HIDE_TYPE | +F:ACTIVATE | AUTO_CURSE | HEAVY_CURSE | INVIS | SPELL | MANA | +F:SEE_INVIS | REGEN | FREE_ACT | CURSED | CURSE_NO_DROP | +F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | PERMA_CURSE | +F:SUST_STR | SUST_DEX | SUST_CON | +F:SUST_INT | SUST_WIS | SUST_CHR | +F:RES_BLIND | RES_POIS | RES_DISEN | RES_NETHER | ESP_ALL | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP | +F:INSTA_ART +a:HARDCORE=POWER +Z:change the world +D:"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh +D:burzum-ishi krimpatul". Unadorned, made of massive gold, +D:set with runes in the foul speech of Mordor, with power so great that it +D:inevitably twists and masters any earthly being who wears it. + + +# The Anchor of Space-Time + +N:14:of Space-Time +I:39:105:0 +W:30:12:15:50000 +P:0:1d1:0:0:0 +F:INSTA_ART | LITE1 +D:A powerful stone that provides a strong light for any who +D:wields it. It is rumoured that it may even protect the wearer from +D:the passing of time. + + +# This artifact has a low artifact level to prevent it being worthless for +# chars with poor magic skills. + +# The Stone of Lore + +N:15:of Lore +I:39:106:0 +W:15:12:15:20000 +P:0:1d1:0:0:0 +F:ACTIVATE | SPECIAL_GENE | EASY_USE | LITE1 | +F:INSTA_ART +a:HARDCORE=STONE_LORE +D:A great emerald that fills your mind with images of knowledge and dreadful +D:understanding as you stare into its depths. + + +# The Multi-Hued Dragon Scale Mail 'Razorback' + +N:16:'Razorback' +I:38:6:0 +W:90:9:500:400000 +P:30:2d4:-4:0:25 +F:FREE_ACT | IM_ELEC | SPECIAL_GENE | +F:RES_FIRE | RES_COLD | RES_POIS | RES_LITE | RES_DARK | +F:LITE1 | SEE_INVIS | AGGRAVATE | ESP_DRAGON +F:ACTIVATE +a:HARDCORE=RAZORBACK +D:A massive suit of heavy dragon scales deeply saturated with many colours. +D:It throbs with angry energies, and you feel the raw elemental might of +D:untamed Lightning as you put it on. + + +# The Power Dragon Scale Mail of Eternity +# The ULTIMATE armour + +N:17:of Eternity +I:38:30:0 +W:100:16:600:500000 +P:50:2d4:-8:0:35 +F:HOLD_LIFE | REGEN | ESP_DRAGON | +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FEATHER | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ULTIMATE | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SPECIAL_GENE +F:ACTIVATE +a:HARDCORE=BLADETURNER +D:A suit of adamant, set with scales of every colour, surrounded in a nimbus +D:of perfectly untramelled yet inextricably intermingled and utterly mastered +D:powers elemental and ethereal. + + +# The Spear of Melkor + +N:18:of Melkor +I:22:2:-4 +W:65:45:200:100000 +P:0:4d6:12:24:0 +F:STEALTH | WIS | CURSED | HEAVY_CURSE | TY_CURSE | ESP_GOOD | +F:DRAIN_MANA | DRAIN_HP | +F:RES_DARK | RES_BLIND | RES_LITE | RES_NETHER | BRAND_POIS | RES_CONF +D:The mighty spear used once by Melkor to slay the trees of Valinor. + + +# The Adamantite Plate Mail 'Soulkeeper' + +N:19:'Soulkeeper' +I:37:30:2 +W:75:9:420:300000 +P:40:2d4:-4:0:20 +F:CON | +F:HOLD_LIFE | SUST_CON | ESP_UNDEAD | RES_CONF | RES_FEAR | +F:RES_ACID | RES_COLD | RES_DARK | RES_NETHER | RES_NEXUS | RES_CHAOS | +F:ACTIVATE +a:HARDCORE=CURE_1000 +D:A suit of imperishable adamant, with unconquerable strength to endure evil +D:and disruptive magics, that protects the life force of its wearer as +D:nothing else can. + + +# The Full Plate Armour of Isildur + +N:20:of Isildur +I:37:15:1 +W:30:3:300:50000 +P:25:2d4:0:0:25 +F:CON | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_SOUND | RES_CONF | RES_NEXUS +D:A gleaming steel suit covering the wearer from neck to foot, with runes of +D:warding and stability deeply engraved into its surface. + + +# The Metal Brigandine Armour of the Rohirrim + +N:21:of the Rohirrim +I:37:9:2 +W:30:3:200:30000 +P:19:1d4:0:0:15 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_CONF | RES_SOUND +D:A stiff suit of armour composed of small metal plates sewn to an +D:inner layer of heavy canvas, and covered with a second layer of +D:cloth. Within it is the spirit of Eorl the Young, matchless in combat. + + +# The Mithril Chain Mail 'Belegennon' + +N:22:'Belegennon' +I:37:20:4 +W:40:10:150:135000 +P:28:1d4:-1:0:20 +F:STEALTH | WIS | INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:HOLD_LIFE | RES_DARK | RES_FEAR | +F:SEE_INVIS | +F:ACTIVATE +a:HARDCORE=BELEGENNON +D:This wondrous suit of fine-linked chain shimmers as though of pure silver. +D:It stands untouched amidst the fury of the elements, and a power of +D:concealment rests within. + + +# The Mithril Plate Mail of Celeborn + +N:23:of Celeborn +I:37:25:4 +W:40:3:250:150000 +P:35:2d4:-3:0:25 +F:STR | CHR | HIDE_TYPE | ESP_ORC +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK | +F:RES_DISEN | ACTIVATE +a:HARDCORE=GENOCIDE +D:A shimmering suit of true-silver, forged long ago by dwarven smiths of +D:legend. It gleams with purest white as you gaze upon it, and mighty are +D:its powers to protect and banish. + + +# The Chain Mail of Arvedui + +N:24:of Arvedui +I:37:4:2 +W:20:3:220:32000 +P:14:1d4:-2:0:15 +F:STR | CHR | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SHARDS | RES_NEXUS +D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded +D:with leather. You feel strong and tall as Arvedui, last king of Arnor, +D:as you put it on. + + +# The Augmented Chain Mail of Caspanion + +N:25:of Caspanion +I:37:6:3 +W:25:9:270:40000 +P:16:1d4:-2:0:20 +F:INT | WIS | CON | HIDE_TYPE | +F:RES_ACID | RES_POIS | RES_CONF | ACTIVATE +a:HARDCORE=DEST_DOOR +D:A hauberk, leggings, and sleeves of interlocking steel rings, strategically +D:reinforced at vital locations with a second layer of chain. Magics to +D:enhance body and mind lie within, and no door can hope to resist the wearer. + + +# The Thunderlord Coat of Marda + +N:26:of Marda +I:36:16:5 +W:70:3:80:80000 +P:9:0d0:0:0:25 +F:FREE_ACT | RES_BLIND | RES_CONF | RES_FEAR | DRAIN_MANA | +F:REFLECT | RES_NEXUS | SH_FIRE | SUST_INT | SUST_CON | SUST_CHR | +F:ESP_THUNDERLORD | CON | CHR | INT | +F:RES_ACID | RES_ELEC | IM_COLD | RES_COLD | AGGRAVATE | HEAVY_CURSE | +F:CURSED +D:The flying suit of Marda, very powerful armour that protects +D:the wearer from cold. Wonderful as this mighty +D:armour is, beware wearing it, for it has been cursed by a +D:powerful wizard since Marda had it and is said to have gained +D:a couple of undesirable side-effects... + + +# The Thunderlord Coat of Trone + +N:27:of Trone +I:36:16:4 +W:30:3:80:65000 +P:9:0d0:0:0:20 +F:REFLECT | RES_NEXUS | SH_FIRE | FLY | SPECIAL_GENE | +F:STEALTH | ESP_THUNDERLORD | CON | INT | SPEED | +F:RES_ACID | RES_ELEC | IM_FIRE | RES_COLD +D:The flying suit of Trone. It protects the user from fire and +D:imps are said to be less annoying with this on. + + +# The Leather Scale Mail 'Thalkettoth' + +N:28:'Thalkettoth' +I:36:11:3 +W:20:3:60:25000 +P:11:1d1:-1:0:25 +F:DEX | SPEED | HIDE_TYPE | SPECIAL_GENE | +F:RES_ACID | RES_SHARDS +D:A tunic and skirt sewn with thick, overlapping scales of hardened +D:leather whose wearer moves with agility and assurance. + + +# The Pair of Soft Leather Boots of Wormtongue + +N:29:of Wormtongue +I:30:2:3 +W:40:20:20:50000 +P:2:1d1:-10:-10:10 +F:INT | DEX | CHR | STEALTH | SEARCH | SPEED | HIDE_TYPE | +F:FREE_ACT | FEATHER | RES_DARK | RES_LITE | ESP_GOOD | ESP_UNIQUE +Z:panic hit +D:The pair of boots used by Grima son of Galmod, also named the Wormtongue: +D:a treacherous but persuasive counsellor, ever ready to betray, sneak, +D:lie, cheat and steal - but never ready to actually fight. + + +# The Small Metal Shield of Thorin + +N:30:of Thorin +I:34:3:4 +W:30:6:65:60000 +P:3:1d2:0:0:25 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | IM_ACID | RES_SOUND | +F:RES_CHAOS | ESP_ORC +D:Invoking the strength and endurance of Thorin, King under the Mountain, +D:this little metal shield is proof against the Element of Earth. + + +# The Large Leather Shield of Celegorm + +N:31:of Celegorm +I:34:4:0 +W:30:3:60:12000 +P:4:1d2:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_DARK +D:This shield emblazoned with a multitude of creatures not seen for ages +D:once protected Celegorm, lord of Himlad; around it lies a mystic balance +D:that contains the conflicts of the elements. + + +# The Large Metal Shield of Anarion + +N:32:of Anarion +I:34:5:0 +W:40:9:120:160000 +P:5:1d3:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_STR | SUST_INT | +F:SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | ESP_EVIL +D:The great metal-bound shield of Anarion, son of Elendil, who Sauron found +D:himself powerless to wither or diminish. + + +# The Beaked Axe of Hurin + +N:33:of Hurin +I:22:10:3 +W:20:15:180:90000 +P:0:2d6:12:20:0 +F:STR | CON | HIDE_TYPE | BRAND_ACID | RES_ACID | LITE1 | DRAIN_MANA | +F:SLAY_ORC | KILL_DEMON | SLAY_TROLL | ACTIVATE | SHOW_MODS +F:MUST2H +f:MUST2H +a:HARDCORE=HURIN +D:Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this +D:troll-bane smoked in the black blood of Gothmog's guards. + + +# The Massive Iron Crown of Morgoth + +N:34:of Morgoth +I:33:50:125 +W:100:1:20:10000000 +P:0:1d1:0:0:0 +F:STR | INT | WIS | DEX | CON | CHR | INFRA | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:RES_LITE | RES_DARK | RES_CONF | RES_NEXUS | RES_NETHER | +F:LITE1 | SEE_INVIS | ESP_ALL | +F:CURSED | HEAVY_CURSE | PERMA_CURSE | +F:INSTA_ART | SPECIAL_GENE +D:Two Silmarils of Feanor blaze from the thunderous crown of twisted +D:iron. The corrupted metal feels at once as infernal as hellfire +D:and as chilling as the Outer Darkness. One protrusion from the +D:crown is abruptly ended where a third jewel might have shone. + + +# The Iron Crown of Beruthiel + +N:35:of Beruthiel +I:33:10:-5 +W:40:12:20:0 +P:0:1d1:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:FREE_ACT | SEE_INVIS | ESP_ANIMAL | ESP_EVIL | ESP_NONLIVING | ESP_ALL | +F:CURSED | AUTO_CURSE +D:The midnight-hued steel circlet of the sorceress-queen Beruthiel, which +D:grants extraordinary powers of sight and awareness at a terrible physical +D:cost. + + +# The Hard Leather Cap of Thranduil + +N:36:of Thranduil +I:32:2:2 +W:20:2:15:50000 +P:2:0d0:0:0:10 +F:INT | WIS | HIDE_TYPE | +F:RES_BLIND | ESP_ORC | ESP_EVIL | ESP_TROLL +D:The hunting cap of King Thranduil, to whose ears come all the secrets of +D:his forest domain. + + +# The Metal Cap of Thengel + +N:37:of Thengel +I:32:3:3 +W:10:2:20:22000 +P:3:1d1:0:0:12 +F:WIS | CHR | RES_CONF | HIDE_TYPE | LUCK +D:A ridged helmet made of steel, and embossed with scenes of valour in fine- +D:engraved silver. It grants the wearer nobility, clarity of thought and +D:understanding. + + +# The Steel Helm of Hammerhand + +N:38:of Hammerhand +I:32:6:3 +W:20:2:60:45000 +P:6:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | SPECIAL_GENE | RES_FEAR | +F:SUST_STR | SUST_DEX | SUST_CON | +F:RES_ACID | RES_NEXUS | RES_COLD | RES_DARK | SLOW_DIGEST | +Z:berserk +D:A great helm as steady as the heroes of the Westdike. Mighty were the +D:blows of Helm, the Hammerhand! + + +# The Dragon Helm of Dor-Lomin + +N:39:of Dor-Lomin +I:32:7:4 +W:40:12:75:300000 +P:8:1d3:0:0:20 +F:STR | DEX | CON | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_LITE | RES_BLIND | +F:LITE1 | SEE_INVIS | ESP_DRAGON | ESP_THUNDERLORD | ACTIVATE +a:HARDCORE=GORLIM +D:The legendary dragon helm of Turin Turambar, an object of dread to the +D:servants of Morgoth. + +# The Iron Helm 'Holhenneth' + +N:40:'Holhenneth' +I:32:5:2 +W:20:5:75:100000 +P:5:1d3:0:0:10 +F:INT | WIS | SEARCH | HIDE_TYPE | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:HARDCORE=DETECT_ALL +D:A famous helm of forged iron granting extraordinary powers of mind and +D:awareness. + + +# The Iron Helm of Gorlim + +N:41:of Gorlim +I:32:5:-5 +W:20:5:75:0 +P:5:1d3:25:25:10 +F:INT | WIS | SEARCH | HIDE_TYPE | SHOW_MODS | +F:SEE_INVIS | NO_MAGIC | HEAVY_CURSE | TY_CURSE +F:RES_DISEN | RES_FEAR | FREE_ACT | RES_ACID | RES_FIRE | RES_POIS | +F:IM_COLD | ACTIVATE | DRAIN_HP | +F:TELEPORT | CURSED +a:HARDCORE=GORLIM +D:A headpiece, gaudy and barbaric, that betrayed a warrior when he most +D:needed succor. + + +# The Golden Crown of Gondor + +N:42:of Gondor +I:33:11:3 +W:40:40:30:125000 +P:0:1d1:0:0:15 +F:STR | WIS | CON | HIDE_TYPE | SPEED | RES_CONF | RES_SOUND | +F:RES_COLD | RES_FIRE | RES_LITE | RES_BLIND | RES_ELEC | RES_CHAOS | +F:LITE1 | SEE_INVIS | REGEN | ACTIVATE +a:HARDCORE=CURE_700 +D:The shining winged circlet brought by Elendil from dying Numenor, emblem of +D:Gondor through an age of the world. + + +# The Jewel Encrusted Crown of Numenor +# Stolen from Oangband + +N:43:of Numenor +I:33:12:3 +W:60:30:40:50000 +P:0:1d1:0:0:18 +F:INT | DEX | CHR | SEARCH | SPEED | HIDE_TYPE | +F:SEE_INVIS | FREE_ACT | RES_DARK | RES_BLIND | +F:RES_SHARDS | RES_SOUND | RES_LITE | RES_COLD | +F:LITE1 | ACTIVATE | DRAIN_MANA +a:HARDCORE=NUMENOR +D:A crown of massive gold, set with wondrous jewels of thought and warding, +D:worn by the kings of ancient Numenor. Its wearer may go into battle +D:always knowing what he faces - unless his own folly blinds him to the +D:nature and magnitude of the task. + + +# The Cloak 'Colluin' + +N:44:'Colluin' +I:35:1:0 +W:5:45:10:40000 +P:1:0d0:0:0:20 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | ESP_GOOD +a:HARDCORE=COLLUIN +D:A cape worn by a hero from Valinor, a land utterly beyond the strife +D:of Elements. + + +# The Cloak 'Holcolleth' + +N:45:'Holcolleth' +I:35:1:2 +W:5:25:10:13000 +P:1:0d0:0:0:4 +F:INT | WIS | SPEED | STEALTH | HIDE_TYPE | +F:RES_ACID | ACTIVATE +a:HARDCORE=SLEEP +D:This elven-grey mantle possesses great powers of tranquility and of +D:concealment, and grants the wearer the knowledge and understanding of +D:the Sindar. + + +# The Cloak of Thingol + +N:46:of Thingol +I:35:1:3 +W:10:50:10:35000 +P:1:0d0:0:0:18 +F:DEX | CHR | HIDE_TYPE | +F:FREE_ACT | RES_ACID | RES_FIRE | RES_COLD | ACTIVATE +a:HARDCORE=RECHARGE +D:A sable-hued cloak, with glowing elven-runes to restore magic showing calm +D:and clear as moonlight on still water. + + +# The Cloak of Thorongil + +N:47:of Thorongil +I:35:1:0 +W:5:10:10:8000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_ACID | SEE_INVIS | RES_FEAR +D:A cloak of shimmering green and brown that grants sight beyond sight and +D:shakes off holding magics, worn by Aragorn son of Arathorn in his youth +D:as he adventured under the name of Thorongil. + + +# The Cloak 'Colannon' + +N:48:'Colannon' +I:35:1:3 +W:5:20:10:11000 +P:1:0d0:0:0:15 +F:STEALTH | SPEED | RES_NEXUS | +F:RES_ACID | ACTIVATE +a:HARDCORE=TELEPORT +D:A crystal-blue cape of fine silk worn by a silent messenger of +D:the forces of Law. Somehow, its wearer is always able to escape +D:trouble. + + +# The Shadow Cloak of Luthien + +N:49:of Luthien +I:35:6:2 +W:40:40:5:55000 +P:6:0d0:0:0:20 +F:INT | WIS | CHR | HIDE_TYPE | SPEED | STEALTH | INVIS | LUCK +F:RES_ACID | RES_FIRE | RES_COLD | SPECIAL_GENE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=REST_LIFE +D:The opaque midnight folds, inset with a multitude of tiny diamonds, of +D:this cloak swirl around you and you feel a hint, a fragment of the +D:knowledge and power to restore that lay in Luthien, the most beautiful +D:being that ever knew death. + + +# The Shadow Cloak of Tuor + +N:50:of Tuor +I:35:6:4 +W:40:40:5:35000 +P:6:0d0:0:0:12 +F:STEALTH | DEX | HIDE_TYPE | INVIS | WATER_BREATH +F:FREE_ACT | IM_ACID | SEE_INVIS | CLIMB +D:From the ruin of Gondolin did Tuor escape, through secret ways and travail, +D:shielded by his cloak from a multitude of hostile eyes. + + +# The Main Gauche of Azaghal, which wounded Glaurung +N:51:of Azaghal +I:23:5:0 +W:15:30:30:40000 +P:0:2d5:12:14:0 +F:KILL_DRAGON | IM_FIRE | ESP_DRAGON | RES_FEAR +D:The weapon of Azaghal when he wounded Glaurung. It is deadly +D:when fighting dragons and is said to make the breaths of fire +D:completely harmless. + + +# The Set of Leather Gloves 'Cambeleg' + +N:52:'Cambeleg' +I:31:1:2 +W:10:6:5:36000 +P:1:0d0:8:8:15 +F:STR | CON | HIDE_TYPE | +F:FREE_ACT | SHOW_MODS +D:A hero's handgear that lends great prowess in battle. + + +# The Set of Leather Gloves 'Cammithrim' + +N:53:'Cammithrim' +I:31:1:0 +W:10:3:5:30000 +P:1:0d0:0:0:10 +F:FREE_ACT | RES_LITE | SUST_CON | LITE1 | ACTIVATE +F:SPECIAL_GENE +a:HARDCORE=BO_MISS_1 +D:These gloves glow so brightly as to light the way for their owner and cast +D:magical bolts with great frequency. + + +# The Set of Gauntlets 'Paurhach' + +N:54:'Paurhach' +I:31:2:0 +W:10:5:25:15000 +P:2:1d1:0:0:15 +F:RES_FIRE | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_FIRE_1 +D:A fiery set of gauntlets that can even shoot fire from the user's +D:hands. + + +# The Set of Gauntlets 'Paurnimmen' + +N:55:'Paurnimmen' +I:31:2:4 +W:10:5:25:33000 +P:2:1d1:0:0:15 +F:RES_COLD | ACTIVATE +F:SUST_CON | CON | REGEN | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_COLD_1 +D:A set of handgear so icy as to be able to fire frost bolts. + + +# The Set of Gauntlets 'Pauraegen' + +N:56:'Pauraegen' +I:31:2:0 +W:10:5:25:11000 +P:2:1d1:0:0:15 +F:RES_ELEC | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_ELEC_1 +D:A set of handgear with sparks surrounding it, able to fire +D:bolts of electricity. + + +# The Set of Gauntlets 'Paurnen' + +N:57:'Paurnen' +I:31:2:0 +W:10:5:25:12000 +P:2:1d1:0:0:15 +F:RES_ACID | ACTIVATE | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=BO_ACID_1 +D:A set of handgear so corrosive that it may fire bolts of acid. + + +# The Set of Gauntlets 'Camlost' + +N:58:'Camlost' +I:31:2:-3 +W:10:20:25:0 +P:2:1d1:-11:-12:0 +F:STR | DEX | HIDE_TYPE | DRAIN_MANA | +F:RES_POIS | IM_FIRE | IM_COLD | RES_DISEN | RES_NETHER | FREE_ACT | +F:AGGRAVATE | SHOW_MODS | HEAVY_CURSE | TY_CURSE | TELEPORT | CURSED +D:A pair of gauntlets that sap combat ability, named after the empty hand +D:of Beren that once clasped a Silmaril. + + +# The Set of Cesti of Fingolfin + +N:59:of Fingolfin +I:31:5:4 +W:40:15:40:110000 +P:5:1d1:10:10:20 +F:DEX | HIDE_TYPE | LUCK +F:FREE_ACT | RES_ACID | ACTIVATE | SHOW_MODS +a:HARDCORE=BO_MISS_2 +Z:magic missile +D:The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave +D:Morgoth seven mighty wounds and pain that will last forever. + + +# The Pair of Hard Leather Boots of Feanor + +N:60:of Feanor +I:30:3:15 +W:40:120:40:300000 +P:3:1d1:0:0:20 +F:SPEED | HIDE_TYPE | +F:RES_NEXUS | ACTIVATE +a:HARDCORE=SPEED +D:This wondrous pair of leather boots once sped Feanor, creator of the +D:Silmarils and the mightiest of the Eldar, along the Grinding Ice and to +D:Middle-earth at last. + + +# The Pair of Soft Leather Boots 'Dal-i-thalion' + +N:61:'Dal-i-thalion' +I:30:2:5 +W:10:25:20:40000 +P:2:1d1:0:0:15 +F:DEX | HIDE_TYPE | CHR | SUST_CHR | +F:ACTIVATE | FREE_ACT | +F:RES_NETHER | RES_CHAOS | RES_CONF | SUST_CON +a:HARDCORE=CURE_POISON +D:A pair of high-laced shoes, strong against the powers of corruption and +D:withering, that grant the wearer extraordinary agility. + + +# The Pair of Metal Shod Boots of Thror + +N:62:of Thror +I:30:6:3 +W:30:25:80:15000 +P:6:1d1:0:0:20 +F:STR | CON | HIDE_TYPE | SPEED | RES_FEAR | CLIMB +D:Sturdy footwear of leather and steel as enduring as the long-suffering +D:Dwarven King-in-exile who wore them. Of dwarven make, these boots will +D:make their wearer completely at home in the mountains. + + +# The Seeker Arrow of Bard +# This is, of course, from my 'Artifact Ammo' thread and doesn't need much +# explanation. It's rather nasty and deals 1000 or more damage on a +# normal hit to a dragon. :) Doesn't put a dent in Sky Drakes and Power +# Dragons, tho it's still good for helping to take down Smaug, Tiamat and +# the other dragon uniques. +# P+ changed name, rarity to 30 + +N:63:of Bard +I:17:2:0 +W:55:30:2:50000 +P:0:8d4:20:15:0 +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | KILL_DRAGON | +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:Deadliest of arrows, imbued with elemental strength, this shaft is +D:feared especially by the wyrmkin. + + +# The Main Gauche of Maedhros + +N:64:of Maedhros +I:23:5:3 +W:15:30:30:22500 +P:0:2d5:12:15:0 +F:INT | DEX | HIDE_TYPE | SPEED | SPECIAL_GENE +F:SLAY_TROLL | SLAY_GIANT | FREE_ACT | SEE_INVIS | SHOW_MODS +D:A short thrusting blade with a large guard worn by Maedhros the Tall, +D:eldest son of Feanor, and wielded with his left hand after the loss of +D:his right hand in the pits of Thangorodrim. + + +# The Dagger 'Angrist' + +N:65:'Angrist' +I:23:4:4 +W:20:80:12:125000 +P:0:2d4:10:15:5 +F:DEX | HIDE_TYPE | STEALTH | SEARCH | BRAND_POIS | +F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | BRAND_ACID | +F:FREE_ACT | RES_DARK | SUST_DEX | SEE_INVIS | +F:SHOW_MODS +D:Forged from meteoric iron, this long chopping dagger slices through +D:ordinary metal as easily as its title, "Iron Cleaver", suggests. + + +# The Dagger 'Narthanc' + +N:66:'Narthanc' +I:23:4:0 +W:4:100:12:12000 +P:0:1d4:4:6:0 +F:BRAND_FIRE | RES_FIRE | ACTIVATE | SHOW_MODS | LITE1 | LEVELS +a:HARDCORE=BO_FIRE_1 +D:A fiery dagger finely balanced for deadly throws. + + +# The Dagger 'Nimthanc' + +N:67:'Nimthanc' +I:23:4:0 +W:3:100:12:11000 +P:0:1d4:4:6:0 +F:BRAND_COLD | RES_COLD | ACTIVATE | SHOW_MODS | LEVELS +a:HARDCORE=BO_COLD_1 +D:A frosty dagger finely balanced for deadly throws. + + +# The Dagger 'Dethanc' + +N:68:'Dethanc' +I:23:4:0 +W:5:100:12:13000 +P:0:1d4:4:6:0 +F:BRAND_ELEC | RES_ELEC | ACTIVATE | SHOW_MODS | LEVELS +a:HARDCORE=BO_ELEC_1 +D:A dagger covered in sparks and finely balanced for deadly throws. + + +# The Dagger of Rilia + +N:69:of Rilia +I:23:4:0 +W:5:40:12:35000 +P:0:2d4:4:3:0 +F:SLAY_ORC | RES_POIS | RES_DISEN | ACTIVATE | SHOW_MODS | BRAND_POIS +a:HARDCORE=BA_POIS_1 +D:A large stiletto dagger that glistens with odourless poison, to which the +D:wearer seems oddly immune. + + +# The Dagger 'Belangil' + +N:70:'Belangil' +I:23:4:2 +W:10:40:12:50000 +P:0:2d4:6:9:0 +F:DEX | HIDE_TYPE | SPEED | BLOWS | +F:BRAND_COLD | RES_COLD | +F:SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BRAND_POIS +a:HARDCORE=BELANGIL +D:A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and +D:an edge to wound the wind. + + +# The Bastard Sword 'Calris' + +N:71:'Calris' +I:23:21:5 +W:30:15:140:100000 +P:0:5d4:-20:20:0 +F:CON | HIDE_TYPE | DRAIN_HP | +F:KILL_DRAGON | SLAY_EVIL | SLAY_DEMON | SLAY_TROLL | RES_DISEN | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | ESP_DRAGON | ESP_DEMON +F:AUTO_CURSE +F:COULD2H +f:COULD2H +D:This sword has runes of power incised on its ornate hilt and a single +D:blood channel that gleams coldly blue as you grasp this mighty weapon of +D:peril. + + +# The Broad Sword 'Aranruth' + +N:72:'Aranruth' +I:23:16:4 +W:20:45:150:125000 +P:0:3d5:20:12:0 +F:STR | DEX | CON | SUST_CON | SUST_STR +F:REGEN | FREE_ACT | SEE_INVIS | +F:RES_CHAOS | RES_NETHER | HOLD_LIFE | RES_FEAR | +F:RES_COLD | +F:SLAY_DEMON | SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | +F:BRAND_COLD | +F:SLOW_DIGEST | SHOW_MODS | HIDE_TYPE | BLESSED +D:The beautiful sword of Thingol with a hilt of gold and silver inlay, +D:glistening icily enough to freeze the hearts of demons. You feel supple +D:and lightfooted as you hold it. + + +# The Broad Sword 'Glamdring' + +N:73:'Glamdring' +I:23:16:1 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | HIDE_TYPE | BLESSED | SLAY_DEMON | +F:SLAY_EVIL | BRAND_FIRE | SLAY_ORC | RES_FIRE | RES_LITE | LITE1 | +F:SLOW_DIGEST | SHOW_MODS | ESP_ORC | SPECIAL_GENE | +D:This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs +D:who dared to come near hidden Gondolin. + + +# The Broad Sword 'Aeglin' + +N:74:'Aeglin' +I:23:16:4 +W:20:90:150:95000 +P:0:2d5:12:16:0 +F:SEARCH | BLESSED | LITE1 | HIDE_TYPE | +F:BRAND_ELEC | SLAY_ORC | SLAY_GIANT | SLAY_TROLL | RES_FEAR | +F:RES_ELEC | RES_FIRE | RES_BLIND | ESP_ORC | ESP_GIANT | ESP_TROLL | +F:SLOW_DIGEST | SHOW_MODS +D:Like unto Orcrist and Glamdring, and like them long lost, this sword is +D:continually coved in tiny arcs of captive lightning that flash and dance +D:eerily in the globe of light they create. + + +# The Broad Sword 'Orcrist' + +N:75:'Orcrist' +I:23:16:3 +W:20:20:150:40000 +P:0:2d5:10:15:0 +F:SEARCH | ESP_ORC | SLAY_DRAGON | ESP_DRAGON | RES_COLD | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | SLAY_ORC | RES_COLD | LITE1 | RES_DARK | +F:SLOW_DIGEST | SHOW_MODS +D:This coldly gleaming blade is called simply "Biter", by orcs who came to +D:know its power all too well. + + +# The Two-Handed Sword 'Gurthang' + +N:76:'Gurthang' +I:23:25:2 +W:30:30:200:100000 +P:0:3d6:13:17:0 +F:STR | HIDE_TYPE | VORPAL | ESP_DRAGON | DRAIN_HP | +F:RES_FIRE | RES_POIS | BRAND_FIRE | BRAND_POIS | +F:KILL_DRAGON | SLAY_TROLL | FREE_ACT | SLOW_DIGEST | REGEN | SHOW_MODS +F:MUST2H +f:MUST2H +D:A giant sword once wielded by mighty Turin, and a great dragonbane which +D:bathed in Glaurung's blood: but beware, it will drink the blood of those +D:who wield it eventually. + + +# The Two-Handed Sword 'Zarcuthra' + +N:77:'Zarcuthra' +I:23:25:4 +W:30:180:250:205000 +P:0:4d6:19:21:0 +F:STR | CHR | INFRA | HIDE_TYPE | VORPAL | DRAIN_MANA | +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_FIRE | +F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:RES_FIRE | RES_CHAOS | FREE_ACT | SEE_INVIS | AGGRAVATE | SHOW_MODS +F:MUST2H +f:MUST2H +D:Dark and deadly runes stand stark against the naked steel of this awesome +D:weapon, and you feel a stunning power of slaying and rending as you +D:slowly approach. + + +# The Dark Sword 'Mormegil' + +N:78:'Mormegil' +I:23:33:2 +W:30:15:250:0 +P:0:6d7:0:0:-20 +F:SPEED | IM_FIRE | RES_FIRE | BRAND_FIRE | RES_DISEN | RES_FEAR | +F:AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS | LEVELS | TY_CURSE | +F:BLOWS | SLAY_DRAGON | RES_CHAOS | ANTIMAGIC_50 | +F:DRAIN_MANA | DRAIN_HP | DRAIN_EXP +D:A foul, twisted sword with blackened spines and knobs, whose very name is a +D:curse upon the lips of Elves and Men. + + +# The Cutlass 'Gondricam' + +N:79:'Gondricam' +I:23:12:3 +W:20:8:110:28000 +P:0:1d7:10:11:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS +D:Famed sea-defender of Lebennin. A short, slightly curved chopping blade +D:with a perfect edge shining cleanly in the sun, an object of hate to the +D:men of Umbar who met it in combat. + + +# The Executioner's Sword 'Crisdurian' + +N:80:'Crisdurian' +I:23:28:0 +W:40:15:260:111000 +P:0:4d5:18:19:0 +F:SLAY_DRAGON | SLAY_EVIL | SLAY_UNDEAD | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SEE_INVIS | SHOW_MODS | VORPAL | BRAND_POIS | WOUNDING +F:MUST2H +f:MUST2H +D:A giant's weapon, with a long blade tall and straight thrusting out from a +D:massive double-pronged hilt. On its blade are written doomspells against +D:both the living and undead. + + +# The Katana 'Aglarang' + +N:81:'Aglarang' +I:23:20:5 +W:35:25:50:40000 +P:0:8d4:0:0:0 +F:DEX | TUNNEL | SPEED | HIDE_TYPE | +F:SUST_DEX | SHOW_MODS +F:COULD2H +f:COULD2H +D:An utterly perfect, cleanly chiselled sword, with a edge that effortlessly +D:slices rock and bone, and spells to render the wearer lithe and nimble. It +D:is combat incarnate. + + +# The Long Sword 'Ringil' + +N:82:'Ringil' +I:23:17:10 +W:20:120:130:300000 +P:0:4d5:22:25:0 +F:SPEED | HIDE_TYPE | RES_FEAR | BLESSED | +F:SLAY_EVIL | BRAND_COLD | SLAY_UNDEAD | KILL_DEMON | SLAY_TROLL | +F:FREE_ACT | RES_COLD | RES_LITE | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS +a:HARDCORE=BA_COLD_2 +D:The weapon of Fingolfin, High King of the Noldor; it shines like a column +D:of ice lit by light unquenchable. Morgoth came but unwillingly to meet it +D:of old; his lame foot will remind him of its might should he meet it again. + + +# The Long Sword 'Anduril' + +N:83:'Anduril' +I:23:17:4 +W:20:40:130:100000 +P:0:3d5:10:15:5 +F:STR | DEX | HIDE_TYPE | RES_FEAR | FREE_ACT | BLESSED | LUCK +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_FIRE | SUST_DEX | SEE_INVIS | ACTIVATE | SHOW_MODS | LITE1 +F:RES_DISEN | SPECIAL_GENE +a:HARDCORE=BA_FIRE_1 +D:The famed "Flame of the West", the sword that was broken and is forged +D:again. It glows with the essence of fire, its wearer is mighty in combat, +D:and no creature of Sauron can withstand it. It will never be stained or +D:broken even in defeat. + + +# The Long Sword 'Anguirel' + +N:84:'Anguirel' +I:23:17:2 +W:20:30:130:40000 +P:0:2d5:8:12:0 +F:STR | CON | SPEED | HIDE_TYPE | +F:SLAY_EVIL | BRAND_ELEC | SLAY_DEMON | FREE_ACT | RES_ELEC | +F:RES_LITE | RES_DARK | SEE_INVIS | SHOW_MODS | VORPAL | WOUNDING +F:AGGRAVATE | CURSED +D:Forged of black galvorn by the Dark-Elven smith Eol, this blade has the +D:living lightning trapped inside. + + +# The Long Sword 'Elvagil' + +N:85:'Elvagil' +I:23:17:2 +W:20:8:130:20000 +P:0:2d5:5:7:0 +F:DEX | CHR | STEALTH | HIDE_TYPE | ESP_ORC | ESP_TROLL +F:SLAY_TROLL | SLAY_ORC | FEATHER | SEE_INVIS | SHOW_MODS +D:The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden +D:and secret places of the earth. + + +# The Rapier 'Forasgil' + +N:86:'Forasgil' +I:23:7:0 +W:15:8:40:15000 +P:0:1d6:12:19:0 +F:SLAY_ANIMAL | BRAND_COLD | RES_COLD | RES_LITE | SHOW_MODS +D:A slender, tapered blade whose wielder strikes icy blows with deadly +D:accuracy. + + +# The Sabre 'Careth Asdriag' + +N:87:'Careth Asdriag' +I:23:11:2 +W:15:8:50:25000 +P:0:2d7:6:8:0 +F:DEX | BLOWS | SPEED | CON | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_TROLL | SLAY_GIANT | +F:SLAY_ORC | SHOW_MODS | ESP_ANIMAL +D:An heirloom of the Lords of Rhun far to the east, and a name of +D:dismay to creatures natural and unnatural. + + +# The Small Sword 'Sting' + +N:88:'Sting' +I:23:8:2 +W:20:205:75:100000 +P:0:1d6:7:8:0 +F:STR | DEX | CON | BLOWS | SPEED | LEVELS | +F:ESP_ORC | ESP_UNDEAD | ESP_SPIDER | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_ORC | SLAY_ANIMAL | LITE1 | +F:FREE_ACT | RES_LITE | SEE_INVIS | SHOW_MODS | +D:"I will give you a name, and I shall call you Sting." The perfect size +D:for Bilbo, and stamped forever by the courage he found in Mirkwood, this +D:sturdy little blade grants the wearer combat prowess and survival +D:abilities they did not know they had. + + +# The Scimitar 'Haradekket' + +N:89:'Haradekket' +I:23:18:2 +W:20:8:130:111111 +P:0:2d5:9:11:0 +F:INT | WIS | BLOWS | +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | SLAY_DRAGON | SLAY_DEMON | +F:RES_CHAOS | RES_DISEN | RES_NEXUS | +F:SEE_INVIS | BLESSED | +F:SHOW_MODS +D:A damascened scimitar that seems wondrously easy to hold. Famed in song as +D:the "Sickle of Harad", and a deadly foe to the undead. + + +# The Short Sword 'Gilettar' + +N:90:'Gilettar' +I:23:10:2 +W:20:8:80:35000 +P:0:1d7:3:7:0 +F:BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLOW_DIGEST | REGEN | SHOW_MODS | SEE_INVIS | RES_DISEN +D:A stubby blade worn by Beren, whose horn sounded of old in the glades of +D:Brethil. + + +# The Blade of Chaos 'Doomcaller' + +N:91:'Doomcaller' +I:23:30:0 +W:70:25:180:250000 +P:0:6d5:18:28:-50 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | BRAND_COLD | SLAY_TROLL | +F:SLAY_ORC | FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_CHAOS | SEE_INVIS | ESP_EVIL | AGGRAVATE | SHOW_MODS | +F:CHAOTIC | VORPAL | BRAND_FIRE | BRAND_POIS | SPECIAL_GENE +D:This weapon of wrath, cursed with a violent anger, dives hungrily +D:into the flesh of its enemies. It gathers shadows of death into its +D:owner as they inflict wounds that will never heal. + + +# The Long Sword 'Vorpal Blade' + +N:92:'Vorpal Blade' +I:23:17:2 +W:50:30:150:250000 +P:0:5d5:32:32:0 +F:VORPAL | SLAY_EVIL | WOUNDING +F:FREE_ACT | SEE_INVIS | SLOW_DIGEST | REGEN | SPEED | STR | DEX +D:"One, two! One, two! And through, and through, the vorpal blade +D:went snicker-snack!" + + +# The Beaked Axe of Theoden + +N:93:of Theoden +I:22:10:3 +W:20:15:180:40000 +P:0:2d6:8:10:0 +F:WIS | CON | HIDE_TYPE | +F:SLAY_DRAGON | ESP_EVIL | ESP_UNDEAD | SLOW_DIGEST | ACTIVATE | SHOW_MODS +a:HARDCORE=DRAIN_2 +D:The narrow axe head of this weapon, finely balanced by a crow's beak, +D:would pierce even the armour of Smaug, and its wielder becomes aware of +D:the minds of their enemies. + + +# The Glaive of Pain + +N:94:of Pain +I:22:13:0 +W:30:155:190:50000 +P:0:9d6:0:30:0 +F:SHOW_MODS | LEVELS | DRAIN_MANA +F:COULD2H +f:COULD2H +D:The massive chopper that crowns this glaive glows blood-red and black; +D:fell spells of annihilation swirl and dance as you swing death's myrmidon +D:down. + + +# The Halberd 'Osondir' + +N:95:'Osondir' +I:22:15:3 +W:20:8:190:22000 +P:0:3d5:6:9:0 +F:CHR | HIDE_TYPE | +F:BRAND_FIRE | SLAY_UNDEAD | SLAY_GIANT | RES_FIRE | RES_SOUND | +F:FEATHER | SEE_INVIS | SHOW_MODS | ESP_GIANT +F:COULD2H +f:COULD2H +D:Lordly and tall did Osondir stand against the wrath of giants, and +D:clear-eyed in barrows fell, wielding a halberd glowing ruby red. + + +# The Pike 'Til-i-arc' + +N:96:'Til-i-arc' +I:22:8:2 +W:20:15:160:32000 +P:0:2d5:10:12:10 +F:INT | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | ESP_GIANT +F:RES_FIRE | RES_COLD | SUST_INT | SLOW_DIGEST | SHOW_MODS | +F:COULD2H +f:COULD2H +D:Within this long thrusting spear lie the spirits of frost giants and fire +D:demons, who war forever, trapped by magely spells. + + +# The Spear 'Aeglos' + +N:97:'Aeglos' +I:22:2:4 +W:15:45:50:180000 +P:0:3d6:15:25:5 +F:DEX | WIS | HIDE_TYPE | +F:BRAND_COLD | BRAND_ELEC | LITE1 | +F:SLAY_TROLL | SLAY_ORC | SLAY_GIANT | KILL_UNDEAD | +F:FREE_ACT | RES_COLD | RES_ELEC | RES_LITE | +F:SLOW_DIGEST | ACTIVATE | BLESSED | SHOW_MODS | +a:HARDCORE=BA_ELEC_2 +D:The mighty spear of Gil-galad, famed as "Snow-point" in the songs of +D:Elves, against which all the foul corruptions of Sauron dashed in vain. + + +# The Spear of Orome + +N:98:of Orome +I:22:2:4 +W:15:45:50:77777 +P:0:4d6:15:15:0 +F:INT | WIS | SPEED | TUNNEL | INFRA | HIDE_TYPE | SEARCH | +F:BRAND_FIRE | +F:SLAY_GIANT | SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | SLAY_DRAGON | +F:RES_FIRE | RES_LITE | HOLD_LIFE | RES_FEAR | +F:FEATHER | ESP_GIANT +F:SEE_INVIS | +F:ACTIVATE | BLESSED | SHOW_MODS +a:HARDCORE=STONE_MUD +D:The thrusting spear of wise Orome the Vala, strong against giants of frost, +D:which can melt rock or flesh with ease. + + +# The Spear 'Nimloth' + +N:99:'Nimloth' +I:22:2:3 +W:15:12:50:30000 +P:0:1d6:11:13:0 +F:STEALTH | RES_DARK | INFRA | SPEED | BLESSED | +F:BRAND_COLD | SLAY_UNDEAD | RES_COLD | SEE_INVIS | SHOW_MODS +D:A thin spike of thrice-forged steel caps a straight sylvan shaft cut from +D:a legendary tree; spells to break the will of the undead and strike cold +D:fear into the hearts of foes lie on this perfectly balanced spear. + + +# The Lance of Eorlingas + +N:100:of Eorlingas +I:22:20:2 +W:20:23:360:55000 +P:0:3d8:3:21:0 +F:STR | DEX | SPEED | HIDE_TYPE | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_ORC | SEE_INVIS | SHOW_MODS +F:MUST2H +f:MUST2H +D:"Forth Eorlingas!" To the field of Cormallen came Eorl the Young +D:to save beleaguered Gondor, and from his lance fled massive trolls +D:and dire wolves. + + +# The Great Axe of Durin + +N:101:of Durin +I:24:25:3 +W:30:90:230:150000 +P:0:4d4:10:20:15 +F:STR | CON | TUNNEL | HIDE_TYPE | ESP_EVIL | RES_FEAR | +F:SLAY_DRAGON | KILL_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_FIRE | RES_LITE | RES_DARK | RES_CHAOS | SHOW_MODS | +F:BRAND_ACID | BRAND_FIRE +F:MUST2H +f:MUST2H +D:The twin massive axe heads of this ancient demon's dread gleam with +D:mithril inlay, which tell sagas of endurance, invoking the powers of +D:Khazad-dum to protect the wearer and slay all evils found underground. + + +# The Great Axe of Eonwe + +N:102:of Eonwe +I:24:25:2 +W:30:120:230:200000 +P:0:4d4:15:18:8 +F:STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE | +F:SLAY_EVIL | BRAND_COLD | KILL_DEMON | SLAY_UNDEAD | ESP_NONLIVING +F:SLAY_ORC | FREE_ACT | IM_COLD | SEE_INVIS | ACTIVATE | +F:BLESSED | SHOW_MODS +a:HARDCORE=MASS_GENO +D:The axe of Eonwe, leader of the Hosts of the West before the gates of +D:Thangorodrim, strikes with icy wrath at the undead, disperses hosts of +D:evil at a word, and grants Maia-like powers of body and mind. + + +# The Battle Axe of Balli Stonehand + +N:103:of Balli Stonehand +I:22:22:3 +W:30:15:170:90000 +P:0:3d8:8:11:5 +F:STR | CON | STEALTH | HIDE_TYPE | ESP_NONLIVING +F:SLAY_DEMON | SLAY_TROLL | SLAY_ORC | FREE_ACT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_BLIND | FEATHER | +F:SEE_INVIS | REGEN | SHOW_MODS +F:COULD2H +f:COULD2H +D:The twin blades of this weapon were forged in Belegost, and powerful forces +D:to resist and endure lie ready for he who shall wield it once more. + + +# The Battle Axe 'Lotharang' + +N:104:'Lotharang' +I:22:22:1 +W:30:15:170:21000 +P:0:2d8:4:3:0 +F:STR | DEX | HIDE_TYPE | +F:SLAY_TROLL | SLAY_ORC | ACTIVATE | SHOW_MODS +a:HARDCORE=CURE_MW +D:A superbly crafted double-bladed axe that slays the creatures of earth and +D:allows rapid recovery from their blows. + + +# The Lochaber Axe 'Mundwine' -> of the Dwarves + +N:105:of the Dwarves +I:22:28:10 +W:30:8:250:80000 +P:0:3d8:12:17:0 +F:SLAY_EVIL | TUNNEL | INFRA | SEARCH | SLAY_GIANT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_FEAR | +F:SHOW_MODS +F:COULD2H +f:COULD2H +D:A massive axe with twin razor-sharp heads, so large that it usually +D:requires two hands to wield, intricately engraved in gold with spells +D:to ward off the elements and smite evil. + + +# The Broad Axe 'Barukkheled' + +N:106:'Barukkheled' +I:24:11:3 +W:20:8:160:50000 +P:0:2d6:13:19:0 +F:CON | HIDE_TYPE | +F:SLAY_EVIL | SLAY_TROLL | SLAY_GIANT | SLAY_ORC | +F:SEE_INVIS | SHOW_MODS +F:COULD2H +f:COULD2H +D:A royal heirloom of the southern coast, strong in combat against evil +D:creatures of the earth. + + +# The Trident of Wrath + +N:107:of Wrath +I:22:5:2 +W:15:35:300:90000 +P:0:3d8:16:18:0 +F:STR | DEX | HIDE_TYPE | CHAOTIC | DRAIN_MANA | +F:SLAY_EVIL | KILL_UNDEAD | RES_LITE | RES_DARK | SEE_INVIS | +F:BLESSED | SHOW_MODS +F:COULD2H +f:COULD2H +D:A massive triple-pronged spear, so great it normally requires two hands to +D:wield, evoking the spirit of Osse who with it pierced legions of +D:evil and undead. + + +# The Trident of Ulmo + +N:108:of Ulmo +I:22:5:4 +W:30:90:70:120000 +P:0:4d8:15:19:0 +F:DEX | HIDE_TYPE | +F:SLAY_DRAGON | SLAY_ANIMAL | FREE_ACT | HOLD_LIFE | IM_ACID | +F:RES_NETHER | SEE_INVIS | SLOW_DIGEST | REGEN | ACTIVATE | +F:BLESSED | SHOW_MODS | WATER_BREATH +a:HARDCORE=TELE_AWAY +D:The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the +D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers +D:of the undead, and is utterly in command of the element of water. + + +# The Scythe 'Avavir' + +N:109:'Avavir' +I:22:17:3 +W:40:8:250:18000 +P:0:5d3:8:8:10 +F:DEX | CHR | HIDE_TYPE | +F:BRAND_COLD | BRAND_FIRE | FREE_ACT | RES_FIRE | RES_COLD | +F:RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +F:COULD2H +f:COULD2H +a:HARDCORE=RECALL +D:With elemental powers whose struggles turn this weapon red and purest +D:white, this shining reaper bears within it a power of going forth and +D:returning. + + +# The Long Sword of the Dawn + +N:110:of the Dawn +I:23:17:3 +W:40:160:130:250000 +P:0:3d5:20:20:0 +F:ACTIVATE | BRAND_FIRE | FREE_ACT | RES_FIRE | INFRA | LEVELS | +F:SLAY_EVIL | SLAY_DRAGON | SLAY_UNDEAD | SLAY_DEMON | VORPAL | CLONE | +F:CHR | SUST_CHR | RES_FEAR | RES_LITE | RES_BLIND | REGEN | SHOW_MODS +a:HARDCORE=DAWN +D:Forged in the farthest East by a race of mighty spellcasters, this +D:shiny pale sword gleams with the rays of rising sun as you invoke +D:its power of commanding legions of powerful immortal warriors... + + +# The Mighty Hammer 'Grond' + +N:111:'Grond' +I:21:50:2 +W:100:1:1000:500000 +P:0:9d9:25:25:10 +F:KILL_DRAGON | SLAY_ANIMAL | SLAY_EVIL | IMPACT | KILL_UNDEAD | NO_MAGIC | +F:KILL_DEMON | SLAY_TROLL | SLAY_ORC | RES_ACID | RES_ELEC | RES_FIRE | +F:RES_COLD | SEE_INVIS | ESP_ALL | AGGRAVATE | SHOW_MODS | INSTA_ART | +F:LEVELS | ACTIVATE | SPECIAL_GENE +F:MUST2H +f:MUST2H +a:HARDCORE=GROND +D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, +D:whose wielder holds the lives of all Morgoth's servants in his hand. + + +# The Flail 'Totila' + +N:112:'Totila' +I:21:13:2 +W:20:8:150:55000 +P:0:3d6:6:8:0 +F:STEALTH | +F:SLAY_EVIL | BRAND_FIRE | RES_FIRE | RES_CONF | ACTIVATE | +F:SHOW_MODS | LITE1 +F:COULD2H +f:COULD2H +a:HARDCORE=CONFUSE +D:A flail whose head befuddles those who stare as you whirl it around, and +D:becomes a fiery comet as you bring it down. + + +# The Two-Handed Flail 'Thunderfist' + +N:113:'Thunderfist' +I:21:18:4 +W:45:38:300:160000 +P:0:3d6:5:18:0 +F:STR | CON | HIDE_TYPE | RES_FEAR | +F:SLAY_ANIMAL | BRAND_FIRE | BRAND_ELEC | SLAY_TROLL | SLAY_ORC | +F:RES_ELEC | RES_FIRE | RES_DARK | SHOW_MODS | +F:MUST2H +f:MUST2H +D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, +D:with runes of strength in its handle, and flames and sparks that roar and +D:crackle around its massive head. + + +# The Morning Star 'Bloodspike' + +N:114:'Bloodspike' +I:21:12:4 +W:20:30:150:30000 +P:0:2d6:8:22:0 +F:STR | HIDE_TYPE | BRAND_POIS | +F:SLAY_ANIMAL | SLAY_TROLL | SLAY_ORC | RES_NEXUS | SEE_INVIS | +F:SHOW_MODS +D:You feel strong and firm of foot as you whip the chain-suspended spiked orb +D:around - and bathe it in the blood of your foes. + + +# The Morning Star 'Firestar' + +N:115:'Firestar' +I:21:12:0 +W:20:100:150:35000 +P:0:2d6:5:7:2 +F:BRAND_FIRE | IM_FIRE | ACTIVATE | SHOW_MODS | LITE1 +a:HARDCORE=FIRESTAR +D:A famed battle-lord of old, with a ruddy head, coloured as embers are that +D:can yet rise up in wrath. + + +# The Mace 'Taratol' + +N:116:'Taratol' +I:21:5:0 +W:20:15:200:50000 +P:0:3d4:12:12:0 +F:KILL_DRAGON | BRAND_ELEC | IM_ELEC | ACTIVATE | SHOW_MODS +F:COULD2H +f:COULD2H +a:HARDCORE=SPEED +D:A great ridged mace that calls around you a nimbus of living lightning; +D:you remain utterly untouched even as fat sparks arc around your +D:fingers and eyebrows. + + +# The War Hammer of Aule + +N:117:of Aule +I:21:8:4 +W:40:75:120:250000 +P:0:9d3:19:21:5 +F:WIS | TUNNEL | HIDE_TYPE | RES_FEAR | +F:KILL_DRAGON | SLAY_EVIL | BRAND_ELEC | SLAY_UNDEAD | SLAY_DEMON | +F:FREE_ACT | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_NEXUS | +F:SEE_INVIS | SHOW_MODS +F:COULD2H +f:COULD2H +D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old. +D:It bears magics of demolishing that no serpent or demon can withstand, and +D:invokes the strength of mountains to ward off the tumult of the elements. + + +# The Quarterstaff 'Nar-i-vagil' + +N:118:'Nar-i-vagil' +I:21:3:3 +W:20:18:150:70000 +P:0:1d9:10:20:0 +F:INT | HIDE_TYPE | +F:SLAY_ANIMAL | BRAND_FIRE | RES_FIRE | SHOW_MODS +F:COULD2H +f:COULD2H +D:Named for a fiery star and set with gems of great worth binding mystic +D:virtues of protection and thought. + + +# The Quarterstaff 'Eriril' + +N:119:'Eriril' +I:21:3:4 +W:20:18:150:20000 +P:0:1d9:3:5:0 +F:INT | WIS | HIDE_TYPE | ESP_EVIL | SPELL_CONTAIN | WIELD_CAST +F:SLAY_EVIL | RES_LITE | SEE_INVIS | ACTIVATE | SHOW_MODS +a:HARDCORE=ID_PLAIN +D:The radiant golden staff of an Istari of legend, this wizard's companion +D:grants keen sight and the knowledge of many hidden things. + + +# The Quarterstaff of Olorin + +N:120:of Olorin +I:21:3:4 +W:30:105:150:140000 +P:0:2d9:10:13:0 +F:INT | WIS | CHR | HIDE_TYPE | SEARCH | BRAND_FIRE | +F:SLAY_EVIL | BRAND_FIRE | SLAY_TROLL | SLAY_ORC | SPELL_CONTAIN | WIELD_CAST +F:HOLD_LIFE | RES_FIRE | RES_NETHER | SEE_INVIS | ACTIVATE | SHOW_MODS +a:HARDCORE=DETECT_XTRA +D:A staff tall and sturdy, with rough-hewn runes that invoke the element of +D:Earth, and which strikes down all creatures who live in the shadow of +D:mountains. + + +# The Mace of Disruption 'Deathwreaker' + +N:121:'Deathwreaker' +I:21:20:6 +W:80:38:400:444444 +P:0:7d8:18:18:0 +F:STR | TUNNEL | HIDE_TYPE | NO_TELE | DRAIN_MANA | +F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | KILL_UNDEAD | BRAND_FIRE | +F:IM_FIRE | RES_DARK | RES_CHAOS | RES_DISEN | AGGRAVATE | +F:SHOW_MODS | BRAND_POIS | VAMPIRIC +F:MUST2H +f:MUST2H +D:A weapon so massive it seems beyond the strength of mortals, yet you feel +D:the might of giants within you as you heft it. As you grip the handle +D:of ebony and steel, coronas of fire blaze and mighty spells to preserve +D:magic activate around you. You wield the Fear of Dragons and the Despair +D:of the Undead! + + +# The Lucerne Hammer 'Turmil' + +N:122:'Turmil' +I:21:10:4 +W:20:15:120:30000 +P:0:2d5:10:6:8 +F:WIS | INFRA | HIDE_TYPE | +F:BRAND_COLD | SLAY_ORC | RES_COLD | RES_LITE | REGEN | +F:ACTIVATE | SHOW_MODS | ESP_ORC | ESP_TROLL | ESP_GIANT +F:COULD2H +f:COULD2H +a:HARDCORE=TURMIL +D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as +D:though moonlit, and it can strike as mighty a blow spiritually as +D:physically. + + +# The Whip of Gothmog + +N:123:of Gothmog +I:21:2:-2 +W:20:15:120:100000 +P:0:3d6:15:16:0 +F:INT | DEX | INFRA | HIDE_TYPE | DRAIN_HP | +F:HEAVY_CURSE | CURSED | AGGRAVATE | +F:BRAND_FIRE | SLAY_ANIMAL | SLAY_DEMON | RES_FIRE | ESP_SPIDER +F:VORPAL | RES_LITE | LITE1 | REGEN | ESP_DEMON | WOUNDING +F:SHOW_MODS +D:With this unbearably bright whip of flame, the Balrog Gothmog has become +D:known for never having lost in combat. + + +# The Long Bow 'Belthronding' + +N:124:'Belthronding' +I:19:13:3 +W:40:20:40:35000 +P:0:0d0:20:22:0 +F:DEX | STEALTH | HIDE_TYPE | +F:RES_DISEN | XTRA_SHOTS | SHOW_MODS +D:The great bow of Beleg, made of black yew and strung with elven hair that +D:faintly shines a pale clear gold. + + +# The Long Bow of Bard + +N:125:of Bard +I:19:13:2 +W:30:20:40:20000 +P:0:0d0:17:19:0 +F:DEX | HIDE_TYPE | ESP_DRAGON | LUCK +F:FREE_ACT | XTRA_MIGHT | SHOW_MODS +D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that +D:songs record. + + +# The Light Crossbow 'Cubragol' + +N:126:'Cubragol' +I:19:23:10 +W:50:25:110:50000 +P:0:0d0:10:14:0 +F:SPEED | HIDE_TYPE | +F:RES_FIRE | ACTIVATE | SHOW_MODS +a:HARDCORE=CUBRAGOL +D:A crossbow that grants fiery speed to he who finds it, and from which +D:shoot bolts that blaze with flame unquenchable. + + +# The Mage Staff of Eternity +# Really powerful for a mage but extremely rare +# The ULTIMATE "weapon" for a Sorceror or a magic class + +N:127:of Eternity +I:6:1:12 +W:127:220:20:9000000 +P:0:1d4:-19:-19:0 +F:INT | CHR | WIS | MANA | SPELL | ACTIVATE | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | LUCK | SPECIAL_GENE +F:SEE_INVIS | ESP_EVIL | ESP_DEMON | NEVER_BLOW | INFRA +F:PRECOGNITION | IM_FIRE | ULTIMATE | SPELL_CONTAIN | WIELD_CAST +F:COULD2H +f:COULD2H +a:HARDCORE=GANDALF +D:A simple, wooden wizard's staff. Unremarkable in all aspects... +D:except that it pulses with overwhelming power. + + +# Boomerang Artifacts +# The Metal Boomerang of Beor + +N:128:of Beor +I:15:4:4 +W:20:10:20:40000 +P:0:4d5:8:12:0 +F:DEX | SPEED | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +D:Beor's boomerang makes its wielder as agile as the winds, +D:and as hard to harm. + + +# The Metal Boomerang 'Glimdrir' + +N:129:'Glimdrir' +I:15:4:3 +W:40:20:20:60000 +P:0:5d5:15:16:0 +F:DEX | SPEED | FREE_ACT | BRAND_POIS | SLAY_EVIL | SLAY_UNDEAD | REGEN +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_SOUND | NO_TELE | CURSED +D:A powerful boomerang that makes one agile and fast, with a thirst for +D:evil and undead creatures, but demands its wielder not teleport, for fear +D:of desertion. + + +# The Robe of Incanus [aka Gandalf] + +N:130:of Incanus +I:36:2:3 +W:30:20:20:60000 +P:2:0d0:0:0:20 +F:INT | WIS | SEARCH | HIDE_TYPE | SPELL_CONTAIN | WIELD_CAST +F:SUST_INT | SUST_WIS | FREE_ACT | SEE_INVIS | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +Z:weigh magic +D:Gandalf's long, flowing robe. It provides insight and allows the +D:wearer to see things not seen by all. + + +# The Sling of the Thain + +N:131:of the Thain +I:19:2:4 +W:40:20:40:35000 +P:0:0d0:15:15:0 +F:HIDE_TYPE | DEX | CON +F:RES_NETHER | XTRA_SHOTS | XTRA_MIGHT | SHOW_MODS +D:This sling was crafted by Faramir I, Thain of the Shire, just in case +D:the nasties of his father's stories ever dare to enter the Shire again. + + +# The Whip 'Lasher' + +N:134:'Lasher' +I:21:2:3 +W:20:5:30:50000 +P:0:1d6:12:15:0 +F:DEX | BLOWS | HIDE_TYPE | +F:SLAY_ANIMAL | SLAY_ORC | BRAND_POIS | VORPAL | +F:RES_POIS | FREE_ACT | ESP_ORC +D:A powerful whip that is deadly against orcs. It poisons your foes +D:and is said to go "snicker snack". + + +# The Seeker Arrow 'Bullseye' + +N:135:'Bullseye' +I:17:2:0 +W:45:1:2:50000 +P:0:7d4:20:15:0 +F:SLAY_ANIMAL | SLAY_EVIL | SLAY_UNDEAD | KILL_DEMON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:A powerful arrow that is feared by even the mightiest demons. + + +# The Rounded Pebble 'Travak' + +N:136:'Travak' +I:16:0:0 +W:5:1:2:5000 +P:0:3d6:8:5:0 +F:BRAND_ACID | BRAND_ELEC | BRAND_FIRE | BRAND_COLD | BRAND_POIS +D:A rounded pebble imbued with the powers of the elements. + + +# The Harp of Maglor + +N:137:of Maglor +I:14:59:3 +W:60:10:20:100000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ESP_UNIQUE | WIELD_CAST +D:This harp that once belonged to Maglor makes those who use it seem +D:more forceful and convincing. It is also said that those who have +D:used it found themselves walking faster, as if to an unheard beat. + + +# The Drum of the Sky + +N:138:of the Sky +I:14:58:2 +W:40:10:15:80000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | SEE_INVIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +D:The drum is decorated with the images of the stars, the clouds, the +D:Sun guided by Arien and the Moon with Tilion. It imparts to the +D:wearer an echo of the beauty of the sky, and protects him from the +D:elements day or night. The beat of the drum marks the passage of +D:time, and will make time pass differently for the wearer. + + +# The Harp of Daeron + +N:139:of Daeron +I:14:59:1 +W:20:10:10:50000 +P:0:3d4:0:0:0 +F:CHR | SPEED | WIS | RES_SOUND | STEALTH | LUCK +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | WIELD_CAST +D:A pretty harp that makes those who play it beautiful, wise and +D:fast. + + +# The Dwarven Pick of Erebor + +N:140:of Erebor +I:20:6:5 +W:50:15:200:55000 +P:0:3d4:0:0:0 +F:STR | TUNNEL | SUST_STR | HIDE_TYPE | LITE1 | ACTIVATE | CLIMB +F:RES_CHAOS | RES_LITE | RES_DARK +a:HARDCORE=EREBOR +D:A pick that provides a magical light by which to see while tunnelling. + + +# The Drum of the Druedain + +N:141:of the Druedain +I:14:58:4 +W:19:10:15:10000 +P:0:3d4:0:0:0 +F:ACTIVATE | STEALTH | SEARCH | INFRA | RES_POIS | RES_DARK | WIELD_CAST +a:HARDCORE=DRUEDAIN +D:The fabled Drum of the Druedain that will protect those who play it +D:from darkness and poison attacks. It also aids in the seeing of +D:warm-blooded creatures. + + +# The Horn of Rohan + +N:142:of Rohan +I:14:60:2 +W:14:10:15:80000 +P:0:3d4:0:0:0 +F:ACTIVATE | CHR | WIS | ESP_DRAGON | WIELD_CAST +a:HARDCORE=ROHAN +D:A horn carved from the bones of the Dragon of Ered-Mithrin, this +D:heirloom of the House of Eorl bestows to its user the gifts of +D:courage and command. + + +# The Horn of Helm + +N:143:of Helm +I:14:60:2 +W:16:10:15:15000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | IM_COLD | RES_NETHER | RES_FEAR | WIELD_CAST +a:HARDCORE=HELM +D:Heedless of cold, fearless of darkness -- besiegers fled at the wind +D:of the solitary coming of King Helm Hammerhand, proclaimed by a single +D:horn-blast in the dead of winter. + + +# The Horn of Boromir + +N:144:of Boromir +I:14:60:3 +W:18:10:15:18000 +P:0:3d4:0:0:0 +F:ACTIVATE | STR | CON | RES_FEAR | RES_FIRE | AGGRAVATE | WIELD_CAST +a:HARDCORE=BOROMIR +D:Boromir's horn gives courage and endurance to the wearer, provided he does +D:not wish to travel in secrecy: for it must always sound when its wielder +D:sets forth on a journey. "Loud and clear it sounds in the valleys of the +D:hills... and then let all the foes of Gondor flee!" + + +# The Lochaber Axe of Gothmog, which slew Fingon + +N:145:of Gothmog +I:22:28:-4 +W:30:8:250:30000 +P:0:3d8:14:19:0 +F:BRAND_FIRE | IM_FIRE | CHR | ACTIVATE | SHOW_MODS | CURSED | TY_CURSE +a:HARDCORE=AXE_GOTHMOG +D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty +D:spells of evil make it unsafe in any hands but those of its original wielder. + + +# The Seeker Arrow of Gondor + +N:146:of Gondor +I:17:2:0 +W:20:5:3:25000 +P:0:10d8:10:20:0 +F:SLAY_EVIL | SLAY_DEMON +D:An arrow that was created to rid the world of demons. + + +# The Long Sword of Eternity +# The ULTIMATE weapon for a warrior class + +N:147:of Eternity +I:23:17:10 +W:127:220:130:9000000 +P:0:5d6:21:26:50 +F:LIFE | CON | CHR | LUCK +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | VORPAL | IM_COLD | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_DEMON | +F:FREE_ACT | RES_FIRE | RES_DARK | LITE1 | SEE_INVIS | SLOW_DIGEST | REGEN | +F:ACTIVATE | SHOW_MODS | BLESSED | +F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +a:HARDCORE=ERU +D:A warm light bathes this translucent blade. The power of the fates are +D:at the command of its wielder as the weapon passes Supreme Judgment on +D:the inhabitants of Angband. + + +# The Robe of Great Luck + +N:148:of Great Luck +I:36:2:60 +W:50:120:20:60000 +P:-30:0d0:0:0:-20 +F:LUCK | HIDE_TYPE | +F:FREE_ACT | DRAIN_HP | DRAIN_MANA +D:A powerful wizard once created this robe to grant him incredible luck.... +D:It seems he forgot to wear it. + + +# The Sling of Farmer Maggot + +N:149:of Farmer Maggot +I:19:2:2 +W:10:10:5:20000 +P:0:0d0:20:0:0 +F:INFRA | SEARCH | HIDE_TYPE | +F:XTRA_SHOTS | SHOW_MODS | ACTIVATE | SPECIAL_GENE +a:SPELL=Artifact Maggot +D:This ordinary seeming leather sling has been raised to legendary +D:status amongst generations of hobbit children. Farmer Maggot's +D:ability to notice and strike any mushroom thief anywhere within +D:his patch almost keeps young poachers at bay, but once they get +D:within range they soon flee for less painful pastures, frequently +D:with rounded pebbles stinging their backsides... + + +# The Long Sword of Angmar (a.k.a. anti-Ringil) +# The next time someone wields an unidentified Long Sword (4d5) ... + +N:150:of Angmar +I:23:17:-10 +W:20:40:130:30000 +P:0:4d5:-22:-25:0 +F:SPEED | STR | WIS | CHR | ESP_UNDEAD +F:BRAND_FIRE | SEE_INVIS | SLOW_DIGEST | FREE_ACT | +F:VAMPIRIC | NO_TELE | AGGRAVATE | WRAITH | INVIS | +F:CURSED | HEAVY_CURSE | DG_CURSE | SHOW_MODS | CLONE | +D:Dark flames wreath the naked steel of the Witch-King of Angmar. +D:A mighty curse to all those who wield it apart from its master, +D:the torture of the wraithworld awaits those who dare. + + +# The Seeker Bolt of Feanor + +N:151:of Feanor +I:18:2:0 +W:127:220:130:100000 +P:0:5d5:5:6:0 +F:BRAND_COLD | BRAND_FIRE | BRAND_ELEC | BRAND_ACID | BRAND_POIS | +F:SLAY_DRAGON | SLAY_GIANT | SLAY_TROLL | KILL_UNDEAD | SLAY_ORC | +F:SLAY_DEMON | SLAY_EVIL | SPECIAL_GENE +D:Made during the war against Morgoth by Feanor, this powerful +D:bolt is the bane of Morgoth's power, and has especial strength +D:against those foes who are already dead. + + +# The Heavy Crossbow of Eternity +# The ULTIMATE bow for an archer class + +N:152:of Eternity +I:19:24:5 +W:127:220:130:8000000 +P:0:0d0:36:28:0 +F:SEE_INVIS | SLOW_DIGEST | FREE_ACT | SPEED | DEX | CON | FLY | LUCK +F:XTRA_MIGHT | XTRA_SHOTS | IM_ELEC | REFLECT | INVIS | STEALTH | +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:RES_CHAOS | RES_DISEN | RES_CONF | RES_BLIND | INFRA | ESP_ORC | ESP_TROLL | ESP_EVIL | +F:PRECOGNITION | NO_MAGIC | ULTIMATE | SPECIAL_GENE +D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow +D:is perfect against the terrible powers of Morgoth. + + +# The Soft Leather Armour of the Sandworm + +N:153:of the Sandworm +I:36:4:5 +W:30:3:80:65000 +P:30:0d0:0:0:0 +F:RES_POIS | RES_ELEC | RES_FIRE | RES_ACID | SPECIAL_GENE +F:TUNNEL | STR | STEALTH | INFRA | ESP_ANIMAL +D:This powerful piece of armour was made using the remains of +D:the Sandworm Queen. + + +# The Lochaber Axe 'Dragonbane' + +N:154:'Dragonbane' +I:22:28:2 +W:70:20:260:33000 +P:0:3d8:20:20:0 +F:BLOWS | KILL_DRAGON | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:RES_POIS | SHOW_MODS +D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, +D:this axe has been lost to time... until now. + + +# The Light War Axe 'Limbslicer' + +N:155:'Limbslicer' +I:24:8:4 +W:15:3:140:12000 +P:0:2d5:12:15:0 +F:DEX | VORPAL | HIDE_TYPE | SHOW_MODS | WOUNDING +D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst +D:for blood. + + +# The Broad Axe 'Orchast' + +N:156:'Orchast' +I:24:11:4 +W:15:2:170:12000 +P:0:2d7:20:14:0 +F:DEX | SEARCH | SLAY_ORC | ACTIVATE | HIDE_TYPE | SHOW_MODS +F:COULD2H +f:COULD2H +a:HARDCORE=ORCHAST +D:Forged by the dwarves of Khazad-dum in a time of desperation, +D:this axe turned many a battle against the invading orcs. + + +# The Hatchet of the Night + +N:157:of the Night +I:24:1:4 +W:45:20:45:34000 +P:0:2d6:34:22:0 +F:DEX | STEALTH | VAMPIRIC | KILL_UNDEAD | RES_DARK | HIDE_TYPE | +F:SHOW_MODS | SEE_INVIS | ACTIVATE | DRAIN_EXP +a:HARDCORE=NIGHT +D:Found on an unmarked grave after a violent storm, this hatchet +D:has a sinister aura of darkness and decay. + + +# The Slaughter Axe 'Naturebane' + +N:158:'Naturebane' +I:24:30:3 +W:70:20:300:28400 +P:0:5d7:31:27:0 +F:STR | SLAY_ANIMAL | SUST_STR | RES_SHARDS | RES_NEXUS | FEATHER | +F:HIDE_TYPE | SHOW_MODS | ACTIVATE | DRAIN_HP +a:HARDCORE=NATUREBANE +D:Used by the orcs in their battle at Dagor Bragollach against the elves, this +D:axe has a bloodthirst for nature. + + +# The Light War Axe of Ice + +N:159:of Ice +I:24:8:3 +W:30:25:140:26550 +P:0:2d5:3:15:0 +F:INT | CHR | SUST_DEX | BRAND_COLD | IM_COLD | RES_NEXUS | HIDE_TYPE | +F:SHOW_MODS +D:Crafted of purest ice and held solid by powerful spells, this icy axe +D:delivers a chill of death to its victims. + + +# The Iron Helm of Knowledge + +N:160:of Knowledge +I:32:5:-6 +W:20:5:75:100000 +P:6:1d3:0:0:20 +F:LITE1 | HIDE_TYPE | SPECIAL_GENE | LUCK +F:AUTO_ID | ACTIVATE +a:HARDCORE=KNOWLEDGE +D:This helm, designed by Petty-Dwarves ages ago to act as the brain of a +D:long lost project, is made of finest glass. Its light banishes all secrets, +D:and makes audible whispers from the deceased. + + +### Trapping Kits ### + +### note prices and rarities may have to be adjusted ### + +# The Catapult Trap Set of Ahromarwar + +N:161:of Ahromarwar +I:46:1:3 +W:20:10:40:20000 +P:0:0d0:25:15:30 +F:STEALTH | AUTOMATIC_99 | XTRA_MIGHT | HIDE_TYPE +D:A trap that can almost never be detected. Its missiles may be mere pebbles, +D:but fired at an incredibly high velocity to penetrate even the toughest +D:hide or armour. + + +# The Device Trap Set 'Hanisbroner's Surprise' + +N:162:'Hanisbroner's Surprise' +I:46:6:3 +W:20:20:40:20000 +P:0:0d0:0:0:25 +F:STEALTH | XTRA_SHOTS | TELEPORT_TO | HIDE_TYPE | AUTOMATIC_99 +D:A magical trap, armed with a wand. Unaccountably, its victims keep +D:on coming back for more... + + +# The Bolt Trap Set 'Merlion Karc's Demonbane' + +N:163:'Merlion Karc's Demonbane' +I:46:3:2 +W:20:20:200:20000 +P:0:0d0:17:27:37 +F:STEALTH | XTRA_SHOTS | XTRA_MIGHT | HIDE_TYPE | ONLY_DEMON +D:A snare set not for animals, or people, but for demons alone, and +D:enchanted so that whenever the demon sets foot or claw into the +D:(hidden) pentagram, its hide is immediately pierced by many magical +D:crossbow bolts. + + +# The Broken Sword 'Narsil' + +N:164:'Narsil' +I:23:2:2 +W:20:5:30:2000 +P:0:3d2:6:10:0 +F:STR | DEX | HIDE_TYPE | BLESSED | +F:SLAY_ORC | SLAY_TROLL | RES_FIRE +D:The sword that was broken shall be reforged... + + +# The Steel Helm 'Lebohaum' +# The name comes from a french parody of dungeon dwelling in mp3 +# http://penofchaos.com/warham.htm + +N:165:'Lebohaum' +I:32:6:0 +W:20:15:15:25000 +P:20:0d0:0:0:80 +F:ACTIVATE +a:SPELL=Artifact Lebauhaum +D:With the Helm 'Lebohaum' your head is safe! + + +# The Power Dragon Scale Mail 'Mediator' + +N:166:'Mediator' +I:38:30:0 +W:95:12:500:400000 +P:50:2d4:-8:0:35 +F:FEATHER | FLY | ESP_DRAGON | +F:RES_NEXUS | RES_CHAOS | AGGRAVATE | REGEN | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:ACTIVATE +a:HARDCORE=MEDIATOR +D:A mighty suit of dragon armour, set with the scales of dragons of both +D:Law and Chaos, and with power over both. + + +# The Hard Leather Armour of Himring + +N:167:of Himring +I:36:6:0 +W:50:20:100:35000 +P:6:0d0:0:0:15 +F:RES_CHAOS | RES_NETHER | RES_POIS | ACTIVATE +a:HARDCORE=PROT_EVIL +D:Contained within this studded cuirass of pliable leather is the memory of +D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. + + +# The Soft Leather Armour 'Hithlomir' + +N:168:'Hithlomir' +I:36:4:4 +W:20:3:80:45000 +P:4:0d0:0:0:20 +F:STEALTH | HIDE_TYPE | SEARCH | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_DARK +D:Familiar with the secret ways hidden in darkness, this leather cuirass is +D:truly more than it appears. + + +# The Shield of Deflection of Gil-galad +# Description from Sangband + +N:169:of Gil-galad +I:34:10:5 +W:70:4:80:65000 +P:10:1d3:0:0:20 +F:ACTIVATE | +F:LITE1 | WIS | CHR | SEARCH | LUCK +F:RES_ELEC | RES_ACID | RES_DISEN | RES_DARK | HIDE_TYPE | +F:SUST_WIS | SUST_DEX | SUST_CHR +a:HARDCORE=GILGALAD +D:The legendary shield of Gil-Galad, who fought his way to the gates of +D:the Dark Tower, and with whom came light even to Gorgoroth. + + +# The Metal Cap of Celebrimbor + +N:170:of Celebrimbor +I:32:3:3 +W:55:12:20:45000 +P:3:1d1:0:0:18 +F:INT | DEX | CHR | SPELL | SEARCH | +F:RES_FIRE | RES_ACID | RES_DISEN | RES_SHARDS | +F:ACTIVATE +a:HARDCORE=CELEBRIMBOR +D:This once belonged to Celebrimbor, maker of the Rings of Power. One who +D:knows both fire and acid, from the business of forging and engraving, will +D:fear neither: nor have his enchantments ever faded. Celebrimbor was even +D:aware of Sauron before Sauron became aware of him, when Sauron put on the +D:One Ring for the first time. + + +# The Heavy Crossbow of Umbar + +N:171:of Umbar +I:19:24:2 +W:60:20:200:35000 +P:0:4d1:18:18:0 +F:STR | CON | XTRA_MIGHT | AGGRAVATE | +F:RES_LITE | RES_DARK | RES_BLIND | RES_ELEC | +F:HIDE_TYPE | ACTIVATE | SHOW_MODS +a:HARDCORE=UMBAR +D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with +D:speed and power for those brave enough to risk betrayal. + + +# The Short Bows of Amrod and Amras, Feanor's twin sons +# The Short Bow of Amrod + +N:172:of Amrod +I:19:12:2 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:STR | CON | XTRA_MIGHT | +F:RES_FIRE | RES_ELEC | RES_COLD | REGEN +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives endurance +D:and strength, while the other gives quickness and subtlety. + + +# The Short Bow of Amras + +N:173:of Amras +I:19:12:1 +W:25:10:30:9000 +P:0:0d0:12:15:0 +F:INT | WIS | DEX | XTRA_SHOTS | XTRA_MIGHT | SPEED | +F:RES_FIRE | RES_ELEC | RES_COLD | SLOW_DIGEST +D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod +D:and Amras, who both hunted with the Green-elves for a time. Like the +D:twins, the bows are similar, for both protect their wielders from the +D:elements: and yet they are also unlike, for this bow gives quickness +D:and subtlety, while the other gives endurance and strength. + + +# The Mattock of Nain + +N:174:of Nain +I:20:7:6 +W:60:5:250:30000 +P:0:3d8:12:18:0 +F:TUNNEL | INFRA | SEARCH | STR | ESP_ORC | CLIMB | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | SLAY_DRAGON | +F:BRAND_ACID | RES_ACID | RES_DARK | RES_DISEN | +F:ACTIVATE +a:HARDCORE=STONE_MUD +D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great +D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain +D:himself fell at the last, even with victory already assured. + + +# The Ball-and-Chain of Fundin Bluecloak + +N:175:of Fundin Bluecloak +I:21:6:4 +W:25:100:130:60000 +P:0:5d4:13:17:10 +F:STR | WIS | SPEED | LITE1 | HIDE_TYPE | +F:SLAY_EVIL | SLAY_UNDEAD | +F:RES_FIRE | RES_ELEC | RES_NETHER | RES_DISEN | HOLD_LIFE | +F:ACTIVATE +F:COULD2H +f:COULD2H +a:HARDCORE=FUNDIN +D:The weapon of one of the great dwarven priests, with powers +D:to preserve body, soul and enchantments, and the bane of those +D:who seek life beyond death. + + +# The Large Leather Shield of the Haradrim + +N:176:of the Haradrim +I:34:4:2 +W:35:12:120:25000 +P:4:1d2:0:0:15 +F:ACTIVATE | +F:STR | CON | SUST_STR | SUST_CON | HIDE_TYPE | +F:RES_FEAR | RES_BLIND | RES_POIS | AGGRAVATE +a:HARDCORE=HARADRIM +D:A great shield from the far lands of the South, whose wielder +D:will go charging into battle heedless of danger, with the +D:strength and endurance of a madman. Nor will he fear poison, for +D:the Southron barbarians handle poisoned darts naturally. + + +# The Lead-Filled Mace 'Skullcleaver' + +N:177:'Skullcleaver' +I:21:15:5 +W:30:15:500:60000 +P:0:5d4:11:23:20 +F:STR | TUNNEL | INFRA | HIDE_TYPE | +F:CURSED | AGGRAVATE | NO_MAGIC | +F:RES_NEXUS | RES_BLIND | RES_SOUND | +F:KILL_DRAGON | SLAY_ANIMAL | BRAND_POIS | BRAND_ELEC | +F:ACTIVATE +F:COULD2H +f:COULD2H +a:HARDCORE=SKULLCLEAVER +D:This mighty bludgeon brings destruction to all around it, and is the +D:bane of dragons and magic. + + +# The Set of Gauntlets of Eol + +N:178:of Eol +I:31:2:3 +W:55:35:25:40000 +P:3:1d1:0:0:15 +F:INT | MANA | FREE_ACT | FEATHER | RES_ELEC | RES_DARK | RES_POIS | ACTIVATE +F:LUCK | SPELL_CONTAIN | WIELD_CAST +a:HARDCORE=EOL +D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics +D:that he could channel in battle. + + +# The Pair of Hard Leather Boots of Nevrast + +N:179:of Nevrast +I:30:3:3 +W:20:8:40:35000 +P:3:1d1:0:0:13 +F:STEALTH | CON | SPEED | HIDE_TYPE +D:Footgear made of bear leather and set with opals, which grant the wearer +D:silent, hasted movement. + + +# The Pair of Metal Shod Boots of Gimli + +N:180:of Gimli +I:30:6:4 +W:40:8:60:22500 +P:4:1d1:5:5:10 +F:INFRA | SEARCH | TUNNEL | CLIMB | HIDE_TYPE +Z:magic map +D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless +D:ally to those journeying through halls of stone under mountains. + + +# The demon garbs of Gothmog +# The Demonblade of Gothmog + +N:181:of Gothmog +I:115:55:-20 +W:10:0:150:500 +P:0:7d6:13:13:0 +F:SHOW_MODS | SLAY_DEMON | SLAY_EVIL | BRAND_FIRE | BRAND_POIS +F:LUCK | CHAOTIC | LITE1 | WOUNDING | RES_MORGUL | WIELD_CAST +F:HEAVY_CURSE | AUTO_CURSE + + +# The Demonshield of Gothmog + +N:182:of Gothmog +I:115:56:4 +W:15:0:70:500 +P:13:1d1:0:0:13 +F:DEX | INVIS | SUST_STR | SUST_CON | SUST_DEX +F:FEATHER | SH_FIRE | FREE_ACT | HOLD_LIFE +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + + +# The Demonhorn of Gothmog + +N:183:of Gothmog +I:115:57:-5 +W:20:0:30:500 +P:2:1d1:0:0:13 +F:LITE2 | REGEN | ESP_DEMON +F:CHR | SLOW_DIGEST | SEE_INVIS +F:HEAVY_CURSE | AUTO_CURSE | WIELD_CAST + + +# The Long Sword 'Durandil' +# The name comes from a french parody of dungeon dwelling in mp3 +# http://penofchaos.com/warham.htm +N:184:'Durandil' +I:23:17:3 +W:5:10:130:500 +P:0:2d5:5:6:0 +F:RES_FEAR | LUCK +F:ACTIVATE | SHOW_MODS +a:SPELL=Artifact Durandil +D:Don't go adventuring without your Durandil sword! + + +# The Phial of Undeath + +N:200:of Undeath +I:39:103:-5 +W:20:10:10:0 +P:0:1d1:0:0:0 +F:CURSED | INT | WIS | CON | DEX | CHR | STR | ACTIVATE | +F:LITE3 | LITE2 | LUCK | MAGIC_BREATH +F:INSTA_ART | DG_CURSE | ESP_UNDEAD | +a:HARDCORE=UNDEATH +D:It appears like the Phial of Galadriel at first - but wait! It +D:is a cursed phial created by an evil wizard to lure adventurers +D:into wielding it unknowingly. + + +# The template for artifacts corpses + +N:201: +I:9:1:0 +W:200:1:10:0 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +# The Palantir of Orthanc + +N:202:of Orthanc +I:39:104:2 +W:75:60:200:100000 +P:0:10d10:0:0:0 +F:WIS | INT | SEARCH | INFRA | HIDE_TYPE | ACTIVATE | ESP_ALL | +F:SEE_INVIS | RES_BLIND | AGGRAVATE | DRAIN_MANA | LITE2 +F:INSTA_ART +a:HARDCORE=PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. Nothing is hidden from one who +D:gazes into a Palantir, but the observed will also be aware of the +D:observer, as was Sauron when Saruman tried to spy on him with this +D:particular Palantir. + + +# The Ring of Phasing + +N:203:of Phasing +I:45:55:15 +W:110:0:2:3000000 +P:0:1d1:0:0:0 +F:SPEED | SEE_INVIS | LUCK | MAGIC_BREATH +F:CURSED | HEAVY_CURSE | REGEN +F:WRAITH | IM_NETHER | DRAIN_EXP | HOLD_LIFE | SPECIAL_GENE | +F:INSTA_ART +Z:teleport +D:Imbued with the screams of the victims of undead everywhere, this +D:ring is more a hole in reality than anything else. Strange forces ripple over +D:its surface, giving you visions of a reality considerably less solid than this +D:one. You feel your senses reel, and must make a conscious effort not to throw +D:this ring as far from you as possible. + + +# The Blue Stone 'Toris Mejistos' + +N:204:'Toris Mejistos' +I:40:18:2 +W:50:10:3:60000 +Z:restore life +F:INT | WIS | HIDE_TYPE | MANA | LUCK +F:SUST_INT | SUST_WIS | LITE1 | REGEN +F:SLOW_DIGEST | AUTO_CURSE | HEAVY_CURSE +F:ESP_GOOD | ESP_EVIL | HOLD_LIFE +F:INSTA_ART | SPECIAL_GENE | WATER_BREATH +F:SPELL_CONTAIN | WIELD_CAST +D:A blue stone, with an incredible number of incredibly small runes of power +D:on it. It carries many secrets. + + +# The Ring of Durin - last of the Seven Rings of the Dwarf-lords + +N:205:of Durin +I:45:57:2 +W:70:70:2:65000 +F:CON | CHR | STR | SUST_CHR | SUST_CON | SUST_STR | HIDE_TYPE | +F:ESP_EVIL | AGGRAVATE | HEAVY_CURSE | HOLD_LIFE | DRAIN_EXP | +F:RES_DARK | RES_CHAOS | RES_NETHER | RES_COLD | RES_ACID | +F:INSTA_ART | SPECIAL_GENE | CURSED +Z:Midas touch +D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be +D:lost. Alone among the Seven, it was not taken by Sauron when he made +D:war on the Elves, but was given as a gift from Celebrimbor to King Durin +D:III of Moria in token of friendship: nevertheless, Sauron in disguise +D:had a hand in its making, and so it is cursed, and draws evil towards it. + + +# The Elfstone 'Elessar' + +N:206:'Elessar' +I:40:19:4 +W:60:60:3:40000 +P:0:0d0:7:7:10 +F:STR | WIS | CHR | SPEED | LITE3 | INSTA_ART | +F:RES_FEAR | RES_FIRE | RES_POIS | RES_DISEN | HIDE_TYPE | +F:ACTIVATE +a:HARDCORE=ELESSAR +D:This green gem glows with inner light. Aragorn son of Arathorn wore +D:it at the Battle of the Pelennor Fields, and he was himself given the +D:name of 'Elessar' by the people of Gondor because of this. + + +# The Jewel 'Evenstar' + +N:207:'Evenstar' +I:40:20:3 +W:50:50:3:35000 +F:HOLD_LIFE | SUST_CON | SUST_WIS | SUST_INT | LITE1 | CON | +F:RES_DARK | RES_COLD | RES_NETHER | REGEN | INSTA_ART | +F:ACTIVATE +a:HARDCORE=REST_ALL +D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo +D:Baggins, intended to be worn around his neck on the chain that had +D:once borne the One Ring. + + +# The Palantir of Minas Ithil (be warned - it's *cursed*!) + +N:208:of Minas Ithil +I:39:107:-3 +W:75:60:200:0 +P:0:10d10:0:0:-30 +F:LIFE | CON | INT | WIS | ESP_ALL | LITE3 | LITE1 +F:CURSED | HEAVY_CURSE | TY_CURSE | DRAIN_EXP | +F:RES_BLIND | SEE_INVIS | ACTIVATE +a:HARDCORE=PALANTIR +D:A shining white ball of unbreakable crystal, the ancient Palantiri +D:were used by kings of Numenor and later by the Exiles for rapid +D:communication between distant lands. This Palantir, however, was +D:taken by Sauron long ago, and mastered to his evil uses, to the +D:destruction of all others who would gaze into it. + + +# some artifact bolts +# The Silver Bolt 'Balefire' + +N:209:'Balefire' +I:18:3:0 +W:55:30:2:50000 +P:0:6d5:20:15:0 +F:ESP_DEMON | ESP_UNDEAD | LITE1 | +F:BRAND_FIRE | KILL_DEMON | KILL_UNDEAD | +D:This silver-tipped bolt, ablaze with undying celestial fire, +D:is especially potent against undead and creatures of the +D:netherworld; it even points the way to places where such +D:enemies lurk. + + +# The Silver Bolt 'Stone-biter' + +N:210:'Stone-biter' +I:18:3:3 +W:55:30:2:50000 +P:0:6d5:20:15:0 +F:ESP_ORC | ESP_TROLL | +F:INFRA | SEARCH | TUNNEL | LUCK +F:BRAND_ACID | SLAY_ORC | SLAY_TROLL | +D:Wherever it strikes, this silver-tipped bolt eats through rock +D:and metal as easily as through flesh. The dwarf-smith who +D:crafted Stone-biter also inscribed the shaft with powerful +D:doom-spells against the orcs and trolls who had destroyed his +D:ancestral home. + + +# The Seeker Bolt 'Heart's Blood' + +N:211:'Heart's Blood' +I:18:2:5 +W:85:40:3:35000 +P:0:8d5:15:20:0 +F:VORPAL | WOUNDING | CRIT | +D:The barbed head of this bolt glows deep red with terrible runes +D:of destruction; legend has it that Heart's Blood cannot hit its +D:mark without causing a mortal wound. + + +# The Seeker Bolt 'Scale-piercer' + +N:212:'Scale-piercer' +I:18:2:0 +W:85:40:3:35000 +P:0:8d5:15:20:0 +F:ESP_DRAGON | RES_FEAR | +F:KILL_DRAGON | +D:This bolt, crafted from the bones of a Great Wyrm, is less famous +D:and less powerful than Bard's black arrow. Nonetheless it enables +D:the owner to find dragons unerringly, face them bravely, and kill +D:them swiftly. + + +# Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit +# The pval was set to the average of the flag values. + + +# The Mage Staff of Forochel + +N:213:of Forochel +I:6:1:3 +W:65:70:60:60000 +P:0:3d4:-12:-8:0 +F:INT | WIS | MANA | SPELL | INFRA | SEE_INVIS +F:SUST_INT | SUST_WIS | RES_BLIND | IM_COLD | SENS_FIRE +F:SPECIAL_GENE | WIELD_CAST +F:COULD2H +f:COULD2H +D:A shaft of pure, invincible crystal cut from the heart of one +D:of the great glaciers ringing the Ice-Bay of Forochel. +D:While you hold it, your mind feels as clear as the winter sky. + + +# The Elven Cloak of Mellyrn + +N:214:of Mellyrn +I:35:2:4 +W:40:40:5:65000 +P:4:0d0:0:0:20 +F:HIDE_TYPE | INVIS | DEX | SPEED | STEALTH | LUCK +F:SUST_DEX | RES_LITE | RES_DARK | SPECIAL_GENE +D:Bearing the same lyrical name as the great trees of Lothlorien +D:and containing in its close-woven folds the speed and skill of +D:the Galadrim, this grey cloak is ideal for those who travel in +D:forests. + + +# The Bluesteel Blade of Ephel Duath + +N:215:of Ephel Duath +I:23:31:-3 +W:60:60:50:30000 +P:0:2d6:-20:-18:0 +F:STR | WIS | CHR | BRAND_POIS | VAMPIRIC | VORPAL +F:INVIS | AGGRAVATE | CURSED | HEAVY_CURSE | SHOW_MODS +F:SPECIAL_GENE +D:This filthy orc-blade is famed for vile deeds of torture and blood, +D:and its wielder will never cease to fear treachery. + + +# The Slaughter Axe 'Garachoth' + +N:216:'Garachoth' +I:24:30:2 +W:70:300:400:91000 +P:0:7d5:18:18:-20 +F:STR | CON | SPEED | LEVELS | BLACK_BREATH +F:KILL_DEMON | SLAY_ANIMAL | BRAND_FIRE | VORPAL +F:RES_FEAR | RES_FIRE | RES_CHAOS | RES_NETHER +F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying +D:creation reverberates with the screams of the damned. As you gaze into its +D:glassy, translucent blade, it seems that endless sulphrous wastelands +D:stretch away from you into the distance, obscured by sheets of fire. + + +# The Set of Cesti 'Skycleaver' + +N:217:'Skycleaver' +I:31:5:1 +W:40:45:40:100000 +P:5:1d1:16:7:16 +F:STR | CON | DEX | CHR | LUCK | FLY +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS +F:HIDE_TYPE | SHOW_MODS | SPECIAL_GENE +D:The handgear of a legendary dragonslaying hero. The wearer of these +D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no +D:dragon that walks or flies. + + +# The Pair of Metal Shod Boots of the Machine +# Replaced the stealth malus with AGGRAVATE + +N:218:of the Machine +I:30:6:3 +W:30:100:170:19000 +P:6:1d1:0:0:24 +F:INT | SPEED | TUNNEL | AGGRAVATE +F:RES_CHAOS | RES_SHARDS | RES_CONF +F:ESP_NONLIVING | HIDE_TYPE | SPECIAL_GENE +D:A massive pair of adamantine boots studded with gold, the final and +D:greatest product of the petty-dwarven magical forge. Despite +D:the great powers they contain, they are heavy and awkward enough to +D:make quite a racket whenever you move. diff --git a/lib/edit/ab_info.txt b/lib/edit/ab_info.txt new file mode 100644 index 00000000..7b9aa152 --- /dev/null +++ b/lib/edit/ab_info.txt @@ -0,0 +1,118 @@ +# File: ab_info.txt + + +# This file is used to initialize the "lib/data/ab_info.raw" file, which is +# used to initialize the "abilities" information for the ToME game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# The ToME abilities indexes are defined in "defines.h", and must not be changed. +# If you want to add new ones, add them after the tome ones + +# N:idx:name +# D:desc +# I:cost(in skill points) +# A:action mkey:action desc + +# Prerequisites +# k:level:skill +# S:level(linear mode):stats +# a:needed ability + +# E:excluding ability:excluding ability + +# If you need more sophisticated prereqs use the HOOK_LEARN_ABILITY + +# Version stamp (required) + +# Do not forget to update misc.txt with an entry like the following : +# Maximum number of traits in ab_info.txt +# M:b:50 + +V:2.2.0 + +N:0:Spread blows +D:If a monster dies to your attack but you still have blows left +D:you won't lose the full turn, allowing you to attack some other +D:monster in the same turn +D:Prereq: Weaponmastery skill@30, Dex@17 +I:5 +k:30:Weaponmastery +S:17:DEX + +N:1:Tree walking +D:Allows you to walk in dense forest +D:Prereq: Nature skill@20 +I:7 +k:20:Nature + +N:2:Perfect casting +D:Allows you to reach 0% failure rate on spells +D:Prereq: Magic skill@35 +I:6 +k:35:Magic + +N:3:Extra Max Blow(1) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@10 +I:7 +k:10:Combat + +N:4:Extra Max Blow(2) +D:Increases your max possible blows number by 1 +D:Prereq: Combat@20, Extra Max Blow(1) +I:7 +k:20:Combat +a:Extra Max Blow(1) + +N:5:Ammo creation +D:Allows you to create shots, arrows and bolts from various materials +D:Prereq: Archery@10 +A:10:Forge ammo +I:8 +k:10:Archery + +N:6:Touch of death +D:Your melee blows can insta-kill, but you only receive 1/3 of the experience +D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 +A:100:Activate touch of death +I:15 +k:50:Necromancy +k:40:Combat +S:30:DEX +S:30:STR + +N:7:Artifact Creation +D:In combination with a high alchemy skill this ability will let you +D:design your very own artifacts +D:Prereq: Alchemy@40, INT@35, WIS@35 +I:70 +k:40:Alchemy +S:35:INT +S:35:WIS + +N:8:Far reaching attack +D:You can attack an enemy one square far using a long polearm. +D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. +D:Prereq: Combat@15, Polearm-mastery@15 +I:10 +A:102:Far reaching attack +k:15:Combat +k:15:Polearm-mastery + +N:9:Trapping +D:Ability to set monster traps +D:Prereq: Disarming@15 +I:10 +A:14:Set trap +k:15:Disarming + +N:10:Undead Form +D:Ability to turn into a weak undead being when you "die". +D:You must then kill enough monsters to absorb enough life energy +D:to come back to life. +D:Prereq: Necromancy@30, INT@25 +I:15 +k:30:Necromancy +S:25:INT diff --git a/lib/edit/al_info.txt b/lib/edit/al_info.txt new file mode 100644 index 00000000..fbd4c9a0 --- /dev/null +++ b/lib/edit/al_info.txt @@ -0,0 +1,2097 @@ +# File: al_info.txt + + +# This file is used to initialize the "lib/raw/al_info.raw" file, which is +# used as the alchemist recipes in ToME + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes. + +# Version stamp (required) + +V:2.0.0 + + +#Note: when you add anything to this file, you also need to change the M:a +#line of misc.txt. Unlike other files, there is no 'count' entry. The +#easiest and fastest way to find out what to say in misc.txt is: +# +# grep '^[Ia]:' <al.txt | wc -l +# you need to add one to the result of the above statement. +# +# Which only works on unix systems. But if you have the misfortune not to +#be working on a unix system, you can use an editor and to a global search +#and replace, searching for I: and then for a:, which will give you a count +#that's a few high, but will still work. + + +#Format: There's only one kind of line here, and that's the +# Item line. Goes like this: + + +# I:tval:sval:Qty:essence +# +# The problem here is that it doesn't matter what order things are in. +# Since the tval and sval are specified on each line, the lines that +# describe a particular recipe for a particular item don't have to be +# anywhere even close to each other in the file. This could cause a problem: +# if the same item has two different entries for the same essence, it will +# find one, assume that the player has enough, and display that one in green. +# But when the player goes to make it, they may not have enough. It would also +# cause weird recipe displays, with one essence listed twice. Funny-looking + + + +# Some special tvals: +# 0 Not a tval, used internally by the parser to store the artifact flag essences. +# We don't currently have any mechanism to control which tvals flags are used on. +# 1 Not actually a tval, used for ego items, in which case the 'sval' is the e_idx +# We don't need tvals or svals for ego items, because that information is +# contained in the e_info record, which the e_idx points us to. +# +# 40 Amulet +# 45 ring +# 55 staff +# 65 wand +# 66 rod tip +# 70 scroll +# 71 potion +# 40 Amulet +# 45 ring +# 55 staff +# 65 wand +# 66 rod tip +# 70 scroll +# 71 potion +# 72 potion2 +# 80 Food ('shrooms, etc) + +# I:tval:sval:Qty:essence + +#**********************Mushrooms*********************** + +#SV_FOOD_POISON 0 +I:80:0:1:LIFE +I:80:0:8:POISON + +#SV_FOOD_BLINDNESS 1 +I:80:1:1:LIFE +I:80:1:6:DARKNESS +I:80:1:2:LITE + +#SV_FOOD_PARANOIA 2 +I:80:2:1:LIFE +I:80:2:4:KNOWLEDGE +I:80:2:4:CONFUSION + +#SV_FOOD_CONFUSION 3 +I:80:3:1:LIFE +I:80:3:8:CONFUSION + +#SV_FOOD_HALLUCINATION 4 +I:80:4:1:LIFE +I:80:4:4:CONFUSION +I:80:4:4:MANA +I:80:4:4:TELEPORT + +#SV_FOOD_PARALYSIS 5 +I:80:5:1:LIFE +I:80:5:8:FORCE + +#SV_FOOD_WEAKNESS 6 +I:80:6:1:LIFE +I:80:6:4:POISON +I:80:6:4:FORCE + +#SV_FOOD_SICKNESS 7 +I:80:7:8:LIFE +I:80:7:1:POISON + +#SV_FOOD_STUPIDITY 8 +I:80:8:1:LIFE +I:80:8:1:MANA +I:80:8:8:KNOWLEDGE + +#SV_FOOD_NAIVETY 9 +I:80:9:1:LIFE +I:80:9:1:MANA +I:80:9:4:CONFUSION +I:80:9:4:KNOWLEDGE + +#SV_FOOD_UNHEALTH 10 +I:80:10:8:LIFE +I:80:10:1:FORCE +I:80:10:1:POISON + +#SV_FOOD_DISEASE 11 +I:80:11:1:LIFE +I:80:11:1:TIME +I:80:11:8:POISON + +#SV_FOOD_CURE_POISON 12 +I:80:12:1:LIFE +I:80:12:8:POISON + +#SV_FOOD_CURE_BLINDNESS 13 +I:80:13:1:LIFE +I:80:13:6:LITE +I:80:13:2:DARKNESS + +#SV_FOOD_CURE_PARANOIA 14 +I:80:14:1:LIFE +I:80:14:1:TIME + +#SV_FOOD_CURE_CONFUSION 15 +I:80:15:1:LIFE +I:80:15:12:KNOWLEDGE + +#SV_FOOD_CURE_SERIOUS 16 +I:80:16:8:LIFE + +#SV_FOOD_RESTORE_STR 17 +I:80:17:20:LIFE +I:80:17:2:TIME + +#SV_FOOD_RESTORE_CON 18 +I:80:18:20:LIFE +I:80:18:2:TIME + +#SV_FOOD_RESTORING 19 +I:80:19:40:LIFE +I:80:19:4:TIME + +#/* many missing mushrooms */ +#Note - the comment below appears on the list in defines.h, but I can't find +#any more mushrooms in k_info.txt + +#define SV_FOOD_BISCUIT 32 +#define SV_FOOD_JERKY 33 +#define SV_FOOD_RATION 35 +#define SV_FOOD_SLIME_MOLD 36 +#define SV_FOOD_WAYBREAD 37 +#define SV_FOOD_PINT_OF_ALE 38 +#define SV_FOOD_PINT_OF_WINE 39 +#define SV_FOOD_ATHELAS 40 +#define SV_FOOD_GREAT_HEALTH 41 +#define SV_FOOD_FORTUNE_COOKIE 42 + + + +#***************************Artifact Flags************************************ +# +#A:Group:tval:sval:pval:pval?:level:xp +# The first three describe the required item, they can be left unspecified +# for no object, or specify starting with tval for increasingly specific +# objects. +# Note: pval? is boolean (0 or 1) if true, then this flag has a +# variable effect, and we should require more experience and times for +# increasing pvals. +# Note:for tval=TV_CORPSE, sval=corpse type, pval=monster idx, +# or use f:moster_race_flags, or leave all blank for any corpse at all. +#F:object flag to be set +#D:Description of flag +#x:Description of activation (instead of description of flag, see below) +#d:Description of required item +#p:Description of required item (plural, optional. Illegal if pval != 1) +#a:qty:object_flag_to_be_set Essence_name (not used) + +# Note that like I: lines, a: lines can be anywhere and in any order. +# Note: 'flag' is the flag name from a_info.txt, +# 'monster_race_flag' is from r_info.txt + +#The group numbers are 1-5, and the descriptions of the groups +#are hard coded. see cmd7.c + + +A:1:45:24:1:1:40:5000 +F:STR +D:Add to Strength +d:Ring of Strength +p:Rings of Strength + +A:1:45:25:1:1:43:5000 +F:INT +D:Add to Intelligence +d:Ring of Intelligence +p:Rings of Intelligence + +A:1:40:28:1:1:46:5000 +F:WIS +D:Add to Wisdom +d:Amulet of Wisdom +p:Amulets of Wisdom + +A:1:45:26:1:1:46:5000 +F:DEX +D:Add to Dexterity +d:Ring of Dexterity +p:Rings of Dexterity + +A:1:45:27:1:1:42:5000 +F:CON +D:Add to Constitution +d:Ring of Constitution +p:Rings of Constitution + +A:1:40:2:0:1:30:5000 +F:CHR +D:Add to Charisma +d:Amulet of Adornment +p:Amulets of Adornment + +A:1:45:10:0:0:32:1000 +F:SUST_STR +D:Sustain Strength +d:Ring of Sustain Strength + +A:1:45:11:0:0:34:1000 +F:SUST_INT +D:Sustain Intelligence +d:Ring of Sustain Intelligence + +A:1:45:12:0:0:28:1000 +F:SUST_WIS +D:Sustain Wisdom +d:Ring of Sustain Wisdom + +A:1:45:14:0:0:36:1000 +F:SUST_DEX +D:Sustain Dexterity +d:Ring of Sustain Dexterity + +A:1:45:13:0:0:36:1000 +F:SUST_CON +D:Sustain Constitution +d:Ring of Sustain Constitution + +A:1:45:15:0:0:25:1000 +F:SUST_CHR +D:Sustain Charisma +d:Ring of Sustain Charisma + +A:1:45:31:1:1:40:50000 +F:SPEED +D:Speed +d:Ring of Speed +p:Rings of Speed + +A:1:45:49:1:1:38:150000 +F:BLOWS +D:Extra Attacks +d:Ring of Extra Attacks +p:Rings of Extra Attacks + +A:1:30:2:0:1:32:5000 +F:STEALTH +D:Stealthy +d:Left Insole from a Used Soft Boot +p:Left Insoles from Used Soft Boots + +A:1:36:1:0:1:29:2000 +F:SEARCH +D:Adds to Searching +d:Filthy Rag +p:Filthy Rags + +A:1:39:1:0:1:6:1000 +F:INFRA +D:Helps Infravision +d:Brass Lantern +p:Brass Lanterns + +A:1:9:-1:5:1:30:1000 +F:LUCK +D:Lucky +d:Rabbit's Left Forefoot +p:Rabbit's Left Forefeet + +A:1:20:4:0:1:25:30000 +F:TUNNEL +D:Aids in digging +d:Pick +p:Picks + +A:1:9:1:0:1:40:50000 +F:LIFE +f:TROLL +D:Multiplies Life +d:Troll's Heart +p:Troll's Hearts + +A:2:71:8:0:0:20:15000 +F:INVIS +D:Invisibility +d:Potion of Invisibility + +A:2:71:8:0:0:20:4000 +F:SEE_INVIS +D:See Invisible +d:Potion of Invisibility + +A:2:5:0:0:0:20:30000 +F:FREE_ACT +D:Free Action +d:Iron Spike + +A:2:34:5:0:0:38:90000 +F:REFLECT +D:Reflection +d:Large Metal Shield + +A:2:9:1:644:0:20:30000 +F:SH_FIRE +D:Aura of Fire +d:Lungs from an Ancient Red Dragon + +A:2:9:1:601:0:25:30000 +F:SH_ELEC +D:Aura of Lightning +d:Lungs from an Ancient Blue Dragon + +A:2:39:2:0:0:8:1000 +F:LITE1 +D:Light +d:Everburning Torch + +A:2:39:3:0:0:20:10000 +F:LITE2 +D:Bright Light +d:Dwarven Lantern + +A:2:39:4:0:0:40:100000 +F:LITE3 +D:Sunlight +d:Feanorian Lamp + +A:2:38:-1:0:0:40:200000 +F:FLY +D:Flight +d:Suit of Dragon Armour (any colour) + +A:2:9:-1:862:0:50:10000000 +F:AUTO_ID +D:Automatically IDs +d:Morgoth's Testicles + +A:2:40:14:0:0:29:2000 +F:NO_TELE +D:Anti-Teleportation +d:Teleport Inhibiting Amulet + +A:2:40:13:0:0:34:2000 +F:NO_MAGIC +D:Anti-Magic +d:Magic Inhibiting Amulet + +A:2:71:62:0:0:50:100000 +F:WRAITH +D:Wraith Form +d:Potion of Invulnerability + +A:2:71:33:0:0:15:1000 +F:FEATHER +D:Levitation +d:Potion of Berserk Strength + +A:2:80:37:0:0:20:10000 +F:SLOW_DIGEST +D:Slow Digestion +d:Lembas Wafer + +A:2:80:10:0:0:32:20000 +F:REGEN +D:Regenerate +d:Mushroom of Unhealth + +A:2:80:3:0:0:12:20000 +F:TELEPORT +D:Teleport +d:Mushroom of Confusion + +A:3:21:2:0:1:30:20000 +F:CRIT +D:Extra Critical Hits +d:Whip +p:Whips + +A:3:23:30:0:0:30:30000 +F:WOUNDING +D:Wounds Monsters +d:Blade of Chaos + +A:3:66:18:0:1:26:6000 +F:VAMPIRIC +D:Vampiric +d:Rod Tip of Drain Life + +A:3:9:1:0:0:16:2000 +F:SLAY_ANIMAL +f:ANIMAL +D:Slay Animal +d:Dead Animal's Body + +A:3:9:-1:0:0:25:2000 +F:SLAY_EVIL +f:EVIL +D:Slay Evil +d:Evil Dead Thing's Remains + +A:3:9:-1:0:0:30:2000 +F:SLAY_UNDEAD +f:UNDEAD +D:Slay Undead +d:Remains of Undead Monster + +A:3:9:1:0:0:40:1500 +F:SLAY_DEMON +f:DEMON +D:Slay Demon +d:Demon's Corpse + +A:3:9:1:0:0:10:700 +F:SLAY_ORC +f:ORC +D:Slay Orc +d:Dead Orc + +A:3:9:1:0:0:16:700 +F:SLAY_TROLL +f:TROLL +D:Slay Troll +d:Dead Troll + +A:3:9:1:0:0:25:900 +F:SLAY_GIANT +f:GIANT +D:Slay Giant +d:Dead Giant + +A:3:9:1:0:0:33:2000 +F:SLAY_DRAGON +f:DRAGON +D:Slay Dragon +d:Dead Dragon (any size will do) + +A:3:9:-1:593:0:41:5000 +F:KILL_DRAGON +D:*Slay* Dragon +d:Mature Multi-Hued Dragon's Remains + +A:3:9:-1:0:0:41:90000 +F:KILL_UNDEAD +f:S_HI_UNDEAD +D:*Slay* Undead +d:Dead Summoner of Greater Undead + +A:3:9:-1:996:0:41:90000 +F:KILL_DEMON +D:*Slay* Demon +d:Lesser Balrog's Corpse + +A:3:0:0:0:0:36:20000 +F:VORPAL +D:Vorpal + +A:3:0:0:0:0:40:90000 +F:IMPACT +D:Earthquakes + +A:3:0:0:0:0:3:2000 +F:BRAND_POIS +D:Poison Brand + +A:3:0:0:0:0:12:2000 +F:BRAND_ACID +D:Acid Brand + +A:3:0:0:0:0:10:2000 +F:BRAND_ELEC +D:Lightning Brand + +A:3:0:0:0:0:6:2000 +F:BRAND_FIRE +D:Fire Brand + +A:3:0:0:0:0:8:2000 +F:BRAND_COLD +D:Frost Brand + +A:3:0:0:0:1:30:3000 +F:XTRA_MIGHT +D:Extra Might (Bows Only) + +A:3:0:0:0:1:35:3000 +F:XTRA_SHOTS +D:Extra Shots (Bows Only) + +A:4:9:1:624:0:49:500000 +F:IM_ACID +D:Immune to Acid +d:Ancient Black Dragon's Foreskin + +A:4:9:1:601:0:50:500000 +F:IM_ELEC +D:Immune to Lightning +d:Ancient Blue Dragon's Foreskin + +A:4:9:1:644:0:49:500000 +F:IM_FIRE +D:Immune to Fire +d:Ancient Red Dragon's Foreskin + +A:4:9:1:617:0:50:500000 +F:IM_COLD +D:Immune to Cold +d:Ancient White Dragon's Foreskin + +A:4:40:8:0:0:30:30000 +F:HOLD_LIFE +D:Hold Life +d:Amulet of the Magi + +A:4:45:17:0:0:12:10000 +F:RES_ACID +D:Resist Acid +d:Ring of Acid + +A:4:45:56:0:0:15:10000 +F:RES_ELEC +D:Resist Lightning +d:Ring of Lightning + +A:4:71:30:0:0:13:10000 +F:RES_FIRE +D:Resist Fire +d:Potion of Resist Heat + +A:4:71:31:0:0:14:10000 +F:RES_COLD +D:Resist Cold +d:Potion of Resist Cold + +A:4:71:27:0:0:25:30000 +F:RES_POIS +D:Resist Poison +d:Potion of Cure Poison + +A:4:45:38:0:0:26:10000 +F:RES_FEAR +D:Resist Fear +d:Ring of Fear Resistance + +A:4:45:39:0:0:31:60000 +F:RES_LITE +D:Resist Light +d:Ring of Light and Darkness Resistance + +A:4:45:39:0:0:31:60000 +F:RES_DARK +D:Resist Darkness +d:Ring of Light and Darkness Resistance + +A:4:45:47:0:0:30:30000 +F:RES_BLIND +D:Resist Blindness +d:Ring of Blindness Resistance + +A:4:45:43:0:0:30:30000 +F:RES_CONF +D:Resist Confusion +d:Ring of Confusion Resistance + +A:4:45:42:0:0:30:60000 +F:RES_SOUND +D:Resist Sound +d:Ring of Sound Resistance + +A:4:45:44:0:0:30:60000 +F:RES_SHARDS +D:Resist Shards +d:Ring of Shard Resistance + +A:4:45:40:0:0:30:60000 +F:RES_NETHER +D:Resist Nether +d:Ring of Nether Resistance + +A:4:45:41:0:0:30:60000 +F:RES_NEXUS +D:Resist Nexus +d:Ring of Nexus Resistance + +A:4:45:46:0:0:30:60000 +F:RES_CHAOS +D:Resist Chaos +d:Ring of Chaos Resistance + +A:4:45:45:0:0:30:60000 +F:RES_DISEN +D:Resist Disenchantment +d:Ring of Disenchantment Resistance + +A:5:9:1:0:0:50:-100000 +F:TEMPORARY +D:Temporary Item +d:Corpse, any corpse + +A:5:36:1:0:0:10:-2000 +F:AUTO_CURSE +D:Self-Cursing +d:Filthy Rag + +A:5:80:40:0:0:45:-10000 +F:BLACK_BREATH +D:Causes the Black Breath +d:Sprig of Athelas + +A:5:70:15:0:0:40:-5000 +F:TY_CURSE +D:Ancient Curse +d:Scroll of *Remove Curse* + +A:5:0:0:0:0:40:-5000 +F:DRAIN_EXP +D:Drains your Experience + +A:5:0:0:0:0:30:-5000 +F:AGGRAVATE +D:Aggravates Monsters + +A:5:70:14:0:0:30:-500 +F:CURSED +D:Curse +d:Scroll of Remove Curse + +#Removed for balance - allows you to trade two essences of extra life, +# and 25+ magic essence for 10000xp on your artifact, which isn't +# anything to sneeze at. Curse, above, has the same problem, but +# for 1000xp, I figure it's a fair trade. +#A:5:70:15:0:0:40:-10000 +#D:Heavy Curse +#F:HEAVY_CURSE +#d:Scroll of *Remove Curse* + +A:5:0:0:0:0:50:-5000 +F:PERMA_CURSE +D:Permanently Cursed + +A:5:0:0:0:0:35:-2000 +F:CURSE_NO_DROP +D:Can't be Dropped + +A:5:0:0:0:0:45:-5000 +F:DRAIN_HP +D:Drains your Hit Points + +A:5:0:0:0:0:20:-50000 +F:IMMOVABLE +D:Wielder Can't Move + +#/* Floating eye corpse for esp all :) other ESP's don't require anything at all...*/ +A:5:9:1:32:0:40:20000 +F:ESP_ALL +D:Telepathy +d:Formerly Floating Eye + +A:5:0:0:0:0:25:3000 +F:ESP_ORC +D:Sense Orcs + +A:5:0:0:0:0:25:3000 +F:ESP_TROLL +D:Sense Trolls + +A:5:0:0:0:0:25:5000 +F:ESP_DRAGON +D:Sense Dragons + +A:5:0:0:0:0:25:5000 +F:ESP_GIANT +D:Sense Giants + +A:5:0:0:0:0:25:5000 +F:ESP_DEMON +D:Sense Demons + +A:5:0:0:0:0:25:5000 +F:ESP_UNDEAD +D:Sense Undead + +A:5:0:0:0:0:25:5000 +F:ESP_EVIL +D:Sense Evil + +A:5:0:0:0:0:25:5000 +F:ESP_ANIMAL +D:Sense Animals + +A:5:0:0:0:0:25:5000 +F:ESP_THUNDERLORD +D:Sense Thunderlords + +A:5:0:0:0:0:25:5000 +F:ESP_GOOD +D:Sense Good + +A:5:0:0:0:0:25:5000 +F:ESP_NONLIVING +D:Sense Nonliving + +A:5:0:0:0:0:25:5000 +F:ESP_UNIQUE +D:Sense Unique Monsters + +A:5:0:0:0:0:25:2000 +F:ESP_SPIDER +D:Sense Spiders + + +#***************************Activations for artifacts*********************** +# Activations follow all of the rules for artifact flags. +# except: group number and pval are IGNORED +# They MUST come after ALL artifact flags in this file!!! +# There is no way (currently) to require essences... +# +# They use a LOWER CASE x: instead of the F: object flag +# +# all ACT_ constants are supported, anything else must be coded into init1.c +# Internally, they are assigned the magic group number of '88' +# and a NEGATIVE flag number (which is the activation number) +# Note that although you can use the p: to give activations a plural +# item description, it will never be used, because pval is forced to 0. +# +#A:<îgnored>:tval:sval:<ignored>:<ignored>:level:xp +# tval and sval describe the required item, they can be left unspecified +# for no object, or specify starting with tval for increasingly specific +# objects. +#F:object flag to be set +#D:Description of flag +#x:Description of activation (instead of description of flag) +#d:Description of required item +#p:Description of required item (plural, not used for activations) +#a:qty:object_flag_to_be_set Essence_name + +#define ACT_PET_SUMMON 150 +#define ACT_CURE_PARA 151 +#define ACT_CURE_HALLU 152 +#define ACT_CURE_POIS 153 +#define ACT_CURE_HUNGER 154 +#define ACT_CURE_STUN 155 +#define ACT_CURE_CUTS 156 +#define ACT_CURE_FEAR 157 +#define ACT_CURE_CONF 158 +#define ACT_CURE_BLIND 159 +#define ACT_CURING 160 +#define ACT_ACQUIREMENT 163 +#define ACT_MUT 166 +#define ACT_CURE_INSANITY 167 +#define ACT_CURE_MUT 168 +#define ACT_REST_LIFE 84 +#define ACT_REST_ALL 85 +#define ACT_CURE_LW 81 +#define ACT_CURE_MW 82 +#define ACT_CURE_POISON 83 +#define ACT_CURE_700 86 +#define ACT_CURE_1000 87 + +#define ACT_LIGHT 111 + +#define ACT_SUNLIGHT 1 +A:0:70:15:0:0:40:40000 +x:SUNLIGHT +D:Sunlight +d:Brass Lantern + +#define ACT_MAP_LIGHT 112 +#define ACT_DETECT_ALL 113 +#define ACT_DETECT_XTRA 114 +#define ACT_ID_FULL 115 +#define ACT_ID_PLAIN 116 + +#define ACT_GROW_MOLD 197 + + +#define ACT_BO_MISS_1 2 +A:0:0:0:0:0:20:4000 +x:BO_MISS_1 +D:Magic Missile (1) + +#define ACT_BO_MISS_2 15 +A:0:0:0:0:0:30:300000 +x:BO_MISS_2 +D:Magic Missile (2) + +#define ACT_BA_MISS_3 24 +A:0:0:0:0:0:40:400000 +x:BA_MISS_3 +D:Ball of Missiles + +#define ACT_BO_ELEC_1 4 +A:0:0:0:0:0:30:300000 +x:BO_ELEC_1 +D:Bolt of Lightning + +#define ACT_BA_ELEC_2 12 +A:0:0:0:0:0:30:300000 +x:BA_ELEC_2 +D:Ball of Lightning + +#define ACT_BA_ELEC_3 18 +A:0:0:0:0:0:35:350000 +x:BA_ELEC_3 +D:Ball of Lightning(2) + +#define ACT_BA_ELEC_H 172 +A:0:0:0:0:0:40:400000 +x:BA_ELEC_H +D:Ball of Lightning(3) + +#define ACT_BA_ELEC_4 183 +A:0:0:0:0:0:40:400000 +x:BA_ELEC_4 +D:Ball of Lightning(4) + +#define ACT_BR_ELEC 184 +A:0:0:0:0:0:45:450000 +x:BR_ELEC +D:Breathe Lightning + +#define ACT_BO_ACID_1 5 +#define ACT_BA_COLD_1 8 +#define ACT_BA_ACID_H 173 +#define ACT_BA_ACID_4 182 +#define ACT_BR_ACID 187 +#define ACT_BO_COLD_1 6 +#define ACT_BA_COLD_2 11 +#define ACT_BA_COLD_3 17 +#define ACT_BA_COLD_H 171 +#define ACT_BA_COLD_4 180 +#define ACT_BR_COLD 185 +#define ACT_BO_FIRE_1 7 +#define ACT_BA_FIRE_1 9 +#define ACT_BA_FIRE_2 16 +#define ACT_BA_FIRE_H 170 +#define ACT_BA_FIRE_4 181 +#define ACT_BR_FIRE 186 +#define ACT_BA_POIS_1 3 +#define ACT_BA_POIS_4 179 +#define ACT_BR_POIS 188 +#define ACT_BR_MANY 189 +#define ACT_BR_CONF 190 +#define ACT_BR_SOUND 191 +#define ACT_BR_CHAOS 192 +#define ACT_BR_SHARD 193 +#define ACT_BR_BALANCE 194 +#define ACT_BR_LIGHT 195 +#define ACT_BR_POWER 196 +#define ACT_ROCKET 22 +A:0:0:0:0:0:50:40000 +x:ROCKET +D:Fire a Rocket + +#define ACT_JUMP 177 +#define ACT_WHIRLWIND 19 +#define ACT_CALL_CHAOS 21 +#define ACT_DISP_EVIL 23 +#define ACT_DISP_GOOD 25 +#define ACT_DAWN 61 +#define ACT_CHARM_ANIMAL 65 +#define ACT_CHARM_UNDEAD 66 +#define ACT_CHARM_OTHER 67 +#define ACT_CHARM_ANIMALS 68 +#define ACT_CHARM_OTHERS 69 +#define ACT_SUMMON_ANIMAL 70 +#define ACT_SUMMON_PHANTOM 71 +#define ACT_SUMMON_ELEMENTAL 72 +#define ACT_SUMMON_DEMON 73 +#define ACT_SUMMON_UNDEAD 74 +#define ACT_RUNE_EXPLO 117 +#define ACT_RUNE_PROT 118 +#define ACT_SATIATE 119 +#define ACT_DEST_DOOR 120 +#define ACT_STONE_MUD 121 +#define ACT_RECHARGE 122 +#define ACT_ALCHEMY 123 +#define ACT_DIM_DOOR 124 +#define ACT_TELEPORT 125 +#define ACT_RECALL 126 + +#define ACT_SPIN 174 +#define ACT_NOLDOR 175 +#define ACT_SPECTRAL 176 +#define ACT_DEST_TELE 178 +#define ACT_DRAIN_1 10 +#define ACT_DRAIN_2 13 +#define ACT_VAMPIRE_1 14 +#define ACT_VAMPIRE_2 20 +#define ACT_GILGALAD 26 +#define ACT_CELEBRIMBOR 27 +#define ACT_SKULLCLEAVER 28 +#define ACT_HARADRIM 29 +#define ACT_FUNDIN 30 +#define ACT_EOL 31 +#define ACT_UMBAR 32 +#define ACT_NUMENOR 33 +#define ACT_KNOWLEDGE 34 +#define ACT_UNDEATH 35 +#define ACT_THRAIN 36 +#define ACT_BARAHIR 37 +#define ACT_TULKAS 38 +#define ACT_NARYA 39 +#define ACT_NENYA 40 +#define ACT_VILYA 41 +#define ACT_POWER 42 +#define ACT_STONE_LORE 43 +#define ACT_RAZORBACK 44 +#define ACT_BLADETURNER 45 +#define ACT_MEDIATOR 46 +#define ACT_BELEGENNON 47 +#define ACT_GORLIM 48 +#define ACT_COLLUIN 49 +#define ACT_BELANGIL 50 +#define ACT_CONFUSE 51 +#define ACT_SLEEP 52 +#define ACT_QUAKE 53 +#define ACT_TERROR 54 +#define ACT_TELE_AWAY 55 +#define ACT_BANISH_EVIL 56 +#define ACT_GENOCIDE 57 +#define ACT_MASS_GENO 58 +#define ACT_ANGUIREL 59 +#define ACT_ERU 60 +#define ACT_FIRESTAR 62 +#define ACT_TURMIL 63 +#define ACT_CUBRAGOL 64 +#define ACT_ELESSAR 75 +#define ACT_GANDALF 76 +#define ACT_MARDA 77 +#define ACT_PALANTIR 78 +#define ACT_ROBINTON 79 +#define ACT_PIEMUR 80 +#define ACT_MENOLLY 88 +#define ACT_EREBOR 89 +#define ACT_DRUEDAIN 90 +#define ACT_ESP 91 +#define ACT_BERSERK 92 +#define ACT_PROT_EVIL 93 +#define ACT_RESIST_ALL 94 +#define ACT_SPEED 95 +#define ACT_XTRA_SPEED 96 +#define ACT_WRAITH 97 +#define ACT_INVULN 98 +#define ACT_ROHAN 99 +#define ACT_HELM 100 +#define ACT_BOROMIR 101 +#define ACT_HURIN 102 +#define ACT_AXE_GOTHMOG 103 +#define ACT_MELKOR 104 +#define ACT_GROND 105 +#define ACT_NATUREBANE 106 +#define ACT_NIGHT 107 +#define ACT_ORCHAST 108 + +#define ACT_DEATH 127 +#define ACT_RUINATION 128 +#define ACT_DESTRUC 129 +#define ACT_UNINT 130 +#define ACT_UNSTR 131 +#define ACT_UNCON 132 +#define ACT_UNCHR 133 +#define ACT_UNDEX 134 +#define ACT_UNWIS 135 +#define ACT_STATLOSS 136 +#define ACT_HISTATLOSS 137 +#define ACT_EXPLOSS 138 +#define ACT_HIEXPLOSS 139 +#define ACT_SUMMON_MONST 140 +#define ACT_PARALYZE 141 +#define ACT_HALLU 142 +#define ACT_POISON 143 +#define ACT_HUNGER 144 +#define ACT_STUN 145 +#define ACT_CUTS 146 +#define ACT_PARANO 147 +#define ACT_CONFUSION 148 +#define ACT_BLIND 149 +#define ACT_DARKNESS 161 +#define ACT_LEV_TELE 162 +#define ACT_WEIRD 164 +#define ACT_AGGRAVATE 165 +#define ACT_LIGHT_ABSORBTION 169 +#define ACT_MUSIC 200 + + +#***************************Amulets*********************** + +#SV_AMULET_ADORNMENT +I:40:2:4:DARKNESS + +#SV_AMULET_BRILLANCE +I:40:6:1:KNOWLEDGE +I:40:6:2:CONFUSION + +#SV_AMULET_CHARISMA +I:40:7:4:DARKNESS + +#SV_AMULET_DEVOTION +I:40:25:1:MAGIC +I:40:25:2:CONFUSION +I:40:25:8:KNOWLEDGE + +#SV_AMULET_ESP +I:40:22:4:KNOWLEDGE + +#SV_AMULET_INFRA +I:40:26:1:LITE + +#SV_AMULET_NO_MAGIC +I:40:13:4:MAGIC + +#SV_AMULET_NO_TELE +I:40:14:8:TELEPORT + +#SV_AMULET_REFLECTION +I:40:9:10:FORCE +I:40:9:10:MANA + +#SV_AMULET_REGENERATION +I:40:30:4:LIFE + +#SV_AMULET_RESISTANCE +I:40:15:4:ACID +I:40:15:4:COLD +I:40:15:4:FIRE +I:40:15:4:LIGHTNING + +#SV_AMULET_RESIST_ACID +I:40:4:4:ACID + +#SV_AMULET_RESIST_ELEC +I:40:29:4:LIGHTNING + +#SV_AMULET_SEARCHING +I:40:5:4:KNOWLEDGE +I:40:5:4:LITE + +#SV_AMULET_SERPENT +I:40:17:1:MANA +I:40:17:4:ACID + +#SV_AMULET_SLOW_DIGEST +I:40:3:4:LIFE + +#SV_AMULET_SUSTENANCE +I:40:21:8:LIFE + +#SV_AMULET_TELEPORT +I:40:1:8:TELEPORT + +#SV_AMULET_THE_MAGI +I:40:8:1:MAGIC +I:40:8:4:KNOWLEDGE + +#SV_AMULET_TRICKERY +#I:40:23:1:MAGIC +I:40:23:8:CONFUSION + +#SV_AMULET_WEAPONMASTERY +I:40:24:12:EXPLOSION +I:40:24:1:MAGIC + +#SV_AMULET_WISDOM +I:40:28:1:KNOWLEDGE +I:40:28:2:CONFUSION + +#*********Potions****************************** +#Note that these first few potions are the ones which +#can be thrown for much damage, and are thus an integral part of +#the alchemist's arsenal. + +#SV_POTION_DETONATIONS +I:71:22:6:EXPLOSION + +#SV_POTION_DEATH +I:71:23:10:LIFE + +#SV_POTION_RUINATION +I:71:15:5:DARKNESS + +#SV_POTION_APPLE_JUICE +I:71:1:1:LIFE + +#SV_POTION_AUGMENTATION +I:71:55:16:POISON +I:71:55:24:CONFUSION +I:71:55:6:MAGIC +I:71:55:8:EXPLOSION +I:71:55:16:LIFE +I:71:55:8:LIGHTNING +I:71:55:16:DARKNESS + +#SV_POTION_BESERK_STRENGTH +I:71:33:1:FIRE + +#SV_POTION_BLINDNESS +I:71:7:1:DARKNESS + +#SV_POTION_BOLDNESS +I:71:28:1:LITE + +#SV_POTION_CONFUSION +I:71:9:1:CONFUSION + +#SV_POTION_CURE_CRITICAL +I:71:36:4:LIFE + +#SV_POTION_CURE_LIGHT +I:71:34:1:LIFE + +#SV_POTION_CURE_SERIOUS +I:71:35:2:LIFE + +#SV_POTION_CURING +I:71:61:1:LIFE + +#SV_POTION_DEC_CHR +I:71:21:1:MANA +I:71:21:8:DARKNESS +I:71:21:8:CONFUSION + +#SV_POTION_DEC_CON +I:71:20:1:MANA +I:71:20:8:LIFE +I:71:20:8:POISON + +#SV_POTION_DEC_DEX +I:71:19:1:MANA +I:71:19:8:LIGHTNING +I:71:19:8:DARKNESS + +#SV_POTION_DEC_INT +I:71:17:1:MANA +I:71:17:8:CONFUSION +I:71:17:8:KNOWLEDGE + +#SV_POTION_DEC_STR +I:71:16:1:MANA +I:71:16:8:EXPLOSION +I:71:16:8:POISON + +#SV_POTION_DEC_WIS +I:71:18:1:MANA +I:71:18:8:CONFUSION +I:71:18:8:LIFE + +#SV_POTION_DETECT_INVIS +I:71:25:1:DARKNESS +I:71:25:1:LITE + +#SV_POTION_ENLIGHTENMENT +I:71:56:8:KNOWLEDGE + +#SV_POTION_EXPERIENCE +I:71:59:30:EXTRALIFE + +#SV_POTION_HEALING +I:71:37:1:EXTRALIFE + +#SV_POTION_HEROISM +I:71:32:1:COLD + +#SV_POTION_INC_CHR +I:71:53:1:MAGIC +I:71:53:8:DARKNESS +I:71:53:8:CONFUSION + +#SV_POTION_INC_CON +I:71:52:1:MAGIC +I:71:52:8:LIFE +I:71:52:8:POISON + +#Potion of Slow Poison +I:71:26:1:POISON + +#Potion of Cure Poison +I:71:27:2:POISON + +#Potion of Poison +I:71:6:1:POISON + +#SV_POTION_INC_DEX +I:71:51:1:MAGIC +I:71:51:8:LIGHTNING +I:71:51:8:DARKNESS + +#SV_POTION_INC_INT +I:71:49:1:MAGIC +I:71:49:8:KNOWLEDGE +I:71:49:8:CONFUSION + +#SV_POTION_INC_STR +I:71:48:1:MAGIC +I:71:48:8:EXPLOSION +I:71:48:8:POISON + +#SV_POTION_INC_WIS +I:71:50:1:MAGIC +I:71:50:8:CONFUSION +I:71:50:8:LIFE + +#SV_POTION_INFRAVISION +I:71:24:1:LITE + +#SV_POTION_INVIS +I:71:8:4:DARKNESS + +#SV_POTION_INVULNERABILITY +I:71:62:10:FORCE +I:71:62:4:MAGIC + +#SV_POTION_LIFE +I:71:39:8:EXTRALIFE + +#SV_POTION_LOSE_MEMORIES +I:71:13:20:DARKNESS + +#SV_POTION_MUTATION +I:71:10:12:CHAOS + +#SV_POTION_NEW_LIFE +I:71:63:16:EXTRALIFE + +#SV_POTION_RESISTANCE +I:71:60:2:ACID +I:71:60:2:COLD +I:71:60:2:FIRE +I:71:60:2:LIGHTNING + +#SV_POTION_RESIST_COLD +I:71:31:1:COLD + +#SV_POTION_RESIST_HEAT +I:71:30:1:FIRE + +#SV_POTION_RESTORE_EXP +I:71:41:8:LIFE +I:71:41:3:KNOWLEDGE + +#SV_POTION_RESTORE_MANA +I:71:40:12:MANA + +#SV_POTION_RES_CHR +I:71:47:12:LIFE + +#SV_POTION_RES_CON +I:71:46:12:LIFE + +#SV_POTION_RES_DEX +I:71:45:12:LIFE + +#SV_POTION_RES_INT +I:71:43:12:LIFE + +#SV_POTION_RES_STR +I:71:42:12:LIFE + +#SV_POTION_RES_WIS +I:71:44:12:LIFE + +#SV_POTION_SALT_WATER +I:71:5:1:LIGHTNING + +#SV_POTION_SELF_KNOWLEDGE +I:71:58:2:KNOWLEDGE + +#SV_POTION_SLEEP +I:71:11:1:MANA + +#SV_POTION_SLIME_MOLD +I:71:2:1:LIFE + +#SV_POTION_SLOWNESS +I:71:4:1:MANA + +#SV_POTION_SPEED +I:71:29:1:TIME + +#SV_POTION_STAR_ENLIGHTENMENT +I:71:57:12:KNOWLEDGE + +#SV_POTION_STAR_HEALING +I:71:38:4:EXTRALIFE + +#SV_POTION_WATER +I:71:0:1:LIFE + +#********************************Potion 2********************************* + +#SV_POTION2_MIMIC 1 +I:72:1:2:LIFE +#SV_POTION2_CURE_LIGHT_SANITY 14 +I:72:14:1:CONFUSION +I:72:14:1:DARKNESS +#SV_POTION2_CURE_SERIOUS_SANITY 15 +I:72:15:2:CONFUSION +I:72:15:2:DARKNESS +#SV_POTION2_CURE_CRITICAL_SANITY 16 +I:72:16:4:CONFUSION +I:72:16:4:DARKNESS +#SV_POTION2_CURE_SANITY 17 +I:72:17:8:CONFUSION +I:72:17:8:DARKNESS +#SV_POTION2_CURE_WATER 18 +#I:72:18:4:EXPLOSION +#I:72:18:4:POISON +#I:72:18:2:EXTRALIFE + +#************Rod Tips.**************************** + +#SV_ROD_ACID_BALL +I:66:24:1:MAGIC +I:66:24:8:ACID + +#SV_ROD_ACID_BOLT +I:66:20:4:ACID + +#SV_ROD_COLD_BALL +I:66:27:1:MAGIC +I:66:27:8:COLD + +#SV_ROD_COLD_BOLT +I:66:23:4:COLD + +#SV_ROD_CURING +I:66:8:3:LIFE + +#SV_ROD_DETECTION +I:66:6:8:KNOWLEDGE + +#SV_ROD_DETECT_DOOR +I:66:1:1:KNOWLEDGE + +#SV_ROD_DETECT_TRAP +I:66:29:1:KNOWLEDGE + +#SV_ROD_DISARMING +I:66:14:4:TELEPORT + +#SV_ROD_DRAIN_LIFE +I:66:18:10:LIFE + +#SV_ROD_ELEC_BALL +I:66:25:1:MAGIC +I:66:25:8:LIGHTNING + +#SV_ROD_ELEC_BOLT +I:66:21:4:LIGHTNING + +#SV_ROD_FIRE_BALL +I:66:26:1:MAGIC +I:66:26:8:FIRE + +#SV_ROD_FIRE_BOLT +I:66:22:4:FIRE + +#SV_ROD_HAVOC +I:66:28:5:CHAOS + +#SV_ROD_HEALING +I:66:9:4:EXTRALIFE + +#SV_ROD_IDENTIFY +I:66:2:4:MANA +I:66:2:4:KNOWLEDGE + +#SV_ROD_ILLUMINATION +I:66:4:4:LITE + +#SV_ROD_LITE +I:66:15:1:LITE + +#SV_ROD_MAPPING +I:66:5:1:KNOWLEDGE +I:66:5:8:LITE + +#SV_ROD_POLYMORPH +I:66:19:1:CHAOS + +#SV_ROD_PROBING +I:66:7:20:KNOWLEDGE +I:66:7:3:MANA + +#SV_ROD_RECALL +I:66:3:3:FORCE +I:66:3:9:TELEPORT + +#SV_ROD_RESTORATION +I:66:10:30:LIFE + +#SV_ROD_SLEEP_MONSTER +I:66:16:1:MANA + +#SV_ROD_SLOW_MONSTER +I:66:17:1:TIME + +#SV_ROD_SPEED +I:66:11:10:TIME + +#SV_ROD_TELEPORT_AWAY +I:66:13:8:TELEPORT + +#**************************Scrolls ******************** + +#SV_SCROLL_ACQUIREMENT +I:70:46:10:MAGIC + +#SV_SCROLL_ARTIFACT +I:70:52:99:MAGIC + +#SV_SCROLL_BLESSING +I:70:33:1:LIFE + +#SV_SCROLL_CHAOS +I:70:50:2:CHAOS + +#SV_SCROLL_DARKNESS +I:70:0:1:DARKNESS + +#SV_SCROLL_DETECT_DOOR +I:70:29:1:KNOWLEDGE + +#SV_SCROLL_DETECT_GOLD +I:70:26:1:KNOWLEDGE + +#SV_SCROLL_DETECT_INVIS +I:70:30:1:DARKNESS +I:70:30:1:KNOWLEDGE + +#SV_SCROLL_DETECT_ITEM +I:70:27:2:KNOWLEDGE + +#SV_SCROLL_DETECT_TRAP +I:70:28:1:KNOWLEDGE + +#SV_SCROLL_DISPEL_UNDEAD +I:70:42:1:EXTRALIFE + +#SV_SCROLL_ENCHANT_ARMOR +I:70:16:3:EXPLOSION + +#SV_SCROLL_ENCHANT_WEAPON_PVAL +I:70:19:10:MAGIC + +#SV_SCROLL_ENCHANT_WEAPON_TO_DAM +I:70:18:3:EXPLOSION + +#SV_SCROLL_ENCHANT_WEAPON_TO_HIT +I:70:17:3:LITE + +#SV_SCROLL_FIRE +I:70:48:1:FIRE + +#SV_SCROLL_GENOCIDE +I:70:44:1:FORCE +I:70:44:5:DARKNESS + +#SV_SCROLL_HOLY_CHANT +I:70:34:2:LIFE + +#SV_SCROLL_HOLY_PRAYER +I:70:35:3:LIFE + +#SV_SCROLL_ICE +I:70:49:1:COLD + +#SV_SCROLL_IDENTIFY +I:70:12:1:KNOWLEDGE + +#SV_SCROLL_LIGHT +I:70:24:1:LITE + +#SV_SCROLL_MAPPING +I:70:25:2:KNOWLEDGE +I:70:25:5:LITE + +#SV_SCROLL_MASS_GENOCIDE +I:70:45:1:FORCE +I:70:45:30:DARKNESS + +#SV_SCROLL_MONSTER_CONFUSION +I:70:36:1:CONFUSION + +#SV_SCROLL_PHASE_DOOR +I:70:8:1:TELEPORT + +#SV_SCROLL_PROTECTION_FROM_EVIL +I:70:37:1:MANA +I:70:37:9:LIFE + +#SV_SCROLL_RECHARGING +I:70:22:4:LIGHTNING + +#SV_SCROLL_REMOVE_CURSE +I:70:14:1:LIFE + +#SV_SCROLL_RESET_RECALL +I:70:23:1:FORCE + +#SV_SCROLL_RUMOR +I:70:51:1:LIGHTNING + +#SV_SCROLL_RUNE_OF_PROTECTION +I:70:38:1:EXTRALIFE +I:70:38:6:FORCE + +#SV_SCROLL_SATISFY_HUNGER +I:70:32:1:LIFE + +#SV_SCROLL_STAR_ACQUIREMENT +I:70:47:20:MAGIC + +#SV_SCROLL_STAR_DESTRUCTION +I:70:41:12:FORCE + +#SV_SCROLL_STAR_ENCHANT_ARMOR +I:70:20:9:EXPLOSION + +#SV_SCROLL_STAR_ENCHANT_WEAPON +I:70:21:9:EXPLOSION +I:70:21:9:LITE + +#SV_SCROLL_STAR_IDENTIFY +I:70:13:1:MAGIC +I:70:13:20:KNOWLEDGE + +#SV_SCROLL_STAR_REMOVE_CURSE +I:70:15:1:EXTRALIFE + +#SV_SCROLL_TELEPORT +I:70:9:1:TELEPORT + +#SV_SCROLL_TELEPORT_LEVEL +I:70:10:5:TELEPORT + +#SV_SCROLL_TRAP_CREATION +I:70:7:1:CONFUSION +I:70:7:1:TELEPORT + +#SV_SCROLL_TRAP_DOOR_DESTRUCTION +I:70:39:1:FORCE + +#SV_SCROLL_WORD_OF_RECALL +I:70:11:1:FORCE +I:70:11:3:TELEPORT + +#***************************Staves************************ + +#Globe of Light +I:55:3:1:LITE +#Fiery Shield +I:55:4:2:FIRE +I:55:4:1:MANA +#Remove Curse +I:55:5:2:LIFE +#Wings of Winds +I:55:6:1:FORCE +#Shake +I:55:7:4:FORCE +#Disarm +I:55:8:1:FORCE +I:55:8:1:KNOWLEDGE +#Teleportation +I:55:9:1:TELEPORT +#Probability Travel +I:55:10:1:MANA +I:55:10:1:TELEPORT +#11 Recovery +I:55:11:1:LIFE +#12 Healing +I:55:12:1:EXTRALIFE +#13 Vision +I:55:13:1:LITE +#Identify +I:55:14:1:KNOWLEDGE +I:55:14:1:MANA +#Sense Hidden +I:55:15:1:KNOWLEDGE +#Reveal Ways +I:55:16:1:KNOWLEDGE +#Sense Monsters +I:55:17:1:KNOWLEDGE +#Genocide +I:55:18:1:FORCE +I:55:18:5:DARKNESS +#19 Summon +I:55:19:1:LIFE +I:55:19:1:TELEPORT +#Wish +I:55:20:99:MAGIC +#Mana +I:55:21:1:MANA +#Sterilize +I:55:24:1:POISON +I:55:24:1:MANA + +#********************Wands***************** + +#MannaThrust +I:65:3:4:MANA + +#FireFlash +I:65:4:1:FIRE + +#FireWall +I:65:5:4:FIRE +I:65:5:1:MANA + +#Tidal Wave +I:65:6:1:POISON +I:65:6:1:ACID +I:65:6:1:COLD + +#Ice Storm +I:65:7:4:COLD +I:65:7:1:MANA + +#Wand of Noxious Cloud +I:65:8:1:POISON + +#Poison Blood +I:65:9:2:POISON +I:65:9:1:LIFE + +#Thunderstorm +I:65:10:4:LIGHTNING + +#DIG +I:65:11:1:FORCE + +#Stone Prison +I:65:12:3:FORCE +I:65:12:1:MANA + +#Strike +I:65:13:1:FORCE +#Teleport Away +I:65:14:1:TELEPORT +#Summon Animal +I:65:15:4:LIFE +I:65:15:1:MANA +#MageLock +I:65:16:1:FORCE +#Slow Monster +I:65:17:1:MANA +#Essence of Speed +I:65:18:1:TIME +#Banishment +I:65:19:2:TELEPORT +#20 Disperse Magic +I:65:20:4:LIFE +I:65:20:4:MANA +#Charm +I:65:21:1:MANA +I:65:21:1:LIFE +#Confuse +I:65:22:1:CONFUSION +#Deamon Blade +I:65:23:1:FORCE +I:65:23:1:FIRE +#Heal Monster +I:65:24:1:LIFE +#25 Haste Monster +I:65:25:1:MANA + + + +#RINGS********************************************************* + +#ring of poison resistance +I:45:20:8:POISON + +#Ring of Critical Hits +I:45:59:8:MANA + +#Damage +I:45:29:1:EXPLOSION + +#Slaying +I:45:30:8:EXPLOSION +I:45:30:8:LITE + +#Sound Resistance +I:45:42:4:EXPLOSION +I:45:42:4:LITE + +#Shard Resistance +I:45:44:4:EXPLOSION +I:45:44:4:TELEPORT + +#Flying +I:45:54:12:TELEPORT + +#Extra Attacks +I:45:49:8:TELEPORT +I:45:49:4:TIME + +#Teleportation +I:45:4:8:TELEPORT + +#Lordly Protection +I:45:48:4:TELEPORT +I:45:48:12:LITE +I:45:48:1:EXTRALIFE + +#Ring of Ice +I:45:19:8:COLD + +#Ring of Cold Resistance +I:45:9:4:COLD + +#Ring of Flames +I:45:18:8:FIRE + +#Ring of Fire Resistance +I:45:8:4:FIRE + +#Ring of Acid +I:45:17:8:ACID + +#Ring of Disenchantment Resistance +I:45:45:8:ACID +I:45:45:2:CHAOS + +#Ring of slow digestion +I:45:6:4:LIFE +I:45:6:1:TIME + +#ring of confusion resistance +I:45:43:8:CONFUSION + +#Ring of Stupidity +I:45:3:1:CONFUSION + +#Ring of Blindness Resistance +I:45:47:8:LITE + +#Ring of Accuracy +I:45:28:1:LITE + +#Ring of Searching +I:45:23:4:LITE +I:45:23:3:KNOWLEDGE + +#Ring of Chaos +I:45:46:8:LITE + +#Ring of Light and Darkness Resistance +I:45:39:8:LITE +I:45:39:8:DARKNESS + +#Ring of Speed +I:45:31:12:TIME + +#ring of Weakness +I:45:2:1:POISON + +#ring of Constitution +I:45:27:2:POISON +I:45:27:8:LIFE + +#ring of Strength +I:45:24:1:POISON +I:45:24:1:EXPLOSION + +#Ring of Dexterity +I:45:26:1:KNOWLEDGE +I:45:26:1:LIGHTNING + +#ring of Sustain Constitution +I:45:13:1:POISON +I:45:13:4:LIFE +I:45:13:1:MANA + +#ring of Sustain Strength +I:45:10:1:POISON +I:45:10:1:EXPLOSION +I:45:10:1:MANA + +#ring of Sustain Intelligence +I:45:11:1:CONFUSION +I:45:11:1:MANA + +#ring of Intelligence +I:45:25:1:CONFUSION +I:45:25:12:KNOWLEDGE + +#Ring of Sustain Wisdom +I:45:12:1:MANA +I:45:12:4:CONFUSION + +#Ring of Sustain Dexterity +I:45:14:1:MANA +I:45:14:1:LIGHTNING + +#Ring of Sustain Charisma +I:45:15:1:MANA +I:45:15:1:DARKNESS + +#Ring of See Invisible +I:45:22:8:DARKNESS + +#Ring of Invisibility +I:45:53:8:DARKNESS + +#Ring of Fear resistance +I:45:38:1:MAGIC + +#Ring of Levitation +I:45:7:1:MANA + +#Ring of Nether Resistance +I:45:40:1:MANA +I:45:40:12:LIFE + +#Ring of Nexus Resistance +I:45:41:1:MANA + +#Ring of Free Action +I:45:21:1:FORCE + +#Ring of Protection +I:45:16:10:FORCE + +#Ring of Lightning +I:45:56:12:LIGHTNING + +#EGO ITEMS, in order by e_idx +I:1:1:1:MAGIC },/*of Mana*/ +I:1:2:2:MAGIC },/*of Power*/ +I:1:3:3:MAGIC },/*of Wizardry*/ +I:1:4:2:MAGIC },/*of Spell*/ +I:1:5:4:ACID },/*of Resist Acid*/ +I:1:6:4:LIGHTNING },/*of Resist Lightning*/ +I:1:7:4:FIRE },/*of Resist Fire*/ +I:1:8:4:COLD },/*of Resist Cold*/ +I:1:9:4:ACID },/*of Resistance*/ +I:1:9:4:COLD },/*of Resistance*/ +I:1:9:4:FIRE },/*of Resistance*/ +I:1:9:4:LIGHTNING },/*of Resistance*/ +I:1:10:5:ACID },/*Elven*/ +I:1:10:5:COLD },/*Elven*/ +I:1:10:5:FIRE },/*Elven*/ +I:1:10:5:LIGHTNING },/*Elven*/ +I:1:11:1:MAGIC },/*of Permanence*/ +I:1:11:6:ACID },/*of Permanence*/ +I:1:11:6:COLD },/*of Permanence*/ +I:1:11:6:FIRE },/*of Permanence*/ +I:1:11:6:LIGHTNING },/*of Permanence*/ +I:1:12:1:POISON },/*of Leprousness*/ +I:1:13:3:MAGIC },/*of Immunity*/ +I:1:14:5:MAGIC },/*of Defense*/ +I:1:15:4:TELEPORT },/*of Jumping*/ +I:1:16:4:ACID },/*of Resist Acid*/ +I:1:17:4:LIGHTNING },/*of Resist Lightning*/ +I:1:18:4:FIRE },/*of Resist Fire*/ +I:1:19:4:COLD },/*of Resist Cold*/ +I:1:20:4:ACID },/*of Resistance*/ +I:1:20:4:COLD },/*of Resistance*/ +I:1:20:4:FIRE },/*of Resistance*/ +I:1:20:4:LIGHTNING },/*of Resistance*/ +I:1:21:12:FORCE },/*of Reflection*/ +I:1:22:8:LIGHTNING },/*of Electricity*/ +I:1:23:4:DARKNESS },/*of the Noldor*/ +I:1:24:4:KNOWLEDGE },/*of Intelligence*/ +I:1:25:4:KNOWLEDGE },/*of Wisdom*/ +I:1:26:4:KNOWLEDGE },/*of Beauty*/ +I:1:27:12:KNOWLEDGE },/*of the Magi*/ +I:1:28:12:EXPLOSION },/*of Might*/ +I:1:29:4:MANA },/*of Lordliness*/ +I:1:30:8:KNOWLEDGE },/*of Seeing*/ +I:1:31:1:LITE },/*of Infravision*/ +I:1:32:1:LITE },/*of Light*/ +I:1:33:8:KNOWLEDGE },/*of Telepathy*/ +I:1:34:4:LIFE },/*of Regeneration*/ +I:1:35:4:TELEPORT },/*of Teleportation*/ +I:1:40:8:EXPLOSION },/*Dwarven*/ +I:1:40:8:FIRE },/*Dwarven*/ +I:1:40:8:LIFE },/*Dwarven*/ +I:1:40:8:LITE },/*Dwarven*/ +I:1:40:8:MANA },/*Dwarven*/ +I:1:41:4:FORCE },/*of Protection*/ +I:1:42:4:DARKNESS },/*of Stealth*/ +I:1:43:4:ACID },/*of Aman*/ +I:1:43:4:COLD },/*of Aman*/ +I:1:43:4:DARKNESS },/*of Aman*/ +I:1:43:4:FIRE },/*of Aman*/ +I:1:43:4:LIGHTNING },/*of Aman*/ +I:1:44:8:FIRE },/*of Immolation*/ +I:1:48:8:LIGHTNING },/*of Electricity*/ +I:1:49:1:FORCE },/*of Free Action*/ +I:1:50:4:FORCE },/*of Slaying*/ +I:1:50:4:LITE },/*of Slaying*/ +I:1:51:4:LIGHTNING },/*of Agility*/ +I:1:52:4:EXPLOSION },/*of Power*/ +I:1:54:2:DARKNESS },/*of Charming*/ +I:1:57:3:DARKNESS },/*of Levitation*/ +I:1:58:3:DARKNESS },/*of Stealth*/ +I:1:59:3:DARKNESS },/*of Free Action*/ +I:1:60:5:TIME },/*of Speed*/ +I:1:61:2:DARKNESS },/*of Dwarvish Endurance*/ +I:1:61:2:EXPLOSION },/*of Dwarvish Endurance*/ +I:1:65:4:ACID },/*of Aman*/ +I:1:65:4:COLD },/*of Aman*/ +I:1:65:4:DARKNESS },/*of Aman*/ +I:1:65:4:FIRE },/*of Aman*/ +I:1:65:4:LIGHTNING },/*of Aman*/ +I:1:66:1:MAGIC },/*(Defender)*/ +I:1:66:4:ACID },/*(Defender)*/ +I:1:66:4:COLD },/*(Defender)*/ +I:1:66:4:FIRE },/*(Defender)*/ +I:1:66:4:LIGHTNING },/*(Defender)*/ +I:1:67:8:KNOWLEDGE },/*Blessed*/ +I:1:68:12:LIFE },/*of Greater Life*/ +I:1:68:2:MAGIC },/*of Greater Life*/ +I:1:69:4:DARKNESS },/*of Westernesse*/ +I:1:69:4:EXPLOSION },/*of Westernesse*/ +I:1:69:4:LIGHTNING },/*of Westernesse*/ +I:1:69:4:LITE },/*of Westernesse*/ +I:1:70:2:TIME },/*of Extra Attacks*/ +I:1:71:4:FORCE },/*of Slaying*/ +I:1:71:4:LITE },/*of Slaying*/ +I:1:72:4:EXPLOSION },/*of Spinning*/ +I:1:72:4:LIGHTNING },/*of Spinning*/ +I:1:73:4:ACID },/*Acidic*/ +I:1:74:4:LIGHTNING },/*Shocking*/ +I:1:75:4:FIRE },/*Fiery*/ +I:1:76:4:COLD },/*Frozen*/ +I:1:77:4:POISON },/*Venomous*/ +I:1:78:4:CHAOS },/*Chaotic*/ +I:1:79:4:FORCE },/*Sharp*/ +I:1:80:4:FORCE },/*of Earthquakes*/ +I:1:81:8:CHAOS },/*of Slay Animal*/ +I:1:82:8:CHAOS },/*of Slay Evil*/ +I:1:83:8:CHAOS },/*of Slay Undead*/ +I:1:84:8:CHAOS },/*of Slay Demon*/ +I:1:85:8:CHAOS },/*of Slay Orc*/ +I:1:86:8:CHAOS },/*of Slay Troll*/ +I:1:87:8:CHAOS },/*of Slay Giant*/ +I:1:88:8:CHAOS },/*of Slay Dragon*/ +I:1:89:12:CHAOS },/*of *Slay Animal**/ +I:1:90:12:CHAOS },/*of *Slay Evil**/ +I:1:91:12:CHAOS },/*of *Slay Undead**/ +I:1:92:12:CHAOS },/*of *Slay Demon**/ +I:1:93:12:CHAOS },/*of *Slay Orc**/ +I:1:94:12:CHAOS },/*of *Slay Troll**/ +I:1:95:12:CHAOS },/*of *Slay Giant**/ +I:1:96:12:CHAOS },/*of *Slay Dragon**/ +I:1:97:8:LIFE },/*Vampiric*/ +I:1:98:4:MAGIC },/*(*Defender*)*/ +I:1:98:8:ACID },/*(*Defender*)*/ +I:1:98:8:COLD },/*(*Defender*)*/ +I:1:98:8:FIRE },/*(*Defender*)*/ +I:1:98:8:LIGHTNING },/*(*Defender*)*/ +I:1:98:8:POISON },/*(*Defender*)*/ +I:1:99:12:TELEPORT },/*of the Thunderlords*/ +I:1:100:12:KNOWLEDGE },/*of Gondolin*/ +I:1:100:1:MAGIC },/*of Gondolin*/ +I:1:101:1:FORCE },/*of Digging*/ +I:1:102:12:LIFE },/*Spectral*/ +I:1:102:4:MANA },/*Spectral*/ +I:1:105:1:LITE },/*of Accuracy*/ +I:1:106:2:FORCE },/*of Power*/ +I:1:107:2:FORCE },/*of Extra Might*/ +I:1:108:1:FORCE },/*of Extra Shots*/ +I:1:108:1:LITE },/*of Extra Shots*/ +I:1:108:1:TIME },/*of Extra Shots*/ +I:1:109:2:FORCE },/*of Lothlorien*/ +I:1:109:2:LITE },/*of Lothlorien*/ +I:1:110:2:FORCE },/*of the Haradrim*/ +I:1:110:2:LITE },/*of the Haradrim*/ +I:1:111:2:FORCE },/*of Buckland*/ +I:1:111:2:LITE },/*of Buckland*/ +I:1:112:1:CHAOS },/*of Slay Animal*/ +I:1:113:1:CHAOS },/*of Slay Evil*/ +I:1:114:1:CHAOS },/*of Slay Undead*/ +I:1:115:1:POISON },/*of Venom*/ +I:1:116:1:ACID },/*of Acid*/ +I:1:117:12:ACID },/*Elemental*/ +I:1:117:12:COLD },/*Elemental*/ +I:1:117:12:FIRE },/*Elemental*/ +I:1:117:12:LIGHTNING },/*Elemental*/ +I:1:117:12:POISON },/*Elemental*/ +I:1:118:1:CHAOS },/*of Slay Demon*/ +I:1:119:1:CHAOS },/*of Slay Dragon*/ +I:1:120:1:FORCE },/*of Slaying*/ +I:1:120:1:LITE },/*of Slaying*/ +I:1:121:1:LIGHTNING },/*of Lightning*/ +I:1:121:1:LITE },/*of Lightning*/ +I:1:122:1:FIRE },/*of Flame*/ +I:1:122:1:LITE },/*of Flame*/ +I:1:123:1:COLD },/*of Frost*/ +I:1:123:1:LITE },/*of Frost*/ +I:1:124:1:LIFE },/*of Wounding*/ +I:1:128:2:ACID },/*of the Eldar*/ +I:1:128:2:DARKNESS },/*of the Eldar*/ +I:1:129:2:ACID },/*of Power*/ +I:1:129:2:COLD },/*of Power*/ +I:1:129:2:DARKNESS },/*of Power*/ +I:1:129:2:FIRE },/*of Power*/ +I:1:129:2:LIGHTNING },/*of Power*/ +I:1:130:1:MANA },/*Dragon*/ +I:1:131:1:MANA },/*Capacity of */ +I:1:132:1:LIFE },/*Cheapness of */ +I:1:133:1:TIME },/*Quickness of */ +I:1:134:1:TIME },/*Charging of */ +I:1:135:3:LIFE },/*the Istari of */ +I:1:135:3:MANA },/*the Istari of */ +I:1:135:3:TIME },/*the Istari of */ +I:1:136:1:LITE },/*of Boldness*/ +I:1:137:1:LITE },/*of Fearlessness*/ +I:1:138:2:LITE },/*of Illumination*/ +I:1:139:2:LITE },/*of Brightness*/ +I:1:140:4:LITE },/*of *Brightness**/ +I:1:141:4:DARKNESS },/*of the Shadows*/ +I:1:141:4:LITE },/*of the Shadows*/ +I:1:142:4:DARKNESS },/*of Infravision*/ +I:1:142:4:LITE },/*of Infravision*/ +I:1:143:8:DARKNESS },/*of the Eternal Eye*/ +I:1:144:4:MANA },/*of the Ethereal Eye*/ +I:1:146:4:DARKNESS },/*Dwarven*/ +I:1:146:4:EXPLOSION },/*Dwarven*/ +I:1:146:4:LITE },/*Dwarven*/ +I:1:147:1:MAGIC },/*Indestructible*/ +I:1:147:4:ACID },/*Indestructible*/ +I:1:147:4:COLD },/*Indestructible*/ +I:1:147:4:FIRE },/*Indestructible*/ +I:1:147:4:LIGHTNING },/*Indestructible*/ +I:1:147:4:MANA },/*Indestructible*/ +I:1:149:1:FIRE },/*Fireproof*/ +I:1:163:3:DARKNESS },/*of the Magi*/ +I:1:163:3:KNOWLEDGE },/*of the Magi*/ +I:1:163:3:MANA },/*of the Magi*/ +I:1:166:4:MAGIC },/*of Preservation*/ +I:1:166:4:MANA },/*of Preservation*/ +I:1:167:12:MANA },/*of Serenity*/ +I:1:168:4:DARKNESS },/*of Night and Day*/ +I:1:168:4:LITE },/*of Night and Day*/ +I:1:169:1:TIME },/*of the Magi*/ +I:1:169:8:KNOWLEDGE },/*of the Magi*/ +I:1:170:4:DARKNESS },/*of Invisibility*/ +I:1:171:8:DARKNESS },/*of the Bat*/ +I:1:171:8:TELEPORT },/*of the Bat*/ +I:1:172:4:LIGHTNING },/*of Thievery*/ +I:1:173:4:FORCE },/*of Combat*/ +I:1:174:4:TELEPORT },/*of Stability*/ +I:1:175:4:ACID },/*of Elvenkind*/ +I:1:175:4:COLD },/*of Elvenkind*/ +I:1:175:4:FIRE },/*of Elvenkind*/ +I:1:175:4:LIGHTNING },/*of Elvenkind*/ +I:1:176:1:MAGIC },/*of Fury*/ +I:1:176:4:CHAOS },/*of Fury*/ +I:1:176:4:EXPLOSION },/*of Fury*/ +I:1:176:4:MANA },/*of Fury*/ +I:1:178:8:FORCE },/*Magical*/ +I:1:179:4:KNOWLEDGE },/*Simplicity of */ +I:1:180:1:FIRE },/*of Warmth*/ +I:1:185:12:LIFE },/*of Life*/ +I:1:185:2:MAGIC },/*of Life*/ diff --git a/lib/edit/ba_info.txt b/lib/edit/ba_info.txt new file mode 100644 index 00000000..8156fd2f --- /dev/null +++ b/lib/edit/ba_info.txt @@ -0,0 +1,283 @@ +# File: ba_info.txt + + +# This file is used to initialize the "lib/raw/ba_info.raw" file, which is +# used to initialize the "store/building actions type" information for +# the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# C:<hated cost>:<normal cost>:<liked cost> +# I:<action>:<acttion restriction>:<letter> + +# Restriction: +# 0 = No restrictions +# 1 = Restrict to normal & liked +# 2 = Restrict to liked + +# Version stamp (required) + +V:2.0.0 + +N:0:Nothing +C:0:0:0 +I:0:0:. + +N:1:Sell an item +C:0:0:0 +I:43:0:s:d + +N:2:Purchase an item +C:0:0:0 +I:44:0:p:g + +N:3:Examine an item +C:0:0:0 +I:45:0:x + +N:4:Steal an item +C:0:0:0 +I:46:0:Z + +N:5:Rest for the night +C:25:20:15 +I:17:0:r + +N:6:Buy food and drink +C:3:2:1 +I:18:0:f + +N:7:Listen for rumours +C:0:0:0 +I:19:0:u + +N:8:Presage fate +C:600:500:480 +I:42:0:l + +N:9:In-Between +C:0:0:0 +I:12:0:b + +N:10:Play craps +C:0:0:0 +I:14:0:c + +N:11:Spin the wheel +C:0:0:0 +I:15:0:s + +N:12:Play dice slots +C:0:0:0 +I:16:0:d + +N:13:Game rules +C:0:0:0 +I:13:0:r + +N:14:Research item +C:1400:1300:1200 +I:1:0:a + +N:15:Town history +C:0:0:0 +I:2:0:h + +N:16:Race legends +C:0:0:0 +I:3:0:l + +N:17:Look at busts of Kings +C:0:0:0 +I:5:0:l + +N:18:Research monster +C:1600:1500:1400 +I:20:0:r + +N:19:View bounties +C:0:0:0 +I:38:0:v + +N:20:Receive bounty money +C:0:0:0 +I:39:0:b + +N:21:Get quest monster +C:0:0:0 +I:54:0:q + +N:22:Turn in quest corpse +C:0:0:0 +I:55:0:m + +N:23:Compare weapons +C:220:200:180 +I:21:0:c + +N:24:Enchant weapon +C:750:700:150 +I:23:0:w + +N:25:Enchant armour +C:750:700:150 +I:24:0:a + +N:26:Recharge item +C:350:300:75 +I:25:0:r + +N:27:Identify possessions +C:900:800:100 +I:26:0:i + +N:28:Healing prayer +C:600:400:0 +I:28:0:h + +N:29:Restoration +C:600:500:100 +I:29:0:r + +N:30:Get share of stolen gold +C:0:0:0 +I:7:2:g + +N:31:Enchant arrows +C:550:500:100 +I:30:0:a + +N:32:Enchant bow +C:550:500:100 +I:31:0:b + +N:33:Recall to dungeon +C:300:200:100 +I:33:0:r + +N:34:Teleport to dungeon-level +C:15000:10000:1000 +I:34:0:t + +N:35:Get a quest +C:0:0:0 +I:6:0:q + +# Restrict to liked/normal +N:36:Get a quest +C:0:0:0 +I:46:1:q + +N:37:Get a quest +C:0:0:0 +I:47:0:q + +N:38:Get a quest +C:0:0:0 +I:49:0:q + +N:39:Herbal Healing +C:32000:10000:0 +I:50:0:h + +N:40:Song of Lore +C:2000:800:50 +I:26:0:s + +N:41:Distribute earnings +C:0:0:0 +I:7:2:d + +N:42:Morph restoration +C:3000:1500:750 +I:37:0:r + +#for The Mirror +N:43:View fate +C:500:500:500 +I:42:0:v + +#for The Mirror +N:44:Research item +C:1500:1500:1500 +I:1:0:a + +#for library in gondol +N:45:Research item +C:2000:2000:2000 +I:1:0:a + +#for Star-Dome +N:46:Identify possessions +C:1200:1000:250 +I:26:0:i + +#for Star-Dome +N:47:Recharge item +C:1200:1000:150 +I:25:0:r + +#for Valarin Temple +N:48:Restoration +C:1200:1000:200 +I:29:0:r + +#for Sea-Dome +N:49:Morph restoration +C:1500:1500:1500 +I:37:0:r + +#for The Golden Flower +N:50:Enchant arrows +C:1100:1000:200 +I:30:0:a + +#for The Golden Flower +N:51:Enchant bow +C:1100:1000:200 +I:31:0:b + +#for The Fountain +N:52:Enchant armour +C:1100:1000:200 +I:24:0:a + +#for The Fountain +N:53:See Healers +C:1100:1000:0 +I:28:0:h + +N:54:Drop an item +C:0:0:0 +I:43:0:d:s + +N:55:Get an item +C:0:0:0 +I:44:0:g:p + +N:56:Request an item +C:0:0:0 +I:51:2:r + +N:57:Ask for loan +C:0:0:0 +I:52:2:a + +N:58:Pay back loan +C:0:0:0 +I:53:2:p + +N:59:Donate an item +C:0:0:0 +I:43:0:d + +# Mage Tower quest in Lothlorien +N:60:Get a quest +C:0:0:0 +I:56:0:q + +N:61:Get a quest +C:0:0:0 +I:61:0:q diff --git a/lib/edit/between.map b/lib/edit/between.map new file mode 100644 index 00000000..16fcf484 --- /dev/null +++ b/lib/edit/between.map @@ -0,0 +1,71 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 14/08/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Floor with dirt +F:.:88:3 + +# Floor with grass +F:,:89:3 + +# Tree +F:T:96:3 + +# Floor with grass with a green thunderlord +F:G:89:5:955 + +# Floor with grass with a blue thunderlord +F:L:89:5:956 + +# Floor with grass with a brown thunderlord +F:B:89:5:957 + +# Floor with grass with a bronze thunderlord +F:z:89:5:958 + +# Floor with dirt with a bronze thunderlord +F:Z:88:5:958 + +# Floor with grass with a gold thunderlord +F:D:88:5:959 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..T.TT..T...T...T...T.....T....T......T...T.,,.....T......T....T...T.T..T..TT...T..T.TT.T.TT.TX +D:X.T.TTTTT...T..TT..T..T.T.T.T...T.....T..T.TT,,..T...T.....T..T......T..T.T..T.T.TT.T.T.T..TTT.X +D:XTTT.T.T.T.T..TTT.T.T.TTT.T.T.T..T..T.T..T..T.,,..T....T....T..T.T.T..T.T..T.T.TT.T.TT.TT.TTT.TX +D:XTTT.T...T....T....T..T.TT..T.T.T...T...GG....,,...GG....T...T...T.TTT.T..TTTT.TT...T.TT..T.T.TX +D:X.TTT..T.T..TTTT.T.T..T..T.TT...T......G..L..,,...L..G..T..T.T...T....T.TTTTTT..TTTTT.T..TT..T.X +D:XTT.T.TTT.T.T.T.T.T.T.T...T..T...T..T.G..L..B,,.B..L..G....T..T...TT.T.T..TTT.T.TTTT.TTTT..T.T.X +D:X.T.TT..T.TT.TTT.T.T.T.T.T.T...T.T.T.G..L..B.,,..B..L..G..T..T...T...T.T.T..TTTT.T.T.TT.T.T.TT.X +D:X.TT.T.TTT.T.T.T.T..T.T..T....T..T..G..L..B..,Z...B..L..G..T...T.T..T...T...T.T.T.TTT.T.T.T..T.X +D:XT.T.TT.TTTT.TT.T.TTT...T.T.T...T.T.G..L..B..ZDz..B..L..G...T.T...T.T...T..T..T...T..T.TT.T.T.TX +D:XTTT..TTTT.T.T.T..T.T....T...T..T.T..G..L..B.,,..B..L..G..T....T...T....T....T..T..TT.T.T.TTT..X +D:XTT.TT..T.T.T.T.T...T...T....T.T..T.T.G..L...,,....L..G..T..T...T..T.......T...T....T..T..TT...X +D:XTTT.T..T.T..T.T..T...T..T....TT..T.T..GG....,,.....GG...T.T...T.T...T..T.T...T....T...T..T.T..X +D:XTT...T.T..T....T....T....T....T...T....T.T..,,,.....T...T..T...T.....T...T...T..T..T...T..T.T.X +D:XT..T.T...T...T...T.....T....T....T....T...TTTTTTTT...T...T...T....T.....T......T....T.....T..TX +D:XT.T...T...T..T.T...T.T.T..T...T.T...T...T.T...,.T...T...T...T...T..T.....T....T....T...T...T.TX +D:XTT.T.T.T.T..T..T.T.T.....T....T..T...T.......,,..T........T...T...T...T...T.....T..T..T...TTT.X +D:X..TT...T..T.....T...T....T...T...T...T..T...,,.....T..T..T.....T.T...T...T...T..T..T.T...T.TT.X +D:X.TT..T....T.T..T...T..T...T..T.T.T..T..T.T.,,..T..T..T....T..T..T...T.T....T....T...TT.TTTTTT.X +D:X.T.TTTTTT.T.T.T...T..T..T.....T.T..T...T.T.,,...T...T......T.....T....T...T..T....T..TT.TTTTTTX +D:XTTT.T.T.TTTTT.TTT...T..T...TT.T.T...T.T....,,.T...T.....T.....T....T.......T..T...T.TT.T.T.TT.X +D:XTT.T..T.TT.T.T.TT.T...T.T..T.T.......T..T.,,.....T....T....T...........T..T...TT.TTTTTTTTTTTTTX +D:XTTTT....TT.T.T.TTTTT.T...T..T.T..T......T.,,T......T....T....T.....T...T...T..TTTT.T.TT.T.TTTTX +D:XTT.TTTTTT.T.TT.TTTTTT...T....TT.T...T....,,.T...T....T.....T....T....T....T..TT.T.TTT.T.T.T.TTX +D:XTT.T..TTT.T.T.TTTTTTTT.T...T....T....T.T,,.........T....T....T....T...T.T.T.TTT.T.T.T.T..T.T.TX +D:XTT.T..TTT..T.T.T.T.TT..T.T.T......T.T.T.,,..T...T...T...T..T...T...T.T.TTT.T.T.T.T.T.T.T.T..T.X +D:X.T.T.T.T.T.T..T.T.T.T.T.T..T...T..T.TT.T.,,..T...T.....T.....T.....T..TTT.T.T.TTTTT.T.TTT.TT.TX +D:XTT.T.T.T.TTTT.T..T.T.T.TTTT.T..T.T..T.TT.,,.T...T..T..T.......T.T....TTTTT.TTTT.T.TTT.TTTT.T.TX +D:XT.T.TT.TTTT.T.T.T.TTT.T.T.TT......T...T...,,..T...T...T....T....T.TTT.T.T.T.T.T.T..T.T.T.T.TT.X +D:XT.TTT.T.T.TTTT.T.T.T.T.TTT.TT..T...T...T..,,..T...T....T....T..TT.T.TT.TTTTT.T.T.TT.TT.TT.T.T.T +D:XTT.T.T.TT.T.TTTT.T..TT.T.T.TT.T.T.T..T....,,.T...T...T....T..TTTTTTTT.T.T.T.T.T.TT.T.TTTTT.T.TX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:17:47 diff --git a/lib/edit/d_info.txt b/lib/edit/d_info.txt new file mode 100644 index 00000000..76cde668 --- /dev/null +++ b/lib/edit/d_info.txt @@ -0,0 +1,512 @@ +# File: d_info.txt + + +# This file is used to initialize the "lib/raw/d_info.raw" file, which is +# used to initialize the "dungeon type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# Some store indexes are defined in "defines.h", and must not be +# changed. + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> + +# Note for <flags mode> : +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR + +# Version stamp (required) + +V:2.0.0 + +### Wilderness(purely cosmetic, never used) ### + +N:0:Wilderness +D:Wil:a way to the Wilderness +W:0:0:0:0:14:500 +L:89:80:199:20:1:0 +A:96:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | FLAT | NO_RECALL +R:100:0 + +### The principal dungeons, they were created by spliting the vanilla dungeon ### + +N:1:Mirkwood +D:Mkw:a way to the Mirkwood Forest. +W:11:33:5:0:14:160 +L:89:95:199:5:88:0 +A:96:100:97:0:56:0:202:96 +O:20:20:20:20 +F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT +F:FILL_METHOD_0 +R:100:0 + +N:2:Mordor +D:Mdr:a door to the Land of Mordor. +W:34:66:15:0:14:160 +L:88:67:93:33:1:0 +L:0:100:0 +A:97:50:56:50:56:0:57:97 +A:0:100:0 +O:20:20:20:20 +F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS +F:FILL_METHOD_2 +R:100:0 + +N:3:Angband +D:Ang:an entrance to the Pits of Angband. +W:67:127:30:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:PRINCIPAL | CAVERN | NO_EASY_MOVE | NO_RECALL +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 +F:FILL_METHOD_0 +R:100:0 + +N:4:Barrow-Downs +D:BDw:a way to the Barrow-Downs. +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:96:34:97:66:56:0:57:97 +A:100:0:0 +O:20:20:20:20 +F:PRINCIPAL | FLAT +F:FILL_METHOD_3 +R:25:1 +M:UNDEAD +R:75:0 + +# The Additional dungeons + +# Mount Doom +# Levels 85-99 +N:5:Mount Doom +D:MDm:a way to the top of the Mount Doom. +W:85:99:18:0:14:160 +L:86:90:205:10:1:0 +A:177:100:0:0:0:0:85:87 +O:10:10:30:30 +E:2d10:10:FIRE +F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 | NO_EASY_MOVE +R:100:1 +M:IM_FIRE + +# Nether Realm +# Levels 666-696 (!!!) +# guarded by Tik'srvzllat, who has the Ring of Phasing +N:6:Nether Realm +D:Nth:a magical portal to the Nether Realm. +W:666:696:40:0:14:160 +L:102:80:86:15:85:5 +A:85:80:87:20:87:0:57:85 +A:50:50:0 +O:25:25:25:25 +E:10d10:3:NETHER +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_SHAFT +F:RANDOM_TOWNS | ADJUST_LEVEL_2 | NO_RECALL | NO_STREAMERS +F:LAVA_RIVER | FINAL_GUARDIAN_1032 | FINAL_ARTIFACT_203 +F:FILL_METHOD_2 | NO_RECALL_OUT +R:5:0 +R:95:3 +M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U + +# The Lost Land of Numenor +# levels 35-50 +# guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos". +N:7:Submerged Ruins +D:Num:a submerged way to the lost land of Numenor. +W:35:50:25:0:14:160 +L:84:95:187:5:1:0 +A:187:80:84:10:56:10:57:187 +A:60:0:40 +O:30:30:10:10 +E:1d1:1:ACID +F:NO_STREAMERS +F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204 +F:FILL_METHOD_3 | WATER_BREATH +R:20:0 +R:80:3 +M:AQUATIC | CAN_SWIM | CAN_FLY + +# Used for astral mode +N:8:Halls of Mandos +D:HMa:*A BUG*YOU should see this message!* +W:1:98:1:0:14:160 +L:1:100:1:0:1:0 +O:20:20:20:20 +A:56:100:56:0:56:0:57:58 +F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT +F:FILL_METHOD_0 +R:100:2 +M:UNIQUE + +# Cirith Ungol +# levels 25-50 +# guarded by Shelob. +N:9:Cirith Ungol +D:CUg:an entrance to Cirith Ungol. +W:25:50:10:0:14:160 +L:87:5:88:65:16:30 +A:97:90:16:10:56:0:16:58 +O:30:30:30:10 +E:4d4:20:POISON +F:FINAL_GUARDIAN_481 +F:CIRCULAR_ROOMS +F:FILL_METHOD_2 +R:2:0 +R:49:3 +M:SPIDER | R_CHAR_c | R_CHAR_a | R_CHAR_I | +R:49:3 +M:ORC | R_CHAR_w | R_CHAR_m | R_CHAR_j + +# The Heart of the Earth +# levels 25-36 +# guarded by Golgarach, the Living Rock +N:10:Heart of the Earth +D:HoE:a passage leading into the very heart of the world. +W:25:36:10:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:40:10:10:20 +G:life +F:EVOLVE | FINAL_GUARDIAN_1035 | NO_RECALL | NO_SHAFT +R:40:3 +M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E | +R:30:3 +M:PASS_WALL | KILL_WALL | HURT_ROCK +R:30:0 + +# The Void +# Levels 128-150 +# Where Melkor lurks for the final battle! +N:11:The Void +D:Vod:a jumpgate to the Void +W:128:150:40:0:20:160 +L:183:97:102:3:0:0 +A:183:90:102:10:0:0:102:102 +A:40:60:0 +O:25:25:25:25 +E:20d6:100:DARK +F:EMPTY | FORGET | NO_BREATH | NO_EASY_MOVE | NO_RECALL_OUT | NO_RECALL | +F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1 | NO_STREAMERS | NO_SHAFT +F:FILL_METHOD_2 +F:FINAL_GUARDIAN_1044 | +R:1:0 +R:99:3 +M:UNDEAD | DEMON | DRAGON | NONLIVING | SPIRIT + +# TEST dungeon +N:12:Test +D:Tst:a way to test dungeon gen +W:1:10:1:0:14:160 +L:88:78:89:18:199:4 +L:0:95:5 +A:177:100:0:0:0:0:85:87 +A:100:0:0 +O:20:20:20:20 +F:FILL_METHOD_3 | SMALL +R:100:0 +G:dungeon2 + + +# The Paths of the Dead +# levels 40-70 +# Feagwath is there, guarding Doomcaller +N:16:Paths of the Dead +D:PoD:the entrance to the Paths of the Dead. +W:40:70:18:0:24:100 +L:88:85:84:15:1:0 +A:56:75:87:25:56:0:57:58 +O:30:30:30:2 +E:1d1:20:RAISE +F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91 +F:FILL_METHOD_3 +R:5:0 +R:10:3 +M:R_CHAR_p +R:85:3 +M:UNDEAD | NONLIVING + +# The Illusory Castle +# levels 35-52 +# Guarded by The Glass Golem guarding The Helm of Knowledge +N:17:Illusory Castle +D:Ill:an entrance to the Illusory Castle. +W:35:52:10:0:24:100 +L:1:98:188:2:1:0 +A:56:50:189:50:56:0:57:58 +O:50:10:20:20 +E:6d2:6:CONFUSION +F:RANDOM_TOWNS | NO_STREAMERS +F:FINAL_GUARDIAN_1033 | FINAL_ARTIFACT_160 +F:FILL_METHOD_1 +R:30:0 +R:70:3 +M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 | +M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL +S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS | MULTIPLY + +# The Maze +# Levels 25-37 +# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand +N:18:Maze +D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. +W:25:37:15:0:20:160 +L:1:100:1:0:1:0 +A:56:98:48:2:56:0:57:58 +O:2:40:10:40 +G:maze +F:SMALLEST | FORGET +F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38 +R:80:0 +R:20:3 +M:R_CHAR_p + +# The Orc Cave +# levels 10-22 +# There is Azog with the Wand of Thrain at the bottom +N:19:Orc Cave +D:Orc:a dark tunnel leading to an Orc Cave. +W:10:22:8:0:35:200 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:5:50:10:25 +F:RANDOM_TOWNS | +F:FINAL_OBJECT_810 | FINAL_GUARDIAN_373 | CAVE | +F:FILL_METHOD_0 +R:30:3 +M:TROLL +R:20:0 +R:50:3 +M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O + +# Erebor +# levels 60-72 +# There is Glaurung +N:20:Erebor +D:Ere:a tunnel leading into depths of the Lonely Mountain. +W:60:72:35:0:20:140 +L:88:100:1:0:1:0 +A:97:90:87:10:56:0:57:97 +O:40:40:40:40 +F:BIG | LAVA_RIVER | CAVERN | NO_RECALL | NO_STREAMERS +F:CAVE | DOUBLE | FINAL_GUARDIAN_715 | +F:FILL_METHOD_2 +R:10:0 +R:60:1 +M:DRAGON | R_CHAR_D +R:30:1 +M:DRAGON | R_CHAR_d + +# The Old Forest +# levels 13-25 +# Old Man Willow protects it +N:21:The Old Forest +D:OFr:a path into the Old Forest. +W:13:25:5:0:15:100 +L:88:76:84:16:199:8 +L:68:16:16 +A:96:100:56:0:56:0:202:96 +O:20:5:15:30 +F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS +F:RANDOM_TOWNS | FINAL_GUARDIAN_206 +F:FILL_METHOD_3 +R:30:0 +R:40:3 +M:ANIMAL +R:30:3 +M:UNDEAD | R_CHAR_h + +# The Mines of Moria +# levels 30-50 +# There is Durin's Bane +N:22:Moria +D:MoM:a stone door leading to the Mines of Moria. +W:30:50:20:0:40:40 +L:88:100:1:0:1:0 +A:97:100:56:0:56:0:57:97 +O:30:50:10:5 +F:FINAL_GUARDIAN_872 | WATER_RIVER | BIG | NO_STREAMERS +F:FORCE_DOWN +F:RANDOM_TOWNS +F:WILD_45_30__44_37 +F:FILL_METHOD_0 +R:40:3 +M:ORC +R:30:3 +M:TROLL | GIANT +R:20:3 +M:DEMON +R:10:0 + +# The tower of Dol Guldur +# Levels 57-70 +# The Necromancer (weak Sauron) at the bottom, with the Ring of Durin +N:23:Dol Guldur +D:TDG:a gate leading to the tower of Dol Guldur. +W:57:70:34:0:24:160 +L:1:80:174:20:1:0 +A:56:100:56:0:56:0:57:58 +O:20:1:70:9 +F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205 +F:FILL_METHOD_3 +R:30:3 +M:R_CHAR_p | R_CHAR_P +R:10:3 +M:ORC | TROLL +R:20:3 +M:UNDEAD +R:30:3 +M:DEMON | DRAGON +R:10:0 + +# Dungeons from Variaz + +# The Small Water Cave +# levels 32-34 +# The Watcher in the Water is at the bottom +N:24:The Small Water Cave +D:SWC:the entrance to a small water cave. +W:32:34:20:0:14:160 +L:84:100:84:0:84:0 +A:97:100:56:0:56:0:57:58 +O:10:10:30:30 +E:1d1:20:ACID +F:FINAL_GUARDIAN_517 | NO_RECALL +F:FILL_METHOD_0 +R:10:0 +R:10:3 +M:AQUATIC +R:40:1 +M:IM_COLD +S:BA_WATE +R:40:3 +M:IM_COLD + +# The Land of Mountains +# Trone the rebel Thunderlord is hiding here, with his suit of +# thunderlord armour. +# Levels 45-70 +N:25:The Sacred Land Of Mountains +D:LoM:the way to the Sacred Land of Mountains. +W:45:70:20:0:14:160 +L:89:100:89:0:89:0 +A:97:100:56:0:56:0:97:97 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS +F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27 +F:FILL_METHOD_0 +R:60:3 +M:CAN_FLY +R:40:0 + +# The Land of Rhun +# levels 26-40 +# Guarded by Ulfang the Black, Morgoth's first Easterling follower. +N:26:The Land Of Rhun +D:LoR:a way to the Land of Rhun. +W:26:40:15:0:14:160 +L:89:100:1:0:1:0 +A:89:50:96:25:84:25:57:58 +O:20:20:20:20 +F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 +F:FILL_METHOD_1 +R:30:3 +M:R_CHAR_p | R_CHAR_h +R:30:3 +M:ANIMAL +R:40:0 + +# The Sandworm's Lair +# level 22-30 +# guarded by the Sandworm Queen (and her children), who will drop her armour +N:27:The Sandworm lair +D:SwL:a sandhole. +W:22:30:12:0:5:200 +L:91:85:94:10:93:5 +A:98:100:96:0:84:0:94:94 +O:15:5:60:20 +F:NO_DOORS | SAND_VEIN | +F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153 +F:FILL_METHOD_0 +R:90:3 +M:R_CHAR_w +R:10:3 +S:MULTIPLY + +# Used by the death fate +N:28:Death fate +D:Dth:a fated death. +W:1:1:1:0:30:255 +L:1:100:1:0:1:0 +A:1:100:1:0:1:0:1:1 +O:1:1:1:1 +F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS +F:FILL_METHOD_0 +R:100:0 + +# The Grinding Ice +# levels 20-40 +# Guarded by the White Balrog +N:29:The Helcaraxe +D:Ice:the entrance to the Grinding Ice of the Helcaraxe. +W:20:40:10:0:14:160 +L:90:0:88:70:84:30 +L:90:0:10 +A:95:0:56:100:56:0:57:58 +A:100:0:0 +O:20:20:20:20 +E:1d4:15:COLD +F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS +F:FINAL_GUARDIAN_1034 | +F:FILL_METHOD_2 +R:100:1 +M:IM_COLD + +# The Lost Temple of "..player.pgod.." +# Generated in god quest. +# Most dungeon attributes altered during the quest. +# See god.lua for details +N:30:A lost temple +D:LTm:the entrance to a lost temple. +W:1:50:1:0:14:160 +L:1:100:1:0:1:0 +A:56:100:56:0:56:0:57:58 +O:20:20:20:20 +F:FILL_METHOD_4 | NO_RECALL +R:100:0 + +# N:<index>:<name> +# D:<3 letter short name>:<long name> +# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance> +# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3> +# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall> +# O:<%treasure>:<%combat>:<%magic>:<%tools> +# E:<dices>d<sides>:<frequency>:<attack type> +# F:<flags> +# R:<percent>:<flags mode> +# M:<monster flags> +# S:<monster spells> +# 0 = No restriction +# 1 = AND +# 2 = NAND +# 3 = OR +# 4 = NOR diff --git a/lib/edit/dragons.map b/lib/edit/dragons.map new file mode 100644 index 00000000..164c97c8 --- /dev/null +++ b/lib/edit/dragons.map @@ -0,0 +1,43 @@ +# permanent wall +F:X:61:0 + +# Mountain Chain +F:^:97:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^.....................^^^^^X +D:X^^^.........................^^^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^.............................^X +D:X^^...........................^^X +D:X^^...........................^^X +D:X^^^........................<^^^X +D:X^^^^^.....................^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:6:6 + diff --git a/lib/edit/e_info.txt b/lib/edit/e_info.txt new file mode 100644 index 00000000..f01d8cf7 --- /dev/null +++ b/lib/edit/e_info.txt @@ -0,0 +1,2210 @@ +# File: e_info.txt + + +# This file is used to initialize the "lib/data/e_info.raw" file, which is +# used to initialize the "ego-item" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/e_info.raw" file. + +# The ego-item indexes are defined in "defines.h", and must not be changed. + +# Note that every "ego-item" type has a different "index", and can only be +# created from items that belong to a certain "slot" in the equipment, if +# one assumes that "ammo" belongs to an imaginary slot (23). However, it +# is possible for several "ego-item" types to have the same "textual name", +# such as with "Armor of Resistance" and "Shield of Resistance". + +# === Understanding e_info.txt === + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags + +# 'N' indicated the beginning of an entry. The serial number must increase +# for each new item. + +# 'D' contains description. This field is currently not supported. + +# 'T' is for possible tval and sval value of the base item. +# Up to 5 entries are possible. + +# 'R' stands for rarity, or randomness. It specifies percentual chance +# of generated item to have following 'F' flags. I.e. 'R:40' followed +# by 'F:SPEED' means, that 40% of item of this ego type will boost speed. + +# 'X' is for extra information. Position value 'A' means that ego-type name +# will appear after base-item name ('Robe of Permanence'), value 'B' means +# that ego-type name will appear before base-item name ('Elven Plate Mail'). +# Slot is determining in which equipment slots item could be equipped. This +# value is currently ignored. Rating determines how level feeling will be +# affected. + +# 'W' is for extra information. Depth is the depth the object is normally +# found at, rarity determines how common the object is and cost is the items +# value. + +# 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and +# stats (pval) values item can get. + +# 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943). + +# 'F' contains flags. Most are self explaining, rest could be found in source. + + + +# Version stamp (required) + +V:2.0.0 + +### Mage Staff ### + +N:1:of Mana +X:A:24:20 +T:6:0:255 +W:5:3:8:10000 +C:-30:-30:0:3 +R:100 +F:MANA +f:MANA +R:70 +F:PVAL_M2 + +N:2:of Power +X:A:24:30 +T:6:0:255 +W:5:5:8:20000 +C:-30:-30:0:10 +R:100 +F:SPELL +f:SPELL +R:70 +F:PVAL_M2 + +N:3:of Wizardry +X:A:24:60 +T:6:0:255 +W:10:1:8:50000 +C:-40:-40:0:3 +R:100 +F:MANA | SPELL +R:50 +F:PVAL_M2 + +N:4:of Spell +T:6:0:255 +X:A:24:60 +W:0:2:8:40000 +C:0:0:0:0 +R:100 +F:ACTIVATE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +### Body Armor ### + +N:5:of Resist Acid +T:36:0:255 +T:37:0:255 +X:A:30:16 +W:0:4:20:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:6:of Resist Lightning +T:36:0:255 +T:37:0:255 +X:A:30:10 +W:0:4:20:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:7:of Resist Fire +T:36:0:15 +T:36:17:255 +T:37:0:255 +X:A:30:14 +W:0:4:20:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:8:of Resist Cold +T:36:0:15 +T:36:17:255 +T:37:0:255 +X:A:30:12 +W:0:4:20:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:9:of Resistance +T:36:0:255 +T:37:0:255 +X:A:30:20 +W:0:2:20:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +R:25 +F:R_HIGH + +N:10:Elven +T:36:0:255 +T:37:0:255 +X:B:30:25 +W:0:2:20:15000 +C:0:0:10:3 +R:100 +F:STEALTH | ESP_ORC +f:STEALTH +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:25 +F:RES_POIS + +# Robe +N:11:of Permanence +T:36:2:2 +X:A:30:30 +W:0:1:10:30000 +C:0:0:10:0 +R:100 +F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | +F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST +R:2 +F:R_IMMUNITY + +# Filthy rags of leprousness +N:12:of Leprousness +T:36:1:1 +X:A:30:0 +W:0:1:10:0 +C:0:0:0:-6 +R:100 +F:CON | STR | R_STAT | CURSED +# No CURSE_NO_DROP here, players seems to unlike surprises + +# Mithirl & Adamantite mails & PDSM +N:13:of Immunity +T:37:25:25 +T:37:30:30 +T:38:30:30 +X:A:30:40 +W:60:10:100:30000 +C:0:0:5:0 +R:100 +F:R_IMMUNITY + +# Ego DSM +N:14:of Defense +T:38:0:255 +X:A:30:5 +W:20:40:100:1000 +C:0:0:8:0 +R:100 +F:SUSTAIN + +# Boots of Jumping +N:15:of Jumping +T:30:0:255 +X:A:35:16 +W:0:3:27:500 +C:0:0:0:3 +Z:blink +R:100 +F:ACTIVATE +a:HARDCORE=JUMP + +### Shields ### + +N:16:of Resist Acid +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:16 +W:0:6:22:1000 +R:100 +F:RES_ACID | IGNORE_ACID +f:RES_ACID | IGNORE_ACID + +N:17:of Resist Lightning +T:34:0:5 +T:34:7:255 +T:115:56:56 +X:A:32:10 +W:0:6:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC +f:RES_ELEC | IGNORE_ELEC + +N:18:of Resist Fire +T:34:0:5 +T:34:7:255 +T:115:56:56 +X:A:32:14 +W:0:6:22:800 +R:100 +F:RES_FIRE | IGNORE_FIRE +f:RES_FIRE | IGNORE_FIRE + +N:19:of Resist Cold +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:12 +W:0:6:22:600 +R:100 +F:RES_COLD | IGNORE_COLD +f:RES_COLD | IGNORE_COLD + +N:20:of Resistance +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:20 +W:0:2:22:12500 +C:0:0:10:0 +R:100 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:21:of Reflection +T:115:56:56 +T:34:0:5 +T:34:7:255 +X:A:32:20 +W:0:2:22:15000 +C:0:0:5:0 +R:100 +F:REFLECT +f:REFLECT +F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE + +# Metal shields only +N:22:of Electricity +T:34:3:3 +T:34:5:5 +T:34:10:10 +X:A:32:10 +W:0:2:22:400 +R:100 +F:RES_ELEC | IGNORE_ELEC | SH_ELEC +f:SH_ELEC + +### Crowns and Helms ### + +N:23:of the Noldor +T:115:57:57 +T:32:0:6 +T:32:8:99 +X:A:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:DEX | SUST_DEX | ACTIVATE | ESP_ORC +a:HARDCORE=NOLDOR + +N:24:of Intelligence +X:A:33:13 +C:0:0:0:2 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | SUST_INT +f:INT + +N:25:of Wisdom +X:A:33:13 +W:0:2:15:500 +C:0:0:0:2 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS | SUST_WIS +f:WIS + +N:26:of Beauty +X:A:33:8 +W:0:2:15:1000 +C:0:0:0:4 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR | SUST_CHR +f:CHR + +# 40% chance of increase spell power +N:27:of the Magi +X:A:33:15 +W:0:1:8:7500 +C:0:0:0:3 +T:33:0:99 +R:100 +F:INT | SUST_INT | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:ABILITY | R_HIGH +R:40 +F:SPELL +R:50 +F:SPELL_CONTAIN | WIELD_CAST + +N:28:of Might +X:A:33:19 +W:0:1:8:2000 +C:0:0:0:3 +T:33:0:99 +R:100 +F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT +F:R_HIGH + +N:29:of Lordliness +X:A:33:17 +W:0:1:8:2000 +C:0:0:0:3 +T:33:0:99 +R:100 +F:WIS | CHR | SUST_WIS | SUST_CHR +F:R_HIGH + +N:30:of Seeing +X:A:33:8 +W:0:1:8:1000 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:SEARCH | RES_BLIND | SEE_INVIS +f:SEARCH +R:20 +F:ESP_ALL + +N:31:of Infravision +X:A:33:11 +W:0:1:15:500 +C:0:0:0:5 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INFRA | HIDE_TYPE +f:INFRA + +N:32:of Light +X:A:33:6 +W:0:2:15:500 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:LITE1 | RES_LITE +f:LITE1 + +N:33:of Telepathy +X:A:33:20 +W:0:1:8:50000 +T:33:0:99 +R:100 +F:ESP_ALL +f:ESP_ALL + +N:34:of Regeneration +X:A:33:10 +W:0:1:8:1500 +T:32:0:6 +T:32:8:99 +T:33:0:99 +T:115:57:57 +R:100 +F:REGEN +f:REGEN + +N:35:of Teleportation +X:A:33:0 +W:0:1:7:50 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:TELEPORT +f:TELEPORT +R:90 +F:CURSED + +N:36:of Stupidity +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:INT | CURSED +f:INT +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:37:of Naivety +X:A:33:0 +C:0:0:0:-5 +W:0:2:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:WIS +f:WIS + +N:38:of Ugliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:32:0:6 +T:32:8:99 +T:115:57:57 +R:100 +F:CHR +f:CHR + +N:39:of Sickliness +X:A:33:0 +C:0:0:0:-5 +W:0:1:7:0 +T:33:0:99 +R:100 +F:STR | DEX | CON + +N:40:Dwarven +T:32:0:6 +T:32:8:99 +X:B:33:13 +C:0:0:0:2 +W:0:1:8:500 +R:100 +F:INFRA | CON | RES_FIRE | ESP_TROLL | ESP_DRAGON + + +### Cloaks ### + +N:41:of Protection +X:A:31:10 +W:0:4:19:1500 +C:0:0:10:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARDS + +N:42:of Stealth +X:A:31:10 +W:0:8:18:500 +C:0:0:0:3 +T:35:0:99 +R:100 +F:STEALTH +f:STEALTH + +N:43:of Aman +X:A:31:20 +W:0:1:28:4000 +C:0:0:20:3 +T:35:0:255 +R:100 +F:STEALTH | +f:STEALTH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:OLD_RESIST + +# Aura, Fire +N:44:of Immolation +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE +f:SH_FIRE + +N:45:of Enveloping +X:A:31:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:35:0:255 +R:100 +F:SHOW_MODS + +N:46:of Vulnerability +X:A:31:0 +W:0:1:3:0 +C:0:0:-50:0 +T:35:0:255 +R:100 +F:AGGRAVATE + +N:47:of Irritation +X:A:31:0 +W:0:1:3:0 +C:-15:-15:0:0 +T:35:0:255 +R:100 +F:AGGRAVATE | SHOW_MODS + +# Aura, Electricity +N:48:of Electricity +X:A:31:16 +W:0:1:18:4000 +C:0:0:4:0 +T:35:0:255 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC + +### Gloves ### + +N:49:of Free Action +X:A:34:11 +W:0:4:10:1000 +T:31:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:50:of Slaying +X:A:34:17 +W:0:3:10:1500 +C:6:6:0:0 +T:31:0:99 +R:100 +F:SHOW_MODS + +N:51:of Agility +X:A:34:14 +W:0:2:10:1000 +C:0:0:0:5 +T:31:0:99 +R:100 +F:DEX | HIDE_TYPE +f:DEX + +N:52:of Power +T:31:0:99 +X:A:34:22 +W:0:1:10:2500 +C:5:5:0:5 +R:100 +F:STR | SHOW_MODS | HIDE_TYPE +f:STR +F:R_HIGH + +# 53 Gauntlets only +N:53:of Peace +X:A:34:0 +W:0:1:3:0 +C:-10:-10:0:0 +T:31:2:2 +R:100 +F:HEAVY_CURSE | CURSED + +# 54 Gloves only +N:54:of Charming +X:A:34:5 +T:31:1:1 +W:0:1:11:400 +C:0:0:0:6 +R:100 +F:CHR +R:33 +F:STEALTH +f:STEALTH + +N:55:of Weakness +T:31:0:99 +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:STR + +N:56:of Clumsiness +X:A:34:0 +W:0:1:3:0 +C:0:0:0:-10 +R:100 +F:DEX +T:31:0:99 + + +### Boots ### + +N:57:of Levitation +X:A:35:7 +W:0:8:27:250 +T:30:0:99 +R:100 +F:FEATHER +f:FEATHER +R:40 +F:R_HIGH + +N:58:of Stealth +X:A:35:16 +W:0:8:27:500 +C:0:0:0:3 +T:30:0:99 +R:100 +F:STEALTH +f:STEALTH + +N:59:of Free Action +X:A:35:15 +W:0:5:27:1000 +T:30:0:99 +R:100 +F:FREE_ACT +f:FREE_ACT + +N:60:of Speed +X:A:35:25 +W:0:1:27:200000 +C:0:0:0:10 +T:30:0:99 +R:100 +F:SPEED | HIDE_TYPE +f:SPEED +R:10 +F:PVAL_M3 + +# 61 Metal boots only + +N:61:of Dwarvish Endurance +X:A:35:15 +W:0:1:20:5000 +C:0:0:0:6 +T:30:6:6 +R:100 +F:CON | INFRA | RES_DARK +R:33 +F:STR + +N:62:of Noise +X:A:35:0 +W:0:1:3:0 +T:30:0:99 +R:100 +F:AGGRAVATE +f:AGGRAVATE + +N:63:of Slowness +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-5 +T:30:0:99 +R:100 +F:SPEED +f:SPEED + +N:64:of Annoyance +X:A:35:0 +W:0:1:3:0 +C:0:0:0:-10 +T:30:0:99 +R:100 +F:SPEED | AGGRAVATE + + +### Weapons ### + +N:65:of Aman +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:30 +W:0:2:44:20000 +C:6:6:4:3 +R:100 +F:WIS | +F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | +F:SEE_INVIS | BLESSED | RES_FEAR | ESP_EVIL +F:SUSTAIN | LIMIT_BLOWS +R:10 +F:BLOWS +R:1 +F:PVAL_M1 + +N:66:(Defender) +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:25 +W:0:2:44:15000 +C:4:4:8:4 +R:100 +F:STEALTH | +f:STEALTH | +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SUSTAIN | R_HIGH +R:33 +F:RES_POIS + +N:67:Blessed +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:B:24:20 +W:0:1:44:5000 +C:0:0:0:3 +R:100 +F:WIS | ESP_GOOD +F:BLESSED | ABILITY +f:BLESSED + +N:68:of Greater Life +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:3 +r:N:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +N:69:of Westernesse +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:20 +W:0:2:44:20000 +C:5:5:0:2 +R:100 +F:STR | DEX | CON | +F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT | +F:FREE_ACT | SEE_INVIS | ESP_ORC | ESP_TROLL | ESP_GIANT +R:33 +F:RES_FEAR +R:50 +F:RES_MORGUL + +N:70:of Extra Attacks +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:44:10000 +C:0:0:0:3 +R:100 +F:BLOWS +f:BLOWS + +N:71:of Slaying +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:15 +W:0:2:44:2500 +C:0:0:0:0 +R:100 +F:SLAY_WEAP | WOUNDING + +N:72:of Spinning +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:1:44:9000 +C:8:8:0:2 +R:100 +F:DEX | STR | VORPAL | ACTIVATE +a:HARDCORE=SPIN + +# The "Elemental" brands (4) (6) + +N:73:Acidic +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:15 +W:0:4:44:5000 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +f:BRAND_ACID + +N:74:Shocking +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:4500 +R:100 +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +f:BRAND_ELEC + +N:75:Fiery +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:3500 +R:100 +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE1 +f:BRAND_FIRE | + +N:76:Frozen +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:15 +W:0:4:44:3000 +R:100 +F:BRAND_COLD | RES_COLD | IGNORE_COLD +f:BRAND_COLD | + +N:77:Venomous +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:4:44:4000 +R:100 +F:BRAND_POIS | RES_POIS +f:BRAND_POIS | + +N:78:Chaotic +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:29 +T:23:31:255 +T:24:0:255 +T:115:55:55 +X:B:24:28 +W:0:1:44:10000 +R:100 +F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE +f:CHAOTIC +F:R_ANY + +N:79:Sharp +T:125:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:20 +W:0:2:44:5000 +R:100 +F:VORPAL +f:VORPAL + +N:80:of Earthquakes +T:125:0:255 +T:21:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:44:4000 +C:10:10:0:6 +R:100 +F:IMPACT | STR | TUNNEL | HIDE_TYPE +f:IMPACT + +# The "Slay" brands (8) + +N:81:of Slay Animal +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:82:of Slay Evil +T:15:0:255 +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:83:of Slay Undead +T:15:0:255 +T:21:0:19 +T:21:21:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:84:of Slay Demon +T:15:0:255 +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:85:of Slay Orc +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_ORC +f:SLAY_ORC + +N:86:of Slay Troll +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:10 +W:0:6:44:2500 +R:100 +F:SLAY_TROLL +f:SLAY_TROLL + +N:87:of Slay Giant +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:6:44:2500 +R:100 +F:SLAY_GIANT +f:SLAY_GIANT + +N:88:of Slay Dragon +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:18 +W:0:6:44:3500 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON + +# The "Kill" brands (8) + +N:89:of *Slay Animal* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:INT | SLAY_ANIMAL | SLOW_DIGEST | STEALTH | ESP_ANIMAL +f:SLAY_ANIMAL | STEALTH + +N:90:of *Slay Evil* +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:2:44:6000 +C:0:0:0:2 +R:100 +F:WIS | SLAY_EVIL | BLESSED | ESP_EVIL | RES_FEAR | ABILITY +f:SLAY_EVIL | + +N:91:of *Slay Undead* +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:WIS | KILL_UNDEAD | SEE_INVIS | ESP_UNDEAD | RES_NETHER +f:KILL_UNDEAD | + +N:92:of *Slay Demon* +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:16 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:INT | KILL_DEMON | ESP_DEMON | RES_FIRE | RES_CHAOS +f:KILL_DEMON | + +N:93:of *Slay Orc* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:DEX | SLAY_ORC | ESP_ORC | SUST_DEX | +f:SLAY_ORC | + +N:94:of *Slay Troll* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:14 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_TROLL | ESP_TROLL | REGEN | SUST_STR +f:SLAY_TROLL | + +N:95:of *Slay Giant* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:16 +W:0:2:44:4000 +C:0:0:0:2 +R:100 +F:STR | SLAY_GIANT | ESP_GIANT | RES_SHARDS | SUST_STR +f:SLAY_GIANT | + +N:96:of *Slay Dragon* +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:24 +W:0:2:44:8000 +C:0:0:0:2 +R:100 +F:CON | KILL_DRAGON | ESP_DRAGON | RES_FEAR | +f:KILL_DRAGON +F:R_LOW | R_ELEM +R:20 +F:RES_POIS + +N:97:Vampiric +T:125:0:255 +T:23:0:255 +T:115:55:55 +X:B:24:25 +W:0:2:44:10000 +C:0:0:0:-2 +R:100 +F:LIFE | VAMPIRIC | HOLD_LIFE +f:LIFE | VAMPIRIC + +N:98:(*Defender*) +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:35 +W:0:1:100:50000 +C:-15:-15:20:4 +R:100 +F:STEALTH | RES_POIS | DEX | CON | WIS | HOLD_LIFE | +f:STEALTH +F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:R_ANY | R_LOW | SUSTAIN +R:30 +F:R_ANY | R_LOW | SUSTAIN +R:20 +F:R_ANY | R_LOW | SUSTAIN | R_HIGH +R:10 +F:R_IMMUNITY | R_ANY + +N:99:of the Thunderlords +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:22 +W:0:1:100:7000 +C:4:4:0:2 +a:HARDCORE=TELEPORT +R:100 +F:SLAY_EVIL | KILL_DRAGON | TELEPORT | FREE_ACT | SEARCH | BRAND_ELEC +F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | FLY | ESP_DRAGON +F:R_HIGH +R:12 +F:ABILITY +R:2 +F:R_P_ABILITY | PVAL_M3 | LIMIT_BLOWS + +N:100:of Gondolin +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:26 +W:0:1:44:25000 +C:7:7:0:3 +R:100 +F:STR | CON | ESP_EVIL | RES_FEAR | +F:SLAY_EVIL | SLAY_TROLL | SLAY_DRAGON | SLAY_DEMON | +F:FREE_ACT | SEE_INVIS | LITE1 | RES_DARK | ABILITY | +F:IGNORE_ACID | IGNORE_FIRE +R:33 +F:R_HIGH +R:33 +F:HOLD_LIFE +R:22 +F:DEX + +# Diggers only + +N:101:of Digging +T:20:0:255 +X:A:24:4 +W:0:1:2:500 +C:0:0:0:5 +R:100 +F:TUNNEL | +f:TUNNEL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# More weapons + +N:102:Spectral +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:B:24:30 +W:0:1:5:5000 +R:100 +F:SLAY_UNDEAD | SEE_INVIS | HOLD_LIFE | DRAIN_HP +F:ACTIVATE +a:HARDCORE=SPECTRAL + +N:103:of Morgul +T:125:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:0 +W:0:1:1:0 +C:-20:-20:-10:-10 +R:100 +F:LUCK +F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | BLACK_BREATH | DRAIN_EXP | +F:AUTO_CURSE | WOUNDING +# No CURSE_NO_DROP here, players seems to unlike surprises + +N:104:of Nothingness +T:125:0:255 +T:15:0:255 +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +X:A:24:0 +W:0:1:2:0 +C:-100:-100:0:0 +R:100 +F:NEVER_BLOW | HEAVY_CURSE | CURSED | AUTO_CURSE + + +### Missile Launchers ### + +N:105:of Accuracy +T:19:0:255 +T:15:0:255 +X:A:25:10 +W:0:8:21:1000 +C:15:5:0:0 + +N:106:of Power +T:19:0:255 +T:15:0:255 +X:A:25:10 +W:0:8:21:1000 +C:5:15:0:0 + +N:107:of Extra Might +T:19:0:255 +X:A:25:20 +W:0:4:21:10000 +C:5:10:0:1 +R:100 +F:XTRA_MIGHT | PVAL_M3 | R_ANY +f:XTRA_MIGHT | + +N:108:of Extra Shots +T:19:0:255 +X:A:25:20 +C:10:5:0:1 +W:0:4:21:10000 +R:100 +F:XTRA_SHOTS | PVAL_M2 +f:XTRA_SHOTS | + +# Bows only +N:109:of Lothlorien +T:19:12:13 +X:A:25:20 +W:50:2:21:30000 +C:10:10:0:2 +R:100 +F:DEX | XTRA_MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE | +F:BLESSED | ABILITY + +# Crossbows only +N:110:of the Haradrim +T:19:23:24 +X:A:25:30 +W:50:2:21:20000 +C:5:15:0:1 +R:100 +F:XTRA_MIGHT | XTRA_SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + +# Slings only +N:111:of Buckland +X:A:25:25 +W:40:2:21:20000 +C:8:8:0:2 +T:19:2:2 +R:100 +F:DEX | XTRA_SHOTS | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE + + +### Ammo ### + +N:112:of Slay Animal +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_ANIMAL +f:SLAY_ANIMAL + +N:113:of Slay Evil +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:2:12:25 +R:100 +F:SLAY_EVIL +f:SLAY_EVIL + +N:114:of Slay Undead +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_UNDEAD +f:SLAY_UNDEAD + +N:115:of Venom +T:16:0:99 +T:17:0:2 +T:18:0:2 +X:A:23:10 +R:100 +F:BRAND_POIS +f:BRAND_POIS +W:0:2:12:25 + +N:116:of Acid +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ACID | IGNORE_ACID +f:BRAND_ACID | +W:0:1:12:30 + +# 117 All Elements at once - melee weapon +N:117:Elemental +X:B:24:30 +W:10:1:50:26000 +T:21:0:99 +T:22:0:99 +T:23:0:99 +T:24:0:99 +R:100 +F:BRAND_ACID | RES_ACID | IGNORE_ACID +F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC +F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE +F:BRAND_COLD | RES_COLD | IGNORE_COLD +F:BRAND_POIS | RES_POIS | DRAIN_MANA +f:BRAND_ACID | +f:BRAND_ELEC | +f:BRAND_FIRE | +f:BRAND_COLD | +f:BRAND_POIS | + +N:118:of Slay Demon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +W:0:1:12:35 +R:100 +F:SLAY_DEMON +f:SLAY_DEMON + +N:119:of Slay Dragon +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:SLAY_DRAGON +f:SLAY_DRAGON +W:0:1:12:35 + +N:120:of Slaying +X:A:23:15 +W:0:1:12:20 +C:12:12:0:0 +R:100 +F:DAM_DIE + +N:121:of Lightning +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_ELEC | IGNORE_ELEC +f:BRAND_ELEC | +W:0:1:12:30 + +N:122:of Flame +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_FIRE | IGNORE_FIRE +f:BRAND_FIRE | +W:0:2:12:25 + +N:123:of Frost +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:10 +R:100 +F:BRAND_COLD | IGNORE_COLD +f:BRAND_COLD | +W:0:2:12:25 + +N:124:of Wounding +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:5 +W:0:3:12:20 +C:6:6:0:0 + +N:125:of Backbiting +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:A:23:0 +W:0:1:2:0 +C:-50:-50:0:0 + + +### Special Broken Items ### + +# Destroyed Weapon +N:126:Shattered +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:24:0 +W:0:1:2:0 +C:-5:-5:0:0 + +# Destroyed Body Armor + +N:127:Blasted +T:16:0:99 +T:17:0:99 +T:18:0:99 +X:B:30:0 +W:0:1:2:0 +C:0:0:-10:0 + + +# Instruments + +N:128:of the Eldar +T:14:0:59 +T:14:61:255 +X:A:25:20 +W:0:2:3:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | +F:RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M2 +R:25 +F:PVAL_M1 + +N:129:of Power +T:14:0:59 +T:14:61:255 +X:A:25:20 +W:0:1:3:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | SUST_CHR | +F:RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | CHR | SEE_INVIS +F:R_ANY | PVAL_M3 +R:50 +F:PVAL_M1 +R:35 +F:PVAL_M1 + +# Horn, now four different ego items (for different GF_ values) +# see items 181, 182 & 183. +N:130:Dragon +T:14:60:60 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | ACTIVATE +F:R_ANY | PVAL_M2 +R:50 +F:PVAL_M1 +R:25 +F:PVAL_M1 +a:HARDCORE=BA_ACID_H + +# Rods ego +N:131:Capacity of +T:67:0:255 +X:A:51:10 +W:0:2:10:1000 +C:0:0:0:0 +R:100 +F:CAPACITY +f:CAPACITY + +N:132:Cheapness of +T:67:0:255 +X:A:51:10 +W:0:2:10:700 +C:0:0:0:0 +R:100 +F:CHEAPNESS +f:CHEAPNESS + +N:133:Quickness of +T:67:0:255 +X:A:51:15 +W:0:3:10:1100 +C:0:0:0:0 +R:100 +F:FAST_CAST +f:FAST_CAST + +N:134:Charging of +T:67:0:255 +X:A:51:15 +W:0:2:10:1500 +C:0:0:0:0 +R:100 +F:CHARGING +f:CHARGING + +N:135:the Istari of +T:67:0:255 +X:A:51:10 +W:0:1:10:10000 +C:0:0:0:0 +R:100 +F:CAPACITY | CHARGING | CHEAPNESS | FAST_CAST | + +### Lights ### + +N:136:of Boldness +X:A:0:5 +T:39:0:99 +W:0:1:5:1000 +Z:remove fear + +N:137:of Fearlessness +X:A:0:5 +T:39:0:99 +W:0:1:10:1500 +R:100 +F:RES_FEAR + +N:138:of Illumination +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +Z:illuminate +R:10 +F:LITE1 +R:5 +F:LITE2 +R:2 +F:LITE3 + +N:139:of Brightness +X:A:0:5 +T:39:0:99 +W:0:3:10:1000 +R:100 +F:LITE1 +f:LITE1 +R:60 +F:LITE2 +R:30 +F:LITE3 +R:30 +F:RES_DARK + +N:140:of *Brightness* +X:A:0:9 +T:39:0:99 +W:0:1:40:5000 +R:100 +F:LITE1 +F:LITE2 +F:LITE3 +f:LITE1 +f:LITE2 +f:LITE3 +F:RES_DARK + +N:141:of the Shadows +X:A:0:6 +T:39:0:99 +W:0:1:20:3000 +C:0:0:0:2 +R:100 +F:INVIS +R:70 +F:RES_DARK +R:50 +F:RES_LITE + +N:142:of Infravision +X:A:0:3 +T:39:0:99 +W:0:1:10:700 +C:0:0:0:3 +R:100 +F:INFRA +f:INFRA + +N:143:of the Eternal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +R:100 +F:RES_BLIND | SEE_INVIS + +N:144:of the Ethereal Eye +X:A:0:7 +T:39:0:99 +W:0:3:40:4000 +C:0:0:0:0 +Z:magic map + +N:145:of Fading +X:A:0:0 +T:39:2:99 +W:0:1:1:0 +C:0:0:0:0 +R:100 +F:FUEL_LITE + +# Armor (dwarven): must be heavy metal, and not rusty chain mail + +N:146:Dwarven +T:37:2:255 +X:B:30:18 +W:0:2:20:5000 +C:0:0:15:2 +R:100 +F:STR | CON | INFRA | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DARK | SUST_STR | SUST_CON | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +# Ring and Amulet egos + +N:147:Indestructible +X:B:0:2 +T:40:0:255 +T:45:0:255 +W:0:1:10:1000 +C:0:0:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +f:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:148:Cursed +X:B:0:0 +T:40:0:255 +T:45:0:255 +W:0:1:10:0 +C:0:0:0:0 +R:100 +F:AUTO_CURSE +f:AUTO_CURSE + +# Scrolls & school spellbooks & staves +N:149:Fireproof +X:B:0:1 +T:70:0:255 +T:111:0:255 +T:55:0:255 +W:0:1:10:1000 +C:0:0:0:0 +R:100 +F:IGNORE_FIRE +f:IGNORE_FIRE + +# Wands & Staffs(NOT wishing nor nothing) +N:150:of Plenty +X:A:0:1 +T:55:0:29 +T:55:32:255 +T:65:0:29 +T:65:31:255 +W:0:1:20:1000 +C:0:0:0:3 +R:100 +F:PVAL_M5 | PVAL_M3 +R:50 +F:PVAL_M5 | PVAL_M3 +R:10 +F:PVAL_M5 | PVAL_M3 +R:1 +F:PVAL_M5 | PVAL_M3 + + +### Trapping Kits ### + +N:151:of Extra Might +X:A:0:5 +T:46:1:3 +W:0:1:10:1000 +C:20:20:0:2 +R:100 +F:XTRA_MIGHT +f:XTRA_MIGHT + +N:152:of Extra Shots +X:A:0:10 +T:46:0:99 +W:0:1:10:2000 +C:20:20:0:3 +R:100 +F:XTRA_SHOTS +f:XTRA_SHOTS + +N:153:Automatic +X:B:0:15 +T:46:0:99 +W:0:1:10:3000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_5 +f:AUTOMATIC_5 + +N:154:Fully Automatic +X:B:0:15 +T:46:0:99 +W:0:1:15:5000 +C:10:10:0:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:AUTOMATIC_99 +f:AUTOMATIC_99 + +N:155:Well-hidden +X:B:0:5 +T:46:0:99 +W:0:1:8:1000 +C:15:15:5:12 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE | +F:STEALTH | HIDE_TYPE +f:STEALTH + +N:156:Complicated +X:B:0:10 +T:46:0:99 +W:0:1:12:2000 +C:15:15:30:0 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_COLD | IGNORE_FIRE + +N:157:Obvious +X:B:0:0 +T:46:0:99 +W:0:1:1:0 +C:-20:-20:-20:-20 +R:100 +F:STEALTH | CURSED | HIDE_TYPE +f:STEALTH + +N:158:for Dragons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DRAGON | HIDE_TYPE | XTRA_SHOTS | +F:IGNORE_ACID | IGNORE_FIRE + +N:159:for Demons +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_DEMON | HIDE_TYPE | XTRA_SHOTS +F:IGNORE_ACID | IGNORE_FIRE + +N:160:for Animals +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_ANIMAL | HIDE_TYPE | XTRA_SHOTS + +N:161:for Undead +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_UNDEAD | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +N:162:for Evil +X:A:0:5 +T:46:0:99 +W:0:3:10:500 +C:20:20:10:4 +R:100 +F:STEALTH | ONLY_EVIL | HIDE_TYPE | XTRA_SHOTS | KILL_GHOST + +# Lite ego +N:163:of the Magi +X:A:0:0 +T:39:1:99 +W:0:1:150:2000 +C:0:0:0:3 +Z:magic map +R:100 +F:INT | WIS | CHR +R:60 +F:INVIS | RES_BLIND +R:30 +F:R_HIGH +R:30 +F:PVAL_M2 +R:50: +F:SPELL_CONTAIN | WIELD_CAST + +### New ego-items added by JLE + +# Armor of Vulnerability (the only cursed armor) +N:164:of Vulnerability +X:A:30:0 +W:0:2:20:0 +C:0:0:-50:0 +T:36:0:99 +T:37:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Vulnerability (the only cursed shield) +N:165:of Vulnerability +X:A:32:0 +W:0:2:22:0 +C:0:0:-50:0 +T:115:56:56 +T:34:0:99 +R:100 +F:AGGRAVATE | CURSED + +# Shield of Preservation - +N:166:of Preservation +X:A:32:25 +W:40:2:44:20000 +C:-10:-10:20:0 +T:115:56:56 +T:34:0:99 +R:100 +F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | R_HIGH | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +R:33 +F:R_LOW +R:33 +F:R_LOW + +# Helm/Crown of Serenity +N:167:of Serenity +X:A:33:20 +W:35:1:15:4000 +T:32:0:6 +T:32:8:99 +T:33:0:99 +R:100 +F:RES_SOUND | RES_CONF | RES_FEAR + +# Crown of Night and Day +N:168:of Night and Day +X:A:33:18 +W:35:1:15:4000 +T:33:0:99 +R:100 +F:RES_LITE | RES_DARK | LITE1 | SEE_INVIS | RES_BLIND | IGNORE_ACID + +# Cloak of the Magi +N:169:of the Magi +X:A:31:15 +W:30:1:18:2000 +C:-5:-5:5:3 +T:35:0:99 +R:100 +F:INT | SPEED | SUST_INT | FREE_ACT | STEALTH | HIDE_TYPE | IGNORE_ACID +R:30 +F:SPELL_CONTAIN | WIELD_CAST + +# Cloak of Invisibility +N:170:of Invisibility +X:A:31:20 +W:40:1:18:3000 +C:0:0:10:5 +T:35:0:99 +R:100 +F:STEALTH | HIDE_TYPE | INVIS +f:INVIS + +# Cloak of the Bat +N:171:of the Bat +X:A:31:15 +W:50:1:35:3000 +C:-10:-10:10:3 +T:35:0:99 +R:100 +F:SPEED | FLY | RES_DARK | SEE_INVIS | INFRA | HIDE_TYPE | STEALTH + +# Leather Gloves of Thievery +N:172:of Thievery +X:A:34:22 +W:40:1:15:5000 +C:8:3:0:5 +T:31:1:1 +R:100 +F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE | IGNORE_ACID +R:10 +F:SPEED + +# Gauntlets and Cesti of Combat +N:173:of Combat +X:A:34:22 +W:50:1:15:7000 +C:6:8:-20:2 +T:31:2:99 +R:100 +F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE | IGNORE_ACID | RES_FEAR | +F:DRAIN_HP +R:25 +F:BLOWS + +# Boots of Stability +N:174:of Stability +X:A:35:20 +W:0:3:27:5000 +T:30:0:99 +R:100 +F:RES_NEXUS | FEATHER + +# Boots of Elvenkind (leather boots only) +N:175:of Elvenkind +X:A:35:30 +W:60:1:36:200000 +C:0:0:0:5 +T:30:2:3 +R:100 +F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE | ABILITY + +# Weapon of Fury (must be big heavy type of weapon, no daggers or whips) +N:176:of Fury +X:A:24:30 +W:40:1:66:20000 +T:21:12:99 +T:22:10:99 +T:23:16:99 +T:24:8:99 +T:125:0:99 +C:10:10:-20:2 +R:100 +F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE | +F:IGNORE_ACID | IGNORE_FIRE | DRAIN_MANA + +# Staffs of wishing +N:177:of Plenty +X:A:0:1 +T:55:31:31 +W:0:1:20:1000 +C:0:0:0:2 +R:100 +F:PVAL_M2 + + +# Diggers only + +N:178:Magical +T:20:0:255 +X:B:24:4 +W:0:1:10:500 +C:0:0:0:0 +Z:stone to mud +R:100 + +# Rod +N:179:Simplicity of +T:67:0:255 +X:A:51:8 +W:3:2:8:1000 +C:0:0:0:0 +R:100 +F:EASY_USE +f:EASY_USE + +# Lite ego +N:180:of Warmth +X:A:0:0 +T:39:1:99 +W:0:1:10:500 +C:0:0:0:0 +R:100 +F:RES_COLD + +#Three more horn types, for different activation types... +N:181:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_COLD_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:182:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_ELEC_3 +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +N:183:Dragon +T:14:7:7 +X:B:25:20 +W:0:1:2:2000 +C:0:0:0:0 +a:HARDCORE=BA_FIRE_H +R:100 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | + +# Helm of water breathing +N:184:of Water Breathing +X:A:33:13 +C:0:0:0:2 +W:15:1:25:1000 +T:32:5:10 +R:100 +F:WATER_BREATH | IGNORE_ACID +f:WATER_BREATH + +# A second of life for non MUST2H weapons, much lower value tho +N:185:of Life +T:21:0:255 +T:22:0:255 +T:23:0:255 +T:24:0:255 +T:115:55:55 +X:A:24:20 +W:0:1:50:30000 +C:5:5:0:1 +r:F:MUST2H +R:100 +F:LIFE | HOLD_LIFE +f:LIFE + +# Cloak of Air +N:186:of Air +X:A:31:10 +W:30:1:35:1500 +C:0:0:0:0 +T:35:0:255 +R:100 +F:MAGIC_BREATH + +# Ego DSM +N:187:Polished +T:38:0:255 +X:B:30:5 +W:40:25:100:25000 +C:0:0:0:0 +R:100 +F:REFLECT + +# Ego Heavy Crossbow +N:188:of Siegecraft +T:19:24:24 +X:A:25:30 +W:60:5:30:30000 +C:10:15:20:2 +R:120 +F:XTRA_MIGHT | XTRA_SHOTS | REFLECT | IMMOVABLE + +# N: serial number : ego type +# D: description +# T: tval : min sval : max sval +# R: rarity +# X: position : slot : rating +# W: depth : rarity1 : rarity2 : cost +# C: to-hit : to-dam : to-ac : pval +# r:N:needed flags on the base object +# r:F:forbidden flags on the base object +# Z: granted_power +# F: flags diff --git a/lib/edit/evil.map b/lib/edit/evil.map new file mode 100644 index 00000000..d407c4ef --- /dev/null +++ b/lib/edit/evil.map @@ -0,0 +1,52 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# Mountain Chain +F:^:97:0 + +# up staircase +F:<:6:0 + +# Dirt +F:.:88:0 + +# Lesser Balrog +F:b:88:0:996 + +# Greater Balrog +F:B:88:0:807 + +# Pit Fiend +F:P:88:0:812 + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^^^^^..^^^^^^^^^^^^^^^^^X +D:X^...^^^^^^.........^^^^^^^^^^^^X +D:X^^..^^^^^..^^^^..^B^^^^^^^^^^^^X +D:X^...^^^^...^^^^^..^^^^^^^^^^^^^X +D:X^^..^^^..^^.^^^^^^^^^^^^^^^^^^^X +D:X^..^^^^^.....^^^^^.^^^^^^^^^^^^X +D:X^^..^^^^..^^.^^^.^......^^^^^^^X +D:X^..^^^^..^^...^^...^..^.^^^^^^^X +D:X^^..^^^..^^^..^...^^^....^^^^^^X +D:X^^^...^.^^^.....^^^^P...<^^^^^^X +D:X^^^.....^^^^..^^^^^^^^..^^^^^^^X +D:X^^^^^^.^^^^..^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^...^^^^^^^^^^^^^^^^^X +D:X^^^^^.^^^^.^..^^^^^^^^^^^^^^^^^X +D:X^^^^...^^...^^^...^^^^^^...^^^^X +D:X^^^^.^....^^^^.^.....^..^..^^^^X +D:X^^^^..^^^^^.....^...^..^^^B^^^^X +D:X^^^P........^.....^^^^^^^^^^^^^X +D:X^^^^^^...