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authorManoj Srivastava <srivasta@debian.org>2005-08-11 18:48:32 +0000
committerManoj Srivastava <srivasta@debian.org>2005-08-11 18:48:32 +0000
commit3b7bbcb0376675074bf4389c5290aaa34c75efa8 (patch)
tree7f3fd5b93832fa559a11f5c973164e83811c9640 /lib/help/m_thaum.txt
parent34bad86cb4b86404352892f789df0e1b2cf6eab4 (diff)
Imported tome-232-src
Imported tome-232-src into srivasta@debian.org--etch/tome--upstream--2.2 git-archimport-id: srivasta@debian.org--etch/tome--upstream--2.2--patch-1
Diffstat (limited to 'lib/help/m_thaum.txt')
-rw-r--r--lib/help/m_thaum.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/lib/help/m_thaum.txt b/lib/help/m_thaum.txt
index a4e17bf0..253d52be 100644
--- a/lib/help/m_thaum.txt
+++ b/lib/help/m_thaum.txt
@@ -6,20 +6,21 @@
Thaumaturgy is a different type of magic where the spells learnt are not
restricted to one school, nor are they read out of spellbooks. Each time an
-adventurer increases their thaumaturgy school they gain access to a few
-*random* attack spells, each spell automatically "learnt" to a specific
-casting level. Since they don't need spellbooks, they do not end up with
-inventory slots being filled up so easily by the necessary items for safe
+adventurer increases her thaumaturgy skill, she gains access to a few
+[[[[[Rrandom] attack spells, each one automatically "learnt" at a specific
+casting level. Since she doesn't need spellbooks, she does not end up with
+inventory slots being filled up so quickly by the necessary items for safe
exploration of the dungeon, and can therefore collect more loot.
-The downside of this is that they have no ability to choose what spells they
-learn, and no ability to improve the power of a learnt spell. So, a bolt
+The downside of this is that she has no ability to choose what spells she
+learns, and no ability to improve the power of a learnt spell. So, a bolt
spell with damage 1d5 will remain at 1d5 damage for the whole game. And the
spells learnt are *all* attack spells of some sort (remembering that things
like light and stone-to-mud can damage some monsters) - so no teleporting, no
-identify, no healing spells are learnt. At most, some wall creation.
+identify, no healing spells are learnt. At most, some wall creation may be
+employed.
-They use their magics through the 'm' key. They then select a general
+Thaumaturgist use their magic through the 'm' key. They then select a general
group of spells, followed by a specific spell.
Thaumaturgy spells can take the form of: