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authorManoj Srivastava <srivasta@debian.org>2020-05-23 00:33:19 -0700
committerManoj Srivastava <srivasta@debian.org>2020-05-23 00:33:19 -0700
commitd6b913d3ca2e84b75f3675fd6e9f5246c100cf27 (patch)
tree5fc28b7efc737bf2c79dc7d799e0a6013957fe11 /lib/help
parentc42f029316c0c004a795ca170bdb50644a800534 (diff)
parent73a0259be1d44fdb2ab34266ae0ff63f0d8f0b60 (diff)
Merge branch 'master' into dgit/siddebian/2.4.0-ah-1archive/debian/2.4.0-ah-1
Diffstat (limited to 'lib/help')
-rw-r--r--lib/help/automat.txt5
-rw-r--r--lib/help/birth.txt3
-rw-r--r--lib/help/c_geoman.txt1
-rw-r--r--lib/help/c_mage.txt1
-rw-r--r--lib/help/c_necro.txt1
-rw-r--r--lib/help/c_runecr.txt110
-rw-r--r--lib/help/c_sorcer.txt1
-rw-r--r--lib/help/c_thaum.txt1
-rw-r--r--lib/help/c_warper.txt1
-rw-r--r--lib/help/command.txt36
-rw-r--r--lib/help/debug.txt31
-rw-r--r--lib/help/defines.txt616
-rw-r--r--lib/help/index.txt11
-rw-r--r--lib/help/m_divin.txt2
-rw-r--r--lib/help/m_music.txt3
-rw-r--r--lib/help/macrofaq.txt1
-rw-r--r--lib/help/magic.txt5
-rw-r--r--lib/help/option.txt19
-rw-r--r--lib/help/skills.txt26
-rw-r--r--lib/help/tome_faq.txt7
20 files changed, 36 insertions, 845 deletions
diff --git a/lib/help/automat.txt b/lib/help/automat.txt
index 0ba56d19..c09630a5 100644
--- a/lib/help/automat.txt
+++ b/lib/help/automat.txt
@@ -249,9 +249,8 @@ instead of <tval>23</tval> you could write <tval>TV_SWORD</tval>.
#####GAh that would be better. But where can I find out what all the names, and
#####Gnumbers of tvalues are?
-Well I've written a *****defines.txt*0[file] which lists tvalues and one which lists svalues for you
-to check on, and you may want to check the objects entry in k_info.txt in your
-lib/edit directory. If you look at the entry for dagger you'll see:
+Have a look at the object entry in k_info.txt in your lib/edit directory. If you
+check the entry for dagger you'll see:
N:43:& Dagger~
G:|:W
diff --git a/lib/help/birth.txt b/lib/help/birth.txt
index 990b5eba..89b04d53 100644
--- a/lib/help/birth.txt
+++ b/lib/help/birth.txt
@@ -241,7 +241,7 @@ or rogue. Spell casting generally requires a more experienced player that is
familiar with survival techniques.
*****c_mage.txt*0[Mage] *****c_rogue.txt*0[Rogue]
- *****c_archer.txt*0[Archer] *****c_mimic.txt*0[Mimic] *****c_runecr.txt*0[Runecrafter]
+ *****c_archer.txt*0[Archer] *****c_mimic.txt*0[Mimic]
*****c_assass.txt*0[Assassin] *****c_mindcr.txt*0[Mindcrafter] *****c_sorcer.txt*0[Sorceror]
*****c_axemas.txt*0[Axemaster] *****c_monk.txt*0[Monk] *****c_summon.txt*0[Summoner]
*****c_bard.txt*0[Bard] *****c_necro.txt*0[Necromancer] *****c_swordm.txt*0[Swordmaster]
@@ -507,7 +507,6 @@ are listed in the following table.
Geomancer -5 +3 0 +1 -2 +1
Mage -5 +3 0 +1 -2 +1
Necromancer -5 +3 0 +1 -2 +1
- Runecrafter -5 +3 0 +1 -2 +1
Sorceror -5 +3 0 +1 -2 +1
Thaumaturgist -5 +3 0 +1 -2 +1
Warper -5 +3 0 +1 -2 +1
diff --git a/lib/help/c_geoman.txt b/lib/help/c_geoman.txt
index 47855875..ba8eaa66 100644
--- a/lib/help/c_geoman.txt
+++ b/lib/help/c_geoman.txt
@@ -43,7 +43,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/c_mage.txt b/lib/help/c_mage.txt
index 949d3bcc..9bfd6a3c 100644
--- a/lib/help/c_mage.txt
+++ b/lib/help/c_mage.txt
@@ -48,7 +48,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.900]
Nature 0.000 [0.900]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/c_necro.txt b/lib/help/c_necro.txt
index f3a5ad2c..c4b05e3c 100644
--- a/lib/help/c_necro.txt
+++ b/lib/help/c_necro.txt
@@ -42,7 +42,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.900]
Nature 0.000 [0.500]
Necromancy 1.000 [1.000]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/c_runecr.txt b/lib/help/c_runecr.txt
deleted file mode 100644
index 8388eff9..00000000
--- a/lib/help/c_runecr.txt
+++ /dev/null
@@ -1,110 +0,0 @@
-~~~~~01|Runecrafter
-~~~~~02|Classes|Runecrafter
-#####R=== Runecrafters ===
-
-#####GDescription
-Instead of using spellbooks like the other spellcasters they instead
-use mystic runes. To cast a spell they select a primary rune of the
-elements (fire, cold, etc.) and they also choose a set of secondary runes,
-which shape the effect of the first one. The secondary runes include
-Self, Arrow, Ray, ... and Armageddon. After that they chose the amount
-of mana to use and the spell is cast! But the more secondary runes they
-chose the more mana is used to cast the spell. They also are bad
-fighters, but if they concentrate all their mana in one spell
-(especially with a mage staff of mana) they could kill nearly anything.
-
-#####GStarting Stat Modifiers
-Strength -5
-Intelligence +3
-Wisdom +0
-Dexterity +1
-Constitution -2
-Charisma +1
-Hit Die +d0
-Spell Points +50%
-Exp Penalty 30%
-
-#####GStarting Skills:
-#####BSkill Start Level Skill Point Gains
-Combat 1.000 [0.200]
- Weaponmastery 0.700 [0.400]
-Sneakiness 1.000 [0.900]
- Stealth 0.000 [0.400]
-Magic 2.000 [0.950]
- Magic-Device 1.000 [1.200]
- Spell-power 0.000 [0.600]
- Mana 1.000 [0.600]
- Geomancy
- Fire 0.000 [0.700]
- Water 0.000 [0.700]
- Air 0.000 [0.700]
- Earth 0.000 [0.700]
- Meta 0.000 [0.700]
- Conveyance 0.000 [0.700]
- Divination 0.000 [0.700]
- Temporal 0.000 [0.700]
- Mind 0.000 [0.700]
- Nature 0.000 [0.700]
- Necromancy 0.000 [0.700]
- Runecraft 1.000 [1.000]
- Thaumaturgy 0.000 [0.700]
-Spirituality 1.000 [0.550]
- Prayer 0.000 [0.500]
-Monster-lore 0.000 [0.500]
-
-*A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill
-screen because the elemental schools are sub-skills of it.
-
-#####GInnate Abilities:
-#####BAbility Character level
-Perfect casting 1
-
-~~~~~03|Runecrafter|Runecrafter powers
-~~~~~04|Skills|Runecrafting - Runecrafter powers
-#####GRune Magic
-Runecrafters combine runes using the 'm' command. They first select a
-rune that controls magic type, then apply one or more runes to fine-tune
-effects, (pressing ESC when done), and then input the amount of mana
-they wish to expend on the spell.
-
-Runecrafters can cast the spells from their runes in several ways:
-1. On-the-fly by combining runes when they need them.
-2. Memorise rune combinations for quick use when needed (and they don't
- need to be able to see then!), and then later cast from memory.
-3. Carving them into a Runestone, then using the Runestone later (takes
- less mana, but they have to be able to see).
-
-[[[[[BSpell Types:]
-(Some kinds are not listed, and are left for the reader to discover...)
- Knowledge: Identify all objects in affected grids, Self-knowledge
- if Self rune is used.
- Life: Heals monsters in affected grids, heals player if Self rune
- is used.
- Fire, Cold, Lightning, Acid: Casts magics of that element.
