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authorManoj Srivastava <srivasta@debian.org>2004-12-08 00:51:58 +0000
committerManoj Srivastava <srivasta@debian.org>2004-12-08 00:51:58 +0000
commit68ac28e402206780df2c95847bfaee94d8b49181 (patch)
treea63fa358940629599acc64d62cdfc2ddd1428bf8 /lib/help/c_sorcer.txt
parentfc6dd19048afdc0970297d050deca297349a3e7a (diff)
Imported tome-230-src
Imported tome-230-src into srivasta@debian.org--2003-primary/tome--upstream--2.2 git-archimport-id: srivasta@debian.org--2003-primary/tome--upstream--2.2--patch-8
Diffstat (limited to 'lib/help/c_sorcer.txt')
-rw-r--r--lib/help/c_sorcer.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/lib/help/c_sorcer.txt b/lib/help/c_sorcer.txt
index fbb294ca..56b31d2c 100644
--- a/lib/help/c_sorcer.txt
+++ b/lib/help/c_sorcer.txt
@@ -4,14 +4,13 @@
#####R=== Sorcerors ===
#####GDescription
-Sorcerors are to magic what unbelievers are to melee. They are the all-
+Sorcerors are to magic what Unbelievers are to melee. They are the all-
around best magicians, being able to cast spells from any school using
-only a single skill. On the downside, they are the worst fighters, being
-unable to use any weapon but a Mage Staff comfortably, and still unable
-to be anything even remotely approaching effective with it.
-The energies used for learning sorcery also sap the life force of a
-sorcerer, penalising them with the loss of a percentage of their hit
-points equal to their sorcery skill score and penalising their combat
+only a single skill. They cannot comfortably use any weapon but a Mage Staff, and even with a Mage Staff, they will be unable to achieve anything remotely resembling battle effectiveness.
+
+The energies used for learning Sorcery also sap the life force of a
+Sorceror, penalising them with the loss of a percentage of their hit
+points equal to their Sorcery skill score and penalising their combat
ability even more strongly.
For more information on magic schools and spell effects see the
@@ -31,23 +30,24 @@ Exp Penalty 30%
#####GStarting Skills:
#####BSkill Start Level Skill Point Gains
Sneakiness 1.000 [0.900]
+ Stealth 0.000 [0.400]
Magic 1.000 [1.000]
Magic-Device 1.000 [1.000]
- Sorcery 1.000 [0.700]
Spell-power 0.000 [0.600]
- Mana 0.000 [0.600]
- Geomancy
- Fire 0.000 [0.700]
- Water 0.000 [0.700]
- Air 0.000 [0.700]
- Earth 0.000 [0.700]
- Temporal 0.000 [0.700]
- Divination 0.000 [0.700]
- Conveyance 0.000 [0.700]
- Nature 0.000 [0.700]
- Meta 0.000 [0.700]
- Mind 0.000 [0.700]
- Necromancy 0.000 [0.900]
+ Sorcery 1.000 [0.700]
+ Mana 0.000 [0.900]
+ Geomancy
+ Fire 0.000 [1.000]
+ Water 0.000 [1.000]
+ Air 0.000 [1.000]
+ Earth 0.000 [1.000]
+ Meta 0.000 [1.000]
+ Conveyance 0.000 [1.000]
+ Divination 0.000 [1.000]
+ Temporal 0.000 [1.000]
+ Mind 0.000 [1.000]
+ Nature 0.000 [1.000]
+ Necromancy 0.000 [1.000]
Runecraft 0.000 [0.900]
Thaumaturgy 0.000 [0.900]
Spirituality 1.000 [0.550]
@@ -59,10 +59,10 @@ screen because the elemental schools are sub-skills of it.
#####GInnate Abilities:
#####BAbility Character level
-Perfect-casting 1
+Perfect casting 1
#####GStarting Equipment
-A sorceror begins the game with:
- A book of Beginner Cantrips
- A robe
+A Sorceror begins the game with:
+ a Book of Beginner Cantrips
+ a Robe