summaryrefslogtreecommitdiff
path: root/lib/help
diff options
context:
space:
mode:
authorBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
committerBardur Arantsson <bardur@scientician.net>2015-02-23 09:11:56 +0100
commite2b98e51d988da3ddeae8f529f37d8bd4be1b0dc (patch)
tree4ce521ef056ac2c2204b812df34645b472977723 /lib/help
parent68fae568a6ffac4643d82980816e665d9d53c04b (diff)
Remove last remnants of the Merchant class
- Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
Diffstat (limited to 'lib/help')
-rw-r--r--lib/help/c_merch.txt29
1 files changed, 0 insertions, 29 deletions
diff --git a/lib/help/c_merch.txt b/lib/help/c_merch.txt
deleted file mode 100644
index 31fb60dd..00000000
--- a/lib/help/c_merch.txt
+++ /dev/null
@@ -1,29 +0,0 @@
-#####R=== Merchants ===
-
-#####GDescription
-A Merchant is neither a warrior nor a spellcaster. They still have some great
-advantages, they can use chests to warp items into other items, they can
-indentify items, they soon learn to detect all objects in the area, and
-at higher level they can see all monsters carrying objects. They will also
-get the power to appraise items and to turn them into gold. A merchant will
-naturraly get better prices in shops and get access to the merchant guild
-services, loan and item request.
-
-#####GPrimary Stats
-Charisma
-Intelligence (Ability stat)
-
-#####GMagic Usage
-Merchants can use portable holes to carry more stuff than other classes but
-at the cost of an increased weight. To do that they must wear a portable hole
-and use it with 'm'.
-They also can use their merchants abilities and midas touch in the 'U' menu.
-
-#####GStarting Equipment
-A merchant begins the game with:
- A portable hole
- A small steel chest containing gold and items
- A long sword
- A wand of tame monsters
-
-