- Elements: Irresistible damage.
- Mind: A mind blast that badly effects intelligent monsters.
- Temporary ESP if Self rune is used.
- Gravity: A gravity spell that both does damage and whisks affected
- creatures around.
-
-[[[[[BSpell Effects] (all are listed):
- Self: Effects the caster. This rune can be used with any other;
- if used alone, only the caster's grid is affected.
- Arrow: Spell will include a bolt effect. This allows aiming.
- Ray: Spell will include a beam effect. This allows aiming.
- Increases difficulty slightly.
- Sphere: Spell will end with a circular explosion. Increases
- difficulty a bit. Can be used alone, or with Self, Arrow, or
- Ray.
- Power Surge: Not currently recommended for use. Increases
- difficulty a lot.
- Armageddon: Hurls down meteors of the magical type in the vicinity
- of the caster. Increases difficulty noticeably, but can do a
- great deal of damage.
-
-#####GStarting Equipment
-A Runecrafter begins the game with:
- a Rune [Fire]
- a Rune [Arrow]
- a Dagger
-
diff --git a/lib/help/c_sorcer.txt b/lib/help/c_sorcer.txt
index 8a33184f..c2fbdbb0 100644
--- a/lib/help/c_sorcer.txt
+++ b/lib/help/c_sorcer.txt
@@ -48,7 +48,6 @@ Magic 1.000 [1.000]
Mind 0.000 [1.000]
Nature 0.000 [1.000]
Necromancy 0.000 [1.000]
- Runecraft 0.000 [0.900]
Thaumaturgy 0.000 [0.900]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/c_thaum.txt b/lib/help/c_thaum.txt
index 653e84fa..2680a1c4 100644
--- a/lib/help/c_thaum.txt
+++ b/lib/help/c_thaum.txt
@@ -46,7 +46,6 @@ Magic 3.000 [0.950]
Mind 0.000 [0.700]
Nature 0.000 [0.700]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 1.000 [1.000]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/c_warper.txt b/lib/help/c_warper.txt
index 55d16be5..1c461049 100644
--- a/lib/help/c_warper.txt
+++ b/lib/help/c_warper.txt
@@ -41,7 +41,6 @@ Magic 1.000 [0.900]
Mind 0.000 [0.700]
Nature 0.000 [0.800]
Necromancy 0.000 [0.700]
- Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Spirituality 1.000 [0.550]
Prayer 0.000 [0.500]
diff --git a/lib/help/command.txt b/lib/help/command.txt
index 04a63fd8..11ed1df4 100644
--- a/lib/help/command.txt
+++ b/lib/help/command.txt
@@ -29,7 +29,7 @@ the game that you wish to do the command multiple times, unless you press a
key or are otherwise disturbed. To enter a "repeat count", type '0', followed
by the numerical count, followed by the command. You must type "space" before
entering certain commands. Skipping the numerical count yields a count of 99.
-An option allows certain commands (open, disarm, tunnel, etc) to auto-repeat.
+An option allows certain commands (open, tunnel, etc) to auto-repeat.
Some commands will prompt for extra information, such as a direction, an
inventory or equipment item, a spell, a textual inscription, the symbol of a
@@ -88,7 +88,7 @@ that you can always, for example, use "\" + "." + "6", to specify "run east".
*****command.txt*1[a Aim a wand] *****command.txt*2[A Activate an artifact]
*****command.txt*3[b Browse a book] *****command.txt*4[B Bash a door]
*****command.txt*5[c Close a door] *****command.txt*6[C Character description]
- *****command.txt*7[d Drop an item] *****command.txt*8[D Disarm a trap]
+ *****command.txt*7[d Drop an item] D (unused)
*****command.txt*9[e Equipment list] *****command.txt*10[E Eat some food]
*****command.txt*11[f Fire (shoot) an item] *****command.txt*12[F Fuel your lantern/torch]
*****command.txt*13[g Stay still (flip pickup)] *****command.txt*14[G Gain new skills]
@@ -136,7 +136,7 @@ that you can always, for example, use "\" + "." + "6", to specify "run east".
*****command.txt*72[, Stay still (with pickup)] ^W (special - wizard mode)
*****command.txt*74[< Go up staircase] *****command.txt*75[^X Save and quit]
*****command.txt*76[. Run] ^Y (unused)
- *****command.txt*77[> Go down staircase] ^Z (special - borg command)
+ *****command.txt*77[> Go down staircase] ^Z (unused)
*****command.txt*79[\ (special - bypass keymap)]
*****command.txt*81[` (special - escape)] *****command.txt*82[~ Display current knowledge]
*****command.txt*83[/ Identify symbol] *****command.txt*84[? Help]
@@ -149,7 +149,7 @@ that you can always, for example, use "\" + "." + "6", to specify "run east".
*****command.txt*45[a Zap a rod (Activate)] *****command.txt*2[A Activate an artifact]
*****command.txt*95[b (walk - south west)] *****command.txt*95[B (run - south west)]
*****command.txt*5[c Close a door] *****command.txt*6[C Character description]
- *****command.txt*7[d Drop an item] *****command.txt*8[D Disarm a trap or chest]
+ *****command.txt*7[d Drop an item] D (unused)
*****command.txt*9[e Equipment list] *****command.txt*10[E Eat some food]
*****command.txt*4[f Bash a door (force)] *****command.txt*12[F Fuel your lantern/torch]
*****command.txt*13[g Stay still (flip pickup)] *****command.txt*14[G Gain new skills]
@@ -197,7 +197,7 @@ that you can always, for example, use "\" + "." + "6", to specify "run east".
*****command.txt*76[, Run] ^W (special - wizard mode)
*****command.txt*74[< Go up staircase] *****command.txt*75[^X Save and quit]
*****command.txt*72[. Stay still (with pickup)] *****command.txt*95[^Y (tunnel - north west)]
- *****command.txt*77[> Go down staircase] ^Z (special - borg command)
+ *****command.txt*77[> Go down staircase] ^Z (unused)
*****command.txt*79[\ (special - bypass keymap)]
*****command.txt*81[` (special - escape)] *****command.txt*82[~ Display current knowledge]
*****command.txt*83[/ Identify symbol] *****command.txt*84[? Help]
@@ -265,8 +265,8 @@ ESCAPE which are always ignored as commands in case you type the command
just after the count expires.
You can tell ToME to automatically use a repeat count of 99
-with commands you normally want to repeat (open, disarm, tunnel, bash,
-alter, etc) by setting the "always_repeat" option.
+with commands you normally want to repeat (open, tunnel, bash, alter,
+etc) by setting the "always_repeat" option.
#####R=== Selection of Objects ===
@@ -471,7 +471,7 @@ plus the "underlying command" key. This is followed by the command name
and "roguelike" keyset key, if different from the underlying command key.
Then comes a brief description of the command, including information about
alternative methods of specifying the command in each keyset, when needed.
-Several commands (tunnel, disarm, bash, open) are repeated 99 times if the
+Several commands (tunnel, bash, open) are repeated 99 times if the
"always_repeat" option is set and no repeat count is given. Some commands
use the "repeat count" to automatically repeat the command several times,
while others use the "repeat count" as an "argument", for example, commands
@@ -651,11 +651,10 @@ for a quantity will convert any "letters" into the maximal legal value.
[[[[[GOpen a door or chest (o)]
To open an object such as a door or chest, you must use this
command. If the object is locked, you will attempt to pick the
- lock based on your disarming ability. If you open a trapped chest
- without disarming the traps first, the trap will be set off. Some
- doors will be jammed shut and may have to be forced open. You may
- need several tries to open a door or chest. Open can take a count,
- requires a direction, and is affected by the "always_repeat" option.
+ lock based. Some doors will be jammed shut and may have to be
+ forced open. You may need several tries to open a door or chest.
+ Open can take a count, requires a direction, and is affected by
+ the "always_repeat" option.
~~~~~5
[[[[[GClose a door (c)]
Non-intelligent and some other creatures cannot open doors, so
@@ -681,19 +680,12 @@ for a quantity will convert any "letters" into the maximal legal value.
may permanently break it so that it can never be closed. Bash or
Force can take a count, requires a direction, and is affected by
the "always_repeat" option.
-~~~~~8
-[[[[[GDisarm a trap or chest (D)]
- You can attempt to disarm traps on the floor or on chests. If you
- fail, there is a chance that you will blunder and set it off. You
- can only disarm a trap after you have found it (usually with the
- Search command). Disarm can take a count, requires a direction,
- and is affected by the "always_repeat" option.
~~~~~63
[[[[[GAlter (+)]
This special command allows the use of a single keypress to select
any of the "obvious" commands above (attack, tunnel, bash, open,
- disarm, close), and, by using macros or keymaps, to combine this
- keypress with directions. In general, this allows the use of the
+ close), and, by using macros or keymaps, to combine this keypress
+ with directions. In general, this allows the use of the
"control" key plus the appropriate "direction" key (including the
roguelike direction keys in roguelike mode) as a kind of generic
"alter the terrain feature of an adjacent grid" command. Alter
diff --git a/lib/help/debug.txt b/lib/help/debug.txt
index 65e7ff91..8aea13ee 100644
--- a/lib/help/debug.txt
+++ b/lib/help/debug.txt
@@ -12,7 +12,7 @@ will not be scored if you use debug commands.
~~~~~100|Debug|Command List
#####R=== Command List Summary ===
- *****debug.txt*1[a Autorestore] *****debug.txt*2[A Show all stats]
+ *****debug.txt*1[a Autorestore]
*****debug.txt*3[b Teleport to target] *****debug.txt*4[B HP to zero]
*****debug.txt*5[c Create object] *****debug.txt*6[C Create artifact]
*****debug.txt*7[d Detect all] *****debug.txt*8[D Teleport to the wilderness]
@@ -29,7 +29,7 @@ will not be scored if you use debug commands.
*****debug.txt*29[o Edit object attributes] O (unused)
*****debug.txt*31[p Phase door] P (unused)
*****debug.txt*33[q Get a quest] Q (unused)
- r (unused) *****debug.txt*36[R Create a trap]
+ r (unused) R (unused)
*****debug.txt*37[s Summon monster] *****debug.txt*38[S Change the feature of the map]
*****debug.txt*39[t Teleport] *****debug.txt*40[T Teleport to a town]
*****debug.txt*41[u Complete map] *****debug.txt*42[U Become undead]
@@ -53,17 +53,17 @@ will not be scored if you use debug commands.
[ (unused) ^M (unused)
] (unused) ^N (unused)
*****debug.txt*67[- Create object] ^O (unused)
- *****debug.txt*69[_ The path to the god dark] ^P (unused)
+ ^P (unused)
*****debug.txt*71[+ Gain a fate] ^Q (unused)
*****debug.txt*73[= Align monster] ^R (unused)
; (unused) ^S (unused)
: (unused) ^T (unused)
' (unused) ^U (unused)
- *****debug.txt*75[" Create spoiler] ^V (unused)
+ ^V (unused)
, (unused) ^W (unused)
< (unused) ^X (unused)
. (unused) ^Y (unused)
- *****debug.txt*81[> Lua script] ^Z (unused)
+ ^Z (unused)
\ (unused) | (unused)
` (unused) ~ (unused)
*****debug.txt*91[/ Summon monster] *****debug.txt*92[? Help]
@@ -85,10 +85,6 @@ maximal legal value.
~~~~~1
[[[[[GAutorestore (a)]
Restores all your stats. This includes HP, SP, hunger, lost levels, etc.
-~~~~~2
-[[[[[GShow all stats (A)]
- This brings up the Character status menu, where you can view
- all the stats about your character.
~~~~~3
[[[[[GTeleport to target (b)]
You first need to have a monster targeted, then you can use
@@ -109,7 +105,7 @@ maximal legal value.
For example : 03^AC will create the Arkenstone of Thrane (+3)
~~~~~7
[[[[[GDetect all (d)]
- Sense ways out/monsters/objects/traps.
+ Sense ways out/monsters/objects.
~~~~~8
[[[[[GTeleport to the wilderness (D)]
From a dungeon this will teleport you to the wilderness level
@@ -183,11 +179,6 @@ maximal legal value.
~~~~~35
[[[[[GGain reward (r)]
Some high being grants you a reward.
-~~~~~36
-[[[[[GCreate a trap (R)]
- Use the "Command count", aka 0, to specify a number from
- tr_info.txt to put a trap on the ground where you are
- standing.
~~~~~37
[[[[[GSummon monster (s)]
Summon a random monster, next to where you stand.
@@ -243,10 +234,6 @@ maximal legal value.
[[[[[GCreate object (-)]
Allows you to create a new object where you stand. You must
specify an object number from k_info.txt.
-~~~~~69
-[[[[[GThe path to the god dark (_)]
- Do not use this as it is used by DarkGod as a test for Lua
- and will CRASH the game. You have been warned.
~~~~~71
[[[[[GGain a fate (+)]
Unearth more of your prophecy.
@@ -260,12 +247,6 @@ maximal legal value.
3 monster becomes pet
4 monster becomes companion
You then point at an enemy and press space.
-~~~~~75
-[[[[[GCreate spoiler (")]
- Brings up a menu that allows you to create a spoiler file.
-~~~~~81
-[[[[[GLua script (>)]
- Allows you to run a Lua script.
~~~~~91
[[[[[GSummon monster (/)]
Summons a random monster next to you.
diff --git a/lib/help/defines.txt b/lib/help/defines.txt
deleted file mode 100644
index 147e61a1..00000000
--- a/lib/help/defines.txt
+++ /dev/null
@@ -1,616 +0,0 @@
-|||||oy
-~~~~~81|Defines
-~~~~~85|Defines|Tvals
-~~~~~82|Automatizer|Defines
-~~~~~83|Tvals
-#####R /----------------------------------------\
-#####R < Tvals and svals >
-#####R \----------------------------------------/
-
-Some objects don't have svals as such. Spellbooks, wands, and staves for
-instance don't have svalues as they are defined in lua.
-
-TV_SKELETON 1 /* Skeletons ('s') */
-TV_BOTTLE 2 /* Empty bottles ('!') */
-TV_SPIKE 5 /* Spikes ('~') */
