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authorBardur Arantsson <bardur@scientician.net>2016-06-23 20:11:44 +0200
committerBardur Arantsson <bardur@scientician.net>2016-06-23 20:12:08 +0200
commit3dfd51d15686de33737a58fe74751122f272816a (patch)
treed5107d9aec965cd352be4997c688d4a54c0ab1d1 /lib/help/option.txt
parentf921de3438624fb4b4e6d1fc3e256c1ca7292067 (diff)
Remove 'alert_hitpoint' option; behave as if always set
This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
Diffstat (limited to 'lib/help/option.txt')
-rw-r--r--lib/help/option.txt4
1 files changed, 0 insertions, 4 deletions
diff --git a/lib/help/option.txt b/lib/help/option.txt
index 7563f83b..636fe2d1 100644
--- a/lib/help/option.txt
+++ b/lib/help/option.txt
@@ -171,10 +171,6 @@ off at will during the course of the game.
even if this option is unset. (You may also inscribe an item with {.}
to suppress its random-teleportation power, unless it is cursed.)
-#####GAlert user to critical hitpoints [alert_hitpoint]
- Produce a "bell" noise, and flushes all pending input, when your hitpoints
- reach the warning point chosen elsewhere, preventing stupid deaths.
-
#####GAlert user to various failures [alert_failure]
Produce a "bell" noise, and flushes all pending input, when various
failures occur, as described above.