^^^^^^^^^^^^^^^^^^^^^^X +D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:4 + diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt new file mode 100644 index 00000000..21f7954d --- /dev/null +++ b/lib/edit/f_info.txt @@ -0,0 +1,933 @@ +# File: f_info.txt + + +# This file is used to initialize the "lib/raw/f_info.raw" file, which is +# used to initialize the "terrain feature" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/f_info.raw" file. + +# Note that the terrain feature are grouped into very regular groups, +# such that each of the bits in the feature type conveys information. + +# Note that terrain feature zero contains the "darkness" picture. + + +# Version stamp (required) + +V:2.0.0 + + +# 0x00 --> nothing + +N:0:nothing +G: :w +F:FLOOR + +# 0x01 --> open floor + +N:1:open floor +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:SUPPORT_GROWTH + +# 0x02 -> fountain +N:2:fountain +G:_:w +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The liquid here seems magical. + +# 0x03 --> glyph of warding + +N:3:glyph of warding +G:;:y +F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +D:0:There is a mighty spell of protection here. + +# 0x04 --> open door + +N:4:open door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x05 --> broken door + +N:5:broken door +G:':U +F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR + +# 0x06 --> up stairs (perm) + +N:6:up staircase +G:<:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is an up staircase here. +D:1:You cannot tunnel a stair. + +# 0x07 --> down stairs (perm) + +N:7:down staircase +G:>:w +F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +D:0:There is a down staircase here. +D:1:You cannot tunnel a stair. + +N:8:quest entrance +G:>:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest entrance. + +N:9:quest exit +G:<:y +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:1:You cannot tunnel a quest exit. + +N:10:quest down level +G:>:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:11:quest up level +G:<:r +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:12:town exit +G:>:g +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +N:13:shaft down +G:>:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft down here. +D:1:You cannot tunnel a shaft. + +N:14:shaft up +G:<:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +D:0:There is a shaft up here. +D:1:You cannot tunnel a shaft. + +# 0x0F -> empty fountain +N:15:fountain +G:_:D +F:FLOOR | NOTICE | REMEMBER | CAN_RUN +D:0:The fountain seems empty. + +N:16:web +G:+:y +F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +D:1:You tunnel through the web. +D:2:a web blocking your way + +# Trap -- the flags are not used by the program +N:17:trap +G:^:w +F:FLOOR | NOTICE | REMEMBER + +# 0x12 --> 0x1F -- UNUSED + +# 0x2x --> locked door (power 0) + +N:32:door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 1) + +N:33:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 2) + +N:34:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 3) + +N:35:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 4) + +N:36:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 5) + +N:37:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 6) + +N:38:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> locked door (power 7) + +N:39:locked door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 0) + +N:40:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 1) + +N:41:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 2) + +N:42:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 3) + +N:43:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 4) + +N:44:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 5) + +N:45:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 6) + +N:46:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x2x --> jammed door (power 7) + +N:47:jammed door +G:+:U +M:32 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:TUNNELABLE +D:1:You bash the boor. + +# 0x30 --> secret door + +N:48:secret door +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel. + +# 0x31 --> rubble + +N:49:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT +F:TUNNELABLE +D:1:You dig in the rubble. + +# 0x32 --> magma vein + +N:50:magma vein +G:%:s +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x33 --> quartz vein + +N:51:quartz vein +G:%:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x34 --> magma vein + treasure + +N:52:magma vein +G:%:s +M:50 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x35 --> quartz vein + treasure + +N:53:quartz vein +G:%:w +M:51 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x36 --> magma vein + known treasure + +N:54:magma vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the magma vein. + +# 0x37 --> quartz vein + known treasure + +N:55:quartz vein with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the quartz vein. + +# 0x38 --> granite wall -- basic + +N:56:granite wall +G:#:w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x39 --> granite wall -- inner + +N:57:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3A --> granite wall -- outer + +N:58:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3B --> granite wall -- solid + +N:59:granite wall +G:#:w +M:56 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the granite wall. + +# 0x3C --> permanent wall -- basic (perm) + +N:60:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3D --> permanent wall -- inner (perm) + +N:61:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3E --> permanent wall -- outer (perm) + +N:62:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 0x3F --> permanent wall -- solid (perm) + +N:63:permanent wall +G:#:w +M:60 +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:64:explosive rune +G:*:R +F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +D:0:This rune seems unstable. + +N:65:Straight Road startpoint +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:66:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:67:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:68:section of the Straight Road +G:*:B +F:FLOOR | REMEMBER | NOTICE + +N:69:section of the Straight Road +G:*:b +F:FLOOR | REMEMBER | NOTICE + +N:70:section of the Straight Road +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:71:section of the Straight Road (discharged) +G:*:W +F:FLOOR | REMEMBER | NOTICE + +N:72:Straight Road exit +G:*:w +F:FLOOR | REMEMBER | NOTICE + +N:73:corrupted section of the Straight Road +G:*:D +F:FLOOR | REMEMBER | NOTICE + +# 74 --> shop + +N:74:Building +G:1:U +F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN + +# 75 --> 78 Quests index + +N:75:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:76:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:77:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:78:permanent wall +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# 79 --> 83 UNSUSED + +N:84:stream of shallow water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# -1 = player level +N:85:pool of deep lava +G:.:R +E:-1d2:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the deep lava. + +N:86:stream of shallow lava +G:.:r +E:-1d1:1:FIRE +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +D:0:You move across the shallow lava. + +N:87:dark pit +G:#:D +F:CAN_LEVITATE | CAN_FLY +F:NO_WALK | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +D:0:Ohhh, it is dark and deep. + +N:88:dirt +G:.:U +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:89:patch of grass +G:.:G +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +N:90:ice +G:.:W +E:1d1:50:ICE +F:FLOOR | NOTICE + +N:91:sand +G:.:y +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:92:dead tree +G:#:D +F:CAN_FLY | CAN_PASS +F:WALL | NO_WALK | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the dead tree. +D:2:a tree blocking your way + +N:93:ash +G:.:s +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:94:mud +G:.:u +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +N:95:ice wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the ice wall... #BOh chilly#w. +D:2:an ice wall blocking your way + +N:96:tree +G:#:G +F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You chop away at the tree. +D:2:a tree blocking your way + +N:97:mountain chain +G:^:U +F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT +F:WALL | NO_WALK | NO_VISION +F:DONT_NOTICE_RUNNING +F:PERMANENT +D:1:You cannot tunnel into such a hard stone. +D:2:a hard stone block blocking your way + +# 0x62 --> sandwall + +N:98:sandwall +G:#:y +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x63 --> sandwall + treasure + +N:99:sandwall +G:%:y +M:98 +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily dig into the sandwall. +D:2:a sandwall blocking your way + +# 0x64 --> sandwall + known treasure + +N:100:sandwall with treasure +G:*:o +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You easily tunnel into the sandwall. +D:2:a sandwall blocking your way + +N:101:high mountain chain +G:^:W +F:WALL | NO_WALK | NO_VISION | PERMANENT +F:DONT_NOTICE_RUNNING +D:1:This rock is far too hard. +D:2:a very hard stone block blocking your way + +N:102:nether mist +G:.:v +S:v:R:r:v:R:r:D +E:1d1:40:NETHER +F:ATTR_MULTI +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:160:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +###### Here are the altars. ###### + +N:161:Altar of Being +G:0:W +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel at peace. + +N:162:Altar of Winds +G:0:B +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to become a bird. + +N:163:Altar of Force +G:0:R +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You grow a desire to fight evil. + +N:164:Altar of Darkness +G:0:D +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:Images of pain and death fill your mind. + +N:165:Altar of Nature +G:0:g +F:FLOOR | REMEMBER | NOTICE | CAN_RUN +D:0:You feel the desire to walk in a great forest. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# Used as a marker for random quests +N:172:open floor +G:.:w +F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:SUPPORT_GROWTH + +# Underground Tunnel +N:173:Underground Tunnel +G:#:s +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Tainted water +N:174:stream of tainted water +G:~:u +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:175:monster trap +G:;:v +F:FLOOR + +N:176:Void Jumpgate +G:+:v +F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +D:0:A dark rift opens to the void here. + +N:177:lava wall +G:#:R +S:R:R:r:r:U:u:R +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +D:1:The lava is far too hot to tunnel into it. +D:2:a lava wall blocking your way + +N:178:Great Fire +G:%:v +S:R:R:y:v:y:v:R +E:150d2:1:HELL_FIRE +F:ATTR_MULTI +F:FLOOR | REMEMBER | NOTICE | PERMANENT +D:0:This fire is so powerful it could destroy even the most powerful artifacts. + +N:179:path to the next area +G:>:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the next area here. +D:1:You cannot tunnel a path. + +N:180:path to the previous area +G:<:w +F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +D:0:There is a path leading to the previous area here. +D:1:You cannot tunnel a path. + +N:181:field +G:::g +F:FLOOR | PERMANENT | NOTICE | REMEMBER +F:DONT_NOTICE_RUNNING +D:1:You cannot tunnel a field. + +N:182:Ekkaia, the Encircling Sea +G:*:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +N:183:void +G: :d +F:FLOOR + +# XXX 182 - 186 + +# 187 --> terrain -- deep water + +N:187:pool of deep water +G:~:b +S:b:b:b:b:b:b:B +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT + +# Glass wall -- can see but not pass +N:188:glass wall +G:.:B +F:NO_WALK | WALL | PERMANENT | NOTICE +F:DONT_NOTICE_RUNNING +D:1:This glass seems to be totaly impenetrable. +D:2:a glass wall blocking your way + +# Illusion wall -- can't see but can pass +N:189:illusion wall +G:#:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +D:0:Looks like this wall is not so real. + +# Grass roof +N:190:Grass roof +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof top +N:191:grass roof top +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass roof chimney +N:192:grass roof chimney +G:#:y +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof +N:193:brick roof +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof top +N:194:brick roof top +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# brick roof chimney +N:195:brick roof chimney +G:#:r +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# window +N:196:window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# small window +N:197:small window +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# rain barrel +N:198:rain barrel +G:#:w +F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING + +# grass with flowers +N:199:grass with flowers +G:;:G +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:SUPPORT_GROWTH + +# cobblestone road +N:200:cobblestone road +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +# cobblestone with outlet +N:201:cobblestone with outlet +G:.:w +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN + +N:202:small tree +G:#:g +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + +# Just to have a town entrance picture +N:203:town +G:*:w +F:FLOOR | NOTICE + +# Underground Tunnel +N:204:Underground Tunnel +G:^:U +F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +D:0:Oh, an underground tunnel! + +# Fire +N:205:a blazing fire +G:%:y +S:y:y:y:R:r:y:R +E:-1d2:1:FIRE +D:0:The blazing fire burns you! +F:ATTR_MULTI +F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING + +# Permanent rubble -- town use +N:206:pile of rubble +G:::w +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +D:1:Looks like this pile of rubble is quite hard. + +# Rocky ground - rougher terrain. +N:207:rocky ground +G:.:s +F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# cloud-like vapour. Floor for Eru's temple +N:208:cloud-like vapour +G:.:W +S:W:B:B:W:w:W:B +F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT +F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING + +# condensing water +N:209:condensing water +G:~:B +S:B:B:B:B:B:B:b +F:ATTR_MULTI +F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:DONT_NOTICE_RUNNING + +# Dense mist. Can pass through, but not see through +N:210:dense mist +G:#:w +S:w:W:s:s:s:w:w +F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT +F:ATTR_MULTI | DONT_NOTICE_RUNNING +D:0:You wander through the mist. +D:1:You cannot tunnel through mist! + +# Hail-stone wall +N:211:hail-stone wall +G:#:W +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING +F:TUNNELABLE +D:1:You tunnel into the hail-stone wall. + +N:212:dead small tree +G:#:D +F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:NO_VISION + + +# New features for the Maps of Lord Dimwit + +N:213:copper pillar +G:#:u +S:u:u:u:o:u:u:u +F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | ATTR_MULTI +D:1:The copper is too tough to tunnel through. +D:2:a copper pillar blocking your way + +N:214:ethereal wall +G:.:w +F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +D:1:You can't even see your obstruction! +D:2:an unseen force blocking your way + +N:215:glacial wall +G:#:B +F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the glacial wall... #BOh chilly#w. +D:2:a hard glacial wall blocking your way + +N:216:battlement +G:#:w +F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT +F:DONT_NOTICE_RUNNING | TUNNELABLE +D:1:You tunnel into the battlement. +D:2:a hard stone battlement blocking your way diff --git a/lib/edit/haunted.map b/lib/edit/haunted.map new file mode 100644 index 00000000..49f72d5b --- /dev/null +++ b/lib/edit/haunted.map @@ -0,0 +1,49 @@ +# permanent wall +F:X:61:0 + +# granite +F:#:57:0 + +# up staircase +F:<:6:0 + +# Floor +F:.:1:0 + +# Locked Door +F:D:38:0 + +# Secret Door +F:S:48:0 + +# Great item +F:g:1:0:0:*:* + +# Dungeon layout +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:XXX...D.........................X +D:XXX...XXXXXXXXXXXXXXXXXXXXXXXXX.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXX...X....X....X....X....X...X.X +D:XXXDXXXDXXXXDXXXXDXXXXDXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X +D:X.S.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:X.X.....X.....X.....X.....X...X.X +D:XgX.....X.....X.....X.....X...X.X +D:XXXDXXXXXDXXXXXDXXXXXDXXXXXDXXX.X +D:XXX.............................X +D:XXXXXXXDXXXXXDXXXXXDXXXXXDXXXXXDX +D:XgX<....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.X.....X.....X.....X.....X.....X +D:X.S.....X.....X.....X.....X.....X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:5 + diff --git a/lib/edit/k_info.txt b/lib/edit/k_info.txt new file mode 100644 index 00000000..ffae3ed1 --- /dev/null +++ b/lib/edit/k_info.txt @@ -0,0 +1,6418 @@ +# File: k_info.txt + + +# This file is used to initialize the "lib/data/k_info.raw" file, which is +# used to initialize the "object kind" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/data/k_info.raw" file. + +# Available slots are marked with # XXX: 294, 299, 444-464, ... + +# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. + +# The old "MULTI_HUED" objects are now "violet", and no other object +# is violet, so all six violet objects can be made "multi-hued", though +# this would be a heinous hack. XXX XXX + +# Note that object zero is used for the "stack" picture (unused). + + +# Version stamp (required) + +V:2.0.0 + + +##### Something special ##### + +N:0:something +G:&:w + + +##### Mushrooms ##### + +N:1:Blindness +G:,:d +I:80:1:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushrooms will blind you. You cannot cast magic +D:or see monsters when you are blinded. You can still use magic items or +D:quaff potions. + +N:2:Paranoia +G:,:d +I:80:2:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will make you scared. +D:You will not be able to hit your enemies in combat if you're scared. + +N:3:Confusion +G:,:d +I:80:3:500 +W:5:0:1:0 +A:5/1 +D:'E'ating this mushroom will confuse you. You will not be able to cast spells, +D:use wands, staves or scrolls. You can still quaff potions, though. + +N:4:Hallucination +G:,:d +I:80:4:500 +W:10:0:1:0 +A:10/1 +D:'E'ating this mushroom will make you hallucinate. +D:You will not be able to recognise any monster or item. + +N:5:Cure Poison +G:,:d +I:80:12:500 +W:10:0:1:60 +A:10/1 +D:'E'ating this mushroom will cure you from poison. + +N:6:Cure Blindness +G:,:d +I:80:13:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure you from blindness. + +N:7:Cure Paranoia +G:,:d +I:80:14:500 +W:10:0:1:25 +A:10/1 +D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are +D:too afraid to attack monsters. + +N:8:Cure Confusion +G:,:d +I:80:15:500 +W:10:0:1:50 +A:10/1 +D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused +D:to cast spells, zap staves, aim wands or read scrolls. + +N:9:Weakness +G:,:d +I:80:6:500 +W:10:0:1:0 +A:10/1 +P:0:5d5:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. + +N:10:Unhealth +G:,:d +I:80:10:500 +W:15:0:1:50 +A:15/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. + +N:11:Restore Constitution +G:,:d +I:80:18:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your constitution. Your constitution +D:needs restoring when it is displayed in yellow. + +N:12:Restoring +G:,:d +I:80:19:500 +W:20:0:1:1000 +A:20/8:30/4:40/1 +D:'E'ating this mushroom will restore your strength, dexterity, constitution, +D:intelligence, wisdom and charisma. These need restoring when they +D:are displayed in yellow. + +N:13:Stupidity +G:,:d +I:80:8:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your intelligence by one point. +D:That's a bad thing. + +N:14:Naivety +G:,:d +I:80:9:500 +W:15:0:1:0 +A:15/1 +D:'E'ating this mushroom will reduce your wisdom by one point. +D:That's a bad thing. + +N:15:Poison +G:,:d +I:80:0:500 +W:5:0:1:0 +A:5/1:5/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint +D:per turn until you magically stop the poison or until your body has +D:fought off the poison. +D:That's a bad thing. + +N:16:Sickness +G:,:d +I:80:7:500 +W:10:0:1:0 +A:10/1 +P:0:4d4:0:0:0 +D:'E'ating this mushroom will reduce your constitution by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:17:Paralysis +G:,:d +I:80:5:500 +W:20:0:1:0 +A:20/1 +D:'E'ating this mushroom will paralyse you for a certain time. +D:Any nearby monsters will take this opportunity to kill you. +D:That's a bad thing. + +N:18:Restore Strength +G:,:d +I:80:17:500 +W:20:0:1:350 +A:20/1 +D:'E'ating this mushroom will restore your strength. Your strength +D:needs restoring when it is displayed in yellow. + +N:19:Disease +G:,:d +I:80:11:500 +W:20:0:1:50 +A:20/1 +P:0:10d10:0:0:0 +D:'E'ating this mushroom will reduce your strength by one point. +D:It will also damage you quite severely in the process. +D:That's a bad thing. + +N:20:Cure Serious Wounds +G:,:d +I:80:16:500 +W:15:0:1:75 +A:15/1 +D:'E'ating this mushroom will heal several hit points. Your hit points +D:need healing when they are displayed in yellow or red. + +##### Normal Food ##### + +N:21:& Ration~ of Food +G:,:U +I:80:35:5000 +W:0:0:10:3 +A:0/1:5/1:10/1 +D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much. +D:You can 'E'at it. + +N:22:& Hard Biscuit~ +G:,:U +I:80:32:500 +W:0:0:2:1 +D:It doesn't look great, and 'E'ating it will only fill your stomach a bit, +D:for a short time. + +N:23:& Strip~ of Venison +G:,:u +I:80:33:1500 +W:0:0:2:2 +D:It looks great, and 'E'ating it will fill your stomach well. + +N:24:& Slime Mold~ +G:,:g +I:80:36:3000 +W:1:0:5:2 +A:1/1 +D:It looks disgusting, but if you really want to you can 'E'at it. +D:Not an incredible taste experience, but that'd be asking a bit much. + +# New - now Lembas works as a scroll of Satisfy Hunger +N:25:& Lembas~ +G:,:B +I:80:37:0 +W:5:0:3:10 +A:5/1:10/1:20/1 +D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication +D:is a secret of the elves. If you 'E'at it, you will be full. + +N:26:& Pint~ of Fine Ale +G:,:y +I:80:38:500 +W:0:0:5:1 +D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'. + +N:27:& Pint~ of Fine Wine +G:,:r +I:80:39:1000 +W:0:0:10:2 +D:A bottle of fine wine. You can drink it by pressing 'E'. + +##### Extra digger ##### + +N:28:& Mattock~ +G:\:D +I:20:7:3 +W:50:0:250:700 +A:50/2 +P:0:1d8:0:0:0 +F:TUNNEL +f:TUNNEL +D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. + +# The Blue Stone 'Toris Mejistos' -- see artifact list + +N:29:& Blue Stone~ +G:":B +I:40:18:0 +W:60:0:3:90000 +F:INSTA_ART | SPECIAL_GENE + +##### Edged Weapons ##### + +N:30:& Broken Dagger~ +G:|:D +I:23:1:0 +W:0:0:5:1 +A:0/2:5/2 +P:0:1d1:-2:-4:0 +F:SHOW_MODS +D:The blade itself is a foot long and broken off not far above the hilt. + +N:31:& Bastard Sword~ +G:|:W +I:23:21:0 +W:15:0:140:350 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a long, double-edged sword with a plain hilt that could +D:be wielded in one or two hands. It's called a "bastard sword" because in +D:size, it falls between the broad sword and the two-handed sword, thus not +D:having a family of its own. It's typically around 51 inches long. +D:It is effective for cutting through tougher armours. It could be used for +D:thrusting, but most wielders swing it like a bat. + +N:32:& Scimitar~ +G:|:W +I:23:18:0 +W:10:0:130:250 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This oriental blade has 2 edges and is deeply curved. It has a wide +D:and very sharp end. It is the forefather of the sabre. + +N:33:& Tulwar~ +G:|:W +I:23:15:0 +W:5:0:100:200 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This vicious sword is half sword and half club, with a slight hook on the tip. + +N:34:& Broad Sword~ +G:|:W +I:23:16:0 +W:10:0:150:255 +A:10/1:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:This broader version of the long sword is a standard weapon in the army +D:of Gondolin. + +N:35:& Short Sword~ +G:|:W +I:23:10:0 +W:5:0:80:90 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This shorter version of the long sword is a common weapon for rogues +D:and mages. + +N:36:& Blade~ of Chaos +G:|:v +I:23:30:0 +W:70:0:180:4000 +A:70/8 +P:0:6d5:0:0:0 +F:ATTR_MULTI +F:RES_CHAOS | CHAOTIC | SHOW_MODS +f:RES_CHAOS | CHAOTIC +D:A mighty sword which seems to be completely blunt. However, it is a conduit +D:into the realms of pure chaos and strikes its victims with the devastating +D:might of chaos itself whenever it connects. It gives you resistance to chaos +D:and it can polymorph, teleport, confuse or drain hit points from the monster +D:you hit. It occasionally causes earthquakes as well. + +N:37:& Two-Handed Sword~ +G:|:W +I:23:25:0 +W:30:0:200:775 +A:30/1:40/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This blade is lot longer, wider and heavier than a long sword. You have to +D:wield it with two hands. This means that wielding a shield makes fighting +D:very difficult. + +N:38:& Main Gauche~ +G:|:W +I:23:5:0 +W:3:0:30:25 +A:3/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:This blade is sinuously curved and tipped with a harpoon-like end. +D:This blade has a large handguard and was designed as an off-hand weapon. +D:This short but cruel blade is a favourite among orcs. + +N:39:& Cutlass~ +G:|:W +I:23:12:0 +W:5:0:110:85 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:This oriental weapon is a short, thick, curving sword +D:with a single cutting edge. This simple slashing weapon +D:is typically carried by buccaneers, pirates, and sailors. + +N:40:& Executioner's Sword~ +G:|:r +I:23:28:0 +W:40:0:260:850 +A:40/1 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:These weapons have been built in all sizes. They are custom-made +D:for warriors that want to set out and kill their archenemy. These +D:blades are rare, costly and very deadly. + +N:41:& Katana~ +G:|:W +I:23:20:0 +W:20:0:120:400 +A:20/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The katana is a long blade with only a small disk for a guard. +D:Its hilt is long enough for two hands, though it could be used +D:with only one hand, and is usually wrapped in cloth or leather. +D:The art of forging such swords is largely unknown in this part +D:of Middle-earth, and such weapons are typically imported from +D:distant lands. + +N:42:& Long Sword~ +G:|:W +I:23:17:0 +W:10:0:130:300 +A:10/1:20/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A long straight sword, tapering to a pronounced point. Mainly good for +D:piercing attacks, but it can be used for slashing, too. It is a very +D:popular design and has become standard issue in many armies. + +N:43:& Dagger~ +G:|:W +I:23:4:0 +W:0:0:12:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:It's the standard weapon of rogues and thieves. The blade is +D:a foot long. + +N:44:& Rapier~ +G:|:W +I:23:7:0 +W:5:0:40:42 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:The rapier's hilt consisted of a pair of oval guards pierced with holes, +D:recurved quillions, and a knuckle guard. The guard is very intricate +D:and very effective as protection. + +N:45:& Sabre~ +G:|:W +I:23:11:0 +W:5:0:50:50 +A:5/1 +P:0:1d7:0:0:0 +F:SHOW_MODS +D:A long, one-edged, slightly curved sword with a knuckle guard and short +D:hilt. It is two-edged in its lower part. + +N:46:& Small Sword~ +G:|:W +I:23:8:0 +W:5:0:75:48 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:It's the favourite weapon of strong mages and thieves. The blade is +D:about twenty inches long. It's very easy to handle, although it is a lot less +D:efficient than the longer and heavier designs. + +N:47:& Broken Sword~ +G:|:D +I:23:2:0 +W:0:0:30:2 +A:0/2:5/2 +P:0:1d2:-2:-4:0 +F:SHOW_MODS +D:Just a hilt and a few inches of blade, broken off in a jagged stump. +D:Probably worthless. + +##### Hafted Weapons ##### + +N:48:& Ball-and-Chain~ +G:\:D +I:21:6:0 +W:20:0:150:200 +A:20/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon has a ball linked with a chain to a wooden handle. +D:Preferred tactic is smashing the brains of your opponent. + +N:49:& Whip~ +G:\:D +I:21:2:0 +W:3:0:30:30 +A:3/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Think Doctor Jones. This weapon is light and easy to fight with. +D:It has nasty barbs and hooks fixed to the thong to make it useful +D:in combat. Whips give easily multiple attacks. + +N:50:& Flail~ +G:\:D +I:21:13:0 +W:10:0:150:353 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon was originally used to cut corn. More warlike versions +D:sport a large blade stuck on a wooden handle. The hinge allows it to get +D:past enemy defences or to strike with added momentum when used skillfully. + +N:51:& Two-Handed Flail~ +G:\:y +I:21:18:0 +W:45:0:280:590 +A:45/1 +P:0:3d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This two-handed version of the flail gives the fighter a fearsome +D:weapon that can do a fair amount of damage. It typically has several +D:spiked metal lumps on chains. + +N:52:& Morning Star~ +G:\:D +I:21:12:0 +W:10:0:150:396 +A:10/1 +P:0:2d6:0:0:0 +F:SHOW_MODS +D:This weapon consists of a large club with chains that have wooden balls +D:with metal spikes on the end. + +N:53:& Mace~ +G:\:D +I:21:5:0 +W:5:0:120:130 +A:5/1 +P:0:2d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This weapon is a club ending in a sphere. The sphere is studded +D:with metal shards, and thus can both crush and cut your adversary. + +N:54:& Quarterstaff~ +G:\:U +I:21:3:0 +W:10:0:150:200 +A:10/1 +P:0:1d9:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A long, wooden pole, usually the height of the wielder. Four of them can be +D:made out of the trunk of one young tree, hence the name. The quarterstaff +D:is an excellent weapon for travellers as it doubles both as a walking staff +D:and as a deterrent against brigands. The quarterstaff is used more in +D:fencing and brawling than melee combat. + +N:55:& War Hammer~ +G:\:D8 +I:21:8:0 +W:5:0:120:225 +A:5/1 +P:0:3d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large hammer, designed to crush skulls with mighty strikes. + +N:56:& Lead-Filled Mace~ +G:\:D +I:21:15:0 +W:15:0:180:502 +A:15/1 +P:0:3d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A large, mean mace filled with lead in order to wreak a maximum of havoc. + +N:57:& Mace~ of Disruption +G:\:v +I:21:20:0 +W:80:0:400:4300 +A:80/5 +P:0:5d8:0:0:0 +F:SLAY_UNDEAD | SHOW_MODS | MUST2H +f:MUST2H | SLAY_UNDEAD +D:This mace is custom-made for priests that go out to destroy evil. +D:It is deadly, especially for undead. + +N:58:& Lucerne Hammer~ +G:\:B +I:21:10:0 +W:10:0:120:376 +A:10/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A war hammer combined with a spearpoint, mounted on a long pole. + +##### Polearms ##### + +N:59:& Beaked Axe~ +G:/:s +I:22:10:0 +W:15:0:180:408 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This polearm has a beak mounted opposite the blade. + +N:60:& Glaive~ +G:/:s +I:22:13:0 +W:20:0:190:363 +A:20/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A polearm with a long, slightly curved knife-like blade. It has spurs on +D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives +D:are often used to protect archers, crossbowmen, and gunners while they reload. +D:Outside of combat they are a popular processional weapon and therefore many +D:have ornately carved blades. + +N:61:& Halberd~ +G:/:s +I:22:15:0 +W:25:0:190:430 +A:25/1 +P:0:3d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a +D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to +D:combat heavier armour. It's usually used for cutting and stabbing. It's the most +D:versatile polearm in Middle-earth. The axe is used in general melee. The top +D:pike is used to pierce armour, or is set against a cavalry charge. The back +D:hook could unseat horses, trip opponents, parry a blow, or be a general +D:piercing weapon. + +N:62:& Awl-Pike~ +G:/:s +I:22:4:0 +W:10:0:160:340 +A:10/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a polearm with a long square-sectioned spike on the end. + +N:63:& Pike~ +G:/:s +I:22:8:0 +W:15:0:160:358 +A:15/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A staff, 16-18 feet long, that has a small piercing head about 10 inches +D:long. The pike is often used by infantry to fend off cavalry. It is very +D:effective against mounted troops. + +N:64:& Spear~ +G:/:s +I:22:2:0 +W:5:0:50:36 +A:5/1 +P:0:1d6:0:0:0 +F:SHOW_MODS +D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the +D:middle. The spearhead is attached to the wooden shaft by a socket. The +D:sockets are usually riveted to the shaft and some have two small lugs near +D:the base of the socket to allow the head to be possibly bound on as well. +D:This spear is 7 feet long. + +N:65:& Trident~ +G:/:y +I:22:5:0 +W:5:0:70:120 +A:5/1 +P:0:1d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:The trident is based on the pitchfork. In fact, when not used as a weapon, +D:it is often employed as a pitchfork. It is famous for its uses in +D:gladiatorial arenas. It is used much like a spear and could even be thrown +D:like one in desperate situations. + +N:66:& Lance~ +G:/:s +I:22:20:0 +W:10:0:300:230 +A:10/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the original polearm. It is shaped like a spear but is bigger. It's +D:meant to fend off enemies, not to be thrown. + +N:67:& Great Axe~ +G:/:s +I:24:25:0 +W:40:0:230:500 +A:40/1 +P:0:4d4:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A huge and heavy two-headed axe. + +N:68:& Battle Axe~ +G:/:s +I:22:22:0 +W:15:0:170:334 +A:15/1 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:The Nordics' take on the halberd. The polearm of choice for many Nordics, +D:ideally suited for slashing, thrusting, and unseating cavalry. + +N:69:& Lochaber Axe~ +G:/:D +I:22:28:0 +W:45:0:250:750 +A:45/1 +P:0:3d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. +D:A Nordic version of the halberd. The polearm of choice for many Nordics, +D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. + +N:70:& Broad Axe~ +G:/:s +I:24:11:0 +W:15:0:160:304 +A:15/1 +P:0:2d6:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A one-headed axe made for combat, with an elongated moon-shaped blade. + +N:71:& Scythe~ +G:/:s +I:22:17:0 +W:45:0:250:800 +A:45/1 +P:0:5d3:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:A simple farm implement, converted into a weapon by slightly straightening +D:its blade and putting it in line with its pole, instead of the typical +D:right angle. + +N:72:& Scythe~ of Slicing +G:/:r +I:22:30:0 +W:80:0:250:10000 +A:80/20 +P:0:8d4:0:0:0 +F:SHOW_MODS | MUST2H | WOUNDING | VORPAL +f:MUST2H | VORPAL | WOUNDING +D:The simple design of the war scythe, but this one uses a finely crafted and +D:incredibly sharp steel blade which causes terrible wounds when it hits. + +##### Bows, Crossbows, Slings ##### + +N:73:& Short Bow~ +G:}:U +I:19:12:0 +W:3:0:30:50 +A:3/1:50/2 +F:SHOW_MODS +D:A piece of bent wood, fitted with a string. Easy to transport and use, but +D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. + +N:74:& Long Bow~ +G:}:U +I:19:13:0 +W:10:0:40:120 +A:10/1:70/2 +F:SHOW_MODS +D:A bow almost as long as a human. It takes considerable strength and skill to +D:use and is rather awkward to carry around inside buildings. Nevertheless, it +D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. + +N:75:& Light Crossbow~ +G:}:s +I:19:23:0 +W:15:0:110:140 +A:15/1:60/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This +D:design is relatively light and not too difficult to cock, but also shoots its +D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. + +N:76:& Heavy Crossbow~ +G:}:s +I:19:24:0 +W:30:0:200:300 +A:30/1:80/2 +F:SHOW_MODS +D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It +D:takes considerable time and strength to cock it and it's rather heavy. +D:However, it hurls its ammunition with incredible force. You can 'f'ire with +D:it after you 'w'ield it. + +N:77:& Sling~ +G:}:u +I:19:2:0 +W:1:0:5:5 +A:1/1:40/2 +F:SHOW_MODS +D:A simple cloth or leather pouch with two strings attached. It is used to hurl +D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. + +##### Missiles ##### + +N:78:& Arrow~ +G:{:U +I:17:1:0 +W:3:0:2:1 +A:3/1:15/1:50/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. +D:You can use it for 'f'iring a bow. + +N:79:& Seeker Arrow~ +G:{:G +I:17:2:0 +W:55:0:2:20 +A:55/2:80/2 +P:0:4d4:0:0:0 +F:SHOW_MODS +D:A precision-made arrow, which allows you to hit precisely the most vulnerable +D:place of an opponent. You can use it for 'f'iring a bow. + +N:80:& Bolt~ +G:{:s +I:18:1:0 +W:3:0:3:2 +A:3/1:25/1:60/1 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:A short metal arrow, to be 'f'ired with a crossbow. + +N:81:& Seeker Bolt~ +G:{:B +I:18:2:0 +W:65:0:3:25 +A:65/2:90/2 +P:0:4d5:0:0:0 +F:SHOW_MODS +D:A precision-made bolt, which allows you to hit exactly the most vulnerable +D:place of an opponent. You can use it for 'f'iring a crossbow. + +N:82:& Rounded Pebble~ +G:{:s +I:16:0:0 +W:0:0:4:1 +A:0/1:10/2 +P:0:1d2:0:0:0 +F:SHOW_MODS +D:Small round stones. When fired with a sling, they could even hurt a giant. +D:You can use them for 'f'iring a sling. + +N:83:& Iron Shot~ +G:{:s +I:16:1:0 +W:3:0:5:2 +A:3/1:40/2 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:Metal balls, made for shooting with slings. You can use them for 'f'iring a +D:sling. + +##### Shovels and Picks ##### + +N:84:& Shovel~ +G:\:s +I:20:1:1 +W:1:0:60:10 +A:5/2 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:A simple digging tool for shovelling away rubble and maybe even soft rock. + +N:85:& Gnomish Shovel~ +G:\:G +I:20:2:2 +W:20:0:60:100 +A:20/3 +P:0:1d2:0:0:0 +F:TUNNEL +f:TUNNEL +D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise +D:honed in the burrowing of their hovels. + +N:86:& Dwarven Shovel~ +G:\:B +I:20:3:3 +W:40:0:120:200 +A:40/4 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:The lighter digging tool used by dwarves to remove debris, but also good +D:enough to clear away bits of rock when no pick is easily available. + +N:87:& Pick~ +G:\:s +I:20:4:1 +W:5:0:150:50 +A:10/2 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:A heavy digging tool, primarily for earthworking, but also good for tunnelling +D:through stone, if one is willing to perform the time-consuming labour. + +N:88:& Orcish Pick~ +G:\:g +I:20:5:2 +W:30:0:180:300 +A:30/3 +P:0:1d3:0:0:0 +F:TUNNEL +f:TUNNEL +D:Although orcs tend to dig rather untidy mines and overcome difficulties in +D:this work less by skill than mere stubbornness, they have amassed +D:quite some expertise in mining, which has gone into this digging tool. + +N:89:& Dwarven Pick~ +G:\:b +I:20:6:3 +W:50:0:200:600 +A:50/4 +P:0:1d4:0:0:0 +F:TUNNEL +f:TUNNEL +D:The dwarves, miners of legend, have made this pick, which is so expertly +D:crafted that even weaklings can bore through solid rock with it. + +##### Armour ##### + +N:90:& Elven Cloak~ +G:(:G +I:35:2:0 +W:30:0:5:1500 +A:30/4 +P:4:0d0:0:0:4 +F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC +F:STEALTH | SEARCH | LUCK +f:STEALTH +D:A wonderfully light cloak coloured in brown and green hues. Its colouring +D:greatly helps the wearer to avoid undesired attention. Wearing it makes you +D:feel lucky and somehow you seem to see what was meant to stay unseen. + +N:91:& Pair~ of Soft Leather Boots +G:]:U +I:30:2:0 +W:3:0:20:7 +A:3/1 +P:2:1d1:0:0:0 +D:A pair of low boots, comfortable to wear. + +N:92:& Pair~ of Hard Leather Boots +G:]:U +I:30:3:0 +W:5:0:40:12 +A:5/1 +P:3:1d1:0:0:0 +D:A pair of boots, with hardened leather at the caps, offering a little +D:extra protection for the feet. + +N:93:& Pair~ of Metal Shod Boots +G:]:s +I:30:6:0 +W:20:0:80:50 +A:20/1 +P:6:1d1:0:0:0 +D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, +D:to better protect the wearer's feet from harm. + +N:94:& Hard Leather Cap~ +G:]:u +I:32:2:0 +W:3:0:15:12 +A:3/1 +P:2:0d0:0:0:0 +D:A piece of protective headgear made from hardened leather, just covering the +D:skull. + +N:95:& Metal Cap~ +G:]:s +I:32:3:0 +W:10:0:20:30 +A:10/1 +P:3:1d1:0:0:0 +D:A metal skullcap with nose and cheekguards. + +N:96:& Iron Helm~ +G:]:s +I:32:5:0 +W:20:0:75:75 +A:20/1 +P:5:1d3:0:0:0 +D:A large helmet that can protect the entire head. Ventilation and bad vision +D:can be a problem, however. + +N:97:& Steel Helm~ +G:]:W +I:32:6:0 +W:40:0:60:200 +A:40/1 +P:6:1d3:0:0:0 +D:A helmet which protects the entire head. The expensive steel as base material +D:allows it to offer very good protection while being fairly light. + +N:98:& Iron Crown~ +G:]:s +I:33:10:0 +W:45:0:20:500 +A:45/1 +P:0:1d1:0:0:0 +D:An iron circlet which might be worn, but which is purely ornamental unless it +D:has special powers. + +N:99:& Golden Crown~ +G:]:y +I:33:11:0 +W:45:0:30:1000 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gilded crown, which just looks good. Sometimes such headgear also has +D:additional properties which might make it worth wearing. + +N:100:& Jewel Encrusted Crown~ +G:]:v +I:33:12:0 +W:50:0:40:2000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID +D:A gorgeous-looking silver crown, adorned with several gems. You might wear it +D:on your head, if you really think you're worthy. + +N:101:& Robe~ +G:(:b +I:36:2:0 +W:1:0:20:4 +A:1/1:50/1 +P:2:0d0:0:0:0 +D:A full-length garment which can be worn on the body. It is not really +D:armour, but mages often wear them as they are very light and don't hinder +D:movement much. + +N:102:& Filthy Rag~ +G:(:D +I:36:1:0 +W:0:0:20:1 +A:0/1 +P:1:0d0:0:0:-1 +D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to +D:wear this, are you? + +N:103:& Soft Leather Armour~ +G:(:U +I:36:4:0 +W:3:0:80:18 +A:3/1 +P:4:0d0:0:0:0 +D:A leather jerkin, light and unencumbering, but not very protective. + +N:104:& Soft Studded Leather~ +G:(:U +I:36:5:0 +W:3:0:90:35 +A:3/1 +P:5:1d1:0:0:0 +D:A leather jerkin with metal studs in critical places offering slightly better +D:protection. + +N:105:& Hard Leather Armour~ +G:(:U +I:36:6:0 +W:5:0:100:150 +A:5/1 +P:6:1d1:-1:0:0 +D:A leather armour covering only the body. It is made of hardened leather to +D:make it harder to penetrate. It's also a bit harder to move in, as it is +D:rather stiff. + +N:106:& Hard Studded Leather~ +G:(:U +I:36:7:0 +W:10:0:110:200 +A:10/1 +P:7:1d2:-1:0:0 +D:A suit of hardened leather armour, reinforced with metal studs. + +N:107:& Leather Scale Mail~ +G:(:U +I:36:11:0 +W:15:0:140:450 +A:15/1 +P:11:1d1:-1:0:0 +D:A suit of armour made of overlapping hardened leather scales. It offers good +D:protection while still being rather lightweight. + +N:108:& Metal Scale Mail~ +G:[:s +I:37:3:0 +W:25:0:250:550 +A:25/1 +P:13:1d4:-2:0:0 +D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. + +N:109:& Chain Mail~ +G:[:s +I:37:4:0 +W:25:0:220:750 +A:25/1 +P:14:1d4:-2:0:0 +D:A suit of interlinked metal rings, to be worn over a woollen garment. + +N:110:& Rusty Chain Mail~ +G:[:r +I:37:1:0 +W:25:0:200:550 +A:25/1 +P:14:1d4:-5:0:-8 +D:This chain mail has rusted beyond repair. It can still be worn, but some of +D:the rings have gone missing and the rust has made the suit inflexible. +D:Consequently, it offers very poor protection and is cumbersome to move in. + +N:111:& Augmented Chain Mail~ +G:[:s +I:37:6:0 +W:30:0:270:900 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional metal plates or scales +D:covering vulnerable parts of the wearer. + +N:112:& Bar Chain Mail~ +G:[:s +I:37:8:0 +W:35:0:280:950 +A:35/1 +P:18:1d4:-2:0:0 +D:A suit of interlinked metal rings, with additional short metal bars added in +D:many places to prevent penetration of the armour by piercing attacks. + +N:113:& Metal Brigandine Armour~ +G:[:s +I:37:9:0 +W:35:0:290:1100 +A:35/1 +P:19:1d4:-3:0:0 +D:This is a leather armour with many small metal plates fixed to it, covering +D:it entirely. + +N:114:& Partial Plate Armour~ +G:[:W +I:37:12:0 +W:45:0:260:1200 +A:45/1 +P:22:1d6:-3:0:0 +D:An armour made of steel plates, covering only the body of the wearer. + +N:115:& Metal Lamellar Armour~ +G:[:W +I:37:13:0 +W:45:0:340:1250 +A:45/1 +P:23:1d6:-3:0:0 +D:Lamellar consists of small rectangular plates (lames) attached to each other +D:at each edge or corner with leather lacings through small holes in the plates. + +N:116:& Full Plate Armour~ +G:[:W +I:37:15:0 +W:45:0:380:1350 +A:45/1 +P:25:2d4:-3:0:0 +D:A suit of armour made of metal plates, covering the body, arms and upper legs. +D:A very effective but very heavy armour. + +N:117:& Ribbed Plate Armour~ +G:[:W +I:37:18:0 +W:50:0:380:1500 +A:50/1 +P:28:2d4:-3:0:0 +D:This full suit of armour has been strengthened in places to better deflect or +D:absorb blows. + +N:118:& Adamantite Plate Mail~ +G:[:G +I:37:30:0 +W:75:0:420:20000 +A:75/4 +P:40:2d4:-4:0:0 +F:IGNORE_ACID +D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths. + +N:119:& Mithril Plate Mail~ +G:[:B +I:37:25:0 +W:60:0:300:15000 +A:60/3 +P:35:2d4:-3:0:0 +F:IGNORE_ACID +D:A full suit of plate armour, fashioned from the rare true-silver. Only the +D:dwarves know the secret of making armour or weapons of this metal. + +N:120:& Mithril Chain Mail~ +G:[:B +I:37:20:0 +W:55:0:150:7000 +A:55/3 +P:28:1d4:-1:0:0 +F:IGNORE_ACID +D:A suit of chain mail, made by dwarven smiths from the rare and precious metal +D:also called true-silver. + +N:121:& Double Chain Mail~ +G:[:s +I:37:7:0 +W:30:0:250:850 +A:30/1 +P:16:1d4:-2:0:0 +D:A suit of chain mail, with an additional layer of mail in some places. + +# This shield does not belong here + +N:122:& Shield~ of Deflection +G:[:B +I:34:10:0 +W:70:0:100:10000 +A:70/3 +P:10:1d1:0:0:10 +F:IGNORE_ACID +D:A large shield fashioned from a metal alloy that is not subject to corrosion. +D:It was especially crafted to better deflect attacks. + +### The Cloaks ### + +N:123:& Cloak~ +G:(:g +I:35:1:0 +W:1:0:10:3 +A:1/1:20/1 +P:1:0d0:0:0:0 +D:A cloth coat typically worn as a loose outer garment. It is spacious enough +D:to be worn even over bulky metal armour. + +N:124:& Shadow Cloak~ +G:(:D +I:35:6:1 +W:60:0:5:7500 +A:75/4 +P:6:0d0:0:0:4 +F:RES_DARK | RES_LITE | STEALTH +f:STEALTH +D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both +D:extreme brightness and darkness. + +### The Gloves ### + +N:125:& Set~ of Leather Gloves +G:]:U +I:31:1:0 +W:1:0:5:3 +A:1/1 +P:1:0d0:0:0:0 +D:Light gloves which do not seriously hinder finger movements, while still +D:protecting the hands somewhat. + +N:126:& Set~ of Gauntlets +G:]:U +I:31:2:0 +W:10:0:25:35 +A:10/1 +P:2:1d1:0:0:0 +D:Metal gloves protecting the hands up to the middle of the lower arm. + +N:127:& Set~ of Cesti +G:]:W +I:31:5:0 +W:50:0:40:100 +A:50/1 +P:5:1d1:0:0:0 +D:A set of metal gloves with nasty spikes and barbs. Though originally made to +D:help in combat, the additional metal on the backs of the hands also offers a +D:lot more protection. + +### The shields ### + +N:128:& Small Leather Shield~ +G:):U +I:34:2:0 +W:3:0:50:30 +A:3/1 +P:2:1d1:0:0:0 +D:A small disc of lindenwood, with a leather covering on one side. + +N:129:& Large Leather Shield~ +G:):U +I:34:4:0 +W:15:0:100:120 +A:15/1 +P:4:1d2:0:0:0 +D:A large oval or rectangular shield. It is made of wood, typically linden, and +D:covered with a layer of hardened leather to offer better protection. + +N:130:& Small Metal Shield~ +G:):s +I:34:3:0 +W:10:0:65:50 +A:10/1 +P:3:1d2:0:0:0 +D:A small shield strengthened with a layer of metal. + +N:131:& Large Metal Shield~ +G:):s +I:34:5:0 +W:30:0:120:200 +A:30/1 +P:5:1d3:0:0:0 +D:A large piece of wood, rectangular or oval in shape, and covered with metal +D:to strengthen it. It's to be worn strapped to the arm not occupied by the +D:weapon when fighting. + +##### Rings ##### + +N:132:Strength +G:=:d +I:45:24:0 +W:30:0:2:500 +A:30/1 +F:STR | HIDE_TYPE +f:STR +D:This bauble magically improves your strength. + +N:133:Dexterity +G:=:d +I:45:26:0 +W:30:0:2:500 +A:30/1 +F:DEX | HIDE_TYPE +f:DEX +D:This piece of jewellery magically improves your agility. + +N:134:Constitution +G:=:d +I:45:27:0 +W:30:0:2:500 +A:30/1 +F:CON | HIDE_TYPE +f:CON +D:This ring magically grants you health, improving your constitution. + +N:135:Intelligence +G:=:d +I:45:25:0 +W:30:0:2:500 +A:30/1 +F:INT | HIDE_TYPE +f:INT +D:This magical piece of jewellery makes you smarter. + +N:136:Speed +G:=:d +I:45:31:0 +W:75:0:2:100000 +A:75/1 +F:SPEED | HIDE_TYPE +f:SPEED +D:This wonderful ring grants you additional energy, allowing you to act faster. + +N:137:Searching +G:=:d +I:45:23:0 +W:5:0:2:250 +A:5/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This ring magically improves your attention, so you can detect hidden things better. + +# New : It can be activated but at the cost of its destruction +N:138:Teleportation +G:=:d +I:45:4:0 +W:5:0:2:250 +A:5/1 +a:HARDCORE=DEST_TELE +F:CURSED | TELEPORT | EASY_KNOW | ACTIVATE +f:TELEPORT +D:This ring will uncontrollably send you to different places at its whim. +D:You can use its power once at your will, but it will destroy the ring. + +N:139:Slow Digestion +G:=:d +I:45:6:0 +W:5:0:2:250 +A:5/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This magical bauble grants you some sustenance, allowing you to subsist on less food. + +N:140:Fire Resistance +G:=:d +I:45:8:0 +W:10:0:2:250 +A:10/1 +F:RES_FIRE | IGNORE_FIRE | EASY_KNOW +f:RES_FIRE +D:This piece of jewellery grants you some protection from the burning heat of fire. + +N:141:Cold Resistance +G:=:d +I:45:9:0 +W:10:0:2:250 +A:10/1 +F:RES_COLD | IGNORE_COLD | EASY_KNOW +f:RES_COLD +D:This piece of jewellery grants you some protection from the chilling forces of cold. + +N:142:Levitation +G:=:d +I:45:7:0 +W:5:0:2:200 +A:5/1 +F:FEATHER | EASY_KNOW +f:FEATHER +D:When you put on this ring, you will be able to float just above the floor. +D:It prevents you from drowning, and all your falls will be painless. + +N:143:Poison Resistance +G:=:d +I:45:20:0 +W:60:0:2:16000 +A:60/2 +F:RES_POIS | EASY_KNOW +f:RES_POIS +D:This magical ring grants protection from poison. +D:It is rumoured that in deep dungeons monsters can kill you at once if you +D:don't have poison resistance. + +N:144:Free Action +G:=:d +I:45:21:0 +W:20:0:2:1500 +A:20/1 +F:FREE_ACT | EASY_KNOW +f:FREE_ACT +D:This magical bauble prevents you from being held. +D:Some monsters will paralyse you and then kill you if you lack free action. + +N:145:Weakness +G:=:d +I:45:2:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | STR | HIDE_TYPE +f:STR +D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. + +N:146:Flames +G:=:d +I:45:18:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_FIRE_4 +F:RES_FIRE | IGNORE_FIRE | ACTIVATE +f:RES_FIRE +D:This fiery circlet grants you protection, makes fire less dangerous and even +D:allows you to call forth a ball of flame. + +N:147:Acid +G:=:d +I:45:17:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ACID_4 +F:RES_ACID | IGNORE_ACID | ACTIVATE +f:RES_ACID +D:This magical ring is imbued with spells of devouring acid, granting protection against such +D:assaults and the ability to shoot acid at your foes. + +N:148:Ice +G:=:d +I:45:19:0 +W:50:0:2:3000 +A:50/1 +a:HARDCORE=BA_COLD_4 +P:0:0d0:0:0:15 +F:RES_COLD | IGNORE_COLD | ACTIVATE +f:RES_COLD +D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects +D:and occasionally allows you to throw balls of ice at your foes. + +N:149:Woe +G:=:d +I:45:0:-5 +W:50:0:2:0 +A:50/1 +F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE | AUTO_CURSE +D:This accursed ring will turn you into a bumbling fool and, in addition, magically +D:transports you to places you never wanted to see. It can recurse itself if +D:you leave it on too long. + +N:150:Stupidity +G:=:d +I:45:3:-5 +W:5:0:2:0 +A:5/1 +F:CURSED | INT | HIDE_TYPE +f:INT +D:This wicked ring feeds off your intellect, magically making you stupid. + +N:151:Damage +G:=:d +I:45:29:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring makes your hands magically strong in combat, allowing you to inflict +D:greater pain with your hand-to-hand attacks. + +N:152:Accuracy +G:=:d +I:45:28:0 +W:20:0:2:500 +A:20/1 +F:HIDE_TYPE +D:This ring magically improves your control in combat, allowing you to hit more often. + +N:153:Protection +G:=:d +I:45:16:0 +W:10:0:2:500 +A:10/1 +D:This ring creates a magical aura around you, protecting you against the blows of your enemies. + +N:154:Aggravate Monster +G:=:d +I:45:1:0 +W:5:0:2:0 +A:5/1 +F:CURSED | AGGRAVATE | EASY_KNOW | AUTO_CURSE +f:AGGRAVATE +D:This faithless ring will draw opponents' attention towards its hapless owner. + +N:155:See Invisible +G:=:d +I:45:22:0 +W:30:0:2:340 +A:30/1 +F:SEE_INVIS | EASY_KNOW +f:SEE_INVIS +D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. + +N:156:Sustain Strength +G:=:d +I:45:10:0 +W:20:0:2:400 +A:20/1 +F:SUST_STR | EASY_KNOW +f:SUST_STR +D:This magical bauble protects your physical force against attacks attempting to drain it. + +N:157:Sustain Intelligence +G:=:d +I:45:11:0 +W:20:0:2:400 +A:20/1 +F:SUST_INT | EASY_KNOW +f:SUST_INT +D:This magical ring protects your intellect against attempts to lower it. + +N:158:Sustain Wisdom +G:=:d +I:45:12:0 +W:20:0:2:400 +A:20/1 +F:SUST_WIS | EASY_KNOW +f:SUST_WIS +D:This magical ring protects you from attempts to make you more foolish. + +N:159:Sustain Constitution +G:=:d +I:45:13:0 +W:20:0:2:400 +A:20/1 +F:SUST_CON | EASY_KNOW +f:SUST_CON +D:This magical ring protects your health, making it impossible for your opponents to lower it. + +N:160:Sustain Dexterity +G:=:d +I:45:14:0 +W:20:0:2:400 +A:20/1 +F:SUST_DEX | EASY_KNOW +f:SUST_DEX +D:This magical ring protects your nerves, so that you will never become clumsy. + +N:161:Sustain Charisma +G:=:d +I:45:15:0 +W:20:0:2:400 +A:20/1 +F:SUST_CHR | EASY_KNOW +f:SUST_CHR +D:This ring magically protects your beauty and charm from attempts to make you ugly. + +N:162:Slaying +G:=:d +I:45:30:0 +W:40:0:2:1000 +A:40/1 +F:SHOW_MODS +D:This ring magically improves your fighting prowess, allowing to hit more often and harder. + +##### Amulets ##### + +N:163:Brilliance +G:":d +I:40:6:0 +W:50:0:3:1000 +A:50/4 +F:INT | WIS | HIDE_TYPE | LITE1 +D:This talisman grants a sharper wit, greater insight and brightness to light dark places. + +N:164:Charisma +G:":d +I:40:7:0 +W:30:0:3:500 +A:30/1 +F:CHR | HIDE_TYPE +f:CHR +D:This amulet grants beauty beyond mere looks. + +N:165:Searching +G:":d +I:40:5:0 +W:15:0:3:600 +A:15/1 +F:SEARCH | HIDE_TYPE +f:SEARCH +D:This amulet grants keen sight, finding things that are hidden. + +N:166:Teleportation +G:":d +I:40:1:0 +W:10:0:3:250 +A:10/1 +F:CURSED | TELEPORT | EASY_KNOW +f:TELEPORT +D:This amulet nastily throws you all over the place. + +N:167:Slow Digestion +G:":d +I:40:3:0 +W:15:0:3:200 +A:15/1 +F:SLOW_DIGEST | EASY_KNOW +f:SLOW_DIGEST +D:This talisman will make you hungry less quickly when worn. + +N:168:Acid Resistance +G:":d +I:40:4:0 +W:10:0:3:250 +A:10/1 +F:RES_ACID | IGNORE_ACID | EASY_KNOW +f:RES_ACID +D:This magical talisman will make the corroding forces of acid less threatening to your health. + +N:169:Adornment +G:":d +I:40:2:0 +W:10:0:3:20 +A:10/1 +F:EASY_KNOW +D:This amulet is not magical. It just looks good. + +##### Extra armour ##### + +N:170:& Double Ring Mail~ +G:[:s +I:37:5:0 +W:25:0:230:700 +A:25/1 +P:15:1d4:-2:0:0 +D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is +D:reinforced with mail. + +##### Additional amulets ##### + +N:171:the Magi +G:":d +I:40:8:0 +W:70:0:3:30000 +A:70/8 +P:0:0d0:-4:-4:0 +F:INT | SUST_INT | SEARCH | SPELL_CONTAIN | WIELD_CAST +F:FREE_ACT | RES_BLIND | RES_CONF | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive +D:and impervious to magics which would make their own magic-use impossible. + +N:172:Doom +G:":d +I:40:0:-5 +W:50:0:3:0 +A:50/1 +F:CURSED | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE +F:AUTO_CURSE | CURSE_NO_DROP +D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It +D:is exceedingly hard to get rid of. + +##### Scrolls ##### + +N:173:Enchant Weapon To-Hit +G:?:d +I:70:17:0 +W:15:0:5:125 +A:15/1 +D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. +D:However, weapons which are already very highly enchanted are more difficult to improve +D:further. + +N:174:Enchant Weapon To-Dam +G:?:d +I:70:18:0 +W:15:0:5:125 +A:15/1 +D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your +D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this +D:enchantment may fail, wasting the scroll. + +N:175:Enchant Armour +G:?:d +I:70:16:0 +W:15:0:5:125 +A:15/1 +D:This scroll will try to enchant a piece of armour in your possession, making it more effective +D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. + +N:176:Identify +G:?:d +I:70:12:0 +W:1:0:5:50 +A:1/1:5/1:10/1:30/1 +D:If you read this scroll, the identity of an item you specify will be laid open to you. + +N:177:*Identify* +G:?:d +I:70:13:0 +W:30:0:5:1000 +A:30/1:50/2:80/1:100/1 +D:This scroll will allow you to gain insight into an object's special properties. +D:Only the highly magical objects, like rare rings and amulets or very unusual weapons +D:and armour possess abilities which warrant the use of this magic. + +N:178:Rumour +G:?:d +I:70:51:0 +W:1:0:5:10 +A:1/1 +D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your +D:leisure. + +N:179:Chaos +G:?:d +I:70:50:0 +W:100:0:5:10000 +A:100/8 +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release +D:a blast of chaotic forces. + +N:180:Remove Curse +G:?:d +I:70:14:0 +W:10:0:5:100 +A:10/1:20/2:40/2 +D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed +D:from your possessions. + +N:181:Light +G:?:d +I:70:24:0 +W:0:0:5:15 +A:0/1:3/1:10/1 +D:A scroll which will create a permanent magical light, illuminating the surroundings. + +N:182:Fire +G:?:d +I:70:48:0 +W:50:0:5:1000 +A:50/4 +F:IGNORE_FIRE +D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast +D:of fire will be released. + +N:183:Ice +G:?:d +I:70:49:0 +W:75:0:5:5000 +A:75/6 +F:IGNORE_COLD +D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, +D:a large icy blast will be released. + +N:184:Summon Monsters +G:?:d +I:70:4:0 +W:1:0:5:0 +A:1/1 +D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight +D:you. + +N:185:Phase Door +G:?:d +I:70:8:0 +W:1:0:5:15 +A:1/1 +D:Upon reading this scroll, you will be translocated over a short distance. + +N:186:Teleportation +G:?:d +I:70:9:0 +W:10:0:5:40 +A:10/1 +D:If you read this scroll, you will immediately be transported to another place on the level. + +N:187:Teleport Level +G:?:d +I:70:10:0 +W:20:0:5:50 +A:20/1 +D:This scroll will magically transport you to the level directly above or below, when read. + +N:188:Monster Confusion +G:?:d +I:70:36:0 +W:5:0:5:30 +A:5/1 +D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will +D:attempt to confuse the next creature you hit with a hand or weapon attack. + +N:189:Magic Mapping +G:?:d +I:70:25:0 +W:5:0:5:40 +A:5/1 +D:Reading this scroll will reveal the layout of your immediate surroundings to you. + +N:190:Rune of Protection +G:?:d +I:70:38:0 +W:50:0:5:500 +A:50/2:90/4 +D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a +D:strong magical ward around the location you currently stand on. Be aware that this magic is +D:easily disturbed by already present structures and thus cannot work where an object is lying, or +D:on a trap. + +N:191:*Remove Curse* +G:?:d +I:70:15:0 +W:50:0:5:8000 +A:50/2:75/2:85/2:95/1 +D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the +D:mightiest curses which may have been laid on your possessions. + +N:192:Treasure Detection +G:?:d +I:70:26:0 +W:0:0:5:15 +A:0/1 +D:This scroll magically reveals the locations of nearby loose change to you. + +N:193:Object Detection +G:?:d +I:70:27:0 +W:0:0:5:15 +A:0/1 +D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, +D:however, not those carried by creatures. + +N:194:Trap Detection +G:?:d +I:70:28:0 +W:5:0:5:35 +A:5/1:10/1 +D:This scroll is very helpful, because it reveals the locations of nearby snares and traps which you +D:might otherwise blunder into. + +##### Extra ammunition ##### + +N:195:& Sheaf Arrow~ +G:{:o +I:17:1:0 +W:10:0:4:3 +A:15/2:50/2 +P:0:1d5:0:0:0 +F:SHOW_MODS +D:These arrows have bigger arrowheads and bigger feathers. +D:They also make bigger holes. + +N:196:& Mithril Shot~ +G:{:B +I:16:2:0 +W:40:0:4:20 +A:40/2:65/1 +P:0:3d4:5:5:0 +F:SHOW_MODS | IGNORE_ACID +D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting +D:with great force, and are almost imperishable. + +##### Additional scrolls ##### + +N:197:Door/Stair Location +G:?:d +I:70:29:0 +W:5:0:5:35 +A:5/1:10/1:15/1 +D:This scroll will reveal nearby passages. + +N:198:Acquirement +G:?:d +I:70:46:0 +W:20:0:5:100000 +A:20/8 +D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the +D:words will release it. + +N:199:*Acquirement* +G:?:d +I:70:47:0 +W:60:0:5:200000 +A:60/16 +D:Several great treasures have been hidden in a magical compartment. This scroll serves as the +D:key and will release them when read. + +N:200:Mass Genocide +G:?:d +I:70:45:0 +W:50:0:5:1000 +A:50/4:100/4 +D:An astoundingly powerful death spell is stored in the runes of this spell. Reading +D:it will annihilate all nearby creatures. Only a few beings of legendary stature +D:can withstand it. + +N:201:Detect Invisible +G:?:d +I:70:30:0 +W:1:0:5:15 +A:1/1 +D:A minor detection spell is stored in this scroll, showing you the locations of otherwise +D:unseen beings for a brief moment. + +N:202:Aggravate Monster +G:?:d +I:70:1:0 +W:5:0:5:0 +A:5/1 +D:This nasty scroll will make a loud noise, waking up foes in your vicinity. + +N:203:Trap Creation +G:?:d +I:70:7:0 +W:10:0:5:0 +A:10/1 +D:If you read this rather annoying scroll, snares and pitfalls will magically be planted all around +D:you, ready to do nasty things to you once you walk onto them. + +N:204:Trap/Door Destruction +G:?:d +I:70:39:0 +W:10:0:5:50 +A:10/1 +D:A very specifically destructive spell is written on this scroll. It will smash all traps and all +D:doors immediately next to you. + +N:205:Artifact Creation +G:?:d +I:70:52:0 +W:70:0:5:200000 +A:70/16 +D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, +D:also rendering the object indestructible. + +N:206:Recharging +G:?:d +I:70:22:0 +W:40:0:5:200 +A:40/1 +D:This scroll is inscribed with a spell releasing the enchantments used to give wands and +D:staves their power, allowing you to replenish their spent charges. + +N:207:Genocide +G:?:d +I:70:44:0 +W:40:0:5:750 +A:40/4:80/4 +D:This rare and powerful scroll will annihilate all members of a specified race of monsters in +D:your current location, but this will also exact a price of pain from you. + +N:208:Darkness +G:?:d +I:70:0:0 +W:1:0:5:0 +A:1/1 +D:This scroll will create a blast of utter darkness, which then fades to leave the immediate +D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to +D:it. + +N:209:Protection from Evil +G:?:d +I:70:37:0 +W:30:0:5:250 +A:30/1 +D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence +D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. + +N:210:Satisfy Hunger +G:?:d +I:70:32:0 +W:5:0:5:10 +A:5/1:20/1:50/1:75/1 +D:Reading this scroll will transport a good portion of nourishing gruel directly into your +D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat. + +N:211:Dispel Undead +G:?:d +I:70:42:0 +W:40:0:5:200 +A:40/1 +D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations +D:nearby, possibly even destroying them. + +N:212:*Enchant Weapon* +G:?:d +I:70:21:0 +W:50:0:5:500 +A:50/1 +D:Reading this scroll will magically infuse a weapon of your choice, making it more effective +D:in combat. + +N:213:Curse Weapon +G:?:d +I:70:3:0 +W:50:0:5:0 +A:50/1 +D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of +D:escaping destruction, but even they will often be shattered. + +N:214:*Enchant Armour* +G:?:d +I:70:20:0 +W:50:0:5:500 +A:50/1:50/1 +D:This scroll will place a great enchantment on a piece of armour of your choice, making it much +D:better at protecting you. Mark that improving armours which are already highly enchanted is very +D:difficult and will often fail. + +N:215:Curse Armour +G:?:d +I:70:2:0 +W:50:0:5:0 +A:50/1 +D:This scroll bears a curse that will tear your armour to shreds. Don't read it! + +N:216:Summon Undead +G:?:d +I:70:5:0 +W:15:0:5:0 +A:15/1 +D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. + +N:217:Blessing +G:?:d +I:70:33:0 +W:1:0:5:15 +A:1/1 +D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident +D:in attack and defence for a few moments. + +N:218:Holy Chant +G:?:d +I:70:34:0 +W:10:0:5:40 +A:10/1 +D:This blessing will give you a holy warrior's prowess in battle for a while. + +N:219:Holy Prayer +G:?:d +I:70:35:0 +W:25:0:5:80 +A:25/1 +D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and +D:defence. + +N:220:Word of Recall +G:?:d +I:70:11:0 +W:5:0:5:150 +A:5/1 +D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in +D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you +D:will suddenly be translocated to the other place. + +N:221:*Destruction* +G:?:d +I:70:41:0 +W:40:0:5:250 +A:40/1 +D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. +D:Monsters and objects will be annihilated by this blast; only completely indestructible things can +D:withstand it. + +##### Potions ##### + +N:222:Slime Mold Juice +G:!:d +I:71:2:400 +W:0:0:4:2 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know +D:you, you're going to slurp it down. + +N:223:Apple Juice +G:!:d +I:71:1:250 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A healthy fruit beverage. + +N:224:Water +G:!:d +I:71:0:200 +W:0:0:4:1 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle filled with pure water. + +N:225:Strength +G:!:d +I:71:48:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This beneficial potion will magically improve your physical strength. + +N:226:Weakness +G:!:d +I:71:16:0 +W:3:0:4:0 +A:3/1 +P:0:3d12:0:0:0 +F:FOUNTAIN +D:This nasty potion will sap your strength, making you weaker. + +N:227:Restore Strength +G:!:d +I:71:42:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will bring back your physical power to its full extent, should it be drained. + +N:228:Intelligence +G:!:d +I:71:49:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This nice potion will magically enhance your wit, permanently improving your intellect. + +N:229:Stupidity +G:!:d +I:71:17:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This accursed potion will cloud your intellect, making you stupid. + +N:230:Restore Intelligence +G:!:d +I:71:43:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will magically heal your brain, restoring drained intelligence. + +N:231:Wisdom +G:!:d +I:71:50:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This potion grants great insight, making you wiser. + +N:232:Naivety +G:!:d +I:71:18:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion casts a shadow on your knowledge, making you foolish. + +N:233:Restore Wisdom +G:!:d +I:71:44:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion benefits the naive, bringing back their wisdom to what it once was. + +N:234:Charisma +G:!:d +I:71:53:0 +W:20:0:4:1000 +A:20/1:25/1 +P:0:1d1:0:0:0 +D:This potion infuses you with beauty and charm. + +N:235:Ugliness +G:!:d +I:71:21:0 +W:20:0:4:0 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This wicked potion slightly twists your features, making you appear less fair. + +N:236:Restore Charisma +G:!:d +I:71:47:0 +W:20:0:4:300 +A:20/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This useful potion restores drained charm. + +N:237:Curing +G:!:d +I:71:61:100 +W:18:0:4:250 +A:18/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion helps to recover from a wide variety of ailments. + +### Note! Invulnerability decreases your food... ### + +N:238:Invulnerability +G:!:d +I:71:62:-2500 +W:90:0:4:100000 +A:90/9 +P:0:1d1:0:0:0 +D:This immensely powerful potion makes your physique almost indestructible for a very short +D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. + +N:239:New Life +G:!:d +I:71:63:100 +W:50:0:4:750000 +A:50/20:100/10:120/5 +P:0:1d1:0:0:0 +D:This potion fundamentally twists your physical features, as if you were another mother's child. +D:Your physique will be shaped anew. + +N:240:Cure Serious Wounds +G:!:d +I:71:35:100 +W:3:0:4:40 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This beneficial potion will cure some wounds and other inhibiting ailments. + +N:241:Cure Critical Wounds +G:!:d +I:71:36:100 +W:5:0:4:100 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover +D:from unhealthy conditions like blood poisoning, confusion or blindness. + +N:242:Healing +G:!:d +I:71:37:200 +W:15:0:4:300 +A:15/1:30/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion greatly heals you and also cures many other ailments from +D:which you might suffer. + +N:243:Constitution +G:!:d +I:71:52:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:This magical concoction greatly improves your health, making you permanently tougher. + +N:244:Experience +G:!:d +I:71:59:0 +W:65:0:4:25000 +A:65/1 +P:0:1d1:0:0:0 +D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. + +N:245:Sleep +G:!:d +I:71:11:100 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't +D:want to take a nap while nasty goblins are searching for you? + +N:246:Blindness +G:!:d +I:71:7:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see +D:a thing. + +N:247:Booze +G:!:d +I:71:9:50 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair +D:amount of still muck and wood alcohol. + +N:248:Poison +G:!:d +I:71:6:0 +W:3:0:4:0 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly +D:unwise. + +N:249:Speed +G:!:d +I:71:29:0 +W:1:0:4:75 +A:1/1:40/1:60/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical drink which temporarily allows you to act much faster when imbibed. + +N:250:Slowness +G:!:d +I:71:4:50 +W:1:0:4:0 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical concoction which drains force from you, forcing you to move and act a lot slower, +D:until it wears off. + +N:251:Dexterity +G:!:d +I:71:51:0 +W:20:0:4:8000 +A:20/6:25/3:30/1 +P:0:1d1:0:0:0 +D:A strange magical drink which greatly improves your agility and nimbleness. + +N:252:Restore Dexterity +G:!:d +I:71:45:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew brings your agility back to its former glory should it have been reduced. + +N:253:Restore Constitution +G:!:d +I:71:46:0 +W:25:0:4:300 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A beneficial magical concoction, restoring your damaged health. + +N:254:Lose Memories +G:!:d +I:71:13:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A wicked potion, making you less of an adventurer than by right you should be. + +N:255:Salt Water +G:!:d +I:71:5:0 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea. + +N:256:Enlightenment +G:!:d +I:71:56:0 +W:25:0:4:800 +A:25/1:50/1:100/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:An exceptional magical drink which lets you "remember" your current location as if you had +D:already seen all of it. + +N:257:Heroism +G:!:d +I:71:32:0 +W:1:0:4:35 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:Quaffing this drink will temporarily make you fight like a hero of great might. + +N:258:Berserk Strength +G:!:d +I:71:33:0 +W:3:0:4:100 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This strange drink will instill in you a wild battle rage for a while. + +N:259:Boldness +G:!:d +I:71:28:0 +W:1:0:4:10 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will improve your courage, dispelling all fear. + +N:260:Restore Life Levels +G:!:d +I:71:41:0 +W:40:0:4:400 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:If your life force has been drained, this blessed brew will bring it back. + +N:261:Resist Heat +G:!:d +I:71:30:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward +D:heat. + +N:262:Resist Cold +G:!:d +I:71:31:0 +W:1:0:4:30 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical potion will for a short while grant you a familiarity with frost, so that you take +D:less harm from extreme cold. + +N:263:Detect Invisible +G:!:d +I:71:25:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will temporarily improve your eyesight so that you can see creatures +D:otherwise unseen. + +N:264:Slow Poison +G:!:d +I:71:26:0 +W:1:0:4:25 +A:1/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy potion will dilute poisons in your blood. + +N:265:Neutralise Poison +G:!:d +I:71:27:0 +W:5:0:4:75 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This powerful antidote will completely negate the effect of poisons currently affecting you. + +N:266:Restore Mana +G:!:d +I:71:40:0 +W:25:0:4:350 +A:25/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion infuses the drinker with pure magic force, bringing their magical potential back to +D:its full extent. + +N:267:Infra-vision +G:!:d +I:71:24:0 +W:3:0:4:20 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This potion temporarily grants or improves the ability to optically perceive heat sources. + +N:268:Resistance +G:!:d +I:71:60:100 +W:20:0:4:250 +A:20/1:45/1:80/1:100/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:FOUNTAIN +D:This great potion infuses you with the power of the elements, so that you can better +D:withstand their ravages. + +##### Wands ##### + +# Wand of school spells +N:269:Spell +G:-:d +I:65:1:0 +W:3:0:10:100 +A:3/1:13/1:23/1:43/1:63/1:83/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE + +N:270:Manathrust +G:-:d +I:65:3:-1:SPELL=Manathrust +W:3:0:10:100 +A:3/1 +P:0:1d1:0:0:0 + +N:271:Fireflash +G:-:d +I:65:4:-1:SPELL=Fireflash +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:272:Firewall +G:-:d +I:65:5:-1:SPELL=Firewall +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:273:Tidal Wave +G:-:d +I:65:6:-1:SPELL=Tidal Wave +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:274:Ice Storm +G:-:d +I:65:7:-1:SPELL=Ice Storm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:275:Noxious Cloud +G:-:d +I:65:8:-1:SPELL=Noxious Cloud +W:5:0:10:100 +A:5/2 +P:0:1d1:0:0:0 + +N:276:Poison Blood +G:-:d +I:65:9:-1:SPELL=Poison Blood +W:30:0:10:100 +A:30/2 +P:0:1d1:0:0:0 + +N:277:Thunderstorm +G:-:d +I:65:10:-1:SPELL=Thunderstorm +W:40:0:10:100 +A:40/2 +P:0:1d1:0:0:0 + +N:278:Dig +G:-:d +I:65:11:-1:SPELL=Dig +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:279:Stone Prison +G:-:d +I:65:12:-1:SPELL=Stone Prison +W:50:0:10:100 +A:50/3 +P:0:1d1:0:0:0 + +N:280:Strike +G:-:d +I:65:13:-1:SPELL=Strike +W:30:0:10:100 +A:30/1 +P:0:1d1:0:0:0 + +N:281:Teleport Away +G:-:d +I:65:14:-1:SPELL=Teleport Away +W:20:0:10:100 +A:20/1 +P:0:1d1:0:0:0 + +N:282:Summon Animal +G:-:d +I:65:15:-1:SPELL=Summon Animal +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:283:Magelock +G:-:d +I:65:16:-1:SPELL=Magelock +W:1:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:284:Slow Monster +G:-:d +I:65:17:-1:SPELL=Slow Monster +W:3:0:10:100 +A:3/2 +P:0:1d1:0:0:0 + +N:285:Essence of Speed +G:-:d +I:65:18:-1:SPELL=Essence of Speed +W:25:0:10:100 +A:25/2 +P:0:1d1:0:0:0 + +N:286:Banishment +G:-:d +I:65:19:-1:SPELL=Banishment +W:45:0:10:100 +A:45/2 +P:0:1d1:0:0:0 + +N:287:Disperse Magic +G:-:d +I:65:20:-1:SPELL=Disperse Magic +W:10:0:10:100 +A:10/2 +P:0:1d1:0:0:0 + +N:288:Charm +G:-:d +I:65:21:-1:SPELL=Charm +W:15:0:10:100 +A:15/1 +P:0:1d1:0:0:0 + +N:289:Confuse +G:-:d +I:65:22:-1:SPELL=Confuse +W:7:0:10:100 +A:7/2 +P:0:1d1:0:0:0 + +N:290:Demon Blade +G:-:d +I:65:23:-1:SPELL=Demon Blade +W:60:0:10:100 +A:60/1 +P:0:1d1:0:0:0 + +N:291:Heal Monster +G:-:d +I:65:24:-1:SPELL=Heal Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + +N:292:Haste Monster +G:-:d +I:65:25:-1:SPELL=Haste Monster +W:1:0:10:0 +A:1/4 +P:0:1d1:0:0:0 + + +##### Extra ammunition ##### + +N:293:& Flight Arrow~ +G:{:y +I:17:1:0 +W:3:0:1:1 +A:3/2 +P:0:1d3:0:0:0 +F:SHOW_MODS +D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. + +# XXX + +N:295:& Boulder~ +G:*:W +I:11:1:0 +W:3:0:50:1 +A:3/200 +P:0:5d5:0:0:0 +F:SPECIAL_GENE +D:A big nasty-looking piece of rock. + +# Used for a quest +N:296:& Flame~ Imperishable +G:~:v +I:11:255:0 +W:127:0:4:0 +A:127/255 +P:0:1d1:0:0:0 +T:39:2 +F:NORM_ART | FULL_NAME | SPECIAL_GENE +F:ACTIVATE | ACTIVATE_NO_WIELD +a:SPELL=Artifact Eternal Flame +D:An impossibly bright, flickering living flame. It can be used +D:once to imbue an object with the power of Eru Iluvatar himself. + +N:297:& Necromantic Teeth~ +G:|:D +I:23:34:0 +W:0:0:7:10 +A:0/1:5/1:10/1:20/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | VAMPIRIC | SPECIAL_GENE +D:This looks like some animal's teeth or at least you think +D:it comes from an animal... + +# The Horn of the Thunderlords +N:298:& Golden Horn~ of the Thunderlords +G:_:d +I:55:23:-1:SPELL=Artifact Thunderlords +W:50:10:10:12000 +P:0:1d4:0:0:0 +A:50/200 +T:55:8 +F:NO_RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME | SPECIAL_GENE +D:This horn was given to you as a reward. Blow it if you are in dire need +D:of leaving your current location fast. + +# XXX + +##### Staves ##### + +N:300:Spell +G:_:d +I:55:1:0 +W:5:0:50:100 +A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 +P:0:1d2:0:0:0 +F:SPECIAL_GENE + +N:301:Nothing +G:_:d +I:55:2:-1:SPELL=Nothing +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:302:Globe of Light +G:_:d +I:55:3:-1:SPELL=Globe of Light +W:7:0:50:100 +A:7/1 +P:0:1d2:0:0:0 + +N:303:Fiery Shield +G:_:d +I:55:4:-1:SPELL=Fiery Shield +W:15:0:50:100 +A:15/2 +P:0:1d2:0:0:0 + +N:304:Remove Curses +G:_:d +I:55:5:-1:SPELL=Remove Curses +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:305:Wings of Winds +G:_:d +I:55:6:-1:SPELL=Wings of Winds +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:306:Shake +G:_:d +I:55:7:-1:SPELL=Shake +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:307:Disarm +G:_:d +I:55:8:-1:SPELL=Disarm +W:2:0:50:100 +A:2/1 +P:0:1d2:0:0:0 + +N:308:Teleportation +G:_:d +I:55:9:-1:SPELL=Teleportation +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:309:Probability Travel +G:_:d +I:55:10:-1:SPELL=Probability Travel +W:50:0:50:100 +A:50/3 +P:0:1d2:0:0:0 + +N:310:Recovery +G:_:d +I:55:11:-1:SPELL=Recovery +W:20:0:50:100 +A:20/1 +P:0:1d2:0:0:0 + +N:311:Healing +G:_:d +I:55:12:-1:SPELL=Healing +W:25:0:50:100 +A:25/2 +P:0:1d2:0:0:0 + +N:312:Vision +G:_:d +I:55:13:-1:SPELL=Vision +W:30:0:50:100 +A:30/1 +P:0:1d2:0:0:0 + +N:313:Identify +G:_:d +I:55:14:-1:SPELL=Identify +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:314:Sense Hidden +G:_:d +I:55:15:-1:SPELL=Sense Hidden +W:10:0:50:100 +A:10/1 +P:0:1d2:0:0:0 + +N:315:Reveal Ways +G:_:d +I:55:16:-1:SPELL=Reveal Ways +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:316:Sense Monsters +G:_:d +I:55:17:-1:SPELL=Sense Monsters +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:317:Genocide +G:_:d +I:55:18:-1:SPELL=Genocide +W:55:0:50:100 +A:55/2 +P:0:1d2:0:0:0 + +N:318:Summon +G:_:d +I:55:19:-1:SPELL=Summon +W:5:0:50:100 +A:5/1 +P:0:1d2:0:0:0 + +N:319:Sterilization +G:_:d +I:55:24:-1:SPELL=Sterilize +W:20:0:50:100 +A:20/3 +P:0:1d2:0:0:0 + +N:320:Wish +G:_:d +I:55:20:-1:SPELL=Wish +W:95:0:50:10000 +A:95/40 +P:0:1d2:0:0:0 +F:NO_RECHARGE + +N:321:Mana +G:_:d +I:55:21:-1:SPELL=Mana +W:60:0:50:100 +A:60/2 +P:0:1d2:0:0:0 + +# XXX +# ... +# XXX + +##### School Books ##### + +N:330:& Tome~ of Magical Energy +G:?:B +I:111:0:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The bright blue cover of this tome seems to glow +D:with an inner violet light. You feel more attuned +D:to raw magic as you hold it. + +N:331:& Tome~ of the Eternal Flame +G:?:R +I:111:1:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE +D:The cover of this tome is bright red, with flickering +D:flames dancing across it once in a while. As you hold +D:it, you begin to gain a much closer knowledge of all +D:that is fiery. + +N:332:& Tome~ of the Blowing Wind +G:?:b +I:111:2:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ELEC +D:The pages of this tome have a tendency to turn themselves, +D:as though flipped by an errant wind. As you hold it, +D:you start feeling wind at your fingertips. + +N:333:& Tome~ of the Impenetrable Earth +G:?:U +I:111:3:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_ACID +D:The solid leather cover of this tome seems permanently +D:stained with caked mud and grass. Heavy it is to lift, +D:yet strangely comforting to hold - you feel stronger +D:and better supported. + +N:334:& Tome~ of the Everrunning Wave +G:?:B +I:111:4:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover and pages of this tome seem to be perpetually +D:wet, though they are not wet to the touch. As you hold +D:it, you begin to understand ocean storms better. + +N:335:& Tome~ of Translocation +G:?:B +I:111:5:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This book seems to flicker strangely. It's one of those books +D:with an annoying tendency to disappear when you need it and +D:reappear in the unlikeliest places. As you hold it, you start +D:to understand what conveyance really means. + +N:336:& Tome~ of the Tree +G:?:G +I:111:6:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:The cover of this tome is a bright shade of green, and it gives off +D:a healthy, zesty scent that makes your thoughts clearer. As you +D:hold it, your heart goes out to all living things upon Arda. + +N:337:& Tome~ of Knowledge +G:?:D +I:111:7:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A thick book with solid leather binding. It looks entirely +D:unremarkable, but as you hold it, you feel strangely able +D:to learn the inner workings of things and creatures. + +##### Chests ##### + +N:338:& Small wooden chest~ +G:~:s +I:7:1:0 +W:5:0:250:20 +A:5/1 +P:0:2d3:0:0:0 +D:A small wooden box, locked and possibly trapped. You wonder what might be inside. + +N:339:& Large wooden chest~ +G:~:s +I:7:5:0 +W:15:0:500:60 +A:15/1 +P:0:2d5:0:0:0 +D:A large wooden box. It doesn't seem to be locked - why not risk a look inside? + +N:340:& Small iron chest~ +G:~:s +I:7:2:0 +W:25:0:300:100 +A:25/1 +P:0:2d4:0:0:0 +D:A small rectangular container made of wood and reinforced with iron corners and latches. + +N:341:& Large iron chest~ +G:~:s +I:7:6:0 +W:35:0:1000:150 +A:35/1 +P:0:2d6:0:0:0 +D:A big container made of wood, with a heavy iron lock. + +N:342:& Small steel chest~ +G:~:s +I:7:3:0 +W:45:0:500:200 +A:45/1 +P:0:2d4:0:0:0 +D:A small wooden box with strong steel locks and reinforcements. + +N:343:& Large steel chest~ +G:~:s +I:7:7:0 +W:55:0:1000:250 +A:55/1 +P:0:2d6:0:0:0 +D:A nearly indestructible chest of wood and steel. The lock doesn't look impenetrable, but it +D:might be trapped. + +N:344:& Ruined chest~ +G:~:s +I:7:0:0 +W:0:0:250:0 +A:75/1 +D:A broken, empty chest. + +##### Various Stuff ##### + +N:345:& Iron Spike~ +G:~:W +I:5:0:0 +W:1:0:10:1 +A:1/1 +P:0:1d1:0:0:0 +D:A small spur of iron. Ramming one between a door and its frame might jam it. + +N:346:& Wooden Torch~ +G:~:u +I:39:0:0:4000 +W:1:0:30:2 +A:1/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | LITE1 | FUEL_LITE +f:LITE1 | FUEL_LITE +D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and +D:much smoke. + +N:347:& Brass Lantern~ +G:~:U +I:39:1:0:7500 +W:3:0:50:35 +A:3/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 | FUEL_LITE +f:LITE2 | FUEL_LITE +D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased +D:paper. It can be carried by a handle. + +N:348:& Flask~ of oil +G:!:y +I:77:0:7500 +W:1:0:10:3 +A:1/1 +P:0:2d6:0:0:0 +D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern +D:fuel. + +N:349:& Empty Bottle~ +G:!:w +I:2:1:0 +W:0:0:2:1 +A:0/1 +P:0:1d1:0:0:0 +D:A small glass bottle. It's empty. + + +##### Here are the Rod Tips ##### + +N:350:Havoc +G:-:d +I:66:28:90 +W:95:0:15:150000 +A:100/16 +P:0:1d1:0:0:0 +D:This powerful rod will release great blasts of destructive energy, but there's no knowing what +D:this effect will concentrate on. + +N:351:Door/Stair Location +G:-:d +I:66:1:10 +W:15:0:15:1000 +A:15/1 +P:0:1d1:0:0:0 +D:When fuelled with enough ambient mana, this rod can detect nearby passages. + +N:352:Trap Location +G:-:d +I:66:29:8 +W:5:0:15:100 +A:5/1:10/1:20/1 +P:0:1d1:0:0:0 +D:Zapping this rod will release a minor detection magic, alerting you of nearby pits and snares. + +N:353:Probing +G:-:d +I:66:7:50 +W:40:0:15:4000 +A:40/4 +P:0:1d1:0:0:0 +D:A rod of knowledge which will tell you about nearby creatures' health. + +N:354:Recall +G:-:d +I:66:3:80 +W:30:0:15:4500 +A:30/4 +P:0:1d1:0:0:0 +D:A rod which can transport you from the depths to your home and back. + +N:355:Illumination +G:-:d +I:66:4:8 +W:20:0:15:1000 +A:20/1 +P:0:1d1:0:0:0 +D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever +D:activated. + +N:356:Light +G:-:d +I:66:15:15 +W:10:0:15:500 +A:10/1 +P:0:1d1:0:0:0 +D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. + +N:357:Lightning Bolts +G:-:d +I:66:21:30 +W:20:0:15:2000 +A:20/1 +P:0:1d1:0:0:0 +D:This rod shoots a small spark of lightning, zapping the creature it hits. + +N:358:Frost Bolts +G:-:d +I:66:23:35 +W:25:0:15:2500 +A:25/1 +P:0:1d1:0:0:0 +D:A small but extremely cold shard of ice will fly from this rod to your enemy. + +N:359:Fire Bolts +G:-:d +I:66:22:40 +W:30:0:15:3000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod fires a magical flaming arrow at your foe, burning it. + +N:360:Polymorph +G:-:d +I:66:19:25 +W:35:0:15:1200 +A:35/1 +P:0:1d1:0:0:0 +D:This rod of change will cause its target creature to mutate into something else. + +N:361:Slow Monster +G:-:d +I:66:17:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +D:This obstructive rod emits an energy bolt which will slow the creature it hits. + +N:362:Sleep Monster +G:-:d +I:66:16:25 +W:30:0:15:1500 +A:30/1 +P:0:1d1:0:0:0 +D:This sorcerous rod will cause its target to stop in its tracks. + +N:363:Drain Life +G:-:d +I:66:18:30 +W:75:0:15:3600 +A:75/4 +P:0:1d1:0:0:0 +D:This necromantic magical rod will hurt a living creature struck by its spell. + +N:364:Teleport Other +G:-:d +I:66:13:60 +W:45:0:15:1400 +A:45/2 +P:0:1d1:0:0:0 +D:This rod of movement will displace its target to another location. + +N:365:Disarming +G:-:d +I:66:14:50 +W:35:0:15:2100 +A:35/1 +P:0:1d1:0:0:0 +D:This rod will clear a path for you, triggering and thus rendering harmless all traps on the way. + +N:366:Lightning Balls +G:-:d +I:66:25:50 +W:55:0:15:4000 +A:55/1 +P:0:1d1:0:0:0 +D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. + +N:367:Cold Balls +G:-:d +I:66:27:55 +W:60:0:15:4500 +A:60/1 +P:0:1d1:0:0:0 +D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. + +N:368:Fire Balls +G:-:d +I:66:26:60 +W:75:0:15:5000 +A:75/1 +P:0:1d1:0:0:0 +D:This rod will cause a small storm of flame to rage in a small circular area of your choice. + +N:369:Acid Balls +G:-:d +I:66:24:60 +W:70:0:15:5500 +A:70/1 +P:0:1d1:0:0:0 +D:This destructive rod will drown its target and its immediate surroundings in caustic acid. + +N:370:Acid Bolts +G:-:d +I:66:20:40 +W:40:0:15:3500 +A:40/1 +P:0:1d1:0:0:0 +D:This rod will shoot a small glob of powerful acid at its target. + +N:371:Enlightenment +G:-:d +I:66:5:40 +W:65:0:15:10000 +A:65/4 +P:0:1d1:0:0:0 +D:This rod grants you knowledge of your surroundings. + +N:372:Perception +G:-:d +I:66:2:20 +W:50:0:15:13000 +A:50/8:100/8 +P:0:1d1:0:0:0 +D:This rod makes you insightful, laying open the identity of your possessions. + +N:373:Curing +G:-:d +I:66:8:35 +W:65:0:15:15000 +A:65/8 +P:0:1d1:0:0:0 +D:This is a rod with minor healing powers, alleviating many disabling conditions. + +N:374:Healing +G:-:d +I:66:9:120 +W:80:0:15:20000 +A:80/8 +P:0:1d1:0:0:0 +D:This rod has major healing powers and can restore your health if you have been wounded. + +N:375:Detection +G:-:d +I:66:6:80 +W:30:0:15:5000 +A:30/8 +P:0:1d1:0:0:0 +D:This rod grants knowledge about all things worthy of notice in your vicinity. + +N:376:Restoration +G:-:d +I:66:10:140 +W:80:0:15:25000 +A:80/16 +P:0:1d1:0:0:0 +D:This rod lets you remember your previous abilities and gain them back, should they have been +D:reduced. + +N:377:Speed +G:-:d +I:66:11:100 +W:95:0:15:50000 +A:95/16 +P:0:1d1:0:0:0 +D:This energising rod will allow you to act a lot faster for some time. + +# Ring of Spell + +N:378:Spell +G:=:d +I:45:58:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell into it. + +# Amulet of Spell + +N:379:Spell +G:":d +I:40:27:0 +W:10:0:2:1000 +A:10/1 +F:SPELL_CONTAIN | WIELD_CAST +f:SPELL_CONTAIN +D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a +D:spell into it. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +##### Skeletons ##### + +N:391:& Broken Skull~ +G:~:w +I:1:1:0 +W:0:0:1:0 +A:0/1 +P:0:1d1:0:0:0 +D:Good old Yorick. So that's where he ended up. + +N:392:& Broken Bone~ +G:~:w +I:1:2:0 +W:0:0:2:0 +A:0/1 +P:0:1d1:0:0:0 +D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it. + +N:393:& Canine Skeleton~ +G:~:w +I:1:4:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:Lassie? + +N:394:& Rodent Skeleton~ +G:~:w +I:1:3:0 +W:1:0:10:0 +A:1/1 +P:0:1d1:0:0:0 +D:The remains of a cat's meal. + +N:395:& Human Skeleton~ +G:~:w +I:1:8:0 +W:5:0:60:0 +A:5/1 +P:0:1d2:0:0:0 +D:It's dead, Jim. + +N:396:& Dwarf Skeleton~ +G:~:w +I:1:7:0 +W:5:0:50:0 +A:5/1 +P:0:1d2:0:0:0 +D:The remains of a dwarf who met his or her demise here. + +N:397:& Elf Skeleton~ +G:~:w +I:1:6:0 +W:5:0:40:0 +A:5/1 +P:0:1d2:0:0:0 +D:A person of about human shape, but considerably more slightly built, has died here long ago. + +N:398:& Gnome Skeleton~ +G:~:w +I:1:5:0 +W:5:0:30:0 +A:5/1 +P:0:1d2:0:0:0 +D:This was once a gnome. Looks very dead now. + +##### Additional weapon ##### + +N:399:& Great Hammer~ +G:\:D +I:21:19:0 +W:45:0:300:350 +A:45/3 +P:0:4d6:0:0:0 +F:SHOW_MODS +D:A massive smith's hammer, so large and heavy it can be used as a weapon. + +##### Dragon Scale Mail ##### + +N:400:& Black Dragon Scale Mail~ +G:[:s +I:38:1:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ACID +F:RES_ACID | FLY | +f:RES_ACID | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:An armour made of a black dragon's hide, containing some of this beast's powers. + +N:401:& Blue Dragon Scale Mail~ +G:[:b +I:38:2:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_ELEC +F:RES_ELEC | FLY | +f:RES_ELEC | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A piece of dragon hide fashioned into an armour, shimmering bright blue. + +N:402:& White Dragon Scale Mail~ +G:[:w +I:38:3:0 +W:50:0:200:40000 +A:50/8 +a:HARDCORE=BR_COLD +P:30:2d4:-2:0:10 +F:RES_COLD | FLY | +f:RES_COLD | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:An armour fashioned from dragon hide, glistening the white of snow. + +N:403:& Red Dragon Scale Mail~ +G:[:r +I:38:4:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_FIRE +F:RES_FIRE | FLY | +f:RES_FIRE | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat. + +N:404:& Green Dragon Scale Mail~ +G:[:g +I:38:5:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_POIS +F:RES_POIS | FLY | +f:RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful. + +N:405:& Multi-Hued Dragon Scale Mail~ +G:[:v +I:38:6:0 +W:90:0:200:150000 +A:90/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_MANY +F:ATTR_MULTI +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | FLY | +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A powerful armour made of dragonhide. It glows red, blue, green, black and white. + +N:406:& Pseudo Dragon Scale Mail~ +G:[:v +I:38:10:0 +W:70:0:200:70000 +A:70/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_LIGHT +F:RES_LITE | RES_DARK | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? + +N:407:& Law Dragon Scale Mail~ +G:[:B +I:38:12:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SHARD +F:RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, +D:and the roaring of a storm seems to come from it, but you're not afraid of either. + +N:408:& Bronze Dragon Scale Mail~ +G:[:U +I:38:14:0 +W:50:0:200:40000 +A:50/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CONF +F:RES_CONF | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. + +N:409:& Gold Dragon Scale Mail~ +G:[:y +I:38:16:0 +W:60:0:200:50000 +A:60/8 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_SOUND +F:RES_SOUND | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally +D:increases to a loud boom. + +N:410:& Chaos Dragon Scale Mail~ +G:[:v +I:38:18:0 +W:80:0:200:80000 +A:80/16 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_CHAOS +F:ATTR_MULTI +F:RES_CHAOS | RES_DISEN | FLY | +f:RES_CHAOS | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you +D:put it on, you feel like you could change the world and are no longer afraid of your equipment +D:losing its magic. + +N:411:& Balance Dragon Scale Mail~ +G:[:v +I:38:20:0 +W:95:0:200:100000 +A:95/32 +P:30:2d4:-2:0:10 +a:HARDCORE=BR_BALANCE +F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS | FLY | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you +D:understand the principles of law and chaos, and no longer fear either. + +N:412:& Power Dragon Scale Mail~ +G:[:v +I:38:30:0 +W:100:0:250:350000 +A:100/64 +P:40:2d4:-3:0:15 +a:HARDCORE=BR_POWER +F:ATTR_MULTI +F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | FLY | +F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | +F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | +F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have +D:to fear dragons if you put it on. + +#### PDSM has been restored to (almost) its former glory in Zangband + +N:413:& Dragon Helm~ +G:]:G +I:32:7:0 +W:45:0:50:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant +D:protection against some dragon's attacks, based on the dragon the hide was taken from. + +N:414:& Dragon Shield~ +G:[:G +I:34:6:0 +W:70:0:100:10000 +A:80/4 +P:8:1d3:0:0:10 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD +D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it +D:might grant protection against some sorts of dragon breath. + +##### Extra potions ##### + +N:415:Death +G:!:d +I:71:23:0 +W:55:0:4:0 +A:55/4 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:A potent and very quickly working poison, sometimes utilised by those who wish to end their +D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your +D:hands. + +N:416:Ruination +G:!:d +I:71:15:0 +W:40:0:4:0 +A:40/8 +P:0:20d20:0:0:0 +F:FOUNTAIN +D:This wicked potion will seriously damage your abilities beyond the powers of magical +D:restoration. + +N:417:Detonations +G:!:d +I:71:22:0 +W:60:0:4:10000 +A:60/8 +P:0:25d25:0:0:0 +F:FOUNTAIN +D:This bottle is filled with a strange substance which will violently explode if strongly agitated. +D:You don't want to know what it might do to your intestines. + +N:418:Augmentation +G:!:d +I:71:55:0 +W:40:0:4:60000 +A:40/16 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potions will greatly improve all your abilities, if they can still be improved. + +N:419:*Healing* +G:!:d +I:71:38:0 +W:40:0:4:1500 +A:40/4:60/2:80/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This highly desirable potion will greatly help recovering from wounds, typically healing you +D:fully. + +N:420:Life +G:!:d +I:71:39:0 +W:60:0:4:5000 +A:60/4:100/2 +P:0:1d1:0:0:0 +D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained +D:abilities to recover and remove various other ailments. + +N:421:Self Knowledge +G:!:d +I:71:58:0 +W:40:0:4:2000 +A:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A drink of insight, letting you know yourself better. + +N:422:*Enlightenment* +G:!:d +I:71:57:0 +W:70:0:4:80000 +A:70/4 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical concoction will grant you great insight, magically improving your wits and +D:wisdom, letting you know precisely who and where you are and what you possess. + +# XXX +# XXX + +N:425:Fear Resistance +G:=:d +I:45:38:0 +W:10:0:2:300 +A:10/2 +F:RES_FEAR | EASY_KNOW +f:RES_FEAR | +D:This ring grants courage, so that you can never become afraid. + +N:426:Light and Darkness Resistance +G:=:d +I:45:39:0 +W:30:0:2:3000 +A:30/2 +F:RES_LITE | RES_DARK | EASY_KNOW +f:RES_LITE | RES_DARK | +D:This ring protects against fluctuations of the light. + +N:427:Nether Resistance +G:=:d +I:45:40:0 +W:34:0:2:14500 +A:34/2 +F:RES_NETHER | HOLD_LIFE | EASY_KNOW +f:RES_NETHER | +D:This blessed ring improves your life force, protecting you from the draining forces of nether +D:and other attempts to suck your lifeblood. + +N:428:Nexus Resistance +G:=:d +I:45:41:0 +W:24:0:2:3000 +A:24/2 +F:RES_NEXUS | EASY_KNOW +f:RES_NEXUS | +D:This ring of stability protects you from the warping forces of nexus. + +N:429:Sound Resistance +G:=:d +I:45:42:0 +W:26:0:2:3000 +A:26/2 +F:RES_SOUND | EASY_KNOW +f:RES_SOUND | +D:This ring projects an aura of quiet around you, protecting you from loud noise. + +N:430:Confusion Resistance +G:=:d +I:45:43:0 +W:22:0:2:3000 +A:22/2 +F:RES_CONF | EASY_KNOW +f:RES_CONF | +D:This ring stabilises your mind, protecting you from all kinds of befuddlement. + +N:431:Shard Resistance +G:=:d +I:45:44:0 +W:25:0:2:3000 +A:25/2 +F:RES_SHARDS | EASY_KNOW +f:RES_SHARDS | +D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. + +N:432:Disenchantment Resistance +G:=:d +I:45:45:0 +W:90:0:2:15000 +A:90/10 +F:RES_DISEN | EASY_KNOW +f:RES_DISEN | +D:This rare ring of preservation protects your equipment from attempts to sap its magic, also +D:causing you to suffer less pain from such attacks. + +N:433:Chaos Resistance +G:=:d +I:45:46:0 +W:50:0:2:13000 +A:50/2 +F:RES_CHAOS | RES_CONF | EASY_KNOW +f:RES_CHAOS | +D:This ring protects you from the horribly warping forces of chaos. + +N:434:Blindness Resistance +G:=:d +I:45:47:0 +W:60:0:2:7500 +A:60/2 +F:RES_BLIND | EASY_KNOW +f:RES_BLIND | +D:This ring magically preserves your eyesight, making you impervious to any attempt to blind +D:you. + +N:435:Lordly Protection +G:=:d +I:45:48:0 +W:100:0:2:100000 +A:100/5 +F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +f:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT +D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life +D:force and holding magic. + +N:436:Extra Attacks +G:=:d +I:45:49:0 +W:50:0:2:100000 +A:50/2 +F:BLOWS +f:BLOWS +D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack +D:more often in a round of combat. + +N:437:Cure Light Wounds +G:!:d +I:71:34:50 +W:0:0:4:15 +A:0/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This healthy drink heals a little damage you have taken. + +N:438:Clumsiness +G:!:d +I:71:19:0 +W:5:0:4:0 +A:5/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This nasty concoction will numb your nerves, making you clumsier. + +N:439:Sickliness +G:!:d +I:71:20:0 +W:10:0:4:0 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This unhealthy drink damages your health, reducing your physical constitution. + +###### Here start the maps ##### + +# Map of Bree +N:440:Map of Bree +G:?:s +I:8:200:0 +W:3:100:5:100 +A:3/3 +D:A map, showing the town of Bree and the landscape around it. + +# Map of Gondolin +N:441:Map of Gondolin +G:?:s +I:8:201:0 +W:70:100:5:50000 +A:70/3 +D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone +D:lost a map here, since the location is yet unknown even to Morgoth. + +# Map of Lothlorien +N:442:Map of Lothlorien +G:?:s +I:8:202:0 +W:6:100:5:1000 +A:6/3 +D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. + +# Map of Minas Anor +N:443:Map of Minas Anor +G:?:s +I:8:203:0 +W:36:100:5:10000 +A:36/3 +D:A map of the great city of Gondor. + +# XXX Numbers 444-464 unused # + +N:465:& Silver Arrow~ +G:{:W +I:17:3:0 +W:55:0:2:35 +A:50/4:90/2 +P:0:3d4:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:An arrow to be shot with a bow, its iron head coated with hallowed silver, +D:a material that sears the flesh of all evil creatures. + +N:466:& Silver Bolt~ +G:{:w +I:18:3:0 +W:50:0:2:40 +A:60/4:95/2 +P:0:3d5:0:0:0 +F:SHOW_MODS | SLAY_EVIL | IGNORE_ACID | IGNORE_FIRE +D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. + +N:467:Lightning Resistance +G:":d +I:40:29:0 +W:10:0:3:250 +A:10/1 +F:RES_ELEC | IGNORE_ELEC | EASY_KNOW +f:RES_ELEC | +D:This amulet will protect you from electrical discharges and storms. + +N:468:Wisdom +G:":d +I:40:28:0 +W:30:0:3:500 +A:30/1 +F:WIS | SUST_WIS | HIDE_TYPE +f:WIS | +D:This magical amulet will magically make you wiser, and fend off +D:attacks that would reduce your wisdom. Beware: if cursed, the +D:amulet will do the opposite. + +N:469:Regeneration +G:":d +I:40:30:0 +W:30:0:3:600 +A:30/3 +F:REGEN | EASY_KNOW +f:REGEN | +D:Wearing this amulet will trigger your body's regenerational +D:processes quicker and make them proceed faster. + +N:470:Infravision +G:":d +I:40:26:0 +W:10:0:3:200 +A:10/1 +F:INFRA | HIDE_TYPE +f:INFRA | +D:This amulet will increase your ability to sense warm-blooded +D:creatures in your vicinity. Beware: if cursed, it will do +D:just the opposite. + +N:471:Devotion +G:":d +I:40:25:0 +W:70:0:3:30000 +A:70/8 +F:WIS | CHR | SUST_WIS | SUST_CHR | LITE1 | HIDE_TYPE | +F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | +D:This blessed amulet will protect your wisdom and charms from +D:diminishing, often adding to them as well. It also grants +D:some extra protective magics by the grace of the Valar. + +N:472:Weaponmastery +G:":d +I:40:24:0 +W:70:0:3:30000 +A:70/8 +F:STR | CON | SUST_STR | SUST_CON | FREE_ACT | HIDE_TYPE | +F:RES_FEAR | RES_DISEN | +D:The ultimate amulet for a warrior, it will grant protection +D:in the face of some evil magics, protect your strength and health, +D:also increasing them. Beware: if cursed, the amulet will +D:sap your strength and health instead. + +N:473:Trickery +G:":d +I:40:23:0 +W:70:0:3:30000 +A:70/8 +F:DEX | SUST_DEX | STEALTH | SPEED | INFRA | HIDE_TYPE | +F:RES_NEXUS | RES_POIS +D:The ultimate amulet for a rogue or assassin, it protects the +D:wearer against some evil magics, granting improvements in +D:the abilities vital to these adventurers. Beware: if cursed, +D:the amulet will do just the opposite. + +N:474:Telepathy +G:":d +I:40:22:0 +W:50:0:3:25000 +A:50/6 +F:ESP_ALL | +f:ESP_ALL | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This rare and powerful amulet lays bare the minds of monsters +D:before the wearer. + +N:475:Sustenance +G:":d +I:40:21:0 +W:60:0:3:20000 +A:60/4 +F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | +F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This blessed amulet will make the wearer impervious to evil magics +D:that would sap innate abilities. It also slows down the digestive +D:system, making food less necessary on long journeys. + +# The Palantir of Minas Ithil -- see artifact list + +N:476:& Palantir~ +G:~:y +I:39:107:0 +W:75:0:200:0 +P:0:10d10:0:0:0 +F:INSTA_ART + +# The Elfstone 'Elessar' -- see artifact list + +N:477:& Elfstone~ +G:":g +I:40:19:0 +W:60:0:3:50000 +F:INSTA_ART + +# The Jewel 'Evenstar' -- see artifact list + +N:478:& Jewel~ +G:":w +I:40:20:0 +W:50:0:3:35000 +F:INSTA_ART + +# The Ring of Durin -- see artifact list + +N:479:& Ring~ +G:=:d +I:45:57:0 +W:70:0:2:65000 +F:INSTA_ART | SPECIAL_GENE + +##### And here starts the gold/gems ##### + +N:480:copper +G:$:u +I:100:1:0 +W:1:0:0:3 + +N:481:copper +G:$:u +I:100:2:0 +W:1:0:0:4 + +N:482:copper +G:$:u +I:100:3:0 +W:1:0:0:5 + +N:483:silver +G:$:s +I:100:4:0 +W:1:0:0:6 + +N:484:silver +G:$:s +I:100:5:0 +W:1:0:0:7 + +N:485:silver +G:$:s +I:100:6:0 +W:1:0:0:8 + +N:486:garnets +G:$:r +I:100:7:0 +W:1:0:0:9 + +N:487:garnets +G:$:r +I:100:8:0 +W:1:0:0:10 + +N:488:gold +G:$:y +I:100:9:0 +W:1:0:0:12 + +N:489:gold +G:$:y +I:100:10:0 +W:1:0:0:14 + +N:490:gold +G:$:y +I:100:11:0 +W:1:0:0:16 + +N:491:opals +G:$:W +I:100:12:0 +W:1:0:0:18 + +N:492:sapphires +G:$:b +I:100:13:0 +W:1:0:0:20 + +N:493:rubies +G:$:r +I:100:14:0 +W:1:0:0:24 + +N:494:diamonds +G:$:w +I:100:15:0 +W:1:0:0:28 + +N:495:emeralds +G:$:g +I:100:16:0 +W:1:0:0:32 + +N:496:mithril +G:$:B +I:100:17:0 +W:1:0:0:40 + +N:497:adamantite +G:$:G +I:100:18:0 +W:1:0:0:80 + + +##### Objects 498 and 499 are the "Morgoth Artifacts" ##### + +# These objects, like objects 500 to 511, are never created +# without being turned into artifacts. This simplifies the +# code for "killing the winner monster". + +N:498:& Mighty Hammer~ +G:\:D +I:21:50:0 +W:15:0:200:1000 +P:0:3d9:0:0:0 +F:SHOW_MODS | INSTA_ART | MUST2H | SPECIAL_GENE +f:MUST2H + +N:499:& Massive Iron Crown~ +G:]:D +I:33:50:0 +W:44:0:20:1000 +P:0:1d1:0:0:0 +F:INSTA_ART | SPECIAL_GENE + + +##### Objects 500 to 511 are "Special Artifacts" ##### + +# These objects do not specify "full names" because the artifact name +# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). +# +# These objects do specify a "base name", which is used when the object +# is "aware" (always true for lites) +# +# The Lites (and the One Ring) specify "physical colors", which +# over-ride the "flavor" colors, if any. Note that the "One Ring" +# also has a specific check for "unknown" in which it changes its +# name to "a plain gold ring". See "object1.c" +# +# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", +# so we do not need to specify that here. +# +# Note that the "INSTA_ART" flag is used to prevent these objects from +# being created without also turning them into artifacts. This flag +# must be specified both here and in the artifact template. +# +# The only reason for having six different "ring" templates and three +# different "amulet" templates is to allow each "special artifact" to +# have a different "color" and "flavor", and also to allow the use of +# special "base names" (such as "Necklace"). + + +# The Phial of Galadriel -- see artifact list + +N:500:& Phial~ +G:~:y +I:39:100:0 +W:20:0:10:10000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Star of Elendil -- see artifact list + +N:501:& Star~ +G:~:B +I:39:101:0 +W:30:0:5:25000 +P:0:1d1:0:0:0 +F:INSTA_ART + +# The Arkenstone of Thrain -- see artifact list + +N:502:& Arkenstone~ +G:~:R +I:39:102:0 +W:60:0:5:60000 +P:0:1d1:0:0:0 +F:INSTA_ART + + +# The Amulet of Carlammas -- see artifact list + +N:503:& Amulet~ +G:":d +I:40:10:0 +W:50:0:3:60000 +F:INSTA_ART + +# The Amulet of Ingwe -- see artifact list + +N:504:& Amulet~ +G:":d +I:40:11:0 +W:60:0:3:90000 +F:INSTA_ART + +# The Necklace 'Nauglamir' -- see artifact list + +N:505:& Necklace~ +G:":d +I:40:12:0 +W:70:0:3:75000 +F:INSTA_ART + + +# The Ring of Barahir -- see artifact list + +N:506:& Ring~ +G:=:d +I:45:32:0 +W:50:0:2:65000 +F:INSTA_ART + +# The Ring of Tulkas -- see artifact list + +N:507:& Ring~ +G:=:d +I:45:33:0 +W:90:0:2:150000 +F:INSTA_ART + +# The Ring of Power 'Narya' -- see artifact list + +N:508:& Ring~ +G:=:d +I:45:34:0 +W:80:0:2:100000 +F:INSTA_ART | SPECIAL_GENE + +# The Ring of Power 'Nenya' -- see artifact list + +N:509:& Ring~ +G:=:d +I:45:35:0 +W:90:0:2:200000 +F:INSTA_ART + +# The Ring of Power 'Vilya' -- see artifact list + +N:510:& Ring~ +G:=:d +I:45:36:0 +W:100:0:2:300000 +F:INSTA_ART + +# The Ring of Power 'The One Ring' -- see artifact list + +N:511:& Ring~ +G:=:y +I:45:37:0 +W:110:0:2:5000000 +F:INSTA_ART + + +### Room for new objects added after 511 (Zangband 2.1.0): 512-575 + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:520:Reflection +G:":d +I:40:9:0 +W:60:0:3:30000 +A:60/4 +F:REFLECT | EASY_KNOW +f:REFLECT | +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This wondrous amulet will magically make the wearer +D:reflect arrows and bolts launched by adversaries. + +#521 and 522 cannot have EASY_KNOW because they may be cursed + +N:521:Anti-Magic +G:":d +I:40:13:0 +W:40:0:3:30000 +A:40/4 +F:NO_MAGIC +f:NO_MAGIC +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet wards off magic of any kind, good or bad. + +N:522:Anti-Teleportation +G:":d +I:40:14:0 +W:30:0:3:15000 +A:30/4 +F:NO_TELE +f:NO_TELE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will prevent the space-time continuum from +D:being disrupted around the wearer. + +#523 cannot have EASY_KNOW because it can get random resistances + +N:523:Resistance +G:":d +I:40:15:0 +W:50:0:3:25000 +A:50/4 +F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +f:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This amulet will make the wearer resist the elements. + +##### New arms ##### + +N:524:& Zweihander~ +G:|:w +I:23:29:0 +W:40:0:280:580 +A:40/3 +P:0:4d6:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This great sword of foreign origin is approximately 6 feet long. The hilt is +D:long enough for even four hands to grip. A mighty weapon for a warrior. + +# Dwarven lantern +N:525:& Dwarven Lantern~ +G:~:b +I:39:3:0 +W:15:0:50:5000 +A:15/2 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE2 +f:LITE2 +D:Made by the dwarves, this lantern provides light in the +D:darkest recesses of the earth. + +N:526:& Splint Mail~ +G:[:D +I:37:10:0 +W:35:0:250:950 +A:35/1 +P:19:1d4:-2:0:0 +D:A suit of metal armour that consists of metal strips applied vertically +D:to the backing of chain, leather, or cloth. + +# Everburning torch +N:527:& Everburning Torch~ +G:~:R +I:39:2:0 +W:5:0:50:2500 +A:5/1 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE1 +f:LITE1 +D:This enchanted torch never needs to be fuelled. + +N:528:& Trifurcate Spear~ +G:/:o +I:22:26:0 +W:35:0:140:400 +A:35/3 +P:0:2d9:0:0:0 +F:SHOW_MODS +D:This deadly spear's point has three branches, suited for inflicting +D:greater damage than a regular spear. + +N:529:& Three Piece Rod~ +G:\:u +I:21:11:0 +W:20:0:120:350 +A:20/3 +P:0:3d3:0:0:0 +F:SHOW_MODS +D:A descendant of the threshing flail, consisting of three short wooden +D:pieces linked by chain or rope. + +# Feanorian Lamp +N:530:& Feanorian Lamp~ +G:~:B +I:39:4:0 +W:25:0:50:15000 +A:25/3 +P:0:1d1:0:0:0 +F:EASY_KNOW | IGNORE_FIRE | LITE3 +f:LITE3 +D:Made by the descendants of the Noldo craftsman, this lamp +D:contains a part of the flame which burned inside Feanor. + +N:531:& Fur Cloak~ +G:(:W +I:35:3:0 +W:20:0:30:100 +A:20/2:30/2 +P:3:0d0:0:0:0 +D:A coat made from the fur of various wild animals - it is +D:somewhat bulky, but still spacious enough to wear over armour. + +N:532:Water Curing +G:!:d +I:72:18:80 +W:0:0:4:0 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:It is a magical component that can purify water. + +N:533:& Hatchet~ +G:/:s +I:24:1:0 +W:10:0:60:120 +A:10/2 +P:0:1d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:This is a large axe that could be wielded in one or two hands. It has +D:a single blade with a pick on the reverse, designed for armour piercing. + +##### New armour ##### + +N:535:& Rhino Hide Armour~ +G:(:s +I:36:8:0 +W:15:0:110:400 +A:15/1 +P:8:1d1:-1:0:0 +D:A hard leather armour made from the thick hide of a rhinoceros. + +N:536:& Leather Jacket~ +G:(:U +I:36:12:0 +W:20:0:130:550 +A:20/3 +P:12:1d2:-1:0:0 +D:A garment fashioned from animal hide, resembling a robe that has been +D:shortened to waist-length, with straight-cut sleeves and a bit of decorative +D:fringe around the collar. + +##### New weapons ##### + +N:537:& Sickle~ +G:/:s +I:22:3:0 +W:10:0:70:110 +A:10/3 +P:0:2d3:0:0:0 +F:SHOW_MODS +D:A semicircular blade attached to a short handle, good for chopping +D:things up into pieces. + +# XXX +# XXX +# XXX +# XXX + +N:542:& Club~ +G:\:u +I:21:1:0 +W:0:0:100:3 +A:0/1 +P:0:1d4:0:0:0 +F:SHOW_MODS +D:A stout heavy stick, thicker at one end. Useful for +D:shattering and smashing things. + +N:543:& Broad Spear~ +G:/:w +I:22:7:0 +W:14:0:100:240 +A:14/3 +P:0:1d9:0:0:0 +F:SHOW_MODS +D:Designed specifically for foot soldiers combatting cavalry, this spear +D:is too heavy to be effective when thrown. + +N:544:& Khopesh~ +G:|:W +I:23:14:0 +W:10:0:130:190 +A:10/2 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:This sword comes from the regions of Far Harad. The blade is straight +D:for 18 inches, and then it curves for another 2 feet. + +N:545:& Flamberge~ +G:|:W +I:23:26:0 +W:40:0:230:600 +A:40/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:A large, two-handed sword with a blade that weaves +D:left and right until it reaches the hilt. + +N:546:& Claymore~ +G:|:W +I:23:23:0 +W:40:0:200:600 +A:40/2 +P:0:2d8:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Also known as a Claidhmore, or Greatsword, this weapon is favoured +D:by powerful mercenaries. The blade is large, straight, and broad, +D:almost as large as a two-handed sword. + +N:547:& Espadon~ +G:|:W +I:23:24:0 +W:40:0:200:600 +A:40/3 +P:0:2d9:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is the strictly two-handed version of the bastard sword. +D:The blade is of medium length, double-edged, and considerably +D:heavy to wield. + +N:548:& Great Scimitar~ +G:|:W +I:23:22:0 +W:40:0:240:500 +A:40/3 +P:0:4d5:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a larger version of the curved oriental blade. +D:Runes of war decorate its golden hilt. + + +### Trapping Kits + +N:549:Arrow +G:`:r +I:46:2:0 +W:10:0:60:150 +A:10/2:50/2 +F:SHOW_MODS +D:It must be loaded with arrows, which will be +D:fired at the monster who triggers the trap. + +N:550:Bolt +G:`:o +I:46:3:0 +W:20:0:220:300 +A:20/2:50/2 +F:SHOW_MODS +D:It must be loaded with crossbow bolts, which will +D:be fired at the monster who triggers the trap. + +N:551:& Fauchard~ +G:/:s +I:22:6:0 +W:18:0:155:301 +A:18/2 +P:0:1d10:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It is a type of glaive with two ornate hooks on the back +D:of the blade. It is typically 8 to 9 feet long. + +N:552:& Guisarme~ +G:/:s +I:22:16:0 +W:21:0:165:320 +A:21/1 +P:0:2d5:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:Mounted on a long shaft for maximum reach, this weapon is +D:effective at repelling both cavalry and infantry. + +N:553:& Heavy Lance~ +G:/:s +I:22:29:0 +W:43:0:400:700 +A:43/2 +P:0:4d8:0:0:0 +F:SHOW_MODS | MUST2H +f:MUST2H +D:This is a shock weapon. Its purpose is to unhorse a rider +D:in single combat, or smash through the armour of opposing lines. + +N:554:& Basilard~ +G:|:w +I:23:9:0 +W:15:0:80:220 +A:15/3 +P:0:1d8:0:0:0 +F:SHOW_MODS +D:This is a two-edged dagger with a long blade. A favourite among travellers +D:and warriors alike, it can be worn comfortably with plain clothes +D:as well as armour. + +### Trapping Kits + +N:555:Catapult +G:`:R +I:46:1:0 +W:1:0:50:40 +A:1/2:20/2 +F:SHOW_MODS +D:It must be loaded with sling bullets, which will +D:be fired at the monster who triggers the trap. + +N:556:& Ring Mail~ +G:[:s +I:37:2:0 +W:20:0:200:500 +A:20/1 +P:12:1d4:-2:0:0 +D:A suit of non-overlapping metal rings sewn onto a +D:heavy leather backing. + +N:557:& Cord Armour~ +G:(:y +I:36:9:0 +W:5:0:80:40 +A:5/1 +P:6:1d1:0:0:0 +D:Fibres of hemp or other natural material woven and knotted +D:into a thick, tough fabric. + +N:558:& Paper Armour~ +G:(:w +I:36:3:0 +W:5:0:30:40 +A:5/2 +P:4:1d1:0:0:0 +D:Thickly pleated sheets of paper assembled together into +D:a suit of armour. + +N:559:& Padded Armour~ +G:(:y +I:36:10:0 +W:2:0:60:40 +A:2/1 +P:4:1d1:0:0:0 +D:Heavy, multi-layered cloth sewn together to cover the body, +D:with extra padding between layers. + +### Trapping Kits + +N:560:Fumes +G:`:G +I:46:4:0 +W:2:0:20:50 +A:2/2:30/2 +D:It must be loaded with potions, which will splatter +D:over the monster who triggers the trap. + +N:561:& Stone and Hide Armour~ +G:(:U +I:36:15:0 +W:35:0:200:500 +A:35/7 +P:15:1d1:-1:0:0 +D:A primitive armour made from a thick hide reinforced by stone shards. + +### Trapping Kits + +N:562:Magic +G:`:g +I:46:5:0 +W:5:0:20:50 +A:5/2:40/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with scrolls, which will release +D:their spells at the monster who triggers the trap. + +N:563:Device +G:`:v +I:46:6:0 +W:20:0:20:50 +A:20/2:40/2:60/2 +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:It must be loaded with a magic device (wand, staff, or rod), which +D:will fire its spell at the monster who triggers the trap. + +N:564:Nothing +G:?:d +I:70:53:0 +W:1:0:5:2 +A:1/1 +P:0:1d1:0:0:0 + +N:565:Poison +G:*:G +I:4:1:5 +W:0:0:4:2 +A:0/1 +P:0:1d1:0:0:0 + +# wand +N:566:Nothing +G:-:d +I:65:2:-1:SPELL=Nothing +W:2:0:10:20 +A:2/1 +P:0:1d1:0:0:0 +F:NO_RECHARGE | SPECIAL_GENE + +N:567:Nothing +G:=:d +I:45:50:0 +W:5:0:2:20 +A:5/1 +P:0:1d1:0:0:0 + +N:568:Nothing +G:_:d +I:55:30:0 +W:5:0:50:50 +A:5/1 +P:0:1d1:0:0:0 +F:NO_RECHARGE | SPECIAL_GENE + +N:569:Nothing +G:-:d +I:66:0:1 +W:5:0:10:50 +A:5/1 +P:0:1d1:0:0:0 + + +# Here comes the Essences (randomly interspersed with other stuff...) + +N:570:Explosion +G:*:G +I:4:2:50 +W:0:0:4:2 +A:0/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +N:571:Teleport +G:*:G +I:4:3:190 +W:0:0:4:2 +A:5/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +# Amulet of Nothing + +N:572:Nothing +G:":d +I:40:16:0 +W:10:0:3:20 +A:10/1 +P:0:1d1:0:0:0 + +# An artifact potion! The Blood of Life... + +N:573:& Blood~ of Life +G:!:d +I:71:3:200 +W:70:0:4:10000 +A:70/16 +P:0:1d1:0:0:0 +T:71:2 +F:NORM_ART | FULL_NAME +D:Quaffing this measure of living blood will imbue your body and soul +D:with the power to escape death one time. + +N:574:Cold +G:*:G +I:4:4:200 +W:0:0:4:2 +A:5/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +N:575:Fire +G:*:G +I:4:5:200 +W:0:0:4:2 +A:5/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +N:576:Acid +G:*:G +I:4:6:200 +W:0:0:4:2 +A:6/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +# Mage staffs (for Sorcerers to wield.) + +N:577:& Mage Staff~ +G:\:B +I:6:1:0 +W:5:0:12:300 +A:5/1:20/1:50/1:80/1 +P:0:1d4:0:0:0 +F:SHOW_MODS | COULD2H +f:COULD2H +D:It looks like a simple walking stick, plain and nondescript. +D:In the hands of a spellcaster, it can be a deadly weapon. + +# An extra ring, out of place + +N:578:Lightning +G:=:d +I:45:56:0 +W:50:0:2:3000 +A:50/1 +P:0:0d0:0:0:15 +a:HARDCORE=BA_ELEC_4 +F:RES_ELEC | IGNORE_ELEC | ACTIVATE +f:RES_ELEC | +D:This sparkling circlet grants you protection, makes electricity less +D:dangerous and even allows you to call forth a ball of lightning. + +# More essences + +N:579:Life +G:*:G +I:4:7:300 +W:0:0:4:2 +A:0/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +N:580:Confusion +G:*:G +I:4:8:100 +W:0:0:4:2 +A:0/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +N:581:Light +G:*:G +I:4:9:60 +W:0:0:4:2 +A:0/1:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +# The Ring of Flare -- see artifact list + +N:582:& Ring~ +G:=:y +I:45:52:5 +W:50:25:2:75000 +F:INSTA_ART + +# Potion of Invisibility + +N:583:Invisibility +G:!:d +I:71:8:0 +W:3:0:4:50 +A:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This magical brew will temporarily hide you from sight, and also attunes you +D:to this state so that your eyes can still perceive your hidden form. + +N:584:Chaos +G:*:G +I:4:10:200 +W:20:0:4:2 +A:20/1 +P:0:1d1:0:0:0 +F:ATTR_MULTI + +# Potion of Corruption + +N:585:Corruption +G:!:d +I:71:10:0 +W:3:0:4:0 +A:20/1:30/1:40/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This concoction of toxic wastes will strangely warp your shape. + +# Ring of Invisibility + +N:586:Invisibility +G:=:d +I:45:53:4 +W:50:0:2:10000 +A:50/1 +F:INVIS | HIDE_TYPE +f:INVIS | +D:This magical bauble will hide you from sight. + +### Just another essence, to confuse the edit file hackers ;) ### + +N:587:Time +G:*:G +I:4:11:600 +W:20:0:4:2 +A:20/1:40/1:60/1 +P:0:1d1:0:0:0 + +######### Here are the parchments ######## + +N:588:Deep Thoughts +G:?:o +I:8:0:0 +W:3:0:5:50 +A:3/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:589:More Deep Thoughts +G:?:o +I:8:1:0 +W:4:0:5:50 +A:4/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:590:Compendium of Deep Thoughts +G:?:o +I:8:2:0 +W:5:0:5:50 +A:5/1 +D:This parchment contains the thoughts of a powerful +D:wizard who departed Middle-earth long ago. + +N:591:Artifact Lore Vol. I +G:?:o +I:8:6:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:592:Artifact Lore Vol. II +G:?:o +I:8:7:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:593:Artifact Lore Vol. III +G:?:o +I:8:8:0 +W:40:0:5:50 +A:40/3 +D:This parchment contains information about unique +D:artifacts that are rumoured to exist upon Arda. + +N:594:Monstrous Compendium 1 +G:?:o +I:8:9:0 +W:10:0:5:50 +A:10/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:595:Monstrous Compendium 2 +G:?:o +I:8:10:0 +W:11:0:5:50 +A:11/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:596:Monstrous Compendium 3 +G:?:o +I:8:11:0 +W:12:0:5:50 +A:12/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:597:Monstrous Compendium 4 +G:?:o +I:8:12:0 +W:13:0:5:50 +A:13/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:598:Monstrous Compendium 5 +G:?:o +I:8:13:0 +W:14:0:5:50 +A:14/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:599:Monstrous Compendium 6 +G:?:o +I:8:14:0 +W:15:0:5:50 +A:15/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:600:Monstrous Compendium 7 +G:?:o +I:8:15:0 +W:16:0:5:50 +A:16/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:601:Monstrous Compendium 8 +G:?:o +I:8:16:0 +W:17:0:5:50 +A:17/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:602:Monstrous Compendium 9 +G:?:o +I:8:17:0 +W:18:0:5:50 +A:18/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:603:Monstrous Compendium 10 +G:?:o +I:8:18:0 +W:19:0:5:50 +A:19/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +N:604:Monstrous Compendium 11 +G:?:o +I:8:19:0 +W:20:0:5:50 +A:20/2 +D:This parchment contains a small part of the collected +D:lore concerning monsters inhabiting Arda. + +#### Here come the shape-shifting potions. #### + +N:605:& Morphic Oil~ of # +G:!:d +I:72:1:0 +W:5:0:4:100 +A:1/3:5/1:10/1 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This concoction can transform your body for a short period of time. + +# XXX 606 -> 617 + +# The Mimic's cloaks + +N:618:& #~ +G:(:y +I:35:100:0:50 +W:5:130:30:100 +A:5/1:15/1:35/1:55/1:75/1 +P:1:1d1:0:0:0 +D:Combined with proper skill, this cloak can make you seem +D:like a different creature. Otherwise, it just provides some +D:extra protection. + +# XXX 619 -> 639 + +# One more essence... + +N:640:Magic +G:*:G +I:4:12:700 +W:20:0:4:2 +A:30/1:50/1:80/1 +P:0:1d1:0:0:0 + +# Here are the corpses + +N:641:corpse +G:~:U +I:9:1:3000 +W:20:0:80:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:Whatever happened with this one, it wasn't pretty. + +N:642:skeleton +G:~:U +I:9:2:800 +W:20:0:2:0 +A:30/1 +P:0:1d1:0:0:0 +D:The sorry, bony remains of some hapless creature. + +N:643:head +G:~:U +I:9:3:600 +W:20:0:10:0 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head. + +N:644:skull +G:~:U +I:9:4:1000 +W:20:0:20:0 +A:30/1 +P:0:1d1:0:0:0 +D:It's a white bony skull, smiling to you without teeth. + +N:645:raw meat +G:~:U +I:9:5:1200 +W:20:0:10:2 +A:30/1 +P:0:1d1:0:0:0 +F:DECAY +D:Yuck, just looking at it makes your stomach upset. + +# New armour: Thunderlord Coat. (With two low resists, it shouldn't be +# at only 5th level. Make it 25th. -JLE...) + +N:646:& Thunderlord Coat~ +G:(:y +I:36:16:0 +W:5:0:60:400 +A:25/1 +P:9:1d1:0:0:0 +F:RES_FIRE | RES_COLD | +D:This suit of thick impregnated cloth is worn by the riders of flying steeds, +D:and protects them from extremes of temperatures. + +# The Stone of Lore -- see artifact list +N:647:& Stone~ +G:~:g +I:39:106:0 +W:15:0:15:20000 +F:INSTA_ART | SPECIAL_GENE + +# Here are the boomerangs + +N:648:& Small Wooden Boomerang~ +G:{:y +I:15:1:0 +W:1:0:60:10 +A:1/1:5/2:10/2:20/2 +P:0:1d4:0:0:0 +D:A small curved piece of wood. + +N:649:& Wooden Boomerang~ +G:{:y +I:15:2:0 +W:10:0:60:100 +A:10/1:20/2 +P:0:1d8:0:0:0 +D:A strange, curved leaf-shaped piece of wood. + +N:650:& Small Metal Boomerang~ +G:{:y +I:15:3:0 +W:20:0:60:400 +A:20/1:30/2 +P:0:3d4:0:0:0 +D:A short boomerang with metal blades on the "forward" edges. + +N:651:& Metal Boomerang~ +G:{:y +I:15:4:0 +W:30:0:60:800 +A:30/1:50/2 +P:0:4d5:0:0:0 +D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. + +# The Space-Time Anchor -- see artifact list +N:652:& Anchor~ +G:~:v +I:39:105:0 +W:30:0:15:50000 +F:INSTA_ART + +# To convert monsters into objects for wielding them ! ! ! :) +# Funny, funny, funny :) +# pval the monster idx, pval2 for the monster hp +N:653:& ~ +G:~:y +I:99:1:0 +W:127:200:60:0 +A:127/255 +P:0:0d0:0:0:0 + +N:654:Summon Never-Moving Pet +G:?:d +I:70:6:0 +W:5:0:5:125 +A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 +D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. + +# XXX +# XXX + +###The potions of cure insanity, in light, medium, regular, and full +###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing +###at 50' - nyra + +N:657:Cure Light Insanity +G:!:d +I:72:14:0 +W:1:5:4:15 +A:5/1:1/1:3/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical potion which drives away irrational quirks of behaviour. + +N:658:Cure Serious Insanity +G:!:d +I:72:15:0 +W:10:5:4:40 +A:10/1 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:A magical brew which will lift shadows that have been cast on your soul. + +N:659:Cure Critical Insanity +G:!:d +I:72:16:0 +W:15:5:4:100 +A:15/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This drink will cure you even of serious mental disorders. + +N:660:Cure Insanity +G:!:d +I:72:17:0 +W:25:5:4:300 +A:25/3 +P:0:1d1:0:0:0 +F:FOUNTAIN +D:This blessed potion can make you completely sane and healthy, even if you have only the +D:faintest shred of sanity left. + +# The Phial of Undeath -- see artifact list. He he he he... + +N:661:& Phial~ +G:~:y +I:39:103:0 +W:1:0:10:0 +P:0:1d1:0:0:0 +F:INSTA_ART + +# Here is the random artifact type. +# This is used as a template -- the sval will be chosen later +# on in the game to be an index to the random_artifacts array, +# which in turn determines: +# +# Name +# Color +# Level +# Cost + +N:662:Random Artifact +G:~:o +I:102:0:0 +W:1:0:50:0 +A:1/1:10/1:20/1:30/1 +F:INSTA_ART | ACTIVATE | ACTIVATE_NO_WIELD + +N:663:Craftsmanship +G:?:d +I:70:19:0 +W:80:0:5:200000 +A:80/16 +D:A powerful scroll, desired by many, as it can magically improve the special powers of magical +D:weaponry. + +# A Parchment, not the Artifact +N:664:The One Ring +G:?:s +I:8:4:0 +W:10:100:5:50 +A:10/2 +D:This parchment contains words in the Black Speech and Westron, +D:and they seem to speak of a powerful Ring... could it be true? + +# XXX 665 - 668 were the old music books + +### Musical Instruments ### + +N:669:& Horn~ +G:/:W +I:14:60:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CON | ACTIVATE | WIELD_CAST +D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds +D:like somebody making "prbbt!" noises down a drainpipe. + +N:670:& Drum~ +G:/:W +I:14:58:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:STR | WIELD_CAST +D:A sort of clay pot with a bit of skin stretched over its mouth. + +N:671:& Harp~ +G:/:W +I:14:59:1 +W:7:0:30:400 +A:7/2:20/1:40/1:80/1 +P:0:1d1:0:0:0 +F:CHR | WIELD_CAST +D:A number of strings held by a wooden frame. + +#N:672:& Banjo~ +#G:/:W +#I:14:2:0 +#W:15:0:30:200 +#A:15/1 +#P:0:1d1:0:0:0 +#D:A combination of kithara and tambourine. It looks strange and sounds bad. + +#N:673:& Lute~ +#G:/:W +#I:14:3:0 +#W:20:0:30:200 +#A:20/1 +#P:0:1d1:0:0:0 +#D:A string instrument, to be plucked with your fingers. + +#N:674:& Mandolin~ +#G:/:W +#I:14:4:0 +#W:25:0:30:300 +#A:25/1 +#P:0:1d1:0:0:0 +#D:A small string instrument, typically strummed with your fingers or a plectron. + +# The Palantir of Orthanc -- see artifact list + +N:675:& Palantir~ +G:~:y +I:39:104:0 +W:75:0:200:100000 +P:0:10d10:0:0:0 +F:INSTA_ART + +### The Monster Egg template; note the theoretical weight of 3 lbs ### + +N:676:Egg +G:,:W +I:10:1:0 +W:5:0:30:100 +A:5/1:15/1:25/1:35/1 +P:0:1d1:0:0:0 +F:ACTIVATE | ACTIVATE_NO_WIELD + +### Two more scrolls ### + +N:677:Reset Recall +G:?:d +I:70:23:0 +W:20:0:5:125 +A:20/1:25/1:35/1 +D:A strange formula is inscribed on this scroll, which allows you to define another place as the +D:location to which recalls shall move you. + +N:678:Divination +G:?:d +I:70:31:0 +W:20:0:5:600 +A:30/1:45/1:55/1 +D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for +D:you. + +### Here comes the Runes ### + +N:679:Self +G:?:b +I:105:0:0 +W:3:5:2:40 +A:3/1 +P:0:1d1:0:0:0 + +N:680:Ray +G:?:b +I:105:2:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC + +N:681:Sphere +G:?:b +I:105:3:0 +W:15:5:2:1000 +A:15/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:682:Knowledge +G:?:b +I:104:91:0 +W:6:5:2:200 +A:6/1 +P:0:1d1:0:0:0 + +N:683:Life +G:?:D +I:104:53:0 +W:3:5:2:200 +A:3/1 +P:0:1d1:0:0:0 + +N:684:Fire +G:?:r +I:104:5:0 +W:10:5:2:300 +A:10/1 +P:0:1d1:0:0:0 +F:IGNORE_FIRE + +N:685:Cold +G:?:b +I:104:4:0 +W:12:5:2:300 +A:12/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD + +N:686:Lightning +G:?:W +I:104:1:0 +W:13:5:2:300 +A:13/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:687:Acid +G:?:B +I:104:3:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:688:Element +G:?:g +I:104:10:0 +W:23:5:2:1000 +A:23/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:689:Chaos +G:?:v +I:104:30:0 +W:26:5:2:2000 +A:26/1 +P:0:1d1:0:0:0 +F:ATTR_MULTI +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD + +N:690:Mind +G:?:D +I:104:85:0 +W:19:5:2:3000 +A:19/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:691:Holding +G:?:B +I:104:75:0 +W:5:5:2:500 +A:5/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:692:Arrow +G:?:b +I:105:1:0 +W:6:5:2:100 +A:6/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC + +N:693:Power Surge +G:?:b +I:105:4:0 +W:50:5:2:5000 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID + +N:694:Armageddon +G:?:b +I:105:5:0 +W:30:5:2:4000 +A:30/1 +P:0:1d1:0:0:0 +F:IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | IGNORE_ACID + +N:695:Gravity +G:?:G +I:104:35:0 +W:16:5:2:300 +A:16/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +# And, among the runes, one more essence... + +N:696:Extra Life +G:*:G +I:4:13:900 +W:50:0:4:2 +A:50/1:70/1:90/1 +P:0:1d1:0:0:0 + +# Now, the rest of the runes... + +N:697:Undeath +G:?:G +I:104:92:0 +W:35:5:2:1000 +A:35/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +N:698:Protection +G:?:G +I:104:74:0 +W:45:5:2:1500 +A:45/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID + +# XXX + +# The Ring of Precognition (now a k_info.txt artifact) +N:700:& Ring~ of Precognition +G:=:d +I:45:51:0 +W:90:0:2:300000 +A:90/100 +T:45:23 +F:PRECOGNITION | +f:PRECOGNITION | +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:This magical ring allows you to know what you will encounter in the near future. + +# Athelas, cures Black Breath + +N:701:& Sprig~ of Athelas +G:,:g +I:80:40:0 +W:25:5:2:450 +A:25/2:55/1:85/1 +D:'When the black breath blows / And death's shadow grows / +D:And all lights pass / Come Athelas! Come Athelas! / +D:Life to the dying / In the King's hands lying.' + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +# The Scroll of Deincarnation (now an artifact) + +N:720:& Old Scroll~ of Deincarnation +G:?:d +I:70:40:0 +W:90:0:5:160000 +A:90/140 +T:70:51 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +D:It allows you to leave your body to reincarnate into +D:another one, however, your current body is lost in the process. + +N:721:& Dark Sword~ +G:|:D +I:23:33:0 +W:25:0:70:500 +A:25/1:80/2 +P:0:3d7:0:0:0 +F:SHOW_MODS | ANTIMAGIC_50 +f:ANTIMAGIC_50 +D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you +D:wield it, you feel much less attuned to magic. + +N:722:Numenorean for Beginners (I) +G:?:s +I:8:101:0 +W:10:100:5:50 +A:10/2 +D:These ancient words still contain magic. + +N:723:Numenorean for Beginners (II) +G:?:s +I:8:102:0 +W:5:100:5:50 +A:5/2 +D:These ancient words still contain magic. + +N:724:Advanced Lessons of Numenorean +G:?:s +I:8:103:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +N:725:Advanced Lessons of Sindarin +G:?:s +I:8:104:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +##### Junk ##### + +N:726:& Shard~ of Pottery +G:~:r +I:11:3:0 +W:0:0:5:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:Half a clay jar -- how many failed artists have taken refuge in these dungeons? + +N:727:& Broken Stick~ +G:~:r +I:11:6:0 +W:0:0:3:0 +A:0/1 +P:0:1d1:0:0:0 +F:EASY_KNOW +D:A piece of rotten wood. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:738:& Book~ of Beginner Cantrips +G:?:w +I:111:50:0 +W:5:0:30:100 +A:5/1 +P:0:1d1:0:0:0 +D:The blood smudged on the cover makes you wonder how many people had it before you... + +N:739:& Book~ of Teleportation +G:?:w +I:111:51:0 +W:10:0:30:1000 +A:10/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. + +# XXX + +N:741:& Book~ of Summoning +G:?:w +I:111:52:0 +W:7:0:30:700 +A:7/1 +P:0:1d1:0:0:0 +D:A standard spellbook with a few spells. +D:It smells like camel. + +# XXX + +# The Potion of Learning - another artifact! + +N:743:& Potion~ of Learning +G:!:d +I:71:12:200 +W:90:0:4:100000 +A:90/25 +P:0:1d1:0:0:0 +T:71:49 +F:NORM_ART | FULL_NAME +F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC +D:This old potion is supposed to grant more learning power +D:to its user. + +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX +# XXX + +N:751:Khuzdul - The Hidden Tongue of the Dwarves +G:?:s +I:8:105:0 +W:2:100:5:50 +A:2/2 +D:These ancient words still contain magic. + +N:752:Nandorin for Dummies +G:?:s +I:8:106:0 +W:20:100:5:50 +A:20/2 +D:These ancient words still contain magic. + +N:753:Advanced Lessons of Orcish +G:?:s +I:8:107:0 +W:30:100:5:50 +A:30/2 +D:These ancient words still contain magic. + +# Here's the Ring of Flying +N:755:Flying +G:=:d +I:45:54:0 +W:20:0:2:16000 +A:20/3 +F:FLY | EASY_KNOW +f:FLY | +D:This ring is imbued with the power of eagles. It grants you the power of flight. + +N:756:& Tome~ of the Time +G:?:b +I:111:8:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages +D:contain all that is known about the currents of time. + +N:757:& Spellbook~ of # +G:?:w +I:111:255:0 +W:10:0:30:200 +A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 +P:0:1d1:0:0:0 +D:This book contains a single spell within its pages. + +N:758:& Tome~ of Meta Spells +G:?:v +I:111:9:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | IGNORE_FIRE | ATTR_MULTI +D:This tome gives you deeper insights on the works of magic. + +N:759:& Tome~ of the Mind +G:?:B +I:111:10:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome has no pages; knowledge is transferred to you if you simply +D:hold it. + +N:760:& Holy Tome~ of Eru Iluvatar +G:?:G +I:111:20:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This dusty tome is filled with ancient rituals, +D:designed to uncover all that is hidden. + +N:761:& Holy Tome~ of Manwe Sulimo +G:?:B +I:111:21:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A large jewel-encrusted tome that transfers +D:wisdom and understanding to its wearer. + +N:762:& War Tome~ of Tulkas +G:?:R +I:111:22:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:This tome fills you with glorious visions of total devastation. +D:Anyone in your way shall be destroyed. + +N:763:& Unholy Tome~ of the Hellflame +G:?:v +I:111:11:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI +D:This singed book smells like burned flesh. Its power is as evident +D:as its thirst for your blood. + +N:764:& Corrupted Tome~ of Melkor +G:?:D +I:111:23:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW +D:A black and scarlet flame springs from this tome, issuing +D:a thunderous roar under which you think you hear the screams of tormented souls. + +N:768:& Forest Tome~ of Yavanna +G:?:G +I:111:24:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW + +# for the Library Quest +# Tome of PLAYER +N:769:Tome of# +G:?:v +I:111:61:0 +W:50:0:30:25000 +A:50/4 +P:0:1d1:0:0:0 +F:FULL_NAME | EASY_KNOW | ATTR_MULTI | SPECIAL_GENE +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | NORM_ART +D:This book has some of your favourite spells inside. + +# The Ring of Phasing -- see artifact list + +N:770:& Ring~ +G:=:d +I:45:55:0 +W:110:0:2:300000 +A:110/5 +F:INSTA_ART | SPECIAL_GENE + +N:771:[Earth] +G:?:R +I:114:0:0 +W:10:0:30:100 +A:10/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its +D:secrets. + +N:772:[Fire] +G:?:R +I:114:1:0 +W:20:0:30:1000 +A:20/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE +D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of +D:the gem is cool to the touch. + +N:773:[Air] +G:?:r +I:114:2:0 +W:50:0:30:2500 +A:50/1 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're +D:about to take off and fly away. + +N:774:[Water] +G:?:r +I:114:3:0 +W:70:0:30:50000 +A:70/3 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A large gem, filled with dark blue water. It feels strangely heavy and cold. + +N:775:[Mana] +G:?:r +I:114:4:0 +W:100:0:30:100000 +A:100/3 +P:0:1d1:0:0:0 +F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD +F:SPECIAL_GENE +D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power? + +# Rod Tip of Home Summoning: now an artifact +#N:776:& Great Rod Tip~ of Home Summoning +N:776:Home Summoning +G:-:d +I:66:30:75 +W:90:0:15:150000 +A:100/14 +P:0:1d1:0:0:0 +T:66:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode +D:is. + +# Additional swords +N:777:& Shadow Blade~ +G:|:D +I:23:32:1 +W:50:900:45:2000 +A:48/4:60/2:80/1 +P:0:4d4:-2:2:0 +F:IGNORE_ACID | RES_DARK | STEALTH +f:STEALTH +D:A thin long sword made of a completely black metal, which reflects no light. + +N:778:& Bluesteel Blade~ +G:|:b +I:23:31:0 +W:60:1800:50:6000 +A:60/20 +P:0:1d6:4:0:0 +F:SHOW_MODS | VORPAL +D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt +D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. + +# Amulet +N:779:the Serpents +G:":G +I:40:17:0 +W:25:0:3:10000 +A:25/1 +a:HARDCORE=BA_POIS_4 +F:RES_POIS | DEX | ACTIVATE +D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you +D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous +D:yourself. + +# Here comes the new Essences + +N:780:Darkness +G:*:G +I:4:14:20 +W:0:0:4:1 +A:0/1:20/1:40/1 +P:0:1d1:0:0:0 +D:It's a gem that eats all light that reaches it. It's perfectly black. + +N:781:Knowledge +G:*:G +I:4:15:100 +W:0:0:4:1 +A:20/1:30/1:70/1 +P:0:1d1:0:0:0 +D:It's a blue gem with countless formulae scribbled on it. + +N:782:Force +G:*:G +I:4:16:180 +W:0:0:4:1 +A:10/1:40/1 +P:0:1d1:0:0:0 +D:It's a green gem that can barely contain the forces in it. + +N:783:Lightning +G:*:G +I:4:17:200 +W:0:0:4:1 +A:28/1 +P:0:1d1:0:0:0 +D:It's a white gem. Inside you see lightning rage. + +N:784:Mana +G:*:G +I:4:18:400 +W:0:0:4:1 +A:45/2 +P:0:1d1:0:0:0 +D:It's an everchanging gem. You feel the magic throbbing through it. + +# The Nine Rings for mortal men doomed to die! When a Nazgul is +# destroyed, it drops a Ring of Power with random powers. + +N:785:Ring~ of Power +G:=:d +I:45:5:0 +W:100:0:2:1 +A:100/100 +F:INVIS | DRAIN_EXP | CURSED | HEAVY_CURSE | CURSE_NO_DROP +f:INVIS +F:SPECIAL_GENE | FULL_NAME + +# To help people climb mountains... + +N:786:& Climbing Set~ +G:`:B +I:12:0:0 +W:40:0:2:50000 +A:40/3 +F:CLIMB +f:CLIMB +D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face +D:isn't really high, this collection of tools should help you across it. + +# Parchment to help beginners +N:787:Adventurer's Guide to Middle-earth +G:?:o +I:8:20:0 +W:0:0:5:1 +A:0/1 +D:Read it! + +### Demonblades ### + +N:788:& Demonblade~ +G:|:R +I:115:55:0 +W:10:0:150:500 +A:10/1 +P:0:4d6:0:0:0 +F:SHOW_MODS | SLAY_DEMON | WIELD_CAST +D:This blade has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, helping +D:you slay other demons. + +N:789:& Demonshield~ +G:]:R +I:115:56:0 +W:15:0:70:500 +A:15/1 +P:5:1d1:0:0:0 +F:REGEN | WIELD_CAST +D:This shield has been taken from the corpse of a demon. +D:Some demonic energy is still coursing through it, giving +D:life to any that wield it. + +N:790:& Demonhorn~ +G:[:R +I:115:57:0 +W:20:0:30:500 +A:20/1 +P:2:1d1:0:0:0 +F:LITE2 | WIELD_CAST +D:This horn is about six feet long. Just looking at it makes you nervous. + +# XXX +# XXX + +### Rods ### + +N:793:& Wooden Rod~ of# +G:-:u +I:67:10:0 +W:10:0:15:100 +A:5/1:10/1 +P:0:1d1:0:0:0 +D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. + +N:794:& Copper Rod~ of# +G:-:s +I:67:20:0 +W:15:0:15:200 +A:15/1 +P:0:1d1:0:0:0 +D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. + +N:795:& Iron Rod~ of# +G:-:D +I:67:50:0 +W:20:0:15:500 +A:20/1 +P:0:1d1:0:0:0 +D:This is the better version of the copper rod. It has been forged with iron that comes from +D:the greatest deeps, where even the dwarves fear to go. + +# Aluminium only exists since 30 years +N:796:& Moonstone Rod~ of# +G:-:U +I:67:75:0 +W:25:0:15:750 +A:25/1 +P:0:1d1:0:0:0 +D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. + +N:797:& Silver Rod~ of# +G:-:s +I:67:100:0 +W:30:0:15:1000 +A:30/1 +P:0:1d1:0:0:0 +D:This rod is used often used by court mages. Its creation costs an insane amount +D:of gold but it is still lesser than a Golden Rod. + +N:798:& Golden Rod~ of# +G:-:y +I:67:125:0 +W:40:0:15:1250 +A:40/2 +P:0:1d1:0:0:0 +D:These rods are rare, since finding gold that can withstand the great magic +D:capacity that this rod holds is very difficult. + +N:799:& Mithril Rod~ of# +G:-:B +I:67:160:0 +W:50:0:15:1600 +A:50/5 +P:0:1d1:0:0:0 +D:The mithril of this rod comes from very deep, too deep. Unknown powers have been +D:infused in this rod, making it the second most powerful type of rod on Middle-earth. + +N:800:& Adamantite Rod~ of# +G:-:v +I:67:200:0 +W:60:0:15:2000 +A:60/10 +P:0:1d1:0:0:0 +D:This is the rarest and most powerful kind of rod there is. Treasure it! + +# Greater Ration of Health - artifact food item (!) +N:801:& Greater Ration~ of Health +G:,:g +I:80:41:0 +W:90:5:2:60000 +A:90/50 +T:80:40 +F:NORM_ART | FULL_NAME +D:This food will, once eaten, permanently add 70 HP. + +# Scroll of Mass Resurrection - artifact scroll +N:802:& Crumpled Scroll~ of Mass Resurrection +G:?:d +I:70:43:0 +W:55:0:5:0 +A:55/1 +T:70:1 +F:NORM_ART | FULL_NAME +F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC +D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been +D:slain by the reader. + +### Axes ### + +N:803:& Cleaver~ +G:/:s +I:24:2:0 +W:13:0:110:175 +A:13/1 +P:0:2d4:0:0:0 +F:SHOW_MODS +D:A small axe with a heavy rectangular blade. + +N:804:& Light War Axe~ +G:/:s +I:24:8:0 +W:16:0:140:300 +A:16/1 +P:0:2d5:0:0:0 +F:SHOW_MODS +D:A broad-bladed axe, suited for battle. + +N:805:& Slaughter Axe~ +G:/:G +I:24:30:0 +W:70:0:300:6000 +A:70/8 +P:0:5d7:0:0:0 +F:SLAY_ANIMAL | SHOW_MODS +D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against +D:natural creatures. + +N:806:& Runestone~ +G:?:v +I:105:255:0 +W:10:5:2:300 +A:10/3:20/2:30/1:60/1 +P:0:1d1:0:0:0 +F:IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:A small oval stone. One surface is flat, as if something ought to be scratched or inscribed into +D:it. + +N:807:& Fortune cookie~ +G:,:U +I:80:42:500 +W:0:0:2:10 +A:0/1:5/1:10/1 +D:A small, sweet bakery product, with a scrap of paper inside. + +# XXX was the Portable Hole + +N:809:Critical Hits +G:=:d +I:45:59:0 +W:50:0:2:10000 +A:50/3 +F:CRIT +f:CRIT +D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. + +# The Wand of Stone to Mud of Thrain +N:810:& Wand~ of Digging of Thrain +G:-:d +I:65:26:-1:SPELL=Dig +W:10:10:10:3200 +A:10/200 +P:0:10d10:0:0:0 +T:65:6 +F:RECHARGE | SPECIAL_GENE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:The miner's friend. This wand was used by Thrain to dig into the +D:walls of the dungeon. Its indestructible nature makes it quite useful. + +# The Staff of Holy Fire of Mithrandir +N:811:& Gnarled Staff~ of Holy Fire of Mithrandir +G:_:d +I:55:22:-1:SPELL=Holy Fire of Mithrandir +W:50:10:10:12000 +P:0:10d4:0:0:0 +A:50/200 +T:55:8 +F:RECHARGE | EASY_USE | RECHARGED | NORM_ART | FULL_NAME +D:Mithrandir's staff that throws powerful fire attacks at all enemies. It +D:can be recharged without blowing up, for it is built to hold +D:much magical energy. + +### Summoner totems ### + +N:812:Partial Totem +G:":v +I:54:1:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to animate a copy of a creature that +D:only exists by the will of its master. + +N:813:True Totem +G:":v +I:54:2:0 +W:10:10:10:120 +P:0:1d1:0:0:0 +A:10/200 +F:SPECIAL_GENE +D:An item which a Summoner can use to revive a true copy of a creature. + +### Holy relics for God Quests ### + +N:814:& Piece~ of the Relic of Eru +G:~:v +I:11:7:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden +D:from all but but his most dedicated followers. + +N:815:& Piece~ of the Relic of Manwe +G:~:v +I:11:8:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden +D:from all but his most dedicated followers. + +N:816:& Piece~ of the Relic of Tulkas +G:~:v +I:11:9:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, +D:hidden from all but his most dedicated followers. + +N:817:& Piece~ of the Relic of Melkor +G:~:v +I:11:10:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Dark Priests. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Melkor. + +N:818:& Piece~ of the Relic of Yavanna +G:~:v +I:11:11:0 +W:0:0:0:1000 +A:0/1 +P:0:1d1:0:0:0 +F:SPECIAL_GENE | IGNORE_COLD | IGNORE_ELEC | IGNORE_FIRE | IGNORE_ACID +D:Although it looks like a piece of junk, it is actually part of an ancient +D:relic belonging to Druids. The relic now lies in pieces, hidden +D:from all but the most faithful followers of Yavanna. diff --git a/lib/edit/maeglin.map b/lib/edit/maeglin.map new file mode 100644 index 00000000..a230c68a --- /dev/null +++ b/lib/edit/maeglin.map @@ -0,0 +1,85 @@ +# Created by Mynstral (mynstral@thehelm.com) +# Made for PernAngband on 26/07/2001 + +# Monsters starts awake +N:0 + +# Permanent wall +F:X:63:3 + +# Marker +F:<:172:3 + +# up stairs with maeglin +F:{:6:3:825 + +# Floor with dirt +F:.:88:5 + +# Floor with dirt with an Ettin +F:e:88:5:621 + +# Floor with dirt with a War Troll +F:w:88:5:631 + +# Floor with dirt with a Troll Chieftan +F:t:88:5:799 + +# Floor with dirt with a Snagga sapper +F:s:88:5:251 + +# Floor with dirt with an Orc Captain +F:o:88:5:285 + +# Floor with dirt with an Elite Uruk +F:u:88:5:866 + +# Floor with dirt with an Ancient blue dragon +F:L:88:5:601 + +# Floor with dirt with an Ancient bronze dragon +F:Z:88:5:602 + +# Floor with dirt with an Ancient white dragon +F:W:88:5:617 + +# Floor with dirt with an Ancient green dragon +F:G:88:5:618 + +# Floor with dirt with an Ancient black dragon +F:B:88:5:624 + +# Floor with dirt with an Ancient red dragon +F:R:88:5:644 + +# Floor with dirt with an Ancient gold dragon +F:O:88:5:645 + +# Floor with dirt with a Lesser Balrog +F:U:88:5:996 + +# Granite wall +F:#:56:5 + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X##..#########...#........###..R.....###.e...{X +D:X#.wt.######..O....#s..#..##w.#..###.....#.t..X +D:X#wBLe.####.U.###....##.U.#...##..u####.#####.X +D:X#eRe.####..#..######.B...w...#.U#uuu##.#U...eX +D:X##...#...G###s...##....##..####..##uu#B..##..X +D:X####...e...#####.t...####...####.###u#####.w#X +D:X###....##.w.######.e.#..##...###..##uu#e...##X +D:X##..W#####...###.....#...##.e####.L##...#####X +D:X##...######e.##Z..w.###.......####.###t.#####X +D:X....########s....#s...##R..#.U.##..####..####X +D:Xs..####....##.tU####...#####t...#.######..###X +D:X#...##..##..#..######.t..e..##.w...#####w.###X +D:X##.....####s..######.e.#.#t...#.#U.####..####X +D:X#...####uu##.t..#####...e####s#........w.####X +D:X...####uou...##...#####.....###..#####...####X +D:X..#####uu##...###s.##........##..#####..#####X +D:X.o.#######...e.###.....o.###s.##..###s...#..#X +D:X#s..o#......#s.......u...####..#s.##...o.G...X +D:Xsss##o....u###....u..o.o.#####........###.OZ.X +D:X<ss...###############...##################U.#X +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX diff --git a/lib/edit/misc.txt b/lib/edit/misc.txt new file mode 100644 index 00000000..08e35c1f --- /dev/null +++ b/lib/edit/misc.txt @@ -0,0 +1,91 @@ +# File: misc.txt + +# Maximum number of towns +M:T:100 + +# Maximum number of non random towns(must be < 20) +M:t:5 + +# Maximum x size of the wilderness +M:X:101 + +# Maximum y size of the wilderness +M:Y:66 + +# Maximum number of randart parts in ra_info.txt +M:Z:516 + +# Maximum number of monsters in r_info.txt +# WARNING ! add one more to the real count for the player ghost !! +M:R:1078 + +# Maximum number of monsters in re_info.txt +# WARNING ! Use the exact amount of ego types used, if not you +# will get weird results ! +M:r:14 + +# Maximum number of items in k_info.txt +M:K:819 + +# Maximum number of vaults in v_info.txt +M:V:108 + +# Maximum number of terrain features in f_info.txt +M:F:256 + +# Maximum number of alchemist recipes +M:a:1000 + +# Maximum number of artifacts in a_info.txt +M:A:219 + +# Maximum number of sets types in set_info.txt +M:s:10 + +# Maximum number of ego-items in e_info.txt +M:E:200 + +# Maximum number of dungeon types in d_info.txt +M:D:31 + +# Maximum number of trap types in tr_info.txt +M:U:176 + +# Maximum number of terrain types in wf_info.txt +M:W:30 + +# Maximum number of owners types in ow_info.txt +M:N:70 + +# Maximum number of building actions in ba_info.txt +M:B:62 + +# Maximum number of store types in st_info.txt +M:S:61 + +# Maximum size for "o_list[]" +M:O:1024 + +# Maximum size for "m_list[]" +M:M:768 + +# Maximum number of race types in p_info.txt +M:P:R:22 + +# Maximum number of subrace types in p_info.txt +M:P:S:10 + +# Maximum number of class types in p_info.txt +M:P:C:32 + +# Maximum number of meta class types in p_info.txt +M:P:M:1 + +# Maximum number of histories types in p_info.txt +M:P:H:266 + +# Maximum number of skills in s_info.txt +M:k:60 + +# Maximum number of traits in ab_info.txt +M:b:50 diff --git a/lib/edit/nirnaeth.map b/lib/edit/nirnaeth.map new file mode 100644 index 00000000..2ce0e886 --- /dev/null +++ b/lib/edit/nirnaeth.map @@ -0,0 +1,64 @@ +# Permanent wall +F:X:63:3 + +# up stairs +F:<:6:3 + +# Floor with dirt +F:.:1:5 + +# Dirt (no-tele) +F:s:88:5 + +# Shallow water +F:V:84:5 + +# Dirt with Olog +F:a:88:5:538 + +# Dirt with Cave Troll +F:b:88:5:496 + +# Dirt with with Eldrak +F:c:88:1:620 + +# Dirt with with Ettin +F:e:88:1:621 + +# Dirt with with War troll +F:f:88:1:631 + +# Dirt with with Hru +F:g:88:1:709 + +# Dirt with Ulik the Troll +F:h:88:5:729 + +# Dirt with Ancient green dragon +F:i:88:5:618 + +# Dungeon +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X...a.bab....f.....f.XXXXXXXXXXX +D:X..ab...b..ff..aa..b..XXXXXXXXXX +D:X.aa..b..fff...a..g.f.b.XXXXXXXX +D:Xab.....b....f.......f..bf..XXXX +D:X..b.f......ff.f..aa...f..b.XXXX +D:X...ff..f..ff.c.a..f.g.a..fXXXXX +D:Xb.f....fff.ff...aaa....f..XXXXX +D:X...ff...ff...f......aa..a..XXXX +D:Xb.ff.a...f...bbb..a..aa.....XXX +D:X.f.a...a....bbebb......f.fa.XXX +D:X.....a.....bbecebb..g.a.a....XX +D:X.a.a....aa.beccceb....f.a..c.XX +D:X......a..f.bbecebba.f....ea...X +D:XX.b.aa.f..f.bbebb...a.aa...g.aX +D:XX..bb...a..f.bbb..a..a..aae..iX +D:XXX....aa.aa.f...aa...e..b..h..X +D:XXXXXX........bb...g....aa...gcX +D:XXXXXXXX.g..aa...a...a.e...ac.<X +D:XXXXXXXX........bb....e.c.i.e.iX +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + +# Starting position +P:3:3 diff --git a/lib/edit/numenor.txt b/lib/edit/numenor.txt new file mode 100644 index 00000000..ec8621b1 --- /dev/null +++ b/lib/edit/numenor.txt @@ -0,0 +1,80 @@ +# File: numenor.txt + +# Way to the lost land of Numenor +F:>:7:3:0:0:0:0:0:7 + +############### Town Layout ############### + +D:###################################################################################################################################################################################################### +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# 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+D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# +D:###################################################################################################################################################################################################### + + +############### Starting positions ############### + +# Standard starting position for normal races +?:[EQU $LEAVING_QUEST 0] +P:46:128 diff --git a/lib/edit/ow_info.txt b/lib/edit/ow_info.txt new file mode 100644 index 00000000..a1e3d0a3 --- /dev/null +++ b/lib/edit/ow_info.txt @@ -0,0 +1,447 @@ +# File: ow_info.txt + + +# This file is used to initialize the "lib/raw/ow_info.raw" file, which is +# used to initialize the "owner info type" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# N:<index>:<name> +# I:<max_cost>:<max_inflate>:<min_inflate>:<haggle_per>:<insult_max> +# C:<hated cost>:<normal cost>:<liked cost> +# L:liked races +# H:hated races + +# Version stamp (required) + +V:2.0.0 + +N:0:Bilbo the Friendly(Hobbit) +I:20000:170:108:5:15 +C:120:100:80 +L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold + +N:1:Uldrik(Human) +I:20000:170:108:1:1 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:2:Otick(Human) +I:100:170:108:4:10 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:3:Merana(Human) +I:0:170:108:1:1 +C:200:100:95 +L:Human +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:4:Mirimbar(High-Elf) +I:0:170:108:1:1 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:5:Raistlin the Chicken(Human) +I:20000:175:108:4:12 +C:120:100:80 +L:Human +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:6:Sultan the Midget(Gnome) +I:30000:170:107:5:15 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:7:Lyar-el the Comely(Elf) +I:30000:165:107:6:18 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:8:Kon-Dar the Ugly(Half-Orc) +I:5000:210:115:5:7 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:9:Darg-Low the Grim(Human) +I:10000:190:111:4:9 +C:120:100:80 +L:Human +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:10:Decado the Handsome(Dunadan) +I:25000:200:112:4:10 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:11:Wieland the Smith(Dwarf) +I:30000:200:112:4:5 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:12:Arnold the Beastly(Barbarian) +I:5000:210:115:6:6 +C:120:100:80 + +N:13:Arndal Beast-Slayer(Half-Elf) +I:10000:185:110:5:9 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:14:Eddie Beast-Master(Half-Orc) +I:25000:190:115:5:7 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:15:Oglign Dragon-Slayer(Dwarf) +I:30000:195:112:4:8 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:16:Aragorn(Dunadan) +I:20000:200:112:4:10 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:17:Sondar(Human) +I:0:200:112:4:10 +C:120:100:80 + +N:18:Celebor(Half-Elf) +I:100:170:108:4:10 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:19:Sharra(Human) +I:25000:200:112:4:10 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:20:Hjolgar(Barbarian) +I:5000:210:115:6:6 +C:120:100:80 +#L:Warrior | + +N:21:Tanistil(Elf) +I:5000:210:115:6:6 +C:120:100:80 +#L:Mage | Sorceror | Thaumaturgist +#H:Warrior | + +N:22:Eldore(Human) +I:5000:210:115:6:6 +C:120:100:80 +#L:Priest +#H:Necromancer + +N:23:Vilios(Human) +I:5000:210:115:6:6 +C:120:100:80 +#L:Paladin +#H:Necromancer + +N:24:Angros(Elf) +I:5000:210:115:6:6 +C:120:100:80 +#L:Ranger + +N:25:Palano(Thunderlord) +I:0:210:115:6:6 +C:120:100:80 +L:Thunderlord + +N:26:Ludwig the Humble(Dwarf) +I:5000:175:109:6:15 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:27:Gunnar the Paladin(Half-Troll) +I:10000:185:110:5:23 +C:120:100:80 +L:Orc | Troll | Half-Ogre | Beorning | Kobold +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:28:Torin the Chosen(High-Elf) +I:25000:180:107:6:20 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:29:Sarastro the Wise(Human) +I:30000:185:109:5:15 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:30:Mauser the Chemist(Half-Elf) +I:10000:190:111:5:8 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:31:Wizzle the Chaotic(Hobbit) +I:10000:190:110:6:8 +C:120:100:80 +L:Elf | Half-Elf | High-Elf | Dunadan | Hobbit | Dwarf | RohanKnight +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:32:Midas the Greedy(Gnome) +I:15000:200:116:6:9 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:33:Ja-Far the Alchemist(Elf) +I:15000:220:111:4:9 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:34:Ariel the Sorceress(Half-Elf) +I:20000:200:110:7:8 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:35:Buggerby the Great(Gnome) +I:20000:215:113:6:10 +C:120:100:80 +L:Gnome | Dwarf | Petty-Dwarf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:36:Inglorian the Mage(Human) +I:30000:200:110:7:10 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:37:Luthien Starshine(High-Elf) +I:30000:175:110:5:11 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:38:Gary Gygaz(Half-Troll) +I:20000:250:150:10:5 +C:120:100:80 +#L:Rogue +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:39:Histor the Goblin(Half-Orc) +I:20000:250:150:10:5 +C:120:100:80 +#L:Rogue +H:Gnome | Dwarf | Human | RohanKnight | Elf | Half-Elf | High-Elf + +N:40:Zorak the Smart(Dwarf) +I:30000:250:150:10:5 +C:120:100:80 +#L:Rogue +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:41:Tipo the Fair(Human) +I:30000:250:150:10:5 +C:120:100:80 +#L:Rogue +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:42:Dolaf the Greedy(Human) +I:10000:175:108:4:12 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | + + +N:43:Odnar the Sage(High-Elf) +I:15000:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:44:Gandar the Neutral(Dark-Elf) +I:25000:120:110:7:19 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold + +N:45:Ro-sha the Patient(Elf) +I:30000:140:105:6:12 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:46:N'rak the Summoner(Human) +I:10000:175:108:4:12 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:47:Esperion the Beastlover(High-Elf) +I:15000:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:48:Flarim the Shopkeeper(Dunadan) +I:25000:120:110:7:19 +C:120:100:80 +L:Human | Dunadan | RohanKnight +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:49:Tril-akheb the Supreme(Elf) +I:30000:140:105:6:12 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:50:Dorchel(Elf) +I:30000:140:105:6:12 +C:120:100:80 +L:Elf | Half-Elf | Dark-Elf | High-Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:51:Galadriel(High-Elf) +I:15000:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:52:Celeborn(High-Elf) +I:15000:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:53:Aulendil(Elf) +I:30000:140:105:6:12 +C:120:100:80 +#L:Warrior | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:54:Valceronwe(Elf) +I:30000:140:105:6:12 +C:120:100:80 +#L:Mage | Thaumaturgist | Sorceror +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:55:Voronwe(Elf) +I:30000:140:105:6:12 +C:120:100:80 +#L:Priest | Paladin +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:56:Celegail(Elf) +I:30000:140:105:6:12 +C:120:100:80 +#L:Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:57:Turgon(High-Elf) +I:30000:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:58:Pengolodh(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:59:Aerandir(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:60:Celebrimbor(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Warrior | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:61:Lomelosse(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:62:Arlindel(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Harper | Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:63:Sulraen(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +#L:Mage | Sorceror +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:64:Firiel(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf | +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:65:Earendur(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf | Elf +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:66:Glorfindel(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf +#L:Ranger +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:67:Ecthelion(High-Elf) +I:0:120:105:6:16 +C:120:100:80 +L:High-Elf | Half-Elf +#L:Paladin +H:Orc | Troll | Half-Ogre | Beorning | Kobold | + +N:68:Kanris(Human) +I:5000:210:115:6:6 +C:120:100:80 +#L:Merchant +#H:Rogue + +N:69:Barliman Butterbur(Human) +I:100:170:108:4:10 +C:120:100:80 +L:Dunadan | Hobbit | Human | +H:Orc | Troll | DeathMold | Half-Ogre | Beorning | Kobold | diff --git a/lib/edit/p_info.txt b/lib/edit/p_info.txt new file mode 100644 index 00000000..1531f4fd --- /dev/null +++ b/lib/edit/p_info.txt @@ -0,0 +1,1974 @@ +# File: p_info.txt + + +# This file is used to initialize the "lib/raw/p_info.raw" file, which is +# used to initialize the "player race/race mod/class" information for the +# Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +V:2.0.0 + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# General skills, that everybody starts with +# G:k:value:modifier:skill name +G:k:+0:+500:Monster-lore +G:k:+1000:+0:Spell-learning +G:k:+0:+500:Prayer +G:k:+0:+400:Udun +G:k:+1000:+1000:Magic-Device + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# C:N:index:name +# C:D:0:class desc +# C:D:1:titles +# C:S:str:int:wis:dex:con:chr:mana:bonus blows +# C:K:dis:dev:sav:stl:srh:fos:thn:thb +# C:X:dis:dev:sav:stl:srh:fos:thn:thb +# C:P:hitdie:xp% +# C:B:num:wgt:mul +# C:C:(H|L):(H|L):base:pl:plus +# first (H|L) is for weapons/.. second is for magic things +# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) +# C:G:class flags +# C:R:level:pval +# C:F:flags +# C:Z:power +# C:E:weapons:torso:arms:finger:head:legs +# C:O:tval:sval:xdy +# C:k:value:modifier:skill name +# C:b:level:ability + +# Specialities, autoskiller +# C:a:N:Name +# C:a:D:Desc +# C:a:K:lvl 50 skill value:skill name +# C:a:k:value:mod:skill name +# C:a:b:level:ability +# C:a:O:tval:sval:xdy + +C:N:0:Warrior +C:D:0:Simple fighters, they hack away with their trusty weapon. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+2000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+400:Sword-mastery +C:k:+0:+400:Axe-mastery +C:k:+0:+400:Hafted-mastery +C:k:+0:+400:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+1000:+400:Spirituality +C:k:+0:+550:Antimagic +C:k:+0:+150:Magic-Device +C:b:25:Spread blows +C:b:1:Extra Max Blow(1) +C:b:1:Extra Max Blow(2) + +# Specialities, autoskiller +C:a:N:Warrior +C:a:D:Simple fighters, they hack away with their trusty weapon. +C:a:O:23:16:1d1 +C:a:g:All Gods + +C:a:N:Swordmaster +C:a:D:Fighters specialised in the use of swords +C:a:k:+1000:+300:Sword-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:23:16:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari + +C:a:N:Axemaster +C:a:D:Fighters specialised in the use of axes +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+1000:+300:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:24:1:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari + +C:a:N:Haftedmaster +C:a:D:Fighters specialised in the use of hafted weapons +C:a:k:+1000:+300:Hafted-mastery +C:a:k:+0:+500:Stunning-blows +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Sword-mastery +C:a:k:+0:-100:Polearm-mastery +C:a:O:21:13:1d1 +C:a:g:All Gods + +C:a:N:Polearmmaster +C:a:D:Fighters specialised in the use of polearms +C:a:k:+1000:+300:Polearm-mastery +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:-100:Axe-mastery +C:a:k:+0:-100:Hafted-mastery +C:a:k:+0:-100:Sword-mastery +C:a:O:22:8:1d1 +C:a:g:All Gods + +C:a:N:Unbeliever +C:a:D:They don't believe in magic and can even prevent its usage around them +C:a:k:=0:=0:Prayer +C:a:k:=0:=0:Magic +C:a:k:=0:=0:Magic-Device +C:a:k:=0:=0:Spirituality +C:a:k:+1000:+100:Antimagic +C:a:O:23:33:1d1 +C:a:g:Nobody + +C:a:N:Demonologist +C:a:D:Masters of the school of demonology, they are trained in both melee +C:a:D:fighting and using demon spells to enhance their combat potential. +C:a:O:115:55:1d1 +C:a:k:+0:-50:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:+200:Sword-mastery +C:a:k:=0:=0:Axe-mastery +C:a:k:=0:=0:Hafted-mastery +C:a:k:=0:=0:Polearm-mastery +C:a:k:+1000:-200:Archery +C:a:k:+1000:+900:Sneakiness +C:a:k:+1000:+900:Disarming +C:a:k:+1000:+400:Magic +C:a:k:+1000:+300:Spirituality +C:a:k:=0:=0:Antimagic +C:a:k:+1000:+1000:Demonology +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir + +C:N:1:Mage +C:D:0:The basic spellcaster with lots of different skills +C:D:1:Apprentice +C:D:1:Trickster +C:D:1:Illusionist +C:D:1:Spellbinder +C:D:1:Evoker +C:D:1:Conjurer +C:D:1:Warlock +C:D:1:Sorcerer +C:D:1:Ipsissimus +C:D:1:Archimage +C:S:-5:3:0:1:-2:1:50:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:40:2 +C:C:L:H:240000:1:5 +C:P:0:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+200:Magic-Device +C:k:+0:+600:Spell-power +C:k:+1000:+600:Mana +C:k:+0:+700:Fire +C:k:+0:+700:Water +C:k:+0:+700:Air +C:k:+0:+700:Earth +C:k:+0:+700:Temporal +C:k:+0:+700:Divination +C:k:+0:+700:Conveyance +C:k:+0:+700:Nature +C:k:+0:+700:Meta +C:k:+0:+700:Mind +C:k:+0:+700:Necromancy +C:k:+0:+700:Runecraft +C:k:+0:+700:Thaumaturgy +C:k:+1000:+550:Spirituality +C:k:+1000:+200:Combat +C:k:+700:+500:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:b:1:Perfect casting +C:g:All Gods + +C:a:N:Mage +C:a:D:The basic unspecialized warrior-spellcaster +C:a:k:+0:+300:Combat +C:a:k:+0:+200:Sorcery +C:a:k:+0:+300:Mana +C:a:k:+0:+200:Fire +C:a:k:+0:+200:Water +C:a:k:+0:+200:Air +C:a:k:+0:+200:Earth +C:a:k:+0:+200:Conveyance +C:a:k:+0:+200:Nature +C:a:k:+0:+200:Temporal +C:a:k:+0:+200:Divination +C:a:k:+0:+200:Meta +C:a:k:+0:+200:Mind +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Geomancer +C:a:D:The master of the four elements +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:-1000:-600:Mana +C:a:k:+1000:+700:Geomancy +C:a:k:+1000:+350:Fire +C:a:k:+1000:+350:Water +C:a:k:+1000:+350:Air +C:a:k:+1000:+350:Earth +C:a:k:+0:-100:Weaponmastery +C:a:O:6:1:1d1 + +C:a:N:Warper +C:a:D:The master of space and time +C:a:k:+0:-150:Magic-Device +C:a:k:+1000:+100:Spell-power +C:a:k:+0:+100:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Water +C:a:k:+0:+100:Air +C:a:k:+0:+100:Earth +C:a:k:+0:+500:Conveyance +C:a:k:+0:+100:Nature +C:a:k:+0:+500:Temporal +C:a:k:+0:+500:Divination +C:a:k:+0:+100:Meta +C:a:k:+0:-100:Weaponmastery +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Sorceror +C:a:D:The master of all magic schools +C:a:k:+0:-200:Magic-Device +C:a:k:=0:=0:Weaponmastery +C:a:k:=0:=0:Combat +C:a:k:+1000:+700:Sorcery +C:a:k:+0:+100:Magic +C:a:k:-1000:+300:Mana +C:a:k:+0:+300:Fire +C:a:k:+0:+300:Water +C:a:k:+0:+300:Air +C:a:k:+0:+300:Earth +C:a:k:+0:+300:Conveyance +C:a:k:+0:+300:Nature +C:a:k:+0:+300:Temporal +C:a:k:+0:+300:Divination +C:a:k:+0:+300:Meta +C:a:k:+0:+300:Mind +C:a:k:+0:+200:Necromancy +C:a:k:+0:+200:Runecraft +C:a:k:+0:+200:Thaumaturgy +C:a:O:36:2:1d1 +C:a:O:111:50:1d1 + +C:a:N:Necromancer +C:a:D:The master of death, and undeath +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+200:Combat +C:a:k:+1000:+300:Necromancy +C:a:k:-1000:+0:Mana +C:a:k:+0:+100:Fire +C:a:k:+0:+100:Earth +C:a:k:+0:-200:Nature +C:a:k:+0:+100:Temporal +C:a:k:+0:+200:Mind +C:a:k:+1000:+600:Monster-lore +C:a:k:+5000:+900:Corpse-preservation +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 +C:a:b:25:Undead Form + +C:a:N:Runecrafter +C:a:D:Runecrafters use the runes found in Middle-earth to create +C:a:D:finely tuned spells for each specific situation. +C:a:k:+1000:+50:Magic +C:a:k:+1000:+300:Runecraft +C:a:k:+0:-100:Weaponmastery +C:a:O:111:50:1d1 +C:a:O:105:1:1d1 +C:a:O:104:5:1d1 +C:a:O:23:4:1d1 + +C:a:N:Thaumaturgist +C:a:D:Thaumaturgy spells come from within and are different for each character. +C:a:D:Since attack is the best defence, all their spells are offensive. +C:a:k:-1000:+0:Mana +C:a:k:+2000:+50:Magic +C:a:k:+1000:+300:Thaumaturgy +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-150:Magic-Device +C:a:O:23:4:1d1 +C:a:O:111:50:1d1 + +C:a:N:Alchemist +C:a:D:Alchemists can quickly create powerful magic items through the correct use +C:a:D:of the essences of magic they can extract from magical objects. +C:a:k:+2000:+0:Magic +C:a:k:+0:-600:Spell-power +C:a:k:+0:-600:Necromancy +C:a:k:+0:-600:Thaumaturgy +C:a:k:+0:+250:Spirituality +C:a:k:+0:+500:Combat +C:a:k:+0:+200:Weaponmastery +C:a:k:-1000:-600:Mana +C:a:k:+0:-600:Fire +C:a:k:+0:-600:Water +C:a:k:+0:-600:Air +C:a:k:+0:-600:Earth +C:a:k:+0:-600:Conveyance +C:a:k:+0:-600:Nature +C:a:k:+0:-600:Temporal +C:a:k:+0:-200:Divination +C:a:k:+0:-200:Meta +C:a:k:+0:-600:Mind +C:a:k:+1000:+800:Alchemy +C:a:k:+0:+50:Magic-Device +C:a:O:31:1:1d1 +C:a:O:4:2:6d1 +C:a:O:2:1:1d1 +C:a:O:23:4:1d1 +C:a:G:EXPERIMENTAL + +C:N:2:Archer +C:D:0:'Kill them before they see you' could be the motto of the archer class. +C:D:0:As deadly with a bow as a warrior is with a sword. +C:D:1:Rock Thrower +C:D:1:Slinger +C:D:1:Great Slinger +C:D:1:Tosser +C:D:1:Bowman +C:D:1:Great Bowman +C:D:1:Great Bowman +C:D:1:Archer +C:D:1:Archer +C:D:1:Great Archer +C:S:2:1:0:2:1:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:4 +C:C:H:L:9000:2:40 +C:P:4:30 +C:E:0:0:0:0:0:0 +C:k:+1000:+800:Combat +C:k:+1000:+500:Weaponmastery +C:k:+1000:+750:Archery +C:k:+0:+300:Bow-mastery +C:k:+0:+300:Crossbow-mastery +C:k:+0:+300:Sling-mastery +C:k:+0:+300:Boomerang-mastery +C:k:+0:%150:Boulder-throwing +C:k:+1000:+900:Sneakiness +C:k:+0000:+400:Stealth +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+100:Magic-Device +C:k:+1000:+400:Spirituality +C:b:2:Ammo creation + +C:a:N:Archer +C:a:D:'Kill them before they see you' could be the motto of the archer class. +C:a:D:As deadly with a bow as a warrior is with a sword. +C:a:k:+0:+100:Archery +C:a:k:+0:+200:Bow-mastery +C:a:k:+0:+200:Crossbow-mastery +C:a:k:+0:+200:Sling-mastery +C:a:k:+0:+200:Boomerang-mastery +C:a:k:-1000:-100:Magic +C:a:O:19:12:1d1 +C:a:O:19:2:1d1 +C:a:O:17:1:10d3 +C:a:O:17:1:10d3 +C:a:g:All Gods + +C:a:N:Ranger +C:a:D:Rangers are capable archers but are also trained in hand to hand combat +C:a:D:and nature/conveyance/divination magic schools +C:a:k:+0:+400:Magic +C:a:k:+0:+500:Nature +C:a:k:+0:+500:Divination +C:a:k:+0:+500:Conveyance +C:a:k:+0:+700:Disarming +C:a:k:+0:+50:Sneakiness +C:a:k:+0:+200:Monster-lore +C:a:O:19:12:1d1 +C:a:O:17:1:10d3 +C:a:O:23:10:1d1 +C:a:g:Nobody +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Yavanna Kementari + +C:N:3:Rogue +C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, +C:D:0:and lure monsters into deadly monster traps. +C:D:1:Cutpurse +C:D:1:Robber +C:D:1:Burglar +C:D:1:Filcher +C:D:1:Sharper +C:D:1:Low Thief +C:D:1:High Thief +C:D:1:Master Thief +C:D:1:Assassin +C:D:1:Guildmaster +C:S:2:1:-2:3:1:-1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:H:20000:2:40 +C:P:6:25 +C:O:23:4:1d1 +C:G:EASE_STEAL +C:R:3:1 +C:F:CRIT +C:R:6:1 +C:F:CRIT +C:R:9:1 +C:F:CRIT +C:R:12:1 +C:F:CRIT +C:R:15:1 +C:F:CRIT +C:R:18:1 +C:F:CRIT +C:R:21:1 +C:F:CRIT +C:R:24:1 +C:F:CRIT +C:R:27:1 +C:F:CRIT +C:R:30:1 +C:F:CRIT +C:R:33:1 +C:F:CRIT +C:R:36:1 +C:F:CRIT +C:R:39:1 +C:F:CRIT +C:R:42:1 +C:F:CRIT +C:R:45:1 +C:F:CRIT +C:R:48:1 +C:F:CRIT +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+300:Sword-mastery +C:k:+1000:+500:Critical-hits +C:k:+1000:+700:Magic +C:k:+0:+550:Magic-Device +C:k:+0:+500:Conveyance +C:k:+0:+500:Divination +C:k:+0:+500:Temporal +C:k:+1000:+700:Spirituality +C:k:+1000:+2000:Sneakiness +C:k:+1000:+1500:Stealth +C:k:+1000:+2000:Disarming +C:k:+1000:+1000:Backstab +C:k:+1000:+2000:Stealing +C:k:+1000:+2000:Dodging +C:g:All Gods +C:b:10:Extra Max Blow(1) + +C:a:N:Rogue +C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, +C:a:D:and lure monsters into deadly monster traps. +C:a:b:1:Trapping +C:a:O:46:1:1d1 + +C:a:N:Assassin +C:a:D:Assassins are stealthy killers. +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+300:Sword-mastery +C:a:k:+1000:+300:Critical-hits +C:a:k:+1000:+300:Boomerang-mastery +C:a:k:+0:-500:Magic +C:a:k:+0:-400:Conveyance +C:a:k:+0:-400:Divination +C:a:k:+0:-300:Temporal +C:a:k:+0:+500:Stealth +C:a:k:+0:-1000:Disarming +C:a:k:+0:+1000:Backstab +C:a:k:+0:-1800:Stealing +C:a:k:+0:-800:Magic-Device + +C:N:4:Loremaster +C:D:0:Loremasters are skilled in most combat and monster skills. +C:D:1:Apprentice +C:D:1:Apprentice +C:D:1:Initiate +C:D:1:Initiate +C:D:1:Sage +C:D:1:Sage +C:D:1:Lorekeeper +C:D:1:Lorekeeper +C:D:1:Loremaster +C:D:1:Loremaster +C:S:1:-2:1:1:0:1:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:30:3 +C:C:H:L:9000:2:40 +C:P:8:40 +C:E:0:0:0:0:0:0 +C:k:+1000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+700:Archery +C:k:+1000:+700:Barehand-combat +C:k:+0:+600:Magic +C:k:+1000:+700:Sneakiness +C:k:+1000:+700:Stealth +C:k:+1000:+700:Disarming +C:k:+1000:+700:Spirituality +C:k:+1000:+600:Monster-lore +C:k:+0:+500:Possession +C:k:+1000:+700:Corpse-preservation +C:k:+0:+500:Summoning +C:k:+0:+500:Symbiosis +C:k:+0:+500:Mimicry +C:k:+0:+300:Music +C:g:All Gods + +C:a:N:Loremaster +C:a:D:Loremasters are skilled in most combat and monster skills. +C:a:O:21:3:1d1 +C:a:O:36:6:1d1 +C:a:O:19:2:1d1 +C:a:O:16:0:3d10 + +C:a:N:Possessor +C:a:D:Only the soul matters; a possessor can abandon his/her current body to +C:a:D:incarnate in the body of a dead monster, thus gaining its powers +C:a:D:and weaknesses. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+1000:+300:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Mimic +C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry +C:a:D:they can change shape for a limited time. They also can temporarily +C:a:D:change part of their anatomy. +C:a:O:71:37:1d1 +C:a:O:23:4:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+1000:+300:Mimicry + +C:a:N:Symbiant +C:a:D:A symbiant can merge his/her body with one of a monster unable to move +C:a:D:by itself. They also have a few spells to help the symbiosis. +C:a:O:23:4:1d1 +C:a:O:70:6:1d1 +C:a:k:+0:+100:Combat +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:-100:Barehand-combat +C:a:k:+1000:+100:Magic +C:a:k:+0:+100:Sneakiness +C:a:k:+0:+100:Stealth +C:a:k:+0:-200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:+200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+1000:+300:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Summoner +C:a:D:The summoner can conjure monsters from totems made from defeated foes. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:6:1d1 +C:a:k:+0:-100:Combat +C:a:k:+0:-100:Weaponmastery +C:a:k:+0:-300:Archery +C:a:k:-1000:-700:Barehand-combat +C:a:k:+1000:+200:Magic +C:a:k:+0:+0:Sneakiness +C:a:k:+0:+0:Stealth +C:a:k:+0:-200:Disarming +C:a:k:+0:-200:Spirituality +C:a:k:+15000:+100:Monster-lore +C:a:k:+0:-500:Possession +C:a:k:+0:+300:Corpse-preservation +C:a:k:+1000:+200:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry + +C:a:N:Monk +C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with +C:a:D:their bare fists, and can also use a few prayers. +C:a:O:71:37:1d1 +C:a:O:36:4:1d1 +C:a:k:-1000:+200:Combat +C:a:k:-1000:-400:Weaponmastery +C:a:k:-1000:-300:Archery +C:a:k:+0:+200:Barehand-combat +C:a:k:+0:+0:Magic +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+200:Stealth +C:a:k:+0:+200:Disarming +C:a:k:+0:+200:Spirituality +C:a:k:+0:-400:Possession +C:a:k:+0:-200:Corpse-preservation +C:a:k:+0:-500:Summoning +C:a:k:+0:-500:Symbiosis +C:a:k:+0:-500:Mimicry +C:a:k:+0:+500:Meta +C:a:k:+0:+500:Mind +C:a:k:+0:+500:Temporal +C:a:k:+0:+700:Dodging + +C:a:N:Bard +C:a:D:Bards sing and play songs full of power, beauty or sadness to affect +C:a:D:everything that can hear them, using music instruments of various types. +C:a:O:71:37:1d1 +C:a:O:23:10:1d1 +C:a:O:36:2:1d1 +C:a:O:14:59:1d1 +C:a:k:+1000:+0:Magic +C:a:k:-1000:-700:Archery +C:a:k:+0:-100:Barehand-combat +C:a:k:+0:-100:Disarming +C:a:k:+0:+100:Spirituality +C:a:k:+0:-500:Possession +C:a:k:+0:-100:Summoning +C:a:k:+0:-100:Symbiosis +C:a:k:+0:-100:Mimicry +C:a:k:+1000:+500:Music + +C:N:5:Priest +C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down +C:D:0:the empire of fear and shadows of Morgoth. +C:D:1:Believer +C:D:1:Acolyte +C:D:1:Adept +C:D:1:Curate +C:D:1:Canon +C:D:1:Priest +C:D:1:High Priest +C:D:1:Cardinal +C:D:1:Inquisitor +C:D:1:Pope +C:S:-1:-3:3:-1:0:2:0:0 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:4:35:3 +C:C:L:H:10000:2:40 +C:P:2:20 +C:Z:detect curses +C:G:GOD_FRIEND | +C:E:0:0:0:0:0:0 +C:k:+1000:+900:Magic +C:k:+0:+600:Spell-power +C:k:+0:+600:Necromancy +C:k:+0:+600:Mindcraft +C:k:+1000:+1000:Spirituality +C:k:+1000:+700:Prayer +C:k:+2000:+700:Combat +C:k:+1000:+700:Weaponmastery +C:k:+1000:+900:Sneakiness +C:k:+0000:+900:Disarming +C:k:+0000:+400:Stealth +C:k:+0:+50:Magic-Device +C:b:1:Perfect casting + +C:a:N:Priest(Eru) +C:a:D:A priest that serves Eru Iluvatar to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Spell-power + +C:a:N:Priest(Manwe) +C:a:D:A priest that serves Manwe Sulimo to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:21:5:1d1 +C:a:g:Manwe Sulimo +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery + +C:a:N:Druid +C:a:D:A priest that serves Yavanna Kementari to protect +C:a:D:and help the regrowth of nature on Arda. +C:a:O:21:5:1d1 +C:a:g:Yavanna Kementari +C:a:k:+0:+300:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+50:Weaponmastery +C:a:k:+1000:+700:Monster-lore +C:a:k:+1000:+700:Summoning + +C:a:N:Dark-Priest +C:a:D:A priest that serves Melkor Bauglir to bring chaos +C:a:D:and destruction to Arda. +C:a:O:21:5:1d1 +C:a:g:Melkor Bauglir +C:a:k:+0:+200:Prayer +C:a:k:+0:+200:Necromancy +C:a:k:+0:-600:Mindcraft +C:a:k:+0:+200:Spell-power +C:a:k:+1000:+1000:Corpse-preservation + +C:a:N:Paladin +C:a:D:A fighting priest that serves Tulkas to bring down +C:a:D:the empire of fear and shadows of Morgoth. +C:a:O:23:25:1d1 +C:a:g:Tulkas +C:a:k:+0:+200:Prayer +C:a:k:+0:-600:Necromancy +C:a:k:+0:+100:Weaponmastery +C:a:k:+0:+100:Combat +C:a:k:+0:+900:Barehand-combat +C:a:b:1:Extra Max Blow(1) + +C:a:N:Mindcrafter +C:a:D:A priest who has learned to tap in his own mental powers +C:a:O:21:5:1d1 +C:a:g:Eru Iluvatar +C:a:g:Manwe Sulimo +C:a:g:Tulkas +C:a:g:Melkor Bauglir +C:a:g:Yavanna Kementari +C:a:k:+0:-300:Prayer +C:a:k:+0:-200:Necromancy +C:a:k:+1000:+300:Mindcraft +C:a:k:+0:+200:Sneakiness +C:a:k:+0:+100:Magic-Device + +###############################TEST############################### +C:N:30:Test +C:D:0:Simple testers. +C:D:1:Rookie +C:D:1:Soldier +C:D:1:Mercenary +C:D:1:Veteran +C:D:1:Swordsman +C:D:1:Champion +C:D:1:Hero +C:D:1:Baron +C:D:1:Duke +C:D:1:Lord +C:S:5:-2:-2:2:2:-1:0:3 +C:K:10:10:0:1:10:10:10:10 +C:X:0:0:0:0:0:0:0:0 +C:B:6:30:5 +C:C:H:L:9000:2:40 +C:P:9:0 +C:R:30:0 +C:F:RES_FEAR +C:E:0:0:0:0:0:0 +C:O:45:38:1d1 +C:O:37:4:1d1 +C:k:+1000:+800:Combat +C:k:+1000:+850:Weaponmastery +C:k:+0:+200:Sword-mastery +C:k:+0:+200:Axe-mastery +C:k:+0:+200:Hafted-mastery +C:k:+0:+200:Polearm-mastery +C:k:+1000:+600:Archery +C:k:+1000:+900:Sneakiness +C:k:+1000:+900:Disarming +C:k:+1000:+300:Magic +C:k:+0:+550:Antimagic + +C:a:N:Shinny test +C:a:D:Simple testers, they test all with their shiny hacks ! +C:a:O:23:16:1d1 +###############################TEST############################### + + + + + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# R: Race definition +# R:N:index:name +# R:D:race desc +# R:S:str:int:wis:dex:con:chr:luck +# R:K:dis:dev:sav:stl:srh:fos:thn:thb +# R:P:hitdie:xp%:infra:history chart +# R:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# R:E:weapons:torso:arms:finger:head:legs +# R:C:allowed classes +# R:G:race flags +# R:R:level:pval +# R:F:flags +# R:k:value:modifier:skill name +# R:b:level:ability + +I: + +R:N:0:Human +R:D:Humans are the second born, the Edain. +R:D:They are the basic race to which all others are compared. +R:D:Average in ability, they can be any class. +R:S:0:0:0:0:0:0:0 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:1 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster + +R:N:1:Half-Elf +R:D:A crossbreed of elf and human, they get the best of the two races. +R:S:0:1:1:1:-1:1:0 +R:K:2:3:3:1:6:11:-1:5 +R:P:9:110:2:4 +R:M:24:16:66:6:130:15:62:6:100:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:G:ELF +R:k:+200:+000:Disarming +R:k:+300:+000:Magic-Device +R:k:+1500:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-100:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:2:Elf +R:D:Elves are the first born, the Eldar. +R:D:More spiritual than physical beings, they are weaker than humans +R:D:but are more intelligent. +R:S:-1:2:2:1:-2:2:0 +R:K:5:6:6:2:8:12:-5:15 +R:P:8:120:3:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:G:ELF +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1500:+000:Archery + +R:N:3:Hobbit +R:D:An old but quiet race related to humans. +R:D:They are small and quite weak but good at many things. +R:S:-2:2:1:3:2:1:5 +R:K:15:18:18:5:12:15:-10:20 +R:P:7:110:4:10 +R:M:21:12:36:3:60:3:33:3:50:3 +R:E:1:1:1:2:1:1 +R:Z:create food +R:G:RESIST_BLACK_BREATH | XTRA_MIGHT_SLING | +R:R:1:0 +R:F:SUST_DEX | +R:C:Warrior | Archer | Mage | Rogue | Loremaster +R:k:+0:+300:Sling-mastery +R:k:+1500:+000:Disarming +R:k:+1800:+000:Magic-Device +R:k:+9000:+000:Spirituality +R:k:+5000:+000:Stealth +R:k:+1200:+000:Sneakiness +R:k:-1000:+000:Weaponmastery +R:k:+2000:+000:Archery + +R:N:4:Gnome +R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. +R:D:Very good at magic use, they are poor as fighters. +R:S:-1:2:0:2:1:-2:2 +R:K:10:12:12:3:6:13:-8:12 +R:P:8:135:4:13 +R:M:50:40:42:3:90:6:39:3:75:3 +R:E:1:1:1:2:1:1 +R:Z:blink +R:R:1:0 +R:F:FREE_ACT | +R:C:Warrior | Mage | Rogue +R:k:+1000:+000:Disarming +R:k:+1200:+000:Magic-Device +R:k:+6000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+600:+000:Sneakiness +R:k:-800:+000:Weaponmastery +R:k:+1200:+000:Archery + +R:N:5:Dwarf +R:D:The children of Aule, a strong but small race. +R:D:Miners and fighters of legend. +R:S:2:-2:2:-2:2:-3:0 +R:K:2:9:10:-1:7:10:15:0 +R:P:11:125:5:16 +R:M:35:15:48:3:150:10:46:3:120:10 +R:E:1:1:1:2:1:1 +R:Z:find secret passages +R:R:1:0 +R:F:RES_BLIND | +R:C:Warrior | Priest +R:k:+0:+200:Axe-mastery +R:k:+200:+000:Disarming +R:k:+900:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+700:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:6:Orc +R:D:Quite strong but not very smart. +R:S:2:-1:0:1:1:-4:-3 +R:K:-3:-3:-3:-1:0:7:12:-5 +R:P:10:110:3:25 +R:M:11:4:66:1:150:5:62:1:120:5 +R:E:1:1:1:2:1:1 +R:Z:remove fear +R:R:1:0 +R:F:RES_DARK | +R:C:Warrior | Archer | Rogue | Priest +R:k:-300:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+1200:+000:Weaponmastery +R:k:-500:+000:Archery + +R:N:7:Troll +R:D:They can bear the light of the sun. +R:D:They are extremely strong and dumb. +R:S:4:-4:-2:-4:3:-6:-4 +R:K:-5:-8:-8:-2:-1:5:20:-10 +R:P:12:137:3:22 +R:M:20:10:96:10:250:50:84:8:225:40 +R:E:1:1:1:2:1:1 +R:Z:berserk +R:R:1:0 +R:F:SUST_STR | +R:R:15:0 +R:F:REGEN | +R:C:Warrior +R:k:-500:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-4000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:-1000:+000:Archery + +R:N:8:Dunadan +R:D:The greatest of the Edain, humans in all respects but +R:D:stronger, smarter and wiser. +R:S:1:2:2:2:3:2:2 +R:K:4:5:5:2:3:13:15:10 +R:P:10:180:0:1 +R:M:50:50:82:5:190:20:78:6:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SUST_CON | REGEN | +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:k:+400:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:+2000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:9:High-Elf +R:D:Elves are the first born, the Eldar. +R:D:High elves are the best of the Eldar, strong, fast, intellectual, though +R:D:they sometimes lack wisdom. +R:S:1:3:2:3:1:5:0 +R:K:4:20:20:4:3:14:10:25 +R:P:10:200:4:7 +R:M:100:30:90:10:190:20:82:10:180:15 +R:E:1:1:1:2:1:1 +R:R:1:0 +R:F:SEE_INVIS | +R:F:RES_LITE | +R:G:ELF +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:k:+400:+000:Disarming +R:k:+2000:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+4000:+000:Stealth +R:k:+300:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:+2500:+000:Archery + +R:N:10:Half-Ogre +R:D:A crossbreed between a human and an ogre. +R:D:They are similar to half-trolls, strong and dumb. +R:S:3:-1:-1:-1:3:-3:-2 +R:K:-3:-5:-5:-2:-1:5:20:0 +R:P:12:130:3:74 +R:M:40:10:92:10:255:60:80:8:235:60 +R:E:1:1:1:2:1:1 +R:Z:set explosive rune +R:R:1:0 +R:F:SUST_STR | RES_DARK | +R:C:Warrior | Priest +R:k:-300:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:11:Beorning +R:D:A race of men shapeshifters. +R:D:They have the unique power of being able to polymorph to bear forms. +R:S:4:-2:-2:-1:3:-5:1 +R:K:-6:-8:-6:-2:-1:5:25:5 +R:P:12:150:3:75 +R:M:40:10:100:10:255:65:80:10:240:64 +R:E:1:1:1:2:1:1 +R:Z:turn into a bear +R:R:1:0 +R:F:SUST_STR | +R:R:20:1 +R:F:STR | +R:C:Warrior | Rogue | Loremaster +R:k:+1000:+1000:Bearform-combat +R:k:-600:+000:Disarming +R:k:-800:+000:Magic-Device +R:k:-3000:+000:Spirituality +R:k:-2000:+000:Stealth +R:k:-100:+000:Sneakiness +R:k:+2500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:12:Kobold +R:D:A weaker kind of goblin, related to orcs. +R:S:1:-1:0:1:0:-4:0 +R:K:-2:-3:-2:-1:1:8:10:-8 +R:P:9:125:3:82 +R:M:11:3:60:1:130:5:55:1:100:5 +R:E:1:1:1:2:1:1 +R:Z:poison dart +R:R:1:0 +R:F:RES_POIS | +R:C:Warrior | Archer | Rogue +R:k:-200:+000:Disarming +R:k:-300:+000:Magic-Device +R:k:-1000:+000:Spirituality +R:k:-1000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+1000:+000:Weaponmastery +R:k:-800:+000:Archery + +R:N:13:Petty-Dwarf +R:D:A nearly extinct subrace of dwarves. +R:D:They prefer to live in the darkness. +R:S:1:-1:2:0:2:-4:-5 +R:K:3:5:10:1:5:10:9:0 +R:P:11:135:5:87 +R:M:40:12:43:3:92:6:40:3:78:3 +R:E:1:1:1:2:1:1 +R:Z:detect doors and traps +R:R:1:0 +R:F:RES_DARK | RES_DISEN | +R:C:Warrior | Rogue +R:k:+300:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:+1000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +R:N:14:Dark-Elf +R:D:Elves are the first born, the Eldar. +R:D:Dark elves are rare on Middle-earth and even though not evil +R:D:they are not good. +R:S:-1:3:2:2:-2:1:-2 +R:K:5:15:20:3:8:12:-5:10 +R:P:9:150:5:69 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:Z:magic missile +R:R:1:0 +R:F:RES_DARK | +R:R:20:0 +R:F:SEE_INVIS | +R:C:Warrior | Archer | Mage | Rogue | Priest +R:G:ELF +R:k:+0:+200:Magic +R:k:+500:+000:Disarming +R:k:+1500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:+3000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:+1000:+000:Archery + +R:N:15:Ent +R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before +R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. +R:S:10:-3:2:-5:11:-3:-2 +R:K:5:5:20:-6:5:4:15:5 +R:P:14:210:5:95 +R:M:255:70:72:6:100:25:66:4:100:20 +R:E:1:1:1:2:1:1 +R:Z:grow trees +R:G:NO_STUN | NO_FOOD | +R:G:AC_LEVEL | +R:R:1:-5 +R:F:SPEED | SENS_FIRE | SLOW_DIGEST | +R:R:5:0 +R:F:SEE_INVIS | +R:R:20:0 +R:F:ESP_ORC | +R:F:ESP_TROLL | ESP_EVIL | +R:C:Warrior | Priest | Loremaster +R:O:70:32:2d3 +R:b:1:Tree walking +R:k:+0:+200:Barehand-combat +R:k:+0:+600:Boulder-throwing +R:k:+500:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+10000:+000:Spirituality +R:k:-6000:+000:Stealth +R:k:+500:+000:Sneakiness +R:k:-300:+000:Weaponmastery +R:k:-200:+000:Archery + +R:N:16:RohanKnight +R:D:Humans from the land of Rohan, riding the great Mearas. +R:D:Fast and powerful in battle. +R:S:4:-2:3:1:4:2:0 +R:K:10:5:5:-8:1:1:5:5 +R:P:10:220:0:84 +R:M:20:3:60:3:80:4:54:3:70:4 +R:E:1:1:1:2:1:1 +R:Z:Rohan Knight's Powers +R:R:1:3 +R:F:SPEED | +R:R:5:1 +R:F:SPEED | +R:R:10:1 +R:F:SPEED | +R:R:15:1 +R:F:SPEED | +R:R:20:1 +R:F:SPEED | +R:R:25:1 +R:F:SPEED | +R:R:30:1 +R:F:SPEED | +R:R:35:1 +R:F:SPEED | +R:R:40:1 +R:F:SPEED | +R:R:45:1 +R:F:SPEED | +R:C:Warrior | Priest +R:k:+1000:+000:Disarming +R:k:+500:+000:Magic-Device +R:k:+2500:+000:Spirituality +R:k:-8000:+000:Stealth +R:k:+100:+000:Sneakiness +R:k:+100:+200:Weaponmastery +R:k:+500:+000:Archery + +R:N:17:Thunderlord +R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe. +R:D:They carry the power of wind and thunder. +R:S:6:2:1:1:3:8:2 +R:K:6:0:10:-16:30:10:15:5 +R:P:12:400:0:89 +R:M:14:6:180:6:255:25:150:4:230:20 +R:E:1:1:1:2:1:1 +R:Z:Thunderlord's Powers +R:R:1:0 +R:F:FEATHER | +R:R:4:0 +R:F:ESP_DRAGON | +R:R:5:0 +R:F:RES_ELEC | +R:R:10:0 +R:F:RES_COLD | +R:R:15:0 +R:F:RES_ACID | +R:R:17:0 +R:F:FLY | +R:R:35:0 +R:F:RES_POIS | +R:R:45:0 +R:F:IM_ELEC | +R:C:Warrior | Mage | Archer | Priest +R:k:+600:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+5000:+000:Spirituality +R:k:-16000:+000:Stealth +R:k:+3000:+000:Sneakiness +R:k:+1500:+000:Weaponmastery +R:k:+500:+000:Archery + +R:N:18:DeathMold +R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more +R:D:power than an average race. +R:S:10:0:10:0:10:-15:-5 +R:K:15:-5:15:25:0:10:25:25 +R:P:15:250:10:100 +R:M:5:15:10:1:50:1:10:1:50:1 +R:E:1:1:1:4:0:0 +R:Z:Death Mold's Powers +R:G:EXPERIMENTAL +R:R:1:0 +R:F:IMMOVABLE | HOLD_LIFE | +R:F:RES_NETHER | RES_NEXUS | +R:C:Mage | Priest +R:k:+0:+200:Necromancy +R:k:+1500:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:+7500:+000:Spirituality +R:k:+25000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+2500:+000:Weaponmastery +R:k:+2500:+000:Archery + +R:N:19:Yeek +R:D:The weakest of all the races, bad at everything except gaining levels quickly. +R:S:-5:-5:-5:-5:-5:-5:-5 +R:K:-5:-5:-10:0:-5:0:-10:-10 +R:P:6:25:2:29 +R:M:10:4:40:5:50:10:35:4:45:10 +R:E:1:1:1:2:1:1 +R:C:Warrior | Archer | Mage | Rogue | Priest | Loremaster +R:k:-500:+000:Disarming +R:k:-500:+000:Magic-Device +R:k:-2500:+000:Spirituality +R:k:-5000:+000:Stealth +R:k:-500:+000:Sneakiness +R:k:-500:+000:Weaponmastery +R:k:-500:+000:Archery + +R:N:20:Wood-Elf +R:D:Elves are the first born, the Eldar. +R:D:Wood elves live in the great forests of Middle-earth. +R:S:-3:2:1:5:-4:1:0 +R:K:5:6:6:5:8:12:-25:40 +R:P:7:130:4:5 +R:M:75:75:60:4:100:6:54:4:80:6 +R:E:1:1:1:2:1:1 +R:G:XTRA_MIGHT_BOW | +R:R:1:1 +R:F:XTRA_MIGHT | RES_LITE | +R:C:Warrior | Archer | Mage | Priest | Loremaster +R:G:ELF +R:k:+0:+200:Archery +R:b:1:Tree walking +R:k:+500:+000:Disarming +R:k:+600:+000:Magic-Device +R:k:+3000:+000:Spirituality +R:k:+5000:+000:Stealth +R:k:+800:+000:Sneakiness +R:k:-2500:+000:Weaponmastery +R:k:+4000:+000:Archery + +R:N:21:Maia +R:D:An old race, dating from before the creation of Arda, the Maiar were +R:D:created by Eru to help the Valar in their task. +R:S:0:0:0:0:0:0:4 +R:K:0:0:0:0:0:10:0:0 +R:P:10:100:0:91 +R:M:14:6:72:6:180:25:66:4:150:20 +R:E:1:1:1:2:1:1 +R:G:NO_GOD +R:R:1:0 +R:F:AGGRAVATE | +R:R:20:0 +R:F:DRAIN_EXP | +R:R:6:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:12:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:18:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:24:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:30:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:36:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:42:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:R:48:1 +R:F:STR | INT | WIS | DEX | CON | CHR | +R:C:Warrior | Archer | Mage +R:k:+000:+000:Disarming +R:k:+000:+000:Magic-Device +R:k:+000:+000:Spirituality +R:k:=0:=0:Prayer +R:k:+000:+000:Stealth +R:k:+000:+000:Sneakiness +R:k:+000:+000:Weaponmastery +R:k:+000:+000:Archery + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# S: Subrace definition +# S:N:index:name +# S:D:'A'fter/'B'efore:subrace desc +# S:S:str:int:wis:dex:con:chr:luck:mana +# S:K:dis:dev:sav:stl:srh:fos:thn:thb +# S:P:hitdie:xp%:infra +# S:M:b_age:m_age:m_b_ht:m_m_ht:m_b_wt:m_m_wt:f_b_ht:f_m_ht:f_b_wt:f_m_wt +# S:E:weapons:torso:arms:finger:head:legs +# S:A:allowed races +# S:C:'A'llow/'F'orbid:allowed/forbiden classes +# S:G:subrace flags +# S:R:level:pval +# S:F:flags +# S:k:value:modifier:skill name +# S:b:level:ability + +# Make the parser actually work :) +I: + +S:N:0: +S:D:A:A normal member of the race. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | +S:A:DeathMold | Yeek | Wood-Elf | Maia | + +# Just a place holder, the actualy setting are done with corruptions, see +# corrupt.lua and player.lua +S:N:1:Vampire +S:D:B:Vampires are powerful undead, wielding great powers. They still fear the +S:D:B:sunlight and cannot easily satiate their hunger. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Hobbit | Gnome | Dwarf | Orc | +S:A:Troll | Dunadan | Half-Ogre | Beorning | Kobold | Petty-Dwarf | +S:A:Dark-Elf | RohanKnight | Yeek | +S:C:A:Mage +S:O:70:0:5d3 +S:O:70:32:2d3 + +S:N:2:Spectre +S:D:B:Spectres only partially exist in the mortal world and so they can +S:D:B:pass through walls. They are somewhat physically weak. +S:S:-5:1:1:2:-3:-6:-3:105 +S:K:2:8:7:2:2:7:-5:-2 +S:P:-4:80:3 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Warrior | Archer +S:G:UNDEAD | NO_CUT | NO_FOOD | SEMI_WRAITH | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_COLD | RES_POIS | RES_NETHER | +S:O:70:32:2d3 +S:k:+200:+000:Disarming +S:k:+800:+000:Magic-Device +S:k:+700:+000:Spirituality +S:k:+2000:+000:Stealth +S:k:+200:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-200:+000:Archery + +S:N:3:Skeleton +S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable +S:D:B:to sharp things. +S:S:0:-2:-2:0:1:-4:-3:70 +S:K:-5:-5:5:-1:-1:8:8:0 +S:P:0:45:1 +S:M:50:15:0:0:-10:-5:0:0:-10:-5 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:G:UNDEAD | NO_CUT | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:RES_POIS | RES_SHARDS | +S:R:10:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-500:+000:Disarming +S:k:-500:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+800:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:4:Zombie +S:D:B:Strong and dumb is a zombie. +S:S:2:-6:-6:1:4:-5:-4:70 +S:K:-2:-2:5:-1:-1:2:5:0 +S:P:3:45:1 +S:M:50:15:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | RohanKnight | Yeek | Wood-Elf | +S:C:F:Mage +S:G:UNDEAD | NO_FOOD | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS | HOLD_LIFE | +S:F:SLOW_DIGEST | RES_POIS | +S:R:5:0 +S:F:RES_COLD | +S:O:70:32:2d3 +S:k:-200:+000:Disarming +S:k:-200:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:-1000:+000:Stealth +S:k:-100:+000:Sneakiness +S:k:+500:+000:Weaponmastery +S:k:+000:+000:Archery + +S:N:5:Barbarian +S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. +S:S:2:-3:-2:1:1:-3:1:50 +S:K:-2:-10:2:-2:0:1:12:5 +S:P:1:25:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Dwarf | Orc | Troll | Half-Ogre | Beorning | +S:C:F:Mage +S:R:10:0 +S:F:RES_FEAR | +S:k:-200:+000:Disarming +S:k:-1000:+000:Magic-Device +S:k:+200:+000:Spirituality +S:k:-2000:+000:Stealth +S:k:+000:+000:Sneakiness +S:k:+1200:+000:Weaponmastery +S:k:+500:+000:Archery + +S:N:6:Hermit +S:D:A:Through years of isolation hermits can manage to increase their mana +S:D:A:reserves but at the cost of an increased physical weakness. +S:S:-3:1:1:-3:-3:1:0:120 +S:K:5:10:5:3:4:10:-5:-5 +S:P:-3:20:1 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Dunadan | High-Elf | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | +S:A:Thunderlord | DeathMold | Yeek | Wood-Elf | Maia | +S:C:F:Warrior | Archer +S:k:+500:+000:Disarming +S:k:+1000:+000:Magic-Device +S:k:+500:+000:Spirituality +S:k:+3000:+000:Stealth +S:k:+400:+000:Sneakiness +S:k:-500:+000:Weaponmastery +S:k:-500:+000:Archery + +S:N:8:LostSoul +S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 +S:G:ASTRAL | NO_SUBRACE_CHANGE +S:R:1:0 +S:F:SEE_INVIS +S:A:Human | Half-Elf | Elf | Hobbit | Gnome | Dwarf | +S:A:Orc | Troll | Dunadan | High-Elf | Half-Ogre | Beorning | +S:A:Kobold | Petty-Dwarf | Dark-Elf | Ent | RohanKnight | Thunderlord | +S:A:DeathMold | Yeek | Wood-Elf | Maia | +S:O:70:32:25d2 +S:O:70:12:25d3 + +# Used for corruptions that can change your subrace +S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +S:S:0:0:0:0:0:0:0:100 +S:K:0:0:0:0:0:0:0:0 +S:P:0:0:0 +S:M:0:0:0:0:0:0:0:0:0:0 +S:E:0:0:0:0:0:0 + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# H: Race history +# H:index:chance:chart:next chart:social class bonus:desc + +# Dunadan, Human: 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# RohanKnight: 84 -> 85 -> 50 -> 51 -> 52 -> 53. +# Half-Ogre: 74 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Beorning: 75 -> 76 -> 20 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Half-elf: 4 -> 1 -> 2 -> 3 -> 50 -> 51 -> 52 -> 53. +# Elf, Wood-elf: 5 -> 6 -> 9 -> 54 -> 55 -> 56. +# High-elf: 7 -> 8 -> 9 -> 54 -> 55 -> 56. +# Dark-elf: 69 -> 70 -> 71 -> 72 -> 73. +# Hobbit: 10 -> 11 -> 3 -> 50 -> 51 -> 52 -> 53. +# Gnome: 13 -> 14 -> 3 -> 50 -> 51 -> 52 -> 53. +# Dwarf: 16 -> 17 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Petty-Dwarf: 87 -> 88 -> 18 -> 57 -> 58 -> 59 -> 60 -> 61. +# Thunderlord: 89 -> 90 -> 93 -> 94. +# Maia: 91 -> 92 -> 93 -> 94. +# Ent: 95 -> 96. +# Troll: 22 -> 23 -> 24 -> 62 -> 63 -> 64 -> 65 -> 66. +# Orc 25 -> 26 -> 27 -> 28 -> 80 -> 81 -> 65 -> 66. +# Yeek: 29 -> 3 -> 50 -> 51 -> 52 -> 53. +# (not used: 78 -> 79 -> 80 -> 81 -> 65 -> 66.) +# Kobold: 82 -> 83 -> 80 -> 81 -> 65 -> 66. +# Deathmold: 100 -> 101 -> 102 -> 103 -> 104. + +H:0:10:1:2:25:You are the illegitimate and unacknowledged child +H:1:20:1:2:35:You are the illegitimate but acknowledged child +H:2:95:1:2:45:You are one of several children +H:3:100:1:2:50:You are the first child + +H:4:40:2:3:65:of a Serf. +H:5:65:2:3:80:of a Yeoman. +H:6:80:2:3:90:of a Townsman. +H:7:90:2:3:105:of a Guildsman. +H:8:96:2:3:120:of a Landed Knight. +H:9:99:2:3:130:of a Noble Lord. +H:10:100:2:3:140:of the Royal Blood Line. + +H:11:20:3:50:20:You are the black sheep of the family. +H:12:80:3:50:55:You are a credit to the family. +H:13:100:3:50:60:You are a well-liked child. + +H:14:25:4:1:40:Your mother was of the Avari. +H:15:40:4:1:50:Your father was of the Avari. +H:16:65:4:1:60:Your mother was of the Nandor. +H:17:80:4:1:60:Your father was of the Nandor. +H:18:96:4:1:70:Your mother was of the Sindar. +H:19:99:4:1:70:Your father was of the Sindar. +H:20:100:4:1:100:Your ancestry traces to Elrond. + +H:21:60:5:6:50:You are one of several children +H:22:100:5:6:55:You are the only child + +H:23:40:6:9:40:of an Avarin +H:24:70:6:9:50:of a Nandorin +H:25:100:6:9:60:of a Sindarin + +H:26:60:7:8:50:You are one of several children +H:27:100:7:8:55:You are the only child + +H:28:75:8:9:50:of a Telerin +H:29:95:8:9:55:of a Noldorin +H:30:100:8:9:60:of a Vanyarin + +H:31:40:9:54:80:Ranger. +H:32:70:9:54:90:Archer. +H:33:87:9:54:110:Warrior. +H:34:95:9:54:125:Mage. +H:35:99:9:54:140:Prince. +H:36:100:9:54:145:King. + +H:37:85:10:11:45:You are one of several children of a Hobbit +H:38:100:10:11:55:You are the only child of a Hobbit + +H:39:20:11:3:55:Bum. +H:40:30:11:3:80:Tavern Owner. +H:41:40:11:3:90:Miller. +H:42:50:11:3:100:Home Owner. +H:43:80:11:3:110:Burglar. +H:44:95:11:3:115:Warrior. +H:45:99:11:3:125:Mage. +H:46:100:11:3:140:Clan Elder. + +H:47:85:13:14:45:You are one of several children of a Gnome +H:48:100:13:14:55:You are the only child of a Gnome + +H:49:20:14:3:55:Beggar. +H:50:50:14:3:70:Braggart. +H:51:75:14:3:85:Prankster. +H:52:95:14:3:100:Warrior. +H:53:100:14:3:125:Mage. + +H:54:25:16:17:40:You are one of two children of a Dwarven +H:55:100:16:17:50:You are the only child of a Dwarven + +H:56:10:17:18:60:Thief. +H:57:35:17:18:80:Smith. +H:58:75:17:18:90:Miner. +H:59:90:17:18:110:Warrior. +H:60:99:17:18:130:Priest. +H:61:100:17:18:150:King. + +H:62:15:18:57:10:You are the black sheep of the family. +H:63:85:18:57:50:You are a credit to the family. +H:64:100:18:57:55:You are a well liked child. + +H:65:100:20:2:50:You are the adopted child + +H:66:100:22:23:50:You are the offspring of a + +H:67:30:23:24:20:Forest-Troll +H:68:60:23:24:25:Cave-Troll +H:69:75:23:24:30:Hill-Troll +H:70:90:23:24:35:Stone-Troll +H:71:95:23:24:40:Snow-Troll +H:72:100:23:24:45:Water-Troll + +H:73:25:24:62:50:Worker. +H:74:95:24:62:55:Warrior. +H:75:99:24:62:65:Shaman. +H:76:100:24:62:80:Clan Chief. + +H:77:100:25:26:50:You are one of several children of + +H:78:40:26:27:40:a Snaga +H:79:80:26:27:50:an Orc +H:80:100:26:27:60:an Uruk + +H:81:30:27:28:20:Slave +H:82:60:27:28:50:Archer +H:83:90:27:28:60:Warrior +H:84:95:27:28:80:Shaman +H:85:100:27:28:100:Chieftain + +H:86:30:28:80:50:from the Misty Mountains. +H:87:60:28:80:50:from the Grey Mountains. +H:88:90:28:80:70:from the orc-hold of Mount Gundabad. +H:89:100:28:80:80:from the Pits of Angband. + +H:90:25:29:3:50:You are one of five children of a blue Yeek. +H:91:75:29:3:75:You are one of five children of a brown Yeek. +H:92:100:29:3:100:You are one of five children of a master Yeek. + +H:93:20:50:51:50:You have dark brown eyes, +H:94:60:50:51:50:You have brown eyes, +H:95:70:50:51:50:You have hazel eyes, +H:96:80:50:51:50:You have green eyes, +H:97:90:50:51:50:You have blue eyes, +H:98:100:50:51:50:You have blue-gray eyes, + +H:99:70:51:52:50:straight +H:100:90:51:52:50:wavy +H:101:100:51:52:50:curly + +H:102:30:52:53:50:black hair, +H:103:70:52:53:50:brown hair, +H:104:80:52:53:50:auburn hair, +H:105:90:52:53:50:red hair, +H:106:100:52:53:50:blond hair, + +H:107:10:53:0:50:and a very dark complexion. +H:108:30:53:0:50:and a dark complexion. +H:109:80:53:0:50:and an average complexion. +H:110:90:53:0:50:and a fair complexion. +H:111:100:53:0:50:and a very fair complexion. + +H:112:85:54:55:50:You have light grey eyes, +H:113:95:54:55:50:You have light blue eyes, +H:114:100:54:55:50:You have light green eyes, + +H:115:75:55:56:50:straight +H:116:100:55:56:50:wavy + +H:117:75:56:0:50:black hair, and a fair complexion. +H:118:85:56:0:50:brown hair, and a fair complexion. +H:119:95:56:0:50:blond hair, and a fair complexion. +H:120:100:56:0:50:silver hair, and a fair complexion. + +H:121:99:57:58:50:You have dark brown eyes, +H:122:100:57:58:60:You have glowing red eyes, + +H:123:90:58:59:50:straight +H:124:100:58:59:50:wavy + +H:125:75:59:60:50:black hair, +H:126:100:59:60:50:brown hair, + +H:127:25:60:61:50:a one foot beard, +H:128:60:60:61:51:a two foot beard, +H:129:90:60:61:53:a three foot beard, +H:130:100:60:61:55:a four foot beard, + +H:131:100:61:0:50:and a dark complexion. + +H:132:60:62:63:50:You have slime green eyes, +H:133:85:62:63:50:You have puke yellow eyes, +H:134:99:62:63:50:You have blue-bloodshot eyes, +H:135:100:62:63:55:You have glowing red eyes, + +H:136:33:63:64:50:dirty +H:137:66:63:64:50:mangy +H:138:100:63:64:50:oily + +H:139:33:64:65:50:sea-weed green hair, +H:140:66:64:65:50:bright red hair, +H:141:100:64:65:50:dark purple hair, + +H:142:25:65:66:50:and green +H:143:50:65:66:50:and blue +H:144:75:65:66:50:and white +H:145:100:65:66:50:and black + +H:146:33:66:0:50:ulcerous skin. +H:147:66:66:0:50:scabby skin. +H:148:100:66:0:50:leprous skin. + +H:149:85:69:70:45:You are one of several children of a Dark Elven +H:150:100:69:70:55:You are the only child of a Dark Elven + +H:151:50:70:71:60:Warrior. +H:152:80:70:71:75:Warlock. +H:153:100:70:71:95:Noble. + +H:154:100:71:72:50:You have black eyes, + +H:155:70:72:73:50:straight +H:156:90:72:73:50:wavy +H:157:100:72:73:50:curly + +H:158:100:73:0:50:black hair and a very dark complexion. + +H:159:25:74:20:25:Your mother was an Ogre, but it is unacknowledged. +H:160:100:74:20:25:Your father was an Ogre, but it is unacknowledged. + +H:161:90:75:76:50:You are a descendant of Beorn to the +H:162:100:75:20:100:Your father was Beorn. + +H:163:13:76:20:55:9th degree. +H:164:25:76:20:60:8th degree. +H:165:38:76:20:65:7th degree. +H:166:50:76:20:70:6th degree. +H:167:63:76:20:75:5th degree. +H:168:75:76:20:80:4th degree. +H:169:88:76:20:85:3rd degree. +H:170:100:76:20:90:2nd degree. + +H:171:100:78:79:50:You are one of several children of + +H:172:50:79:80:50:a Brown Yeek. +H:173:75:79:80:50:a Blue Yeek. +H:174:95:79:80:85:a Master Yeek. +H:175:100:79:80:120:Boldor, the King of the Yeeks. + +H:176:25:80:81:50:You have pale eyes, +H:177:50:80:81:50:You have glowing eyes, +H:178:75:80:81:50:You have tiny black eyes, +H:179:100:80:81:50:You have shining black eyes, + +H:180:20:81:65:50:no hair at all, +H:181:40:81:65:50:short black hair, +H:182:60:81:65:50:long black hair, +H:183:80:81:65:50:bright red hair, +H:184:100:81:65:50:colourless albino hair, + +H:185:100:82:83:50:You are one of several children of + +H:186:40:83:80:50:a Small Kobold. +H:187:75:83:80:55:a Kobold. +H:188:95:83:80:65:a Large Kobold. +H:189:100:83:80:100:Mughash, the Kobold Lord. + +H:190:85:84:85:45:You are one of several children +H:191:100:84:85:50:You are the first child + +H:192:60:85:50:40:of a Serf. +H:193:85:85:50:55:of a Devoted Mercenary. +H:194:96:85:50:60:of a Landed Knight. +H:195:99:85:50:100:of a Marshal of the Riddermark. +H:196:100:85:50:120:of a King of the Rohirrim. + +H:197:100:87:88:89:You are one of several children of + +H:198:30:88:18:20:a Petty-Dwarf Slave. +H:199:50:88:18:40:a Petty-Dwarf Thief. +H:200:70:88:18:60:a Petty-Dwarf Smith. +H:201:90:88:18:75:a Petty-Dwarf Miner. +H:202:95:88:18:100:a Petty-Dwarf Shaman. +H:203:100:88:18:100:Mim, Betrayer of Turin. + +H:204:85:89:90:50:You are one of many Manwe Maia. +H:205:100:89:90:60:You are the one of the most famous Manwe Maia. + +H:206:90:90:93:100:Your eagle looks very good. +H:207:100:90:93:120:Your eagle is splendid. + +H:208:10:91:92:20:You are a unnoticed minion of +H:209:25:91:92:30:You are a minor servant of +H:210:45:91:92:40:You are a subject of +H:211:65:91:92:50:You have attached yourself to +H:212:85:91:92:65:You are associated with +H:213:95:91:92:80:You are a notable follower of +H:214:100:91:92:100:You are a celebrated assistant to + +H:215:20:92:93:55:Nessa. +H:216:40:92:93:60:Vana. +H:217:50:92:93:65:Tulkas. +H:218:80:92:93:75:Mandos. +H:219:90:92:93:80:Nienna. +H:220:95:92:93:90:Varda. +H:221:100:92:93:95:Manwe. + +H:222:100:93:94:50:In the past you dwelt on earth in the form of + +H:223:25:94:0:50:various animals. +H:224:55:94:0:55:a spirit of forest and river. +H:225:70:94:0:60:a beneficent but unseen force. +H:226:96:94:0:70:a wise and ancient counsellor. +H:227:100:94:0:80:a Wizard of legend. + +H:228:30:95:96:30:You are of an unknown generation of the Ents. +H:229:40:95:96:50:You are of the third generation of the Ents. +H:230:60:95:96:60:You are of the second generation of the Ents. +H:231:100:95:96:80:You are one of the first beings who awoke on Arda. + +H:232:50:96:0:50:You have green skin and inflexible members. +H:233:100:96:0:50:You have brown skin and inflexible members. + +H:234:10:100:101:30:You were born in dirty bilge-water, +H:235:20:100:101:35:You were born in dirty straw, +H:236:30:100:101:40:You were born in wet mud, +H:237:40:100:101:45:You were born in a pile of dust, +H:238:50:100:101:50:You were born in sand, +H:239:60:100:101:50:You were born in pebbles, +H:240:70:100:101:55:You were born in a kobold corpse, +H:241:80:100:101:60:You were born in dragon droppings, +H:242:90:100:101:65:You were born in a pile of bones, +H:243:100:100:101:70:You were born in a corpse of a mighty hero, + +H:244:10:101:102:30:created by rotting flesh. +H:245:20:101:102:35:created by a kobold magician. +H:246:30:101:102:40:created by a corrupted apprentice. +H:247:40:101:102:45:created by a curious mage apprentice. +H:248:50:101:102:50:created by an evil Symbiant. +H:249:60:101:102:50:created by a practicing Necromancer. +H:250:70:101:102:55:created by the Mutant Breeders. +H:251:80:101:102:60:created by a curious adventurer. +H:252:90:101:102:65:called to life by the Witch-King of Angmar. +H:253:100:101:102:70:called to life by Sauron himself. + +H:254:100:102:103:50:Since then you have given life to + +H:255:10:103:104:30:no +H:256:20:103:104:35:one weak-willed +H:257:30:103:104:40:two +H:258:40:103:104:45:three +H:259:50:103:104:50:four +H:260:60:103:104:50:five +H:261:70:103:104:55:about twenty +H:262:80:103:104:60:dozens of +H:263:90:103:104:65:hundreds of +H:264:100:103:104:70:uncounted multitudes of + +H:265:100:104:0:50:foul offspring. + + +############################################################################## +############################################################################## +############################################################################## +############################################################################## +# M:N:idx:color:Meta class name +# M:C:class name + +I: + +M:N:0:U:Classes -- The Classes of Middle-earth +M:C:Warrior +M:C:Archer +M:C:Rogue +M:C:Mage +M:C:Priest +M:C:Loremaster +#M:C:Test +#M:C:Chaos-Warrior + +#M:N:1:B:Spellcasters -- Magic is The One True Way + +#M:N:2:y:Priests -- Hail the powers of the Ainur +#M:C:Mindcrafter + +#M:N:3:G:Beastfriends -- Monsters are fun +#M:C:BeastMaster + +#M:N:4:v:Others -- The way to your independence +#M:C:Harper +#M:C:Merchant + +#M:N:5:o:Tests -- Test is you dare ! +#M:C:Test +#M:C:Blade +#M:C:Black-Knight diff --git a/lib/edit/qrand1.map b/lib/edit/qrand1.map new file mode 100644 index 00000000..f42cbf1c --- /dev/null +++ b/lib/edit/qrand1.map @@ -0,0 +1,32 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xpGF..x +D: xGGF,.D +D: xFFF..x +D: xxxxxxx +D: diff --git a/lib/edit/qrand10.map b/lib/edit/qrand10.map new file mode 100644 index 00000000..ae45b9cb --- /dev/null +++ b/lib/edit/qrand10.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:2056:0:0:0:0:* + +# Deep lava +F:F:85:12 + +# Dungeon layout +D: +D: xxxxxxx +D: xFFFFFx +D: xxxxxx,t.ttxxxx +D: xFFG,t....t,,,xxx +D: xFpG.......t.t.DD +D: xFFG,t....t,,,xxx +D: xxxxxx,t.ttxxxx +D: xFFFFFx +D: xxxxxxx +D: diff --git a/lib/edit/qrand11.map b/lib/edit/qrand11.map new file mode 100644 index 00000000..4af3c266 --- /dev/null +++ b/lib/edit/qrand11.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep lava +F:L:85:6 + +# Shallow lava +F:l:86:6 + +# Dungeon layout +D: ,llllllll , +D:, llLLLLLllll, +D:llLLLGGGLLLlll, +D:llLLLGpGLLLLlll +D:lllLLGGGLLLllll +D:lllllLLLLlllll, +D:,lllllllllll, +D: , ,llllll, diff --git a/lib/edit/qrand12.map b/lib/edit/qrand12.map new file mode 100644 index 00000000..4621ef0b --- /dev/null +++ b/lib/edit/qrand12.map @@ -0,0 +1,36 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:187:6 + +# Shallow water +F:w:84:6 + +# Dungeon wayout +D: ,wwwwwwww , +D:,,wwWWWWWwwww, +D:wwWWWGGGWWWwww, +D:wwWWWGpGWWWWwww +D:wwwWWGGGWWWwwww +D:wwwwwWWWWwwwww, +D:,wwwwwwwwwww, +D: , ,wwwwww, diff --git a/lib/edit/qrand14.map b/lib/edit/qrand14.map new file mode 100644 index 00000000..9f339db0 --- /dev/null +++ b/lib/edit/qrand14.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: x,,x x,,x +D: xxDxxxxxxxDxx +D: D,,,GpG,,,D +D: xxDxxxxxxxDxx +D: x,,x x,,x +D: xxxx xxxx +D: diff --git a/lib/edit/qrand5.map b/lib/edit/qrand5.map new file mode 100644 index 00000000..cc5d79ee --- /dev/null +++ b/lib/edit/qrand5.map @@ -0,0 +1,27 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Dungeon layout +D: +D: xxxx.xxxx +D: xx.......xx +D: xxx..,...,..xxx +D: xx.....GGG.....xx +D: x......GpG......x +D: xx..,..GGG..,..xx +D: xxx....,....xxx +D: xx.......xx +D: xxxx.xxxx +D: diff --git a/lib/edit/qrand6.map b/lib/edit/qrand6.map new file mode 100644 index 00000000..3b55e985 --- /dev/null +++ b/lib/edit/qrand6.map @@ -0,0 +1,37 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D: +D: xxxx xxxx +D: xxxx xxxx +D: xxxxxxxxxxDxx +D: D,,,GpG,,,D +D: xxxxxxxxxxDxx +D: xxxx xxxx +D: xxxx xxxx +D: diff --git a/lib/edit/qrand7.map b/lib/edit/qrand7.map new file mode 100644 index 00000000..a7c0607f --- /dev/null +++ b/lib/edit/qrand7.map @@ -0,0 +1,35 @@ +# Floor +F:.:1:6 + +# Marker +F:,:172:6 + +# Princess +F:p:1:6:969 + +# Lit permanent wall +F:x:61:6 + +# Lit glass wall +F:G:188:6 + +# Door +F:D:38:6 + +# Floor with Trap +F:t:1:8:0:0:0:0:* + +# Deep water +F:W:84:6 + +# Shallow water +F:w:187:6 + +# Dungeon wayout +D:ttttt +D:tGGGt ,x, +D:tGpGt x,x +D:tGGGt ,x, +D:ttttt +D: ,x, +D: diff --git a/lib/edit/r_info.txt b/lib/edit/r_info.txt new file mode 100644 index 00000000..e7801d09 --- /dev/null +++ b/lib/edit/r_info.txt @@ -0,0 +1,18978 @@ +# File: r_info.txt +# With new monsters for Zangband 2.2 (or 2.3) +# With new monsters for PernAngband 3.x.x +# With lots of monsters for PernAngband 4.x.x +# With Spirits for ToME 2.1.x + +# This file is used to initialize the "lib/raw/r_info.raw" file, which is +# used to initialize the "monster race" information for the Angband game. + +# Do not modify this file unless you know exactly what you are doing, +# unless you wish to risk possible system crashes and broken savefiles. + +# After modifying this file, delete the "lib/raw/r_info.raw" file. + +# PernAngband notes: + +# Currently, "unique" monsters are just "special" monster races, with +# the requirement that only one monster of that race can exist at a time, +# and when it is killed, it can never again be generated. + +# ATTR_CLEAR monsters acquire their attr from the item/floor below them, +# and use "white" for the recall window. See "cave.c" for info. + +# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the +# recall window. See "cave.c" for info. + +# CHAR_CLEAR monsters use special symbols (.) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# floors, until the player "notices" them (perhaps check "awake"). + +# CHAR_MULTI monsters use special symbols (!, ?, =) as given below, +# and use those symbols for the recall window. In theory, normally, +# these monsters cannot be targetted, and when examined look like normal +# objects, until the player "notices" them (perhaps check "awake"). + +# Note that there are (a few) normal monsters who are "violet" but not +# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR. + +# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated +# as normal monsters that are just a little hard to see. + +# Note that the monster list underwent several changes for Angband 2.7.9, +# including some monster name changes, some symbol redistributions, and +# some color changes. + +# The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the +# spiders (S). The townspeople (t) left the people (p). The "Jabberwock" +# became the "Chaos beetle" (K). The major demons (&) became (U) and the +# minor demons (I) became (u). Multiplying insects (fleas, fruit flies, +# hummerhorns) became (I), visually "matching" the multiplying lice (l). +# The "ant lions" (a) became "ants" (a). The mummified monsters (M) +# joined the zombified monsters (z). The multi-headed hydras (M) left +# the reptiles (R). The snakes (J) left the reptiles (R). + +# Some of the old "red" or "brown" monsters became "pink" if they lower +# strength, while some of the old "fire" monsters became simply "red" +# monsters. The "dragons" and "hounds" and related monsters underwent +# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid, +# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec, +# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc, +# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus, +# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion). + +# In several situations, two or more monsters with identical symbols and +# colors were changed so that maximal information is conveyed by the symbol +# and color. + +# The "people" (p), with more than 50 entries, got a new "color scheme" +# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest, +# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer, +# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High +# Thief, 'U' = High Warrior). Note that most non-unique "people" already +# had these colors, or colors close to these colors. A similar color scheme +# was enforced for the "humanoid" (h) monsters as well, more or less. + +# TY: This is no longer entirely accurate. The monster coloring has been +# changed 'back' to pre-2.7.* coloring in several cases. For example, I +# prefer "black" thief characters. Also color can be (and should) be used to +# convey information, but more importantly it is a visual presentation +# of the creature and should be what the creature "looks" like. + +# Many of the "unique" monsters were changed to "match" the "base" monster +# from which they were derived. Angband 2.8.0 may require every "unique" +# monster to be based on a "normal" monster, and may enforce color matching. +# This may result in the addition of some new monsters, to serve as "base" +# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls, +# Vampire Queens, Giant Werewolves, and others. This may be accompanied by +# a separation of the monster list into a "normal" monster list (r_info) +# with 512 entries, and a "unique" monster list (u_info) with 128 entries, +# which will require reorganization of the list. Some new "player ghost" +# unique monsters will probably be added at the same time. + +# Mushrooms look just like food (and use the "," symbol for both the recall +# window and for normal display), Creeping coins look just like coins (and +# use the "$" symbol for both the recall window and for normal display), and +# Trappers/Lurkers can never be seen (and use the "." symbol for the recall +# window). All other monsters use "alphabetic" symbols, and "alphabetic" +# symbols are used only for monsters. + +# The "0" and "9" symbols are reserved for internal debugging use. + +# The "&" symbol is reserved for future use as a special "terrain feature". + +# The "`" symbol is reserved as an "alternate" open door picture, since +# the "'" symbol looks like the "," symbol in some fonts (esp. IBM). + +# The "x" symbol is free for use as an "attr/char mapping" for annoying +# monsters, such as magic mushrooms, drolems, etc. + +# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by +# very few monsters, and could be reorganized somewhat. + +# There are still too many "p" monsters, perhaps they should be broken up. + +# As always, you can enforce any "visual picture" you want with a "pref file". + + +###### Understanding the entries ###### + +# N: serial number : monster name +# G: symbol : color +# I: speed : hit points : vision : armor class : alertness +# W: depth : rarity : corpse weight : experience for kill +# E: weapons : torso : arms : finger : head : leg +# O: treasure : combat : magic : tool +# B: attack method : attack effect : damage +# F: flag | flag | etc +# S: spell frequency | +# S: spell type | spell type | etc +# D: Description + +# 'N' indicates the beginning of an entry. The serial number must +# increase for each new item. Entry 0 is used for the player. + +# 'G' is for graphics - symbol and color. There are 16 colors, as +# follows: + +# D - Dark Gray w - White s - Gray o - Orange +# r - Red g - Green b - Blue u - Brown +# d - Black W - Light Gray v - Violet y - Yellow +# R - Light Red G - Light Green B - Light Blue U - Light Brown + +# 'I' is for information - speed, health, vision in tens of feet, +# armor class, and alertness. 110 is normal speed. Alertness ranges +# from 0 (ever vigilant for intruders) to 255 (prefers to ignore +# intruders). + +# 'W' is for more information - level, rarity, corpse weight (expressed +# in deci-pounds) [19 deci-pounds seem to get added to these number +# in practice], and experience for killing. + +# 'E' is for equipment slots - weapon slots, torso slots (the "on body" +# and "about body" equipment slots), arm slots (expressed in number +# of pairs), finger slots, head slots, and leg slots (expressed +# in number of pairs). + +# 'O' is for object drop chances - % chance to drop treasure, % chance +# to drop combat items, % chance to drop magic type items (not +# items of good blessing), and % chance to drop tools. The four +# percents added together must be equal to or less than 100. If +# the percent is less than 100, that is the chance for the monster +# to drop junk. + +# 'B' is for blows - method of attack, effect of attack, and damage +# from attack. There may be up to four of these lines; effect and +# damage are optional. + +# 'S' is for spells. The first S: line must be S:1_IN_X with X the +# number of monster turns, on average, before the monster will cast +# one of its spells. X must not be zero. + +# 'F' is for flags. These are fairly self-explanatory. As many F: +# lines may be used as are needed to specify all the flags and flags +# are separated by the '|' symbol. The '|' symbol must also be used +# to end all but the last line. + +# 'D' is for description. As many D: lines may be used as are needed +# to describe the monster. Note that lines may need spaces at their +# ends to prevent words from running together in the monster memory. + + +# Note that monster zero is used for the "player" picture. + +# Version stamp (required) + +V:2.2.0 + +##### The Player ##### + +N:0:Player +G:@:w +E:1:1:1:2:1:1 +O:0:0:0:0 + +##### Town monsters ##### + +N:1:Filthy street urchin +G:t:D +I:110:1d4:4:1:40 +W:0:2:1200:0 +E:1:1:1:2:1:1 +O:1:1:1:1 +B:BEG:* +B:TOUCH:EAT_GOLD +F:MALE | EVIL | WILD_TOWN | WILD_ONLY | +F:RAND_25 | FRIENDS | +F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks squalid and thoroughly revolting. + +N:2:Scrawny cat +G:f:U +I:110:1d2:30:1:10 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d1 +F:RAND_25 | WILD_TOO | WILD_GRASS | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_CORPSE | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:A skinny little furball with sharp claws and a menacing look. + +N:3:Sparrow +G:B:U +I:110:1d1:30:1:10 +W:0:3:90:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_TOWN | WILD_ONLY | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | +F:MORTAL | BASEANGBAND +D:Utterly harmless, except when angry. + +N:4:Chaffinch +G:B:r +I:110:1d1:30:1:10 +W:0:3:80:0 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | HAS_EGG | IMPRESED | +F:MORTAL | BASEANGBAND +D:Utterly harmless, except when angry. + +N:5:Wild rabbit +G:r:U +I:110:1d2:30:1:10 +W:0:3:100:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_50 | WILD_ONLY | WILD_GRASS | WILD_WOOD | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:It is not a carnivore, but will defend itself if you stray too +D:close. + +N:6:Woodsman +G:t:g +I:110:3d3:10:1:255 +W:0:1:1000:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +F:MALE | WILD_ONLY | WILD_WOOD | +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | HAS_LITE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND +D:He has a strong axe with a sharp edge. + +N:7:Scruffy little dog +G:C:U +I:110:1d3:20:1:5 +W:0:3:300:0 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_25 | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:ANIMAL | MORTAL | BASEANGBAND +D:A thin flea-ridden mutt, growling as you get close. + +N:8:Farmer Maggot +G:h:w +I:110:35d10:40:10:3 +W:0:4:730:0 +E:0:1:1:2:1:1 +O:0:100:0:0 +#B:MOAN:* +#B:MOAN:* +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_MAXHP | WILD_TOWN | WILD_ONLY | NO_TARGET +F:NEVER_MOVE +F:OPEN_DOOR | BASH_DOOR | SPECIAL_GENE +F:NEUTRAL | NO_DEATH +F:MORTAL | BASEANGBAND | HAS_LITE +D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy +D:hobbit! + +N:9:Blubbering idiot +G:t:W +I:110:1d2:6:1:0 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He tends to blubber a lot. + +N:10:Boil-covered wretch +G:t:g +I:110:1d2:6:1:0 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Ugly doesn't begin to describe him. + +N:11:Village idiot +G:t:G +I:120:4d4:6:1:0 +W:0:1:1400:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:DROOL:* +F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY | +F:RAND_25 | DROP_1D2 | TAKE_ITEM | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Drooling and comical, but then, what do you expect? + +N:12:Pitiful-looking beggar +G:t:U +I:110:1d4:10:1:40 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:You just can't help feeling sorry for him. + +N:13:Mangy-looking leper +G:t:u +I:110:1d1:10:1:50 +W:0:1:1300:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +B:TOUCH:DISEASE +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:RAND_25 | WILD_TOWN | WILD_ONLY | DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:You feel it isn't safe to touch him. + +N:14:Agent of the black market +G:t:b +I:110:2d8:10:8:99 +W:0:1:1200:0 +E:1:1:1:2:1:1 +O:25:50:20:5 +B:HIT:HURT:1d6 +B:TOUCH:EAT_ITEM +B:INSULT:* +F:MALE | DROP_CORPSE | DROP_SKELETON | +F:DROP_60 | WILD_TOWN | +F:WILD_SWAMP | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:He 'finds' new wares for the Black Market. From unwary adventurers... + +N:15:Singing, happy drunk +G:t:y +I:110:2d3:10:1:0 +W:0:1:1100:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BEG:* +F:MALE | +F:RAND_50 | DROP_SKELETON | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He makes you glad to be sober. + +N:16:Aimless-looking merchant +G:t:o +I:110:3d3:10:1:255 +W:0:1:1500:0 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d3 +F:MALE | RAND_50 | +F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY | +F:MORTAL | BASEANGBAND | HAS_LITE +D:The typical ponce around town, with purse jingling, and looking for more +D:amulets of adornment to buy. + +N:17:Mean-looking mercenary +G:t:r +I:110:5d8:10:20:250 +W:0:1:1700:0 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d10 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:No job is too low for him. + +N:18:Battle-scarred veteran +G:t:B +I:110:7d8:10:30:250 +W:0:1:1650:0 +E:1:1:1:2:1:1 +O:25:50:25:0 +B:HIT:HURT:2d6 +F:MALE | DROP_SKELETON | DROP_CORPSE | +F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He doesn't take to strangers kindly. + +N:19:Martti Ihrasaari +G:P:w +I:109:35d20:50:15:4 +W:0:4:2794:0 +E:0:1:1:2:1:1 +O:50:50:0:0 +B:SHOW:* +B:SHOW:* +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:JOKEANGBAND | HAS_LITE +D:He weighs 127 kg. He is the president of some remote country. + +##### Normal monsters ##### + +N:20:Grey mold +G:m:s +I:110:1d2:2:1:0 +W:1:1:20:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d4 +B:SPORE:HURT:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +D:A small strange growth. + +N:21:Large white snake +G:J:w +I:100:3d6:4:30:99 +W:1:1:600:2 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:CRUSH:HURT:1d1 +F:RAND_50 | WILD_TOO | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +N:22:Grey mushroom patch +G:,:s +I:110:1d2:2:1:0 +W:1:1:10:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:23:Newt +G:R:y +I:110:2d6:8:12:30 +W:1:1:10:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d3 +F:WEIRD_MIND | CAN_SWIM | WILD_TOO | DROP_CORPSE | +F:WILD_GRASS | WILD_WASTE | WILD_SHORE | WILD_SWAMP | WILD_MOUNTAIN | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:A small, harmless lizard. + +N:24:Giant white centipede +G:c:w +I:110:3d5:7:10:40 +W:1:1:500:2 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +B:STING:HURT:1d2 +F:RAND_50 | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:25:White icky thing +G:i:w +I:110:2d5:12:7:10 +W:1:1:500:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d2 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:EMPTY_MIND | DROP_CORPSE | BASEANGBAND +D:It is a smallish, slimy, icky creature. + +N:26:Clear icky thing +G:i:B +I:110:2d5:12:6:10 +W:1:1:500:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d2 +F:ATTR_CLEAR | CAN_SWIM | +F:RAND_50 | RAND_25 | +F:INVISIBLE | EMPTY_MIND | DROP_CORPSE | BASEANGBAND +D:It is a smallish, slimy, icky, blobby creature. + +N:27:Giant white mouse +G:r:w +I:110:1d3:8:4:20 +W:1:1:600:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | WILD_TOO | WILD_GRASS | +F:CAN_SWIM | +F:ANIMAL | DROP_CORPSE | +F:MORTAL | BASEANGBAND | +S:MULTIPLY +D:It is about three feet long with large teeth. + +N:28:Large brown snake +G:J:u +I:100:4d6:4:35:99 +W:1:1:800:3 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:CRUSH:HURT:1d4 +F:RAND_25 | CAN_SWIM | +F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | HAS_EGG | MORTAL | BASEANGBAND +D:It is about eight feet long. + +N:29:Small kobold +G:k:y +I:110:2d7:20:16:10 +W:1:1:800:5 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d5 +F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a small, dog-headed humanoid figure. + +N:30:Kobold +G:k:G +I:110:3d7:20:16:10 +W:2:1:900:5 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d8 +F:DROP_60 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It is a squat and ugly dog-headed humanoid. + +N:31:White worm mass +G:w:w +I:100:4d4:7:1:10 +W:1:1:30:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d2 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | +F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:32:Floating eye +G:e:o +I:110:3d6:2:6:10 +W:1:1:500:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:PARALYZE +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND +D:A disembodied eye, floating a few feet above the ground. + +N:33:Rock lizard +G:R:U +I:110:3d4:20:4:15 +W:1:1:100:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_SWIM | WILD_TOO | WILD_MOUNTAIN | +F:DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It is a small lizard with a hardened hide. + +N:34:Grid bug +G:I:v +I:110:2d4:10:2:10 +W:1:1:10:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:ELEC:1d4 +F:RAND_25 | FRIENDS | CAN_FLY | +F:STUPID | WEIRD_MIND | +F:ANIMAL | NO_FEAR | IM_ELEC | ZANGBAND +D:A strange electric bug. + +N:35:Jackal +G:C:U +I:110:1d4:10:3:10 +W:1:1:400:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:FRIENDS | +F:WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is a yapping snarling dog, dangerous when in a pack. + +N:36:Soldier ant +G:a:u +I:110:2d5:10:3:10 +W:1:1:300:3 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | +F:ANIMAL | WILD_TOO | WILD_GRASS | +F:MORTAL | BASEANGBAND +D:A large ant with powerful mandibles. + +N:37:Fruit bat +G:b:o +I:120:1d6:20:3:10 +W:1:1:20:1 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_SWAMP | DROP_CORPSE +F:MORTAL | BASEANGBAND | AI_ANNOY +D:A fast-moving pest. + +N:38:Insect swarm +G:I:u +I:120:1d5:20:4:10 +W:1:1:100:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +B:STING:HURT:1d1 +F:ANIMAL | WEIRD_MIND | CAN_FLY | RAND_25 | WILD_TOO | WILD_GRASS | +F:WILD_WOOD | WILD_SWAMP | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +D:A lone insect may be harmless, but there's a whole swarm of +D:them here! + +N:39:The Greater hell-beast +G:U:s +I:120:15d100:10:1:99 +W:1:16:2000:2500 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:GAZE:* +B:GAZE:* +B:CRUSH:* +F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | UNIQUE | +F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU | NO_SLEEP | NO_CONF +F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | JOKEANGBAND | HAS_LITE +S:1_IN_9 | +S:TPORT | BLINK | TELE_AWAY +D:This unholy abomination will crush you. Flee while you can! + +N:40:Shrieker mushroom patch +G:,:R +I:110:1d1:4:1:0 +W:2:1:40:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | +F:STUPID | EMPTY_MIND | +F:IM_POIS | WILD_TOO | WILD_SWAMP | DROP_CORPSE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_4 | +S:SHRIEK +D:Yum! It looks quite tasty. It doesn't sound so nice, though... + +N:41:Blubbering icky thing +G:i:W +I:110:5d6:14:4:10 +W:2:1:400:8 +E:0:0:0:0:0:0 +O:20:20:20:20 +B:CRAWL:POISON:1d4 +B:CRAWL:EAT_FOOD +B:DROOL:* +B:DROOL:* +F:RAND_50 | DROP_90 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | TAKE_ITEM | KILL_BODY | +F:IM_POIS | BASEANGBAND +D:It is a smallish, slimy, icky, hungry creature. + +N:42:Metallic green centipede +G:c:g +I:120:4d4:5:4:10 +W:3:1:500:5 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:1d2 +F:RAND_50 | WILD_TOO | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:43:Novice warrior +G:p:u +I:110:9d4:20:16:5 +W:2:1:1600:6 +E:1:1:1:2:1:1 +O:25:50:0:20 +B:HIT:HURT:1d7 +B:HIT:HURT:1d6 +F:MALE | +F:DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks inexperienced but tough. + +N:44:Novice rogue +G:p:b +I:110:8d4:20:12:5 +W:2:1:1400:6 +E:1:1:1:2:1:1 +O:50:25:0:20 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | +F:EVIL | MORTAL | BASEANGBAND +D:A rather shifty individual. + +N:45:Novice priest +G:p:g +I:110:7d4:20:10:10 +W:2:1:1500:6 +E:1:1:1:2:1:1 +O:25:0:50:20 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:HEAL | SCARE | CAUSE_1 +D:He is tripping over his priestly robes. + +N:46:Novice mage +G:p:r +I:110:6d4:20:6:5 +W:2:1:1400:6 +E:1:1:1:2:1:1 +O:25:0:70:0 +B:HIT:HURT:1d4 +F:MALE | +F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BLINK | BLIND | CONF | MISSILE +D:He is leaving behind a trail of dropped spell components. + +N:47:Yellow mushroom patch +G:,:y +I:110:1d1:2:1:0 +W:2:1:30:2 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:TERRIFY:1d6 +F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:48:White jelly +G:j:w +I:120:8d8:2:1:99 +W:2:1:2000:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:POISON:1d2 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's a large pile of white flesh. + +N:49:Giant black ant +G:a:D +I:110:3d6:8:20:80 +W:2:1:500:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:RAND_25 | +F:WEIRD_MIND | DROP_SKELETON | +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about three feet long. + +N:50:Salamander +G:R:o +I:110:4d6:8:20:80 +W:2:1:100:10 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:1d3 +F:RAND_25 | CAN_SWIM | WILD_TOO | WILD_VOLCANO | DROP_CORPSE | +F:ANIMAL | IM_FIRE | SUSCEP_COLD | +F:MORTAL | BASEANGBAND +D:A small black and orange lizard. + +N:51:White harpy +G:H:w +I:110:2d5:16:17:10 +W:2:1:500:5 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d1 +B:CLAW:HURT:1d1 +B:BITE:HURT:1d2 +F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | +F:RAND_50 | DROP_CORPSE | ANIMAL | EVIL | MORTAL | BASEANGBAND +D:A flying, screeching