-TV_MSTAFF 6 /* Mage Staffs */
-TV_CHEST 7 /* Chests ('~') */
-TV_PARCHMENT 8 /* Parchments from Kamband */
-*****defines.txt*09[TV_CORPSE] 9 /* Monster corpses */
-TV_EGG 10 /* Monster Eggs */
-TV_JUNK 11 /* Sticks, Pottery, etc ('~') */
-*****defines.txt*12[TV_TOOL] 12 /* Tools */
-*****defines.txt*14[TV_INSTRUMENT] 14 /* Musical instruments */
-*****defines.txt*15[TV_BOOMERANG] 15 /* Boomerangs */
-*****defines.txt*16[TV_SHOT] 16 /* Ammo for slings */
-*****defines.txt*16[TV_ARROW] 17 /* Ammo for bows */
-*****defines.txt*16[TV_BOLT] 18 /* Ammo for x-bows */
-*****defines.txt*19[TV_BOW] 19 /* Slings/Bows/Xbows */
-*****defines.txt*20[TV_DIGGING] 20 /* Shovels/Picks */
-*****defines.txt*21[TV_HAFTED] 21 /* Priest Weapons */
-*****defines.txt*22[TV_POLEARM] 22 /* Pikes/Glaives/Spears/etc. */
-*****defines.txt*23[TV_SWORD] 23 /* Edged Weapons */
-*****defines.txt*24[TV_AXE] 24 /* Axes/Cleavers */
-*****defines.txt*30[TV_BOOTS] 30 /* Boots */
-*****defines.txt*31[TV_GLOVES] 31 /* Gloves */
-*****defines.txt*32[TV_HELM] 32 /* Helms */
-*****defines.txt*32[TV_CROWN] 33 /* Crowns */
-*****defines.txt*34[TV_SHIELD] 34 /* Shields */
-*****defines.txt*35[TV_CLOAK] 35 /* Cloaks */
-*****defines.txt*36[TV_SOFT_ARMOR] 36 /* Soft Armor */
-*****defines.txt*37[TV_HARD_ARMOR] 37 /* Hard Armor */
-*****defines.txt*38[TV_DRAG_ARMOR] 38 /* Dragon Scale Mail */
-*****defines.txt*39[TV_LITE] 39 /* Lites (including Specials) */
-*****defines.txt*40[TV_AMULET] 40 /* Amulets (including Specials) */
-*****defines.txt*45[TV_RING] 45 /* Rings (including Specials) */
-*****defines.txt*46[TV_TRAPKIT] 46 /* Trapkits */
-TV_TOTEM 54 /* Summoner totems */
-*****defines.txt*55[TV_STAFF] 55 /* Staffs */
-*****defines.txt*65[TV_WAND] 65 /* Wands */
-*****defines.txt*66[TV_ROD] 66 /* Rod tips */
-*****defines.txt*67[TV_ROD_MAIN] 67 /* Rod body's */
-*****defines.txt*70[TV_SCROLL] 70 /* Scrolls */
-*****defines.txt*71[TV_POTION] 71 /* potions */
-*****defines.txt*72[TV_POTION2] 72 /* Second set of potion */
-TV_FLASK 77 /* Flasks of oil */
-*****defines.txt*80[TV_FOOD] 80 /* Food, including mushrooms */
-TV_HYPNOS 99 /* To wield monsters !:) */
-TV_GOLD 100 /* Gold can only be picked up by players */
-TV_RANDART 102 /* Random Artifacts */
-TV_RUNE1 104 /* Base runes */
-TV_RUNE2 105 /* Modifier runes */
-TV_BOOK 111 /* spell books */
-*****defines.txt*115[TV_DAEMON_BOOK] 115 /* Demon blades, shields and horns */
-~~~~~84|Defines|Svals
-~~~~~12|Svals
-/* The "sval" codes for TV_TOOL */
- SV_TOOL_CLIMB 0
-~~~~~16
-/* The "sval" codes for TV_SHOT/TV_ARROW/TV_BOLT */
- SV_AMMO_LIGHT 0 /* pebbles */
- SV_AMMO_NORMAL 1 /* shots, arrows, bolts */
- SV_AMMO_HEAVY 2 /* seeker arrows and bolts, mithril shots */
-~~~~~14
-/* The "sval" codes for TV_INSTRUMENT */
- SV_FLUTE 1
- SV_BANJO 2
- SV_LUTE 3
- SV_MANDOLIN 4
- SV_DRUM 5
- SV_HARP 6
- SV_HORN 7
-~~~~~46
-/* The "sval" codes for TV_TRAPKIT */
- SV_TRAPKIT_SLING 1
- SV_TRAPKIT_BOW 2
- SV_TRAPKIT_XBOW 3
- SV_TRAPKIT_POTION 4
- SV_TRAPKIT_SCROLL 5
- SV_TRAPKIT_DEVICE 6
-~~~~~15
-/* The "sval" codes for TV_BOOMERANG */
- SV_BOOM_S_WOOD 1 /* 1d4 */
- SV_BOOM_WOOD 2 /* 1d9 */
- SV_BOOM_S_METAL 3 /* 1d8 */
- SV_BOOM_METAL 4 /* 2d4 */
-~~~~~19
-/* The "sval" codes for TV_BOW (note information in "sval") */
- SV_SLING 2 /* (x2) */
- SV_SHORT_BOW 12 /* (x2) */
- SV_LONG_BOW 13 /* (x3) */
- SV_LIGHT_XBOW 23 /* (x3) */
- SV_HEAVY_XBOW 24 /* (x4) */
-~~~~~20
-/* The "sval" codes for TV_DIGGING */
- SV_SHOVEL 1
- SV_GNOMISH_SHOVEL 2
- SV_DWARVEN_SHOVEL 3
- SV_PICK 4
- SV_ORCISH_PICK 5
- SV_DWARVEN_PICK 6
- SV_MATTOCK 7
-~~~~~21
-/* The "sval" values for TV_HAFTED */
- SV_CLUB 1 /* 1d4 */
- SV_WHIP 2 /* 1d6 */
- SV_QUARTERSTAFF 3 /* 1d9 */
- SV_NUNCHAKU 4 /* 2d3 */
- SV_MACE 5 /* 2d4 */
- SV_BALL_AND_CHAIN 6 /* 2d4 */
- SV_WAR_HAMMER 8 /* 3d3 */
- SV_LUCERN_HAMMER 10 /* 2d5 */
- SV_THREE_PIECE_ROD 11 /* 3d3 */
- SV_MORNING_STAR 12 /* 2d6 */
- SV_FLAIL 13 /* 2d6 */
- SV_LEAD_FILLED_MACE 15 /* 3d4 */
- SV_TWO_HANDED_FLAIL 18 /* 3d6 */
- SV_GREAT_HAMMER 19 /* 4d6 */
- SV_MACE_OF_DISRUPTION 20 /* 5d8 */
- SV_GROND 50 /* 3d4 */
-~~~~~24
-/* The "sval" values for TV_AXE */
- SV_HATCHET 1 /* 1d5 */
- SV_CLEAVER 2 /* 2d4 */
- SV_LIGHT_WAR_AXE 8 /* 2d5 */
- SV_BEAKED_AXE 10 /* 2d6 */
- SV_BROAD_AXE 11 /* 2d6 */
- SV_BATTLE_AXE 22 /* 2d8 */
- SV_GREAT_AXE 25 /* 4d4 */
- SV_LOCHABER_AXE 28 /* 3d8 */
- SV_SLAUGHTER_AXE 30 /* 5d7 */
-~~~~~22
-/* The "sval" values for TV_POLEARM */
- SV_SPEAR 2 /* 1d6 */
- SV_SICKLE 3 /* 2d3 */
- SV_AWL_PIKE 4 /* 1d8 */
- SV_TRIDENT 5 /* 1d9 */
- SV_FAUCHARD 6 /* 1d10 */
- SV_BROAD_SPEAR 7 /* 1d9 */
- SV_PIKE 8 /* 2d5 */
- SV_GLAIVE 13 /* 2d6 */
- SV_HALBERD 15 /* 3d4 */
- SV_GUISARME 16 /* 2d5 */
- SV_SCYTHE 17 /* 5d3 */
- SV_LANCE 20 /* 2d8 */
- SV_TRIFURCATE_SPEAR 26 /* 2d9 */
- SV_HEAVY_LANCE 29 /* 4d8 */
- SV_SCYTHE_OF_SLICING 30 /* 8d4 */
-~~~~~23
-/* The "sval" codes for TV_SWORD */
- SV_BROKEN_DAGGER 1 /* 1d1 */
- SV_BROKEN_SWORD 2 /* 1d2 */
- SV_DAGGER 4 /* 1d4 */
- SV_MAIN_GAUCHE 5 /* 1d5 */
- SV_RAPIER 7 /* 1d6 */
- SV_SMALL_SWORD 8 /* 1d6 */
- SV_BASILLARD 9 /* 1d8 */
- SV_SHORT_SWORD 10 /* 1d7 */
- SV_SABRE 11 /* 1d7 */
- SV_CUTLASS 12 /* 1d7 */
