diff options
author | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:56 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2015-02-23 09:11:56 +0100 |
commit | e2b98e51d988da3ddeae8f529f37d8bd4be1b0dc (patch) | |
tree | 4ce521ef056ac2c2204b812df34645b472977723 /lib/help/c_merch.txt | |
parent | 68fae568a6ffac4643d82980816e665d9d53c04b (diff) |
Remove last remnants of the Merchant class
- Merchant's guild removed, it was unusable anyway
- Removed "loan" code
- Removed PWR_MERCHANT code
Diffstat (limited to 'lib/help/c_merch.txt')
-rw-r--r-- | lib/help/c_merch.txt | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/lib/help/c_merch.txt b/lib/help/c_merch.txt deleted file mode 100644 index 31fb60dd..00000000 --- a/lib/help/c_merch.txt +++ /dev/null @@ -1,29 +0,0 @@ -#####R=== Merchants === - -#####GDescription -A Merchant is neither a warrior nor a spellcaster. They still have some great -advantages, they can use chests to warp items into other items, they can -indentify items, they soon learn to detect all objects in the area, and -at higher level they can see all monsters carrying objects. They will also -get the power to appraise items and to turn them into gold. A merchant will -naturraly get better prices in shops and get access to the merchant guild -services, loan and item request. - -#####GPrimary Stats -Charisma -Intelligence (Ability stat) - -#####GMagic Usage -Merchants can use portable holes to carry more stuff than other classes but -at the cost of an increased weight. To do that they must wear a portable hole -and use it with 'm'. -They also can use their merchants abilities and midas touch in the 'U' menu. - -#####GStarting Equipment -A merchant begins the game with: - A portable hole - A small steel chest containing gold and items - A long sword - A wand of tame monsters - - |