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author | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 20:28:34 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2010-01-08 23:46:06 +0100 |
commit | 6aa48afdd57d03314fdf4be6c9da911c32277c84 (patch) | |
tree | 2dc401f9aae2dc6736d2fc3811c8f8099d3eabe6 /lib/help/c_summon.txt |
Import tome-2.3.5.
Diffstat (limited to 'lib/help/c_summon.txt')
-rw-r--r-- | lib/help/c_summon.txt | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/lib/help/c_summon.txt b/lib/help/c_summon.txt new file mode 100644 index 00000000..a3eca1de --- /dev/null +++ b/lib/help/c_summon.txt @@ -0,0 +1,80 @@ +~~~~~01|Summoners +~~~~~02|Classes|Summoners +#####R=== Summoners === + +#####GDescription +A Summoner is, with one exception, a fairly weak class. While he starts +out a decent enough fighter, his fighting skill doesn't improve that much, +he doesn't cast magic and has little in the way of survival skills. However, +this weakness doesn't trouble him much, because he can summon creatures to +do his bidding and still gain experience from their kills. + +#####GStarting Stat Modifiers +Strength +1 +Intelligence -2 +Wisdom +1 +Dexterity +1 +Constitution 0 +Charisma +1 +Hit Die +d8 +Spell Points +0% +Exp Penalty 40% + +#####GStarting Skills +#####BSkill Start Level Skill Point Gains +Combat 1.000 [0.600] + Weaponmastery 1.000 [0.600] + Archery 1.000 [0.400] +Sneakiness 1.000 [0.700] + Stealth 1.000 [0.700] + Disarming 1.000 [0.500] +Magic 1.000 [0.800] + Magic-Device 1.000 [1.000] +Spirituality 1.000 [0.500] + Prayer 0.000 [0.500] + Music 0.000 [0.300] +Monster-lore 16.000 [1.200] + Summoning 1.000 [0.700] + Corpse-preservation 1.000 [1.000] + +#####GStarting Equipment +A Summoner starts the game with: + A Potion of Healing + A Short Sword + A Suit of Hard Leather Armour +~~~~~03|Summoners|Summoning +~~~~~04|Skills|Summoning - Summoning powers +#####GSummoning +[[[[[BThe summoner's powers of invocation are accessed using the 'm' key.] +In order to invoke a monster, a summoner must possess a related totem. + +There are two kinds of summoning, decided by the totem used: + +[[[[[BPartial Summoning] +Partial summoning creates a simulacrum of the monster, with little will +of its own. The Summoner must maintain the simulacrum using mana; when +he runs out, or stops paying the mana, the simulacrum vanishes. + +[[[[[BTrue Summoning] +True summoning is quite different in effect from Partial Summoning, but the +two are closely related in usage. A True Totem conjures a full copy of the +creature in question; the process tends to make the monster a loyal ally to +the summoner, but this loyalty is not guaranteed, nor is the survival of the +totem used in the summoning. + +[[[[[BTotem Creation] +In order to summon any creature, the Summoner needs a totem. Totems cannot be +found; they must be created through a special process which involves taking +the corpse of a creature (the summoner need not have been involved in the +death of the creature in question), and extracting certain essences from it. + +The summoner can create a totem using the 'm' command, and unless one is +working on a unique's corpse, must choose whether the resulting totem is a +Partial or True Totem. + +[[[[[BImportant Note] +Uniques are very willful creatures by definition, and thus have three special +rules about their summoning: +1. No partial totem can be made from a unique's corpse. +2. The totem in question is always destroyed. +3. The unique is twice as likely to be disloyal. |