diff options
author | Bardur Arantsson <bardur@scientician.net> | 2011-02-22 18:58:08 +0100 |
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committer | Bardur Arantsson <bardur@scientician.net> | 2012-03-29 19:59:22 +0200 |
commit | c6abace58ba0242b9f8565c185ff43d2966f8446 (patch) | |
tree | 48c8765e17d99062b3fb50b2829170a13ea28e64 /lib/mods/theme/core/util.lua | |
parent | 452c05160f4f9afea287f83cf14379d550b6c779 (diff) |
Remove unused Lua functions stack_{push,pop}.
Diffstat (limited to 'lib/mods/theme/core/util.lua')
-rw-r--r-- | lib/mods/theme/core/util.lua | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/lib/mods/theme/core/util.lua b/lib/mods/theme/core/util.lua index 997f1eba..5128dfbe 100644 --- a/lib/mods/theme/core/util.lua +++ b/lib/mods/theme/core/util.lua @@ -234,19 +234,6 @@ function msg_format(...) msg_print(call(format, arg)) end --- Stacks -function stack_push(stack, val) - tinsert(stack, val) -end -function stack_pop(stack) - if getn(stack) >= 1 then - return tremove(stack) - else - error("Tried to unstack an empty stack") - return nil - end -end - -- A way to check if the game is now running(as opposed to initialization/character gen) game = {} add_hooks |