diff options
author | Manoj Srivastava <srivasta@debian.org> | 2005-08-11 18:48:32 +0000 |
---|---|---|
committer | Manoj Srivastava <srivasta@debian.org> | 2005-08-11 18:48:32 +0000 |
commit | 3b7bbcb0376675074bf4389c5290aaa34c75efa8 (patch) | |
tree | 7f3fd5b93832fa559a11f5c973164e83811c9640 /lib/help/m_thaum.txt | |
parent | 34bad86cb4b86404352892f789df0e1b2cf6eab4 (diff) |
Imported tome-232-src
Imported tome-232-src
into srivasta@debian.org--etch/tome--upstream--2.2
git-archimport-id: srivasta@debian.org--etch/tome--upstream--2.2--patch-1
Diffstat (limited to 'lib/help/m_thaum.txt')
-rw-r--r-- | lib/help/m_thaum.txt | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/lib/help/m_thaum.txt b/lib/help/m_thaum.txt index a4e17bf0..253d52be 100644 --- a/lib/help/m_thaum.txt +++ b/lib/help/m_thaum.txt @@ -6,20 +6,21 @@ Thaumaturgy is a different type of magic where the spells learnt are not restricted to one school, nor are they read out of spellbooks. Each time an -adventurer increases their thaumaturgy school they gain access to a few -*random* attack spells, each spell automatically "learnt" to a specific -casting level. Since they don't need spellbooks, they do not end up with -inventory slots being filled up so easily by the necessary items for safe +adventurer increases her thaumaturgy skill, she gains access to a few +[[[[[Rrandom] attack spells, each one automatically "learnt" at a specific +casting level. Since she doesn't need spellbooks, she does not end up with +inventory slots being filled up so quickly by the necessary items for safe exploration of the dungeon, and can therefore collect more loot. -The downside of this is that they have no ability to choose what spells they -learn, and no ability to improve the power of a learnt spell. So, a bolt +The downside of this is that she has no ability to choose what spells she +learns, and no ability to improve the power of a learnt spell. So, a bolt spell with damage 1d5 will remain at 1d5 damage for the whole game. And the spells learnt are *all* attack spells of some sort (remembering that things like light and stone-to-mud can damage some monsters) - so no teleporting, no -identify, no healing spells are learnt. At most, some wall creation. +identify, no healing spells are learnt. At most, some wall creation may be +employed. -They use their magics through the 'm' key. They then select a general +Thaumaturgist use their magic through the 'm' key. They then select a general group of spells, followed by a specific spell. Thaumaturgy spells can take the form of: |