- SV_KHOPESH 14 /* 2d4 */
- SV_TULWAR 15 /* 2d4 */
- SV_BROAD_SWORD 16 /* 2d5 */
- SV_LONG_SWORD 17 /* 2d5 */
- SV_SCIMITAR 18 /* 2d5 */
- SV_KATANA 20 /* 3d4 */
- SV_BASTARD_SWORD 21 /* 3d4 */
- SV_GREAT_SCIMITAR 22 /* 4d5 */
- SV_CLAYMORE 23 /* 2d8 */
- SV_ESPADON 24 /* 2d9 */
- SV_TWO_HANDED_SWORD 25 /* 3d6 */
- SV_FLAMBERGE 26 /* 3d7 */
- SV_EXECUTIONERS_SWORD 28 /* 4d5 */
- SV_ZWEIHANDER 29 /* 4d6 */
- SV_BLADE_OF_CHAOS 30 /* 6d5 */
- SV_SHADOW_BLADE 31 /* 4d4 */
- SV_BLUESTEEL_BLADE 32 /* 3d9 */
- SV_DARK_SWORD 33 /* 3d7 */
-~~~~~34
-/* The "sval" codes for TV_SHIELD */
- SV_SMALL_LEATHER_SHIELD 2
- SV_SMALL_METAL_SHIELD 3
- SV_LARGE_LEATHER_SHIELD 4
- SV_LARGE_METAL_SHIELD 5
- SV_DRAGON_SHIELD 6
- SV_SHIELD_OF_DEFLECTION 10
-~~~~~32
-/* The "sval" codes for TV_HELM */
- SV_HARD_LEATHER_CAP 2
- SV_METAL_CAP 3
- SV_IRON_HELM 5
- SV_STEEL_HELM 6
- SV_DRAGON_HELM 7
- SV_IRON_CROWN 10
- SV_GOLDEN_CROWN 11
- SV_JEWELED_CROWN 12
- SV_MORGOTH 50
-~~~~~30
-/* The "sval" codes for TV_BOOTS */
- SV_PAIR_OF_SOFT_LEATHER_BOOTS 2
- SV_PAIR_OF_HARD_LEATHER_BOOTS 3
- SV_PAIR_OF_METAL_SHOD_BOOTS 6
-~~~~~35
-/* The "sval" codes for TV_CLOAK */
- SV_CLOAK 1
- SV_ELVEN_CLOAK 2
- SV_FUR_CLOAK 3
- SV_SHADOW_CLOAK 6
-~~~~~31
-/* The "sval" codes for TV_GLOVES */
- SV_SET_OF_LEATHER_GLOVES 1
- SV_SET_OF_GAUNTLETS 2
- SV_SET_OF_CESTI 5
-~~~~~36
-/* The "sval" codes for TV_SOFT_ARMOR */
- SV_FILTHY_RAG 1
- SV_ROBE 2
- SV_PAPER_ARMOR 3 /* 4 */
- SV_SOFT_LEATHER_ARMOR 4
- SV_SOFT_STUDDED_LEATHER 5
- SV_HARD_LEATHER_ARMOR 6
- SV_HARD_STUDDED_LEATHER 7
- SV_RHINO_HIDE_ARMOR 8
- SV_CORD_ARMOR 9 /* 6 */
- SV_PADDED_ARMOR 10 /* 4 */
- SV_LEATHER_SCALE_MAIL 11
- SV_LEATHER_JACK 12
- SV_STONE_AND_HIDE_ARMOR 15 /* 15 */
- SV_THUNDERLORD_SUIT 16
-~~~~~37
-/* The "sval" codes for TV_HARD_ARMOR */
- SV_RUSTY_CHAIN_MAIL 1 /* 14- */
- SV_RING_MAIL 2 /* 12 */
- SV_METAL_SCALE_MAIL 3 /* 13 */
- SV_CHAIN_MAIL 4 /* 14 */
- SV_DOUBLE_RING_MAIL 5 /* 15 */
- SV_AUGMENTED_CHAIN_MAIL 6 /* 16 */
- SV_DOUBLE_CHAIN_MAIL 7 /* 16 */
- SV_BAR_CHAIN_MAIL 8 /* 18 */
- SV_METAL_BRIGANDINE_ARMOUR 9 /* 19 */
- SV_SPLINT_MAIL 10 /* 19 */
- SV_PARTIAL_PLATE_ARMOUR 12 /* 22 */
- SV_METAL_LAMELLAR_ARMOUR 13 /* 23 */
- SV_FULL_PLATE_ARMOUR 15 /* 25 */
- SV_RIBBED_PLATE_ARMOUR 18 /* 28 */
- SV_MITHRIL_CHAIN_MAIL 20 /* 28+ */
- SV_MITHRIL_PLATE_MAIL 25 /* 35+ */
- SV_ADAMANTITE_PLATE_MAIL 30 /* 40+ */
-~~~~~38
-/* The "sval" codes for TV_DRAG_ARMOR */
- SV_DRAGON_BLACK 1
- SV_DRAGON_BLUE 2
- SV_DRAGON_WHITE 3
- SV_DRAGON_RED 4
- SV_DRAGON_GREEN 5
- SV_DRAGON_MULTIHUED 6
- SV_DRAGON_SHINING 10
- SV_DRAGON_LAW 12
- SV_DRAGON_BRONZE 14
- SV_DRAGON_GOLD 16
- SV_DRAGON_CHAOS 18
- SV_DRAGON_BALANCE 20
- SV_DRAGON_POWER 30
-~~~~~39
-/* The sval codes for TV_LITE */
- SV_LITE_TORCH 0
- SV_LITE_LANTERN 1
- SV_LITE_TORCH_EVER 2
- SV_LITE_DWARVEN 3
- SV_LITE_FEANORIAN 4
- SV_LITE_GALADRIEL 100
- SV_LITE_ELENDIL 101
- SV_LITE_THRAIN 102
- SV_LITE_UNDEATH 103
- SV_LITE_PALANTIR 104
- SV_ANCHOR_SPACETIME 105
- SV_STONE_LORE 106
-~~~~~40
-/* The "sval" codes for TV_AMULET */
- SV_AMULET_DOOM 0
- SV_AMULET_TELEPORT 1
- SV_AMULET_ADORNMENT 2
- SV_AMULET_SLOW_DIGEST 3
- SV_AMULET_RESIST_ACID 4
- SV_AMULET_SEARCHING 5
- SV_AMULET_BRILLANCE 6
- SV_AMULET_CHARISMA 7
- SV_AMULET_THE_MAGI 8
- SV_AMULET_REFLECTION 9
- SV_AMULET_CARLAMMAS 10
- SV_AMULET_INGWE 11
- SV_AMULET_DWARVES 12
- SV_AMULET_NO_MAGIC 13
- SV_AMULET_NO_TELE 14
- SV_AMULET_RESISTANCE 15
- SV_AMULET_NOTHING 16
- SV_AMULET_SERPENT 17
- SV_AMULET_TORIS_MEJISTOS 18
- SV_AMULET_ELESSAR 19
- SV_AMULET_EVENSTAR 20
- SV_AMULET_SUSTENANCE 21
- SV_AMULET_TELEPATHY 22
- SV_AMULET_TRICKERY 23
- SV_AMULET_WEAPONMASTERY 24
- SV_AMULET_DEVOTION 25
- SV_AMULET_INFRA 26
- SV_AMULET_SPELL 27
- SV_AMULET_WISDOM 28
- SV_AMULET_RESIST_ELEC 29
- SV_AMULET_REGEN 30
-~~~~~45
-/* The sval codes for TV_RING */
- SV_RING_WOE 0
- SV_RING_AGGRAVATION 1
- SV_RING_WEAKNESS 2
- SV_RING_STUPIDITY 3
- SV_RING_TELEPORTATION 4
- SV_RING_SPECIAL 5
- SV_RING_SLOW_DIGESTION 6
- SV_RING_FEATHER_FALL 7
- SV_RING_RESIST_FIRE 8
- SV_RING_RESIST_COLD 9
- SV_RING_SUSTAIN_STR 10
- SV_RING_SUSTAIN_INT 11
- SV_RING_SUSTAIN_WIS 12
- SV_RING_SUSTAIN_CON 13
- SV_RING_SUSTAIN_DEX 14
- SV_RING_SUSTAIN_CHR 15
- SV_RING_PROTECTION 16
- SV_RING_ACID 17
- SV_RING_FLAMES 18
- SV_RING_ICE 19
- SV_RING_RESIST_POIS 20
- SV_RING_FREE_ACTION 21
- SV_RING_SEE_INVIS 22
- SV_RING_SEARCHING 23
- SV_RING_STR 24
- SV_RING_INT 25
- SV_RING_DEX 26
- SV_RING_CON 27
- SV_RING_ACCURACY 28
- SV_RING_DAMAGE 29
- SV_RING_SLAYING 30
- SV_RING_SPEED 31
- SV_RING_BARAHIR 32
- SV_RING_TULKAS 33
- SV_RING_NARYA 34
- SV_RING_NENYA 35
- SV_RING_VILYA 36
- SV_RING_POWER 37
- SV_RING_RES_FEAR 38
- SV_RING_RES_LD 39
- SV_RING_RES_NETHER 40
- SV_RING_RES_NEXUS 41
- SV_RING_RES_SOUND 42
- SV_RING_RES_CONFUSION 43
- SV_RING_RES_SHARDS 44
- SV_RING_RES_DISENCHANT 45
- SV_RING_RES_CHAOS 46
- SV_RING_RES_BLINDNESS 47
- SV_RING_LORDLY 48
- SV_RING_ATTACKS 49
- SV_RING_NOTHING 50
- SV_RING_PRECONITION 51
- SV_RING_FLAR 52
- SV_RING_INVIS 53
- SV_RING_FLYING 54
- SV_RING_WRAITH 55
- SV_RING_ELEC 56
- SV_RING_DURIN 57
- SV_RING_SPELL 58
- SV_RING_CRIT 59
-~~~~~55
-/* The "sval" codes for TV_STAFF */