bird with a woman's face. + +N:52:Blue yeek +G:y:b +I:110:2d6:18:14:10 +W:2:1:700:4 +E:1:1:1:2:1:1 +O:25:0:0:55 +B:HIT:HURT:1d5 +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:ANIMAL | IM_ACID | +F:MORTAL | BASEANGBAND +D:A small humanoid figure. + +N:53:Grip, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR | ANIMAL +F:MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:54:Wolf, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:650:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR +F:ANIMAL | MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:55:Fang, Farmer Maggot's dog +G:C:w +I:120:7d5:30:30:0 +W:2:2:700:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:UNIQUE | SPECIAL_GENE +F:FORCE_MAXHP | RAND_25 | DROP_CORPSE +F:BASH_DOOR +F:ANIMAL | MORTAL | BASEANGBAND +D:A rather vicious dog belonging to Farmer Maggot. It thinks you are +D:stealing mushrooms. + +N:56:Giant green frog +G:R:g +I:110:2d8:12:8:30 +W:2:1:200:6 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +F:RAND_25 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | DROP_CORPSE | +F:BASH_DOOR | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is as big as a wolf. + +N:57:Freesia +G:f:u +I:120:6d5:30:30:0 +W:2:1:450:32 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d4 +F:UNIQUE | +F:FORCE_MAXHP | DROP_SKELETON +F:BASH_DOOR | +F:ANIMAL +F:MORTAL | ZANGBAND +D:A striped housecat who enjoys hunting. + +N:58:Green worm mass +G:w:g +I:100:6d4:7:3:10 +W:2:1:40:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:ACID:1d3 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | +F:ANIMAL | IM_ACID | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:59:Large yellow snake +G:J:y +I:100:4d8:5:38:75 +W:2:1:1000:9 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:CRUSH:HURT:1d6 +F:RAND_25 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE +F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +D:It is about ten feet long. + +N:60:Cave spider +G:S:D +I:120:2d6:8:16:80 +W:2:1:400:7 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:FRIENDS | +F:WEIRD_MIND | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | SPIDER | HURT_LITE | +F:MORTAL | BASEANGBAND +D:It is a black spider that moves in fits and starts. + +N:61:Crow +G:B:s +I:120:3d5:40:12:0 +W:2:2:300:8 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d3 +F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:It is a hooded crow, gray except for the black wings and head. + +N:62:Wild cat +G:f:U +I:120:3d5:40:12:0 +W:2:2:200:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +F:BASH_DOOR | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A larger than normal feline, hissing loudly. Its velvet claws conceal a +D:fistful of needles. + +N:63:Smeagol +G:h:B +I:130:20d20:20:12:5 +W:3:2:670:16 +E:1:1:1:2:1:1 +O:50:50:0:0 +B:TOUCH:EAT_GOLD +F:UNIQUE | MALE | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | DROP_CHOSEN | +F:FORCE_MAXHP | CAN_SPEAK | SMART | +F:RAND_50 | RAND_25 | WILD_TOO | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | INVISIBLE +F:EVIL | BASEANGBAND +D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.' + +N:64:Green ooze +G:j:g +I:120:3d4:8:16:80 +W:3:2:300:4 +E:0:0:0:0:0:0 +O:50:0:25:20 +B:CRAWL:ACID:1d3 +F:RAND_50 | RAND_25 | DROP_90 | +F:STUPID | EMPTY_MIND | +F:IM_ACID | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's green and it's oozing. + +N:65:Poltergeist +G:G:s +I:130:2d5:8:15:10 +W:3:1:0:8 +E:0:0:0:0:0:0 +O:50:5:30:10 +B:TOUCH:TERRIFY +F:RAND_50 | RAND_25 | CAN_FLY | +F:DROP_60 | DROP_90 | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM | +F:EVIL | UNDEAD | +F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:BLINK +D:It is a ghastly, ghostly form. + +N:66:Yellow jelly +G:j:y +I:120:10d8:2:1:99 +W:3:1:2000:12 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:POISON:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:DRAIN_MANA +D:It's a large pile of yellow flesh. + +N:67:Metallic blue centipede +G:c:b +I:120:4d5:6:6:15 +W:4:1:770:6 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:1d3 +F:RAND_50 | DROP_SKELETON +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:68:Raven +G:B:D +I:120:4d5:40:12:0 +W:4:2:500:8 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:BITE:HURT:1d4 +F:ANIMAL | WILD_TOO | WILD_WOOD | CAN_FLY | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:Larger than a crow, and pitch black. + +N:69:Giant white louse +G:I:w +I:120:1d1:6:5:10 +W:3:1:100:1 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d1 +F:RAND_50 | RAND_25 | CAN_FLY | +F:WEIRD_MIND | ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is six inches long. + +N:70:Giant yellow centipede +G:c:y +I:110:3d6:8:12:30 +W:2:1:500:3 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:STING:HURT:1d3 +F:RAND_50 | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:71:Black naga +G:n:D +I:110:6d8:16:40:120 +W:3:1:1700:20 +E:0:0:0:0:1:0 +O:0:75:20:5 +B:CRUSH:HURT:1d8 +F:FEMALE | +F:RAND_25 | DROP_60 | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | +F:EVIL | MORTAL | BASEANGBAND +D:A large black serpent's body with a female torso. + +N:72:Spotted mushroom patch +G:,:o +I:110:1d1:2:1:0 +W:3:1:30:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:2d4 +F:NEVER_MOVE | WILD_TOO | WILD_SWAMP | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yum! It looks quite tasty. + +N:73:Silver jelly +G:j:W +I:120:10d8:2:1:99 +W:3:2:2000:12 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EAT_LITE:1d3 +B:TOUCH:EAT_LITE:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:DRAIN_MANA +D:It is a large pile of silver flesh that sucks all light from its +D:surroundings. + +N:74:Scruffy-looking hobbit +G:h:s +I:110:3d5:16:8:10 +W:3:1:1000:4 +E:1:1:1:2:1:1 +O:0:50:0:40 +B:HIT:HURT:1d4 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_60 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL +F:MORTAL | BASEANGBAND +D:A short little guy, in bedraggled clothes. He appears to be looking +D:for a good tavern. + +N:75:Giant white ant +G:a:w +I:110:3d6:8:16:80 +W:3:1:800:7 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_GRASS | +F:ANIMAL | DROP_SKELETON | +F:MORTAL | BASEANGBAND +D:It is about two feet long and has sharp pincers. + +N:76:Yellow mold +G:m:y +I:110:8d8:2:10:99 +W:3:1:30:9 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange growth on the dungeon floor. + +N:77:Metallic red centipede +G:c:r +I:120:4d8:8:9:20 +W:5:1:800:10 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:CRAWL:HURT:2d3 +F:RAND_25 | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON +F:ANIMAL | MORTAL | BASEANGBAND +D:It is about four feet long and carnivorous. + +N:78:Yellow worm mass +G:w:y +I:100:4d8:7:4:10 +W:3:2:200:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:LOSE_DEX:1d3 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | +F:ANIMAL | HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:79:Clear worm mass +G:w:B +I:100:4d4:7:1:10 +W:3:2:200:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:POISON:1d2 +F:ATTR_CLEAR | CAN_SWIM | +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | INVISIBLE | +F:ANIMAL | +F:IM_POIS | HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a disgusting mass of poisonous worms. + +N:80:Radiation eye +G:e:R +I:110:3d6:2:6:10 +W:3:1:500:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:LOSE_STR:1d6 +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | HAS_LITE +S:1_IN_11 | +S:DRAIN_MANA +D:A disembodied eye, crackling with energy. + +N:81:Yellow light +G:*:y +I:120:2d6:8:12:30 +W:4:1:0:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:EXPLODE:BLIND +F:EMPTY_MIND | CAN_FLY | NONLIVING | SUSCEP_ELEC | +F:BASEANGBAND | HAS_LITE | RAND_50 | RAND_25 | NO_CUT +D:A fast-moving bright light, apparently totally random in its movement. + +N:82:Cave lizard +G:R:u +I:110:3d6:8:16:80 +W:4:1:100:8 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d5 +F:ANIMAL | CAN_SWIM | DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It is an armoured lizard with a powerful bite. + +N:83:Novice ranger +G:p:W +I:110:6d8:20:8:5 +W:4:1:1400:18 +E:1:1:1:2:1:1 +O:25:45:25:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:ARROW_2 | MISSILE +D:An agile hunter, ready and relaxed. + +N:84:Blue jelly +G:j:b +I:110:12d8:2:1:99 +W:4:1:2000:14 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:COLD:1d6 +F:NEVER_MOVE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_COLD | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | SUSCEP_FIRE | BASEANGBAND | NO_CUT +D:It's a large pile of pulsing blue flesh. + +N:85:Creeping copper coins +G:$:u +I:100:7d8:3:24:10 +W:4:3:0:9 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:TOUCH:POISON:2d4 +F:ONLY_GOLD | DROP_1D2 | SUSCEP_ACID | +F:COLD_BLOOD | BASH_DOOR | +F:IM_ELEC | IM_POIS | CHAR_MULTI | +F:NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of copper coins, until it starts crawling towards you +D:on tiny legs. + +N:86:Giant white rat +G:r:W +I:110:2d2:8:7:30 +W:4:1:200:1 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d3 +F:RAND_25 | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:It is a very vicious rodent. + +N:87:Snotling +G:o:U +I:110:5d5:20:32:30 +W:4:1:900:15 +E:1:1:1:2:1:1 +O:25:50:0:20 +B:HIT:HURT:1d6 +F:MALE | +F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Immature Orclings, running wild and screaming all the time. + +N:88:Swordfish +G:~:W +I:120:4d7:14:10:20 +W:4:2:800:15 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:ANIMAL | AQUATIC | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A fish with a swordlike "beak". + +N:89:Blue worm mass +G:w:b +I:100:5d8:7:12:10 +W:4:1:40:5 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:COLD:1d4 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | COLD_BLOOD | +F:ANIMAL | IM_COLD | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:90:Large grey snake +G:J:s +I:100:6d8:6:41:50 +W:4:1:1300:14 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d5 +B:CRUSH:HURT:1d8 +F:RAND_25 | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | WILD_TOO | +F:BASH_DOOR | HAS_EGG | ANIMAL | MORTAL | BASEANGBAND +D:It is about ten feet long. + +N:91:Skeleton kobold +G:s:W +I:110:5d8:20:26:40 +W:5:1:800:12 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d6 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a small animated kobold skeleton. + +N:92:Ewok +G:h:G +I:120:3d5:10:10:10 +W:9:2:700:20 +E:1:1:1:2:1:1 +O:50:0:50:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:DROP_60 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE | +F:WILD_TOO | WILD_WOOD | +F:MORTAL | JOKEANGBAND +S:1_IN_8 +S:ARROW_1 +D:A cute little bear, full of merchandising potential. + +N:93:Novice mage +G:p:r +I:110:6d4:20:6:10 +W:6:2:1400:6 +E:1:1:1:2:1:1 +O:25:0:70:0 +B:HIT:HURT:1d4 +F:MALE | +F:FORCE_SLEEP | +F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BLINK | BLIND | CONF | MISSILE +D:He is leaving behind a trail of dropped spell components. + +N:94:Green naga +G:n:g +I:110:9d8:18:40:120 +W:5:1:1700:30 +E:0:0:0:0:1:0 +O:0:25:0:65 +B:CRUSH:HURT:1d8 +B:SPIT:ACID:2d6 +F:FEMALE | +F:RAND_25 | TAKE_ITEM | DROP_60 | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | WILD_TOO | WILD_SHORE | +F:EVIL | IM_ACID | MORTAL | BASEANGBAND +D:A large green serpent with a female torso. Her green skin glistens with +D:acid. + +N:95:Giant leech +G:w:u +I:120:6d8:10:20:50 +W:5:1:30:20 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:3d1 +B:BITE:HURT:3d1 +F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25 | BASEANGBAND +D:Yech! The disgusting thing only wants your blood! + +N:96:Barracuda +G:~:G +I:120:6d8:20:45:20 +W:5:2:150:30 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:HURT:1d10 +F:AQUATIC | ANIMAL | WILD_TOO | COLD_BLOOD | +F:MORTAL | BASEANGBAND +D:A predatory fish with razor-sharp teeth. + +N:97:Novice paladin +G:p:w +I:110:6d8:20:16:5 +W:4:1:1700:18 +E:1:1:1:2:1:1 +O:0:70:25:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:SCARE | CAUSE_1 +D:An adventurer both devoutly religious and skilful in combat. +D:He seems to consider you an agent of the devil. + +N:98:Zog +G:h:b +I:110:13d9:20:20:20 +W:5:1:600:25 +E:0:1:0:2:1:0 +O:50:0:25:20 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +B:DROOL:* +F:EVIL | OPEN_DOOR | BASH_DOOR | DROP_90 | DROP_SKELETON | +F:MORTAL | ZANGBAND +D:Drooling, insectoid aliens with disgusting habits. + +N:99:Blue ooze +G:j:b +I:110:3d4:8:16:80 +W:5:1:300:7 +E:0:0:0:0:0:0 +O:45:20:20:0 +B:CRAWL:COLD:1d4 +F:RAND_50 | RAND_25 | DROP_60 | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_COLD | SUSCEP_FIRE +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It's blue and it's oozing. + +N:100:Green glutton ghost +G:G:g +I:130:3d4:10:20:10 +W:5:1:0:15 +E:0:0:0:0:0:0 +O:30:30:30:5 +B:TOUCH:EAT_FOOD:1d1 +F:RAND_50 | RAND_25 | +F:DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It is a very ugly green ghost with a voracious appetite. + +N:101:Green jelly +G:j:g +I:120:22d8:2:1:99 +W:5:1:2500:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d2 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:IM_ACID | HURT_LITE | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a large pile of pulsing green flesh. + +N:102:Large kobold +G:k:b +I:110:13d9:20:32:30 +W:5:1:1000:25 +E:1:1:1:2:1:1 +O:0:90:0:5 +B:HIT:HURT:1d10 +F:DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:It a man-sized figure with the all too recognisable face of a kobold. + +N:103:Grey icky thing +G:i:s +I:110:4d8:14:12:15 +W:5:1:500:10 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d5 +F:RAND_50 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | BASEANGBAND +D:It is a smallish, slimy, icky, nasty creature. + +N:104:Disenchanter eye +G:e:v +I:100:7d8:2:10:10 +W:5:2:500:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:UN_BONUS +F:ATTR_MULTI | ATTR_ANY | RES_DISE | DROP_CORPSE | +F:NEVER_MOVE | CAN_FLY | +F:HURT_LITE | NO_FEAR | BASEANGBAND +S:1_IN_9 | +S:DRAIN_MANA +D:A disembodied eye, crackling with magic. + +N:105:Red worm mass +G:w:r +I:100:5d8:7:12:10 +W:5:1:40:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:FIRE:1d6 +F:RAND_50 | RAND_25 | SUSCEP_COLD | +F:STUPID | EMPTY_MIND | BASH_DOOR | +F:ANIMAL | IM_FIRE | CAN_SWIM | +F:HURT_LITE | NO_FEAR | +F:MORTAL | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a large slimy mass of worms. + +N:106:Copperhead snake +G:J:o +I:110:4d6:6:20:1 +W:5:1:200:15 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:2d4 +F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | BASH_DOOR | +F:ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND +D:It has a copper head and sharp venomous fangs. + +N:107:Death sword +G:|:W +I:130:6d6:20:40:0 +W:6:5:0:30 +E:0:0:0:0:0:0 +O:50:0:50:0 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +B:HIT:HURT:5d5 +F:NEVER_MOVE | NONLIVING | NO_FEAR | SUSCEP_ACID | +F:STUPID | EMPTY_MIND | COLD_BLOOD | CHAR_MULTI | NO_CONF | NO_SLEEP | +F:DROP_90 | EVIL | IM_COLD | IM_FIRE | FORCE_MAXHP | IM_ELEC | IM_POIS | +F:BASEANGBAND | HAS_LITE | NO_CUT +D:A bloodthirsty blade lurking for prey. Beware! + +N:108:Purple mushroom patch +G:,:v +I:110:1d1:2:1:0 +W:6:2:40:15 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:LOSE_CON:1d2 +B:SPORE:LOSE_CON:1d2 +B:SPORE:LOSE_CON:1d2 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:Yuk! It doesn't look so tasty. + +N:109:Novice priest +G:p:g +I:110:7d4:20:10:5 +W:6:2:1500:6 +E:1:1:1:2:1:1 +O:20:50:20:5 +B:HIT:HURT:1d5 +F:MALE | GOOD | +F:FORCE_SLEEP | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:HEAL | SCARE | CAUSE_1 +D:He is tripping over his priestly robes. + +N:110:Novice warrior +G:p:u +I:110:9d4:20:16:5 +W:6:2:1600:6 +E:1:1:1:2:1:1 +O:0:95:0:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d6 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He looks inexperienced but tough. + +N:111:Nibelung +G:h:D +I:110:8d4:20:12:5 +W:6:1:900:6 +E:1:1:1:2:1:1 +O:90:0:0:5 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | +F:FRIENDS | DROP_60 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | HURT_LITE | RES_DISE | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | ZANGBAND | HAS_LITE +D:Night dwarfs collecting riches. + +N:112:The disembodied hand that strangled people +G:z:g +I:130:7d8:30:15:20 +W:6:2:300:20 +E:0:0:0:1:0:0 +O:0:0:0:0 +B:CRUSH:HURT:1d8 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_POIS | CAN_FLY | UNIQUE | +F:NO_CONF | NO_SLEEP | NO_FEAR | ZANGBAND | NO_CUT +D:Even today, nobody knows where it lurks... + +N:113:Brown mold +G:m:u +I:110:15d8:2:12:99 +W:6:1:50:20 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A strange brown growth on the dungeon floor. + +N:114:Giant brown bat +G:b:u +I:130:3d8:10:15:30 +W:6:1:600:10 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:ANIMAL | DROP_CORPSE | AI_ANNOY +F:MORTAL | BASEANGBAND +D:It screeches as it attacks. + +N:115:Rat-thing +G:r:R +I:120:9d9:12:20:20 +W:6:1:1000:10 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:3d2 +B:BITE:HURT:3d1 +B:BITE:HURT:3d2 +F:EVIL | ANIMAL | DROP_CORPSE | +F:MORTAL | ZANGBAND +S:1_IN_9 +S:SCARE | CONF +D:A ratlike creature with a humanlike face. + +N:116:Novice rogue +G:p:b +I:110:8d4:20:12:5 +W:6:2:1400:6 +E:1:1:1:2:1:1 +O:50:25:0:20 +B:HIT:HURT:1d6 +B:TOUCH:EAT_GOLD +F:MALE | FRIENDS | +F:DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOO | +F:EVIL | MORTAL | BASEANGBAND +D:A rather shifty individual. + +N:117:Creeping silver coins +G:$:s +I:100:12d8:4:30:10 +W:6:3:0:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d6 +B:TOUCH:POISON:2d6 +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:COLD_BLOOD | BASH_DOOR | SUSCEP_ACID | CHAR_MULTI | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of silver coins, until it starts crawling towards you +D:on tiny legs. + +N:118:Snaga +G:o:U +I:110:8d8:20:32:30 +W:6:1:1600:15 +E:1:1:1:2:1:1 +O:20:50:5:15 +B:HIT:HURT:1d8 +F:MALE | +F:FRIENDS | DROP_60 | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is one of the many weaker 'slave' orcs, often mistakenly known as a +D:goblin. + +N:119:Rattlesnake +G:J:r +I:110:6d7:6:24:1 +W:6:1:200:20 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:2d5 +F:RAND_50 | CAN_SWIM | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | HAS_EGG | ANIMAL | IM_POIS | MORTAL | BASEANGBAND +D:It is recognised by the hard-scaled end of its body that is often rattled +D:to frighten its prey. + +N:120:Giant slug +G:w:U +I:100:12d9:10:25:25 +W:6:1:600:25 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:ACID:2d4 +B:BITE:ACID:2d6 +F:ANIMAL | EMPTY_MIND | KILL_ITEM | KILL_BODY | CAN_SWIM | WILD_TOO | +F:DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_10 +S:BR_ACID +D:It is slowly making its way towards you, eating everything in +D:its path... + +N:121:Giant pink frog +G:R:r +I:110:5d8:12:16:50 +W:7:1:200:16 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:LOSE_STR:2d4 +F:RAND_50 | WILD_ONLY | WILD_SHORE | WILD_SWAMP | +F:BASH_DOOR | DROP_CORPSE +F:ANIMAL | MORTAL | BASEANGBAND +D:It looks poisonous. + +N:122:Dark elf +G:h:D +I:110:7d10:20:16:20 +W:7:2:1200:25 +E:1:1:1:2:1:1 +O:20:20:50:10 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | +F:FORCE_SLEEP | +F:DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_10 | +S:CONF | DARKNESS | MISSILE +D:An elven figure with jet black skin and white hair, his eyes are large and +D:twisted with evil. + +N:123:Zombified kobold +G:z:s +I:110:6d8:20:14:30 +W:7:1:750:14 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d2 +B:HIT:HURT:1d2 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated kobold corpse. Flesh falls off in large chunks as it +D:shambles forward. + +N:124:Crypt creep +G:s:D +I:110:6d8:20:12:14 +W:7:2:0:25 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +B:BITE:POISON +F:RAND_25 +F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS | +F:EVIL | UNDEAD | IM_POIS | IM_COLD | +F:NO_CONF | NO_SLEEP | HURT_LITE | BASEANGBAND | NO_CUT +S:1_IN_10 +S:CAUSE_1 | S_UNDEAD +D:A frightening skeletal figure in a black robe. + +N:125:Rotting corpse +G:z:R +I:110:8d8:20:20:20 +W:8:1:0:15 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:POISON:1d3 +B:CLAW:POISON:1d3 +F:OPEN_DOOR | BASH_DOOR | FRIENDS | +F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS | +F:IM_COLD | COLD_BLOOD | EMPTY_MIND | BASEANGBAND | NO_CUT +D:Corpses awakened from their sleep by dark sorcery. + +N:126:Cave orc +G:o:G +I:110:11d9:20:32:30 +W:7:1:1900:20 +E:1:1:1:2:1:1 +O:20:70:0:0 +B:HIT:HURT:1d8 +F:MALE | +F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is often found in huge numbers in deep caves. + +N:127:Wood spider +G:S:U +I:120:3d6:8:16:80 +W:7:3:600:15 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:STING:POISON:1d4 +F:FRIENDS | DROP_SKELETON | +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | WILD_WOOD | +F:ANIMAL | SPIDER | IM_POIS | +F:MORTAL | BASEANGBAND +D:It scuttles towards you. + +N:128:Manes +G:u:r +I:110:8d8:20:32:30 +W:7:2:300:16 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +D:It is a minor but aggressive demon. + +N:129:Bloodshot eye +G:e:r +I:110:10d8:2:6:10 +W:7:3:550:30 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:BLIND:2d6 +F:NEVER_MOVE | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:DRAIN_MANA +D:A disembodied eye, bloodshot and nasty. + +N:130:Red naga +G:n:r +I:110:11d8:20:40:120 +W:7:2:1800:40 +E:0:0:0:0:1:0 +O:50:0:50:0 +B:CRUSH:HURT:1d10 +B:BITE:LOSE_STR:1d4 +F:FEMALE | CAN_SWIM | WILD_TOO | WILD_SHORE | +F:RAND_25 | DROP_60 | +F:TAKE_ITEM | BASH_DOOR | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND +D:A large red snake with a woman's torso. + +N:131:Red jelly +G:j:r +I:110:26d8:2:1:99 +W:7:1:2500:26 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:LOSE_STR:1d5 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a large pulsating mound of red flesh. + +N:132:Green icky thing +G:i:g +I:110:5d8:14:12:20 +W:7:2:500:18 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:2d5 +F:RAND_50 | CAN_SWIM | DROP_CORPSE | +F:EMPTY_MIND | +F:IM_ACID | BASEANGBAND +D:It is a smallish, slimy, icky, acidic creature. + +N:133:Lost soul +G:G:W +I:110:2d8:12:10:10 +W:7:2:0:18 +E:0:0:0:0:0:0 +O:60:0:25:0 +B:HIT:HURT:2d2 +B:TOUCH:LOSE_WIS +F:RAND_50 | DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | +F:EVIL | UNDEAD | +F:IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:TPORT | DRAIN_MANA +D:It is almost insubstantial. + +N:134:Night lizard +G:R:b +I:110:4d8:20:16:30 +W:7:2:400:35 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +B:BITE:HURT:1d6 +F:ANIMAL | CAN_SWIM | WILD_TOO | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:It is a black lizard with overlapping scales and a powerful jaw. + +N:135:Mughash, the Kobold Lord +G:k:v +I:110:17d10:20:20:20 +W:7:3:1100:100 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +F:UNIQUE | MALE | CAN_SPEAK +F:FORCE_MAXHP | +F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:Strong and powerful, for a kobold. + +N:136:Skeleton orc +G:s:W +I:110:10d8:20:36:40 +W:8:1:1700:26 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d5 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated orc skeleton. + +N:137:Wormtongue, Agent of Saruman +G:p:B +I:110:28d10:20:30:20 +W:9:2:1500:150 +E:1:1:1:2:1:1 +O:10:50:35:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +B:TOUCH:EAT_GOLD +B:INSULT:* +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | +F:EVIL | RES_TELE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS +D:He's been spying for Saruman. He is a snivelling wretch with no morals. + +N:138:Robin Hood, the Outlaw +G:p:G +I:120:16d12:20:30:20 +W:10:2:1600:150 +E:1:1:1:2:1:1 +O:20:80:0:0 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:TOUCH:EAT_GOLD +B:TOUCH:EAT_ITEM +F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE +F:MORTAL | ZANGBAND | HAS_LITE +S:1_IN_5 +S:ARROW_2 | HEAL | TRAPS +D:The legendary archer steals from the rich (you qualify). + +N:139:Nurgling +G:u:o +I:110:9d8:20:32:30 +W:8:2:800:19 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:BITE:DISEASE:1d8 +F:FRIENDS | FRIEND | +F:OPEN_DOOR | BASH_DOOR | IM_POIS | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | ZANGBAND +D:It is a minor demon servitor of Nurgle. It looks like a hairless +D:teddy bear, with twisted eyes and rotting, ghoulish skin. + +N:140:Lagduf, the Snaga +G:o:y +I:110:22d10:20:32:30 +W:8:2:1700:80 +E:1:1:1:2:1:1 +O:10:80:0:0 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +B:HIT:HURT:1d10 +B:HIT:HURT:1d10 +F:UNIQUE | MALE | EVIL | ORC | FORCE_MAXHP | ESCORT | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | SPECIAL_GENE | +F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order +D:with displays of excessive violence. + +N:141:Brown yeek +G:y:u +I:110:4d8:18:18:10 +W:8:1:800:11 +E:1:1:1:2:1:1 +O:0:50:0:30 +B:HIT:HURT:1d6 +F:DROP_60 | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | IM_ACID | +F:MORTAL | BASEANGBAND +D:It is a strange small humanoid. + +N:142:Novice ranger +G:p:W +I:110:6d8:20:8:5 +W:8:2:1500:18 +E:1:1:1:2:1:1 +O:0:80:0:15 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +F:MALE | +F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:ARROW_2 | MISSILE +D:An agile hunter, ready and relaxed. + +N:143:Giant salamander +G:R:R +I:110:6d7:6:40:1 +W:8:1:600:50 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:FIRE:3d6 +F:FORCE_SLEEP | SUSCEP_COLD | +F:RAND_25 | +F:ANIMAL | IM_FIRE | CAN_SWIM | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_9 +S:BR_FIRE +D:A large black and yellow lizard. You'd better run away! + +N:144:Space monster +G:.:d +I:110:21d8:30:14:20 +W:8:2:0:28 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:TERRIFY:1d4 +F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY | JOKEANGBAND | NO_CUT +D:A black hole in the fabric of reality. + +N:145:Carnivorous flying monkey +G:H:R +I:110:20d8:30:20:20 +W:8:2:800:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:5d1 +F:ANIMAL | CAN_FLY | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | +F:DROP_CORPSE | MORTAL | ZANGBAND | HAS_LITE +D:It looks fantastic, yet frightening. + +N:146:Green mold +G:m:g +I:110:21d8:2:14:75 +W:8:1:40:28 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:TERRIFY:1d4 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_ACID | IM_POIS | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange growth on the dungeon floor. + +N:147:Novice paladin +G:p:w +I:110:6d8:20:16:5 +W:8:2:1500:18 +E:1:1:1:2:1:1 +O:30:55:10:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | GOOD | WILD_TOO | DROP_SKELETON | DROP_CORPSE | +F:FORCE_SLEEP | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_9 | +S:SCARE | CAUSE_1 +D:He thinks you are an agent of the devil. + +N:148:Lemure +G:u:U +I:110:13d9:20:32:30 +W:8:3:1000:16 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | BASEANGBAND +D:It is the larval form of a major demon. + +N:149:Hill orc +G:o:u +I:110:13d9:20:32:30 +W:8:1:2000:25 +E:1:1:1:2:1:1 +O:10:70:10:0 +B:HIT:HURT:1d10 +F:MALE | +F:FRIENDS | DROP_60 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | ORC | HURT_LITE | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is a hardy well-weathered survivor. + +N:150:Bandit +G:p:b +I:110:8d8:20:24:10 +W:10:2:1500:26 +E:1:1:1:2:1:1 +O:25:60:0:0 +B:HIT:HURT:2d4 +B:TOUCH:EAT_GOLD +F:MALE | +F:DROP_1D2 | WILD_TOO | WILD_WOOD | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +D:He is after your possessions! + +N:151:Hunting hawk +G:B:u +I:120:8d8:30:25:10 +W:8:2:800:22 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d4 +F:ANIMAL | NO_FEAR | CAN_FLY | WILD_WOOD | WILD_TOO | DROP_CORPSE +F:MORTAL | HAS_EGG | BASEANGBAND +D:Trained to hunt and kill without fear. + +N:152:Phantom warrior +G:G:B +I:110:5d5:20:10:40 +W:8:1:0:15 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +F:PASS_WALL | NO_SLEEP | FRIENDS | COLD_BLOOD | NONLIVING | +F:NO_FEAR | EMPTY_MIND | CAN_FLY | BASEANGBAND | NO_CUT +D:Spectral creatures that are half real, half illusion. + +N:153:Gremlin +G:u:u +I:110:5d5:30:30:20 +W:8:3:500:6 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:EAT_FOOD:1d2 +B:CLAW:EAT_FOOD:1d2 +B:BITE:EAT_FOOD:1d3 +F:IM_POIS | HURT_LITE | EVIL | DEMON | OPEN_DOOR | +F:TAKE_ITEM | CAN_SWIM | +F:MORTAL | ZANGBAND +S:MULTIPLY +D:Don't feed them after midnight! + +N:154:Yeti +G:Y:w +I:110:11d9:20:24:10 +W:9:3:3500:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d4 +F:OPEN_DOOR | BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | IM_COLD | +F:MORTAL | SUSCEP_FIRE | BASEANGBAND +D:A large white figure covered in shaggy fur. + +N:155:Bloodshot icky thing +G:i:r +I:110:7d8:14:18:20 +W:9:3:60:24 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:HURT:1d4 +B:CRAWL:ACID:2d4 +F:RAND_50 | +F:EMPTY_MIND | CAN_SWIM | DROP_CORPSE | +F:IM_POIS | BASEANGBAND +S:1_IN_11 | +S:DRAIN_MANA +D:It is a strange, slimy, icky creature. + +N:156:Giant grey rat +G:r:s +I:110:2d3:8:12:20 +W:9:1:250:2 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:1d4 +F:RAND_25 | +F:ANIMAL | IM_POIS | +F:MORTAL | BASEANGBAND +S:MULTIPLY +D:It is a rodent of unusual size. + +N:157:Black harpy +G:H:D +I:120:3d8:16:22:10 +W:9:1:600:19 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +B:BITE:HURT:1d3 +F:FEMALE | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:RAND_25 | ANIMAL | EVIL | MORTAL | BASEANGBAND +D:A woman's face on the body of a vicious black bird. + +N:158:Skaven +G:r:G +I:110:11d8:15:25:20 +W:9:1:600:20 +E:1:1:1:2:1:1 +O:35:35:20:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:EVIL | FRIENDS | DROP_60 | DROP_90 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | MALE | WILD_TOO | WILD_WASTE | WILD_SWAMP | +F:MORTAL | ZANGBAND +D:A mutated rat-creature from the great waste, it is vaguely +D:humanoid in appearance and walks on its hind legs. This race +D:serves chaos fervently and is greatly feared by others. + +N:159:The wounded bear +G:q:r +I:110:11d10:10:35:10 +W:12:1:3000:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d10 +B:CLAW:HURT:1d10 +B:BITE:HURT:1d11 +F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | UNIQUE | DROP_CORPSE | +F:ANIMAL | WILD_ONLY | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | +F:MORTAL | BASEANGBAND +D:A wounded bear, who has occasionally attacked humans. + +N:160:Cave bear +G:q:u +I:110:8d8:10:35:10 +W:9:1:3000:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +B:BITE:HURT:1d8 +F:BASH_DOOR | FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | +F:ANIMAL | WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | +F:MORTAL | BASEANGBAND +D:A large bear appears to have made its home in this cave. It is hungry, +D:and you are trespassing in its territory. + +N:161:Rock mole +G:r:s +I:110:10d10:20:30:75 +W:9:2:60:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:HURT:1d10 +F:WEIRD_MIND | BASH_DOOR | KILL_WALL | KILL_ITEM | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:Despite its unimpressive size, this mole creature has fangs powerful +D:enough to bore through solid rock. + +N:162:Mindcrafter +G:p:y +I:110:9d8:20:15:20 +W:16:2:1700:50 +E:1:1:1:2:1:1 +O:30:40:30:0 +B:HIT:HURT:2d4 +B:HIT:HURT:2d4 +F:MALE | +F:FORCE_SLEEP | DROP_90 | WILD_TOO | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:CONF | BLIND | HOLD | SLOW | MIND_BLAST | S_MONSTER | BLINK +D:A master of the mental arts, able to damage or dominate the +D:minds of others. + +N:163:Baby blue dragon +G:d:b +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | HAS_EGG | IMPRESED | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | +F:EVIL | DRAGON | IM_ELEC | BASEANGBAND | ATTR_MULTI | ATTR_MULTI +S:1_IN_12 | +S:BR_ELEC +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale blue. + +N:164:Baby white dragon +G:d:w +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI +F:EVIL | DRAGON | IM_COLD | SUSCEP_FIRE | HAS_EGG | IMPRESED | BASEANGBAND +F:ATTR_MULTI +S:1_IN_12 | +S:BR_COLD +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale white. + +N:165:Baby green dragon +G:d:g +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | CAN_FLY | DROP_CORPSE | +F:EVIL | DRAGON | IM_POIS | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_POIS +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a sickly green. + +N:166:Baby black dragon +G:d:s +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_ACID | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_ACID +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a dull black. + +N:167:Baby red dragon +G:d:r +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | SUSCEP_COLD | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | IM_FIRE | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_11 | +S:BR_FIRE +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale red. + +N:168:Giant red ant +G:a:r +I:110:4d8:12:34:60 +W:9:2:600:22 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d4 +B:STING:LOSE_STR:1d4 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON +F:ANIMAL | MORTAL | BASEANGBAND | HAS_LITE +D:It is large and has venomous mandibles. + +N:169:Brodda, the Easterling +G:p:U +I:110:24d10:20:25:20 +W:9:2:2200:100 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +F:UNIQUE | MALE | EVIL +F:FORCE_MAXHP | CAN_SPEAK | WILD_TOO | DROP_SKELETON | DROP_CORPSE +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +D:A nasty piece of work, Brodda picks on defenceless women and children. + +N:170:Bloodfang, the Wolf +G:C:R +I:120:8d6:30:30:20 +W:9:1:1600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d12 +B:BITE:HURT:1d12 +F:BASH_DOOR | WILD_ONLY | WILD_GRASS | WILD_WOOD | DROP_CORPSE | +F:ANIMAL | UNIQUE | FORCE_MAXHP | +F:MORTAL | BASEANGBAND +D:It has been terrorising the nearby villages. + +N:171:King cobra +G:J:g +I:110:8d10:8:30:1 +W:9:2:300:28 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:SPIT:BLIND:1d2 +B:BITE:POISON:3d4 +F:RAND_50 | WILD_TOO | WILD_SWAMP | WILD_WOOD | DROP_SKELETON | DROP_CORPSE | +F:BASH_DOOR | CAN_SWIM | ANIMAL | IM_POIS | HAS_EGG | MORTAL | BASEANGBAND +D:It is a large snake with a hooded face. + +N:172:Eagle +G:B:u +I:120:9d9:30:25:10 +W:12:2:600:22 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d6 +F:ANIMAL | CAN_FLY | WILD_ONLY | WILD_WASTE | WILD_MOUNTAIN | WILD_WOOD | +F:DROP_CORPSE | MORTAL | BASEANGBAND | HAS_EGG +D:A magnificent huge predatory bird. + +N:173:War bear +G:q:u +I:110:10d10:10:35:10 +W:9:1:2000:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:WEIRD_MIND | BASH_DOOR | FRIENDS | DROP_SKELETON | DROP_CORPSE +F:ANIMAL +F:MORTAL | BASEANGBAND +D:Bears with tusks, trained to kill. + +N:174:Killer bee +G:I:y +I:120:2d4:12:34:10 +W:9:2:50:22 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:STING:POISON:1d4 +B:STING:LOSE_STR:1d4 +F:WEIRD_MIND | FRIENDS | CAN_FLY | WILD_TOO | +F:ANIMAL | MORTAL | BASEANGBAND +D:It is poisonous and aggressive. + +N:175:Giant spider +G:S:v +I:110:10d10:8:16:80 +W:10:2:700:35 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d10 +B:BITE:POISON:1d6 +B:BITE:POISON:1d6 +B:BITE:HURT:1d10 +F:WEIRD_MIND | BASH_DOOR | WILD_TOO | DROP_SKELETON | +F:ANIMAL | SPIDER | IM_POIS | +F:MORTAL | BASEANGBAND +D:It is a vast spider whose bulbous body is bloated with poison. + +N:176:Giant white tick +G:S:w +I:100:12d8:12:40:20 +W:10:2:200:27 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:POISON:2d6 +F:WEIRD_MIND | BASH_DOOR | CAN_FLY | +F:ANIMAL | IM_POIS | +F:MORTAL | BASEANGBAND +D:It is moving slowly towards you. + +N:177:The Borshin +G:g:w +I:110:12d20:40:30:0 +W:10:2:600:45 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:2d12 +B:CRUSH:HURT:2d15 +B:TOUCH:TERRIFY +F:BASH_DOOR | UNIQUE | FORCE_MAXHP | NO_CONF +F:IM_POIS | IM_COLD | NO_FEAR +F:MORTAL | CTHANGBAND | NO_CUT +D:Pallid and twisted, this creature hates the very sight of you. +D:"It looked like something that had started out to be a man but had never +D:quite made it. It had been stepped on, twisted, had holes poked into the +D:sickly dough of its head-bulge. Bones showed through the transparent flesh +D:of its torso and its short legs were as thick as trees, terminating in +D:disk-shaped pads from which dozens of long toes hung like roots or worms. +D:its arms were longer than its entire body. it was a crushed slug, a thing +D:that had been frozen and thawed before it was fully baked. It was - +D:'It is the Borshin', said the Lord of Bats." + +N:178:Dark elven mage +G:h:r +I:120:7d10:20:16:20 +W:10:1:1200:50 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d6 +B:HIT:HURT:1d6 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_POIS | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS +D:A dark elven figure, dressed all in black, hurling spells at you. + +N:179:Kamikaze yeek +G:y:r +I:113:4d8:18:18:10 +W:10:1:800:10 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:EXPLODE:HURT:15d2 +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | IM_ACID | +F:MORTAL | ZANGBAND +D:The evil wizard Bruce has trained them to be living weapons. + +N:180:Orfax, Son of Boldor +G:y:B +I:120:14d10:18:20:10 +W:11:3:600:80 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:HIT:HURT:1d10 +B:HIT:HURT:1d9 +B:INSULT:* +B:INSULT:* +F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | +F:FORCE_SLEEP | FORCE_MAXHP | +F:ESCORT | ESCORTS | +F:ONLY_ITEM | DROP_90 | DROP_GOOD | +F:SMART | OPEN_DOOR | BASH_DOOR | +F:ANIMAL | EVIL | IM_ACID | +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:HEAL | BLINK | TELE_TO | SLOW | CONF | +S:S_MONSTER +D:He's just like his daddy! He knows mighty spells, but fortunately he is a +D:yeek. + +N:181:Servant of Glaaki +G:z:G +I:110:9d9:20:20:20 +W:10:1:600:25 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRUSH:HURT:1d8 +B:CLAW:DISEASE:1d3 +F:OPEN_DOOR | BASH_DOOR | FRIENDS | HURT_LITE | +F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS | +F:IM_COLD | COLD_BLOOD | CTHANGBAND | NO_CUT +S:1_IN_12 +S:CAUSE_1 | SCARE +D:"...the hand of a corpse -- bloodless and skeletal, and with +D:impossibly long, cracked nails." + +N:182:Dark elven warrior +G:h:u +I:110:10d11:20:16:20 +W:10:1:1400:50 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:MALE | +F:DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_12 +S:MISSILE +D:A dark elven figure in armour, ready with his sword. + +N:183:Sand-dweller +G:u:y +I:110:9d9:20:20:20 +W:10:1:600:30 +E:1:1:1:2:1:1 +O:20:50:20:5 +B:CLAW:HURT:1d6 +B:CLAW:HURT:1d6 +F:FRIENDS | WILD_TOO | WILD_WASTE | DROP_SKELETON | +F:OPEN_DOOR | BASH_DOOR | HURT_LITE | EVIL | DROP_60 | DROP_90 | +F:MALE +F:MORTAL | CTHANGBAND +D:"Rough-skinned, large-eyed, large-eared, with a horrible, +D:distorted resemblance to the koala bear facially, though +D:his body had an appearance of emaciation." + +N:184:Clear mushroom patch +G:,:B +I:120:1d1:4:1:0 +W:10:2:30:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:HURT:1d1 +F:ATTR_CLEAR | +F:NEVER_MOVE | INVISIBLE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY +D:Yum! It smells quite tasty. If you could only see it... + +N:185:Quiver slot +G:,:U +I:120:1d1:4:1:0 +W:10:2:60:3 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:CONFUSE:1d1 +F:NEVER_MOVE | COLD_BLOOD | +F:STUPID | EMPTY_MIND | +F:NO_CONF | NO_SLEEP | NO_FEAR | JOKEANGBAND | NO_CUT +S:MULTIPLY | +S:1_IN_5 | ARROW_1 +D:What looks like the remains of a quiver dropped by a past adventurer +D:has become overgrown with a strange mold intent on using the contents +D:of the quiver to grab prey. + +N:186:Grishnakh, the Hill Orc +G:o:y +I:110:25d10:20:20:20 +W:10:3:2300:160 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +F:UNIQUE | MALE | CAN_SPEAK | +F:FORCE_MAXHP | SPECIAL_GENE | +F:ESCORT | WILD_TOO | +F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is a cunning and devious orc with a chaotic nature. + +N:187:Giant tan bat +G:b:U +I:130:3d8:12:20:50 +W:10:2:600:18 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:BITE:TERRIFY:1d3 +B:CLAW:HURT:1d2 +B:CLAW:HURT:1d2 +F:RAND_50 | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_WOOD | +F:FORCE_SLEEP | ANIMAL | DROP_CORPSE | AI_ANNOY | +F:MORTAL | BASEANGBAND +D:A giant bat, the beating of whose wings produces a strangely unnerving noise. + +N:188:Owlbear +G:H:o +I:110:12d12:20:20:20 +W:10:1:2000:35 +E:0:1:1:0:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:CRUSH:HURT:1d10 +F:EVIL | ANIMAL | OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A bizarre bear-creature with the claws and the face of an owl. + +N:189:Blue horror +G:u:B +I:110:14d9:20:35:20 +W:10:3:1200:25 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:CLAW:TERRIFY:1d8 +B:CLAW:TERRIFY:1d8 +F:FRIENDS | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF | ZANGBAND +D:An ugly screaming little demon servant of Tzeentch. + +N:190:Hairy mold +G:m:o +I:110:15d8:2:15:70 +W:10:1:50:32 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:POISON:1d3 +F:NEVER_MOVE | CAN_SWIM | +F:STUPID | EMPTY_MIND | +F:IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a strange hairy growth on the dungeon floor. + +N:191:Grizzly bear +G:q:U +I:110:15d15:10:35:10 +W:16:2:2600:55 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:1d12 +B:CRUSH:HURT:1d10 +F:WILD_TOO | WILD_WOOD | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | BASH_DOOR | +F:MORTAL | BASEANGBAND +D:A huge, beastly bear, more savage than most of its kind. + +N:192:Disenchanter mold +G:m:v +I:110:16d8:2:20:70 +W:10:1:40:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:SPORE:UN_BONUS:1d6 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | RES_DISE | +F:IM_POIS | ATTR_MULTI | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_11 | +S:DRAIN_MANA +D:It is a strange glowing growth on the dungeon floor. + +N:193:Pseudo dragon +G:d:o +I:110:20d10:20:30:40 +W:10:2:10000:150 +E:0:1:0:6:1:0 +O:50:50:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:DROP_60 | BASH_DOOR | HAS_EGG | +F:EVIL | DRAGON | BASEANGBAND | HAS_LITE | ATTR_MULTI +S:1_IN_11 | +S:CONF | SCARE | BR_LITE | BR_DARK +D:A small relative of the dragon that inhabits dark caves. + +N:194:Tengu +G:u:b +I:120:16d9:20:32:30 +W:10:1:600:40 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DEMON | IM_FIRE | NO_FEAR | RES_TELE | CAN_FLY | BASEANGBAND +S:1_IN_3 | +S:BLINK | TELE_TO | TELE_AWAY | TPORT +D:It is a fast-moving demon that blinks quickly in and out of existence; no +D:other demon matches its teleporting mastery. + +N:195:Creeping gold coins +G:$:y +I:100:18d8:5:36:10 +W:10:3:0:32 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:TOUCH:POISON:3d5 +F:ONLY_GOLD | DROP_90 | DROP_1D2 | +F:COLD_BLOOD | BASH_DOOR | +F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +D:It appears to be a pile of gold coins, until it starts crawling towards you +D:on tiny legs. + +N:196:Wolf +G:C:u +I:120:6d6:30:30:20 +W:10:1:600:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d6 +F:RAND_25 | FRIENDS | +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_WASTE | WILD_MOUNTAIN | +F:ANIMAL | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:It howls and snaps at you. + +N:197:Giant fruit fly +G:I:G +I:120:2d2:8:14:10 +W:10:3:100:4 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:BITE:HURT:1d2 +F:RAND_50 | RAND_25 | CAN_FLY | WEIRD_MIND | +F:ANIMAL | MORTAL | BASEANGBAND +S:MULTIPLY +D:A fast-breeding, annoying pest. + +N:198:Panther +G:f:D +I:120:10d8:40:30:0 +W:10:2:1300:25 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +F:BASH_DOOR | WILD_TOO | WILD_WOOD | WILD_GRASS | DROP_SKELETON | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A large black cat, stalking you with intent. It thinks you're its next +D:meal. + +N:199:Brigand +G:p:b +I:110:9d8:20:32:10 +W:10:2:1700:35 +E:1:1:1:2:1:1 +O:25:60:0:0 +B:HIT:HURT:2d4 +B:TOUCH:EAT_ITEM +F:MALE | +F:DROP_1D2 | +F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | DROP_SKELETON | +F:MORTAL | BASEANGBAND | HAS_LITE +D:He is eyeing your backpack. + +N:200:Hobbes the Tiger +G:f:y +I:120:12d10:40:30:0 +W:10:2:1600:45 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d12 +B:CLAW:HURT:1d12 +B:BITE:HURT:1d5 +F:BASH_DOOR | UNIQUE | FORCE_MAXHP | +F:ANIMAL | MALE | CAN_SPEAK | DROP_CORPSE | +F:MORTAL | JOKEANGBAND +D:Fast-moving, with a taste for tuna sandwiches. + +N:201:Shadow Creature of Fiona +G:h:s +I:110:11d8:12:12:16 +W:10:2:1000:35 +E:1:1:1:2:1:1 +O:20:30:50:0 +B:HIT:HURT:1d8 +B:HIT:HURT:1d8 +F:BASH_DOOR | OPEN_DOOR | FRIENDS | DROP_60 | IM_POIS | NO_SLEEP | NO_CONF +F:MALE | DROP_SKELETON | ZANGBAND +D:"There was something unusual about their appearance... For one thing, +D:all had uniformly bloodshot eyes. Very, very bloodshot eyes. With them, +D:though, the condition seemed normal. For another, all had an extra joint +D:to each finger and thumb, and sharp, forward-curving spurs on the backs +D:of their hands. All of them had prominent jaws and forty-four teeth, +D:most of them longer than human teeth, and several looking to be much +D:sharper. Their flesh was grayish and hard and shiny. There were +D:undoubtedly other differences also, but those were sufficient to prove +D:a point of some sort." + +N:202:Undead mass +G:j:u +I:110:8d8:70:12:5 +W:10:2:200:33 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:DISEASE:1d6 +B:TOUCH:LOSE_CON:1d6 +F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR | +F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | BASEANGBAND | NO_CUT +S:MULTIPLY +D:A sickening mound of decaying flesh, bones, hands and so on. It seems to +D:be growing. + +N:203:Chaos shapechanger +G:H:v +I:110:20d9:10:14:12 +W:11:2:0:38 +E:1:1:1:2:1:1 +O:20:50:20:6 +B:HIT:HURT:1d5 +B:HIT:HURT:1d5 +B:HIT:CONFUSE:1d3 +F:DROP_60 | EVIL | SHAPECHANGER | ATTR_MULTI | ATTR_ANY +F:MORTAL | ZANGBAND +S:1_IN_5 +S:BO_FIRE | BO_COLD | CONF +D:A vaguely humanoid form constantly changing its appearance. + +N:204:Baby multi-hued dragon +G:d:v +I:110:13d10:20:30:70 +W:11:2:5000:45 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d4 +B:CLAW:HURT:1d4 +B:BITE:HURT:1d6 +F:ATTR_MULTI | +F:FORCE_MAXHP | FORCE_SLEEP | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | +F:EVIL | DRAGON | CAN_FLY | +F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HAS_EGG | IMPRESED | +F:BASEANGBAND | HAS_LITE +S:1_IN_12 | +S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales shimmering with a hint of colour. + +N:205:Vorpal bunny +G:r:w +I:120:10d10:40:40:0 +W:11:3:600:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:6d1 +B:BITE:HURT:7d1 +F:BASH_DOOR | WILD_TOO | WILD_MOUNTAIN | DROP_CORPSE | +F:ANIMAL | MORTAL | ZANGBAND +S:1_IN_8 +S:BLINK +D:It looks very cute, except for the razor sharp teeth. It moans +D:ominously as it jumps at your throat! + +N:206:Old Man Willow +G:#:s +I:110:32d30:20:20:20 +W:25:5:3000:150 +E:1:1:1:2:1:1 +O:0:50:50:0 +B:TOUCH:PARALYZE:1d14 +B:TOUCH:PARALYZE:1d14 +B:CRUSH:HURT:2d12 +F:ANIMAL | NEVER_MOVE | COLD_BLOOD | DROP_RANDART +F:EMPTY_MIND | UNIQUE | FORCE_MAXHP | FORCE_SLEEP | +F:RES_WATE | IM_POIS | IM_ACID | SUSCEP_FIRE | SPECIAL_GENE | +F:DROP_1D2 | DROP_GOOD | ONLY_ITEM | BASEANGBAND | NO_CUT +S:1_IN_10 | +S:TELE_TO | HOLD | +D:The ancient grey willow tree, ruler of the Old Forest. He despises +D:trespassers in his territory. "...a huge willow-tree, old and hoary. +D:Enormous it looked, its sprawling branches going up like racing arms +D:with may long-fingered hands, its knotted and twisted trunk gaping in +D:wide fissures that creaked faintly as the boughs moved." + +N:207:Hippocampus +G:H:B +I:110:20d9:12:14:10 +W:11:1:900:30 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d5 +B:BITE:HURT:2d5 +F:AQUATIC | WILD_TOO | DROP_CORPSE | +F:ANIMAL | MORTAL | BASEANGBAND +D:A truly strange hybrid of a horse and a fish. + +N:208:Zombified orc +G:z:s +I:110:11d8:20:24:25 +W:11:1:1800:30 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | +F:EVIL | ORC | UNDEAD | +F:IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a shambling orcish corpse leaving behind a trail of flesh. + +N:209:Hippogryph +G:H:U +I:110:20d9:12:14:10 +W:11:1:1500:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:HIT:HURT:2d5 +B:BITE:HURT:2d5 +F:BASH_DOOR | CAN_FLY | WILD_TOO | WILD_MOUNTAIN | WILD_GRASS | +F:ANIMAL | DROP_CORPSE | MORTAL | BASEANGBAND +D:A strange hybrid of eagle and horse. It looks weird. + +N:210:Black mamba +G:J:D +I:120:10d8:10:32:1 +W:12:3:300:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:POISON:4d4 +F:RAND_50 | BASH_DOOR | CAN_SWIM | +F:WILD_TOO | WILD_WOOD | WILD_GRASS | WILD_SWAMP | +F:ANIMAL | IM_POIS | DROP_SKELETON | DROP_CORPSE | HAS_EGG | +F:MORTAL | BASEANGBAND +D:It has glistening black skin, a sleek body, and highly venomous fangs. + +N:211:White wolf +G:C:w +I:120:7d7:30:30:20 +W:12:1:700:30 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:BITE:HURT:1d3 +B:BITE:HURT:1d4 +F:RAND_25 | +F:FRIENDS | SUSCEP_FIRE | +F:BASH_DOOR | WILD_TOO | WILD_WASTE | +F:ANIMAL | IM_COLD | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:A large and muscled wolf from the northern wastes. Its breath is cold and +D:icy and its fur coated in frost. + +N:212:Grape jelly +G:j:v +I:110:52d8:2:1:99 +W:12:3:2600:60 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EXP_10 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | +F:IM_POIS | HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_11 | +S:DRAIN_MANA +D:Yum! It looks quite tasty. It is a pulsing mound of glowing flesh. + +N:213:Nether worm mass +G:w:D +I:100:5d8:10:15:3 +W:12:4:200:6 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:EXP_10 +F:RAND_50 | RAND_25 | CAN_SWIM | +F:STUPID | WEIRD_MIND | BASH_DOOR | +F:ANIMAL | HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:MULTIPLY +D:It is a disgusting mass of dark worms, eating each other, the floor, +D:the air, you... + +N:214:Abyss worm mass +G:w:D +I:100:5d8:10:15:3 +W:12:4:200:7 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:CRAWL:EXP_10 +F:RAND_50 | RAND_25 | +F:STUPID | WEIRD_MIND | BASH_DOOR | EVIL | CAN_SWIM | +F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE | +F:MORTAL | ZANGBAND | NO_CUT +S:MULTIPLY +D:Even more disgusting dark worms, their essence that of unbeing. + +N:215:Golfimbul, the Hill Orc Chief +G:o:y +I:110:26d10:20:60:20 +W:12:3:2200:230 +E:1:1:1:2:1:1 +O:10:90:0:0 +B:HIT:HURT:1d13 +B:HIT:HURT:1d13 +B:HIT:HURT:1d11 +B:HIT:HURT:1d11 +F:UNIQUE | MALE | +F:FORCE_MAXHP | WILD_TOO | SPECIAL_GENE | +F:ESCORT | DROP_SKELETON | DROP_CORPSE | +F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | +F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | +F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +D:A leader of a band of raiding orcs, he picks on hobbits. + +N:216:Swordsman +G:p:u +I:110:12d8:20:34:20 +W:12:1:1800:40 +E:1:1:1:2:1:1 +O:0:100:0:0 +B:HIT:HURT:3d5 +B:HIT:HURT:3d5 +F:MALE | WILD_TOO | +F:DROP_1D2 | DROP_SKELETON | DROP_CORPSE +F:OPEN_DOOR | BASH_DOOR +F:MORTAL | BASEANGBAND | HAS_LITE +D:A warrior of considerable skill. + +N:217:Skaven shaman +G:r:g +I:110:10d8:20:15:20 +W:12:1:600:36 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d7 +B:HIT:HURT:1d7 +F:MALE | WILD_TOO | WILD_SWAMP | WILD_WASTE | +F:FORCE_SLEEP | DROP_90 | +F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | MORTAL | ZANGBAND +S:1_IN_8 | +S:BLINK | CAUSE_1 | MISSILE | CONF | SCARE +D:The shaman of a skaven tribe gets his powers from a mystic +D:stone corrupted by chaos, called a Warp Stone. + +N:218:Baby bronze dragon +G:d:U +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_CONF | HAS_EGG | IMPRESED | BASEANGBAND | ATTR_MULTI +S:1_IN_12 | +S:BR_CONF +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a dull bronze. + +N:219:Baby gold dragon +G:d:y +I:110:10d10:20:30:70 +W:9:2:4000:35 +E:0:1:0:6:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BITE:HURT:1d5 +F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE | +F:ONLY_GOLD | DROP_60 | DROP_1D2 | +F:OPEN_DOOR | BASH_DOOR | +F:EVIL | DRAGON | NO_STUN | HAS_EGG | IMPRESED | BASEANGBAND | HAS_LITE +F:ATTR_MULTI +S:1_IN_12 | +S:BR_SOUN +D:This hatchling dragon is still soft, its eyes unaccustomed to light and +D:its scales a pale gold. + +N:220:Evil eye +G:e:D +I:110:15d8:2:6:10 +W:18:3:600:80 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:GAZE:EXP_10 +B:GAZE:EXP_10 +F:NEVER_MOVE | EVIL | CAN_FLY | DROP_CORPSE | +F:HURT_LITE | NO_FEAR | BASEANGBAND | NO_CUT +S:1_IN_7 | +S:HOLD | TELE_TO +D:A huge disembodied eye. As you stare into the black nothingness of its pupil, +D:you feel your will and vitality draining away, and are unable to do anything +D:except approach it in horrified fascination. + +N:221:Mine-dog +G:C:u +I:120:6d6:30:30:20 +W:12:4:500:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:EXPLODE:HURT:6d6 +F:RAND_50 | FRIENDS | BASH_DOOR | ANIMAL | +F:MORTAL | ZANGBAND +D:An explosive charge has been attached to this poor animal, who +D:has been trained to search for its target and detonate. + +N:222:Hellcat +G:f:R +I:120:9d8:20:30:30 +W:12:1:400:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d5 +B:CLAW:HURT:1d5 +B:BITE:HURT:1d8 +F:ANIMAL | WEIRD_MIND | FRIENDS | RAND_25 | IM_FIRE | EVIL | SUSCEP_COLD | +F:MORTAL | ZANGBAND | HAS_LITE +D:It is as large as a tiger, and its yellow eyes are pupilless. + +N:223:Moon beast +G:q:W +I:120:9d10:30:30:20 +W:12:1:800:57 +E:0:1:0:2:1:0 +O:50:0:40:5 +B:CLAW:HURT:1d3 +B:CLAW:HURT:1d3 +B:BUTT:HURT:1d6 +F:DROP_1D2 | ONLY_ITEM | OPEN_DOOR | BASH_DOOR | +F:EVIL | IM_FIRE | ANIMAL | DROP_CORPSE +F:MORTAL | ZANGBAND +S:1_IN_6 +S:HEAL | BLIND | DARKNESS | CONF | CAUSE_2 +D:"Great greyish-white slippery things which could expand and +D:contract at will, and whose principle shape... was that of a +D:sort of toad without any eyes, but with a curious vibrating mass +D:of short pink tentacles on the end of its blunt, vague snout." + +N:224:Master yeek +G:y:g +I:110:12d9:18:24:10 +W:12:2:600:28 +E:1:1:1:2:1:1 +O:0:0:100:0 +B:HIT:HURT:1d8 +F:FORCE_SLEEP | +F:DROP_60 | +F:OPEN_DOOR | BASH_DOOR | +F:ANIMAL | EVIL | IM_ACID | DROP_CORPSE | +F:MORTAL | BASEANGBAND +S:1_IN_4 | +S:BLINK | TPORT | BLIND | SLOW | BA_POIS | +S:S_MONSTER +D:A small humanoid that radiates some power. + +N:225:Priest +G:p:g +I:110:12d8:20:22:40 +W:12:1:1500:36 +E:1:1:1:2:1:1 +O:0:20:80:0 +B:HIT:HURT:2d3 +B:HIT:HURT:2d3 +F:MALE | GOOD | +F:FORCE_SLEEP | +F:DROP_1D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_3 | +S:HEAL | SCARE | CAUSE_2 | +S:S_MONSTER +D:A robed man dedicated to his god. + +N:226:Dark elven priest +G:h:g +I:120:7d10:20:30:30 +W:12:1:1200:50 +E:1:1:1:2:1:1 +O:0:10:90:0 +B:HIT:HURT:1d9 +B:HIT:HURT:1d10 +F:MALE | +F:FORCE_SLEEP | +F:ONLY_ITEM | DROP_1D2 | +F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | +F:EVIL | HURT_LITE | BASEANGBAND | HAS_LITE +S:1_IN_5 | +S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE +D:A dark elven figure, dressed all in black, chanting curses and waiting to +D:deliver your soul to hell. + +N:227:Air spirit +G:E:B +I:130:8d8:12:40:20 +W:12:2:0:40 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:HIT:HURT:1d3 +F:RAND_50 | RAND_25 | IM_ELEC | IM_POIS | +F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | BASH_DOOR | +F:IM_POIS | CAN_FLY | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A whirlwind of sentient air. + +N:228:Skeleton human +G:s:W +I:110:10d8:20:30:30 +W:12:1:1500:38 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d8 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is an animated human skeleton. + +N:229:Zombified human +G:z:s +I:110:12d8:20:24:20 +W:12:1:1500:34 +E:1:1:1:2:1:1 +O:0:0:0:0 +B:HIT:HURT:1d4 +B:HIT:HURT:1d4 +F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | +F:EVIL | UNDEAD | IM_COLD | IM_POIS | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:It is a shambling human corpse dropping chunks of flesh behind it. + +N:230:Tiger +G:f:o +I:120:12d10:40:40:0 +W:12:2:1500:40 +E:0:1:0:2:1:0 +O:0:0:0:0 +B:CLAW:HURT:1d8 +B:CLAW:HURT:1d8 +B:BITE:HURT:1d6 +F:BASH_DOOR | WILD_TOO | WILD_GRASS | WILD_WOOD | WILD_MOUNTAIN | +F:ANIMAL | DROP_SKELETON | DROP_CORPSE | +F:MORTAL | BASEANGBAND +D:One of the largest of its species, a sleek orange and black shape creeps +D:towards you, ready to pounce. + +N:231:Moaning spirit +G:G:u +I:120:5d8:14:20:10 +W:12:2:0:44 +E:0:0:0:0:0:0 +O:45:15:25:0 +B:WAIL:TERRIFY +B:TOUCH:LOSE_DEX:1d8 +F:FORCE_SLEEP | RAND_25 | +F:DROP_60 | DROP_90 | CAN_FLY | +F:INVISIBLE | COLD_BLOOD | PASS_WALL | +F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP | BASEANGBAND | NO_CUT +S:1_IN_15 | +S:TPORT | SCARE +D:A ghostly apparition that shrieks horribly. + +N:232:Stegocentipede +G:c:u +I:120:13d8:12:30:30 +W:12:2:1200:40 +E:0:0:0:0:1:0 +O:0:0:0:0 +B:BITE:HURT:2d4 +B:BITE:HURT:2d4 +B:STING:HURT:2d4 +F:WEIRD_MIND | BASH_DOOR | +F:ANIMAL | DROP_SKELETON | MORTAL | BASEANGBAND +D:It is a vast armoured centipede with massive mandibles and a spiked tail. + +N:233:Spotted jelly +G:j:o +I:120:13d8:12:18:1 +W:12:3:2500:33 +E:0:0:0:0:0:0 +O:0:0:0:0 +B:TOUCH:ACID:1d10 +B:TOUCH:ACID:2d6 +B:TOUCH:ACID:2d6 +F:NEVER_MOVE | +F:STUPID | EMPTY_MIND | COLD_BLOOD | +F:IM_ACID | IM_POIS | HURT_LITE | CAN_SWIM | +F:NO_CONF | NO_SLEEP | NO_FEAR | BASEANGBAND | NO_CUT +D:A strange jelly thing, covered in discoloured blotches. + +N:234:Drider +G:S:b +I:110:10d13:8:30:80 +W:13:2:2000:55 +E:1:1:1:2:1:0 +O:0:0:0:0 +B:HIT:HURT:1d12 +B:HIT:HURT:1d12 +B:BITE:POISON:1d6 +F:FORCE_SLEEP | +F:BASH_DOOR | DROP_SKELETON | +F:EVIL | IM_POIS | +F:MORTAL | BASEANGBAND | HAS_LITE +S:1_IN_8 | +S:CONF | CAUSE_1 | DARKNESS | MISSILE | ARROW_2 +D:A dark elven torso merged with the bloated form of a giant spider. + +N:235:Mongbat < |