diff options
author | Manoj Srivastava <srivasta@debian.org> | 2004-12-08 00:51:58 +0000 |
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committer | Manoj Srivastava <srivasta@debian.org> | 2004-12-08 00:51:58 +0000 |
commit | 68ac28e402206780df2c95847bfaee94d8b49181 (patch) | |
tree | a63fa358940629599acc64d62cdfc2ddd1428bf8 /lib/help/c_mage.txt | |
parent | fc6dd19048afdc0970297d050deca297349a3e7a (diff) |
Imported tome-230-src
Imported tome-230-src
into srivasta@debian.org--2003-primary/tome--upstream--2.2
git-archimport-id: srivasta@debian.org--2003-primary/tome--upstream--2.2--patch-8
Diffstat (limited to 'lib/help/c_mage.txt')
-rw-r--r-- | lib/help/c_mage.txt | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/lib/help/c_mage.txt b/lib/help/c_mage.txt index cf020f03..3c926276 100644 --- a/lib/help/c_mage.txt +++ b/lib/help/c_mage.txt @@ -6,11 +6,11 @@ #####GDescription A Mage must live by his wits. He cannot hope to simply hack his way through the dungeon, and so must therefore use his magic to defeat, -deceive, confuse, and escape. A mage is not really complete without an +deceive, confuse, and escape. A Mage is not really complete without an assortment of magical devices to use in addition to his spells. He can master the higher level magical devices easily and has good saving throws. -There is no reason a mage cannot become a good fighter, but spells are +There is no reason a Mage cannot become a good fighter, but spells are his true realm. For more information on magic schools and spell effects see the *****magic.txt*01[Magic help file]. @@ -27,25 +27,26 @@ Exp Penalty 30% #####GStarting Skills: #####BSkill Start Level Skill Point Gains -Combat 1.000 [0.250] +Combat 1.000 [0.500] Weaponmastery 0.700 [0.500] Sneakiness 1.000 [0.900] + Stealth 0.000 [0.400] Magic 1.000 [0.900] Magic-Device 1.000 [1.200] - Sorcery 0.000 [0.300] Spell-power 0.000 [0.600] + Sorcery 0.000 [0.200] Mana 1.000 [0.900] - Geomancy - Fire 0.000 [1.000] - Water 0.000 [1.000] - Air 0.000 [1.000] - Earth 0.000 [1.000] - Temporal 0.000 [1.000] - Divination 0.000 [1.000] - Conveyance 0.000 [1.000] - Nature 0.000 [1.000] - Meta 0.000 [1.000] - Mind 0.000 [1.000] + Geomancy + Fire 0.000 [0.900] + Water 0.000 [0.900] + Air 0.000 [0.900] + Earth 0.000 [0.900] + Meta 0.000 [0.900] + Conveyance 0.000 [0.900] + Divination 0.000 [0.900] + Temporal 0.000 [0.900] + Mind 0.000 [0.900] + Nature 0.000 [0.900] Necromancy 0.000 [0.700] Runecraft 0.000 [0.700] Thaumaturgy 0.000 [0.700] @@ -58,9 +59,9 @@ screen because the elemental schools are sub-skills of it. #####GInnate Abilities: #####BAbility Character level -Perfect-casting 1 +Perfect casting 1 #####GStarting Equipment -A mage begins the game with: - A book of Beginner Cantrips - A dagger +A Mage begins the game with: + a Book of Beginner Cantrips + a Dagger |