- SV_STAFF_SCHOOL 1
- SV_STAFF_NOTHING 2
-~~~~~65
-/* The "sval" codes for TV_WAND */
- SV_WAND_SCHOOL 1
- SV_WAND_NOTHING 2
-~~~~~66
-/* The "sval" codes for TV_ROD(Rod Tips) */
- SV_ROD_NOTHING 0
- SV_ROD_DETECT_DOOR 1
- SV_ROD_IDENTIFY 2
- SV_ROD_RECALL 3
- SV_ROD_ILLUMINATION 4
- SV_ROD_MAPPING 5
- SV_ROD_DETECTION 6
- SV_ROD_PROBING 7
- SV_ROD_CURING 8
- SV_ROD_HEALING 9
- SV_ROD_RESTORATION 10
- SV_ROD_SPEED 11
- SV_ROD_TELEPORT_AWAY 13
- SV_ROD_DISARMING 14
- SV_ROD_LITE 15
- SV_ROD_SLEEP_MONSTER 16
- SV_ROD_SLOW_MONSTER 17
- SV_ROD_DRAIN_LIFE 18
- SV_ROD_POLYMORPH 19
- SV_ROD_ACID_BOLT 20
- SV_ROD_ELEC_BOLT 21
- SV_ROD_FIRE_BOLT 22
- SV_ROD_COLD_BOLT 23
- SV_ROD_ACID_BALL 24
- SV_ROD_ELEC_BALL 25
- SV_ROD_FIRE_BALL 26
- SV_ROD_COLD_BALL 27
- SV_ROD_HAVOC 28
- SV_ROD_DETECT_TRAP 29
- SV_ROD_HOME 30
-~~~~~67
-/* The "sval" codes for TV_ROD_MAIN(Rods) */
- SV_ROD_WOODEN 10
- SV_ROD_COPPER 20
- SV_ROD_IRON 50
- SV_ROD_ALUMINIUM 75
- SV_ROD_SILVER 100
- SV_ROD_GOLDEN 125
- SV_ROD_MITHRIL 160
- SV_ROD_ADMANTITE 200
-~~~~~70
-/* The "sval" codes for TV_SCROLL */
- SV_SCROLL_DARKNESS 0
- SV_SCROLL_AGGRAVATE_MONSTER 1
- SV_SCROLL_CURSE_ARMOR 2
- SV_SCROLL_CURSE_WEAPON 3
- SV_SCROLL_SUMMON_MONSTER 4
- SV_SCROLL_SUMMON_UNDEAD 5
- SV_SCROLL_SUMMON_MINE 6
- SV_SCROLL_TRAP_CREATION 7
- SV_SCROLL_PHASE_DOOR 8
- SV_SCROLL_TELEPORT 9
- SV_SCROLL_TELEPORT_LEVEL 10
- SV_SCROLL_WORD_OF_RECALL 11
- SV_SCROLL_IDENTIFY 12
- SV_SCROLL_STAR_IDENTIFY 13
- SV_SCROLL_REMOVE_CURSE 14
- SV_SCROLL_STAR_REMOVE_CURSE 15
- SV_SCROLL_ENCHANT_ARMOR 16
- SV_SCROLL_ENCHANT_WEAPON_TO_HIT 17
- SV_SCROLL_ENCHANT_WEAPON_TO_DAM 18
- SV_SCROLL_ENCHANT_WEAPON_PVAL 19
- SV_SCROLL_STAR_ENCHANT_ARMOR 20
- SV_SCROLL_STAR_ENCHANT_WEAPON 21
- SV_SCROLL_RECHARGING 22
- SV_SCROLL_RESET_RECALL 23
- SV_SCROLL_LIGHT 24
- SV_SCROLL_MAPPING 25
- SV_SCROLL_DETECT_GOLD 26
- SV_SCROLL_DETECT_ITEM 27
- SV_SCROLL_DETECT_TRAP 28
- SV_SCROLL_DETECT_DOOR 29
- SV_SCROLL_DETECT_INVIS 30
- SV_SCROLL_DIVINATION 31
- SV_SCROLL_SATISFY_HUNGER 32
- SV_SCROLL_BLESSING 33
- SV_SCROLL_HOLY_CHANT 34
- SV_SCROLL_HOLY_PRAYER 35
- SV_SCROLL_MONSTER_CONFUSION 36
- SV_SCROLL_PROTECTION_FROM_EVIL 37
- SV_SCROLL_RUNE_OF_PROTECTION 38
- SV_SCROLL_TRAP_DOOR_DESTRUCTION 39
- SV_SCROLL_DEINCARNATION 40
- SV_SCROLL_STAR_DESTRUCTION 41
- SV_SCROLL_DISPEL_UNDEAD 42
- SV_SCROLL_MASS_RESURECTION 43
- SV_SCROLL_GENOCIDE 44
- SV_SCROLL_MASS_GENOCIDE 45
- SV_SCROLL_ACQUIREMENT 46
- SV_SCROLL_STAR_ACQUIREMENT 47
- SV_SCROLL_FIRE 48
- SV_SCROLL_ICE 49
- SV_SCROLL_CHAOS 50
- SV_SCROLL_RUMOR 51
- SV_SCROLL_ARTIFACT 52
- SV_SCROLL_NOTHING 53
- SV_SCROLL_SPELL 54
-~~~~~71
-/* The "sval" codes for TV_POTION */
- SV_POTION_WATER 0
- SV_POTION_APPLE_JUICE 1
- SV_POTION_SLIME_MOLD 2
- SV_POTION_BLOOD 3
- SV_POTION_SLOWNESS 4
- SV_POTION_SALT_WATER 5
- SV_POTION_POISON 6
- SV_POTION_BLINDNESS 7
- SV_POTION_INVIS 8
- SV_POTION_CONFUSION 9
- SV_POTION_MUTATION 10
- SV_POTION_SLEEP 11
- SV_POTION_LEARNING 12
- SV_POTION_LOSE_MEMORIES 13
- SV_POTION_RUINATION 15
- SV_POTION_DEC_STR 16
- SV_POTION_DEC_INT 17
- SV_POTION_DEC_WIS 18
- SV_POTION_DEC_DEX 19
- SV_POTION_DEC_CON 20
- SV_POTION_DEC_CHR 21
- SV_POTION_DETONATIONS 22
- SV_POTION_DEATH 23
- SV_POTION_INFRAVISION 24
- SV_POTION_DETECT_INVIS 25
- SV_POTION_SLOW_POISON 26
- SV_POTION_CURE_POISON 27
- SV_POTION_BOLDNESS 28
- SV_POTION_SPEED 29
- SV_POTION_RESIST_HEAT 30
- SV_POTION_RESIST_COLD 31
- SV_POTION_HEROISM 32
- SV_POTION_BESERK_STRENGTH 33
- SV_POTION_CURE_LIGHT 34
- SV_POTION_CURE_SERIOUS 35
- SV_POTION_CURE_CRITICAL 36
- SV_POTION_HEALING 37
- SV_POTION_STAR_HEALING 38
- SV_POTION_LIFE 39
- SV_POTION_RESTORE_MANA 40
- SV_POTION_RESTORE_EXP 41
- SV_POTION_RES_STR 42
- SV_POTION_RES_INT 43
- SV_POTION_RES_WIS 44
- SV_POTION_RES_DEX 45
- SV_POTION_RES_CON 46
- SV_POTION_RES_CHR 47
- SV_POTION_INC_STR 48
- SV_POTION_INC_INT 49
- SV_POTION_INC_WIS 50
- SV_POTION_INC_DEX 51
- SV_POTION_INC_CON 52
- SV_POTION_INC_CHR 53
- SV_POTION_AUGMENTATION 55
- SV_POTION_ENLIGHTENMENT 56
- SV_POTION_STAR_ENLIGHTENMENT 57
- SV_POTION_SELF_KNOWLEDGE 58
- SV_POTION_EXPERIENCE 59
- SV_POTION_RESISTANCE 60
- SV_POTION_CURING 61
- SV_POTION_INVULNERABILITY 62
- SV_POTION_NEW_LIFE 63
-~~~~~72
-/* The "sval" codes for TV_POTION2 */
- SV_POTION2_MIMIC_ABOMINATION 1
- SV_POTION2_MIMIC_WOLF 2
- SV_POTION2_MIMIC_APE 3
- SV_POTION2_MIMIC_GOAT 4
- SV_POTION2_MIMIC_INSECT 5
- SV_POTION2_MIMIC_SPARROW 6
- SV_POTION2_MIMIC_STATUE 7
- SV_POTION2_MIMIC_VAMPIRE 8
- SV_POTION2_MIMIC_SPIDER 9
- SV_POTION2_MIMIC_MANA_BALL 10
- SV_POTION2_MIMIC_FIRE_CLOUD 11
- SV_POTION2_MIMIC_COLD_CLOUD 12
- SV_POTION2_MIMIC_CHAOS_CLOUD 13
- SV_POTION2_CURE_LIGHT_SANITY 14
- SV_POTION2_CURE_SERIOUS_SANITY 15
- SV_POTION2_CURE_CRITICAL_SANITY 16
- SV_POTION2_CURE_SANITY 17
- SV_POTION2_CURE_WATER 18
-~~~~~80
-/* The "sval" codes for TV_FOOD */
- SV_FOOD_POISON 0
- SV_FOOD_BLINDNESS 1
- SV_FOOD_PARANOIA 2
- SV_FOOD_CONFUSION 3
- SV_FOOD_HALLUCINATION 4
- SV_FOOD_PARALYSIS 5
- SV_FOOD_WEAKNESS 6
- SV_FOOD_SICKNESS 7
- SV_FOOD_STUPIDITY 8
- SV_FOOD_NAIVETY 9
- SV_FOOD_UNHEALTH 10
- SV_FOOD_DISEASE 11
- SV_FOOD_CURE_POISON 12
- SV_FOOD_CURE_BLINDNESS 13
- SV_FOOD_CURE_PARANOIA 14
- SV_FOOD_CURE_CONFUSION 15
- SV_FOOD_CURE_SERIOUS 16
- SV_FOOD_RESTORE_STR 17
- SV_FOOD_RESTORE_CON 18
- SV_FOOD_RESTORING 19
- SV_FOOD_BISCUIT 32
- SV_FOOD_JERKY 33
- SV_FOOD_RATION 35
- SV_FOOD_SLIME_MOLD 36
- SV_FOOD_WAYBREAD 37
- SV_FOOD_PINT_OF_ALE 38
- SV_FOOD_PINT_OF_WINE 39
- SV_FOOD_ATHELAS 40
- SV_FOOD_GREAT_HEALTH 41
- SV_FOOD_FORTUNE_COOKIE 42
-~~~~~09
-/* The "sval" codes for TV_CORPSE */
- SV_CORPSE_CORPSE 1
- SV_CORPSE_SKELETON 2
- SV_CORPSE_HEAD 3
- SV_CORPSE_SKULL 4
- SV_CORPSE_MEAT 5
-~~~~~115
-/* The "sval" codes for TV_DAEMON_BOOK */
- SV_DEMONBLADE 55
- SV_DEMONSHIELD 56
- SV_DEMONHORN 57
diff --git a/lib/help/index.txt b/lib/help/index.txt
index 87293d27..a22e26d5 100644
--- a/lib/help/index.txt
+++ b/lib/help/index.txt
@@ -54,7 +54,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****automat.txt*03[Auto destroy]
*****automat.txt*02[Auto pick-up]
*****automat.txt*01[Automatizer]
- *****defines.txt*82[Defines]
*****automat.txt*04[Autosquelch]
*****c_axemas.txt*01[Axemaster]
~~~~~66
@@ -107,7 +106,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****c_pr_man.txt*02[Priest - Manwe]
*****c_ranger.txt*02[Ranger]
*****c_rogue.txt*02[Rogue]
- *****c_runecr.txt*02[Runecrafter]
*****c_sorcer.txt*02[Sorceror]
*****birth.txt*77[Stat Bonuses]
*****c_summon.txt*02[Summoners]
@@ -160,9 +158,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****debug.txt*100[Command List]
*****debug.txt*111[Command descriptions ]
*****debug.txt*112[General]
- *****defines.txt*81[Defines]
- *****defines.txt*84[Svals]
- *****defines.txt*85[Tvals]
*****c_demono.txt*01[Demonologist]
*****m_demono.txt*02[Demonology Magic]
*****version.txt*01[Development history]
@@ -403,8 +398,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****c_ranger.txt*01[Ranger]
*****c_rogue.txt*01[Rogue]
*****r_rohank.txt*01[RohanKnight]
- *****c_runecr.txt*01[Runecrafter]
- *****c_runecr.txt*03[Runecrafter powers]
*****tome_faq.txt*11[Runes]
~~~~~83
*****/Sindex.txt*83[S]
@@ -471,8 +464,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****skills.txt*45[Possession]
*****c_posses.txt*04[Possession - Possessor powers ]
*****skills.txt*39[Prayer]
- *****skills.txt*36[Runecraft]
- *****c_runecr.txt*04[Runecrafting - Runecrafter powers]
*****skills.txt*56[Screen]
*****skills.txt*09[Sling-mastery]
*****skills.txt*14[Sneakiness]
@@ -526,7 +517,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****birth.txt*34[Strength]
*****c_summon.txt*01[Summoners]
*****c_summon.txt*03[Summoning]
- *****defines.txt*12[Svals]
*****c_swordm.txt*01[Swordmasters]
*****c_symbia.txt*01[Symbiant]
*****c_symbia.txt*03[Naming your symbiote]
@@ -549,7 +539,6 @@ Don't forget you can browse the help from the *****help.hlp*02[Main menu].
*****g_tulkas.txt*01[Tulkas]
*****c_palad.txt*03[Paladin]
*****g_tulkas.txt*03[Prayers]
- *****defines.txt*83[Tvals]
~~~~~85
*****/Uindex.txt*85[U]
*****m_udun.txt*02[Udun Magic]
diff --git a/lib/help/m_divin.txt b/lib/help/m_divin.txt
index 9d3455fc..e6490df8 100644
--- a/lib/help/m_divin.txt
+++ b/lib/help/m_divin.txt
@@ -25,7 +25,7 @@ There are six spells available for the divination school. These Spells are:
Asks for an object and identifies it.
At spell level 17 it identifies all objects in the inventory.
At spell level 27 it identifies all objects in the inventory and in a
- radius on the floor, as well as probing monsters in that radius.
+ radius on the floor.
4. [[[[[sReveal Ways] (school level 9)
Detects the doors/stairs/ways in a certain radius around you.
5. [[[[[sVision] (school level 15)
diff --git a/lib/help/m_music.txt b/lib/help/m_music.txt
index 0f84f08f..40116252 100644
--- a/lib/help/m_music.txt
+++ b/lib/help/m_music.txt
@@ -61,8 +61,7 @@ of instrument contains a different family of musical songs:
Consumes mana each turn.
5. [[[[[vClairaudience(IV)] (School level 25)
Allows you to sense monster minds as long as you sing.
- At level 10 it identifies all objects in a radius on the floor,
- as well as probing monsters in that radius.
+ At level 10 it identifies all objects in a radius on the floor.
Consumes mana each turn.
#####GHorns
diff --git a/lib/help/macrofaq.txt b/lib/help/macrofaq.txt
index 8194d7fe..a82074c1 100644
--- a/lib/help/macrofaq.txt
+++ b/lib/help/macrofaq.txt
@@ -1772,7 +1772,6 @@ options screen.
rogue_like_commands
use_old_target
always_pickup
-alert_hitpoint
auto_scum
#####G----------------------------------------------------------------------
diff --git a/lib/help/magic.txt b/lib/help/magic.txt
index 14fa6570..1811be84 100644
--- a/lib/help/magic.txt
+++ b/lib/help/magic.txt
@@ -23,14 +23,13 @@ schools:
Other magical skills, generally being used primarily by characters of a
specific class, are:
- *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy] *****skills.txt*36[Runecraft]
+ *****m_demono.txt*0[Demonology] *****m_necrom.txt*0[Necromancy]
*****m_thaum.txt*0[Thaumaturgy] *****m_geoman.txt*0[Geomancy]
The *****m_demono.txt*0[Demonology] skill is primarily used by *****c_demono.txt*0[Demonologists] for their special
spells, whereas the *****m_necrom.txt*0[Necromancy] skill is used by *****c_necro.txt*0[Necromancers] for their own set
of special spells.
-The same goes for *****skills.txt*36[Runecraft], which is used by *****c_runecr.txt*0[Runecrafters] to allow use of more
-difficult runes or rune-combinations. *****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen
+*****m_thaum.txt*0[Thaumaturgy] gives you randomly chosen
attack spells, and as such each game with it will be different. *****c_geoman.txt*0[Geomancers]
harness the powers of the elements using *****m_geoman.txt*0[Geomancy].
diff --git a/lib/help/option.txt b/lib/help/option.txt
index 7563f83b..f1d485db 100644
--- a/lib/help/option.txt
+++ b/lib/help/option.txt
@@ -110,8 +110,8 @@ off at will during the course of the game.
#####GRepeat obvious commands [always_repeat]
Tells the game that when you attempt to open a door or chest, bash
- a door, tunnel through walls, or disarm traps or chests, that you
- wish to repeat the command 99 times (see *****command.txt*0["command.txt"]).
+ a door, or tunnel through walls, that you wish to repeat the command
+ 99 times (see *****command.txt*0["command.txt"]).
#####GAudible bell (on errors, etc) [ring_bell]
Attempt to make a "bell" noise when various errors occur.
@@ -150,10 +150,6 @@ off at will during the course of the game.
This option causes you to be disturbed (stop running) when the screen
scrolls, as it does when you get close to the edge of the visible screen.
-#####GDisturb whenever leaving trap-detected area [disturb_detect]
- This option causes you to be disturbed whenever you are leaving
- a trap-detected area. This option is strongly recommended.
-
#####GDisturb whenever player state changes [disturb_state]
This option causes you to be disturbed whenever the player state
changes, including changes in hunger, resistance, confusion, etc.
@@ -171,10 +167,6 @@ off at will during the course of the game.
even if this option is unset. (You may also inscribe an item with {.}
to suppress its random-teleportation power, unless it is cursed.)
-#####GAlert user to critical hitpoints [alert_hitpoint]
- Produce a "bell" noise, and flushes all pending input, when your hitpoints
- reach the warning point chosen elsewhere, preventing stupid deaths.
-
#####GAlert user to various failures [alert_failure]
Produce a "bell" noise, and flushes all pending input, when various
failures occur, as described above.
@@ -208,13 +200,6 @@ off at will during the course of the game.
to only one known door, using the "o"pen command will not prompt you for
a direction.
-#####GAutomatically disarm traps [easy_disarm]
- Attempts to disarm traps by walking into/over them. Also, if you are
- adjacent to only one known trap, using the "D"isarm command will not
- prompt you for a direction. If your disarming ability is particularly
- low, you should probably not enable this option, because you will often
- fail to disarm the traps, and sometimes trigger them.
-
#####GAutomatically tunnel walls [easy_tunnel]
Automatically tunnels into walls by walking into them.
diff --git a/lib/help/skills.txt b/lib/help/skills.txt
index fe68da6e..a7d1ed36 100644
--- a/lib/help/skills.txt
+++ b/lib/help/skills.txt
@@ -63,8 +63,7 @@ gets the free points). For example, a skill point put into Weaponmastery
raises Combat by 0.5 skill points. This is actually multiplied by the skill
modifier that your character has in the Combat skill. For example, a
Swordmaster investing a skill point into Weaponmastery would have his Combat
-skill raised by 0.5 * [0.900] while a Runecrafter would have his Combat
-skill raised by 0.5 * [0.200].
+skill raised by 0.5 * [0.900].
As well as this, skills are grouped together in similar types. Looking under
the Combat skill, there are subtypes of Weaponmastery, Archery and Antimagic.
@@ -117,11 +116,11 @@ The skills are:
*****skills.txt*21[Magic] *****skills.txt*54[Magic-device] *****skills.txt*24[Mana] *****skills.txt*29[Meta]
*****skills.txt*47[Mimicry] *****skills.txt*33[Mind] *****skills.txt*41[Mindcraft] *****skills.txt*42[Monster-lore]
*****skills.txt*59[Music] *****skills.txt*34[Nature] *****skills.txt*35[Necromancy] *****skills.txt*07[Polearm-mastery]
- *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*36[Runecraft] *****skills.txt*09[Sling-mastery]
- *****skills.txt*14[Sneakiness] *****skills.txt*22[Spell-power] *****skills.txt*38[Spirituality] *****skills.txt*23[Sorcery]
- *****skills.txt*19[Stealing] *****skills.txt*15[Stealth] *****skills.txt*53[Stunning-blows] *****skills.txt*43[Summoning]
- *****skills.txt*03[Sword-mastery] *****skills.txt*46[Symbiosis] *****skills.txt*32[Temporal] *****skills.txt*37[Thaumaturgy]
- *****skills.txt*48[Udun] *****skills.txt*26[Water] *****skills.txt*02[Weaponmastery]
+ *****skills.txt*45[Possession] *****skills.txt*39[Prayer] *****skills.txt*09[Sling-mastery]
+ *****skills.txt*22[Spell-power] *****skills.txt*38[Spirituality] *****skills.txt*23[Sorcery] *****skills.txt*19[Stealing]
+ *****skills.txt*15[Stealth] *****skills.txt*53[Stunning-blows] *****skills.txt*43[Summoning] *****skills.txt*03[Sword-mastery]
+ *****skills.txt*46[Symbiosis] *****skills.txt*32[Temporal] *****skills.txt*37[Thaumaturgy] *****skills.txt*48[Udun]
+ *****skills.txt*26[Water] *****skills.txt*02[Weaponmastery]
~~~~~01|Skills|Combat
@@ -257,12 +256,6 @@ spirituality sub-skills.
This skill does not affect your ability to use scrolls and potions, but other
items that require [Self]Magic-Device are affected. At higher levels you gain
the ability to detect traps and disrupt all teleportation.
-~~~~~14|Skills|Sneakiness
-[[[[[BSneakiness]
-The sneakiness skill affects your searching and perception abilities.
-
-Sub-skills of Sneakiness include Stealth, Disarming, Trapping, Backstab,
-Stealing and Dodging.
~~~~~15|Skills|Stealth
[[[[[BStealth]
This skill is a sub-skill of the Sneakiness skill. It affects your ability
@@ -311,7 +304,7 @@ ability.
Sub-skills include: Magic-device, Spell-power, Sorcery, Mana, Fire, Water, Air,
Earth, Meta, Conveyance, Divination, Temporal, Mind, Nature, Udun, Demonology,
-Necromancy, Runecraft, and Thaumaturgy.
+Necromancy, and Thaumaturgy.
~~~~~54|Skills|Magic-device
[[[[[BMagic-device]
This skill is a sub-skill of the Magic skill. It eases the use of magical
@@ -452,11 +445,6 @@ point on your Necromancy skill adds 0.04 bonus skill points to your Magic skill.
Investing in the Necromancy skill? You might be interested in the
*****ability.txt*08[Touch of Death] and *****ability.txt*12[Undead Form] abilities.
-~~~~~36|Skills|Runecraft
-[[[[[BRunecraft]
-This skill is a sub-skill of the Magic skill. This is the base skill of the
-Runecrafter class. Spending 1 skill point on your Runecraft skill adds 0.12
-bonus skill points to your Magic skill.
~~~~~37|Skills|Thaumaturgy
[[[[[BThaumaturgy]
This skill is a sub-skill of the Magic skill. Each level of *****m_thaum.txt*0[thaumaturgy] gives
diff --git a/lib/help/tome_faq.txt b/lib/help/tome_faq.txt
index 171b74d4..f8f03c36 100644
--- a/lib/help/tome_faq.txt
+++ b/lib/help/tome_faq.txt
@@ -101,13 +101,6 @@ activation can be something very nasty....
To activate it, use the normal Activation command, but when prompted for which
item to activate change to the backpack instead of wielded equipment.
-~~~~~11|Runes
-#####G------------------------------------------------------------------------------
-#####GQ: I keep coming across "runes". What are they?
-
-Runes are used to cast and store spells of varying types. *****c_runecr.txt*0[Runecrafters] are the
-class who are most proficient at using these. You can only use them if you
-have access to the *****skills.txt*36[Runecrafting] skill.
~~~~~12|Homes
#####G------------------------------------------------------------------------------
#####GQ: Where can I store all my equipment? Theere's not enough room in my